Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Its for custom servers e.g. DeathRun. We have to disable gifts so some traps are not blocked. On 20 December 2011 04:07, doc drga...@gmail.com wrote: Might be stupid question but why disable gifts? What do they even do? I thought they were just reskins of the weapons people drop for ammo. On Mon, Dec 19, 2011 at 6:29 PM, Alex zjaa...@gmail.com wrote: Found it already I guess.. Haven't tried it yet, for others who have a mix/war server here is the command. mp_holiday_nogifts 1 2011/12/20 Alex zjaa...@gmail.com Can anyone tell me how I can disable the gifts? I don't know how to add it, I guess it's a tag with nogift(s)? Do I put it in a config file, or do I put it with the startup line? And what do I put there. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
We're running out of networked edicts here. We just can't afford to run with presents as the servers are already unstable enough. While we have weapon cleanup scripts and the like to workaround the pointless crash that running out causes, it's still not enough. Oh well, maybe next year. Kyle. On Tue, Dec 20, 2011 at 12:42 AM, Nomaan Ahmad n0man@gmail.com wrote: Its for custom servers e.g. DeathRun. We have to disable gifts so some traps are not blocked. On 20 December 2011 04:07, doc drga...@gmail.com wrote: Might be stupid question but why disable gifts? What do they even do? I thought they were just reskins of the weapons people drop for ammo. On Mon, Dec 19, 2011 at 6:29 PM, Alex zjaa...@gmail.com wrote: Found it already I guess.. Haven't tried it yet, for others who have a mix/war server here is the command. mp_holiday_nogifts 1 2011/12/20 Alex zjaa...@gmail.com Can anyone tell me how I can disable the gifts? I don't know how to add it, I guess it's a tag with nogift(s)? Do I put it in a config file, or do I put it with the startup line? And what do I put there. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Can anyone tell me how I can disable the gifts? I don't know how to add it, I guess it's a tag with nogift(s)? Do I put it in a config file, or do I put it with the startup line? And what do I put there. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
On Tue, Dec 20, 2011 at 03:22:53AM +0100, Alex wrote: Can anyone tell me how I can disable the gifts? I don't know how to add it, I guess it's a tag with nogift(s)? Do I put it in a config file, or do I put it with the startup line? And what do I put there. mp_holiday_nogifts 1 Add it to your server.cfg if you don't want them. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Found it already I guess.. Haven't tried it yet, for others who have a mix/war server here is the command. mp_holiday_nogifts 1 2011/12/20 Alex zjaa...@gmail.com Can anyone tell me how I can disable the gifts? I don't know how to add it, I guess it's a tag with nogift(s)? Do I put it in a config file, or do I put it with the startup line? And what do I put there. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Might be stupid question but why disable gifts? What do they even do? I thought they were just reskins of the weapons people drop for ammo. On Mon, Dec 19, 2011 at 6:29 PM, Alex zjaa...@gmail.com wrote: Found it already I guess.. Haven't tried it yet, for others who have a mix/war server here is the command. mp_holiday_nogifts 1 2011/12/20 Alex zjaa...@gmail.com Can anyone tell me how I can disable the gifts? I don't know how to add it, I guess it's a tag with nogift(s)? Do I put it in a config file, or do I put it with the startup line? And what do I put there. Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Confirming unlimited revenge crits with the minisentry. On Fri, Dec 16, 2011 at 8:01 AM, ics i...@ics-base.net wrote: I'm not sure which exploit is it but i just managed to get unlimited revenge crits with engi with a help of minisentry. That's back too. -ics 16.12.2011 8:15, E3pO kirjoitti: just came to say my game crashed and i'm having lots of clients time out. On Fri, Dec 16, 2011 at 1:05 AM, Ross Bemroserbemr...@vgmusic.com wrote: By any chance, does it cause a bunch of players game clients to crash, because i just had that happen on my server (my own game client included). On 12/16/2011 12:46 AM, Emil Larsson wrote: Unfortunately I already found a exploit involving one of the old weapons. Sending a bug report as i'm writing this, though server operators might see it abused in a couple of hours widely. D: On Fri, Dec 16, 2011 at 4:26 AM, Jason Ruymenjasonr@valvesoftware.**comjas...@valvesoftware.com wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Team Fortress 2 - Australian Christmas has begun! - Added community-contributed winter event items - Added new Grordbort Pyro and Engineer item sets - Added the Valve Gift Grab 2011 - TF2 achievement - Added Naughty and Nice winter keys to the Mann Co. store - Added a new Valve-authored control point map: Foundry - added 12 achievements for Foundry - added achievement reward milestone reward for Foundry achievement - Added UGC Highlander medals - Relaxed some restrictions on what misc items can be equipped simultaneously - Additional improvements for client stability - Updated the localization files Day of Defeat: Source - Added the Valve Gift Grab 2011 - DoD:S achievement - Updated the localization files Counter-Strike: Source - Added the Valve Gift Grab 2011 - CS:S achievement - Added rate limiting for connections and added the following ConVars to support that: - sv_max_connects_sec - sv_max_connects_window - sv_max_connects_sec_global - Dramatically improved the dynamic model loading system's memory usage, performance, and stability - Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7 - Improved alt-tab handling under Windows Vista and Windows 7 - Fixed a client crash during demo playback - Updated the localization files Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Regarding the update failures, what was $? That is, did the updater exit 0, or something else? My auto-update script checks to make sure that I get exit 0 from steam, or else it runs again up to four times before it gives up. It is very common that it runs twice. I don't use nemrun myself, but I seem to remember his script doing a similar exit code check and re-running the update as necessary. If steam didn't exit 0, it didn't update. If you don't know, then you should! Just do echo $? immediately and only immediately after the steam command finishes to find out the exit code. If it's 0, that's good. if it's something else, re-run the update. -- This isn't the best bash, but whatever. This is a snip, may be incomplete. while [ /bin/true ] ; do ./steam -command update -game $GAME -dir ./$GAMEDIR -retry UPDATEEXIT=$? UPDATECOUNTER=$(( $UPDATECOUNTER + 1)) # counter increment echo echo ./steam update exit code was $UPDATEEXIT if [ $UPDATEEXIT = 0 ] ; then echo echo Update completed. Please start server if desired. break else echo echo Update did not succeed. if [ $UPDATECOUNTER -lt 5 ] ; then echo Try $UPDATECOUNTER failed, will try again... sleep 1 continue fi if [ $UPDATECOUNTER -eq 5 ] ; then echo Tried $UPDATECOUNTER times already. Will not try again. break fi fi done John Schoenick wrote: nemrun just calls hldsupdatetool with normal options. Your princess is in another castle. On 12/15/2011 08:32 PM, Fletcher Dunn wrote: PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
since Update on DoDS no Pic more on the Minimap -.- and Network Drops -Ursprüngliche Nachricht- From: Jesse Molina Sent: Friday, December 16, 2011 12:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Regarding the update failures, what was $? That is, did the updater exit 0, or something else? My auto-update script checks to make sure that I get exit 0 from steam, or else it runs again up to four times before it gives up. It is very common that it runs twice. I don't use nemrun myself, but I seem to remember his script doing a similar exit code check and re-running the update as necessary. If steam didn't exit 0, it didn't update. If you don't know, then you should! Just do echo $? immediately and only immediately after the steam command finishes to find out the exit code. If it's 0, that's good. if it's something else, re-run the update. -- This isn't the best bash, but whatever. This is a snip, may be incomplete. while [ /bin/true ] ; do ./steam -command update -game $GAME -dir ./$GAMEDIR -retry UPDATEEXIT=$? UPDATECOUNTER=$(( $UPDATECOUNTER + 1)) # counter increment echo echo ./steam update exit code was $UPDATEEXIT if [ $UPDATEEXIT = 0 ] ; then echo echo Update completed. Please start server if desired. break else echo echo Update did not succeed. if [ $UPDATECOUNTER -lt 5 ] ; then echo Try $UPDATECOUNTER failed, will try again... sleep 1 continue fi if [ $UPDATECOUNTER -eq 5 ] ; then echo Tried $UPDATECOUNTER times already. Will not try again. break fi fi done John Schoenick wrote: nemrun just calls hldsupdatetool with normal options. Your princess is in another castle. On 12/15/2011 08:32 PM, Fletcher Dunn wrote: PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Regarding the update failures, what was $? That is, did the updater exit 0, or something else? My auto-update script checks to make sure that I get exit 0 from steam, or else it runs again up to four times before it gives up. It is very common that it runs twice. I don't use nemrun myself, but I seem to remember his script doing a similar exit code check and re-running the update as necessary. If steam didn't exit 0, it didn't update. If you don't know, then you should! Just do echo $? immediately and only immediately after the steam command finishes to find out the exit code. If it's 0, that's good. if it's something else, re-run the update. nemrun DOES re-check. The scripts are out there for anybody to look at, including Valve and anyone else who wants to suggest it is doing something wrong as an explanation for the problem. I would imagine a lot of people on this list actually DO know about bash using $? to store the return code from the last command. I do and have for a long time. Here's a snip from one of my simpler older days update scripts: # update game function definition game_update() { ./steam -command update -game tf -dir . -verify_all -retry } cd ~/tf2 # run update function once in case we get a zero return value on 1st try: game_update #echo Return Code: $? ## loop - we should keep doing this until we get a zero return # until [ $? -eq 0 ] ; do game_update done The problem isn't that our scripts are doing the wrong thing. -- This isn't the best bash, but whatever. This is a snip, may be incomplete. while [ /bin/true ] ; do ./steam -command update -game $GAME -dir ./$GAMEDIR -retry UPDATEEXIT=$? UPDATECOUNTER=$(( $UPDATECOUNTER + 1)) # counter increment echo echo ./steam update exit code was $UPDATEEXIT if [ $UPDATEEXIT = 0 ] ; then echo echo Update completed. Please start server if desired. break else echo echo Update did not succeed. if [ $UPDATECOUNTER -lt 5 ] ; then echo Try $UPDATECOUNTER failed, will try again... sleep 1 continue fi if [ $UPDATECOUNTER -eq 5 ] ; then echo Tried $UPDATECOUNTER times already. Will not try again. break fi fi done John Schoenick wrote: nemrun just calls hldsupdatetool with normal options. Your princess is in another castle. On 12/15/2011 08:32 PM, Fletcher Dunn wrote: PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Same here... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of E3pO Sent: Friday, December 16, 2011 8:16 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released just came to say my game crashed and i'm having lots of clients time out. On Fri, Dec 16, 2011 at 1:05 AM, Ross Bemrose rbemr...@vgmusic.com wrote: By any chance, does it cause a bunch of players game clients to crash, because i just had that happen on my server (my own game client included). On 12/16/2011 12:46 AM, Emil Larsson wrote: Unfortunately I already found a exploit involving one of the old weapons. Sending a bug report as i'm writing this, though server operators might see it abused in a couple of hours widely. D: On Fri, Dec 16, 2011 at 4:26 AM, Jason Ruymenjasonr@valvesoftware.**comjas...@valvesoftware.com wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Team Fortress 2 - Australian Christmas has begun! - Added community-contributed winter event items - Added new Grordbort Pyro and Engineer item sets - Added the Valve Gift Grab 2011 - TF2 achievement - Added Naughty and Nice winter keys to the Mann Co. store - Added a new Valve-authored control point map: Foundry - added 12 achievements for Foundry - added achievement reward milestone reward for Foundry achievement - Added UGC Highlander medals - Relaxed some restrictions on what misc items can be equipped simultaneously - Additional improvements for client stability - Updated the localization files Day of Defeat: Source - Added the Valve Gift Grab 2011 - DoD:S achievement - Updated the localization files Counter-Strike: Source - Added the Valve Gift Grab 2011 - CS:S achievement - Added rate limiting for connections and added the following ConVars to support that: - sv_max_connects_sec - sv_max_connects_window - sv_max_connects_sec_global - Dramatically improved the dynamic model loading system's memory usage, performance, and stability - Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7 - Improved alt-tab handling under Windows Vista and Windows 7 - Fixed a client crash during demo playback - Updated the localization files Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps ://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
No idea what's up then; by contrast I have literally never had the issues you describe, which means it's not a problem with valve's update content, at least (of course it might still be a problem with their content delivery system...) PharaohsPaw listac...@lvwnet.com wrote: Regarding the update failures, what was $? That is, did the updater exit 0, or something else? My auto-update script checks to make sure that I get exit 0 from steam, or else it runs again up to four times before it gives up. It is very common that it runs twice. I don't use nemrun myself, but I seem to remember his script doing a similar exit code check and re-running the update as necessary. If steam didn't exit 0, it didn't update. If you don't know, then you should! Just do echo $? immediately and only immediately after the steam command finishes to find out the exit code. If it's 0, that's good. if it's something else, re-run the update. nemrun DOES re-check. The scripts are out there for anybody to look at, including Valve and anyone else who wants to suggest it is doing something wrong as an explanation for the problem. I would imagine a lot of people on this list actually DO know about bash using $? to store the return code from the last command. I do and have for a long time. Here's a snip from one of my simpler older days update scripts: # update game function definition game_update() { ./steam -command update -game tf -dir . -verify_all -retry } cd ~/tf2 # run update function once in case we get a zero return value on 1st try: game_update #echo Return Code: $? ## loop - we should keep doing this until we get a zero return # until [ $? -eq 0 ] ; do game_update done The problem isn't that our scripts are doing the wrong thing. -- This isn't the best bash, but whatever. This is a snip, may be incomplete. while [ /bin/true ] ; do ./steam -command update -game $GAME -dir ./$GAMEDIR -retry UPDATEEXIT=$? UPDATECOUNTER=$(( $UPDATECOUNTER + 1)) # counter increment echo echo ./steam update exit code was $UPDATEEXIT if [ $UPDATEEXIT = 0 ] ; then echo echo Update completed. Please start server if desired. break else echo echo Update did not succeed. if [ $UPDATECOUNTER -lt 5 ] ; then echo Try $UPDATECOUNTER failed, will try again... sleep 1 continue fi if [ $UPDATECOUNTER -eq 5 ] ; then echo Tried $UPDATECOUNTER times already. Will not try again. break fi fi done John Schoenick wrote: nemrun just calls hldsupdatetool with normal options. Your princess is in another castle. On 12/15/2011 08:32 PM, Fletcher Dunn wrote: PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I ran the update manually on my servers and it worked, properly, the first time. No segfaults, no crashes, no nothing. I quit the server, updated and relaunched as expected and the server was 32/32 within 5 minutes, and it still running jst fine. On Fri, Dec 16, 2011 at 8:57 AM, gamead...@127001.org wrote: No idea what's up then; by contrast I have literally never had the issues you describe, which means it's not a problem with valve's update content, at least (of course it might still be a problem with their content delivery system...) PharaohsPaw listac...@lvwnet.com wrote: Regarding the update failures, what was $? That is, did the updater exit 0, or something else? My auto-update script checks to make sure that I get exit 0 from steam, or else it runs again up to four times before it gives up. It is very common that it runs twice. I don't use nemrun myself, but I seem to remember his script doing a similar exit code check and re-running the update as necessary. If steam didn't exit 0, it didn't update. If you don't know, then you should! Just do echo $? immediately and only immediately after the steam command finishes to find out the exit code. If it's 0, that's good. if it's something else, re-run the update. nemrun DOES re-check. The scripts are out there for anybody to look at, including Valve and anyone else who wants to suggest it is doing something wrong as an explanation for the problem. I would imagine a lot of people on this list actually DO know about bash using $? to store the return code from the last command. I do and have for a long time. Here's a snip from one of my simpler older days update scripts: # update game function definition game_update() { ./steam -command update -game tf -dir . -verify_all -retry } cd ~/tf2 # run update function once in case we get a zero return value on 1st try: game_update #echo Return Code: $? ## loop - we should keep doing this until we get a zero return # until [ $? -eq 0 ] ; do game_update done The problem isn't that our scripts are doing the wrong thing. -- This isn't the best bash, but whatever. This is a snip, may be incomplete. while [ /bin/true ] ; do ./steam -command update -game $GAME -dir ./$GAMEDIR -retry UPDATEEXIT=$? UPDATECOUNTER=$(( $UPDATECOUNTER + 1)) # counter increment echo echo ./steam update exit code was $UPDATEEXIT if [ $UPDATEEXIT = 0 ] ; then echo echo Update completed. Please start server if desired. break else echo echo Update did not succeed. if [ $UPDATECOUNTER -lt 5 ] ; then echo Try $UPDATECOUNTER failed, will try again... sleep 1 continue fi if [ $UPDATECOUNTER -eq 5 ] ; then echo Tried $UPDATECOUNTER times already. Will not try again. break fi fi done John Schoenick wrote: nemrun just calls hldsupdatetool with normal options. Your princess is in another castle. On 12/15/2011 08:32 PM, Fletcher Dunn wrote: PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
does anybody got trouble with drop on DODS ? on my css its ok, sometimes when oponent is killed drop appear but never on my dods :/ any idea ? 2011/12/16 Eli Witt eliw...@gmail.com I ran the update manually on my servers and it worked, properly, the first time. No segfaults, no crashes, no nothing. I quit the server, updated and relaunched as expected and the server was 32/32 within 5 minutes, and it still running jst fine. On Fri, Dec 16, 2011 at 8:57 AM, gamead...@127001.org wrote: No idea what's up then; by contrast I have literally never had the issues you describe, which means it's not a problem with valve's update content, at least (of course it might still be a problem with their content delivery system...) PharaohsPaw listac...@lvwnet.com wrote: Regarding the update failures, what was $? That is, did the updater exit 0, or something else? My auto-update script checks to make sure that I get exit 0 from steam, or else it runs again up to four times before it gives up. It is very common that it runs twice. I don't use nemrun myself, but I seem to remember his script doing a similar exit code check and re-running the update as necessary. If steam didn't exit 0, it didn't update. If you don't know, then you should! Just do echo $? immediately and only immediately after the steam command finishes to find out the exit code. If it's 0, that's good. if it's something else, re-run the update. nemrun DOES re-check. The scripts are out there for anybody to look at, including Valve and anyone else who wants to suggest it is doing something wrong as an explanation for the problem. I would imagine a lot of people on this list actually DO know about bash using $? to store the return code from the last command. I do and have for a long time. Here's a snip from one of my simpler older days update scripts: # update game function definition game_update() { ./steam -command update -game tf -dir . -verify_all -retry } cd ~/tf2 # run update function once in case we get a zero return value on 1st try: game_update #echo Return Code: $? ## loop - we should keep doing this until we get a zero return # until [ $? -eq 0 ] ; do game_update done The problem isn't that our scripts are doing the wrong thing. -- This isn't the best bash, but whatever. This is a snip, may be incomplete. while [ /bin/true ] ; do ./steam -command update -game $GAME -dir ./$GAMEDIR -retry UPDATEEXIT=$? UPDATECOUNTER=$(( $UPDATECOUNTER + 1)) # counter increment echo echo ./steam update exit code was $UPDATEEXIT if [ $UPDATEEXIT = 0 ] ; then echo echo Update completed. Please start server if desired. break else echo echo Update did not succeed. if [ $UPDATECOUNTER -lt 5 ] ; then echo Try $UPDATECOUNTER failed, will try again... sleep 1 continue fi if [ $UPDATECOUNTER -eq 5 ] ; then echo Tried $UPDATECOUNTER times already. Will not try again. break fi fi done John Schoenick wrote: nemrun just calls hldsupdatetool with normal options. Your princess is in another castle. On 12/15/2011 08:32 PM, Fletcher Dunn wrote: PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -- # Jesse Molina # Mail = je...@opendreams.net # Page = page-je...@opendreams.net # Cell = 1.602.323.7608 # Web = http://www.opendreams.net/jesse/ _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux _ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: They just pushed it out, but guess what... YOU FORGOT TO RELEASE AN UPDATED STEAM.INF FILE WITH THE UPDATE AGAIN Thus forcing a -verify_all and who knows how long before our servers will be playable because every server on the planet with awake admins or auto-updaters is trying to update right now Valve, PLEASE put UPDATE THE STEAM.INF on your release checklist. It's such a shame that one tiny little file, one I could probably hack together myself if I knew what the values in it were supposed to be with this update, is the only reason our servers arent back up already with players on it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
What problem are you experiencing exactly? The update for each game contains an updated steam.inf file. I'm not sure why you think it doesn't -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of PharaohsPaw Sent: Thursday, December 15, 2011 7:33 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: They just pushed it out, but guess what... YOU FORGOT TO RELEASE AN UPDATED STEAM.INF FILE WITH THE UPDATE AGAIN Thus forcing a -verify_all and who knows how long before our servers will be playable because every server on the planet with awake admins or auto-updaters is trying to update right now Valve, PLEASE put UPDATE THE STEAM.INF on your release checklist. It's such a shame that one tiny little file, one I could probably hack together myself if I knew what the values in it were supposed to be with this update, is the only reason our servers arent back up already with players on it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Probably he is complaining about master server(s), because the servers that are not updated are still listed... -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Eric Smith Sent: Friday, December 16, 2011 5:38 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released What problem are you experiencing exactly? The update for each game contains an updated steam.inf file. I'm not sure why you think it doesn't -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of PharaohsPaw Sent: Thursday, December 15, 2011 7:33 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: They just pushed it out, but guess what... YOU FORGOT TO RELEASE AN UPDATED STEAM.INF FILE WITH THE UPDATE AGAIN Thus forcing a -verify_all and who knows how long before our servers will be playable because every server on the planet with awake admins or auto-updaters is trying to update right now Valve, PLEASE put UPDATE THE STEAM.INF on your release checklist. It's such a shame that one tiny little file, one I could probably hack together myself if I knew what the values in it were supposed to be with this update, is the only reason our servers arent back up already with players on it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Anyone know if sourcemod offsets changed? On 12/15/2011 10:33 PM, PharaohsPaw wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: They just pushed it out, but guess what... YOU FORGOT TO RELEASE AN UPDATED STEAM.INF FILE WITH THE UPDATE AGAIN Thus forcing a -verify_all and who knows how long before our servers will be playable because every server on the planet with awake admins or auto-updaters is trying to update right now Valve, PLEASE put UPDATE THE STEAM.INF on your release checklist. It's such a shame that one tiny little file, one I could probably hack together myself if I knew what the values in it were supposed to be with this update, is the only reason our servers arent back up already with players on it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
What problem are you experiencing exactly? The update for each game contains an updated steam.inf file. I'm not sure why you think it doesn't steam.inf file is no longer present in tree after update. Everything else is there, and the first few loop-throughs of nemrun (auto-updater util script) showed info from masters saying HLDS Installation is Up To Date (the first run-through got the updated files). ie, the update completed. but because the steam.inf file is missing now, when the server starts back up after the update, it still gets an out of date warning. Well, nemrun does, and thus it gets stuck in a loop of updates until a steam.inf file comes along. I suppose it is possible that MAYBE you could blame nemrun for eating the updated steam.inf file, but I doubt it. I've seen updates come out without a steam.inf file before, even before I started using nemrun. I will try a separate/safe tree I have off to the side and see if I can manage to pick up the updated steam.inf file with it, then I can drop it into the live gameservers tree if I am so lucky. Thanks for the response -Eric -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of PharaohsPaw Sent: Thursday, December 15, 2011 7:33 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: They just pushed it out, but guess what... YOU FORGOT TO RELEASE AN UPDATED STEAM.INF FILE WITH THE UPDATE AGAIN Thus forcing a -verify_all and who knows how long before our servers will be playable because every server on the planet with awake admins or auto-updaters is trying to update right now Valve, PLEASE put UPDATE THE STEAM.INF on your release checklist. It's such a shame that one tiny little file, one I could probably hack together myself if I knew what the values in it were supposed to be with this update, is the only reason our servers arent back up already with players on it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
You're going to have to be more specific Violent Crimes. Thanks for the CS:S sync! Kyle. On Thu, Dec 15, 2011 at 7:46 PM, Violent Crimes violentcri...@convictgaming.com wrote: Anyone know if sourcemod offsets changed? On 12/15/2011 10:33 PM, PharaohsPaw wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: They just pushed it out, but guess what... YOU FORGOT TO RELEASE AN UPDATED STEAM.INF FILE WITH THE UPDATE AGAIN Thus forcing a -verify_all and who knows how long before our servers will be playable because every server on the planet with awake admins or auto-updaters is trying to update right now Valve, PLEASE put UPDATE THE STEAM.INF on your release checklist. It's such a shame that one tiny little file, one I could probably hack together myself if I knew what the values in it were supposed to be with this update, is the only reason our servers arent back up already with players on it. __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? On 12/15/2011 10:33 PM, PharaohsPaw wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: They just pushed it out, but guess what... YOU FORGOT TO RELEASE AN UPDATED STEAM.INF FILE WITH THE UPDATE AGAIN Thus forcing a -verify_all and who knows how long before our servers will be playable because every server on the planet with awake admins or auto-updaters is trying to update right now Valve, PLEASE put UPDATE THE STEAM.INF on your release checklist. It's such a shame that one tiny little file, one I could probably hack together myself if I knew what the values in it were supposed to be with this update, is the only reason our servers arent back up already with players on it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? If one of you guys that got an update successfully woudln't mind posting the contents of your updated tf2/orangebox/tf/steam.inf file, I am willing to try to help figure out what this update broke with metamod/sourcemod (assuming you guys are running them). I'm no Bailopan but I know a few things about them. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
gameserver@ocrtf2:~/orangebox/tf$ locate steam.inf /home/gameserver/event/orangebox/tf/steam.inf /home/gameserver/orangebox/tf/steam.inf gameserver@ocrtf2:~/orangebox/tf$ more /home/gameserver/orangebox/tf/steam.inf /home/gameserver/orangebox/tf/steam.inf: No such file or directory So, the file was basically deleted by today's update. On 12/15/2011 10:54 PM, PharaohsPaw wrote: Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? If one of you guys that got an update successfully woudln't mind posting the contents of your updated tf2/orangebox/tf/steam.inf file, I am willing to try to help figure out what this update broke with metamod/sourcemod (assuming you guys are running them). I'm no Bailopan but I know a few things about them. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Bummer, i can't even play TF2 through steam. Says the game is currently unavailable :(. And now the servers are to busy to handle my request. steam.inf before update: PatchVersion=1.1.8.8 ProductName=tf appID=440 steam.inf after update: no file can be found! On Thu, Dec 15, 2011 at 10:56 PM, Ross Bemrose rbemr...@vgmusic.com wrote: gameserver@ocrtf2:~/orangebox/**tf$ locate steam.inf /home/gameserver/event/**orangebox/tf/steam.inf /home/gameserver/orangebox/tf/**steam.inf gameserver@ocrtf2:~/orangebox/**tf$ more /home/gameserver/orangebox/tf/** steam.inf /home/gameserver/orangebox/tf/**steam.inf: No such file or directory So, the file was basically deleted by today's update. On 12/15/2011 10:54 PM, PharaohsPaw wrote: Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? If one of you guys that got an update successfully woudln't mind posting the contents of your updated tf2/orangebox/tf/steam.inf file, I am willing to try to help figure out what this update broke with metamod/sourcemod (assuming you guys are running them). I'm no Bailopan but I know a few things about them. :) __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Renamed addons, server still crashes, so apparently srcds itself is crashing. Trying to force a -verify_all now, but of course, now I get to deal with the server updater's legendary responsiveness... On 12/15/2011 10:54 PM, PharaohsPaw wrote: Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? If one of you guys that got an update successfully woudln't mind posting the contents of your updated tf2/orangebox/tf/steam.inf file, I am willing to try to help figure out what this update broke with metamod/sourcemod (assuming you guys are running them). I'm no Bailopan but I know a few things about them. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
This can happen if you interrupt the update process. Are you sure that's not what happened? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, December 15, 2011 7:57 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released gameserver@ocrtf2:~/orangebox/tf$ locate steam.inf /home/gameserver/event/orangebox/tf/steam.inf /home/gameserver/orangebox/tf/steam.inf gameserver@ocrtf2:~/orangebox/tf$ more /home/gameserver/orangebox/tf/steam.inf /home/gameserver/orangebox/tf/steam.inf: No such file or directory So, the file was basically deleted by today's update. On 12/15/2011 10:54 PM, PharaohsPaw wrote: Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? If one of you guys that got an update successfully woudln't mind posting the contents of your updated tf2/orangebox/tf/steam.inf file, I am willing to try to help figure out what this update broke with metamod/sourcemod (assuming you guys are running them). I'm no Bailopan but I know a few things about them. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
My favorite time of the day: http://www.wmclan.net/i/images/70213795242739373460.png As soon as these servers update i will be able to confirm the steam.inf isn't being sent out on multiple boxes On Thu, Dec 15, 2011 at 11:09 PM, Tony Paloma to...@valvesoftware.comwrote: This can happen if you interrupt the update process. Are you sure that's not what happened? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, December 15, 2011 7:57 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released gameserver@ocrtf2:~/orangebox/tf$ locate steam.inf /home/gameserver/event/orangebox/tf/steam.inf /home/gameserver/orangebox/tf/steam.inf gameserver@ocrtf2:~/orangebox/tf$ more /home/gameserver/orangebox/tf/steam.inf /home/gameserver/orangebox/tf/steam.inf: No such file or directory So, the file was basically deleted by today's update. On 12/15/2011 10:54 PM, PharaohsPaw wrote: Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? If one of you guys that got an update successfully woudln't mind posting the contents of your updated tf2/orangebox/tf/steam.inf file, I am willing to try to help figure out what this update broke with metamod/sourcemod (assuming you guys are running them). I'm no Bailopan but I know a few things about them. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
So let's see, that makes me and 2 other server operators now. Either all 3 of us are smoking crack or maybe, just maybe, the update didn't come with a steam.inf file But, it doesn't sound like it was a very good update anyway, can't blame plugins/addons if none are loaded. Bummer, i can't even play TF2 through steam. Says the game is currently unavailable :(. And now the servers are to busy to handle my request. steam.inf before update: PatchVersion=1.1.8.8 ProductName=tf appID=440 steam.inf after update: no file can be found! On Thu, Dec 15, 2011 at 10:56 PM, Ross Bemrose rbemr...@vgmusic.com wrote: gameserver@ocrtf2:~/orangebox/**tf$ locate steam.inf /home/gameserver/event/**orangebox/tf/steam.inf /home/gameserver/orangebox/tf/**steam.inf gameserver@ocrtf2:~/orangebox/**tf$ more /home/gameserver/orangebox/tf/** steam.inf /home/gameserver/orangebox/tf/**steam.inf: No such file or directory So, the file was basically deleted by today's update. On 12/15/2011 10:54 PM, PharaohsPaw wrote: Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? If one of you guys that got an update successfully woudln't mind posting the contents of your updated tf2/orangebox/tf/steam.inf file, I am willing to try to help figure out what this update broke with metamod/sourcemod (assuming you guys are running them). I'm no Bailopan but I know a few things about them. :) __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Would command aborted count? On Thu, Dec 15, 2011 at 11:09 PM, Tony Paloma to...@valvesoftware.comwrote: This can happen if you interrupt the update process. Are you sure that's not what happened? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ross Bemrose Sent: Thursday, December 15, 2011 7:57 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released gameserver@ocrtf2:~/orangebox/tf$ locate steam.inf /home/gameserver/event/orangebox/tf/steam.inf /home/gameserver/orangebox/tf/steam.inf gameserver@ocrtf2:~/orangebox/tf$ more /home/gameserver/orangebox/tf/steam.inf /home/gameserver/orangebox/tf/steam.inf: No such file or directory So, the file was basically deleted by today's update. On 12/15/2011 10:54 PM, PharaohsPaw wrote: Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? If one of you guys that got an update successfully woudln't mind posting the contents of your updated tf2/orangebox/tf/steam.inf file, I am willing to try to help figure out what this update broke with metamod/sourcemod (assuming you guys are running them). I'm no Bailopan but I know a few things about them. :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I didn't have any issues with steam.inf going away. On 12/15/2011 11:12 PM, PharaohsPaw wrote: So let's see, that makes me and 2 other server operators now. Either all 3 of us are smoking crack or maybe, just maybe, the update didn't come with a steam.inf file But, it doesn't sound like it was a very good update anyway, can't blame plugins/addons if none are loaded. Bummer, i can't even play TF2 through steam. Says the game is currently unavailable :(. And now the servers are to busy to handle my request. steam.inf before update: PatchVersion=1.1.8.8 ProductName=tf appID=440 steam.inf after update: no file can be found! On Thu, Dec 15, 2011 at 10:56 PM, Ross Bemroserbemr...@vgmusic.com wrote: gameserver@ocrtf2:~/orangebox/**tf$ locate steam.inf /home/gameserver/event/**orangebox/tf/steam.inf /home/gameserver/orangebox/tf/**steam.inf gameserver@ocrtf2:~/orangebox/**tf$ more /home/gameserver/orangebox/tf/** steam.inf /home/gameserver/orangebox/tf/**steam.inf: No such file or directory So, the file was basically deleted by today's update. On 12/15/2011 10:54 PM, PharaohsPaw wrote: Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? If one of you guys that got an update successfully woudln't mind posting the contents of your updated tf2/orangebox/tf/steam.inf file, I am willing to try to help figure out what this update broke with metamod/sourcemod (assuming you guys are running them). I'm no Bailopan but I know a few things about them. :) __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_82766499A575F9E1375FC8CE5C506673 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3391.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault (core dumped) BFD: Warning: /home/servuser/srcds/orangebox/core is truncated: expected core file size = 41066496, found: 12414976. Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 warning: the debug information found in /lib/ld-2.12.1.so does not match /lib/ld-linux.so.2 (CRC mismatch). On Thu, Dec 15, 2011 at 11:07 PM, Ross Bemrose rbemr...@vgmusic.com wrote: Renamed addons, server still crashes, so apparently srcds itself is crashing. Trying to force a -verify_all now, but of course, now I get to deal with the server updater's legendary responsiveness... On 12/15/2011 10:54 PM, PharaohsPaw wrote: Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? If one of you guys that got an update successfully woudln't mind posting the contents of your updated tf2/orangebox/tf/steam.inf file, I am willing to try to help figure out what this update broke with metamod/sourcemod (assuming you guys are running them). I'm no Bailopan but I know a few things about them. :) __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
This can happen if you interrupt the update process. Are you sure that's not what happened? The short version is, no, I didn't interrupt the update. I've been around this block a few times. :) all of the actual game servers went down before nemrun started pulling update files in. I can attest to it bcause I have a screen full of screen sessions that the games all went down in and sat there so nemrun could update the game files. Nemrun (the update daemon instance) creates a lock file. Nothing fancy, just a file that each of the gameservers (also running nemrun as an srcds launcher script rather than srcds_run) knows to look for. As long as the lock file is there the game will not start back up. because the script holds them there without the game running. This allows nemrun the updater daemon to call steam to update the game files without anything else messing with them while it works. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I dont know why, but I keep getting plagued with command aborted :( On Thu, Dec 15, 2011 at 8:18 PM, Tyler Davies tyler.k.dav...@gmail.comwrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_82766499A575F9E1375FC8CE5C506673 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3391.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault (core dumped) BFD: Warning: /home/servuser/srcds/orangebox/core is truncated: expected core file size = 41066496, found: 12414976. Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 warning: the debug information found in /lib/ld-2.12.1.so does not match /lib/ld-linux.so.2 (CRC mismatch). On Thu, Dec 15, 2011 at 11:07 PM, Ross Bemrose rbemr...@vgmusic.com wrote: Renamed addons, server still crashes, so apparently srcds itself is crashing. Trying to force a -verify_all now, but of course, now I get to deal with the server updater's legendary responsiveness... On 12/15/2011 10:54 PM, PharaohsPaw wrote: Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? If one of you guys that got an update successfully woudln't mind posting the contents of your updated tf2/orangebox/tf/steam.inf file, I am willing to try to help figure out what this update broke with metamod/sourcemod (assuming you guys are running them). I'm no Bailopan but I know a few things about them. :) __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_3D2F1DA4500B9E01D073D329D38559A4 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2799.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault Add -debug to the /home/tf2server/hlds2/orangebox/srcds_run command line to generate a debug.log to help with solving this problem On 12/15/2011 8:18 PM, Tyler Davies wrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_82766499A575F9E1375FC8CE5C506673 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3391.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault (core dumped) BFD: Warning: /home/servuser/srcds/orangebox/core is truncated: expected core file size= 41066496, found: 12414976. Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 warning: the debug information found in /lib/ld-2.12.1.so does not match /lib/ld-linux.so.2 (CRC mismatch). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I didn't have any issues with steam.inf going away. Would you be so kind as to post the contents of yours, then? thanks :) I know of at least 4 of us now who would love to see it so we can try to get ours back up. :) On 12/15/2011 11:12 PM, PharaohsPaw wrote: So let's see, that makes me and 2 other server operators now. Either all 3 of us are smoking crack or maybe, just maybe, the update didn't come with a steam.inf file But, it doesn't sound like it was a very good update anyway, can't blame plugins/addons if none are loaded. Bummer, i can't even play TF2 through steam. Says the game is currently unavailable :(. And now the servers are to busy to handle my request. steam.inf before update: PatchVersion=1.1.8.8 ProductName=tf appID=440 steam.inf after update: no file can be found! On Thu, Dec 15, 2011 at 10:56 PM, Ross Bemroserbemr...@vgmusic.com wrote: gameserver@ocrtf2:~/orangebox/**tf$ locate steam.inf /home/gameserver/event/**orangebox/tf/steam.inf /home/gameserver/orangebox/tf/**steam.inf gameserver@ocrtf2:~/orangebox/**tf$ more /home/gameserver/orangebox/tf/** steam.inf /home/gameserver/orangebox/tf/**steam.inf: No such file or directory So, the file was basically deleted by today's update. On 12/15/2011 10:54 PM, PharaohsPaw wrote: Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? If one of you guys that got an update successfully woudln't mind posting the contents of your updated tf2/orangebox/tf/steam.inf file, I am willing to try to help figure out what this update broke with metamod/sourcemod (assuming you guys are running them). I'm no Bailopan but I know a few things about them. :) __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
While I no longer have a steam.inf on my client, it's there on my Linux CS:S servers. Kyle. On Thu, Dec 15, 2011 at 8:22 PM, Russell Smith ve...@tinylittlerobots.uswrote: Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_**3D2F1DA4500B9E01D073D329D38559**A4 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2799.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault Add -debug to the /home/tf2server/hlds2/**orangebox/srcds_run command line to generate a debug.log to help with solving this problem On 12/15/2011 8:18 PM, Tyler Davies wrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_**82766499A575F9E1375FC8CE5C5066**73 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3391.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault (core dumped) BFD: Warning: /home/servuser/srcds/**orangebox/core is truncated: expected core file size= 41066496, found: 12414976. Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 warning: the debug information found in /lib/ld-2.12.1.so does not match /lib/ld-linux.so.2 (CRC mismatch). __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Correct me if I'm wrong but they don't have issues because they aren't running with -autoupdate. Get rid of that and you'll be fine until Valve publishes a fixed steam.inf file. On Thu, Dec 15, 2011 at 11:23 PM, PharaohsPaw listac...@lvwnet.com wrote: I didn't have any issues with steam.inf going away. Would you be so kind as to post the contents of yours, then? thanks :) I know of at least 4 of us now who would love to see it so we can try to get ours back up. :) On 12/15/2011 11:12 PM, PharaohsPaw wrote: So let's see, that makes me and 2 other server operators now. Either all 3 of us are smoking crack or maybe, just maybe, the update didn't come with a steam.inf file But, it doesn't sound like it was a very good update anyway, can't blame plugins/addons if none are loaded. Bummer, i can't even play TF2 through steam. Says the game is currently unavailable :(. And now the servers are to busy to handle my request. steam.inf before update: PatchVersion=1.1.8.8 ProductName=tf appID=440 steam.inf after update: no file can be found! On Thu, Dec 15, 2011 at 10:56 PM, Ross Bemroserbemr...@vgmusic.com wrote: gameserver@ocrtf2:~/orangebox/**tf$ locate steam.inf /home/gameserver/event/**orangebox/tf/steam.inf /home/gameserver/orangebox/tf/**steam.inf gameserver@ocrtf2:~/orangebox/**tf$ more /home/gameserver/orangebox/tf/** steam.inf /home/gameserver/orangebox/tf/**steam.inf: No such file or directory So, the file was basically deleted by today's update. On 12/15/2011 10:54 PM, PharaohsPaw wrote: Something did, as my server is segfaulting on start. On 12/15/2011 10:46 PM, Violent Crimes wrote: Anyone know if sourcemod offsets changed? If one of you guys that got an update successfully woudln't mind posting the contents of your updated tf2/orangebox/tf/steam.inf file, I am willing to try to help figure out what this update broke with metamod/sourcemod (assuming you guys are running them). I'm no Bailopan but I know a few things about them. :) __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware. **com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
OK here is the contents of the new steam.inf file (after first update tonight): PatchVersion=1.1.8.9 ProductName=tf appID=440 My off to the side instance got far enough along in its -verify_all to have pulled in the new steam.inf file, so I copied it into place on the live servers tree. Now I am caught up with everyone else whose games just segfault on them at start up. :) Since we've already heard from at least one person who pulled out all of their plugins, I'm not going to bother pulling metamod and sourcemod out. If I can get a core file (or somebody else can) maybe Valve can use it to figure out what they broke and get us another update out. While I no longer have a steam.inf on my client, it's there on my Linux CS:S servers. Kyle. On Thu, Dec 15, 2011 at 8:22 PM, Russell Smith ve...@tinylittlerobots.uswrote: Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_**3D2F1DA4500B9E01D073D329D38559**A4 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2799.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault Add -debug to the /home/tf2server/hlds2/**orangebox/srcds_run command line to generate a debug.log to help with solving this problem On 12/15/2011 8:18 PM, Tyler Davies wrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_**82766499A575F9E1375FC8CE5C5066**73 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3391.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault (core dumped) BFD: Warning: /home/servuser/srcds/**orangebox/core is truncated: expected core file size= 41066496, found: 12414976. Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 warning: the debug information found in /lib/ld-2.12.1.so does not match /lib/ld-linux.so.2 (CRC mismatch). __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, December 15, 2011 8:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released While I no longer have a steam.inf on my client, it's there on my Linux CS:S servers. Kyle. On Thu, Dec 15, 2011 at 8:22 PM, Russell Smith ve...@tinylittlerobots.uswrote: Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_**3D2F1DA4500B9E01D073D329D38559**A4 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2799.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault Add -debug to the /home/tf2server/hlds2/**orangebox/srcds_run command line to generate a debug.log to help with solving this problem On 12/15/2011 8:18 PM, Tyler Davies wrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_**82766499A575F9E1375FC8CE5C5066**73 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3391.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault (core dumped) BFD: Warning: /home/servuser/srcds/**orangebox/core is truncated: expected core file size= 41066496, found: 12414976. Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 warning: the debug information found in /lib/ld-2.12.1.so does not match /lib/ld-linux.so.2 (CRC mismatch). __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
What was the purpose of the new 1.8MB update pushed right after the larger one? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, December 15, 2011 11:32 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, December 15, 2011 8:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released While I no longer have a steam.inf on my client, it's there on my Linux CS:S servers. Kyle. On Thu, Dec 15, 2011 at 8:22 PM, Russell Smith ve...@tinylittlerobots.uswrote: Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_**3D2F1DA4500B9E01D073D329D38559**A4 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2799.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault Add -debug to the /home/tf2server/hlds2/**orangebox/srcds_run command line to generate a debug.log to help with solving this problem On 12/15/2011 8:18 PM, Tyler Davies wrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_**82766499A575F9E1375FC8CE5C5066**73 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3391.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault (core dumped) BFD: Warning: /home/servuser/srcds/**orangebox/core is truncated: expected core file size= 41066496, found: 12414976. Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 warning: the debug information found in /lib/ld-2.12.1.so does not match /lib/ld-linux.so.2 (CRC mismatch). __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linux https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
For what it's worth, it's working fine for me (ubuntu 10.04 64 bit, plus a couple of windows boxes) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of PharaohsPaw Sent: 16 December 2011 04:31 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released OK here is the contents of the new steam.inf file (after first update tonight): PatchVersion=1.1.8.9 ProductName=tf appID=440 My off to the side instance got far enough along in its -verify_all to have pulled in the new steam.inf file, so I copied it into place on the live servers tree. Now I am caught up with everyone else whose games just segfault on them at start up. :) Since we've already heard from at least one person who pulled out all of their plugins, I'm not going to bother pulling metamod and sourcemod out. If I can get a core file (or somebody else can) maybe Valve can use it to figure out what they broke and get us another update out. While I no longer have a steam.inf on my client, it's there on my Linux CS:S servers. Kyle. On Thu, Dec 15, 2011 at 8:22 PM, Russell Smith ve...@tinylittlerobots.uswrote: Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_**3D2F1DA4500B9E01D073D329D38559**A4 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2799.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault Add -debug to the /home/tf2server/hlds2/**orangebox/srcds_run command line to generate a debug.log to help with solving this problem On 12/15/2011 8:18 PM, Tyler Davies wrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_**82766499A575F9E1375FC8CE5C5066**73 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3391.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault (core dumped) BFD: Warning: /home/servuser/srcds/**orangebox/core is truncated: expected core file size= 41066496, found: 12414976. Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 warning: the debug information found in /lib/ld-2.12.1.so does not match /lib/ld-linux.so.2 (CRC mismatch). __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi- bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi- bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I'm not using nemrun, just the -autoupdate flag, and I'm getting seg faults before any updates are downloaded. On 12/15/2011 8:32 PM, Fletcher Dunn wrote: You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I'm on Ubuntu 10.4 64-bit as well. I'm currently waiting to see if the server updater's --verify_all will actually do anything (it's been sitting there for 32 minutes) On 12/15/2011 11:38 PM, gamead...@127001.org wrote: For what it's worth, it's working fine for me (ubuntu 10.04 64 bit, plus a couple of windows boxes) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux- boun...@list.valvesoftware.com] On Behalf Of PharaohsPaw Sent: 16 December 2011 04:31 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released OK here is the contents of the new steam.inf file (after first update tonight): PatchVersion=1.1.8.9 ProductName=tf appID=440 My off to the side instance got far enough along in its -verify_all to have pulled in the new steam.inf file, so I copied it into place on the live servers tree. Now I am caught up with everyone else whose games just segfault on them at start up. :) Since we've already heard from at least one person who pulled out all of their plugins, I'm not going to bother pulling metamod and sourcemod out. If I can get a core file (or somebody else can) maybe Valve can use it to figure out what they broke and get us another update out. While I no longer have a steam.inf on my client, it's there on my Linux CS:S servers. Kyle. On Thu, Dec 15, 2011 at 8:22 PM, Russell Smith ve...@tinylittlerobots.uswrote: Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_**3D2F1DA4500B9E01D073D329D38559**A4 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2799.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault Add -debug to the /home/tf2server/hlds2/**orangebox/srcds_run command line to generate a debug.log to help with solving this problem On 12/15/2011 8:18 PM, Tyler Davies wrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_**82766499A575F9E1375FC8CE5C5066**73 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3391.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault (core dumped) BFD: Warning: /home/servuser/srcds/**orangebox/core is truncated: expected core file size= 41066496, found: 12414976. Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 warning: the debug information found in /lib/ld-2.12.1.so does not match /lib/ld-linux.so.2 (CRC mismatch). __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi- bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi- bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
This seems to be the small update. Updating 'Team Fortress 2 Content' from version 301 to version 302 42.09% downloading ./orangebox/tf/resource/tf_english.txt 99.78% downloading ./orangebox/tf/scripts/items/items_game.txt 99.90% downloading ./orangebox/tf/scripts/tf_weapon_scattergun.ctx Updating 'Team Fortress 2 Materials' from version 154 to version 155 99.95% downloading ./orangebox/tf/materials/models/player/items/all_class/xms_allclass_steamwhi stle.vmt Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Linux Dedicated Server' version 144 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Frank Sent: Friday, December 16, 2011 6:35 AM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released What was the purpose of the new 1.8MB update pushed right after the larger one? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn Sent: Thursday, December 15, 2011 11:32 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, December 15, 2011 8:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released While I no longer have a steam.inf on my client, it's there on my Linux CS:S servers. Kyle. On Thu, Dec 15, 2011 at 8:22 PM, Russell Smith ve...@tinylittlerobots.uswrote: Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_**3D2F1DA4500B9E01D073D329D38559**A4 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2799.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault Add -debug to the /home/tf2server/hlds2/**orangebox/srcds_run command line to generate a debug.log to help with solving this problem On 12/15/2011 8:18 PM, Tyler Davies wrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_**82766499A575F9E1375FC8CE5C5066**73 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3391.00
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. This has all happened before. (isn't that a line out of a movie or something?) As I said before, I used to get this problem on some of the updates even before I started using nemrun. I only started using nemrun a little over a year ago. I used to get broken updates before that too. (and I have been running valve dedicated servers off and on since fall of 2006). I don't know why it happens. I do not believe, however, that nemrun is the problem. When the actual *updating* happens, nemrun is simply issuing a steam -command update command. The script doesn't do anything else until the update has exited. It has beena while since I have really looked into this or searched around the net and the mailing lists for others having the problem, so I am probably fuzzy on the details. But if I remember correctly, I believe the distinction comes in whether the steam.inf file is marked as an updated file or not, along with the other new or updated files with that update. And so whether you get a new steam.inf file may all have to do with whether you did a quick update (./steam -command update) or a full update (./steam -command update -verify_all blah blah blah). Make sense? I do know that running a -verify_all update does get the latest steam.inf, for exactly the same reason that you get one when you are starting a new install tree from scratch with the ./steam -command update. Because it will install the entire set of files for the dedicated server if it has to to get you a copy of everything you're supposed to have. Whereas just doing a quick update doesn't get you the updated steam.inf file, if it isn't marked as an updated file. that is what I think the problem is. And it has happened a lot of times over the years I have tortured myself trying to have good-running Valve gameservers. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, December 15, 2011 8:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released While I no longer have a steam.inf on my client, it's there on my Linux CS:S servers. Kyle. On Thu, Dec 15, 2011 at 8:22 PM, Russell Smith ve...@tinylittlerobots.uswrote: Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_**3D2F1DA4500B9E01D073D329D38559**A4 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2799.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault Add -debug to the /home/tf2server/hlds2/**orangebox/srcds_run command line to generate a debug.log to help with solving this problem On 12/15/2011 8:18 PM, Tyler Davies wrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_**82766499A575F9E1375FC8CE5C5066**73 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
nemrun just calls hldsupdatetool with normal options. Your princess is in another castle. On 12/15/2011 08:32 PM, Fletcher Dunn wrote: PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, December 15, 2011 8:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released While I no longer have a steam.inf on my client, it's there on my Linux CS:S servers. Kyle. On Thu, Dec 15, 2011 at 8:22 PM, Russell Smithve...@tinylittlerobots.uswrote: Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_**3D2F1DA4500B9E01D073D329D38559**A4 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2799.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault Add -debug to the /home/tf2server/hlds2/**orangebox/srcds_run command line to generate a debug.log to help with solving this problem On 12/15/2011 8:18 PM, Tyler Davies wrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_**82766499A575F9E1375FC8CE5C5066**73 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3391.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault (core dumped) BFD: Warning: /home/servuser/srcds/**orangebox/core is truncated: expected core file size= 41066496, found: 12414976. Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 warning: the debug information found in /lib/ld-2.12.1.so does not match /lib/ld-linux.so.2 (CRC mismatch). __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
After running the command again all my boxes are running fine with the latest snapshots of sourcemod and metamod source. On Thu, Dec 15, 2011 at 11:59 PM, John Schoenick nephy...@doublezen.netwrote: nemrun just calls hldsupdatetool with normal options. Your princess is in another castle. On 12/15/2011 08:32 PM, Fletcher Dunn wrote: PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, December 15, 2011 8:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released While I no longer have a steam.inf on my client, it's there on my Linux CS:S servers. Kyle. On Thu, Dec 15, 2011 at 8:22 PM, Russell Smithvelsk@tinylittlerobots.** us ve...@tinylittlerobots.uswrote: Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_3D2F1DA4500B9E01D073D329D38559A4 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2799.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault Add -debug to the /home/tf2server/hlds2/orangebox/srcds_run command line to generate a debug.log to help with solving this problem On 12/15/2011 8:18 PM, Tyler Davies wrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_82766499A575F9E1375FC8CE5C506673 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3391.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault (core dumped) BFD: Warning: /home/servuser/srcds/orangebox/core is truncated: expected core file size= 41066496, found: 12414976. Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 warning: the debug information found in /lib/ld-2.12.1.so does not match /lib/ld-linux.so.2 (CRC mismatch). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo/hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Of course the bigger problem is segfaulting on startup, which is apparently happening for people who didn't have other problems. That's probably where Valve needs to focus on right now, but it would be really great if somebody could look into this steam.inf issue and fix it once and for all. I don't think nemrun is the only thing that depends on the contents of that file to report the local game version to the masters. (simple test: go edit yours to something lower than latest and do a heartbeat, and see what you get back) This has all happened before. (isn't that a line out of a movie or something?) As I said before, I used to get this problem on some of the updates even before I started using nemrun. I only started using nemrun a little over a year ago. I used to get broken updates before that too. (and I have been running valve dedicated servers off and on since fall of 2006). I don't know why it happens. I do not believe, however, that nemrun is the problem. When the actual *updating* happens, nemrun is simply issuing a steam -command update command. The script doesn't do anything else until the update has exited. It has beena while since I have really looked into this or searched around the net and the mailing lists for others having the problem, so I am probably fuzzy on the details. But if I remember correctly, I believe the distinction comes in whether the steam.inf file is marked as an updated file or not, along with the other new or updated files with that update. And so whether you get a new steam.inf file may all have to do with whether you did a quick update (./steam -command update) or a full update (./steam -command update -verify_all blah blah blah). Make sense? I do know that running a -verify_all update does get the latest steam.inf, for exactly the same reason that you get one when you are starting a new install tree from scratch with the ./steam -command update. Because it will install the entire set of files for the dedicated server if it has to to get you a copy of everything you're supposed to have. Whereas just doing a quick update doesn't get you the updated steam.inf file, if it isn't marked as an updated file. that is what I think the problem is. And it has happened a lot of times over the years I have tortured myself trying to have good-running Valve gameservers. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, December 15, 2011 8:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released While I no longer have a steam.inf on my client, it's there on my Linux CS:S servers. Kyle. On Thu, Dec 15, 2011 at 8:22 PM, Russell Smith ve...@tinylittlerobots.uswrote: Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_**3D2F1DA4500B9E01D073D329D38559**A4 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2799.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault Add -debug to the /home/tf2server/hlds2/**orangebox/srcds_run command line to generate a debug.log to help with solving this problem On 12/15/2011 8:18 PM, Tyler Davies wrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_**82766499A575F9E1375FC8CE5C5066**73 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Yeah, I just forced another update by editing the steam.inf back to 1.1.8.8 and starting up my -verify_all version of my nemrun updater script. It's pulling a bunch more files in now... After running the command again all my boxes are running fine with the latest snapshots of sourcemod and metamod source. On Thu, Dec 15, 2011 at 11:59 PM, John Schoenick nephy...@doublezen.netwrote: nemrun just calls hldsupdatetool with normal options. Your princess is in another castle. On 12/15/2011 08:32 PM, Fletcher Dunn wrote: PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, December 15, 2011 8:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released While I no longer have a steam.inf on my client, it's there on my Linux CS:S servers. Kyle. On Thu, Dec 15, 2011 at 8:22 PM, Russell Smithvelsk@tinylittlerobots.** us ve...@tinylittlerobots.uswrote: Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_3D2F1DA4500B9E01D073D329D38559A4 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2799.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault Add -debug to the /home/tf2server/hlds2/orangebox/srcds_run command line to generate a debug.log to help with solving this problem On 12/15/2011 8:18 PM, Tyler Davies wrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_82766499A575F9E1375FC8CE5C506673 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3391.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault (core dumped) BFD: Warning: /home/servuser/srcds/orangebox/core is truncated: expected core file size= 41066496, found: 12414976. Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 warning: the debug information found in /lib/ld-2.12.1.so does not match /lib/ld-linux.so.2 (CRC mismatch). ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/*** *hlds_linuxhttps://list.**valvesoftware.com/cgi-bin/** mailman/listinfo
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
My -verify_all just finished (it took an *hour* before it started downloading anything) and judging from what it's downloading, nemrun 1.8.5 isn't properly detecting whether the update succeeded or failed... because it looks like my server didn't grab the majority of any of the packages. That is, unless [Thu Dec 15 21:27:53 CST 2011] :: Update tool completed, but master servers tell us we're still out of date; Retrying is supposed to appear when the update *fails* My segfaulting went away after it basically downloaded everything in the update. On 12/15/2011 11:59 PM, John Schoenick wrote: nemrun just calls hldsupdatetool with normal options. Your princess is in another castle. On 12/15/2011 08:32 PM, Fletcher Dunn wrote: PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, December 15, 2011 8:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released While I no longer have a steam.inf on my client, it's there on my Linux CS:S servers. Kyle. On Thu, Dec 15, 2011 at 8:22 PM, Russell Smithve...@tinylittlerobots.uswrote: Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_**3D2F1DA4500B9E01D073D329D38559**A4 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2799.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault Add -debug to the /home/tf2server/hlds2/**orangebox/srcds_run command line to generate a debug.log to help with solving this problem On 12/15/2011 8:18 PM, Tyler Davies wrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_**82766499A575F9E1375FC8CE5C5066**73 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3391.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault (core dumped) BFD: Warning: /home/servuser/srcds/**orangebox/core is truncated: expected core file size= 41066496, found: 12414976. Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 warning: the debug information found in /lib/ld-2.12.1.so does not match /lib/ld-linux.so.2 (CRC mismatch). __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
That's not Nemrun's fault in the least bit. Always try and get the update first, then check again later as hldsupdatetool is notorious for not shipping everything the first, second, or the third time around depending on how quick you are. Kyle. On Thu, Dec 15, 2011 at 9:07 PM, Ross Bemrose rbemr...@vgmusic.com wrote: My -verify_all just finished (it took an *hour* before it started downloading anything) and judging from what it's downloading, nemrun 1.8.5 isn't properly detecting whether the update succeeded or failed... because it looks like my server didn't grab the majority of any of the packages. That is, unless [Thu Dec 15 21:27:53 CST 2011] :: Update tool completed, but master servers tell us we're still out of date; Retrying is supposed to appear when the update *fails* My segfaulting went away after it basically downloaded everything in the update. On 12/15/2011 11:59 PM, John Schoenick wrote: nemrun just calls hldsupdatetool with normal options. Your princess is in another castle. On 12/15/2011 08:32 PM, Fletcher Dunn wrote: PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, December 15, 2011 8:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released While I no longer have a steam.inf on my client, it's there on my Linux CS:S servers. Kyle. On Thu, Dec 15, 2011 at 8:22 PM, Russell Smithvelsk@tinylittlerobots.** us ve...@tinylittlerobots.uswrote: Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_3D2F1DA4500B9E01D073D329D38559A4 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2799.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault Add -debug to the /home/tf2server/hlds2/orangebox/srcds_run command line to generate a debug.log to help with solving this problem On 12/15/2011 8:18 PM, Tyler Davies wrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_82766499A575F9E1375FC8CE5C506673 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3391.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault (core dumped) BFD: Warning: /home/servuser/srcds/orangebox/core is truncated: expected core file size= 41066496, found: 12414976. Cannot access
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
that isn't nemrun's fault. Remember, it's only doing a steam -command update command. I think they released more files. Or, it is possible to be informed of an update available before whichever master you're talking to has all of them to feed you. All 4 of my servers are bakc up now after this last bunch of files finished coming in. My -verify_all just finished (it took an *hour* before it started downloading anything) and judging from what it's downloading, nemrun 1.8.5 isn't properly detecting whether the update succeeded or failed... because it looks like my server didn't grab the majority of any of the packages. That is, unless [Thu Dec 15 21:27:53 CST 2011] :: Update tool completed, but master servers tell us we're still out of date; Retrying is supposed to appear when the update *fails* My segfaulting went away after it basically downloaded everything in the update. On 12/15/2011 11:59 PM, John Schoenick wrote: nemrun just calls hldsupdatetool with normal options. Your princess is in another castle. On 12/15/2011 08:32 PM, Fletcher Dunn wrote: PatchVersion=1.1.8.9 ProductName=tf appID=440 The file was definitely updated in the depots. I don't know why some people are not able to get it. You know there *is* something else that has changed other than our update: many of you are using a new up-to-date check script. Nothing on our end has changed with regard to how we distribute this file. None of the Valve dedicated servers had a problem receiving it. It looks like there is a problem where old servers are still allowed to be listed, if they were logged in before the update. That may be adding to the confusion. - Fletch -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kyle Sanderson Sent: Thursday, December 15, 2011 8:25 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released While I no longer have a steam.inf on my client, it's there on my Linux CS:S servers. Kyle. On Thu, Dec 15, 2011 at 8:22 PM, Russell Smithve...@tinylittlerobots.uswrote: Similar situation here: Thu Dec 15 19:49:47 PST 2011: Server restart in 10 seconds Updating server using Steam. Checking bootstrapper version ... removing stale semaphore last operated on by process 24128 with name 0eBlobRegistryMutex_**3D2F1DA4500B9E01D073D329D38559**A4 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 48 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 19:58:09 PST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 2799.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault Add -debug to the /home/tf2server/hlds2/**orangebox/srcds_run command line to generate a debug.log to help with solving this problem On 12/15/2011 8:18 PM, Tyler Davies wrote: Checking bootstrapper version ... removing stale semaphore last operated on by process 28342 with name 0eBlobRegistryMutex_**82766499A575F9E1375FC8CE5C5066**73 Updating Installation Failed to connect to 72.165.61.190:27037, errno 115 Operation now in progress CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 50 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps Thu Dec 15 22:00:18 CST 2011: Steam Update failed, ignoring. Running a benchmark to measure system clock frequency... Finished RDTSC test. To prevent the startup delay from this benchmark, set the environment variable RDTSC_FREQUENCY to 3391.00 on this system. This value is dependent upon the CPU clock speed and architecture and should be determined separately for each server. The use of this mechanism for timing can be disabled by setting RDTSC_FREQUENCY to 'disabled'. Using breakpad minidump system Using breakpad crash handler Console initialized. Segmentation fault (core dumped) BFD: Warning: /home/servuser/srcds/**orangebox/core is truncated: expected core file size= 41066496, found: 12414976. Cannot access memory at address 0xf77e9908 Cannot access memory at address 0xf77e9908 Cannot access memory at address
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Unfortunately I already found a exploit involving one of the old weapons. Sending a bug report as i'm writing this, though server operators might see it abused in a couple of hours widely. D: On Fri, Dec 16, 2011 at 4:26 AM, Jason Ruymen jas...@valvesoftware.comwrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Team Fortress 2 - Australian Christmas has begun! - Added community-contributed winter event items - Added new Grordbort Pyro and Engineer item sets - Added the Valve Gift Grab 2011 - TF2 achievement - Added Naughty and Nice winter keys to the Mann Co. store - Added a new Valve-authored control point map: Foundry - added 12 achievements for Foundry - added achievement reward milestone reward for Foundry achievement - Added UGC Highlander medals - Relaxed some restrictions on what misc items can be equipped simultaneously - Additional improvements for client stability - Updated the localization files Day of Defeat: Source - Added the Valve Gift Grab 2011 - DoD:S achievement - Updated the localization files Counter-Strike: Source - Added the Valve Gift Grab 2011 - CS:S achievement - Added rate limiting for connections and added the following ConVars to support that: - sv_max_connects_sec - sv_max_connects_window - sv_max_connects_sec_global - Dramatically improved the dynamic model loading system's memory usage, performance, and stability - Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7 - Improved alt-tab handling under Windows Vista and Windows 7 - Fixed a client crash during demo playback - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
On Fri, Dec 16, 2011 at 06:46:46AM +0100, Emil Larsson wrote: Unfortunately I already found a exploit involving one of the old weapons. Sending a bug report as i'm writing this, though server operators might see it abused in a couple of hours widely. D: Is it a crash exploit or some other sort of exploit? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
By any chance, does it cause a bunch of players game clients to crash, because i just had that happen on my server (my own game client included). On 12/16/2011 12:46 AM, Emil Larsson wrote: Unfortunately I already found a exploit involving one of the old weapons. Sending a bug report as i'm writing this, though server operators might see it abused in a couple of hours widely. D: On Fri, Dec 16, 2011 at 4:26 AM, Jason Ruymenjas...@valvesoftware.comwrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Team Fortress 2 - Australian Christmas has begun! - Added community-contributed winter event items - Added new Grordbort Pyro and Engineer item sets - Added the Valve Gift Grab 2011 - TF2 achievement - Added Naughty and Nice winter keys to the Mann Co. store - Added a new Valve-authored control point map: Foundry - added 12 achievements for Foundry - added achievement reward milestone reward for Foundry achievement - Added UGC Highlander medals - Relaxed some restrictions on what misc items can be equipped simultaneously - Additional improvements for client stability - Updated the localization files Day of Defeat: Source - Added the Valve Gift Grab 2011 - DoD:S achievement - Updated the localization files Counter-Strike: Source - Added the Valve Gift Grab 2011 - CS:S achievement - Added rate limiting for connections and added the following ConVars to support that: - sv_max_connects_sec - sv_max_connects_window - sv_max_connects_sec_global - Dramatically improved the dynamic model loading system's memory usage, performance, and stability - Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7 - Improved alt-tab handling under Windows Vista and Windows 7 - Fixed a client crash during demo playback - Updated the localization files Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
just came to say my game crashed and i'm having lots of clients time out. On Fri, Dec 16, 2011 at 1:05 AM, Ross Bemrose rbemr...@vgmusic.com wrote: By any chance, does it cause a bunch of players game clients to crash, because i just had that happen on my server (my own game client included). On 12/16/2011 12:46 AM, Emil Larsson wrote: Unfortunately I already found a exploit involving one of the old weapons. Sending a bug report as i'm writing this, though server operators might see it abused in a couple of hours widely. D: On Fri, Dec 16, 2011 at 4:26 AM, Jason Ruymenjasonr@valvesoftware.**comjas...@valvesoftware.com wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Team Fortress 2 - Australian Christmas has begun! - Added community-contributed winter event items - Added new Grordbort Pyro and Engineer item sets - Added the Valve Gift Grab 2011 - TF2 achievement - Added Naughty and Nice winter keys to the Mann Co. store - Added a new Valve-authored control point map: Foundry - added 12 achievements for Foundry - added achievement reward milestone reward for Foundry achievement - Added UGC Highlander medals - Relaxed some restrictions on what misc items can be equipped simultaneously - Additional improvements for client stability - Updated the localization files Day of Defeat: Source - Added the Valve Gift Grab 2011 - DoD:S achievement - Updated the localization files Counter-Strike: Source - Added the Valve Gift Grab 2011 - CS:S achievement - Added rate limiting for connections and added the following ConVars to support that: - sv_max_connects_sec - sv_max_connects_window - sv_max_connects_sec_global - Dramatically improved the dynamic model loading system's memory usage, performance, and stability - Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7 - Improved alt-tab handling under Windows Vista and Windows 7 - Fixed a client crash during demo playback - Updated the localization files Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I'm not sure which exploit is it but i just managed to get unlimited revenge crits with engi with a help of minisentry. That's back too. -ics 16.12.2011 8:15, E3pO kirjoitti: just came to say my game crashed and i'm having lots of clients time out. On Fri, Dec 16, 2011 at 1:05 AM, Ross Bemroserbemr...@vgmusic.com wrote: By any chance, does it cause a bunch of players game clients to crash, because i just had that happen on my server (my own game client included). On 12/16/2011 12:46 AM, Emil Larsson wrote: Unfortunately I already found a exploit involving one of the old weapons. Sending a bug report as i'm writing this, though server operators might see it abused in a couple of hours widely. D: On Fri, Dec 16, 2011 at 4:26 AM, Jason Ruymenjasonr@valvesoftware.**comjas...@valvesoftware.com wrote: Required updates are now available for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch. The specific changes include: Source Engine Changes (TF2, DoD:S, HL2:DM) - Fixed a bug which caused Windows Aero Extensions video option to always be enabled, regardless of setting. Disabling this can improve compatibility with third-party programs and overlays, but may also affect performance. - Fixed SourceTV showing player counts for the game server instead of the number of clients connected to the SourceTV server Team Fortress 2 - Australian Christmas has begun! - Added community-contributed winter event items - Added new Grordbort Pyro and Engineer item sets - Added the Valve Gift Grab 2011 - TF2 achievement - Added Naughty and Nice winter keys to the Mann Co. store - Added a new Valve-authored control point map: Foundry - added 12 achievements for Foundry - added achievement reward milestone reward for Foundry achievement - Added UGC Highlander medals - Relaxed some restrictions on what misc items can be equipped simultaneously - Additional improvements for client stability - Updated the localization files Day of Defeat: Source - Added the Valve Gift Grab 2011 - DoD:S achievement - Updated the localization files Counter-Strike: Source - Added the Valve Gift Grab 2011 - CS:S achievement - Added rate limiting for connections and added the following ConVars to support that: - sv_max_connects_sec - sv_max_connects_window - sv_max_connects_sec_global - Dramatically improved the dynamic model loading system's memory usage, performance, and stability - Reduced memory usage on systems running Windows XP, Windows Vista, and Windows 7 - Improved alt-tab handling under Windows Vista and Windows 7 - Fixed a client crash during demo playback - Updated the localization files Jason __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.**com/cgi-bin/mailman/listinfo/**hlds_linuxhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
This will break basically everything! Oh-my-god a sleepless night is waiting all of us? :( Il 13/10/2011 22:41, Jason Ruymen ha scritto: Because of this, dedicated server files for Counter-Strike: Source will now be under a 'css' folder. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
anyone else seeing something like this when typing quit in the server console ? L 10/13/2011 - 15:42:48: server_message: quit ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp 956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 0 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps L 10/13/2011 - 15:42:49: Log file closed L 10/13/2011 - 15:42:49: server_message: restart PreMinidumpCallback: updating dump comment Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013154249_1.dmp Segmentation fault (core dumped) BFD: Warning: /home/gameservers/tf2/server1/orangebox/core is truncated: expected core file size = 307335168, found: 1028096. Cannot access memory at address 0xf77888f0 Cannot access memory at address 0xef706d20 /home/gameservers/tf2/server1/orangebox/debug.cmds:4: Error in sourced command file: Cannot access memory at address 0xf77888f0 email debug.log to li...@valvesoftware.com Thu Oct 13 15:42:49 CDT 2011: Server restart in 10 seconds Updating server using Steam. On Thu, Oct 13, 2011 at 4:58 PM, Marco Padovan e...@evcz.tk wrote: This will break basically everything! Oh-my-god a sleepless night is waiting all of us? :( Il 13/10/2011 22:41, Jason Ruymen ha scritto: Because of this, dedicated server files for Counter-Strike: Source will now be under a 'css' folder. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
yep -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: 13 October 2011 22:03 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released anyone else seeing something like this when typing quit in the server console ? L 10/13/2011 - 15:42:48: server_message: quit ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp 956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 0 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps L 10/13/2011 - 15:42:49: Log file closed L 10/13/2011 - 15:42:49: server_message: restart PreMinidumpCallback: updating dump comment Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013154249_1.dmp Segmentation fault (core dumped) BFD: Warning: /home/gameservers/tf2/server1/orangebox/core is truncated: expected core file size = 307335168, found: 1028096. Cannot access memory at address 0xf77888f0 Cannot access memory at address 0xef706d20 /home/gameservers/tf2/server1/orangebox/debug.cmds:4: Error in sourced command file: Cannot access memory at address 0xf77888f0 email debug.log to li...@valvesoftware.com Thu Oct 13 15:42:49 CDT 2011: Server restart in 10 seconds Updating server using Steam. On Thu, Oct 13, 2011 at 4:58 PM, Marco Padovan e...@evcz.tk wrote: This will break basically everything! Oh-my-god a sleepless night is waiting all of us? :( Il 13/10/2011 22:41, Jason Ruymen ha scritto: Because of this, dedicated server files for Counter-Strike: Source will now be under a 'css' folder. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
This is exciting!! - Multi-threaded server code is now enabled by default under Linux (already enabled on Windows) On Thu, Oct 13, 2011 at 5:06 PM, Administrator ad...@techmusings.co.ukwrote: yep -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of clad iron Sent: 13 October 2011 22:03 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released anyone else seeing something like this when typing quit in the server console ? L 10/13/2011 - 15:42:48: server_message: quit ipcserver.cpp (956) : Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) /home/VALVE/rackadmin/buildslave/steam_rel_client_linux/build/src/clientdll/../common/ipcserver.cpp 956 Assertion Failed: FD_ISSET( fd, (fd_set *)m_pfdset ) CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals. CAsyncIOManager: 0 single object sleeps, 0 multi object sleeps CAsyncIOManager: 0 single object alertable sleeps, 0 multi object alertable sleeps L 10/13/2011 - 15:42:49: Log file closed L 10/13/2011 - 15:42:49: server_message: restart PreMinidumpCallback: updating dump comment Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013154249_1.dmp Segmentation fault (core dumped) BFD: Warning: /home/gameservers/tf2/server1/orangebox/core is truncated: expected core file size = 307335168, found: 1028096. Cannot access memory at address 0xf77888f0 Cannot access memory at address 0xef706d20 /home/gameservers/tf2/server1/orangebox/debug.cmds:4: Error in sourced command file: Cannot access memory at address 0xf77888f0 email debug.log to li...@valvesoftware.com Thu Oct 13 15:42:49 CDT 2011: Server restart in 10 seconds Updating server using Steam. On Thu, Oct 13, 2011 at 4:58 PM, Marco Padovan e...@evcz.tk wrote: This will break basically everything! Oh-my-god a sleepless night is waiting all of us? :( Il 13/10/2011 22:41, Jason Ruymen ha scritto: Because of this, dedicated server files for Counter-Strike: Source will now be under a 'css' folder. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Hello, Just to clarify, the cstrike folder is moving to css within the orangebox folder ?, is it fine to move this over then issue the update or will the update automatically move the directories over ? Regards Lee Gardiner ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
54.78% downloading ./orangebox/cstrike/scripts/weapon_glock.ctx 54.78% downloading ./orangebox/cstrike/scripts/weapon_p228.ctx 54.79% downloading ./orangebox/cstrike/scripts/weapon_scout.ctx 54.79% downloading ./orangebox/cstrike/scripts/weapon_sg550.ctx 54.79% downloading ./orangebox/cstrike/scripts/weapon_usp.ctx 54.79% downloading ./orangebox/cstrike/steam.inf but update is not yet finished... Have no idea what is going to be moved to CSS as it is still updating orangebox... Il 13/10/2011 23:12, RTL-Servers | Lee ha scritto: Hello, Just to clarify, the cstrike folder is moving to css within the orangebox folder ?, is it fine to move this over then issue the update or will the update automatically move the directories over ? Regards Lee Gardiner ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
ehm: 99.65% downloading ./css/libcurl.so.4 99.98% downloading ./css/libcurl.so.4.2.0 99.99% downloading ./css/srcds_linux 100.00% downloading ./css/srcds_run so... both orangebox and css are kept... time to upgrade the control panels... -_-' Il 13/10/2011 23:12, RTL-Servers | Lee ha scritto: Hello, Just to clarify, the cstrike folder is moving to css within the orangebox folder ?, is it fine to move this over then issue the update or will the update automatically move the directories over ? Regards Lee Gardiner ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Hello, Is it purely using css as a lib folder then rather than the contents ? Regards Lee Gardiner ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Yeah... looks like all the content is still in orangebox directory Il 13/10/2011 23:35, RTL-Servers | Lee ha scritto: Hello, Is it purely using css as a lib folder then rather than the contents ? Regards Lee Gardiner ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
So whats broken on css now? Mines not starting up since this update. I also notice there's a css folder in the main root folder the command was run in. Anyone have their server up and running? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
sourcemod is.. and it is reported From: can_kic...@hotmail.com To: hlds_linux@list.valvesoftware.com Date: Thu, 13 Oct 2011 14:39:34 -0700 Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released So whats broken on css now? Mines not starting up since this update. I also notice there's a css folder in the main root folder the command was run in. Anyone have their server up and running? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Trying, between the servers and clients being updated across all of the games, a whole lot of lag happening. On Thu, Oct 13, 2011 at 2:39 PM, Sir Jake can_kic...@hotmail.com wrote: So whats broken on css now? Mines not starting up since this update. I also notice there's a css folder in the main root folder the command was run in. Anyone have their server up and running? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on nightwatch mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.isnt it just a contradiction? cheers grammaton - sourcejunkies.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on nightwatch mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.isnt it just a contradiction? cheers grammaton - sourcejunkies.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on nightwatch mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.isnt it just a contradiction? cheers grammaton - sourcejunkies.de ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesen gramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on nightwatch mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.isnt it just a contradiction? cheers grammaton - sourcejunkies.de __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux -- =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesen gramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on nightwatch mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.isnt it just a contradiction? cheers grammaton - sourcejunkies.de __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
My log is from a TF2 server. Metamod and Sourcemod disabled. 2011/10/14 Marco Padovan e...@evcz.tk I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesen gramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.com hlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on nightwatch mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.isnt it just a contradiction? cheers grammaton - sourcejunkies.de __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- =MUPP= oGre | o...@muppfarmen.se | http://muppfarmen.se ___ To unsubscribe, edit your list preferences, or view the list archives, please
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
looks like all games downloads (as steam client) and Steam servers (TF2, CSS, etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. Did Steam servers are overloaded ? --- Hugo Date: Fri, 14 Oct 2011 00:03:12 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesen gramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on nightwatch mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.isnt it just a contradiction? cheers grammaton - sourcejunkies.de __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
ya think :) On 13/10/2011 23:05, Hugo R. wrote: looks like all games downloads (as steam client) and Steam servers (TF2, CSS, etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. Did Steam servers are overloaded ? --- Hugo Date: Fri, 14 Oct 2011 00:03:12 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesengramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on nightwatch mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.isnt it just a contradiction? cheers grammaton - sourcejunkies.de __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I just got my CS:S server updated. Regardless of which srcds.exe I use it just crashes on startup (addons disabled). Windows 2008 R2 x64 I tried both srcds.exe's in orangebox and the new css folder. On Thu, Oct 13, 2011 at 5:06 PM, steve grout steve.gr...@gmail.com wrote: ya think :) On 13/10/2011 23:05, Hugo R. wrote: looks like all games downloads (as steam client) and Steam servers (TF2, CSS, etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. Did Steam servers are overloaded ? --- Hugo Date: Fri, 14 Oct 2011 00:03:12 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesengramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on nightwatch mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.isnt it just a contradiction? cheers grammaton - sourcejunkies.de __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Damn, I just found out how to make it work! C:\srcds\css\scrim\css\srcds.exe -console -game ../orangebox/cstrike -ip 71.123.219.245 -port 27015 +exec server.cfg +map de_dust2 SUCCESS On Thu, Oct 13, 2011 at 5:10 PM, Kigen theki...@gmail.com wrote: I just got my CS:S server updated. Regardless of which srcds.exe I use it just crashes on startup (addons disabled). Windows 2008 R2 x64 I tried both srcds.exe's in orangebox and the new css folder. On Thu, Oct 13, 2011 at 5:06 PM, steve grout steve.gr...@gmail.com wrote: ya think :) On 13/10/2011 23:05, Hugo R. wrote: looks like all games downloads (as steam client) and Steam servers (TF2, CSS, etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. Did Steam servers are overloaded ? --- Hugo Date: Fri, 14 Oct 2011 00:03:12 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesengramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on nightwatch mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.isnt it just a contradiction? cheers grammaton - sourcejunkies.de __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
To get it working on linux I had to move orangebox/cstrike to css/cstrike otherwise I was getting an error about invalid game specified Il 14/10/2011 00:10, Kigen ha scritto: I just got my CS:S server updated. Regardless of which srcds.exe I use it just crashes on startup (addons disabled). Windows 2008 R2 x64 I tried both srcds.exe's in orangebox and the new css folder. On Thu, Oct 13, 2011 at 5:06 PM, steve grout steve.gr...@gmail.com wrote: ya think :) On 13/10/2011 23:05, Hugo R. wrote: looks like all games downloads (as steam client) and Steam servers (TF2, CSS, etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. Did Steam servers are overloaded ? --- Hugo Date: Fri, 14 Oct 2011 00:03:12 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesengramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on nightwatch mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.isnt it just a contradiction? cheers grammaton - sourcejunkies.de __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linuxhttp://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I got it to work by removing all bin folders, force updated with ./steam and -verify_all and then ran cp -R css/bin/ orangebox/ Then ran the server with the usual command. Regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Marco Padovan Skickat: den 14 oktober 2011 00:13 Till: hlds_linux@list.valvesoftware.com Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released To get it working on linux I had to move orangebox/cstrike to css/cstrike otherwise I was getting an error about invalid game specified Il 14/10/2011 00:10, Kigen ha scritto: I just got my CS:S server updated. Regardless of which srcds.exe I use it just crashes on startup (addons disabled). Windows 2008 R2 x64 I tried both srcds.exe's in orangebox and the new css folder. On Thu, Oct 13, 2011 at 5:06 PM, steve grout steve.gr...@gmail.com wrote: ya think :) On 13/10/2011 23:05, Hugo R. wrote: looks like all games downloads (as steam client) and Steam servers (TF2, CSS, etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. Did Steam servers are overloaded ? --- Hugo Date: Fri, 14 Oct 2011 00:03:12 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesengramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list.valvesof tware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on nightwatch mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.isnt it just a contradiction? cheers grammaton - sourcejunkies.de
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Anyone else have their mapcycle/maplist files overwritten with the patch? Happened to me on 2 updated TF2 servers. Russell On 10/13/2011 1:41 PM, Jason Ruymen wrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source has also been moved to use its own engine and dedicated server depots. Because of this, dedicated server files for Counter-Strike: Source will now be under a 'css' folder. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an issue with the multi-threaded renderer which could cause a crash on map change - Adjusted whitespace to improve formatting in status command output - Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to Map changes - Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers) - Made sndplaydelay executable by servers - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Server processing delays have been reduced, especially for servers on modern Linux kernels - Entity processing logic has been optimized to significantly reduce CPU usage on full servers - Multi-threaded server code is now enabled by default under Linux (already enabled on Windows) - An exploit with non-printable characters causing lag on Windows servers has been fixed - CPU is fully yielded back to the system whenever the server is running faster than the tickrate - Dramatic increase in performance for low-level math libraries Day of Defeat: Source - Removed tickrate command line parameter - Updated the localization files Counter-Strike: Source - Prevent AWP cycle time exploit using quick switch - Fixed bug causing HUD History to display item pickups from nearby players - Increased sized of HUD History resource to prevent clipping - Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations - Reduced standing and moving accuracy for pistols - Decreased accuracy while moving with sniper rifles - Added additional legacy mode (3) to cl_dynamiccrosshair - Updated the localization files Team Fortress 2 Manniversary: - Experimenting with a new store interface with a subset of players - Added several dozen community items in celebration of the Manniversary - Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button. - Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!) - Added new co-operative high five taunt - Class select menu now shows the active loadout for each class - Characters can now equip two misc-slot items at once - Added a new in-game abuse-reporting system (see Capture abuse report data under Miscellaneous controls) - Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period. - All items purchased in the store can be used for crafting and can be traded after a few days - Added a new startup music track from Meet The Medic - Integrated with the new Steam Workshop to enable the publication and management of community contributed content Maps: - Added new community control point map Gullywash. Stamps are available in the store to support community map authors! - Barnblitz is now available for offline practice - Frontier: various geometry fixes - Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas Replay: - New camera shake functionality added for replays that are not sufficiently dramatic - New slow-motion functionality added for replays where even camera shake does not provide sufficient drama - Added support for recording voice chat into replays Items: - Pocket Medic can now be equipped by the Soldier in addition to the Heavy - World Traveler's Hat and the Connoisseur's Cap are now paintable - Bonk Boy and Foster's Facade are now misc slot items - Fixed The Director's Vision not playing animations correctly for all classes in the loadout screen - The Killer Exclusive is now paintable - When sorting the backpack, otherwise-equivalent items will sort by strange weapon rank and crate series number if possible - When selecting items from the loadout, weapons with different kill eater ranks will all show up - Hat of Undeniable Wealth And Respect animations have been added. Really. - LOD models added to several older cosmetic items Response Rules: - Reduced the chance of many response lines occurring -
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
This should be fixed for Counter-Strike: Source now. If you haven't already, you may need to do a -verify_all, but then you shouldn't need to copy anything from the orangebox folder to the css one. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin Sent: Thursday, October 13, 2011 3:17 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I got it to work by removing all bin folders, force updated with ./steam and -verify_all and then ran cp -R css/bin/ orangebox/ Then ran the server with the usual command. Regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Marco Padovan Skickat: den 14 oktober 2011 00:13 Till: hlds_linux@list.valvesoftware.com Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released To get it working on linux I had to move orangebox/cstrike to css/cstrike otherwise I was getting an error about invalid game specified Il 14/10/2011 00:10, Kigen ha scritto: I just got my CS:S server updated. Regardless of which srcds.exe I use it just crashes on startup (addons disabled). Windows 2008 R2 x64 I tried both srcds.exe's in orangebox and the new css folder. On Thu, Oct 13, 2011 at 5:06 PM, steve grout steve.gr...@gmail.com wrote: ya think :) On 13/10/2011 23:05, Hugo R. wrote: looks like all games downloads (as steam client) and Steam servers (TF2, CSS, etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. Did Steam servers are overloaded ? --- Hugo Date: Fri, 14 Oct 2011 00:03:12 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesengramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list.valvesof tware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Wait a minute... Is everything moved into the css folder now? Med vänliga hälsningar Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Jason Ruymen Skickat: den 14 oktober 2011 00:29 Till: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list' Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released This should be fixed for Counter-Strike: Source now. If you haven't already, you may need to do a -verify_all, but then you shouldn't need to copy anything from the orangebox folder to the css one. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin Sent: Thursday, October 13, 2011 3:17 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I got it to work by removing all bin folders, force updated with ./steam and -verify_all and then ran cp -R css/bin/ orangebox/ Then ran the server with the usual command. Regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Marco Padovan Skickat: den 14 oktober 2011 00:13 Till: hlds_linux@list.valvesoftware.com Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released To get it working on linux I had to move orangebox/cstrike to css/cstrike otherwise I was getting an error about invalid game specified Il 14/10/2011 00:10, Kigen ha scritto: I just got my CS:S server updated. Regardless of which srcds.exe I use it just crashes on startup (addons disabled). Windows 2008 R2 x64 I tried both srcds.exe's in orangebox and the new css folder. On Thu, Oct 13, 2011 at 5:06 PM, steve grout steve.gr...@gmail.com wrote: ya think :) On 13/10/2011 23:05, Hugo R. wrote: looks like all games downloads (as steam client) and Steam servers (TF2, CSS, etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. Did Steam servers are overloaded ? --- Hugo Date: Fri, 14 Oct 2011 00:03:12 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesengramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
My CS:S server just crashed as soon as a few people joined. http://kigen.co/valve/crash.png On Thu, Oct 13, 2011 at 5:33 PM, Oskar Levin os...@dataviruset.com wrote: Wait a minute... Is everything moved into the css folder now? Med vänliga hälsningar Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Jason Ruymen Skickat: den 14 oktober 2011 00:29 Till: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list' Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released This should be fixed for Counter-Strike: Source now. If you haven't already, you may need to do a -verify_all, but then you shouldn't need to copy anything from the orangebox folder to the css one. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin Sent: Thursday, October 13, 2011 3:17 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I got it to work by removing all bin folders, force updated with ./steam and -verify_all and then ran cp -R css/bin/ orangebox/ Then ran the server with the usual command. Regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Marco Padovan Skickat: den 14 oktober 2011 00:13 Till: hlds_linux@list.valvesoftware.com Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released To get it working on linux I had to move orangebox/cstrike to css/cstrike otherwise I was getting an error about invalid game specified Il 14/10/2011 00:10, Kigen ha scritto: I just got my CS:S server updated. Regardless of which srcds.exe I use it just crashes on startup (addons disabled). Windows 2008 R2 x64 I tried both srcds.exe's in orangebox and the new css folder. On Thu, Oct 13, 2011 at 5:06 PM, steve grout steve.gr...@gmail.com wrote: ya think :) On 13/10/2011 23:05, Hugo R. wrote: looks like all games downloads (as steam client) and Steam servers (TF2, CSS, etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. Did Steam servers are overloaded ? --- Hugo Date: Fri, 14 Oct 2011 00:03:12 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesengramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Experience exactly the same issue Centos 5.6 - 2.6.18-274.3.1.el5 Thursday, October 13, 2011, 11:04:42 PM, you wrote: My log is from a TF2 server. Metamod and Sourcemod disabled. 2011/10/14 Marco Padovan e...@evcz.tk I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesen gramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.com hlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on nightwatch mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.isnt it just a contradiction? cheers grammaton - sourcejunkies.de __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Best regards, frogmailto:f
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
yes! Il 14/10/2011 00:33, Oskar Levin ha scritto: Wait a minute... Is everything moved into the css folder now? Med vänliga hälsningar Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Jason Ruymen Skickat: den 14 oktober 2011 00:29 Till: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list' Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released This should be fixed for Counter-Strike: Source now. If you haven't already, you may need to do a -verify_all, but then you shouldn't need to copy anything from the orangebox folder to the css one. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin Sent: Thursday, October 13, 2011 3:17 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I got it to work by removing all bin folders, force updated with ./steam and -verify_all and then ran cp -R css/bin/ orangebox/ Then ran the server with the usual command. Regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Marco Padovan Skickat: den 14 oktober 2011 00:13 Till: hlds_linux@list.valvesoftware.com Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released To get it working on linux I had to move orangebox/cstrike to css/cstrike otherwise I was getting an error about invalid game specified Il 14/10/2011 00:10, Kigen ha scritto: I just got my CS:S server updated. Regardless of which srcds.exe I use it just crashes on startup (addons disabled). Windows 2008 R2 x64 I tried both srcds.exe's in orangebox and the new css folder. On Thu, Oct 13, 2011 at 5:06 PM, steve grout steve.gr...@gmail.com wrote: ya think :) On 13/10/2011 23:05, Hugo R. wrote: looks like all games downloads (as steam client) and Steam servers (TF2, CSS, etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. Did Steam servers are overloaded ? --- Hugo Date: Fri, 14 Oct 2011 00:03:12 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesengramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Valve, FYI, we have ESWC (Electronic Sport World Cup) World Final in Paris starting next week... Would be nice if we don't have any update during the event :) Cheers, Marc. On Fri, Oct 14, 2011 at 12:39 AM, Marco Padovan e...@evcz.tk wrote: yes! Il 14/10/2011 00:33, Oskar Levin ha scritto: Wait a minute... Is everything moved into the css folder now? Med vänliga hälsningar Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Jason Ruymen Skickat: den 14 oktober 2011 00:29 Till: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list' Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released This should be fixed for Counter-Strike: Source now. If you haven't already, you may need to do a -verify_all, but then you shouldn't need to copy anything from the orangebox folder to the css one. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin Sent: Thursday, October 13, 2011 3:17 PM To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I got it to work by removing all bin folders, force updated with ./steam and -verify_all and then ran cp -R css/bin/ orangebox/ Then ran the server with the usual command. Regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Marco Padovan Skickat: den 14 oktober 2011 00:13 Till: hlds_linux@list.valvesoftware.com Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released To get it working on linux I had to move orangebox/cstrike to css/cstrike otherwise I was getting an error about invalid game specified Il 14/10/2011 00:10, Kigen ha scritto: I just got my CS:S server updated. Regardless of which srcds.exe I use it just crashes on startup (addons disabled). Windows 2008 R2 x64 I tried both srcds.exe's in orangebox and the new css folder. On Thu, Oct 13, 2011 at 5:06 PM, steve grout steve.gr...@gmail.com wrote: ya think :) On 13/10/2011 23:05, Hugo R. wrote: looks like all games downloads (as steam client) and Steam servers (TF2, CSS, etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. Did Steam servers are overloaded ? --- Hugo Date: Fri, 14 Oct 2011 00:03:12 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesengramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
had same issue, touch ./Steam/steam.log fixed it for me On 14.10.2011 00:39, frog wrote: Experience exactly the same issue Centos 5.6 - 2.6.18-274.3.1.el5 Thursday, October 13, 2011, 11:04:42 PM, you wrote: My log is from a TF2 server. Metamod and Sourcemod disabled. 2011/10/14 Marco Padovan e...@evcz.tk I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesen gramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.com hlds_linux-boun...@list.valvesoftware.com[mailto: hlds_linux-bounces@**list.valvesoftware.com hlds_linux-boun...@list.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Thanks for the update shortly before the cs:go presentation... to this late european hour where almost all hosters are on nightwatch mode :D - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Fixed net_graph not updating server framerate when FPS is greater than 1000 I am just wondering about the framerate-cap based on the tickrate and fixing the netgraph if greater than 1000.isnt it just a contradiction? cheers grammaton - sourcejunkies.de __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux __**_ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/**mailman/listinfo/hlds_linux http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Hi Hi, Servers updated and running, all servers showing up in internet list but none on steam favourites/history and hlsw. We was using sv_master_legacy_mode 1 but that has now been removed :( Regards -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Oskar Levin Sent: 13 October 2011 23:17 To: 'Half-Life dedicated Linux server mailing list' Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I got it to work by removing all bin folders, force updated with ./steam and -verify_all and then ran cp -R css/bin/ orangebox/ Then ran the server with the usual command. Regards Oskar Levin os...@dataviruset.com http://www.dataviruset.com/ Min personliga portfolio -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Marco Padovan Skickat: den 14 oktober 2011 00:13 Till: hlds_linux@list.valvesoftware.com Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released To get it working on linux I had to move orangebox/cstrike to css/cstrike otherwise I was getting an error about invalid game specified Il 14/10/2011 00:10, Kigen ha scritto: I just got my CS:S server updated. Regardless of which srcds.exe I use it just crashes on startup (addons disabled). Windows 2008 R2 x64 I tried both srcds.exe's in orangebox and the new css folder. On Thu, Oct 13, 2011 at 5:06 PM, steve grout steve.gr...@gmail.com wrote: ya think :) On 13/10/2011 23:05, Hugo R. wrote: looks like all games downloads (as steam client) and Steam servers (TF2, CSS, etc.) are down for a err. 104 (connection reset by peer).server From FRANCE. Did Steam servers are overloaded ? --- Hugo Date: Fri, 14 Oct 2011 00:03:12 +0200 From: e...@evcz.tk To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released I'm not able to start css... is this css or other games? Il 13/10/2011 23:56, oGre ha scritto: Server doesn't look too good either: Unknown command startupmenu Network: IP 192.168.172.4, mode MP, dedicated Yes, ports 27015 SV / 27005 CL Caching file CRCs for pure server... Finished caching file CRCs for pure server in 0 seconds. ConVarRef room_type doesn't point to an existing ConVar Executing dedicated server config file Cannot verify load for invalid steam ID [I:0:0] Initializing Steam libraries for secure Internet server Failed to load Steam Service ServiceStart: failed to start terminate called after throwing an instance of 'common::CRuntimeError' what(): Failed to open logfile /home/hlserver/Steam/steam.log PreMinidumpCallback: updating dump comment Uploading dump (in-process) [proxy ''] /tmp/dumps/crash_20111013235556_1.dmp success = no error: Failed to open/read local data from file/application Add -debug to the /home/hlserver/orangebox/srcds_run command line to generate a debug.log to help with solving this problem Thu Oct 13 23:56:00 CEST 2011: Server restart in 10 seconds 2011/10/13 timur 'grammaton' celikkesengramma...@gmail.com Shit happens ;-) btw we have a few hundred users on our community-site complaining about a bug crashing the client Connect on replay.dll failed any idea? cheers grammaton // Diese Nachricht ist vertraulich und richtet sich ausschließlich an die vorgesehenen Empfänger. Sollten Sie nicht zu den vorgesehenen Empfängern gehören, bitten wir höflich um eine Mitteilung. Ich weise darauf hin, dass jede unbefugte Weiterleitung oder Anfertigung einer Kopie unzulässig ist. Diese Nachricht dient dem Austausch von Informationen und entfaltet keine rechtliche Bindungswirkung. Aufgrund der leichten Manipulierbarkeit von E-Mails kann ich keine Haftung für den Inhalt übernehmen. -Ursprüngliche Nachricht- From: Henry Goffin Sent: Thursday, October 13, 2011 11:51 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Oops. The net_graph fix was made in an earlier version of the server before the FPS changes were made. You can ignore that patch note. -Original Message- From: hlds_linux-bounces@list.**valvesoftware.comhlds_linux-bounces@list.valvesof tware.com[mailto: hlds_linux-bounces@**list.valvesoftware.comhlds_linux-bounces@li st.valvesoftware.com] On Behalf Of timur 'grammaton' celikkesen Sent: Thursday, October 13, 2011 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Just happened to me too. WTF -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Mensaje original - De: Russell Smith ve...@tinylittlerobots.us Para: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Enviados: Jueves, 13 de Octubre 2011 19:27:06 Asunto: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Anyone else have their mapcycle/maplist files overwritten with the patch? Happened to me on 2 updated TF2 servers. Russell On 10/13/2011 1:41 PM, Jason Ruymen wrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source has also been moved to use its own engine and dedicated server depots. Because of this, dedicated server files for Counter-Strike: Source will now be under a 'css' folder. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an issue with the multi-threaded renderer which could cause a crash on map change - Adjusted whitespace to improve formatting in status command output - Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to Map changes - Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers) - Made sndplaydelay executable by servers - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Server processing delays have been reduced, especially for servers on modern Linux kernels - Entity processing logic has been optimized to significantly reduce CPU usage on full servers - Multi-threaded server code is now enabled by default under Linux (already enabled on Windows) - An exploit with non-printable characters causing lag on Windows servers has been fixed - CPU is fully yielded back to the system whenever the server is running faster than the tickrate - Dramatic increase in performance for low-level math libraries Day of Defeat: Source - Removed tickrate command line parameter - Updated the localization files Counter-Strike: Source - Prevent AWP cycle time exploit using quick switch - Fixed bug causing HUD History to display item pickups from nearby players - Increased sized of HUD History resource to prevent clipping - Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations - Reduced standing and moving accuracy for pistols - Decreased accuracy while moving with sniper rifles - Added additional legacy mode (3) to cl_dynamiccrosshair - Updated the localization files Team Fortress 2 Manniversary: - Experimenting with a new store interface with a subset of players - Added several dozen community items in celebration of the Manniversary - Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button. - Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!) - Added new co-operative high five taunt - Class select menu now shows the active loadout for each class - Characters can now equip two misc-slot items at once - Added a new in-game abuse-reporting system (see Capture abuse report data under Miscellaneous controls) - Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period. - All items purchased in the store can be used for crafting and can be traded after a few days - Added a new startup music track from Meet The Medic - Integrated with the new Steam Workshop to enable the publication and management of community contributed content Maps: - Added new community control point map Gullywash. Stamps are available in the store to support community map authors! - Barnblitz is now available for offline practice - Frontier: various geometry fixes - Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas Replay: - New camera shake functionality added for replays that are not sufficiently dramatic - New slow-motion functionality added for replays where even camera shake does not provide sufficient drama - Added support for recording voice chat into replays Items: - Pocket Medic can now be equipped by the Soldier in addition to the Heavy - World
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
http://www.sourcemod.net/smdrop/1.4/sourcemod-1.4.0-hg3407-linux.tar.gz grab the gamedata from that, seems to start up my tf2 just fine.. all major mods are broken though (saxton/prophunt/dodgeball/etc) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: donderdag 13 oktober 2011 22:41 To: 'Half-Life dedicated Linux server mailing list'; 'Half-Life dedicated Win32 server mailing list'; 'hlds_annou...@list.valvesoftware.com' Subject: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source has also been moved to use its own engine and dedicated server depots. Because of this, dedicated server files for Counter-Strike: Source will now be under a 'css' folder. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an issue with the multi-threaded renderer which could cause a crash on map change - Adjusted whitespace to improve formatting in status command output - Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to Map changes - Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers) - Made sndplaydelay executable by servers - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Server processing delays have been reduced, especially for servers on modern Linux kernels - Entity processing logic has been optimized to significantly reduce CPU usage on full servers - Multi-threaded server code is now enabled by default under Linux (already enabled on Windows) - An exploit with non-printable characters causing lag on Windows servers has been fixed - CPU is fully yielded back to the system whenever the server is running faster than the tickrate - Dramatic increase in performance for low-level math libraries Day of Defeat: Source - Removed tickrate command line parameter - Updated the localization files Counter-Strike: Source - Prevent AWP cycle time exploit using quick switch - Fixed bug causing HUD History to display item pickups from nearby players - Increased sized of HUD History resource to prevent clipping - Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations - Reduced standing and moving accuracy for pistols - Decreased accuracy while moving with sniper rifles - Added additional legacy mode (3) to cl_dynamiccrosshair - Updated the localization files Team Fortress 2 Manniversary: - Experimenting with a new store interface with a subset of players - Added several dozen community items in celebration of the Manniversary - Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button. - Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!) - Added new co-operative high five taunt - Class select menu now shows the active loadout for each class - Characters can now equip two misc-slot items at once - Added a new in-game abuse-reporting system (see Capture abuse report data under Miscellaneous controls) - Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period. - All items purchased in the store can be used for crafting and can be traded after a few days - Added a new startup music track from Meet The Medic - Integrated with the new Steam Workshop to enable the publication and management of community contributed content Maps: - Added new community control point map Gullywash. Stamps are available in the store to support community map authors! - Barnblitz is now available for offline practice - Frontier: various geometry fixes - Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas Replay: - New camera shake functionality added for replays that are not sufficiently dramatic - New slow-motion functionality added for replays where even camera shake does not provide sufficient drama - Added support for recording voice chat into replays Items: - Pocket Medic can now be equipped by the Soldier in addition to the Heavy - World Traveler's Hat and the Connoisseur's Cap are now paintable - Bonk Boy and Foster's Facade are now misc slot items - Fixed The Director's Vision not playing animations correctly for all classes in the loadout screen -
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
I assume this was done to add cp_gullywash_final1 to both files, but I would have rather done so manually. Russell On 10/13/2011 4:35 PM, Alan Kennedy wrote: Just happened to me too. WTF -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Mensaje original - De: Russell Smithve...@tinylittlerobots.us Para: Half-Life dedicated Linux server mailing listhlds_linux@list.valvesoftware.com Enviados: Jueves, 13 de Octubre 2011 19:27:06 Asunto: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Anyone else have their mapcycle/maplist files overwritten with the patch? Happened to me on 2 updated TF2 servers. Russell On 10/13/2011 1:41 PM, Jason Ruymen wrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source has also been moved to use its own engine and dedicated server depots. Because of this, dedicated server files for Counter-Strike: Source will now be under a 'css' folder. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an issue with the multi-threaded renderer which could cause a crash on map change - Adjusted whitespace to improve formatting in status command output - Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to Map changes - Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers) - Made sndplaydelay executable by servers - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Server processing delays have been reduced, especially for servers on modern Linux kernels - Entity processing logic has been optimized to significantly reduce CPU usage on full servers - Multi-threaded server code is now enabled by default under Linux (already enabled on Windows) - An exploit with non-printable characters causing lag on Windows servers has been fixed - CPU is fully yielded back to the system whenever the server is running faster than the tickrate - Dramatic increase in performance for low-level math libraries Day of Defeat: Source - Removed tickrate command line parameter - Updated the localization files Counter-Strike: Source - Prevent AWP cycle time exploit using quick switch - Fixed bug causing HUD History to display item pickups from nearby players - Increased sized of HUD History resource to prevent clipping - Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations - Reduced standing and moving accuracy for pistols - Decreased accuracy while moving with sniper rifles - Added additional legacy mode (3) to cl_dynamiccrosshair - Updated the localization files Team Fortress 2 Manniversary: - Experimenting with a new store interface with a subset of players - Added several dozen community items in celebration of the Manniversary - Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button. - Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!) - Added new co-operative high five taunt - Class select menu now shows the active loadout for each class - Characters can now equip two misc-slot items at once - Added a new in-game abuse-reporting system (see Capture abuse report data under Miscellaneous controls) - Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period. - All items purchased in the store can be used for crafting and can be traded after a few days - Added a new startup music track from Meet The Medic - Integrated with the new Steam Workshop to enable the publication and management of community contributed content Maps: - Added new community control point map Gullywash. Stamps are available in the store to support community map authors! - Barnblitz is now available for offline practice - Frontier: various geometry fixes - Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas Replay: - New camera shake functionality added for replays that are not sufficiently dramatic - New slow-motion functionality added for replays where even camera shake does not provide sufficient drama - Added support for recording voice chat into replays Items: - Pocket Medic can now be equipped by the Soldier in addition to the Heavy - World Traveler's Hat
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
sooo many clients crashing on TF2 :( On 14/10/2011 00:39, Russell Smith wrote: I assume this was done to add cp_gullywash_final1 to both files, but I would have rather done so manually. Russell On 10/13/2011 4:35 PM, Alan Kennedy wrote: Just happened to me too. WTF -- 3DGames Argentina http://www.3dgames.com.ar Libertad 41, 5to Piso - Capital Federal Tel: 4-332-4709 - Mensaje original - De: Russell Smithve...@tinylittlerobots.us Para: Half-Life dedicated Linux server mailing listhlds_linux@list.valvesoftware.com Enviados: Jueves, 13 de Octubre 2011 19:27:06 Asunto: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Anyone else have their mapcycle/maplist files overwritten with the patch? Happened to me on 2 updated TF2 servers. Russell On 10/13/2011 1:41 PM, Jason Ruymen wrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source has also been moved to use its own engine and dedicated server depots. Because of this, dedicated server files for Counter-Strike: Source will now be under a 'css' folder. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an issue with the multi-threaded renderer which could cause a crash on map change - Adjusted whitespace to improve formatting in status command output - Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to Map changes - Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers) - Made sndplaydelay executable by servers - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Server processing delays have been reduced, especially for servers on modern Linux kernels - Entity processing logic has been optimized to significantly reduce CPU usage on full servers - Multi-threaded server code is now enabled by default under Linux (already enabled on Windows) - An exploit with non-printable characters causing lag on Windows servers has been fixed - CPU is fully yielded back to the system whenever the server is running faster than the tickrate - Dramatic increase in performance for low-level math libraries Day of Defeat: Source - Removed tickrate command line parameter - Updated the localization files Counter-Strike: Source - Prevent AWP cycle time exploit using quick switch - Fixed bug causing HUD History to display item pickups from nearby players - Increased sized of HUD History resource to prevent clipping - Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations - Reduced standing and moving accuracy for pistols - Decreased accuracy while moving with sniper rifles - Added additional legacy mode (3) to cl_dynamiccrosshair - Updated the localization files Team Fortress 2 Manniversary: - Experimenting with a new store interface with a subset of players - Added several dozen community items in celebration of the Manniversary - Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button. - Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!) - Added new co-operative high five taunt - Class select menu now shows the active loadout for each class - Characters can now equip two misc-slot items at once - Added a new in-game abuse-reporting system (see Capture abuse report data under Miscellaneous controls) - Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period. - All items purchased in the store can be used for crafting and can be traded after a few days - Added a new startup music track from Meet The Medic - Integrated with the new Steam Workshop to enable the publication and management of community contributed content Maps: - Added new community control point map Gullywash. Stamps are available in the store to support community map authors! - Barnblitz is now available for offline practice - Frontier: various geometry fixes - Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas Replay: - New camera shake functionality added for replays that are not sufficiently dramatic - New slow-motion functionality added for replays where even camera shake does not provide sufficient drama - Added support for recording voice chat into replays Items: - Pocket Medic can now
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Looks like a small update was just pushed out. What changed? Updating 'Team Fortress 2 Content' from version 278 to version 279 9.39% downloading ../orangebox/tf/bin/server.dll 22.40% downloading ../orangebox/tf/bin/server.dylib 43.64% downloading ../orangebox/tf/bin/server.so 57.70% downloading ../orangebox/tf/resource/tf_brazilian.txt 59.55% downloading ../orangebox/tf/resource/tf_danish.txt 61.53% downloading ../orangebox/tf/resource/tf_dutch.txt 63.49% downloading ../orangebox/tf/resource/tf_finnish.txt 65.48% downloading ../orangebox/tf/resource/tf_french.txt 67.48% downloading ../orangebox/tf/resource/tf_german.txt 69.40% downloading ../orangebox/tf/resource/tf_hungarian.txt 71.38% downloading ../orangebox/tf/resource/tf_italian.txt 72.69% downloading ../orangebox/tf/resource/tf_japanese.txt 73.91% downloading ../orangebox/tf/resource/tf_korean.txt 75.12% downloading ../orangebox/tf/resource/tf_koreana.txt 76.80% downloading ../orangebox/tf/resource/tf_norwegian.txt 78.75% downloading ../orangebox/tf/resource/tf_polish.txt 80.71% downloading ../orangebox/tf/resource/tf_portuguese.txt 82.49% downloading ../orangebox/tf/resource/tf_romanian.txt 84.41% downloading ../orangebox/tf/resource/tf_russian.txt 85.97% downloading ../orangebox/tf/resource/tf_schinese.txt 87.93% downloading ../orangebox/tf/resource/tf_spanish.txt 89.83% downloading ../orangebox/tf/resource/tf_swedish.txt 91.27% downloading ../orangebox/tf/resource/tf_tchinese.txt 93.16% downloading ../orangebox/tf/resource/tf_turkish.txt 94.31% downloading ../orangebox/tf/scripts/items/items_game.txt Updating 'Team Fortress 2 Materials' from version 141 to version 142 94.36% downloading ../orangebox/tf/models/weapons/v_models/v_knife_spy.dx90.vtx 94.39% downloading ../orangebox/tf/models/weapons/v_models/v_knife_spy.mdl 94.60% downloading ../orangebox/tf/models/weapons/v_models/v_knife_spy.vvd Updating 'OB Linux Dedicated Server' from version 128 to version 129 100.00% downloading ../orangebox/bin/libsteam.so Russell On 10/13/2011 1:41 PM, Jason Ruymen wrote: Required updates for Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch are now available. Counter-Strike: Source has also been moved to use its own engine and dedicated server depots. Because of this, dedicated server files for Counter-Strike: Source will now be under a 'css' folder. The specific changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) - Fixed an issue with the multi-threaded renderer which could cause a crash on map change - Adjusted whitespace to improve formatting in status command output - Changed stats output to show KB/s instead of bytes/sec, added a connections column, and changed the users column to Map changes - Fixed game servers not being able to execute the retry command due to the dependence on the connect command (which is not executable by game servers) - Made sndplaydelay executable by servers - Server frame rate is now based on the tickrate of the active Source mod, not the fps_max convar - Server processing delays have been reduced, especially for servers on modern Linux kernels - Entity processing logic has been optimized to significantly reduce CPU usage on full servers - Multi-threaded server code is now enabled by default under Linux (already enabled on Windows) - An exploit with non-printable characters causing lag on Windows servers has been fixed - CPU is fully yielded back to the system whenever the server is running faster than the tickrate - Dramatic increase in performance for low-level math libraries Day of Defeat: Source - Removed tickrate command line parameter - Updated the localization files Counter-Strike: Source - Prevent AWP cycle time exploit using quick switch - Fixed bug causing HUD History to display item pickups from nearby players - Increased sized of HUD History resource to prevent clipping - Changed grenade damage so that it always hits HITGROUP_GENERIC and takes into account armor for damage calculations - Reduced standing and moving accuracy for pistols - Decreased accuracy while moving with sniper rifles - Added additional legacy mode (3) to cl_dynamiccrosshair - Updated the localization files Team Fortress 2 Manniversary: - Experimenting with a new store interface with a subset of players - Added several dozen community items in celebration of the Manniversary - Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button. - Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!) - Added new co-operative high five taunt - Class select menu now shows the active loadout for each class - Characters can now equip two misc-slot items at once - Added a new in-game abuse-reporting system (see
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Big one, appreciate it :) Keep them going :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Indeed. Well done, guys! Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Bajdechi Nightbox Alexandru Skickat: den 15 september 2011 22:38 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Big one, appreciate it :) Keep them going :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Thanks for the event fixes! Kyle. On Thu, Sep 15, 2011 at 2:01 PM, Oskar Levin os...@dataviruset.com wrote: Indeed. Well done, guys! Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Bajdechi Nightbox Alexandru Skickat: den 15 september 2011 22:38 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Big one, appreciate it :) Keep them going :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
Best in this update? Didn't break a thing that i've yet noticed even though there was bunch of updates for CS Source. Excellent. -ics 16.9.2011 0:10, Kyle Sanderson kirjoitti: Thanks for the event fixes! Kyle. On Thu, Sep 15, 2011 at 2:01 PM, Oskar Levinos...@dataviruset.com wrote: Indeed. Well done, guys! Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Bajdechi Nightbox Alexandru Skickat: den 15 september 2011 22:38 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Big one, appreciate it :) Keep them going :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released
With a heavily modded dods server crashes increased rapidly. So currently I am trying to track down the extension/servertool/plugin that is causing it. Am 15.09.2011 23:18, schrieb ics: Best in this update? Didn't break a thing that i've yet noticed even though there was bunch of updates for CS Source. Excellent. -ics 16.9.2011 0:10, Kyle Sanderson kirjoitti: Thanks for the event fixes! Kyle. On Thu, Sep 15, 2011 at 2:01 PM, Oskar Levinos...@dataviruset.com wrote: Indeed. Well done, guys! Best regards Oskar Levin os...@dataviruset.com -Ursprungligt meddelande- Från: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] För Bajdechi Nightbox Alexandru Skickat: den 15 september 2011 22:38 Till: Half-Life dedicated Linux server mailing list Ämne: Re: [hlds_linux] Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released Big one, appreciate it :) Keep them going :) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux