The thread is hudge but have you try to use 32x8 -> 40 bits multiplier ? I don't think it's much bigger that 8x8 one but this could save cycle for 32x32 operations.
Nicolas _______________________________________________ Open-graphics mailing list [email protected] http://lists.duskglow.com/mailman/listinfo/open-graphics List service provided by Duskglow Consulting, LLC (www.duskglow.com)
