> Sorry, most times my german is better than my english. > Only tried to help out.
Your english is very good . > I've never read the manual for the UVimage tool :-? Well ,there isn't much to read , unfortunately . The UV-Image tool is another example of a very powerful component that is not documented properly . Only 1 tiny example in User Manual. > It should show baked textures assigned to an analtic rectangle > and a SDS :-? Yes , it's a workaround method , but Mark's method was easier to use , and each step is explained and understood , and the user understands that OGL & SDS illumination maps are broken in RSV4/5/6 with OPENGL . > Hmmmm, now I've pressed F1 for UVimage tool. > OK, can be more information, but....it's ok. It's OK for the Reference Manual , but the User Manual's example (in the Advanced Rendering Section) only deals with Analytic illumination baking . UV-Image tool can do so much more , but it is never talked about , not even here . > Maybe the missing information is, that you can only > bake things, which are available in the shader ? There are pages of missing information for that very powerful tool , especially with the New V6 RS Viewer being something that users will want to try out . Anyway , the example in the USER! manual does not deal with baking a shader . It should deal with that subject too , (of course), but it does not (of course) . > Should I set up a short tutorial :-? > Matthias Well , better that RS incorporate a few more examples in the User Manual . The Reference Manual rarely includes examples , but it would be a big help to those that are stuck . I would never say "no" to Tutorials , but personally I think it's time that some of those tutorials be placed in the User Manual , instead of being spread out all over the world on dozens of servers . garry
