Hi Mark,

> Just kidding, why should we poor users back-engineer RS when some of the 
> answers are already known by the Meskanens? Judging from the new V6 parts of 
> the manual and some nice new tuts, they do spend a lot of time on the docs, 
> so let's just hope they give priority to these two powertools...

Kidding, too ;-)
Maybe I'm more interested in forwarding other tools ;-p

> 
> > (Somelast notes: Maybe the "object is black after baking ...."
> > is a OGL bug and not a UVimage tool bug, simply close and reopen the scene 
> > ;-)
> > and maybe illumination baking ignores camera flashlights,
> > so better use an ambient light instead of camera flash light in the scene,
> > and ...
> > was this to cruel: http://the-final.com/rs/OGL-no-lights-no-VSL.jpg )
> >
> > Matthias
> >
> 
> 
> That distortion was cruel ;)
> Actually, for the pano OGL project I also used an Ambient light to make the 
> realtime colors visible. I would be more straightforward to use Illumination 
> and set Color to black, like when raytracing;  you're right, the OGL engine 
> is hampered, but that doesn't mean that UVImage is 100% bugfree, alas...
> Maybe one last attempt to first assign decent UV coords to a reasonably 
> complex SDS object with the Map2Obj tool, do some unwrapping if necessary 
> (never tried that yet!) and then try some more baking with UVImage... and 
> have a close look at the MultiUV feature.
>
I never said: The UV-image tool is 100%  bugfree.
But the UVimage tool can only work as exspected if the UV-coordsys is perfect.
And in the special case of SDS, the interpolation must be perfect, too.
I've tried the SDS-UV in many directions on many objects.
The most important "bug" is in my opinion that there is no "pelt mapping" like 
interpolation
on the edges, if you have "open" UVs/MultiUVs.
That's why per face can give strange results.
Think around the corner: Try baking on a Z-Brush (or C4d) imported object,
with "per face UVs".

Kidding again:
Hmmmm, was it me, loooooong time ago, with the multi UV head scene (RS4.5) ;-?

Matthias



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