Re: [Flightgear-devel] Re: Options saving patches

2005-12-17 Thread AJ MacLeod
On Saturday 17 December 2005 11:40, Erik Hofman wrote: Lighten up, I just started looking at this patch since Fred promised to fill in the missing gaps. I was delighted to see a form of the options saving patches going into CVS, since I've been using the earlier versions with no troubles at

Re: [Flightgear-devel] Problems in the latest CVS version

2005-12-14 Thread AJ MacLeod
On Tuesday 15 November 2005 16:17, Vivian Meazza wrote: Hunter starts with the brakes on by default. It works here with cvs as of this morning. OK, I can confirm Dai's problem. Using GCC-4.0.2 (as standard on the latest Ubuntu) there are no initially apparent problems compiling or running

Re: [Flightgear-devel] Autopilot

2005-12-01 Thread AJ MacLeod
On Thursday 01 December 2005 09:48, Steve Hosgood wrote: I knew there was an autopilot on the cockpit display, but on my monitor at home (1024x768) it was a bit difficult to read. This is a problem for many instruments in many a/c - on higher resolution screens too. The solution is to make

Re: [Flightgear-devel] Displaying Multiple Views/Using cockpit controls

2005-11-29 Thread AJ MacLeod
On Tuesday 29 November 2005 21:41, Buchanan, Stuart wrote: Hint taken ;). I was thinking of writing a section on various features such as the Nimitz, multiplayer and multiple displays anyway. Unfortunately I only have a single PC, so I'll be writing blind. Would you be able to review my text

Re: [Flightgear-devel] Displaying Multiple Views/Using cockpit controls

2005-11-29 Thread AJ MacLeod
On Tuesday 29 November 2005 22:32, Buchanan, Stuart wrote: Absolutely - I just had a look at the Carrier HowTo on the Wiki and it looks like exactly what is required. I assume no-one will mind. Yes, no-one is fine with that ;-) I don't think Vivian is likely to sue you for breach of copyright

Re: [Flightgear-devel] Gear animation tutorial

2005-11-26 Thread AJ MacLeod
On Saturday 26 November 2005 03:09, Josh Babcock wrote: I just made up a tutorial about making gear retraction animations run smoothly with complicated landing gears. It's still missing the final animation code, but I thought I'd throw it up to see what everybody thinks. You have no idea how

Re: [Flightgear-devel] Aircraft Download/Install App

2005-11-26 Thread AJ MacLeod
On Saturday 26 November 2005 14:25, Arthur Wiebe wrote: The idea is for an aircraft application. This application would download (preferrably an XML file) from a server, parse, and through a GUI have the ability to select aircraft, see details including previews, press a button to download

Re: [Flightgear-devel] Realistic daytime skycolor

2005-11-22 Thread AJ MacLeod
On Tuesday 22 November 2005 15:41, Erik Hofman wrote: The skylight model we are using is also based on physical properties and isn't far off from the model you describe. That model however doesn't allow for some of the cloud colorings features we are doing. Like in the dawn screenshot where

Re: [Flightgear-devel] [0.9.9] screenshots for flightgear.org

2005-11-18 Thread AJ MacLeod
On Thursday 17 November 2005 23:29, Ampere K. Hardraade wrote: Other than the one taken during daytime, I think the rest should be kept away from being presented. They are simply too dark. Erm.. it's called atmosphere. FG looks very impressive around dawn and dusk, and some of the rougher

Re: [Flightgear-devel] 0.9.9 Bug

2005-11-18 Thread AJ MacLeod
On Friday 18 November 2005 22:16, Arthur Wiebe wrote: Yes, that is correct. But, if I enable sound, the bug still shows up. In other words, if I start with --enable-sound then it starts with sound, as it should, but the dialog box does not allow me to turn it off. I noticed that too but

Re: [Flightgear-devel] [0.9.9] screenshots for flightgear.org

2005-11-17 Thread AJ MacLeod
On Thursday 17 November 2005 15:45, Melchior FRANZ wrote: I don't mind if you (Curt) don't use them. But we should *really* put new ones up before 0.9.9 is released. All people who see the release note will check the HP and would be disappointed to see only old screenshots. That leaves a bad

Re: [Flightgear-devel] Re: freeglut on SuSE 10

2005-11-15 Thread AJ MacLeod
On Tuesday 15 November 2005 03:13, Steve Knoblock wrote: I've got Flight Gear 0.9.8 running. I will try installing the CVS version soon or the prerelease. Good stuff - as far as I can think, you ought to have a fairly straightforward time building either now that you have the glut problem

Re: [Flightgear-devel] Problems in the latest CVS version

2005-11-15 Thread AJ MacLeod
On Tuesday 15 November 2005 13:18, Dai Qiang wrote: I am using the latest CVS version of SimGear, FlightGear data and source. After I enabled the Nimitz demo, I found the Hunter plane moved backward slowly when it's landed on the Nimitz, because Nimitz was moving forward, and Hunter remained

Re: [Flightgear-devel] Problems in the latest CVS version

2005-11-15 Thread AJ MacLeod
On Tuesday 15 November 2005 15:02, Dai Qiang wrote: I actually did nothing but started with the following commmand: fgfs --fg-root=/home/azuron/Project/CVS/FG/data --aircraft=hunter --carrier=Nimitz The situation was like what I just decribed from the beginning. I just tried that myself -

Re: [Flightgear-devel] Re: freeglut on SuSE 10

2005-11-14 Thread AJ MacLeod
On Sunday 13 November 2005 20:15, Steve Knoblock wrote: I installed the downgrade of freeglut, but I still get a missing header error. I think this header is in the freeglut-devel but did not download that module. I cannot seem to access the 9.3 RPMs in the Yast repositories. Can someone point

Re: [Flightgear-devel] FlightGear v0.9.9-pre2

2005-11-10 Thread AJ MacLeod
On Thursday 10 November 2005 17:02, Steve Hosgood wrote: The latter few lines of strace fgfs look like this: open(/usr/share/FlightGear/data/cloudlayers.xml, O_RDONLY) = -1 ENOENT (No such file or directory) I'm sure I saw an hour or so ago on this list that this file was mistakenly

Re: [Flightgear-devel] Joystick issues with throttleAxis()

2005-11-09 Thread AJ MacLeod
On Wednesday 09 November 2005 19:04, Dave Culp wrote: That configuration file applies an offset of -0.3 prior to the scale. That shouldn't be allowed, and I guess someone's personal configuration snuck in by accident? I don't think so in this case. That offset apparently worked for most

Re: [Flightgear-devel] Which aircraft to include in v0.9.9?

2005-11-09 Thread AJ MacLeod
On Wednesday 09 November 2005 19:31, Curtis L. Olson wrote: Just glancing through the list very quickly, potential candidates for inclusion might be the b1900d, Citation Bravo, Concorde, dhc2, F-8E, Hurricane, Marchetti, MiG-15, seahawk, Spitfire, tu154 ... (?) Any opinions? Note that if you

Re: [Flightgear-devel] LibGL error

2005-11-07 Thread AJ MacLeod
On Sunday 06 November 2005 14:47, Mathias Fröhlich wrote: But looking at those problems with ATIs closed source drivers, I must say that NVidia seems to work better. Certainly I've stuck with nvidia for all jobs involving graphics ever since Matrox fell behind, and I've not had reason to

Re: [Flightgear-devel] LibGL error

2005-11-07 Thread AJ MacLeod
On Monday 07 November 2005 12:05, Martin Spott wrote: You should have a closer look at the upcoming XOrg-6.9/7.0 that'll contain OpenSource drivers for the ATI Radeon X8x0 series. Good news indeed - I knew there were OS drivers for ATI cards in exisistance, but hadn't heard too much about their

Re: [Flightgear-devel] CVS make error (Cygwin)

2005-11-07 Thread AJ MacLeod
On Monday 07 November 2005 15:02, Kevin Jones wrote: CVS FG source at 2:30pm (UK time) Monday 7th November fails to make on Cygwin with the following error: make[2]: Entering directory blah/source/src/MultiPlayer make[2]: *** No rule to make target `tiny_xdr.cpp', needed by `tiny_xdr.o'.

Re: [Flightgear-devel] Re: Buildings?????

2005-11-04 Thread AJ MacLeod
On Friday 04 November 2005 12:36, Buchanan, Stuart wrote: I may take another look then. I've been using AC3D for buildings are aircraft, but it isn't particularly easy for some tasks - like modifying the cockpit. I think that's more a reflection on the relative complexity of the two tasks...

Re: [Flightgear-devel] Instrument Making

2005-11-02 Thread AJ MacLeod
On Wednesday 02 November 2005 01:53, Innis Cunningham wrote: Now that I have been converted to 3D instrument making I am wundering if we should start an instrument repository like we have for the Aircraft and Scenery. I do quite like the idea in some respects, but to be honest I don't think

Re: [Flightgear-devel] freeglut cursor problem

2005-10-31 Thread AJ MacLeod
On Monday 31 October 2005 14:05, Bram Stolk wrote: I get this from a fresh flightgear/simgear from cvs: freeglut (fgfs): Failed to create cursor As the archives will quickly tell you... there have been loads of people finding that freeglut 2.4 contains a bug which should be fixed in their

Re: [Flightgear-devel] New joystick bindings XML file for WIngman Force 3D USB

2005-10-24 Thread AJ MacLeod
On Sunday 23 October 2005 09:14, Buchanan, Stuart wrote: I've created a new XML binding file for the USB version of the Wingman Force 3D joystick. I've been using a USB Wingman Force3D stick with FG (under Linux) for quite a few months now using the current config (OK, a hacked version for my

Re: [Flightgear-devel] Winter Textures

2005-10-21 Thread AJ MacLeod
On Friday 21 October 2005 17:09, Erik Hofman wrote: I've downloaded the winter.tar.bz2 file again and it's working fine for me. It might well be, but it's not for the rest of us :-) Error 550 here (Not a directory) for both those files. I'm looking forward to having some variation in the FG

Re: [Flightgear-devel] Re: [PATCH] mice.xml: fix the view recentering

2005-10-13 Thread AJ MacLeod
On Thursday 13 October 2005 12:12, Richard Bytheway wrote: Can the patch be modified so that clicking the middle and left buttons simultaneously recentres the offset? Might make things a bit tricky for those of us whose middle button is actually a mini-joystick or other non-clickable scrolling

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause processing

2005-10-13 Thread AJ MacLeod
On Thursday 13 October 2005 14:42, Oliver Schroeder wrote: Which reminds me of another thing. Is it possible to use /dev/dsp in a non-blocking mode? I want to start a second application which uses /dev/dsp while flightgear is running. Not as far as I'm aware - with ALSA, one should use

Re: [Flightgear-devel] a question on Sound/fg_fx.cxx /sim/sound/pause

2005-10-13 Thread AJ MacLeod
On Thursday 13 October 2005 18:11, Curtis L. Olson wrote: Back to serioiusness, I think since most FlightGear participants are not active licensed pilots, there would be some need for flexibility and education on the proper procedures ... just like in real life, but obviously without real

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-12 Thread AJ MacLeod
On Wednesday 12 October 2005 01:27, Vassilii Khachaturov wrote: I've updated README.multiplayer to reflect the recent changes. I'm not addressing the released/cvs incompatibility issue in there, hopefully this is fine. You might also note that there's an up-to-date multiplayer howto on the

Re: [Flightgear-devel] [PATCH] README.multiplayer update

2005-10-12 Thread AJ MacLeod
On Wednesday 12 October 2005 16:30, Vassilii Khachaturov wrote: Quoting the Wiki multiplayer docs at http://www.seedwiki.com/wiki/flight_gear/flightgear_multiplayer_documentati on.cfm?wpid=203209 This document can be found at http://www.o-schroeder.de/fg_server/ Please check there for later

Re: [Flightgear-devel] Never ending story: Building SimGear CVS under Cygwin

2005-10-01 Thread AJ MacLeod
On Saturday 01 October 2005 17:29, Georg Vollnhals wrote: It is strange, it seems for me that these make-errors are due to errors in code - if so, why do *I* get the problems with make and not all other who compile the CVS stuff? The errors you've found so far were all experienced by others

Re: [Flightgear-devel] new multiplayer patch

2005-09-22 Thread AJ MacLeod
On Wednesday 21 September 2005 19:54, Oliver Schroeder wrote: The problem lies in XDR_encode_double() and XDR_decode_double(). Making all arguments const did the trick. You can find my updated version here: http://www.o-schroeder.de/fg_server/tinyxdr.tgz please test it. I can confirm that it

Re: [Flightgear-devel] new multiplayer patch

2005-09-21 Thread AJ MacLeod
On Wednesday 21 September 2005 10:46, Erik Hofman wrote: That's odd. This *should* indicate that it still would work with our own definition of these functions ??!? I should note here that I'm a really only a simple sysadmin and not a programmer, so I'm saying nothing as to what should work

Re: [Flightgear-devel] new multiplayer patch

2005-09-21 Thread AJ MacLeod
Sorry about that - I was too quick to test and didn't read the cvs log carefully enough :-) Here's the output of your swap test UI32: (normal) 1234567 UI32: (swapped) 67452301 UI64: (normal) 123456789abcdef UI64: (swapped) efcdab8967452301 AJ ___

Re: [Flightgear-devel] SimGear and OpenAL files/Cygwin

2005-09-21 Thread AJ MacLeod
On Wednesday 21 September 2005 23:17, Georg Vollnhals wrote: I would be very glad if someone could help me. Building FlightGear 0.9.8 from source would be the first step to building it from CVS. I just used Norman's pre-compiled version from here;

Re: [Flightgear-devel] new multiplayer patch

2005-09-20 Thread AJ MacLeod
On Tuesday 20 September 2005 10:36, Erik Hofman wrote: I've added a byte swap test utility in the MultiPlayer directory so you can easily test if it really makes a difference. On my machine all (should) work(s) fine. Are you sure? It doesn't here since yesterday (Linux x86. ) FG runs OK, and

Re: [Flightgear-devel] new multiplayer patch

2005-09-20 Thread AJ MacLeod
On Tuesday 20 September 2005 14:57, Erik Hofman wrote: Hmm, that should be correct. What does the utility output if you include byteswap.h instead off our own functions? Swapping #include byteswap.h instead of tiny_xdr.hpp I get exactly the same result here.. AJ

Re: [Flightgear-devel] Segfaults with real weather fetch

2005-09-15 Thread AJ MacLeod
On Thursday 15 September 2005 18:12, Lee Elliott wrote: since updating from cvs yesterday I now seem to get segfaults whenever I try to use real-weather-fetch. This has been happening with yasim A/C since some of Harald's changes a few weeks ago. Using a JSBSim a/c you will find (if this is

Re: [Flightgear-devel] MSVC problems with 0.9.8 tarball

2005-09-14 Thread AJ MacLeod
On Wednesday 14 September 2005 14:36, Mike Rawlins wrote: v0.9.8 comes with scenery for the 10x10 degree block with corner 130W, 30N. Did you start the sim at KSFO? If you started it in a region outside of central California no scenery will show. You're right, of course - but you should

Re: [Flightgear-devel] Question: Online forums?

2005-09-14 Thread AJ MacLeod
On Wednesday 14 September 2005 18:03, Curtis L. Olson wrote: What would people think of abandoning our mailing lists and converting over to online/web-based forums? Personally, I very much prefer mailing lists. I can quite see the advantages of web-based forums, but I'm not convinced they

Re: [Flightgear-devel] Automated builds on Linux

2005-09-13 Thread AJ MacLeod
On Tuesday 13 September 2005 11:35, Richard Bytheway wrote: I have a nice tidy script to build and install all of plib, SimGear, FlightGear and Atlas, which works beautifully on Cygwin, but it fails on Linux because it, understandably, needs root privs for the make install sections. How does

Re: [Flightgear-devel] CVS - Cywin Problems

2005-08-30 Thread AJ MacLeod
On Tuesday 30 August 2005 20:21, Vivian Meazza wrote: This behaviour has been confirmed by AJ on a similarly specified machine. I would maybe also just add that I was working with a different version of GCC (3.3.3) but obtained identical symptoms to what Vivian has already described. AJ

Re: [Flightgear-devel] Re: very long startup time

2005-08-26 Thread AJ MacLeod
On Friday 26 August 2005 07:34, Ampere K. Hardraade wrote: I think that problem is due to metar data being too old. I don't know; however, 0.9.8 seems perfectly happy with the same data. Also, I've not once managed to get yesterdays' CVS to start with METAR enabled - surely the data would be

Re: [Flightgear-devel] Re: very long startup time

2005-08-25 Thread AJ MacLeod
On Thursday 25 August 2005 18:12, Erik Hofman wrote: I noticed this too. You will need to set the weather scenario to a different value than none. I don't know if this is exactly what you noticed, but I've just found that with today's CVS, if you have real-weather-fetch true in

Re: [Flightgear-devel] 3D Cockpit view, L410 Turbolet

2005-08-11 Thread AJ MacLeod
On Thursday 11 August 2005 00:51, Jon Berndt wrote: Those of you who have read the newsletter have probably seen (and drooled over) the wonderful 3D model of the L410 Turbolet created by Jiri and Jiri Javurek. I have, and would love to see it added to the FG collection - it appears to be a

Re: [Flightgear-devel] Wolfram's hangar for FlightGear Flight Simulator

2005-08-02 Thread AJ MacLeod
On Tuesday 02 August 2005 16:03, Corrubia, Stacie K wrote: I used to be able to get to Wolfram's hangar for FlightGear Flight Simulator models through the link but now all I get is a T-mobile web page. Is his site still out there in the ether somewhere? I don't know of a current host, but you

Re: [Flightgear-devel] SimGear RenderTexture changes causing compile problems

2005-08-02 Thread AJ MacLeod
On Sunday 31 July 2005 11:12, Paul Surgeon wrote: SimGear WILL NOT compile with nVidia 6629 headers (like it used to). I updated to 7667 OpenGL headers and it compiles now. I should perhaps mention here for those not keen on updating to the newer nvidia drivers yet that SimGear CVS (on 1st

Re: [Flightgear-devel] SimGear RenderTexture changes causing compile problems

2005-08-02 Thread AJ MacLeod
On Tuesday 02 August 2005 18:30, Andy Ross wrote: You might not have the NVIDIA headers installed. Check /usr/include/GL/gl.h to see if it has an NVIDIA copyright at the top or an x.org one. I think some of the non-NVIDIA binary distributions of the driver include only the libraries and X

Re: [Flightgear-devel] Startup / environment scripts

2005-07-29 Thread AJ MacLeod
On Friday 29 July 2005 15:35, Craig Martin wrote: Is there a script or a batch file that sets the following start-up parameters for FGFS; Environment conditions, Aircraft, View, Systems Statuses (engine, etc.), Scenery active... At least some of those can be set in data/preferences.xml

Re: [Flightgear-devel]

2005-07-09 Thread AJ MacLeod (email lists)
On Saturday 09 Jul 2005 11:10, Martin Spott wrote: Oh, sorry this was intended to be a private EMail, Well, if my comprehension of it was any indication, it pretty much was :-) AJ ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Code Typo?

2005-07-06 Thread AJ MacLeod (email lists)
On Wednesday 06 Jul 2005 20:50, Patrick Quirk wrote: In file Main/viewer.cxx, in function MakeVIEW_OFFSET(...), on line ~118 where the third matrix is being made, there is the following line: tmp = t * axis2[1]; It's still in there... You don't have to do a cvs checkout to view the current

Re: [Flightgear-devel] clickable panel button release event

2005-06-30 Thread AJ MacLeod (email lists)
On Thursday 30 Jun 2005 23:20, Josh Babcock wrote: Is there a way to get button-release events from the clickable panels, or do they just sense a button-press and touch off the command then? I want to make some instantaneous switches for the B-29. Like the fuel gauge in the Spitfire? AJ

Re: [Flightgear-devel] Opengl rendering

2005-06-16 Thread AJ MacLeod (email lists)
On Thursday 16 Jun 2005 19:34, Harald JOHNSEN wrote: I was thinking of using some pixel shader for one or two effects. But before starting anything like that I first want to know if : 1) people have program shader capable cards (ie FX5200+ or ati9500+) Personally speaking, no, I don't; I've a

Re: [Flightgear-devel] Hurricane

2005-06-15 Thread AJ MacLeod (email lists)
On Wednesday 15 Jun 2005 08:47, Vivian Meazza wrote: Still not tempted by a Bucc? ;-) Oh well, one mustn't be greedy! Yes - I went as far as to look at a cockpit section at the Manston Museum last year. Daunting! Certainly... It didn't take me long to decide that I certainly wasn't going to

Re: [Flightgear-devel] Hurricane

2005-06-15 Thread AJ MacLeod (email lists)
On Wednesday 15 Jun 2005 17:18, Josh Babcock wrote: I have found that 3-views are good for laying out the basic shapes, but to really get a model right you need lots of reference photos. The quality of these photos makes a big difference too. I would recommend starting the model, then once you

Re: [Flightgear-devel] Hurricane

2005-06-14 Thread AJ MacLeod (email lists)
On Monday 13 Jun 2005 15:14, Vivian Meazza wrote: There remains some more eye-candy to do: nav lights, beam approach marker lamps, realistic rad and oil temperature readings etc. In the meantime I would be grateful for any comments, not least that it all downloads and installs correctly!

Re: [Flightgear-devel] Hurricane

2005-06-14 Thread AJ MacLeod (email lists)
On Tuesday 14 Jun 2005 22:57, Vivian Meazza wrote: Is this in roll only? The ailerons are much more powerful, but also damped. There shouldn't be any rapid movement in the ailerons, but the stick reflects the input. Look at the ailerons in an external view - are they jumping around too? Yes

[Flightgear-devel] Re: [Jsbsim-devel] crash]

2005-06-11 Thread AJ MacLeod (email lists)
On Saturday 11 Jun 2005 21:28, Gerard Robin wrote: Sorry ,I probably, missed something but i have no access to CVS respective changelog entry, You can subscribe to the flightgear-cvslogs mailing list or check the archive here; http://baron.flightgear.org/pipermail/flightgear-cvslogs/

Re: [Flightgear-devel] Airports Data + Zoom + SHIPs

2005-06-07 Thread AJ MacLeod (email lists)
On Tuesday 07 Jun 2005 23:16, [EMAIL PROTECTED] wrote: 1) I am using FGFS Version 0.9.4, I noticed that the Airport Data file extensions changed to tgz, does the data can be used on the version 0.9.4. Have you any reason not to upgrade? There's been a fair amount of improvement since 0.9.4

Re: [Flightgear-devel] Colditz Glider

2005-06-06 Thread AJ MacLeod (email lists)
On Sunday 05 Jun 2005 16:41, Josh Babcock wrote: Smarter instrument Shadow .ac tweaks That's a really nice model - the textures are great, as is the animated yaw-string. Makes me wish I had the ability to produce these things - I do regularly try, but always give up in disgust quite

Re: [Flightgear-devel] [ANN] Blender 2.37

2005-06-02 Thread AJ MacLeod (email lists)
On Thursday 02 Jun 2005 23:30, Sam Heyman wrote: Can one create a new texture using Blender? I would like to paint my aircraft (RC UAV) white and have 2 blue stripes on the wings, the trouble is I have no idea where to start... I am just the opposite of an expert on these matters, but I

Re: [Flightgear-devel] Anyone likes helping with italian scenery?

2005-05-27 Thread AJ MacLeod (email lists)
On Friday 27 May 2005 21:01, Oliver C. wrote: First, installing CGAL systemwide is a nightmare, so i decided against it to do that. Probably wisely. At least, I did the same... After that i went back to compile fgsd. But now i get the following compiler error: The used gcc version is

Re: [Flightgear-devel] Anyone likes helping with italian scenery?

2005-05-26 Thread AJ MacLeod (email lists)
On Thursday 26 May 2005 19:56, Martin Spott wrote: Aaah, don't bet on that. I managed to built all prerequisites but now I get an internal compiler error when compiling FGSD sources - and I don't have a different platform/compiler available :-/ This stopped me too. After fiddling with it