Re: [hlds_linux] Very unstable FPS in hlds

2009-09-09 Thread Rick Payton
yeah that's the one ...

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Wednesday, September 09, 2009 11:12 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Very unstable FPS in hlds

Pentium D you mean?

On Wed, Sep 9, 2009 at 3:19 PM, Rick Payton r...@mai-hawaii.com wrote:

 It might actually be a newer dual core P4, I got a 3.0GHz dual core model
 here at work ...

 --mauirixxx

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics
 Sent: Wednesday, September 09, 2009 8:41 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Very unstable FPS in hlds

 That looks like P4 with Hyperthreading on it, not actual dual core cpu.
 What does cat /proc/cpuinfo say?

 -ics

 Dave Williams kirjoitti:
  Now, i would suggest that your chip *could* be being identified
 incorrectly. If this is the case it would be the kernel that is most likely
 at fault. Do you know if you have symmetric multi processing support enabled
 in your kernel? Also, what is the OS that you are using?
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nevermore
  Sent: 09 September 2009 17:08
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] Very unstable FPS in hlds
 
  It's a dual core intel.
 
  dmesg says:
  Intel(R) Pentium(R) 4 CPU 3.00GHz stepping 03
 
  I am not sure about the model.
 
  Thank you
 
  El mié, 09-09-2009 a las 11:42 -0400, Eric Greer escribió:
 
  What CPU do you have in it?
 
  Eric
 
 
 
  On Wed, Sep 9, 2009 at 11:32 AM, Nevermoreneverm...@pheek.net wrote:
 
  The topic about 1000fps servers made me take a look at my server's fps.
  I am seriously worried, because i have very unstable fps.
 
  Running HLDS with sys_ticrate 350, fps_max 0 and -pinbgoost 2:
 
  stats
  CPU   InOut   Uptime  Users   FPSPlayers
   0.50  0.00  0.00   6 0  103.98   0
  stats
  CPU   InOut   Uptime  Users   FPSPlayers
   1.00  0.00  0.00   6 0  214.50   0
  stats
  CPU   InOut   Uptime  Users   FPSPlayers
   1.20  0.00  0.00   6 0  136.95   0
  stats
  CPU   InOut   Uptime  Users   FPSPlayers
   1.17  0.00  0.00   6 0  123.05   0
  stats
  CPU   InOut   Uptime  Users   FPSPlayers
   2.00  0.00  0.00   6 0  141.34   0
  stats
  CPU   InOut   Uptime  Users   FPSPlayers
   2.00  0.00  0.00   6 0  112.69   0
  stats
  CPU   InOut   Uptime  Users   FPSPlayers
   2.00  0.00  0.00   6 0  302.02   0
 
  Same configuration in a windows box:
 
  CPU   InOut   Uptime  Users   FPSPlayers
   1.56  0.00  0.002651   978  250.84   0
  stats
  CPU   InOut   Uptime  Users   FPSPlayers
   1.56  0.00  0.002651   978  233.92   0
  stats
  CPU   InOut   Uptime  Users   FPSPlayers
   3.13  0.00  0.002651   978  252.14   0
  stats
  CPU   InOut   Uptime  Users   FPSPlayers
   3.13  0.00  0.002651   978  231.70   0
  stats
  CPU   InOut   Uptime  Users   FPSPlayers
   3.13  0.00  0.002651   978  238.05   0
  stats
  CPU   InOut   Uptime  Users   FPSPlayers
   3.13  0.00  0.002651   978  236.71   0
  stats
  CPU   InOut   Uptime  Users   FPSPlayers
   3.13  0.00  0.002651   978  240.79   0
 
  CPU usage of the box is at 23%, so this is not the problem.
  I am using debian etch kernel 2.6.18-amd64
  I tried recompiling for 1000hz and nothing changed.
 
  I dont want to change kernel version, because if i break the system i
  have not phisical access to the box to fix it.
 
  Thank you
 
 
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Re: [hlds] L4D Stats recommendations

2009-08-28 Thread Rick Payton
I 2nd this suggestion. It works with very minimal configuration, and
still provides plenty of fun data to look at - my favorite being the
death of zombies = to the population of various cities ... :)

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox
Sent: Thursday, August 27, 2009 9:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D Stats recommendations

msleeper rankign system ?

2009/8/28 Hyphon hyp...@arcor.de

 we are using HLstatsX. no problems till now.

 Ook ooksser...@zootal.com schrieb:

 What are you L4D server operators using for L4D stats? I'm currently
using
 HLStats for my OP4 server, but it doesn't support L4D. I don't know
that I
 like HLStatsx all that much, and am open to alternatives.
 
 
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Re: [hlds_linux] srcds virtualized

2009-08-25 Thread Rick Payton
ahh beat me to it. Linux DOES run paravirtualized under ESXi (both 3.5
and 4.0). I ran multiple CS, CSS, TF2 and L4D servers under ESXi 3.5 on
a PowerEdge 2950 (dual quad core 2.0GHz Xeons  16GB of ram) with NO
issues, other then a crap Hawaii internet connection :P I don't have any
numbers to back it up either, but I played the hell out of all those
games on there with clanmates and family members for over a year ... no
complaints. On the other hand, I wasn't trying to run 1000hz kernels or
anything super-high performance wise (the CSS server did run 18 bots on
one side in a seperate VM, alongside 3 L4D servers and a TF2 server in
another VM - I had to seperate the bot server, but then who normally
runs 18 bots? :P)

My $0.02 ... too.

-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of A.
Eijkhoudt
Sent: Tuesday, August 25, 2009 9:25 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] srcds virtualized

Valtteri Kiviniemi wrote:
 We are running multiple TF2 servers with Xen 3.4.1 paravirtualized. 
 In my opinion Xen is the best solution for gameserver virtualization 
 because it is the fastest. ESXi virtuals are not paravirtualized so
they 
 have slower disk i/o and network performance. They also use more
resources.

We're running 4 SRCDS instances off a paravirtualized 2.6.29-gentoo-r5 
kernel on VMware ESX 3.5 -- works fine. You might need to upgrade to a 
recent kernel to get VMI working properly though!

You can also assign CPU cores, just like under Xen.

Just my $0.02 ;-)

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Re: [hlds_linux] TF2/L4D Updates Available

2009-08-21 Thread Rick Payton
No, it's not  yet. Eventually it will be I *assume*.

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys
Sent: Friday, August 21, 2009 4:05 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2/L4D Updates Available

isnt css orange box?

Orange Box Engine:
- Fixed an exploit that allowed files to be uploaded to the server at arbitrary 
locations 
in the file system.
- Fixed a server crash caused by a client packet claiming to be an HLTV client 
when HLTV 
is disabled on the server
- Fixed a server crash caused by spoofing a client disconnect message
- Fixed a server crash caused by sending malformed reliable subchannel data
- Fixed a server crash related to unbounded settings on some convars

- Original Message - 
From: JäKë T can_kic...@hotmail.com
To: hlds_linux@list.valvesoftware.com
Sent: Friday, August 21, 2009 6:50 PM
Subject: Re: [hlds_linux] TF2/L4D Updates Available



 Yet it's still one of the most played games if not the most from valve.
 An update to fix this would be nice to see on Counter strike source.
 I'm sure they're working on one, if not I'll keep using that beautiful fix 
 someone in 
 the community made.
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RE: [squid-users] SQUID Home Proxy AD

2009-07-20 Thread Rick Payton
Aloha Jeremy,

I have done just about everything you requested (I don't have it set to e-mail 
me any sites). I used a GPO to lock my kids copy of IE to the squid proxy (and 
removed their ability to change it), and I have a whitelist file on my 2k3 
server that I edit which contains all of the allowed websites for them. 
Whenever I edit it, I don't use any .cmd file, I either just issue a net 
stop/start squid (or use the Service Manager mmc if it's open to issue a right 
click). If you'd like, I can directly e-mail you my squid.conf file (it's based 
on  2.6 if I recall, maybe 2.7). I got help from some people on the Ars 
Technica forum (look for username mauirixxx and a squid topic) and you can 
see most of the steps I've taken there to make it work.

Rick

-Original Message-
From: Jeremey Wise [mailto:jw...@arrow.com] 
Sent: Monday, July 20, 2009 3:39 AM
To: squid-users@squid-cache.org
Subject: [squid-users] SQUID Home Proxy AD

Greetings to Squid User group!

Background:
I am new to squid. I use and love Linux but need to build a small Virtual 
Machine (windows based hosted under VMWare) which I can provide to family and 
such where it provides protection for kids browsing places they should not 
be. Due to other requirements for iTunes printers, etc... I had to construct 
this gateway system based on windows.  I choose to use SQUID as I have used 
it on Linux and liked it's usability.

Issue:
1) Documentation related to getting Squid to work with Windows is related to 
hosted functions ON a Linux system which passes auth through to AD. I need to 
get working Windows 2003 server with native SQUID working which does AD auth 
but without any Linux in the mix.
2) When I modify squid.conf the run the Apply new configuration 
(C:\Squid\cmd\newconfig.cmd) it ignores my changes to C:\Squid\etc\ squid.conf 
and puts the file back to the default settings.  (I see a shell window which 
echos 1 file copied but the shell cuts off the full detail of which file and 
from where.


Goals
1) All websites are blocked by default
2) Flat text document that people can edit (saved in there my documents as a 
link) which they can add a new domain to allow
3) AD based auth 
4) Daily log of violations emailed to an address (so dad can know if son 
needs a chat, or if something needs adjustment)

Current Setup:
VMWare ESX hosting Windows 2003 Server 
setup_squid_2_5_stable_3_eng.exe installed and working. When I change browser 
proxy to this target it blocks all web browsing with a SQUID message.


I have googled around to find a better how to  for windows hosted Squid or 
forum specific to that branch of the squid project but I have not found any. I 
am more than glad to document the setup process and post examples for the 
community

__ 

penguinpages 



Re: [hlds_linux] HLDS Admin guide

2009-07-16 Thread Rick Payton
There's a few places that cover just about anything you want to know
about running one of Valves gameservers. Nothing official though.
-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
hldsadmin hldsadmin
Sent: Thursday, July 16, 2009 1:46 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] HLDS Admin guide

Hey, is there some kind of full and official admin guide for the HLDS?
From what I see, most of the info about HLDS is from contributing users,
rather than valve...

An admin guide (as found in other programs), or full documentation on
the
tool would really help ALOT, understanding all the properties, commands,
arguments etc...

So... Is there such a thing, or can I only imagine? :)
Thanks.
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Re: [hlds] New Exploit, im just gonna release it so you guys can take care of it pronto..

2009-07-02 Thread Rick Payton
I was bored today, so I did just that. I failed at step 5 though :(

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Thursday, July 02, 2009 10:26 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New Exploit,im just gonna release it so you guys can
take care of it pronto..

Step 1. In Firefox go to 'Help' then select 'Report Web Forgery'
Step 2. Put the URL  http://chrisaster.net  in the box
Step 3. Submit form.
Step 4. 
Step 5. Profit!

Also, Chrisaster Thorn rage.

-Matt

On Thu, Jul 2, 2009 at 10:11 AM, Nightbox
alexandrualexa...@gmail.comwrote:

 chrisaster ? hmm was not this that with the rcon explain who got
account
 disabled ?

 2009/7/2 Matt Lyons mly...@internode.com.au

  On 02/07/2009, at 2:23 PM, Tom Leighton wrote:
   Not that i'd bother, i'm not interested.
 
 
  Not that there's anything wrong with that!
 
  :)
 
  --
  Matt Lyons (Bsc CS  Soft Eng)
  Media Group, Internode
  150 Grenfell St, Adelaide SA 5000
  Ph: (08) 8228 2877
  E-mail: mly...@internode.com.au
  WWW: www.internode.on.net
  In theory, there is no difference between theory and practice; In
  practice, there is.
 
 
 
 
 
 
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Re: [hlds] [FAKE] New Exploit, im just gonna release it so you guys can take care of it pronto..

2009-07-01 Thread Rick Payton
wow are you that hard up for porn dude?

this is fake, it just re-directs you to a site to see naked people. go
hit up piratebay before it goes legit to get all your pr0n needs.

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chrisaster
Thorn
Sent: Wednesday, July 01, 2009 1:17 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] New Exploit,im just gonna release it so you guys can
take care of it pronto..

http://chrisaster.net/misc/HLDS_SCRDS_CRASHEXPLOIT
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Re: [hlds] Steam id cheater databases?

2009-05-22 Thread Rick Payton
Steambans maybe? 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Friday, May 22, 2009 2:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Steam id cheater databases?

If I have the steam id of a suspected cheater, are there any steam id
databases of confirmed cheaters I could run it to? I'm trying to get
some background info on a player accused of cheating. 


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Re: [hlds_linux] 5. Re: TF2 Sniper and Durty Spy Update Schedule(HoundDawg)

2009-05-20 Thread Rick Payton
Yeah Richard pointed it out to us in irc. I kept looking for an actual
page update, so I kept missing the jar at first. I lvoe the spies eyes
looking at the incoming piss.

-mauirixxx
-bind p piss

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of MoggieX
Sent: Wednesday, May 20, 2009 2:11 PM
To: hlds_linux@list.valvesoftware.com
Subject: [hlds_linux] 5. Re: TF2 Sniper and Durty Spy Update
Schedule(HoundDawg)

Yes exactly, just some kind of window, so I and/or another can be
around, 24 to update isn't a 5 min job :)

BTW anyone noticed the bottle of pee on the spy update page yet? Takes a
few refreshes but its there
http://www.ukmandown.co.uk/images/newspost_images/spy_update_7.jpg

Matt

Message: 5
Date: Wed, 20 May 2009 16:07:29 -0700
From: HoundDawg houndd...@dawgpaw.com
Subject: Re: [hlds_linux] TF2 Sniper and Durty Spy Update Schedule
To: Half-Life dedicated Linux server mailing list
   hlds_linux@list.valvesoftware.com
Message-ID: 4a148d31.5010...@dawgpaw.com
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

I think Matt was looking for a more exact time frame window.  As it
stands, it could be anywhere between midnight PST tonight to just before
midnight tomorrow night.  That isn't exactly a good window of
preparation for server admins.

HoundDawg


Yaakov Smith wrote:
 21st May Valve time. I would say its in 24-30 hours.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
 MoggieX
 Sent: Thursday, 21 May 2009 8:28 AM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] TF2 Sniper and Durty Spy Update Schedule

 Howdy,
 Is there an ETA for when this will be released, so I can make sure 
 there
is
 a administrator around to update the game servers?

 Matt
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Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogrucheaterplugin)

2009-05-20 Thread Rick Payton
It's the mindset of people. To me personally, games get hard to play
once you hit the 150+ latency, but that's me.

It's that mindset that prompts them to get the leg up on the
competition.

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide
Sent: Wednesday, May 20, 2009 11:01 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Top Cheating Features Bypassing VAC? (was
Voogrucheaterplugin)

I get service guys from Korea that play on mine with no lag, Denmark,
Portugal, Russia and a few others that play with out lag as well. My
server is in Chicago.

On Tue, May 19, 2009 at 4:04 PM, matan nov tanktun...@gmail.com wrote:

 I play from Israel on US servers with no lag, I'm literally on the 
 other side of the world.

 On Tue, May 19, 2009 at 9:52 PM, Rick Payton r...@mai-hawaii.com
wrote:

  A lot of the kids here in hawaii tend to go for the aimbot / 
  wallhack combo. Their usual justification is to compensate for the 
  inherent lag of playing from Hawaii on a US mainland server, but 
  that's the cheat's they like.
 
  I run Kigens anti cheat, and that catches a small handfull of 
  cheaters, but it seems to work ok.
 
  offtopicHoly shit, HoundDawg made a post - I haven't seen any 
  activity from you in years. Are you getting back into server 
  duties?/offtopic
 
  -mauirixxx
  -sent via my United Admins fanboyism - even if it's seemingly no 
  longer relevant :/
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HoundDawg
  Sent: Tuesday, May 19, 2009 5:55 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] Top Cheating Features Bypassing VAC? (was Voogru
  cheaterplugin)
 
  Sorry, it's been a number of years since I've been an active server 
  admin.  So, after all of these years, the VAC isn't sufficient 
  enough still?  I'd think (or hoped) that if Valve was going to kill 
  off projects like CDeath and HLGuard, they'd have a way better 
  solution in place by now.
 
  What are the top cheating features that are getting past VAC today 
  (I don't want cheat names, simply the styles... e.g. aimbot, 
  wallhack, etc..)?
 
  HoundDawg
 
 
  MjrNuT wrote:
   Voogru,
  
   That makes alot of sense.  If you do seriously consider a stripped

   down version, I wouldn't mind contributing something for your 
   time, and maybe others wouldn't either.  Not saying I'm speaking 
   for them...but us laymen know that time is money, or its just fun.
  
   Feel free to contact me separately if you wish, like helping to 
   prod you more, laymen or not, I'd be glad to as it couldn't hurt,
right?
  
   Thanks for making this a _possibility_,
  
   [FLASH] MjrNuT
   Arise from Flames and Ash, Behold Immortality
  
   www.flamesandash.com
  
  
 
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Re: [hlds] Top Cheating Features Bypassing VAC? (wasVoogrucheaterplugin)

2009-05-20 Thread Rick Payton
The ping from here isn't that bad actually, at least not to me. I hit
california based (San Jose specifically) at around the 70-80 ping mark,
anywhere else in cali is right at 100. Playing on Texas based BF2
servers, I would usually hit around 120, with spikes up to 150.

TOTALLY playable in my opinion. But most of the hawaii gamers I've
played with over the past 6 years claim that those numbers suck, and
only play with that latency because there's no alternatives here in
hawaii (that part is true, NOBODY hosts game servers in hawaii - I host
mine off my work connection, which has a 2 megabit uplink, and goes damn
near unused at night).

Like I said, it's the mindset. I used to live in cali (fresno) so I've
played on my fair share of low and high ping servers, and you're right
- if you're good, you'll do fine with high ping, but if you suck... Well
you just suck, and low ping won't help you any.

msleeper has been on the end of a few of my hawaii sucks for internet
rants in irc  I should show you the colo quote I got here ...

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Wednesday, May 20, 2009 11:23 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Top Cheating Features Bypassing VAC?
(wasVoogrucheaterplugin)

Half of my regulars are in Europe or South America or Asia. Some of them
come in with fairly ugly pings, but a ping of ~225 from Europe is not at
all unusual. Not the best, but still perfectly playable (at least for
those of us that remember what it was like to play with dial up modems
LOL). Back in my day (when Men were Men and I had to walk barefoot in
the snow to school - uphill - both ways...) I could, with my 250ms ping,
whip the cable modem guys butts easily. If you are good, you are good
even with mediocre ping, and if you suck, then you whine and cheat I
guess.

No one - and I mean no one - whines about consistent lag because they
are connecting from some other country. I'm watching some guy from
Germany with a ping of 260 kicking butt. I have players in Seattle that
connect to my server with a ping of about 35. And they really aren't any
better then the 260ms pinging Germans.

In all fairness, I don't remember ever seeing anyone connecting from
Hawaii - how bad is their ping that they feel they have to cheat?

- Original Message -
From: Clyde cide thedrunkenbraw...@gmail.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Wednesday, May 20, 2009 2:01 PM
Subject: Re: [hlds] Top Cheating Features Bypassing VAC? (was
Voogrucheaterplugin)


I get service guys from Korea that play on mine with no lag, Denmark,  
Portugal, Russia and a few others that play with out lag as well. My  
server  is in Chicago.

 On Tue, May 19, 2009 at 4:04 PM, matan nov tanktun...@gmail.com
wrote:

 I play from Israel on US servers with no lag, I'm literally on the 
 other side of the world.

 On Tue, May 19, 2009 at 9:52 PM, Rick Payton r...@mai-hawaii.com
wrote:

  A lot of the kids here in hawaii tend to go for the aimbot / 
  wallhack combo. Their usual justification is to compensate for the 
  inherent lag of playing from Hawaii on a US mainland server, but 
  that's the cheat's they like.
 
  I run Kigens anti cheat, and that catches a small handfull of 
  cheaters, but it seems to work ok.
 
  offtopicHoly shit, HoundDawg made a post - I haven't seen any 
  activity from you in years. Are you getting back into server 
  duties?/offtopic
 
  -mauirixxx
  -sent via my United Admins fanboyism - even if it's seemingly no 
  longer relevant :/
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HoundDawg
  Sent: Tuesday, May 19, 2009 5:55 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] Top Cheating Features Bypassing VAC? (was Voogru
  cheaterplugin)
 
  Sorry, it's been a number of years since I've been an active server

  admin.  So, after all of these years, the VAC isn't sufficient 
  enough still?  I'd think (or hoped) that if Valve was going to kill

  off projects like CDeath and HLGuard, they'd have a way better 
  solution in place by now.
 
  What are the top cheating features that are getting past VAC today 
  (I don't want cheat names, simply the styles... e.g. aimbot, 
  wallhack, etc..)?
 
  HoundDawg
 
 
  MjrNuT wrote:
   Voogru,
  
   That makes alot of sense.  If you do seriously consider a 
   stripped down version, I wouldn't mind contributing something for

   your time, and maybe others wouldn't either.  Not saying I'm 
   speaking for them...but us laymen know that time is money, or its
just fun.
  
   Feel free to contact me separately if you wish, like helping to 
   prod you more, laymen or not, I'd be glad to as it couldn't hurt,
right?
  
   Thanks for making this a _possibility_,
  
   [FLASH] MjrNuT

Re: [hlds] Top Cheating Features BypassingVAC?(wasVoogrucheaterplugin)

2009-05-20 Thread Rick Payton
Well I don't have op4 installed, but ping averaged 132 from work.
Apparently, you can start downloading op4 and play with only 16% of the
content downloaded. Ping in game was pretty steady at around 120-130,
with an ugly spike up to 200 for me. I'm playing from work, so the
firewall here may have induced all the choke I was getting.

Dying repeatedly was my own doing, I've never played Op4 :P

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Wednesday, May 20, 2009 12:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Top Cheating Features
BypassingVAC?(wasVoogrucheaterplugin)

Pop into my server and see how you ping:

connect OoksServer.no-ip.info

It's an 18 player OP4 server running on an AMD Sempron 2400+ (1.7GHz I
think). When I start to push past 12-14 players, cpu usage climbs and
fps drops, but seems to remain playable. One day I'll move it to a box
with a little more cpu, but for now it does what I want it to :)


- Original Message -
From: Rick Payton r...@mai-hawaii.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Wednesday, May 20, 2009 3:01 PM
Subject: Re: [hlds] Top Cheating Features Bypassing
VAC?(wasVoogrucheaterplugin)


 The ping from here isn't that bad actually, at least not to me. I hit 
 california based (San Jose specifically) at around the 70-80 ping 
 mark, anywhere else in cali is right at 100. Playing on Texas based 
 BF2 servers, I would usually hit around 120, with spikes up to 150.

 TOTALLY playable in my opinion. But most of the hawaii gamers I've 
 played with over the past 6 years claim that those numbers suck, and 
 only play with that latency because there's no alternatives here in 
 hawaii (that part is true, NOBODY hosts game servers in hawaii - I 
 host mine off my work connection, which has a 2 megabit uplink, and 
 goes damn near unused at night).

 Like I said, it's the mindset. I used to live in cali (fresno) so I've

 played on my fair share of low and high ping servers, and you're 
 right
 - if you're good, you'll do fine with high ping, but if you suck... 
 Well you just suck, and low ping won't help you any.

 msleeper has been on the end of a few of my hawaii sucks for internet 
 rants in irc  I should show you the colo quote I got here ...

 -mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
 Sent: Wednesday, May 20, 2009 11:23 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Top Cheating Features Bypassing VAC?
 (wasVoogrucheaterplugin)

 Half of my regulars are in Europe or South America or Asia. Some of 
 them come in with fairly ugly pings, but a ping of ~225 from Europe is

 not at all unusual. Not the best, but still perfectly playable (at 
 least for those of us that remember what it was like to play with dial

 up modems LOL). Back in my day (when Men were Men and I had to walk 
 barefoot in the snow to school - uphill - both ways...) I could, with 
 my 250ms ping, whip the cable modem guys butts easily. If you are 
 good, you are good even with mediocre ping, and if you suck, then you 
 whine and cheat I guess.

 No one - and I mean no one - whines about consistent lag because they 
 are connecting from some other country. I'm watching some guy from 
 Germany with a ping of 260 kicking butt. I have players in Seattle 
 that connect to my server with a ping of about 35. And they really 
 aren't any better then the 260ms pinging Germans.

 In all fairness, I don't remember ever seeing anyone connecting from 
 Hawaii - how bad is their ping that they feel they have to cheat?

 - Original Message -
 From: Clyde cide thedrunkenbraw...@gmail.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Wednesday, May 20, 2009 2:01 PM
 Subject: Re: [hlds] Top Cheating Features Bypassing VAC? (was
 Voogrucheaterplugin)


I get service guys from Korea that play on mine with no lag, Denmark, 
Portugal, Russia and a few others that play with out lag as well. My 
server  is in Chicago.

 On Tue, May 19, 2009 at 4:04 PM, matan nov tanktun...@gmail.com
 wrote:

 I play from Israel on US servers with no lag, I'm literally on the 
 other side of the world.

 On Tue, May 19, 2009 at 9:52 PM, Rick Payton r...@mai-hawaii.com
 wrote:

  A lot of the kids here in hawaii tend to go for the aimbot / 
  wallhack combo. Their usual justification is to compensate for the

  inherent lag of playing from Hawaii on a US mainland server, but 
  that's the cheat's they like.
 
  I run Kigens anti cheat, and that catches a small handfull of 
  cheaters, but it seems to work ok.
 
  offtopicHoly shit, HoundDawg made a post - I haven't seen any 
  activity from you in years. Are you getting back into server 
  duties?/offtopic
 
  -mauirixxx
  -sent via

Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogru cheaterplugin)

2009-05-19 Thread Rick Payton
A lot of the kids here in hawaii tend to go for the aimbot / wallhack
combo. Their usual justification is to compensate for the inherent lag
of playing from Hawaii on a US mainland server, but that's the cheat's
they like.

I run Kigens anti cheat, and that catches a small handfull of cheaters,
but it seems to work ok.

offtopicHoly shit, HoundDawg made a post - I haven't seen any activity
from you in years. Are you getting back into server duties?/offtopic

-mauirixxx
-sent via my United Admins fanboyism - even if it's seemingly no longer
relevant :/

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HoundDawg
Sent: Tuesday, May 19, 2009 5:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Top Cheating Features Bypassing VAC? (was Voogru
cheaterplugin)

Sorry, it's been a number of years since I've been an active server
admin.  So, after all of these years, the VAC isn't sufficient enough
still?  I'd think (or hoped) that if Valve was going to kill off
projects like CDeath and HLGuard, they'd have a way better solution in
place by now.

What are the top cheating features that are getting past VAC today (I
don't want cheat names, simply the styles... e.g. aimbot, wallhack,
etc..)?

HoundDawg


MjrNuT wrote:
 Voogru,

 That makes alot of sense.  If you do seriously consider a stripped 
 down version, I wouldn't mind contributing something for your time, 
 and maybe others wouldn't either.  Not saying I'm speaking for 
 them...but us laymen know that time is money, or its just fun.

 Feel free to contact me separately if you wish, like helping to prod 
 you more, laymen or not, I'd be glad to as it couldn't hurt, right?

 Thanks for making this a _possibility_,

 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com
   


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Re: [hlds] TF2 Team balancer

2009-05-19 Thread Rick Payton
Haha - make sure you turn off autoteambalance to you can end up with a
31-1 server. That would be hell for the 1 guy. Instead of the team
scrambler name, call it the rape plugin :P I'd run it for awhile if you
made it, just for fun :P

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Tuesday, May 19, 2009 9:46 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Team balancer

I think I'm going to get a plugin named that does the opposite of a team
scrambler and stacks the teams on purpose. That would be more fun.

On Tue, May 19, 2009 at 2:36 PM, Clyde cide
thedrunkenbraw...@gmail.comwrote:

 Honestly Brutal Georges plugin works great! I use it on my server with

 no issues. one thing you need to do is let people know you have it and

 how to make it work. After that it will take care of itself as the 
 team that is getting steamrolled will vote to scramble

 On Tue, May 19, 2009 at 1:42 PM, Nightbox alexandrualexa...@gmail.com
 wrote:

  see: 
  https://forums.alliedmods.net/showthread.php?p=830543#post830543
 
  we need really one with a skill formula 
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--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com
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Re: [hlds] TF2 Team balancer

2009-05-19 Thread Rick Payton
Hahahaha OMGWTF MODE. I love it. Where's our SM coders? 

Hell this could be one more way to truly fuck with a suspected cheater
 3

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of FPSB | Goerge
Sent: Tuesday, May 19, 2009 10:45 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Team balancer

sounds awesome.

should also give that one guy a health drain + speed nerf.

call it OMGWTF MODE

On Tue, May 19, 2009 at 1:54 PM, Rick Payton r...@mai-hawaii.com
wrote:

 Haha - make sure you turn off autoteambalance to you can end up with a
 31-1 server. That would be hell for the 1 guy. Instead of the team 
 scrambler name, call it the rape plugin :P I'd run it for awhile if 
 you made it, just for fun :P

 -mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
 Sent: Tuesday, May 19, 2009 9:46 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Team balancer

 I think I'm going to get a plugin named that does the opposite of a 
 team scrambler and stacks the teams on purpose. That would be more
fun.

 On Tue, May 19, 2009 at 2:36 PM, Clyde cide
 thedrunkenbraw...@gmail.comwrote:

  Honestly Brutal Georges plugin works great! I use it on my server 
  with

  no issues. one thing you need to do is let people know you have it 
  and

  how to make it work. After that it will take care of itself as the 
  team that is getting steamrolled will vote to scramble
 
  On Tue, May 19, 2009 at 1:42 PM, Nightbox 
  alexandrualexa...@gmail.com
  wrote:
 
   see:
   https://forums.alliedmods.net/showthread.php?p=830543#post830543
  
   we need really one with a skill formula 
   ___
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   archives, please visit:
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  archives,

  please visit:
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 --
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 http://www.cc2iscool.com
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Re: [hlds] Voogru cheater plugin

2009-05-18 Thread Rick Payton
I took voogru's response as he isn't handing it out period - due to the
term voogru exclusive. But that's me.

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David J.
Ulbrich
Sent: Monday, May 18, 2009 11:48 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voogru cheater plugin

Yes, this is how I meant it.

Thanks for putting it in the correct words MjrNut.

Thanks,

VM

--
From: MjrNuT mjr...@gmail.com
Sent: Monday, May 18, 2009 4:43 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Voogru cheater plugin

 Voogru,

 Maybe he meant it this way...

 Is your work of art, custom, top notch, exclusive, kick ass, cheater 
 plugin available by your discretion to verifiable server admins upon 
 some appropriate request process of your determination?

 :D

 If not...carp man and respect to you and your coding brain cells.

 [FLASH] MjrNuT
 Arise from Flames and Ash, Behold Immortality

 www.flamesandash.com




 --

 Message: 4
 Date: Mon, 18 May 2009 17:18:44 -0400
 From: Spencer 'voogru' MacDonald voo...@voogru.com
 Subject: Re: [hlds] Voogru cheater plugin
 To: 'Half-Life dedicated Win32 server mailing list'
hlds@list.valvesoftware.com
 Message-ID: 002901c9d7fe$3a451240$aecf36...@com
 Content-Type: text/plain;   charset=us-ascii

 It's voogru exclusive.

 :o)

 Reason it's not public is I don't want cheaters installing it on 
 their own server and working up counter-measures or figuring out 
 whats detected and whats not detected.

 - voogru.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David 
 Ulbrich
 Sent: Monday, May 18, 2009 11:15 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] Voogru cheater plugin

 Was wondering if the cheater briefing plugin that you have is 
 available to the public.

 Sent from my iPhone

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Re: [hlds_linux] Killing Floor Dedicated Server

2009-05-13 Thread Rick Payton
Actually  Well yeah, but Steam is going to be selling it, which may
have prompted the OP's thinking it would get support from this list.
Even though it won't obviously. 

-mauirixxx 

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
ash-...@quickfox.org
Sent: Wednesday, May 13, 2009 10:03 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Killing Floor Dedicated Server

Andrey Egorov wrote:
 Killing Floor will relase tomorrow. I think, it good idea will relase 
 Killing Floor dedicated server earlier. Hey, Tripware, you plan will 
 relase dedicated server?
I'm pretty sure that Killing Floor is based on Unreal technology, not
Source.

Wrong mailing list.

~Ash-Fox


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Re: [hlds] Associate Names with a Steam ID?

2009-05-13 Thread Rick Payton
Me too, but it seems to be happenning less and less these days...  

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
Sent: Tuesday, May 12, 2009 3:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Associate Names with a Steam ID?

Hey, I still write in batch :) 


-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
Sent: Tuesday, May 12, 2009 6:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Associate Names with a Steam ID?

Omg people still write in pascal? I took that as a 12th grade elective
in high school  Had a ton of fun learning it, only for it to be
declared a dead language shortly after, due to the rising popularity of
C/C++. Wow, that was nearly 15 years ago  :(

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Tuesday, May 12, 2009 11:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Associate Names with a Steam ID?

shouldnt it be:
program steamidconvertor;

var
ci, si, y, x: integer;

begin

write ('Community ID:'); readln (ci);
y:=(ci - 76561197960265728) div 2;
if (ci mod 2 = 1) then X=1
else X=0;
write ('SteamID: STEAM_0:',X,':',Y);

end.

On Wed, May 13, 2009 at 7:46 AM, Nightbox
alexandrualexa...@gmail.comwrote:

 god

 program steamidconvertor;

 var
 ci, si, y, x: integer;

 begin

 write ('Community ID:'); read (ci);
 y:=(ci - 76561197960265728) div 2
 if mod = 1 then X=1
 else X=0
 write ('SteamID:', STEAM_0:X:Y)

 end.

 Corrected

 2009/5/13 Nightbox alexandrualexa...@gmail.com

  I tried to do a pascal program
 
  program steamidconvertor;
 
  var
  ci, si, y, z: integer;
 
  begin
 
  write ('Community ID:'); read (ci);
  y:=(ci - 76561197960265728) div 2
  if mod = 1 then X=1
  else X=0
  write ('SteamID:', STEAM_0:X:Y)
 
  end.
 
  what do you say ?
 
  2009/5/11 Yaakov Smith m4ngr...@gmail.com
 
  // Steam universes.  Each universe is a self-contained Steam
instance.
  enum EUniverse
  {
 k_EUniverseInvalid = 0,
 k_EUniversePublic = 1,
 k_EUniverseBeta = 2,
 k_EUniverseInternal = 3,
 k_EUniverseDev = 4,
 k_EUniverseRC = 5,
 
 k_EUniverseMax
  };
 
  // Steam account types
  enum EAccountType
  {
 k_EAccountTypeInvalid = 0,
 k_EAccountTypeIndividual = 1,   // single user
account
 k_EAccountTypeMultiseat = 2,// multiseat (e.g.
  cybercafe) account
 k_EAccountTypeGameServer = 3,   // game server
account
 k_EAccountTypeAnonGameServer = 4,   // anonymous game
server
  account
 k_EAccountTypePending = 5,  // pending
 k_EAccountTypeContentServer = 6,// content server
 k_EAccountTypeClan = 7,
 k_EAccountTypeChat = 8,
 k_EAccountTypeP2PSuperSeeder = 9,   // a fake steamid
used by
  superpeers to seed content to users of Steam P2P stuff
 
 // Max of 16 items in this field
 k_EAccountTypeMax
  };
 
  And further on:
 
 
 
 
 //
 --
  ---
 // Purpose: Initializes a steam ID from its 64-bit
representation
 // Input  : ulSteamID - 64-bit representation of a
Steam
 ID
 
 
 
 //
 --
  ---
 void SetFromUint64( uint64 ulSteamID )
 {
 m_unAccountID = ( ulSteamID  0x ); // 
  account ID is low 32 bits
 m_unAccountInstance = ( ( ulSteamID  32 )  
  0xF ); // account instance is next 20 bits
 
 m_EAccountType = ( EAccountType ) ( ( ulSteamID 
  52 )  0xF );  // type is next 4 bits
 m_EUniverse = ( EUniverse ) ( ( ulSteamID  56 )  
  0xFF
 );
  // universe is next 8 bits
 }
 
  Further still:
 
 
 
 
 //
 --
  ---
 // Purpose: Converts steam ID to its 64-bit representation
 // Output : 64-bit representation of a Steam ID
 
 
 
 //
 --
  ---
 uint64 ConvertToUint64() const
 {
 return (uint64) ( ( ( (uint64) m_EUniverse )  56 )

  + (
 (
  (uint64) m_EAccountType )  52 ) +
 ( ( (uint64) m_unAccountInstance )  32 ) +

  m_unAccountID );
 }
 
 
  If I remember correctly, the 64-bit representation is the community
ID.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly
  Sent: Monday, 11 May 2009 8:50 PM
  To: Half-Life dedicated Win32

Re: [hlds] Any benefits with a graphics card?

2009-05-12 Thread Rick Payton
I know people who ran (still run maybe?) graphics cards in their servers
- the poor souls who wanted to rent / run a Joint Operations server with
it's 150 player mayhem. Fun game, but stupid server requirment.

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew
Gottlieb
Sent: Tuesday, May 12, 2009 7:29 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Any benefits with a graphics card?

I agree.  Lets get multi-core support rolling before we even think about
GPU support.  After all, who the hell has a GPU in their server?

Unless you're one of the cool kids who have 4 280s in SLI on their
server...

On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote:
 Valve is so good at supporting multiple cores and all of the other new

 CPU enhancements... I'm sure they will start supporting nvidia's 
 proprietary architecture in no time!

 OH WAIT

 On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com
wrote:

 Look at CUDA benchmarks.(
 http://www.anandtech.com/video/showdoc.aspx?i=3374)
 http://www.anandtech.com/video/showdoc.aspx?i=3374

 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote:

  But just how fast is that...
 
  On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com
 wrote:
 
   Thought so. Thanks.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex
   Sent: Tuesday, 12 May 2009 4:07 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: Re: [hlds] Any benefits with a graphics card?
  
   Just uses the cpu/ram/hdd :)
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov 
   Smith
   Sent: Tuesday, 12 May 2009 3:37 PM
   To: 'Half-Life dedicated Win32 server mailing list'
   Subject: [hlds] Any benefits with a graphics card?
  
   Does SrcDS make any use of a graphics card, or does it just use 
   the processor?
  
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Re: [hlds] Associate Names with a Steam ID?

2009-05-12 Thread Rick Payton
Omg people still write in pascal? I took that as a 12th grade elective
in high school  Had a ton of fun learning it, only for it to be
declared a dead language shortly after, due to the rising popularity of
C/C++. Wow, that was nearly 15 years ago  :(

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith
Sent: Tuesday, May 12, 2009 11:55 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Associate Names with a Steam ID?

shouldnt it be:
program steamidconvertor;

var
ci, si, y, x: integer;

begin

write ('Community ID:'); readln (ci);
y:=(ci - 76561197960265728) div 2;
if (ci mod 2 = 1) then X=1
else X=0;
write ('SteamID: STEAM_0:',X,':',Y);

end.

On Wed, May 13, 2009 at 7:46 AM, Nightbox
alexandrualexa...@gmail.comwrote:

 god

 program steamidconvertor;

 var
 ci, si, y, x: integer;

 begin

 write ('Community ID:'); read (ci);
 y:=(ci - 76561197960265728) div 2
 if mod = 1 then X=1
 else X=0
 write ('SteamID:', STEAM_0:X:Y)

 end.

 Corrected

 2009/5/13 Nightbox alexandrualexa...@gmail.com

  I tried to do a pascal program
 
  program steamidconvertor;
 
  var
  ci, si, y, z: integer;
 
  begin
 
  write ('Community ID:'); read (ci);
  y:=(ci - 76561197960265728) div 2
  if mod = 1 then X=1
  else X=0
  write ('SteamID:', STEAM_0:X:Y)
 
  end.
 
  what do you say ?
 
  2009/5/11 Yaakov Smith m4ngr...@gmail.com
 
  // Steam universes.  Each universe is a self-contained Steam
instance.
  enum EUniverse
  {
 k_EUniverseInvalid = 0,
 k_EUniversePublic = 1,
 k_EUniverseBeta = 2,
 k_EUniverseInternal = 3,
 k_EUniverseDev = 4,
 k_EUniverseRC = 5,
 
 k_EUniverseMax
  };
 
  // Steam account types
  enum EAccountType
  {
 k_EAccountTypeInvalid = 0,
 k_EAccountTypeIndividual = 1,   // single user
account
 k_EAccountTypeMultiseat = 2,// multiseat (e.g.
  cybercafe) account
 k_EAccountTypeGameServer = 3,   // game server
account
 k_EAccountTypeAnonGameServer = 4,   // anonymous game
server
  account
 k_EAccountTypePending = 5,  // pending
 k_EAccountTypeContentServer = 6,// content server
 k_EAccountTypeClan = 7,
 k_EAccountTypeChat = 8,
 k_EAccountTypeP2PSuperSeeder = 9,   // a fake steamid
used by
  superpeers to seed content to users of Steam P2P stuff
 
 // Max of 16 items in this field
 k_EAccountTypeMax
  };
 
  And further on:
 
 
 
 
 //
 --
  ---
 // Purpose: Initializes a steam ID from its 64-bit
representation
 // Input  : ulSteamID - 64-bit representation of a
Steam
 ID
 
 
 
 //
 --
  ---
 void SetFromUint64( uint64 ulSteamID )
 {
 m_unAccountID = ( ulSteamID  0x ); // 
  account ID is low 32 bits
 m_unAccountInstance = ( ( ulSteamID  32 )  
  0xF ); // account instance is next 20 bits
 
 m_EAccountType = ( EAccountType ) ( ( ulSteamID  
  52 )  0xF );  // type is next 4 bits
 m_EUniverse = ( EUniverse ) ( ( ulSteamID  56 )  
  0xFF
 );
  // universe is next 8 bits
 }
 
  Further still:
 
 
 
 
 //
 --
  ---
 // Purpose: Converts steam ID to its 64-bit representation
 // Output : 64-bit representation of a Steam ID
 
 
 
 //
 --
  ---
 uint64 ConvertToUint64() const
 {
 return (uint64) ( ( ( (uint64) m_EUniverse )  56 )

  + (
 (
  (uint64) m_EAccountType )  52 ) +
 ( ( (uint64) m_unAccountInstance )  32 ) +

  m_unAccountID );
 }
 
 
  If I remember correctly, the 64-bit representation is the community
ID.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly
  Sent: Monday, 11 May 2009 8:50 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Associate Names with a Steam ID?
 
  Most of the information on the wiki has been added by things people

  find in source files etc.
  If you are interested in looking up the steamid structure; check 
  \public\steam\*.h in the SDK
 
  2009/5/11 Jake E jackac...@gmail.com
 
   The value of Y is normally 0 or 1, depending on the 
   authentication
  server
   the user is on. 
   Ha!
  
   There are 8 universes of Steam accounts. 
   I only see 6?
  
  
   6 ContentServer Unknown  7 Clan Unknown  8 Chat Unknown 
  
   Unknown? You guys made it. Shouldn't you know?
  
   3 GameServer Yes 
  
   Oh, my game servers have Steam id's 

Re: [hlds] TF2 - Concurrent Connections from one public IP blocked

2009-05-04 Thread Rick Payton
Funny I've never had that problem. I run 3 computers at home and I've
never tweaked anything to allow all 3 of them to play Counter-Strike
Source or TF2 at the same time - we even play on the same server too.
The only bug I've ran into is sometimes the home connection drops
momentarily, and when it comes backup a few seconds later, the server
thinks my pc is one of the other players in the house, and the same
happens to them as well. 

But no router config, no +clientport command line, nothing - it just
works. Maybe there's something else running at the same time that's
interfereing? 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Monday, May 04, 2009 3:31 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP
blocked

It will try to use 27005 if available, even if there's another computer
connected to the same server. Does the same thing in CSS, DOD, etc.

Seeing as that causes issues, if you have more than one computer in the
house and want to play simultaneously the best way is to always set
+clientport 27006 (or higher.)

On Mon, May 4, 2009 at 12:48 PM, Kveri kv...@kveri.com wrote:

 When someone is connecting from behind a router isn't his port other 
 than 27005? e.g 60156? People with public IP on their computer have 
 27005, but routed/firewalled people have random 6+. This at least 
 work in hlds.

 Kveri

 turb0z wrote:
  Thanks... oddly enough I've never heard of that... learned something

  new today... :)
 
  -turb0z
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve
 Colebourne
  Sent: Monday, May 04, 2009 10:57 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP
 blocked
 
  +clientport 27006 in launch options :)
 
  turb0z wrote:
 
  How would one go about doing this?
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MONDO
  Sent: Monday, May 04, 2009 10:41 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP
 
  blocked
 
  Using a different port on the player side should resolve this.  The
 
  default
 
  port is 27005, so simply have the 2nd PC use port 27006 and you 
  should
 
  have
 
  no further problems.
 
  On Mon, May 4, 2009 at 11:31 AM, turb0z tur...@undergamer.com
wrote:
 
 
  I also just confirmed with this person that if they click cancel

  on
 the
  retrying connection box before the timeout occurs, they were 
  able to successfully join the server.  Seems pretty bass ackwards,

  but that was
 
  his
 
  workaround yesterday.  He confirmed this on four systems (two on 
  one
 
  public
 
  IP) working off of Time Warner Residential and Business class.
 
  Seems like it's definitely an issue since he confirmed it on 
  different systems and it wasn't linked to one game server.
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com [mailto:
  hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Colebourne
  Sent: Monday, May 04, 2009 10:27 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] TF2 - Concurrent Connections from one public 
  IP
 
  blocked
 
  Not checked since the update, but used to get this a lot a while
back.
 
  We now run each client behind the same ip on a different client 
  port
 and
  get no problems - but as I said, haven't been on tf2 with two 
  machines since said update.
 
  Don't know if the above will help or not!
 
  turb0z wrote:
 
  Since the last Valve update for TF2, I've been getting reports 
  from my community members that if two people try to join a TF2 
  server from the
 
  same
 
  public IP address, the second person gets a connection failed 
  after 3 attempts message.  This has been confirmed on any TF2 
  server, not a specific one.  This was not the case up until the 
  last update released
 
  (I
 
  believe Friday).
 
 
 
  Anyone else seeing this issue?
 
 
 
  -turb0z
 
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Re: [hlds] Harddrives which to choose

2009-04-30 Thread Rick Payton
Yo Pattycake, you DID egg him on you know. Which in effect makes YOU the
troll. And because I have to point this out to you, it in effect makes
ME a troll. Thanks Patty. 3 

-mauirixxx
-Sent from a morning of PDF editing hell.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Thursday, April 30, 2009 9:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Harddrives which to choose

Your just as bad as he is, troll

On Thu, Apr 30, 2009 at 7:40 PM, f0rkz h...@f0rkznet.net wrote:

 I can form my own opinions, thanks.  Piss off.
 Also, being as I am one of sleeper's IRL coworkers and friends there 
 is no fan club.  So piss off there as well.
 You in fact have been nothing but rude yourself, and for that piss
off.

 On Apr 30, 2009, at 2:36 PM, Patrick Shelley wrote:

  Oh sorry, there seems to be some list members that actually enjoy 
  sleepers rudeness -
 
  Add 2 more to the obnoxious sleeper fanclub - Dustin Wyatt and F0rkz
 
  You're up to 3 people on the list who like you sleeper!! Well done!!
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  archives, please visit:
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 f0rkz
 f7lans.com - Not your moms marble madness


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Re: [hlds] Left 4 Dead Update Available

2009-04-30 Thread Rick Payton
Dunno, but my Windows install sure pulled down a heck of a lot of DLL
files after getting freshly installed last night. 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Thursday, April 30, 2009 10:32 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

No linux update?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, April 30, 2009 10:27 PM
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: [hlds] Left 4 Dead Update Available

A recommended update for Left 4 Dead is now available.  Please run
hldsupdatetool to receive it.  The specific changes include:

Survival Mode:
- Removed an exploit from The Construction Site
- Fixed issues with Survival Mode medals not being awarded properly in
rare cases
- Times will no longer be awarded when joining mid-round and cheats had
been active during that round

Servers:
- Server will now reset correctly after all players leave a Versus game

Match Making:
- Fixed a mismatch between lobbies and servers that will remove the
Server is full errors when quickmatching
- Fixed match making issue affecting Vista64 users

Jason

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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.287 / Virus Database: 270.12.10/2088 - Release Date:
04/30/09 06:01:00

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Re: [hlds] Left 4 Dead Update Available

2009-04-30 Thread Rick Payton
I never get the announcements from Jason on the hlds_l side, only the
windows side, even though I'm subscribed to both lists. My firewall
let's them both through, so I'm guessing Exchange eats the Linux e-mail
hahaha 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Thursday, April 30, 2009 10:57 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

Sorry mailed a bit too early. I see files now on Linux, just no
announcement.

Cheers,

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton
Sent: Thursday, April 30, 2009 10:52 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

Dunno, but my Windows install sure pulled down a heck of a lot of DLL
files after getting freshly installed last night. 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K.
Sent: Thursday, April 30, 2009 10:32 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Left 4 Dead Update Available

No linux update?

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
Sent: Thursday, April 30, 2009 10:27 PM
To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com
Subject: [hlds] Left 4 Dead Update Available

A recommended update for Left 4 Dead is now available.  Please run
hldsupdatetool to receive it.  The specific changes include:

Survival Mode:
- Removed an exploit from The Construction Site
- Fixed issues with Survival Mode medals not being awarded properly in
rare cases
- Times will no longer be awarded when joining mid-round and cheats had
been active during that round

Servers:
- Server will now reset correctly after all players leave a Versus game

Match Making:
- Fixed a mismatch between lobbies and servers that will remove the
Server is full errors when quickmatching
- Fixed match making issue affecting Vista64 users

Jason

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No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 8.5.287 / Virus Database: 270.12.10/2088 - Release Date:
04/30/09 06:01:00

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Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.

2009-04-24 Thread Rick Payton
I hope that's a fake rcon_password dude 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nick Ekström
Sent: Friday, April 24, 2009 4:50 AM
To: hlds@list.valvesoftware.com
Subject: [hlds] [L4D]Server wont allow any more connections after a 
gameconcludes.

I've rented a server through Gameservers.com and I've had it for about a
month.
However every time a game concludes (either normally or everyone returning
to lobby or disconnecting) my server then won't allow a new game/lobby to
connect.
The only way I have figured out, is to restart the server every time. There
has to be a way around this, or even a fix for this.


server.cfg:

hostname Stumpy's Corner

exec banned_user.cfg
exec banned_ip.cfg

rcon_password 754731

sv_search_key stnp

sv_steamgroup 657532
sv_steamgroup_exclusive 0
sv_allow_lobby_connect_only 1


mp_disable_autokick 1
sv_consistency 1


sv_region 3

sv_log_onefile 0
sv_logbans 1
sv_gametypes coop,versus,survival

mp_disable_autokick 1
mp_teams_unbalance_limit 0
mp_chattime 20

setmaster add 68.142.72.250:27011
setmaster add 72.165.61.189:27011
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Re: [hlds] Stealing Accounts

2009-04-24 Thread Rick Payton
I will.

Everyone, grow the hell up.

Happy? :D 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Justin
Sent: Friday, April 24, 2009 3:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Stealing Accounts

I think we all need to act like mature adults.
Your right, the internet is composed mostly of immaturity, so who is
gonna tell everybody to grow the hell up?

On Fri, Apr 24, 2009 at 9:29 PM, David Kellaway dkella...@mac.com
wrote:

 You're *both* repeatedly posting stupid off-topic garbage to the list 
 here. Come to think of it, so am I by discussing it further.

 You'd think common sense would prevail and everyone would just drop 
 this, but this *is* the internet...


 2009/4/25 Patrick Shelley sidest...@gmail.com:
  and there i was thinking sleeper was starting to act a bit more
 mature
 
  but no, still the same stupidity and hypocrisy prevails throughout 
  his
 posts.
 
  valve, please do something about him!

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Re: [hlds] error: reliable channel overflowed

2009-04-23 Thread Rick Payton
And thankless for the most part as well. Welcome to the world of server
ops - isn't it fun? :P

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MAGUS
Sent: Thursday, April 23, 2009 11:40 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] error: reliable channel overflowed

i'm using cstrike (normal with 30 slots) server.. with amxmodx..

but i would try add plugin one by one.. but its a very long (hard) job
:/

-
rody

2009/4/23 Richard Eid richard@gmail.com

 I'll assume that your provider sets you up with a vanilla server, 
 aside from maybe giving you AMXModX to start with, so it would be a 
 problem with their connection.  The best thing you can do at this 
 point is to start from scratch with your server and only have the 
 basics on there.  Add your plugins one by one and see if you still 
 have the same problem.  This can take weeks, possibly, as you'll want 
 to add a plugin and give it a few days to see if the problem is still 
 existing.  If the problem still occurs with no extra stuff loaded, I'd

 turn to your GSP to see if they are having any problems on their end.

-Richard Eid


 On Thu, Apr 23, 2009 at 5:20 PM, MAGUS magus...@gmail.com wrote:

  well..
 
  i saw this article, but dont resolved the problems. sometimes a lot 
  of clients are disconnected from server at once (and others users 
  doesn't disconnected). sometimes this problem occurs when client try

  connect (ou
  reconnect) to server.
 
  i'm using HLDS with metamod + amxmodx..
 
  but, if problem are in my host, where is the problem? connection?
 plugins?
 
  -
  rody
 
  2009/4/22 Richard Eid richard@gmail.com
 
   https://support.steampowered.com/kb_article.php?ref=5057-FVCM-
  
   Have you seen that support article yet?  Most of what is mentioned

   in
  there
   is common sense, but it's amazing how often users will refuse to
 believe
  it
   is on their end.
  
   It does mention that it could be an issue with the server, but it
 doesn't
   look like it goes into any detail about that.  In that case, I'd 
   have
 to
   believe it would be an issue with your host.
  
   Good Luck.
  
  -Richard Eid
  
  
   On Wed, Apr 22, 2009 at 9:01 PM, Bobby35ny bobby3...@gmail.com
 wrote:
  
Stock or modded server
   
=bobby
   
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MAGUS
Sent: Wednesday, April 22, 2009 6:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] error: reliable channel overflowed
   
anyone knows how the solution for this error?
   
**Reliable channel overflowed* (and nothing more in user 
console)* and my users are disconnected. when occurs this error,

many users are disconnected (at once). And, if user try 
reconnect, this error
 persist
(*one,
two, three times*), until he can reconnect again.
   
in Server: HLDS - cstrike (HL1)
   
obs: hlds is updated, but this error continues.
   
-
rody
   
   
2009/4/21 MAGUS magus...@gmail.com
   
 ocurrs in cstrike (hl1) server.. i update but this problem
 continues
  :/

 2009/4/21 Zach Tate z...@tomballtech.com

 What game is this in?

 Zach Tate

 -Original Message-
 From: MAGUS [mailto:magus...@gmail.com]
 Sent: Tuesday, April 21, 2009 8:24 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] error: reliable channel overflowed

 hello,

 often, my client (users) are disconnected from server and 
 show
 this
 errors
 (in steam window):

 *Reliable channel overflowed* (and nothing more in console)

 i search in google, but the results dont help me..

 how i solve this problem? :/
 --
 rody
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Re: [hlds_linux] Dealing with retry spam

2009-04-21 Thread Rick Payton
Carl, you're missing the point. Rated Mature or not, hurt feelings or
not - the point is, he don't want to see that stuff, period. There's no
need to give him crap over how he wants to run his server.

-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl
Sent: Tuesday, April 21, 2009 5:43 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Dealing with retry spam

As a side note:  Why are you worried about dirty words appearing on 
your server?  If memory serves me, this game is rated mature.  Are 
feelings going to be hurt so badly that people leave your server?


Steven Sumichrast wrote:
 I was trying to avoid re-inventing the wheel.

 And I don't write bans to files -- as stated, I use MySQL and
 Sourcebans -- when a user gets banned on any of my servers, the plugin
 immediately logs it into the Sourcebans MySQL database.  Whenever a
 user connects, the plugin checks the database for that Steam ID -- if
 it finds a ban, it kicks the user during their connect sequence and
 tells them to go to my bans site to protest if they want to.

 So while banning them in the file would allow the server to stop them
 before the connect message, it also wouldn't tell them why they're
 banned and where to go to protest.

 I really need to either delay the connect message until they've
 selected a team, or have it say something about Sourcebans has
 verified they are not banned.

 Anyways, the suppression plugin posted will work just fine.

 Thanks all.

 On Mon, Apr 20, 2009 at 11:59 PM, CmptrWz cmpt...@bstcon.com wrote:
   
 Would be trivial to modify the sourcebans sourcemod plugin to add an
IP ban
 automatically through the engine when kicking someone, and if you
don't
 write those bans to a file they will only last until the server is
 restarted. Although, it may be better to add an ID ban through the
engine,
 that may actually prevent the message from appearing, but I would
have to
 test that.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Steven
 Sumichrast
 Sent: Tuesday, April 21, 2009 12:35 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Dealing with retry spam

 I know that's an option, but sourcebans' plugin just handles that
 automatically -- it grabs the IP and steam id and puts it in the
mysql
 database.  When users connect sourcebans does the checking, not the
 srcds engine itself.  Therein lies the problem.

 Having to ban everyone a second time through the engine to prevent
the
 messages seems like... well like that shouldn't be, haha.  Seems like
 I should have a way to either suppress the connect message for
another
 10 seconds if the connection continues, or..

 Anybody else?

 On Mon, Apr 20, 2009 at 11:25 PM, Andreas Grimm l...@gmx.net wrote:
 
 Ban the IP address, too.
 Then you don't see the connect messages anymore.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
Steven
 Sumichrast
 Sent: Tuesday, April 21, 2009 6:12 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: [hlds_linux] Dealing with retry spam

 Tonight I banned a user for some language that was against the MOTD.
 I'm using Sourcebans with Sourcemod and MySQL backend.  I know how
the
 ban system for Sourceban works (user connects, we get steam ID,
check
 database, kick if they're banned).  The problem is he kept doing
retry
 in console, changing his name to all sorts of nasty stuff.

 He never got back in, but it caused a headache on the server for a
bit
 until I went and did an IP ban at the console.

 I guess the question is does anyone have a way to deal with those
 connect messages and make them not actually print until the user's
 gotten farther into the game server (preferably once Sourcebans has
 checked to make sure the user is going to get in or not)?  I've done
 some searching on Google, Sourcebans and Sourcemod forums, but
haven't
 had much luck (mostly because I'm not sure what terms I should
search
 for).

 I know this isn't a sourcemods help board, but thought some of you
 have surely dealt with this already.

 Thanks in advance.

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Re: [hlds] Better Windows Server for HLDS?

2009-04-21 Thread Rick Payton
There's quite a few of us here who host game servers in a virtual
environment with nary a problem. If I'm not mistaken, trashedgamers is a
completely virtual environment, with about 5 32 slot tf2 servers. You're
up Karl :)

I run my game servers under both ESX and ESXi (my stateside VM's are in
ESX, my local VM's are ESXi). It performs so well that my extra small
community has no idea they're virtualized. :P

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zach Tate
Sent: Tuesday, April 21, 2009 9:53 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Better Windows Server for HLDS?

I have tried the VM solution and it didn't really work all that great.  
I was using VMWare ESX server as well, and you just have to much 
overhead to justify it.  I would think you could easily get away with a 
3Ghz dual core processor (xeon) or a cheaper quad core (xeon).  I would 
say use Intel over AMD. If you run 4 Gig of RAM you should be fine, and 
make sure you run your OS and game servers on different hard drives.  As

far as bandwidth I was say if you were to fill those servers up most of 
the time you should think about 6-7Megbit at least.  That way you don't 
have bandwidth issues.

-Original Message-
From: MAGUS [mailto:magus...@gmail.com] 
Sent: Tuesday, April 21, 2009 12:32 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Better Windows Server for HLDS?

Hi.. thanks.. i think windows is better to use.

i've currenty one machine, with one physical OS running HLDS/cstrike/32
slots..
and other machine, with one physical OS running other 3 HLDS with: 
16/14/12
slots.

what is better:
1: i run all HLDS in one phsyical OS?
2: virtualize two (or more) virtual OS and run the HLDS separately?

wich a problem that i run all HLDS in one physical OS?

last question (hehe):
consider that i've get one DC for running this servers (list down), wich
configuration that i would need for run all servers, with no problems?
(processor/memory/bandwidth)
- sv1: cstrike/30 slots;
- sv2: cstrike/16 slots;
- sv3: cstrike/14 slots;
- sv4: cstrike/12 slots;
- sv5: CSS/20 slots;
- sv6: TF2/16 slots;

-
rody

2009/4/21 Zach Tate z...@tomballtech.com

 I would first try to just get each server to run on one physical box,
 that will cut down on power, and space in a data center.  (That is if 
I
 understood how you have your current setup as, one box per game 
server).
  You can run more than one game server on a physical server.  It just
 depends on how powerful your system is to determine just how many game
 servers can run.

 As far as Linux vs. Windows, it just depends on how good you are in
 Linux or Windows.  I would personally go with which ever you are able 
to
 get around in like Alec said.  I find windows to be easier, but Linux 
to
 be more fun and interesting.  Just make sure you know how to fix Linux
 is something does go wrong.

 Good luck,
 Zach Tate
 z...@tomballtech.com


 -Original Message-
 From: MAGUS [mailto:magus...@gmail.com]
 Sent: Tuesday, April 21, 2009 10:19 AM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Better Windows Server for HLDS?

 hi ppl,
 i'm new here, so.. hello!

 anyway, i've a few questions about HLDS, starting with this: wich a
 better
 OS (or windows version) for run HLDS?
 well, this is my use case:
 - server one: hlds hl1, cstrike, 30 slots
 - server two: hlds hl1, cstrike (zumbie plague mod), 20 slots
 - server trhee: hlds hl1, cstrike (death match mod), 14 slots
 - server four: hlds hl1, cstrike, 12 slots

 currently, i run HLDS in Linux (1 machine for server one / 1 machine 
for
 server two, three and four)

 but i've a plans for virtualize one DC for run all servers (four that 
i
 list
 above)  (and up more 2 servers: one CS:S / one TF2)

 whichs tips your have for me?

 ps: sorry.. i know that my english is BAAD.

 --
 rody
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Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.

2009-04-20 Thread Rick Payton
I think there's a cron sourcemod plugin, that I assume could be used to just 
issue commands to the server, ala quit - I don't use it but I'm pretty sure 
that's what he's referring to.

-mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven 
Sumichrast
Sent: Monday, April 20, 2009 11:43 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.

Is that a sourcemod plugin you're using or something else?  Could you
share?  (Sorry I can't search the sourcemod list from where I'm at)

On Mon, Apr 20, 2009 at 4:28 PM, 1nsane 1nsane...@gmail.com wrote:
 I also notice leaking in TF2. I have a plugin restart my servers after ~2000
 uptime if empty or else it gets to the point where it lags the server down.

 On Mon, Apr 20, 2009 at 5:11 PM, David A. Parker dpar...@utica.edu wrote:

 Is this leak specific to L4D?  I have noticed this happening in TF2 as
 well.

     Thanks,
     Dave

 Milton Ngan wrote:
  I can confirm there is a slow leak in the L4D dedicated servers. I have
 informed the L4D team of the issue. Hopefully someone will be able to find
 it before the next update.
 
  Just FYI. I am monitoring the servers via Munin. I am using the standard
 memory graph to show when the servers are going into swap, and it is easy to
 see the slow increase over time of the committed memory. Once this hits your
 physical memory limit, you will be forced into swap and perf hits the floor.
 The only way to get around this, is to restart the srcds process. I do this
 about once a week using a rolling restart of the srcds around 4am.
 
  The leak isn't big, but if you have a lot of forked servers, the change
 is quite large. I have also had to reduce the number of forks to avoid
 restarting the servers every night.
 
  M.
 
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Lindblom
  Sent: Monday, April 20, 2009 11:11 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.
 
  To get a good picture of the servers use of memory we have to look at
 more
  then top as ics say.
 
  If I look at top on our servers I se 15% mem is used by one instance of
  srcds, the other 3 is using less then 4%.
  If I then does a ps aux then non of srcds is using more then 3-4% mem.
 
  Please check this site about memory problems
  http://rimuhosting.com/howto/memory.jsp
 
  We have many servers running and having no problems with memory.
  its more problems with updates and plugins.
 
  But if you want to restart them once a week- use cron,
 
  Good Luck !
 
  Peter
 
  - Original Message -
  From: ics i...@ics-base.net
  To: Half-Life dedicated Linux server mailing list
  hlds_linux@list.valvesoftware.com
  Sent: Sunday, April 19, 2009 10:43 PM
  Subject: Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.
 
 
  Linux reserves all memory to its use so for example cmd top may show
  thata all memory is used but when the all memory is really on use (as
  shown with cmd free), the server first starts swap to disk and when swap
  (that's usually 2x the memory installed) runs out,  shit hits the fan.
 
  Just kill the process to free memory and restart it. Its not that big
  deal to do once a week, or sooner, depending the count of the servers /
  memory on the machine.
 
  -ics
 
  Guillaume Parent kirjoitti:
  What the heck? Of course it's a problem! Nobody wants his box to leak
  memory until a crash inevitably happens!
 
  Linux dont use memory as Windows does.
 
  Its not a problem...
 
  Peter
 
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 --

 Dave Parker
 Utica College
 Integrated Information Technology Services
 (315) 792-3229
 Registered Linux User #408177

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Re: [hlds] HL1 Map Collections wanted

2009-04-03 Thread Rick Payton
I remember PAF had quite the collection for a long time, but sadly
they're no longer around. I would say to check the usual file depot's
and see what's available there as far as map packs are concerned.

Sorry I couldn't be of any more help Ook.

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Friday, April 03, 2009 11:31 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] HL1 Map Collections wanted

Does anyone know of any HL1 map collections available for download? I
don't 
really have the time to download them one at a time from file planet,
file 
banana, etc. I'm looking for collections - multiple maps in a zip file,
or 
http/ftp access to listings of maps that can be mass downloaded.

I'd be willing to put mine online if anyone is interested - I currently
have 
2,226 HL1 maps that run without crashing, though I suspect a few dozen
are 
trash maps, test maps, etc. I'm still in the processing of cleaning them
up, 
and so far have eliminated maps that crash the server or are missing 
resources. 


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Re: [hlds] HL1 Map Collections wanted

2009-04-03 Thread Rick Payton
This topic makes me feel old. :(

Fileplanet used to have quite the collection of map packs - not any
more?

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Friday, April 03, 2009 12:15 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL1 Map Collections wanted

A lot of the old web sites are gone. Alas, HL1 and OP4 are just about
dead 
:(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP
is a 
lost soul looking for a cause.

- Original Message - 
From: Rick Payton r...@mai-hawaii.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Friday, April 03, 2009 2:54 PM
Subject: Re: [hlds] HL1 Map Collections wanted


I remember PAF had quite the collection for a long time, but sadly
 they're no longer around. I would say to check the usual file depot's
 and see what's available there as far as map packs are concerned.

 Sorry I couldn't be of any more help Ook.

 -mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
 Sent: Friday, April 03, 2009 11:31 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: [hlds] HL1 Map Collections wanted

 Does anyone know of any HL1 map collections available for download? I
 don't
 really have the time to download them one at a time from file planet,
 file
 banana, etc. I'm looking for collections - multiple maps in a zip
file,
 or
 http/ftp access to listings of maps that can be mass downloaded.

 I'd be willing to put mine online if anyone is interested - I
currently
 have
 2,226 HL1 maps that run without crashing, though I suspect a few dozen
 are
 trash maps, test maps, etc. I'm still in the processing of cleaning
them
 up,
 and so far have eliminated maps that crash the server or are missing
 resources.


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Re: [hlds] HL1 Map Collections wanted

2009-04-03 Thread Rick Payton
My guess is, when a game get's its hooks into you, some people just
can't let go. Which is why I still play Counter-Strike to this day -
even if it's not as much as I used to. I even resurrected my old
stomping ground called Spacemonkeys, just because I could. That game
will always have a place in my collection, (relatively) shit graphics
and all. So maybe this is his way of keeping a personal resource for his
games before all internet resource finally stop serving related files?

If I recall, Ook has had his Op4 server up for ... 8 or 9 YEARS now?

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt
Sent: Friday, April 03, 2009 12:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HL1 Map Collections wanted

Out of curiosity...If HL1 and OP4 are about dead, what is your interest
in
gathering maps for them?




On Fri, Apr 3, 2009 at 5:15 PM, Ook ooksser...@zootal.com wrote:

 A lot of the old web sites are gone. Alas, HL1 and OP4 are just about
dead
 :(. HL1MP:Source was been abandoned by Valve a long time ago, and
HL2MP is
 a
 lost soul looking for a cause.

 - Original Message -
 From: Rick Payton r...@mai-hawaii.com
 To: Half-Life dedicated Win32 server mailing list
 hlds@list.valvesoftware.com
 Sent: Friday, April 03, 2009 2:54 PM
 Subject: Re: [hlds] HL1 Map Collections wanted


 I remember PAF had quite the collection for a long time, but sadly
  they're no longer around. I would say to check the usual file
depot's
  and see what's available there as far as map packs are concerned.
 
  Sorry I couldn't be of any more help Ook.
 
  -mauirixxx
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
  Sent: Friday, April 03, 2009 11:31 AM
  To: Half-Life dedicated Win32 server mailing list
  Subject: [hlds] HL1 Map Collections wanted
 
  Does anyone know of any HL1 map collections available for download?
I
  don't
  really have the time to download them one at a time from file
planet,
  file
  banana, etc. I'm looking for collections - multiple maps in a zip
file,
  or
  http/ftp access to listings of maps that can be mass downloaded.
 
  I'd be willing to put mine online if anyone is interested - I
currently
  have
  2,226 HL1 maps that run without crashing, though I suspect a few
dozen
  are
  trash maps, test maps, etc. I'm still in the processing of cleaning
them
  up,
  and so far have eliminated maps that crash the server or are missing
  resources.
 
 
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archives,
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[hlds_linux] server.dll update today?

2009-04-01 Thread Rick Payton
So what got updated?

 

[mauiri...@jumbo-new srcds_ob]$ ./steam -command update -game tf -dir .

Checking bootstrapper version ...

Updating Installation

Updating 'Team Fortress 2 Content' from version 85 to version 86

 

100.00% ./orangebox\tf\bin\server.dll

 

This obviously being my Linux server getting a .dll update? Is it an
april fools joke from Valve? Inquiring minds wanna know! :P

 

-mauirixxx

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Re: [hlds_linux] server.dll update today?

2009-04-01 Thread Rick Payton
It looks like I missed a small update to my linux servers, as someone
else in irc pointed out they already were up to content version 86.

And steam went down, so I can't update my lone windows server.

-mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nephyrin
Zey
Sent: Wednesday, April 01, 2009 10:54 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] server.dll update today?

Your server crashes every time you try to start it! April Fools! =D

or something like that, judging from the last time a phantom dll came 
around.

- Neph

On 04/01/2009 01:39 PM, Rick Payton wrote:
 So what got updated?



 [mauiri...@jumbo-new srcds_ob]$ ./steam -command update -game tf -dir
.

 Checking bootstrapper version ...

 Updating Installation

 Updating 'Team Fortress 2 Content' from version 85 to version 86



 100.00% ./orangebox\tf\bin\server.dll



 This obviously being my Linux server getting a .dll update? Is it an
 april fools joke from Valve? Inquiring minds wanna know! :P



 -mauirixxx

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Re: [hlds_linux] server.dll update today?

2009-04-01 Thread Rick Payton
Ahh forgot about that.

Well ... nevermind me then :)

-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko
Sent: Wednesday, April 01, 2009 11:40 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] server.dll update today?

  The linux server_i486.so was not updated. Only the windows server.dll
  was updated to a broken version. sounds like a weird mistake to me.
 
  Checking bootstrapper version ...
  Updating Installation
  Updating 'Team Fortress 2 Content' from version 85 to version 86
 
  100.00%tf/orangebox\tf\bin\server.dll
  100.00%tf/orangebox\tf\maps\graphs\cp_dustbowl.ain
  100.00%tf/orangebox\tf\maps\graphs\cp_granary.ain
  100.00%tf/orangebox\tf\maps\graphs\cp_gravelpit.ain
  100.00%tf/orangebox\tf\maps\graphs\cp_well.ain
  100.00%tf/orangebox\tf\maps\graphs\ctf_2fort.ain
 
  Checking/Installing 'Team Fortress 2 Materials' version 27
 
 
  Checking/Installing 'Base Source Shared Materials' version 8
 
 
  Checking/Installing 'Base Source Shared Models' version 4
 
 
  Checking/Installing 'Base Source Shared Sounds' version 4
 
 
  Checking/Installing 'OB Linux Dedicated Server' version 4
 
 
  HLDS installation up to date

quote from 23.03.2009


2009/4/1 Ben B brutalgoerge...@gmail.com

 you sure you want to be trying to update to an unannounced surprise dll?
 seems risky

 On Wed, Apr 1, 2009 at 2:58 PM, Rick Payton r...@mai-hawaii.com wrote:

  It looks like I missed a small update to my linux servers, as someone
  else in irc pointed out they already were up to content version 86.
 
  And steam went down, so I can't update my lone windows server.
 
  -mauirixxx
  -Original Message-
  From: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nephyrin
  Zey
  Sent: Wednesday, April 01, 2009 10:54 AM
  To: Half-Life dedicated Linux server mailing list
  Subject: Re: [hlds_linux] server.dll update today?
 
  Your server crashes every time you try to start it! April Fools! =D
 
  or something like that, judging from the last time a phantom dll came
  around.
 
  - Neph
 
  On 04/01/2009 01:39 PM, Rick Payton wrote:
   So what got updated?
  
  
  
   [mauiri...@jumbo-new srcds_ob]$ ./steam -command update -game tf -dir
  .
  
   Checking bootstrapper version ...
  
   Updating Installation
  
   Updating 'Team Fortress 2 Content' from version 85 to version 86
  
  
  
   100.00% ./orangebox\tf\bin\server.dll
  
  
  
   This obviously being my Linux server getting a .dll update? Is it an
   april fools joke from Valve? Inquiring minds wanna know! :P
  
  
  
   -mauirixxx
  
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 --
 From Ben B. (Goerge)
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-- 
Żuko
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Re: [hlds_linux] steam down again?

2009-03-31 Thread Rick Payton
Another option Kevin would be to subscribe to the thread. Even though it
won't be directly to the list like you want, the e-mailed post update
DOES contain the contents of the post, so you don't even have to visit
the forum.

Though I too would rather have en e-mail sent to the list.

-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J.
Anderson
Sent: Tuesday, March 31, 2009 12:26 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] steam down again?

Thank you.   Could we get such notifications to the lists as well?  That

would be excellent if so.

Kevin Anderson

Burton Johnsey wrote:
 We are performing some server maintenance and apologize for the
inconvenience.
 
 More information:

http://forums.steampowered.com/forums/showpost.php?p=9537623postcount=4
4
 
 
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J.
Anderson
 Sent: Tuesday, March 31, 2009 3:13 PM
 To: hlds_linux@list.valvesoftware.com
 Subject: [hlds_linux] steam down again?
 
 Is it me, or is steam going down every afternoon lately?  Can we get
 some info valve?
 
 
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Re: [hlds] Master servers down and Invalid STEAM UserID Ticket

2009-03-25 Thread Rick Payton
Haha nice. The 419 scam was probably the most entertainment a chat
program has given me :P

mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, March 24, 2009 2:45 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master servers down and Invalid STEAM UserID Ticket

Nice Rick - i have fun on there too LOL

http://forum.419eater.com/forum/search.php?search_author=sidesteal

On Tue, Mar 24, 2009 at 11:52 PM, Mike Stiehm mikesti...@gmail.com
wrote:

 Wow LOL nice job

 Kenny Loggins
 ClanAO.com

 On Mar 24, 2009, at 6:24 PM, Rick Payton r...@mai-hawaii.com
wrote:

  I had some real fun with one of those scammers a little over a year
  and
  a week ago actually.
 
  Even posted it for all to read.
 
  http://forum.419eater.com/forum/viewtopic.php?p=1088287
 
  Yes, it's wrong on so many levels, but it was so fun.
 
  -mauirixxx
  -sent from first generation MLC SSD hell :(
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
  Shelley
  Sent: Tuesday, March 24, 2009 1:17 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Master servers down and Invalid STEAM UserID
  Ticket
 
  Good day to you!
 
  I am a Nigerian Banker who has 20 Gazillion Bazillion Dollars
  trapped in
  my
  country's economic system.
 
  I cannot acess teh monies, and i wondered if you woud halp me acess
  teh
  monies by providing you baank account details and sort code?
 
  On recipt of teh monies into you baaank account, i wud need you
to
  transfer teh monies into another baaank account and i will pay
you
  10
  Gazillion dollards for your doing so?
 
  My dog recently got run over and i hafe bin veery veery sad. Please
  halp
  me
  get teh monies.
 
  Your wondeful dear friend,
 
  Mr Shelley
 
  On Tue, Mar 24, 2009 at 10:08 PM, Sam Horn
  supersammyfl...@gmail.comwrote:
 
  I see what you did there...
 
  - Sam
 
  2009/3/25  1nsane...@gmail.com:
  You dont need a stupid internet service to spoof emails guise. If
  'email
  is insekure' is news to you i have some money i need to get out of
my
  nigerian bank ount...
 
  -Neph
 
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Re: [hlds] Master servers down and Invalid STEAM UserID Ticket

2009-03-24 Thread Rick Payton
I had some real fun with one of those scammers a little over a year and
a week ago actually.

Even posted it for all to read.

http://forum.419eater.com/forum/viewtopic.php?p=1088287

Yes, it's wrong on so many levels, but it was so fun.

-mauirixxx
-sent from first generation MLC SSD hell :(

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, March 24, 2009 1:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Master servers down and Invalid STEAM UserID Ticket

Good day to you!

I am a Nigerian Banker who has 20 Gazillion Bazillion Dollars trapped in
my
country's economic system.

I cannot acess teh monies, and i wondered if you woud halp me acess teh
monies by providing you baank account details and sort code?

On recipt of teh monies into you baaank account, i wud need you to
transfer teh monies into another baaank account and i will pay you
10
Gazillion dollards for your doing so?

My dog recently got run over and i hafe bin veery veery sad. Please halp
me
get teh monies.

Your wondeful dear friend,

Mr Shelley

On Tue, Mar 24, 2009 at 10:08 PM, Sam Horn
supersammyfl...@gmail.comwrote:

 I see what you did there...

 - Sam

 2009/3/25  1nsane...@gmail.com:
  You dont need a stupid internet service to spoof emails guise. If
'email
 is insekure' is news to you i have some money i need to get out of my
 nigerian bank ount...
 
  -Neph
 
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Re: [hlds] Isreali FRC regional

2009-03-19 Thread Rick Payton
So this name change to . Is legal in Europe? ;)

-mauirixxx ... What? Someone had to do it :P

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Thursday, March 19, 2009 10:11 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Isreali FRC regional

I just thought i'd let you know i'm .
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Re: [hlds_linux] ping

2009-03-18 Thread Rick Payton
With as relatively silent the list has been the past 2 days, some people
may worry that the list is not getting to them (I assume here).

A simple ping e-mail merely tests the end users connection to the
list, proving to the OS that the list is still functioning, and that the
OS is still a part of said list.

And hey, it could've been worse. :D

-mauirixxx
-Sent from I don't do efnet ;)

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel
Vogel
Sent: Wednesday, March 18, 2009 11:13 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] ping

Its just, that it's totally not necessary to spam a mailing list with
ping crap. I've subscribed to ask questions and help solving problems
and get news, not just more spam than usually.

--
From: Nephyrin Zey nephy...@doublezen.net
Sent: Wednesday, March 18, 2009 10:06 PM
To: Half-Life dedicated Linux server mailing list 
hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] ping

 On 03/18/2009 02:02 PM, Daniel Vogel wrote:
 This is not a question for a half life dedicated linux server mailing

 list.
 (It's not even a question). And it's dumb, senseless and wastes 
 ressources and makes the archive harder to read and find useful 
 topics.


 Thank you Daniel, for your perfect example of irony.

 - Neph

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Re: [hlds_linux] ping [OT]

2009-03-18 Thread Rick Payton
Well where's the fun in that? :P 

-mauirixxx
-Sent from gamesurge
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of
rav...@arkanox.net
Sent: Wednesday, March 18, 2009 12:03 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] ping [OT]

If you think you have a problem receiving from the list, you can check
for its activity in the mailing list archive instead:

http://list.valvesoftware.com/mailman/private/hlds_linux/
http://www.opensubscriber.com/messages/hlds_linux@list.valvesoftware.com
/topic.html

--
Ravnox


On Wed, 18 Mar 2009 11:31:26 -1000
Rick Payton r...@mai-hawaii.com wrote:

 With as relatively silent the list has been the past 2 days, some
 people may worry that the list is not getting to them (I assume here).
 
 A simple ping e-mail merely tests the end users connection to the
 list, proving to the OS that the list is still functioning, and that
 the OS is still a part of said list.
 
 And hey, it could've been worse. :D
 
 -mauirixxx
 -Sent from I don't do efnet ;)
 

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[squid-users] SquidNT service starts thenm stops immediately - running squid.exe manually works fine though?

2009-03-17 Thread Rick Payton
Aloha everyone,

I copied over my working SquidNT 2.7 Stable 2 from my 32 bit
Windows Server 2003 to my new Windows Server 2003 x64. I rebuilt the
cache, but didn't touch the squid.conf file (I copied from C:/Squid to
C:/Squid). Squid installs as a service just fine, but as soon as I start
it under x64 it shuts down immediately. Yet if I do: squid -d 10 -X it
loads up just fine, and even adheres to my configured whitelist of
websites, if I deviate from the list Squid tells me via the web page.

It just WONT start as a service under x64, and even the squid.exe.log
file is at 0 bytes. Anyone have any experience?

Rick Payton, I.T. Manager
Morikawa  Associates, LLC
(808) 572-1745 Office
(808) 442-0978 eFax
www.mai-hawaii.com


Re: [hlds] sv_steamgroup for other games

2009-03-17 Thread Rick Payton
I like this idea - I think the only thing that may hold Valve back on
implementing it (it meaning adding a server via the steam group admin
panel) would be the eventual inundation of e-mails to support asking
Why isn't my server being detected when I add it to the steam group
page or similar e-mails.

I would love to see a system like this implemented though, across any
hlds/srcds game server. 

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hyphon
Sent: Tuesday, March 17, 2009 9:33 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] sv_steamgroup for other games

Hi!

Nice idea with that steamgroup string!

But I'm with voogru, Server should be added in the steamgroup admin
panel.

Would fix, the problem with our planned moving our well populated public
DOD:S Server.

Just change the entry in the admin panel, tell our players to join our
group and all is going just well! :)

-Hyphon


Am 17 Mar 2009 um 14:38 hat Spencer 'voogru' MacDonald geschrieben:

You can't password sv_steamgroup, plug-ins could forcefully change it
anyway.

A better option would be to have the administrator add his servers onto
his steam group, and servers from the groups your are associated with
show up in a different color to make them more visible. Another change
I'd like to see, is change the get server list function to retrieve
servers from your groups, and then from the master list. 

Group servers show up on top of the rest of the servers.

This is pretty much the only implementation I would support. I would be
strongly against sv_steamgroup in its current form being ported to TF2
because the last thing I want is some schmuck running servers that are
masquerading as my servers.

- voogru.

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
Sent: Tuesday, March 17, 2009 1:49 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] sv_steamgroup for other games


wouldn't the post you responded to fix that problem? A groupID would
have to match a groupID password in order for it to work. 

Adding servers via the group settings would also be a great fix.

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Tue, 17 Mar 2009 13:44:37 -0400
 From: sake...@kingdomsend.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] sv_steamgroup for other games
 
 before this happens i would like to see a fix or a way to block 
 servers from using your steam group on their servers. as it is now its

 not hard to get another groups steam group id and put it on there 
 servers allowing it will show up in your group listing of servers. I 
 personally would have no problems with having to add servers manually 
 to the steam group in the group settings page.
 
 Saint K. wrote:
  One thought yea, provide a password string along with the community 
  tag, otherwise you get this people adding tags from other 
  communities to
their
  empty servers to try and get em filled.
 
 
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec 
  Sanger
  Sent: Tuesday, March 17, 2009 6:19 PM
  To: hlds@list.valvesoftware.com
  Subject: [hlds] sv_steamgroup for other games
 
 
  It'd be really nice if this sv_steamgroup idea was implemented for 
  other games. For example, Community XYZ has 10 TF2 servers. Player 
  Bob has fallen in love with their Instant Respawn server and wants 
  to add all of their servers to his favorites. He right mouse clicks 
  his favorite list, clicks the Add Steamgroup option, and types 
  Community XYZ, which is a special unique tag for this community 
  only. From now on, all of Community XYZ's servers will show up on 
  Player Bob's favorites. When a new server is added to Community XYZ,

  it'll automatically show up.
 
  Thoughts?
 
  Thank you,
  Alec Sanger
  www.stompfest.com
  _
  Windows LiveT Groups: Create an online spot for your favorite groups

  to meet.
  http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009
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Re: [hlds] Goodbye

2009-03-16 Thread Rick Payton
Technically, it was everyones elses RESPONSE to msleeper releasing the
plugin that spiraled out of control. I mean, if you want to point
fingers and all. ;)

-mauirixxx
-Card carrying member of the msleeper fan club and dedicated member of
the HLDS List Police ... Or something ... Fill me in again Patrick? :P

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide
Sent: Monday, March 16, 2009 10:45 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Goodbye

Whats fucked up is this: There was an announcement this list was being
moved to the steam forums. People on this list convinced people at vALVE
to keep it as it is. The msleeper and his idiotic fucking plugin spirled
this list out of controll and essentialy made it worse than the steam
forums.. thanks msretard ___
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Re: [hlds] Goodbye

2009-03-16 Thread Rick Payton
Eh ... That just seems rather wordy to me  

-mauirixxx
-Sent from #HldsListPolice / #msleeperfanclub

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Monday, March 16, 2009 11:47 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Goodbye

it's fully paid up member of the msleeper fan club / HLDS Policeman and
introducing a new one Defender of Verbal Attacks against msleeper!

;-)

On 16/03/2009, Rick Payton r...@mai-hawaii.com wrote:
 Technically, it was everyones elses RESPONSE to msleeper releasing the

 plugin that spiraled out of control. I mean, if you want to point 
 fingers and all. ;)

 -mauirixxx
 -Card carrying member of the msleeper fan club and dedicated member of

 the HLDS List Police ... Or something ... Fill me in again Patrick? :P

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide
 Sent: Monday, March 16, 2009 10:45 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Goodbye

 Whats fucked up is this: There was an announcement this list was being

 moved to the steam forums. People on this list convinced people at 
 vALVE to keep it as it is. The msleeper and his idiotic fucking plugin

 spirled this list out of controll and essentialy made it worse than 
 the steam forums.. thanks msretard 
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Re: [hlds] Good bye and Fair tidings.

2009-03-16 Thread Rick Payton
Was wondering where you went ... 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Daniel
Reinhardt
Sent: Saturday, March 14, 2009 12:10 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Good bye and Fair tidings.

All,

I would like to say the help I received while on this list wasn't all
that helpful, and I would like to say thanks but no thanks.  I have been
flamed on this list and made fun of and mocked.  I do not find that to
be very professional of a list dedicated to helping people out managing
Half-Life servers and providing information.  Some people on this list
need to grow up and mature.

Good luck to everyone and farewell.

Thanks,
Daniel Reinhardt 


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Re: [hlds] Goodbye

2009-03-16 Thread Rick Payton
Think of it as pokes to the rib :P We're just making fun of the past.

I'm not worried about my empty servers being de-listed, so I can't chime
in there. I have no players, so Steam cloud acting funky doesn't affect
me, can't chime in there either  All I got left is to poke fun of
the past :(

Gimme a .wz 96753 karl ... Since I can't do it myself anymore. ;)

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
Sent: Monday, March 16, 2009 1:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Goodbye

Guys, we all have bigger fish to fry as serverops. Let's not sit here
throwing punches at each other. 

I made my peace with msleeper - I may not agree with him on everything,
but I realize we have more important issues to talk about than who's
making what plugin or who's going to get servers delisted.

We can all agree to disagree without the world blowing up. 



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Monday, March 16, 2009 5:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Goodbye

it's fully paid up member of the msleeper fan club / HLDS Policeman and
introducing a new one Defender of Verbal Attacks against msleeper!

;-)

On 16/03/2009, Rick Payton r...@mai-hawaii.com wrote:
 Technically, it was everyones elses RESPONSE to msleeper releasing the

 plugin that spiraled out of control. I mean, if you want to point 
 fingers and all. ;)

 -mauirixxx
 -Card carrying member of the msleeper fan club and dedicated member of

 the HLDS List Police ... Or something ... Fill me in again Patrick? :P

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide
 Sent: Monday, March 16, 2009 10:45 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Goodbye

 Whats fucked up is this: There was an announcement this list was being

 moved to the steam forums. People on this list convinced people at 
 vALVE to keep it as it is. The msleeper and his idiotic fucking plugin

 spirled this list out of controll and essentialy made it worse than 
 the steam forums.. thanks msretard 
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Re: [hlds] Team Fortress 2 Update Coming

2009-03-13 Thread Rick Payton
I care? It's all in fun  Just roll with it. :P

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Friday, March 13, 2009 12:12 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

msleeper, I don't believe anyone on here cares.

On Fri, Mar 13, 2009 at 6:04 PM, msleeper mslee...@cyberwurx.com
wrote:

 Threat level increased to D: or Severe Patch Threat.

 http://www.myphpsig.com/hldsthreat.jpg

 Thanks Jason!


 On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote:
  A required update for Team Fortress 2 is coming.  It will probably 
  be
 available in about 30 minutes.  The specific include:
 
  - Players who are stunned by a Scout now take 50% less damage
  - Increased the minimum distance to stun a player with the Sandman
  - Fixed problem where clients were unable to join a team or maintain

  a
 connection to the server
  - Fixed Scout taunt kill achievement firing for people who didn't
 actually qualify
  - Fixed client crash in when creating muzzle flash effects
  - Fixed client crash when determining which disguise weapon to use 
  for a
 spy
  - Fixed Natascha's chain not being drawn on the view model
  - Fixed stun code regression that resulted in a subtle reduction of
 Natascha's slowdown effect
  - Fixed rocket  grenade jumps not propelling players as far as 
  they're
 supposed to
 
  And with this update, you will no longer need to run with
 -NoQueuedPacketThread.
 
  Jason
 
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Re: [hlds] HLDS Patch Threat Level

2009-03-12 Thread Rick Payton
People from IRC.

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Thursday, March 12, 2009 1:40 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] HLDS Patch Threat Level

Ahem. What? Who's we?

On Thu, Mar 12, 2009 at 7:26 PM, msleeper mslee...@cyberwurx.com
wrote:

 We are issuing a HLDS Patch Threat Level update according to the 
 color-coded patch threat advisory. The current Patch Threat Level is 
 set to :( or High Patch Threat.

 http://www.msleeper.com/files/homeland.jpg (Reference) 
 http://www.myphpsig.com/hldsthreat.jpg (Forum Signature Size!)

 Check IRC for the latest updates in the Patch Threat Level.

 irc.gamesurge.net
 #hlserveradmins


 Sent from my secure bunker


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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
That would be quite funny. 

-mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov
Sent: Tuesday, March 10, 2009 2:26 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit

Maybe even make a honeypot server than bans anyone that crouches?

On Wed, Mar 11, 2009 at 12:28 AM, msleeper mslee...@cyberwurx.com
wrote:

 Sounds like fun, I'll have to give it a try.


 On Tue, 2009-03-10 at 22:02 +, Patrick Shelley wrote:
  Im posting it here, as it happened on my server (just so knob head 
  doesnt chime in with the usual 'Relevant to server administation' 
  bollox)
 
  A guy tonight (on my server) explained how to get the hunter to 
  crouch
 with
  no sound whilst being able to move around at very fast speeds.
 
  To do it, while in spawn mode, stand in the middle of an object, in 
  this case he showed me using a wooden crate. Crouch, then spawn.
 
  You are then permanently crouching with no sound made by the hunter 
  and
 you
  are able to move etremely fast. This glitch goes after your first
pounce.
 
  BTW - the hunter safe room door glitch is still very much alive. i 
  got f***ed by it tonight.
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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
Can you make it configurable for any action that's normally bindable to
a key? 

+forward = BAN

-mauirixxx
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Tuesday, March 10, 2009 2:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit

Good idea, I'll whip something up right away.


On Wed, 2009-03-11 at 02:26 +0200, matan nov wrote:
 Maybe even make a honeypot server than bans anyone that crouches?
 
 On Wed, Mar 11, 2009 at 12:28 AM, msleeper mslee...@cyberwurx.com
wrote:
 
  Sounds like fun, I'll have to give it a try.
 
 
  On Tue, 2009-03-10 at 22:02 +, Patrick Shelley wrote:
   Im posting it here, as it happened on my server (just so knob head

   doesnt chime in with the usual 'Relevant to server administation' 
   bollox)
  
   A guy tonight (on my server) explained how to get the hunter to 
   crouch
  with
   no sound whilst being able to move around at very fast speeds.
  
   To do it, while in spawn mode, stand in the middle of an object, 
   in this case he showed me using a wooden crate. Crouch, then
spawn.
  
   You are then permanently crouching with no sound made by the 
   hunter and
  you
   are able to move etremely fast. This glitch goes after your first
pounce.
  
   BTW - the hunter safe room door glitch is still very much alive. i

   got f***ed by it tonight.
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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
Well there's nothing funny about banning on joining now is there?
Clicking forward and getting banned. ./chuckles. 

Patrick, why would anyone devote hundreds of honeypots  when just one
will do fine? That's just ... Retarded.

Yes, a plugin to ban players for crouching is retarded as well,
laughably so. So I expanded upon the idea to have fun with it, turning
your lame jab at msleeper into something *I* perceived as funny. But
hell man, keep it funny at least instead of getting stupid with it.

3

-mauirixxx
-Sent from #honeypot #crouchban
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, March 10, 2009 3:04 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit

Nice thinking Rick

Maybe just create hundreds of honeyppots that ban you just for joining
might be even better?

On Wed, Mar 11, 2009 at 12:59 AM, Rick Payton r...@mai-hawaii.com
wrote:

 Can you make it configurable for any action that's normally bindable 
 to a key?

 +forward = BAN



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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
Yes because crouchers are BAD BAD PEOPLE. BAN THE CROUCHING COMMUNITY.

-mauirixxx
-Sent from #crouching

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Tuesday, March 10, 2009 3:18 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit

I could make a webpage for it with a Chris Hanson picture trying to make
it seem as if people who crouch are child predators and warn them that
every server admin is looking and banning crouchers, ultimately trying
to make the community look bad.
On Tue, Mar 10, 2009 at 9:07 PM, 1nsane 1nsane...@gmail.com wrote:

 Amazing idea. Perhaps add a synchronization database so other people 
 could run it too?

 Our goal could be to break the lobby system?  Who wants to join us? 
 We'd require a lot of people if this is to work out.

 On Tue, Mar 10, 2009 at 8:51 PM, msleeper mslee...@cyberwurx.com
wrote:

  Good idea, I'll whip something up right away.
 
 
  On Wed, 2009-03-11 at 02:26 +0200, matan nov wrote:
   Maybe even make a honeypot server than bans anyone that crouches?
  
   On Wed, Mar 11, 2009 at 12:28 AM, msleeper 
   mslee...@cyberwurx.com
  wrote:
  
Sounds like fun, I'll have to give it a try.
   
   
On Tue, 2009-03-10 at 22:02 +, Patrick Shelley wrote:
 Im posting it here, as it happened on my server (just so knob 
 head
  doesnt
 chime in with the usual 'Relevant to server administation' 
 bollox)

 A guy tonight (on my server) explained how to get the hunter 
 to
  crouch
with
 no sound whilst being able to move around at very fast speeds.

 To do it, while in spawn mode, stand in the middle of an 
 object, in
  this
 case he showed me using a wooden crate. Crouch, then spawn.

 You are then permanently crouching with no sound made by the 
 hunter
  and
you
 are able to move etremely fast. This glitch goes after your 
 first
  pounce.

 BTW - the hunter safe room door glitch is still very much 
 alive. i
  got
 f***ed by it tonight.
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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
What can I say? I countered a lame jab by taking it a huge step further.
Msleeper even took it a step further. Ok I may be the only one that
get's a chuckle out of it, due to the absurdity of it all.

But fuck Patrick ... Try harder dude?

-mauirixx
-Sent from #tryharder
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, March 10, 2009 3:30 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit

I'm sorry Rick, please accept my sincere apologies - i forgot you were
the only paid up member of msleepers fan club.

Now get back in your box with sleeper, we'll tape the lid down and mail
you both off to Valve HQ - im sure they could do with beating the crap
out of another pinata.
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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
I know perfectly well what list we're on and crap we're contributing.
Claiming I need another mailing list for toilet cleaners? We all know
such a list doesn't exist OR DOES IT?

In any case, to the rest of the list, my apologies (again) for whoring
out the list and giving Valve yet one more reason to kill it. Go ahead
Pattie, get your last word / jab in. I'll stop spamming.

-mauirixxx
-Sent from #hldstoiletcleaners

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, March 10, 2009 3:41 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit

Wrong list Rick, this is HLDS for windows.

You need HLDS for toilet cleaners 3

On Wed, Mar 11, 2009 at 1:36 AM, Rick Payton r...@mai-hawaii.com
wrote:

 What can I say? I countered a lame jab by taking it a huge step
further.
 Msleeper even took it a step further. Ok I may be the only one that 
 get's a chuckle out of it, due to the absurdity of it all.

 But fuck Patrick ... Try harder dude?


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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
Refresh the page. 

-mauirixxx
-Sent from the random steambans website:
http://www.kingdomsend.com/steamban.php
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Tuesday, March 10, 2009 3:53 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit

SakeFox, need moar people.

On Tue, Mar 10, 2009 at 9:48 PM, SakeFox sake...@kingdomsend.com
wrote:

 lets just make it more fun, just randomly ban cretin people everyday.
 http://www.kingdomsend.com/steamban.php

 msleeper wrote:
  It is absurd that people are still going on and on about it.
 
  I thought about making a quick plugin that would probably cockblock 
  this problem, but fuck it, we'll do it live. Patrick can write it 
  now if he wants to stop it so badly.
 
 
  On Tue, 2009-03-10 at 15:36 -1000, Rick Payton wrote:
 
  What can I say? I countered a lame jab by taking it a huge step
further.
  Msleeper even took it a step further. Ok I may be the only one that

  get's a chuckle out of it, due to the absurdity of it all.
 
  But fuck Patrick ... Try harder dude?
 
  -mauirixx
  -Sent from #tryharder
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick 
  Shelley
  Sent: Tuesday, March 10, 2009 3:30 PM
  To: Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] New? Hunter Exploit
 
  I'm sorry Rick, please accept my sincere apologies - i forgot you 
  were the only paid up member of msleepers fan club.
 
  Now get back in your box with sleeper, we'll tape the lid down and 
  mail you both off to Valve HQ - im sure they could do with beating 
  the crap out of another pinata.
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  archives, please visit:
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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
Aww damnit. I was having fun too until you started up with putting us
down. I said nothing negative towards / about you, yet you still
insisted on taking shit in a whole new NOT FUN direction. The worst I
said to you was hell man, keep it funny at least instead of getting
stupid with it.

I would hardly call that list policing. I just wanted to ensure the
chuckles kept flying in light of you little lame insults towards me and
msleeper. If that's list policing then ... Damnit I want a paycheck from
Valve?

-mauirixxx
-Sent from #hldslistpolice

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, March 10, 2009 4:02 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit

I'm not arsed, i'll use the exploit until Valve fix it themselves.

As for writing it, its already been done - our Jake did it earlier:

if spawn_mode=TRUE then(+crouch=FALSE)

Just 'compile' it - put it in some folder on your mums PC and restart
solitaire - works for me!

It shows you though, how we were all having a nice laugh until you and
Ricky boy got all serious on our asses and started wearing your 'List
Policeman'
uniforms. Pity. It was quite a grin.

On Wed, Mar 11, 2009 at 1:45 AM, msleeper mslee...@cyberwurx.com
wrote:

 It is absurd that people are still going on and on about it.

 I thought about making a quick plugin that would probably cockblock 
 this problem, but fuck it, we'll do it live. Patrick can write it now 
 if he wants to stop it so badly.


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Re: [hlds] New? Hunter Exploit

2009-03-10 Thread Rick Payton
 I have a sense of humor, even when the fact that someone should make a
honeypot plugin for crouching I got a good laugh out of it.

But when you're lightly insulting me, or just lamely insulting me - why
should I have a sense of humor about that? Asking someone to do that is
about as ridiculous as this picture:

http://i173.photobucket.com/albums/w56/clashFF/burwalk2.jpg

-mauirixxx
-Sent from #hldslistpolice

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, March 10, 2009 4:23 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] New? Hunter Exploit


Rick, Valve wont do a Pay Check, but i'll ask them to mail you a sense
of humor!

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Re: [hlds_linux] New update, new bull

2009-03-05 Thread Rick Payton
The #trashedgamers irc channel was talking about having the same issues

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony
Paloma
Sent: Thursday, March 05, 2009 3:41 PM
To: 'Half-Life dedicated Linux server mailing list'
Subject: [hlds_linux] New update, new bull

Right after the TF2 update I was having problems with some of my Linux
servers where everyone would get disconnected after joining team or a
class.
Eventually, after restarting the server over and over, the problem goes
away and people can connect and play fine. I talked to octohd and
FLOOR_MASTER and they said they are getting the same problem.

Anyone else?

Thanks,
Tony


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Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available

2009-03-05 Thread Rick Payton
I thought srcds in linux always referenced the dll file ... I'm pretty sure 
that's normal behavior.

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion
Sent: Thursday, March 05, 2009 4:12 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available

I'm experiencing the same on a small test server (Unbuntu). It also references 
game.dll.

Ryan

2009/3/5 Pawel tra...@gmail.com:
 I can't start my server on linux centos.

 Auto detecting CPU
 Using SSE2 Optimised binary.
 Server will auto-restart if there is a crash.

 Console initialized.
 Game.dll loaded for Team Fortress

 Why it is loading game.dll for linux? 0_o

 On Fri, Mar 6, 2009 at 2:36 AM, Cc2iscooL cc2isc...@gmail.com wrote:

 Gameplay is related to servers, is it not?

 On 3/5/09, Björn Rohlén gry...@gmail.com wrote:
  This list is for server discussions, not gameplay.
 
  -G
 
  On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers 
  riem...@binkey.nl
 wrote:
  Would be nice if the sandman could -NOT- stop a uber, the whole 
  point of the name uber is not correct now anymore.
 
  Especially with maps like Egypt where its engie time in some 
  maps, if you get the chance to go past the 3 sentry's and you get 
  hit by a ball its game over. (not to mention the airblast of a 
  pyro, but that has more logic)
 
  -Oorspronkelijk bericht-
  Van: hlds_linux-boun...@list.valvesoftware.com
  [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jason 
  Ruymen
  Verzonden: vrijdag 6 maart 2009 0:41
  Aan: Half-Life dedicated Win32 server mailing list; 
  hlds_linux@list.valvesoftware.com; 
  hlds_annou...@list.valvesoftware.com
  Onderwerp: [hlds_linux] Team Fortress 2 Update Available
 
  A required update for Team Fortress 2 is now available.  Please 
  run hldsupdatetool to receive it.  The specific changes include:
 
  Gameplay changes:
   - Added a duck timer that prevents duck spamming while running 
  around on-ground.
   - In-air, players are only allowed to duck once before they touch
 ground
  again.
   - Fixed several bounding box issues with jumping, falling, and 
  rocket jump air-walking. Bounding box should be much more accurate 
  there now.
   - Increased backstab check so that Spies can side-stab again.
   - When disguising, Spies now always start showing the primary 
  weapon in their disguise, and can then switch it with the last-disguise 
  key.
 
  TF2 Fixes:
   - Fixed flamethrower loophole that resulted in the flame effect 
  being stuck on while the flamethrower wasn't really firing.
   - Fixed exploit that allowed players to circumvent the force-fire
 timeout
  on the pipebomb launcher.
   - Fixed a bug that caused Natasha's slow on hit effect to be 
  inverted from 75% to 25%.
   - Restored sawmill_logs.mdl file, fixing some user maps that used it.
   - Fixed some localization issues with Scout achievement strings.
   - Removed the Final phrasing in the map loading screen.
 
  Engine fixes:
   - Fixed a server crash on startup under Linux.
   - Fixed a buffer overflow issue related to network string tables.
   - Gamestats uploading is now done asynchronously. This fixes the 
  client timeout issues on map changes.
 
  CP_Junction:
   - Fixed an exploit where engineers could build a teleporter exit 
  in an invalid area.
   - Fixed a few bad overlay assignments and other minor issues.
 
  Jason
 
 
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 --
 Pozdrawiam,

 Paweł Majewski
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Re: [hlds] how does sv_downloadurl work?

2009-03-05 Thread Rick Payton
To further protect yourself you could run apache instead of IIS.

http://list.valvesoftware.com/mailman/private/hlds/2008-October/052140.h
tml

^^^ contains what I did to secure mine. Granted that was under linux -
dunno if the same setup works under apache + windows.

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Thursday, March 05, 2009 12:02 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] how does sv_downloadurl work?

Don't publicly share your downloadurl then? Plus it would be kind of
dumb to rip off someone else's content since you don't know what they
may or may not have, or you might delete something altogether. You
should also put a blank index file in each directory in your
downloadurl, so people can't snoop around and get a directory listing
(assuming directory listings are enabled, which they shouldn't be).


On Thu, 2009-03-05 at 21:58 +, Patrick Shelley wrote:
 As it is the client making a direct connection, theres no way you can 
 prevent your sv_downloadurl being used by other server admins as their

 fast dl source - leeching from you?
 
 I was under the impression that even though the fast dl is a different

 source to the game server, the game server acted as a 'gateway' for 
 the client to grab those files.
 
 If that was the case, In IIS i could prevent all other IP's except my 
 game server IP's being able to connect successfully to the fast dl 
 source - and stop a server admin being to use my sv_downloadurl to
leech from it - but...
 as confirmed in an above post, thats not the case and im gutted :( 
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Re: [hlds] Team Fortress 2 Update Coming

2009-03-05 Thread Rick Payton
Every release, WE are the beta testers. Don't you know that by now? ;) 

Besides, it could be worse. We could be dealing with EA/Dice and that
horrid horrid BF2 v1.3 patch that was ultra crash happy for servers for
what ... 6 MONTHS or so before there was a stable fix?

It could be worse.

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins
Sent: Thursday, March 05, 2009 1:35 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Coming

1. You don't need an NDA to do a beta, especially if you have nothing
not known by the public.
2. They have done beta updates to clients in the past and there is a
beta option in the settings of Steam.

On Thu, Mar 5, 2009 at 6:26 PM, Arg! chillic...@gmail.com wrote:

 since the dedicated server is free and theres no NDA or similar 
 licensing arrangement, and in the case of most updates the client has 
 to be updated as well, this would never work.

 On Fri, Mar 6, 2009 at 10:17 AM, SmOoThEm ad...@righttorule.com
wrote:

  That's awesome, I didn't have anything else to do today besides try 
  to
 fix
  mystery updates and problems being reintroduced into my servers.
 
  WE NEED A BETA PERIOD, MAKING PATCHES FINAL WITHOUT TESTING FORCES
 EVERYONE
  TO SCRAMBLE TO FIND SOLUTIONS NORMALLY ENDING IN HORRIBLE OUTCOMES!
  Im sure everyone on this list would love to have a beta testing 
  period
 for
  patches given we have a large community invested in the quality of 
  our servers with a minimal downtime requirement. Valve, at least 
  give us one day to test and patch our server plug-in's before final 
  release?
 
  -Original Message-
  From: hlds-boun...@list.valvesoftware.com
  [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg!
  Sent: Thursday, March 05, 2009 3:01 PM
  To: voo...@voogru.com; Half-Life dedicated Win32 server mailing list
  Subject: Re: [hlds] Team Fortress 2 Update Coming
 
  thanks for the advance heads up, now, wheres my debugging stick.
 
  On Fri, Mar 6, 2009 at 9:55 AM, voo...@voogru.com wrote:
 
   Fixing problems, then introducing new problems.
  
   --Original Message--
   From: Saul Rennison
   Sender: hlds-boun...@list.valvesoftware.com
   To: Half-Life dedicated Win32 server mailing list
   ReplyTo: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] Team Fortress 2 Update Coming
   Sent: Mar 5, 2009 5:43 PM
  
   Which will bring...?
  
   2009/3/5 Jason Ruymen jas...@valvesoftware.com
  
A required update for Team Fortress 2 will be released later 
today, hopefully within the next hour or two.
   
Jason
   
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   - Saul.
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[hlds_linux] 10 Print ping 20 GOTO 10

2009-03-03 Thread Rick Payton
Ping
Ping
Ping
Ping
... And so on until someone hits CTRL+C. Where is everyone today?

-mauirixxx
#hlserveradmins

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Re: [hlds] Achievement Farmer Honeypot

2009-03-03 Thread Rick Payton
I had fun . Gave me some mean carpal tunnel though :( 

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, March 03, 2009 1:48 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Achievement Farmer Honeypot

That game is LOL

---
sent from my neighbours un-secured wireless connection
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Re: [hlds] Server not showing in Master Server List

2009-03-02 Thread Rick Payton
With as good as the ping is for extreme west coasters (read, Hawaii :P )
and Euro players alike, I would set texas servers to world personally.
That's if you consider 200 ping from EU to Texas good I guess :P

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeremy Palmer
Sent: Monday, March 02, 2009 10:08 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Server not showing in Master Server List

Would Texas be considered East or West?

On Sat, Feb 28, 2009 at 9:43 PM, turb0z tur...@undergamer.com wrote:

 Make sure you're setting your sv_region value properly.

 eastcoast - sv_region 0
 westcoast - sv_region 1
 south america - sv_region 2
 europe - sv_region 3
 asia - sv_region 4
 australia - sv_region 5
 middle east - sv_region 6
 africa - sv_region 7
 world - sv_region 255

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeremy 
 Palmer
 Sent: Saturday, February 28, 2009 9:30 PM
 To: hlds@list.valvesoftware.com
 Subject: [hlds] Server not showing in Master Server List

 I have a server that keeps not showing in the Steam Master List.
 65.99.246.145:27015


 Does anyone have experience with this prob and how I can fix it?

 Thanks
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Re: [hlds] Moving on

2009-03-02 Thread Rick Payton
Listserve bandwidth ... That made me chuckle ... :P Forums kill
bandwidth like Gabriel Iglesias kills tacos. So in terms of bandwidth,
moving to forums from a listserve is much more expensive. Not picking a
fight, just merely pointing out the logic flaw :D

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Sunday, March 01, 2009 4:43 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Moving on

Did you even bother reading the reasoning as to why they were planning
on shutting it down? I don't think not getting along was the only
reason, if it was any reason.

I dunno, I don't really feel like getting along today. Maybe tomorrow.

On Sun, Mar 1, 2009 at 8:27 AM, Olly oli...@gmail.com wrote:

 I don't think thats a good question. If you don't start getting along,

 then valve WILL shut down the list. I'm sure they would rather spend 
 the bandwidth on something else.

 2009/3/1 f0rkz h...@f0rkznet.net

  S have we come to a general consensus about this? Cant we all 
  just get along? :)
 
  f0rkz
  f7lans.com - Not your moms marble madness
 
 
  On Feb 28, 2009, at 10:02 PM, Clyde cide wrote:
 
   Perhaps something similar to HLSTATSX meddal ribbons and rankings 
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Re: [hlds] 2003 or 2008

2009-03-01 Thread Rick Payton
This is what I use for a point of reference, but with anything, there's
always going to be tweaking involved. But start with this:

http://whisper.ausgamers.com/wiki/index.php/Tickrate#Server_Bandwidth_Ca
lculation_for_Dummies

--mauirixxx
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Frank
Dragonsdoom V
Sent: Sunday, March 01, 2009 3:03 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] 2003 or 2008

I hate to sound like a newbie and ask this here, but I can't really find
a
concise answer in layman's terms to my question.

How much bandwith(in megabytes if possible) would I need for a 16-20
slot
TF2 server and would my residential connection be able to support that
sort
of traffic.

I have a cable connection that gives me about 8000 kb/s downstream and
430
kb/s upstream, what amount of slots would I be able to run with that,
assuming a decent computer to run the dedicated server on?

Thanks for any assistance.

--
-Frank 'Dragonsdoom' V
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Re: [hlds] Moving on

2009-02-27 Thread Rick Payton
I'm in the untie weapon unlocks from achievements camp myself - that
would definitely end the fighting on the list from the past few days.

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Friday, February 27, 2009 12:57 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Moving on

Maybe a better system would be to let the player decide.

For instance...have an optional interface.

If they change it to giving all weapons without achievements, it will
give them all the weapons and the achievements could be for a more fun
purpose.

Or for the players that like getting achievements, they could have the
option of disabling the weapons until they get enough achievements for
the actual milestones.

Honestly either way people are going to get the weapons, whether they
cheat and farm them or not...so why not let the player decide what
they want to do?

On Fri, Feb 27, 2009 at 4:19 PM, Spencer 'voogru' MacDonald 
voo...@voogru.com wrote:

 IMO, they should just do away with the unlockables and make the new 
 weapons available.

 Everybody gets them anyway, one way or another, so it's a little
pointless.

 All you end up with is a corrupt achievements system where the 
 majority of players farmed the achievements, solely to get the
unlocks.

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna
 Sent: Friday, February 27, 2009 4:55 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] Moving on

 I like getting them too, but the way the game has turned with people 
 banning because of achievements or people downloading programs to get 
 achievements is sort of ridiculous. I used to have the opposite 
 opinion, but after the fourth class update I wish they would just 
 remove unlockables and make them available from the start now.

 On Fri, Feb 27, 2009 at 2:18 PM, matan nov tanktun...@gmail.com
wrote:

  I like doing achievements (not grinding or using plugins and such,
 working
  towards them) to get the weapons, the big scout/heavy/medic/pyro/etc

  boom only lasts a few days and everything goes back to normal, plus 
  an extra scout or two per team for the next few weeks, not that
terrible.
 
  On Fri, Feb 27, 2009 at 9:11 PM, Brent Veal 
  naslund.fan...@gmail.com
  wrote:
 
   I agree that having the new weapons available right away does make
 sense.
   Less grinding is better, and the overload of one class would end
 sooner.
   Not
   to mention that new players would no longer be alienated by not 
   having
  all
   the different weapons to try out right away. Although that's just 
   my opinion.
  
  
   On Fri, Feb 27, 2009 at 10:58 AM, Clyde cide 
  thedrunkenbraw...@gmail.com
   wrote:
  
As we have all seen the Achievements locked to weapons is a bit
  divisive
   in
the community. I personally would like to see a split from this 
to
 you
   get
the weapons straight out plus you have a nice amount of 
achievements
  that
actually mean something other than Ive got to get these to get 
those weapons. I play DODS this game has 50 or so achievements 
that are not
   tied
to weapons, imho its more fun and means more to get these
 achievements.
Takes less of the pressure off to be able to compete with every 
one
  else.
   
 If we moved away from the unlockables and to just achievements 
and weapons, we would also kill the farming servers, the 
unlocker, moronic
  plugins,
and
would also cut down on all 1 class all the time as seen in every

previous update.
   
   
 I feel that now is the right time to have a serious discussion 
on
 the
matter in light of F7 clans honey pot plugin and the drama its
 caused.
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Re: [hlds] Scout cant double jump since latest update

2009-02-26 Thread Rick Payton
Uhhh ... You want to speak for yourself Patrick?

While I personally could care less about how almost 10 percent of all
tf2 players earn their achievements  I can't help but laugh at all the
people pissed off the msleeper would do this. Honestly, back when I
actively played BF2, I *WISH* someone would've done this to ban every
player joined a knife/pistol/explosives only server. It appears that
everyone with a negative reaction towards msleeper's plugin is taking
this as a forced plugin to run or something.

It is entirely optional - did everyone forget that? He released it so
like minded admins with multiple servers can get rid of a certain type
of unwanted players - at least, that's what I gathered from it. Maybe I
read it wrong.

And for whoever said msleeper had a god complex .. Umm hello we are
server admins - we all have a bit of a god complex, whether we want to
admit it or not. Even if you don't act on it ... You got it.

More reason to hate me: as soon as work is done, my own TF2 honeypot
server will be up and running as well. Just look for cryptodan for
president and I'm sure you'll find it. And please make sure you nuke my
karma and whatnot on whatever forums you happen to find mauirixxx on.
I don't care - it's not like I contribute anything anyways.

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism - cryptodan for president
2012!
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Thursday, February 26, 2009 11:58 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Scout cant double jump since latest update

Thats just as well - cos no one here likes you! WIN WIN!!
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Re: [hlds] Achievement Farmer Honeypot

2009-02-26 Thread Rick Payton
Go ask LEGIT battlefield 2 players what they think about people farming
pistol / knives / explosives achievements in dedicated servers set to do
just that.

EA took much joy in wiping a lot of peoples hard earned stats due to
their own stupidity / laziness / insert adjective here

This is the same concept, only done OPTIONALY by tf2 server admins. With
EA, you had no choice - with this OPTIONAL add on - it's the server
admins choice. If an admin wishes to waste his OWN resources
(hardware, software, bandwidth, dedicated IP:port) - that's THEIR OWN
OPTIONAL decision.

Why can't people understand that yet?
-mauirixxx
-Sent from the msleeper fanclub ... Lulz. Much of them.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR
Sent: Thursday, February 26, 2009 12:55 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Achievement Farmer Honeypot

msleeper, you are entirely missing the principal people are using to
judge your logic/decision to base your bans off of.

Until you decide to at least consider the fact that you might possibly
be off base, weather or not you wrote a plugin to do this or that is a
moot point. The quality or usability of the plugin isn't what is behind
the driving force to resist you, it is the logic that farming is somehow
a banable offence that people are disagreeing with, and until you
consider the other arguements logically you will never win the
arguement.

-Matt

On Thu, Feb 26, 2009 at 4:41 PM, msleeper mslee...@cyberwurx.com
wrote:

 Hey look I can crosspost to AlliedModders too. FYI my Karma is back up

 to where it was before, not like I care too much.



 I think you're missing the point. Nobody is forcing you to use the 
 plugin, or enforce the banlist I have up. I am being called 
 self-righteous, but then being flamed and -Karma'd for something that 
 nobody is being held at gun point to use.

 If you don't like it, don't use it. End of story.


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Re: [hlds] Achievement Farmer Honeypot

2009-02-26 Thread Rick Payton
I was supposed to close outlook and get back to work. But I failed at
that.

All I got to say in response to the text below Dustin is ...

./agreed 100%

-mauirixxx
- Sent from a place where I'm still contributing to the problem. Fuck.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt
Sent: Thursday, February 26, 2009 1:10 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Achievement Farmer Honeypot

I haven't posted on this issue yet, but I just have to chime up.

I think the idea behind the plugin is kinda dumb.

I also think that no one is being forced to use it, and attacking
msleeper for it isn't helpful.  If his idea is so dumb, no one is going
to use his plugin...no need for a bajillion emails about it.



On Thu, Feb 26, 2009 at 4:54 PM, CLAN RCR clan...@gmail.com wrote:

 msleeper, you are entirely missing the principal people are using to 
 judge your logic/decision to base your bans off of.

 Until you decide to at least consider the fact that you might possibly

 be off base, weather or not you wrote a plugin to do this or that is a

 moot point. The quality or usability of the plugin isn't what is 
 behind the driving force to resist you, it is the logic that farming 
 is somehow a banable offence that people are disagreeing with, and 
 until you consider the other arguements logically you will never win 
 the arguement.

 -Matt

 On Thu, Feb 26, 2009 at 4:41 PM, msleeper mslee...@cyberwurx.com
wrote:

  Hey look I can crosspost to AlliedModders too. FYI my Karma is back 
  up to where it was before, not like I care too much.
 
 
 
  I think you're missing the point. Nobody is forcing you to use the 
  plugin, or enforce the banlist I have up. I am being called 
  self-righteous, but then being flamed and -Karma'd for something 
  that nobody is being held at gun point to use.
 
  If you don't like it, don't use it. End of story.
 
 
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Re: [hlds] A question of ethics

2009-02-26 Thread Rick Payton
I gotta agree with Karl here. If these achievements weren't built into
the game, we wouldn't be having all this drama 

-mauirixxx
-Sent from his can't we all just get along crIphone
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
Sent: Thursday, February 26, 2009 3:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] A question of ethics

I think the big point here is that Achievements in a PC game are up
there with free public wifi. A great idea in theory, but an absolute
disaster in practice.  

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SakeFox
Sent: Thursday, February 26, 2009 7:51 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] A question of ethics

i personally just don't care about either and wish the spam fest just to
end and the mailing list go back to what it was intended for

Donnie Newlove wrote:
 How many of you who look down on msleepers truly horrible and 
 unforgivable acts against the community that threaten to ruin the very

 core of everything we hold dear have ever used a fake client plugin?

 What do you think players find more annoying, not being able to join 
 one out of a hundred communities for doing something that the 
 community are against or not being able to find a place to play 
 because of hundreds of empty servers trying to lure players in there 
 so that they can... well, I don't know exactly. Leave and try to find 
 a new one obviously. At least I know which of these two honeypots I 
 think is worse.

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Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

2009-02-23 Thread Rick Payton
ESX/ESXi barely adds anything for overhead it seems. My 2 peso's. I ran
8 L4D forked servers in an ESX VM with no complaints. Haven't had my TF2
server get fully loaded yet to see how that handles - oth I just set it
up Friday with no mods other then being another 32 player tf2 server


-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of William
Warren
Sent: Monday, February 23, 2009 10:40 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Cpu usage for 32 slot tf2 server.

On 2/23/2009 2:37 PM, A. Eijkhoudt wrote:
 Back on topic... I am seeing this same odd CPU usage.  75-90% load 
 running 1 single 32 person server.

 This also lags clients when there is a lot of bullet calculation 
 close together.

 This has to be from some recent update.

 Kernel: 2.6.25.10-grsec
 Running Xeon 5130 @ 2.0 ghz
  

 I can confirm this.

 We get about 75-85% CPU usage on one core, Xeon 5335 @ 2.0GHz, with 
 just
 24 players on the server (started with +tickrate 66). Server is a 
 VMware instance however, so I suppose that adds a bit of overhead...

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not under esxi it doesn't..:)

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Re: [Mediawiki-l] MediaWiki Apache Confusion

2009-02-19 Thread Rick Payton
The way I understoof the apache config file was, the first entry of all
your virtual hosts is what takes presedence when a user connects to the
web server. So if your first entry that apache reads on startup is for
the 10.9.10.212 virtualhost you have below, then ANY address you type in
your browser that resolves to that IP will get that virtual host site -
unless it's defined below the 10.9.10.212 virtual host entry.

For example:

VirtualHost *:80
ServerName www.example.com
... More virtualhost data ...
/VirtualHost

VirtualHost *:80
ServerName wiki.example.com
... More virtualhost data ...
/VirtualHost

VirtualHost *:80
ServerName 10.9.10.212
... More virtualhost data ...
/VirtualHost

Now, if someone types any of the ServerName addresses in their web
browser, and connect to the web server running that virtualhost config,
they will connect to any of those 3 sites. Now, if they type (for
example) crm.example.com, if you have a DNS entry for crm.example.com
that resolves to the same web server as www.example.com, because there's
no virtualhost info FOR crm.example.com, you'll actually receive the
virtualhost entry for www.example.com - because it's the defualt site
that apache serves in that config file.

Now, where things can really get tricky and confusing, is if you use
external config files for virtual hosts, and still append virtualhost
data to httpd.conf. It appears from your statement below that you are
using external config files that get called by httpd.conf.

So what I suggest, is you copy one of your virtualhost files to a new
name (like wiki.conf or something) inside your /etc/httpd/conf.d
directory, and then edit it accordingly, and then restart/reload the
httpd process.

Hope this helps.

Rick Payton, I.T. Manager
Morikawa  Associates, LLC
(808) 572-1745 Office
(808) 442-0978 eFax
www.mai-hawaii.com

-Original Message-
From: mediawiki-l-boun...@lists.wikimedia.org
[mailto:mediawiki-l-boun...@lists.wikimedia.org] On Behalf Of Shannon
Adams
Sent: Thursday, February 19, 2009 6:28 AM
To: mediawiki-l@lists.wikimedia.org
Subject: [Mediawiki-l] MediaWiki Apache Confusion

I am in the process of migrating my existing MediaWiki installation over
to a new server running CentOS 5.2.  I have the following installed on
the new server:

MediaWiki1.13.4
PHP 5.1.6
MySQL5.0.45

MediaWiki is installed under /var/www/html/intranet.  The full URL to
the main page on the old site is
http://intranet.company.com/wiki-it/index.php/Main_Page.  The new one
should be same except for intranet2.company.com...

I am using another application on this server that uses apache.  When I
browse to  http://intranet2.company.com/wiki-it/index.php/Main_Page, it
brings up the other application.

I have the following in my /etc/httpd/conf.d/perl.conf file:

VirtualHost 10.9.10.212
  ServerName rtnew.company.com
  ServerAdmin sad...@company.com

  DocumentRoot /opt/rt3/share/html

  AddDefaultCharset UTF-8
  PerlRequire /opt/rt3/bin/webmux.pl

  Directory /opt/rt3/share/html
Order allow,deny
Allow from all

SetHandler perl-script
PerlResponseHandler RT::Mason
  /Directory
/VirtualHost

Do I need to add to this file or create a new conf file under
/etc/httpd/conf.d so that my new MediaWiki page comes up
(http://intranet2.company.com/wiki-it/index.php/Main_Page)?  What needs
to go in there?

Thanks for any help.
Shannon



  

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Re: [hlds_linux] CentOS 5.2 Can not run scrds updater

2009-02-19 Thread Rick Payton
Well the thread is already going with that subject, no sense in breaking it ... 
Though I do agree with you.

I love my centos 5.2 vm's ...

It sounds more likely to be a strange connection problem.

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mark - hlds
Sent: Thursday, February 19, 2009 3:50 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] CentOS 5.2 Can not run scrds updater

Yeah, hate to nitpick, but you should take the CentOS 5.2 out of your subject 
line... it's definitely not due to CentOS (unless you've messed up something 
unique to your install). I have numerous servers running on a few CentOS 
machines here.


ЯтR] The-/iller wrote:
 Been running on a fresh centos for almost a month works fine no 
 problems. What error is it giving you?

 Jameson Quave wrote:
   
 Is it possible to download the files from an ftp somewhere instead of 
 using the updater tool?

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Re: [hlds] TF2 Issue Unable to Connect: Engine Error

2009-02-19 Thread Rick Payton
This has ALWAYS been an issue since day one of hlds/srcds. If you're
going to run a game server from your gaming rig AND connect to it, you
either need to change the port the server runs on (the easy way) or
change the port the client start on (also easy, but I don't know how) -
since both server and client vie for port 27015 

I think this stands for ANY game server actually 

-mauirixxx
 - Sent from my lack of sleep -

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve
Sent: Thursday, February 19, 2009 9:56 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error

I had the same problem while running a server locally. It seems like the
client needs to bind to the server ports now or something. So if you are
running a server on your computer, that would explain it.

Daniel Reinhardt wrote:
 All,

 I am unable to connect to any servers, including my own.

 I get the following:

 Engine Error:

 Unable to Allocate any server IP Port.

 Windows Vista 64bit
 Intel Q6600
 4Gigs of RAM

 Thanks,
 Daniel
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Re: [hlds] [OT] TF2 Announcer Blog Post

2009-02-19 Thread Rick Payton
It CAN be done! I am proof. 

And for the record, msleeper isn't always an asshole. :D

Beside, for anyone that knows how to work irc, if msleeper or anyone
else really, bothers you that much - instead of leaving and never coming
back, there's ALWAYS the /ignore msleeper option that works
wonderfully.

Perks of the irc channel: there's some damn smart people in there. I
bitched about not having a decent chat logging only plugin that's
database backed, and what happens? Bl4nk  Neph churn out a very bad
ass, multi-server capable chat logger. Heck, got a problem with
HLstatsX:CE? The main go-to guy psychonic, idles in there everyday. On
top of that, he actually answers people looking for help with
HLstatsX:CE.

There's people in there that are willing and able to help you, in real
time, with what ever game server issue you're having. Which is MUCH
faster then the mailing list.

-mauirixxx, #hlserveradmins fanboy extraordinaire
- Sent from my fanboyism -

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, February 18, 2009 5:00 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [OT] TF2 Announcer Blog Post

He needs to wait the 2 weeks or beat me in a battle of wits like rixx!


On Wed, 2009-02-18 at 18:51 -0800, Nephyrin Zey wrote:
 On Wed, Feb 18, 2009 at 6:50 PM, msleeper mslee...@cyberwurx.com
wrote:
  Yeah Neph has made at least 2 specific threads about it in the past 
  couple of months, and I know he and I both have mentioned it at 
  least twice each since the announcement about the list going away.
 
  And sorry Chris but I don't reward stupidity. If you can't be 
  bothered to read and absorb then why should I - or anyone - be 
  bothered to be nice and welcoming.
 
 
 God you're mean
 
 I 3 you Chris. You can have msleeper's +v
 
 - Neph
 
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Re: [hlds] TF2 Issue Unable to Connect: Engine Error

2009-02-19 Thread Rick Payton
Well then apparently I'm living in the past. :D

I've never had to / wanted to run both the server and the client on the
same PC (due to me always having 2 or more computers), and back when I
first got into the whole hlds thing, what I posted below WAS how you
were supposed to it. Sorry, didn't mean to post any misinformation.

-mauirixxx
- Sent from my #hlserveradmins fanboyism -
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve
Sent: Thursday, February 19, 2009 10:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error

Actually, this is the first time I've seen that error. I've always been
able to run a server locally and connect to it for testing until
recently.

Rick Payton wrote:
 This has ALWAYS been an issue since day one of hlds/srcds. If you're 
 going to run a game server from your gaming rig AND connect to it, you

 either need to change the port the server runs on (the easy way) or 
 change the port the client start on (also easy, but I don't know how) 
 - since both server and client vie for port 27015 

 I think this stands for ANY game server actually 

 -mauirixxx
  - Sent from my lack of sleep -

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve
 Sent: Thursday, February 19, 2009 9:56 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error

 I had the same problem while running a server locally. It seems like 
 the client needs to bind to the server ports now or something. So if 
 you are running a server on your computer, that would explain it.

 Daniel Reinhardt wrote:
   
 All,

 I am unable to connect to any servers, including my own.

 I get the following:

 Engine Error:

 Unable to Allocate any server IP Port.

 Windows Vista 64bit
 Intel Q6600
 4Gigs of RAM

 Thanks,
 Daniel
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Re: [hlds] [SourceMod] SteamIDs to 64bit integers

2009-02-19 Thread Rick Payton
Why = because of the latest updates to OB games, changing everyones
steamid from STEAM_0 to STEAM_1 - which effectivly broke a ton of
sourcemod (and probably beatlemod and mani mod) functionality regarding
steamid's.

If everyones plugins and what not used the conversion stuff voogru and
bl4nk and others have posted, no one would've cared about changing the
STEAM_ format.

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex
Sent: Thursday, February 19, 2009 10:44 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [SourceMod] SteamIDs to 64bit integers

why ?

2009/2/19 bl4nk bl4n...@gmail.com

 With the controversy going on where the SteamIDs were being changed 
 around a lot, voogru brought up the point about converting your 
 SteamIDs to 64bit integers. With some help from him, I've made a 
 SourceMod extension which will allow you to do this with ease. It 
 currently only works on OB mods (I tested on TF2, but it should work 
 fine on any other one), so for those wishing for this to work for CS:S

 and any other EP1 mods, I'm sorry, but I'll try to get to you later.

 The extension is mainly for plugin developers (or those that know how 
 to modify plugins), and is really simple to use. I've made native 
 functions for basically all you can think of as for converting 
 SteamIDs to and from 64bit integers. You can get the extension here:

 http://forums.alliedmods.net/showthread.php?t=86019

 If you have any problems with the extension, please post them in the 
 thread so that everything is in one place. I've included some more 
 information in the thread (see the Notes section), so if you have 
 any questions, check that out first before asking.

 Big thanks to voogru for the help and inspiration for this whole
thing.

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Re: [hlds] Centos hlds problems

2009-02-19 Thread Rick Payton
Try bypassing your firewall. I run 2 srcds servers here, one behind a
firewall, and one in front of the firewall. If I ssh into both boxes and
try and download content at the same time, the one behind the firewall
takes freaking forever. Food for thought.

E-mail software: I don't use gmail to check the list, maybe there's a
setting that needs to be checked. I just use Outlook personally, and
others here use ... I don't know.

-mauirixxx
- Sent from my #hlserveradmins IRC fanboyism

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jameson Quave
Sent: Thursday, February 19, 2009 12:26 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Centos hlds problems

No that's not it, I've done that several times, like for a BF2 server I
put on there it didn't time out downloading a 600mb file, but the hlds
tool stops working after only 3 or 4 seconds.

I appear to not be posting in my own thread when I hit reply, is there
some software or something everyone uses on these lists?

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Re: [hlds] Team Fortress 2 Update Available

2009-02-18 Thread Rick Payton
Are you insane? 

Sorry, someone had to do it.

-mauirixxx

-- Sent from my virtual fingers

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
Sent: Wednesday, February 18, 2009 1:22 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

I demand mandatory updates! *runs and hides*.

On Wed, Feb 18, 2009 at 6:19 PM, msleeper mslee...@cyberwurx.com
wrote:

 Speedy fix! Thanks guys.


 On Wed, 2009-02-18 at 15:13 -0800, Jason Ruymen wrote:
  An optional update to Team Fortress 2 is now available.  Please run
 hldsupdatetool to receive it.  The specific changes include:
 
  - Fixed loadout exploit
 
  Jason
 
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Re: [hlds] [OT] TF2 Announcer Blog Post

2009-02-18 Thread Rick Payton
Wasn't it mentioned specifically at one point ? 

--mauirixxx

o: - Sent from my fingertips - :o
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak
Sent: Wednesday, February 18, 2009 4:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [OT] TF2 Announcer Blog Post

You are so welcoming here sleeper,
Mentioned 6x randomly in the middle of threads != lots amongst the daily
dose of e-mails we get here.



-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
Sent: Wednesday, February 18, 2009 9:20 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] [OT] TF2 Announcer Blog Post

It gets posted a lot. Pay attention maybe.

#hlserveradmins
irc.gamesurge.net


On Wed, 2009-02-18 at 21:16 -0500, Neil Voutt wrote:
 theres an irc channel? on what server what channel?
 
 On Wed, Feb 18, 2009 at 9:14 PM, msleeper mslee...@cyberwurx.com
wrote:
 
  Nephyrin i wonder how they detected it
  Nephyrin i know a lot of people were just showing others how to do
it
  in spawn because it was lulz
  msleeper Nephyrin: i am sure they have all sorts of spy shit in
their
  code
  Nephyrin sucks if they got owned
  Cc2iscooL It probably used some kind of exploit in steamcloud
which
  would be logged.
  Cc2iscooL All they have to do is search for entries that shouldn't
  match, and voila, you lose your itemz. :|
 
 
  Join IRC, it's rad.
 
 
  On Wed, 2009-02-18 at 18:05 -0800, SmOoThEm wrote:
   Wow, that is priceless. It seems valve gets a little headroom and
they
   flaunt it. I wonder if they will post stats of how many people
actually
  lost
   their unlocks for a month. As I'm typing this I'm wondering how
valve
  knew
   if someone performed the exploit or not, given it was performed on
  private
   servers.
  
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com
   [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper
   Sent: Wednesday, February 18, 2009 5:44 PM
   To: Half-Life dedicated Win32 server mailing list
   Subject: Re: [hlds] [OT] TF2 Announcer Blog Post
  
   Seconding this.
  
  
   On Wed, 2009-02-18 at 17:38 -0800, Nephyrin Zey wrote:
http://teamfortress.com/post.php?id=2262
   
I *require* a recording of the actual announcer reading that
post out
   loud.
   
- Neph
   
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[hlds] [SPAM] RE: [SPAM] Re: [SPAM] RE: V Mware Advise

2009-02-15 Thread Rick Payton
The [SPAM] thing was my fault actually - I rearranged the ESXi letters
to to say secksi only spelled with the 4 letters - and my company
firewall picked it up and labeled it spam.

--mauirixxx

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin
Sent: Saturday, February 14, 2009 11:03 AM
To: Half-Life dedicated Win32 server mailing list
Subject: [SPAM] Re: [hlds] [SPAM] RE: VMware Advise

I like this [SPAM] tag, but I don't think people will tag their  'OMG 
VALVE IS EVILL!!11!!1!1' threads with it, maybe a [CHAT] tag or 
something else would be better for things not directly related to 
running dedicated servers.

J T wrote:
 1Q is awesome.

 On Fri, Feb 13, 2009 at 5:36 AM, Karl Weckstrom k...@weckstrom.com
wrote:

   
 Yeah, I may actually replace all my little home-based switches and
get one
 decent managed switch and just do 1Q myself.
 
 From: hlds-boun...@list.valvesoftware.com [
 hlds-boun...@list.valvesoftware.com] On Behalf Of J T
[jtr...@gmail.com]
 Sent: Friday, February 13, 2009 2:36 AM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] [SPAM] RE: VMware Advise

 I was setting up ESXi at work. Its pretty kick ass, I love that fact
that
 it
 supports 802.1Q VLAN Tagging.

 On Thu, Feb 12, 2009 at 3:16 PM, Rick Payton r...@mai-hawaii.com
wrote:

 
 While I hardly do anything really intense, on one host I run
separate
 VM's for:

 Microsoft Search Server w/ SQL Server 2005 (off topic: this product
is
 GREAT)
 Symantec Endpoint Protection (off topic: this product SUCKS - we're
 moving to NOD32 soon)
 Exchange 2003
 Realtime backup server
 1 of 2 Active Directory servers

 Ok, the AD server doesn't really count but it's just one more thing
on
 there. There's no way I could've ran all this on the same box under
 vmware server.

 /me pets his esxi boxes. Again, srcds/hlds runs awesome in an
esx/esxi
 vm, at least under linux. I've yet to run it under Windows.

 OT: re-arrange ESXi and you get .. SEXi ... Which it is.

 -mauirixxx

 -Original Message-
 From: hlds-boun...@list.valvesoftware.com
 [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad
Austin
 Sent: Thursday, February 12, 2009 1:05 PM
 To: Half-Life dedicated Win32 server mailing list
 Subject: Re: [hlds] VMware Advise

 I managed to get it set up under ESXI and while running an
application
 on another VM that previously severly degraded the game servers,
there
 is no longer any negative affect. The servers run great.

 Karl Weckstrom wrote:
   
 [Snip]

 PS: Karl, I actually found your instructions on setting up ESXi
with
 FreeNAS and iSCSI last week when I tackled that very subject here
at
 work - it was a very interesting read. I really think you can
expand
 on it that though, if you ever get time :P

 [/Snip]

 Mauirixxx,

 Sorry, I missed this the first time around until someone else asked
me
 
 about FreeNAS/ESX/ESXi and iSCSI and mentioned your post.
   
 Anyway, sure - i'm always down for nerdspeak, Grab me via email or
via
 
 IM sometime... But for what it's worth, FreeNAS is a dog compared to
 OpenFiler for Cheap iSCSI :) Our entire infrastructure at
 TrashedGamers.com is built on ESXI  VI3, and we can do pretty much
 everything with openfiler twice as fast than with FreeNAS (even the
 exotic stuff like vmotion/storage vmotion).
   
 The only reason I kept plugging away at FreeNAS and ESXI was
because
 
 everywhere I read, people said it couldn't be done because of how it
was
 implemented in bsd. While i'm an aging Unix guy at heart, there's no
 question that Openfiler (which is based on rpath linux) is way
faster.
   
 As for anyone else on this list, if you've ever considered doing a
 full bare-metal esxi + iscsi implementation , I'll be more than
happy
 to help anyone out. It's pretty amazing how much stuff you can do
with
 
 the lowly q6600 CPU :)

 -Karl



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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-10 Thread Rick Payton
 There's nothing wrong with idling in IRC contributing more questions
then answers. I do just that all day long. Eventually, you'll contribute
something.

-mauirixxx
bind p piss

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Patrick
Shelley
Sent: Tuesday, February 10, 2009 1:22 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing
lists

SNIP
I pop in and out of the channel to ask the odd question here and there
in the hope that someone extremely more knowleagble than you (in fact
i'd go so far as to say i cannot seem to find one instance of you
providing an actual solution to anyone's problem on this list) can give
me a sensible, polite answer - and i've been 'rescued' a number of times
by Neph and Richard. I see no point idling there all day when i simply
contribute more to questioning than answering. Hence, once i got the
answer, i'm outta there til the next time.
/SNIP

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Re: [hlds_linux] hlds_linux wiki?

2009-02-09 Thread Rick Payton
If only serverwiki.org wasn't down for the count.

I think someone registered a server-wiki.com or something like that. Here we 
go, http://serverwiki.info/wiki/Main_Page

I have no idea who the owner is, and there isn't nearly as much information on 
there as the original serverwiki.org had (can someone find out if Daitengu from 
United Admins died or is in prison?), it's already got a start. I guess another 
wiki wouldn't hurt though.

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko
Sent: Monday, February 09, 2009 7:46 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] hlds_linux wiki?

hlds.pl - polish hlds wiki ;)

2009/2/9 Adam James a...@pulsewidth.org.uk

 Hello,

 I'm considering setting up a hlds_linux wiki to serve as a FAQ and 
 general information resource for the mailing list. There seems to be a 
 number of duplicate threads recently, and it would save a lot of time 
 and effort if people could just be pointed at a wiki entry.

 I feel it would also be useful to write up some of the posts by Gary 
 Stanley and Nephyrin Zey, as they both contribute some insightful 
 comments which would otherwise be lost in the archives.

 Any comments on this would be appreciated - if the response is 
 generally favourable and people are willing to contribute then I'll go 
 ahead and set it up.

 --atj

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Żuko
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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Rick Payton
I went straight to IRC and got the confirmation.

https://support.steampowered.com/kb_article.php?ref=9427-OPFH-2819 

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris
Sent: Monday, February 09, 2009 11:18 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing
lists

I assume this isn't real.

-Burton Johnsey
Valve Software

From a gmail account?  Can anyone confirm the validity of this post?

On Mon, Feb 9, 2009 at 3:08 PM, Walton Hoops wal...@vyper.hopto.org
wrote:
 Third.  Please reconsider Valve. I find this list MUCH more useful 
 than forums.

 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com
 [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 
 Florian Zschocke
 Sent: Monday, February 09, 2009 2:01 PM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing 
 lists

 On Mon, Feb 9, 2009 at 9:51 PM, James Gurney 
 ja...@globalmegacorp.org
 wrote:
 :
 Maybe I'm old fashioned, but I find mailing lists far superior for 
 the sort of topics discussed here. The signal/noise ratio is 
 drastically higher than a forum. It's delivered to my mailbox, so 
 it's not yet another site I have to check every half hour to see 
 what's happening, it's not cluttered with irrelevant graphics. I can 
 easily filter out the useful information and save it in a folder for
future reference, etc.
 etc..

 Second.



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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Rick Payton
Sorry, NOT fake. 

I wish it was though.

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Pawel
Sent: Monday, February 09, 2009 11:20 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing lists

IT IS FAKE SEND FROM sp.tonj...@gmail.com

On Mon, Feb 9, 2009 at 10:11 PM, SakeFox sake...@kingdomsend.com wrote:

 and i completely understand that, however there forums have been 
 proven to be terrible since on any patch day or high traffic times 
 they are nearly impossible to view

 James Gurney wrote:
  SakeFox wrote:
 
  Ok, make a new mailing list then. the software is out there and free.
 
 
  No-one is going to join an un-official mailing list. I'd be quite 
  happy to host one.. as would, I'm sure, many of the admins on this 
  list.. but at the end of the day, the fact that this is an 
  official list is the reason people are here in the first place.
 
  James
 
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--
Pozdrawiam,

Paweł Majewski
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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Rick Payton
There is an IRC channel that's been fairly active for awhile now, on gamesurge 
at least. It's not official from Valve, but there's definitely some 
knowledgable people in there that will answer just about any question quickly. 
You may get a side order of sarcasm with the valid answer, but it's done out of 
... Love.

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of JäKë T
Sent: Monday, February 09, 2009 11:25 AM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing lists


Well, I was thinking the same thing, then Burton Johnsey   posted from their 
valve account.
If you ask me their retarded if this happens.
Forums are just filled with stupid kids and it's going to be more of a pain for 
all of us.
 
I think this system works great,
Maybe they just want to stop people from posting their ideas...
Thats the only thing I could see them doing here changing to forums, next thing 
you know some people will be magicly banned from the forums. :) Maybe a irc 
channel setup could be a good way for server admins to know when an update is 
out. Date: Mon, 9 Feb 2009 15:18:01 -0600 From: the.autoly...@gmail.com To: 
hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Important notice 
regarding the HLDS mailing lists  I assume this isn't real.  -Burton 
Johnsey Valve Software  From a gmail account? Can anyone confirm the 
validity of this post?  On Mon, Feb 9, 2009 at 3:08 PM, Walton Hoops 
wal...@vyper.hopto.org wrote:  Third. Please reconsider Valve. I find this 
list MUCH more useful than  forums.   -Original Message-  From: 
hlds_linux-boun...@list.valvesoftware.com  
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Florian  
Zschocke  Sent: Monday, February 09, 2009 2:01 PM  To: Half-Life dedicated 
Linux server mailing list  Subject: Re: [hlds_linux] Important notice 
regarding the HLDS mailing lists   On Mon, Feb 9, 2009 at 9:51 PM, James 
Gurney ja...@globalmegacorp.org  wrote:  :  Maybe I'm old fashioned, 
but I find mailing lists far superior for the  sort of topics discussed 
here. The signal/noise ratio is drastically  higher than a forum. It's 
delivered to my mailbox, so it's not yet  another site I have to check every 
half hour to see what's happening,  it's not cluttered with irrelevant 
graphics. I can easily filter out the  useful information and save it in a 
folder for future reference, etc.  etc..   Second. 
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Re: [hlds_linux] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Rick Payton
Well according to the mailing list support page linked earlier in this
conversation, there's no longer any notice of it being shut down.

Who knows now. Maybe they'll still close on the 20th, and just re-add
the information that was removed? 

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of michael
taylor
Sent: Monday, February 09, 2009 3:05 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing
lists

On Mon, Feb 9, 2009 at 3:40 PM, Burton Johnsey sp.tonj...@gmail.com
wrote:
 We will be shutting down the HLDS mailing lists on Friday, February
20th.

 After February 20th, all server discussions should take place in one 
 of the forums listed below.

I recently discovered this list while trying to figure out why trying to
install the Linux based server was so painful. The Valve forums were
useless to anyone experienced at running servers on Linux in general,
but new to steam / srcds.

Given the near total lack of useful, complete, and current documentation
from Valve for their Source dedicated server, and now the further
reduction of technical support, I guess that since I am not paid to run
a srcds, I won't bother.

Given the dismal support from Valve on supporting their customers
running dedicated servers, it isn't worth my time to try to run a public
or private server for Valve customers.

Too bad.

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Re: [hlds] VMware Advise

2009-02-09 Thread Rick Payton
I can concur this also.

When L4D demo was released, I was running 8 forked servers on a CentOS 5
VM under ESX. I could've ran more, but bandwidth usage was pissing off
the people who pay that bill. I run my own personal srcds server under
ESXi here in hawaii. Yes, HLSW DOES in fact report lag spikes - I
haven't been able to track down why, but what really matters is
performance IN GAME. No Lag spikes, AT ALL.

No issues with timing or anything have popped up either.

Granted, I've yet to try running any game servers under windows in a VM
- I do all my personal game serving under linux - so I don't know if
that makes a difference or not. I've ran a BF2 server in a VM, Quake 4
server, COD4, and an ET:QW server. No problems. I know that's not even
close to being a comprehensive list of games, but they are known for
requiring some hardware to push them  

FWIW anyways.

/me goes back to complaing about hlds / hlds_l mailing list shutdowns
...

Mauirixxx

PS: Karl, I actually found your instructions on setting up ESXi with
FreeNAS and iSCSI last week when I tackled that very subject here at
work - it was a very interesting read. I really think you can expand on
it that though, if you ever get time :P

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom
Sent: Monday, February 09, 2009 10:34 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] VMware Advise

Yeah, there's very different behaviors between the two major types of
hypervisors (type 1 - or bare metal, and type 2, which requires a
host). On a bare metal hypervisor, you're guaranteed high efficiency
because the hypervisor has direct access to hardware. ESX and ESXI are
examples of this.

VMWare Server (formerly GSX), VMWare Workstation, etc - those use type 2
hypervisors. In this kind of scenario you *could* see problems with
time-sensitive apps, but how bad these effects will be depends on the
host OS you're using. Linux and Windows are both pretty decent here. In
fact, the only time I've seen any kinds of problems with Type 2
hypervisors is when you do novel things like run VMWare Server on BSD
with Linux Binary Compatibility. 

There's a lot of reasons to virtualize... Way too many to list here. But
I can say with 100% confidence that SRCDS is completely well-behaved in
ESX/ESXI under Linux, Server 2003 and Server 2008 guests (behaves on
Server 2008 best, since MS is obviously aware that people are going to
virtualize it whether MS supports it or not). 

-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven
Hartland
Sent: Monday, February 09, 2009 2:14 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] VMware Advise

My must say I haven't tried SRC itself but have tried others and they
lag badly due, which I assume is due to use of comparison in timestamps
and / or inaccurate sleep periods.

With regards trading apps do they really require events to happen with
ms accuracy? I cant picture a scenario for FD which would cause an issue
if it happened +-a few ms.

In contrast I would personally be very surprised if there was any game
server that wouldn't see at least some detrimental effect from having
inaccurate timing. You would only have to be doing any sort of time
difference calculations in a simulation for an clock frequency
variations / sleep variations to show noticeable issues.

Its very similar to how game servers present issues when run on hardware
with any sort of power saving, that makes use of variable clock
frequencies, enabled.

Would be great if some from Valve could comment on the potential issues
for timestamps going backwards or inaccurate sleep intervals on a
regular basis would be for HLDS / SRC based games?

Regards
Steve

- Original Message -
From: Karl Weckstrom k...@weckstrom.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Monday, February 09, 2009 6:12 PM
Subject: Re: [hlds] VMware Advise


 I'm well aware of the doc. I had to know it backwards and forwards for
the VCDX.

 Trading apps care because of timed trade executions that have to
happen at very specific times/intervals or when triggered by a 
 market event.

 What you're talking about Batch processing. That's not what capital
markets trading apps do.

 HLDS/SRCDS is not a time sensitive app, meaning it does not require
sub-second accuracy (much less single-digit ms accuracy), 
 which makes it an excellent candidate for virtualization. You won't
see any problems with HLDS/SRCDS under ESX/ESXI. Apparent 
 time is more than enough for the app since the app seems to only care
about time for one thing. Timestamps on logs :)



This e.mail is private and confidential between Multiplay (UK) Ltd. and
the person or entity to whom it is addressed. In the event of

Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Rick Payton
Just so google finds it in more locations, I saved it to my clan site.

http://www.hawaiiansamurai.com/img/20090209-mailinglist.png 

-mauirixxx

Ps: Alec even crazy people think they're not crazy. ;)
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
Sent: Monday, February 09, 2009 3:11 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Important notice regarding the HLDS mailing lists


proof! i'm not crazy!

Thank you,
Alec Sanger
P: 248.941.3813
F: 313.286.8945



 Date: Mon, 9 Feb 2009 17:07:51 -0800
 From: floormas...@gmail.com
 To: hlds@list.valvesoftware.com
 Subject: Re: [hlds] Important notice regarding the HLDS mailing lists
 
 Incidentally, I still had the page open in another tab. Here's a 
 screenshot for posterity:
 
 http://www.2fort2furious.com/images/20090209-mailinglist.png
 
 Ryan
 
 On Mon, Feb 9, 2009 at 5:00 PM, Alec Sanger eclyp...@hotmail.com
wrote:
 
  oh what the hell... for whatever reason it was changed back...
 
  great now i look like an idiot
 
  Thank you,
  Alec Sanger
  P: 248.941.3813
  F: 313.286.8945
 
 
 
  From: gamead...@127001.org
  To: hlds@list.valvesoftware.com
  Date: Tue, 10 Feb 2009 00:56:12 +
  Subject: Re: [hlds] Important notice regarding the HLDS mailing 
  lists
 
  That quote doesn't appear anywhere on that webpage.
 
   -Original Message-
   From: hlds-boun...@list.valvesoftware.com [mailto:hlds- 
   boun...@list.valvesoftware.com] On Behalf Of Alec Sanger
   Sent: 09 February 2009 21:35
   To: hlds@list.valvesoftware.com
   Subject: Re: [hlds] Important notice regarding the HLDS mailing 
   lists
  
  
   https://support.steampowered.com/kb_article.php?ref=9427-OPFH-281
   9
  
   Please note the following (located at the bottom of the page)
  
   The following lists have been discontinued as of February 20th,
2009:
   Click here for the archives of the Windows Dedicated Server 
   Mailing List.Click here for the archives of the Linux Dedicated 
   Server Mailing List.
For active discussion regarding Dedicated Servers, please visit 
   the forums.
  
  
   Thank you,
   Alec Sanger
   P: 248.941.3813
   F: 313.286.8945
  
  
  
From: mr.neosty...@gmail.com
To: hlds@list.valvesoftware.com
Date: Mon, 9 Feb 2009 16:32:09 -0500
Subject: Re: [hlds] Important notice regarding the HLDS mailing

lists
   
I call shenanians
   
   
Neil Voutt
http://www.neilvoutt.com
Sent from my iPhone
   
On 9-Feb-09, at 4:24 PM, Evan Kaufman evan.kauf...@gmail.com
wrote:
   
 Ditto, since that's really THE most useful thing about this
list.

 On Mon, Feb 9, 2009 at 3:19 PM, Mike Stiehm 
 mikesti...@gmail.com
 wrote:

 I would also like to know this


 On Feb 9, 2009, at 3:02 PM, Alec Sanger 
 eclyp...@hotmail.com
   wrote:


 Well, Burton. What about receiving notification of updates?
   Please
 tell me we will still be able to receive these via email.

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945





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Re: [hlds] Important notice regarding the HLDS mailing lists

2009-02-09 Thread Rick Payton
Ook, didn't you run Op4 servers for the longest time? 

mauirixxx
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Monday, February 09, 2009 3:21 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Important notice regarding the HLDS mailing lists

I threatened Valve with the Thwack! stick. They wet themselves and
recanted...

- Original Message -
From: Kitteny Berk b...@hairy-arse.com
To: Half-Life dedicated Win32 server mailing list 
hlds@list.valvesoftware.com
Sent: Monday, February 09, 2009 5:12 PM
Subject: Re: [hlds] Important notice regarding the HLDS mailing lists


Well, at least it's not mass hallucination, just valve fsking with us.

Ryan Mannion wrote:
 Incidentally, I still had the page open in another tab. Here's a
 screenshot for posterity:

 http://www.2fort2furious.com/images/20090209-mailinglist.png

 Ryan

 On Mon, Feb 9, 2009 at 5:00 PM, Alec Sanger eclyp...@hotmail.com
wrote:

 oh what the hell... for whatever reason it was changed back...

 great now i look like an idiot

 Thank you,
 Alec Sanger
 P: 248.941.3813
 F: 313.286.8945




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Re: [hlds] Trying to learn servers

2009-02-06 Thread Rick Payton
Because originally this list was all about HLDS support, YEARS before
SRCDS was available - hence the Cause we old school comment from Tony
Paloma.

I've been off and on this list since 1999-2000. Even when I didn't run
servers for a few years I kept up :D

mauirixxx
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Thursday, February 05, 2009 10:58 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Trying to learn servers

So why is the list called HLDS when it really is SRCDS :P





From: Philip Bembridge philipbembri...@gmail.com
To: Half-Life dedicated Win32 server mailing list
hlds@list.valvesoftware.com
Sent: Wednesday, February 4, 2009 3:46:25 PM
Subject: Re: [hlds] Trying to learn servers

Yes this is correct; games like counterstrike, as in ones made by the
same
people

Philip

2009/2/4 Coy Roberts ornj...@cox.net

 That is what i thought but i was referred to HLDS by a page for
 setting up servers for counterstrike and another game. Thanks for the
 reply
 On Feb 4, 2009, at 4:16 PM, msleeper wrote:

 As the name would imply, HLDS is for Half Life based games.


 On Wed, 2009-02-04 at 16:11 -0700, Coy Roberts wrote:
  Can the HLDS be used for any online multiplayer game? I've been
  searching for answers but keep hitting dead ends. I want to setup a
  Farcry server. Thanks for your help!!

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The message was checked by ESET Smart Security.

http://www.eset.com
 
 

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signature database 3832 (20090206) __

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Re: [hlds] Fake Steam Site

2009-02-06 Thread Rick Payton
2 hours later it's confirmed in FF

mauirixxx
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey
Sent: Friday, February 06, 2009 1:42 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Fake Steam Site

Report these to:

Firefox
Help - Report Web Forgery or visit
http://www.google.com/safebrowsing/report_phish/

In IE
On the Tools menu, point to Phishing Filter, and then click Report This
Website.

Once they've been confirmed by mozilla/microsoft, IE7+ and Firefox will
give warnings to all visitors that it's a scam.

- Neph

On Fri, Feb 6, 2009 at 3:07 PM, Daniell Reinhardt
crypto...@cryptodan.com wrote:
 Reported to the hoster.

 --
 From: Patrick Shelley sidest...@gmail.com
 Sent: 06 February, 2009 22:45
 To: Half-Life Windows hlds@list.valvesoftware.com
 Subject: [hlds] Fake Steam Site

 Looks good this one!

 www.steamipowered.com

 note the url
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Re: [hlds_linux] voice comms audio recording?

2009-02-03 Thread Rick Payton
Perfect, thanks :D 

mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mikael
Pedersen
Sent: Monday, February 02, 2009 9:36 PM
To: hlds_linux@list.valvesoftware.com
Subject: Re: [hlds_linux] voice comms audio recording?

Have a look at my script again. It DOES take care of files still being
written.
I am using fuser to accomplish this. If the demo file isn't finished, it
will still have a process owning it, which fuser can detect. My script
only move the files without any owner, thus leaving the unfinished
recording behind.

Mikael


Quoting Kveri kv...@kveri.com:

 No it doesn't, that's the problem, you have to sort list of demos by 
 modification time in that folder and move n-1 demos, so last 
 (currently
 recorded) will stay where it should be.

 Kveri

 Rick Payton wrote:
 Awesome, thanks. Does this get around a demo file still being written

 to?

 mauirixxx

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Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Rick Payton
I know I can record demo's, I should've been clearer though. This is for when 
I'm not around, and people complain of mic spammers, or someone just being 
racists overall. That way I'll have some kind of proof I can back up the ban 
with.

Thanks for all the replies guys :D

-mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko
Sent: Sunday, February 01, 2009 9:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] voice comms audio recording?

record demos

2009/2/2 Rick Payton r...@mai-hawaii.com

 I know this may not be possible but I need to ask anyways. I'm looking
 for something to record the voice coms - server side - for later review.
 I have the text chat covered, between HLstatsX CE and bl4nk/Nephyrin
 chat logger, it's covered very well.



 I know with today's hardware capturing the voice stream and encoding it
 to mp3 (or whatever the format of the day is now .. ogg?) is pretty much
 a non issue - even hard dirve space is ALMOST a non issue. So has anyone
 done anything like this yet?



 /me preps himself for the short stream of No's to come trickling in
 . but he had to ask anyway.



 -- mauirixxx

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-- 
Żuko
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The message was checked by ESET Smart Security.

http://www.eset.com
 
 

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database 3818 (20090202) __

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Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Rick Payton
Yeah I looked at that. It's not so much the spam I'm trying to curb, it's the 
racial slurs that I disallow on my servers. Text chat is easy - but what 
monitors voice comms? I know having multiple admins that actively enforce that 
policy will help, but much like having demo's of cheaters I'd like to have an 
audio record of what was spoken on my servers. 

I guess the only real solution at this point would be to disable voice comms .. 
And piss off a whole lot of players. And I don't want to go there yet.

--mauirixxx
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
Sent: Monday, February 02, 2009 9:00 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] voice comms audio recording?

In that case I suggest you try the SM Mic Spammer plugin, it works like a 
charm! But will only stop HLSS and HLDJ, not people talking too much from what 
I have seen.

On Mon, Feb 2, 2009 at 9:39 AM, Zuko zuc...@gmail.com wrote:

 yes

 W dniu 2 lutego 2009 18:22 użytkownik Pawel tra...@gmail.com napisał:

  What about HLTV i hl1, is it recording voices?
 
  2009/2/2 Rick Payton r...@mai-hawaii.com
 
   I know I can record demo's, I should've been clearer though. This 
   is
 for
   when I'm not around, and people complain of mic spammers, or 
   someone
 just
   being racists overall. That way I'll have some kind of proof I can 
   back
  up
   the ban with.
  
   Thanks for all the replies guys :D
  
   -mauirixxx
  
   -Original Message-
   From: hlds_linux-boun...@list.valvesoftware.com [mailto:
   hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko
   Sent: Sunday, February 01, 2009 9:56 PM
   To: Half-Life dedicated Linux server mailing list
   Subject: Re: [hlds_linux] voice comms audio recording?
  
   record demos
  
   2009/2/2 Rick Payton r...@mai-hawaii.com
  
I know this may not be possible but I need to ask anyways. I'm
 looking
for something to record the voice coms - server side - for later
  review.
I have the text chat covered, between HLstatsX CE and 
bl4nk/Nephyrin chat logger, it's covered very well.
   
   
   
I know with today's hardware capturing the voice stream and 
encoding
 it
to mp3 (or whatever the format of the day is now .. ogg?) is 
pretty
  much
a non issue - even hard dirve space is ALMOST a non issue. So 
has
  anyone
done anything like this yet?
   
   
   
/me preps himself for the short stream of No's to come trickling 
in . but he had to ask anyway.
   
   
   
-- mauirixxx
   
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   --
   Żuko
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  signature
   database 3818 (20090202) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
  
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   database 3818 (20090202) __
  
   The message was checked by ESET Smart Security.
  
   http://www.eset.com
  
  
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Re: [hlds_linux] voice comms audio recording?

2009-02-02 Thread Rick Payton
Would the sourcetv configs from tf2 work with cs source? 

--mauirixxx

-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com 
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Coldorak
Sent: Monday, February 02, 2009 10:23 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] voice comms audio recording?

I have SourceTV on my TF2 servers, with autorecord and all the players voices 
are recorded in the .dem files I can paste my sourcetv config if you want.

Cold

2009/2/2 Rick Payton r...@mai-hawaii.com

 Yeah I looked at that. It's not so much the spam I'm trying to curb, 
 it's the racial slurs that I disallow on my servers. Text chat is easy 
 - but what monitors voice comms? I know having multiple admins that 
 actively enforce that policy will help, but much like having demo's of 
 cheaters I'd like to have an audio record of what was spoken on my servers.

 I guess the only real solution at this point would be to disable voice 
 comms .. And piss off a whole lot of players. And I don't want to go 
 there yet.

 --mauirixxx
 -Original Message-
 From: hlds_linux-boun...@list.valvesoftware.com [mailto:
 hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName!
 Sent: Monday, February 02, 2009 9:00 AM
 To: Half-Life dedicated Linux server mailing list
 Subject: Re: [hlds_linux] voice comms audio recording?

 In that case I suggest you try the SM Mic Spammer plugin, it works 
 like a charm! But will only stop HLSS and HLDJ, not people talking too 
 much from what I have seen.

 On Mon, Feb 2, 2009 at 9:39 AM, Zuko zuc...@gmail.com wrote:

  yes
 
  W dniu 2 lutego 2009 18:22 użytkownik Pawel tra...@gmail.com napisał:
 
   What about HLTV i hl1, is it recording voices?
  
   2009/2/2 Rick Payton r...@mai-hawaii.com
  
I know I can record demo's, I should've been clearer though. 
This is
  for
when I'm not around, and people complain of mic spammers, or 
someone
  just
being racists overall. That way I'll have some kind of proof I 
can back
   up
the ban with.
   
Thanks for all the replies guys :D
   
-mauirixxx
   
-Original Message-
From: hlds_linux-boun...@list.valvesoftware.com [mailto:
hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko
Sent: Sunday, February 01, 2009 9:56 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] voice comms audio recording?
   
record demos
   
2009/2/2 Rick Payton r...@mai-hawaii.com
   
 I know this may not be possible but I need to ask anyways. I'm
  looking
 for something to record the voice coms - server side - for 
 later
   review.
 I have the text chat covered, between HLstatsX CE and 
 bl4nk/Nephyrin chat logger, it's covered very well.



 I know with today's hardware capturing the voice stream and 
 encoding
  it
 to mp3 (or whatever the format of the day is now .. ogg?) is 
 pretty
   much
 a non issue - even hard dirve space is ALMOST a non issue. So 
 has
   anyone
 done anything like this yet?



 /me preps himself for the short stream of No's to come 
 trickling in . but he had to ask anyway.



 -- mauirixxx

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