Re: [hlds] Killing Floor 2 Revenge of the Zeds Content Pack Release Today

2016-04-07 Thread John Gibson
tract to do it as we've done in the past. On Thursday, April 7, 2016, Rowedahelicon wrote: > Is there anything in place at the moment a modder could try to put > together? > > On Thu, Apr 7, 2016 at 6:21 PM, John Gibson > wrote: > >> No progress on Linux at the mome

Re: [hlds] Killing Floor 2 Revenge of the Zeds Content Pack Release Today

2016-04-07 Thread John Gibson
No progress on Linux at the moment. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Thu, Apr 7, 2016 at 4:31 PM, Rowedahelicon < theoneando...@rowedahelicon.com> wrote: > Any progress on linux binaries for server support? > > On Thu, Apr 7, 2016 at

Re: [hlds] Killing Floor 2 Revenge of the Zeds Content Pack Release Today

2016-04-07 Thread John Gibson
to do one more update to get the final QA approved build. But with this branch you can download a near final version and test if your server setup is working. Thanks, John Gibson President Tripwire Interactive www.tripwireinteractive.com On Thu, Apr 7, 2016 at 11:20 AM, John Gibson wrote:

[hlds] Killing Floor 2 Revenge of the Zeds Content Pack Release Today

2016-04-07 Thread John Gibson
ease the server files early so you all can get a headstart with putting servers up. We're working on QAing the final builds now and will keep you all updated. Thanks, John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To un

Re: [hlds] Killing Floor 2 Free Weekend and new server functionality

2015-12-10 Thread John Gibson
You find me a developer that can do Linux work on video games, that hasn't been snaggled up by a big publisher to work on SteamOS ports, and I'll be happy to :) John Gibson President Tripwire Interactive www.tripwireinteractive.com On Thu, Dec 10, 2015 at 5:15 PM, Rowedahelicon &l

[hlds] Killing Floor 2 Free Weekend and new server functionality

2015-12-10 Thread John Gibson
enjoy you welcome screen. If it does not show up ingame, you're doing it wrong. Thanks everyone! P.S. We know more of you would put up servers if we had linux servers. It's on the list of things we want to do. John Gibson President Tripwire Interactive www.tripwireinteractive.com

Re: [hlds] killing floor 2 dedicated server usage

2015-09-05 Thread John Gibson
I believe the client and the server are both 64 bit already. On Saturday, September 5, 2015, Azarus # wrote: > And win 64bit support? > > On 5 September 2015 at 16:17, John Gibson > wrote: > >> No ETA yet. It's on our list. >> >> John Gibso

Re: [hlds] killing floor 2 dedicated server usage

2015-09-05 Thread John Gibson
No ETA yet. It's on our list. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Sat, Sep 5, 2015 at 10:15 AM, Andreas Willinger wrote: > Is there any ETA on when linux files will be available? > > I would gladly host some servers, but Windows on a serve

Re: [hlds] killing floor 2 dedicated server usage

2015-09-05 Thread John Gibson
Not yet. On Saturday, September 5, 2015, ics wrote: > Is there still not linux dedicated server available? > > -ics > > John Gibson kirjoitti: > >> Thanks, yeah we put a lot of work into making sure the server process was >> very optimized. Thanks to you and anyon

Re: [hlds] killing floor 2 dedicated server usage

2015-09-05 Thread John Gibson
Not yet. On Saturday, September 5, 2015, ics wrote: > Is there still not linux dedicated server available? > > -ics > > John Gibson kirjoitti: > >> Thanks, yeah we put a lot of work into making sure the server process was >> very optimized. Thanks to you and anyon

Re: [hlds] killing floor 2 dedicated server usage

2015-09-05 Thread John Gibson
To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -- John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To

Re: [hlds] KF2 Patch v1008

2015-06-05 Thread John Gibson
There were indeed two e-mails sent from Tripwire to the HLDS list. This was the last one: *"The update to Killing Floor 2 servers is now available.* *Cheers,* *Andrew"* John Gibson President Tripwire Interactive www.tripwireinteractive.com On Thu, Jun 4, 2015 at 7:23 PM, Ash . wro

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
ke the GameDifficulty URI redundant? On 22 April 2015 at 01:47, John Gibson wrote: > Ahmed, > > The event viewer actually uploads crash info directly to us. So users > don't have to read what it says, it will tell us, our programmers will read > what it says, and then fix the i

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
On 4/21/2015 5:51 PM, Eli Witt wrote: >>> >>> John, you seem to be under the impression that we're upset that there's >>> no Linux binaries available for us... launching without Linux support isn't >>> hurting us one bit - we're all simply waiting for you

Re: [hlds] re; Killing Floor 2 Early Access - Fail to Launch

2015-04-21 Thread John Gibson
A user here, markg, had this same issue and figured out how to resolve it. Hopefully he responds and can point you in the right direction. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 6:10 PM, E. Olsen wrote: > Is there a fix somewhere for t

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
na, in the the Foxconn factory... :) John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 4:30 PM, Andreas Willinger wrote: > Seconded, I could put up 10+ servers, but Windows is never going to be > installed on any of my dedicated servers. > &

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
Multihome should be your public IP address I believe as well. I don't think it will work if it's your private IP. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 3:52 PM, Kevin C wrote: > start .\Binaries\win64\kfserver

Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-21 Thread John Gibson
Yeah FYI the server files didn't change since the beta. So it should be the same as before. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 3:35 PM, Ahmed Kandeel wrote: > Yeah I can't seem to get the webadmin to work for the

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 2:51 PM, Ahmed Kandeel wrote: > I'm working on hosting at least 3 within the next half hour or so. Had a > little delay due to networking. > > > > On 21 Apri

Re: [hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
really in serious need of servers as soon as possible. Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 21, 2015 at 2:43 PM, John Gibson wrote: > Hello everyone, > > So the good news is Killing Floor 2 is selling like crazy, and bumped &g

[hlds] Desperately Need Some Killing Floor 2 Servers Up

2015-04-21 Thread John Gibson
vers up to handle about 7,000 players. Success is a good problem to have, but wow this really blew away our expectations. John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the lis

Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-21 Thread John Gibson
The beta ended on Saturday, but the Early Access version launches today at 1PM EDT (10AM PST). So you can start selling/launching servers as soon as you'd like. The server files are already up and freely available. John Gibson President Tripwire Interactive www.tripwireinteractive.com O

Re: [hlds] Killing Floor 2 Early Access - Fail to Launch Server

2015-04-21 Thread John Gibson
irst time I have > had to ask for this type of help to get something up, but im stumped. > > > > Is there some dependency I missed? > > > > mark > -- John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Re: [hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-20 Thread John Gibson
Our current plan is to add Linux server support later on in the Early Access period. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Mon, Apr 20, 2015 at 4:32 PM, ics wrote: > So, is linux server done too? A lot of people run linux here. > > -ics > &

[hlds] Killing Floor 2 Early Access Launch Day Tomorrow - April 21st

2015-04-20 Thread John Gibson
active.com/index.php?title=Dedicated_Server_%28Killing_Floor_2%29 Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://li

[hlds] Killing Floor 2 Early Access Beta Saturday Encore!!!

2015-04-18 Thread John Gibson
back on at 11AM EDT, and switch it off at about 7PM EDT. Thanks everyone! John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please vi

Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-16 Thread John Gibson
Harry, I am pretty certain there is a setting that will allow the server to be taken over by match making. If someone from Tripwire doesn't respond before I do, I'll check what it is when I get into the office. Cheers, John Sent from my iPhone > On Apr 16, 2015, at 6:25 AM, Harry Strongburg w

Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-15 Thread John Gibson
We are not doing an open beta before early access, since that is kind of what Early Access is. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Wed, Apr 15, 2015 at 8:00 PM, wrote: > http://x10.hosted.nfoservers.com/kf2.png > Xexon E5 2690 2.90GHz with 2

Re: [hlds] [TWI Serveradmins] Killing Floor 2 Beta Server Hosting Open For All

2015-04-15 Thread John Gibson
Interestingly, we do use the anonymous login for SteamCMD... John Gibson President Tripwire Interactive www.tripwireinteractive.com On Wed, Apr 15, 2015 at 4:35 PM, E. Olsen wrote: > The server installation/updating would be much easier if you guys used the > same anonymous login for ste

Re: [hlds] Killing Floor 2 Beta Server Hosting Open For All

2015-04-14 Thread John Gibson
test, and give us feedback on server specs. Or wait if you'd like and we'll tell you recommended server specs when the beta is over. John Gibson President Tripwire Interactive www.tripwireinteractive.com On Tue, Apr 14, 2015 at 6:42 PM, Michael Loveless wrote: > Can you pleas

[hlds] Killing Floor 2 Beta Server Hosting Open For All

2015-04-14 Thread John Gibson
tails on how to install/setup a KF2 beta server. Regards, John Gibson President Tripwire Interactive www.tripwireinteractive.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cg

[hlds] Killing Floor 2 Early Access Servers

2015-03-31 Thread John Gibson
hip with full webadmin support - Server hosting will likely open up to everyone in the later phases of the beta, so everyone will have the opportunity to try out servers and get their machines spec'd out and set up. Thanks everyone, and I look forward to working with you all for an awesome Killing

[hlds] Required update for RS/RO2 is live

2014-05-17 Thread John Gibson
A required server update for Rising Storm/Red Orchestra 2 is now available. This patch addresses the following: - refined gameplay, balance, and cover on map OtoriShimi - fixes for server crash hacks/exploits - fixes for hit detection hacks/exploits - when players are vote kicked from a server the

Re: [hlds] Required Update For Rising Storm and Red Orchestra 2 Release

2013-10-04 Thread John Gibson
at 9:23 AM, John Gibson wrote: > A required update for Rising Storm and Red Orchestra 2 has been released. > Please update your servers to maintain compatibility with clients. > > Changelog: > > >- Increased reinforcement numbers in classic mode to match other game >

[hlds] Required Update For Rising Storm and Red Orchestra 2 Release

2013-10-04 Thread John Gibson
A required update for Rising Storm and Red Orchestra 2 has been released. Please update your servers to maintain compatibility with clients. Changelog: - Increased reinforcement numbers in classic mode to match other game modes - Fixed a issue reloading some weapons when down to the las

[hlds] Optional Rising Storm Server Update Released - Highly Recommended to Update

2013-06-13 Thread John Gibson
Everyone, We have just released an optional update for the Rising Storm dedicate server. This update should fix or greatly reduce the instances where full servers lag out for a short period of time and give a large amount of the clients on the server "speed hack detected" errors. It is highly reco

Re: [hlds] Rising Storm Full Game Launch Tomorrow, May 30th 2013

2013-05-30 Thread John Gibson
Everyone, We have now set the Rising Storm/RO2 merged servers live completely. So you no longer need the beta flag. You can now update your servers normally with the RO2 app ID of 212542. Thanks, John On Wed, May 29, 2013 at 3:45 PM, John Gibson wrote: > Everyone, > > Rising

Re: [hlds] Rising Storm Full Game Launch Tomorrow, May 30th 2013

2013-05-30 Thread John Gibson
We have put out a small update to the server files. This is a required update. Please update your servers with the same parameters as before (RO2 app ID of 212542, -beta risingstorm). Thanks, John On Wed, May 29, 2013 at 3:45 PM, John Gibson wrote: > Everyone, > > Rising Storm is

Re: [hlds] Rising Storm Full Game Launch Tomorrow, May 30th 2013

2013-05-29 Thread John Gibson
r the following commands: login force_install_dir app_update 212542 validate -beta risingstorm That will cause SteamCMD to download the early access server files. Thanks, John On Wed, May 29, 2013 at 3:45 PM, John Gibson wrote: > Everyone, > > Rising Storm is launching tomorrow at 1PM EST

[hlds] Rising Storm Full Game Launch Tomorrow, May 30th 2013

2013-05-29 Thread John Gibson
Everyone, Rising Storm is launching tomorrow at 1PM EST (10AM Pacific). Early tomorrow morning we'll be cutting off the beta in preparation for the full game's launch. To enable you all to get your servers converted over from the beta to the full game (or to update your RO2 servers to RO2/Rising S

Re: [hlds] Rising Storm Beta Required Server Update Imminent

2013-05-27 Thread John Gibson
This update is now live! On Mon, May 27, 2013 at 5:52 PM, John Gibson wrote: > Everyone, > > A required server update for Rising Storm beta will be released shortly. > Below is the changelog: > > Code: > >- Fixed a stuck in spawn protection bug >- Fixed an unli

[hlds] Rising Storm Beta Required Server Update Imminent

2013-05-27 Thread John Gibson
Everyone, A required server update for Rising Storm beta will be released shortly. Below is the changelog: Code: - Fixed a stuck in spawn protection bug - Fixed an unlimited ammo bug - Fixed a texture stretching issue (that was not fully fixed in the last patch) Maps: Guadalcanal

Re: [hlds] Required Rising Storm Beta Server Update Imminent

2013-05-24 Thread John Gibson
And this update is now live. Please update your servers to remain compatible with the beta client. Thanks, John On Fri, May 24, 2013 at 7:36 PM, John Gibson wrote: > A required server update for Rising Storm Beta is imminent. I will let you > know when it is out. > > Than

[hlds] Required Rising Storm Beta Server Update Imminent

2013-05-24 Thread John Gibson
A required server update for Rising Storm Beta is imminent. I will let you know when it is out. Thanks, John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinf

Re: [hlds] Required Rising Storm Beta Server Update Imminent

2013-05-21 Thread John Gibson
spawns - Moved Axis A spawn ~768UU west - Numerous fixes to cover / collision All RO2 maps have had their reinforcements bumped up by ~30%. On Tue, May 21, 2013 at 5:08 PM, John Gibson wrote: > A required server update for the Rising Storm beta is imminent. Please > watch this space for

[hlds] Required Rising Storm Beta Server Update Imminent

2013-05-21 Thread John Gibson
A required server update for the Rising Storm beta is imminent. Please watch this space for notification the update has released. Thanks, John ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valveso

Re: [hlds] [TWI Serveradmins] Required Rising Storm Beta Server Update Imminent

2013-05-20 Thread John Gibson
:* Serveradmins [serveradmins-boun...@list.tripwireinteractive.com] > on behalf of John Gibson [j...@tripwireinteractive.com] > *Sent:* 20 May 2013 23:25 > *To:* Half-Life dedicated Win32 server mailing list; TWI Server Admins > *Subject:* [TWI Serveradmins] Required Rising Storm Beta Serv

Re: [hlds] Required Rising Storm Beta Server Update Imminent

2013-05-20 Thread John Gibson
And this update is now live. On Mon, May 20, 2013 at 5:25 PM, John Gibson wrote: > A required server update for Rising Storm beta is imminent. This update > fixes another issue that would cause Iwo Jima's objectives to break under > certain circumstances. > &

[hlds] Required Rising Storm Beta Server Update Imminent

2013-05-20 Thread John Gibson
A required server update for Rising Storm beta is imminent. This update fixes another issue that would cause Iwo Jima's objectives to break under certain circumstances. Thanks, John ___ To unsubscribe, edit your list preferences, or view the list archiv

Re: [hlds] Required Rising Storm Beta Update Imminent

2013-05-17 Thread John Gibson
And this server update is now live! On Fri, May 17, 2013 at 7:10 PM, John Gibson wrote: > A Required update for the Rising Storm beta will be released shortly. > Please update your servers to remain compatible with the game client. Also, > we apologize for updating late on a Friday nigh

[hlds] Required Rising Storm Beta Update Imminent

2013-05-17 Thread John Gibson
A Required update for the Rising Storm beta will be released shortly. Please update your servers to remain compatible with the game client. Also, we apologize for updating late on a Friday night. One of the maps (Iwo Jima) was essentially broken by the last beta update. We did not want to leave it

Re: [hlds] Rising Storm Pre Order Beta Launched - Server Update Imminent

2013-05-16 Thread John Gibson
And the server update for Rising Storm beta is now live! Please update your servers to maintain compatibility with the Rising Storm beta client. Thanks, John On Thu, May 16, 2013 at 2:52 PM, John Gibson wrote: > Everyone, > > The Rising Storm Pre-Order Beta is now live! Additionally,

[hlds] Rising Storm Pre Order Beta Launched - Server Update Imminent

2013-05-16 Thread John Gibson
Everyone, The Rising Storm Pre-Order Beta is now live! Additionally, an update for the Rising Storm beta will be released very shortly. This update fixes the crashes in Firefight, as well as many other bugs. Please update your servers when the update is released to remain compatible with the clien

Re: [hlds] Rising Storm Pre Order Beta Server Hosting

2013-05-16 Thread John Gibson
Firefight on any of your servers until we release the update fixing that issue. Thanks, John On Wed, May 15, 2013 at 8:15 PM, John Gibson wrote: > Everyone, > > Very soon we will be launching the Pre Order beta for Rising Storm. This > means that anyone that pre-orders the gam

[hlds] Rising Storm Pre Order Beta Server Hosting

2013-05-15 Thread John Gibson
orumdisplay.php?f=80 Thanks, John Gibson President Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

[hlds] Red Orchestra 2 Counterattack Map Pack Update Is Now Live!!!

2013-04-04 Thread John Gibson
The Red Orchestra 2 Counterattack Map Pack Update Is Now Live!!! If you would like to run the official versions of the maps that were once custom, please do the following: - Remove the old custom versions of the maps from your map rotation and redirects. All clients will now have the 4 custom maps

[hlds] Red Orchestra 2 Counterattack Map Pack Update Coming Any Minute

2013-04-04 Thread John Gibson
eneration; Russians assaulting the ruins of a German-held airfield in Poland. - Stalingrad Kessel - one of the most loved RO maps, created in the original mod, reproduced in the first Red Orchestra game and now brought forward into its latest incarnation! Cheers, John Gibson P

[hlds] Killing Floor Gun Game Mod v. 0.60 Alpha Released - New Maps!!!

2012-02-18 Thread John Gibson
An update for the Killing Floor Gun Game mod has been released. Here is what the update includes: - New Maps TR_Bloreen, TR_BloreenLowGrav, TR_BloreenReduxLowGrav, - Fixed the view getting stuck misaligned from dying (this was particularly a problem with the Crossbow) - Added new sounds and messag

Re: [hlds] [TWI Serveradmins] Red Orchestra 2 Featured In Steam Holiday Event - Play RO2 and win free games and more!!!

2011-12-20 Thread John Gibson
but a lot are staying. On Tue, Dec 20, 2011 at 4:45 PM, Claudio Beretta wrote: > You should have made it a bit harder to get: I'm seeing a lot of players > joining the server, playing less than 2 minutes and leaving. > Great news anyway > > On Tue, Dec 20, 2011 at 9:38 PM, John

[hlds] Red Orchestra 2 Featured In Steam Holiday Event - Play RO2 and win free games and more!!!

2011-12-20 Thread John Gibson
As part of Steam's Holiday event, if you play Red Orchestra 2 today and get the achievement "Fighting The War on Christmas - Participate in a successful territory capture on Commissars House" in RO2 you can win a prize on Steam!!! These prizes include free games, free DLC, coupons for % off of game

[hlds] Required Killing Floor Update Released

2011-12-13 Thread John Gibson
A required update for Killing Floor has been released Game play fixes: - Fix for Magnums not getting reload/recoil bonuses for sharpshooter - Fix for claymore sword not having the same weight in game as the trader menu - Fix for M4203 rounds and M79 rounds being shared online, causing

[hlds] Mod Release - Killing Floor Gun Game v. 0.50 Alpha First Public Release

2011-12-09 Thread John Gibson
Killing Floor Gun Game Mod version 0.50 Alpha is now available for download. I'm looking for server admins that would like to volunteer to put up some servers for this hot new mod for Killing Floor that everyone is talking about (and that has been keeping our testing servers full constantly) ;) A

[hlds] Server Admin Request - Killing Floor Free Weekend and Twisted Christmas Event On Now!!!

2011-12-08 Thread John Gibson
. With you're help we'll give the community an awesome Free Weekend/Twisted Christmas experience! Regards, John Gibson President Tripwire Interactive ___ To unsubscribe, edit your list preferences, or view the list archives, please vi

Re: [hlds] Required Killing Floor Update Coming Today - Twisted Christmas 2!!!

2011-12-07 Thread John Gibson
Dec 7, 2011 at 1:03 PM, Alexander Z wrote: > Not to sound rude, but are all those Brink, KF and RO2 updates supposed to > be on the mailing list for Valve games? Just wondering, is all. > > On 7 December 2011 18:38, John Gibson wrote: > >> A required update to Killing Floor

[hlds] Required Killing Floor Update Coming Today - Twisted Christmas 2!!!

2011-12-07 Thread John Gibson
des a couple of gameplay fixes including: - Rocket and grenades no longer collide with your teammates (falling to the ground and blowing you up in the process) - Fixed a bug where players could get stuck unable to go into ironsights when firing the Crossbow or M79 from the hip Cheers,

Re: [hlds] Killing Floor Update Issue - Windows Dedicated Servers

2011-10-27 Thread John Gibson
Well done would have been to not have messed up in the first place ;) But when we mess up we try and correct things as fast as we can. On Thu, Oct 27, 2011 at 8:43 PM, James Botting wrote: > Well done guys. > > > On 28 Oct 2011, at 01:31, John Gibson > wrote: > > Everyone,

[hlds] Required Update For Killing Floor Released - Halloween Update Hotfix

2011-10-27 Thread John Gibson
A required update for killing floor has just been released. All servers must update to remain compatible. This update fixes issues with the Halloween event update released earlier today. ___ To unsubscribe, edit your list preferences, or view the list arc

Re: [hlds] Killing Floor Update Issue - Windows Dedicated Servers

2011-10-27 Thread John Gibson
Everyone, We now have this issue sorted. It will require an update on all servers including Linux and Windows to stay compatible, as we have to also ship a client update to fix the issue. This update will be rolling out shortly. Regards, John On Thu, Oct 27, 2011 at 5:07 PM, John Gibson wrote

[hlds] Killing Floor Update Issue - Windows Dedicated Servers

2011-10-27 Thread John Gibson
We've found a serious issue in the Windows dedicated server build for the Killing Floor Halloween update released today. We're working feverishly to nail down the issue. But in the meantime I would advise and request that anyone running a Killing Floor Windows dedicated server please take the serve

Re: [hlds] [TWI Serveradmins] Killing Floor Halloween Sideshow Event Starts Now - Required Update for Killing Floor released

2011-10-27 Thread John Gibson
gt; Log: execInitStatInt called - NewValue=0 > > ** ** > > But from what I remember of the last event, this is normal. > > ** ** > > John Sonnen (aka DeeZNutZ) > > ** ** > > *From:* serveradmins-boun...@list.tripwireinteractive.com [mailto: > se

Re: [hlds] Killing Floor Halloween Sideshow Event Starts Now - Required Update for Killing Floor released

2011-10-27 Thread John Gibson
It looks like another issue has popped up and we're looking into it. We believe that it only affects Windows servers. Are there any Linux server admins out there that can confirm that the Halloween update is working fine on your server? Thanks, John On Thu, Oct 27, 2011 at 2:29 PM, John G

Re: [hlds] Killing Floor Halloween Sideshow Event Starts Now - Required Update for Killing Floor released

2011-10-27 Thread John Gibson
Ok another update for the Killing Floor server files has been released that addresses the texture mismatch issue. Please update your servers, and you should be good to go. Regards, John On Thu, Oct 27, 2011 at 1:49 PM, John Gibson wrote: > We've discovered an issue with the Killi

Re: [hlds] Killing Floor Halloween Sideshow Event Starts Now - Required Update for Killing Floor released

2011-10-27 Thread John Gibson
We've discovered an issue with the Killing Floor Halloween event server files. We're working on a fix and will release an update shortly. Regards, John On Thu, Oct 27, 2011 at 1:15 PM, John Gibson wrote: > A required update for Killing Floor has just been released. This update &

[hlds] Killing Floor Halloween Sideshow Event Starts Now - Required Update for Killing Floor released

2011-10-27 Thread John Gibson
A required update for Killing Floor has just been released. This update launches the Killing Floor Halloween Sideshow event which runs from today until November 3rd. The event brings back the summer sideshow freaks but now in Halloween attire. Additionally it brings new Halloween achievements, and

[hlds] Killing Floor Halloween Event Coming Soon

2011-10-27 Thread John Gibson
Everyone, I wanted to give you all a heads up that we've doing a special event for Killing Floor for Halloween. This will be a required server update. I can't give out any details just yet, but expect to see lots of people playing and full servers :) Cheers, John

[hlds] Required Update For RO2 To Be Released Shortly

2011-10-13 Thread John Gibson
A required update for Red Orchestra 2 will be released shortly. This is the update that we were going to release yesterday, but found an issue that caused us to push the update back to today. Regards, John ___ To unsubscribe, edit your list preferences,

Re: [hlds] Required Update for RO2 pending

2011-10-12 Thread John Gibson
roblem with music in countdown where the morale state (and music) would jump around and transition too often. -Fixed neutral objectives showing up in the compass as Allied objectives. Regards, John On Wed, Oct 12, 2011 at 5:12 PM, John Gibson wrote: > A required update for Red Orchestra 2 w

Re: [hlds] Required Update for RO2 pending

2011-10-12 Thread John Gibson
If you really want your servers ranked you can take the time to register. On Wed, Oct 12, 2011 at 5:58 PM, Bubka3 wrote: > Too bad unregistered can't post there. > > Thanks, > - Bubka3 > > > On 10/12/2011 5:57 PM, John Gibson wrote: > > And there is an area on

Re: [hlds] Required Update for RO2 pending

2011-10-12 Thread John Gibson
; how to apply. > > On Wed, Oct 12, 2011 at 3:53 PM, Bubka3 wrote: > >> My GSP applied months ago and have yet to hear from you. >> >> Thanks, >> - Bubka3 >> >> >> On 10/12/2011 5:52 PM, John Gibson wrote: >> >> We have two programs th

Re: [hlds] Required Update for RO2 pending

2011-10-12 Thread John Gibson
nks, > - Bubka3 > > > On 10/12/2011 5:12 PM, John Gibson wrote: > > A required update for Red Orchestra 2 will be released shortly. Changelist > will be coming shortly. > > > ___ > To unsubscribe, edit your list preferences,

[hlds] Required Update for RO2 pending

2011-10-12 Thread John Gibson
A required update for Red Orchestra 2 will be released shortly. Changelist will be coming shortly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Re: [hlds] RO2 Update Coming Very Soon

2011-10-06 Thread John Gibson
And this update is now live! On Thu, Oct 6, 2011 at 8:44 PM, John Gibson wrote: > Everyone, > > The previously mentioned RO2 update is in Valve's hands and will be > released soon. If you would like to go ahead and update your servers in > advance of the update going live for

[hlds] RO2 Update Coming Very Soon

2011-10-06 Thread John Gibson
Everyone, The previously mentioned RO2 update is in Valve's hands and will be released soon. If you would like to go ahead and update your servers in advance of the update going live for the public, add the following commandline switch to your HLDS update commandline: -beta ro2beta The stats res

[hlds] Pending RO2 Update Today

2011-10-06 Thread John Gibson
Everyone, We're planning on releasing an update for RO2 today. We're in the final phases of testing the update, and if things go well it could be out within the next couple of hours. Regards, John ___ To unsubscribe, edit your list preferences, or view

[hlds] Required Red Orchestra 2 Server Update Released - Hotfix

2011-09-23 Thread John Gibson
A required update for Red Orchestra 2 server has just been released. This update fixes the issue with log spam in the previous release. Even if you manually updated your config files, you will still need to install this update to remain compatible with clients. Sorry for the double Friday night upd

[hlds] Issue with recent RO2 server update

2011-09-23 Thread John Gibson
Everyone, There was an issue with the just released server update for Red Orchestra 2 that is causing lots of log spam which can lag out the server. The issue was with our ini merging code, which is code that we use to update inis without overwriting existing values. This time the code caused a li

Re: [hlds] [TWI Serveradmins] Required Update for RO2 Released

2011-09-21 Thread John Gibson
Hotte wrote: > Most are reporting a lost of FPS by about 20. > > Some are not experiencing the sound bug yet. I got it for the first time > with this patch on map change. > > > > > On 9/21/2011 3:15 PM, John Gibson wrote: > > A required update for RO2 has

[hlds] Required Update for RO2 Released

2011-09-21 Thread John Gibson
A required update for RO2 has been released. Please update to remain compatible with clients. Changes include: - Fixed a bug where all sound would sometimes cut out when the map changes - Various crash fixes for server and client - Client performance optimizations - Single Player Fix - fixed "doub

Re: [hlds] Required Red Orchestra 2 Update Incoming

2011-09-19 Thread John Gibson
What is this football you speak of ;) Sent from my iPad On Sep 19, 2011, at 9:20 PM, Stephen A Yates wrote: > Dude. It's Monday. And there is football. An update tonight? > > John Gibson wrote: > >> And this update is now live! >> >> On Mon, Sep 19, 20

Re: [hlds] Required Red Orchestra 2 Update Incoming

2011-09-19 Thread John Gibson
And this update is now live! On Mon, Sep 19, 2011 at 7:17 PM, John Gibson wrote: > A required update for Red Orchestra 2 will be released shortly. Please > update your servers to remain compatible with the clients. > > Bug Fixes > -Fixed a bug where players could spawn without a c

[hlds] Required Red Orchestra 2 Update Incoming

2011-09-19 Thread John Gibson
A required update for Red Orchestra 2 will be released shortly. Please update your servers to remain compatible with the clients. Bug Fixes -Fixed a bug where players could spawn without a class -Fixed a bug with auto reloading when using a manual bolt rifle -Minor performance improvements Level

[hlds] Required update for RO2 released

2011-09-17 Thread John Gibson
The previously mentioned required update for RO2 has just been released. Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

[hlds] Required Red Orchestra 2 Update Pending

2011-09-17 Thread John Gibson
A required update for Red Orchestra 2 Dedicated Servers is coming in the next few minutes (as soon as Valve sets it live). You must update your servers to stay compatible with clients, and for your server to be seen in the browser. The update includes the following changes: - fixed DDE content bei

Re: [hlds] Red Orchestra 2 Server Performance Tips and Notes

2011-09-16 Thread John Gibson
effect your 1 core per server, if you only have 7 as i see. > On Fri, Sep 16, 2011 at 9:44 PM, John Gibson > wrote: > >> Everyone, >> >> I've put together some tips and notes for server performance with Red >> Orchestra 2. Please read this if you are hosting a

[hlds] Red Orchestra 2 Server Performance Tips and Notes

2011-09-16 Thread John Gibson
Everyone, I've put together some tips and notes for server performance with Red Orchestra 2. Please read this if you are hosting a server for the game, as there is some very important information here. Windows 2008 R2 Only - This is a big one. In the power settings there are two options "Balance

[hlds] Update On Ranked Servers

2011-09-16 Thread John Gibson
Ok so new plan (and please bear with us while we figure this out, this whole process is new to use). Rather than e-mailing me if you applied for a ranked server, but your server isn't showing up ranked, please make a post in this thread on the Tripwire forums: http://forums.tripwireinteractive.com

[hlds] Red Orchestra 2 - a note for those wanting ranked RO2 servers

2011-09-16 Thread John Gibson
I sent out a message earlier letting everyone know that we just fixed an issue with RO2 servers showing as being ranked. Since servers that were falsely showing up as ranked before, I've gotten a rash of e-mails asking me to look into why servers aren't showing up as ranked anymore. So everyone ple

[hlds] Red Orchestra 2 Ranked Servers Showing Up When They Shouldn't Has Been Fixed

2011-09-16 Thread John Gibson
Everyone, We've just done a backend change that should fix servers showing up in the browser and webadmin as being ranked, when they were not indeed ranked. This was a major source of the issues with people playing and thinking they were ranking up, but not gaining any experience. For those that

[hlds] Required Update for Red Orchestra 2 Released

2011-09-15 Thread John Gibson
A required update for Red Orchestra 2 has just been released. Servers must update to maintain compatibility with clients. To recap what is included in this update: Update includes: - fixing the day 1 unlocks not working (Note: there still appears to be some cases where unlocks do not appear, but

[hlds] Required Update for Red Orchestra 2 coming shortly

2011-09-15 Thread John Gibson
A required update for Red Orchestra 2 will be released shortly. Servers must update to maintain compatibility with clients. Update includes: - fixing the day 1 unlocks not working - Improved framerate hitching/dropping when artillery explodes - spawn menu looping bug - various crash fixes - decre

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