Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Rascal README.Rascal, NONE,

2005-11-30 Thread Curtis L. Olson

Martin Spott wrote:


I'm very much surprised to see that you intend to use YASim for an
aircraft, that you want to model based on existing flight data.
Do you actually expect YASim to be the right tool for that job or is it
simply leftover from using the Cub layout as basis ? I might miss the
point but to my understanding it is expected be much easier to feed
real data into JSBSim.

Just being _very_ curious  ;-)
 



Well right now there is no rascal specific dynamics model for any of our 
core fdm engines, so there's not really all that much to be curious 
about ...


Regards,

Curt.

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Rascal README.Rascal, NONE,

2005-11-30 Thread Curtis L. Olson

Martin Spott wrote:


I'm very much surprised to see that you intend to use YASim for an
aircraft, that you want to model based on existing flight data.
Do you actually expect YASim to be the right tool for that job or is it
simply leftover from using the Cub layout as basis ? I might miss the
point but to my understanding it is expected be much easier to feed
real data into JSBSim.

Just being _very_ curious  ;-)
Martin.
 



We went out and flew our Rascal today to collect some more video and 
data.  I posted some pictures here:


http://www.flightgear.org/~curt/Models/Special/Rascal110_2/

We had very light / calm winds so I'm hoping the 
position/attitude/velocity data comes out pretty clean.


Curt.

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/Lockheed1049/Models

2005-11-27 Thread Dave Culp
On Sunday 27 November 2005 05:19 pm, Martin Spott wrote:

  Sets correctly the VRP at the nose :

 Yep, the VRP appears actually to be located at the nose, but the offset
 to the CG is still missing  :-)
 Have a try, look at the aircraft from an outside view (chase view w/o
 yaw), activate the HUD and see where the center of the HUD points at:
 It points at the nose whereas it _should_ point at somewhere near the
 wing root, actually at the CG. Currently the FDM still 'thinks' the CG
 is at the nose.


One thing that may be confusing is that the VRP setting given by aeromatic is 
wrong.   In the JSBSim configuration file If the CG location is X, Y, Z,  
then the VRP location is -X, -Y, -Z.I had thought that AC_VRP defines the 
location of the VRP, however it actually defines the location of the VRP 
*from* the CG (?).   I never noticed it in the T-38 and other smaller 
airplanes because the effect is hard to see.  In a big airplane like the 1049 
you can see it.

The above may seem authoritative, but I'm really only 90% sure it's correct :)
I know you have all been waiting impatiently for another VRP thread.

Dave



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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/c182 c182-set.xml, 1.6,

2005-11-10 Thread Buchanan, Stuart

--- Martin Spott [EMAIL PROTECTED] wrote:
 I can't resist the suspicion that there's something wrong with the 3D
 model. At least I get the glider to see and I yet didn't find yout why.
 Several XML files and the AC file do have DOS line endings but this
 doesn't cause the trouble   I've already removed all of them,

Have you synced Instruments-3d ?

The new C182 model requires the new yoke, flaps and trimwheel that I
submitted at the same time. I assume they were all checked in at the same
time.

-Stuart



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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/c182 c182-set.xml, 1.6,

2005-11-10 Thread Erik Hofman

Buchanan, Stuart wrote:


Have you synced Instruments-3d ?

The new C182 model requires the new yoke, flaps and trimwheel that I
submitted at the same time. I assume they were all checked in at the same
time.


Oops, they hadn't.

Erik

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/c182 c182-set.xml, 1.6,

2005-11-10 Thread Curtis L. Olson

Martin Spott wrote:


I can't resist the suspicion that there's something wrong with the 3D
model. At least I get the glider to see and I yet didn't find yout why.
Several XML files and the AC file do have DOS line endings but this
doesn't cause the trouble   I've already removed all of them,
 



Anyone still having problems with this, even after the most recent round 
of instrument commits?


Curt.

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2005-11-10 Thread Martin Spott
Curtis L. Olson wrote:
 Martin Spott wrote:

I can't resist the suspicion that there's something wrong with the 3D
model. At least I get the glider to see and I yet didn't find yout why.
Several XML files and the AC file do have DOS line endings but this
doesn't cause the trouble   I've already removed all of them,
  


 Anyone still having problems with this, even after the most recent round 
 of instrument commits?

Works perfectly now - as far as I can tell from a short test,
Martin.
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/ATC

2005-10-26 Thread Martin Spott
Martin Spott wrote:

 I have the impression that the changes to the FlightGear subtree didn't
 make it into CVS - at least they didn't appear on checkout. Am I the
 only one who misses these changes ?

Silly me: I set a Tag in my CVS tree last week 

Sorry,
Martin.
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/ATC AIEntity.cxx, 1.12,

2005-10-25 Thread Erik Hofman

Martin Spott wrote:


I have the impression that the changes to the FlightGear subtree didn't
make it into CVS - at least they didn't appear on checkout. Am I the
only one who misses these changes ?


I guess so, the CVS changelog was sent out to me by mail.

Erik

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/sr20 sr20-set.xml, NONE, 1.1

2005-10-09 Thread Erik Hofman

Martin Spott wrote:

Erik Hofman wrote:


Update of /var/cvs/FlightGear-0.9/data/Aircraft/sr20
In directory baron:/tmp/cvs-serv4330/Aircraft/sr20

Added Files:
	sr20-set.xml 
Log Message:

Add some missing files.



I'd suggest these changes to get things going:


Ehm, allright. Done.

Erik

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main renderer.cxx, 1.27, 1.28

2005-10-06 Thread Erik Hofman

Dave Culp wrote:

This sounds more like HAA  (height above airport) or HAT (height above 
touchdown).  Height AGL should be the current height above the ground 
directly below the aircraft. 


Height AGL should change as the terrain below the aircraft changes.


What would expect the HUD to display? I'm quite sure that the F-16 
doesn't have a terrain database or an AGL radar.


Erik

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main renderer.cxx, 1.27, 1.28

2005-10-06 Thread Frederic Bouvier
Quoting Erik Hofman:

 Dave Culp wrote:

  This sounds more like HAA  (height above airport) or HAT (height above
  touchdown).  Height AGL should be the current height above the ground
  directly below the aircraft.
 
  Height AGL should change as the terrain below the aircraft changes.

 What would expect the HUD to display? I'm quite sure that the F-16
 doesn't have a terrain database or an AGL radar.

So the HUD is displaying the height for the last known QFE ?

-Fred

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main renderer.cxx, 1.27, 1.28

2005-10-06 Thread Erik Hofman

Frederic Bouvier wrote:


So the HUD is displaying the height for the last known QFE ?


I think so. I suppose it just a barometric instrument with a digital 
display. It is synchronized by ATC reports.


Erik

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main renderer.cxx, 1.27, 1.28

2005-10-06 Thread Mathias Fröhlich

Curt,

Is on my todo list for tomorrow (friday) since I saw Melchior's patch.

 Greetings

   Mathias

On Dienstag 04 Oktober 2005 20:52, Curtis L. Olson wrote:
 For what it's worth, I don't like this patch.  It shouldn't make much
 difference on 24/32 bit cards, which is probably  most everyone now
 anyway, but I think there is a different problem brewing somewhere.

 I haven't had time to look into it, but the AGL reading on the HUD no
 longer reads correctly.  Somewhere along the lines we have introduced
 some sort of height above ground bugs.  I don't know if that is in the
 ground cache code or elsewhere, but the HUD above ground display isn't
 working right anymore.

 If we get that problem fixed so the system knows the correct AGL, then
 we wouldn't need to make this particular huge hack 5 times worse.

 Somehow the gear still knows where the ground is, but I recall specific
 patches to the individual FDM's.  I've lost track of what is going on
 with this section of code, but it's important and it really should get
 fixed before we get too much further!

 I'm going out of town on thursday and rushing to get a bunch of other
 stuff done in the mean time, so I really can't look at this in the near
 term, but someone really needs to volunteer to step up and track down
 what is going on here.

 Regards,

 Curt.

 Melchior Franz wrote:
 Update of /var/cvs/FlightGear-0.9/FlightGear/src/Main
 In directory baron:/tmp/cvs-serv754
 
 Modified Files:
  renderer.cxx
 Log Message:
 prevent view through big hole in carrier deck
 
 
 Index: renderer.cxx
 ===
 RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Main/renderer.cxx,v
 retrieving revision 1.27
 retrieving revision 1.28
 diff -C2 -r1.27 -r1.28
 *** renderer.cxx 1 Oct 2005 09:56:53 -   1.27
 --- renderer.cxx 4 Oct 2005 18:01:45 -   1.28
 ***
 *** 499,503 
   - cur_fdm_state-get_Runway_altitude_m();
 
 ! if ( agl  10.0 ) {
   scene_nearplane = 10.0f;
   scene_farplane = 12.0f;
 --- 499,503 
   - cur_fdm_state-get_Runway_altitude_m();
 
 ! if ( agl  50.0 ) {
   scene_nearplane = 10.0f;
   scene_farplane = 12.0f;
 
 
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main renderer.cxx, 1.27, 1.28

2005-10-06 Thread Mathias Fröhlich
On Dienstag 04 Oktober 2005 22:17, Melchior FRANZ wrote:
 * Curtis L. Olson -- Tuesday 04 October 2005 22:02:
  You've been granted CVS commit access so use your best judgement.

 Yes. I don't usually touch such things, because I don't understand much
 of this. I did it anyway, because:

 - this change was already in cvs since a great while, and only had been
   reverted recently

 - the commit log of the reverting patch didn't explain why this was
 reverted; it was part of a completely different change and looked like an
 accident

Well, I reverted.
Just because, as it was introduced the first time it was a workaround for 
something, at this time, hard to fix.
At that time, the renderer had a different understanding of ground level than 
the gear code.
I changed that at some time and removed the workaround.
I thought that it was clear that it was a workaround, and I silently restored 
the old, more correct, behavour.

   Greetings

 Mathias

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main renderer.cxx, 1.27, 1.28

2005-10-05 Thread Erik Hofman

Melchior FRANZ wrote:

* Curtis L. Olson -- Tuesday 04 October 2005 22:22:

Somewhere since the last release, that got broke and it must get fixed.  
If that was fixed you wouldn't be seeing a hole in the carrier deck. 


The bug was AFAIK there ever since we have helicopters. The same holes
were on rooftops.


Looking at the code (and only at the code) it looks more like a 
misunderstanding than a bug.


What happens with the HUD is that it behaves like a normal instrument 
now (and not a perfect one) by that it specifies the AGL relative to the 
last known good elevation (the airport elevation). I assume it worked 
more like a radar that could precisely determine the AGL at the aircraft 
location.


So what basically happens now is that at the (startup) airport the AGL 
would be reported correctly, but once the terrain elevation increases 
the reported AGL won't change (like in real life).


Maybe we need a different naming for exact AGL (which is computed 
correctly BTW, but under a different name).


Erik

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main renderer.cxx, 1.27, 1.28

2005-10-05 Thread Dave Culp
 So what basically happens now is that at the (startup) airport the AGL
 would be reported correctly, but once the terrain elevation increases
 the reported AGL won't change (like in real life).

This sounds more like HAA  (height above airport) or HAT (height above 
touchdown).  Height AGL should be the current height above the ground 
directly below the aircraft. 

Height AGL should change as the terrain below the aircraft changes.

Dave

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main renderer.cxx, 1.27, 1.28

2005-10-04 Thread Curtis L. Olson

Melchior FRANZ wrote:


* Curtis L. Olson -- Tuesday 04 October 2005 20:52:
 


For what it's worth, I don't like this patch.
   



I find the hole more annoying. Unfortunately, I can't fix what
you think is the real problem. Shall I revert for now? 
 



I'm not saying the hole isn't annoying, I'm just saying that there is a 
bug because for some reason, the sim thinks you are  10 meters AGL when 
you are sitting on the carrier deck.  There is some ground intersection 
problem going on there.  If the ground interesection was computed 
correctly, the system would think you are  10 meters AGL and everything 
would work the way it is intended.


I'd really like for this to get fixed the right way.  When we slap on 
bandaids without fixing the underlying problems, we end up with a system 
that has a lot of bandaids on top of a rotting infrastructure.  
Similarly whenever we see a stray crash or segfault we should pursue it 
with our utmost agression and stamp those out right away.  Anytime we 
leave these sorts of crashes and problems for later, we end up with a 
system full of unexpected, unexplained, impossible to debug crashes.  
That kind of software is an incredible pain to operate.


In the past I had more time to defend against these things, right now I 
don't.  You've been granted CVS commit access so use your best 
judgement.  I'd just hate to have this slip through the cracks, and when 
someone tries to land on an object that is 50.01 meters tall or more, 
they are going to get a hole again.  We could just remove that check and 
leave the near clip plane in close all the time, but then our terrain 
rendering will really stink for anyone with a 16bit depth buffer ...


It's not an easy problem, but slapping a bandaid ontop will probably 
mask it long enough so that the person who introduced the orignal 
problem will be long gone before we get bit again and no one will know 
how to fix it ...


Regards,

Curt.

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main renderer.cxx, 1.27, 1.28

2005-10-04 Thread Curtis L. Olson

Melchior FRANZ wrote:


* Curtis L. Olson -- Tuesday 04 October 2005 22:02:

 


You've been granted CVS commit access so use your best judgement.
   



Yes. I don't usually touch such things, because I don't understand much
of this. I did it anyway, because:

- this change was already in cvs since a great while, and only had been
 reverted recently

- the commit log of the reverting patch didn't explain why this was reverted;
 it was part of a completely different change and looked like an accident

- I mentioned it in this message and got no reactions:
 http://mail.flightgear.org/pipermail/flightgear-devel/2005-October/039285.html
 not that this is necessarily an agreement, but together with the other
 two reasons I though it would be OK, and better than the whole, which
 I consider a show-stopper.



 

I'd just hate to have this slip through the cracks, and when  
someone tries to land on an object that is 50.01 meters tall or more, 
they are going to get a hole again.  We could just remove that check and 
leave the near clip plane in close all the time, but then our terrain 
rendering will really stink for anyone with a 16bit depth buffer ...
   



Andy (via IRC) has also looked at the code and suggested that the whole
'if' case is probably not needed any more. I just tested it, and
indeed, with only

   scene_nearplane = groundlevel_nearplane-getDoubleValue();
   scene_farplane = 12.0f;

the hole doesn't occur any more. I'll be doing some more tests.
But I won't touch that code again without explicit OK from an expert.  :-)
 



Just know that with the near plane set close in, there isn't enough 
depth buffer resolution on 16 bit cards to properly draw the terrain.  
If you look at mountains in the distance, you get lots of odd z-buffer 
fighting.  This is on 16 bit cards.


If we don't care about 16 bit cards any more (that used to be our only 
option in the old voodoo-1/2/3 days) then we could remove that whole if 
statement.


For what it's worth, my laptop can only run FlightGear acceptably in 16 
bit mode so I'm slightly worried about the ramifications of this change.


Ultimately we *really* need to fix the above ground level calculations.  
Somewhere since the last release, that got broke and it must get fixed.  
If that was fixed you wouldn't be seeing a hole in the carrier deck. 
(And the AGL computations in the rest of the sim would start working 
correctly again.)


Regards,

Curt.

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2005-09-16 Thread Erik Hofman

Martin Spott wrote:


No such message as this one ?

cc-1020 cc: ERROR File = arch/irix/iris.c, Line = 415
  The identifier AL_FORMAT_QUAD8_LOKI is undefined.

  case AL_FORMAT_QUAD8_LOKI:


Ah, yes, now that you mention it.
You will need to add #include AL/alext.h right after AL/al.h

Erik

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2005-09-16 Thread Martin Spott
Erik Hofman wrote:

 You will need to add #include AL/alext.h right after AL/al.h

Yep, looks good   adding to that I suggest to replace alut.h with
alext.h or simply remove it in simgear/sound/sample_openal.hxx, line
50, maybe line 47 as well as alut now lives in a separate tree in the
OpenAL source,

Thanks,
Martin.
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2005-09-16 Thread Martin Spott
Martin Spott wrote:

 Yep, looks good   adding to that I suggest to replace alut.h with
 alext.h or simply remove it in simgear/sound/sample_openal.hxx, line
 50, maybe line 47 as well as alut now lives in a separate tree in the
 OpenAL source,

O.k., I see, this is the wrong approach 

Martin.
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear configure.ac, 1.94, 1.95

2005-09-15 Thread Erik Hofman

Martin Spott wrote:

Hello Erik,

Erik Hofman wrote:


Update of /var/cvs/FlightGear-0.9/FlightGear
In directory baron:/tmp/cvs-serv29428

Modified Files:
	configure.ac 
Log Message:

Prepare for OpenAL 1.1 and a separate alut lubrary.



Did you actually manage to compile current OpenAL CVS on IRIX ?


Sure, just make sure there are no old headers (and library) installed 
somewhere and do a fresh make (dist)clean and make install.


Erik

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2005-09-15 Thread Martin Spott
Erik Hofman wrote:
 Martin Spott wrote:

 Did you actually manage to compile current OpenAL CVS on IRIX ?
 
 Sure, just make sure there are no old headers (and library) installed 
 somewhere and do a fresh make (dist)clean and make install.

No such message as this one ?

cc-1020 cc: ERROR File = arch/irix/iris.c, Line = 415
  The identifier AL_FORMAT_QUAD8_LOKI is undefined.

  case AL_FORMAT_QUAD8_LOKI:


Maybe I need to do a fresh checkout 

Martin.
-- 
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/utils/GPSsmooth Makefile.am,

2005-07-07 Thread Erik Hofman

Martin Spott wrote:


Solaris needs '$(X_EXTRA_LIBS)' as well to resolve dependencies that
are introduced by '-lplibnet',


Does $(opengl_LIBS) work as well?

Erik

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/utils/GPSsmooth Makefile.am,

2005-07-06 Thread Erik Hofman

Martin Spott wrote:

Erik Hofman wrote:


Update of /var/cvs/FlightGear-0.9/FlightGear/utils/GPSsmooth
In directory baron:/tmp/cvs-serv8203

Modified Files:
	Makefile.am 
Log Message:

IRIX fixes.


Thanks - works,


'course it works, it's tested on IRIX :-)

Erik

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: docs/getstart/pdf FGShortRef.pdf, 1.8,

2005-06-20 Thread Curtis L. Olson

Martin Spott wrote:


BTW, did we have a consensus on the use of EMAil addresses in The
Manual ?
 



Because the manual gets posted online, and because of the huge spam 
problem with any email addresses that are posted online, I'd recommend 
against putting email addresses into the manual.  Perhaps an image of 
the email address, but these days, anything in clear text is immediately 
harvested and abused ...


Curt.

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Curtis Olsonhttp://www.flightgear.org/~curt
HumanFIRST Program  http://www.humanfirst.umn.edu/
FlightGear Project  http://www.flightgear.org
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: docs/getstart/pdf

2005-06-20 Thread Martin Spott
Curtis L. Olson wrote:

 Because the manual gets posted online, and because of the huge spam 
 problem with any email addresses that are posted online, I'd recommend 
 against putting email addresses into the manual.

O.k., that's fine with me - I just wanted to get some feedback before
removing all those addresses,

Martin.
-- 
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Re: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-31 Thread Mathias Fröhlich
On Montag 30 Mai 2005 08:50, Melchior FRANZ wrote:
 The FDMs are currently the only users of the groundcache, and yes, they
 benefit from it. A lot. Per-wheel/contact-point ground awareness hadn't
 been done before Mathias implemented the ground cache. And probably it
 would have been a big performance problem to constantly do intersection
 test with the whole tile. Still, I didn't mean to blame the problems on the
 FDMs. I just called it FDM stuttering because this is what the user sees
 (and because the ground-cache code is in the FDM/ directory :-) But the FDM
 only stuttered, because it wasn't called in time, because of unfortunate
 groundcache/beacon interaction. And that wasn't really a bug, either. 
 Neither in the beacon, nor in the ground cache. Just a detail that had to
 be tuned for better performance.   :-)

That approach to have croase objects for intersection tests and detaild ones 
for views is really a ood one. May be one can have models for a very low 
level of detail for that case.

Anyway, I am thinking and started playing with that ground cache being 
structured in an octree. That will make the lookup time about log(n) instead 
of n if n is the number of triangles in the cache.

   Greetings

Mathias

-- 
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Re: [Flightgear-devel]Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-31 Thread Mathias Fröhlich
On Montag 30 Mai 2005 14:21, Jon Stockill wrote:
 I'm not certain the area that the ground cache covers, but I suspect it
 has applications beyond just contact points. ISTR Lee was wanting to
 know ground elevation a distance ahead of the aircraft for the terrain
 following mode of the TSR2s autopilot - could this be used?
Hmm, not really.
The problem that cache solves is the lookup time when doing queries for 
altitude computations or in the future intersection tests with whatever (May 
be crashes with power lines?).
If you do that test once for each timeframe and only at one place per 
aircraft, you can well, and you even have to, traverse the whole scenegraph 
to get that information.
The time to traverse the whole scenegraph is too high if you want to know that 
information for many points and for different informations like the locations 
for the wires on the carrier.
So the trick is to build a as small as possible subset of the scenegraph and 
do queries there.
The smaller the cache is, the better are the response times.

So for that reason, I don't think that this is usable for this task at the 
moment.

What you will need for that will be more something similar like the 
groundcache covering a much bigger area.
But instead of putting every surface into that cache, one could preselect the 
objects depending on the distance and its size, that is ignore too small 
ones. And additionally, one should simplyfy the surfaces to some bigger ones 
if they are far away.
A structure like that might recycle and/or share some code with the 
groundcache.
And such a structure can probably be well used for an improoved implementation 
of radar contacts.

That problem is a typical LOD algorithm, I expect to find magnitudes of 
publications about such and fast algorithms.

   Greetings

Mathias

-- 
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Re: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-30 Thread Melchior FRANZ
* Jon Berndt -- Monday 30 May 2005 00:26:
  Melchior FRANZ wrote:
   When you fly over a beacon, the ground cache has to eat all these 
   triangles,
   which makes the FDM stutter or even hang. 

 Is the ground cache for the benefit of the FDM? 

The FDMs are currently the only users of the groundcache, and yes, they
benefit from it. A lot. Per-wheel/contact-point ground awareness hadn't been
done before Mathias implemented the ground cache. And probably it would have
been a big performance problem to constantly do intersection test with the
whole tile. Still, I didn't mean to blame the problems on the FDMs. I just
called it FDM stuttering because this is what the user sees (and because
the ground-cache code is in the FDM/ directory :-) But the FDM only stuttered,
because it wasn't called in time, because of unfortunate groundcache/beacon
interaction. And that wasn't really a bug, either.  Neither in the beacon,
nor in the ground cache. Just a detail that had to be tuned for better
performance.   :-)

m.

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Re: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-30 Thread Dave Culp
 Still, I didn't mean to blame the problems on the
 FDMs. I just called it FDM stuttering because this is what the user sees
 (and because the ground-cache code is in the FDM/ directory :-) But the FDM
 only stuttered, because it wasn't called in time, because of unfortunate
 groundcache/beacon interaction. 


The groundcache/beacon interaction was only effecting the Yasim FDM, correct?



Dave

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Re: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-30 Thread Melchior FRANZ
* Dave Culp -- Monday 30 May 2005 09:27:
 The groundcache/beacon interaction was only effecting the Yasim FDM, correct?

I've only tested it with YASim (bo105, b1900d) where I saw it before, but
not after fixing it. I can't say if it happened with JSBSim, although
I use both regularly.

m.

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RE: [Flightgear-devel]Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-30 Thread Jon Berndt
  Is the ground cache for the benefit of the FDM?

 The FDMs are currently the only users of the groundcache, and yes, they
 benefit from it. A lot. Per-wheel/contact-point ground awareness hadn't been
 done before Mathias implemented the ground cache. And probably it would have
 been a big performance problem to constantly do intersection test with the
 whole tile. Still, I didn't mean to blame the problems on the FDMs. I just

What I was curious about was if per-wheel contact point checking was being done 
when it
doesn't need to be done - that is, when the aircraft isn't even close to the 
ground?

Jon


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Re: [Flightgear-devel]Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-30 Thread Jon Stockill

Jon Berndt wrote:

Is the ground cache for the benefit of the FDM?


The FDMs are currently the only users of the groundcache, and yes, they
benefit from it. A lot. Per-wheel/contact-point ground awareness hadn't been
done before Mathias implemented the ground cache. And probably it would have
been a big performance problem to constantly do intersection test with the
whole tile. Still, I didn't mean to blame the problems on the FDMs. I just



What I was curious about was if per-wheel contact point checking was being done 
when it
doesn't need to be done - that is, when the aircraft isn't even close to the 
ground?


I'm not certain the area that the ground cache covers, but I suspect it 
has applications beyond just contact points. ISTR Lee was wanting to 
know ground elevation a distance ahead of the aircraft for the terrain 
following mode of the TSR2s autopilot - could this be used?


Jon


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Re: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-30 Thread Arnt Karlsen
On Mon, 30 May 2005 08:50:43 +0200, Melchior wrote in message 
[EMAIL PROTECTED]:

 * Jon Berndt -- Monday 30 May 2005 00:26:
   Melchior FRANZ wrote:
When you fly over a beacon, the ground cache has to eat all
these triangles, which makes the FDM stutter or even hang. 
 
  Is the ground cache for the benefit of the FDM? 
 
 The FDMs are currently the only users of the groundcache, and yes,
 they benefit from it. A lot. Per-wheel/contact-point ground awareness
 hadn't been done before Mathias implemented the ground cache. And
 probably it would have been a big performance problem to constantly do
 intersection test with the whole tile. Still, I didn't mean to blame
 the problems on the FDMs. I just called it FDM stuttering because
 this is what the user sees (and because the ground-cache code is in
 the FDM/ directory :-) But the FDM only stuttered, because it wasn't
 called in time, because of unfortunate groundcache/beacon interaction.
 And that wasn't really a bug, either.  Neither in the beacon, nor in
 the ground cache. Just a detail that had to be tuned for better
 performance.   :-)

..so we need it on the ground, and immediately before impact.  ;o)

..if we disable it at altitude, how much time do we need to load it
immediately before impact ?

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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Re: [Flightgear-devel]Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-30 Thread Lee Elliott
On Monday 30 May 2005 13:21, Jon Stockill wrote:
 Jon Berndt wrote:
 Is the ground cache for the benefit of the FDM?
 
 The FDMs are currently the only users of the groundcache,
  and yes, they benefit from it. A lot.
  Per-wheel/contact-point ground awareness hadn't been done
  before Mathias implemented the ground cache. And probably
  it would have been a big performance problem to constantly
  do intersection test with the whole tile. Still, I didn't
  mean to blame the problems on the FDMs. I just
 
  What I was curious about was if per-wheel contact point
  checking was being done when it doesn't need to be done -
  that is, when the aircraft isn't even close to the ground?

 I'm not certain the area that the ground cache covers, but I
 suspect it has applications beyond just contact points. ISTR
 Lee was wanting to know ground elevation a distance ahead of
 the aircraft for the terrain following mode of the TSR2s
 autopilot - could this be used?

 Jon

Hello Jon,

well remembered:)  I did give some thought to look-ahead 
algorithms and I think it would be possible to come up with a 
rolling max/min type algorithm that would only need one 
look-ahead sample per frame to get a good straight-line TF 
target agl.

Gets much more complicated if turning, of course:)

LeeE

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RE: [Flightgear-devel]Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-30 Thread Jon Berndt
 On Monday 30 May 2005 13:21, Jon Stockill wrote:
  I'm not certain the area that the ground cache covers, but I
  suspect it has applications beyond just contact points. ISTR
  Lee was wanting to know ground elevation a distance ahead of
  the aircraft for the terrain following mode of the TSR2s
  autopilot - could this be used?
 
  Jon

 Hello Jon,

 well remembered:)  I did give some thought to look-ahead
 algorithms and I think it would be possible to come up with a
 rolling max/min type algorithm that would only need one
 look-ahead sample per frame to get a good straight-line TF
 target agl.

 Gets much more complicated if turning, of course:)

 LeeE

If you are using look-ahead algorithms for terrain following (i.e. modeling a 
LANTIRN pod
or something) this should only be enabled when it is actually used - probably 
not many
models need that. Certainly, the C-172 does not.

Jon


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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-29 Thread Jon Stockill

Martin Spott wrote:

Melchior Franz wrote:


Update of /var/cvs/FlightGear-0.9/data/Models/Airport
In directory baron:/tmp/cvs-serv27845




Modified Files:
	beacon.xml beacon.ac 



Jon, are you going to update the respective entry in our database ?


It's not in there. Though there are database entries for the objects in 
the base package just so everything ties up the model isn't actually 
stored in the database. So we've nothing to change unless the path or 
filename changes.


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[EMAIL PROTECTED]

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-29 Thread Jon Stockill

Melchior FRANZ wrote:


For those who care: these changes to the beacon solve one of the recently
discussed problems with hanging FDM: The beacon is a quite expensive structure.
It consists of about 1000 vertices and 950 triangles, all on the same spot.
When you fly over a beacon, the ground cache has to eat all these triangles,
which makes the FDM stutter or even hang. Quite a waste of effort, for the
fraction of a second that it takes to pass the beacon. With these changes
most of the 950 faces are invisible to the ground cache. There's only a
simple invisible pyramid instead for intersection tests. This does, of course
mean that you can't fly between the rails through the beacon any more ...  ;-)
The rumour goes that fixes for the other crash/hang problems are already
done, too, and will soon be applied. (And they work quite well so far.  :-)


Is this something that people should consider for any high poly 
structures then?


--
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[EMAIL PROTECTED]

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-29 Thread Frederic Bouvier

Melchior FRANZ a écrit :


In less verbosity: this technique does only make sense for objects with high 
face
*density*, not high face *number*.
 


The beacon has a lot of vertical, or near vertical, faces.

-Fred



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RE: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-29 Thread Jon Berndt
 Melchior FRANZ wrote:
 
  For those who care: these changes to the beacon solve one of the recently
  discussed problems with hanging FDM: The beacon is a quite expensive 
  structure.
  It consists of about 1000 vertices and 950 triangles, all on the same spot.
  When you fly over a beacon, the ground cache has to eat all these triangles,
  which makes the FDM stutter or even hang. Quite a waste of effort, for the
  fraction of a second that it takes to pass the beacon. With these changes
  most of the 950 faces are invisible to the ground cache. There's only a
  simple invisible pyramid instead for intersection tests. This does, of 
  course
  mean that you can't fly between the rails through the beacon any more ...  
  ;-)
  The rumour goes that fixes for the other crash/hang problems are already
  done, too, and will soon be applied. (And they work quite well so far.  :-)
 
 Is this something that people should consider for any high poly 
 structures then?

Is the ground cache for the benefit of the FDM? 

Jon


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RE: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-29 Thread Jim Wilson
 From: Jon Berndt
 
  Melchior FRANZ wrote:
  
   For those who care: these changes to the beacon solve one of the recently
   discussed problems with hanging FDM: The beacon is a quite expensive 
   structure.
   It consists of about 1000 vertices and 950 triangles, all on the same 
   spot.
   When you fly over a beacon, the ground cache has to eat all these 
   triangles,
   which makes the FDM stutter or even hang. Quite a waste of effort, for the
   fraction of a second that it takes to pass the beacon. With these changes
   most of the 950 faces are invisible to the ground cache. There's only a
   simple invisible pyramid instead for intersection tests. This does, of 
   course
   mean that you can't fly between the rails through the beacon any more ... 

   The rumour goes that fixes for the other crash/hang problems are already
   done, too, and will soon be applied. (And they work quite well so far.  
  
  Is this something that people should consider for any high poly 
  structures then?
 
 Is the ground cache for the benefit of the FDM? 
 

In a way you could say that, but I think that these things get called an FDM 
issue,  because any time the plane stops it is blamed on the FDM.  More 
accurately, the above describes a situation where the program is getting hung 
up waiting for scenery related I/O and/or data crunching.

To answer your question, the ground cache is for the benefit of the pilot. :-)

Best regards,

Jim



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Re: [Flightgear-devel] Re:[Flightgear-cvslogs] CVS: data/Models/Airport beacon.xml, 1.8,

2005-05-29 Thread Mathias Fröhlich
On Montag 30 Mai 2005 03:55, Jim Wilson wrote:
 To answer your question, the ground cache is for the benefit of the
 pilot. :-)
I could not say that better!!!
:)

Greetings

Mathias

-- 
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/AIModel AIAircraft.cxx,

2005-05-08 Thread Erik Hofman
Martin Spott wrote:
Modified Files:
	AIAircraft.cxx 
Log Message:
Solaris fixes
  ^^
+ #elif defined(sun) || defined(sgi)
+ #  include ieeefp.h ^^^
Hehe  ;-)
Thanks for applying these fixes !
So far for my hope to sneak it in ;-)
Erik
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2005-05-08 Thread Martin Spott
Erik Hofman wrote:

 All these patches have been committed now. I still have to look into the 
 -pthread issue.

Oh, there's no hurry !
This weekend I replaced the Sparc20 on my internet gateway with an
Ultra2. While I successfully renewed the whole OS core for the 64-bit
architecture (kernel, kernel modules, core shared libs and system
utilities, maintenance updates, patches) I somehow managed to break the
development environment.

As I slept very little the past two nights (I heavily mis-estimated the
required effort) I feel I'd better leave the box as-is for at least few
days   :-/

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2005-05-07 Thread Erik Hofman
Martin Spott wrote:
Martin Spott wrote:

I found a third location:

Great, with the patches I posted these days and an additional
'-lpthread' to the final linker run we're up to date with Solaris
portability,
All these patches have been committed now. I still have to look into the 
-pthread issue.

Erik
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2005-05-06 Thread Martin Spott
Martin Spott wrote:

 I found a third location:

Great, with the patches I posted these days and an additional
'-lpthread' to the final linker run we're up to date with Solaris
portability,

Martin.
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_os_sdl.cxx, 1.11, 1.12

2005-04-06 Thread James Turner
On 6 Apr 2005, at 11:14, Melchior FRANZ wrote:
So then add a #ifdef for OS-X around the resize event, so that it is
simply ignored? Did you send a bug report to the SDL people?
I think you misunderstand, it's not an SDL bug:
*FlightGear is relying on assumption about how OpenGL implementations 
work that does NOT hold on OS-X, and may not hold on some Windows 
drivers, but which happens to hold in the common case on Windows, and 
apparently always holds on Linux*

There are plenty of SDL + GL applications on the Mac that do re-sizing 
just fine, but they have the ability to initiate a vid-restart (as they 
correctly should on *every* platform, strictly speaking) when re-sized.

Of course, we can certainly live without the feature on Mac - just be 
aware the fault lies with FG / PLIB for not providing an API that is 
somewhat important in real-world situations. I for one would love to be 
able to switch from full-screen mode to windowed while running, for 
example.

HH
James
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_os_sdl.cxx, 1.11, 1.12

2005-04-06 Thread James Turner
On 6 Apr 2005, at 12:53, Melchior FRANZ wrote:
Err ... or is it SDL_SetVideoMode() in SDL's video/SDL_video.c? There's
a suspicious comment in there:
* WARNING, we need to make sure that the previous mode hasn't
* already been freed by the video driver.  What do we do in
* that case?  Should we call SDL_VideoInit() again?
*/
Would be nice if we could identify and fix the bug where it is, instead
of removing a useful feature that is certainly *not* the bug.
I'm going to restate the problem, just to be very clear.
- When a window is resized, SDL (or GLUT) need to re-allocate the GL 
context. The SDL documentation explicitly mentions that 
SDL_SetVideoMode will be called again with new size, so a new context 
will definitely get created on the Mac. I'm putting aside any platform 
specific ways to modify existing contexts.

- There is nothing (absolutely nothing) in the OpenGL spec about the 
sharing or lifetime of texture objects or displays lists across 
different contexts - logically they are completely separate.

- The current FlightGear code assumes that display lists and textures 
are preserved across a context switch.

- This has not been noticed for the past X years because it *so 
happens* that the Linux and stock Win32 implementations happen to 
implement the sharing behaviour between contexts, while OS-X does not. 
Both behaviours are completely valid and compliant implementations of 
the OpenGL spec.

- Most (if I'm being bitchy, *good*) scene-graph / engine libraries 
have some kind of 'invalidate' button you can kick that makes them 
delete all their display lists / textures and reload them. This is what 
Unreal / Quake / etc are doing which you change full-screen-ness or 
many other graphics settings while they running, i.e a vid restart.

- Making PLIB / FG support vid restarts would be a very good thing to 
do, but would be a lot of work and invasive. I would be happy to give 
it a go if I thought the patches would be accepted!

- Until such a change is made, re-sizing the window is not going to 
work right on OS-X

- We can live with this situation. But if there are any user bugs 
reported from Windows users with odd drivers about 'everything looking 
crazy after I resize the window', well, now you know :-)

Regards,
James
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Aircraft/fokker100/Models

2005-03-31 Thread Erik Hofman
Martin Spott wrote:
The model looks very nice and the handling feels pretty easy. It's only
Thanks.
that I'm missing the cabin door being coupled to the parking brake as
it was in your first version  ;-)
No, it's not ...
:-)
Erik
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx, 1.115, 1.116

2005-01-29 Thread Erik Hofman
Frederic Bouvier wrote:
I can revert the patch or someone running windows should provide me a 
patch instead.

Erik
Well, reading this piece of code, I don't see how it could work. see 
below :

Index: fg_init.cxx
===
RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Main/fg_init.cxx,v
retrieving revision 1.115
retrieving revision 1.116
diff -C2 -r1.115 -r1.116
*** fg_init.cxx27 Dec 2004 17:35:22 -1.115
--- fg_init.cxx29 Jan 2005 10:22:44 -1.116
***
*** 344,347 
--- 344,353 
 if ( !aircraft.empty() ) {
 

Aircraft not empty here, otherwise the test had failed
 SG_LOG(SG_INPUT, SG_INFO, aircraft =   aircraft );
 

This shouldn't change the aircraft variable
+ if ( aircraft.empty() ) {
 

useless test because aircraft is not empty ( see above )
+ // Check for $fg_root/system.fgfsrc
+ SGPath sysconf( globals-get_fg_root() );
+ sysconf.append( system.fgfsrc );
+ aircraft = fgScanForOption( --aircraft=, sysconf.str() );
+ }  

So the block above is never executed This is dead code.
 fgSetString(/sim/aircraft, aircraft.c_str() );
 } else {
 

-Fred

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx, 1.115, 1.116

2005-01-29 Thread Frederic Bouvier
Erik Hofman wrote :
Frederic Bouvier wrote:
I can revert the patch or someone running windows should provide me a 
patch instead.

Or do both, because the current patch seems useless.
Is it windows specific ?
-Fred

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx, 1.115, 1.116

2005-01-29 Thread Frederic Bouvier
Frederic Bouvier a écrit :
Erik Hofman wrote :
Frederic Bouvier wrote:
I can revert the patch or someone running windows should provide me a 
patch instead.

Or do both, because the current patch seems useless.
Is it windows specific ?

This one seems better ( move the added block 3 lines upward ) :
cvs -z4 -q diff -u fg_init.cxx (in directory 
I:\FlightGear\cvs\FlightGear\src\Main\)
Index: fg_init.cxx
===
RCS file: /var/cvs/FlightGear-0.9/FlightGear/src/Main/fg_init.cxx,v
retrieving revision 1.116
diff -u -r1.116 fg_init.cxx
--- fg_init.cxx29 Jan 2005 10:22:44 -1.116
+++ fg_init.cxx29 Jan 2005 12:56:47 -
@@ -340,15 +340,15 @@
}
}

+if ( aircraft.empty() ) {
+// Check for $fg_root/system.fgfsrc
+SGPath sysconf( globals-get_fg_root() );
+sysconf.append( system.fgfsrc );
+aircraft = fgScanForOption( --aircraft=, sysconf.str() );
+}
// if an aircraft was specified, set the property name
if ( !aircraft.empty() ) {
SG_LOG(SG_INPUT, SG_INFO, aircraft =   aircraft );
-if ( aircraft.empty() ) {
-// Check for $fg_root/system.fgfsrc
-SGPath sysconf( globals-get_fg_root() );
-sysconf.append( system.fgfsrc );
-aircraft = fgScanForOption( --aircraft=, sysconf.str() );
-}
fgSetString(/sim/aircraft, aircraft.c_str() );
} else {
SG_LOG(SG_INPUT, SG_INFO, No user specified aircraft, using 
default );


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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: FlightGear/src/Main fg_init.cxx, 1.115, 1.116

2005-01-29 Thread Erik Hofman
Frederic Bouvier wrote:
Frederic Bouvier a écrit :
Erik Hofman wrote :
Frederic Bouvier wrote:
I can revert the patch or someone running windows should provide me a 
patch instead.

Or do both, because the current patch seems useless.
Is it windows specific ?

This one seems better ( move the added block 3 lines upward ) :
Ok thanks, it's committed now.
Just a note to developers, only real patches are accepted from now on. 
All other suggestions on how to fix things will be silently ignored by me.

Erik
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Models/Weather rain.ac, NONE,

2005-01-03 Thread Dave Martin
On Monday 03 Jan 2005 16:11, Martin Spott wrote:
 Erik Hofman wrote:
  Update of /var/cvs/FlightGear-0.9/data/Models/Weather
  In directory baron:/tmp/cvs-serv28318/Models/Weather
 
  Added Files:
  rain.ac rain.rgb rain.xml
  Log Message:
  Add a basic model for rain. Test w. the pc-7

 This looks quite interesting but I realize that this might result in a
 bigger task because rain looks very different depending on where your
 viewpoint is (inside/outside) and at which speed you are cruising.
 Your model matches the rain while sitting on the runway, waiting for
 clearance situation. Rain during flight in a small four-seater looks
 like the screen steaming up combined with heavy clouds which a changing
 weighting depending on your cruise speed.

 I can't tell how rain looks at 150 kts and more 

 Martin.

Heavy precip in a PA28 at 80-110kts looks rather like an upwards waterfall on 
the windscreen.

Dave Martin

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Models/Weather rain.ac, NONE,

2005-01-03 Thread Erik Hofman
Martin Spott wrote:
Erik Hofman wrote:
Update of /var/cvs/FlightGear-0.9/data/Models/Weather
In directory baron:/tmp/cvs-serv28318/Models/Weather
Added Files:
	rain.ac rain.rgb rain.xml 
Log Message:
Add a basic model for rain. Test w. the pc-7

This looks quite interesting but I realize that this might result in a
bigger task because rain looks very different depending on where your
viewpoint is (inside/outside) and at which speed you are cruising.
Your model matches the rain while sitting on the runway, waiting for
clearance situation. Rain during flight in a small four-seater looks
like the screen steaming up combined with heavy clouds which a changing
weighting depending on your cruise speed.
Well, this will only cover a part of the rain problem. But I noticed 
there is a huge difference in appearance with different frame rates. It 
looks as expected on my O2 but it's totally screwed on my PC. :-(

Erik
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Models/Weather rain.ac, NONE,

2005-01-03 Thread Dave Martin
On Monday 03 Jan 2005 17:32, Erik Hofman wrote:

 Well, this will only cover a part of the rain problem. 

I had an idea a while back that being able to change the specular material 
setting for runways / taxiways 'on the fly' could produce the sort of wet 
'sheen' you get on asphalt when it rains.

Dave Martin.

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Models/Weather rain.ac, NONE,

2005-01-03 Thread Erik Hofman
Dave Martin wrote:
On Monday 03 Jan 2005 17:32, Erik Hofman wrote:

Well, this will only cover a part of the rain problem. 

I had an idea a while back that being able to change the specular material 
setting for runways / taxiways 'on the fly' could produce the sort of wet 
'sheen' you get on asphalt when it rains.
Good thinking!
In the mean time I've updated the rain animation again and fixed several 
 issues.

Erik
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data preferences.xml, 1.161, 1.162

2004-11-30 Thread David Megginson
On Tue, 30 Nov 2004 14:55:29 + (UTC), Martin Spott
[EMAIL PROTECTED]

 Hm ? I thought Curt just made it working with stock PLIB - is it still
 broken ?

It uses the AC3D crease directive, which stock plib doesn't support.

More importantly, FlightGear still tries to load the Nimitz even when
I'm starting at an airport thousands of miles from KSFO.  Is there any
way to bind those AI's to a specific area, the way we do with static
scenery?


All the best,


David

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data preferences.xml, 1.161, 1.162

2004-11-30 Thread Jon Stockill
David Megginson wrote:
On Tue, 30 Nov 2004 14:55:29 + (UTC), Martin Spott
[EMAIL PROTECTED]
Hm ? I thought Curt just made it working with stock PLIB - is it still
broken ?

It uses the AC3D crease directive, which stock plib doesn't support.
At 03:47 today.
Modified Files:
	nimitz.ac
Log Message:
Remove crease tag so that people without custom patched versions of 
plib can still run FlightGear. :-)

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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: datapreferences.xml, 1.161, 1.162

2004-11-30 Thread Vivian Meazza
Melchior FRANZ wrote:

 * Martin Spott -- Tuesday 30 November 2004 15:55:
  Erik Hofman wrote:
   Comment out the nimitz for now.
 
  Hm ? I thought Curt just made it working with stock PLIB - is it still
  broken ?
 
 Yes, he did. But Vivian's changes from today refer to a file nimitz-
 complex.ac,
 which isn't in CVS, and was apparently not sent to Erik. This made fgfs
 abort
 for me:
 
   WARNING: ssgLoadAC: Failed to open '/usr/local/share/FlightGear/\
   Models/Geometry/Nimitz/nimitz-complex.ac' for
 reading
   Fatal error: Failed to load 3D model

Just delete -complex

 
 There are other things to fix as well. While landing the FA-18A on the
 carrier
 worked beautifully after applying Mathias' patches directly, the recent
 changes
 to cvs don't allow carrier landings at all. The aircraft falls through the
 deck,
 even though I have the alternative carrier-enabled JSBSim version still
 installed.
 

Yes - that doesn't seem to work. I've tried going back to a date before
Mathias' patch, and the patch doesn't apply properly. We appear to have got
out of set somewhere along the line.

Regards,

Vivian 



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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-23 Thread Richard Bytheway
 From: Lee Elliott
 On Thursday 18 November 2004 21:03, Martin Spott wrote:
  Lee Elliott wrote:
   um, yes - the TSR-2 probably isn't the best a/c for carrier
   stuff.  The FDM needs really an overhaul because the
   take-off performance isn't right - it currently lifts off at
   a lower speed if reheat isn't used :( - and it was designed
   to have a good stol performance, [...]
 
  It was designed for   ??   STOL performance ? _These_
  small wings !? Oh man, I must have missed a lesson  ;-))
 
  Martin.
 
 Yeah - and rough strips too.  I believe the STO was achieved by 
 extending the nose gear strut to increase the initial AoA.  Not 
 only would this provide more lift over the wings, it would also 
 result in a useful down-thrust component from the engines, 
 especially when afterburning was used.
 
 I also believe the main gear was designed to tolerate less than 
 perfect strips.
 
 Don't know for sure but a braking parachute might have been 
 planned too.
 
 LeeE

The TSR2 also had blown flaps for short and rough take offs:
 http://patter.mine.nu/tsr2-2.htm

Richard


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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-23 Thread Lee Elliott
On Tuesday 23 November 2004 13:59, Richard Bytheway wrote:
  From: Lee Elliott
 
  On Thursday 18 November 2004 21:03, Martin Spott wrote:
   Lee Elliott wrote:
um, yes - the TSR-2 probably isn't the best a/c for
carrier stuff.  The FDM needs really an overhaul because
the take-off performance isn't right - it currently
lifts off at a lower speed if reheat isn't used :( - and
it was designed to have a good stol performance, [...]
  
   It was designed for   ??   STOL performance ?
   _These_ small wings !? Oh man, I must have missed a lesson
;-))
  
   Martin.
 
  Yeah - and rough strips too.  I believe the STO was achieved
  by extending the nose gear strut to increase the initial
  AoA.  Not only would this provide more lift over the wings,
  it would also result in a useful down-thrust component from
  the engines, especially when afterburning was used.
 
  I also believe the main gear was designed to tolerate less
  than perfect strips.
 
  Don't know for sure but a braking parachute might have been
  planned too.
 
  LeeE

 The TSR2 also had blown flaps for short and rough take offs:
   http://patter.mine.nu/tsr2-2.htm

 Richard

Thanks for posting that link - interesting reading - saved:)

LeeE

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-22 Thread Martin Spott
Lee Elliott wrote:
 On Sunday 21 November 2004 21:58, Arnt Karlsen wrote:

  ..you forget this plane was made to fight WWIII.  ;-).
 
 In a nut shell, you've got it.

Well, the project started in the late fifties, way past WWII.

 technical/manufacturing problems (there have been a surprisingly 
 high number of books written about the TSR2) [...]

 and websites. Regarding you previous posting: The TSR.2 actually
_had_ a chute:

  http://www.suchoj.com/andere/TSR2/images/TSR2_03.jpg

Cheers,
Martin.
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-22 Thread Lee Elliott
On Monday 22 November 2004 01:28, Arnt Karlsen wrote:
 On Mon, 22 Nov 2004 00:24:38 +, Lee wrote in message

 [EMAIL PROTECTED]:
  On Sunday 21 November 2004 21:58, Arnt Karlsen wrote:
   On Sun, 21 Nov 2004 21:32:12 + (UTC), Martin wrote in
   message
  
   [EMAIL PROTECTED]:
Lee Elliott wrote:
 I also believe the main gear was designed to tolerate
 less than perfect strips.
   
Yes, the main gear looks to be very 'robust'. But I
still wonder why they paid attention to these features.
To my knowledge the TSR-2 was designed for long range
and high cruise speed. This sort of aircraft typically
doesn't need rough, short strips, they could safely
operate from distant bases 
  
   ..you forget this plane was made to fight WWIII.  ;-).
 
  In a nut shell, you've got it.  The requirements spec was
  very demanding and to a degree lead to it's failure.
 
  Even so, albeit after prolonged development, it seems as
  though it was coming pretty close to actually meeting those
  requirements when the project was cancelled.  I've read that
  if just any one of those requirements had been relaxed just
  a little the a/c would have cost a lot less to produce and
  been a lot easier to actually manufacture.
 
  Many, if not most of the people involved in the project seem
  to believe that it was dropped more for political reasons
  (it had the potential to upset the balance of powers) rather
  than technical/manufacturing problems (there have been a
  surprisingly high number of books written about the TSR2)
  and considering the original specs  requirements, it's
  likely that the TSR2 would still be in service today, had
  they ever got into production and service.

 ..any books on it's avionics?  These would have needed to be
 reliable near nuclear firework too.

Good point - no, I'm not aware of any books that go into the 
avionics  EMP hardening.

However, I've not read anything about an FCS and I believe that 
the design was aerodynamically stable, so it could have been 
flown ok as long as fuel was getting to the engines.  Perhaps 
the crew might not have known where they were going but they'd 
be able to stay in the air.

AFAIK, the terrain-following scheme, using a 'ski-toe' ground 
intersection profile, which was eventually used in the Panavia 
Tornado, was first developed for the TSR2.

LeeE

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-21 Thread Martin Spott
Lee Elliott wrote:

 I also believe the main gear was designed to tolerate less than 
 perfect strips.

Yes, the main gear looks to be very 'robust'. But I still wonder why
they paid attention to these features. To my knowledge the TSR-2 was
designed for long range and high cruise speed. This sort of aircraft
typically doesn't need rough, short strips, they could safely operate
from distant bases 

Cheers,
Martin.
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-21 Thread Lee Elliott
On Sunday 21 November 2004 21:58, Arnt Karlsen wrote:
 On Sun, 21 Nov 2004 21:32:12 + (UTC), Martin wrote in
 message

 [EMAIL PROTECTED]:
  Lee Elliott wrote:
   I also believe the main gear was designed to tolerate less
   than perfect strips.
 
  Yes, the main gear looks to be very 'robust'. But I still
  wonder why they paid attention to these features. To my
  knowledge the TSR-2 was designed for long range and high
  cruise speed. This sort of aircraft typically doesn't need
  rough, short strips, they could safely operate from distant
  bases 

 ..you forget this plane was made to fight WWIII.  ;-).

In a nut shell, you've got it.  The requirements spec was very 
demanding and to a degree lead to it's failure.

Even so, albeit after prolonged development, it seems as though 
it was coming pretty close to actually meeting those 
requirements when the project was cancelled.  I've read that if 
just any one of those requirements had been relaxed just a 
little the a/c would have cost a lot less to produce and been a 
lot easier to actually manufacture.

Many, if not most of the people involved in the project seem to 
believe that it was dropped more for political reasons (it had 
the potential to upset the balance of powers) rather than 
technical/manufacturing problems (there have been a surprisingly 
high number of books written about the TSR2) and considering the 
original specs  requirements, it's likely that the TSR2 would 
still be in service today, had they ever got into production and 
service.

LeeE

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-19 Thread Lee Elliott
On Thursday 18 November 2004 21:03, Martin Spott wrote:
 Lee Elliott wrote:
  um, yes - the TSR-2 probably isn't the best a/c for carrier
  stuff.  The FDM needs really an overhaul because the
  take-off performance isn't right - it currently lifts off at
  a lower speed if reheat isn't used :( - and it was designed
  to have a good stol performance, [...]

 It was designed for   ??   STOL performance ? _These_
 small wings !? Oh man, I must have missed a lesson  ;-))

 Martin.

Yeah - and rough strips too.  I believe the STO was achieved by 
extending the nose gear strut to increase the initial AoA.  Not 
only would this provide more lift over the wings, it would also 
result in a useful down-thrust component from the engines, 
especially when afterburning was used.

I also believe the main gear was designed to tolerate less than 
perfect strips.

Don't know for sure but a braking parachute might have been 
planned too.

LeeE

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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-18 Thread Vivian Meazza

Martin Spott wrote

 [...]
  Did you manage to take off?
 
 With a BO105 it's pretty easy, it is feasible with the C172 but for the
 TSR-2 the strip is too short. I was too lazy to shift the starting
 position to the beginning of the 'runway', otherwise it _might_ have
 worked out. So I crashed into the sea 
 

I don't know. Mathias provides you with a perfectly good carrier-capable
aircraft, and you use every other kind ... :-)

Regards,

Vivian



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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-18 Thread Martin Spott
Vivian Meazza wrote:

 I don't know. Mathias provides you with a perfectly good carrier-capable
 aircraft, and you use every other kind ... :-)

Well, I'm doing everything in small steps: On the Octane it is a
larger undertaking to rebuild FlightGear and after I've finished I'd
like to know where I made the mistakes  :-)

Martin.
-- 
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-18 Thread Lee Elliott
On Thursday 18 November 2004 08:01, Vivian Meazza wrote:
 Martin Spott wrote

  [...]
 
   Did you manage to take off?
 
  With a BO105 it's pretty easy, it is feasible with the C172
  but for the TSR-2 the strip is too short. I was too lazy to
  shift the starting position to the beginning of the
  'runway', otherwise it _might_ have worked out. So I crashed
  into the sea 

 I don't know. Mathias provides you with a perfectly good
 carrier-capable aircraft, and you use every other kind ... :-)

 Regards,

 Vivian

:)

um, yes - the TSR-2 probably isn't the best a/c for carrier 
stuff.  The FDM needs really an overhaul because the take-off 
performance isn't right - it currently lifts off at a lower 
speed if reheat isn't used :( - and it was designed to have a 
good stol performance, albeit with extending nose-gear to 
increase the AoA.  The current FDM is pretty poor in this 
respect.

LeeE

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Martin Spott
Melchior FRANZ wrote:

 It isn't anywhere in the scenery yet -- just in cvs. You have to add
 it yourself, or replace the saratoga with it. I added this in file
 $FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg:
 
 OBJECT_SHARED Models/Geometry/Nimitz/nimitz.ac -122.590 37.76 -7.0 90

Thanks, Melchior. This has a funny effect here: After starting FG, I
see the BO105 sitting _below_ the flight deck right on the water
surface. After hitting 'Reset' in the 'File' menu, the BO105 gets
placed properly on the flight deck (man, what a small bird, what a
large carrier ),

Martin.
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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Vivian Meazza
Martin Spott wrote
 Melchior FRANZ wrote:
 
  It isn't anywhere in the scenery yet -- just in cvs. You have to add
  it yourself, or replace the saratoga with it. I added this in file
  $FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg:
 
  OBJECT_SHARED Models/Geometry/Nimitz/nimitz.ac -122.590 37.76 -7.0 90
 
 Thanks, Melchior. This has a funny effect here: After starting FG, I
 see the BO105 sitting _below_ the flight deck right on the water
 surface. After hitting 'Reset' in the 'File' menu, the BO105 gets
 placed properly on the flight deck (man, what a small bird, what a
 large carrier ),
 

I would think that a side effect of putting Nimitz in the scenery. Remember,
YASim gear doesn't 'see' the deck right now. You will only get the proper
effects by using a JBsim aircraft. Mathias is doing some work for YASim. But
it's not ready yet.

Try using it as it was designed, and you should see what I mean.

Regards

Vivian 




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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Giles Robertson
This is probably unrelated, but with the 0.9.6 win32 binaries, if you
start up with a large FOV (?90), then until you reset, 3d-cockpits are
unusable.

Giles Robertson

-Original Message-
From: Martin Spott [mailto:[EMAIL PROTECTED] 
Sent: 17 November 2004 09:29
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
data/Data/AI

Melchior FRANZ wrote:

 It isn't anywhere in the scenery yet -- just in cvs. You have to add
 it yourself, or replace the saratoga with it. I added this in file
 $FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg:
 
 OBJECT_SHARED Models/Geometry/Nimitz/nimitz.ac -122.590 37.76 -7.0 90

Thanks, Melchior. This has a funny effect here: After starting FG, I
see the BO105 sitting _below_ the flight deck right on the water
surface. After hitting 'Reset' in the 'File' menu, the BO105 gets
placed properly on the flight deck (man, what a small bird, what a
large carrier ),

Martin.
-- 
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!

--

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Mathias Frhlich
On Mittwoch 17 November 2004 10:29, Martin Spott wrote:
 Melchior FRANZ wrote:
  It isn't anywhere in the scenery yet -- just in cvs. You have to add
  it yourself, or replace the saratoga with it. I added this in file
  $FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg:
 
  OBJECT_SHARED Models/Geometry/Nimitz/nimitz.ac -122.590 37.76 -7.0 90

 Thanks, Melchior. This has a funny effect here: After starting FG, I
 see the BO105 sitting _below_ the flight deck right on the water
 surface. After hitting 'Reset' in the 'File' menu, the BO105 gets
 placed properly on the flight deck (man, what a small bird, what a
 large carrier ),
It is thought to work with the ai configuration Vivian was talking about.
That means you need to apply the carrier-data.diff from

ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/

as well as put the nimitz_demo.xml into the Data/AI/ directory.
But then, YASim's physics cannot yet 'see' the carrier deck. Changing YASim 
and the others to see the ground cache is one of the next steps.

You will only be able to taxi on the carrier's deck with that 
JSBSim-dropin.tar.gz from the same ftp location.

Greetings

  Mathias

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-11-17 Thread Mathias Frhlich


On Dienstag 16 November 2004 18:25, Martin Spott wrote:
 into CVS is the addition of the Nimitz - no change to any FDM yet.
 Did I miss a mail ?
True.
There are many things to do.
I would like to have the basic infrastructure in flightgears cvs. This way I 
can add the code safely to JSBSim's cvs, work on an update to YASim, etc ...

But up to now, Erik gets a segfault.
That is a showstopper, not only in Erik's eyes ...
I want to know what the cause is.

   Greetings

  Mathias

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AInimitz_demo.xml, NONE, 1.1

2004-11-17 Thread Mathias Fröhlich
On Mittwoch 17 November 2004 11:29, Melchior FRANZ wrote:
 I applied all the stuff and it worked very well. My first carrier landing
 with the FA-18A succeeded already. The gear code is great! It's fun to
 taxi over slopes and actually see the aircraft follow them, rather than
 strangely sliding up with the nose gear below ground. And the FA-18 is
 very well done and has a nice cockpit with nice night lighting.

 The only problems I've encountered:

 * not really surprisingly, the carrier doesn't replay in replay mode.
   When I watched my landing in replay, the carrier had already moved
   along. Tricky to fix.
:)
I observed that too.
From my point of view, do one by one ...
But help is allways welcome :)

 * I observed one segfault that I hadn't seen before. The bt, however,
 didn't look like it had anything to do with the new code. I haven't saved
 the core file but will do so if I run into that problem again.
If you see that again, could you please try to find out where that happens?
Thanks!

 Now I hope that I will soon be able to land the bo105 realistically
 on slight slopes ...
Stay tuned :)

Greetings

Mathias

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Martin Spott
Mathias Fr??hlich wrote:

 You will only be able to taxi on the carrier's deck with that 
 JSBSim-dropin.tar.gz from the same ftp location.

Well, this statement appears to be maybe mostly, but not entirely
correct  ;-)  Apparently different rules apply when you put the carrier
into the scenery:

  http://document.ihg.uni-duisburg.de/bitmap/FGFS/Carrier_01.jpg

Martin.
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Mathias Frhlich
On Mittwoch 17 November 2004 22:20, Martin Spott wrote:
 Mathias Fr??hlich wrote:
  You will only be able to taxi on the carrier's deck with that
  JSBSim-dropin.tar.gz from the same ftp location.

 Well, this statement appears to be maybe mostly, but not entirely
 correct  ;-)  Apparently different rules apply when you put the carrier
 into the scenery:

   http://document.ihg.uni-duisburg.de/bitmap/FGFS/Carrier_01.jpg
That's when you put that carrier statically into the scenery.
Then it is in the scenery branch and SSGTRAV_HOT is set in the traversal mask.
This is not true for AI models. And a AI carrier will be an AI model.

But nice pic anyway :)
Did you manage to take off? 

Greetings

 Mathias

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AInimitz_demo.xml, NONE, 1.1

2004-11-17 Thread Mathias Fröhlich

Hi,

On Mittwoch 17 November 2004 21:52, Melchior FRANZ wrote:
 Sure. Actually, I do know where it happened. I checked the backtrace, and
 wasn't thrilled: It was at program exit when freeing property nodes. That's
 why I didn't really attribute it to the new changes, although I hadn't seen
 that before. It was a failure not to save the core file, but I had run fgfs
 in gdb, and this doesn't produce them automatically. Have tried to
 reproduce the segfault, but it didn't happen again yet.
Ok, thanks!

Mathias

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Martin Spott
Mathias Fr??hlich wrote:
 On Mittwoch 17 November 2004 22:20, Martin Spott wrote:

http://document.ihg.uni-duisburg.de/bitmap/FGFS/Carrier_01.jpg
[...]
 Did you manage to take off? 

With a BO105 it's pretty easy, it is feasible with the C172 but for the
TSR-2 the strip is too short. I was too lazy to shift the starting
position to the beginning of the 'runway', otherwise it _might_ have
worked out. So I crashed into the sea 

Martin.
-- 
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Mathias Frhlich
On Donnerstag 18 November 2004 00:32, Martin Spott wrote:
 With a BO105 it's pretty easy, it is feasible with the C172 but for the
 TSR-2 the strip is too short. I was too lazy to shift the starting
 position to the beginning of the 'runway', otherwise it _might_ have
 worked out. So I crashed into the sea 
... wait until the c172 gets a launchbar :)

   Greetings

  Mathias

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AI

2004-11-17 Thread Arnt Karlsen
On Thu, 18 Nov 2004 08:15:43 +0100, Mathias wrote in message 
[EMAIL PROTECTED]:

 On Donnerstag 18 November 2004 00:32, Martin Spott wrote:
  With a BO105 it's pretty easy, it is feasible with the C172 but for
  the TSR-2 the strip is too short. I was too lazy to shift the
  starting position to the beginning of the 'runway', otherwise it
  _might_ have worked out. So I crashed into the sea 
 .. wait until the c172 gets a launchbar :)

..and for the TSR-2, a nuke AB?  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: data/Data/AInimitz_demo.xml, NONE, 1.1

2004-11-16 Thread Vivian Meazza

Melchior FRANZ wrote:
  To be honest: I don't see any carrier.
 
 It isn't anywhere in the scenery yet -- just in cvs. You have to add
 it yourself, or replace the saratoga with it. I added this in file
 $FG_ROOT/Scenery/Terrain/w130n30/w123n37/942057.stg:
 
 OBJECT_SHARED Models/Geometry/Nimitz/nimitz.ac -122.590 37.76 -7.0 90

It should work just with the ai... /ai stuff in my earlier post.

 And the whole wire/hook thing will AFAIK not work anyway, because it
 needs Mathias' changes, which are probably only in his branch in the
 JSBSim repository, but not in FlightGear. All just AFAIK, of course.
 

Mathias has put all the necessary stuff here:

ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/

The code that he sent me works well, but I haven't tried it from that
location yet.

Regards

Vivian


 



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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-11-16 Thread Martin Spott
Vivian Meazza wrote:

 I think you will only see one carrier very close to KSFO. Mathias' code only
 works for JBSim FDM models, so if you use a YASim model, like the Bo105, you
 will fall through the deck.

From what I've seen on the 'cvslog' list the only change that went
into CVS is the addition of the Nimitz - no change to any FDM yet.
Did I miss a mail ?

 I hope you'll give it a go - we need some feedback.

I just switched over to FreeBSD after giving SuSE-9.2 a try 
I'll give it a go as soon as I managed to build FG on FreeBSD,

Martin.
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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-11-16 Thread Vivian Meazza

Martin Spott wrote:

 Sent: 16 November 2004 17:26
 To: [EMAIL PROTECTED]
 Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
 
 Vivian Meazza wrote:
 
  I think you will only see one carrier very close to KSFO. Mathias' code
 only
  works for JBSim FDM models, so if you use a YASim model, like the Bo105,
 you
  will fall through the deck.
 
 From what I've seen on the 'cvslog' list the only change that went
 into CVS is the addition of the Nimitz - no change to any FDM yet.
 Did I miss a mail ?

No - the code is available at:

ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/

Mathias isn't quite ready to commit it yet. 

Regards,

Vivian



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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-11-16 Thread Martin Spott
Vivian Meazza wrote:
 Martin Spott wrote:

  Did I miss a mail ?
 
 No - the code is available at:
 
 ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/

I know, this is _my_ server  ;-))

Martin.
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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-11-16 Thread Vivian Meazza

Martin Spott wrote:


 Vivian Meazza wrote:
  Martin Spott wrote:
 
   Did I miss a mail ?
 
  No - the code is available at:
 
  ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/carrier/
 
 I know, this is _my_ server  ;-))
 

Yes, of course, I had forgotten. Then I didn't understand the question, or
is it all resolved?

Regards,

Vivian



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RE: [Flightgear-devel] Re: [Flightgear-cvslogs]CVS: data/Protocolacms.xml, NONE, 1.1

2004-10-17 Thread Norman Vine
Erik Hofman writes:
 Jon Berndt wrote:
 Erik Hofman wrote:
 
 
 Add a protocol for the ACMS protocol which seems to be used as an
 output format for black-box data flight data. This configuration
 does not work directly since there is no FDM available that reads
 the accelerations from the property tree and translates them into
 actual lat/lon positions.
  
  
  Maybe I misunderstand, but JSBSim (and I assume YASim and LaRCSim, as well) use 
  accels to
  determine lat/lon. It's geocentric, but it's done in JSBSim. FlightGear takes this 
  and
  converts to geodetic.
 
 The file that Mr. Brito sent doesn't contain positional data but rather 
 accelerations (together with pitch/roll/yaw). What is needed is (as a 
 first start) a way to visualize the performed flight from that data.
 
 As a first stab I have updated the generic protocol to also accept input 
   data on regular intervals. But what it does is nothing more than 
 updating properties based on this data.
 
 To get back to the contents of the file, when updating the acceleration 
 properties and either specifying --fmd=null or using YASim as it's FDM, 
 the data is just being ignored (and in case of YASim probably just being 
 overwritten).
 
 SO now I need a way to update lat/lon based on a starting position and 
 acceleration data.

basically
velocity = velocity + acceleration
XYZ = XYZ + delta_time * velocity
LLZ = sgCartToGeod( XYZ )

BUT

see LaRCsim / ls_step.c

Norman

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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: releasesFlightGear-0.9.6.tar.gz, NONE,

2004-10-13 Thread Vivian Meazza


Frederic Bouvier wrote:

 Sent: 12 October 2004 18:12
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
 releasesFlightGear-0.9.6.tar.gz, NONE,
 
 Martin Spott wrote:
 
  Curtis L. Olson wrote:
   Update of /var/cvs/FlightGear-0.9/releases
   In directory baron:/tmp/cvs-serv18174
 
   Added Files:
   FlightGear-0.9.6.tar.gz
   Log Message:
   Official source release for v0.9.6
 
  I'm asking just to find out: Do we all agree that it makes much sense
  to build the upcoming binary releases with a crease-patched version
  of current PLIB CVS ?
 
 My Win32 build has it. I test it again and then send it to Curt.

I've just downloaded and installed fgfs-0.9.6-20041010 from
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/. It crashes, cause unknown.
However, fgfs-0.9.6-20041009 works very well, using all the same settings,
etc.

Regards

Vivian



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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-10-13 Thread Martin Spott
Vivian Meazza wrote:

 I've just downloaded and installed fgfs-0.9.6-20041010 from
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/. It crashes, cause unknown.
 However, fgfs-0.9.6-20041009 works very well, using all the same settings,
 etc.

To my impression there's already a 'release' package:

  ftp://ftp.uni-duisburg.de/FlightGear/Win32/fgfs-0.9.6-win32.zip

Would you mind to try that one ?

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-10-13 Thread Martin Spott
Martin Spott wrote:

 To my impression there's already a 'release' package:
 
   ftp://ftp.uni-duisburg.de/FlightGear/Win32/fgfs-0.9.6-win32.zip
 
 Would you mind to try that one ?

Did that myself and I can affirm that it works marvellous for me - with
the current CVS base package,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS: releasesFlightGear-0.9.6.tar.gz, NONE,

2004-10-13 Thread Frederic Bouvier
Vivian Meazza wrote:
 Frederic Bouvier wrote:

  Sent: 12 October 2004 18:12
  To: FlightGear developers discussions
  Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
  releasesFlightGear-0.9.6.tar.gz, NONE,
 
  Martin Spott wrote:
 
   Curtis L. Olson wrote:
Update of /var/cvs/FlightGear-0.9/releases
In directory baron:/tmp/cvs-serv18174
  
Added Files:
FlightGear-0.9.6.tar.gz
Log Message:
Official source release for v0.9.6
  
   I'm asking just to find out: Do we all agree that it makes much sense
   to build the upcoming binary releases with a crease-patched version
   of current PLIB CVS ?
 
  My Win32 build has it. I test it again and then send it to Curt.

 I've just downloaded and installed fgfs-0.9.6-20041010 from
 ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/. It crashes, cause unknown.
 However, fgfs-0.9.6-20041009 works very well, using all the same settings,
 etc.

fgfs-0.9.6-20041009 use Dlist only for terrain and fgfs-0.9.6-20041010 use
them also for static models. They all have the crease patch.

Martin already mentionned that I packed a complete build for the release
at the usual location.

-Fred

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-10-13 Thread Frederic Bouvier
Martin Spott wrote:

 Martin Spott wrote:

  To my impression there's already a 'release' package:
 
ftp://ftp.uni-duisburg.de/FlightGear/Win32/fgfs-0.9.6-win32.zip
 
  Would you mind to try that one ?

 Did that myself and I can affirm that it works marvellous for me - with
 the current CVS base package,

Maybe we could report success or failure with the name of the card
and related info. There could be a limitation on the number of possible
instanciable display list or something like that.

For me it works great on Windows with an NVidia FX5900 and the latest
available driver ( 61.77 IIRC ). I also tested it on Linux with a GF3
( driver 61.11 )

-Fred

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-10-13 Thread Martin Spott
Frederic Bouvier wrote:
 Martin Spott wrote:

  Did that myself and I can affirm that it works marvellous for me - with
  the current CVS base package,
 
 Maybe we could report success or failure with the name of the card
 and related info. There could be a limitation on the number of possible
 instanciable display list or something like that.

Radeon7500 series on Win2k with wxp-w2k-catalyst-8-02-040515a-015958c
driver, Radeon9200 on SuSE-9.0 with 'stock' XFree86-4.3.0.1 and kernel
2.6.8.1 as well as with Xorg 6.8.1 (from CVS), Octane MXI on
IRIX-6.5.22   o.k., the latter is as slow as ever, it's robably even
slower as without the recent changes  :-(
Although this might as well be related to the fact that this is the
first IRIX binary I built myelf 

Martin.
-- 
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--

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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-10-13 Thread Vivian Meazza


Martin Spott wrote:
 Sent: 13 October 2004 09:42
 To: [EMAIL PROTECTED]
 Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
 
 Vivian Meazza wrote:
 
  I've just downloaded and installed fgfs-0.9.6-20041010 from
  ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/. It crashes, cause
 unknown.
  However, fgfs-0.9.6-20041009 works very well, using all the same
 settings,
  etc.
 
 To my impression there's already a 'release' package:
 
   ftp://ftp.uni-duisburg.de/FlightGear/Win32/fgfs-0.9.6-win32.zip
 
 Would you mind to try that one ?
 

That one works as well as fgfs-0.9.6-20041009. Frame rates of up to 75 on a
Pentium 4 2.8 512Mb Ram and Nvidia FX5200. A very worthwhile effort by all
concerned.

Regards

Vivian 



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RE: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-10-13 Thread Frederic Bouvier
Vivian Meazza wrote:



 Martin Spott wrote:
  Sent: 13 October 2004 09:42
  To: [EMAIL PROTECTED]
  Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
 
  Vivian Meazza wrote:
 
   I've just downloaded and installed fgfs-0.9.6-20041010 from
   ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/. It crashes, cause
  unknown.
   However, fgfs-0.9.6-20041009 works very well, using all the same
  settings,
   etc.
 
  To my impression there's already a 'release' package:
 
ftp://ftp.uni-duisburg.de/FlightGear/Win32/fgfs-0.9.6-win32.zip
 
  Would you mind to try that one ?
 

 That one works as well as fgfs-0.9.6-20041009. Frame rates of up to 75 on a
 Pentium 4 2.8 512Mb Ram and Nvidia FX5200. A very worthwhile effort by all
 concerned.

It's good to read that the final release works :-)
It should be a little better than fgfs-0.9.6-20041009 in building areas.

-Fred

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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-10-13 Thread Harald JOHNSEN
Frederic Bouvier wrote:
Vivian Meazza wrote:
 

Martin Spott wrote:
   

Sent: 13 October 2004 09:42
To: [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:
Vivian Meazza wrote:
 

I've just downloaded and installed fgfs-0.9.6-20041010 from
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/. It crashes, cause
   

unknown.
 

However, fgfs-0.9.6-20041009 works very well, using all the same
   

settings,
 

etc.
   

To my impression there's already a 'release' package:
 ftp://ftp.uni-duisburg.de/FlightGear/Win32/fgfs-0.9.6-win32.zip
Would you mind to try that one ?
 

That one works as well as fgfs-0.9.6-20041009. Frame rates of up to 75 on a
Pentium 4 2.8 512Mb Ram and Nvidia FX5200. A very worthwhile effort by all
concerned.
   

It's good to read that the final release works :-)
It should be a little better than fgfs-0.9.6-20041009 in building areas.
-Fred
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the 'release' binary of fgfs does not launch, it calls MSVCR71D.DLL (not 
on my system).

Harald.
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Re: [Flightgear-devel] Re: [Flightgear-cvslogs] CVS:

2004-10-13 Thread Frederic Bouvier
Harald JOHNSEN a écrit :
the 'release' binary of fgfs does not launch, it calls MSVCR71D.DLL 
(not on my system).

Sorry about that. A corrected package is here :
ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32/fgfs-0.9.6-win32-2.zip
The other one is delete
Thanks for the report that fortunately came before fgsetup.
-Fred

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