Hi Garry, > > Matthias , last week I already posted perfect OpenGL > shadows on Analytic Objects (like your rectangle) . > > Here it is again , since I think you missed that whole > thread . > > g> A very quick & dirty example of 'Baked illumination maps' > g> using the 'UVimage Tool' . Stock , non-postprocessed maps > g> at 256 pixel resolutions and samples set at '5' . > g> Sphere and rectangles are Analytic .
I didn't miss it. My idea is more or less the following: It's a "bug-combination" of: SDS-Uv-coordsys, Triangulating =>OGL There where no big problems on my side with baking out textures for SDS for raytracing. That's why my idea is that is can be a SDS => OGL bug. If I'm right Vesa said long time ago in an interview on Bernies site, he hates OGL :-? The UV-coordsys in RS has problems. Before baking out something, I always set all materials to default... If then something is looking strange, it will become strange in the baked texture, too. > As I've been trying to say , the problem is with OGL , > the UV-Image example and SDS objects in the User Manual . > > Mark discovered it - I concured there is a problem -hopefully > one day Realsoft will fix the problem - > > - you found one of the workaround methods ... > > (but seem absolutely and completely unwilling to admit that > there is any kind of a problem ) . That may gain you points > with RS , but it does not help to correct this long outstand- > ing and unnoticed , OpenGL bug . > I'm not absolutely and completely unwilling to admit that there is a problem ;-) My try was to show that or how it's possible, to get a maybe useful result. I simply tried to help out. Matthias
