Re: Is it realy ?

2014-07-15 Thread Nicolas Esposito
Honestly I would love to see Max being killed as well...not because I hate Max, but because it will show how much AD don't care about customers but only about money and profit... There are A LOT of people currently using Max, so there is a big difference between forcing a relative small amount of

Re: Is it realy ?

2014-07-15 Thread Raffaele Fragapane
The blogger has a really distorted perspective on market, apps and qualities. There's a distinct fanboi smell to the article. I don't think MAX will be terminated in the next couple years, but if I had to bet money, I'd gladly put it on it being massively requalified for viz, and maybe, just

Re: My second step in Houdini

2014-07-15 Thread wavo
looks not so bad, thumbs up, what do you missing(compared with softimage)? you controll the mouth via an nurbsface or is it shapebased?, thanks for showing, Walter Am 7/14/2014 4:51 PM, schrieb Max Evgrafov: https://www.youtube.com/watch?v=3lS-JGTxLBc

Re: Is it realy ?

2014-07-15 Thread Jordi Bares
I agree with your Max view, Let's remember that is their core audience, architecture and engineering so killing the software that complements the key product in such a way would be foolish. A different story is that they keep putting VFX goodies on it… that may be very possible.. Jordi Bares

Maya 2015 Node Editor

2014-07-15 Thread Eric Mootz
Hey guys, Just installed Maya 2015, because I need its SDK to compile some plugins. Out of curiosity I took a look at the new version, especially the node editor. A few weeks ago I heard or read that they had improved the node editor, but from what I saw it is the same unusable piece of crap

Re: My second step in Houdini

2014-07-15 Thread David Saber
Very nice Max! It's great you are now able to fully rig a character in Houdini!! So , is it more or less easy to rig a character, compared to XSI? These face controls made me think of a question: is there a synoptic view equivalent in Houdini? Keep up the good work!! David On 2014-07-14

Re: Anyone seen that New Foundry Colorway Demo ?

2014-07-15 Thread Cesar Saez
More about Colorway and Colimo :( http://etereaestudios.com/blog/2014/07/about-colorway-colimo-chat-victor-feliz-motiva On Fri, Jul 11, 2014 at 9:10 AM, Vladimir Koylazov vl...@chaosgroup.com wrote: It is a start; however it looks they have more work to do - notice how reflections of the

Re: My second step in Houdini

2014-07-15 Thread Max Evgrafov
To do face rig i used shapes and bones. I want do animation test to understand can i use houdini for character animation. the main advantage is possibility change rig at any place. I can even do copy-paste part of rig between different sessions of Houdini. Confuses the issue of speed when i play

Re: Anyone seen that New Foundry Colorway Demo ?

2014-07-15 Thread Stefan Kubicek
If that's true it sucks. More about Colorway and Colimo :( http://etereaestudios.com/blog/2014/07/about-colorway-colimo-chat-victor-feliz-motiva On Fri, Jul 11, 2014 at 9:10 AM, Vladimir Koylazov vl...@chaosgroup.com wrote: It is a start; however it looks they have more work to do - notice

Re: Anyone seen that New Foundry Colorway Demo ?

2014-07-15 Thread El Elástico
Yes, it is true. I know the people of Motiva CG and they told me that they meet with The Foundry to talk about Colimo. Javier Vega CGI Artist | Web designer T: +34 616 647 357 Web El Blog de Zao3D www.zao3d.com http://gestionportalescomercio.com Redes Sociales Canal de Youtube: 

RE: Randomized but natural offset motion of ICE-scattered items?

2014-07-15 Thread adrian wyer
make sure your 'ground' has plenty of subdivisions, throw a CAV property on it, use turbulence in an ice tree to push a fractal pattern through it us the rgb values as vectors for clump rotation? a _ From: softimage-boun...@listproc.autodesk.com

Re: Is it realy ?

2014-07-15 Thread Alok Gandhi
Will Autodesk kill Max is not too hard to answer as lessons learned from the past. No speculation there. Big question is where would be the user transitioning ! I don't think Max offers any unique advantage for arch viz or games. All can be done anywhere else and in my opinion, more

Re: Is it realy ?

2014-07-15 Thread Nicolas Esposito
Game-wise a lot of companies use Max together with Zbrush, and lots of developers during the last couple of years released their own plugins for Max to cooperate with their engineregarding archviz...I saw lots of studios adopting Max mainly because of Vray... 2014-07-15 11:30 GMT+02:00 Alok

Re: Is it realy ?

2014-07-15 Thread Stefan Kubicek
I don't think Max offers any unique advantage for arch viz or games. All can be done anywhere else and in my opinion, more efficiently. As much as I'd want that to be true I need to disagree: Max still is hands down the single most efficient application for ArchViz. It comes with a ton of

Re: Is it realy ?

2014-07-15 Thread Nuno Conceicao
2 or 3 years ago I was reading similar denial posts about the rumour Softimage demise. This company is profit driven, the signs are already out there, I could come up with arguments for each possibility, the thing is, it depends really on Autodesk plans, imho... On Tue, Jul 15, 2014 at 11:04

Re: Is it realy ?

2014-07-15 Thread Cristobal Infante
This company is profit driven Like any other company, and it makes more money out of 3Dsmax than Maya. A lot more. So no, It will not die. It's a bit like a zombie ;) On 15 July 2014 11:12, Nuno Conceicao nunoalexconcei...@gmail.com wrote: 2 or 3 years ago I was reading similar denial posts

Re: Is it realy ?

2014-07-15 Thread olivier jeannel
Come on guys, this just another so called journalist surfing. Absolutely no infos, just speculating on not even rumours. Nothing to read here, except if you're in the toilet... Le 15/07/2014 12:12, Nuno Conceicao a écrit : 2 or 3 years ago I was reading similar denial posts about the rumour

Re: Is it realy ?

2014-07-15 Thread Stefan Kubicek
From the outside I couldn't tell which ones makes more money. Just out of curiosity: Do you have any concrete numbers? This company is profit driven Like any other company, and it makes more money out of 3Dsmax than Maya. A lot more. So no, It will not die. It's a bit like a zombie ;)

Re: Is it realy ?

2014-07-15 Thread Martin Yara
Can I ask what are your sources? If that is true. I didn't have idea. I always perceived the market (games, tv, movies) heavily Maya oriented. Martin On Tue, Jul 15, 2014 at 7:15 PM, Cristobal Infante cgc...@gmail.com wrote: This company is profit driven Like any other company, and it

Re: Toon lens broken on softimage 2014?

2014-07-15 Thread Stefan Kubicek
I did some toon rendering in 2014Sp2 and that worked without problems. Hi. I create a toon paint and host material, go to my cam. Add a toon lens. Render preview: none, zilch, nada. Apparently there´s nothing that´s got changed on SI 2014 for the toon lens to be broken. Anyone else

Re: Is it realy ?

2014-07-15 Thread Angus Davidson
The question is will max become purely developed for Archi Viz by Autodesk going forward. I think that is a distinct possibility. Max will always have the horde of plug in folks to fill in the gaps but the important thing here is where Autodesk is going to put it. Autodesk has to focus on

RE: Toon lens broken on softimage 2014?

2014-07-15 Thread John Voltaire Tensuan
Hi, We also did a quick test on 2014sp and 2015 and it was working as expected. Can you provide us with a test scene that shows the problem? Also could you give us the exact version of Softimage 2014 that you are using? (Go to Help-About Autodesk Softimage and look at the Build Version)

Re: Is it realy ?

2014-07-15 Thread Cristobal Infante
it's just a matter of looking at a user survey, it may not be very accurate but gives you an idea of which software is used more: http://halfblog.net/2010/02/24/3ds-max-vs-blender-revealing-results-of-a-cg-software-user-survey/ On 15 July 2014 11:26, Angus Davidson angus.david...@wits.ac.za

Re: Is it realy ?

2014-07-15 Thread Stefan Kubicek
I believe to have seen a different survey not too long ago that spoke a bit more in favor of Maya than this one, putting both Max and Maya somewhere it in the 30% range, but certainly abobe 19%. I guess there is quite a big dependency on where you are conducting that survey. Is it a portal

RE: Toon lens broken on softimage 2014?

2014-07-15 Thread Rob Chapman
I believe you need to use mental ray for this lens shader.. ;) On 15 Jul 2014 11:30, John Voltaire Tensuan john.voltaire.tens...@autodesk.com wrote: Hi, We also did a quick test on 2014sp and 2015 and it was working as expected. Can you provide us with a test scene that shows the problem?

Re: Is it realy ?

2014-07-15 Thread Martin Yara
I don't think a survey like that one truly reveals the market situation. In fact I don't think that info is reliable at all. It only tells you that more max users frequent that portal (a portal that seems down since 2013). I doubt any 3d company is taking part in those portal surveys, and they

Re: Is it realy ?

2014-07-15 Thread Alok Gandhi
It comes with a ton of import options, great and fast Spline editing features, good enough proceduralism. Softimage has all of that. So does others like Maya, Modo, Houdini, Blender, C4D etc. As for VRay and Readymade assets I agree, but these are third party stuff not shipped with Max. So I

Re: Is it realy ?

2014-07-15 Thread Nuno Conceicao
Well I meant very profit driven, I don't see similar behaviours in companies like Newtek , Side Effects, even Foundry... On Tue, Jul 15, 2014 at 11:15 AM, Cristobal Infante cgc...@gmail.com wrote: This company is profit driven Like any other company, and it makes more money out of 3Dsmax

Re: Is it realy ?

2014-07-15 Thread Raffaele Fragapane
Soft had about a tenth of the user base and was facing a market overlap with Maya of nearly 100%. Max has utter dominance in viz and a clear distinction in market and user base, and an obvious waning phase elsewhere. Soft was a product the patent company didn't understand or know how to manage,

Re: Is it realy ?

2014-07-15 Thread Raffaele Fragapane
Parent, not patent, damn autocorrection On 15 Jul 2014 22:14, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Soft had about a tenth of the user base and was facing a market overlap with Maya of nearly 100%. Max has utter dominance in viz and a clear distinction in market and user base,

Re: Is it realy ?

2014-07-15 Thread Rob Wuijster
Freudian slip?? ;-P Rob \/-\/\/ On 15-7-2014 14:15, Raffaele Fragapane wrote: Parent, not patent, damn autocorrection On 15 Jul 2014 22:14, Raffaele Fragapane raffsxsil...@googlemail.com mailto:raffsxsil...@googlemail.com wrote: Soft had about a tenth of

Re: Maya 2015 Node Editor

2014-07-15 Thread Sergio Mucino
Yep, it's called the Node Editor (to make the difference with the Hypergraph and Hypershade). As to improved... Well, I guess you already found out for yourself. It's basically a new look with the same old workflows from 20 years ago (ok, not really... Now you can drag connection wires instead

Re: Is it realy ?

2014-07-15 Thread Sebastien Sterling
Modo also comes with a shit tone of assets and pre made materials, its early design choices are very beneficial to ARCviz, it too has a real unit system it costs one third of the price comes with one of the best renderers in the industry (vs mental ray) i mean 3ds max with subscription must be

Re: Is it realy ?

2014-07-15 Thread Stefan Kubicek
Again I'd love to agree, but nope, it does not. We spent inordinate amounts of time (mostly Eugen) pimping Soft's curve editing features to the point where we felt almost as comfortable as in Max, and it was still not there, let alone raw performance (i.e. loading/displaying 20.000 curves and

Re: Is it realy ?

2014-07-15 Thread Sergio Mucino
Max is to big to kill, even for Autodesk. It's the beaten-up, forgotten hen laying (still) the golden eggs. It is my impression Autodesk wants to move all ME accounts towards Maya (since several years ago, to different degrees of success), and make Max the 3D solution for their Archvis and CAD

Re: Is it realy ?

2014-07-15 Thread Sergio Mucino
True. I know there has been the rare oddball doing Archvis/design with Maya, and few souls would endure such a test. Max is still the king when it comes to managing CAD data and being able to use more artist-friendly workflows on it to deliver visual imagery. Sergio Muciño. Sent from my iPad.

Re: Randomized but natural offset motion of ICE-scattered items?

2014-07-15 Thread Tim Crowson
I'm thinking more of a scenario where the clumps (or whatever is being instanced) is actually being deformed by some kind of cache (pointcache probably). I'd like to find a way to offset their animation, but not strictly randomly... On 7/15/2014 4:13 AM, adrian wyer wrote: Signature make

Re: Is it realy ?

2014-07-15 Thread Leendert A. Hartog
The most interesting (read: the only interesting) aspect of this blog post to me was that it was published on the official Digital Tutors blog. One would have expected them to shy away from a subject like that, seeing that Autodesk is probably their main business partner. Greetz Leendert --

Re: Randomized but natural offset motion of ICE-scattered items?

2014-07-15 Thread Mathieu Leclaire
I'm basically going to say the same thing Adrian said... we had a similar project with the same problem. If there is a direction to your wind, you need to minimize the amount of rotation the instance have. If your cached plant had wind blowing in your +X axis, you have to make sure all your

Re: Randomized but natural offset motion of ICE-scattered items?

2014-07-15 Thread Tim Crowson
Basically... I'm wanting to treat plants as though they were actors in a crowd sim. I'm experimenting with that now, but not getting very far, since the Crowd tools seem to want enveloped geo... On 7/15/2014 8:34 AM, Tim Crowson wrote: I'm thinking more of a scenario where the clumps (or

Re: Is it realy ?

2014-07-15 Thread Sebastien Sterling
Good point Leendert, i wonder if this is due to there own customer base asking questions or if someone had a little too much to drink last night and decided to hit the forums :P On 15 July 2014 14:39, Leendert A. Hartog hirazib...@live.nl wrote: The most interesting (read: the only

Re: Randomized but natural offset motion of ICE-scattered items?

2014-07-15 Thread Tim Crowson
Ah yes! I think that's something I can run with! I'll check that out. Thank you. -Tim On 7/15/2014 8:48 AM, Mathieu Leclaire wrote: I'm basically going to say the same thing Adrian said... we had a similar project with the same problem. If there is a direction to your wind, you need to

Re: Maya 2015 Node Editor

2014-07-15 Thread Gerbrand Nel
It is there to show you just how old and useless Maya is. So far I've only found one cool thing it can do. You can re-connect expressions with ituuhhm yes.. it realy blows the mind -_- The more I learn, the angrier I get. G On 2014/07/15 03:00 PM, Sergio Mucino wrote: Yep, it's called the

Re: Is it realy ?

2014-07-15 Thread Sebastien Sterling
My point was more to the effect that the way things are going AD won't have to kill max, max will die out on it's own. from an ME perspective, this is almost assured, so yea archviz remains the big question mark, sure wish we had a couple of veteran archviz aficionados hanging around to ask :P

Re: Randomized but natural offset motion of ICE-scattered items?

2014-07-15 Thread Tim Crowson
Yeah guys this is working great! Thanks! -Tim On 7/15/2014 8:58 AM, Tim Crowson wrote: Ah yes! I think that's something I can run with! I'll check that out. Thank you. -Tim On 7/15/2014 8:48 AM, Mathieu Leclaire wrote: I'm basically going to say the same thing Adrian said... we had a

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
Hope you like grey on fucking grey ! On 15 July 2014 15:17, Peter Agg peter@googlemail.com wrote: To be fair it's easier than using the Hypergraph + Connection Editor if you're used to modern software. But yeah, it doesn't offer anything new or anything. It's the same workflow with

Re: Maya 2015 Node Editor

2014-07-15 Thread Leendert A. Hartog
Peter Agg schreef op 15-7-2014 16:17: It's the same workflow with lipstick on. Hmm, lipstick should at least improve the situation cosmetically. The node editor doesn't even accomplish that... Greetz Leendert AKA Hirazi Blue -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the

Re: nice bts for GOT

2014-07-15 Thread Sebastien Sterling
lol, that moment when HBO decided to go full on DD :P great work, was soft used for any of this ? On 15 July 2014 15:21, adrian wyer adrian.w...@fluid-pictures.com wrote: https://vimeo.com/100556838 minor spoilers if you havent seen season 4 of game of thrones a Adrian Wyer Fluid

Re: Maya 2015 Node Editor

2014-07-15 Thread Eric Mootz
Thanks, guys. I had already used the node editor in Maya 2014 and yes, it is far better than the hypergraph, but still... it's not good at all. Had hoped that they would make that better, but no.

Re: Maya 2015 Node Editor

2014-07-15 Thread Peter Agg
To be fair it's easier than using the Hypergraph + Connection Editor if you're used to modern software. But yeah, it doesn't offer anything new or anything. It's the same workflow with lipstick on. On 15 July 2014 14:59, Gerbrand Nel nagv...@gmail.com wrote: It is there to show you just how

RE: Maya 2015 Node Editor

2014-07-15 Thread Graham Bell
Yeah, I don't think much was done to the Node Editor for 2015, other than some fixes and minor tweaks. It's by no means a complete replacement for some Maya features yet, because you can't properly graph things like the Hypershade, Hypergraph, and Bifrost.yet. :-) Eric, you

RE: Anyone seen that New Foundry Colorway Demo ?

2014-07-15 Thread Marc-Andre Carbonneau
Wow… couldn’t they have protected themselves better? Why didn’t TF offer to buy them or the product and make it part of their product offering? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Javier El Elástico Sent: 15 juillet 2014

Re: Maya 2015 Node Editor

2014-07-15 Thread Luc-Eric Rousseau
Define make it better? On Tue, Jul 15, 2014 at 10:31 AM, Eric Mootz e...@mootzoid.com wrote: Thanks, guys. I had already used the node editor in Maya 2014 and yes, it is far better than the hypergraph, but still... it's not good at all. Had hoped that they would make that better, but no.

Re: Anyone seen that New Foundry Colorway Demo ?

2014-07-15 Thread Ed Manning
On Tue, Jul 15, 2014 at 11:06 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Wow… couldn’t they have protected themselves better? Why didn’t TF offer to buy them or the product and make it part of their product offering? That's only a cost/benefit question for most

Re: Anyone seen that New Foundry Colorway Demo ?

2014-07-15 Thread Sebastien Sterling
maybe they have a exclusivity deal with AD :P On 15 July 2014 16:06, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Wow… couldn’t they have protected themselves better? Why didn’t TF offer to buy them or the product and make it part of their product offering? *From:*

Re: Maya 2015 Node Editor

2014-07-15 Thread Angus Davidson
Possibly , make it Intuititive, Useful but mostly Meaninful from a workflow point of view Ie make it be where people want to go in order to get stuff done in a quick, visually helpful manner. On 2014/07/15, 5:07 PM, Luc-Eric Rousseau luceri...@gmail.com

Re: Maya 2015 Node Editor

2014-07-15 Thread Gerbrand Nel
well, you could make it work like ice :P On 2014/07/15 05:07 PM, Luc-Eric Rousseau wrote: Define make it better? On Tue, Jul 15, 2014 at 10:31 AM, Eric Mootz e...@mootzoid.com wrote: Thanks, guys. I had already used the node editor in Maya 2014 and yes, it is far better than the hypergraph,

Re: Maya 2015 Node Editor

2014-07-15 Thread Angus Davidson
I don¹t think that is a solution at all. Ice has a workflow and the ice node editor compliments it very well. It doesn¹t mean its the right thing for the maya Node editor though. The main issue in Maya is actually defining what it is would be useful for people to be spending their time doing in a

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
Text and color coding the nodes is good, icons not so much, an icon needs to be learnt, text and color coding impart directly the meaning of the node. icons can be good too, but in maya you have icons that look like other icons, and it is confusing as all hell On 15 July 2014 16:29, Gerbrand

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
Really Angus ? do tell of these Modo nodes :) On 15 July 2014 16:47, Angus Davidson angus.david...@wits.ac.za wrote: I don靖 think that is a solution at all. Ice has a workflow and the ice node editor compliments it very well. It doesn靖 mean its the right thing for the maya Node editor

Re: Maya 2015 Node Editor

2014-07-15 Thread Angus Davidson
For those folks who haven’t seen them in action you can have a look at the videos at http://www.thefoundry.co.uk/products/modo/latest-version/ Its like a great playpen. If you want to can drag what your interested into the workspace and just start exploring, To me it makes me want to use

Re: Maya 2015 Node Editor

2014-07-15 Thread Serch Mucino
Modo has the nicest schematic view I've had the pleasure of using, after ICE. It still needs some work (it lacks any form of layout and management tools), but I believe this will change soon. Modo's schematic is based on workspaces. These are basically viewports that provide a view into a part of

Re: Anyone seen that New Foundry Colorway Demo ?

2014-07-15 Thread Stefan Kubicek
Lesson learned: Even have your grandmother sign a f**ing NDA before telling her anything. On Tue, Jul 15, 2014 at 11:06 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Wow… couldn’t they have protected themselves better? Why didn’t TF offer to buy them or the product

Re: Maya 2015 Node Editor

2014-07-15 Thread Rob Wuijster
Regarding Modo, found this site: http://www.sabertoothproductions.com/late-night-animator-blog/2014/6/3/welcome-to-the-late-night-animator-blog The river-eco system is very nice :-) Rob \/-\/\/ On 15-7-2014 18:32, Serch Mucino wrote: Modo has the nicest schematic

Re: Anyone seen that New Foundry Colorway Demo ?

2014-07-15 Thread Sebastien Sterling
I have less pangs with such things provided they innovate and try to further the technology. the ability to send information/choices to a client, then back into modo, is an innovation, and it is early days yet. The worst are Joe Alter style scenarios when one paten holds back innovation. I still

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
Actually Eric i asked a little while back on the modo forum, the best place for modo c++ related help and information, turns out there is a Skype channel modo Community SDK Developers Channel. it is possible to get an invite by posting on the modo foundry forum :) On 15 July 2014 17:59, Rob

Re: Maya 2015 Node Editor

2014-07-15 Thread Eric Mootz
He, he, the owner of a restaurant that serves healthy food containing everything the body needs (calories, vitamines etc.) but that looks, tastes and smeels bad, must not be surprised if people complain :) Seriously, the problem is not the functionality, it is the usability, the look and

Re: Maya 2015 Node Editor

2014-07-15 Thread Mirko Jankovic
well how many times guys frmo AD on forums, no need to mentioned names, were praising how maya is sooo great for development opened bla bla... and how many times people said to them WHO GIVES sh about that when we can;t use it normaly. intuitive, nice clean and easy to work with... having all

Re: RealLens 2

2014-07-15 Thread Francois Lord
Here. It should work now. https://s3.amazonaws.com/public.francoislord.com/RealLens2.2.xsiaddon On 14-Jul-14 17:01, Tim Crowson wrote: Thanks Francois, but perhaps I've installed it incorrectly... I get the camera primitive, but I get the following errors... I installed it via 'Install

Re: Maya 2015 Node Editor

2014-07-15 Thread Jordi Bares
Defining better would be quite an exercise so if the question is serious I would invite Autodesk to form a product experts team, bring the best XSI artists to the table and formalise how Maya should evolve to make it usable. I would happily be part of it if you really are interested but I will

Re: Maya 2015 Node Editor

2014-07-15 Thread Tim Crowson
It's a public channel, not sure an invite is required. modo Community SDK Developers Channel On 7/15/2014 12:17 PM, Sebastien Sterling wrote: Actually Eric i asked a little while back on the modo forum, the best place for modo c++ related help and information, turns out there is a Skype

updates: emTools, emReader, emTopolizer2

2014-07-15 Thread Eric Mootz
Howdy XSI! There are new updates available for emTools, emReader and emTopolizer2. _New stuff in emTools_: - new compounds Null to Plane(s). - new compound Bend. - new compound Bend and Slice. - the Arnold shader OSO is now also available for Linux. - improved behavior of the Liquid Shaper

Re: Maya 2015 Node Editor

2014-07-15 Thread Mirko Jankovic
As they said so many times so far they don;t have intention to make Maya more into Softimage On Tue, Jul 15, 2014 at 7:39 PM, Jordi Bares jordiba...@gmail.com wrote: Defining better would be quite an exercise so if the question is serious I would invite Autodesk to form a product experts

Re: RealLens 2

2014-07-15 Thread Tim Crowson
Thanks, it's working great now. -Tim On 7/15/2014 12:38 PM, Francois Lord wrote: Here. It should work now. https://s3.amazonaws.com/public.francoislord.com/RealLens2.2.xsiaddon On 14-Jul-14 17:01, Tim Crowson wrote: Thanks Francois, but perhaps I've installed it incorrectly... I get the

Re: Maya 2015 Node Editor

2014-07-15 Thread Jordi Bares
I didn't say the purpose was to make Maya like Softimage. Jordi Bares jordiba...@gmail.com On 15 Jul 2014, at 18:53, Mirko Jankovic mirkoj.anima...@gmail.com wrote: As they said so many times so far they don;t have intention to make Maya more into Softimage On Tue, Jul 15, 2014 at

Re: Maya 2015 Node Editor

2014-07-15 Thread Eric Thivierge
The biggest misconception that I've been met with while interacting with long time Maya users about changing things is that they think I'm trying to turn Maya into Softimage, when in reality, I know that the workflow in Maya is slow and archaic and can be more efficient / improved. I really

Re: Maya 2015 Node Editor

2014-07-15 Thread Ed Manning
We Softies are all one-eyed men... On Tue, Jul 15, 2014 at 2:17 PM, Eric Thivierge ethivie...@hybride.com wrote: The biggest misconception that I've been met with while interacting with long time Maya users about changing things is that they think I'm trying to turn Maya into Softimage, when

Re: Maya 2015 Node Editor

2014-07-15 Thread Angus Davidson
That’s an image that is gonna linger ;) From: Ed Manning etmth...@gmail.commailto:etmth...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Tuesday 15 July 2014 at 8:23 PM To:

Re: Maya 2015 Node Editor

2014-07-15 Thread olivier jeannel
I'd prefer switching to Povray rather having to go any AD product. And that's better if they don't integrate any SI intelligence in Maya. There are nicer companies out there that are willing to do proper work. Le 15/07/2014 19:53, Mirko Jankovic a écrit : As they said so many times so far they

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
Modo's nodes are quite pretty, all they need is a bit of color to identify different components of a tree :), why is no one else doing this ? is it because an ICE trees layout is linear ? so its easier to identify where the beginning and end of things is happening and subsequent color coding ?

Re: Maya 2015 Node Editor

2014-07-15 Thread Tim Crowson
The color coding of nodes in Modo's is very different from ICE's: instead of coding by node type, they inherit the color assigned to the item they represent. So for example, in the Item List, if you select something, right-click, and set the 'Editor Color', the corresponding node(s) will be

Re: Maya 2015 Node Editor

2014-07-15 Thread Serch Mucino
You can also assign colors to nodes directly in the schematic view (even non-item related nodes, such as math nodes). I would like Modo to color-code sockets by data type. That would be quite useful. Sergio Mucino On Tue, Jul 15, 2014 at 2:54 PM, Tim Crowson tim.crow...@magneticdreams.com

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
Yes Data type socket color scheme would bring us one step closer to home :) On 15 July 2014 20:03, Serch Mucino sergio.muc...@gmail.com wrote: You can also assign colors to nodes directly in the schematic view (even non-item related nodes, such as math nodes). I would like Modo to color-code

Re: Is it realy ?

2014-07-15 Thread Ed Schiffer
have you seen already the *Maya LT indie game development software* website? http://www.autodesk.com/products/maya-lt/overview On Tue, Jul 15, 2014 at 10:53 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: My point was more to the effect that the way things are going AD won't have

Re: Maya 2015 Node Editor

2014-07-15 Thread Tim Crowson
Ah that's true! I forgot about that! Good reminder... On 7/15/2014 2:03 PM, Serch Mucino wrote: You can also assign colors to nodes directly in the schematic view (even non-item related nodes, such as math nodes). I would like Modo to color-code sockets by data type. That would be quite

Re: Is it realy ?

2014-07-15 Thread Sebastien Sterling
The sweet irony of flogging a striped down maya to indi developers for 30 squids a month, is not lost on me. You've effectively taken a pipline tool, notorious for its unfriendliness and high maintenance requirement, and lobed it at teams of between 2 and 8 artists. maya isn't exactly a get up

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
Ooo ! does it have a system for gathering a group of nodes with a statement and moving them around ?, On 15 July 2014 20:25, Tim Crowson tim.crow...@magneticdreams.com wrote: Ah that's true! I forgot about that! Good reminder... On 7/15/2014 2:03 PM, Serch Mucino wrote: You can also

Re: RealLens 2

2014-07-15 Thread Paulo Cesar Duarte
Thank you, It's a must have in my tool set. Cheers. Paulo Duarte 2014-07-15 15:04 GMT-03:00 Tim Crowson tim.crow...@magneticdreams.com: Thanks, it's working great now. -Tim On 7/15/2014 12:38 PM, Francois Lord wrote: Here. It should work now.

Re: RealLens 2

2014-07-15 Thread Cristobal Infante
thanks! I've used realLens 1 all the way!!! On Tuesday, 15 July 2014, Paulo Cesar Duarte paulocdua...@gmail.com wrote: Thank you, It's a must have in my tool set. Cheers. Paulo Duarte 2014-07-15 15:04 GMT-03:00 Tim Crowson tim.crow...@magneticdreams.com

Re: Maya 2015 Node Editor

2014-07-15 Thread Sergio Mucino
I'm not sure what you mean by with a statement. Can you elaborate? Sergio Muciño. Sent from my iPad. On Jul 15, 2014, at 3:46 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Ooo ! does it have a system for gathering a group of nodes with a statement and moving them around ?,

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
This! there is a term for it, but i can't remember. :P gathering nodes and organizing them. http://wpfiles.darkvertex.com/wp/wp-content/uploads/2010/11/ICEtree_DeformWithSourceMesh.png On 15 July 2014 20:53, Sergio Mucino sergio.muc...@gmail.com wrote: I'm not sure what you mean by with a

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
just put a request in for color coded node sockets in the designated request area of the modo forum:) On 15 July 2014 21:01, Sebastien Sterling sebastien.sterl...@gmail.com wrote: This! there is a term for it, but i can't remember. :P gathering nodes and organizing them.

Re: Maya 2015 Node Editor

2014-07-15 Thread Tim Crowson
No, Modo doesn't not /yet /have a Group Comment node. -Tim On 7/15/2014 3:01 PM, Sebastien Sterling wrote: This! there is a term for it, but i can't remember. :P gathering nodes and organizing them. http://wpfiles.darkvertex.com/wp/wp-content/uploads/2010/11/ICEtree_DeformWithSourceMesh.png

Re: Maya 2015 Node Editor

2014-07-15 Thread Peter Agg
If they do get one, please someone make sure that they make it work with auto arrange! My CTRL+R addiction in ICE renders Soft's one useless. :( On 15 July 2014 21:08, Tim Crowson tim.crow...@magneticdreams.com wrote: No, Modo doesn't not *yet *have a Group Comment node. -Tim On 7/15/2014

RE: Maya 2015 Node Editor

2014-07-15 Thread Manuel Huertas Marchena
I am aware that making a pretty UI is - at least from a programmer's stand point, not a cool challenge, but having nice and meaningful colors, good drag and drop functionality, text instead of ugly icons and all the other nice little things as one finds in the ICE Tree or Modo's schematic view

Re: Maya 2015 Node Editor

2014-07-15 Thread Simon van de Lagemaat
I agree Eric, 100% As of now we're probably shifting lighting, shading and scene setup in Houdini instead of Maya now that HtoA is in play. It's much closer to Soft in terms of usability and UI maturity. We primarily use Arnold but Mantra is a fantastic sidekick and when you combine them you end

Re: Maya 2015 Node Editor

2014-07-15 Thread Andy Goehler
Same here. On Jul 15, 2014, at 22:28, Simon van de Lagemaat si...@theembassyvfx.com wrote: As of now we're probably shifting lighting, shading and scene setup in Houdini instead of Maya now that HtoA is in play. It's much closer to Soft in terms of usability and UI maturity. We primarily

Grid computing

2014-07-15 Thread Angus Davidson
Subject way out of left field. Anyone have any experience in Grid Computing / Virtualisation. Currently we employ the standard 1 person / per workstation rational. In the longer run its an unsustainable model because we are unable to push up lab fees to keep up with our required expenditure.

RE: Maya 2015 Node Editor

2014-07-15 Thread Nick Angus
Exactly the same here Simon, I think Mantra has come a long way in the last couple of years. In fact it would be my next choice behind Arnold right now. The beauty is you can have both!, the Alembic workflow in Houdini is also brilliant. It really is a no brainer for us at this stage...

Re: Maya 2015 Node Editor

2014-07-15 Thread Sebastien Sterling
Is it possible to get around it without code ? or is scripting very much a part of the process ? On 16 July 2014 01:49, Nick Angus n...@altvfx.com wrote: Exactly the same here Simon, I think Mantra has come a long way in the last couple of years. In fact it would be my next choice behind

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