> Sorry, most times my german is better than my english.
> Only tried to help out. 

Your english is very good .

 
> I've never read the manual for the UVimage tool :-?


Well ,there isn't much to read , unfortunately . The UV-Image
tool is another example of a very powerful component that is
not documented properly . Only 1 tiny example in User Manual.

> It should show baked textures assigned to an analtic rectangle
> and a SDS :-?

  Yes , it's a workaround method , but Mark's method was
easier to use , and each step is explained and understood ,
and the user understands that OGL & SDS illumination maps
are broken in RSV4/5/6 with OPENGL .


> Hmmmm, now I've pressed F1 for UVimage tool.
> OK, can be more information, but....it's ok.

  It's OK for the Reference Manual , but the User Manual's
example (in the Advanced Rendering Section) only deals with
Analytic illumination baking . UV-Image tool can do so
much more , but it is never talked about , not even here .


> Maybe the missing information is, that you can only
> bake things, which are available in the shader ?


  There are pages of missing information for that very
powerful tool , especially with the New V6 RS Viewer 
being something that users will want to try out .

Anyway , the example in the USER! manual does not deal
with baking a shader . It should deal with that subject
too , (of course), but it does not (of course) .


> Should I set up a short tutorial :-?
> Matthias


  Well , better that RS incorporate a few more examples in the
User Manual . The Reference Manual rarely includes examples ,
but it would be a big help to those that are stuck .

  I would never say "no" to Tutorials , but personally I
think it's time that some of those tutorials be placed in
the User Manual , instead of being spread out all over the
world on dozens of servers .

garry



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