> >  Voodoo http://www.digilab.uni-hannover.de/results.html

Hi :

Also , if you are curious about what all this camera matching
stuff is about , visit http://www.ssontech.com/download.htm 
and download the "Flyover.zip" file (.jpeg background images) 
and also download the flyover java export file for Realsoft 
(near bottom of page) . Load the java file and point RS3D 
to the proper image objects and play !Syntheyes looks like
a really excellent way of getting camera matching info into
RS3D .

studio














> >  Voodoo http://www.digilab.uni-hannover.de/results.html
> >  Time permitting , I may be able to look at Voodoo and
> > compare it's .txt output to the Icarus .txt output and
> > see if we can modify it for RS3D import .
> 
> Hi :
> 
>   Tried to start a thread on the forum but can't get in for
> some reason . I'll try later .
> 
>   Anyway , did a quick check of the Voodoo .txt output and
> compared it to the Icarus .txt output and they are compat-
> ible with each other from what I can see . I've included a
> comparing sample here (turn off 'word wrap') .
> 
>   The Voodoo output is differently formatted but could be
> easily changed into Icarus formatting via a text macro or
> something of that nature . I did a manual change and it
> imported fine including scene object data .
> 
>   Voodoo seems to be more robust and actually easier to
> work with . Lot's more tweaking and hit&miss with Icarus.
> 
>   The below Icarus information is not in the Voodoo file
> but RS3D does not appear to use it anyway , so could be
> omitted or deleted from the text conversion .
> 
>  projection_matrix:
>   0.481306 0.00760808 -0.210505 0.000565453
>   0.292406 0.352562 0.108537 0.00170867
>   0.679098 -0.0208365 0.201923 0.0028059
> 
> studio
> 
> 


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