hldsupdatetool is still steam.
Command line and gui is just interfaces, graphical or pure text.
Right?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason L. Schwab
Sent: 26. september 2005 06:10
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] omg
Just to point something out to those whiners who was banging Valve's head
when they actually gave a heads up on an upcoming release.
You got your wish... hope your world is perfect now.
No info..
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL
Hldsupdatetool does not require a steam account, etc.
Hldsupdatetool is for both win32 and linux.
Steam (the application) is a gui, that includes the client-side games,
and also now has servers in it also, but hldsupdatetool is much nicer to
work with, when running more than 1 server, etc.
It sure would be nice if someone from Valve would give
us an official statement about when the server files
will be available.
At least us server admins would be able to plan the
rollout on our servers a bit.
(sigh)
__
Yahoo! Mail - PC Magazine Editors' Choice
I'm not taking about the Steam.exe application, I'm talking about Valve's
roll-out system.
www.steampowered.com
Isn't Hldsupdatetool just an interface towards steam?
-Alex
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason L. Schwab
Sent: 26.
Well, considering it's 12:22am Valve time, don't expect one until
tommorow... when the game comes out.
--
Sincerely,
James McKenna
- Original Message -
From: leo bounds [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Sunday, September 25, 2005 11:40 PM
Subject: [hlds] Re:
--
[ Picked text/plain from multipart/alternative ]
All use steam, just the updatetools (for dedicated servers) don't need a
steam account.
On 9/26/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
I'm not taking about the Steam.exe application, I'm talking about Valve's
roll-out system.
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
DO NOT MAIL ME ANY MORE IVE TRIED TO UNSUBSCRIBE AND IT ERRORS.
REMOVE ME FROM YOU MAILING LIST.
CONTENUEING TO MAIL ME WILL BE CONSIDERED HARRASSMENT.
TAKE
[EMAIL PROTECTED] OUT OF YOUR DATA BASE.
--
Yup, that'll work.
Oh yes.
No.really, it will.
kissker wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
DO NOT MAIL ME ANY MORE IVE TRIED TO UNSUBSCRIBE AND IT ERRORS.
REMOVE ME FROM YOU MAILING LIST.
CONTENUEING TO MAIL ME WILL BE
--
[ Picked text/plain from multipart/alternative ]
Actually, I find your uppercase demands quite harrsing as well. If you have
a problem with your subscription, please polietly email admin directly via
[EMAIL PROTECTED] rather than emailing the whole list.
--
Why on earth did you subscribe when you feel so strongly about not wanting
mails from this list?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of kissker
Sent: 26. september 2005 11:26
To: hlds@list.valvesoftware.com
Subject: [hlds] Exclude me
This is a
Alexander Kobbevik wrote:
Why on earth did you subscribe when you feel so strongly about not wanting
mails from this list?
GIVE IT A REST ALL OF YOU!
Dan's is the only email that should have replied to this email from
kissker The above is the kind of abuse and the general whinyness of a
Well jeez.All the games are through STEAM.WON is no longer available.And yes
I have heard of the hldsupdatetool.I have been running HL servers for about
4 years now.And you do recognize that even though the hldsupdate tool is
commandline interfaced you are downloading all the content from the
Ah but you seem to forget it used to require a steam account.You didn't
have to own the game but you had to have an account to download the
resources you needed to run the server.
BeNt
http://www.gorillazsouth.com
- Original Message -
From: Jason L. Schwab [EMAIL PROTECTED]
--
[ Picked text/plain from multipart/alternative ]
Ordinarily, I would agree, but kissker there has done this before - August
the 7th, subject WHY DO I KEEP GETTIN MAIL FROM YOU. He was rude about it
then, as he is now, and did not read any of the replies which told him what
to do. Proper
I disagree.
First of all my reply was meant to point out that he asked to become a
member of this list.
Even though he wants to leave, we didn't sign him up.
So he should calm down, try to unsubscribe again or contact the admin of the
list.
And some might say that it's not polite to yell..
--
[ Picked text/plain from multipart/alternative ]
hhahahahahahh ...
On 9/26/05, Alexander Kobbevik [EMAIL PROTECTED] wrote:
I disagree.
First of all my reply was meant to point out that he asked to become a
member of this list.
Even though he wants to leave, we didn't sign him up.
So he
Predatory Kangaroo wrote:
--
[ Picked text/plain from multipart/alternative ]
Ordinarily, I would agree, but kissker there has done this before - August
the 7th, subject WHY DO I KEEP GETTIN MAIL FROM YOU. He was rude about it
then, as he is now, and did not read any of the replies which told
--
[ Picked text/plain from multipart/alternative ]
Why don't we all do ourselves a favour by reporting his emails as spam in
out web clients and filtering his emails.
--
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To unsubscribe, edit your list preferences, or view the list archives, please
Alexander Kobbevik wrote:
I disagree.
First of all my reply was meant to point out that he asked to become a
member of this list.
Even though he wants to leave, we didn't sign him up.
So he should calm down, try to unsubscribe again or contact the admin of the
list.
And did your email
I have forgotten how to run a dedicated Console only server from the Steam GUI.
I seem to remember something about adding -console to the launch options. I was
thinking I needed to add more stuff, like the rest of my command line ??
Can some kind soul help me here, please ?
Thx !!
-- Cain
Pathtoexecutable(mine is C:/Hlserver/srcds.exe) -console -game
cstrike(or whatever) +maxplayers ** +map yourmaphere -ip ifuwant -port
ifuneed( I here port command is broken however )
This will get u started
-Original Message-
From: CAIN [mailto:[EMAIL PROTECTED]
Sent: Monday, September
OK, I finally got my -console mode to work from the Steam server GUI.
Now, how do I create and execute my own servr.cfg from the -console version of
the Steam GUI server??
I can get the server to run in a console window, but it is only server defaults
and ignores my server.cfg settings.
I tried
Cain, goto play games. Then goto Source dedicated Server and right click
then goto properties. Then click the button Launch options
type -console -game (what ever source server) -ip xxx.xxx.xxx.xxx +port
27015. And if you have server.cfg just add exec server.cfg. Thats it!!
Johnny Rockstar
With our without Beetlesmod, I am still having C++ errors indicating that
the program has been requested to terminate in an unusual way.
The only thing I can think of is that I have Bots loading with or without
people playing. Is there anyone else experiencing issues similar to this?
Thank you,
All the files in the cfg folder exec on start up and map changes. If u
make a chg to a cfg while server is running just type exec server.cfg in
the console of the server and your good to go
-Original Message-
From: CAIN [mailto:[EMAIL PROTECTED]
Sent: Monday, September 26, 2005 9:05 AM
I use beetlesmod latest beta ( C1 ) I run 4 bots and fakefull pluginas
well and I have had no crashes. You may want to look at what map it
crashes on. It could be a problem custom map.
-Original Message-
From: Bud Ingram [mailto:[EMAIL PROTECTED]
Sent: Monday, September 26, 2005 9:39 AM
--
[ Picked text/plain from multipart/alternative ]
I think it's only -steamport that is broken. I have been using -port forever
and it still works fine.
ex: 68.34.255.189:27050
-- Original message --
Pathtoexecutable(mine is C:/Hlserver/srcds.exe) -console -game
--
[ Picked text/plain from multipart/alternative ]
try adding
pause
after your startup command in your batch file and see what the last thing the
console spits out at you is, might be source of your problem.
-- Original message --
Thanks for the reply -- actually its
--
[ Picked text/plain from multipart/alternative ]
Kisser,
Here is how to unsubscribe. Read Carefully. Near the bottom of this
email is a link http://list.valvesoftware.com/mailman/listinfo/hlds Click
it.
1.) Now scroll to the bottom of the page that comes up.
2.) In the last field
--
[ Picked text/plain from multipart/alternative ]
Not running Beetlemod, but running Mani v1.1.0za with 14 bots continuously with
17 slots. Bots refer to humans and not a problem with the official maps (30%)
or Custom (70%) maps crashing. If I do have a crash it is usually a memory
module
Consider this email to be well deserved harrassment for being so freaking
stupid.
- Original Message -
From: kissker [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 26, 2005 2:26 AM
Subject: [hlds] Exclude me
This is a multi-part message in MIME format.
--
[
Well we cant even start a server with za just spam all across the console
then crashes:
http://www.mani-admin-plugin.com/forums/viewtopic.php?p=90443
Steve / K
- Original Message -
From: Sgt.Rock -=GOM=- [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 26,
Hi,
Mine (Win 2003) also crashes.
Even deactivating Beetle does not help, seams that it crashes after a bot
has left the game.
i don't get that.. and uhh. last night i got bannd from my server for ff
kills.. lol me and a friend were bored. and i as well run mani za... so
just
to throw that
--
[ Picked text/plain from multipart/alternative ]
We're running mani fine on linux and windows (all did crash on update, and
just used the patch file not the full one to update them which fixed it).
Just wondering if there's a different version or some other conflict or
something? Also I think
Why has no one from Valve said one word on this list
for days.
Come on Valve.. at least say if DOD:S files will or
will not be available on hldsupdatetool.exe
Not saying a word to all the server admins and Game
Host providers on this list is really freaking lame.
You must know all the people
Perhas Valve is taking note of all the pirate DoD:S servers that are
running right now due to the leak a few days ago. There are several
dozen servers and a decent number of people already playing the game.
Valve may be taking note of the server IPs, etc. before releasing the
real thing.
Someone just posted they get garbage in the console.
here is how I solved a simliar issue, but not sure if
it's the same as the other guy.
I have ran into a problem with 1 custom map that I
wrote.
whenever I load that map, all I see is garbage in the
console screen. but restart with a
Our baseline test box is FreeBSD never even got to test on win32.
From reading the mani home page it gave the impression that the stats
issue was fixed in version az did I get the wrong end of the stick
and this still requires disabling?
N.B. I used the full update just in case.
Steve / K
That and they may well be still a sleep. We are all itching to go but
bitching about it ever 30 seconds is not gonna help. Everything
that needs to be said has been said so please guys give it a break
and just wait for the announcement.
The people in the know will be aware that if they release
--
[ Picked text/plain from multipart/alternative ]
Why not tell the legitimate community (this list) what is going on if thats the
case? By now I would think Valve would have a handle on the situation. But
the non-responsiveness is exactly what we come to expect. Why break the trend
now?
Alfred has been on vacation for awhile. He posted on the Linux DS
mailing list saying he'd reply as soon as he's up-to-date on the
situation. Cool it, guys :P
[EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
Why not tell the legitimate community (this list) what is
Steve...
I have made an answer in the thread at mani's..
Regarding disabling parameters in the mani_server.cfg... Hope it helps
you..
Sgt.Rock
- Original Message -
Well we cant even start a server with za just spam all across the
console then crashes:
Forgot to include info on my servers.
Win2003, P4, 2GB mem...
I have a feeling that Windows are more bugged in relation to the
update..
And that Linux havn't experienced crashing servers, after implementing
the za-verison of mani's plugin..??
Any comments on that?
Sgt.Rock
-Oprindelig
We have just found the solution. The problem was with skin support
and an old chicken.txt so my colleague tells me.
Steve / K
- Original Message -
From: Ian mu [EMAIL PROTECTED]
We're running mani fine on linux and windows (all did crash on update, and
just used the patch file not
I get more of a kick out of all the other multitude of subsequent morons who
are either upset at the kissker moron, or upset with those who were upset,
and somehow think their moronic response to the other moronic responses will
somehow help to reduce SPAM. This email list is a perfect example
2k3 has buffer overrun protection so if there is a memory issue
it will die more often than on linux which lacks this facility.
Steve / K
- Original Message -
From: Sgt.Rock -=GOM=- [EMAIL PROTECTED]
I have a feeling that Windows are more bugged in relation to the
update..
And that
Yer cheers Rock u where bang on there :)
- Original Message -
From: Sgt.Rock -=GOM=- [EMAIL PROTECTED]
I have made an answer in the thread at mani's..
Regarding disabling parameters in the mani_server.cfg... Hope it helps
you..
This
--
[ Picked text/plain from multipart/alternative ]
excellent point :)
On 9/26/05, Mikee [EMAIL PROTECTED] wrote:
I get more of a kick out of all the other multitude of subsequent morons
who
are either upset at the kissker moron, or upset with those who were upset,
and somehow think their
I run 1 server, and rent another one (Art of War Central based), both
configured the same - Mani Mod za, Small statsme (July release - need to
update that), friendly fire IS on, and on my personal server run 4 bots
constantly, and on the AoWC server, we run 6 bots on hard that join
after players
My personal server runs on W2k3 with only 512 ram with a P4 2.4ghz, my
rented server from AoWC run on windows, though I don't know what
version. Like I've stated previously, I get rock solid performance (just
higher CPU usage on my personal server). When I updated Mani Mod, I just
applied the
Just pulled them all out and left Mani Plugin in. Server still hasnt
crashed.
Dagok
- Original Message -
From: Jim B [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 26, 2005 7:46 AM
Subject: Re: [hlds] Re: [hlds_linux] suicide with world crash
--
[ Picked
LoL Can you Say DELAYED Just like every other valve Game Why should
dods be any different?
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rafael Lopez
Sent: Monday, September 26, 2005 3:14 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] 3 hours...
--
[ Picked text/plain from multipart/alternative ]
i have the DOD:S Server files...
MUAHAHAHAHA! thank god for preload! :)
On 9/26/05, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
LoL Can you Say DELAYED Just like every other valve Game Why should
dods be any different?
-Original
The steam version isn't broken... it's an encrypted preload.
And when I take a look at the status page I think the server files are
coming in a few minutes.
Rafael Lopez wrote:
lmao 3 hours and no server files. And the steam version of the server
is broken as well (gameinfo.txt). SO.no
The STEAM version doesn't exist! Take a real look at it, all it is, is a
menu option there are no files like the other source servers that is why it
doesn't work. They have not released the server files in any form yet. And
at this point its likely to be a total mad had if they come out.
Yeap, I agree, You look into your server folder, under your steam
files, and there's a dod folder with some corrupt looking
gameinfo.txt file, and that's all that's in there, nothing else, also
the gameinfo.txt complains as being invalid file format when u try to
start a DOD:S server via steam.
DOD has never been a single player MOD, please tell me there not adding this
to DOD source?
Dustin Tuft
- Original Message -
From: David L. Eggleston [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 26, 2005 1:33 PM
Subject: [hlds] RE: hlds digest, Vol 1 #4029 -
Really Looks to Me as if it is delayed cause the bandwidth dropped off
to save them money.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sebastian Staudt
Sent: Monday, September 26, 2005 3:31 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] 3
'kin 'ell
Ever tried optimism?
Personally, i expect they're just holding off on the server release
until the game is released (or close) for some reason.
[EMAIL PROTECTED] wrote:
Really Looks to Me as if it is delayed cause the bandwidth dropped off
to save them money.
-Original
Ever heard of Bots?
Dagok
- Original Message -
From: Dustin [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 26, 2005 12:50 PM
Subject: Re: [hlds] RE: hlds digest, Vol 1 #4029 - 12 msgs
DOD has never been a single player MOD, please tell me there not adding
--
[ Picked text/plain from multipart/alternative ]
A Source engine update *WILL BE* released in a few minutes...
--
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Oh my... the current hldsupdate tool has no support for DOD:S...
Checking bootstrapper version ...
Updating Installation
** 'game' options for Source DS Install:
Counter-Strike Source
hl2mp
** 'game' options for HL1 DS Install:
cstrike
czero
dmc
He is looking at Steampoweted.com status page and noticing the
bandwidth line movement.
On 9/26/05, Rick Payton [EMAIL PROTECTED] wrote:
Eh? You work for Valve?
Rick Payton, IT Support
Morikawa Associates
(808) 572-1745
http://www.mai-hawaii.com/
-Original Message-
From: [EMAIL
Says who?
- Original Message -
From: Tyler Cook [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 26, 2005 9:00 PM
Subject: [hlds] Source Engine Update Released
--
[ Picked text/plain from multipart/alternative ]
A Source engine update *WILL BE* released in a
--
[ Picked text/plain from multipart/alternative ]
nope, just well informed... VALVe's RSS was updated to show this update, but
I don't think the update was publically released... and now it appears as
though steampowered.com http://steampowered.com is down :(
On 9/26/05, Rick Payton [EMAIL
Your Source of info ??
Mark
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler Cook
Sent: 26 September 2005 21:01
To: hlds@list.valvesoftware.com
Subject: [hlds] Source Engine Update Released
--
[ Picked text/plain from multipart/alternative ]
A
Since when does valve release updates from gmail?
___
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visit:
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--
[ Picked text/plain from multipart/alternative ]
fine then... proof is what you need:
http://img73.imageshack.us/my.php?image=rss2id.jpg
On 9/26/05, Dabosman [EMAIL PROTECTED] wrote:
More like, he thinks he's being cute by trying to fool a lot of people.
Tyler, quit playing on mommy and
--
[ Picked text/plain from multipart/alternative ]
nope... im looking at VALVe's RSS:
http://img73.imageshack.us/my.php?image=rss2id.jpg
On 9/26/05, KingPin Servers [EMAIL PROTECTED] wrote:
He is looking at Steampoweted.com http://Steampoweted.com status page
and noticing the
bandwidth
--
[ Picked text/plain from multipart/alternative ]
http://img73.imageshack.us/my.php?image=rss2id.jpg
On 9/26/05, #Rtb.uk | MarkyPark [EMAIL PROTECTED] wrote:
Your Source of info ??
Mark
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler Cook
wasn't the most recent news item last week's release anyway?
also, formatting the title as valve would is pretty daft really.
Tyler Cook wrote:
--
[ Picked text/plain from multipart/alternative ]
nope... im looking at VALVe's RSS:
http://img73.imageshack.us/my.php?image=rss2id.jpg
On
--
[ Picked text/plain from multipart/alternative ]
... http://steampowered.com/rss.xml can be accessed by anything that
utilizes an XML or RSS news feed...
IE... PHP NUKE
On 9/26/05, whutdufuk [EMAIL PROTECTED] wrote:
Since when does valve release updates from gmail?
--
[ Picked text/plain from multipart/alternative ]
They already released the update. But its still not dod:s
On 9/26/05, Tyler Cook [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
http://img73.imageshack.us/my.php?image=rss2id.jpg
On 9/26/05, #Rtb.uk |
That update came across the valve rss news feed and some one on hlcoders
list posted that also
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of KingPin Servers
Sent: Monday, September 26, 2005 4:09 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds]
Shame it isn't a source engine update if you actually look at the
feed. This is the latest one
item
rdf:about=http://www.steampowered.com/index.php?area=newsamp;id=448;
titleSource engine update released/title
I stand corrected .. but when you leave vague information Tyler, it's
obviously going to make people doubt it. That's great if it actually is
coming out as promised. We can all only hope it will come out very soon. I
am too disappointed that we don't have the server files early (as promised)
.
Hey cool guy, we only need one email with your wonder picture.
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--
[ Picked text/plain from multipart/alternative ]
I have finally aquired the details of the upcoming Source Engine Update...
they are...
A small update has just been released which will correct a Source engine
DirectX configuration problem. The iDirectX 9.0c End-User Runtime/i from
Microsoft is
--
[ Picked text/plain from multipart/alternative ]
I just like to keep the community informed...
btw... update info:
A small update has just been released which will correct a Source engine
DirectX configuration problem. The iDirectX 9.0c End-User Runtime/i from
Microsoft is required. When
Sorry, my email came in late, I seen you others. Thx
Mark
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler Cook
Sent: 26 September 2005 21:16
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Source Engine Update Released
--
[ Picked text/plain
--
[ Picked text/plain from multipart/alternative ]
A small update has just been released which will correct a Source
engine DirectX configuration problem
...
sounds like the source engine to me..
On 9/26/05, Graham Robinson [EMAIL PROTECTED] wrote:
Shame it isn't a source engine update if
Dustin (and anyone else),
Please do us all a favor and edit those replies. I get the digest version of
the list too, so I know it's annoying to do, but please go the extra step. We
don't all want to see the same messages over and over and over again, not to
mention the mile long e-mail. We
--
[ Picked text/plain from multipart/alternative ]
i appologize for being vague, but the website went down before i could
actually see the update... :)
On 9/26/05, Dabosman [EMAIL PROTECTED] wrote:
I stand corrected .. but when you leave vague information Tyler, it's
obviously going to make
Here is what I get from pulling the 'raw' feed from the RSS:
dc:date2005-09-26T12:19:54-08:00/dc:date
- content:encoded
- ![CDATA[
A small update has just been released which will correct a Source engine
DirectX configuration problem. The iDirectX 9.0c End-User Runtime/i from
Microsoft is
--
[ Picked text/plain from multipart/alternative ]
It is up!! dods is the command!!
On 9/26/05, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote:
--
[ Picked text/plain from multipart/alternative ]
You know, I'm so glad I didn't get the Silver package now, otherwise I'd
be
waiting with eager
I can kind of vouch for him... if you have gmail you can sign up for
personalized google home pages. www.google.com/ig if you have the link for
valves RSS you can include their news section. Im seeing Source engine
update released on my page also. However, when I click on it it shows
nothing.
The XML that shows an update is dated Friday...
Bud
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--
[ Picked text/plain from multipart/alternative ]
Never mind but dods is the command. They have it listed, but no files.
Atleast not yet!!
On 9/26/05, Richard Anderson [EMAIL PROTECTED] wrote:
It is up!! dods is the command!!
On 9/26/05, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote:
--
We have made Day of Defeat: Source available to preload. You can preload
it into a fresh location or with an existing Counter-Strike: Source or
Half-Life 2: Deathmatch installation.
To preload the server run:
Win32:
Hldsupdatetool -command update -game dods -beta preload
Linux:
./steam -command
Huzzah! that works :-)
Richard Anderson wrote:
--
[ Picked text/plain from multipart/alternative ]
It is up!! dods is the command!!
On 9/26/05, Dan Stevens (IAmAI) [EMAIL PROTECTED] wrote:
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You know, I'm so glad I didn't get the Silver
DODS is the game name
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Checking bootstrapper version ...
Updating Installation
Logging in as '[EMAIL PROTECTED]'
** 'game' options for Source DS Install:
Counter-Strike Source
dods
hl2mp
** 'game' options for HL1 DS Install:
cstrike
czero
dmc
dod
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Yes, but what the heck does this mean:
D:\Valve\HLServerD:
D:\Valve\HLServercd D:\Valve\HLServer\
D:\Valve\HLServerD:\Valve\HLServer\HldsUpdateTool.exe -command update -game do
ds -dir D:\Valve\HL2Server
Checking bootstrapper version ...
Get new update tool!!
Dods
-Bobby
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I seem to be getting everything fine using
hldsupdatetool -command update -game dods -dir \DODS
Alfred Reynolds wrote:
We have made Day of Defeat: Source available to preload. You can preload
it into a fresh location or with an existing Counter-Strike: Source or
Half-Life 2: Deathmatch
hldsupdatetool -command update -game dods -dir D:\dod
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Thank you alfred!
-- Original message --
We have made Day of Defeat: Source available to preload. You can preload
it into a fresh location or with an existing Counter-Strike: Source or
Half-Life 2: Deathmatch
We can all read Alfreds emails, stop sending out more emails saying its out.
Dagok
- Original Message -
From: Bobby [EMAIL PROTECTED]
To: hlds@list.valvesoftware.com
Sent: Monday, September 26, 2005 1:39 PM
Subject: [hlds] Files are out serverside
Get new update tool!!
Dods
-Bobby
DOD:S is beta too? Sounds like the Counterstrike: Source Beta since
months...
Greets
Ronny
We have made Day of Defeat: Source available to preload. You can preload
it into a fresh location or with an existing Counter-Strike: Source or
Half-Life 2: Deathmatch installation.
To preload the
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