tract to do it as we've done in the past.
On Thursday, April 7, 2016, Rowedahelicon
wrote:
> Is there anything in place at the moment a modder could try to put
> together?
>
> On Thu, Apr 7, 2016 at 6:21 PM, John Gibson > wrote:
>
>> No progress on Linux at the mome
No progress on Linux at the moment.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Thu, Apr 7, 2016 at 4:31 PM, Rowedahelicon <
theoneando...@rowedahelicon.com> wrote:
> Any progress on linux binaries for server support?
>
> On Thu, Apr 7, 2016 at
to do one more update to get
the final QA approved build. But with this branch you can download a near
final version and test if your server setup is working.
Thanks,
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Thu, Apr 7, 2016 at 11:20 AM, John Gibson
wrote:
ease the server files early so you all can get a
headstart with putting servers up. We're working on QAing the final builds
now and will keep you all updated.
Thanks,
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
___
To un
You find me a developer that can do Linux work on video games, that hasn't
been snaggled up by a big publisher to work on SteamOS ports, and I'll be
happy to :)
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Thu, Dec 10, 2015 at 5:15 PM, Rowedahelicon &l
enjoy you welcome screen. If it does not show up
ingame, you're doing it wrong.
Thanks everyone!
P.S. We know more of you would put up servers if we had linux servers. It's
on the list of things we want to do.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
I believe the client and the server are both 64 bit already.
On Saturday, September 5, 2015, Azarus # wrote:
> And win 64bit support?
>
> On 5 September 2015 at 16:17, John Gibson > wrote:
>
>> No ETA yet. It's on our list.
>>
>> John Gibso
No ETA yet. It's on our list.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Sat, Sep 5, 2015 at 10:15 AM, Andreas Willinger wrote:
> Is there any ETA on when linux files will be available?
>
> I would gladly host some servers, but Windows on a serve
Not yet.
On Saturday, September 5, 2015, ics wrote:
> Is there still not linux dedicated server available?
>
> -ics
>
> John Gibson kirjoitti:
>
>> Thanks, yeah we put a lot of work into making sure the server process was
>> very optimized. Thanks to you and anyon
Not yet.
On Saturday, September 5, 2015, ics wrote:
> Is there still not linux dedicated server available?
>
> -ics
>
> John Gibson kirjoitti:
>
>> Thanks, yeah we put a lot of work into making sure the server process was
>> very optimized. Thanks to you and anyon
To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
--
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
___
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There were indeed two e-mails sent from Tripwire to the HLDS list. This was
the last one:
*"The update to Killing Floor 2 servers is now available.*
*Cheers,*
*Andrew"*
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Thu, Jun 4, 2015 at 7:23 PM, Ash . wro
ke the
GameDifficulty URI redundant?
On 22 April 2015 at 01:47, John Gibson wrote:
> Ahmed,
>
> The event viewer actually uploads crash info directly to us. So users
> don't have to read what it says, it will tell us, our programmers will read
> what it says, and then fix the i
On 4/21/2015 5:51 PM, Eli Witt wrote:
>>>
>>> John, you seem to be under the impression that we're upset that there's
>>> no Linux binaries available for us... launching without Linux support isn't
>>> hurting us one bit - we're all simply waiting for you
A user here, markg, had this same issue and figured out how to resolve it.
Hopefully he responds and can point you in the right direction.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at 6:10 PM, E. Olsen wrote:
> Is there a fix somewhere for t
na, in the
the Foxconn factory... :)
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger wrote:
> Seconded, I could put up 10+ servers, but Windows is never going to be
> installed on any of my dedicated servers.
>
&
Multihome should be your public IP address I believe as well. I don't think
it will work if it's your private IP.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at 3:52 PM, Kevin C wrote:
> start .\Binaries\win64\kfserver
Yeah FYI the server files didn't change since the beta. So it should be the
same as before.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at 3:35 PM, Ahmed Kandeel
wrote:
> Yeah I can't seem to get the webadmin to work for the
Thanks everyone!
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at 2:51 PM, Ahmed Kandeel
wrote:
> I'm working on hosting at least 3 within the next half hour or so. Had a
> little delay due to networking.
>
>
>
> On 21 Apri
really in serious need of servers as soon as
possible.
Thanks everyone!
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 21, 2015 at 2:43 PM, John Gibson
wrote:
> Hello everyone,
>
> So the good news is Killing Floor 2 is selling like crazy, and bumped
&g
vers up to handle about
7,000 players. Success is a good problem to have, but wow this really blew
away our expectations.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
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The beta ended on Saturday, but the Early Access version launches today at
1PM EDT (10AM PST). So you can start selling/launching servers as soon as
you'd like. The server files are already up and freely available.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
O
irst time I have
> had to ask for this type of help to get something up, but im stumped.
>
>
>
> Is there some dependency I missed?
>
>
>
> mark
>
--
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
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Our current plan is to add Linux server support later on in the Early
Access period.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Mon, Apr 20, 2015 at 4:32 PM, ics wrote:
> So, is linux server done too? A lot of people run linux here.
>
> -ics
>
&
active.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29
Thanks everyone!
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
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back on at 11AM EDT, and
switch it off at about 7PM EDT.
Thanks everyone!
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
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vi
Harry,
I am pretty certain there is a setting that will allow the server to
be taken over by match making. If someone from Tripwire doesn't
respond before I do, I'll check what it is when I get into the office.
Cheers,
John
Sent from my iPhone
> On Apr 16, 2015, at 6:25 AM, Harry Strongburg w
We are not doing an open beta before early access, since that is kind of
what Early Access is.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Wed, Apr 15, 2015 at 8:00 PM, wrote:
> http://x10.hosted.nfoservers.com/kf2.png
> Xexon E5 2690 2.90GHz with 2
Interestingly, we do use the anonymous login for SteamCMD...
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Wed, Apr 15, 2015 at 4:35 PM, E. Olsen wrote:
> The server installation/updating would be much easier if you guys used the
> same anonymous login for ste
test, and give us feedback on server specs. Or wait if you'd like and we'll
tell you recommended server specs when the beta is over.
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
On Tue, Apr 14, 2015 at 6:42 PM, Michael Loveless
wrote:
> Can you pleas
tails on how to
install/setup a KF2 beta server.
Regards,
John Gibson
President
Tripwire Interactive
www.tripwireinteractive.com
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hip with full webadmin support
- Server hosting will likely open up to everyone in the later phases of the
beta, so everyone will have the opportunity to try out servers and get
their machines spec'd out and set up.
Thanks everyone, and I look forward to working with you all for an awesome
Killing
A required server update for Rising Storm/Red Orchestra 2 is now available.
This patch addresses the following:
- refined gameplay, balance, and cover on map OtoriShimi
- fixes for server crash hacks/exploits
- fixes for hit detection hacks/exploits
- when players are vote kicked from a server the
at 9:23 AM, John Gibson wrote:
> A required update for Rising Storm and Red Orchestra 2 has been released.
> Please update your servers to maintain compatibility with clients.
>
> Changelog:
>
>
>- Increased reinforcement numbers in classic mode to match other game
>
A required update for Rising Storm and Red Orchestra 2 has been released.
Please update your servers to maintain compatibility with clients.
Changelog:
- Increased reinforcement numbers in classic mode to match other game
modes
- Fixed a issue reloading some weapons when down to the las
Everyone,
We have just released an optional update for the Rising Storm dedicate
server. This update should fix or greatly reduce the instances where full
servers lag out for a short period of time and give a large amount of the
clients on the server "speed hack detected" errors. It is highly
reco
Everyone,
We have now set the Rising Storm/RO2 merged servers live completely. So you
no longer need the beta flag. You can now update your servers normally with
the RO2 app ID of 212542.
Thanks,
John
On Wed, May 29, 2013 at 3:45 PM, John Gibson
wrote:
> Everyone,
>
> Rising
We have put out a small update to the server files. This is a required
update. Please update your servers with the same parameters as before (RO2
app ID of 212542, -beta risingstorm).
Thanks,
John
On Wed, May 29, 2013 at 3:45 PM, John Gibson
wrote:
> Everyone,
>
> Rising Storm is
r the following commands:
login
force_install_dir
app_update 212542 validate -beta risingstorm
That will cause SteamCMD to download the early access server files.
Thanks,
John
On Wed, May 29, 2013 at 3:45 PM, John Gibson
wrote:
> Everyone,
>
> Rising Storm is launching tomorrow at 1PM EST
Everyone,
Rising Storm is launching tomorrow at 1PM EST (10AM Pacific). Early
tomorrow morning we'll be cutting off the beta in preparation for the full
game's launch. To enable you all to get your servers converted over from
the beta to the full game (or to update your RO2 servers to RO2/Rising
S
This update is now live!
On Mon, May 27, 2013 at 5:52 PM, John Gibson
wrote:
> Everyone,
>
> A required server update for Rising Storm beta will be released shortly.
> Below is the changelog:
>
> Code:
>
>- Fixed a stuck in spawn protection bug
>- Fixed an unli
Everyone,
A required server update for Rising Storm beta will be released shortly.
Below is the changelog:
Code:
- Fixed a stuck in spawn protection bug
- Fixed an unlimited ammo bug
- Fixed a texture stretching issue (that was not fully fixed in the last
patch)
Maps:
Guadalcanal
And this update is now live. Please update your servers to remain
compatible with the beta client.
Thanks,
John
On Fri, May 24, 2013 at 7:36 PM, John Gibson
wrote:
> A required server update for Rising Storm Beta is imminent. I will let you
> know when it is out.
>
> Than
A required server update for Rising Storm Beta is imminent. I will let you
know when it is out.
Thanks,
John
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spawns
- Moved Axis A spawn ~768UU west
- Numerous fixes to cover / collision
All RO2 maps have had their reinforcements bumped up by ~30%.
On Tue, May 21, 2013 at 5:08 PM, John Gibson
wrote:
> A required server update for the Rising Storm beta is imminent. Please
> watch this space for
A required server update for the Rising Storm beta is imminent. Please
watch this space for notification the update has released.
Thanks,
John
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:* Serveradmins [serveradmins-boun...@list.tripwireinteractive.com]
> on behalf of John Gibson [j...@tripwireinteractive.com]
> *Sent:* 20 May 2013 23:25
> *To:* Half-Life dedicated Win32 server mailing list; TWI Server Admins
> *Subject:* [TWI Serveradmins] Required Rising Storm Beta Serv
And this update is now live.
On Mon, May 20, 2013 at 5:25 PM, John Gibson
wrote:
> A required server update for Rising Storm beta is imminent. This update
> fixes another issue that would cause Iwo Jima's objectives to break under
> certain circumstances.
>
&
A required server update for Rising Storm beta is imminent. This update
fixes another issue that would cause Iwo Jima's objectives to break under
certain circumstances.
Thanks,
John
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And this server update is now live!
On Fri, May 17, 2013 at 7:10 PM, John Gibson
wrote:
> A Required update for the Rising Storm beta will be released shortly.
> Please update your servers to remain compatible with the game client. Also,
> we apologize for updating late on a Friday nigh
A Required update for the Rising Storm beta will be released shortly.
Please update your servers to remain compatible with the game client. Also,
we apologize for updating late on a Friday night. One of the maps (Iwo
Jima) was essentially broken by the last beta update. We did not want to
leave it
And the server update for Rising Storm beta is now live! Please update your
servers to maintain compatibility with the Rising Storm beta client.
Thanks,
John
On Thu, May 16, 2013 at 2:52 PM, John Gibson
wrote:
> Everyone,
>
> The Rising Storm Pre-Order Beta is now live! Additionally,
Everyone,
The Rising Storm Pre-Order Beta is now live! Additionally, an update for
the Rising Storm beta will be released very shortly. This update fixes the
crashes in Firefight, as well as many other bugs. Please update your
servers when the update is released to remain compatible with the clien
Firefight on any
of your servers until we release the update fixing that issue.
Thanks,
John
On Wed, May 15, 2013 at 8:15 PM, John Gibson
wrote:
> Everyone,
>
> Very soon we will be launching the Pre Order beta for Rising Storm. This
> means that anyone that pre-orders the gam
orumdisplay.php?f=80
Thanks,
John Gibson
President
Tripwire Interactive
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The Red Orchestra 2 Counterattack Map Pack Update Is Now Live!!! If you
would like to run the official versions of the maps that were once custom,
please do the following:
- Remove the old custom versions of the maps from your map rotation and
redirects. All clients will now have the 4 custom maps
eneration; Russians assaulting the ruins of a German-held airfield in
Poland.
- Stalingrad Kessel - one of the most loved RO maps, created in the
original mod, reproduced in the first Red Orchestra game and now brought
forward into its latest incarnation!
Cheers,
John Gibson
P
An update for the Killing Floor Gun Game mod has been released. Here is
what the update includes:
- New Maps TR_Bloreen, TR_BloreenLowGrav, TR_BloreenReduxLowGrav,
- Fixed the view getting stuck misaligned from dying (this was particularly
a problem with the Crossbow)
- Added new sounds and messag
but a lot are staying.
On Tue, Dec 20, 2011 at 4:45 PM, Claudio Beretta
wrote:
> You should have made it a bit harder to get: I'm seeing a lot of players
> joining the server, playing less than 2 minutes and leaving.
> Great news anyway
>
> On Tue, Dec 20, 2011 at 9:38 PM, John
As part of Steam's Holiday event, if you play Red Orchestra 2 today and get
the achievement "Fighting The War on Christmas - Participate in a
successful territory capture on Commissars House" in RO2 you can win a
prize on Steam!!! These prizes include free games, free DLC, coupons for %
off of game
A required update for Killing Floor has been released
Game play fixes:
- Fix for Magnums not getting reload/recoil bonuses for sharpshooter
- Fix for claymore sword not having the same weight in game as the
trader menu
- Fix for M4203 rounds and M79 rounds being shared online, causing
Killing Floor Gun Game Mod version 0.50 Alpha is now available for
download.
I'm looking for server admins that would like to volunteer to put up some
servers for this hot new mod for Killing Floor that everyone is talking
about (and that has been keeping our testing servers full constantly) ;)
A
. With you're help we'll give
the community an awesome Free Weekend/Twisted Christmas experience!
Regards,
John Gibson
President
Tripwire Interactive
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vi
Dec 7, 2011 at 1:03 PM, Alexander Z wrote:
> Not to sound rude, but are all those Brink, KF and RO2 updates supposed to
> be on the mailing list for Valve games? Just wondering, is all.
>
> On 7 December 2011 18:38, John Gibson wrote:
>
>> A required update to Killing Floor
des a couple of gameplay fixes including:
- Rocket and grenades no longer collide with your teammates (falling to
the ground and blowing you up in the process)
- Fixed a bug where players could get stuck unable to go into ironsights
when firing the Crossbow or M79 from the hip
Cheers,
Well done would have been to not have messed up in the first place ;) But
when we mess up we try and correct things as fast as we can.
On Thu, Oct 27, 2011 at 8:43 PM, James Botting
wrote:
> Well done guys.
>
>
> On 28 Oct 2011, at 01:31, John Gibson
> wrote:
>
> Everyone,
A required update for killing floor has just been released. All servers must
update to remain compatible. This update fixes issues with the Halloween
event update released earlier today.
___
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Everyone,
We now have this issue sorted. It will require an update on all servers
including Linux and Windows to stay compatible, as we have to also ship a
client update to fix the issue. This update will be rolling out shortly.
Regards,
John
On Thu, Oct 27, 2011 at 5:07 PM, John Gibson
wrote
We've found a serious issue in the Windows dedicated server build for the
Killing Floor Halloween update released today. We're working feverishly to
nail down the issue. But in the meantime I would advise and request that
anyone running a Killing Floor Windows dedicated server please take the
serve
gt; Log: execInitStatInt called - NewValue=0
>
> ** **
>
> But from what I remember of the last event, this is normal.
>
> ** **
>
> John Sonnen (aka DeeZNutZ)
>
> ** **
>
> *From:* serveradmins-boun...@list.tripwireinteractive.com [mailto:
> se
It looks like another issue has popped up and we're looking into it. We
believe that it only affects Windows servers. Are there any Linux server
admins out there that can confirm that the Halloween update is working fine
on your server?
Thanks,
John
On Thu, Oct 27, 2011 at 2:29 PM, John G
Ok another update for the Killing Floor server files has been released that
addresses the texture mismatch issue. Please update your servers, and you
should be good to go.
Regards,
John
On Thu, Oct 27, 2011 at 1:49 PM, John Gibson
wrote:
> We've discovered an issue with the Killi
We've discovered an issue with the Killing Floor Halloween event server
files. We're working on a fix and will release an update shortly.
Regards,
John
On Thu, Oct 27, 2011 at 1:15 PM, John Gibson
wrote:
> A required update for Killing Floor has just been released. This update
&
A required update for Killing Floor has just been released. This update
launches the Killing Floor Halloween Sideshow event which runs from today
until November 3rd. The event brings back the summer sideshow freaks but now
in Halloween attire. Additionally it brings new Halloween achievements, and
Everyone,
I wanted to give you all a heads up that we've doing a special event for
Killing Floor for Halloween. This will be a required server update. I can't
give out any details just yet, but expect to see lots of people playing and
full servers :)
Cheers,
John
A required update for Red Orchestra 2 will be released shortly. This is the
update that we were going to release yesterday, but found an issue that
caused us to push the update back to today.
Regards,
John
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roblem with music in countdown where the morale state (and music)
would jump around and transition too often.
-Fixed neutral objectives showing up in the compass as Allied objectives.
Regards,
John
On Wed, Oct 12, 2011 at 5:12 PM, John Gibson
wrote:
> A required update for Red Orchestra 2 w
If you really want your servers ranked you can take the time to register.
On Wed, Oct 12, 2011 at 5:58 PM, Bubka3 wrote:
> Too bad unregistered can't post there.
>
> Thanks,
> - Bubka3
>
>
> On 10/12/2011 5:57 PM, John Gibson wrote:
>
> And there is an area on
; how to apply.
>
> On Wed, Oct 12, 2011 at 3:53 PM, Bubka3 wrote:
>
>> My GSP applied months ago and have yet to hear from you.
>>
>> Thanks,
>> - Bubka3
>>
>>
>> On 10/12/2011 5:52 PM, John Gibson wrote:
>>
>> We have two programs th
nks,
> - Bubka3
>
>
> On 10/12/2011 5:12 PM, John Gibson wrote:
>
> A required update for Red Orchestra 2 will be released shortly. Changelist
> will be coming shortly.
>
>
> ___
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A required update for Red Orchestra 2 will be released shortly. Changelist
will be coming shortly.
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And this update is now live!
On Thu, Oct 6, 2011 at 8:44 PM, John Gibson wrote:
> Everyone,
>
> The previously mentioned RO2 update is in Valve's hands and will be
> released soon. If you would like to go ahead and update your servers in
> advance of the update going live for
Everyone,
The previously mentioned RO2 update is in Valve's hands and will be released
soon. If you would like to go ahead and update your servers in advance of
the update going live for the public, add the following commandline switch
to your HLDS update commandline:
-beta ro2beta
The stats res
Everyone,
We're planning on releasing an update for RO2 today. We're in the final
phases of testing the update, and if things go well it could be out within
the next couple of hours.
Regards,
John
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A required update for Red Orchestra 2 server has just been released. This
update fixes the issue with log spam in the previous release. Even if you
manually updated your config files, you will still need to install this
update to remain compatible with clients. Sorry for the double Friday night
upd
Everyone,
There was an issue with the just released server update for Red Orchestra 2
that is causing lots of log spam which can lag out the server. The issue was
with our ini merging code, which is code that we use to update inis without
overwriting existing values. This time the code caused a li
Hotte wrote:
> Most are reporting a lost of FPS by about 20.
>
> Some are not experiencing the sound bug yet. I got it for the first time
> with this patch on map change.
>
>
>
>
> On 9/21/2011 3:15 PM, John Gibson wrote:
>
> A required update for RO2 has
A required update for RO2 has been released. Please update to remain
compatible with clients. Changes include:
- Fixed a bug where all sound would sometimes cut out when the map changes
- Various crash fixes for server and client
- Client performance optimizations
- Single Player Fix - fixed "doub
What is this football you speak of ;)
Sent from my iPad
On Sep 19, 2011, at 9:20 PM, Stephen A Yates wrote:
> Dude. It's Monday. And there is football. An update tonight?
>
> John Gibson wrote:
>
>> And this update is now live!
>>
>> On Mon, Sep 19, 20
And this update is now live!
On Mon, Sep 19, 2011 at 7:17 PM, John Gibson
wrote:
> A required update for Red Orchestra 2 will be released shortly. Please
> update your servers to remain compatible with the clients.
>
> Bug Fixes
> -Fixed a bug where players could spawn without a c
A required update for Red Orchestra 2 will be released shortly. Please
update your servers to remain compatible with the clients.
Bug Fixes
-Fixed a bug where players could spawn without a class
-Fixed a bug with auto reloading when using a manual bolt rifle
-Minor performance improvements
Level
The previously mentioned required update for RO2 has just been released.
Sent from my iPhone
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A required update for Red Orchestra 2 Dedicated Servers is coming in the
next few minutes (as soon as Valve sets it live). You must update your
servers to stay compatible with clients, and for your server to be seen in
the browser. The update includes the following changes:
- fixed DDE content bei
effect your 1 core per server, if you only have 7 as i see.
> On Fri, Sep 16, 2011 at 9:44 PM, John Gibson > wrote:
>
>> Everyone,
>>
>> I've put together some tips and notes for server performance with Red
>> Orchestra 2. Please read this if you are hosting a
Everyone,
I've put together some tips and notes for server performance with Red
Orchestra 2. Please read this if you are hosting a server for the game, as
there is some very important information here.
Windows 2008 R2 Only
- This is a big one. In the power settings there are two options "Balance
Ok so new plan (and please bear with us while we figure this out, this whole
process is new to use). Rather than e-mailing me if you applied for a ranked
server, but your server isn't showing up ranked, please make a post in this
thread on the Tripwire forums:
http://forums.tripwireinteractive.com
I sent out a message earlier letting everyone know that we just fixed an
issue with RO2 servers showing as being ranked. Since servers that were
falsely showing up as ranked before, I've gotten a rash of e-mails asking me
to look into why servers aren't showing up as ranked anymore. So everyone
ple
Everyone,
We've just done a backend change that should fix servers showing up in the
browser and webadmin as being ranked, when they were not indeed ranked. This
was a major source of the issues with people playing and thinking they were
ranking up, but not gaining any experience.
For those that
A required update for Red Orchestra 2 has just been released. Servers must
update to maintain compatibility with clients. To recap what is included in
this update:
Update includes:
- fixing the day 1 unlocks not working (Note: there still appears to be some
cases where unlocks do not appear, but
A required update for Red Orchestra 2 will be released shortly. Servers must
update to maintain compatibility with clients.
Update includes:
- fixing the day 1 unlocks not working
- Improved framerate hitching/dropping when artillery explodes
- spawn menu looping bug
- various crash fixes
- decre
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