Hi Dark,
Yes, the environment was the only change in beat-m-up games like Double 
Dragon. You started out on the \streets of New Yourk, fought your way 
through a wharehouse, through the woods, fight on the cliffs, and 
finally the final show down in the enemies hide out.
As for the character changes such as a white skeleton to a gold skeleton 
and stuff like that as a developer I am pretty limited what i can do 
with sound. It was difficult enough as it was to get and create skeleton 
sounds to begin with. Let alone have a different one for every type of 
skeleton in a game such as Castlevania which had quite a few.
As for different music for different moods my Tomb Raider game will have 
that, and some of my other projects will as well. The only reason Monte 
doesn't have but one drumb beat is because licensing music is expensive, 
and as yet I haven't found much that sounds good with the game.


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