[Flightgear-devel] web site hacked ?

2006-11-09 Thread Andrew Gluszynski
Hi all,

I dont normaly post to this mailing list, but i think the web site has
been hacked?



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Re: [Flightgear-devel] web site hacked ?

2006-11-09 Thread Dene
Confirmed... no thinking about it...it's been hit buy hackers :-(
Dene

Andrew Gluszynski wrote:
 Hi all,

 I dont normaly post to this mailing list, but i think the web site has
 been hacked?



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Re: [Flightgear-devel] web site hacked ?

2006-11-09 Thread Chris Metzler

Hi.  Please don't top-post; it makes your posts very very hard
to follow.

On Thu, 09 Nov 2006 21:22:43 +1300
Dene wrote:
Andrew Gluszynski wrote:
 Hi all,

 I dont normaly post to this mailing list, but i think the web site has
 been hacked?


 Confirmed... no thinking about it...it's been hit buy hackers :-(
 Dene

You might want to check the archives of this mailing list -- I'm pretty
sure this was discussed here several days ago.  I thought the problem had
been solved, however.  Anyway, right now it appears simply that the DNS
record for www.flightgear.org has been hosed, but not the actual website
itself.  Try http://flightgear.org/ rather than http://www.flightgear.org/
and it should work OK.

-c


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Re: [Flightgear-devel] web site hacked ?

2006-11-09 Thread Dene


Chris Metzler wrote:
 Hi.  Please don't top-post; it makes your posts very very hard
 to follow.
   

Hi Chris,
What do you mean top-post, I thought the protocol was to edit the post 
you were replying to and post your comments either through out it or at 
the bottom?
Cheers
Dene
PS thnx for the hint on getting to the site..works a treat


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Re: [Flightgear-devel] OSG Performance on WIndows

2006-11-09 Thread Detlef Faber
Am Mittwoch, den 08.11.2006, 14:39 -0800 schrieb Andy Ross:
   People apparently got used to the state that FlightGear typically
   has a CVS tree that you can compile at the end of a development day
   and 'fly'.
 
 Remember that people doing aircraft models and scenery are also
 developers, and need to be able to run the development version to do
 their work (for example, to pick up bug fixes and new features -- this
 kind of back and forth happens every day on the IRC channel).

As with yesterdays CVS I see some advantages for content developers.
First thing I noticed is that the nasty .ac Object sorting is not
necessary in OSG. Models exported from Blender work right out of the
box, without the need to resort the Objects to fix transparency bugs.
Another point is, Crew member models added by an include .xml file were
not visible from the outside in plib. Also external stores I added to
the 109 were invisible when looked at through the propdisk. 
That was a nasty shortcoming of plib, which kept me from releasing these
features. This all displays perfectly now, which is imho a promising
start for FG-OSG. It makes content developers work easier.

Of course there are lots of things broken (firing the guns of the F4U or
spitfire crahes FG immediately, removing the smoke submodels helps a
bit). But as this is a development version I will wait patiently for the
fixes.
 
... my personal opinion


Greetings

Detlef

 The CVS head isn't just for code jockeys like us, and treating it like
 it is is a sure way to cheese off our content developers, as witnessed
 by this thread.
 
 Andy
 
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Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Jon Stockill
Jon Stockill wrote:

 No, it's gcc-3.4.6, but if you're having the problem on IRIX then that is
 a pointer - slackware uses glut - not freeglut, and I suspect that IRIX
 uses glut too. Could this be caused by header differences? Has anyone else
 successfully built FlightGear-OSG on a system that doesn't ue freeglut?

I forgot to add - commenting out the #undef APIENTRY line in glut.h 
allowed me to complete the build.

I'd just like to add to the other thread - as a non-programmer sysadmin 
data junkie type I accept that there will be stages in the development 
of any large software package where it may not build - particularly when 
there are large updates in progress. I am sensible enough to keep around 
a copy of the plib tree, as well as previously built plib binaries in 
order to ensure that I can still update and test scenery.

The population of the planet with scenery models continues unabated - 
over 5000 wind turbines were added to Denmark just last week (thanks to 
Morten for the data source).

Keep up the great work guys.

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[EMAIL PROTECTED]

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Re: [Flightgear-devel] Bo105, the different helicopter

2006-11-09 Thread Heiko Schulz
Hi,

Others nice videos found on flightlevel350.com

EC 135:

http://www.flightlevel350.com/Aircraft_Eurocopter_EC-135-Airline_Norwegian_National_Air_Rescue_Aviation_Video-6661.html

MBB Bo 105:

http://www.flightlevel350.com/Aircraft_MBB_Bö_105-Airline_Rhein-Ruhr-Helicopter_Aviation_Video-6408.html

http://www.flightlevel350.com/Aircraft_MBB_Bö_105-Airline_Norwegian_National_Air_Rescue_Aviation_Video-6183.html

I love the last one!

Greetz
HHS
--- Maik Justus [EMAIL PROTECTED] schrieb:

 Hi,
 
 today I found some old videos (I saw long time ago
 on TV) about the 
 maneuverability of the bo105. Worth to see... (We
 need more trees in 
 flightgear)
 

http://www.youtube.com/watch?v=nKPREi3TGXwmode=relatedsearch=

http://www.youtube.com/watch?v=IgYi0hmgWbsmode=relatedsearch=

http://www.youtube.com/watch?v=hYlWEoN3mhUmode=relatedsearch=
 
 Maik
 

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Re: [Flightgear-devel] OSG update...

2006-11-09 Thread Frederic Bouvier
Quoting Martin Spott :

 Hi Frederic,

 Frederic Bouvier wrote:

  I tried the b1900b on my OSG-Windows-MSVC build and it loads without
  a segfault.

 Don't you see these messages on Windows ?

 Cannot find image file Aircraft/b1900d/Models/chrome1.rgb
 Cannot find image file Aircraft/b1900d/Models/chrome.rgb
 Cannot find image file wherever is $FG_ROOT/FOO

I saw problems loading texture, but from memory, the file names were the empty
string except for the last that is caused by a panel declaration without
backgroud texture. The FOO thingy is in panel_io.cxx from day 1 ( line 701 ).

Neither lead to a segfault for me.

-Fred

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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-09 Thread Didier Fabert
Le jeudi 9 novembre 2006 06:39, Yurik V. Nikiforoff a écrit :
 В сообщении от 9 Ноябрь 2006 05:05 Didier Fabert написал(a):
  hi,
 
  how can i switch on the landing light ? like the last image on
  http://www.avsim.ru/forum/index.php?showtopic=30396

 It work only for patched sim. I write patch, for use openGL light source in
 FGFS. This patch was rejected with some reason - read pls devel list about
 two weeks ago.
sorry i don't see it.
 I want to put compiled and patched FGFS on my ftp archive, for experimental
 use
nice, what is the net address ?
 but I have not windows and I not know nothing about compiling FGFS 
 for windows. It may take some days, when I do it.
me too. i 'm under gentoo linux and i test freebsd (64bits system). window$ is 
not installed at all and perhaps never be.
 But if you have devel version of FGFS, you can apply patch, recompile sim
 and send to me fgfs.exe. I put it for another people, who want use this
 lights.
sorry i cannot do it myself.
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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-09 Thread Martin Spott
Didier Fabert wrote:
 Le jeudi 9 novembre 2006 06:39, Yurik V. Nikiforoff a ?crit?:

  It work only for patched sim. I write patch, for use openGL light source in
  FGFS. This patch was rejected with some reason - read pls devel list about
  two weeks ago.
 sorry i don't see it.

According to my memory people didn't fall in love with the proposed
patch because it attempted to set lightning stuff outside the
scenegraph. This results in much higher cost of performance and
maintainability !! compared to a clean solution inside the scenegraph,

Martin.
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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-09 Thread Martin Spott
Citing myself 

Martin Spott wrote:

 According to my memory people didn't fall in love with the proposed
 patch because it attempted to set lightning stuff outside the
 scenegraph. This results in much higher cost of performance and
 maintainability !! compared to a clean solution inside the scenegraph,

I have to admit that the landing-light screeenshot with the AN-2 indeed
looks terribly nice, very desirable.
On the other hand we should not forget that Mathias, during his port to
OSG, is currently working on collecting old crufty scenegraph
workarounds together, trying to put this into a clean shape. It's
probably better to wait until a clean solution for landing lights is
available instead of putting even more cruft on the pile,

Martin.
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Re: [Flightgear-devel] Bo105, the different helicopter

2006-11-09 Thread Martin Spott
Hi Heiko,

Heiko Schulz wrote:

 I love the last one!

Do you have an idea if these videos are available in some not _that_
closed format ?

Martin.
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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-09 Thread Didier Fabert
Le jeudi 9 novembre 2006 13:33, Martin Spott a écrit :
 I have to admit that the landing-light screeenshot with the AN-2 indeed
 looks terribly nice, very desirable.
 On the other hand we should not forget that Mathias, during his port to
 OSG, is currently working on collecting old crufty scenegraph
 workarounds together, trying to put this into a clean shape. It's
 probably better to wait until a clean solution for landing lights is
 available instead of putting even more cruft on the pile,

   Martin.

If you don't want to add it into CVS, it's ok. but have a patched version 
render waiting more cool!
it's not a problem for me to have patched executable. i still have a patched 
version for the l410 (from v0.9.10), for the crusader (from cvs-without-osg).
when you love, you don't count ! :-) (not sure this french expression is 
translatable)
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Re: [Flightgear-devel] OSG update...

2006-11-09 Thread AJ MacLeod
On Thursday 09 November 2006 10:33, Frederic Bouvier wrote:
  Don't you see these messages on Windows ?
  Cannot find image file Aircraft/b1900d/Models/chrome1.rgb
  Cannot find image file Aircraft/b1900d/Models/chrome.rgb
  Cannot find image file wherever is $FG_ROOT/FOO
 I saw problems loading texture, but from memory, the file names were the
 empty string except for the last that is caused by a panel declaration
 without backgroud texture.

The chrome messages are related to the chrome shader effect which has not 
yet been implemented in the OSG version of FG.  The Lightning shows the same 
messages (but suffers much more because practically the whole a/c skin uses 
that effect).

The b1900d segfaults here with OSG (Linux x86).

Cheers,

AJ

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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-09 Thread Martin Spott
Yurik V. Nikiforoff wrote:

 . When I want to rewrite code and put lights to scenegraph, devel community 
 begin migration to OSG. I decide wait some times, until process will gone to 
 working state.

Fine,
Martin.
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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-09 Thread Yurik V. Nikiforoff
В сообщении от 9 Ноябрь 2006 18:08 Didier Fabert написал(a):

 nice, what is the net address ?

I shell write to you and devel list, when it will be ready.

 me too. i 'm under gentoo linux and i test freebsd (64bits system). window$
 is not installed at all and perhaps never be.

Well, I use FreeBSD too. Would you system use 32-bit FreeBSD 6.1 binary? If 
yes, I can send patched binary for you.


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Re: [Flightgear-devel] web site hacked ?

2006-11-09 Thread Leidson Campos A. Ferreira
The http://www.flightgear.org seems to be offline (maybe a DNS problem) and http://flightgear.org is working fine.Leidson CamposPlanetaMessenger.org
On 11/9/06, Andrew Gluszynski [EMAIL PROTECTED] wrote:
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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-09 Thread Didier Fabert
Le jeudi 9 novembre 2006 12:03, Yurik V. Nikiforoff a écrit :
 В сообщении от 9 Ноябрь 2006 18:08 Didier Fabert написал(a):
  nice, what is the net address ?

 I shell write to you and devel list, when it will be ready.

  me too. i 'm under gentoo linux and i test freebsd (64bits system).
  window$ is not installed at all and perhaps never be.

 Well, I use FreeBSD too. Would you system use 32-bit FreeBSD 6.1 binary? If
 yes, I can send patched binary for you.

all systems are in 64bits natively. but, as i wrote, i begin with it. i use it 
to test if my flightgear frontend (kfreeflight) can be runnable on freebsd. 
perhaps i will switching to gentoo-bsd (freebsd with gentoo tools).

thanks in advance
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Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Frederic Bouvier
Quoting Martin Spott :

 Hi Jon, Frederic,

 Jon Stockill wrote:
  Jon Stockill wrote:

 I didn't ever recieve this first EMail 

  I forgot to add - commenting out the #undef APIENTRY line in glut.h
  allowed me to complete the build.

 I'm not still there but at least the ATC stuff compiles fine after
 following your recommendation - I guess the rest will do so as well.

 BTW, yes, I have the real glut installation on IRIX. As none of the
 OSG header files includes glut.h, wouldn't it make sense to explicitly
 define APIENTRY for example in simgear/scene/model/model.hxx on
 non-Windows systems in order to make FlightGear compile with the
 original glut as well, or is this a completely mislead idea ?

The problem is more or less identical on Windows and Unix : glut #undef APIENTRY
. If you happen to have glut included between your define and the code that use
it, either directly or indirectly, as it is the case including plib/pu.h,
you're dead. It would make more sense to apply Jon's patch, or mine as
previously suggested. Off course, this is an open trap for newcomers, just like
the freeglut 2.4 bug.

BTW: freeglut doesn't use the MS APIENTRY, but their own FGAPIENTRY, so no
conflicts there.

-Fred

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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-09 Thread Martin Spott
Hi Yurik,

Yurik V. Nikiforoff wrote:

 This is legendary Russian aircraft. First flight was 1947. 

Seen that in real life already, with a huge silencer attached to the
exhaust  :-)
The model acutally works for me, not only with Flightgear/PLIB but
with the current OSG-based binary as well. There are still some
transparency issues with OSG, but that's a different story 
The explanation of the startup procedure (and the procedre itself) is
extremely well done !!

One thing I'd like to have fixed before adding the aircraft to CVS is
the VRP, the Visual Reference Point. This is the point that FDM and 3D
model have to agree upon to be their common point of origin for all
geometry related operations.
With your AN-2, the FDM places the VRP close to (or maybe at, I don't
know exactly) the center of lift whereas the 3D model has its VRP at
the nose. The result is that, when you apply big movements to the
elevator in flight, the aircraft rotates around its nose like a wagging
dog tail.

In order to fix this you have to apply an offset to the VRP that moves
the center of lift of the FDM to the same location in the 3D model.
Unfortunately I currently can't help you here because I'm trying to fix
the same issue with an aircraft that's already in CVS - and I yet
didn't succeed to do so  :-/

There's a trick to visualize the mentioned effect. Toggle an external
view, look at the aircraft from the side and activate the HUD. The
center of the HUD will point you to the FDM's center of lift. You'll
see, it's pointing to the nose of the 3D model.

Cheers,
Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-09 Thread Steve Hosgood
Heiko Schulz wrote:

I mean not to stop the work on OSG - far from it!

But if we want FlightGear and OSG to get better we
need users - and we get them only with a next release.

  

With OSG in the state it's in, we can't go testing it on the users. If 
we did, we won't *have* any users before too long!

The currently version is a good one with very few
bugs.
There are much improvements done since april. For me
important: framerates are stable, the helicopter fdm
is more realistic than MSFS's, nice route manager
(could be the cutting edge for a FMS)- every day I'm
flying with FG I got more fun.

I would vote for a next release - a pre-OSG release!
;-)

  

Agreed, a release of all the things that are working, but for now at 
least, no OSG.
I don't know what Curt uses as a metric for deciding if a new release 
should happen, but the time delay between the current 'stable' and the 
previous one was about two years - too long I'm sure. People out there 
start assuming that a project is *dead* if it doesn't release new 
versions within living memory!

Having said that, getting a release together is hard work for the team. 
It shouldn't be done unless there's a good reason.
Steve


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Re: [Flightgear-devel] web site hacked ?

2006-11-09 Thread Curtis Olson
On 11/9/06, Leidson Campos A. Ferreira [EMAIL PROTECTED] wrote:
The http://www.flightgear.org seems to be offline (maybe a DNS problem) and 
http://flightgear.org is working fine.Check what IP addresses these names point to. www.flightgear.org is the official site., 
flightgear.org actually points to my backup machine right now. As of two seconds ago I have set www.flightgear.org to point to my backup server. Might take a while for the dns to flush through if you've already done a dns request for 
www.flightgear.org recently.Curt.-- Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-09 Thread Didier Fabert
Le jeudi 9 novembre 2006 15:21, Steve Hosgood a écrit :
 Agreed, a release of all the things that are working, but for now at
 least, no OSG.
 I don't know what Curt uses as a metric for deciding if a new release
 should happen, but the time delay between the current 'stable' and the
 previous one was about two years - too long I'm sure. People out there
 start assuming that a project is *dead* if it doesn't release new
 versions within living memory!

just update the update date on the web site show people that project is not 
dead. and write it a little big strongly :-)


-- 
Didier Fabert
[EMAIL PROTECTED]
KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users
http://kfreeflight.sourceforge.net

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Re: [Flightgear-devel] web site hacked ?

2006-11-09 Thread George Patterson
On Thu, 2006-11-09 at 04:05 -0500, Chris Metzler wrote:
 Hi.  Please don't top-post; it makes your posts very very hard
 to follow.
 
 On Thu, 09 Nov 2006 21:22:43 +1300
 Dene wrote:
 Andrew Gluszynski wrote:
  Hi all,
 
  I dont normaly post to this mailing list, but i think the web site has
  been hacked?
 
 
  Confirmed... no thinking about it...it's been hit buy hackers :-(
  Dene
 
 You might want to check the archives of this mailing list -- I'm pretty
 sure this was discussed here several days ago.  I thought the problem had
 been solved, however.  Anyway, right now it appears simply that the DNS
 record for www.flightgear.org has been hosed, but not the actual website
 itself.  Try http://flightgear.org/ rather than http://www.flightgear.org/
 and it should work OK.
 
 -c
 

Hi Chris,

It had been. I accessed it sucessfully earlier today but seems to be
hosed again from my isp.

I query the www.flightgear.org and flightgear.org dns records from one
of easydns's server and they are this same. See below

I think Andrew may just need to wait for www.flightgear.org to be
refreshed at his local dns server.

See below.



Regards


George


Querying the domains from my isp's dns server.
$ host flightgear.org
flightgear.org has address 128.101.142.119
flightgear.org mail is handled by 5 mail.flightgear.org.
[EMAIL PROTECTED]:~$ host www.flightgear.org
www.flightgear.org has address 72.36.162.58

Querying easydns.com's server directly.
$ nslookup
 server ns1.easydns.com
Default server: ns1.easydns.com
Address: 216.220.40.243#53
 flightgear.org
Server: ns1.easydns.com
Address:216.220.40.243#53

Name:   flightgear.org
Address: 128.101.142.119
 www.flightgear.org
Server: ns1.easydns.com
Address:216.220.40.243#53

Name:   www.flightgear.org
Address: 128.101.142.119
$



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Re: [Flightgear-devel] OSG update...

2006-11-09 Thread George Patterson
On Thu, 2006-11-09 at 13:03 +, AJ MacLeod wrote:
 On Thursday 09 November 2006 10:33, Frederic Bouvier wrote:
   Don't you see these messages on Windows ?
   Cannot find image file Aircraft/b1900d/Models/chrome1.rgb
   Cannot find image file Aircraft/b1900d/Models/chrome.rgb
   Cannot find image file wherever is $FG_ROOT/FOO
  I saw problems loading texture, but from memory, the file names were the
  empty string except for the last that is caused by a panel declaration
  without backgroud texture.
 
 The chrome messages are related to the chrome shader effect which has not 
 yet been implemented in the OSG version of FG.  The Lightning shows the same 
 messages (but suffers much more because practically the whole a/c skin uses 
 that effect).
 
 The b1900d segfaults here with OSG (Linux x86).
 

Hi All,

The B1900d will also segfault on the OSG version (with 64bit
libraries)on the AMD64 Architecture.

Regards


George


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Re: [Flightgear-devel] OSG update...

2006-11-09 Thread Frederic Bouvier
Quoting George Patterson:

 On Thu, 2006-11-09 at 13:03 +, AJ MacLeod wrote:
  On Thursday 09 November 2006 10:33, Frederic Bouvier wrote:
Don't you see these messages on Windows ?
Cannot find image file Aircraft/b1900d/Models/chrome1.rgb
Cannot find image file Aircraft/b1900d/Models/chrome.rgb
Cannot find image file wherever is $FG_ROOT/FOO
   I saw problems loading texture, but from memory, the file names were the
   empty string except for the last that is caused by a panel declaration
   without backgroud texture.
 
  The chrome messages are related to the chrome shader effect which has not
  yet been implemented in the OSG version of FG.  The Lightning shows the
 same
  messages (but suffers much more because practically the whole a/c skin uses
  that effect).
 
  The b1900d segfaults here with OSG (Linux x86).
 

 Hi All,

 The B1900d will also segfault on the OSG version (with 64bit
 libraries)on the AMD64 Architecture.

nobody to post a backtrace ?

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr  Photo gallery - album photo
http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
http://fgsd.sourceforge.net/   FlightGear Scenery Designer

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Re: [Flightgear-devel] OSG update...

2006-11-09 Thread George Patterson
On Thu, 2006-11-09 at 16:22 +0100, Frederic Bouvier wrote:
 Quoting George Patterson:
 
  On Thu, 2006-11-09 at 13:03 +, AJ MacLeod wrote:
   On Thursday 09 November 2006 10:33, Frederic Bouvier wrote:
 Don't you see these messages on Windows ?
 Cannot find image file Aircraft/b1900d/Models/chrome1.rgb
 Cannot find image file Aircraft/b1900d/Models/chrome.rgb
 Cannot find image file wherever is $FG_ROOT/FOO
I saw problems loading texture, but from memory, the file names were the
empty string except for the last that is caused by a panel declaration
without backgroud texture.
  
   The chrome messages are related to the chrome shader effect which has 
   not
   yet been implemented in the OSG version of FG.  The Lightning shows the
  same
   messages (but suffers much more because practically the whole a/c skin 
   uses
   that effect).
  
   The b1900d segfaults here with OSG (Linux x86).
  
 
  Hi All,
 
  The B1900d will also segfault on the OSG version (with 64bit
  libraries)on the AMD64 Architecture.
 
 nobody to post a backtrace ?
 
 -Fred
 
 --


Hi Fred,

Sorry about that.

See attached file (8.9kB) for backtrace.

I'm not that familiar with gdb as far as getting the best output for a
backtrace.

Regards


George
$ gdb fgfs
GNU gdb 6.4.90-debian
Copyright (C) 2006 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type show copying to see the conditions.
There is absolutely no warranty for GDB.  Type show warranty for details.
This GDB was configured as x86_64-linux-gnu...Using host libthread_db library 
/lib/libthread_db.so.1.

(gdb) run --aircraft=b1900d
Starting program: /usr/local/bin/fgfs --aircraft=b1900d
[Thread debugging using libthread_db enabled]
[New Thread 47533915618256 (LWP 7314)]
[New Thread 1082636624 (LWP 7324)]
Cannot find image file Aircraft/b1900d/Models/chrome1.rgb
Cannot find image file Aircraft/b1900d/Models/chrome.rgb
[New Thread 1091029328 (LWP 7337)]
Cannot find image file /usr/local/share/FlightGear/FOO
Flight Director Check

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 47533915618256 (LWP 7314)]
0x2b3b579c0a5b in osg::StateSet::runUpdateCallbacks () from 
/usr/local/lib64/libosg.so
(gdb) bt full
#0  0x2b3b579c0a5b in osg::StateSet::runUpdateCallbacks () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#1  0x004230a8 in osgUtil::UpdateVisitor::apply (this=0x6092040, 
node=value optimized out)
at /usr/local/include/osgUtil/UpdateVisitor:74
No locals.
#2  0x2b3b5795f049 in osg::Group::accept () from /usr/local/lib64/libosg.so
No symbol table info available.
#3  0x2b3b5795d7d0 in osg::Group::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#4  0x2b3b5795f049 in osg::Group::accept () from /usr/local/lib64/libosg.so
No symbol table info available.
#5  0x2b3b5795d7d0 in osg::Group::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#6  0x008bcb4c in SGTranslateAnimation::operator() (this=0x499d690, 
node=0x49ae920, nv=0x6092040) at animation.cxx:699
_matrix = {_mat = {{1, 0, 0, 0}, {0, 1, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 
1}}}
#7  0x2b3b5797619f in osg::MatrixTransform::accept () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#8  0x2b3b5795d7d0 in osg::Group::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#9  0x2b3b5795f049 in osg::Group::accept () from /usr/local/lib64/libosg.so
No symbol table info available.
#10 0x2b3b579ccfa1 in osg::Switch::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#11 0x2b3b579cd90c in osg::Switch::accept () from /usr/local/lib64/libosg.so
No symbol table info available.
#12 0x2b3b5795d7d0 in osg::Group::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#13 0x2b3b5797619f in osg::MatrixTransform::accept () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#14 0x2b3b5795d7d0 in osg::Group::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#15 0x2b3b5797619f in osg::MatrixTransform::accept () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#16 0x2b3b579ccfa1 in osg::Switch::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#17 0x2b3b579cd90c in osg::Switch::accept () from /usr/local/lib64/libosg.so
No symbol table info available.
#18 0x2b3b5795d7d0 in osg::Group::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#19 0x2b3b5797619f in osg::MatrixTransform::accept () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#20 0x2b3b5795d7d0 in osg::Group::traverse () from 
/usr/local/lib64/libosg.so
No symbol table info available.
#21 0x008b908c in 

Re: [Flightgear-devel] new osg packages

2006-11-09 Thread Georg Vollnhals
Mathias Fröhlich schrieb:
 Hi,

 I have placed a new set of openscenegraph packages at

 ftp://ftp.uni-duisburg.de/FlightGear/Misc_maf/OpenSceneGraph-20061108

   
Feedback:
compiles and works without problem on OpenSuse 10.1 x86_64.
Georg

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Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Curtis Olson
I should double check, but I believe I'm running glut-3.7 on my home machine and didnt' have any build problems (Fedora Core 6.)For what it's worth. The full screen (game) mode of freeglut (any version) is horribly broken under unix. SDL full screen works fine, but locks out all other heads on a multiheaded system.
Old, original glut (well 3.7 anyway) is the only version I've found that can successful go full screen with FlightGear on one display of a multiheaded system while leaving the other head(s) usable for other things (like an operator console for instance.)
Curt.On 11/9/06, Jon Stockill [EMAIL PROTECTED] wrote:
On Wed, November 8, 2006 4:50 pm, Martin Spott wrote: This is _excellent_ because of two reasons: 1.) It releaves the bug from showing up only on IRIX/MIPSpro - where I ran into it right after the OSG port appeared in FlightGear CVS (I guess
 Frederic will remember), 2.) GCC's error message is much more informative, which should make it easier to track what happens here. I guess you're running GCC-4.x, right ? I have built FlightGear on
 Linux and FreeBSD with GCC-3.x and didn't face the effect you present to us,No, it's gcc-3.4.6, but if you're having the problem on IRIX then that isa pointer - slackware uses glut - not freeglut, and I suspect that IRIX
uses glut too. Could this be caused by header differences? Has anyone elsesuccessfully built FlightGear-OSG on a system that doesn't ue freeglut?--Jon Stockill[EMAIL PROTECTED]
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___Flightgear-devel mailing listFlightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel-- Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] OSG update...

2006-11-09 Thread Frederic Bouvier
Quoting George Patterson:

 On Thu, 2006-11-09 at 16:22 +0100, Frederic Bouvier wrote:
  Quoting George Patterson:
 
   On Thu, 2006-11-09 at 13:03 +, AJ MacLeod wrote:
On Thursday 09 November 2006 10:33, Frederic Bouvier wrote:
  Don't you see these messages on Windows ?
  Cannot find image file Aircraft/b1900d/Models/chrome1.rgb
  Cannot find image file Aircraft/b1900d/Models/chrome.rgb
  Cannot find image file wherever is $FG_ROOT/FOO
 I saw problems loading texture, but from memory, the file names were
 the
 empty string except for the last that is caused by a panel
 declaration
 without backgroud texture.
   
The chrome messages are related to the chrome shader effect which has
 not
yet been implemented in the OSG version of FG.  The Lightning shows the
   same
messages (but suffers much more because practically the whole a/c skin
 uses
that effect).
   
The b1900d segfaults here with OSG (Linux x86).
   
  
   Hi All,
  
   The B1900d will also segfault on the OSG version (with 64bit
   libraries)on the AMD64 Architecture.
 
  nobody to post a backtrace ?
 
  -Fred
 
  --


 Hi Fred,

 Sorry about that.

 See attached file (8.9kB) for backtrace.

 I'm not that familiar with gdb as far as getting the best output for a
 backtrace.

Thanks George,

I will try to look into that, but unfortunately, your OSG build has no debug
information.

-Fred

--
Frédéric Bouvier
http://frfoto.free.fr  Photo gallery - album photo
http://www.fotolia.fr/p/2278/partner/2278  Other photo gallery
http://fgsd.sourceforge.net/   FlightGear Scenery Designer

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Re: [Flightgear-devel] web site hacked ?

2006-11-09 Thread Leidson Campos A. Ferreira
Check what IP addresses these names point to.The 
www.flightgear.org points to  72.36.162.58 (Not working)The flightgear.org points to 128.101.142.119 (Working)
Leidson CamposPlanetaMessenger.orgOn 11/9/06, Curtis Olson [EMAIL PROTECTED] wrote:
On 11/9/06, Leidson Campos A. Ferreira
 [EMAIL PROTECTED] wrote:

The http://www.flightgear.org seems to be offline (maybe a DNS problem) and 

http://flightgear.org is working fine.Check what IP addresses these names point to. 
www.flightgear.org is the official site., 
flightgear.org actually points to my backup machine right now. As of two seconds ago I have set www.flightgear.org
 to point to my backup server. Might take a while for the dns to flush through if you've already done a dns request for 
www.flightgear.org recently.Curt.-- Curtis Olson - University of Minnesota - FlightGear Project

http://baron.flightgear.org/~curt/http://www.humanfirst.umn.edu/
http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d

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Re: [Flightgear-devel] Next release. Any timetable?

2006-11-09 Thread Curtis Olson
On 11/9/06, Steve Hosgood [EMAIL PROTECTED] wrote:
I don't know what Curt uses as a metric for deciding if a new releaseshould happen, but the time delay between the current 'stable' and theprevious one was about two years - too long I'm sure.
v0.9.10 was released in April. We have long since abandoned the even/stable odd/devel release approach. 0.8.x is long forgotten and really was never supported beyond a couple fixes people back patched into it early in it's existence. 
Just to make it clear to everyone. Right now I am struggling with a couple critical dead lines at work. The pressure is on me for my day job, and I'm screwing my schedule and deadlines right now by just taking the time to reply to this message. But, it's seems like for pretty much this entire year, the pressure at my day job never lets off, so I have to take a breather once in a while even if it provokes my bosses to scream at me even louder.
So combine that with a wife, 2 kids, and needing to spend some time with them so they don't forget what I look like, and it becomes a real struggle to stay on top of life. Sometimes I feel a bit like this poor guy:
 http://www.mypartypost.com/watchvideo/907/Commercial-Budweiser_(Referee)So please, if people want to panic because we haven't had a recent release, I'm sorry. If people want to panic because OSG has broken a few things temporarily, I'm sorry. If I'm behind on my email, I'm sorry!
FlightGear is in large part an engineering simulator and needs to track the best technology of today to stay current and stay useful. But there are a lot of competing needs and goals within this project. There will always be competing ideas and needs, there will always be tension and debate and friction. But that is good, that is how we get stronger and better. If there was zero friction, zero competing ideas, zero debate about anything, we'd probably be going no where useful.
It's just important to remember to be patient and civil and recognize that a healthy debate is a good thing. Different ideas and different goals and different directions are a good thing. It's not always comfortable, but it's a critical element to our successful development.
Curt.-- Curtis Olson - University of Minnesota - FlightGear Projecthttp://baron.flightgear.org/~curt/
http://www.humanfirst.umn.edu/http://www.flightgear.orgUnique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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[Flightgear-devel] translucency in c172p propeller animation

2006-11-09 Thread Tim Moore
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Hi,
This is probably a silly question, but how does the Propeller.Fast
animation for the default c172p end up being translucent? I can't the
transparency in either the model's material or texture. Parts of the
texture are translucent, but as far as I can see, not the texture for
the prop.

Thanks,
Tim
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.5 (GNU/Linux)
Comment: Using GnuPG with Fedora - http://enigmail.mozdev.org

iD8DBQFFU1cmeDhWHdXrDRURApHyAJ44ZolKQds/nqc5f2Som5GPmYs/BgCgmkGE
tNcGYhJACN0PvCYJ3Uo5L3M=
=LPPw
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Re: [Flightgear-devel] OSG update...

2006-11-09 Thread George Patterson
On Thu, 2006-11-09 at 17:36 +0100, Frederic Bouvier wrote:
 Quoting George Patterson:
 
  On Thu, 2006-11-09 at 16:22 +0100, Frederic Bouvier wrote:
   Quoting George Patterson:
  
On Thu, 2006-11-09 at 13:03 +, AJ MacLeod wrote:
 On Thursday 09 November 2006 10:33, Frederic Bouvier wrote:
   Don't you see these messages on Windows ?
   Cannot find image file Aircraft/b1900d/Models/chrome1.rgb
   Cannot find image file Aircraft/b1900d/Models/chrome.rgb
   Cannot find image file wherever is $FG_ROOT/FOO
  I saw problems loading texture, but from memory, the file names were
  the
  empty string except for the last that is caused by a panel
  declaration
  without backgroud texture.

 The chrome messages are related to the chrome shader effect which 
 has
  not
 yet been implemented in the OSG version of FG.  The Lightning shows 
 the
same
 messages (but suffers much more because practically the whole a/c skin
  uses
 that effect).

 The b1900d segfaults here with OSG (Linux x86).

   
Hi All,
   
The B1900d will also segfault on the OSG version (with 64bit
libraries)on the AMD64 Architecture.
  
   nobody to post a backtrace ?
  
   -Fred
  
   --
 
 
  Hi Fred,
 
  Sorry about that.
 
  See attached file (8.9kB) for backtrace.
 
  I'm not that familiar with gdb as far as getting the best output for a
  backtrace.
 
 Thanks George,
 
 I will try to look into that, but unfortunately, your OSG build has no debug
 information.
 
 -Fred
 
Oops, Sorry.. In the middle of a debug build now.

I'll get a debug backtrace to you as soon as I can.

Regards


George


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[Flightgear-devel] FW: JSBsim and low rpm engines (AN-2)

2006-11-09 Thread Jon S. Berndt
I never saw this one show up on the list, either ...

-Original Message-
From: Jon S. Berndt [mailto:[EMAIL PROTECTED]
Sent: Wednesday, November 08, 2006 11:04 PM
To: FlightGear developers discussions
Subject: RE: [Flightgear-devel] JSBsim and low rpm engines (AN-2)


 On Wed, 8 Nov 2006, Berndt, Jon S wrote:

  Regarding low RPM engines: I'm not sure, but I think this has been
  addressed in the version of JSBSim that is in JSBSim CVS.

 Nope, it isn't. :P

 Joacim Persson

Actually, yes, it is. Dave Culp submitted a change to *JSBSim* CVS on
October 16 that had this change in it, among others:

StarterHP = sqrt(MaxHP) * 0.2;

The Starter HP is seen to be proportional to the square root of the max
power of the engine. I agree that it would be good for the airplane flight
model designer to be able to override this with his own value. That should
be submitted to the Suggestions page (Feature Request) at the JSBSim web
site.

For more information on the changes that Dave made, see:

http://tinyurl.com/ylwudf

Jon


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Re: [Flightgear-devel] JSBsim and low rpm engines (AN-2)

2006-11-09 Thread Jon S. Berndt
 В сообщении от 9 Ноябрь 2006 09:21 Jon S. Berndt написал(a):
  The philosophy behind our propulsion system is to provide a decent
  perception of propulsive forces applied to the aircraft - not an
  engineering simulation of an engine. With that said, improvements to the
  engine model are always something we are interested in.

 May I take some question?

 What is a parameter displacement in engine xml file? It tune heating of
 cylinder heat?

 There are dampers for change air flow, in air-cooled engine. How
 I can change
 cool degrees in JSBsim engine model?

 I write dampers gauges and handles for An-2 model, but I don't
 know how it
 apply to engine.


 Thanks!
 --
 Wbr, Yurik

Hi, Yurik:

These might be questions to ask in the JSBSim developers list. Dave Luff
developed our piston engine. I'll try to answer this, but Dave is the best
one to ask.

Jon


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[Flightgear-devel] Mailing list problems

2006-11-09 Thread Jon S. Berndt
Is anyone else noticing any SourceForge mailing list problems?

Jon


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Re: [Flightgear-devel] OSG update...

2006-11-09 Thread George Patterson
On Thu, 2006-11-09 at 17:36 +0100, Frederic Bouvier wrote:
 Quoting George Patterson:
 
  On Thu, 2006-11-09 at 16:22 +0100, Frederic Bouvier wrote:
   Quoting George Patterson:
  
On Thu, 2006-11-09 at 13:03 +, AJ MacLeod wrote:
 On Thursday 09 November 2006 10:33, Frederic Bouvier wrote:
   Don't you see these messages on Windows ?
   Cannot find image file Aircraft/b1900d/Models/chrome1.rgb
   Cannot find image file Aircraft/b1900d/Models/chrome.rgb
   Cannot find image file wherever is $FG_ROOT/FOO
  I saw problems loading texture, but from memory, the file names were
  the
  empty string except for the last that is caused by a panel
  declaration
  without backgroud texture.

 The chrome messages are related to the chrome shader effect which 
 has
  not
 yet been implemented in the OSG version of FG.  The Lightning shows 
 the
same
 messages (but suffers much more because practically the whole a/c skin
  uses
 that effect).

 The b1900d segfaults here with OSG (Linux x86).

   
Hi All,
   
The B1900d will also segfault on the OSG version (with 64bit
libraries)on the AMD64 Architecture.
  
   nobody to post a backtrace ?
  
   -Fred
  
   --
 
 
  Hi Fred,
 
  Sorry about that.
 
  See attached file (8.9kB) for backtrace.
 
  I'm not that familiar with gdb as far as getting the best output for a
  backtrace.
 
 Thanks George,
 
 I will try to look into that, but unfortunately, your OSG build has no debug
 information.
 
 -Fred

Hi Fred,

I have compiled the OSG,SimGear,Flightgear with the -g debug flag.
Backtrace attached.

Regards


George
$ gdb fgfs
GNU gdb 6.4.90-debian
Copyright (C) 2006 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type show copying to see the conditions.
There is absolutely no warranty for GDB.  Type show warranty for details.
This GDB was configured as x86_64-linux-gnu...Using host libthread_db library 
/lib/libthread_db.so.1.

(gdb) run --aircraft=b1900d
The program being debugged has been started already.
Start it from the beginning? (y or n) y
Starting program: /usr/local/bin/fgfs --aircraft=b1900d
[Thread debugging using libthread_db enabled]
[New Thread 47174223195120 (LWP 25958)]
[New Thread 1082636624 (LWP 25965)]
Cannot find image file Aircraft/b1900d/Models/chrome1.rgb
Cannot find image file Aircraft/b1900d/Models/chrome.rgb
[New Thread 1091029328 (LWP 25970)]
Cannot find image file /usr/local/share/FlightGear/FOO
Flight Director Check

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 47174223195120 (LWP 25958)]
0x2ae798382214 in osg::StateSet::runUpdateCallbacks (this=Cannot access 
memory at address 0x800013a34da8
) at ../StateSet.cpp:1453
1453if (_updateCallback.valid()) (*_updateCallback)(this,nv);
(gdb) backtrace full
#0  0x2ae798382214 in osg::StateSet::runUpdateCallbacks (this=Cannot access 
memory at address 0x800013a34da8
) at ../StateSet.cpp:1453
itr = Cannot access memory at address 0x800013a34db0
(gdb) backtrace
#0  0x2ae798382214 in osg::StateSet::runUpdateCallbacks (this=Cannot access 
memory at address 0x800013a34da8
) at ../StateSet.cpp:1453
#1  0x004232a8 in osgUtil::UpdateVisitor::apply (this=0x60b5a80, 
node=value optimized out)
at /usr/local/include/osgUtil/UpdateVisitor:74
#2  0x2ae798314fae in osg::Group::accept (this=Cannot access memory at 
address 0x800013a34e58
) at ../../../include/osg/Group:38
#3  0x2ae798313310 in osg::Group::traverse (this=Cannot access memory at 
address 0x800013a34e78
) at ../Group.cpp:62
#4  0x2ae798314fae in osg::Group::accept (this=Cannot access memory at 
address 0x800013a34eb8
) at ../../../include/osg/Group:38
#5  0x2ae798313310 in osg::Group::traverse (this=Cannot access memory at 
address 0x800013a34ed8
) at ../Group.cpp:62
#6  0x2ae7979d5665 in osg::NodeVisitor::traverse (this=Cannot access memory 
at address 0x800013a34f18
) at ../../../include/osg/NodeVisitor:180
#7  0x2ae798331b00 in osg::NodeCallback::traverse (this=Cannot access 
memory at address 0x800013a34f48
) at ../NodeCallback.cpp:22
#8  0x008bcd4c in SGTranslateAnimation::operator() (this=0x499af20, 
node=0x49ac1b0, nv=0x60b5a80) at animation.cxx:699
#9  0x2ae79832f4ce in osg::MatrixTransform::accept (this=Cannot access 
memory at address 0x800013a35018
) at ../../../include/osg/MatrixTransform:37
#10 0x2ae798313310 in osg::Group::traverse (this=Cannot access memory at 
address 0x800013a35038
) at ../Group.cpp:62
#11 0x2ae798314fae in osg::Group::accept (this=Cannot access memory at 
address 0x800013a35078
) at ../../../include/osg/Group:38
#12 0x2ae79839329d in osg::Switch::traverse (this=Cannot access memory at 
address 0x800013a350a8
) at ../Switch.cpp:40
#13 0x2ae7983948f2 in osg::Switch::accept 

Re: [Flightgear-devel] Mailing list problems

2006-11-09 Thread AJ MacLeod
On Thursday 09 November 2006 14:01, Jon S. Berndt wrote:
 Is anyone else noticing any SourceForge mailing list problems?
I'm not seeing my own posts now - I seem to get everything else OK though.  
And yes, I did check that the option was set to receive copies of my own 
messages (besides which, I always got them before and haven't changed 
anything there.)

I can probably live without having to read my own drivel though :-)

Cheers,

AJ

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Re: [Flightgear-devel] osg problem

2006-11-09 Thread Didier Fabert
hi,

another problem with osg. i fly since KSFO with the AWACS and all views became 
black screen (i only show the popup widget with view name and the FPS)
only one view not became black screen : the airport view, but ...
take a look yourself

regards

-- 
Didier Fabert
[EMAIL PROTECTED]
KFreeFlight project : A FlightGear GUI-Frontend designed for KDE users
http://kfreeflight.sourceforge.net
attachment: fgfs-screen-019.jpg
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Re: [Flightgear-devel] web site hacked ?

2006-11-09 Thread Chris Metzler
On Thu, 09 Nov 2006 22:15:27 +1300
Dene wrote:

 Hi Chris,
 What do you mean top-post, I thought the protocol was to edit the
 post you were replying to and post your comments either through out it
 or at the bottom?

Yep, you got it; and it's what you did in the post I'm replying to here;
but not the one I replied to before.  No worries.


 PS thnx for the hint on getting to the site..works a treat

Cool.

-c

-- 
Chris Metzler   [EMAIL PROTECTED]
(remove snip-me. to email)

As a child I understood how to give; I have forgotten this grace since I
have become civilized. - Chief Luther Standing Bear


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Re: [Flightgear-devel] FW: JSBsim and low rpm engines (AN-2)

2006-11-09 Thread Joacim Persson
On Thu, 9 Nov 2006, Jon S. Berndt wrote:

 The engine stuff can't (at least for now) be removed from JSBSim, in theory
 or in principle. JSBSim is a drop-in dynamic library for flight dynamics,
 which includes all normally available subsystems that provide forces and/or
 moments on the aircraft. It can be run on its own without flightgear, or in
 other simulations/frameworks. Even if we wanted to remove the propulsion
 subsystem (which we don't), it would break other peoples' applications.

I'm not suggesting it should be thrown away. (It probably covers 99% of the
cases as it is.) I'm suggesting an optional external engine model: an
interface. (With a proper object-oriented design that should be trivial
to provide: wrapping it in an interface class)

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Re: [Flightgear-devel] What does control gear/gear[0]/position-norm property in A-10?

2006-11-09 Thread Roberto Inzerillo

 I'd like to simply bind the press of a key to a custom animation (a
 rotation around an axis at a fixed speed, between two extreme positions,
 in both directions), can you point me to a simple/basic example?
 

 You can use the nasal interpolate function to do that if I understand you 
 correctly.  You can write a nasal function using interpolate to manipulate 
 any property you want and call it from a keybinding (see for example the 
 beaufighter gunsight  door toggle functions.)

 Cheers,

 AJ
   

Thank you AJ, that was the right hint :-)
The beaufighter door animation is the one I needed, simple and 
effective. Now, I have a fully working rotate animation and proper key 
bindings.

I have to point out the beaufighter toggle_cdoor function is not 
completely correct (it doesn't work right if you toggle the animation 
while the door is already rotating). I had to change it a little bit in 
order to get it at constant speed. But that was a very solid point to 
start from; now I know a little how to write such animation nasal 
scripts :-) I whish there were more NASAL tutorials around.

  cheers,
Roberto




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[Flightgear-devel] B1900d segfault...

2006-11-09 Thread syd
Hi guys,
Thanks for the input.
Im afraid the backtrace is gibberish to me , but I'll take a closer
look tonight... (on lunch break right now).The chrome texture error I
ran into before when loading sub models / models from a different
directory ... it appears it tries to find textures from the last
directory it loaded a model from , should be easy to fix .
Thanks for the tip about the /FOO message , I didn't think about
the panels .Melchoir also mentioned some errors  he gets from the
nasal files , trying to sort that out , but I dont get error messages
here , so I'm not sure if Ive fixed the problem .
Personally I dont care about losing the eye candy with OSG , I do miss
the clouds though.
I did notice that strobe lights on my Bravo seem to be billboarded
along the Z axis , at least it appeared that way when I could make them
out .
Hopefully I can fix the b1900d tonight , thanks again for the input .
Cheers,
Syd

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Re: [Flightgear-devel] Mailing list problems

2006-11-09 Thread Berndt, Jon S
 On Thursday 09 November 2006 14:01, Jon S. Berndt wrote:
  Is anyone else noticing any SourceForge mailing list problems?
 I'm not seeing my own posts now - I seem to get everything 
 else OK though.
 And yes, I did check that the option was set to receive 
 copies of my own messages (besides which, I always got them 
 before and haven't changed anything there.)
 
 I can probably live without having to read my own drivel though :-)
 
 Cheers,
 
 AJ

I think you may have hit the nail on the head. That seems to be my
problem, too - and on the JSBSim list. I need to update the SourceForge
guys on this.

Is everyone seeing all posts but their own, or just selected people?

Jon

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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-09 Thread Maik Justus
Hi,

Martin Spott schrieb:
 One thing I'd like to have fixed before adding the aircraft to CVS is
 the VRP, the Visual Reference Point. This is the point that FDM and 3D
 model have to agree upon to be their common point of origin for all
 geometry related operations.
 With your AN-2, the FDM places the VRP close to (or maybe at, I don't
 know exactly) the center of lift whereas the 3D model has its VRP at
 the nose. The result is that, when you apply big movements to the
 elevator in flight, the aircraft rotates around its nose like a wagging
 dog tail.
   
I think the 3D-Model and the FDM fit together, the model rotates around 
the c.g. (in air). The cause for the rotating around the nose is only 
the reference point, where the camera points to.I don't no if this point 
is defined in the xml file or in the .ac file, but it is not a mismatch 
between 3D Model and FDM.

Maik

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Re: [Flightgear-devel] What does control gear/gear[0]/position-norm property in A-10?

2006-11-09 Thread Andy Ross
  I whish there were more NASAL tutorials around.

This page is a little out of date, but it should be linked to from
wiki.flightgear.org (where there is lots more good information):

http://plausible.org/nasal/flightgear.html

It has reference docs on most of the core interface, but not the more
elaborate nasal extensions; interpolate() is in there, for example.

Andy

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[Flightgear-devel] OpenSceneGraph, feedback - on Fedora Core 6

2006-11-09 Thread Matthias Boerner
Hi,

I got everything compiled and did a short performance test compared 
between the CVS-Version of FlightGear with PLIB of 26th, October and 
yesterdays OSG release:

With the options 

--timeofday=noon --prop:/sim/rendering/fps-display=true --bpp=32

both versions show almost the same rate of fps with a small advantage to OSG 
about 1 to 10 percent.

If I increase screen size to 1280x1024

--timeofday=noon --prop:/sim/rendering/fps-display=true --bpp=32 
--geometry=1280x1024

OSG shows about 5 to 20 percent higher fps then the PLIB version.

My frame rates are between 80 and 100 fps (Athlon64 4000+, GeForce 6600 GT 
and 2GB Memory).

Matthias

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[Flightgear-devel] memory usage of AI-Models (multiplayer particularly)

2006-11-09 Thread Maik Justus
Hi,

I was thinking about he memory usage of the aircrafts. As multiplayer 
mode becomes more and more popular, more aircrafts are loaded into 
memory. If any AI-aircraft is not loaded directly from the Aircraft 
folder, but first from an AI-Aircraft folder and only if the aircraft 
isn't found there, the aircraft is loaded from the Aircraft folder, the 
memory usage can be minimized. We only have to copy the aircrafts with 
huge memory usage to this folder and rescale the textures (and maybe 
replace the .ac files by lower polygon versions).

Maik

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Re: [Flightgear-devel] OpenSceneGraph, feedback - on Fedora Core 6

2006-11-09 Thread Martin Spott
Matthias Boerner wrote:

 With the options 
 
 --timeofday=noon --prop:/sim/rendering/fps-display=true --bpp=32

 both versions show almost the same rate of fps with a small advantage to OSG 
 about 1 to 10 percent.

Ah, I guess nobody tried running at higher display depths, anybody ?

Martin.
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Re: [Flightgear-devel] OpenSceneGraph, feedback - on Fedora Core 6

2006-11-09 Thread Georg Vollnhals
Martin Spott schrieb:
 Matthias Boerner wrote:

   
 With the options 

 --timeofday=noon --prop:/sim/rendering/fps-display=true --bpp=32

 both versions show almost the same rate of fps with a small advantage to OSG 
 about 1 to 10 percent.
 

 Ah, I guess nobody tried running at higher display depths, anybody ?

   Martin.
   
All my reports I already did (with *much lower* framerates on OSG) are
for 1280x1024 with 32bit
(--prop:sim/current-gui=1 --enable-game-mode --geometry=1280x1024 --bpp=32)
Regards
Georg EDDW


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[Flightgear-devel] A-10 and OSG back trace

2006-11-09 Thread alexis bory

Hi,

Another back trace with latest OSG package and fresh cvs on linux AMD64.
Problem: A-10 segfaults at startup.

Hope it helps.

Alexis
[EMAIL PROTECTED]:~/fgfs$ gdb /usr/local/bin/fgfs
GNU gdb 6.4-debian
Copyright 2005 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type show copying to see the conditions.
There is absolutely no warranty for GDB.  Type show warranty for details.
This GDB was configured as x86_64-linux-gnu...Using host libthread_db library 
/lib/libthread_db.so.1.

(gdb) run --fg-root=/usr/local/share/games/fgfs/data  --aircraft=A-10
Starting program: /usr/local/bin/fgfs 
--fg-root=/usr/local/share/games/fgfs/data  --aircraft=A-10
[Thread debugging using libthread_db enabled]
[New Thread 46912558838016 (LWP 9833)]
[New Thread 1082636640 (LWP 9836)]
[New Thread 1091029344 (LWP 9837)]

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 46912558838016 (LWP 9833)]
0x2bdd37e7 in osg::StateSet::runUpdateCallbacks (this=Cannot access 
memory at address 0x8000ffd5cc28
) at ../StateSet.cpp:1453
1453if (_updateCallback.valid()) (*_updateCallback)(this,nv);
(gdb) bt
#0  0x2bdd37e7 in osg::StateSet::runUpdateCallbacks (this=Cannot access 
memory at address 0x8000ffd5cc28
) at ../StateSet.cpp:1453
#1  0x004224c2 in osgUtil::UpdateVisitor::apply (this=0x68dc540, 
node=value optimized out) at UpdateVisitor:74
#2  0x2bd62768 in osg::Group::accept (this=Cannot access memory at 
address 0x8000ffd5ccf8
) at ../../../include/osg/Group:38
#3  0x2bd60910 in osg::Group::traverse (this=Cannot access memory at 
address 0x8000ffd5cd18
) at ../Group.cpp:62
#4  0x2bd62768 in osg::Group::accept (this=Cannot access memory at 
address 0x8000ffd5cd58
) at ../../../include/osg/Group:38
#5  0x2bd60910 in osg::Group::traverse (this=Cannot access memory at 
address 0x8000ffd5cd78
) at ../Group.cpp:62
#6  0x2bd62768 in osg::Group::accept (this=Cannot access memory at 
address 0x8000ffd5cdb8
) at ../../../include/osg/Group:38
#7  0x2bd60910 in osg::Group::traverse (this=Cannot access memory at 
address 0x8000ffd5cdd8
) at ../Group.cpp:62
#8  0x2bd62768 in osg::Group::accept (this=Cannot access memory at 
address 0x8000ffd5ce18
) at ../../../include/osg/Group:38
#9  0x2bde29b3 in osg::Switch::traverse (this=Cannot access memory at 
address 0x8000ffd5ce48
) at ../Switch.cpp:40
#10 0x2bde4a72 in osg::Switch::accept (this=Cannot access memory at 
address 0x8000ffd5ce98
) at ../../../include/osg/Switch:36
#11 0x2bd6cbe5 in osg::LOD::traverse (this=Cannot access memory at 
address 0x8000ffd5cee8
) at ../LOD.cpp:77
#12 0x2b40cd73 in osg::NodeVisitor::traverse (this=Cannot access memory 
at address 0x8000ffd5cf58
) at ../../../include/osg/NodeVisitor:180
#13 0x2bd7f308 in osg::NodeCallback::traverse (this=Cannot access 
memory at address 0x8000ffd5cf88
) at ../NodeCallback.cpp:22
#14 0x2bd6df7a in osg::LOD::accept (this=Cannot access memory at 
address 0x8000ffd5cfa8
) at ../../../include/osg/LOD:44
#15 0x2bd60910 in osg::Group::traverse (this=Cannot access memory at 
address 0x8000ffd5cfc8
) at ../Group.cpp:62
#16 0x2b40cd73 in osg::NodeVisitor::traverse (this=Cannot access memory 
at address 0x8000ffd5d008
) at ../../../include/osg/NodeVisitor:180
#17 0x2bd7f308 in osg::NodeCallback::traverse (this=Cannot access 
memory at address 0x8000ffd5d038
) at ../NodeCallback.cpp:22
#18 0x0081abef in SGMaterialAnimation::operator() (this=0x49b7cf0, 
node=0x49b7f70, nv=0x68dc540) at animation.cxx:1248
#19 0x2bd62768 in osg::Group::accept (this=Cannot access memory at 
address 0x8000ffd5d0e8
) at ../../../include/osg/Group:38
#20 0x2bd60910 in osg::Group::traverse (this=Cannot access memory at 
address 0x8000ffd5d108
) at ../Group.cpp:62
#21 0x2bd7cd04 in osg::MatrixTransform::accept (this=Cannot access 
memory at address 0x8000ffd5d148
) at ../../../include/osg/MatrixTransform:37
#22 0x2bd60910 in osg::Group::traverse (this=Cannot access memory at 
address 0x8000ffd5d168
) at ../Group.cpp:62
#23 0x2bd7cd04 in osg::MatrixTransform::accept (this=Cannot access 
memory at address 0x8000ffd5d1a8
) at ../../../include/osg/MatrixTransform:37
#24 0x2bde29b3 in osg::Switch::traverse (this=Cannot access memory at 
address 0x8000ffd5d1d8
) at ../Switch.cpp:40
#25 0x2bde4a72 in osg::Switch::accept (this=Cannot access memory at 
address 0x8000ffd5d228
) at ../../../include/osg/Switch:36
#26 0x2bd60910 in osg::Group::traverse (this=Cannot access memory at 
address 0x8000ffd5d248
) at ../Group.cpp:62
#27 0x2bd7cd04 in osg::MatrixTransform::accept (this=Cannot access 
memory at address 0x8000ffd5d288
) at ../../../include/osg/MatrixTransform:37
#28 

Re: [Flightgear-devel] Mailing list problems

2006-11-09 Thread Magus
Hello FlightGear,

 On Thursday 09 November 2006 14:01, Jon S. Berndt wrote:
  Is anyone else noticing any SourceForge mailing list problems?
 I'm not seeing my own posts now - I seem to get everything 
 else OK though.
 And yes, I did check that the option was set to receive 
 copies of my own messages (besides which, I always got them 
 before and haven't changed anything there.)
 
 I can probably live without having to read my own drivel though :-)
 
 Cheers,
 
 AJ
 
 I think you may have hit the nail on the head. That seems to be my
 problem, too - and on the JSBSim list. I need to update the SourceForge
 guys on this.
 
 Is everyone seeing all posts but their own, or just selected people?
 
 Jon

I too am having this problem and not just with the FlightGear lists.
I've also noticed a problem when I attempt to update globally
changes I make that should be applied to more than one of my mailing
list subscriptions.

Hope this helps.

-- 
Best regards,
 Magus


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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-09 Thread Martin Spott
Maik Justus wrote:

 I think the 3D-Model and the FDM fit together, the model rotates around 
 the c.g. (in air). The cause for the rotating around the nose is only 
 the reference point, where the camera points to.

I took the AN-2 for a ride at very low altitude along a shoreline in
order to have a visual reference. Actually I came to a different
conclusion, but, hey, we'll be able to fix this later if required  :-)

Martin.
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[Flightgear-devel] Last new OSG version - better framerates

2006-11-09 Thread Georg Vollnhals
Hi,
I just did some further tests with the LAST NEW OSG version from Mathias and

GOOD NEWS, really improved framerates

(test details as already reported, not important for now as same for old
OSG/ new OSG version):

 Old OSG
   Last, new OSG
KSFO, runway start  4662
KSFO, short after takeoff 5069
KSFO, crossing terminals4555
(only short decreased, variable to higher rates)

Ok, this has already been reported by another member of the list (sorry,
don't remember who it was) and I can confirm.
The OSG rates cannot catch up to PLIB until now but the difference is
much smaller, especially during normal flight. The object-loading
procedure is still the weak point but I am sure Mathias will do further
improvements!

Regards
Georg, EDDW



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Re: [Flightgear-devel] Last new OSG version - better framerates

2006-11-09 Thread Berndt, Jon S
Has anyone built this on Windows XP under Cygwin, yet?

Jon

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Re: [Flightgear-devel] Last new OSG version - better framerates

2006-11-09 Thread Maik Justus
Hi Georg,
very good new. Thanks to Mathias for this improvement.
Maik

Georg Vollnhals schrieb:
 Hi,
 I just did some further tests with the LAST NEW OSG version from Mathias and

 GOOD NEWS, really improved framerates

 (test details as already reported, not important for now as same for old
 OSG/ new OSG version):
   


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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-09 Thread Martin Spott
Hi Yurik,

Yurik V. Nikiforoff wrote:

 This is legendary Russian aircraft. First flight was 1947. 
 
 This is port of MSFS model by Anton Nikolaev aka Xomer. Published under GPL 
 with his permission.

Some of the CVS commit messages are still on their way, but in theory
the model should now be part of the FlightGear CVS base package.

Thanks a lot to Anton and you for providing this detailed aircraft to
us. We'll see if there really remain details to fix.

Cheers,
Martin.
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Re: [Flightgear-devel] JSBsim and low rpm engines (AN-2)

2006-11-09 Thread Dave
Jon S. Berndt wrote:
 В сообщении от 9 Ноябрь 2006 09:21 Jon S. Berndt написал(a):
 
 The philosophy behind our propulsion system is to provide a decent
 perception of propulsive forces applied to the aircraft - not an
 engineering simulation of an engine. With that said, improvements to the
 engine model are always something we are interested in.
   
 May I take some question?

 What is a parameter displacement in engine xml file? It tune heating of
 cylinder heat?

 There are dampers for change air flow, in air-cooled engine. How
 I can change
 cool degrees in JSBsim engine model?

 I write dampers gauges and handles for An-2 model, but I don't
 know how it
 apply to engine.


 Thanks!
 --
 Wbr, Yurik
 

 Hi, Yurik:

 These might be questions to ask in the JSBSim developers list. Dave Luff
 developed our piston engine. I'll try to answer this, but Dave is the best
 one to ask.

 Jon

   
Hi Yurik, Jon,

Displacement is the swept volume of the cylinders, eg. 1.6 litres for a 
1.6 litre auto engine.

I'm working from memory right now, but the cylinder temperature model is 
a simple 1D lumped capacity model IIRC, dependent on the rate of heat 
generation within the engine and the rate of airflow over it.  I tuned 
it so that the C172 would get into the red on the guage if climbed out 
at max power mixture, but would stay in the green if the mixture was set 
rich for climb, but I don't think the CHT guage made it onto the panel 
by default, so the model has had no TLC or feedback over the years.  If 
the displacement is an input, then I suspect it was an attempt to 
non-dimensionalise engine size within the model, to make it valid for 
any similar piston engine.

I'll take a look and try and be more helpful...

Cheers - Dave

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[Flightgear-devel] Artificial horizon behavior

2006-11-09 Thread William Riley
After performing hard turns (probably harder than a real Cessna could 
endure...) at close to or exceeding 90 degrees of bank the artificial 
horizon goes wonkers and doesn't right itself.

http://remington.homelinux.net/fgfs-instrument.jpg

I've observed this behavior in 0.9.10 as well as CVS using the c172p. 
Does anyone else see this? Am I missing something obvious? Besides not 
doing aerobatics in a Cessna 172, I mean. ;)


On another note: I am seeing much better frame rates using OSG, going 
from 12 to 27 at default startup. Linux x86 Radeon 9500
Thanks to all the hard working developers for a free flight sim!

-- 
William Riley
Linux Administrator
Scottrade, Inc.


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Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Chris Metzler
On Thu, 9 Nov 2006 09:48:51 -0600
Curtis Olson wrote:

 For what it's worth.  The full screen (game) mode of freeglut (any
 version) is horribly broken under unix.

Debian's package of freeglut is an exception to this -- the various
freeglut problems that have manifested themselves in fgfs have been
fixed with local patches.  I've been using freeglut 2.4 with no
problems at all for a very long time.

-c



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Re: [Flightgear-devel] Artificial horizon behavior

2006-11-09 Thread Chris Metzler
On Thu, 09 Nov 2006 20:48:37 -0600
William Riley wrote:

 After performing hard turns (probably harder than a real Cessna could 
 endure...) at close to or exceeding 90 degrees of bank the artificial 
 horizon goes wonkers and doesn't right itself.
 
 http://remington.homelinux.net/fgfs-instrument.jpg
 
 I've observed this behavior in 0.9.10 as well as CVS using the c172p. 
 Does anyone else see this? Am I missing something obvious? Besides not 
 doing aerobatics in a Cessna 172, I mean. ;)

I'm pretty sure that's intentional -- real artificial horizons do that
-- and some effort was put into making it do so.  It should correct after
a little while.  See:

http://mail.flightgear.org/pipermail/flightgear-devel/2003-July/019377.html

-c


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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-09 Thread Yurik V. Nikiforoff
В сообщении от 9 Ноябрь 2006 20:13 Martin Spott написал(a):

 With your AN-2, the FDM places the VRP close to (or maybe at, I don't
 know exactly) the center of lift whereas the 3D model has its VRP at
 the nose. 

Hmmm... VRP stay at 0,0,0 - you may see it at an2.xml. 3D model shifted (by 
6.2 m by X ) to this point in an2-model.xml. Imho, both points is right, 
cause:

If there is mismatch between ref points, rotation of model will wrong, you are 
right. I spend many times for tune center of rotation. Main reason was wrong 
position of long parts, outstanding from fuselage, for example, gears. If 
refs point was wrong, gear was sink under ground, when craft begin rotation.

I remove this effect (by put ref point to right place), but there is small 
mismatch - you can see it, look to gear on landing. May be, it shoul be tuned 
more carefully...


 The result is that, when you apply big movements to the 
 elevator in flight, the aircraft rotates around its nose like a wagging
 dog tail.

Airplane rotated around his center of gravity. It is near the nose, you are 
right, but it's right. FDM count CG at 160' from nose.

You can open MSFS, load this model (there is link about original model in xml 
files), open payload menu and look at graphic. In another sim, CG will near 
the nose too.


-- 
Wbr, Yurik

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Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Curtis Olson
On 11/9/06, Chris Metzler [EMAIL PROTECTED] wrote:
Debian's package of freeglut is an exception to this -- the variousfreeglut problems that have manifested themselves in fgfs have beenfixed with local patches.I've been using freeglut 2.4 with noproblems at all for a very long time.
Really? You can do full screen with no window manager adornments? It doesn't screw up the requested resolution and give you a weird screen and then leave you in the wrong resolution? If that's the case then the debian guys need to get their patches in upstream!
If you are just running opengl in a window freeglut has always been fine ... (except for the cursor problem in v2.4)Regards,Curt.-- Curtis Olson - University of Minnesota - FlightGear Project
http://baron.flightgear.org/~curt/http://www.humanfirst.umn.edu/http://www.flightgear.org
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Chris Metzler
On Thu, 9 Nov 2006 22:48:59 -0600
Curtis Olson wrote:

 Really?  You can do full screen with no window manager adornments?  It
 doesn't screw up the requested resolution and give you a weird screen
 and then leave you in the wrong resolution?

Yeah, it works absolutely fine in fullscreen/game-mode.


 If that's the case then the
 debian guys need to get their patches in upstream!

I don't know what the deal is there.  When I look in the changelog for the
Debian package, the only thing I see in there right now that seems relevant
is a patch to fix the glutSetCursor bug.  It was posted in response
to this bug, which references fgfs:

http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=334446sourceid=mozilla-search

and included in the Debian version.  Why this might not have made it upstream,
I dunno.  But I don't think that's what prevents game-mode/fullscreen for
most freeglut 2.4 users, is it?  Something must be different, though, because
like I said, it works absolutely fine for me.

-c


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[Flightgear-devel] Problems using Scroll Wheel on a standard win32 Installation of FlightGear

2006-11-09 Thread Forums Virgin Net



I have spent many hours trying to get my Scroll 
wheel to work with some key functions in FlightGear, (i.e. Such as control of 
the Harrier Thrust Vector Nossels in FG) it seems that FG cannot see the Scroll 
wheel,I am not a programmer but I thought the following information might 
help with future releases of fg at least in windows version's. Considering it 
took me all night to find this document I hope someone can find it of 
use?

http://blogs.sun.com/alanc/date/20040716

It seems that the Scroll wheel is not seen because 
it is not mapped to a button id, it uses a Z Value instead?
According to the above document the wheel motion 
can be adapted to a button function but this requires some knowledge on registry 
editing and im not feeling competent enough to tackle this as it looks rather 
complex. Maybe someone can make a windows registry patch file for users like 
myself who are stuck?

Regards, Aerotro
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[Flightgear-devel] Build problem

2006-11-09 Thread John Wojnaroski
Downloaded a fresh CVS copy to try out the updates to the OSG port.  An 
earlier first attempt built and segfaulted when loading the c172.  After 
getting the fresh tar file I casually blew away the earlier version and 
untarred the fresh one.  Now when starting the build sequence with 
autogen.sh it complains about a missing configure.ac file..

[EMAIL PROTECTED]:~/FlightGear$ ./autogen.sh
Host info: Linux i686
 automake: 1.9.5 (19)

Running aclocal
aclocal: `configure.ac' or `configure.in' is required
Running autoheader
autoheader: `configure.ac' or `configure.in' is required
ERROR: autoheader didn't create simgear/simgear_config.h.in!
[EMAIL PROTECTED]:~/FlightGear$

I don't recall this happening on the first go-around or if it did what I 
did to fix it  or if I just got lucky.  The file is definitely missing.

About the only strange, quirky thing is that when untarring the file, 
getting a warning msg regards time stamp set to the epoch on some of the 
files. Am I grabbing a wrong copy?  Using the developers hyper-link to 
get the tarball.  Also I don't have CVS set up on this machine, but 
don't believe that is an absolute requirement to get the latest copy.

tar: FlightGear/utils/fgadmin/src: implausibly old time stamp 1969-12-31 
16:00:00
.
.
tar: FlightGear/utils/fgadmin/visualc/fgadmin: implausibly old time 
stamp 1969-12-31 16:00:00
tar: FlightGear/utils/fgadmin/visualc: implausibly old time stamp 
1969-12-31 16:00:00
tar: FlightGear/utils/fgadmin: implausibly old time stamp 1969-12-31 
16:00:00

And so forth...

Hmmm,  is the command aborting before all the files have been untarred 
which is why the configure.ac file is missing?

Any suggestions??

Regards
John W






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Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Martin Spott
Chris Metzler wrote:

 Debian's package of freeglut is an exception to this -- the various
 freeglut problems that have manifested themselves in fgfs have been
 fixed with local patches.  I've been using freeglut 2.4 with no
 problems at all for a very long time.

Hmmm, when I look at the Debian 3.1 installation on my AMD64 machine,
it tells me:

jive:~# dpkg -l | grep -i freeglut
ii  freeglut3  2.2.0-8OpenGL Utility Toolkit
ii  freeglut3-dev  2.2.0-8OpenGL Utility Toolkit development files


Martin.
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Re: [Flightgear-devel] Build problem

2006-11-09 Thread Martin Spott
John Wojnaroski wrote:
 Downloaded a fresh CVS copy to try out the updates to the OSG port.
[...]
 About the only strange, quirky thing is that when untarring the file, 
 getting a warning msg regards time stamp set to the epoch on some of the 
 files. Am I grabbing a wrong copy?  Using the developers hyper-link to 
 get the tarball.  Also I don't have CVS set up on this machine, but 
 don't believe that is an absolute requirement to get the latest copy.
 
 tar: FlightGear/utils/fgadmin/src: implausibly old time stamp 1969-12-31 
 16:00:00

If you don't have CVS on that machine, where do get the sources from.
Looks a bit like one computer in the chaion has incorrect system time,
this is not unlikely to break an auto-tooled and make-based build
chain. NTP is your friend:

  http://www.pool.ntp.org/

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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