Re: [hlds_linux] Very unstable FPS in hlds
yeah that's the one ... --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, September 09, 2009 11:12 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Very unstable FPS in hlds Pentium D you mean? On Wed, Sep 9, 2009 at 3:19 PM, Rick Payton r...@mai-hawaii.com wrote: It might actually be a newer dual core P4, I got a 3.0GHz dual core model here at work ... --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Wednesday, September 09, 2009 8:41 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Very unstable FPS in hlds That looks like P4 with Hyperthreading on it, not actual dual core cpu. What does cat /proc/cpuinfo say? -ics Dave Williams kirjoitti: Now, i would suggest that your chip *could* be being identified incorrectly. If this is the case it would be the kernel that is most likely at fault. Do you know if you have symmetric multi processing support enabled in your kernel? Also, what is the OS that you are using? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nevermore Sent: 09 September 2009 17:08 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Very unstable FPS in hlds It's a dual core intel. dmesg says: Intel(R) Pentium(R) 4 CPU 3.00GHz stepping 03 I am not sure about the model. Thank you El mié, 09-09-2009 a las 11:42 -0400, Eric Greer escribió: What CPU do you have in it? Eric On Wed, Sep 9, 2009 at 11:32 AM, Nevermoreneverm...@pheek.net wrote: The topic about 1000fps servers made me take a look at my server's fps. I am seriously worried, because i have very unstable fps. Running HLDS with sys_ticrate 350, fps_max 0 and -pinbgoost 2: stats CPU InOut Uptime Users FPSPlayers 0.50 0.00 0.00 6 0 103.98 0 stats CPU InOut Uptime Users FPSPlayers 1.00 0.00 0.00 6 0 214.50 0 stats CPU InOut Uptime Users FPSPlayers 1.20 0.00 0.00 6 0 136.95 0 stats CPU InOut Uptime Users FPSPlayers 1.17 0.00 0.00 6 0 123.05 0 stats CPU InOut Uptime Users FPSPlayers 2.00 0.00 0.00 6 0 141.34 0 stats CPU InOut Uptime Users FPSPlayers 2.00 0.00 0.00 6 0 112.69 0 stats CPU InOut Uptime Users FPSPlayers 2.00 0.00 0.00 6 0 302.02 0 Same configuration in a windows box: CPU InOut Uptime Users FPSPlayers 1.56 0.00 0.002651 978 250.84 0 stats CPU InOut Uptime Users FPSPlayers 1.56 0.00 0.002651 978 233.92 0 stats CPU InOut Uptime Users FPSPlayers 3.13 0.00 0.002651 978 252.14 0 stats CPU InOut Uptime Users FPSPlayers 3.13 0.00 0.002651 978 231.70 0 stats CPU InOut Uptime Users FPSPlayers 3.13 0.00 0.002651 978 238.05 0 stats CPU InOut Uptime Users FPSPlayers 3.13 0.00 0.002651 978 236.71 0 stats CPU InOut Uptime Users FPSPlayers 3.13 0.00 0.002651 978 240.79 0 CPU usage of the box is at 23%, so this is not the problem. I am using debian etch kernel 2.6.18-amd64 I tried recompiling for 1000hz and nothing changed. I dont want to change kernel version, because if i break the system i have not phisical access to the box to fix it. Thank you ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe
Re: [hlds] L4D Stats recommendations
I 2nd this suggestion. It works with very minimal configuration, and still provides plenty of fun data to look at - my favorite being the death of zombies = to the population of various cities ... :) --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nightbox Sent: Thursday, August 27, 2009 9:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] L4D Stats recommendations msleeper rankign system ? 2009/8/28 Hyphon hyp...@arcor.de we are using HLstatsX. no problems till now. Ook ooksser...@zootal.com schrieb: What are you L4D server operators using for L4D stats? I'm currently using HLStats for my OP4 server, but it doesn't support L4D. I don't know that I like HLStatsx all that much, and am open to alternatives. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds_linux] srcds virtualized
ahh beat me to it. Linux DOES run paravirtualized under ESXi (both 3.5 and 4.0). I ran multiple CS, CSS, TF2 and L4D servers under ESXi 3.5 on a PowerEdge 2950 (dual quad core 2.0GHz Xeons 16GB of ram) with NO issues, other then a crap Hawaii internet connection :P I don't have any numbers to back it up either, but I played the hell out of all those games on there with clanmates and family members for over a year ... no complaints. On the other hand, I wasn't trying to run 1000hz kernels or anything super-high performance wise (the CSS server did run 18 bots on one side in a seperate VM, alongside 3 L4D servers and a TF2 server in another VM - I had to seperate the bot server, but then who normally runs 18 bots? :P) My $0.02 ... too. -mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of A. Eijkhoudt Sent: Tuesday, August 25, 2009 9:25 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] srcds virtualized Valtteri Kiviniemi wrote: We are running multiple TF2 servers with Xen 3.4.1 paravirtualized. In my opinion Xen is the best solution for gameserver virtualization because it is the fastest. ESXi virtuals are not paravirtualized so they have slower disk i/o and network performance. They also use more resources. We're running 4 SRCDS instances off a paravirtualized 2.6.29-gentoo-r5 kernel on VMware ESX 3.5 -- works fine. You might need to upgrade to a recent kernel to get VMI working properly though! You can also assign CPU cores, just like under Xen. Just my $0.02 ;-) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] TF2/L4D Updates Available
No, it's not yet. Eventually it will be I *assume*. --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of TheZboys Sent: Friday, August 21, 2009 4:05 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2/L4D Updates Available isnt css orange box? Orange Box Engine: - Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system. - Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server - Fixed a server crash caused by spoofing a client disconnect message - Fixed a server crash caused by sending malformed reliable subchannel data - Fixed a server crash related to unbounded settings on some convars - Original Message - From: JäKë T can_kic...@hotmail.com To: hlds_linux@list.valvesoftware.com Sent: Friday, August 21, 2009 6:50 PM Subject: Re: [hlds_linux] TF2/L4D Updates Available Yet it's still one of the most played games if not the most from valve. An update to fix this would be nice to see on Counter strike source. I'm sure they're working on one, if not I'll keep using that beautiful fix someone in the community made. To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
RE: [squid-users] SQUID Home Proxy AD
Aloha Jeremy, I have done just about everything you requested (I don't have it set to e-mail me any sites). I used a GPO to lock my kids copy of IE to the squid proxy (and removed their ability to change it), and I have a whitelist file on my 2k3 server that I edit which contains all of the allowed websites for them. Whenever I edit it, I don't use any .cmd file, I either just issue a net stop/start squid (or use the Service Manager mmc if it's open to issue a right click). If you'd like, I can directly e-mail you my squid.conf file (it's based on 2.6 if I recall, maybe 2.7). I got help from some people on the Ars Technica forum (look for username mauirixxx and a squid topic) and you can see most of the steps I've taken there to make it work. Rick -Original Message- From: Jeremey Wise [mailto:jw...@arrow.com] Sent: Monday, July 20, 2009 3:39 AM To: squid-users@squid-cache.org Subject: [squid-users] SQUID Home Proxy AD Greetings to Squid User group! Background: I am new to squid. I use and love Linux but need to build a small Virtual Machine (windows based hosted under VMWare) which I can provide to family and such where it provides protection for kids browsing places they should not be. Due to other requirements for iTunes printers, etc... I had to construct this gateway system based on windows. I choose to use SQUID as I have used it on Linux and liked it's usability. Issue: 1) Documentation related to getting Squid to work with Windows is related to hosted functions ON a Linux system which passes auth through to AD. I need to get working Windows 2003 server with native SQUID working which does AD auth but without any Linux in the mix. 2) When I modify squid.conf the run the Apply new configuration (C:\Squid\cmd\newconfig.cmd) it ignores my changes to C:\Squid\etc\ squid.conf and puts the file back to the default settings. (I see a shell window which echos 1 file copied but the shell cuts off the full detail of which file and from where. Goals 1) All websites are blocked by default 2) Flat text document that people can edit (saved in there my documents as a link) which they can add a new domain to allow 3) AD based auth 4) Daily log of violations emailed to an address (so dad can know if son needs a chat, or if something needs adjustment) Current Setup: VMWare ESX hosting Windows 2003 Server setup_squid_2_5_stable_3_eng.exe installed and working. When I change browser proxy to this target it blocks all web browsing with a SQUID message. I have googled around to find a better how to for windows hosted Squid or forum specific to that branch of the squid project but I have not found any. I am more than glad to document the setup process and post examples for the community __ penguinpages
Re: [hlds_linux] HLDS Admin guide
There's a few places that cover just about anything you want to know about running one of Valves gameservers. Nothing official though. -mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of hldsadmin hldsadmin Sent: Thursday, July 16, 2009 1:46 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] HLDS Admin guide Hey, is there some kind of full and official admin guide for the HLDS? From what I see, most of the info about HLDS is from contributing users, rather than valve... An admin guide (as found in other programs), or full documentation on the tool would really help ALOT, understanding all the properties, commands, arguments etc... So... Is there such a thing, or can I only imagine? :) Thanks. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds] New Exploit, im just gonna release it so you guys can take care of it pronto..
I was bored today, so I did just that. I failed at step 5 though :( -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR Sent: Thursday, July 02, 2009 10:26 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New Exploit,im just gonna release it so you guys can take care of it pronto.. Step 1. In Firefox go to 'Help' then select 'Report Web Forgery' Step 2. Put the URL http://chrisaster.net in the box Step 3. Submit form. Step 4. Step 5. Profit! Also, Chrisaster Thorn rage. -Matt On Thu, Jul 2, 2009 at 10:11 AM, Nightbox alexandrualexa...@gmail.comwrote: chrisaster ? hmm was not this that with the rcon explain who got account disabled ? 2009/7/2 Matt Lyons mly...@internode.com.au On 02/07/2009, at 2:23 PM, Tom Leighton wrote: Not that i'd bother, i'm not interested. Not that there's anything wrong with that! :) -- Matt Lyons (Bsc CS Soft Eng) Media Group, Internode 150 Grenfell St, Adelaide SA 5000 Ph: (08) 8228 2877 E-mail: mly...@internode.com.au WWW: www.internode.on.net In theory, there is no difference between theory and practice; In practice, there is. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [FAKE] New Exploit, im just gonna release it so you guys can take care of it pronto..
wow are you that hard up for porn dude? this is fake, it just re-directs you to a site to see naked people. go hit up piratebay before it goes legit to get all your pr0n needs. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chrisaster Thorn Sent: Wednesday, July 01, 2009 1:17 PM To: hlds@list.valvesoftware.com Subject: [hlds] New Exploit,im just gonna release it so you guys can take care of it pronto.. http://chrisaster.net/misc/HLDS_SCRDS_CRASHEXPLOIT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Steam id cheater databases?
Steambans maybe? -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, May 22, 2009 2:35 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Steam id cheater databases? If I have the steam id of a suspected cheater, are there any steam id databases of confirmed cheaters I could run it to? I'm trying to get some background info on a player accused of cheating. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds_linux] 5. Re: TF2 Sniper and Durty Spy Update Schedule(HoundDawg)
Yeah Richard pointed it out to us in irc. I kept looking for an actual page update, so I kept missing the jar at first. I lvoe the spies eyes looking at the incoming piss. -mauirixxx -bind p piss -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of MoggieX Sent: Wednesday, May 20, 2009 2:11 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] 5. Re: TF2 Sniper and Durty Spy Update Schedule(HoundDawg) Yes exactly, just some kind of window, so I and/or another can be around, 24 to update isn't a 5 min job :) BTW anyone noticed the bottle of pee on the spy update page yet? Takes a few refreshes but its there http://www.ukmandown.co.uk/images/newspost_images/spy_update_7.jpg Matt Message: 5 Date: Wed, 20 May 2009 16:07:29 -0700 From: HoundDawg houndd...@dawgpaw.com Subject: Re: [hlds_linux] TF2 Sniper and Durty Spy Update Schedule To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Message-ID: 4a148d31.5010...@dawgpaw.com Content-Type: text/plain; charset=ISO-8859-1; format=flowed I think Matt was looking for a more exact time frame window. As it stands, it could be anywhere between midnight PST tonight to just before midnight tomorrow night. That isn't exactly a good window of preparation for server admins. HoundDawg Yaakov Smith wrote: 21st May Valve time. I would say its in 24-30 hours. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of MoggieX Sent: Thursday, 21 May 2009 8:28 AM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] TF2 Sniper and Durty Spy Update Schedule Howdy, Is there an ETA for when this will be released, so I can make sure there is a administrator around to update the game servers? Matt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogrucheaterplugin)
It's the mindset of people. To me personally, games get hard to play once you hit the 150+ latency, but that's me. It's that mindset that prompts them to get the leg up on the competition. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide Sent: Wednesday, May 20, 2009 11:01 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogrucheaterplugin) I get service guys from Korea that play on mine with no lag, Denmark, Portugal, Russia and a few others that play with out lag as well. My server is in Chicago. On Tue, May 19, 2009 at 4:04 PM, matan nov tanktun...@gmail.com wrote: I play from Israel on US servers with no lag, I'm literally on the other side of the world. On Tue, May 19, 2009 at 9:52 PM, Rick Payton r...@mai-hawaii.com wrote: A lot of the kids here in hawaii tend to go for the aimbot / wallhack combo. Their usual justification is to compensate for the inherent lag of playing from Hawaii on a US mainland server, but that's the cheat's they like. I run Kigens anti cheat, and that catches a small handfull of cheaters, but it seems to work ok. offtopicHoly shit, HoundDawg made a post - I haven't seen any activity from you in years. Are you getting back into server duties?/offtopic -mauirixxx -sent via my United Admins fanboyism - even if it's seemingly no longer relevant :/ -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HoundDawg Sent: Tuesday, May 19, 2009 5:55 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Top Cheating Features Bypassing VAC? (was Voogru cheaterplugin) Sorry, it's been a number of years since I've been an active server admin. So, after all of these years, the VAC isn't sufficient enough still? I'd think (or hoped) that if Valve was going to kill off projects like CDeath and HLGuard, they'd have a way better solution in place by now. What are the top cheating features that are getting past VAC today (I don't want cheat names, simply the styles... e.g. aimbot, wallhack, etc..)? HoundDawg MjrNuT wrote: Voogru, That makes alot of sense. If you do seriously consider a stripped down version, I wouldn't mind contributing something for your time, and maybe others wouldn't either. Not saying I'm speaking for them...but us laymen know that time is money, or its just fun. Feel free to contact me separately if you wish, like helping to prod you more, laymen or not, I'd be glad to as it couldn't hurt, right? Thanks for making this a _possibility_, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Top Cheating Features Bypassing VAC? (wasVoogrucheaterplugin)
The ping from here isn't that bad actually, at least not to me. I hit california based (San Jose specifically) at around the 70-80 ping mark, anywhere else in cali is right at 100. Playing on Texas based BF2 servers, I would usually hit around 120, with spikes up to 150. TOTALLY playable in my opinion. But most of the hawaii gamers I've played with over the past 6 years claim that those numbers suck, and only play with that latency because there's no alternatives here in hawaii (that part is true, NOBODY hosts game servers in hawaii - I host mine off my work connection, which has a 2 megabit uplink, and goes damn near unused at night). Like I said, it's the mindset. I used to live in cali (fresno) so I've played on my fair share of low and high ping servers, and you're right - if you're good, you'll do fine with high ping, but if you suck... Well you just suck, and low ping won't help you any. msleeper has been on the end of a few of my hawaii sucks for internet rants in irc I should show you the colo quote I got here ... -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Wednesday, May 20, 2009 11:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Top Cheating Features Bypassing VAC? (wasVoogrucheaterplugin) Half of my regulars are in Europe or South America or Asia. Some of them come in with fairly ugly pings, but a ping of ~225 from Europe is not at all unusual. Not the best, but still perfectly playable (at least for those of us that remember what it was like to play with dial up modems LOL). Back in my day (when Men were Men and I had to walk barefoot in the snow to school - uphill - both ways...) I could, with my 250ms ping, whip the cable modem guys butts easily. If you are good, you are good even with mediocre ping, and if you suck, then you whine and cheat I guess. No one - and I mean no one - whines about consistent lag because they are connecting from some other country. I'm watching some guy from Germany with a ping of 260 kicking butt. I have players in Seattle that connect to my server with a ping of about 35. And they really aren't any better then the 260ms pinging Germans. In all fairness, I don't remember ever seeing anyone connecting from Hawaii - how bad is their ping that they feel they have to cheat? - Original Message - From: Clyde cide thedrunkenbraw...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, May 20, 2009 2:01 PM Subject: Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogrucheaterplugin) I get service guys from Korea that play on mine with no lag, Denmark, Portugal, Russia and a few others that play with out lag as well. My server is in Chicago. On Tue, May 19, 2009 at 4:04 PM, matan nov tanktun...@gmail.com wrote: I play from Israel on US servers with no lag, I'm literally on the other side of the world. On Tue, May 19, 2009 at 9:52 PM, Rick Payton r...@mai-hawaii.com wrote: A lot of the kids here in hawaii tend to go for the aimbot / wallhack combo. Their usual justification is to compensate for the inherent lag of playing from Hawaii on a US mainland server, but that's the cheat's they like. I run Kigens anti cheat, and that catches a small handfull of cheaters, but it seems to work ok. offtopicHoly shit, HoundDawg made a post - I haven't seen any activity from you in years. Are you getting back into server duties?/offtopic -mauirixxx -sent via my United Admins fanboyism - even if it's seemingly no longer relevant :/ -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HoundDawg Sent: Tuesday, May 19, 2009 5:55 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Top Cheating Features Bypassing VAC? (was Voogru cheaterplugin) Sorry, it's been a number of years since I've been an active server admin. So, after all of these years, the VAC isn't sufficient enough still? I'd think (or hoped) that if Valve was going to kill off projects like CDeath and HLGuard, they'd have a way better solution in place by now. What are the top cheating features that are getting past VAC today (I don't want cheat names, simply the styles... e.g. aimbot, wallhack, etc..)? HoundDawg MjrNuT wrote: Voogru, That makes alot of sense. If you do seriously consider a stripped down version, I wouldn't mind contributing something for your time, and maybe others wouldn't either. Not saying I'm speaking for them...but us laymen know that time is money, or its just fun. Feel free to contact me separately if you wish, like helping to prod you more, laymen or not, I'd be glad to as it couldn't hurt, right? Thanks for making this a _possibility_, [FLASH] MjrNuT
Re: [hlds] Top Cheating Features BypassingVAC?(wasVoogrucheaterplugin)
Well I don't have op4 installed, but ping averaged 132 from work. Apparently, you can start downloading op4 and play with only 16% of the content downloaded. Ping in game was pretty steady at around 120-130, with an ugly spike up to 200 for me. I'm playing from work, so the firewall here may have induced all the choke I was getting. Dying repeatedly was my own doing, I've never played Op4 :P -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Wednesday, May 20, 2009 12:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Top Cheating Features BypassingVAC?(wasVoogrucheaterplugin) Pop into my server and see how you ping: connect OoksServer.no-ip.info It's an 18 player OP4 server running on an AMD Sempron 2400+ (1.7GHz I think). When I start to push past 12-14 players, cpu usage climbs and fps drops, but seems to remain playable. One day I'll move it to a box with a little more cpu, but for now it does what I want it to :) - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, May 20, 2009 3:01 PM Subject: Re: [hlds] Top Cheating Features Bypassing VAC?(wasVoogrucheaterplugin) The ping from here isn't that bad actually, at least not to me. I hit california based (San Jose specifically) at around the 70-80 ping mark, anywhere else in cali is right at 100. Playing on Texas based BF2 servers, I would usually hit around 120, with spikes up to 150. TOTALLY playable in my opinion. But most of the hawaii gamers I've played with over the past 6 years claim that those numbers suck, and only play with that latency because there's no alternatives here in hawaii (that part is true, NOBODY hosts game servers in hawaii - I host mine off my work connection, which has a 2 megabit uplink, and goes damn near unused at night). Like I said, it's the mindset. I used to live in cali (fresno) so I've played on my fair share of low and high ping servers, and you're right - if you're good, you'll do fine with high ping, but if you suck... Well you just suck, and low ping won't help you any. msleeper has been on the end of a few of my hawaii sucks for internet rants in irc I should show you the colo quote I got here ... -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Wednesday, May 20, 2009 11:23 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Top Cheating Features Bypassing VAC? (wasVoogrucheaterplugin) Half of my regulars are in Europe or South America or Asia. Some of them come in with fairly ugly pings, but a ping of ~225 from Europe is not at all unusual. Not the best, but still perfectly playable (at least for those of us that remember what it was like to play with dial up modems LOL). Back in my day (when Men were Men and I had to walk barefoot in the snow to school - uphill - both ways...) I could, with my 250ms ping, whip the cable modem guys butts easily. If you are good, you are good even with mediocre ping, and if you suck, then you whine and cheat I guess. No one - and I mean no one - whines about consistent lag because they are connecting from some other country. I'm watching some guy from Germany with a ping of 260 kicking butt. I have players in Seattle that connect to my server with a ping of about 35. And they really aren't any better then the 260ms pinging Germans. In all fairness, I don't remember ever seeing anyone connecting from Hawaii - how bad is their ping that they feel they have to cheat? - Original Message - From: Clyde cide thedrunkenbraw...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, May 20, 2009 2:01 PM Subject: Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogrucheaterplugin) I get service guys from Korea that play on mine with no lag, Denmark, Portugal, Russia and a few others that play with out lag as well. My server is in Chicago. On Tue, May 19, 2009 at 4:04 PM, matan nov tanktun...@gmail.com wrote: I play from Israel on US servers with no lag, I'm literally on the other side of the world. On Tue, May 19, 2009 at 9:52 PM, Rick Payton r...@mai-hawaii.com wrote: A lot of the kids here in hawaii tend to go for the aimbot / wallhack combo. Their usual justification is to compensate for the inherent lag of playing from Hawaii on a US mainland server, but that's the cheat's they like. I run Kigens anti cheat, and that catches a small handfull of cheaters, but it seems to work ok. offtopicHoly shit, HoundDawg made a post - I haven't seen any activity from you in years. Are you getting back into server duties?/offtopic -mauirixxx -sent via
Re: [hlds] Top Cheating Features Bypassing VAC? (was Voogru cheaterplugin)
A lot of the kids here in hawaii tend to go for the aimbot / wallhack combo. Their usual justification is to compensate for the inherent lag of playing from Hawaii on a US mainland server, but that's the cheat's they like. I run Kigens anti cheat, and that catches a small handfull of cheaters, but it seems to work ok. offtopicHoly shit, HoundDawg made a post - I haven't seen any activity from you in years. Are you getting back into server duties?/offtopic -mauirixxx -sent via my United Admins fanboyism - even if it's seemingly no longer relevant :/ -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of HoundDawg Sent: Tuesday, May 19, 2009 5:55 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Top Cheating Features Bypassing VAC? (was Voogru cheaterplugin) Sorry, it's been a number of years since I've been an active server admin. So, after all of these years, the VAC isn't sufficient enough still? I'd think (or hoped) that if Valve was going to kill off projects like CDeath and HLGuard, they'd have a way better solution in place by now. What are the top cheating features that are getting past VAC today (I don't want cheat names, simply the styles... e.g. aimbot, wallhack, etc..)? HoundDawg MjrNuT wrote: Voogru, That makes alot of sense. If you do seriously consider a stripped down version, I wouldn't mind contributing something for your time, and maybe others wouldn't either. Not saying I'm speaking for them...but us laymen know that time is money, or its just fun. Feel free to contact me separately if you wish, like helping to prod you more, laymen or not, I'd be glad to as it couldn't hurt, right? Thanks for making this a _possibility_, [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Team balancer
Haha - make sure you turn off autoteambalance to you can end up with a 31-1 server. That would be hell for the 1 guy. Instead of the team scrambler name, call it the rape plugin :P I'd run it for awhile if you made it, just for fun :P -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Tuesday, May 19, 2009 9:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Team balancer I think I'm going to get a plugin named that does the opposite of a team scrambler and stacks the teams on purpose. That would be more fun. On Tue, May 19, 2009 at 2:36 PM, Clyde cide thedrunkenbraw...@gmail.comwrote: Honestly Brutal Georges plugin works great! I use it on my server with no issues. one thing you need to do is let people know you have it and how to make it work. After that it will take care of itself as the team that is getting steamrolled will vote to scramble On Tue, May 19, 2009 at 1:42 PM, Nightbox alexandrualexa...@gmail.com wrote: see: https://forums.alliedmods.net/showthread.php?p=830543#post830543 we need really one with a skill formula ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Team balancer
Hahahaha OMGWTF MODE. I love it. Where's our SM coders? Hell this could be one more way to truly fuck with a suspected cheater 3 -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of FPSB | Goerge Sent: Tuesday, May 19, 2009 10:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Team balancer sounds awesome. should also give that one guy a health drain + speed nerf. call it OMGWTF MODE On Tue, May 19, 2009 at 1:54 PM, Rick Payton r...@mai-hawaii.com wrote: Haha - make sure you turn off autoteambalance to you can end up with a 31-1 server. That would be hell for the 1 guy. Instead of the team scrambler name, call it the rape plugin :P I'd run it for awhile if you made it, just for fun :P -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Tuesday, May 19, 2009 9:46 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Team balancer I think I'm going to get a plugin named that does the opposite of a team scrambler and stacks the teams on purpose. That would be more fun. On Tue, May 19, 2009 at 2:36 PM, Clyde cide thedrunkenbraw...@gmail.comwrote: Honestly Brutal Georges plugin works great! I use it on my server with no issues. one thing you need to do is let people know you have it and how to make it work. After that it will take care of itself as the team that is getting steamrolled will vote to scramble On Tue, May 19, 2009 at 1:42 PM, Nightbox alexandrualexa...@gmail.com wrote: see: https://forums.alliedmods.net/showthread.php?p=830543#post830543 we need really one with a skill formula ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Voogru cheater plugin
I took voogru's response as he isn't handing it out period - due to the term voogru exclusive. But that's me. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David J. Ulbrich Sent: Monday, May 18, 2009 11:48 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voogru cheater plugin Yes, this is how I meant it. Thanks for putting it in the correct words MjrNut. Thanks, VM -- From: MjrNuT mjr...@gmail.com Sent: Monday, May 18, 2009 4:43 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Voogru cheater plugin Voogru, Maybe he meant it this way... Is your work of art, custom, top notch, exclusive, kick ass, cheater plugin available by your discretion to verifiable server admins upon some appropriate request process of your determination? :D If not...carp man and respect to you and your coding brain cells. [FLASH] MjrNuT Arise from Flames and Ash, Behold Immortality www.flamesandash.com -- Message: 4 Date: Mon, 18 May 2009 17:18:44 -0400 From: Spencer 'voogru' MacDonald voo...@voogru.com Subject: Re: [hlds] Voogru cheater plugin To: 'Half-Life dedicated Win32 server mailing list' hlds@list.valvesoftware.com Message-ID: 002901c9d7fe$3a451240$aecf36...@com Content-Type: text/plain; charset=us-ascii It's voogru exclusive. :o) Reason it's not public is I don't want cheaters installing it on their own server and working up counter-measures or figuring out whats detected and whats not detected. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of David Ulbrich Sent: Monday, May 18, 2009 11:15 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Voogru cheater plugin Was wondering if the cheater briefing plugin that you have is available to the public. Sent from my iPhone ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds_linux] Killing Floor Dedicated Server
Actually Well yeah, but Steam is going to be selling it, which may have prompted the OP's thinking it would get support from this list. Even though it won't obviously. -mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of ash-...@quickfox.org Sent: Wednesday, May 13, 2009 10:03 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Killing Floor Dedicated Server Andrey Egorov wrote: Killing Floor will relase tomorrow. I think, it good idea will relase Killing Floor dedicated server earlier. Hey, Tripware, you plan will relase dedicated server? I'm pretty sure that Killing Floor is based on Unreal technology, not Source. Wrong mailing list. ~Ash-Fox ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds] Associate Names with a Steam ID?
Me too, but it seems to be happenning less and less these days... -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom Sent: Tuesday, May 12, 2009 3:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Associate Names with a Steam ID? Hey, I still write in batch :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Tuesday, May 12, 2009 6:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Associate Names with a Steam ID? Omg people still write in pascal? I took that as a 12th grade elective in high school Had a ton of fun learning it, only for it to be declared a dead language shortly after, due to the rising popularity of C/C++. Wow, that was nearly 15 years ago :( -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, May 12, 2009 11:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Associate Names with a Steam ID? shouldnt it be: program steamidconvertor; var ci, si, y, x: integer; begin write ('Community ID:'); readln (ci); y:=(ci - 76561197960265728) div 2; if (ci mod 2 = 1) then X=1 else X=0; write ('SteamID: STEAM_0:',X,':',Y); end. On Wed, May 13, 2009 at 7:46 AM, Nightbox alexandrualexa...@gmail.comwrote: god program steamidconvertor; var ci, si, y, x: integer; begin write ('Community ID:'); read (ci); y:=(ci - 76561197960265728) div 2 if mod = 1 then X=1 else X=0 write ('SteamID:', STEAM_0:X:Y) end. Corrected 2009/5/13 Nightbox alexandrualexa...@gmail.com I tried to do a pascal program program steamidconvertor; var ci, si, y, z: integer; begin write ('Community ID:'); read (ci); y:=(ci - 76561197960265728) div 2 if mod = 1 then X=1 else X=0 write ('SteamID:', STEAM_0:X:Y) end. what do you say ? 2009/5/11 Yaakov Smith m4ngr...@gmail.com // Steam universes. Each universe is a self-contained Steam instance. enum EUniverse { k_EUniverseInvalid = 0, k_EUniversePublic = 1, k_EUniverseBeta = 2, k_EUniverseInternal = 3, k_EUniverseDev = 4, k_EUniverseRC = 5, k_EUniverseMax }; // Steam account types enum EAccountType { k_EAccountTypeInvalid = 0, k_EAccountTypeIndividual = 1, // single user account k_EAccountTypeMultiseat = 2,// multiseat (e.g. cybercafe) account k_EAccountTypeGameServer = 3, // game server account k_EAccountTypeAnonGameServer = 4, // anonymous game server account k_EAccountTypePending = 5, // pending k_EAccountTypeContentServer = 6,// content server k_EAccountTypeClan = 7, k_EAccountTypeChat = 8, k_EAccountTypeP2PSuperSeeder = 9, // a fake steamid used by superpeers to seed content to users of Steam P2P stuff // Max of 16 items in this field k_EAccountTypeMax }; And further on: // -- --- // Purpose: Initializes a steam ID from its 64-bit representation // Input : ulSteamID - 64-bit representation of a Steam ID // -- --- void SetFromUint64( uint64 ulSteamID ) { m_unAccountID = ( ulSteamID 0x ); // account ID is low 32 bits m_unAccountInstance = ( ( ulSteamID 32 ) 0xF ); // account instance is next 20 bits m_EAccountType = ( EAccountType ) ( ( ulSteamID 52 ) 0xF ); // type is next 4 bits m_EUniverse = ( EUniverse ) ( ( ulSteamID 56 ) 0xFF ); // universe is next 8 bits } Further still: // -- --- // Purpose: Converts steam ID to its 64-bit representation // Output : 64-bit representation of a Steam ID // -- --- uint64 ConvertToUint64() const { return (uint64) ( ( ( (uint64) m_EUniverse ) 56 ) + ( ( (uint64) m_EAccountType ) 52 ) + ( ( (uint64) m_unAccountInstance ) 32 ) + m_unAccountID ); } If I remember correctly, the 64-bit representation is the community ID. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly Sent: Monday, 11 May 2009 8:50 PM To: Half-Life dedicated Win32
Re: [hlds] Any benefits with a graphics card?
I know people who ran (still run maybe?) graphics cards in their servers - the poor souls who wanted to rent / run a Joint Operations server with it's 150 player mayhem. Fun game, but stupid server requirment. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matthew Gottlieb Sent: Tuesday, May 12, 2009 7:29 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Any benefits with a graphics card? I agree. Lets get multi-core support rolling before we even think about GPU support. After all, who the hell has a GPU in their server? Unless you're one of the cool kids who have 4 280s in SLI on their server... On Tue, May 12, 2009 at 11:48 AM, 1nsane 1nsane...@gmail.com wrote: Valve is so good at supporting multiple cores and all of the other new CPU enhancements... I'm sure they will start supporting nvidia's proprietary architecture in no time! OH WAIT On Tue, May 12, 2009 at 6:58 AM, Yaakov Smith m4ngr...@gmail.com wrote: Look at CUDA benchmarks.( http://www.anandtech.com/video/showdoc.aspx?i=3374) http://www.anandtech.com/video/showdoc.aspx?i=3374 On Tue, May 12, 2009 at 7:56 PM, Jake E jackac...@gmail.com wrote: But just how fast is that... On Tue, May 12, 2009 at 3:21 AM, Yaakov Smith m4ngr...@gmail.com wrote: Thought so. Thanks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Tuesday, 12 May 2009 4:07 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: Re: [hlds] Any benefits with a graphics card? Just uses the cpu/ram/hdd :) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, 12 May 2009 3:37 PM To: 'Half-Life dedicated Win32 server mailing list' Subject: [hlds] Any benefits with a graphics card? Does SrcDS make any use of a graphics card, or does it just use the processor? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Associate Names with a Steam ID?
Omg people still write in pascal? I took that as a 12th grade elective in high school Had a ton of fun learning it, only for it to be declared a dead language shortly after, due to the rising popularity of C/C++. Wow, that was nearly 15 years ago :( -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yaakov Smith Sent: Tuesday, May 12, 2009 11:55 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Associate Names with a Steam ID? shouldnt it be: program steamidconvertor; var ci, si, y, x: integer; begin write ('Community ID:'); readln (ci); y:=(ci - 76561197960265728) div 2; if (ci mod 2 = 1) then X=1 else X=0; write ('SteamID: STEAM_0:',X,':',Y); end. On Wed, May 13, 2009 at 7:46 AM, Nightbox alexandrualexa...@gmail.comwrote: god program steamidconvertor; var ci, si, y, x: integer; begin write ('Community ID:'); read (ci); y:=(ci - 76561197960265728) div 2 if mod = 1 then X=1 else X=0 write ('SteamID:', STEAM_0:X:Y) end. Corrected 2009/5/13 Nightbox alexandrualexa...@gmail.com I tried to do a pascal program program steamidconvertor; var ci, si, y, z: integer; begin write ('Community ID:'); read (ci); y:=(ci - 76561197960265728) div 2 if mod = 1 then X=1 else X=0 write ('SteamID:', STEAM_0:X:Y) end. what do you say ? 2009/5/11 Yaakov Smith m4ngr...@gmail.com // Steam universes. Each universe is a self-contained Steam instance. enum EUniverse { k_EUniverseInvalid = 0, k_EUniversePublic = 1, k_EUniverseBeta = 2, k_EUniverseInternal = 3, k_EUniverseDev = 4, k_EUniverseRC = 5, k_EUniverseMax }; // Steam account types enum EAccountType { k_EAccountTypeInvalid = 0, k_EAccountTypeIndividual = 1, // single user account k_EAccountTypeMultiseat = 2,// multiseat (e.g. cybercafe) account k_EAccountTypeGameServer = 3, // game server account k_EAccountTypeAnonGameServer = 4, // anonymous game server account k_EAccountTypePending = 5, // pending k_EAccountTypeContentServer = 6,// content server k_EAccountTypeClan = 7, k_EAccountTypeChat = 8, k_EAccountTypeP2PSuperSeeder = 9, // a fake steamid used by superpeers to seed content to users of Steam P2P stuff // Max of 16 items in this field k_EAccountTypeMax }; And further on: // -- --- // Purpose: Initializes a steam ID from its 64-bit representation // Input : ulSteamID - 64-bit representation of a Steam ID // -- --- void SetFromUint64( uint64 ulSteamID ) { m_unAccountID = ( ulSteamID 0x ); // account ID is low 32 bits m_unAccountInstance = ( ( ulSteamID 32 ) 0xF ); // account instance is next 20 bits m_EAccountType = ( EAccountType ) ( ( ulSteamID 52 ) 0xF ); // type is next 4 bits m_EUniverse = ( EUniverse ) ( ( ulSteamID 56 ) 0xFF ); // universe is next 8 bits } Further still: // -- --- // Purpose: Converts steam ID to its 64-bit representation // Output : 64-bit representation of a Steam ID // -- --- uint64 ConvertToUint64() const { return (uint64) ( ( ( (uint64) m_EUniverse ) 56 ) + ( ( (uint64) m_EAccountType ) 52 ) + ( ( (uint64) m_unAccountInstance ) 32 ) + m_unAccountID ); } If I remember correctly, the 64-bit representation is the community ID. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Olly Sent: Monday, 11 May 2009 8:50 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Associate Names with a Steam ID? Most of the information on the wiki has been added by things people find in source files etc. If you are interested in looking up the steamid structure; check \public\steam\*.h in the SDK 2009/5/11 Jake E jackac...@gmail.com The value of Y is normally 0 or 1, depending on the authentication server the user is on. Ha! There are 8 universes of Steam accounts. I only see 6? 6 ContentServer Unknown 7 Clan Unknown 8 Chat Unknown Unknown? You guys made it. Shouldn't you know? 3 GameServer Yes Oh, my game servers have Steam id's
Re: [hlds] TF2 - Concurrent Connections from one public IP blocked
Funny I've never had that problem. I run 3 computers at home and I've never tweaked anything to allow all 3 of them to play Counter-Strike Source or TF2 at the same time - we even play on the same server too. The only bug I've ran into is sometimes the home connection drops momentarily, and when it comes backup a few seconds later, the server thinks my pc is one of the other players in the house, and the same happens to them as well. But no router config, no +clientport command line, nothing - it just works. Maybe there's something else running at the same time that's interfereing? -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Monday, May 04, 2009 3:31 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked It will try to use 27005 if available, even if there's another computer connected to the same server. Does the same thing in CSS, DOD, etc. Seeing as that causes issues, if you have more than one computer in the house and want to play simultaneously the best way is to always set +clientport 27006 (or higher.) On Mon, May 4, 2009 at 12:48 PM, Kveri kv...@kveri.com wrote: When someone is connecting from behind a router isn't his port other than 27005? e.g 60156? People with public IP on their computer have 27005, but routed/firewalled people have random 6+. This at least work in hlds. Kveri turb0z wrote: Thanks... oddly enough I've never heard of that... learned something new today... :) -turb0z -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Colebourne Sent: Monday, May 04, 2009 10:57 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked +clientport 27006 in launch options :) turb0z wrote: How would one go about doing this? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MONDO Sent: Monday, May 04, 2009 10:41 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked Using a different port on the player side should resolve this. The default port is 27005, so simply have the 2nd PC use port 27006 and you should have no further problems. On Mon, May 4, 2009 at 11:31 AM, turb0z tur...@undergamer.com wrote: I also just confirmed with this person that if they click cancel on the retrying connection box before the timeout occurs, they were able to successfully join the server. Seems pretty bass ackwards, but that was his workaround yesterday. He confirmed this on four systems (two on one public IP) working off of Time Warner Residential and Business class. Seems like it's definitely an issue since he confirmed it on different systems and it wasn't linked to one game server. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto: hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Colebourne Sent: Monday, May 04, 2009 10:27 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 - Concurrent Connections from one public IP blocked Not checked since the update, but used to get this a lot a while back. We now run each client behind the same ip on a different client port and get no problems - but as I said, haven't been on tf2 with two machines since said update. Don't know if the above will help or not! turb0z wrote: Since the last Valve update for TF2, I've been getting reports from my community members that if two people try to join a TF2 server from the same public IP address, the second person gets a connection failed after 3 attempts message. This has been confirmed on any TF2 server, not a specific one. This was not the case up until the last update released (I believe Friday). Anyone else seeing this issue? -turb0z ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives,
Re: [hlds] Harddrives which to choose
Yo Pattycake, you DID egg him on you know. Which in effect makes YOU the troll. And because I have to point this out to you, it in effect makes ME a troll. Thanks Patty. 3 -mauirixxx -Sent from a morning of PDF editing hell. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Thursday, April 30, 2009 9:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Harddrives which to choose Your just as bad as he is, troll On Thu, Apr 30, 2009 at 7:40 PM, f0rkz h...@f0rkznet.net wrote: I can form my own opinions, thanks. Piss off. Also, being as I am one of sleeper's IRL coworkers and friends there is no fan club. So piss off there as well. You in fact have been nothing but rude yourself, and for that piss off. On Apr 30, 2009, at 2:36 PM, Patrick Shelley wrote: Oh sorry, there seems to be some list members that actually enjoy sleepers rudeness - Add 2 more to the obnoxious sleeper fanclub - Dustin Wyatt and F0rkz You're up to 3 people on the list who like you sleeper!! Well done!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds f0rkz f7lans.com - Not your moms marble madness ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
Dunno, but my Windows install sure pulled down a heck of a lot of DLL files after getting freshly installed last night. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, April 30, 2009 10:32 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available No linux update? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, April 30, 2009 10:27 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Left 4 Dead Update Available A recommended update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - Removed an exploit from The Construction Site - Fixed issues with Survival Mode medals not being awarded properly in rare cases - Times will no longer be awarded when joining mid-round and cheats had been active during that round Servers: - Server will now reset correctly after all players leave a Versus game Match Making: - Fixed a mismatch between lobbies and servers that will remove the Server is full errors when quickmatching - Fixed match making issue affecting Vista64 users Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.287 / Virus Database: 270.12.10/2088 - Release Date: 04/30/09 06:01:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Left 4 Dead Update Available
I never get the announcements from Jason on the hlds_l side, only the windows side, even though I'm subscribed to both lists. My firewall let's them both through, so I'm guessing Exchange eats the Linux e-mail hahaha -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, April 30, 2009 10:57 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available Sorry mailed a bit too early. I see files now on Linux, just no announcement. Cheers, -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Rick Payton Sent: Thursday, April 30, 2009 10:52 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available Dunno, but my Windows install sure pulled down a heck of a lot of DLL files after getting freshly installed last night. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. Sent: Thursday, April 30, 2009 10:32 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Left 4 Dead Update Available No linux update? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Thursday, April 30, 2009 10:27 PM To: hlds_li...@list.valvesoftware.com; hlds@list.valvesoftware.com Subject: [hlds] Left 4 Dead Update Available A recommended update for Left 4 Dead is now available. Please run hldsupdatetool to receive it. The specific changes include: Survival Mode: - Removed an exploit from The Construction Site - Fixed issues with Survival Mode medals not being awarded properly in rare cases - Times will no longer be awarded when joining mid-round and cheats had been active during that round Servers: - Server will now reset correctly after all players leave a Versus game Match Making: - Fixed a mismatch between lobbies and servers that will remove the Server is full errors when quickmatching - Fixed match making issue affecting Vista64 users Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.287 / Virus Database: 270.12.10/2088 - Release Date: 04/30/09 06:01:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.287 / Virus Database: 270.12.10/2088 - Release Date: 04/30/09 06:01:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [L4D]Server wont allow any more connections after a gameconcludes.
I hope that's a fake rcon_password dude -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nick Ekström Sent: Friday, April 24, 2009 4:50 AM To: hlds@list.valvesoftware.com Subject: [hlds] [L4D]Server wont allow any more connections after a gameconcludes. I've rented a server through Gameservers.com and I've had it for about a month. However every time a game concludes (either normally or everyone returning to lobby or disconnecting) my server then won't allow a new game/lobby to connect. The only way I have figured out, is to restart the server every time. There has to be a way around this, or even a fix for this. server.cfg: hostname Stumpy's Corner exec banned_user.cfg exec banned_ip.cfg rcon_password 754731 sv_search_key stnp sv_steamgroup 657532 sv_steamgroup_exclusive 0 sv_allow_lobby_connect_only 1 mp_disable_autokick 1 sv_consistency 1 sv_region 3 sv_log_onefile 0 sv_logbans 1 sv_gametypes coop,versus,survival mp_disable_autokick 1 mp_teams_unbalance_limit 0 mp_chattime 20 setmaster add 68.142.72.250:27011 setmaster add 72.165.61.189:27011 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Stealing Accounts
I will. Everyone, grow the hell up. Happy? :D -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Justin Sent: Friday, April 24, 2009 3:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Stealing Accounts I think we all need to act like mature adults. Your right, the internet is composed mostly of immaturity, so who is gonna tell everybody to grow the hell up? On Fri, Apr 24, 2009 at 9:29 PM, David Kellaway dkella...@mac.com wrote: You're *both* repeatedly posting stupid off-topic garbage to the list here. Come to think of it, so am I by discussing it further. You'd think common sense would prevail and everyone would just drop this, but this *is* the internet... 2009/4/25 Patrick Shelley sidest...@gmail.com: and there i was thinking sleeper was starting to act a bit more mature but no, still the same stupidity and hypocrisy prevails throughout his posts. valve, please do something about him! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] error: reliable channel overflowed
And thankless for the most part as well. Welcome to the world of server ops - isn't it fun? :P -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MAGUS Sent: Thursday, April 23, 2009 11:40 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] error: reliable channel overflowed i'm using cstrike (normal with 30 slots) server.. with amxmodx.. but i would try add plugin one by one.. but its a very long (hard) job :/ - rody 2009/4/23 Richard Eid richard@gmail.com I'll assume that your provider sets you up with a vanilla server, aside from maybe giving you AMXModX to start with, so it would be a problem with their connection. The best thing you can do at this point is to start from scratch with your server and only have the basics on there. Add your plugins one by one and see if you still have the same problem. This can take weeks, possibly, as you'll want to add a plugin and give it a few days to see if the problem is still existing. If the problem still occurs with no extra stuff loaded, I'd turn to your GSP to see if they are having any problems on their end. -Richard Eid On Thu, Apr 23, 2009 at 5:20 PM, MAGUS magus...@gmail.com wrote: well.. i saw this article, but dont resolved the problems. sometimes a lot of clients are disconnected from server at once (and others users doesn't disconnected). sometimes this problem occurs when client try connect (ou reconnect) to server. i'm using HLDS with metamod + amxmodx.. but, if problem are in my host, where is the problem? connection? plugins? - rody 2009/4/22 Richard Eid richard@gmail.com https://support.steampowered.com/kb_article.php?ref=5057-FVCM- Have you seen that support article yet? Most of what is mentioned in there is common sense, but it's amazing how often users will refuse to believe it is on their end. It does mention that it could be an issue with the server, but it doesn't look like it goes into any detail about that. In that case, I'd have to believe it would be an issue with your host. Good Luck. -Richard Eid On Wed, Apr 22, 2009 at 9:01 PM, Bobby35ny bobby3...@gmail.com wrote: Stock or modded server =bobby -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of MAGUS Sent: Wednesday, April 22, 2009 6:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] error: reliable channel overflowed anyone knows how the solution for this error? **Reliable channel overflowed* (and nothing more in user console)* and my users are disconnected. when occurs this error, many users are disconnected (at once). And, if user try reconnect, this error persist (*one, two, three times*), until he can reconnect again. in Server: HLDS - cstrike (HL1) obs: hlds is updated, but this error continues. - rody 2009/4/21 MAGUS magus...@gmail.com ocurrs in cstrike (hl1) server.. i update but this problem continues :/ 2009/4/21 Zach Tate z...@tomballtech.com What game is this in? Zach Tate -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 8:24 PM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] error: reliable channel overflowed hello, often, my client (users) are disconnected from server and show this errors (in steam window): *Reliable channel overflowed* (and nothing more in console) i search in google, but the results dont help me.. how i solve this problem? :/ -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds_linux] Dealing with retry spam
Carl, you're missing the point. Rated Mature or not, hurt feelings or not - the point is, he don't want to see that stuff, period. There's no need to give him crap over how he wants to run his server. -mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Carl Sent: Tuesday, April 21, 2009 5:43 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Dealing with retry spam As a side note: Why are you worried about dirty words appearing on your server? If memory serves me, this game is rated mature. Are feelings going to be hurt so badly that people leave your server? Steven Sumichrast wrote: I was trying to avoid re-inventing the wheel. And I don't write bans to files -- as stated, I use MySQL and Sourcebans -- when a user gets banned on any of my servers, the plugin immediately logs it into the Sourcebans MySQL database. Whenever a user connects, the plugin checks the database for that Steam ID -- if it finds a ban, it kicks the user during their connect sequence and tells them to go to my bans site to protest if they want to. So while banning them in the file would allow the server to stop them before the connect message, it also wouldn't tell them why they're banned and where to go to protest. I really need to either delay the connect message until they've selected a team, or have it say something about Sourcebans has verified they are not banned. Anyways, the suppression plugin posted will work just fine. Thanks all. On Mon, Apr 20, 2009 at 11:59 PM, CmptrWz cmpt...@bstcon.com wrote: Would be trivial to modify the sourcebans sourcemod plugin to add an IP ban automatically through the engine when kicking someone, and if you don't write those bans to a file they will only last until the server is restarted. Although, it may be better to add an ID ban through the engine, that may actually prevent the message from appearing, but I would have to test that. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Tuesday, April 21, 2009 12:35 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Dealing with retry spam I know that's an option, but sourcebans' plugin just handles that automatically -- it grabs the IP and steam id and puts it in the mysql database. When users connect sourcebans does the checking, not the srcds engine itself. Therein lies the problem. Having to ban everyone a second time through the engine to prevent the messages seems like... well like that shouldn't be, haha. Seems like I should have a way to either suppress the connect message for another 10 seconds if the connection continues, or.. Anybody else? On Mon, Apr 20, 2009 at 11:25 PM, Andreas Grimm l...@gmx.net wrote: Ban the IP address, too. Then you don't see the connect messages anymore. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Tuesday, April 21, 2009 6:12 AM To: Half-Life dedicated Linux server mailing list Subject: [hlds_linux] Dealing with retry spam Tonight I banned a user for some language that was against the MOTD. I'm using Sourcebans with Sourcemod and MySQL backend. I know how the ban system for Sourceban works (user connects, we get steam ID, check database, kick if they're banned). The problem is he kept doing retry in console, changing his name to all sorts of nasty stuff. He never got back in, but it caused a headache on the server for a bit until I went and did an IP ban at the console. I guess the question is does anyone have a way to deal with those connect messages and make them not actually print until the user's gotten farther into the game server (preferably once Sourcebans has checked to make sure the user is going to get in or not)? I've done some searching on Google, Sourcebans and Sourcemod forums, but haven't had much luck (mostly because I'm not sure what terms I should search for). I know this isn't a sourcemods help board, but thought some of you have surely dealt with this already. Thanks in advance. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds] Better Windows Server for HLDS?
There's quite a few of us here who host game servers in a virtual environment with nary a problem. If I'm not mistaken, trashedgamers is a completely virtual environment, with about 5 32 slot tf2 servers. You're up Karl :) I run my game servers under both ESX and ESXi (my stateside VM's are in ESX, my local VM's are ESXi). It performs so well that my extra small community has no idea they're virtualized. :P -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Zach Tate Sent: Tuesday, April 21, 2009 9:53 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Better Windows Server for HLDS? I have tried the VM solution and it didn't really work all that great. I was using VMWare ESX server as well, and you just have to much overhead to justify it. I would think you could easily get away with a 3Ghz dual core processor (xeon) or a cheaper quad core (xeon). I would say use Intel over AMD. If you run 4 Gig of RAM you should be fine, and make sure you run your OS and game servers on different hard drives. As far as bandwidth I was say if you were to fill those servers up most of the time you should think about 6-7Megbit at least. That way you don't have bandwidth issues. -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 12:32 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Better Windows Server for HLDS? Hi.. thanks.. i think windows is better to use. i've currenty one machine, with one physical OS running HLDS/cstrike/32 slots.. and other machine, with one physical OS running other 3 HLDS with: 16/14/12 slots. what is better: 1: i run all HLDS in one phsyical OS? 2: virtualize two (or more) virtual OS and run the HLDS separately? wich a problem that i run all HLDS in one physical OS? last question (hehe): consider that i've get one DC for running this servers (list down), wich configuration that i would need for run all servers, with no problems? (processor/memory/bandwidth) - sv1: cstrike/30 slots; - sv2: cstrike/16 slots; - sv3: cstrike/14 slots; - sv4: cstrike/12 slots; - sv5: CSS/20 slots; - sv6: TF2/16 slots; - rody 2009/4/21 Zach Tate z...@tomballtech.com I would first try to just get each server to run on one physical box, that will cut down on power, and space in a data center. (That is if I understood how you have your current setup as, one box per game server). You can run more than one game server on a physical server. It just depends on how powerful your system is to determine just how many game servers can run. As far as Linux vs. Windows, it just depends on how good you are in Linux or Windows. I would personally go with which ever you are able to get around in like Alec said. I find windows to be easier, but Linux to be more fun and interesting. Just make sure you know how to fix Linux is something does go wrong. Good luck, Zach Tate z...@tomballtech.com -Original Message- From: MAGUS [mailto:magus...@gmail.com] Sent: Tuesday, April 21, 2009 10:19 AM To: hlds@list.valvesoftware.com Subject: [hlds] Better Windows Server for HLDS? hi ppl, i'm new here, so.. hello! anyway, i've a few questions about HLDS, starting with this: wich a better OS (or windows version) for run HLDS? well, this is my use case: - server one: hlds hl1, cstrike, 30 slots - server two: hlds hl1, cstrike (zumbie plague mod), 20 slots - server trhee: hlds hl1, cstrike (death match mod), 14 slots - server four: hlds hl1, cstrike, 12 slots currently, i run HLDS in Linux (1 machine for server one / 1 machine for server two, three and four) but i've a plans for virtualize one DC for run all servers (four that i list above) (and up more 2 servers: one CS:S / one TF2) whichs tips your have for me? ps: sorry.. i know that my english is BAAD. -- rody ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Rodolfo 'MARRA' Soares ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to
Re: [hlds_linux] L4D / SRCDS Linux - Memory leak.
I think there's a cron sourcemod plugin, that I assume could be used to just issue commands to the server, ala quit - I don't use it but I'm pretty sure that's what he's referring to. -mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Steven Sumichrast Sent: Monday, April 20, 2009 11:43 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D / SRCDS Linux - Memory leak. Is that a sourcemod plugin you're using or something else? Could you share? (Sorry I can't search the sourcemod list from where I'm at) On Mon, Apr 20, 2009 at 4:28 PM, 1nsane 1nsane...@gmail.com wrote: I also notice leaking in TF2. I have a plugin restart my servers after ~2000 uptime if empty or else it gets to the point where it lags the server down. On Mon, Apr 20, 2009 at 5:11 PM, David A. Parker dpar...@utica.edu wrote: Is this leak specific to L4D? I have noticed this happening in TF2 as well. Thanks, Dave Milton Ngan wrote: I can confirm there is a slow leak in the L4D dedicated servers. I have informed the L4D team of the issue. Hopefully someone will be able to find it before the next update. Just FYI. I am monitoring the servers via Munin. I am using the standard memory graph to show when the servers are going into swap, and it is easy to see the slow increase over time of the committed memory. Once this hits your physical memory limit, you will be forced into swap and perf hits the floor. The only way to get around this, is to restart the srcds process. I do this about once a week using a rolling restart of the srcds around 4am. The leak isn't big, but if you have a lot of forked servers, the change is quite large. I have also had to reduce the number of forks to avoid restarting the servers every night. M. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Peter Lindblom Sent: Monday, April 20, 2009 11:11 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] L4D / SRCDS Linux - Memory leak. To get a good picture of the servers use of memory we have to look at more then top as ics say. If I look at top on our servers I se 15% mem is used by one instance of srcds, the other 3 is using less then 4%. If I then does a ps aux then non of srcds is using more then 3-4% mem. Please check this site about memory problems http://rimuhosting.com/howto/memory.jsp We have many servers running and having no problems with memory. its more problems with updates and plugins. But if you want to restart them once a week- use cron, Good Luck ! Peter - Original Message - From: ics i...@ics-base.net To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Sunday, April 19, 2009 10:43 PM Subject: Re: [hlds_linux] L4D / SRCDS Linux - Memory leak. Linux reserves all memory to its use so for example cmd top may show thata all memory is used but when the all memory is really on use (as shown with cmd free), the server first starts swap to disk and when swap (that's usually 2x the memory installed) runs out, shit hits the fan. Just kill the process to free memory and restart it. Its not that big deal to do once a week, or sooner, depending the count of the servers / memory on the machine. -ics Guillaume Parent kirjoitti: What the heck? Of course it's a problem! Nobody wants his box to leak memory until a crash inevitably happens! Linux dont use memory as Windows does. Its not a problem... Peter ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list
Re: [hlds] HL1 Map Collections wanted
I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 Map Collections wanted
This topic makes me feel old. :( Fileplanet used to have quite the collection of map packs - not any more? -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 12:15 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL1 Map Collections wanted A lot of the old web sites are gone. Alas, HL1 and OP4 are just about dead :(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP is a lost soul looking for a cause. - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 2:54 PM Subject: Re: [hlds] HL1 Map Collections wanted I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HL1 Map Collections wanted
My guess is, when a game get's its hooks into you, some people just can't let go. Which is why I still play Counter-Strike to this day - even if it's not as much as I used to. I even resurrected my old stomping ground called Spacemonkeys, just because I could. That game will always have a place in my collection, (relatively) shit graphics and all. So maybe this is his way of keeping a personal resource for his games before all internet resource finally stop serving related files? If I recall, Ook has had his Op4 server up for ... 8 or 9 YEARS now? -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt Sent: Friday, April 03, 2009 12:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HL1 Map Collections wanted Out of curiosity...If HL1 and OP4 are about dead, what is your interest in gathering maps for them? On Fri, Apr 3, 2009 at 5:15 PM, Ook ooksser...@zootal.com wrote: A lot of the old web sites are gone. Alas, HL1 and OP4 are just about dead :(. HL1MP:Source was been abandoned by Valve a long time ago, and HL2MP is a lost soul looking for a cause. - Original Message - From: Rick Payton r...@mai-hawaii.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Friday, April 03, 2009 2:54 PM Subject: Re: [hlds] HL1 Map Collections wanted I remember PAF had quite the collection for a long time, but sadly they're no longer around. I would say to check the usual file depot's and see what's available there as far as map packs are concerned. Sorry I couldn't be of any more help Ook. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Friday, April 03, 2009 11:31 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] HL1 Map Collections wanted Does anyone know of any HL1 map collections available for download? I don't really have the time to download them one at a time from file planet, file banana, etc. I'm looking for collections - multiple maps in a zip file, or http/ftp access to listings of maps that can be mass downloaded. I'd be willing to put mine online if anyone is interested - I currently have 2,226 HL1 maps that run without crashing, though I suspect a few dozen are trash maps, test maps, etc. I'm still in the processing of cleaning them up, and so far have eliminated maps that crash the server or are missing resources. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds_linux] server.dll update today?
So what got updated? [mauiri...@jumbo-new srcds_ob]$ ./steam -command update -game tf -dir . Checking bootstrapper version ... Updating Installation Updating 'Team Fortress 2 Content' from version 85 to version 86 100.00% ./orangebox\tf\bin\server.dll This obviously being my Linux server getting a .dll update? Is it an april fools joke from Valve? Inquiring minds wanna know! :P -mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server.dll update today?
It looks like I missed a small update to my linux servers, as someone else in irc pointed out they already were up to content version 86. And steam went down, so I can't update my lone windows server. -mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Wednesday, April 01, 2009 10:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] server.dll update today? Your server crashes every time you try to start it! April Fools! =D or something like that, judging from the last time a phantom dll came around. - Neph On 04/01/2009 01:39 PM, Rick Payton wrote: So what got updated? [mauiri...@jumbo-new srcds_ob]$ ./steam -command update -game tf -dir . Checking bootstrapper version ... Updating Installation Updating 'Team Fortress 2 Content' from version 85 to version 86 100.00% ./orangebox\tf\bin\server.dll This obviously being my Linux server getting a .dll update? Is it an april fools joke from Valve? Inquiring minds wanna know! :P -mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] server.dll update today?
Ahh forgot about that. Well ... nevermind me then :) -mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: Wednesday, April 01, 2009 11:40 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] server.dll update today? The linux server_i486.so was not updated. Only the windows server.dll was updated to a broken version. sounds like a weird mistake to me. Checking bootstrapper version ... Updating Installation Updating 'Team Fortress 2 Content' from version 85 to version 86 100.00%tf/orangebox\tf\bin\server.dll 100.00%tf/orangebox\tf\maps\graphs\cp_dustbowl.ain 100.00%tf/orangebox\tf\maps\graphs\cp_granary.ain 100.00%tf/orangebox\tf\maps\graphs\cp_gravelpit.ain 100.00%tf/orangebox\tf\maps\graphs\cp_well.ain 100.00%tf/orangebox\tf\maps\graphs\ctf_2fort.ain Checking/Installing 'Team Fortress 2 Materials' version 27 Checking/Installing 'Base Source Shared Materials' version 8 Checking/Installing 'Base Source Shared Models' version 4 Checking/Installing 'Base Source Shared Sounds' version 4 Checking/Installing 'OB Linux Dedicated Server' version 4 HLDS installation up to date quote from 23.03.2009 2009/4/1 Ben B brutalgoerge...@gmail.com you sure you want to be trying to update to an unannounced surprise dll? seems risky On Wed, Apr 1, 2009 at 2:58 PM, Rick Payton r...@mai-hawaii.com wrote: It looks like I missed a small update to my linux servers, as someone else in irc pointed out they already were up to content version 86. And steam went down, so I can't update my lone windows server. -mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Wednesday, April 01, 2009 10:54 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] server.dll update today? Your server crashes every time you try to start it! April Fools! =D or something like that, judging from the last time a phantom dll came around. - Neph On 04/01/2009 01:39 PM, Rick Payton wrote: So what got updated? [mauiri...@jumbo-new srcds_ob]$ ./steam -command update -game tf -dir . Checking bootstrapper version ... Updating Installation Updating 'Team Fortress 2 Content' from version 85 to version 86 100.00% ./orangebox\tf\bin\server.dll This obviously being my Linux server getting a .dll update? Is it an april fools joke from Valve? Inquiring minds wanna know! :P -mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- From Ben B. (Goerge) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] steam down again?
Another option Kevin would be to subscribe to the thread. Even though it won't be directly to the list like you want, the e-mailed post update DOES contain the contents of the post, so you don't even have to visit the forum. Though I too would rather have en e-mail sent to the list. -mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J. Anderson Sent: Tuesday, March 31, 2009 12:26 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] steam down again? Thank you. Could we get such notifications to the lists as well? That would be excellent if so. Kevin Anderson Burton Johnsey wrote: We are performing some server maintenance and apologize for the inconvenience. More information: http://forums.steampowered.com/forums/showpost.php?p=9537623postcount=4 4 -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Kevin J. Anderson Sent: Tuesday, March 31, 2009 3:13 PM To: hlds_linux@list.valvesoftware.com Subject: [hlds_linux] steam down again? Is it me, or is steam going down every afternoon lately? Can we get some info valve? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds] Master servers down and Invalid STEAM UserID Ticket
Haha nice. The 419 scam was probably the most entertainment a chat program has given me :P mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 24, 2009 2:45 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master servers down and Invalid STEAM UserID Ticket Nice Rick - i have fun on there too LOL http://forum.419eater.com/forum/search.php?search_author=sidesteal On Tue, Mar 24, 2009 at 11:52 PM, Mike Stiehm mikesti...@gmail.com wrote: Wow LOL nice job Kenny Loggins ClanAO.com On Mar 24, 2009, at 6:24 PM, Rick Payton r...@mai-hawaii.com wrote: I had some real fun with one of those scammers a little over a year and a week ago actually. Even posted it for all to read. http://forum.419eater.com/forum/viewtopic.php?p=1088287 Yes, it's wrong on so many levels, but it was so fun. -mauirixxx -sent from first generation MLC SSD hell :( -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 24, 2009 1:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master servers down and Invalid STEAM UserID Ticket Good day to you! I am a Nigerian Banker who has 20 Gazillion Bazillion Dollars trapped in my country's economic system. I cannot acess teh monies, and i wondered if you woud halp me acess teh monies by providing you baank account details and sort code? On recipt of teh monies into you baaank account, i wud need you to transfer teh monies into another baaank account and i will pay you 10 Gazillion dollards for your doing so? My dog recently got run over and i hafe bin veery veery sad. Please halp me get teh monies. Your wondeful dear friend, Mr Shelley On Tue, Mar 24, 2009 at 10:08 PM, Sam Horn supersammyfl...@gmail.comwrote: I see what you did there... - Sam 2009/3/25 1nsane...@gmail.com: You dont need a stupid internet service to spoof emails guise. If 'email is insekure' is news to you i have some money i need to get out of my nigerian bank ount... -Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Master servers down and Invalid STEAM UserID Ticket
I had some real fun with one of those scammers a little over a year and a week ago actually. Even posted it for all to read. http://forum.419eater.com/forum/viewtopic.php?p=1088287 Yes, it's wrong on so many levels, but it was so fun. -mauirixxx -sent from first generation MLC SSD hell :( -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 24, 2009 1:17 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Master servers down and Invalid STEAM UserID Ticket Good day to you! I am a Nigerian Banker who has 20 Gazillion Bazillion Dollars trapped in my country's economic system. I cannot acess teh monies, and i wondered if you woud halp me acess teh monies by providing you baank account details and sort code? On recipt of teh monies into you baaank account, i wud need you to transfer teh monies into another baaank account and i will pay you 10 Gazillion dollards for your doing so? My dog recently got run over and i hafe bin veery veery sad. Please halp me get teh monies. Your wondeful dear friend, Mr Shelley On Tue, Mar 24, 2009 at 10:08 PM, Sam Horn supersammyfl...@gmail.comwrote: I see what you did there... - Sam 2009/3/25 1nsane...@gmail.com: You dont need a stupid internet service to spoof emails guise. If 'email is insekure' is news to you i have some money i need to get out of my nigerian bank ount... -Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Isreali FRC regional
So this name change to . Is legal in Europe? ;) -mauirixxx ... What? Someone had to do it :P -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Thursday, March 19, 2009 10:11 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Isreali FRC regional I just thought i'd let you know i'm . ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds_linux] ping
With as relatively silent the list has been the past 2 days, some people may worry that the list is not getting to them (I assume here). A simple ping e-mail merely tests the end users connection to the list, proving to the OS that the list is still functioning, and that the OS is still a part of said list. And hey, it could've been worse. :D -mauirixxx -Sent from I don't do efnet ;) -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Daniel Vogel Sent: Wednesday, March 18, 2009 11:13 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] ping Its just, that it's totally not necessary to spam a mailing list with ping crap. I've subscribed to ask questions and help solving problems and get news, not just more spam than usually. -- From: Nephyrin Zey nephy...@doublezen.net Sent: Wednesday, March 18, 2009 10:06 PM To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] ping On 03/18/2009 02:02 PM, Daniel Vogel wrote: This is not a question for a half life dedicated linux server mailing list. (It's not even a question). And it's dumb, senseless and wastes ressources and makes the archive harder to read and find useful topics. Thank you Daniel, for your perfect example of irony. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] ping [OT]
Well where's the fun in that? :P -mauirixxx -Sent from gamesurge -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of rav...@arkanox.net Sent: Wednesday, March 18, 2009 12:03 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] ping [OT] If you think you have a problem receiving from the list, you can check for its activity in the mailing list archive instead: http://list.valvesoftware.com/mailman/private/hlds_linux/ http://www.opensubscriber.com/messages/hlds_linux@list.valvesoftware.com /topic.html -- Ravnox On Wed, 18 Mar 2009 11:31:26 -1000 Rick Payton r...@mai-hawaii.com wrote: With as relatively silent the list has been the past 2 days, some people may worry that the list is not getting to them (I assume here). A simple ping e-mail merely tests the end users connection to the list, proving to the OS that the list is still functioning, and that the OS is still a part of said list. And hey, it could've been worse. :D -mauirixxx -Sent from I don't do efnet ;) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
[squid-users] SquidNT service starts thenm stops immediately - running squid.exe manually works fine though?
Aloha everyone, I copied over my working SquidNT 2.7 Stable 2 from my 32 bit Windows Server 2003 to my new Windows Server 2003 x64. I rebuilt the cache, but didn't touch the squid.conf file (I copied from C:/Squid to C:/Squid). Squid installs as a service just fine, but as soon as I start it under x64 it shuts down immediately. Yet if I do: squid -d 10 -X it loads up just fine, and even adheres to my configured whitelist of websites, if I deviate from the list Squid tells me via the web page. It just WONT start as a service under x64, and even the squid.exe.log file is at 0 bytes. Anyone have any experience? Rick Payton, I.T. Manager Morikawa Associates, LLC (808) 572-1745 Office (808) 442-0978 eFax www.mai-hawaii.com
Re: [hlds] sv_steamgroup for other games
I like this idea - I think the only thing that may hold Valve back on implementing it (it meaning adding a server via the steam group admin panel) would be the eventual inundation of e-mails to support asking Why isn't my server being detected when I add it to the steam group page or similar e-mails. I would love to see a system like this implemented though, across any hlds/srcds game server. -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Hyphon Sent: Tuesday, March 17, 2009 9:33 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] sv_steamgroup for other games Hi! Nice idea with that steamgroup string! But I'm with voogru, Server should be added in the steamgroup admin panel. Would fix, the problem with our planned moving our well populated public DOD:S Server. Just change the entry in the admin panel, tell our players to join our group and all is going just well! :) -Hyphon Am 17 Mar 2009 um 14:38 hat Spencer 'voogru' MacDonald geschrieben: You can't password sv_steamgroup, plug-ins could forcefully change it anyway. A better option would be to have the administrator add his servers onto his steam group, and servers from the groups your are associated with show up in a different color to make them more visible. Another change I'd like to see, is change the get server list function to retrieve servers from your groups, and then from the master list. Group servers show up on top of the rest of the servers. This is pretty much the only implementation I would support. I would be strongly against sv_steamgroup in its current form being ported to TF2 because the last thing I want is some schmuck running servers that are masquerading as my servers. - voogru. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Tuesday, March 17, 2009 1:49 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] sv_steamgroup for other games wouldn't the post you responded to fix that problem? A groupID would have to match a groupID password in order for it to work. Adding servers via the group settings would also be a great fix. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Tue, 17 Mar 2009 13:44:37 -0400 From: sake...@kingdomsend.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] sv_steamgroup for other games before this happens i would like to see a fix or a way to block servers from using your steam group on their servers. as it is now its not hard to get another groups steam group id and put it on there servers allowing it will show up in your group listing of servers. I personally would have no problems with having to add servers manually to the steam group in the group settings page. Saint K. wrote: One thought yea, provide a password string along with the community tag, otherwise you get this people adding tags from other communities to their empty servers to try and get em filled. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Tuesday, March 17, 2009 6:19 PM To: hlds@list.valvesoftware.com Subject: [hlds] sv_steamgroup for other games It'd be really nice if this sv_steamgroup idea was implemented for other games. For example, Community XYZ has 10 TF2 servers. Player Bob has fallen in love with their Instant Respawn server and wants to add all of their servers to his favorites. He right mouse clicks his favorite list, clicks the Add Steamgroup option, and types Community XYZ, which is a special unique tag for this community only. From now on, all of Community XYZ's servers will show up on Player Bob's favorites. When a new server is added to Community XYZ, it'll automatically show up. Thoughts? Thank you, Alec Sanger www.stompfest.com _ Windows LiveT Groups: Create an online spot for your favorite groups to meet. http://windowslive.com/online/groups?ocid=TXT_TAGLM_WL_groups_032009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.11.15/2004 - Release Date: 03/16/09 19:01:00 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] Goodbye
Technically, it was everyones elses RESPONSE to msleeper releasing the plugin that spiraled out of control. I mean, if you want to point fingers and all. ;) -mauirixxx -Card carrying member of the msleeper fan club and dedicated member of the HLDS List Police ... Or something ... Fill me in again Patrick? :P -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide Sent: Monday, March 16, 2009 10:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goodbye Whats fucked up is this: There was an announcement this list was being moved to the steam forums. People on this list convinced people at vALVE to keep it as it is. The msleeper and his idiotic fucking plugin spirled this list out of controll and essentialy made it worse than the steam forums.. thanks msretard ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Goodbye
Eh ... That just seems rather wordy to me -mauirixxx -Sent from #HldsListPolice / #msleeperfanclub -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Monday, March 16, 2009 11:47 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goodbye it's fully paid up member of the msleeper fan club / HLDS Policeman and introducing a new one Defender of Verbal Attacks against msleeper! ;-) On 16/03/2009, Rick Payton r...@mai-hawaii.com wrote: Technically, it was everyones elses RESPONSE to msleeper releasing the plugin that spiraled out of control. I mean, if you want to point fingers and all. ;) -mauirixxx -Card carrying member of the msleeper fan club and dedicated member of the HLDS List Police ... Or something ... Fill me in again Patrick? :P -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide Sent: Monday, March 16, 2009 10:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goodbye Whats fucked up is this: There was an announcement this list was being moved to the steam forums. People on this list convinced people at vALVE to keep it as it is. The msleeper and his idiotic fucking plugin spirled this list out of controll and essentialy made it worse than the steam forums.. thanks msretard ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Good bye and Fair tidings.
Was wondering where you went ... -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Daniel Reinhardt Sent: Saturday, March 14, 2009 12:10 AM To: Half-Life dedicated Win32 server mailing list Subject: [hlds] Good bye and Fair tidings. All, I would like to say the help I received while on this list wasn't all that helpful, and I would like to say thanks but no thanks. I have been flamed on this list and made fun of and mocked. I do not find that to be very professional of a list dedicated to helping people out managing Half-Life servers and providing information. Some people on this list need to grow up and mature. Good luck to everyone and farewell. Thanks, Daniel Reinhardt ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Goodbye
Think of it as pokes to the rib :P We're just making fun of the past. I'm not worried about my empty servers being de-listed, so I can't chime in there. I have no players, so Steam cloud acting funky doesn't affect me, can't chime in there either All I got left is to poke fun of the past :( Gimme a .wz 96753 karl ... Since I can't do it myself anymore. ;) -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom Sent: Monday, March 16, 2009 1:27 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goodbye Guys, we all have bigger fish to fry as serverops. Let's not sit here throwing punches at each other. I made my peace with msleeper - I may not agree with him on everything, but I realize we have more important issues to talk about than who's making what plugin or who's going to get servers delisted. We can all agree to disagree without the world blowing up. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Monday, March 16, 2009 5:47 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goodbye it's fully paid up member of the msleeper fan club / HLDS Policeman and introducing a new one Defender of Verbal Attacks against msleeper! ;-) On 16/03/2009, Rick Payton r...@mai-hawaii.com wrote: Technically, it was everyones elses RESPONSE to msleeper releasing the plugin that spiraled out of control. I mean, if you want to point fingers and all. ;) -mauirixxx -Card carrying member of the msleeper fan club and dedicated member of the HLDS List Police ... Or something ... Fill me in again Patrick? :P -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Clyde cide Sent: Monday, March 16, 2009 10:45 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Goodbye Whats fucked up is this: There was an announcement this list was being moved to the steam forums. People on this list convinced people at vALVE to keep it as it is. The msleeper and his idiotic fucking plugin spirled this list out of controll and essentialy made it worse than the steam forums.. thanks msretard ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
I care? It's all in fun Just roll with it. :P -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins Sent: Friday, March 13, 2009 12:12 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming msleeper, I don't believe anyone on here cares. On Fri, Mar 13, 2009 at 6:04 PM, msleeper mslee...@cyberwurx.com wrote: Threat level increased to D: or Severe Patch Threat. http://www.myphpsig.com/hldsthreat.jpg Thanks Jason! On Fri, 2009-03-13 at 14:55 -0700, Jason Ruymen wrote: A required update for Team Fortress 2 is coming. It will probably be available in about 30 minutes. The specific include: - Players who are stunned by a Scout now take 50% less damage - Increased the minimum distance to stun a player with the Sandman - Fixed problem where clients were unable to join a team or maintain a connection to the server - Fixed Scout taunt kill achievement firing for people who didn't actually qualify - Fixed client crash in when creating muzzle flash effects - Fixed client crash when determining which disguise weapon to use for a spy - Fixed Natascha's chain not being drawn on the view model - Fixed stun code regression that resulted in a subtle reduction of Natascha's slowdown effect - Fixed rocket grenade jumps not propelling players as far as they're supposed to And with this update, you will no longer need to run with -NoQueuedPacketThread. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] HLDS Patch Threat Level
People from IRC. -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins Sent: Thursday, March 12, 2009 1:40 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] HLDS Patch Threat Level Ahem. What? Who's we? On Thu, Mar 12, 2009 at 7:26 PM, msleeper mslee...@cyberwurx.com wrote: We are issuing a HLDS Patch Threat Level update according to the color-coded patch threat advisory. The current Patch Threat Level is set to :( or High Patch Threat. http://www.msleeper.com/files/homeland.jpg (Reference) http://www.myphpsig.com/hldsthreat.jpg (Forum Signature Size!) Check IRC for the latest updates in the Patch Threat Level. irc.gamesurge.net #hlserveradmins Sent from my secure bunker ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
That would be quite funny. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of matan nov Sent: Tuesday, March 10, 2009 2:26 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit Maybe even make a honeypot server than bans anyone that crouches? On Wed, Mar 11, 2009 at 12:28 AM, msleeper mslee...@cyberwurx.com wrote: Sounds like fun, I'll have to give it a try. On Tue, 2009-03-10 at 22:02 +, Patrick Shelley wrote: Im posting it here, as it happened on my server (just so knob head doesnt chime in with the usual 'Relevant to server administation' bollox) A guy tonight (on my server) explained how to get the hunter to crouch with no sound whilst being able to move around at very fast speeds. To do it, while in spawn mode, stand in the middle of an object, in this case he showed me using a wooden crate. Crouch, then spawn. You are then permanently crouching with no sound made by the hunter and you are able to move etremely fast. This glitch goes after your first pounce. BTW - the hunter safe room door glitch is still very much alive. i got f***ed by it tonight. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
Can you make it configurable for any action that's normally bindable to a key? +forward = BAN -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Tuesday, March 10, 2009 2:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit Good idea, I'll whip something up right away. On Wed, 2009-03-11 at 02:26 +0200, matan nov wrote: Maybe even make a honeypot server than bans anyone that crouches? On Wed, Mar 11, 2009 at 12:28 AM, msleeper mslee...@cyberwurx.com wrote: Sounds like fun, I'll have to give it a try. On Tue, 2009-03-10 at 22:02 +, Patrick Shelley wrote: Im posting it here, as it happened on my server (just so knob head doesnt chime in with the usual 'Relevant to server administation' bollox) A guy tonight (on my server) explained how to get the hunter to crouch with no sound whilst being able to move around at very fast speeds. To do it, while in spawn mode, stand in the middle of an object, in this case he showed me using a wooden crate. Crouch, then spawn. You are then permanently crouching with no sound made by the hunter and you are able to move etremely fast. This glitch goes after your first pounce. BTW - the hunter safe room door glitch is still very much alive. i got f***ed by it tonight. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
Well there's nothing funny about banning on joining now is there? Clicking forward and getting banned. ./chuckles. Patrick, why would anyone devote hundreds of honeypots when just one will do fine? That's just ... Retarded. Yes, a plugin to ban players for crouching is retarded as well, laughably so. So I expanded upon the idea to have fun with it, turning your lame jab at msleeper into something *I* perceived as funny. But hell man, keep it funny at least instead of getting stupid with it. 3 -mauirixxx -Sent from #honeypot #crouchban -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 10, 2009 3:04 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit Nice thinking Rick Maybe just create hundreds of honeyppots that ban you just for joining might be even better? On Wed, Mar 11, 2009 at 12:59 AM, Rick Payton r...@mai-hawaii.com wrote: Can you make it configurable for any action that's normally bindable to a key? +forward = BAN ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
Yes because crouchers are BAD BAD PEOPLE. BAN THE CROUCHING COMMUNITY. -mauirixxx -Sent from #crouching -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins Sent: Tuesday, March 10, 2009 3:18 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit I could make a webpage for it with a Chris Hanson picture trying to make it seem as if people who crouch are child predators and warn them that every server admin is looking and banning crouchers, ultimately trying to make the community look bad. On Tue, Mar 10, 2009 at 9:07 PM, 1nsane 1nsane...@gmail.com wrote: Amazing idea. Perhaps add a synchronization database so other people could run it too? Our goal could be to break the lobby system? Who wants to join us? We'd require a lot of people if this is to work out. On Tue, Mar 10, 2009 at 8:51 PM, msleeper mslee...@cyberwurx.com wrote: Good idea, I'll whip something up right away. On Wed, 2009-03-11 at 02:26 +0200, matan nov wrote: Maybe even make a honeypot server than bans anyone that crouches? On Wed, Mar 11, 2009 at 12:28 AM, msleeper mslee...@cyberwurx.com wrote: Sounds like fun, I'll have to give it a try. On Tue, 2009-03-10 at 22:02 +, Patrick Shelley wrote: Im posting it here, as it happened on my server (just so knob head doesnt chime in with the usual 'Relevant to server administation' bollox) A guy tonight (on my server) explained how to get the hunter to crouch with no sound whilst being able to move around at very fast speeds. To do it, while in spawn mode, stand in the middle of an object, in this case he showed me using a wooden crate. Crouch, then spawn. You are then permanently crouching with no sound made by the hunter and you are able to move etremely fast. This glitch goes after your first pounce. BTW - the hunter safe room door glitch is still very much alive. i got f***ed by it tonight. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
What can I say? I countered a lame jab by taking it a huge step further. Msleeper even took it a step further. Ok I may be the only one that get's a chuckle out of it, due to the absurdity of it all. But fuck Patrick ... Try harder dude? -mauirixx -Sent from #tryharder -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 10, 2009 3:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit I'm sorry Rick, please accept my sincere apologies - i forgot you were the only paid up member of msleepers fan club. Now get back in your box with sleeper, we'll tape the lid down and mail you both off to Valve HQ - im sure they could do with beating the crap out of another pinata. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
I know perfectly well what list we're on and crap we're contributing. Claiming I need another mailing list for toilet cleaners? We all know such a list doesn't exist OR DOES IT? In any case, to the rest of the list, my apologies (again) for whoring out the list and giving Valve yet one more reason to kill it. Go ahead Pattie, get your last word / jab in. I'll stop spamming. -mauirixxx -Sent from #hldstoiletcleaners -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 10, 2009 3:41 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit Wrong list Rick, this is HLDS for windows. You need HLDS for toilet cleaners 3 On Wed, Mar 11, 2009 at 1:36 AM, Rick Payton r...@mai-hawaii.com wrote: What can I say? I countered a lame jab by taking it a huge step further. Msleeper even took it a step further. Ok I may be the only one that get's a chuckle out of it, due to the absurdity of it all. But fuck Patrick ... Try harder dude? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
Refresh the page. -mauirixxx -Sent from the random steambans website: http://www.kingdomsend.com/steamban.php -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins Sent: Tuesday, March 10, 2009 3:53 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit SakeFox, need moar people. On Tue, Mar 10, 2009 at 9:48 PM, SakeFox sake...@kingdomsend.com wrote: lets just make it more fun, just randomly ban cretin people everyday. http://www.kingdomsend.com/steamban.php msleeper wrote: It is absurd that people are still going on and on about it. I thought about making a quick plugin that would probably cockblock this problem, but fuck it, we'll do it live. Patrick can write it now if he wants to stop it so badly. On Tue, 2009-03-10 at 15:36 -1000, Rick Payton wrote: What can I say? I countered a lame jab by taking it a huge step further. Msleeper even took it a step further. Ok I may be the only one that get's a chuckle out of it, due to the absurdity of it all. But fuck Patrick ... Try harder dude? -mauirixx -Sent from #tryharder -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 10, 2009 3:30 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit I'm sorry Rick, please accept my sincere apologies - i forgot you were the only paid up member of msleepers fan club. Now get back in your box with sleeper, we'll tape the lid down and mail you both off to Valve HQ - im sure they could do with beating the crap out of another pinata. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
Aww damnit. I was having fun too until you started up with putting us down. I said nothing negative towards / about you, yet you still insisted on taking shit in a whole new NOT FUN direction. The worst I said to you was hell man, keep it funny at least instead of getting stupid with it. I would hardly call that list policing. I just wanted to ensure the chuckles kept flying in light of you little lame insults towards me and msleeper. If that's list policing then ... Damnit I want a paycheck from Valve? -mauirixxx -Sent from #hldslistpolice -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 10, 2009 4:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit I'm not arsed, i'll use the exploit until Valve fix it themselves. As for writing it, its already been done - our Jake did it earlier: if spawn_mode=TRUE then(+crouch=FALSE) Just 'compile' it - put it in some folder on your mums PC and restart solitaire - works for me! It shows you though, how we were all having a nice laugh until you and Ricky boy got all serious on our asses and started wearing your 'List Policeman' uniforms. Pity. It was quite a grin. On Wed, Mar 11, 2009 at 1:45 AM, msleeper mslee...@cyberwurx.com wrote: It is absurd that people are still going on and on about it. I thought about making a quick plugin that would probably cockblock this problem, but fuck it, we'll do it live. Patrick can write it now if he wants to stop it so badly. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] New? Hunter Exploit
I have a sense of humor, even when the fact that someone should make a honeypot plugin for crouching I got a good laugh out of it. But when you're lightly insulting me, or just lamely insulting me - why should I have a sense of humor about that? Asking someone to do that is about as ridiculous as this picture: http://i173.photobucket.com/albums/w56/clashFF/burwalk2.jpg -mauirixxx -Sent from #hldslistpolice -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 10, 2009 4:23 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] New? Hunter Exploit Rick, Valve wont do a Pay Check, but i'll ask them to mail you a sense of humor! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds_linux] New update, new bull
The #trashedgamers irc channel was talking about having the same issues -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Tony Paloma Sent: Thursday, March 05, 2009 3:41 PM To: 'Half-Life dedicated Linux server mailing list' Subject: [hlds_linux] New update, new bull Right after the TF2 update I was having problems with some of my Linux servers where everyone would get disconnected after joining team or a class. Eventually, after restarting the server over and over, the problem goes away and people can connect and play fine. I talked to octohd and FLOOR_MASTER and they said they are getting the same problem. Anyone else? Thanks, Tony ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available
I thought srcds in linux always referenced the dll file ... I'm pretty sure that's normal behavior. -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ryan Mannion Sent: Thursday, March 05, 2009 4:12 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] [hlds_announce] Team Fortress 2 Update Available I'm experiencing the same on a small test server (Unbuntu). It also references game.dll. Ryan 2009/3/5 Pawel tra...@gmail.com: I can't start my server on linux centos. Auto detecting CPU Using SSE2 Optimised binary. Server will auto-restart if there is a crash. Console initialized. Game.dll loaded for Team Fortress Why it is loading game.dll for linux? 0_o On Fri, Mar 6, 2009 at 2:36 AM, Cc2iscooL cc2isc...@gmail.com wrote: Gameplay is related to servers, is it not? On 3/5/09, Björn Rohlén gry...@gmail.com wrote: This list is for server discussions, not gameplay. -G On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers riem...@binkey.nl wrote: Would be nice if the sandman could -NOT- stop a uber, the whole point of the name uber is not correct now anymore. Especially with maps like Egypt where its engie time in some maps, if you get the chance to go past the 3 sentry's and you get hit by a ball its game over. (not to mention the airblast of a pyro, but that has more logic) -Oorspronkelijk bericht- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Jason Ruymen Verzonden: vrijdag 6 maart 2009 0:41 Aan: Half-Life dedicated Win32 server mailing list; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Onderwerp: [hlds_linux] Team Fortress 2 Update Available A required update for Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: Gameplay changes: - Added a duck timer that prevents duck spamming while running around on-ground. - In-air, players are only allowed to duck once before they touch ground again. - Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now. - Increased backstab check so that Spies can side-stab again. - When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key. TF2 Fixes: - Fixed flamethrower loophole that resulted in the flame effect being stuck on while the flamethrower wasn't really firing. - Fixed exploit that allowed players to circumvent the force-fire timeout on the pipebomb launcher. - Fixed a bug that caused Natasha's slow on hit effect to be inverted from 75% to 25%. - Restored sawmill_logs.mdl file, fixing some user maps that used it. - Fixed some localization issues with Scout achievement strings. - Removed the Final phrasing in the map loading screen. Engine fixes: - Fixed a server crash on startup under Linux. - Fixed a buffer overflow issue related to network string tables. - Gamestats uploading is now done asynchronously. This fixes the client timeout issues on map changes. CP_Junction: - Fixed an exploit where engineers could build a teleporter exit in an invalid area. - Fixed a few bad overlay assignments and other minor issues. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Sent from my mobile device ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:
Re: [hlds] how does sv_downloadurl work?
To further protect yourself you could run apache instead of IIS. http://list.valvesoftware.com/mailman/private/hlds/2008-October/052140.h tml ^^^ contains what I did to secure mine. Granted that was under linux - dunno if the same setup works under apache + windows. -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Thursday, March 05, 2009 12:02 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] how does sv_downloadurl work? Don't publicly share your downloadurl then? Plus it would be kind of dumb to rip off someone else's content since you don't know what they may or may not have, or you might delete something altogether. You should also put a blank index file in each directory in your downloadurl, so people can't snoop around and get a directory listing (assuming directory listings are enabled, which they shouldn't be). On Thu, 2009-03-05 at 21:58 +, Patrick Shelley wrote: As it is the client making a direct connection, theres no way you can prevent your sv_downloadurl being used by other server admins as their fast dl source - leeching from you? I was under the impression that even though the fast dl is a different source to the game server, the game server acted as a 'gateway' for the client to grab those files. If that was the case, In IIS i could prevent all other IP's except my game server IP's being able to connect successfully to the fast dl source - and stop a server admin being to use my sv_downloadurl to leech from it - but... as confirmed in an above post, thats not the case and im gutted :( ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Coming
Every release, WE are the beta testers. Don't you know that by now? ;) Besides, it could be worse. We could be dealing with EA/Dice and that horrid horrid BF2 v1.3 patch that was ultra crash happy for servers for what ... 6 MONTHS or so before there was a stable fix? It could be worse. -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Aj Collins Sent: Thursday, March 05, 2009 1:35 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming 1. You don't need an NDA to do a beta, especially if you have nothing not known by the public. 2. They have done beta updates to clients in the past and there is a beta option in the settings of Steam. On Thu, Mar 5, 2009 at 6:26 PM, Arg! chillic...@gmail.com wrote: since the dedicated server is free and theres no NDA or similar licensing arrangement, and in the case of most updates the client has to be updated as well, this would never work. On Fri, Mar 6, 2009 at 10:17 AM, SmOoThEm ad...@righttorule.com wrote: That's awesome, I didn't have anything else to do today besides try to fix mystery updates and problems being reintroduced into my servers. WE NEED A BETA PERIOD, MAKING PATCHES FINAL WITHOUT TESTING FORCES EVERYONE TO SCRAMBLE TO FIND SOLUTIONS NORMALLY ENDING IN HORRIBLE OUTCOMES! Im sure everyone on this list would love to have a beta testing period for patches given we have a large community invested in the quality of our servers with a minimal downtime requirement. Valve, at least give us one day to test and patch our server plug-in's before final release? -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Arg! Sent: Thursday, March 05, 2009 3:01 PM To: voo...@voogru.com; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming thanks for the advance heads up, now, wheres my debugging stick. On Fri, Mar 6, 2009 at 9:55 AM, voo...@voogru.com wrote: Fixing problems, then introducing new problems. --Original Message-- From: Saul Rennison Sender: hlds-boun...@list.valvesoftware.com To: Half-Life dedicated Win32 server mailing list ReplyTo: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Coming Sent: Mar 5, 2009 5:43 PM Which will bring...? 2009/3/5 Jason Ruymen jas...@valvesoftware.com A required update for Team Fortress 2 will be released later today, hopefully within the next hour or two. Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Thanks, - Saul. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds Sent via BlackBerry by ATT ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds_linux] 10 Print ping 20 GOTO 10
Ping Ping Ping Ping ... And so on until someone hits CTRL+C. Where is everyone today? -mauirixxx #hlserveradmins ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds] Achievement Farmer Honeypot
I had fun . Gave me some mean carpal tunnel though :( -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, March 03, 2009 1:48 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Achievement Farmer Honeypot That game is LOL --- sent from my neighbours un-secured wireless connection ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Server not showing in Master Server List
With as good as the ping is for extreme west coasters (read, Hawaii :P ) and Euro players alike, I would set texas servers to world personally. That's if you consider 200 ping from EU to Texas good I guess :P -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeremy Palmer Sent: Monday, March 02, 2009 10:08 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Server not showing in Master Server List Would Texas be considered East or West? On Sat, Feb 28, 2009 at 9:43 PM, turb0z tur...@undergamer.com wrote: Make sure you're setting your sv_region value properly. eastcoast - sv_region 0 westcoast - sv_region 1 south america - sv_region 2 europe - sv_region 3 asia - sv_region 4 australia - sv_region 5 middle east - sv_region 6 africa - sv_region 7 world - sv_region 255 -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeremy Palmer Sent: Saturday, February 28, 2009 9:30 PM To: hlds@list.valvesoftware.com Subject: [hlds] Server not showing in Master Server List I have a server that keeps not showing in the Steam Master List. 65.99.246.145:27015 Does anyone have experience with this prob and how I can fix it? Thanks ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Moving on
Listserve bandwidth ... That made me chuckle ... :P Forums kill bandwidth like Gabriel Iglesias kills tacos. So in terms of bandwidth, moving to forums from a listserve is much more expensive. Not picking a fight, just merely pointing out the logic flaw :D -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Sunday, March 01, 2009 4:43 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Moving on Did you even bother reading the reasoning as to why they were planning on shutting it down? I don't think not getting along was the only reason, if it was any reason. I dunno, I don't really feel like getting along today. Maybe tomorrow. On Sun, Mar 1, 2009 at 8:27 AM, Olly oli...@gmail.com wrote: I don't think thats a good question. If you don't start getting along, then valve WILL shut down the list. I'm sure they would rather spend the bandwidth on something else. 2009/3/1 f0rkz h...@f0rkznet.net S have we come to a general consensus about this? Cant we all just get along? :) f0rkz f7lans.com - Not your moms marble madness On Feb 28, 2009, at 10:02 PM, Clyde cide wrote: Perhaps something similar to HLSTATSX meddal ribbons and rankings would be cool ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Sent from Olly's SEGA Game Gear ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] 2003 or 2008
This is what I use for a point of reference, but with anything, there's always going to be tweaking involved. But start with this: http://whisper.ausgamers.com/wiki/index.php/Tickrate#Server_Bandwidth_Ca lculation_for_Dummies --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Frank Dragonsdoom V Sent: Sunday, March 01, 2009 3:03 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] 2003 or 2008 I hate to sound like a newbie and ask this here, but I can't really find a concise answer in layman's terms to my question. How much bandwith(in megabytes if possible) would I need for a 16-20 slot TF2 server and would my residential connection be able to support that sort of traffic. I have a cable connection that gives me about 8000 kb/s downstream and 430 kb/s upstream, what amount of slots would I be able to run with that, assuming a decent computer to run the dedicated server on? Thanks for any assistance. -- -Frank 'Dragonsdoom' V ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Moving on
I'm in the untie weapon unlocks from achievements camp myself - that would definitely end the fighting on the list from the past few days. -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL Sent: Friday, February 27, 2009 12:57 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Moving on Maybe a better system would be to let the player decide. For instance...have an optional interface. If they change it to giving all weapons without achievements, it will give them all the weapons and the achievements could be for a more fun purpose. Or for the players that like getting achievements, they could have the option of disabling the weapons until they get enough achievements for the actual milestones. Honestly either way people are going to get the weapons, whether they cheat and farm them or not...so why not let the player decide what they want to do? On Fri, Feb 27, 2009 at 4:19 PM, Spencer 'voogru' MacDonald voo...@voogru.com wrote: IMO, they should just do away with the unlockables and make the new weapons available. Everybody gets them anyway, one way or another, so it's a little pointless. All you end up with is a corrupt achievements system where the majority of players farmed the achievements, solely to get the unlocks. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jake Skenna Sent: Friday, February 27, 2009 4:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Moving on I like getting them too, but the way the game has turned with people banning because of achievements or people downloading programs to get achievements is sort of ridiculous. I used to have the opposite opinion, but after the fourth class update I wish they would just remove unlockables and make them available from the start now. On Fri, Feb 27, 2009 at 2:18 PM, matan nov tanktun...@gmail.com wrote: I like doing achievements (not grinding or using plugins and such, working towards them) to get the weapons, the big scout/heavy/medic/pyro/etc boom only lasts a few days and everything goes back to normal, plus an extra scout or two per team for the next few weeks, not that terrible. On Fri, Feb 27, 2009 at 9:11 PM, Brent Veal naslund.fan...@gmail.com wrote: I agree that having the new weapons available right away does make sense. Less grinding is better, and the overload of one class would end sooner. Not to mention that new players would no longer be alienated by not having all the different weapons to try out right away. Although that's just my opinion. On Fri, Feb 27, 2009 at 10:58 AM, Clyde cide thedrunkenbraw...@gmail.com wrote: As we have all seen the Achievements locked to weapons is a bit divisive in the community. I personally would like to see a split from this to you get the weapons straight out plus you have a nice amount of achievements that actually mean something other than Ive got to get these to get those weapons. I play DODS this game has 50 or so achievements that are not tied to weapons, imho its more fun and means more to get these achievements. Takes less of the pressure off to be able to compete with every one else. If we moved away from the unlockables and to just achievements and weapons, we would also kill the farming servers, the unlocker, moronic plugins, and would also cut down on all 1 class all the time as seen in every previous update. I feel that now is the right time to have a serious discussion on the matter in light of F7 clans honey pot plugin and the drama its caused. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list
Re: [hlds] Scout cant double jump since latest update
Uhhh ... You want to speak for yourself Patrick? While I personally could care less about how almost 10 percent of all tf2 players earn their achievements I can't help but laugh at all the people pissed off the msleeper would do this. Honestly, back when I actively played BF2, I *WISH* someone would've done this to ban every player joined a knife/pistol/explosives only server. It appears that everyone with a negative reaction towards msleeper's plugin is taking this as a forced plugin to run or something. It is entirely optional - did everyone forget that? He released it so like minded admins with multiple servers can get rid of a certain type of unwanted players - at least, that's what I gathered from it. Maybe I read it wrong. And for whoever said msleeper had a god complex .. Umm hello we are server admins - we all have a bit of a god complex, whether we want to admit it or not. Even if you don't act on it ... You got it. More reason to hate me: as soon as work is done, my own TF2 honeypot server will be up and running as well. Just look for cryptodan for president and I'm sure you'll find it. And please make sure you nuke my karma and whatnot on whatever forums you happen to find mauirixxx on. I don't care - it's not like I contribute anything anyways. -mauirixxx - Sent from my #hlserveradmins IRC fanboyism - cryptodan for president 2012! -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Thursday, February 26, 2009 11:58 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Scout cant double jump since latest update Thats just as well - cos no one here likes you! WIN WIN!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
Go ask LEGIT battlefield 2 players what they think about people farming pistol / knives / explosives achievements in dedicated servers set to do just that. EA took much joy in wiping a lot of peoples hard earned stats due to their own stupidity / laziness / insert adjective here This is the same concept, only done OPTIONALY by tf2 server admins. With EA, you had no choice - with this OPTIONAL add on - it's the server admins choice. If an admin wishes to waste his OWN resources (hardware, software, bandwidth, dedicated IP:port) - that's THEIR OWN OPTIONAL decision. Why can't people understand that yet? -mauirixxx -Sent from the msleeper fanclub ... Lulz. Much of them. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of CLAN RCR Sent: Thursday, February 26, 2009 12:55 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Achievement Farmer Honeypot msleeper, you are entirely missing the principal people are using to judge your logic/decision to base your bans off of. Until you decide to at least consider the fact that you might possibly be off base, weather or not you wrote a plugin to do this or that is a moot point. The quality or usability of the plugin isn't what is behind the driving force to resist you, it is the logic that farming is somehow a banable offence that people are disagreeing with, and until you consider the other arguements logically you will never win the arguement. -Matt On Thu, Feb 26, 2009 at 4:41 PM, msleeper mslee...@cyberwurx.com wrote: Hey look I can crosspost to AlliedModders too. FYI my Karma is back up to where it was before, not like I care too much. I think you're missing the point. Nobody is forcing you to use the plugin, or enforce the banlist I have up. I am being called self-righteous, but then being flamed and -Karma'd for something that nobody is being held at gun point to use. If you don't like it, don't use it. End of story. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Achievement Farmer Honeypot
I was supposed to close outlook and get back to work. But I failed at that. All I got to say in response to the text below Dustin is ... ./agreed 100% -mauirixxx - Sent from a place where I'm still contributing to the problem. Fuck. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dustin Wyatt Sent: Thursday, February 26, 2009 1:10 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Achievement Farmer Honeypot I haven't posted on this issue yet, but I just have to chime up. I think the idea behind the plugin is kinda dumb. I also think that no one is being forced to use it, and attacking msleeper for it isn't helpful. If his idea is so dumb, no one is going to use his plugin...no need for a bajillion emails about it. On Thu, Feb 26, 2009 at 4:54 PM, CLAN RCR clan...@gmail.com wrote: msleeper, you are entirely missing the principal people are using to judge your logic/decision to base your bans off of. Until you decide to at least consider the fact that you might possibly be off base, weather or not you wrote a plugin to do this or that is a moot point. The quality or usability of the plugin isn't what is behind the driving force to resist you, it is the logic that farming is somehow a banable offence that people are disagreeing with, and until you consider the other arguements logically you will never win the arguement. -Matt On Thu, Feb 26, 2009 at 4:41 PM, msleeper mslee...@cyberwurx.com wrote: Hey look I can crosspost to AlliedModders too. FYI my Karma is back up to where it was before, not like I care too much. I think you're missing the point. Nobody is forcing you to use the plugin, or enforce the banlist I have up. I am being called self-righteous, but then being flamed and -Karma'd for something that nobody is being held at gun point to use. If you don't like it, don't use it. End of story. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] A question of ethics
I gotta agree with Karl here. If these achievements weren't built into the game, we wouldn't be having all this drama -mauirixxx -Sent from his can't we all just get along crIphone -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom Sent: Thursday, February 26, 2009 3:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A question of ethics I think the big point here is that Achievements in a PC game are up there with free public wifi. A great idea in theory, but an absolute disaster in practice. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of SakeFox Sent: Thursday, February 26, 2009 7:51 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A question of ethics i personally just don't care about either and wish the spam fest just to end and the mailing list go back to what it was intended for Donnie Newlove wrote: How many of you who look down on msleepers truly horrible and unforgivable acts against the community that threaten to ruin the very core of everything we hold dear have ever used a fake client plugin? What do you think players find more annoying, not being able to join one out of a hundred communities for doing something that the community are against or not being able to find a place to play because of hundreds of empty servers trying to lure players in there so that they can... well, I don't know exactly. Leave and try to find a new one obviously. At least I know which of these two honeypots I think is worse. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds_linux] Cpu usage for 32 slot tf2 server.
ESX/ESXi barely adds anything for overhead it seems. My 2 peso's. I ran 8 L4D forked servers in an ESX VM with no complaints. Haven't had my TF2 server get fully loaded yet to see how that handles - oth I just set it up Friday with no mods other then being another 32 player tf2 server -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of William Warren Sent: Monday, February 23, 2009 10:40 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Cpu usage for 32 slot tf2 server. On 2/23/2009 2:37 PM, A. Eijkhoudt wrote: Back on topic... I am seeing this same odd CPU usage. 75-90% load running 1 single 32 person server. This also lags clients when there is a lot of bullet calculation close together. This has to be from some recent update. Kernel: 2.6.25.10-grsec Running Xeon 5130 @ 2.0 ghz I can confirm this. We get about 75-85% CPU usage on one core, Xeon 5335 @ 2.0GHz, with just 24 players on the server (started with +tickrate 66). Server is a VMware instance however, so I suppose that adds a bit of overhead... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux not under esxi it doesn't..:) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [Mediawiki-l] MediaWiki Apache Confusion
The way I understoof the apache config file was, the first entry of all your virtual hosts is what takes presedence when a user connects to the web server. So if your first entry that apache reads on startup is for the 10.9.10.212 virtualhost you have below, then ANY address you type in your browser that resolves to that IP will get that virtual host site - unless it's defined below the 10.9.10.212 virtual host entry. For example: VirtualHost *:80 ServerName www.example.com ... More virtualhost data ... /VirtualHost VirtualHost *:80 ServerName wiki.example.com ... More virtualhost data ... /VirtualHost VirtualHost *:80 ServerName 10.9.10.212 ... More virtualhost data ... /VirtualHost Now, if someone types any of the ServerName addresses in their web browser, and connect to the web server running that virtualhost config, they will connect to any of those 3 sites. Now, if they type (for example) crm.example.com, if you have a DNS entry for crm.example.com that resolves to the same web server as www.example.com, because there's no virtualhost info FOR crm.example.com, you'll actually receive the virtualhost entry for www.example.com - because it's the defualt site that apache serves in that config file. Now, where things can really get tricky and confusing, is if you use external config files for virtual hosts, and still append virtualhost data to httpd.conf. It appears from your statement below that you are using external config files that get called by httpd.conf. So what I suggest, is you copy one of your virtualhost files to a new name (like wiki.conf or something) inside your /etc/httpd/conf.d directory, and then edit it accordingly, and then restart/reload the httpd process. Hope this helps. Rick Payton, I.T. Manager Morikawa Associates, LLC (808) 572-1745 Office (808) 442-0978 eFax www.mai-hawaii.com -Original Message- From: mediawiki-l-boun...@lists.wikimedia.org [mailto:mediawiki-l-boun...@lists.wikimedia.org] On Behalf Of Shannon Adams Sent: Thursday, February 19, 2009 6:28 AM To: mediawiki-l@lists.wikimedia.org Subject: [Mediawiki-l] MediaWiki Apache Confusion I am in the process of migrating my existing MediaWiki installation over to a new server running CentOS 5.2. I have the following installed on the new server: MediaWiki1.13.4 PHP 5.1.6 MySQL5.0.45 MediaWiki is installed under /var/www/html/intranet. The full URL to the main page on the old site is http://intranet.company.com/wiki-it/index.php/Main_Page. The new one should be same except for intranet2.company.com... I am using another application on this server that uses apache. When I browse to http://intranet2.company.com/wiki-it/index.php/Main_Page, it brings up the other application. I have the following in my /etc/httpd/conf.d/perl.conf file: VirtualHost 10.9.10.212 ServerName rtnew.company.com ServerAdmin sad...@company.com DocumentRoot /opt/rt3/share/html AddDefaultCharset UTF-8 PerlRequire /opt/rt3/bin/webmux.pl Directory /opt/rt3/share/html Order allow,deny Allow from all SetHandler perl-script PerlResponseHandler RT::Mason /Directory /VirtualHost Do I need to add to this file or create a new conf file under /etc/httpd/conf.d so that my new MediaWiki page comes up (http://intranet2.company.com/wiki-it/index.php/Main_Page)? What needs to go in there? Thanks for any help. Shannon ___ MediaWiki-l mailing list MediaWiki-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/mediawiki-l ___ MediaWiki-l mailing list MediaWiki-l@lists.wikimedia.org https://lists.wikimedia.org/mailman/listinfo/mediawiki-l
Re: [hlds_linux] CentOS 5.2 Can not run scrds updater
Well the thread is already going with that subject, no sense in breaking it ... Though I do agree with you. I love my centos 5.2 vm's ... It sounds more likely to be a strange connection problem. -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mark - hlds Sent: Thursday, February 19, 2009 3:50 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] CentOS 5.2 Can not run scrds updater Yeah, hate to nitpick, but you should take the CentOS 5.2 out of your subject line... it's definitely not due to CentOS (unless you've messed up something unique to your install). I have numerous servers running on a few CentOS machines here. ЯтR] The-/iller wrote: Been running on a fresh centos for almost a month works fine no problems. What error is it giving you? Jameson Quave wrote: Is it possible to download the files from an ftp somewhere instead of using the updater tool? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds] TF2 Issue Unable to Connect: Engine Error
This has ALWAYS been an issue since day one of hlds/srcds. If you're going to run a game server from your gaming rig AND connect to it, you either need to change the port the server runs on (the easy way) or change the port the client start on (also easy, but I don't know how) - since both server and client vie for port 27015 I think this stands for ANY game server actually -mauirixxx - Sent from my lack of sleep - -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Sent: Thursday, February 19, 2009 9:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error I had the same problem while running a server locally. It seems like the client needs to bind to the server ports now or something. So if you are running a server on your computer, that would explain it. Daniel Reinhardt wrote: All, I am unable to connect to any servers, including my own. I get the following: Engine Error: Unable to Allocate any server IP Port. Windows Vista 64bit Intel Q6600 4Gigs of RAM Thanks, Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] TF2 Announcer Blog Post
It CAN be done! I am proof. And for the record, msleeper isn't always an asshole. :D Beside, for anyone that knows how to work irc, if msleeper or anyone else really, bothers you that much - instead of leaving and never coming back, there's ALWAYS the /ignore msleeper option that works wonderfully. Perks of the irc channel: there's some damn smart people in there. I bitched about not having a decent chat logging only plugin that's database backed, and what happens? Bl4nk Neph churn out a very bad ass, multi-server capable chat logger. Heck, got a problem with HLstatsX:CE? The main go-to guy psychonic, idles in there everyday. On top of that, he actually answers people looking for help with HLstatsX:CE. There's people in there that are willing and able to help you, in real time, with what ever game server issue you're having. Which is MUCH faster then the mailing list. -mauirixxx, #hlserveradmins fanboy extraordinaire - Sent from my fanboyism - -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Wednesday, February 18, 2009 5:00 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [OT] TF2 Announcer Blog Post He needs to wait the 2 weeks or beat me in a battle of wits like rixx! On Wed, 2009-02-18 at 18:51 -0800, Nephyrin Zey wrote: On Wed, Feb 18, 2009 at 6:50 PM, msleeper mslee...@cyberwurx.com wrote: Yeah Neph has made at least 2 specific threads about it in the past couple of months, and I know he and I both have mentioned it at least twice each since the announcement about the list going away. And sorry Chris but I don't reward stupidity. If you can't be bothered to read and absorb then why should I - or anyone - be bothered to be nice and welcoming. God you're mean I 3 you Chris. You can have msleeper's +v - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] TF2 Issue Unable to Connect: Engine Error
Well then apparently I'm living in the past. :D I've never had to / wanted to run both the server and the client on the same PC (due to me always having 2 or more computers), and back when I first got into the whole hlds thing, what I posted below WAS how you were supposed to it. Sorry, didn't mean to post any misinformation. -mauirixxx - Sent from my #hlserveradmins fanboyism - -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Sent: Thursday, February 19, 2009 10:16 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error Actually, this is the first time I've seen that error. I've always been able to run a server locally and connect to it for testing until recently. Rick Payton wrote: This has ALWAYS been an issue since day one of hlds/srcds. If you're going to run a game server from your gaming rig AND connect to it, you either need to change the port the server runs on (the easy way) or change the port the client start on (also easy, but I don't know how) - since both server and client vie for port 27015 I think this stands for ANY game server actually -mauirixxx - Sent from my lack of sleep - -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steve Sent: Thursday, February 19, 2009 9:56 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] TF2 Issue Unable to Connect: Engine Error I had the same problem while running a server locally. It seems like the client needs to bind to the server ports now or something. So if you are running a server on your computer, that would explain it. Daniel Reinhardt wrote: All, I am unable to connect to any servers, including my own. I get the following: Engine Error: Unable to Allocate any server IP Port. Windows Vista 64bit Intel Q6600 4Gigs of RAM Thanks, Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [SourceMod] SteamIDs to 64bit integers
Why = because of the latest updates to OB games, changing everyones steamid from STEAM_0 to STEAM_1 - which effectivly broke a ton of sourcemod (and probably beatlemod and mani mod) functionality regarding steamid's. If everyones plugins and what not used the conversion stuff voogru and bl4nk and others have posted, no one would've cared about changing the STEAM_ format. -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alex Sent: Thursday, February 19, 2009 10:44 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [SourceMod] SteamIDs to 64bit integers why ? 2009/2/19 bl4nk bl4n...@gmail.com With the controversy going on where the SteamIDs were being changed around a lot, voogru brought up the point about converting your SteamIDs to 64bit integers. With some help from him, I've made a SourceMod extension which will allow you to do this with ease. It currently only works on OB mods (I tested on TF2, but it should work fine on any other one), so for those wishing for this to work for CS:S and any other EP1 mods, I'm sorry, but I'll try to get to you later. The extension is mainly for plugin developers (or those that know how to modify plugins), and is really simple to use. I've made native functions for basically all you can think of as for converting SteamIDs to and from 64bit integers. You can get the extension here: http://forums.alliedmods.net/showthread.php?t=86019 If you have any problems with the extension, please post them in the thread so that everything is in one place. I've included some more information in the thread (see the Notes section), so if you have any questions, check that out first before asking. Big thanks to voogru for the help and inspiration for this whole thing. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Centos hlds problems
Try bypassing your firewall. I run 2 srcds servers here, one behind a firewall, and one in front of the firewall. If I ssh into both boxes and try and download content at the same time, the one behind the firewall takes freaking forever. Food for thought. E-mail software: I don't use gmail to check the list, maybe there's a setting that needs to be checked. I just use Outlook personally, and others here use ... I don't know. -mauirixxx - Sent from my #hlserveradmins IRC fanboyism -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jameson Quave Sent: Thursday, February 19, 2009 12:26 PM To: hlds@list.valvesoftware.com Subject: [hlds] Centos hlds problems No that's not it, I've done that several times, like for a BF2 server I put on there it didn't time out downloading a 600mb file, but the hlds tool stops working after only 3 or 4 seconds. I appear to not be posting in my own thread when I hit reply, is there some software or something everyone uses on these lists? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Team Fortress 2 Update Available
Are you insane? Sorry, someone had to do it. -mauirixxx -- Sent from my virtual fingers -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane Sent: Wednesday, February 18, 2009 1:22 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Team Fortress 2 Update Available I demand mandatory updates! *runs and hides*. On Wed, Feb 18, 2009 at 6:19 PM, msleeper mslee...@cyberwurx.com wrote: Speedy fix! Thanks guys. On Wed, 2009-02-18 at 15:13 -0800, Jason Ruymen wrote: An optional update to Team Fortress 2 is now available. Please run hldsupdatetool to receive it. The specific changes include: - Fixed loadout exploit Jason ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] [OT] TF2 Announcer Blog Post
Wasn't it mentioned specifically at one point ? --mauirixxx o: - Sent from my fingertips - :o -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Oryschak Sent: Wednesday, February 18, 2009 4:43 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [OT] TF2 Announcer Blog Post You are so welcoming here sleeper, Mentioned 6x randomly in the middle of threads != lots amongst the daily dose of e-mails we get here. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Wednesday, February 18, 2009 9:20 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [OT] TF2 Announcer Blog Post It gets posted a lot. Pay attention maybe. #hlserveradmins irc.gamesurge.net On Wed, 2009-02-18 at 21:16 -0500, Neil Voutt wrote: theres an irc channel? on what server what channel? On Wed, Feb 18, 2009 at 9:14 PM, msleeper mslee...@cyberwurx.com wrote: Nephyrin i wonder how they detected it Nephyrin i know a lot of people were just showing others how to do it in spawn because it was lulz msleeper Nephyrin: i am sure they have all sorts of spy shit in their code Nephyrin sucks if they got owned Cc2iscooL It probably used some kind of exploit in steamcloud which would be logged. Cc2iscooL All they have to do is search for entries that shouldn't match, and voila, you lose your itemz. :| Join IRC, it's rad. On Wed, 2009-02-18 at 18:05 -0800, SmOoThEm wrote: Wow, that is priceless. It seems valve gets a little headroom and they flaunt it. I wonder if they will post stats of how many people actually lost their unlocks for a month. As I'm typing this I'm wondering how valve knew if someone performed the exploit or not, given it was performed on private servers. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of msleeper Sent: Wednesday, February 18, 2009 5:44 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [OT] TF2 Announcer Blog Post Seconding this. On Wed, 2009-02-18 at 17:38 -0800, Nephyrin Zey wrote: http://teamfortress.com/post.php?id=2262 I *require* a recording of the actual announcer reading that post out loud. - Neph ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
[hlds] [SPAM] RE: [SPAM] Re: [SPAM] RE: V Mware Advise
The [SPAM] thing was my fault actually - I rearranged the ESXi letters to to say secksi only spelled with the 4 letters - and my company firewall picked it up and labeled it spam. --mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin Sent: Saturday, February 14, 2009 11:03 AM To: Half-Life dedicated Win32 server mailing list Subject: [SPAM] Re: [hlds] [SPAM] RE: VMware Advise I like this [SPAM] tag, but I don't think people will tag their 'OMG VALVE IS EVILL!!11!!1!1' threads with it, maybe a [CHAT] tag or something else would be better for things not directly related to running dedicated servers. J T wrote: 1Q is awesome. On Fri, Feb 13, 2009 at 5:36 AM, Karl Weckstrom k...@weckstrom.com wrote: Yeah, I may actually replace all my little home-based switches and get one decent managed switch and just do 1Q myself. From: hlds-boun...@list.valvesoftware.com [ hlds-boun...@list.valvesoftware.com] On Behalf Of J T [jtr...@gmail.com] Sent: Friday, February 13, 2009 2:36 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] [SPAM] RE: VMware Advise I was setting up ESXi at work. Its pretty kick ass, I love that fact that it supports 802.1Q VLAN Tagging. On Thu, Feb 12, 2009 at 3:16 PM, Rick Payton r...@mai-hawaii.com wrote: While I hardly do anything really intense, on one host I run separate VM's for: Microsoft Search Server w/ SQL Server 2005 (off topic: this product is GREAT) Symantec Endpoint Protection (off topic: this product SUCKS - we're moving to NOD32 soon) Exchange 2003 Realtime backup server 1 of 2 Active Directory servers Ok, the AD server doesn't really count but it's just one more thing on there. There's no way I could've ran all this on the same box under vmware server. /me pets his esxi boxes. Again, srcds/hlds runs awesome in an esx/esxi vm, at least under linux. I've yet to run it under Windows. OT: re-arrange ESXi and you get .. SEXi ... Which it is. -mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chad Austin Sent: Thursday, February 12, 2009 1:05 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] VMware Advise I managed to get it set up under ESXI and while running an application on another VM that previously severly degraded the game servers, there is no longer any negative affect. The servers run great. Karl Weckstrom wrote: [Snip] PS: Karl, I actually found your instructions on setting up ESXi with FreeNAS and iSCSI last week when I tackled that very subject here at work - it was a very interesting read. I really think you can expand on it that though, if you ever get time :P [/Snip] Mauirixxx, Sorry, I missed this the first time around until someone else asked me about FreeNAS/ESX/ESXi and iSCSI and mentioned your post. Anyway, sure - i'm always down for nerdspeak, Grab me via email or via IM sometime... But for what it's worth, FreeNAS is a dog compared to OpenFiler for Cheap iSCSI :) Our entire infrastructure at TrashedGamers.com is built on ESXI VI3, and we can do pretty much everything with openfiler twice as fast than with FreeNAS (even the exotic stuff like vmotion/storage vmotion). The only reason I kept plugging away at FreeNAS and ESXI was because everywhere I read, people said it couldn't be done because of how it was implemented in bsd. While i'm an aging Unix guy at heart, there's no question that Openfiler (which is based on rpath linux) is way faster. As for anyone else on this list, if you've ever considered doing a full bare-metal esxi + iscsi implementation , I'll be more than happy to help anyone out. It's pretty amazing how much stuff you can do with the lowly q6600 CPU :) -Karl ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- - jtr...@gmail.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit
Re: [hlds_linux] Important notice regarding the HLDS mailing lists
There's nothing wrong with idling in IRC contributing more questions then answers. I do just that all day long. Eventually, you'll contribute something. -mauirixxx bind p piss -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Patrick Shelley Sent: Tuesday, February 10, 2009 1:22 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing lists SNIP I pop in and out of the channel to ask the odd question here and there in the hope that someone extremely more knowleagble than you (in fact i'd go so far as to say i cannot seem to find one instance of you providing an actual solution to anyone's problem on this list) can give me a sensible, polite answer - and i've been 'rescued' a number of times by Neph and Richard. I see no point idling there all day when i simply contribute more to questioning than answering. Hence, once i got the answer, i'm outta there til the next time. /SNIP ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] hlds_linux wiki?
If only serverwiki.org wasn't down for the count. I think someone registered a server-wiki.com or something like that. Here we go, http://serverwiki.info/wiki/Main_Page I have no idea who the owner is, and there isn't nearly as much information on there as the original serverwiki.org had (can someone find out if Daitengu from United Admins died or is in prison?), it's already got a start. I guess another wiki wouldn't hurt though. mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: Monday, February 09, 2009 7:46 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] hlds_linux wiki? hlds.pl - polish hlds wiki ;) 2009/2/9 Adam James a...@pulsewidth.org.uk Hello, I'm considering setting up a hlds_linux wiki to serve as a FAQ and general information resource for the mailing list. There seems to be a number of duplicate threads recently, and it would save a lot of time and effort if people could just be pointed at a wiki entry. I feel it would also be useful to write up some of the posts by Gary Stanley and Nephyrin Zey, as they both contribute some insightful comments which would otherwise be lost in the archives. Any comments on this would be appreciated - if the response is generally favourable and people are willing to contribute then I'll go ahead and set it up. --atj ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important notice regarding the HLDS mailing lists
I went straight to IRC and got the confirmation. https://support.steampowered.com/kb_article.php?ref=9427-OPFH-2819 mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Chris Sent: Monday, February 09, 2009 11:18 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing lists I assume this isn't real. -Burton Johnsey Valve Software From a gmail account? Can anyone confirm the validity of this post? On Mon, Feb 9, 2009 at 3:08 PM, Walton Hoops wal...@vyper.hopto.org wrote: Third. Please reconsider Valve. I find this list MUCH more useful than forums. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Florian Zschocke Sent: Monday, February 09, 2009 2:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing lists On Mon, Feb 9, 2009 at 9:51 PM, James Gurney ja...@globalmegacorp.org wrote: : Maybe I'm old fashioned, but I find mailing lists far superior for the sort of topics discussed here. The signal/noise ratio is drastically higher than a forum. It's delivered to my mailbox, so it's not yet another site I have to check every half hour to see what's happening, it's not cluttered with irrelevant graphics. I can easily filter out the useful information and save it in a folder for future reference, etc. etc.. Second. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important notice regarding the HLDS mailing lists
Sorry, NOT fake. I wish it was though. mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Pawel Sent: Monday, February 09, 2009 11:20 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing lists IT IS FAKE SEND FROM sp.tonj...@gmail.com On Mon, Feb 9, 2009 at 10:11 PM, SakeFox sake...@kingdomsend.com wrote: and i completely understand that, however there forums have been proven to be terrible since on any patch day or high traffic times they are nearly impossible to view James Gurney wrote: SakeFox wrote: Ok, make a new mailing list then. the software is out there and free. No-one is going to join an un-official mailing list. I'd be quite happy to host one.. as would, I'm sure, many of the admins on this list.. but at the end of the day, the fact that this is an official list is the reason people are here in the first place. James ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Pozdrawiam, Paweł Majewski ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important notice regarding the HLDS mailing lists
There is an IRC channel that's been fairly active for awhile now, on gamesurge at least. It's not official from Valve, but there's definitely some knowledgable people in there that will answer just about any question quickly. You may get a side order of sarcasm with the valid answer, but it's done out of ... Love. mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of JäKë T Sent: Monday, February 09, 2009 11:25 AM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing lists Well, I was thinking the same thing, then Burton Johnsey posted from their valve account. If you ask me their retarded if this happens. Forums are just filled with stupid kids and it's going to be more of a pain for all of us. I think this system works great, Maybe they just want to stop people from posting their ideas... Thats the only thing I could see them doing here changing to forums, next thing you know some people will be magicly banned from the forums. :) Maybe a irc channel setup could be a good way for server admins to know when an update is out. Date: Mon, 9 Feb 2009 15:18:01 -0600 From: the.autoly...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing lists I assume this isn't real. -Burton Johnsey Valve Software From a gmail account? Can anyone confirm the validity of this post? On Mon, Feb 9, 2009 at 3:08 PM, Walton Hoops wal...@vyper.hopto.org wrote: Third. Please reconsider Valve. I find this list MUCH more useful than forums. -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Florian Zschocke Sent: Monday, February 09, 2009 2:01 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing lists On Mon, Feb 9, 2009 at 9:51 PM, James Gurney ja...@globalmegacorp.org wrote: : Maybe I'm old fashioned, but I find mailing lists far superior for the sort of topics discussed here. The signal/noise ratio is drastically higher than a forum. It's delivered to my mailbox, so it's not yet another site I have to check every half hour to see what's happening, it's not cluttered with irrelevant graphics. I can easily filter out the useful information and save it in a folder for future reference, etc. etc.. Second. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _ How fun is this? IMing with Windows Live Messenger just got better. http://www.microsoft.com/windows/windowslive/messenger.aspx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] Important notice regarding the HLDS mailing lists
Well according to the mailing list support page linked earlier in this conversation, there's no longer any notice of it being shut down. Who knows now. Maybe they'll still close on the 20th, and just re-add the information that was removed? mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of michael taylor Sent: Monday, February 09, 2009 3:05 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Important notice regarding the HLDS mailing lists On Mon, Feb 9, 2009 at 3:40 PM, Burton Johnsey sp.tonj...@gmail.com wrote: We will be shutting down the HLDS mailing lists on Friday, February 20th. After February 20th, all server discussions should take place in one of the forums listed below. I recently discovered this list while trying to figure out why trying to install the Linux based server was so painful. The Valve forums were useless to anyone experienced at running servers on Linux in general, but new to steam / srcds. Given the near total lack of useful, complete, and current documentation from Valve for their Source dedicated server, and now the further reduction of technical support, I guess that since I am not paid to run a srcds, I won't bother. Given the dismal support from Valve on supporting their customers running dedicated servers, it isn't worth my time to try to run a public or private server for Valve customers. Too bad. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds] VMware Advise
I can concur this also. When L4D demo was released, I was running 8 forked servers on a CentOS 5 VM under ESX. I could've ran more, but bandwidth usage was pissing off the people who pay that bill. I run my own personal srcds server under ESXi here in hawaii. Yes, HLSW DOES in fact report lag spikes - I haven't been able to track down why, but what really matters is performance IN GAME. No Lag spikes, AT ALL. No issues with timing or anything have popped up either. Granted, I've yet to try running any game servers under windows in a VM - I do all my personal game serving under linux - so I don't know if that makes a difference or not. I've ran a BF2 server in a VM, Quake 4 server, COD4, and an ET:QW server. No problems. I know that's not even close to being a comprehensive list of games, but they are known for requiring some hardware to push them FWIW anyways. /me goes back to complaing about hlds / hlds_l mailing list shutdowns ... Mauirixxx PS: Karl, I actually found your instructions on setting up ESXi with FreeNAS and iSCSI last week when I tackled that very subject here at work - it was a very interesting read. I really think you can expand on it that though, if you ever get time :P -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Karl Weckstrom Sent: Monday, February 09, 2009 10:34 AM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] VMware Advise Yeah, there's very different behaviors between the two major types of hypervisors (type 1 - or bare metal, and type 2, which requires a host). On a bare metal hypervisor, you're guaranteed high efficiency because the hypervisor has direct access to hardware. ESX and ESXI are examples of this. VMWare Server (formerly GSX), VMWare Workstation, etc - those use type 2 hypervisors. In this kind of scenario you *could* see problems with time-sensitive apps, but how bad these effects will be depends on the host OS you're using. Linux and Windows are both pretty decent here. In fact, the only time I've seen any kinds of problems with Type 2 hypervisors is when you do novel things like run VMWare Server on BSD with Linux Binary Compatibility. There's a lot of reasons to virtualize... Way too many to list here. But I can say with 100% confidence that SRCDS is completely well-behaved in ESX/ESXI under Linux, Server 2003 and Server 2008 guests (behaves on Server 2008 best, since MS is obviously aware that people are going to virtualize it whether MS supports it or not). -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven Hartland Sent: Monday, February 09, 2009 2:14 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] VMware Advise My must say I haven't tried SRC itself but have tried others and they lag badly due, which I assume is due to use of comparison in timestamps and / or inaccurate sleep periods. With regards trading apps do they really require events to happen with ms accuracy? I cant picture a scenario for FD which would cause an issue if it happened +-a few ms. In contrast I would personally be very surprised if there was any game server that wouldn't see at least some detrimental effect from having inaccurate timing. You would only have to be doing any sort of time difference calculations in a simulation for an clock frequency variations / sleep variations to show noticeable issues. Its very similar to how game servers present issues when run on hardware with any sort of power saving, that makes use of variable clock frequencies, enabled. Would be great if some from Valve could comment on the potential issues for timestamps going backwards or inaccurate sleep intervals on a regular basis would be for HLDS / SRC based games? Regards Steve - Original Message - From: Karl Weckstrom k...@weckstrom.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, February 09, 2009 6:12 PM Subject: Re: [hlds] VMware Advise I'm well aware of the doc. I had to know it backwards and forwards for the VCDX. Trading apps care because of timed trade executions that have to happen at very specific times/intervals or when triggered by a market event. What you're talking about Batch processing. That's not what capital markets trading apps do. HLDS/SRCDS is not a time sensitive app, meaning it does not require sub-second accuracy (much less single-digit ms accuracy), which makes it an excellent candidate for virtualization. You won't see any problems with HLDS/SRCDS under ESX/ESXI. Apparent time is more than enough for the app since the app seems to only care about time for one thing. Timestamps on logs :) This e.mail is private and confidential between Multiplay (UK) Ltd. and the person or entity to whom it is addressed. In the event of
Re: [hlds] Important notice regarding the HLDS mailing lists
Just so google finds it in more locations, I saved it to my clan site. http://www.hawaiiansamurai.com/img/20090209-mailinglist.png -mauirixxx Ps: Alec even crazy people think they're not crazy. ;) -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: Monday, February 09, 2009 3:11 PM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Important notice regarding the HLDS mailing lists proof! i'm not crazy! Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 Date: Mon, 9 Feb 2009 17:07:51 -0800 From: floormas...@gmail.com To: hlds@list.valvesoftware.com Subject: Re: [hlds] Important notice regarding the HLDS mailing lists Incidentally, I still had the page open in another tab. Here's a screenshot for posterity: http://www.2fort2furious.com/images/20090209-mailinglist.png Ryan On Mon, Feb 9, 2009 at 5:00 PM, Alec Sanger eclyp...@hotmail.com wrote: oh what the hell... for whatever reason it was changed back... great now i look like an idiot Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: gamead...@127001.org To: hlds@list.valvesoftware.com Date: Tue, 10 Feb 2009 00:56:12 + Subject: Re: [hlds] Important notice regarding the HLDS mailing lists That quote doesn't appear anywhere on that webpage. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds- boun...@list.valvesoftware.com] On Behalf Of Alec Sanger Sent: 09 February 2009 21:35 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Important notice regarding the HLDS mailing lists https://support.steampowered.com/kb_article.php?ref=9427-OPFH-281 9 Please note the following (located at the bottom of the page) The following lists have been discontinued as of February 20th, 2009: Click here for the archives of the Windows Dedicated Server Mailing List.Click here for the archives of the Linux Dedicated Server Mailing List. For active discussion regarding Dedicated Servers, please visit the forums. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 From: mr.neosty...@gmail.com To: hlds@list.valvesoftware.com Date: Mon, 9 Feb 2009 16:32:09 -0500 Subject: Re: [hlds] Important notice regarding the HLDS mailing lists I call shenanians Neil Voutt http://www.neilvoutt.com Sent from my iPhone On 9-Feb-09, at 4:24 PM, Evan Kaufman evan.kauf...@gmail.com wrote: Ditto, since that's really THE most useful thing about this list. On Mon, Feb 9, 2009 at 3:19 PM, Mike Stiehm mikesti...@gmail.com wrote: I would also like to know this On Feb 9, 2009, at 3:02 PM, Alec Sanger eclyp...@hotmail.com wrote: Well, Burton. What about receiving notification of updates? Please tell me we will still be able to receive these via email. Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows LiveT: E-mail. Chat. Share. Get more ways to connect. http://windowslive.com/howitworks?ocid=TXT_TAGLM_WL_t2_allup_howi tworks _022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live(tm): E-mail. Chat. Share. Get more ways to connect. http://windowslive.com/howitworks?ocid=TXT_TAGLM_WL_t2_allup_howitwo rks_022009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _ Windows Live(tm): E-mail. Chat. Share. Get more ways to connect. http://windowslive.com/howitworks?ocid=TXT_TAGLM_WL_t2_allup_howitworks_ 022009
Re: [hlds] Important notice regarding the HLDS mailing lists
Ook, didn't you run Op4 servers for the longest time? mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Ook Sent: Monday, February 09, 2009 3:21 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Important notice regarding the HLDS mailing lists I threatened Valve with the Thwack! stick. They wet themselves and recanted... - Original Message - From: Kitteny Berk b...@hairy-arse.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Monday, February 09, 2009 5:12 PM Subject: Re: [hlds] Important notice regarding the HLDS mailing lists Well, at least it's not mass hallucination, just valve fsking with us. Ryan Mannion wrote: Incidentally, I still had the page open in another tab. Here's a screenshot for posterity: http://www.2fort2furious.com/images/20090209-mailinglist.png Ryan On Mon, Feb 9, 2009 at 5:00 PM, Alec Sanger eclyp...@hotmail.com wrote: oh what the hell... for whatever reason it was changed back... great now i look like an idiot Thank you, Alec Sanger P: 248.941.3813 F: 313.286.8945 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Trying to learn servers
Because originally this list was all about HLDS support, YEARS before SRCDS was available - hence the Cause we old school comment from Tony Paloma. I've been off and on this list since 1999-2000. Even when I didn't run servers for a few years I kept up :D mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Thursday, February 05, 2009 10:58 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Trying to learn servers So why is the list called HLDS when it really is SRCDS :P From: Philip Bembridge philipbembri...@gmail.com To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com Sent: Wednesday, February 4, 2009 3:46:25 PM Subject: Re: [hlds] Trying to learn servers Yes this is correct; games like counterstrike, as in ones made by the same people Philip 2009/2/4 Coy Roberts ornj...@cox.net That is what i thought but i was referred to HLDS by a page for setting up servers for counterstrike and another game. Thanks for the reply On Feb 4, 2009, at 4:16 PM, msleeper wrote: As the name would imply, HLDS is for Half Life based games. On Wed, 2009-02-04 at 16:11 -0700, Coy Roberts wrote: Can the HLDS be used for any online multiplayer game? I've been searching for answers but keep hitting dead ends. I want to setup a Farcry server. Thanks for your help!! ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __ Information from ESET Smart Security, version of virus signature database 3832 (20090206) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 3832 (20090206) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds] Fake Steam Site
2 hours later it's confirmed in FF mauirixxx -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Friday, February 06, 2009 1:42 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Fake Steam Site Report these to: Firefox Help - Report Web Forgery or visit http://www.google.com/safebrowsing/report_phish/ In IE On the Tools menu, point to Phishing Filter, and then click Report This Website. Once they've been confirmed by mozilla/microsoft, IE7+ and Firefox will give warnings to all visitors that it's a scam. - Neph On Fri, Feb 6, 2009 at 3:07 PM, Daniell Reinhardt crypto...@cryptodan.com wrote: Reported to the hoster. -- From: Patrick Shelley sidest...@gmail.com Sent: 06 February, 2009 22:45 To: Half-Life Windows hlds@list.valvesoftware.com Subject: [hlds] Fake Steam Site Looks good this one! www.steamipowered.com note the url ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
Re: [hlds_linux] voice comms audio recording?
Perfect, thanks :D mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Mikael Pedersen Sent: Monday, February 02, 2009 9:36 PM To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] voice comms audio recording? Have a look at my script again. It DOES take care of files still being written. I am using fuser to accomplish this. If the demo file isn't finished, it will still have a process owning it, which fuser can detect. My script only move the files without any owner, thus leaving the unfinished recording behind. Mikael Quoting Kveri kv...@kveri.com: No it doesn't, that's the problem, you have to sort list of demos by modification time in that folder and move n-1 demos, so last (currently recorded) will stay where it should be. Kveri Rick Payton wrote: Awesome, thanks. Does this get around a demo file still being written to? mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] voice comms audio recording?
I know I can record demo's, I should've been clearer though. This is for when I'm not around, and people complain of mic spammers, or someone just being racists overall. That way I'll have some kind of proof I can back up the ban with. Thanks for all the replies guys :D -mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: Sunday, February 01, 2009 9:56 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] voice comms audio recording? record demos 2009/2/2 Rick Payton r...@mai-hawaii.com I know this may not be possible but I need to ask anyways. I'm looking for something to record the voice coms - server side - for later review. I have the text chat covered, between HLstatsX CE and bl4nk/Nephyrin chat logger, it's covered very well. I know with today's hardware capturing the voice stream and encoding it to mp3 (or whatever the format of the day is now .. ogg?) is pretty much a non issue - even hard dirve space is ALMOST a non issue. So has anyone done anything like this yet? /me preps himself for the short stream of No's to come trickling in . but he had to ask anyway. -- mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET Smart Security, version of virus signature database 3818 (20090202) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 3818 (20090202) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] voice comms audio recording?
Yeah I looked at that. It's not so much the spam I'm trying to curb, it's the racial slurs that I disallow on my servers. Text chat is easy - but what monitors voice comms? I know having multiple admins that actively enforce that policy will help, but much like having demo's of cheaters I'd like to have an audio record of what was spoken on my servers. I guess the only real solution at this point would be to disable voice comms .. And piss off a whole lot of players. And I don't want to go there yet. --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Monday, February 02, 2009 9:00 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] voice comms audio recording? In that case I suggest you try the SM Mic Spammer plugin, it works like a charm! But will only stop HLSS and HLDJ, not people talking too much from what I have seen. On Mon, Feb 2, 2009 at 9:39 AM, Zuko zuc...@gmail.com wrote: yes W dniu 2 lutego 2009 18:22 użytkownik Pawel tra...@gmail.com napisał: What about HLTV i hl1, is it recording voices? 2009/2/2 Rick Payton r...@mai-hawaii.com I know I can record demo's, I should've been clearer though. This is for when I'm not around, and people complain of mic spammers, or someone just being racists overall. That way I'll have some kind of proof I can back up the ban with. Thanks for all the replies guys :D -mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: Sunday, February 01, 2009 9:56 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] voice comms audio recording? record demos 2009/2/2 Rick Payton r...@mai-hawaii.com I know this may not be possible but I need to ask anyways. I'm looking for something to record the voice coms - server side - for later review. I have the text chat covered, between HLstatsX CE and bl4nk/Nephyrin chat logger, it's covered very well. I know with today's hardware capturing the voice stream and encoding it to mp3 (or whatever the format of the day is now .. ogg?) is pretty much a non issue - even hard dirve space is ALMOST a non issue. So has anyone done anything like this yet? /me preps himself for the short stream of No's to come trickling in . but he had to ask anyway. -- mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET Smart Security, version of virus signature database 3818 (20090202) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 3818 (20090202) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
Re: [hlds_linux] voice comms audio recording?
Would the sourcetv configs from tf2 work with cs source? --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Coldorak Sent: Monday, February 02, 2009 10:23 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] voice comms audio recording? I have SourceTV on my TF2 servers, with autorecord and all the players voices are recorded in the .dem files I can paste my sourcetv config if you want. Cold 2009/2/2 Rick Payton r...@mai-hawaii.com Yeah I looked at that. It's not so much the spam I'm trying to curb, it's the racial slurs that I disallow on my servers. Text chat is easy - but what monitors voice comms? I know having multiple admins that actively enforce that policy will help, but much like having demo's of cheaters I'd like to have an audio record of what was spoken on my servers. I guess the only real solution at this point would be to disable voice comms .. And piss off a whole lot of players. And I don't want to go there yet. --mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of DontWannaName! Sent: Monday, February 02, 2009 9:00 AM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] voice comms audio recording? In that case I suggest you try the SM Mic Spammer plugin, it works like a charm! But will only stop HLSS and HLDJ, not people talking too much from what I have seen. On Mon, Feb 2, 2009 at 9:39 AM, Zuko zuc...@gmail.com wrote: yes W dniu 2 lutego 2009 18:22 użytkownik Pawel tra...@gmail.com napisał: What about HLTV i hl1, is it recording voices? 2009/2/2 Rick Payton r...@mai-hawaii.com I know I can record demo's, I should've been clearer though. This is for when I'm not around, and people complain of mic spammers, or someone just being racists overall. That way I'll have some kind of proof I can back up the ban with. Thanks for all the replies guys :D -mauirixxx -Original Message- From: hlds_linux-boun...@list.valvesoftware.com [mailto: hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Zuko Sent: Sunday, February 01, 2009 9:56 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] voice comms audio recording? record demos 2009/2/2 Rick Payton r...@mai-hawaii.com I know this may not be possible but I need to ask anyways. I'm looking for something to record the voice coms - server side - for later review. I have the text chat covered, between HLstatsX CE and bl4nk/Nephyrin chat logger, it's covered very well. I know with today's hardware capturing the voice stream and encoding it to mp3 (or whatever the format of the day is now .. ogg?) is pretty much a non issue - even hard dirve space is ALMOST a non issue. So has anyone done anything like this yet? /me preps himself for the short stream of No's to come trickling in . but he had to ask anyway. -- mauirixxx ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux __ Information from ESET Smart Security, version of virus signature database 3818 (20090202) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 3818 (20090202) __ The message was checked by ESET Smart Security. http://www.eset.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux -- Żuko ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux ___ To unsubscribe, edit your list preferences, or view the list archives, please visit