When we started IrishSpace, it was precisely that problem
that made me call for help on the list. One of the things
that I had worked out on my first worlds was that even
with good tools, unless one was going eight or so hours a
day, full time, doing a world was a task that could take
;
--jed
[Bullard, Claude L (Len)]
Yep. Suzuki method.
But sometimes this is a great way to get into copyright infringement
suits. This is a nightmare in the song industry given the
narrowness
of the average listener's tastes for commercial music.
Thanks for the answers on arc.
VRML series: we kicked this around a lot
in the past. Given the technology coming
out of VRMLDream, it may be doable. Getting
the stock characters set up then having guests
sounds a lot like stuff done on The Simpsons and
The Flinstones. Putting together
I sat last night with the snippet of audio that Stephen
posted and ran the MIDI behind it just for fun. Interesting.
It made me think that for any future production, the script
should be recorded at a table rehearsal (regardless of
who does the speaking) so we can plan the music better.
I
-Original Message-
From: Kahuna [SMTP:[EMAIL PROTECTED]]
That is correct, but my arguement is that it is a waste of the z
coordinate to limit
yourself to a non linear story.
[Bullard, Claude L (Len)]
Yes. It is essential to ask what the z-coordinate buys you
Viewpoints are story devices.
The application of story devices depend on the driver of a scene
(that is, why is the scene being presented and how does it advance the
plot).
We considered a single viewpoint in IS but it made other
tradeoffs difficult. IOW, you enter the world looking at
the
Yes. In the research phase one goes "looking for
the human bits". This is important in gesture, clothes,
setting, slang, and so on. As you show, it doesn't
have to be much, even a raised eyebrow (Mr Spock)
works. I've often read that the best storytellers are
the keenest observers. They
BTW: per Gavin's input about SVG and long view thoughts.
Just for the heck of it, go to
http://www.w3.org/TR/WD-SVG/struct.html
and see how many concepts you recognize instantly from
your work with VRML.
This may go a lot quicker than anyone thinks.
Len
It may or it may not. The big impact in the beginning will be a different
model for the style (eg, if they use CSS as they do in SVG). For story
telling the situation may be better. We've spent a lot of time trying to
figure out how we should do branching, interactivity, etc. here for
That is because as an application category, it is not very
well defined or understood. We only have a handful of
VRML samples to look at, each based on different
metaphorical models and emphasizing different parts of
the current browser/plugin framework. Still, the fact that
it is not
Ran across some interesting behaviors at home last night.
If one interupts a streaming audio while in progress by
using the Itinerary buttons to go to the next scene, the
audio for that scene starts while the last one continues
to run. Fun effect, but it also means that multiple streams
Plots drive action. So can an environment. One way to
make Richard's approach work is to ensure the environment
interacts as well. Rain drives people into doorways where
interesting encounters happen.Guns drive people across
borders where interesting encounters happen. To have
Define the properties of the model. Then do the
XML DTDs. Objects first: format last.
Look carefully at the MS site (love 'em
or loathe 'em, they have the best browser support
for XML). There could be potentials if X3D
tag sets for 3D can use data sources (eg, use
data islands).
To
The nugget of that:
"``Intelligence is a tangle of motivation and learning,'' he said. ``The
only way to build intelligent systems is to put those factors in and see
what develops.''
For a long time, we focused on intelligent tutoring (all wise machine).
This focuses on intelligent learning
My pleasure, Jed.
Oooh... Flapping batwings ... would make a nice
avatar for the song I'll be doing. Maybe we need a
whole covey of vrml-lit devils. Say, "you ain't
never been lit 'til you been vrml-lit". ;-)
I'll tell you the story of Horzempa's Redemption
sometime.
Len
Ekam sat.h,
While IrishSpace was certainly the most exciting thing I've
been involved in OnTheNet, I have to wonder if it could be
done again. We were either blessed or really dammed
lucky to pull that off. The tech was brittle, the group was
loose, the objectives were ill-defined (that was an
Some combination of the kind of system Andy Best put up for creating
avatars with the same approach to stock sets, gesture types, and then
getting the text and sound to the screen would be ideal. IOW, components.
Community theatres usually don't build everything from scratch. The
problem
The issue that stays with me is the same that
faces any content artist: what is the right thing to
express? When I use my sense memory to fetch
emotions from 35 years ago to create a piece, is
that current and does that matter? The web is a
very large distribution network. What we say
And you might want to consider the aspects of standardization of
3D formats as they would apply to biometric identification systems.
(eg, scanning and producing codes representing patterns that
are invariant to rotation, scaling, and other transformations).
Wavelet compression is applied
That is precisely how most solo gigs go in reality.
Get a steady gig and watch the crowds change.
A steady gig requires a persistent place to perform so
those that like it know how to find you, when, and where.
Persistence is everything in the performing arts.
Get some surfers and then
The performance on Friday night went fairly well. The fellow on
before me was excellent (Hawk). Extremely well-produced music.
Other than having a ten year old girl from South Dakota getting
friendly (Where are the parents of these kids???), it was the same
as the usual gig. Some points:
I like the idea of ten year olds liking that song
not the singer.
See http://www.bewitched.net/samsong.htm
Amazing how fast this was picked up. Already
getting fan mail for it. No money... but nice mail.
Good suggestions, Niclas. I have been thinking a lot over the
weekend as I read the
Yo!
Check out the SVG (Scalable Vector Graphics) plug in from
Adobe. SVG is the new graphics standard fro the W3C. The
Adobe plug in is very scriptable from the DOM and Javascript.
There are filters for things like animated fire effects in the
Adobe plugin that use fractal noise.The
SVG has a lot of support behind it beyond Adobe. I mentioned
Adobe because I found that plug in. My guess is that this will
replace VML (Vector Markup Language) in the MS catalog. On the
XML list, SVG is being trumpeted as "the real killer app" and
the app to "revolutionize the web".
! There it is!
[Bullard, Claude L (Len)] The SGML folk have wanted one since
Chamberlain and Goldfarb published a paper showing how to do
umpteen years ago. What the web did was kill the resistance
to it in the graphics community who were busily putting SGML-like
features
You write it based on observable behavior
and events. You can create internal states
easily using node transitions. It is not
hard to write it; it is a matter of working
out how to present it. Don't write stories;
create environments and shaping forces on
characters.
The difficulty is
Close. Let's explore the illusion management
thing. Exploring a world set up with devices
is part of the answer, but it is still a bit
too static and predictable. Let's look at how
God does it (ok, inflate your shoes, Bozos!).
Let's say God does what some theologians think
and sets up
I've taken the baby steps. For me, and maybe others
here, the next steps should be a lot more adventurous.
The idea is to support driving a plot forward when
in effect maintaining an illusion of free will.
I chose that metaphor to illustrate simple concepts
of having an author who does
Manu Len would be more honorific. :-)
We should be looking at how to create and
animate agents in multiplayer worlds using
XML/XSLT tech. It is just a vocabulary
design task. X3D gives us the hard part.
The rest is a set of vocabularies for
character motivation which can be used
to set
Brahma is absolute. All others are
over a horizon so long we see an
eternity and a universe of immortal
deities who are yet only an age of
the timeless one.
Now we just have to figure
out if the Ds As inherit
implementations or only interfaces. :-)
Len
http://www.mp3.com/LenBullard
Reading an email on the big list...
Now that is something I hadn't considered but should
be headslap obvious. The operating system security
features for user authentication and access privileges
can actually be a control in a virtual reality fiction
because it depends on roles.
Kinda of a
Time to inflate the shoes a bit more ...
One has to ask why there are devils
and angels in the universe, and of course
as we were taught by Milton, they are
the side effect of the war in heaven
over the creation itself.
Devils are angels with a different agenda
set by an angel with an
A clockwork is possible. Just very hard. Again, a
"speed is money; how fast can you afford" issue of
resources. If a clockwork is an ultimate goal,
set it then by degrees work to it. I am thinking
of a server world that maintains a modular set of
worlds around it. The privilege or role
I agree with your assessment. Thanks for this
reference. Excellent reading.
I looked at the Skotos site and
inevitably we come back to the issues
of text MUD vs 3D real time stories.
Protocol and how to parse a protocol
as always becomes the design challenge.
We have discussed this
Feedback into discoverability. We have
agents for that, what I might like to call,
Golem worlds. At the point at which the
Golem is entertaining, it is effective
because it is affective. A shoot-em-up
in a maze is surprising but not astonishing.
A monster that makes you answer its
Not oddly, we find that in almost all worlds,
the relationships of simplicity to beauty
holds. That which is attractive is also
subjectively simple.
http://personal.centric.net/natasha/locoface/
I am sitting here working on a paper on
ontologies and find myself repeating the
phrase, a
Sophistication and value: this would indicate
to me that the value of the story, subjectively,
would be in the cost to recreate the experience.
If we create a story that is not "superficial"
then we have introduced algorithms that will
make the experience highly and subjectively
unique.
The notion is compressability or the Kolmogorov
complexity: the information measure is the
length of the generative program. Chase that
thread. For sure, we have a cultural or
hermeneutic interpretation, but essentially
the theme determined the overall product.
It is the experience that
http://www.ai.mit.edu/people/jcma/papers/1986-ai-memo-871/subsection3_8_1.ht
ml
Y'all might enjoy that as more food for thought. The notions of
plot molecules are interesting.
"Plot units provide a unvalidated but nevertheless interesting vocabulary
for designating affective relationships and
The OZ project has a similar approach to working
with potential plotlines according to a template.
http://www.cs.cmu.edu/afs/cs.cmu.edu/project/oz/web/papers/bibliography.html
#oz
Len
http://www.mp3.com/LenBullard
Ekam sat.h, Vipraah bahudhaa vadanti.
Daamyata. Datta. Dayadhvam.h
Nope. Working and tending other burning bushes.
Len
http://www.mp3.com/LenBullard
Ekam sat.h, Vipraah bahudhaa vadanti.
Daamyata. Datta. Dayadhvam.h
-Original Message-
From: Michael St. Hippolyte [mailto:[EMAIL PROTECTED]]
Sent: Friday, August 03, 2001 11:12 AM
To: [EMAIL PROTECTED]
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