[Freeciv-Dev] [patch #6039] Center map on antipode

2015-04-25 Thread Bernd Jendrissek
URL: Summary: Center map on antipode Project: Freeciv Submitted by: berndj Submitted on: Sat 25 Apr 2015 04:22:54 PM UTC Category: client-gtk-2.0 Priority: 5 - Normal

[Freeciv-Dev] [bug #23419] Unit info popup obscures goto route

2015-03-25 Thread Bernd Jendrissek
URL: Summary: Unit info popup obscures goto route Project: Freeciv Submitted by: berndj Submitted on: Thu 26 Mar 2015 04:16:51 AM UTC Category: client-gtk-2.0 Severity: 2 - Mino

[Freeciv-Dev] [patch #5721] DejaGNU test harness for common client code

2015-03-25 Thread Bernd Jendrissek
Follow-up Comment #2, patch #5721 (project freeciv): I'll probably get around to porting to 2.5 in the next few weeks. This patch started on 2.2 and it was fairly easy to update to 2.3 and then 2.4, but I can't opine on how hard it will be to update to 2.5+. My current plan is rather to dig up so

[Freeciv-Dev] [bug #23406] Minimap in window has focus on docking widget

2015-03-22 Thread Bernd Jendrissek
URL: Summary: Minimap in window has focus on docking widget Project: Freeciv Submitted by: berndj Submitted on: Sun 22 Mar 2015 10:38:29 PM UTC Category: client-gtk-2.0 Severity

[Freeciv-Dev] [bug #23387] Ctrl-F keystrokes get hijacked by unit actions

2015-03-14 Thread Bernd Jendrissek
URL: Summary: Ctrl-F keystrokes get hijacked by unit actions Project: Freeciv Submitted by: berndj Submitted on: Sat 14 Mar 2015 01:15:14 PM UTC Category: client-gtk-2.0 Severit

[Freeciv-Dev] [bug #21337] Missing regression testsuite

2015-01-19 Thread Bernd Jendrissek
Follow-up Comment #1, bug #21337 (project freeciv): Found some time to update to 2.4 and to make at least one test case that checks a real previous but. Patch at https://gna.org/patch/?5721 ___ Reply to this item at:

[Freeciv-Dev] [patch #5721] DejaGNU test harness for common client code

2015-01-18 Thread Bernd Jendrissek
URL: Summary: DejaGNU test harness for common client code Project: Freeciv Submitted by: berndj Submitted on: Sun 18 Jan 2015 03:22:40 PM UTC Category: None Priority: 5 - Normal

Re: [Freeciv-Dev] "copying selected object files to avoid basename conflicts..."

2014-04-23 Thread Bernd Jendrissek
On Mon, Apr 21, 2014 at 4:05 PM, Jacob Nevins <0jacobnk.fc...@chiark.greenend.org.uk> wrote: > Some of my builds (at least trunk) have started emitted this message. > Is it a bad sign? It seems more like an inefficiency than an actual bug (in Freeciv): http://git.savannah.gnu.org/gitweb/?p=libtoo

Re: [Freeciv-Dev] Freeciv Github test

2014-04-23 Thread Bernd Jendrissek
On Mon, Feb 24, 2014 at 10:05 PM, Andreas Røsdal wrote: > I did a test-migration from svn to github here: > https://github.com/freeciv/freeciv-test The repository seems to be gone now, but I just wanted to note that there is at least one other git mirror, at git://repo.or.cz/freeciv.git Unfortun

[Freeciv-Dev] [patch #4429] [Metaticket] Server-only checkout

2014-01-14 Thread Bernd Jendrissek
Follow-up Comment #1, patch #4429 (project freeciv): Have you tried using git to get the source tree instead? Many projects find that a git checkout (containing the entire history!) uses less disk space than just a SVN checkout. You could even git clone --depth $N git://nearby.example.org/freeciv

[Freeciv-Dev] [bug #21337] Missing regression testsuite

2013-12-10 Thread Bernd Jendrissek
URL: Summary: Missing regression testsuite Project: Freeciv Submitted by: berndj Submitted on: Tue Dec 10 19:00:28 2013 Category: general Severity: 1 - Wish Prio

[Freeciv-Dev] [bug #20930] new unit: pirate

2013-06-29 Thread Bernd Jendrissek
Follow-up Comment #1, bug #20930 (project freeciv): I've long wished for the possibility of applying barbarian mechanics to human players, where you'd get "gifts" from the server in the form of a frigate loaded with legion and the like. Maybe what you want is a (human-controlled) diplomacy-capabl

[Freeciv-Dev] [bug #20547] Client-side time machine

2013-06-12 Thread Bernd Jendrissek
Follow-up Comment #2, bug #20547 (project freeciv): >Do you really want to coordinate all those engineers yourself? Orthogonal issues: with 1000 engineers, no, I shouldn't want to. But this feature idea (calling it a "request" seems a bit strong) is unashamedly a micromanagement aid that would be

Re: [Freeciv-Dev] Here be dragons

2013-04-30 Thread Bernd Jendrissek
Now is as opportune a time to mention this as any... On Mon, Apr 29, 2013 at 2:49 AM, Sveinung Kvilhaugsvik wrote: > It may also have potential as a real paranoid > debugging tool by testing that each packet is the same when nothing is > supposed to have changed (not implemented yet). Here's ano

Re: [Freeciv-Dev] [Freeciv-i18n] "negated" support in helpdata.c

2013-04-07 Thread Bernd Jendrissek
On Sun, Apr 7, 2013 at 7:41 AM, Emmet Hikory wrote: > Is there anything I can do with comments or other indicators to help > indicate to translators that the paired strings are intended to be negated > representations of each other, or is all this lost when the strings are > extracted for tran

Re: [Freeciv-Dev] contribute with AI - master thesis

2013-02-25 Thread Bernd Jendrissek
On Sun, Feb 24, 2013 at 10:31 PM, Patrik Baláž wrote: > Is it possible to create AI player > for your project? Better question is maybye, if there is still active people > working on project, which could give me some advices about source code, if I > would be helpless? Not only is it possible, bu

[Freeciv-Dev] [bug #20547] Client-side time machine

2013-02-21 Thread Bernd Jendrissek
URL: Summary: Client-side time machine Project: Freeciv Submitted by: berndj Submitted on: Thu Feb 21 12:45:08 2013 Category: client Severity: 1 - Wish Priority:

[Freeciv-Dev] [bug #16905] Goto and do XXX for caravans

2013-02-18 Thread Bernd Jendrissek
Follow-up Comment #7, bug #16905 (project freeciv): For the UI: How about avoiding yet more focus-stealing popups, or at least making that behaviour optional? Here's my strawman proposal that would also transfer to telling Engineers to irrigate here, then go there and build a road. With Engineer

Re: [Freeciv-Dev] [patch #3260] Show only airports in goto dialog

2012-06-28 Thread Bernd Jendrissek
On Fri, Jun 29, 2012 at 1:34 AM, Marko Lindqvist wrote: > Do you plan to produce updated/fixed patch? I like the idea of this patch. I wasn't particularly, but I am currently on/near HEAD so... maybe. At first I thought your comments made a lot of sense to me, but then after a while they became

[Freeciv-Dev] [bug #19835] Connect with road can't start on a tile with road already built

2012-06-22 Thread Bernd Jendrissek
URL: Summary: Connect with road can't start on a tile with road already built Project: Freeciv Submitted by: berndj Submitted on: Sat Jun 23 04:50:39 2012 Category: client Sever

Re: [Freeciv-Dev] [patch #3262] Connect with transform

2012-04-20 Thread Bernd Jendrissek
On Fri, Apr 20, 2012 at 10:42 AM, Jacob Nevins <0jacobnk.fc...@chiark.greenend.org.uk> wrote: > Bernd Jendrissek writes: >> Unfortunately S2_3 wouldn't load my savegame, which didn't inspire >> confidence in TRUNK being able to do so. Correction: It *does* load m

Re: [Freeciv-Dev] [patch #3262] Connect with transform

2012-04-18 Thread Bernd Jendrissek
On Thu, Apr 19, 2012 at 1:43 AM, Marko Lindqvist wrote: >  I just wonder if this would be useful or even intuitive to use. Oh it's very useful to me (terraforming 29ktile torus map poles) and it seems to work quite well in practice. Calling it "connect with" is probably a bit of a misnomer. > A

[Freeciv-Dev] [patch #3262] Connect with transform

2012-04-17 Thread Bernd Jendrissek
URL: Summary: Connect with transform Project: Freeciv Submitted by: berndj Submitted on: Tue Apr 17 18:12:36 2012 Category: client Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #3261] Show pollution on minimap

2012-04-17 Thread Bernd Jendrissek
URL: Summary: Show pollution on minimap Project: Freeciv Submitted by: berndj Submitted on: Tue Apr 17 18:08:26 2012 Category: client Priority: 5 - Normal Stat

[Freeciv-Dev] [patch #3260] Show only airports in goto dialog

2012-04-17 Thread Bernd Jendrissek
URL: Summary: Show only airports in goto dialog Project: Freeciv Submitted by: berndj Submitted on: Tue Apr 17 18:04:06 2012 Category: client-gtk-2.0 Priority: 5 - Normal

[Freeciv-Dev] [patch #3259] Allow qualified workers to connect with farmland

2012-04-17 Thread Bernd Jendrissek
URL: Summary: Allow qualified workers to connect with farmland Project: Freeciv Submitted by: berndj Submitted on: Tue Apr 17 17:51:31 2012 Category: client Priority: 5 - Normal

[Freeciv-Dev] [bug #18453] City and trade route dialogs should have "Center" button

2011-08-04 Thread Bernd Jendrissek
URL: Summary: City and trade route dialogs should have "Center" button Project: Freeciv Submitted by: berndj Submitted on: Thu 04 Aug 2011 10:15:59 PM GMT Category: client-gtk-2.0

Re: [Freeciv-Dev] [bug #16812] Cities report should show revenue from trade routes

2010-10-07 Thread Bernd Jendrissek
On Thu, Oct 7, 2010 at 6:22 PM, Bernd Jendrissek wrote: > I once asked for this too and someone noted that the desired info > appears if you click on the numbers.  It's a totally undiscoverable > interface, but the into is there.  Disclaimer: I haven't tried this on >

Re: [Freeciv-Dev] [bug #16812] Cities report should show revenue from trade routes

2010-10-07 Thread Bernd Jendrissek
On Wed, Oct 6, 2010 at 9:38 AM, Goswin von Brederlow wrote: > To be clear currently it shows just "4" when a city has 4 trade routes. I > want that to show "4 (+10)" when the 4 trade routes produce 10 extra tade. So > only a minor change. I once asked for this too and someone noted that the desir

Re: [Freeciv-Dev] [patch #1733] increase maximal map size

2010-07-05 Thread Bernd Jendrissek
On Sun, Jul 4, 2010 at 10:47 PM, Matthias Pfafferodt wrote: > Follow-up Comment #2, patch #1733 (project freeciv): >> - When playing with a lot of AI players with the largest map >> size, ending a turn takes quite a lot of time. > > That's the real problem. You could try to compile using '--enable

Re: [Freeciv-Dev] AI Documentation & Tips

2010-05-25 Thread Bernd Jendrissek
On Tue, May 25, 2010 at 8:00 AM, Goswin von Brederlow wrote: > Bernd Jendrissek writes: >> On Mon, May 24, 2010 at 6:15 AM, Goswin von Brederlow >> wrote: >>> I would also like the AI to run as seperate client (that way it can't >>> use privileged inf

Re: [Freeciv-Dev] AI Documentation & Tips

2010-05-24 Thread Bernd Jendrissek
On Mon, May 24, 2010 at 6:15 AM, Goswin von Brederlow wrote: > I would also like the AI to run as seperate client (that way it can't > use privileged information from the server at all) or at least seperate > thread. In large maps the AI takes a majority of the time and nowadays > multi-core syste

Re: [Freeciv-Dev] [bug #15652] Can't meet the Persians

2010-03-23 Thread Bernd Jendrissek
On Sat, Mar 20, 2010 at 3:18 PM, Jacob Nevins wrote: > I assume "gavin" was Winston Churchill. Sorry, you are right, I think the savegame was from after I /took Winston Churchill. I was playing Aztecs (unpronounceable, unspellable name). > Huh. I thought could reproduce this last night with lat

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-15 Thread Bernd Jendrissek
On Sat, Feb 13, 2010 at 7:50 PM, Daniel Markstedt wrote: > I disagree - a city that ends up on a glacier would rather quickly be > abandoned by humans. IMHO. ;) The "terrain" of a city is a bit fuzzy; if you walked around New Orleans, would you say "swamp"? Or around Kuala Lumpur, "jungle"? Citi

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-02 Thread Bernd Jendrissek
On Tue, Feb 2, 2010 at 12:10 AM, pepeto wrote: > Follow-up Comment #1, bug #15258 (project freeciv): > > Do you have a more precise error message? I'm afraid I didn't write down the exact error, but ISTR a line 247 mentioned. Ah, this one: server/sanitycheck.c:247: SANITY_CITY(pcity, !terrain_

Re: [Freeciv-Dev] Please consider posting patches as .diff instead of .patch

2009-09-04 Thread Bernd Jendrissek
On Wed, Sep 2, 2009 at 10:56 PM, Matthias Pfafferodt wrote: > I'm using git and it (and the tools build around it) create the patches in > this form. For these patches you can do git config format.suffix .diff > I can rename the patches to *.diff, but I don't know how to change the number > of sl

Re: [Freeciv-Dev] [bug #13848] [Patch] More detailed coding style guidelines

2009-07-06 Thread Bernd Jendrissek
On Fri, Jul 3, 2009 at 2:00 AM, Madeline Book wrote: > I also prefer the 0 rule because if we realize that > case labels are essentially the same as goto labels, Yesterday I was genuinely tempted for a minute to write some map guessing code as: switch (tile_get_known(ptile)) { case TILE_KNOWN

Re: [Freeciv-Dev] how to use git locally for freeciv

2009-06-17 Thread Bernd Jendrissek
On Thu, Jun 18, 2009 at 12:54 AM, Matthias Pfafferodt wrote: > at the moment I use svn to work with the freeciv code. For each patchset I > create a copy of the svn repo using 'cp -lr'. It is not the best way but > working ... > > How would I'm using git (my own local git repo) for the freeciv sour

[Freeciv-Dev] [PATCH] Fix-type-of-argument-extracted-from-varargs-list

2009-06-17 Thread Bernd Jendrissek
I found my agent crashing on tile-related callbacks. Turns out handle_tile_info() was passing a struct tile *, but enqueue_call() was taking x and y coordinates. This couldn't have helped the "core dumps and memory corruption" referred to in http://thread.gmane.org/gmane.games.freeciv.cvs/6285, b

Re: [Freeciv-Dev] [PATCH] Agent calls are never equal if they are to different agents

2009-06-17 Thread Bernd Jendrissek
On Wed, Jun 17, 2009 at 5:35 AM, Madeline Book wrote: > For cma in particular: it is slow (no CPU computation should take > longer than a second; the algorithm does not scale), inefficient (too > much client-server communication making it unwieldy in online > games), does not adapt well to non-defa

Re: [Freeciv-Dev] [PATCH] Agent calls are never equal if they are to different agents

2009-06-15 Thread Bernd Jendrissek
On Tue, Jun 9, 2009 at 3:44 AM, Madeline Book wrote: > You should know that the "agents" framework suffers from > a number of design problems and has not been actively > maintained by anyone in a long time, the original author > no longer begin involved in freeciv development and nobody > else real

[Freeciv-Dev] [PATCH] Agent calls are never equal if they are to different agents

2009-06-08 Thread Bernd Jendrissek
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 NotDashEscaped: You need GnuPG to verify this message While trying to add an agent, I've found this patch necessary. This is against 2.1.9, as I have nothing closer to HEAD available. BTW, does anyone maintain a (read-only) git mirror? SVN just isn'