RE: Limitations

1998-06-15 Thread Bullard, Claude L (Len)
When we started IrishSpace, it was precisely that problem that made me call for help on the list. One of the things that I had worked out on my first worlds was that even with good tools, unless one was going eight or so hours a day, full time, doing a world was a task that could take

RE: Short stories

1998-06-15 Thread Bullard, Claude L (Len)
; --jed [Bullard, Claude L (Len)] Yep. Suzuki method. But sometimes this is a great way to get into copyright infringement suits. This is a nightmare in the song industry given the narrowness of the average listener's tastes for commercial music.

RE: Short stories

1998-06-15 Thread Bullard, Claude L (Len)
Thanks for the answers on arc. VRML series: we kicked this around a lot in the past. Given the technology coming out of VRMLDream, it may be doable. Getting the stock characters set up then having guests sounds a lot like stuff done on The Simpsons and The Flinstones. Putting together

RE: VRML Dream?

1998-06-15 Thread Bullard, Claude L (Len)
I sat last night with the snippet of audio that Stephen posted and ran the MIDI behind it just for fun. Interesting. It made me think that for any future production, the script should be recorded at a table rehearsal (regardless of who does the speaking) so we can plan the music better. I

RE: More on nonlinear storytelling

1998-06-15 Thread Bullard, Claude L (Len)
-Original Message- From: Kahuna [SMTP:[EMAIL PROTECTED]] That is correct, but my arguement is that it is a waste of the z coordinate to limit yourself to a non linear story. [Bullard, Claude L (Len)] Yes. It is essential to ask what the z-coordinate buys you

RE: Some good links

1998-06-18 Thread Bullard, Claude L (Len)
Viewpoints are story devices. The application of story devices depend on the driver of a scene (that is, why is the scene being presented and how does it advance the plot). We considered a single viewpoint in IS but it made other tradeoffs difficult. IOW, you enter the world looking at the

RE: Some good links

1998-06-18 Thread Bullard, Claude L (Len)
Yes. In the research phase one goes "looking for the human bits". This is important in gesture, clothes, setting, slang, and so on. As you show, it doesn't have to be much, even a raised eyebrow (Mr Spock) works. I've often read that the best storytellers are the keenest observers. They

RE: Thoughts on 'the long view'

1999-02-12 Thread Bullard, Claude L (Len)
BTW: per Gavin's input about SVG and long view thoughts. Just for the heck of it, go to http://www.w3.org/TR/WD-SVG/struct.html and see how many concepts you recognize instantly from your work with VRML. This may go a lot quicker than anyone thinks. Len

RE: Thoughts on 'the long view'

1999-02-12 Thread Bullard, Claude L (Len)
It may or it may not. The big impact in the beginning will be a different model for the style (eg, if they use CSS as they do in SVG). For story telling the situation may be better. We've spent a lot of time trying to figure out how we should do branching, interactivity, etc. here for

RE: cool content 'The Long View'

1999-02-17 Thread Bullard, Claude L (Len)
That is because as an application category, it is not very well defined or understood. We only have a handful of VRML samples to look at, each based on different metaphorical models and emphasizing different parts of the current browser/plugin framework. Still, the fact that it is not

RE: Happy St. Patrick's Day with IrishSpace!

1999-03-18 Thread Bullard, Claude L (Len)
Ran across some interesting behaviors at home last night. If one interupts a streaming audio while in progress by using the Itinerary buttons to go to the next scene, the audio for that scene starts while the last one continues to run. Fun effect, but it also means that multiple streams

RE: the psychology of cyberspace and virtual worlds

1999-04-05 Thread Bullard, Claude L (Len)
Plots drive action. So can an environment. One way to make Richard's approach work is to ensure the environment interacts as well. Rain drives people into doorways where interesting encounters happen.Guns drive people across borders where interesting encounters happen. To have

RE: non-linear storylines

1999-05-04 Thread Bullard, Claude L (Len)
Define the properties of the model. Then do the XML DTDs. Objects first: format last. Look carefully at the MS site (love 'em or loathe 'em, they have the best browser support for XML). There could be potentials if X3D tag sets for 3D can use data sources (eg, use data islands). To

RE: characters who learn

1999-08-12 Thread Bullard, Claude L (Len)
The nugget of that: "``Intelligence is a tangle of motivation and learning,'' he said. ``The only way to build intelligent systems is to put those factors in and see what develops.'' For a long time, we focused on intelligent tutoring (all wise machine). This focuses on intelligent learning

RE: Get Your Motors Running

1999-08-20 Thread Bullard, Claude L (Len)
My pleasure, Jed. Oooh... Flapping batwings ... would make a nice avatar for the song I'll be doing. Maybe we need a whole covey of vrml-lit devils. Say, "you ain't never been lit 'til you been vrml-lit". ;-) I'll tell you the story of Horzempa's Redemption sometime. Len Ekam sat.h,

RE: Vision 2000

1999-08-25 Thread Bullard, Claude L (Len)
While IrishSpace was certainly the most exciting thing I've been involved in OnTheNet, I have to wonder if it could be done again. We were either blessed or really dammed lucky to pull that off. The tech was brittle, the group was loose, the objectives were ill-defined (that was an

RE: Vision 2000

1999-08-26 Thread Bullard, Claude L (Len)
Some combination of the kind of system Andy Best put up for creating avatars with the same approach to stock sets, gesture types, and then getting the text and sound to the screen would be ideal. IOW, components. Community theatres usually don't build everything from scratch. The problem

RE: Vision 2000

1999-08-26 Thread Bullard, Claude L (Len)
The issue that stays with me is the same that faces any content artist: what is the right thing to express? When I use my sense memory to fetch emotions from 35 years ago to create a piece, is that current and does that matter? The web is a very large distribution network. What we say

RE: Vision 2000

1999-08-27 Thread Bullard, Claude L (Len)
And you might want to consider the aspects of standardization of 3D formats as they would apply to biometric identification systems. (eg, scanning and producing codes representing patterns that are invariant to rotation, scaling, and other transformations). Wavelet compression is applied

RE: Performance report

1999-09-02 Thread Bullard, Claude L (Len)
That is precisely how most solo gigs go in reality. Get a steady gig and watch the crowds change. A steady gig requires a persistent place to perform so those that like it know how to find you, when, and where. Persistence is everything in the performing arts. Get some surfers and then

RE: Performance report

1999-09-08 Thread Bullard, Claude L (Len)
The performance on Friday night went fairly well. The fellow on before me was excellent (Hawk). Extremely well-produced music. Other than having a ten year old girl from South Dakota getting friendly (Where are the parents of these kids???), it was the same as the usual gig. Some points:

RE: Performance report

1999-09-08 Thread Bullard, Claude L (Len)
I like the idea of ten year olds liking that song not the singer. See http://www.bewitched.net/samsong.htm Amazing how fast this was picked up. Already getting fan mail for it. No money... but nice mail. Good suggestions, Niclas. I have been thinking a lot over the weekend as I read the

SVG

2000-02-28 Thread Bullard, Claude L (Len)
Yo! Check out the SVG (Scalable Vector Graphics) plug in from Adobe. SVG is the new graphics standard fro the W3C. The Adobe plug in is very scriptable from the DOM and Javascript. There are filters for things like animated fire effects in the Adobe plugin that use fractal noise.The

RE: SVG

2000-02-29 Thread Bullard, Claude L (Len)
SVG has a lot of support behind it beyond Adobe. I mentioned Adobe because I found that plug in. My guess is that this will replace VML (Vector Markup Language) in the MS catalog. On the XML list, SVG is being trumpeted as "the real killer app" and the app to "revolutionize the web".

RE: SVG

2000-02-29 Thread Bullard, Claude L (Len)
! There it is! [Bullard, Claude L (Len)] The SGML folk have wanted one since Chamberlain and Goldfarb published a paper showing how to do umpteen years ago. What the web did was kill the resistance to it in the graphics community who were busily putting SGML-like features

RE: writing scripts

2000-11-29 Thread Bullard, Claude L \(Len\)
You write it based on observable behavior and events. You can create internal states easily using node transitions. It is not hard to write it; it is a matter of working out how to present it. Don't write stories; create environments and shaping forces on characters. The difficulty is

RE: writing scripts

2000-11-30 Thread Bullard, Claude L \(Len\)
Close. Let's explore the illusion management thing. Exploring a world set up with devices is part of the answer, but it is still a bit too static and predictable. Let's look at how God does it (ok, inflate your shoes, Bozos!). Let's say God does what some theologians think and sets up

RE: writing scripts

2000-12-01 Thread Bullard, Claude L \(Len\)
I've taken the baby steps. For me, and maybe others here, the next steps should be a lot more adventurous. The idea is to support driving a plot forward when in effect maintaining an illusion of free will. I chose that metaphor to illustrate simple concepts of having an author who does

RE: writing scripts

2000-12-01 Thread Bullard, Claude L \(Len\)
Manu Len would be more honorific. :-) We should be looking at how to create and animate agents in multiplayer worlds using XML/XSLT tech. It is just a vocabulary design task. X3D gives us the hard part. The rest is a set of vocabularies for character motivation which can be used to set

RE: writing scripts

2000-12-04 Thread Bullard, Claude L \(Len\)
Brahma is absolute. All others are over a horizon so long we see an eternity and a universe of immortal deities who are yet only an age of the timeless one. Now we just have to figure out if the Ds As inherit implementations or only interfaces. :-) Len http://www.mp3.com/LenBullard

RE: writing scripts

2000-12-04 Thread Bullard, Claude L \(Len\)
Reading an email on the big list... Now that is something I hadn't considered but should be headslap obvious. The operating system security features for user authentication and access privileges can actually be a control in a virtual reality fiction because it depends on roles. Kinda of a

RE: writing scripts

2000-12-04 Thread Bullard, Claude L \(Len\)
Time to inflate the shoes a bit more ... One has to ask why there are devils and angels in the universe, and of course as we were taught by Milton, they are the side effect of the war in heaven over the creation itself. Devils are angels with a different agenda set by an angel with an

RE: writing scripts

2000-12-05 Thread Bullard, Claude L \(Len\)
A clockwork is possible. Just very hard. Again, a "speed is money; how fast can you afford" issue of resources. If a clockwork is an ultimate goal, set it then by degrees work to it. I am thinking of a server world that maintains a modular set of worlds around it. The privilege or role

RE: writing scripts

2000-12-05 Thread Bullard, Claude L \(Len\)
I agree with your assessment. Thanks for this reference. Excellent reading. I looked at the Skotos site and inevitably we come back to the issues of text MUD vs 3D real time stories. Protocol and how to parse a protocol as always becomes the design challenge. We have discussed this

RE: Alice is Not Enough

2001-01-29 Thread Bullard, Claude L \(Len\)
Feedback into discoverability. We have agents for that, what I might like to call, Golem worlds. At the point at which the Golem is entertaining, it is effective because it is affective. A shoot-em-up in a maze is surprising but not astonishing. A monster that makes you answer its

RE: Alice is Not Enough

2001-01-29 Thread Bullard, Claude L \(Len\)
Not oddly, we find that in almost all worlds, the relationships of simplicity to beauty holds. That which is attractive is also subjectively simple. http://personal.centric.net/natasha/locoface/ I am sitting here working on a paper on ontologies and find myself repeating the phrase, a

RE: Alice is Not Enough

2001-01-29 Thread Bullard, Claude L \(Len\)
Sophistication and value: this would indicate to me that the value of the story, subjectively, would be in the cost to recreate the experience. If we create a story that is not "superficial" then we have introduced algorithms that will make the experience highly and subjectively unique.

RE: Alice is Not Enough

2001-01-29 Thread Bullard, Claude L \(Len\)
The notion is compressability or the Kolmogorov complexity: the information measure is the length of the generative program. Chase that thread. For sure, we have a cultural or hermeneutic interpretation, but essentially the theme determined the overall product. It is the experience that

RE: Alice is Not Enough

2001-01-30 Thread Bullard, Claude L \(Len\)
http://www.ai.mit.edu/people/jcma/papers/1986-ai-memo-871/subsection3_8_1.ht ml Y'all might enjoy that as more food for thought. The notions of plot molecules are interesting. "Plot units provide a unvalidated but nevertheless interesting vocabulary for designating affective relationships and

RE: GDC '01

2001-03-29 Thread Bullard, Claude L \(Len\)
The OZ project has a similar approach to working with potential plotlines according to a template. http://www.cs.cmu.edu/afs/cs.cmu.edu/project/oz/web/papers/bibliography.html #oz Len http://www.mp3.com/LenBullard Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h

RE: testing...

2001-08-03 Thread Bullard, Claude L \(Len\)
Nope. Working and tending other burning bushes. Len http://www.mp3.com/LenBullard Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h -Original Message- From: Michael St. Hippolyte [mailto:[EMAIL PROTECTED]] Sent: Friday, August 03, 2001 11:12 AM To: [EMAIL PROTECTED]