Hi Garry,
> 
>   Matthias , last week I already posted perfect OpenGL
> shadows on Analytic Objects (like your rectangle) .
> 
>   Here it is again , since I think you missed that whole
> thread .
> 
> g> A very quick & dirty example of 'Baked illumination maps'
> g> using the 'UVimage Tool' . Stock , non-postprocessed maps
> g> at 256 pixel resolutions and samples set at '5' .
> g> Sphere and rectangles are Analytic .

I didn't miss it. My idea is more or less the following:
It's a "bug-combination" of:
SDS-Uv-coordsys, Triangulating =>OGL
There where no big problems on my side with baking out
textures for SDS for raytracing. That's why my idea is that
is can be a SDS => OGL bug. If I'm right Vesa said long time ago
in an interview on Bernies site, he hates OGL :-?
The UV-coordsys in RS has problems. Before baking
out something, I always set all materials to default...
If then something is looking strange, it will become
strange in the baked texture, too.

>   As I've been trying to say , the problem is with OGL ,
> the UV-Image example and SDS objects in the User Manual .
> 
> Mark discovered it - I concured there is a problem -hopefully
> one day Realsoft will fix the problem -
> 
> -  you found one of the workaround methods ...
> 
>  (but seem absolutely and completely unwilling to admit that
> there is any kind of a  problem ) . That may gain you points
> with RS , but it does not help to correct this long outstand-
> ing and unnoticed , OpenGL bug .
> 
I'm not absolutely and completely unwilling to admit that
there is a problem ;-)
My try was to show that or how it's possible, to get a maybe
useful result. I simply tried to help out.

Matthias


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