Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Georg Vollnhals
Frederic Bouvier schrieb:
 Thanks Georg,

 I missed the Weather scenario thing. But when enabling Fair weather
 I got :

 VERTEX glCompileShader  FAILED
 VERTEX Shader  infolog:
 (1) : error C0201: unsupported version 120

 glLinkProgram  FAILED
 Program  infolog:
 Vertex info
 ---
 (1) : error C0201: unsupported version 120

 on the console. Luckily, a driver update fixed the problem. 
No problem here (Linux, NVidia).
 Now
 committing ...

 -Fred

   
Thank you :-)
Georg

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Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-26 Thread Georg Vollnhals
Heiko Schulz schrieb:
 Hi,

 Just tried after updating the driver for Nvidea! (that's is a Must! for using 
 the clouds!)

 Works! :-)

 I think the main glitch I see is the alpha blending!
 In a far distance the clouds looks really good, but from nearer positions
 If we could solve this, we will have naturally and realistic fluffy looking 
 clouds!

 A strange thing I noticed here is, that some clouds have square-cutted 
 edges... Something I don't see on Heliflyers pics

 I also noticed a decrease of fps switching to METAR and in flight switching 
 to another airport the clouds disapear. 


 It is all very promising- I like the shading from the light to dark on the 
 bottom really much, digging trough the clouds!

 Hopefully Tim will add shadows to the clouds too! 

 Some pics (in some minutes):

 www.hoerbird.net/galerie/FGFS-Clouds/index.htm

 Cheers
 HHS






   

 -
   
Hi,
there seems to be a rather big difference how the clouds are displayed
from one graphic-card/driver to another.
Compare these (new) screenshots (NOT SELECTED)  with  HHS's ones. I
think a remarkable difference.

http://home.arcor.de/vollnhals-bremen/NewClouds_3/images.html
Just to show this as it might point to a solution (???).
Georg

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Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Georg Vollnhals
Stuart Buchanan schrieb:
 Hi All,

 After a lot of effort, and help from Tim, I've finally got some 3D 
 shader-based clouds that work acceptably:

 http://www.nanjika.co.uk/flightgear/clouds.jpg

 A patch is available from here: 
 http:/www.nanjika.co.uk/flightgear/clouds.tar.gz

 I've put quite a bit of effort into making the clouds as configurable as 
 possible. The cloudlayers.xml file should allow any cloud-artists to create 
 much prettier clouds than I have managed.

 There are quite a few bugs to be ironed out:-
 1) The cloud grid should shift when the camera moves out of range, to 
 simulate and infinite set of clouds. This doesn't work very well ATM.
 2) Currently the only well-defined clouds are cu's (used in the Fair Weather 
 scenario). Better clouds need to be defined for all the other types. This 
 should be possible with some new textures and editing of cloudlayer.xml
 3) The alpha-blending isn't working properly
 4) Rolling the camera while pointing vertically down on the cloud causes 
 rotation of the texture.
 5) The clouds are bit too transparent at medium distances.

 Nevertheless, I think it would be worth committing the code with these bugs 
 present, if only so other people can have a look and comment. :)

 Thanks to Tim and also Heiko who provided some nice cloud textures.

 -Stuart



   

   
Hi Stuart, Tim and Heiko!

Nice to see 3D clouds again in FG OSG. Thank you for all the hard work,
this should go into CVS without hesitation, after my opinion. The
rain/snow stuff isn'nt perfect but in CVS, so why not this 3D-cloud
starter which really compiles and works without problems and gives some
of the eye-candy back we had already with PLIB :-)

For those who want to have another look at the stuff, here are some
screenshots from my first flight - no art, just some pics for demo:

http://home.arcor.de/vollnhals-bremen/NewClouds/images.html

Regards
Georg EDDW

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Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Georg Vollnhals
Heiko Schulz schrieb:


 Wow- when alpha blending will work and those ugly borderlines disapear- then 
 we don't have to hide for other sims like X-Plane or MSFS!

 Thanks Stuart for the work and Heliflyer for the great pics! ( I guess it is 
 EDDH, right?)

 Regards
 HHS

   
Yes, sometimes I leave my village with tram like we call Bremen and
enjoy the big, big world (Hamburg).
Georg

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Re: [Flightgear-devel] 3D Clouds - patch and progress report

2008-10-25 Thread Georg Vollnhals
Frederic Bouvier schrieb:
 Georg Vollnhals a écrit :
   
 For those who want to have another look at the stuff, here are some
 screenshots from my first flight - no art, just some pics for demo:

 http://home.arcor.de/vollnhals-bremen/NewClouds/images.html
   
 

 I applied the patch but I am not able to see anything. What is your
 command line ? Did you changed something in the preference files or in
 menus ?
 I'll commit the patch as soon as it works for me.

 -Fred

   

Hi Fred,


1. I started FG with --enable-real-weather-fetch, then 2. enabled
3-D-clouds in the Rendering Options submenu - and did not see anything
like you.
Until I  3. enabled Environment = Weather scenerio from none to
METAR.  Does also work if I enable Thunderstorm or fair weather.

As I don't know how Stuart intended it to work I only know that step 3
is absolute necessary.

Hope this helps.

Georg



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[Flightgear-devel] Fokker F50 development - who can help FokkerCharlie with two problems

2008-10-19 Thread Georg Vollnhals
Hi,

FokkerCharlie is a real life Fokker F50 pilot who started improving the
aircraft a lot since some time.
But it seems that two problems slow down the development a lot.
Is there any experienced aircraft developer who can help him to solve
these two main points

a)
 I spent some time a while ago trying to find a way to get the engine
 management working, but it looks like a limitation with JSBSim
 (turboprops not really modelled properly) will prevent me doing that
 as I had hoped.

b)

 I am still having difficulty with the display of the standby freq on
 the NAV box, if anyone can fix that, then I'd love to hear from them.
This is the link to the F50 thread
http://www.flightgear.org/forums/viewtopic.php?f=4t=634st=0sk=tsd=astart=105

He put the new F50 version here:
http://www.filefactory.com/file/2c069b/n/fokker50_zip

With FokkerCharlies knowledge of the real thing and the know-how of
some experienced FG aircraft-designers the FlightGear Fokker F50 could
become very realistic from all systems.

Regards
Georg EDDW





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[Flightgear-devel] For Csaba Halasz: PLIB and FG joystick patch

2008-10-18 Thread Georg Vollnhals
AJ MacLeod schrieb:
 Hi all,

 I have recently discovered that FG is unable to properly support controllers 
 with more than 32 buttons.  That may seem like a very minor limitation, but 
 in fact it hits not only current consumer-level joysticks like the Saitek X52 
 Pro but also many hobbyist USB HID boards (like this one, for example  
 http://www.leobodnar.com/products/BU0836A/ ).

 Csaba has tracked down the the problematic bits of code and kindly provided a 
 patch for both PLIB and FG... 
Hi Csaba,

I missed your patch and could not find the post with a search.

So please, could you repost it or kindly mail it to me at

heliflyer [AT] arcor [dot] de

as I am using a Saitek X52 joystick and I was worried about that problem
not only because one cannot use all available keys but that the dead
keys trigger unwanted action.

Thank you very, very much in advance

Georg EDDW

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Re: [Flightgear-devel] For Csaba Halasz: PLIB and FG joystick patch

2008-10-18 Thread Georg Vollnhals
Csaba Halász schrieb:
 On Sun, Oct 19, 2008 at 12:08 AM, Georg Vollnhals [EMAIL PROTECTED] wrote:
   
 I missed your patch and could not find the post with a search.
 

 That's because I gave it to AJ on IRC ;)

   
 
Thank you very much, Csaba, for the quick  reply and the patch!

Georg

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Re: [Flightgear-devel] Call for aircraft nominations

2008-10-05 Thread Georg Vollnhals
James Turner schrieb:
 On 5 Oct 2008, at 09:13, Durk Talsma wrote:

   
 So, with these criteria in mind, what would be your current top 10 of
 aircraft?
 

 Before the debate gets too details, there intention was (and still is,  
 I think) to have at least one aircraft from the following categories:

   - the c172
   - another light, GA single (eg, the cub, or maybe a more modern  
 single-engine, like the piper archer)
   - a piston driven twin (senea, c310, etc)
   - a turboprop (eg, the b1900d, or Dh-6)
   - a WW2 era fighter (p51d, spitfire, one of the japanese fighters)
   - a heli
   - a transport class jet (737, A320, 777ER)
   - a glider
   - a modern fighter (f16, f14, SU-37)

 That's eight straight away, which are basically fixed, to 'prove' to  
 new users that FG can handle all those classes of vehicle. Ten or  
 twelve seems like a good limit - eg add a biz-jet (One of the  
 citations being the obvious candidate) and then there's loads of  
 'cool' planes - the Osprey, Concorde, the WW1 era fighters, and so on.

 ...
   

 Regards,
 James


   
Please don't forget the lighter than air class with ie. the Zeppelin NT.

I might be wrong, but no other flightsim can handle this stuff like
FlightGear can now.

Regards
Georg EDDW

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Re: [Flightgear-devel] Cessna C172p reloaded

2008-09-16 Thread Georg Vollnhals
Heiko Schulz schrieb:
 Hi,

 I couldn't longer resist, so I did a new exterior model of our default 
 aircraft. The exterior model should be now really accurate and up-to-date, it 
 has livery-select over mp, Immatriculation over MP, pre-rendered 
 softshadow

 Unfortunately I have no time for the interior, and the liveries are missing 
 yet- maybe someone wants to paint it? Maybe you will find some ideas here: 
 http://www.hoerbird.net/galerie/sonstiges/flupol08.htm

 Previewpic:
 http://www.hoerbird.net/c172.png

 Download:
 http://www.hoerbird.net/c172p.zip

 If the main authors don't mind- can some comit this to CVS?

 Regards
 HHS







 __
   
Hi HHS,

very nice that you started improving the C172 because

- nearly everyone testing a new flightsim starts with the C172 and 
compares it with those of other flightsims, this is a very important 
first impression
- I personally like to fly around the small local airfields with the 
C172 - just because in reality they use that a/c there (and the C15x, of 
course).
 
Hopefully someone is interested to complete the work fixing the panel 
transparency problems and creating the inner wall of the cockpit.

Thanx a lot

Georg EDDW

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[Flightgear-devel] Syd - Citation Bravo ADF

2008-07-19 Thread Georg Vollnhals


Hi Syd,

Citation Bravo ADF:

just one question - when I am clicking the hotspots on the ADF 
radiopanel the property  instrumentation/adf/frequencies/standby-khz 
changes as intended, but the indicated frequency does not change.

Is this a bug or is there any other reason I don't understand?

Thank you for checking this.

Regards
Georg EDDW

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Re: [Flightgear-devel] Syd - Citation Bravo ADF

2008-07-19 Thread Georg Vollnhals
SydSandy schrieb:
 On Sun, 20 Jul 2008 01:56:52 +0200
 Georg Vollnhals [EMAIL PROTECTED] wrote:

   

 Hi Syd,

 Citation Bravo ADF:

 just one question - when I am clicking the hotspots on the ADF 
 radiopanel the property  instrumentation/adf/frequencies/standby-khz 
 changes as intended, but the indicated frequency does not change.

 Is this a bug or is there any other reason I don't understand?

 Thank you for checking this.

 Regards
 Georg EDDW

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 Does the swap button not tranfer frequencies? Ive done a fair bit of updating 
 (OSG) , but not ready for a commit just yet, so Im not sure how different my 
 local version is ...
 Normally you set the standby frequency and swap it to the active frequency...
 I'll commit an update asap , kids are visiting this week so I haven't done 
 much FG work lately.
 Cheers

   
Hi Syd,
thank you for the fast reply.
The swap button works but I cannot change the standby frequency. If I 
click the hotspots I can see in the property browser that the property 
(see above) is changed but not the standby frequency display.
Take your time, family-life is much more important than all other stuff.
Regards
Georg


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[Flightgear-devel] Microsoft Sidewider Joystick

2008-06-17 Thread Georg Vollnhals
Hi,

this is from a problem in the German FlightGear Forum.
There is a new detected name for the Microsoft Sidewinder Joystick. 
Could someone add this new name to the XML-file in FG CVS?

/FlightGear/data/Input/Joysticks/Microsoft/sidewinder-precision-pro.xml[/quote]

nameMicrosoft SideWinder Precision Pro (USB)/name


Regards
Georg EDDW


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Re: [Flightgear-devel] Open Street Maps Licence caution

2008-06-10 Thread Georg Vollnhals
Jon Stockill schrieb:
 Rob Oates wrote:
   
 Hi Georg, I think you are being overly strict in the interpretation.

 The Flightgear project currently distributes maps generated from Public 
 Domain data as GPL. Why should this be any different for OSM? It  to 
 uses Public Domain data to generate it's maps, so you are free to do 
 what you want with the data. Any modifications you do to the data is you 
 own derived work which you can distribute as you like.
 

 It's not public domain.

   
 But if you feel that there is a conflict between the Creative Commons 
 license and the GPL, then you should consider distributing the OSM based 
 scenery as Creative Commons.
 

 Well since the tools aren't really up to the job of building scenery 
 without flaws yet it's not really an issue. The license is likely to be 
 changing in the near future anyway, so it's pointless worrying about 
 this sort of thing until the new license is available anyway, and having 
 spoken to Steve Coast about FlightGear he thought the resulting scenery 
 was pretty cool, and it's not the sort of thing he'd want to prevent - 
 FlightGear is actually the first entry on the Neat Stuff page on the 
 OSM wiki: http://wiki.openstreetmap.org/index.php/Neat_Stuff

 Jon (Who has mapped most of Wakefield)

 -
   

Hi Rob and Jon,

thank you for your answers which inspire myself with confidence that not 
all is lost :-) - I got a private mail with the same tenor, too.

Selected OSM data from Europe (as other parts of the world are behind) 
for the common FlightGear scenery could improve the VFR flight training 
environment a lot (even at times of GPS a cross-checking the old VFR 
chart is not that bad idea - especially not when the electronic wizard 
fails surprisingly - this is garanteed not theoretical!).

Ok, so hopefully OSM data collectors are busy and FlightGear scenery 
generation can handle the selection process sometime ..

Regards
Georg EDDW

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Re: [Flightgear-devel] Open Street Maps Licence caution

2008-06-09 Thread Georg Vollnhals
Bohnert Paul schrieb:
 Hi all,

 Anyone can use and distribute Open Street Maps data for free.  I don't think 
 OSM data can be distrubuted under the GPL.

 If some one knows better please weight in.

 http://wiki.openstreetmap.org/index.php/FAQ#What_does_your_licence_allow_me_to_do.3F

 Paul B.


   

   
Hi Paul,

thank you very much for this hint.

I read most of the document and I think you are right regarding the 
intended new licence.
Although I respect all aspects why some sort of constringend licence 
might be necessary it looks as if it is/will not be easy to use OSM data 
for FlightGear without some sort of extra licence agreement. This 
might not be impossible if the data are protected by converting them in 
a way that they cannot be used by a third party as data but only as a 
graphical surface area ... and this would not show all converted data as 
precise as a  topographic map created with OSM data as FG can only use a 
reduced dataset considering performance aspects.

As for me  I will  stop  collecting data  for the moment as  I my 
intention was to improve the local OSM data in respect of a later use by 
FlightGear. So let's first see if this is possible or not in the future.

Thank you once again for pointing to the licence problems, this was not 
clear for me.

Georg EDDW

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Re: [Flightgear-devel] Scotland Scenery

2008-06-05 Thread Georg Vollnhals
Hi Stuart,

thank you for sharing this as I am especially interested in all scenery 
which uses OSM data.

Last year I bought a cheap handheld GPS device and collected some local 
data for OSM and uploaded them - but what a rapid development here 
around Bremen until now, very very busy people improving the data every 
day. Even forrests and rivers are represented in a very nice way in the 
local dataset.
That is why I hope that in some years - regarding the poor man-power, 
only 2 developers - we can use OSM data at good data-represented areas.

Stuart Buchanan schrieb:
 Hi All,

 For my own amusement, I generated some scenery for Scotland using the GSHHS 
 coastline and OpenStreetMap for roads. Scotland greatly benefits from using 
 GSHHS coastline, as the VMAP0 data doesn't include many of the small islands 
 on the west coast. There are sufficiently few roads that the OSM dataset 
 works quite well also - you can even see some roundabouts!
   
Yes, saw them - and the difference between normal streets and 
motorways (double lines). Moreover those streets are smoother than the 
ones we have now.
 For those who might be interested in doing some flying in Scotland, it is 
 available here:

 http://flightgear.mxchange.org/stuart/scotland.tar.gz (35MB)

 Many thanks to Roland Haeder for hosting it.

   
..
 The fact that I was able to generate scenery using TerraGear for amusement 
 is a testament to the effort that the Custom Scenery team 
 (http://www.custom-scenery.org/) have made to make TerraGear easier to use. 
 Many thanks to Martin and Ralf for their work.

 -Stuart


  
Thanks a lot to all who are working for or supporting getting OSM data 
(not only streets) into FlightGear.

Georg EDDW

(Beside this, simflying this scenery is a real joy as the landscape is 
fascinating, especially the contrast between sea and mountaineous areas. 
I hope you'll spend some more nice models for this area, the scenery 
deserves it :-)  )

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[Flightgear-devel] French many-sided activities about photorealistic scenery for FG

2008-05-17 Thread Georg Vollnhals
Hi all,

our French FlightGear friend *Oliver Jacq* asked me (because he is no 
member of the FG dev list) to pay your particular attention on this 
thread at the International FlightGear Forum:

http://www.flightgear.org/forums/viewtopic.php?t=1378postdays=0postorder=ascstart=0
 


Oliver is very active with photo-realistic scenery design and has also 
made a little nice video (corse.ogv - Linux: Kaffein plays it)

http://www.flightgear.org/forums/viewtopic.php?f=5t=1522

And he has made a wonderful long step-for-step manual (on basis of the 
FG wiki) to make the use of TerraGear much more easier.
This is the link of the original French version:

http://www.flightgear.org/forums/viewtopic.php?t=1090highlight=olivier+jacq 


and to make things easier for us I let Babel Fish translate, formated it 
a little to make it more readable and put it into a *.pdf

http://home.arcor.de/vollnhals-bremen/OlivierJacqPDF/TerraGearDocOlivierJacq.pdf
 


May be some developers who like the idea to have the option of covering 
some parts of this world with selfmade (not only photorealistic!!!) 
groundtextures get in contact with Oliver to put the efforts together.

After my opinion it would be really great to have the basic terrain 
engine and for some excluded areas (tiles) it would be possible to use 
the alternative method (usermade groundtextures for an spezific area).

Thank you for reading this, have a nice weekend.

Georg EDDW for Oliver Jacq

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[Flightgear-devel] FG OSG 2.4 crashes

2008-05-10 Thread Georg Vollnhals
Hi,

anyone out there with an idea why my new built FG OSG (2.4) CVS crashes?
Due to changing my OS from OpenSUSE 10.2 to OpenSUSE 10.3 I built all 
components from CVS/SVN - they compiled without any problem!

PLIB SVN
OSG SVN
OpenAL SVN
SimGear (OSG)CVS
FlightGear (OSG) CVS

I tried a lot of hours (just trial and error :-/ ) to make some changes 
on the install pathes and library pathes of the components - but either 
it does not compile or if it compiles I get the error messages.
Any idea where I have to change anything - or at least which component 
is the bad?
Thank you very much in advance for your help.

Georg EDDW
--

When starting FG, at some point it crashes with this error output:

...
...
...
*** glibc detected *** /usr/local/FlightGear/bin/fgfs: free(): invalid 
pointer: 0x2c328380 ***
=== Backtrace: =
/lib64/libc.so.6[0x2b9621d4f21d]
/lib64/libc.so.6(cfree+0x76)[0x2b9621d50f76]
/usr/local/lib/libopenal.so.1[0x2b961f2a07ed]
/usr/local/lib/libopenal.so.1[0x2b961f29eea8]
/usr/local/lib/libopenal.so.1[0x2b961f29f003]
/usr/local/lib/libopenal.so.1(alcOpenDevice+0x13c)[0x2b961f2b97cc]
/usr/local/lib/libalut.so.0(alutInit+0x2f)[0x2b961f081b6f]
/usr/local/FlightGear/bin/fgfs[0x9aa93a]
/usr/local/FlightGear/bin/fgfs[0x447c2b]
/usr/local/FlightGear/bin/fgfs[0x42562f]
/usr/local/FlightGear/bin/fgfs[0x472cd7]
/usr/local/lib64/libosgViewer.so.35(_ZN5osgGA15GUIEventHandler45handleWithCheckAgainstIgnoreHandledEventsMaskERKNS_15GUIEventAdapterERNS_16GUIActionAdapterE+0x75)[0x2b961fdec7e3]
/usr/local/lib64/libosgViewer.so.35(_ZN9osgViewer6Viewer14eventTraversalEv+0x118d)[0x2b961fe2d625]
/usr/local/lib64/libosgViewer.so.35(_ZN9osgViewer10ViewerBase5frameEd+0xa7)[0x2b961fe352b5]
/usr/local/lib64/libosgViewer.so.35(_ZN9osgViewer10ViewerBase3runEv+0xe6)[0x2b961fe36734]
/usr/local/lib64/libosgViewer.so.35(_ZN9osgViewer6Viewer3runEv+0x9e)[0x2b961fe2e840]
/usr/local/FlightGear/bin/fgfs[0x478b81]
/usr/local/FlightGear/bin/fgfs[0x4240c5]
/usr/local/FlightGear/bin/fgfs(_ZN3osg8PagedLOD8traverseERNS_11NodeVisitorE+0x342)[0x423412]
/lib64/libc.so.6(__libc_start_main+0xf4)[0x2b9621cfeb54]
/usr/local/FlightGear/bin/fgfs(_ZN3osg8PagedLOD8traverseERNS_11NodeVisitorE+0x149)[0x423219]
=== Memory map: 
0040-00c04000 r-xp  08:21 22774970   
/usr/local/FlightGear/bin/fgfs
00e03000-00e05000 r--p 00803000 08:21 22774970   
/usr/local/FlightGear/bin/fgfs
00e05000-00e17000 rw-p 00805000 08:21 22774970   
/usr/local/FlightGear/bin/fgfs
00e17000-0a638000 rw-p 00e17000 00:00 0  
[heap]
40002000-40004000 rwxp  00:0f 4449   
/dev/zero
40004000-40089000 rw-p  00:0f 4449   
/dev/zero
2aaab000-2ab3 rw-p 2aaab000 00:00 0
2ab3-2ab52000 rw-s  00:09 1343488
/SYSV (deleted)
2ab52000-2ab75000 rw-p 2ab52000 00:00 0
2ab75000-2b075000 rw-s d000 00:0f 11409  
/dev/nvidia0
2b075000-2b076000 rw-s f4001000 00:0f 11409  
/dev/nvidia0
2b076000-2b0e5000 rw-p 2b076000 00:00 0
2b0e5000-2b1e5000 rw-s 34d32000 00:0f 11409  
/dev/nvidia0
2b1e5000-2b1e6000 rw-s f4c02000 00:0f 11409  
/dev/nvidia0
2b1e6000-2b1e7000 rw-s 38984000 00:0f 11409  
/dev/nvidia0
2b1e7000-2b1e8000 rw-s 38983000 00:0f 11409  
/dev/nvidia0
2b1e8000-2b1e9000 rw-s df41f000 00:0f 11409  
/dev/nvidia0
2b1e9000-2b1ed000 rw-s 3899f000 00:0f 11409  
/dev/nvidia0
2b1ed000-2b2ed000 rw-s 388d8000 00:0f 11409  
/dev/nvidia0
2b2ed000-2b32d000 rw-s df3de000 00:0f 11409  
/dev/nvidia0
2b32d000-2b32e000 rw-s  00:09 2064389
/SYSV (deleted)
2b32e000-2b32f000 rw-s  00:09 2097158
/SYSV (deleted)
2b32f000-2b338000 r-xp  08:21 22710877   
/usr/local/lib64/osgPlugins-2.4.0/osgdb_rgb.so
2b338000-2b537000 ---p 9000 08:21 22710877   
/usr/local/lib64/osgPlugins-2.4.0/osgdb_rgb.so
2b537000-2b538000 r--p 8000 08:21 22710877   
/usr/local/lib64/osgPlugins-2.4.0/osgdb_rgb.so
2b538000-2b539000 rw-p 9000 08:21 22710877   
/usr/local/lib64/osgPlugins-2.4.0/osgdb_rgb.so
2b55a000-2b61b000 rw-p 2b55a000 00:00 0
2b61b000-2b62d000 r-xp  08:21 22710908   
/usr/local/lib64/osgPlugins-2.4.0/osgdb_txf.so
2b62d000-2b82c000 ---p 00012000 08:21 22710908   
/usr/local/lib64/osgPlugins-2.4.0/osgdb_txf.so

Re: [Flightgear-devel] FG OSG 2.4 crashes

2008-05-10 Thread Georg Vollnhals
Melchior FRANZ schrieb:
 * Georg Vollnhals -- Saturday 10 May 2008:
   
 Due to changing my OS from OpenSUSE 10.2 to OpenSUSE 10.3 I built all 
 components from CVS/SVN - they compiled without any problem!
 

 I run everything from CVS/SVN/HEAD on OpenSuSE 10.3 on an x86/32bit.
 Except: I use OpenAL from SuSE, because the SVN version caused occasional
 crashes.



   
 /usr/local/lib/libopenal.so.1[0x2b961f2a07ed]
 

 Whoops.  :-)

 m.

   
Thank you Melchior,
I'll try changing to OpenSUSE OpenAL this late evening and report if I 
am happy!
Georg

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[Flightgear-devel] Jon Stockill - please read this to protect your models database from copyright problems

2008-05-01 Thread Georg Vollnhals
Jon Stockill - please read this to protect your models database from 
copyright problems

Our FG friend and very busy Gijs de Roy pointed out that someone was in 
the process to copy 3D-models from Google and give them away to the 
FlightGear community as self-created.


Please read these posts to avoid taking these models into your database, 
what could cause some legal problems for FG:

http://www.flightgear.org/forums/viewtopic.php?t=1419highlight=

Georg EDDW

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Re: [Flightgear-devel] Stefan clock=hpet - was: Spiele Bild promotes FlightGear

2008-04-28 Thread Georg Vollnhals
Stefan Seifert schrieb:
 On Sunday 27 April 2008 23:53:01 Georg Vollnhals wrote:
   
 default 0
 timeout 8
 clock=hpet
 

 This is wrong. The kernel parameters are following the file name in 
 the kernel line. This is the section I boot on my server:
 ###Don't change this comment - YaST2 identifier: Original name: linux###
 title openSUSE 10.3 - 2.6.22.17-0.1
 root (hd0,1)
 kernel /vmlinuz-2.6.22.17-0.1-default root=/dev/system/root 
 resume=/dev/sda1 splash=silent clock=hpet  showopts
 initrd /initrd-2.6.22.17-0.1-default

 You can check if the parameter does what it should by issuing:
 cat /sys/devices/system/clocksource/clocksource0/current_clocksource
 on the command line. If it worked, it should output:
 hpet
 If not, it probably reads tsc.

 Then you'll just have to wait and see if your clock works better. It did for 
 me. And yes, openSUSE 10.2 didn't have that problem on the same server.

 Hope this helps :)
 Stefan
   
 
Hi Stefan,

I followed your advice and think I did it right. Here is the first 
passage of the menu.lst for Grub:

# Modified by YaST2. Last modification on Sa Apr 19 20:52:38 CEST 2008
default 0
timeout 8
gfxmenu (hd2,0)/boot/message

###Don't change this comment - YaST2 identifier: Original name: linux###
title openSUSE 10.3
root (hd2,0)
kernel /boot/vmlinuz-2.6.22.17-0.1-default 
root=/dev/disk/by-id/scsi-SATA_SAMSUNG_HD321KJS0MQJ1GP504224-part1 
resume=/dev/sdc2 splash=silent clock=hpet showopts
initrd /boot/initrd-2.6.22.17-0.1-default

###Don't change this comment - YaST2 identifier: Original name:  
openSUSE 10.2 - 2.6.18.8-0.9 (/dev/sdb5)###
title  openSUSE 10.2 - 2.6.18.8-0.9 (/dev/sdb5)
rootnoverify (hd0,4)
chainloader +1
...
...

But checking the result is disappointing. I did it after 3 boot cycles 
(2 reboot and one cold boot):

dhcppc2:/home/georg # cat 
/sys/devices/system/clocksource/clocksource0/current_clocksource
tsc

May be my OpenSUSE is lacking something? Ok, at least it was worth 
trying and I learned something new.
Even if you should have no further  ideas  I want to thank you for help, 
very nice!

Regards
Georg

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Re: [Flightgear-devel] Stefan clock=hpet - was: Spiele Bild promotes FlightGear

2008-04-28 Thread Georg Vollnhals
Hi Stefan,

Stefan Seifert schrieb:


 Maybe your system simply doesn't have a hpet clocksource. For example my 
 system at home only has:
 acpi_pm jiffies tsc

 You can get the available clocksources by issuing:
 cat /sys/devices/system/clocksource/clocksource0/available_clocksource

 In my case I'd try acpi_pm first and then jiffies. Any way, jiffies should be 
 the last, since it's only a simple CPU-cycle counter. But it may still work 
 well if you use ntpd for network time synchronization.

   
this helped! You are right, no hpet clocksource available on my system. 
I followed your advice and selected acpi_pm.

dhcppc2:/home/georg # cat 
/sys/devices/system/clocksource/clocksource0/available_clocksource
tsc acpi_pm jiffies

dhcppc2:/home/georg # cat 
/sys/devices/system/clocksource/clocksource0/current_clocksource
acpi_pm

Ok, now I'll wait and see how the behaviour of the clock is now :-)

 May be my OpenSUSE is lacking something? Ok, at least it was worth
 trying and I learned something new.
 

 Don't give up too early :)

 Regards,
 Stefan

   
No,never!
I am just no give me 2 seconds man, more a ruminant with small pieces 
of unknown stuff, spitting out the result 2 months later.

Once again, thank you very much for your help!!!

Georg


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Re: [Flightgear-devel] Stefan clock=hpet - was: Spiele Bild promotes FlightGear

2008-04-28 Thread Georg Vollnhals
Jon Stockill schrieb:
 Assuming the machine has an internet connection - if you install ntp and 
 set it to sync from pool.ntp.org you'll never need to worry about such 
 problems again - it'll sync from an internet clock source within a few 
 minutes of starting up, and then stay in sync.

 Jon

   
Hi Jon,
thank you for your hint.

As Stefan suggested, I'll first look whether the applied fix works for 
me and then try your improvement with the internet-time.

Georg

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Re: [Flightgear-devel] Spiele Bild promotes FlightGear

2008-04-27 Thread Georg Vollnhals
Stefan Seifert schrieb:
 On Saturday 26 April 2008 21:08:15 Georg Vollnhals wrote:
   
 Sorry for that - my new O/S OpenSUSE 10.3 has some difficulties with my
 hardware-clock - at least using Wine changes the time and day and I have
 to correct that manually. And a time-jump would be nicer backwards
 regarding my age :-)
 

 I have two servers at work with similar time problems. They vanished when I 
 switched clocksource from tsc to hpet (echo hpet 
   
 /sys/devices/system/clocksource/clocksource0/current_clocksource). 
 
 Persistent by addint the clock=hpet parameter to the kernel command line.

 Maybe the same works for you.

 Regards,
 Stefan
   
 

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Thank you Stefan, for the hint :-)
I'll try it. It is strange, with OpenSUSE 10.2 it never occured.
Have a nice week
Georg

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Re: [Flightgear-devel] Stefan clock=hpet - was: Spiele Bild promotes FlightGear

2008-04-27 Thread Georg Vollnhals
Stefan Seifert schrieb:
 On Saturday 26 April 2008 21:08:15 Georg Vollnhals wrote:
   
 Sorry for that - my new O/S OpenSUSE 10.3 has some difficulties with my
 hardware-clock - at least using Wine changes the time and day and I have
 to correct that manually. And a time-jump would be nicer backwards
 regarding my age :-)
 

 I have two servers at work with similar time problems. They vanished when I 
 switched clocksource from tsc to hpet (echo hpet 
   
 /sys/devices/system/clocksource/clocksource0/current_clocksource). 
 
 Persistent by addint the clock=hpet parameter to the kernel command line.

 Maybe the same works for you.

 Regards,
 Stefan
   
 

   
Hi Stefan,

this was hard for me .. as a Linux amateur :-/
Although there are so different Linux systems, maybe you can have a look 
at what I did and give me a feedback - if possible:

I googled a lot and found out to put this kernel command line 
parameter into the GRUB config.
Although I am not sure the clock parameter is allowed (I did not find 
it in a list of these) I first entered it manually when GRUB started and 
- as the boot-process seemed to work normal I added it to the Grub 
config file (/boot/grub/menu.lst).
This is not named Grub.cfg anymore for my O/S but menu.lst is the right 
one, I think.
I added it to the following lines within menu.lst:


default 0
timeout 8
clock=hpet
gfxmenu (hd2,0)/boot/message
...

At least there seems no negative result when booting.
Is that the right way to proceed?

Thank you very much in advance for your help
Georg

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[Flightgear-devel] Spiele Bild promotes FlightGear

2008-04-26 Thread Georg Vollnhals
Hi all,

it is just for your information that Spiele Bild - one of Germanys 
biggest gamer magazines - has put the full Windows version of FlightGear 
1.0.0 on their second DVD enclosed to the (DVD version) magazine.

They have a short but fair review on page 102 (1/2 page size) with two 
nice screenshots (aircraft carrier landing and airliner) and also their 
first pages index covered with one of these screenshots (what is some 
sort of accentuation).

They start their short review with
Attention: this is nothing for beginners - this is a matter for 
experienced PC-pilots
and their first pages covering (what most magazine user like my son who 
showed me the article study first) tells very fair and nice
Simulation. Hobby-PC-pilots select between many aircraft, weather 
conditions and airports. The realistic  simulation demands patience and 
expertise at the stick. But the result of the effort pays off.

Although most of the readers are younger like my son I am courious about 
new people showing up at the Forums.

BTW: sorry for my bad English, but I hope I put it in a nutshell :-)

Regards
Georg EDDW

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Re: [Flightgear-devel] FG on a 64bit dual core machine

2008-04-26 Thread Georg Vollnhals
John Wojnaroski schrieb:
 ...
   

 Also looking for any tips, gotchas, or watch-out-fors from anyone who 
 has successfully built and run FG on a 64-bit machine.

 Thanks
 John W.




   
Hi John,
just as a feedback:

I am compiling FG since more than 18 months on a  64bit O/S and 
processor (but NOT dualcore!) without any serious problem.
That is
AMD 64 3700
OpenSUSE 10.1/10.2 x86_64 (64 bit version)
FlightGear OSG CVS (and for a long time also PLIB - to enjoy 3D clouds 
and shadows from time to time :-)  )

Only all 64bit development libraries have to be installed, normally only 
something like the runtime libraries are installed (sorry I am so vague 
but I am no Linux guru).
I don't know anything about your Linux O/S but maybe you can get all 
available libs listed from a helper tool. The development libraries are 
often name -dev.

At last I have to mention that I changed my OpenSUSE 10.3 (64 bit) from 
internally testplatform  to productive system status and with THIS O/S I 
have some strange compiling errors - other than you have. And this 
BEFORE OSG 2.4 got FlightGear default. Just to mention.

Sorry that I cannot give better advice but it might be good to hear for 
you that for more than 18 months a 64bit compiling was not only possible 
but very easy. So 64bit is NOT the problem, it might be more the 
libraries and compile-procedures.

Regards
Georg EDDW

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Re: [Flightgear-devel] Spiele Bild promotes FlightGear

2008-04-26 Thread Georg Vollnhals
Heiko Schulz schrieb:
 
 -

 Yeah, it's amazing how many sites and magazines
 reports positive about Project FlightGear!
 And I'm not so curious about the poeple- the most will
 maybe complain about, beacuse hey don't understand the
 concept behind...

 And your post is amazing for me: the first mail from
 future (written sunday, 27.april 2008) ;-)

   
Sorry for that - my new O/S OpenSUSE 10.3 has some difficulties with my 
hardware-clock - at least using Wine changes the time and day and I have 
to correct that manually. And a time-jump would be nicer backwards 
regarding my age :-)
Georg

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Re: [Flightgear-devel] Graphics cards for flightgear

2008-04-19 Thread Georg Vollnhals
James A. Treacy schrieb:
..
 For example, I'd love to get away with a Radeon 3450 (low power,
 fanless and only about $50) but will get something more powerful if
 needed.


   
..
 *MOST IMPORTANT*
 What is the cpu and graphics card in your system and what frame rates
 do you get in flightgear? Also give your OS.

 Hopefully we'll get enough information from this thread so I can
 update the wiki with something more useful.

   

1. Don't buy an ATI graphic card at the moment. Not the hardware but the
drivers are a big problem (not only) with FlightGear. AMD - the new
owner of ATI - hopefully will improve this bad point in the future but
actually you'll find a lot of users who are disappointed - more details
see the International FlightGear Forum or the mailing list archve.

2. I am using a NVidia 6600 GT with 256 MB together with an AMD Athlon
3700 on an OpenSUSE 10.2/10.3 64bit Linux system with 1 GB main RAM and
FlightGear OSG CVS Head with all patches applied (trees, rain, stutter).
Under normal circumstances the framerate is clipped by the Sync to
VBlanc activation to get an optimized smoothed display, that will be
with a LCD display 75 Hertz.
On heavy populated sceneries (3-D-models, graphics)  together with a
more demanding (graphic and 3-D-model) aircraft  I  get something around
45  to 55 frames/sec.
The actually most demanding scenery - at the moment only available by a
link to Helija's homepage (Emmanuel Baranger) is the
ground-phototextured Paris scenery together with tons of 3-D models. I
get framerates from 16 to 22 at the heavy 3D areas and up to 45+ at the
only phototextured (with only some 3D objects) areas of this
extraordinary scenery. Even with 16 frames the BO105 helicopter can be
used - not only flying but also hovering (!!!) and landings - this is
the result of the latest FG patches (sorry I forget the author).

Hope this helps you a little together with other posts to find a
matching hardware.
Have fun with FlightGear

Georg Heliflyer EDDW

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Re: [Flightgear-devel] Graphics cards for flightgear

2008-04-19 Thread Georg Vollnhals
Georg Vollnhals schrieb:
 James A. Treacy schrieb:
 ..
   
Sorry,

due to switching between several Linux OS I have installed my clock-time
was corrupted.

Please see my post of 14:20, earlier in time than yours :-)

Georg

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Re: [Flightgear-devel] Ground in FlightGear

2008-04-14 Thread Georg Vollnhals
BARANGER Emmanuel schrieb:
 Hi all,

 After some tries on the Paris scenery and with nels' help on jabber,
 here are a few screenshots showing how much a textured ground
 dramatically improves Flightgear rendering.

 http://helijah.free.fr/ground/JPG-Version/

 Well, for now the method is just eavy as we have to make use of
 materials.xml. But still, isn't this a convaincing result ?

 Greetings,

 Emmanuel

   
Hi Emmanuel,

first thank you very much for sharing this outstanding scenery work with us.

This is a really large area with fine textures and very, very exciting
to fly.
Together with all these placed objects it is breathtaking - but even
flyable with a helicopter who needs some higher frame-rates than a
fixed-wing aircraft.

This is also due to the fact that some heavy work has been done on
optimizing FG's object handling, what results in such nice performance
even on an medium-performace PC.

I spent a lot of time just flying around with a helicopter and looking
at the airports with all these nice detailed micro-scenarios on the
airports - and it will take me a lot of more hours to see all what is
there :-). What a lot of fun.

But back to your part of this work. I catched the
modified-ground-texture-virus and would like to make some tests for
the region I am living at. The XML-part (ground-paris.xml) looks
pretty easy for me, allocating a reference in the materials.xml to each
of the pictures.

But what is something of a black-box for me is how you
changed/modified/built new the terrain reference - all these
Grd_.btg.gz.
Did you have to use the TerraGear program for that - what seems
insoluble for me. Or do you have another method which you can advice me?
If you could explain that to me I would be very glad - if not in English
I would be very happy to get it in French language as there are
possibilities to get it translated.
Thank you very much in advance for a little help and advice.

But anyway, if you can help or not, I am very very glad to have this
nice piece of scenery available and with that a lot of flightsim fun!
Merci beaucoup to you and Bertrand Augras.

Regards
Georg HeliFlyer EDDW

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Re: [Flightgear-devel] New models

2008-04-02 Thread Georg Vollnhals
Jon Stockill schrieb:
 Given the current enthusiasm for sea-going models I've just created:

 Models/Maritime/Misc
 Models/Maritime/Civilian
 Models/Maritime/Military

 They've been populated with a bunch of models converted from the Naval 
 Postgrad School's SAVAGE archive. The models are currently untextured, 
 although some of them do have materials set to give them some colour.

 If anyone wants to improve on these, or has requests for other models 
 they'd like to see converted (some are better than others, and the 
 conversion script is currently only in the very early stages, so I can't 
 promise I'll be able to convert any particular model) then you can find 
 the archive here:

 https://savage.nps.edu/Savage/

 Jon

   

Hi to all interested ship-fans or scenery-designers.

I autoplaced Jon's Armada in an unused part of the North Sea to have a
nearer look at the models.

http://home.arcor.de/vollnhals-bremen/JonShips/

These are a lot of usable fine models, both civilian and military. Some
are a little out of size  - but as they should have some colour one can
scale them at the same time with Blender.

If anyone is interested either to look at the models or just have some
fun to fly around with the BO105 and try some landings I add the *.stg file.

Put it here:
YOUR_FlightGear/data/Scenery/Objects/e000n50/e008n53/3089400.stg

Afterwards you might just delete it - there was only pure salt-water at
that place.

If you want to start with the BO105 (you might also use the UFO) placed
on a ship-deck, use these parameters:

--timeofday=noon --fog-nicest --season=summer --lat=53.888286
--lon=8.073050 --aircraft=bo105

Have fun :-)
And thank you once again Jon for these very nice objects one can use as
basic models to improve further.

Regards
Georg EDDW

OBJECT_SHARED  Models/Maritime/Civilian/barge.xml 8.061080 53.87834 0 0
OBJECT_SHARED  Models/Maritime/Civilian/ContainerShip.xml 8.061080 53.88334 0 0
OBJECT_SHARED  Models/Maritime/Civilian/CruiseShip.xml 8.061080 53.88834 0 0
OBJECT_SHARED  Models/Maritime/Civilian/Freighter.xml 8.061080 53.89334 0 0
OBJECT_SHARED  Models/Maritime/Civilian/LargeFerry.xml 8.061080 53.89834 0 0
OBJECT_SHARED  Models/Maritime/Civilian/LargeTrawler.xml 8.066080 53.87834 0 0
OBJECT_SHARED  Models/Maritime/Civilian/MediumFerry.xml 8.066080 53.88334 0 0
OBJECT_SHARED  Models/Maritime/Civilian/MerchantLivestockCarrier.xml 8.066080 
53.88834 0 0
OBJECT_SHARED  Models/Maritime/Civilian/SailBoatUnderPower.xml 8.066080 
53.89334 0 0
OBJECT_SHARED  Models/Maritime/Civilian/SailBoatUnderSail.xml 8.066080 53.89834 
0 0
OBJECT_SHARED  Models/Maritime/Civilian/Trawler.xml 8.071080 53.87834 0 0
OBJECT_SHARED  Models/Maritime/Military/LCM6.xml 8.071080 53.88334 0 0
OBJECT_SHARED  Models/Maritime/Military/LHA1.xml 8.071080 53.88834 0 0
OBJECT_SHARED  Models/Maritime/Military/LPD17.xml 8.071080 53.89334 0 0
OBJECT_SHARED  Models/Maritime/Military/MaritimePrepositioningForceShip.xml 
8.071080 53.89834 0 0
OBJECT_SHARED  Models/Maritime/Military/OliverPerryFFG.xml 8.076080 53.87834 0 0
OBJECT_SHARED  Models/Maritime/Military/PSC9.xml 8.076080 53.88334 0 0
OBJECT_SHARED  Models/Maritime/Misc/GreenBuoy.xml 8.076080 53.88834 0 0
OBJECT_SHARED  Models/Maritime/Misc/MarkerBuoy.xml 8.076080 53.89334 0 0
OBJECT_SHARED  Models/Maritime/Misc/OilRig.xml 8.076080 53.89834 0 0
OBJECT_SHARED  Models/Maritime/Misc/RedBuoy.xml 8.081080 53.87834 0 0
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[Flightgear-devel] FlightGear Maritime // Was: Ship 3d models

2008-03-31 Thread Georg Vollnhals
Hi Ron, Detlef and Jon,

your contributions are very valuable from the point of view of someone
creating coastal scenery.
Therefore I have to thank all of you.

@Ron:
Thank you for your permission to reuse the O.E. Sette ship. Although
Detlef just presented a SAR ship which I was thinking of, the O.E. Sette
is  a bigger shipclass and therefore interesting, too.

@Detlef:
Very nice SAR ship, some sort of DGzRS class. Not easy to land on the
platform, a real task. The BO105 is best choice for that :-)
All the other features will be tested next weekend.

@Jon:
I autoplaced your new Maritime models somewhere near the coast and had a
short look at them. Very, very nice collection. There are a lot of
models which are usable for FG only with some paint applied, no
texturing necessary.
Due to the early morning hour I will stop here and come back with some
more remarks tomorrow.

Georg EDDW


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Re: [Flightgear-devel] Ship 3d models

2008-03-29 Thread Georg Vollnhals
Ron Jensen schrieb:
 I jumped in and started the Hull and cabin spaces of the Oscar Sette.


 http://www.jentronics.com/fgfs/os-01.jpg
 http://www.jentronics.com/fgfs/os-02.jpg
 http://www.jentronics.com/fgfs/os-03.jpg

 http://www.jentronics.com/fgfs/os-models.tgz

 (Curt, the link has been freshly updated)

 I'm going to work on adding railings and detailing the fore deck next.
 If someone wants to build the cranes, winches, and ships boats...

   
Hi Ron,

although this ship is your nice little present to Curtis I misused it
already to practise some fun helicopter-shiplandings.

http://home.arcor.de/vollnhals-bremen/Sette/OESette.jpg

If you GPL this model it would be a nice basic ship for several
modifications, ie. some other painting and adding a landing platform
there where the BO105 has landed - I would do this over the next week if
you agree.

Thank you for this nice model as there aren't so many usable ship-models
for FG until now.

Georg EDDW



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Re: [Flightgear-devel] model-paging patch - testers wanted

2008-03-19 Thread Georg Vollnhals

 OK, Lee - yes, no alpha testing. In this particular case the patch is well
 into beta. The alpha testing was done by me and others. I hope that you will
 test it.

 And as a carrot, the quicker this is done, the quicker we can move on to
 getting the other goodies and bug fixes into cvs.

 Vivian 



   
I can only back this.
I have this patch running now for a lot of hours I am working with
FlightGear - online (MP), offline (flighttraining) and offline (scenery
work with the ufo). No drawback could be found until now by me.
So only a LOT of other testers with different hardware, O/S (I am using
Linux) and habbits might find some errors which do not occur here.
Regards
Georg EDDW

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Re: [Flightgear-devel] Till's MP patches /feedback -- WAS:MP forest fire model!

2008-03-16 Thread Georg Vollnhals
till busch schrieb:
 hi georg,

 i am currently working on a patch that adds model-paging. models (ai, 
 multiplayer and, to some degree, scenery) will be loaded in a different 
 thread. this is more or less what you describe.

 some successful testing has been done already. so i hope to get it integrated 
 into cvs soon.

 if you'd like to (beta-)test, feel free to get the latest versions of my 
 patch 
 at: http://flight.bux.at

 currently these are: 
 http://flight.bux.at/0001-model-paging-v0.4.0-beta-simgear.patch
 http://flight.bux.at/0001-model-paging-v0.4.2-beta-flightgear.patch

 note that i'm not pushing for integration yet. the changes still need some 
 clean-up and minimal documentation ;-)

 i'll be glad for any comments (success or regression reports, for the matter)

 cheers,

 -till

   
Hi Till,

I applied your patches after updating my FG OSG CVS version and compiled
it. All went fine without problems.

Then I tried two multiplayer sessions at KSFO this (European) sunday
afternoon. There was a lot of traffic and several logging in and out due
to crashes. I flew outbound KSFO to the south and made a HOGE for round
about 20 Minutes. Trying to hold my position and altitude and observe
the traffic.

Congratulations! There were still short framerate depressions which
caused a little instability but always to manage, some pedal-work to get
the nose into the wished direction and some collective-corrections -
this is really great! And a big, big ,big difference to the old
problematic behaviour when I found myself in some uncontrollable flight
after a 3 second pause.

Not to mention, further flying and a smooth landing at KSFO hangar - ALL
WITH REALLY A LOT OF PEOPLE JOINED!

And as I was also active with local flights without the mp server
connected I can say that until now I made no negative observation with
this patch.

This is a big step forward, I'm going to log into mp again as the
fun-factor is back again.
A further report will follow after some more testing-time, I hope that I
can validate what I reported today.

Thank you very much!
Regards
Georg EDDW


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Re: [Flightgear-devel] Walking around

2008-03-16 Thread Georg Vollnhals
Detlef Faber schrieb:
 Hi everybody,

 I've just committed a Walk View to the jeep, so a virtual passenger
 can get out of the car and walk around in the scenery.

 The View follows the terrain height and the movements gets blocked by
 steep slopes and scenery models (sadly not by random scenery models as
 they are insensitve to collisions).
 It is planned to be integrated with the interiour movement like in the
 Albatross, so one can seamlessly walk inside and outside of the
 Aircraft.

 Suggestions and comments are welcome!

 Greetings

 Detlef


   
Hi Detlef,
downloaded and tried this nice feature.
Getting out/in the Jeep works as described - only the walking w (used
also W) does not work here.
I was on a runway, so no terrain blocking or scenery object could
disturb walking free forward.
Any idea?
Regards
Georg


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Re: [Flightgear-devel] Walking around

2008-03-16 Thread Georg Vollnhals
Detlef Faber schrieb:


 I forgot to mention you need to be in mouse view mode to walk around.
 The walk direction is steered by the direction you look to.

 If it still doesn't work for you, please tell me where you tested it.

   
Hi Detlef,

thank you for the fast reply!

Works like a charm now. You know already (Albatross walk around) that I
like this feature very much.
From now I can explore nice sceneries walking around - gives sometimes a
surprising impressing perspective

http://home.arcor.de/vollnhals-bremen/Walkaround/Walkaround01.jpg

By the way, as my mouse modes have been reduced ever since to two
(click-mode and lookaround-mode) I changed the nasal script to

 if (getprop (devices/status/mice/mouse/mode) == 1)

This just as a reminder to some lurkers who also  changed their mouse
modes and  might be surprised that  the walk-around  does not  work.

Regards
Georg

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Re: [Flightgear-devel] Walking around

2008-03-16 Thread Georg Vollnhals
Melchior FRANZ schrieb:
 * Georg Vollnhals -- Monday 17 March 2008:
   
 By the way, as my mouse modes have been reduced ever since to two
 (click-mode and lookaround-mode) I changed the nasal script to
 

 Better do not remove mouse mode 1, but just advise mode 0 to switch
 straight to mode 2. Then the indices remain the same and you don't
 have to modify scripts like walk.nas. Putting the following in your
 ~/.fgfsrc does the trick, while mice.xml remains unchanged:

   --prop:input/mice/mouse/mode/button[2]/binding/value=2

 m.

   
Thank you Melchior, good point as other (future) scripts might be
affected, too.
I'll change it tomorrow as you suggested :-)
Georg

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Re: [Flightgear-devel] Walking around

2008-03-16 Thread Georg Vollnhals
Heiko Schulz schrieb:
 But it seems to me, that I can't get under objects-
 even than they are not massiv. I can drive under
 Static-aircrafts, but not walk. 

 But that's peanuts
 Detlef- a lot of thanks

 HHS

   
But what is even better - you can walk ON an object if it has a RAMP to
the earth.

I walked the whole bridge, first driving on the ramp with the jeep, but
then I walked from the ramp onto the earth and back on the ramp and over
the bridge:
http://home.arcor.de/vollnhals-bremen/Walkaround/Walkaround02.jpg

I should be sleeping already but I had so much fun testing the
walkaraound ...

Regards
Georg



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Re: [Flightgear-devel] Walking around

2008-03-16 Thread Georg Vollnhals
Heiko Schulz schrieb:
 Me too :-)

 Yes- Nice feature, very nice- I'm waiting for the
 first FlightGear Ego-Shooter! 
   
Ok, there might be a lot of people thinking that FlightGear is a
FLIGHTSimulator and not a WALKING or DRIVING Sim.
But this nice add-on gives a lot of FUN - and if you could leave your
aircraft in the future and do a preflight check, what's wrong with that?
:-))

And to be honest - I personally like using a scenery in some other way.
This walking feature reminds me at Sim Copter I used a long, long time
ago. I always liked to have this other view groundnear between the
objects, especially if there was/are a lot of them.
 When can we guess with your scenery on svn?

   
Just working a lot to re-place the objects for EDDW and EDDV as so much
has changed with the new v 1.0 scenery. Hopefully ready after Easter
time as I get some more sparetime then to finish the task.
 Cheers
 HHS


   
Georg

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Re: [Flightgear-devel] MP forest fire model!

2008-03-15 Thread Georg Vollnhals
Curtis Olson schrieb:
 ...
...
...

 Just tossing ideas and comments your direction ... :-)  Great work,
 this is exciting stuff!

 Regards,

 Curt.
 -- 
Hi,

getting more and more features into the multiplayer system is really
great - the only limiting factor is the causing desaster by design.
At the moment I get an enormous impact on the controllabilty of my
aircraft when flying an area with a lot of other mp-participants. If you
are landing with a helicopter or even hovering your a/c gets nearly
uncontrollable. That is the reason I gave up joining the mp-system as it
is only fun if you are flying an area where other mp-user are.

It is caused by bad design. The local FDM and Display Systems MUST KEEP
PRIORITY against the updating of the mp-system, ie. other mp-aircraft,
positions, movement, etc. Even if this causes some jumpy display of
other mp-objects.
That is why there should be a better splitting and limiting of the
processortime the MP-SYSTEM has available against that of the
FDM/DISPLAY SYSTEM of the local running FlightGear.
I don't know how difficult it is to realize such an intelligent
time-slicing with privilege to the FDM and display of the local
aircraft but it gets more and more important with an increasing number
of mp-users and new features.

Just my thoughts. I know that there are some arguments against my
proposals, ie. towing, formation flying or push-back is only possible if
there is a good realtime display of the other party. But retaining
control over the own aircraft is more important after my opinion.

Regards
Georg EDDW


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Re: [Flightgear-devel] MP forest fire model!

2008-03-15 Thread Georg Vollnhals
till busch schrieb:
 hi georg,

 i am currently working on a patch that adds model-paging. models (ai, 
 multiplayer and, to some degree, scenery) will be loaded in a different 
 thread. this is more or less what you describe.

 some successful testing has been done already. so i hope to get it integrated 
 into cvs soon.

 if you'd like to (beta-)test, feel free to get the latest versions of my 
 patch 
 at: http://flight.bux.at

 currently these are: 
 http://flight.bux.at/0001-model-paging-v0.4.0-beta-simgear.patch
 http://flight.bux.at/0001-model-paging-v0.4.2-beta-flightgear.patch

 note that i'm not pushing for integration yet. the changes still need some 
 clean-up and minimal documentation ;-)

 i'll be glad for any comments (success or regression reports, for the matter)

 cheers,

 -till

   
Hi Till,

I just downloaded the patches and will try them and report afterwards.

Thank you very much for your work, a better working MP system with all
the possibilities one can think about  would make that principially
strong part of  FlightGear much more enjoyable and more important - usable.

Georg

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Re: [Flightgear-devel] MP forest fire model!

2008-03-15 Thread Georg Vollnhals
Curtis Olson schrieb:
 I would like to point out that the primary performance issues induced
 by the multiplayer system relate to loading new models when new people
 join (some of the aircraft are quite complex and large).  There are
 probably secondary performance issues with rendering a large number of
 different MP aircraft (texture paging?)  Also, if MP aircraft continue
 to execute all their associated nasal scripts, there could be a
 potentially large amount of time that gets spent executing all those
 scripts.

 We certainly do need to think about the MP system as we move forward,
 but the bulk of the problem is in loading new aircraft when new people
 join, and that is always going to be an issue unless we somehow are
 able to come up with a lower LOD version of every aircraft for use in
 the MP system ... and only that lower LOD is actually loaded and used.

 Regards,

 Curt.



Hi Curtis,
thank you very much for your answer and explanations. I will try Till's
patches, hoping that these might improve the situation.

I expect even more user of the MP system in the future as we see
increasing interest in FG especially from younger people who are very
interested in doing things together - either MP or meeting in the
International Forum. Something one can really be happy about.
Regards
Georg

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[Flightgear-devel] FlightGear getting copied in real life

2008-03-05 Thread Georg Vollnhals
Unbelievable,

when crossing EDDW runway yesterday morning I saw that they are copying
Curtis idea

http://home.arcor.de/vollnhals-bremen/SnowPlog/SnowPlowEDDW.png

making a snow-plog race :-)

Georg EDDW

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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-03 Thread Georg Vollnhals
Fabian Grodek schrieb:


 On 3/3/08, *Arnt Karlsen* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] 
 wrote:

 On Mon, 03 Mar 2008 00:18:15 +0100, Georg wrote in message
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]:

  Heiko Schulz schrieb:
   Here is a pic of the incident:
  
  
 http://www.airliners.net/uf/view.file?id=536882887filename=phpOltUWB.jpg
 
 http://www.airliners.net/uf/view.file?id=536882887filename=phpOltUWB.jpg
  
   Regards
   HHS
  
  
 
  Thank you.
  This is clear proof how much chance had a hand in this - beside
  pilot's skills.
  Georg

 ..aye.  Which main leg trips the lift dumpers on the A320?

  
 Nice picture!
 This incident is a clear example of rolling moment due to beta, AKA
 dihedral effect.
 In the video (http://www.liveleak.com/view?i=ddb_1204404185) it can be
 seen that the trouble started when the pilot decrabbed the aircraft to
 align it to the runway, after being flying into the wind. This decrab
 puts the aircraft in a sideslip (airflow comming from the side, in
 this case from the right side). Due to the wing diehdral and (I think)
 due to the sweep back, this creates a rolling moment to the left.
 Normally, the ailerons and roll spoilers should allow to counter-act
 this, but in the picture
 (http://www.airliners.net/uf/view.file?id=536882887filename=phpOltUWB.jpg
 http://www.airliners.net/uf/view.file?id=536882887filename=phpOltUWB.jpg) I
 see those controls are only partially deflected. Strange.
  
 Fabian
  

  

 
In contrary to the first comments from the LH chief pilot the pilots are
coming under fire from other airliner pilots:

1. The approach was not stable. They should have done a go around and go
for the other runway which had better conditions
2. Due to unsufficient crab angle they had to turn into the wind SHORTLY
before landing AGAIN
3. It is not clear whether the problem is due to a gust or a wrong
control input
4. A lot of other aircraft landed without big problems shortly before
this airbus, even a smaller business-jet

Georg



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Re: [Flightgear-devel] wiki mess

2008-03-02 Thread Georg Vollnhals
Torsten Dreyer schrieb:
 Am Sonntag, 2. März 2008 14:40 schrieb Gijs de Rooy:
   
 You could start with editing if you want. I'm done for now.
 
 May I say that after not visiting the wiki site for a while my first 
 impression on the new look was: ***whow*** it looks much better than before!

 Thanks for the improvement!

 TOrsten

   
Torsten's post made me also look at the new FG wiki and it really not
only looks much better but is more user-friendly.
This must have been a lot of hard work, as nobody likes to clean up the
kitchen, therefore thank you very much for all who did it (first Gijs de
Rooy, but also George Patterson, ?)

Georg EDDW

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[Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Georg Vollnhals
Hi all,

there has been a heavy storm (to hurricane) situation here in Northern
Europe during the last days.

A Lufthansa A 320 touched! the runway with one winglet (damaged) in the
final phase of the landing when not only executing a crosswind landing
but getting into a heavy unexpected gust.

The chief pilot of LH applauded the crew for their professional
reaction. He said the regularly training of exactly such events paid off.

The aircraft could land safely on another runway, some passengers felt
really bad and came near to tears.

Here is the video-link:

http://www.liveleak.com/view?i=ddb_1204404185

Georg EDDW

BTW: is there any possibility to load a special METAR situation into
FlightGear?
Is a METAR file of this time (EDDH, Saturday 01.Febr.2008, 14:00)
available anywhere?

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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Georg Vollnhals
Ralf Gerlich schrieb:
Hi Ralf,

first thank you for your reply and the hints .. and that you corrected
the wrong date I gave. Of course it was MARCH, 1 and not February :-/

I did not know the metar tool until now and tried to find out more
about how to use it. There is a little help displayed when you start it
without any parameters and all the stuff like ./metar -c eddw or
./metar -c eddw -r eddw works fine. Nice tool!

But despite searching the docs, the wiki and via Google I could not find
any other documentation how to use it together with FlightGear.

I want to start FlightGear with a given, older METAR string to have that
special weather condition using this metar tool like your proposal.
But as constructs like

./fgfs metar -c  'SampleMet.txt' manymore FG-Params

failed I tried something more simple like

./fgfs metar -c eddw manymore FG-Params

like the help sample

$fgfs  `metar -e 183 -c loww`

but this all does not work. I tried a lot of thinkable variations, but
no luck.

So I have to ask:
1. Is the use of the metar tool really the only option to get an old
METAR string into FlightGear?
2. How do I use it correctly as a Start-Parameter for FlightGear?

Of course, there is the possibility to copy the FG-Parameter-Output of
metar -c eddw and paste it into my special starter program. But this
seems a little too complicated if one wants to set some SPECIAL Metar
conditions from a METAR archive.

Anyway, thankyou for your help to point to the metar tool and the link
for getting some prior METARs.

Georg EDDW

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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Georg Vollnhals
Heiko Schulz schrieb:
 I flew at this day too in FGFS but there was something
 important thing missing, which was in reality the
 cause of this incident: turbulences and gusts! 

 In FGFS with real weather fetch there is a homogeneous
 wind. O.k., I can set the turbulences manually, but
 then I have no METAR-Datas. 

 Regards
 HHS


   
Hi Heiko,

good point!

This has to be checked. If turbulences really are not carried from METAR
to FlightGear weather, then this is a real bug.

Hopefully a developer reads your message and is interested in FG weather
stuff :-)

Georg EDDW

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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Georg Vollnhals
Melchior FRANZ schrieb:
 * Georg Vollnhals -- Monday 03 March 2008:
   
 $fgfs  `metar -e 183 -c loww`
 

 Note that these are *backticks*, not single quotes (apostrophes).
 On bash shells you can also write it as

   $ fgfs $(metar -e 183 -c loww)



   
 1. Is the use of the metar tool really the only option to get an old
 METAR string into FlightGear?
 

 There's no property or command line option for that AFAIK, but you
 can use metar for that, too. Just use it first to get the metar
 string:

   $ metar -v eddf # v ... verbose
   ...
   INPUT: 2008/03/02 22:50
   EDDF 022250Z 24012KT  -RA FEW020 BKN032 10/09 Q1010 NOSIG


 Then call metar and fgfs with that:

   $ fgfs  `metar -e 183 -c EDDF 022250Z 24012KT  -RA FEW020 BKN032 10/09 
 Q1010 NOSIG`

 metar doesn't only fetch metar data, but also parses what you feed
 it to.

 It's annoying that one has to specify the airport elevation for
 the cloud layers to be at the right altitudes, but I didn't want
 to query the apt.dat DB for metar. It was only meant to be a
 simple test app for simgear's METAR parser.

 m.

   
Thank you Melchior, I'll try it with more knowledge :-)
When searching for more documentation I read about your metar proxy ...
long ago.
I think this was the predecessor of the actual metar tool and the METAR
capabilities of FG.
Georg

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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Georg Vollnhals
Heiko Schulz schrieb:
 Here is a pic of the incident:

 http://www.airliners.net/uf/view.file?id=536882887filename=phpOltUWB.jpg

 Regards
 HHS

   

Thank you.
This is clear proof how much chance had a hand in this - beside pilot's
skills.
Georg


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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Georg Vollnhals
Melchior FRANZ schrieb:
 ...

 Then call metar and fgfs with that:

   $ fgfs  `metar -e 183 -c EDDF 022250Z 24012KT  -RA FEW020 BKN032 10/09 
 Q1010 NOSIG`
 ...
   

Hi Melchior,
just for all those reading along I want to approve that your above hint
works for me.

Starting from the bin directory I tested with your modified line
./fgfs `./metar -e 6 -c EDDW 022250Z 06055KT 0500 +RA FEW020 BKN032
10/09 Q1010 NOSIG` --fg-scenery= ... and a lot more

I got the values in FlightGear.
Thank you
Georg

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Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust

2008-03-02 Thread Georg Vollnhals
Georg Vollnhals schrieb:
 Heiko Schulz schrieb:
   
 I flew at this day too in FGFS but there was something
 important thing missing, which was in reality the
 cause of this incident: turbulences and gusts! 

 In FGFS with real weather fetch there is a homogeneous
 wind. O.k., I can set the turbulences manually, but
 then I have no METAR-Datas. 

 Regards
 HHS


   
 
 Hi Heiko,

 good point!

 This has to be checked. If turbulences really are not carried from METAR
 to FlightGear weather, then this is a real bug.

 Hopefully a developer reads your message and is interested in FG weather
 stuff :-)

 Georg EDDW

   
Hello Heiko and all readers,

I am back again, having to add something.

When I looked at the METAR format I discovered that turbulences are not
described, only gusts (like 80/30G20 = wind from 80 deg, 30 knots
windspeed, gusts 20 knots).

So I am not sure how it is handled within FlightGear. We have that
turbulence slider in the weather menu and this value is not affected
by the METAR data (as you checked) - but how are gusts handled within
FlightGear?

Maybe someone with more knowledge than me can acknowledge that
tubulence and gusts are two different meteorological phenomenons and
should treated different in the sim???

Regards
Georg

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Re: [Flightgear-devel] 350 Mb movie

2008-03-01 Thread Georg Vollnhals
Curtis Olson schrieb:
 I just posted a movie of one of the things I've been working on this
 week.  It's a light-twin flight simulator with full cockpit and 7
 visual channels (LCD displays).  This movie shows an approach into
 6WA8 (Ranger Creek) along with the touch down.  This movie is straight
 off my camera without any editing or compression so it weighs in at a
 whopping 345Mb.  But if you have the bandwidth to burn I think it's
 pretty cool.  The 7 visual channels combined with terrain, tree cover,
 full instrument panel, and cockpit enclosure really give you an
 immersive feel.

 http://baron.flightgear.org/~curt/tmp/MVI_0250.AVI
 http://baron.flightgear.org/%7Ecurt/tmp/MVI_0250.AVI

 Curt.
 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/
 http://baron.flightgear.org/%7Ecurt/
 

   
Thank you very much for sharing this. It is very impressing. Seems you
really do not need projection screens if you have this 7 LCD displays
arrangement. FlightGear combined with the right hardware does a good job.
Georg EDDW

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Re: [Flightgear-devel] Ski-jumping Su33

2008-02-26 Thread Georg Vollnhals
LeeE schrieb:
 On Tuesday 26 February 2008 00:54, Georg Vollnhals wrote:
   
 Hi,

 beside ski-jumping snow-plows this could be a nice feature for
 FlightGear:

 http://www.myvideo.de/watch/690

 http://en.wikipedia.org/wiki/Russian_aircraft_carrier_Admiral_Kuz
 netsov http://en.wikipedia.org/wiki/Sukhoi_Su-33


 Regards
 Georg EDDW
 

 Heh - the FG SU-37 model was actually done from SU-27K drawings, so 
 apart from the uprated engines, vectoring nozzles and the omission 
 of the tailhook, it's really an SU-33:)

 LeeE

   
Hi LeeE,

your Su 37 is on duty in my flight hangar since a very long time and the
most aerobatic aircraft I have - due to the thrust vector control. It
has a breathtaking rollrate, is very stable to handle and has much power
going into the sky like a rocket.
I used it a lot for checking the scenery and mostly for just having a
lot of fun. For this you don't need a 3-d-cockpit :-)

Until I saw the video several times with the Su 33 taking off I thought
the Harrier was the only jet to be capable for a take-off from a ship
without a cat. This is russian aerodynamics and brutal jet power. Very
impressing. If you read the wiki, it was not uncomplicated for the
technicians and pilots to learn how to use the combination of this jet
and the ski jump carrier deck.

Did anyone test whether it works with the SkiJump.ac/xml model we have
in the Models/fgsdb department? May be this ski jump is too small and
the angle is too sharp as it is aimed to the Harrier.
Anyway, I'll try it this late evening, just for fun.
Otherwise - if I find enough info on the net - I'll try to build the
deck of the Kuznetsov next weekend.

Have fun!
Georg




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[Flightgear-devel] Ski-jumping Su33

2008-02-25 Thread Georg Vollnhals
Hi,

beside ski-jumping snow-plows this could be a nice feature for FlightGear:

http://www.myvideo.de/watch/690

http://en.wikipedia.org/wiki/Russian_aircraft_carrier_Admiral_Kuznetsov
http://en.wikipedia.org/wiki/Sukhoi_Su-33


Regards
Georg EDDW

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Re: [Flightgear-devel] FG seasons

2008-02-16 Thread Georg Vollnhals
SydSandy schrieb:
 Hi everyone ,
 Since I've been working on trees and seasonal textures , I'd like to propose 
 some ideas 
 1: Could we have Jester's materials.xml condition patch put in CVS ?
 2: Remove the .winter that is appended to the texture path in the source code?
 3: Add /sim/startup/season = summer as default to the preferences.xml , since 
 it doesn't exist unless you use the command line option ? 
 4: Have a Textures.high/Trees with 128 pixel high images for the systems that 
 can handle it ? (which I've already created ) 
 5: I better stop there ;)

 Cheers

   
Hi Syd,

this is just a feedback as I reported some problems with lacking ground
textures in the winter-season. I found out what the problem was - as
always very simple but time-consuming to get there:

1.
I identified 2 problems where the materials.xml has set the texture-path
to Terrain.winter/..
When you change it to just Terrain/.. the WINTER groundtextures are
displayed in FG.

SAMPLES:

nameEvergreenBroadCover/name
...
!-- was 080216 textureTerrain.winter/forest1.rgb/texture --
 textureTerrain/forest1.rgb/texture


 nameDeciduousBroadCover/name
...
 !--changed from textureTerrain.winter/forest1.rgb/texture --
 textureTerrain/forest1c.rgb/texture
 
There are 3 further pathes set in the material.xml to Terrain.winter.
Should I change them to just Terrain either?

2. Lacking City-textures
I just placed city1.rgb .. city3.rgb summer-textures into
/Textures.high/Terrain.winter and they are now displayed. Better
summer-textures than no textures at all :-). I think this is easy to
change and if there is no GIMP specialist who can do this very fast I
will have a look at GIMP how to convert green to white. This should do
for the first until we get some better city textures.

Georg EDDW

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[Flightgear-devel] Syd - DHC6F

2008-02-13 Thread Georg Vollnhals
Syd, only one hint,

if Autostart is selected the fuel switches should be on - otherwise
it won't work, some people could be irritated by this.

Regards
Georg EDDW


BTW: really very nice aircraft, see also Forum diskussion Bush flying

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Re: [Flightgear-devel] Patch v1 - Rain Snow

2008-02-13 Thread Georg Vollnhals
Nicolas schrieb:
 For the moment, the patch uses the METAR informations to enable /
 disable rain or snow effects. (intensity of effects is : low, meddium,
 high)

   

Hi Nicolas,

just one more feedback, because I was so surprised and impressed  when I
just flew over Berlin (bad weather) and suddenly got into heavy rain -
your rain!
I obviously changed from one METAR zone to another and leaving Berlin
again the rain stopped.

It was the first time I could prove that your new rain works pretty nice
with real weather enabled - I had to do my first tests with the
Thunderstorm scenario.

Wow, a really nice experience, I won't miss your patch anymore and I am
very curious about the planned improvements.

Regards
Georg EDDW

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Re: [Flightgear-devel] tree textures

2008-02-12 Thread Georg Vollnhals
SydSandy schrieb:

 

 Hi Georg,
 The winter textures are in cvs now, I'm working on those ugly trees next 
 and a higher resolution set to put in Textures.high .
 If you spot a texture I might have missed , let me know ...
 Cheers


   
Syd, thank you very much,

I'll download and test immediately.
Feedback guaranted :-)

Georg

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Re: [Flightgear-devel] [ANN] dual control c172p prototype

2008-02-12 Thread Georg Vollnhals
Anders Gidenstam schrieb:
 Just to inform that I moved this aircraft to a new location:

 http://www.gidenstam.org/FlightGear/DualControl/

 And in case anyone is curious this is what it looks like for the pilot 
 and copilot:
 http://www.gidenstam.org/FlightGear/DualControl/images/pilot.jpg
 http://www.gidenstam.org/FlightGear/DualControl/images/copilot.jpg

 Autopilot and ADF aren't properly shared yet but most other things work.

 Cheers,

 Anders
   
This is a neat job you are doing - with a lot of scopes we have to think
about in the future.
Thanks a lot
Georg EDDW

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Re: [Flightgear-devel] tree textures

2008-02-12 Thread Georg Vollnhals

 

 Hi Georg,
 The winter textures are in cvs now, I'm working on those ugly trees next 
 and a higher resolution set to put in Textures.high .
 If you spot a texture I might have missed , let me know ...
 Cheers


   

Hi Syd,

after updating CVS and testing I found the city textures of this area
still missing (city1 .. city3).
Although these don't fit really well for European cities - but this is
another question.

And some coniferous-tree convered areas where I don't know what the
underlying material name is  (what  I mean, ie.  
nameDeciduousNeedleCover/name).
Is there any property which indicates this name when I am flying over
the terrain?
Otherwise I'll try to identify tomorrow by view which summer-texture is
at those places still uncovered with winter textures.

Regards
Georg

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Re: [Flightgear-devel] tree textures

2008-02-12 Thread Georg Vollnhals
LeeE schrieb:
 The next one:
 Did you see these tree areas, seems to be something like an
 ongoing ecological desaster in FlightGear:

 http://home.arcor.de/vollnhals-bremen/EcologicalDesaster/

 Any ideas?

 Regards
 Georg
 

 Brings to mind the Tunguska event - 

 http://physics.uoregon.edu/~jimbrau/BrauImNew/Chap14/FG14_24.jpg

 and the tree die-off around Mammoth Mountain in the Long Valley 
 caldera area due to volcanic CO2 - 

 http://quake.usgs.gov/prepare/factsheets/CO2/index.html

 LeeE
   
Yes, and for me some areas in Germany due to acid rain - might be not so
large areas and could be stopped a little by chalking the ground (mostly
done by helicopters).
Anyway, for our FlightGear world Syd has some recipes up his sleeve  :-)
Georg

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Re: [Flightgear-devel] Patch v1 - Rain Snow

2008-02-11 Thread Georg Vollnhals
Nicolas schrieb:
 Hi,

 I propose my first tries... still much work to get a good
 implementation.

 From the README (into path) :
 -

 This first try permits to add a basic snow and rain effects in using
 particle from OSG.

 For the moment, the patch uses the METAR informations to enable /
 disable rain or snow effects. (intensity of effects is : low, meddium,
 high)

 For the next release of patch :
 1) Add the wind direction and velocity effect
 2) it's raining cats and dogs in my plane !!! (fixed this issue)
 3) I want to the density of effects depend on altitude. If I'm higher
 than clouds layer, rain (or snow) is stopped...
 4) The particle effects have to depend on the camera position.
 5) If you have propositions... :)


 Regards,

 Nicolas VIVIEN

   
 

   

Hi Nicolas,

I tried your patch and it is very impressing!  Although an early stage
of work but I don't  want to go back  to the old rain display.
It was very funny, although there was a lot of bad weather here in
Germany recently, I could not find an airport with rain (nearby). So I
used the Thunderstorm scenario (day and night).

You are on the right way - another step forward for FlightGear.
Thank you very much, looking forward for further improvements :-)

Georg EDDW

BTW:
 5) If you have propositions... :)  
2) it's raining cats and dogs in my plane !!! (fixed this issue)
 Not here - I got wet.

Another one: sometimes the particles looked like rain, sometimes *a
little* like snow (especially at night).
This depends on the view (front or side view) and the flight-direction.
I know, this is an early development stage but I just want to make this
feed-back. Maybe you can make the particles a little smaller for rain?
But these observations depend all on the thunderstorm scenario. I am
still searching for an airport with rain METAR. And might be snow,
should this already make a difference in the display???
 

 


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Re: [Flightgear-devel] tree textures

2008-02-11 Thread Georg Vollnhals
SydSandy schrieb:
 On Mon, 11 Feb 2008 03:47:26 +0100
 Georg Vollnhals [EMAIL PROTECTED] wrote:

   
 

 Hi Georg , the tree problem is because I created a set of 8 instead of 4 
 trees per texture for the 
 coniferous trees , and the originally commented out parts of the material.xml 
 file probably still have 
 tree-varieties4/tree-varieties
 If you change that to tree-varieties8/tree-varieties everything should be 
 fine ... I'm also adding winter textures that were missing from the 
 Terrain.winter folder but that's a bit more work , so it will take a while ...
   
Thank you, that helped. I found three entries with 4 and changed
them. Now the winter-trees look fine (only coniferous found), normally.
 I'm still getting a few strange things here but still testing ... 
 Cheers
   
Hi Syd,

you know that I am not complaining? I am just feeling like a Beta-Tester
doing some helping work to improve the stuff.
If you agree with me, there are a lot of things to discuss - but I just
want to do it step for step.

The next one:
Did you see these tree areas, seems to be something like an ongoing
ecological desaster in FlightGear:

http://home.arcor.de/vollnhals-bremen/EcologicalDesaster/

Any ideas?

Regards
Georg

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Re: [Flightgear-devel] ParticleEffects : Rain Snow

2008-02-10 Thread Georg Vollnhals
Nicolas schrieb:
 Hi, 

 I have started to learn FG, SG and OSG programmation...

 Since severals months, I use FG (nickname : Nicklas with pa24-250) ;
 Now, I want to try bring my help to project.

 So, I prepare a little contribution to FG project.

 My first screenshots :

 http://www.progweb.com/fgfs.png
 http://www.progweb.com/fgfs2.png

 Regards,

 Nicolas VIVIEN



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Wow, very impressive!
We should have that nice stuff in FG :-)
Thanks a lot
Georg EDDW

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Re: [Flightgear-devel] tree textures

2008-02-10 Thread Georg Vollnhals
Csaba Halász schrieb:
 On Feb 9, 2008 12:29 PM, Vivian Meazza [EMAIL PROTECTED] wrote:
   
 I would be pleasantly surprised if condition worked in materials.xml
 

 Here you go :)

 As a side effect, we could get rid of the ugly code that makes
 Terrain.season out of Terrain at the expense of some more xml.

 I attached a patch against Syd's new materials.xml as well.

   
Hi  Csaba,

after applying your patches, recompiling and starting FG with
--season=winter I get some strange effects regarding the trees.
It seems as if the both crossing planes are not fitting - so I get a 2-D
display (and it seems to  me the proportions of the trees are not right,
they look rather strange, very high but small).
I am not sure the problem is only on my side, therefore I made some
screenshots so that you can see what I mean:

(click on the preview picture(s) to get the big ones)
http://home.arcor.de/vollnhals-bremen/WinterTrees/

Apart from this, the improvement of the seasonal effects is enhancing
the FlightGear world one more step. Thank you for this work.

Regards
Georg EDDW



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Re: [Flightgear-devel] tree textures

2008-02-10 Thread Georg Vollnhals
Csaba Halász schrieb:
 On Feb 11, 2008 2:09 AM, Georg Vollnhals [EMAIL PROTECTED] wrote:
   
 Apart from this, the improvement of the seasonal effects is enhancing
 the FlightGear world one more step. Thank you for this work.
 

 I just did the condifion part, you should thank Stuart, Syd and Tim ...

   
I really hope Stuart, Syd and Tim already know how thankful I am for
their work :-)
It is really thrilling for me how many of my secret wishes now are
getting reality - landing lights, populated landscape (better autogen,
trees, seasonal effects), rain (and snow???), particle effects, etc.

But now back to your patches and my problems. Although it is in the
middle of the night I could not but do some further tests (.. and
because I do not have to work today :-) ).

When I start FG with no season argument, there is a strange display and
I cannot see any tree:

http://home.arcor.de/vollnhals-bremen/NoSeason/

Trying with --season=summer als seems to be ok, the surface textures are
normal and the trees look not only normal but very nice:

http://home.arcor.de/vollnhals-bremen/SummerTrees/

So my conclusion is after applying your patches:

-- you have to start FG with the --season=summer argument to have a
normal summer display
-- if you start FG without a --season=... argument there is a
partially strange display regarding the ground textures and with no
trees visible
-- starting FG with --season=winter shows corrupted trees (see my
earlier eMail).

Is there anyone out there who also has tested Csaba's work and can
confirm / not confirm my observations?

Regards
Georg

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Re: [Flightgear-devel] Include OpenStreetMaps in Scenery

2008-01-29 Thread Georg Vollnhals
Joacher Joacherson schrieb:
 Hello!

 What do you think about including the openstreetmap.org data to the FGFS 
 Scenery?

   
Hi Joacher,

sorry, this is only new for people who are new to FlightGear.  :-)
I fully agree that OSM data are getting better and better and have
improved a lot over the last year. Some FlightGear people like me bought
a GPS and are contributing to OSM since some time as we hope that FG
will profit from this work, at least for Europe (but the US data are
improving a little).

Martin Spott is trying to integrate OSM data (or has already integrated
OSM data?) into his database. He was searching for volunteers to do some
further work. If you are interested, contact Martin.
As he is not reading the FG dev list, conctat him via the German FG Forum
http://flight-gear.de/

Regards
Georg EDDW





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[Flightgear-devel] FG compile error

2008-01-23 Thread Georg Vollnhals
Hi,
since some short time I am getting an error when compiling FlightGear
CVS/OSG version.

I am using
- OpenSuse 10.2 Linux
- OSG CVS (compiles with no problem)
- SimGear CVS (compiles with no problem)
- FG CVS

Part of the error code:

../../src/Instrumentation/libInstrumentation.a(wxradar.o): In function
`wxRadarBg::update_data(FGAIBase*, double, double, bool)':
wxradar.cxx:(.text+0x154e): undefined reference to
`osgText::Text::setFont(osgText::Font*)'
wxradar.cxx:(.text+0x1560): undefined reference to
`osgText::Text::setFontResolution(unsigned int, unsigned int)'
wxradar.cxx:(.text+0x1578): undefined reference to
`osgText::Text::setCharacterSize(float, float)'
wxradar.cxx:(.text+0x17c4): undefined reference to
`osgText::Text::setPosition(osg::Vec3f const)'
wxradar.cxx:(.text+0x17d1): undefined reference to
`osgText::Text::setAlignment(osgText::Text::AlignmentType)'
wxradar.cxx:(.text+0x17e1): undefined reference to
`osgText::Text::setLineSpacing(float)'
wxradar.cxx:(.text+0x1b10): undefined reference to
`osgText::Text::setText(std::basic_stringchar, std::char_traitschar,
std::allocatorchar  const)'
collect2: ld returned 1 exit status
make[2]: *** [fgfs] Fehler 1

I am thankful for any help ((because I would like to test the nice trees
:-)  ))

Regards
Georg EDDW


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Re: [Flightgear-devel] FG compile error

2008-01-23 Thread Georg Vollnhals
Csaba Halász schrieb:
 On Jan 24, 2008 12:45 AM, Georg Vollnhals [EMAIL PROTECTED] wrote:
   
 Hi,
 since some short time I am getting an error when compiling FlightGear
 CVS/OSG version.

 I am using
 - OpenSuse 10.2 Linux
 - OSG CVS (compiles with no problem)
 

 I hope you mean SVN ;) Which revision?

   
 collect2: ld returned 1 exit status
 

 Can you check if -losgText is in the link command?

   
Hi Csaba,
thank you very much for your help.
Of course SVN, actual update from yesterday evening (23.1.08).
Can you check if -losgText is in the link command?
Yes, will do another test in one hour and report.
Regards
Georg


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Re: [Flightgear-devel] FG compile error

2008-01-23 Thread Georg Vollnhals
Csaba Halász schrieb:
 On Jan 24, 2008 12:45 AM, Georg Vollnhals [EMAIL PROTECTED] wrote:
   
 Hi,
 since some short time I am getting an error when compiling FlightGear
 CVS/OSG version.

 I am using
 - OpenSuse 10.2 Linux
 - OSG CVS (compiles with no problem)
 

 I hope you mean SVN ;) Which revision?

   
 collect2: ld returned 1 exit status
 

 Can you check if -losgText is in the link command?

   
Hi Csaba,
Melchior gave me the advice to check the freetype system.
Re-installing all files (although YaST2 indicated that they were already
installed) solved the problem.
Thank you once again for your helping hand!
Georg

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Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-22 Thread Georg Vollnhals
Curtis Olson schrieb:
 On Jan 22, 2008 4:04 PM, Stuart Buchanan
 [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
 wrote:

 Hi All,

 I've been working on a shader-based approach to creating random
 trees with help
 from Tim Moore.

 Here's a screenshot of what I've managed to achieve so far:

 http://www.nanjika.co.uk/flightgear/forest.jpg


 Here's a preview movie of the tree coverage:

 http://baron.flightgear.org/~curt/tmp/MVI_0139.AVI
 http://baron.flightgear.org/%7Ecurt/tmp/MVI_0139.AVI

 (89Mb)

 Regards,

 Curt.
 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/
 http://baron.flightgear.org/%7Ecurt/
 
THIS is incredible.
Due to the lower video resolution, the high standard cockpit and outside
aircraft view, the head shaking and the wooded landscape it looks like
real!
This tree coverage improvement is a further big step forward for FG.
Georg EDDW

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Re: [Flightgear-devel] Atlas fix

2008-01-14 Thread Georg Vollnhals
Cédric Lucantis schrieb:
 Hi,

 I'm sorry for the OT, but I tried on atlas list and its spam filter doesn't 
 like my face so someone on #flightgear told me to post it here in case it 
 interest someone. It's just a fix for this bug (patch attached) : 

 https://sourceforge.net/tracker/index.php?func=detailaid=1862898group_id=9456atid=359456

 By the way, is it true that atlas is not maintained anymore, and if yes is 
 there a replacement project ?

 thanks,
 --
 Cédric Lucantis
   
 
Hi Cédric,
I just forwarded your message to the atlas-devel list.
We are all very happy that actually there is a lot of activity and new
features in Atlas CVS.
I hope that you at least can receive the atlas dev list messages?
Regards
Georg EDDW

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Re: [Flightgear-devel] Atlas fix

2008-01-14 Thread Georg Vollnhals
Georg Vollnhals schrieb:
 Cédric Lucantis schrieb:
   
 Hi,

 I'm sorry for the OT, but I tried on atlas list and its spam filter doesn't 
 like my face so someone on #flightgear told me to post it here in case it 
 interest someone. It's just a fix for this bug (patch attached) : 

 https://sourceforge.net/tracker/index.php?func=detailaid=1862898group_id=9456atid=359456

 By the way, is it true that atlas is not maintained anymore, and if yes is 
 there a replacement project ?

 thanks,
 --
 Cédric Lucantis
   
 
 
 Hi Cédric,
 I just forwarded your message to the atlas-devel list.
 We are all very happy that actually there is a lot of activity and new
 features in Atlas CVS.
 I hope that you at least can receive the atlas dev list messages?
 Regards
 Georg EDDW

   
Sorry Cédric,
I tried it on two different ways to forward your message but it came
back ...
What is wrong with your text that the atlas dev list doesn't like it?
Maybe someone else with more knowledge can help.
Georg

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Re: [Flightgear-devel] Atlas fix

2008-01-14 Thread Georg Vollnhals
Cédric Lucantis schrieb:
 ...

 I've no idea of what can be wrong (and don't know much about all that). In 
 case it might help I wrote the mail with KMail and only had this problem with 
 the atlas list for now.

 thanks,
   
Hi Cédric,
it is me again, just to make clear that my various attempts to forward
your message missed, too - they were rejected by lists.sourcefourge.net.
So I could not help you, sorry about that.
Georg

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Re: [Flightgear-devel] Atlas fix

2008-01-14 Thread Georg Vollnhals
Frederic Bouvier schrieb:
 Quoting Frederic Bouvier :

   
 Quoting Cédric Lucantis :

 
 Hi,

 I'm sorry for the OT, but I tried on atlas list and its spam filter doesn't
 like my face so someone on #flightgear told me to post it here in case it
 interest someone. It's just a fix for this bug (patch attached) :


   
 https://sourceforge.net/tracker/index.php?func=detailaid=1862898group_id=9456atid=359456
   
 By the way, is it true that atlas is not maintained anymore, and if yes is
 there a replacement project ?
   
 Your patch will compile with Simgear CVS HEAD (aka OSG branch), not with
 Simgear
 1.0.0 ( aka Plib branch )
 

 You could add an autoconf option to detect which version of Simgear is
 installed.

 -Fred

   
Hi,
I just want to add what was discussed on the Atlas dev list

... Brian Schack:

...
The reason seems to be that SimGear 1.0.0 is *not* the same as the CVS
version (which is strange, since 1.0.0 is less than one month old).
I'd like someone else to confirm this, just to make sure I haven't
made some silly mistake somewhere.

I checked 1.0.0 against 0.3.10, and it is different, so I know I (or
the SimGear folks) haven't accidentally confused 1.0.0 with 0.3.10.
On the other hand, the differences are fairly minor.  There are *10
times* as many differences between 1.0.0 and the CVS version.

Was there a mistake made in the 1.0.0 release, or did they
deliberately leave out most of the changes?  I don't know.  What
should we do?  


My inclination is to officially compile against the
latest stable release (ie, 1.0.0).  Those who want to compile against
CVS can use the patches that have been posted here.

...


So actual new CVS versions of Atlas use SimGear 1.0.0.
Georg

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Re: [Flightgear-devel] Atlas fix

2008-01-14 Thread Georg Vollnhals
LeeE schrieb:
 Strange - I can post to Atlas dev ok - didn't try forwarding the 
 patch though.

 LeeE

   
Hi LeeE,
can you try forwarding Cédric's patch? I did and failed but have had
never any problem posting or answering to the list - as you may know.
Georg

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Re: [Flightgear-devel] Atlas fix

2008-01-14 Thread Georg Vollnhals
Frederic Bouvier schrieb:
 Quoting LeeE :

   
 On Monday 14 January 2008 13:30, Georg Vollnhals wrote:
 
 LeeE schrieb:
   
 Strange - I can post to Atlas dev ok - didn't try forwarding
 the patch though.

 LeeE
 
 Hi LeeE,
 can you try forwarding Cédric's patch? I did and failed but have
 had never any problem posting or answering to the list - as you
 may know. Georg

   
 Seems to have got through ok now.  Strange.
 

 So you really want to see a patch that breaks the atlas Simgear policy 
 committed
 ? Very strange to me.

 -Fred

   
Hi Fred,
please don't misunderstand what happened - I can't judge whether this
patch is useful or not. People like you, Brian or Nicolas as the actual
maintainers of Atlas can.
It was the technical side - not beeing able to post (Cédric) or forward
(me) to the list - what was my problem - and I think for LeeE, too. And
after my opinion Cédric should at least have the chance to present it to
the maintainers, so we helped out.
Regards
Georg


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Re: [Flightgear-devel] Beech 99 renewed

2008-01-05 Thread Georg Vollnhals
Georg Vollnhals schrieb:

 There are two alternatives how to understand this
 a) if you mean just deloy parachuters, look at the existing Lockheed
 Hercules C130, I made some quick screenshots for you - not so nice but
 you will see what I mean - not just dropping to earth but a nice
 flightmodel for these deployed objects.

   
I forgot the Ju52 with the same option, also very nice.
If I remember right there was a military version also with paratroopers
inside the cabin, but now I have just the civil version where you can
deloy parachooters but cannot see them inside.

Regards
Georg EDDW

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[Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/AI load_demo.xml, NONE, 1.1]

2008-01-05 Thread Georg Vollnhals


 Original-Nachricht 
Betreff:Re: [Flightgear-cvslogs] CVS: data/AI load_demo.xml,NONE,1.1
Datum:  Sat, 05 Jan 2008 02:25:13 +0100
Von:Georg Vollnhals [EMAIL PROTECTED]
An: Vivian Meazza [EMAIL PROTECTED]
Referenzen: [EMAIL PROTECTED]



Vivian Meazza schrieb:
   scenario

   description
   This scenario places an underslung load ready to be 
 picked up at the
   designated position. It assumes a cubic shape whose 
 centre is specified
   by the z-offset.

   Note: Units are ft, lbs, deg. Mass is in slugs

   Vivian Meazza
   
Hi Vivian,

very nice to notice that there is activity around the external load
development.

I activated your scenario after compiling Tim Moore's additional source
code. The load is visible at KSFO - even at night with luminescend
arrows!!! - but I could not catch it with a helicopter.
So I think some additional nasal code has to be written like for the
banner catching with the Dragonfly.
Or is there a trick I should know?

Anyway, thank you very much Tim and Vivian for your work. Once it is
fully established and working I am very interested in creating some
adventures as with SearchAndRescue.

Regards
Georg EDDW

5.1.2007, 15:30
Sorry Vivian,
I just discovered I replied to your FlightGear mail address mistakenly.
Therefore I forward it to the dev list.
Georg



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Re: [Flightgear-devel] Beech 99 renewed

2008-01-05 Thread Georg Vollnhals
Vivian Meazza schrieb:
 ...

 b) if you are referencing to a multiplayer option so that one 
 can fly the Beech 99 and some other people log in as 
 parachuters and jump from your aircraft - this really would 
 be a nice option for the future :-)
 

 This is almost possible right now, or at least with some small
 modifications. You can already ride in the back of someone else's Buccaneer,
 so you can ride in the back of the Beech 99. Atm this is limited to one at a
 time, but that's easily fixed. A parachutist jumping out with a suitable FDM
 will take a bit more work. Hmm - challenge for Andreas perhaps when he's
 back from hols?

 Vivian

   
Hi Vivian!

The MP development of FG is breathtaking. The only limiting factor at
the moment is the delay momentum, although many of us already have hight
speed DSL connections.
But student - instructor scenarios are thinkable. Or a checkflight
scenario. Only that the number of interested qualified instructors might
be very very small and contrary many, many interested students.

Beside that, (virtually) jumping out of a Beech 99 in MP would be great
fun - and a possible competition scenario (land as near to the
ground-marking as possible) like Curtis last one (which I missed as my
MP connection does not work actually).
2008 has just begun - it will be a great pleasure to see what
development is going on this year, always thrilling :-)

Georg EDDW


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Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/AI load_demo.xml, NONE, 1.1]

2008-01-05 Thread Georg Vollnhals
Maik Justus schrieb:
 So I think some additional nasal code has to be written like for the
 banner catching with the Dragonfly.
   
 
 I am working on that.
   
 Or is there a trick I should know?

   
 
 no, unfortunately no trick ;-(

 Regards,
 Maik


   
Thank you Maik, then I have to wait!
Georg

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Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/AIload_demo.xml, NONE, 1.1]

2008-01-05 Thread Georg Vollnhals
Vivian Meazza schrieb:
 Georg Vollnhals wrote:

   
 Good to know that it works so far! The arrows are so that Maik knows which
 way is up:-). We have a little more work to do to make it pick-up-able. But
 you can make the load move around by altering the settings in
 sim/ai/ballistic/force[2].

 And it's good that you are interested in using the finished article.

 Vivian



   
I JUST got this link and it is on the discussed subject although it
happened in Nov. 2007:

http://www.feuerwehr-kaiserslautern.de/Einsatz/2007/november/hubschrauber.html

This is the very lucky result (helicopter destroyed, pilot unhurt) if
you carry an external load (forrest liming), have an engine failure  and
have to do an autorotation from about 90 to 150 ft  (dead mans curve).

Regards
Georg

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Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/AIload_demo.xml, NONE, 1.1]

2008-01-05 Thread Georg Vollnhals
Heiko Schulz schrieb:

 I JUST got this link and it is on the discussed
 subject although it
 happened in Nov. 2007:

 
 http://www.feuerwehr-kaiserslautern.de/Einsatz/2007/november/hubschrauber.html
   
 This is the very lucky result (helicopter destroyed,
 pilot unhurt) if
 you carry an external load (forrest liming), have an
 engine failure  and
 have to do an autorotation from about 90 to 150 ft 
 (dead mans curve).

 Regards
 Georg

 
 But the external load seems to me not be an big issue
 at this crash.
Even if the bucket is not filled it is a weight some distance away from
the helicopter. And when your downpitching into autorotation it will
influence the CG of your a/c. And due to the load change it will start
to swing. And groundnear it may hook into the vegetation.
Many helicopter pilots hate external loads.
When I got some winch training many years ago with a Bell 212 I suddenly
lost my innocence when the pilots told me that it was absolutely
necessary in case of an autorotation to cut the line I would be hanging
on immediately - better loose one man than all the helicopter crew.
  But there are other crashes due to the
 ...

 Regards
 HHS

   
Regards
Georg

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Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/AIload_demo.xml, NONE, 1.1]

2008-01-05 Thread Georg Vollnhals
Heiko Schulz schrieb:
 You're generally right- but in your named case 30ft
 (9m) are not much for autorotating - on the pics it
 seems that he couldn't get rid of the cargo in time. 
   
Hi HHS,
I don't want to annoy you but as I think you are a real helicopter
enthusiast, so I want to correct:
I wrote 90 to 150 ft (this is very rough the original mentioned 30 to 50
m) and if you look at a common helicopter height-speed-diagramm (which
is often referred to as dead mans curve you will see the big
difference to your 30 ft:
With 100 ft height and 40 to 50 knts forward-speed you are safe with
most helicopters. This has to be modified depending on the actual weight
and the air density (simple: summer/winter, terrain-height-level above sea).

 I meant accidents because due to swingings of the
 loads from heavy inputs. Like you said, that's why
 pilots hate external loads.
   
Yes, this is why it is so difficult for our coders to do it the right
way for FG :-)
 That's features I would like to see for more realistic
 in FGFS.
   
Me too!

 Regards
 HHS

   

Georg

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Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/AIload_demo.xml, NONE, 1.1]

2008-01-05 Thread Georg Vollnhals
Heiko Schulz schrieb:
 long time I wondered why my autorotatings
 shortly after start (simulatinng engine failure) don't
 work and I crashed. It is really nice to compare the
 different helicopters in FGFS: The EC135 is hardly to
 autorotate comparred to the S76c. I didn't try the
 R22, but it should be more difficult.
   
You should check the behaviour of the FG EC 135.
Last year I asked an experienced pilot of the German Federal Police
after he has got his typerating for the EC 135 which replaced their
BO105 how the EC135 handles compared to the BO135. He told me that they
are pretty the same regarding the behaviour in flight. I have to believe
that because I could not ask more due to an emergency flight. May be
there is another chance this year to go more into detail.
And I heard from another pilot that the EC135 autorotates quite nice but
that they stopped to train autorotations with this helicopter at the
German Army due to a) a lot of (expensive!)  Fenestron case damages
during the last autorotation flare b) new philosophy that a two engine
helicopter is more safe and an autorotation is scarcely to be expected
c) simulator training of dangerous procedures.
And - contrary to former times - our professional pilots have NOT to
make an autorotation during their checkflights anymore!!!

 Regards
 HHS


   
Georg

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Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/AIload_demo.xml, NONE, 1.1]

2008-01-05 Thread Georg Vollnhals
Josh Babcock schrieb:


 Heh, yeah. The one I trained with the guy told me that the cable wasn't 
 even attached to the winch. If they let it out too far it would just 
 wind off and fall. The last 20 feet of cable was painted red.

 Josh

   
Josh, this is even better. Then you can only pray that the winch
operator is not colourblind :-)
Georg

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Re: [Flightgear-devel] Terrasync for Windows

2007-12-22 Thread Georg Vollnhals
Shad Young schrieb:
 Chris Metzler wrote:
   
 On Fri, 21 Dec 2007 15:14:06 -0500
 Shad Young wrote:
   
 
 (even MSFS has a large open source
 base),
 
   
 Just curious what you're referring to here?  I have no doubt that there
 is open source/free software stuff out there relating to MSFS, but I dunno
 what it is; so I'm curious.  What kind of open source/free software stuff
 has been done for MSFS?  I did some quick googles, but couldn't find
 anything.

 (I am aware of freeware projects relating to MSFS, but that's very very
 different from open source or free software.)

 -c
   
 

 http://www.freeflightdesign.com/

 Shad

   
Hi Shad,

nearly all freeware work for M$FS depends in some way on M$
copyprotected stuff: textures, modified *.cfg files, etc. so it never
can be offered under the terms of a GNU licence, even if the authors
would like to do so (what really isn't the mindset of that scene).

You should honour that you as a declared M$FS guy are supported from all
these nice developers here on the list for your commercial project -
this is the spirit of OpenSource :-)
So discuss M$FS on their Forum and FlightGear stuff here.
Thank you

Georg EDDW



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Re: [Flightgear-devel] 3-Dimensional forests.

2007-12-19 Thread Georg Vollnhals
Pavel T schrieb:
 Hello Flightgear Developer(s),
 I was thinking of this idea and I thought you might like it.
 You might have guessed already by the subject of the e-mail. I was
 thinking of maybe someone could make different versions of trees and
 make someking of a tool that puts a number a number of trees in a a
 space automatically.
  
 Looking forward to your reply!
 Pavel.
 
Hi Pavel,

I give you an impression how 3-D trees can look like in FlightGear

http://home.arcor.de/vollnhals-bremen/Trees/

These trees are not so nice as they should be but I am working on it as
I made some nice tree-photos some months ago.

They are also availabe since a very long time for any FlightGear user
with my Arnsberg-Menden glider scenery. Here you will find tree versions
for  FG PLIB (which is the same as the new FG version 1.0.0) and
3D-trees for FG OSG. For FG PLIB I am not using thne new 3D trees but
those 2D billboard-trees of FG due to transparency problems with PLIB.
3D trees look very odd if they are placed near together. This is one of
the big advantages of OSG.

My Arnsberg-Menden scenery is downloadable but not included into Jon
Stockill's database as it has been offered but *rejected* by one of the
maintainers of this database due to the technics I am using to create
it. So this scenery and the EDDW/Northern Germany Scenery and the new
coming EDDV scenery are only available from my homepage due to this
rejection which is not my fault (except that I have special technics to
create them). But of course free for you in the sense of the GNU licence
as any stuff for FG.

http://home.arcor.de/vollnhals-bremen/Arnsberg/

Another scenery creator of the Braunschweig scenery took over (and
improved?) this 3D trees, this might have found the way into Stockills db.

Have fun
Georg EDDW

BTW:
You asked on the FG forum for driving cars. I made an example a long
time ago with a driving truck on the EDDW airport. This was just a proof
of concept at that time and was downloadable. Due to lacking interest I
removed it from my homepage but will search for it and upload it again,
so that you can test it and look at it how it was done with the existing
AI object possibilities. I'll post the link later here.

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Re: [Flightgear-devel] External Cargo, was: Re: screenshots (and snapshots)

2007-12-18 Thread Georg Vollnhals
Vivian Meazza schrieb:
 Maik Justus

   
 Sent: 18 December 2007 21:02
 To: FlightGear developers discussions
 Subject: [Flightgear-devel] External Cargo,was: Re: 
 screenshots (and snapshots)


 Hi,
 Vivian Meazza schrieb am 18.12.2007 00:27:
 
  Maik wrote
   
   
 Hi,
 Melchior FRANZ schrieb am 17.12.2007 02:18:
 
 
 * Georg Vollnhals -- Monday 17 December 2007:
   
   
   
 Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!)
 which is pretty similar:
 
 
 
 Yes, it's clearly a job for Maik's winch/anchor feature. He has
 already lifted me via MP: I was in a sgs233, and Maik 
   
   
 lifted me with a
 
 
 bo105. There's just no visible rope (yet).

   
   
   
 Can an external force be added to the AIBallistic Objects?
 
 
 I don't see why not. Just designing on the back of an envelope - we 
 already have one - wind. So in principle we add something 
   
 like another 
 
 wind.

 Not in the next few days though.

 Vivian
   
   
 I had a look to AIBase.?xx and AIBallisitic.?xx. I think all 
 we need is 
 already there. The objects speed can be modified by a Nasal script. 
 YASims winch/aerotow/anchor can be connected directly to any 
 AI object 
 and (with some Nasal code, which copies the location) to 
 anything else. 
 The force on the other object is calculated and stored in the 
 property 
 tree. Some Nasal code only need to take this force, multiply it by dt 
 and divide it by the objects mass and add the result to the objects 
 speed (which need to be converted to (and afterwards back from) the 
 earth-coordinate system). If we use a AIBallistic object, the gravity 
 and drag effects would be calculated automatically.
 Therefore external cargo missions, SAR missions or even banner-towing 
 with realistic forces on the aircraft should be possible with fg1.0.0

 

 I've just a few moments ago added a few lines of code to AIBallistic which
 apply an external force (using the same math as above). The rest works as
 before. I just need few properties to set the magnitude and vector of the
 external force and it will be done, at least for testing. It's trivial
 really, but I'm assuming that the external force applies no rotational force
 to the object. I haven't a great deal of time available in the run up to
 Christmas so no promises on completion.

 Vivian



   
Awesome,

Gérards nice winch example picture  has been the start-up for a
wonderful new future feature  for FlightGear.
Thank you to all contributors!

Georg EDDW


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Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-18 Thread Georg Vollnhals
Frederic Bouvier schrieb:
 Selon Frederic Bouvier:

   
 Selon Curtis Olson:

 
 Here is a prototype for the v1.0 Gallery:

 http://baron.flightgear.org/~curt/tmp/v1.0/

 I've taken the best of the pictures that were submitted on the mailing list
 and organized and arranged them.
   
 BTW, these shots are a bit old but I think they are post 0.9.10 :

 http://frbouvi.free.fr/flightsim/los-angeles-1.jpg
 http://frbouvi.free.fr/flightsim/los-angeles-2.jpg

 Sorry, they have a panoramic aspect ratio.
 

 Few additional :

 http://frbouvi.free.fr/flightsim/la-defense-5.jpg
 http://frbouvi.free.fr/flightsim/la-defense-6.jpg
 http://frbouvi.free.fr/flightsim/la-defense-7.jpg
 http://frbouvi.free.fr/flightsim/la-defense-8.jpg
 http://frbouvi.free.fr/flightsim/fgfs-xpl-paris-2.jpg
 http://frbouvi.free.fr/flightsim/fgfs-xpl-paris-3.jpg
 http://frbouvi.free.fr/flightsim/fgfs-xpl-paris-4.jpg

 -Fred

   
Yes, this Paris screenshots (at least 1 day, 1 night) should be in the
Gallery - and 1 shot of the nice Paris airport (was Orly???), too.
Because these are no fake, the scenery *is* usable (if you have at least
a medium performance PC) and shows how FlightGear sceneries can look
like if someone is just doing the work.
This scenery is an inspiring exampel for my Northern Germany Scenery
work (EDDW, EDDV).
Georg EDDW


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Re: [Flightgear-devel] segfaults...

2007-12-17 Thread Georg Vollnhals
Tim Moore schrieb:
 Since we're talking about OSG now... this may be related to the pager changes 
 I checked
 in over the weekend. Could you post some details on this problem of yours?

 Thanks,
 Tim
   
Hi Tim,

as no other user is complaining about this new starting sub
ground-level problem I would say it looks like a local problem so that
you should not worry about it now.
I will test another new FG OSG compilation at the end of the week and
report if the problem persists.
Thank you for your interest.

Regards
Georg

BTW:
I have the impression that my FG OSG version runs a little smoother
after your last changes. Or is it just some placebo-effect as I know you
have done this work?
Anyhow, thanks a million for your continuous work on FG OSG which is not
so apparent as a new created aircraft but so important for future FG
versions :-)


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-17 Thread Georg Vollnhals
Maik Justus schrieb:
 Hi,
 Melchior FRANZ schrieb am 17.12.2007 02:18:
   
 * Georg Vollnhals -- Monday 17 December 2007:
   
 
 Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!) which
 is pretty similar: 
 
   
 Yes, it's clearly a job for Maik's winch/anchor feature. He has
 already lifted me via MP: I was in a sgs233, and Maik lifted me
 with a bo105. There's just no visible rope (yet).

   
 
 Can an external force be added to the AIBallistic Objects?
 Maik

   
This looks for me as if you want to do it in an even more perfect way,
considering the influence of different forces on the connected object
(and also on the winching aircraft/helicopter)?
I hope so and keep my fingers crossed for you.
Georg

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Re: [Flightgear-devel] segfaults...

2007-12-16 Thread Georg Vollnhals
SydSandy schrieb:
 O

 Everything was fine until I did a CVS update about 10:00 am today...

   

Hi all,

the NEW problem I have here is that I start under the terrain level with
some a/c since a recent new CVS update (OSG and data).
Sometimes FlightGear just goes into an endless loop and hangs, sometimes
a FlightGear RESET brings my aircraft up on earth again.

I just mention this as your problem came up with a CVS update ...
Any correlation?

Georg EDDW


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Georg Vollnhals
gerard robin schrieb:
 On lun 17 décembre 2007, Heiko Schulz wrote:
   

 http://pagesperso-orange.fr/GRTux/Rescue_1.jpg
   
 Is the winch a trick? Never noticed...

 Great pic - it has my vote!

 Regards
 HHS

 
 No it is not a trick,  only for fun, 
 I will include it on every of my naval sea rescue helicopter.

 Cheers


   
Hi Gérard,

do I understand this right that you managed (with some Nasal code?) that
one can catch an object (ie the poor pilot) with the winch tow and get
it (him) out of the water to the carrier?

This would be spectacular - or just a misunderstanding from my side?

Anyhow, very nice picture!

Georg EDDW

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Georg Vollnhals
gerard robin schrieb:
 Hi Gérard,

 do I understand this right that you managed (with some Nasal code?) that
 one can catch an object (ie the poor pilot) with the winch tow and get
 it (him) out of the water to the carrier?

 This would be spectacular - or just a misunderstanding from my side?

 Anyhow, very nice picture!

 Georg EDDW


 

 No,  not yet, i am at the first step, only winch up and down.
 The pilot there , removed when up to the helo

 However we could dream, some feature like your description.

 Cheers


   

Hi Gérard,
this is a very big step forward to FlightGear Search And Rescue. You
are very innovative, thank you for that.
I am happy when we can try this winch up and down feature :-)
Regards
Georg


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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Georg Vollnhals
gerard robin schrieb:
 On lun 17 décembre 2007, Heiko Schulz wrote:
   
 Hi Gérard,

 do I understand this right that you managed (with
 some Nasal code?) that
 one can catch an object (ie the poor pilot) with
 the winch tow and get
 it (him) out of the water to the carrier?

 This would be spectacular - or just a
 misunderstanding from my side?

 Anyhow, very nice picture!

 Georg EDDW
   
 I would include immediately to the EC 135 ÖAMTC

 In Hope
 HHS


 
 Yes, 
 let me some time to tune it, and i will include it (probably in the  S-51) as 
 a separate module.
 As said before no catch only winch working.

 Cheers


   
I was just thinking about a recently implemented feature that every(?)
STATIC object can have some Nasal code implemented which gets executed
when some conditions are fulfilled (I am thinking at the opening hangar
doors at China Lake Naval Station).
So a real Nasal expert (Melchior, if interested as a real helo addict)
could write some code that the pilot-object (in water) notices the
lowest point of the winch rope when within some near distance and then
moves with the winch-rope when lifted.
Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!) which
is pretty similar: catching an object and releasing it.
So the basics are already there for our Nasal coders. This gives hope
for the future.

Georg

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Re: [Flightgear-devel] screenshots (and snapshots)

2007-12-16 Thread Georg Vollnhals
gerard robin schrieb:

 You are right, the Torsten's Dragonfly banner-trick is a very good example.
 I must take time to look at it.  Good idea  :)

 I only need more free time.

 Cheers


   

Sorry, I forgot you are a Nasal specialist, too :-)
This gives even more hope - nobody expects it to be finished within the
next weeks.
Georg

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