Hi Dark, Yes, the environment was the only change in beat-m-up games like Double Dragon. You started out on the \streets of New Yourk, fought your way through a wharehouse, through the woods, fight on the cliffs, and finally the final show down in the enemies hide out. As for the character changes such as a white skeleton to a gold skeleton and stuff like that as a developer I am pretty limited what i can do with sound. It was difficult enough as it was to get and create skeleton sounds to begin with. Let alone have a different one for every type of skeleton in a game such as Castlevania which had quite a few. As for different music for different moods my Tomb Raider game will have that, and some of my other projects will as well. The only reason Monte doesn't have but one drumb beat is because licensing music is expensive, and as yet I haven't found much that sounds good with the game.
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