Re: [Flightgear-devel] 3D Clouds - patch and progress report
Frederic Bouvier schrieb: Thanks Georg, I missed the Weather scenario thing. But when enabling Fair weather I got : VERTEX glCompileShader FAILED VERTEX Shader infolog: (1) : error C0201: unsupported version 120 glLinkProgram FAILED Program infolog: Vertex info --- (1) : error C0201: unsupported version 120 on the console. Luckily, a driver update fixed the problem. No problem here (Linux, NVidia). Now committing ... -Fred Thank you :-) Georg - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Heiko Schulz schrieb: Hi, Just tried after updating the driver for Nvidea! (that's is a Must! for using the clouds!) Works! :-) I think the main glitch I see is the alpha blending! In a far distance the clouds looks really good, but from nearer positions If we could solve this, we will have naturally and realistic fluffy looking clouds! A strange thing I noticed here is, that some clouds have square-cutted edges... Something I don't see on Heliflyers pics I also noticed a decrease of fps switching to METAR and in flight switching to another airport the clouds disapear. It is all very promising- I like the shading from the light to dark on the bottom really much, digging trough the clouds! Hopefully Tim will add shadows to the clouds too! Some pics (in some minutes): www.hoerbird.net/galerie/FGFS-Clouds/index.htm Cheers HHS - Hi, there seems to be a rather big difference how the clouds are displayed from one graphic-card/driver to another. Compare these (new) screenshots (NOT SELECTED) with HHS's ones. I think a remarkable difference. http://home.arcor.de/vollnhals-bremen/NewClouds_3/images.html Just to show this as it might point to a solution (???). Georg - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Stuart Buchanan schrieb: Hi All, After a lot of effort, and help from Tim, I've finally got some 3D shader-based clouds that work acceptably: http://www.nanjika.co.uk/flightgear/clouds.jpg A patch is available from here: http:/www.nanjika.co.uk/flightgear/clouds.tar.gz I've put quite a bit of effort into making the clouds as configurable as possible. The cloudlayers.xml file should allow any cloud-artists to create much prettier clouds than I have managed. There are quite a few bugs to be ironed out:- 1) The cloud grid should shift when the camera moves out of range, to simulate and infinite set of clouds. This doesn't work very well ATM. 2) Currently the only well-defined clouds are cu's (used in the Fair Weather scenario). Better clouds need to be defined for all the other types. This should be possible with some new textures and editing of cloudlayer.xml 3) The alpha-blending isn't working properly 4) Rolling the camera while pointing vertically down on the cloud causes rotation of the texture. 5) The clouds are bit too transparent at medium distances. Nevertheless, I think it would be worth committing the code with these bugs present, if only so other people can have a look and comment. :) Thanks to Tim and also Heiko who provided some nice cloud textures. -Stuart Hi Stuart, Tim and Heiko! Nice to see 3D clouds again in FG OSG. Thank you for all the hard work, this should go into CVS without hesitation, after my opinion. The rain/snow stuff isn'nt perfect but in CVS, so why not this 3D-cloud starter which really compiles and works without problems and gives some of the eye-candy back we had already with PLIB :-) For those who want to have another look at the stuff, here are some screenshots from my first flight - no art, just some pics for demo: http://home.arcor.de/vollnhals-bremen/NewClouds/images.html Regards Georg EDDW - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Heiko Schulz schrieb: Wow- when alpha blending will work and those ugly borderlines disapear- then we don't have to hide for other sims like X-Plane or MSFS! Thanks Stuart for the work and Heliflyer for the great pics! ( I guess it is EDDH, right?) Regards HHS Yes, sometimes I leave my village with tram like we call Bremen and enjoy the big, big world (Hamburg). Georg - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3D Clouds - patch and progress report
Frederic Bouvier schrieb: Georg Vollnhals a écrit : For those who want to have another look at the stuff, here are some screenshots from my first flight - no art, just some pics for demo: http://home.arcor.de/vollnhals-bremen/NewClouds/images.html I applied the patch but I am not able to see anything. What is your command line ? Did you changed something in the preference files or in menus ? I'll commit the patch as soon as it works for me. -Fred Hi Fred, 1. I started FG with --enable-real-weather-fetch, then 2. enabled 3-D-clouds in the Rendering Options submenu - and did not see anything like you. Until I 3. enabled Environment = Weather scenerio from none to METAR. Does also work if I enable Thunderstorm or fair weather. As I don't know how Stuart intended it to work I only know that step 3 is absolute necessary. Hope this helps. Georg - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Fokker F50 development - who can help FokkerCharlie with two problems
Hi, FokkerCharlie is a real life Fokker F50 pilot who started improving the aircraft a lot since some time. But it seems that two problems slow down the development a lot. Is there any experienced aircraft developer who can help him to solve these two main points a) I spent some time a while ago trying to find a way to get the engine management working, but it looks like a limitation with JSBSim (turboprops not really modelled properly) will prevent me doing that as I had hoped. b) I am still having difficulty with the display of the standby freq on the NAV box, if anyone can fix that, then I'd love to hear from them. This is the link to the F50 thread http://www.flightgear.org/forums/viewtopic.php?f=4t=634st=0sk=tsd=astart=105 He put the new F50 version here: http://www.filefactory.com/file/2c069b/n/fokker50_zip With FokkerCharlies knowledge of the real thing and the know-how of some experienced FG aircraft-designers the FlightGear Fokker F50 could become very realistic from all systems. Regards Georg EDDW - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] For Csaba Halasz: PLIB and FG joystick patch
AJ MacLeod schrieb: Hi all, I have recently discovered that FG is unable to properly support controllers with more than 32 buttons. That may seem like a very minor limitation, but in fact it hits not only current consumer-level joysticks like the Saitek X52 Pro but also many hobbyist USB HID boards (like this one, for example http://www.leobodnar.com/products/BU0836A/ ). Csaba has tracked down the the problematic bits of code and kindly provided a patch for both PLIB and FG... Hi Csaba, I missed your patch and could not find the post with a search. So please, could you repost it or kindly mail it to me at heliflyer [AT] arcor [dot] de as I am using a Saitek X52 joystick and I was worried about that problem not only because one cannot use all available keys but that the dead keys trigger unwanted action. Thank you very, very much in advance Georg EDDW - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] For Csaba Halasz: PLIB and FG joystick patch
Csaba Halász schrieb: On Sun, Oct 19, 2008 at 12:08 AM, Georg Vollnhals [EMAIL PROTECTED] wrote: I missed your patch and could not find the post with a search. That's because I gave it to AJ on IRC ;) Thank you very much, Csaba, for the quick reply and the patch! Georg - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Call for aircraft nominations
James Turner schrieb: On 5 Oct 2008, at 09:13, Durk Talsma wrote: So, with these criteria in mind, what would be your current top 10 of aircraft? Before the debate gets too details, there intention was (and still is, I think) to have at least one aircraft from the following categories: - the c172 - another light, GA single (eg, the cub, or maybe a more modern single-engine, like the piper archer) - a piston driven twin (senea, c310, etc) - a turboprop (eg, the b1900d, or Dh-6) - a WW2 era fighter (p51d, spitfire, one of the japanese fighters) - a heli - a transport class jet (737, A320, 777ER) - a glider - a modern fighter (f16, f14, SU-37) That's eight straight away, which are basically fixed, to 'prove' to new users that FG can handle all those classes of vehicle. Ten or twelve seems like a good limit - eg add a biz-jet (One of the citations being the obvious candidate) and then there's loads of 'cool' planes - the Osprey, Concorde, the WW1 era fighters, and so on. ... Regards, James Please don't forget the lighter than air class with ie. the Zeppelin NT. I might be wrong, but no other flightsim can handle this stuff like FlightGear can now. Regards Georg EDDW - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Cessna C172p reloaded
Heiko Schulz schrieb: Hi, I couldn't longer resist, so I did a new exterior model of our default aircraft. The exterior model should be now really accurate and up-to-date, it has livery-select over mp, Immatriculation over MP, pre-rendered softshadow Unfortunately I have no time for the interior, and the liveries are missing yet- maybe someone wants to paint it? Maybe you will find some ideas here: http://www.hoerbird.net/galerie/sonstiges/flupol08.htm Previewpic: http://www.hoerbird.net/c172.png Download: http://www.hoerbird.net/c172p.zip If the main authors don't mind- can some comit this to CVS? Regards HHS __ Hi HHS, very nice that you started improving the C172 because - nearly everyone testing a new flightsim starts with the C172 and compares it with those of other flightsims, this is a very important first impression - I personally like to fly around the small local airfields with the C172 - just because in reality they use that a/c there (and the C15x, of course). Hopefully someone is interested to complete the work fixing the panel transparency problems and creating the inner wall of the cockpit. Thanx a lot Georg EDDW - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Syd - Citation Bravo ADF
Hi Syd, Citation Bravo ADF: just one question - when I am clicking the hotspots on the ADF radiopanel the property instrumentation/adf/frequencies/standby-khz changes as intended, but the indicated frequency does not change. Is this a bug or is there any other reason I don't understand? Thank you for checking this. Regards Georg EDDW - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Syd - Citation Bravo ADF
SydSandy schrieb: On Sun, 20 Jul 2008 01:56:52 +0200 Georg Vollnhals [EMAIL PROTECTED] wrote: Hi Syd, Citation Bravo ADF: just one question - when I am clicking the hotspots on the ADF radiopanel the property instrumentation/adf/frequencies/standby-khz changes as intended, but the indicated frequency does not change. Is this a bug or is there any other reason I don't understand? Thank you for checking this. Regards Georg EDDW - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Does the swap button not tranfer frequencies? Ive done a fair bit of updating (OSG) , but not ready for a commit just yet, so Im not sure how different my local version is ... Normally you set the standby frequency and swap it to the active frequency... I'll commit an update asap , kids are visiting this week so I haven't done much FG work lately. Cheers Hi Syd, thank you for the fast reply. The swap button works but I cannot change the standby frequency. If I click the hotspots I can see in the property browser that the property (see above) is changed but not the standby frequency display. Take your time, family-life is much more important than all other stuff. Regards Georg - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Microsoft Sidewider Joystick
Hi, this is from a problem in the German FlightGear Forum. There is a new detected name for the Microsoft Sidewinder Joystick. Could someone add this new name to the XML-file in FG CVS? /FlightGear/data/Input/Joysticks/Microsoft/sidewinder-precision-pro.xml[/quote] nameMicrosoft SideWinder Precision Pro (USB)/name Regards Georg EDDW - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Open Street Maps Licence caution
Jon Stockill schrieb: Rob Oates wrote: Hi Georg, I think you are being overly strict in the interpretation. The Flightgear project currently distributes maps generated from Public Domain data as GPL. Why should this be any different for OSM? It to uses Public Domain data to generate it's maps, so you are free to do what you want with the data. Any modifications you do to the data is you own derived work which you can distribute as you like. It's not public domain. But if you feel that there is a conflict between the Creative Commons license and the GPL, then you should consider distributing the OSM based scenery as Creative Commons. Well since the tools aren't really up to the job of building scenery without flaws yet it's not really an issue. The license is likely to be changing in the near future anyway, so it's pointless worrying about this sort of thing until the new license is available anyway, and having spoken to Steve Coast about FlightGear he thought the resulting scenery was pretty cool, and it's not the sort of thing he'd want to prevent - FlightGear is actually the first entry on the Neat Stuff page on the OSM wiki: http://wiki.openstreetmap.org/index.php/Neat_Stuff Jon (Who has mapped most of Wakefield) - Hi Rob and Jon, thank you for your answers which inspire myself with confidence that not all is lost :-) - I got a private mail with the same tenor, too. Selected OSM data from Europe (as other parts of the world are behind) for the common FlightGear scenery could improve the VFR flight training environment a lot (even at times of GPS a cross-checking the old VFR chart is not that bad idea - especially not when the electronic wizard fails surprisingly - this is garanteed not theoretical!). Ok, so hopefully OSM data collectors are busy and FlightGear scenery generation can handle the selection process sometime .. Regards Georg EDDW - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Open Street Maps Licence caution
Bohnert Paul schrieb: Hi all, Anyone can use and distribute Open Street Maps data for free. I don't think OSM data can be distrubuted under the GPL. If some one knows better please weight in. http://wiki.openstreetmap.org/index.php/FAQ#What_does_your_licence_allow_me_to_do.3F Paul B. Hi Paul, thank you very much for this hint. I read most of the document and I think you are right regarding the intended new licence. Although I respect all aspects why some sort of constringend licence might be necessary it looks as if it is/will not be easy to use OSM data for FlightGear without some sort of extra licence agreement. This might not be impossible if the data are protected by converting them in a way that they cannot be used by a third party as data but only as a graphical surface area ... and this would not show all converted data as precise as a topographic map created with OSM data as FG can only use a reduced dataset considering performance aspects. As for me I will stop collecting data for the moment as I my intention was to improve the local OSM data in respect of a later use by FlightGear. So let's first see if this is possible or not in the future. Thank you once again for pointing to the licence problems, this was not clear for me. Georg EDDW - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Scotland Scenery
Hi Stuart, thank you for sharing this as I am especially interested in all scenery which uses OSM data. Last year I bought a cheap handheld GPS device and collected some local data for OSM and uploaded them - but what a rapid development here around Bremen until now, very very busy people improving the data every day. Even forrests and rivers are represented in a very nice way in the local dataset. That is why I hope that in some years - regarding the poor man-power, only 2 developers - we can use OSM data at good data-represented areas. Stuart Buchanan schrieb: Hi All, For my own amusement, I generated some scenery for Scotland using the GSHHS coastline and OpenStreetMap for roads. Scotland greatly benefits from using GSHHS coastline, as the VMAP0 data doesn't include many of the small islands on the west coast. There are sufficiently few roads that the OSM dataset works quite well also - you can even see some roundabouts! Yes, saw them - and the difference between normal streets and motorways (double lines). Moreover those streets are smoother than the ones we have now. For those who might be interested in doing some flying in Scotland, it is available here: http://flightgear.mxchange.org/stuart/scotland.tar.gz (35MB) Many thanks to Roland Haeder for hosting it. .. The fact that I was able to generate scenery using TerraGear for amusement is a testament to the effort that the Custom Scenery team (http://www.custom-scenery.org/) have made to make TerraGear easier to use. Many thanks to Martin and Ralf for their work. -Stuart Thanks a lot to all who are working for or supporting getting OSM data (not only streets) into FlightGear. Georg EDDW (Beside this, simflying this scenery is a real joy as the landscape is fascinating, especially the contrast between sea and mountaineous areas. I hope you'll spend some more nice models for this area, the scenery deserves it :-) ) - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] French many-sided activities about photorealistic scenery for FG
Hi all, our French FlightGear friend *Oliver Jacq* asked me (because he is no member of the FG dev list) to pay your particular attention on this thread at the International FlightGear Forum: http://www.flightgear.org/forums/viewtopic.php?t=1378postdays=0postorder=ascstart=0 Oliver is very active with photo-realistic scenery design and has also made a little nice video (corse.ogv - Linux: Kaffein plays it) http://www.flightgear.org/forums/viewtopic.php?f=5t=1522 And he has made a wonderful long step-for-step manual (on basis of the FG wiki) to make the use of TerraGear much more easier. This is the link of the original French version: http://www.flightgear.org/forums/viewtopic.php?t=1090highlight=olivier+jacq and to make things easier for us I let Babel Fish translate, formated it a little to make it more readable and put it into a *.pdf http://home.arcor.de/vollnhals-bremen/OlivierJacqPDF/TerraGearDocOlivierJacq.pdf May be some developers who like the idea to have the option of covering some parts of this world with selfmade (not only photorealistic!!!) groundtextures get in contact with Oliver to put the efforts together. After my opinion it would be really great to have the basic terrain engine and for some excluded areas (tiles) it would be possible to use the alternative method (usermade groundtextures for an spezific area). Thank you for reading this, have a nice weekend. Georg EDDW for Oliver Jacq - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FG OSG 2.4 crashes
Hi, anyone out there with an idea why my new built FG OSG (2.4) CVS crashes? Due to changing my OS from OpenSUSE 10.2 to OpenSUSE 10.3 I built all components from CVS/SVN - they compiled without any problem! PLIB SVN OSG SVN OpenAL SVN SimGear (OSG)CVS FlightGear (OSG) CVS I tried a lot of hours (just trial and error :-/ ) to make some changes on the install pathes and library pathes of the components - but either it does not compile or if it compiles I get the error messages. Any idea where I have to change anything - or at least which component is the bad? Thank you very much in advance for your help. Georg EDDW -- When starting FG, at some point it crashes with this error output: ... ... ... *** glibc detected *** /usr/local/FlightGear/bin/fgfs: free(): invalid pointer: 0x2c328380 *** === Backtrace: = /lib64/libc.so.6[0x2b9621d4f21d] /lib64/libc.so.6(cfree+0x76)[0x2b9621d50f76] /usr/local/lib/libopenal.so.1[0x2b961f2a07ed] /usr/local/lib/libopenal.so.1[0x2b961f29eea8] /usr/local/lib/libopenal.so.1[0x2b961f29f003] /usr/local/lib/libopenal.so.1(alcOpenDevice+0x13c)[0x2b961f2b97cc] /usr/local/lib/libalut.so.0(alutInit+0x2f)[0x2b961f081b6f] /usr/local/FlightGear/bin/fgfs[0x9aa93a] /usr/local/FlightGear/bin/fgfs[0x447c2b] /usr/local/FlightGear/bin/fgfs[0x42562f] /usr/local/FlightGear/bin/fgfs[0x472cd7] /usr/local/lib64/libosgViewer.so.35(_ZN5osgGA15GUIEventHandler45handleWithCheckAgainstIgnoreHandledEventsMaskERKNS_15GUIEventAdapterERNS_16GUIActionAdapterE+0x75)[0x2b961fdec7e3] /usr/local/lib64/libosgViewer.so.35(_ZN9osgViewer6Viewer14eventTraversalEv+0x118d)[0x2b961fe2d625] /usr/local/lib64/libosgViewer.so.35(_ZN9osgViewer10ViewerBase5frameEd+0xa7)[0x2b961fe352b5] /usr/local/lib64/libosgViewer.so.35(_ZN9osgViewer10ViewerBase3runEv+0xe6)[0x2b961fe36734] /usr/local/lib64/libosgViewer.so.35(_ZN9osgViewer6Viewer3runEv+0x9e)[0x2b961fe2e840] /usr/local/FlightGear/bin/fgfs[0x478b81] /usr/local/FlightGear/bin/fgfs[0x4240c5] /usr/local/FlightGear/bin/fgfs(_ZN3osg8PagedLOD8traverseERNS_11NodeVisitorE+0x342)[0x423412] /lib64/libc.so.6(__libc_start_main+0xf4)[0x2b9621cfeb54] /usr/local/FlightGear/bin/fgfs(_ZN3osg8PagedLOD8traverseERNS_11NodeVisitorE+0x149)[0x423219] === Memory map: 0040-00c04000 r-xp 08:21 22774970 /usr/local/FlightGear/bin/fgfs 00e03000-00e05000 r--p 00803000 08:21 22774970 /usr/local/FlightGear/bin/fgfs 00e05000-00e17000 rw-p 00805000 08:21 22774970 /usr/local/FlightGear/bin/fgfs 00e17000-0a638000 rw-p 00e17000 00:00 0 [heap] 40002000-40004000 rwxp 00:0f 4449 /dev/zero 40004000-40089000 rw-p 00:0f 4449 /dev/zero 2aaab000-2ab3 rw-p 2aaab000 00:00 0 2ab3-2ab52000 rw-s 00:09 1343488 /SYSV (deleted) 2ab52000-2ab75000 rw-p 2ab52000 00:00 0 2ab75000-2b075000 rw-s d000 00:0f 11409 /dev/nvidia0 2b075000-2b076000 rw-s f4001000 00:0f 11409 /dev/nvidia0 2b076000-2b0e5000 rw-p 2b076000 00:00 0 2b0e5000-2b1e5000 rw-s 34d32000 00:0f 11409 /dev/nvidia0 2b1e5000-2b1e6000 rw-s f4c02000 00:0f 11409 /dev/nvidia0 2b1e6000-2b1e7000 rw-s 38984000 00:0f 11409 /dev/nvidia0 2b1e7000-2b1e8000 rw-s 38983000 00:0f 11409 /dev/nvidia0 2b1e8000-2b1e9000 rw-s df41f000 00:0f 11409 /dev/nvidia0 2b1e9000-2b1ed000 rw-s 3899f000 00:0f 11409 /dev/nvidia0 2b1ed000-2b2ed000 rw-s 388d8000 00:0f 11409 /dev/nvidia0 2b2ed000-2b32d000 rw-s df3de000 00:0f 11409 /dev/nvidia0 2b32d000-2b32e000 rw-s 00:09 2064389 /SYSV (deleted) 2b32e000-2b32f000 rw-s 00:09 2097158 /SYSV (deleted) 2b32f000-2b338000 r-xp 08:21 22710877 /usr/local/lib64/osgPlugins-2.4.0/osgdb_rgb.so 2b338000-2b537000 ---p 9000 08:21 22710877 /usr/local/lib64/osgPlugins-2.4.0/osgdb_rgb.so 2b537000-2b538000 r--p 8000 08:21 22710877 /usr/local/lib64/osgPlugins-2.4.0/osgdb_rgb.so 2b538000-2b539000 rw-p 9000 08:21 22710877 /usr/local/lib64/osgPlugins-2.4.0/osgdb_rgb.so 2b55a000-2b61b000 rw-p 2b55a000 00:00 0 2b61b000-2b62d000 r-xp 08:21 22710908 /usr/local/lib64/osgPlugins-2.4.0/osgdb_txf.so 2b62d000-2b82c000 ---p 00012000 08:21 22710908 /usr/local/lib64/osgPlugins-2.4.0/osgdb_txf.so
Re: [Flightgear-devel] FG OSG 2.4 crashes
Melchior FRANZ schrieb: * Georg Vollnhals -- Saturday 10 May 2008: Due to changing my OS from OpenSUSE 10.2 to OpenSUSE 10.3 I built all components from CVS/SVN - they compiled without any problem! I run everything from CVS/SVN/HEAD on OpenSuSE 10.3 on an x86/32bit. Except: I use OpenAL from SuSE, because the SVN version caused occasional crashes. /usr/local/lib/libopenal.so.1[0x2b961f2a07ed] Whoops. :-) m. Thank you Melchior, I'll try changing to OpenSUSE OpenAL this late evening and report if I am happy! Georg - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Jon Stockill - please read this to protect your models database from copyright problems
Jon Stockill - please read this to protect your models database from copyright problems Our FG friend and very busy Gijs de Roy pointed out that someone was in the process to copy 3D-models from Google and give them away to the FlightGear community as self-created. Please read these posts to avoid taking these models into your database, what could cause some legal problems for FG: http://www.flightgear.org/forums/viewtopic.php?t=1419highlight= Georg EDDW - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Stefan clock=hpet - was: Spiele Bild promotes FlightGear
Stefan Seifert schrieb: On Sunday 27 April 2008 23:53:01 Georg Vollnhals wrote: default 0 timeout 8 clock=hpet This is wrong. The kernel parameters are following the file name in the kernel line. This is the section I boot on my server: ###Don't change this comment - YaST2 identifier: Original name: linux### title openSUSE 10.3 - 2.6.22.17-0.1 root (hd0,1) kernel /vmlinuz-2.6.22.17-0.1-default root=/dev/system/root resume=/dev/sda1 splash=silent clock=hpet showopts initrd /initrd-2.6.22.17-0.1-default You can check if the parameter does what it should by issuing: cat /sys/devices/system/clocksource/clocksource0/current_clocksource on the command line. If it worked, it should output: hpet If not, it probably reads tsc. Then you'll just have to wait and see if your clock works better. It did for me. And yes, openSUSE 10.2 didn't have that problem on the same server. Hope this helps :) Stefan Hi Stefan, I followed your advice and think I did it right. Here is the first passage of the menu.lst for Grub: # Modified by YaST2. Last modification on Sa Apr 19 20:52:38 CEST 2008 default 0 timeout 8 gfxmenu (hd2,0)/boot/message ###Don't change this comment - YaST2 identifier: Original name: linux### title openSUSE 10.3 root (hd2,0) kernel /boot/vmlinuz-2.6.22.17-0.1-default root=/dev/disk/by-id/scsi-SATA_SAMSUNG_HD321KJS0MQJ1GP504224-part1 resume=/dev/sdc2 splash=silent clock=hpet showopts initrd /boot/initrd-2.6.22.17-0.1-default ###Don't change this comment - YaST2 identifier: Original name: openSUSE 10.2 - 2.6.18.8-0.9 (/dev/sdb5)### title openSUSE 10.2 - 2.6.18.8-0.9 (/dev/sdb5) rootnoverify (hd0,4) chainloader +1 ... ... But checking the result is disappointing. I did it after 3 boot cycles (2 reboot and one cold boot): dhcppc2:/home/georg # cat /sys/devices/system/clocksource/clocksource0/current_clocksource tsc May be my OpenSUSE is lacking something? Ok, at least it was worth trying and I learned something new. Even if you should have no further ideas I want to thank you for help, very nice! Regards Georg - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Stefan clock=hpet - was: Spiele Bild promotes FlightGear
Hi Stefan, Stefan Seifert schrieb: Maybe your system simply doesn't have a hpet clocksource. For example my system at home only has: acpi_pm jiffies tsc You can get the available clocksources by issuing: cat /sys/devices/system/clocksource/clocksource0/available_clocksource In my case I'd try acpi_pm first and then jiffies. Any way, jiffies should be the last, since it's only a simple CPU-cycle counter. But it may still work well if you use ntpd for network time synchronization. this helped! You are right, no hpet clocksource available on my system. I followed your advice and selected acpi_pm. dhcppc2:/home/georg # cat /sys/devices/system/clocksource/clocksource0/available_clocksource tsc acpi_pm jiffies dhcppc2:/home/georg # cat /sys/devices/system/clocksource/clocksource0/current_clocksource acpi_pm Ok, now I'll wait and see how the behaviour of the clock is now :-) May be my OpenSUSE is lacking something? Ok, at least it was worth trying and I learned something new. Don't give up too early :) Regards, Stefan No,never! I am just no give me 2 seconds man, more a ruminant with small pieces of unknown stuff, spitting out the result 2 months later. Once again, thank you very much for your help!!! Georg - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Stefan clock=hpet - was: Spiele Bild promotes FlightGear
Jon Stockill schrieb: Assuming the machine has an internet connection - if you install ntp and set it to sync from pool.ntp.org you'll never need to worry about such problems again - it'll sync from an internet clock source within a few minutes of starting up, and then stay in sync. Jon Hi Jon, thank you for your hint. As Stefan suggested, I'll first look whether the applied fix works for me and then try your improvement with the internet-time. Georg - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Spiele Bild promotes FlightGear
Stefan Seifert schrieb: On Saturday 26 April 2008 21:08:15 Georg Vollnhals wrote: Sorry for that - my new O/S OpenSUSE 10.3 has some difficulties with my hardware-clock - at least using Wine changes the time and day and I have to correct that manually. And a time-jump would be nicer backwards regarding my age :-) I have two servers at work with similar time problems. They vanished when I switched clocksource from tsc to hpet (echo hpet /sys/devices/system/clocksource/clocksource0/current_clocksource). Persistent by addint the clock=hpet parameter to the kernel command line. Maybe the same works for you. Regards, Stefan - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Thank you Stefan, for the hint :-) I'll try it. It is strange, with OpenSUSE 10.2 it never occured. Have a nice week Georg - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Stefan clock=hpet - was: Spiele Bild promotes FlightGear
Stefan Seifert schrieb: On Saturday 26 April 2008 21:08:15 Georg Vollnhals wrote: Sorry for that - my new O/S OpenSUSE 10.3 has some difficulties with my hardware-clock - at least using Wine changes the time and day and I have to correct that manually. And a time-jump would be nicer backwards regarding my age :-) I have two servers at work with similar time problems. They vanished when I switched clocksource from tsc to hpet (echo hpet /sys/devices/system/clocksource/clocksource0/current_clocksource). Persistent by addint the clock=hpet parameter to the kernel command line. Maybe the same works for you. Regards, Stefan Hi Stefan, this was hard for me .. as a Linux amateur :-/ Although there are so different Linux systems, maybe you can have a look at what I did and give me a feedback - if possible: I googled a lot and found out to put this kernel command line parameter into the GRUB config. Although I am not sure the clock parameter is allowed (I did not find it in a list of these) I first entered it manually when GRUB started and - as the boot-process seemed to work normal I added it to the Grub config file (/boot/grub/menu.lst). This is not named Grub.cfg anymore for my O/S but menu.lst is the right one, I think. I added it to the following lines within menu.lst: default 0 timeout 8 clock=hpet gfxmenu (hd2,0)/boot/message ... At least there seems no negative result when booting. Is that the right way to proceed? Thank you very much in advance for your help Georg - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Spiele Bild promotes FlightGear
Hi all, it is just for your information that Spiele Bild - one of Germanys biggest gamer magazines - has put the full Windows version of FlightGear 1.0.0 on their second DVD enclosed to the (DVD version) magazine. They have a short but fair review on page 102 (1/2 page size) with two nice screenshots (aircraft carrier landing and airliner) and also their first pages index covered with one of these screenshots (what is some sort of accentuation). They start their short review with Attention: this is nothing for beginners - this is a matter for experienced PC-pilots and their first pages covering (what most magazine user like my son who showed me the article study first) tells very fair and nice Simulation. Hobby-PC-pilots select between many aircraft, weather conditions and airports. The realistic simulation demands patience and expertise at the stick. But the result of the effort pays off. Although most of the readers are younger like my son I am courious about new people showing up at the Forums. BTW: sorry for my bad English, but I hope I put it in a nutshell :-) Regards Georg EDDW - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG on a 64bit dual core machine
John Wojnaroski schrieb: ... Also looking for any tips, gotchas, or watch-out-fors from anyone who has successfully built and run FG on a 64-bit machine. Thanks John W. Hi John, just as a feedback: I am compiling FG since more than 18 months on a 64bit O/S and processor (but NOT dualcore!) without any serious problem. That is AMD 64 3700 OpenSUSE 10.1/10.2 x86_64 (64 bit version) FlightGear OSG CVS (and for a long time also PLIB - to enjoy 3D clouds and shadows from time to time :-) ) Only all 64bit development libraries have to be installed, normally only something like the runtime libraries are installed (sorry I am so vague but I am no Linux guru). I don't know anything about your Linux O/S but maybe you can get all available libs listed from a helper tool. The development libraries are often name -dev. At last I have to mention that I changed my OpenSUSE 10.3 (64 bit) from internally testplatform to productive system status and with THIS O/S I have some strange compiling errors - other than you have. And this BEFORE OSG 2.4 got FlightGear default. Just to mention. Sorry that I cannot give better advice but it might be good to hear for you that for more than 18 months a 64bit compiling was not only possible but very easy. So 64bit is NOT the problem, it might be more the libraries and compile-procedures. Regards Georg EDDW - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Spiele Bild promotes FlightGear
Heiko Schulz schrieb: - Yeah, it's amazing how many sites and magazines reports positive about Project FlightGear! And I'm not so curious about the poeple- the most will maybe complain about, beacuse hey don't understand the concept behind... And your post is amazing for me: the first mail from future (written sunday, 27.april 2008) ;-) Sorry for that - my new O/S OpenSUSE 10.3 has some difficulties with my hardware-clock - at least using Wine changes the time and day and I have to correct that manually. And a time-jump would be nicer backwards regarding my age :-) Georg - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Graphics cards for flightgear
James A. Treacy schrieb: .. For example, I'd love to get away with a Radeon 3450 (low power, fanless and only about $50) but will get something more powerful if needed. .. *MOST IMPORTANT* What is the cpu and graphics card in your system and what frame rates do you get in flightgear? Also give your OS. Hopefully we'll get enough information from this thread so I can update the wiki with something more useful. 1. Don't buy an ATI graphic card at the moment. Not the hardware but the drivers are a big problem (not only) with FlightGear. AMD - the new owner of ATI - hopefully will improve this bad point in the future but actually you'll find a lot of users who are disappointed - more details see the International FlightGear Forum or the mailing list archve. 2. I am using a NVidia 6600 GT with 256 MB together with an AMD Athlon 3700 on an OpenSUSE 10.2/10.3 64bit Linux system with 1 GB main RAM and FlightGear OSG CVS Head with all patches applied (trees, rain, stutter). Under normal circumstances the framerate is clipped by the Sync to VBlanc activation to get an optimized smoothed display, that will be with a LCD display 75 Hertz. On heavy populated sceneries (3-D-models, graphics) together with a more demanding (graphic and 3-D-model) aircraft I get something around 45 to 55 frames/sec. The actually most demanding scenery - at the moment only available by a link to Helija's homepage (Emmanuel Baranger) is the ground-phototextured Paris scenery together with tons of 3-D models. I get framerates from 16 to 22 at the heavy 3D areas and up to 45+ at the only phototextured (with only some 3D objects) areas of this extraordinary scenery. Even with 16 frames the BO105 helicopter can be used - not only flying but also hovering (!!!) and landings - this is the result of the latest FG patches (sorry I forget the author). Hope this helps you a little together with other posts to find a matching hardware. Have fun with FlightGear Georg Heliflyer EDDW - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Graphics cards for flightgear
Georg Vollnhals schrieb: James A. Treacy schrieb: .. Sorry, due to switching between several Linux OS I have installed my clock-time was corrupted. Please see my post of 14:20, earlier in time than yours :-) Georg - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ground in FlightGear
BARANGER Emmanuel schrieb: Hi all, After some tries on the Paris scenery and with nels' help on jabber, here are a few screenshots showing how much a textured ground dramatically improves Flightgear rendering. http://helijah.free.fr/ground/JPG-Version/ Well, for now the method is just eavy as we have to make use of materials.xml. But still, isn't this a convaincing result ? Greetings, Emmanuel Hi Emmanuel, first thank you very much for sharing this outstanding scenery work with us. This is a really large area with fine textures and very, very exciting to fly. Together with all these placed objects it is breathtaking - but even flyable with a helicopter who needs some higher frame-rates than a fixed-wing aircraft. This is also due to the fact that some heavy work has been done on optimizing FG's object handling, what results in such nice performance even on an medium-performace PC. I spent a lot of time just flying around with a helicopter and looking at the airports with all these nice detailed micro-scenarios on the airports - and it will take me a lot of more hours to see all what is there :-). What a lot of fun. But back to your part of this work. I catched the modified-ground-texture-virus and would like to make some tests for the region I am living at. The XML-part (ground-paris.xml) looks pretty easy for me, allocating a reference in the materials.xml to each of the pictures. But what is something of a black-box for me is how you changed/modified/built new the terrain reference - all these Grd_.btg.gz. Did you have to use the TerraGear program for that - what seems insoluble for me. Or do you have another method which you can advice me? If you could explain that to me I would be very glad - if not in English I would be very happy to get it in French language as there are possibilities to get it translated. Thank you very much in advance for a little help and advice. But anyway, if you can help or not, I am very very glad to have this nice piece of scenery available and with that a lot of flightsim fun! Merci beaucoup to you and Bertrand Augras. Regards Georg HeliFlyer EDDW - This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] New models
Jon Stockill schrieb: Given the current enthusiasm for sea-going models I've just created: Models/Maritime/Misc Models/Maritime/Civilian Models/Maritime/Military They've been populated with a bunch of models converted from the Naval Postgrad School's SAVAGE archive. The models are currently untextured, although some of them do have materials set to give them some colour. If anyone wants to improve on these, or has requests for other models they'd like to see converted (some are better than others, and the conversion script is currently only in the very early stages, so I can't promise I'll be able to convert any particular model) then you can find the archive here: https://savage.nps.edu/Savage/ Jon Hi to all interested ship-fans or scenery-designers. I autoplaced Jon's Armada in an unused part of the North Sea to have a nearer look at the models. http://home.arcor.de/vollnhals-bremen/JonShips/ These are a lot of usable fine models, both civilian and military. Some are a little out of size - but as they should have some colour one can scale them at the same time with Blender. If anyone is interested either to look at the models or just have some fun to fly around with the BO105 and try some landings I add the *.stg file. Put it here: YOUR_FlightGear/data/Scenery/Objects/e000n50/e008n53/3089400.stg Afterwards you might just delete it - there was only pure salt-water at that place. If you want to start with the BO105 (you might also use the UFO) placed on a ship-deck, use these parameters: --timeofday=noon --fog-nicest --season=summer --lat=53.888286 --lon=8.073050 --aircraft=bo105 Have fun :-) And thank you once again Jon for these very nice objects one can use as basic models to improve further. Regards Georg EDDW OBJECT_SHARED Models/Maritime/Civilian/barge.xml 8.061080 53.87834 0 0 OBJECT_SHARED Models/Maritime/Civilian/ContainerShip.xml 8.061080 53.88334 0 0 OBJECT_SHARED Models/Maritime/Civilian/CruiseShip.xml 8.061080 53.88834 0 0 OBJECT_SHARED Models/Maritime/Civilian/Freighter.xml 8.061080 53.89334 0 0 OBJECT_SHARED Models/Maritime/Civilian/LargeFerry.xml 8.061080 53.89834 0 0 OBJECT_SHARED Models/Maritime/Civilian/LargeTrawler.xml 8.066080 53.87834 0 0 OBJECT_SHARED Models/Maritime/Civilian/MediumFerry.xml 8.066080 53.88334 0 0 OBJECT_SHARED Models/Maritime/Civilian/MerchantLivestockCarrier.xml 8.066080 53.88834 0 0 OBJECT_SHARED Models/Maritime/Civilian/SailBoatUnderPower.xml 8.066080 53.89334 0 0 OBJECT_SHARED Models/Maritime/Civilian/SailBoatUnderSail.xml 8.066080 53.89834 0 0 OBJECT_SHARED Models/Maritime/Civilian/Trawler.xml 8.071080 53.87834 0 0 OBJECT_SHARED Models/Maritime/Military/LCM6.xml 8.071080 53.88334 0 0 OBJECT_SHARED Models/Maritime/Military/LHA1.xml 8.071080 53.88834 0 0 OBJECT_SHARED Models/Maritime/Military/LPD17.xml 8.071080 53.89334 0 0 OBJECT_SHARED Models/Maritime/Military/MaritimePrepositioningForceShip.xml 8.071080 53.89834 0 0 OBJECT_SHARED Models/Maritime/Military/OliverPerryFFG.xml 8.076080 53.87834 0 0 OBJECT_SHARED Models/Maritime/Military/PSC9.xml 8.076080 53.88334 0 0 OBJECT_SHARED Models/Maritime/Misc/GreenBuoy.xml 8.076080 53.88834 0 0 OBJECT_SHARED Models/Maritime/Misc/MarkerBuoy.xml 8.076080 53.89334 0 0 OBJECT_SHARED Models/Maritime/Misc/OilRig.xml 8.076080 53.89834 0 0 OBJECT_SHARED Models/Maritime/Misc/RedBuoy.xml 8.081080 53.87834 0 0 - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FlightGear Maritime // Was: Ship 3d models
Hi Ron, Detlef and Jon, your contributions are very valuable from the point of view of someone creating coastal scenery. Therefore I have to thank all of you. @Ron: Thank you for your permission to reuse the O.E. Sette ship. Although Detlef just presented a SAR ship which I was thinking of, the O.E. Sette is a bigger shipclass and therefore interesting, too. @Detlef: Very nice SAR ship, some sort of DGzRS class. Not easy to land on the platform, a real task. The BO105 is best choice for that :-) All the other features will be tested next weekend. @Jon: I autoplaced your new Maritime models somewhere near the coast and had a short look at them. Very, very nice collection. There are a lot of models which are usable for FG only with some paint applied, no texturing necessary. Due to the early morning hour I will stop here and come back with some more remarks tomorrow. Georg EDDW - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ship 3d models
Ron Jensen schrieb: I jumped in and started the Hull and cabin spaces of the Oscar Sette. http://www.jentronics.com/fgfs/os-01.jpg http://www.jentronics.com/fgfs/os-02.jpg http://www.jentronics.com/fgfs/os-03.jpg http://www.jentronics.com/fgfs/os-models.tgz (Curt, the link has been freshly updated) I'm going to work on adding railings and detailing the fore deck next. If someone wants to build the cranes, winches, and ships boats... Hi Ron, although this ship is your nice little present to Curtis I misused it already to practise some fun helicopter-shiplandings. http://home.arcor.de/vollnhals-bremen/Sette/OESette.jpg If you GPL this model it would be a nice basic ship for several modifications, ie. some other painting and adding a landing platform there where the BO105 has landed - I would do this over the next week if you agree. Thank you for this nice model as there aren't so many usable ship-models for FG until now. Georg EDDW - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] model-paging patch - testers wanted
OK, Lee - yes, no alpha testing. In this particular case the patch is well into beta. The alpha testing was done by me and others. I hope that you will test it. And as a carrot, the quicker this is done, the quicker we can move on to getting the other goodies and bug fixes into cvs. Vivian I can only back this. I have this patch running now for a lot of hours I am working with FlightGear - online (MP), offline (flighttraining) and offline (scenery work with the ufo). No drawback could be found until now by me. So only a LOT of other testers with different hardware, O/S (I am using Linux) and habbits might find some errors which do not occur here. Regards Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Till's MP patches /feedback -- WAS:MP forest fire model!
till busch schrieb: hi georg, i am currently working on a patch that adds model-paging. models (ai, multiplayer and, to some degree, scenery) will be loaded in a different thread. this is more or less what you describe. some successful testing has been done already. so i hope to get it integrated into cvs soon. if you'd like to (beta-)test, feel free to get the latest versions of my patch at: http://flight.bux.at currently these are: http://flight.bux.at/0001-model-paging-v0.4.0-beta-simgear.patch http://flight.bux.at/0001-model-paging-v0.4.2-beta-flightgear.patch note that i'm not pushing for integration yet. the changes still need some clean-up and minimal documentation ;-) i'll be glad for any comments (success or regression reports, for the matter) cheers, -till Hi Till, I applied your patches after updating my FG OSG CVS version and compiled it. All went fine without problems. Then I tried two multiplayer sessions at KSFO this (European) sunday afternoon. There was a lot of traffic and several logging in and out due to crashes. I flew outbound KSFO to the south and made a HOGE for round about 20 Minutes. Trying to hold my position and altitude and observe the traffic. Congratulations! There were still short framerate depressions which caused a little instability but always to manage, some pedal-work to get the nose into the wished direction and some collective-corrections - this is really great! And a big, big ,big difference to the old problematic behaviour when I found myself in some uncontrollable flight after a 3 second pause. Not to mention, further flying and a smooth landing at KSFO hangar - ALL WITH REALLY A LOT OF PEOPLE JOINED! And as I was also active with local flights without the mp server connected I can say that until now I made no negative observation with this patch. This is a big step forward, I'm going to log into mp again as the fun-factor is back again. A further report will follow after some more testing-time, I hope that I can validate what I reported today. Thank you very much! Regards Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Walking around
Detlef Faber schrieb: Hi everybody, I've just committed a Walk View to the jeep, so a virtual passenger can get out of the car and walk around in the scenery. The View follows the terrain height and the movements gets blocked by steep slopes and scenery models (sadly not by random scenery models as they are insensitve to collisions). It is planned to be integrated with the interiour movement like in the Albatross, so one can seamlessly walk inside and outside of the Aircraft. Suggestions and comments are welcome! Greetings Detlef Hi Detlef, downloaded and tried this nice feature. Getting out/in the Jeep works as described - only the walking w (used also W) does not work here. I was on a runway, so no terrain blocking or scenery object could disturb walking free forward. Any idea? Regards Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Walking around
Detlef Faber schrieb: I forgot to mention you need to be in mouse view mode to walk around. The walk direction is steered by the direction you look to. If it still doesn't work for you, please tell me where you tested it. Hi Detlef, thank you for the fast reply! Works like a charm now. You know already (Albatross walk around) that I like this feature very much. From now I can explore nice sceneries walking around - gives sometimes a surprising impressing perspective http://home.arcor.de/vollnhals-bremen/Walkaround/Walkaround01.jpg By the way, as my mouse modes have been reduced ever since to two (click-mode and lookaround-mode) I changed the nasal script to if (getprop (devices/status/mice/mouse/mode) == 1) This just as a reminder to some lurkers who also changed their mouse modes and might be surprised that the walk-around does not work. Regards Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Walking around
Melchior FRANZ schrieb: * Georg Vollnhals -- Monday 17 March 2008: By the way, as my mouse modes have been reduced ever since to two (click-mode and lookaround-mode) I changed the nasal script to Better do not remove mouse mode 1, but just advise mode 0 to switch straight to mode 2. Then the indices remain the same and you don't have to modify scripts like walk.nas. Putting the following in your ~/.fgfsrc does the trick, while mice.xml remains unchanged: --prop:input/mice/mouse/mode/button[2]/binding/value=2 m. Thank you Melchior, good point as other (future) scripts might be affected, too. I'll change it tomorrow as you suggested :-) Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Walking around
Heiko Schulz schrieb: But it seems to me, that I can't get under objects- even than they are not massiv. I can drive under Static-aircrafts, but not walk. But that's peanuts Detlef- a lot of thanks HHS But what is even better - you can walk ON an object if it has a RAMP to the earth. I walked the whole bridge, first driving on the ramp with the jeep, but then I walked from the ramp onto the earth and back on the ramp and over the bridge: http://home.arcor.de/vollnhals-bremen/Walkaround/Walkaround02.jpg I should be sleeping already but I had so much fun testing the walkaraound ... Regards Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Walking around
Heiko Schulz schrieb: Me too :-) Yes- Nice feature, very nice- I'm waiting for the first FlightGear Ego-Shooter! Ok, there might be a lot of people thinking that FlightGear is a FLIGHTSimulator and not a WALKING or DRIVING Sim. But this nice add-on gives a lot of FUN - and if you could leave your aircraft in the future and do a preflight check, what's wrong with that? :-)) And to be honest - I personally like using a scenery in some other way. This walking feature reminds me at Sim Copter I used a long, long time ago. I always liked to have this other view groundnear between the objects, especially if there was/are a lot of them. When can we guess with your scenery on svn? Just working a lot to re-place the objects for EDDW and EDDV as so much has changed with the new v 1.0 scenery. Hopefully ready after Easter time as I get some more sparetime then to finish the task. Cheers HHS Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] MP forest fire model!
Curtis Olson schrieb: ... ... ... Just tossing ideas and comments your direction ... :-) Great work, this is exciting stuff! Regards, Curt. -- Hi, getting more and more features into the multiplayer system is really great - the only limiting factor is the causing desaster by design. At the moment I get an enormous impact on the controllabilty of my aircraft when flying an area with a lot of other mp-participants. If you are landing with a helicopter or even hovering your a/c gets nearly uncontrollable. That is the reason I gave up joining the mp-system as it is only fun if you are flying an area where other mp-user are. It is caused by bad design. The local FDM and Display Systems MUST KEEP PRIORITY against the updating of the mp-system, ie. other mp-aircraft, positions, movement, etc. Even if this causes some jumpy display of other mp-objects. That is why there should be a better splitting and limiting of the processortime the MP-SYSTEM has available against that of the FDM/DISPLAY SYSTEM of the local running FlightGear. I don't know how difficult it is to realize such an intelligent time-slicing with privilege to the FDM and display of the local aircraft but it gets more and more important with an increasing number of mp-users and new features. Just my thoughts. I know that there are some arguments against my proposals, ie. towing, formation flying or push-back is only possible if there is a good realtime display of the other party. But retaining control over the own aircraft is more important after my opinion. Regards Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] MP forest fire model!
till busch schrieb: hi georg, i am currently working on a patch that adds model-paging. models (ai, multiplayer and, to some degree, scenery) will be loaded in a different thread. this is more or less what you describe. some successful testing has been done already. so i hope to get it integrated into cvs soon. if you'd like to (beta-)test, feel free to get the latest versions of my patch at: http://flight.bux.at currently these are: http://flight.bux.at/0001-model-paging-v0.4.0-beta-simgear.patch http://flight.bux.at/0001-model-paging-v0.4.2-beta-flightgear.patch note that i'm not pushing for integration yet. the changes still need some clean-up and minimal documentation ;-) i'll be glad for any comments (success or regression reports, for the matter) cheers, -till Hi Till, I just downloaded the patches and will try them and report afterwards. Thank you very much for your work, a better working MP system with all the possibilities one can think about would make that principially strong part of FlightGear much more enjoyable and more important - usable. Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] MP forest fire model!
Curtis Olson schrieb: I would like to point out that the primary performance issues induced by the multiplayer system relate to loading new models when new people join (some of the aircraft are quite complex and large). There are probably secondary performance issues with rendering a large number of different MP aircraft (texture paging?) Also, if MP aircraft continue to execute all their associated nasal scripts, there could be a potentially large amount of time that gets spent executing all those scripts. We certainly do need to think about the MP system as we move forward, but the bulk of the problem is in loading new aircraft when new people join, and that is always going to be an issue unless we somehow are able to come up with a lower LOD version of every aircraft for use in the MP system ... and only that lower LOD is actually loaded and used. Regards, Curt. Hi Curtis, thank you very much for your answer and explanations. I will try Till's patches, hoping that these might improve the situation. I expect even more user of the MP system in the future as we see increasing interest in FG especially from younger people who are very interested in doing things together - either MP or meeting in the International Forum. Something one can really be happy about. Regards Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FlightGear getting copied in real life
Unbelievable, when crossing EDDW runway yesterday morning I saw that they are copying Curtis idea http://home.arcor.de/vollnhals-bremen/SnowPlog/SnowPlowEDDW.png making a snow-plog race :-) Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust
Fabian Grodek schrieb: On 3/3/08, *Arnt Karlsen* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: On Mon, 03 Mar 2008 00:18:15 +0100, Georg wrote in message [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]: Heiko Schulz schrieb: Here is a pic of the incident: http://www.airliners.net/uf/view.file?id=536882887filename=phpOltUWB.jpg http://www.airliners.net/uf/view.file?id=536882887filename=phpOltUWB.jpg Regards HHS Thank you. This is clear proof how much chance had a hand in this - beside pilot's skills. Georg ..aye. Which main leg trips the lift dumpers on the A320? Nice picture! This incident is a clear example of rolling moment due to beta, AKA dihedral effect. In the video (http://www.liveleak.com/view?i=ddb_1204404185) it can be seen that the trouble started when the pilot decrabbed the aircraft to align it to the runway, after being flying into the wind. This decrab puts the aircraft in a sideslip (airflow comming from the side, in this case from the right side). Due to the wing diehdral and (I think) due to the sweep back, this creates a rolling moment to the left. Normally, the ailerons and roll spoilers should allow to counter-act this, but in the picture (http://www.airliners.net/uf/view.file?id=536882887filename=phpOltUWB.jpg http://www.airliners.net/uf/view.file?id=536882887filename=phpOltUWB.jpg) I see those controls are only partially deflected. Strange. Fabian In contrary to the first comments from the LH chief pilot the pilots are coming under fire from other airliner pilots: 1. The approach was not stable. They should have done a go around and go for the other runway which had better conditions 2. Due to unsufficient crab angle they had to turn into the wind SHORTLY before landing AGAIN 3. It is not clear whether the problem is due to a gust or a wrong control input 4. A lot of other aircraft landed without big problems shortly before this airbus, even a smaller business-jet Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] wiki mess
Torsten Dreyer schrieb: Am Sonntag, 2. März 2008 14:40 schrieb Gijs de Rooy: You could start with editing if you want. I'm done for now. May I say that after not visiting the wiki site for a while my first impression on the new look was: ***whow*** it looks much better than before! Thanks for the improvement! TOrsten Torsten's post made me also look at the new FG wiki and it really not only looks much better but is more user-friendly. This must have been a lot of hard work, as nobody likes to clean up the kitchen, therefore thank you very much for all who did it (first Gijs de Rooy, but also George Patterson, ?) Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] LH A320 near crash during crosswind and heavy gust
Hi all, there has been a heavy storm (to hurricane) situation here in Northern Europe during the last days. A Lufthansa A 320 touched! the runway with one winglet (damaged) in the final phase of the landing when not only executing a crosswind landing but getting into a heavy unexpected gust. The chief pilot of LH applauded the crew for their professional reaction. He said the regularly training of exactly such events paid off. The aircraft could land safely on another runway, some passengers felt really bad and came near to tears. Here is the video-link: http://www.liveleak.com/view?i=ddb_1204404185 Georg EDDW BTW: is there any possibility to load a special METAR situation into FlightGear? Is a METAR file of this time (EDDH, Saturday 01.Febr.2008, 14:00) available anywhere? - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust
Ralf Gerlich schrieb: Hi Ralf, first thank you for your reply and the hints .. and that you corrected the wrong date I gave. Of course it was MARCH, 1 and not February :-/ I did not know the metar tool until now and tried to find out more about how to use it. There is a little help displayed when you start it without any parameters and all the stuff like ./metar -c eddw or ./metar -c eddw -r eddw works fine. Nice tool! But despite searching the docs, the wiki and via Google I could not find any other documentation how to use it together with FlightGear. I want to start FlightGear with a given, older METAR string to have that special weather condition using this metar tool like your proposal. But as constructs like ./fgfs metar -c 'SampleMet.txt' manymore FG-Params failed I tried something more simple like ./fgfs metar -c eddw manymore FG-Params like the help sample $fgfs `metar -e 183 -c loww` but this all does not work. I tried a lot of thinkable variations, but no luck. So I have to ask: 1. Is the use of the metar tool really the only option to get an old METAR string into FlightGear? 2. How do I use it correctly as a Start-Parameter for FlightGear? Of course, there is the possibility to copy the FG-Parameter-Output of metar -c eddw and paste it into my special starter program. But this seems a little too complicated if one wants to set some SPECIAL Metar conditions from a METAR archive. Anyway, thankyou for your help to point to the metar tool and the link for getting some prior METARs. Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust
Heiko Schulz schrieb: I flew at this day too in FGFS but there was something important thing missing, which was in reality the cause of this incident: turbulences and gusts! In FGFS with real weather fetch there is a homogeneous wind. O.k., I can set the turbulences manually, but then I have no METAR-Datas. Regards HHS Hi Heiko, good point! This has to be checked. If turbulences really are not carried from METAR to FlightGear weather, then this is a real bug. Hopefully a developer reads your message and is interested in FG weather stuff :-) Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust
Melchior FRANZ schrieb: * Georg Vollnhals -- Monday 03 March 2008: $fgfs `metar -e 183 -c loww` Note that these are *backticks*, not single quotes (apostrophes). On bash shells you can also write it as $ fgfs $(metar -e 183 -c loww) 1. Is the use of the metar tool really the only option to get an old METAR string into FlightGear? There's no property or command line option for that AFAIK, but you can use metar for that, too. Just use it first to get the metar string: $ metar -v eddf # v ... verbose ... INPUT: 2008/03/02 22:50 EDDF 022250Z 24012KT -RA FEW020 BKN032 10/09 Q1010 NOSIG Then call metar and fgfs with that: $ fgfs `metar -e 183 -c EDDF 022250Z 24012KT -RA FEW020 BKN032 10/09 Q1010 NOSIG` metar doesn't only fetch metar data, but also parses what you feed it to. It's annoying that one has to specify the airport elevation for the cloud layers to be at the right altitudes, but I didn't want to query the apt.dat DB for metar. It was only meant to be a simple test app for simgear's METAR parser. m. Thank you Melchior, I'll try it with more knowledge :-) When searching for more documentation I read about your metar proxy ... long ago. I think this was the predecessor of the actual metar tool and the METAR capabilities of FG. Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust
Heiko Schulz schrieb: Here is a pic of the incident: http://www.airliners.net/uf/view.file?id=536882887filename=phpOltUWB.jpg Regards HHS Thank you. This is clear proof how much chance had a hand in this - beside pilot's skills. Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust
Melchior FRANZ schrieb: ... Then call metar and fgfs with that: $ fgfs `metar -e 183 -c EDDF 022250Z 24012KT -RA FEW020 BKN032 10/09 Q1010 NOSIG` ... Hi Melchior, just for all those reading along I want to approve that your above hint works for me. Starting from the bin directory I tested with your modified line ./fgfs `./metar -e 6 -c EDDW 022250Z 06055KT 0500 +RA FEW020 BKN032 10/09 Q1010 NOSIG` --fg-scenery= ... and a lot more I got the values in FlightGear. Thank you Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] LH A320 near crash during crosswind and heavy gust
Georg Vollnhals schrieb: Heiko Schulz schrieb: I flew at this day too in FGFS but there was something important thing missing, which was in reality the cause of this incident: turbulences and gusts! In FGFS with real weather fetch there is a homogeneous wind. O.k., I can set the turbulences manually, but then I have no METAR-Datas. Regards HHS Hi Heiko, good point! This has to be checked. If turbulences really are not carried from METAR to FlightGear weather, then this is a real bug. Hopefully a developer reads your message and is interested in FG weather stuff :-) Georg EDDW Hello Heiko and all readers, I am back again, having to add something. When I looked at the METAR format I discovered that turbulences are not described, only gusts (like 80/30G20 = wind from 80 deg, 30 knots windspeed, gusts 20 knots). So I am not sure how it is handled within FlightGear. We have that turbulence slider in the weather menu and this value is not affected by the METAR data (as you checked) - but how are gusts handled within FlightGear? Maybe someone with more knowledge than me can acknowledge that tubulence and gusts are two different meteorological phenomenons and should treated different in the sim??? Regards Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 350 Mb movie
Curtis Olson schrieb: I just posted a movie of one of the things I've been working on this week. It's a light-twin flight simulator with full cockpit and 7 visual channels (LCD displays). This movie shows an approach into 6WA8 (Ranger Creek) along with the touch down. This movie is straight off my camera without any editing or compression so it weighs in at a whopping 345Mb. But if you have the bandwidth to burn I think it's pretty cool. The 7 visual channels combined with terrain, tree cover, full instrument panel, and cockpit enclosure really give you an immersive feel. http://baron.flightgear.org/~curt/tmp/MVI_0250.AVI http://baron.flightgear.org/%7Ecurt/tmp/MVI_0250.AVI Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ Thank you very much for sharing this. It is very impressing. Seems you really do not need projection screens if you have this 7 LCD displays arrangement. FlightGear combined with the right hardware does a good job. Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Ski-jumping Su33
LeeE schrieb: On Tuesday 26 February 2008 00:54, Georg Vollnhals wrote: Hi, beside ski-jumping snow-plows this could be a nice feature for FlightGear: http://www.myvideo.de/watch/690 http://en.wikipedia.org/wiki/Russian_aircraft_carrier_Admiral_Kuz netsov http://en.wikipedia.org/wiki/Sukhoi_Su-33 Regards Georg EDDW Heh - the FG SU-37 model was actually done from SU-27K drawings, so apart from the uprated engines, vectoring nozzles and the omission of the tailhook, it's really an SU-33:) LeeE Hi LeeE, your Su 37 is on duty in my flight hangar since a very long time and the most aerobatic aircraft I have - due to the thrust vector control. It has a breathtaking rollrate, is very stable to handle and has much power going into the sky like a rocket. I used it a lot for checking the scenery and mostly for just having a lot of fun. For this you don't need a 3-d-cockpit :-) Until I saw the video several times with the Su 33 taking off I thought the Harrier was the only jet to be capable for a take-off from a ship without a cat. This is russian aerodynamics and brutal jet power. Very impressing. If you read the wiki, it was not uncomplicated for the technicians and pilots to learn how to use the combination of this jet and the ski jump carrier deck. Did anyone test whether it works with the SkiJump.ac/xml model we have in the Models/fgsdb department? May be this ski jump is too small and the angle is too sharp as it is aimed to the Harrier. Anyway, I'll try it this late evening, just for fun. Otherwise - if I find enough info on the net - I'll try to build the deck of the Kuznetsov next weekend. Have fun! Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Ski-jumping Su33
Hi, beside ski-jumping snow-plows this could be a nice feature for FlightGear: http://www.myvideo.de/watch/690 http://en.wikipedia.org/wiki/Russian_aircraft_carrier_Admiral_Kuznetsov http://en.wikipedia.org/wiki/Sukhoi_Su-33 Regards Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG seasons
SydSandy schrieb: Hi everyone , Since I've been working on trees and seasonal textures , I'd like to propose some ideas 1: Could we have Jester's materials.xml condition patch put in CVS ? 2: Remove the .winter that is appended to the texture path in the source code? 3: Add /sim/startup/season = summer as default to the preferences.xml , since it doesn't exist unless you use the command line option ? 4: Have a Textures.high/Trees with 128 pixel high images for the systems that can handle it ? (which I've already created ) 5: I better stop there ;) Cheers Hi Syd, this is just a feedback as I reported some problems with lacking ground textures in the winter-season. I found out what the problem was - as always very simple but time-consuming to get there: 1. I identified 2 problems where the materials.xml has set the texture-path to Terrain.winter/.. When you change it to just Terrain/.. the WINTER groundtextures are displayed in FG. SAMPLES: nameEvergreenBroadCover/name ... !-- was 080216 textureTerrain.winter/forest1.rgb/texture -- textureTerrain/forest1.rgb/texture nameDeciduousBroadCover/name ... !--changed from textureTerrain.winter/forest1.rgb/texture -- textureTerrain/forest1c.rgb/texture There are 3 further pathes set in the material.xml to Terrain.winter. Should I change them to just Terrain either? 2. Lacking City-textures I just placed city1.rgb .. city3.rgb summer-textures into /Textures.high/Terrain.winter and they are now displayed. Better summer-textures than no textures at all :-). I think this is easy to change and if there is no GIMP specialist who can do this very fast I will have a look at GIMP how to convert green to white. This should do for the first until we get some better city textures. Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Syd - DHC6F
Syd, only one hint, if Autostart is selected the fuel switches should be on - otherwise it won't work, some people could be irritated by this. Regards Georg EDDW BTW: really very nice aircraft, see also Forum diskussion Bush flying - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Patch v1 - Rain Snow
Nicolas schrieb: For the moment, the patch uses the METAR informations to enable / disable rain or snow effects. (intensity of effects is : low, meddium, high) Hi Nicolas, just one more feedback, because I was so surprised and impressed when I just flew over Berlin (bad weather) and suddenly got into heavy rain - your rain! I obviously changed from one METAR zone to another and leaving Berlin again the rain stopped. It was the first time I could prove that your new rain works pretty nice with real weather enabled - I had to do my first tests with the Thunderstorm scenario. Wow, a really nice experience, I won't miss your patch anymore and I am very curious about the planned improvements. Regards Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] tree textures
SydSandy schrieb: Hi Georg, The winter textures are in cvs now, I'm working on those ugly trees next and a higher resolution set to put in Textures.high . If you spot a texture I might have missed , let me know ... Cheers Syd, thank you very much, I'll download and test immediately. Feedback guaranted :-) Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [ANN] dual control c172p prototype
Anders Gidenstam schrieb: Just to inform that I moved this aircraft to a new location: http://www.gidenstam.org/FlightGear/DualControl/ And in case anyone is curious this is what it looks like for the pilot and copilot: http://www.gidenstam.org/FlightGear/DualControl/images/pilot.jpg http://www.gidenstam.org/FlightGear/DualControl/images/copilot.jpg Autopilot and ADF aren't properly shared yet but most other things work. Cheers, Anders This is a neat job you are doing - with a lot of scopes we have to think about in the future. Thanks a lot Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] tree textures
Hi Georg, The winter textures are in cvs now, I'm working on those ugly trees next and a higher resolution set to put in Textures.high . If you spot a texture I might have missed , let me know ... Cheers Hi Syd, after updating CVS and testing I found the city textures of this area still missing (city1 .. city3). Although these don't fit really well for European cities - but this is another question. And some coniferous-tree convered areas where I don't know what the underlying material name is (what I mean, ie. nameDeciduousNeedleCover/name). Is there any property which indicates this name when I am flying over the terrain? Otherwise I'll try to identify tomorrow by view which summer-texture is at those places still uncovered with winter textures. Regards Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] tree textures
LeeE schrieb: The next one: Did you see these tree areas, seems to be something like an ongoing ecological desaster in FlightGear: http://home.arcor.de/vollnhals-bremen/EcologicalDesaster/ Any ideas? Regards Georg Brings to mind the Tunguska event - http://physics.uoregon.edu/~jimbrau/BrauImNew/Chap14/FG14_24.jpg and the tree die-off around Mammoth Mountain in the Long Valley caldera area due to volcanic CO2 - http://quake.usgs.gov/prepare/factsheets/CO2/index.html LeeE Yes, and for me some areas in Germany due to acid rain - might be not so large areas and could be stopped a little by chalking the ground (mostly done by helicopters). Anyway, for our FlightGear world Syd has some recipes up his sleeve :-) Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Patch v1 - Rain Snow
Nicolas schrieb: Hi, I propose my first tries... still much work to get a good implementation. From the README (into path) : - This first try permits to add a basic snow and rain effects in using particle from OSG. For the moment, the patch uses the METAR informations to enable / disable rain or snow effects. (intensity of effects is : low, meddium, high) For the next release of patch : 1) Add the wind direction and velocity effect 2) it's raining cats and dogs in my plane !!! (fixed this issue) 3) I want to the density of effects depend on altitude. If I'm higher than clouds layer, rain (or snow) is stopped... 4) The particle effects have to depend on the camera position. 5) If you have propositions... :) Regards, Nicolas VIVIEN Hi Nicolas, I tried your patch and it is very impressing! Although an early stage of work but I don't want to go back to the old rain display. It was very funny, although there was a lot of bad weather here in Germany recently, I could not find an airport with rain (nearby). So I used the Thunderstorm scenario (day and night). You are on the right way - another step forward for FlightGear. Thank you very much, looking forward for further improvements :-) Georg EDDW BTW: 5) If you have propositions... :) 2) it's raining cats and dogs in my plane !!! (fixed this issue) Not here - I got wet. Another one: sometimes the particles looked like rain, sometimes *a little* like snow (especially at night). This depends on the view (front or side view) and the flight-direction. I know, this is an early development stage but I just want to make this feed-back. Maybe you can make the particles a little smaller for rain? But these observations depend all on the thunderstorm scenario. I am still searching for an airport with rain METAR. And might be snow, should this already make a difference in the display??? - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] tree textures
SydSandy schrieb: On Mon, 11 Feb 2008 03:47:26 +0100 Georg Vollnhals [EMAIL PROTECTED] wrote: Hi Georg , the tree problem is because I created a set of 8 instead of 4 trees per texture for the coniferous trees , and the originally commented out parts of the material.xml file probably still have tree-varieties4/tree-varieties If you change that to tree-varieties8/tree-varieties everything should be fine ... I'm also adding winter textures that were missing from the Terrain.winter folder but that's a bit more work , so it will take a while ... Thank you, that helped. I found three entries with 4 and changed them. Now the winter-trees look fine (only coniferous found), normally. I'm still getting a few strange things here but still testing ... Cheers Hi Syd, you know that I am not complaining? I am just feeling like a Beta-Tester doing some helping work to improve the stuff. If you agree with me, there are a lot of things to discuss - but I just want to do it step for step. The next one: Did you see these tree areas, seems to be something like an ongoing ecological desaster in FlightGear: http://home.arcor.de/vollnhals-bremen/EcologicalDesaster/ Any ideas? Regards Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] ParticleEffects : Rain Snow
Nicolas schrieb: Hi, I have started to learn FG, SG and OSG programmation... Since severals months, I use FG (nickname : Nicklas with pa24-250) ; Now, I want to try bring my help to project. So, I prepare a little contribution to FG project. My first screenshots : http://www.progweb.com/fgfs.png http://www.progweb.com/fgfs2.png Regards, Nicolas VIVIEN - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel Wow, very impressive! We should have that nice stuff in FG :-) Thanks a lot Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] tree textures
Csaba Halász schrieb: On Feb 9, 2008 12:29 PM, Vivian Meazza [EMAIL PROTECTED] wrote: I would be pleasantly surprised if condition worked in materials.xml Here you go :) As a side effect, we could get rid of the ugly code that makes Terrain.season out of Terrain at the expense of some more xml. I attached a patch against Syd's new materials.xml as well. Hi Csaba, after applying your patches, recompiling and starting FG with --season=winter I get some strange effects regarding the trees. It seems as if the both crossing planes are not fitting - so I get a 2-D display (and it seems to me the proportions of the trees are not right, they look rather strange, very high but small). I am not sure the problem is only on my side, therefore I made some screenshots so that you can see what I mean: (click on the preview picture(s) to get the big ones) http://home.arcor.de/vollnhals-bremen/WinterTrees/ Apart from this, the improvement of the seasonal effects is enhancing the FlightGear world one more step. Thank you for this work. Regards Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] tree textures
Csaba Halász schrieb: On Feb 11, 2008 2:09 AM, Georg Vollnhals [EMAIL PROTECTED] wrote: Apart from this, the improvement of the seasonal effects is enhancing the FlightGear world one more step. Thank you for this work. I just did the condifion part, you should thank Stuart, Syd and Tim ... I really hope Stuart, Syd and Tim already know how thankful I am for their work :-) It is really thrilling for me how many of my secret wishes now are getting reality - landing lights, populated landscape (better autogen, trees, seasonal effects), rain (and snow???), particle effects, etc. But now back to your patches and my problems. Although it is in the middle of the night I could not but do some further tests (.. and because I do not have to work today :-) ). When I start FG with no season argument, there is a strange display and I cannot see any tree: http://home.arcor.de/vollnhals-bremen/NoSeason/ Trying with --season=summer als seems to be ok, the surface textures are normal and the trees look not only normal but very nice: http://home.arcor.de/vollnhals-bremen/SummerTrees/ So my conclusion is after applying your patches: -- you have to start FG with the --season=summer argument to have a normal summer display -- if you start FG without a --season=... argument there is a partially strange display regarding the ground textures and with no trees visible -- starting FG with --season=winter shows corrupted trees (see my earlier eMail). Is there anyone out there who also has tested Csaba's work and can confirm / not confirm my observations? Regards Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Include OpenStreetMaps in Scenery
Joacher Joacherson schrieb: Hello! What do you think about including the openstreetmap.org data to the FGFS Scenery? Hi Joacher, sorry, this is only new for people who are new to FlightGear. :-) I fully agree that OSM data are getting better and better and have improved a lot over the last year. Some FlightGear people like me bought a GPS and are contributing to OSM since some time as we hope that FG will profit from this work, at least for Europe (but the US data are improving a little). Martin Spott is trying to integrate OSM data (or has already integrated OSM data?) into his database. He was searching for volunteers to do some further work. If you are interested, contact Martin. As he is not reading the FG dev list, conctat him via the German FG Forum http://flight-gear.de/ Regards Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] FG compile error
Hi, since some short time I am getting an error when compiling FlightGear CVS/OSG version. I am using - OpenSuse 10.2 Linux - OSG CVS (compiles with no problem) - SimGear CVS (compiles with no problem) - FG CVS Part of the error code: ../../src/Instrumentation/libInstrumentation.a(wxradar.o): In function `wxRadarBg::update_data(FGAIBase*, double, double, bool)': wxradar.cxx:(.text+0x154e): undefined reference to `osgText::Text::setFont(osgText::Font*)' wxradar.cxx:(.text+0x1560): undefined reference to `osgText::Text::setFontResolution(unsigned int, unsigned int)' wxradar.cxx:(.text+0x1578): undefined reference to `osgText::Text::setCharacterSize(float, float)' wxradar.cxx:(.text+0x17c4): undefined reference to `osgText::Text::setPosition(osg::Vec3f const)' wxradar.cxx:(.text+0x17d1): undefined reference to `osgText::Text::setAlignment(osgText::Text::AlignmentType)' wxradar.cxx:(.text+0x17e1): undefined reference to `osgText::Text::setLineSpacing(float)' wxradar.cxx:(.text+0x1b10): undefined reference to `osgText::Text::setText(std::basic_stringchar, std::char_traitschar, std::allocatorchar const)' collect2: ld returned 1 exit status make[2]: *** [fgfs] Fehler 1 I am thankful for any help ((because I would like to test the nice trees :-) )) Regards Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG compile error
Csaba Halász schrieb: On Jan 24, 2008 12:45 AM, Georg Vollnhals [EMAIL PROTECTED] wrote: Hi, since some short time I am getting an error when compiling FlightGear CVS/OSG version. I am using - OpenSuse 10.2 Linux - OSG CVS (compiles with no problem) I hope you mean SVN ;) Which revision? collect2: ld returned 1 exit status Can you check if -losgText is in the link command? Hi Csaba, thank you very much for your help. Of course SVN, actual update from yesterday evening (23.1.08). Can you check if -losgText is in the link command? Yes, will do another test in one hour and report. Regards Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] FG compile error
Csaba Halász schrieb: On Jan 24, 2008 12:45 AM, Georg Vollnhals [EMAIL PROTECTED] wrote: Hi, since some short time I am getting an error when compiling FlightGear CVS/OSG version. I am using - OpenSuse 10.2 Linux - OSG CVS (compiles with no problem) I hope you mean SVN ;) Which revision? collect2: ld returned 1 exit status Can you check if -losgText is in the link command? Hi Csaba, Melchior gave me the advice to check the freetype system. Re-installing all files (although YaST2 indicated that they were already installed) solved the problem. Thank you once again for your helping hand! Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Shader based random trees and improved random objects
Curtis Olson schrieb: On Jan 22, 2008 4:04 PM, Stuart Buchanan [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Hi All, I've been working on a shader-based approach to creating random trees with help from Tim Moore. Here's a screenshot of what I've managed to achieve so far: http://www.nanjika.co.uk/flightgear/forest.jpg Here's a preview movie of the tree coverage: http://baron.flightgear.org/~curt/tmp/MVI_0139.AVI http://baron.flightgear.org/%7Ecurt/tmp/MVI_0139.AVI (89Mb) Regards, Curt. -- Curtis Olson: http://baron.flightgear.org/~curt/ http://baron.flightgear.org/%7Ecurt/ THIS is incredible. Due to the lower video resolution, the high standard cockpit and outside aircraft view, the head shaking and the wooded landscape it looks like real! This tree coverage improvement is a further big step forward for FG. Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Atlas fix
Cédric Lucantis schrieb: Hi, I'm sorry for the OT, but I tried on atlas list and its spam filter doesn't like my face so someone on #flightgear told me to post it here in case it interest someone. It's just a fix for this bug (patch attached) : https://sourceforge.net/tracker/index.php?func=detailaid=1862898group_id=9456atid=359456 By the way, is it true that atlas is not maintained anymore, and if yes is there a replacement project ? thanks, -- Cédric Lucantis Hi Cédric, I just forwarded your message to the atlas-devel list. We are all very happy that actually there is a lot of activity and new features in Atlas CVS. I hope that you at least can receive the atlas dev list messages? Regards Georg EDDW - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Atlas fix
Georg Vollnhals schrieb: Cédric Lucantis schrieb: Hi, I'm sorry for the OT, but I tried on atlas list and its spam filter doesn't like my face so someone on #flightgear told me to post it here in case it interest someone. It's just a fix for this bug (patch attached) : https://sourceforge.net/tracker/index.php?func=detailaid=1862898group_id=9456atid=359456 By the way, is it true that atlas is not maintained anymore, and if yes is there a replacement project ? thanks, -- Cédric Lucantis Hi Cédric, I just forwarded your message to the atlas-devel list. We are all very happy that actually there is a lot of activity and new features in Atlas CVS. I hope that you at least can receive the atlas dev list messages? Regards Georg EDDW Sorry Cédric, I tried it on two different ways to forward your message but it came back ... What is wrong with your text that the atlas dev list doesn't like it? Maybe someone else with more knowledge can help. Georg - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Atlas fix
Cédric Lucantis schrieb: ... I've no idea of what can be wrong (and don't know much about all that). In case it might help I wrote the mail with KMail and only had this problem with the atlas list for now. thanks, Hi Cédric, it is me again, just to make clear that my various attempts to forward your message missed, too - they were rejected by lists.sourcefourge.net. So I could not help you, sorry about that. Georg - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Atlas fix
Frederic Bouvier schrieb: Quoting Frederic Bouvier : Quoting Cédric Lucantis : Hi, I'm sorry for the OT, but I tried on atlas list and its spam filter doesn't like my face so someone on #flightgear told me to post it here in case it interest someone. It's just a fix for this bug (patch attached) : https://sourceforge.net/tracker/index.php?func=detailaid=1862898group_id=9456atid=359456 By the way, is it true that atlas is not maintained anymore, and if yes is there a replacement project ? Your patch will compile with Simgear CVS HEAD (aka OSG branch), not with Simgear 1.0.0 ( aka Plib branch ) You could add an autoconf option to detect which version of Simgear is installed. -Fred Hi, I just want to add what was discussed on the Atlas dev list ... Brian Schack: ... The reason seems to be that SimGear 1.0.0 is *not* the same as the CVS version (which is strange, since 1.0.0 is less than one month old). I'd like someone else to confirm this, just to make sure I haven't made some silly mistake somewhere. I checked 1.0.0 against 0.3.10, and it is different, so I know I (or the SimGear folks) haven't accidentally confused 1.0.0 with 0.3.10. On the other hand, the differences are fairly minor. There are *10 times* as many differences between 1.0.0 and the CVS version. Was there a mistake made in the 1.0.0 release, or did they deliberately leave out most of the changes? I don't know. What should we do? My inclination is to officially compile against the latest stable release (ie, 1.0.0). Those who want to compile against CVS can use the patches that have been posted here. ... So actual new CVS versions of Atlas use SimGear 1.0.0. Georg - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Atlas fix
LeeE schrieb: Strange - I can post to Atlas dev ok - didn't try forwarding the patch though. LeeE Hi LeeE, can you try forwarding Cédric's patch? I did and failed but have had never any problem posting or answering to the list - as you may know. Georg - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Atlas fix
Frederic Bouvier schrieb: Quoting LeeE : On Monday 14 January 2008 13:30, Georg Vollnhals wrote: LeeE schrieb: Strange - I can post to Atlas dev ok - didn't try forwarding the patch though. LeeE Hi LeeE, can you try forwarding Cédric's patch? I did and failed but have had never any problem posting or answering to the list - as you may know. Georg Seems to have got through ok now. Strange. So you really want to see a patch that breaks the atlas Simgear policy committed ? Very strange to me. -Fred Hi Fred, please don't misunderstand what happened - I can't judge whether this patch is useful or not. People like you, Brian or Nicolas as the actual maintainers of Atlas can. It was the technical side - not beeing able to post (Cédric) or forward (me) to the list - what was my problem - and I think for LeeE, too. And after my opinion Cédric should at least have the chance to present it to the maintainers, so we helped out. Regards Georg - Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Beech 99 renewed
Georg Vollnhals schrieb: There are two alternatives how to understand this a) if you mean just deloy parachuters, look at the existing Lockheed Hercules C130, I made some quick screenshots for you - not so nice but you will see what I mean - not just dropping to earth but a nice flightmodel for these deployed objects. I forgot the Ju52 with the same option, also very nice. If I remember right there was a military version also with paratroopers inside the cabin, but now I have just the civil version where you can deloy parachooters but cannot see them inside. Regards Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/AI load_demo.xml, NONE, 1.1]
Original-Nachricht Betreff:Re: [Flightgear-cvslogs] CVS: data/AI load_demo.xml,NONE,1.1 Datum: Sat, 05 Jan 2008 02:25:13 +0100 Von:Georg Vollnhals [EMAIL PROTECTED] An: Vivian Meazza [EMAIL PROTECTED] Referenzen: [EMAIL PROTECTED] Vivian Meazza schrieb: scenario description This scenario places an underslung load ready to be picked up at the designated position. It assumes a cubic shape whose centre is specified by the z-offset. Note: Units are ft, lbs, deg. Mass is in slugs Vivian Meazza Hi Vivian, very nice to notice that there is activity around the external load development. I activated your scenario after compiling Tim Moore's additional source code. The load is visible at KSFO - even at night with luminescend arrows!!! - but I could not catch it with a helicopter. So I think some additional nasal code has to be written like for the banner catching with the Dragonfly. Or is there a trick I should know? Anyway, thank you very much Tim and Vivian for your work. Once it is fully established and working I am very interested in creating some adventures as with SearchAndRescue. Regards Georg EDDW 5.1.2007, 15:30 Sorry Vivian, I just discovered I replied to your FlightGear mail address mistakenly. Therefore I forward it to the dev list. Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Beech 99 renewed
Vivian Meazza schrieb: ... b) if you are referencing to a multiplayer option so that one can fly the Beech 99 and some other people log in as parachuters and jump from your aircraft - this really would be a nice option for the future :-) This is almost possible right now, or at least with some small modifications. You can already ride in the back of someone else's Buccaneer, so you can ride in the back of the Beech 99. Atm this is limited to one at a time, but that's easily fixed. A parachutist jumping out with a suitable FDM will take a bit more work. Hmm - challenge for Andreas perhaps when he's back from hols? Vivian Hi Vivian! The MP development of FG is breathtaking. The only limiting factor at the moment is the delay momentum, although many of us already have hight speed DSL connections. But student - instructor scenarios are thinkable. Or a checkflight scenario. Only that the number of interested qualified instructors might be very very small and contrary many, many interested students. Beside that, (virtually) jumping out of a Beech 99 in MP would be great fun - and a possible competition scenario (land as near to the ground-marking as possible) like Curtis last one (which I missed as my MP connection does not work actually). 2008 has just begun - it will be a great pleasure to see what development is going on this year, always thrilling :-) Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/AI load_demo.xml, NONE, 1.1]
Maik Justus schrieb: So I think some additional nasal code has to be written like for the banner catching with the Dragonfly. I am working on that. Or is there a trick I should know? no, unfortunately no trick ;-( Regards, Maik Thank you Maik, then I have to wait! Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/AIload_demo.xml, NONE, 1.1]
Vivian Meazza schrieb: Georg Vollnhals wrote: Good to know that it works so far! The arrows are so that Maik knows which way is up:-). We have a little more work to do to make it pick-up-able. But you can make the load move around by altering the settings in sim/ai/ballistic/force[2]. And it's good that you are interested in using the finished article. Vivian I JUST got this link and it is on the discussed subject although it happened in Nov. 2007: http://www.feuerwehr-kaiserslautern.de/Einsatz/2007/november/hubschrauber.html This is the very lucky result (helicopter destroyed, pilot unhurt) if you carry an external load (forrest liming), have an engine failure and have to do an autorotation from about 90 to 150 ft (dead mans curve). Regards Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/AIload_demo.xml, NONE, 1.1]
Heiko Schulz schrieb: I JUST got this link and it is on the discussed subject although it happened in Nov. 2007: http://www.feuerwehr-kaiserslautern.de/Einsatz/2007/november/hubschrauber.html This is the very lucky result (helicopter destroyed, pilot unhurt) if you carry an external load (forrest liming), have an engine failure and have to do an autorotation from about 90 to 150 ft (dead mans curve). Regards Georg But the external load seems to me not be an big issue at this crash. Even if the bucket is not filled it is a weight some distance away from the helicopter. And when your downpitching into autorotation it will influence the CG of your a/c. And due to the load change it will start to swing. And groundnear it may hook into the vegetation. Many helicopter pilots hate external loads. When I got some winch training many years ago with a Bell 212 I suddenly lost my innocence when the pilots told me that it was absolutely necessary in case of an autorotation to cut the line I would be hanging on immediately - better loose one man than all the helicopter crew. But there are other crashes due to the ... Regards HHS Regards Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/AIload_demo.xml, NONE, 1.1]
Heiko Schulz schrieb: You're generally right- but in your named case 30ft (9m) are not much for autorotating - on the pics it seems that he couldn't get rid of the cargo in time. Hi HHS, I don't want to annoy you but as I think you are a real helicopter enthusiast, so I want to correct: I wrote 90 to 150 ft (this is very rough the original mentioned 30 to 50 m) and if you look at a common helicopter height-speed-diagramm (which is often referred to as dead mans curve you will see the big difference to your 30 ft: With 100 ft height and 40 to 50 knts forward-speed you are safe with most helicopters. This has to be modified depending on the actual weight and the air density (simple: summer/winter, terrain-height-level above sea). I meant accidents because due to swingings of the loads from heavy inputs. Like you said, that's why pilots hate external loads. Yes, this is why it is so difficult for our coders to do it the right way for FG :-) That's features I would like to see for more realistic in FGFS. Me too! Regards HHS Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/AIload_demo.xml, NONE, 1.1]
Heiko Schulz schrieb: long time I wondered why my autorotatings shortly after start (simulatinng engine failure) don't work and I crashed. It is really nice to compare the different helicopters in FGFS: The EC135 is hardly to autorotate comparred to the S76c. I didn't try the R22, but it should be more difficult. You should check the behaviour of the FG EC 135. Last year I asked an experienced pilot of the German Federal Police after he has got his typerating for the EC 135 which replaced their BO105 how the EC135 handles compared to the BO135. He told me that they are pretty the same regarding the behaviour in flight. I have to believe that because I could not ask more due to an emergency flight. May be there is another chance this year to go more into detail. And I heard from another pilot that the EC135 autorotates quite nice but that they stopped to train autorotations with this helicopter at the German Army due to a) a lot of (expensive!) Fenestron case damages during the last autorotation flare b) new philosophy that a two engine helicopter is more safe and an autorotation is scarcely to be expected c) simulator training of dangerous procedures. And - contrary to former times - our professional pilots have NOT to make an autorotation during their checkflights anymore!!! Regards HHS Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] [Fwd: Re: [Flightgear-cvslogs] CVS: data/AIload_demo.xml, NONE, 1.1]
Josh Babcock schrieb: Heh, yeah. The one I trained with the guy told me that the cable wasn't even attached to the winch. If they let it out too far it would just wind off and fall. The last 20 feet of cable was painted red. Josh Josh, this is even better. Then you can only pray that the winch operator is not colourblind :-) Georg - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] Terrasync for Windows
Shad Young schrieb: Chris Metzler wrote: On Fri, 21 Dec 2007 15:14:06 -0500 Shad Young wrote: (even MSFS has a large open source base), Just curious what you're referring to here? I have no doubt that there is open source/free software stuff out there relating to MSFS, but I dunno what it is; so I'm curious. What kind of open source/free software stuff has been done for MSFS? I did some quick googles, but couldn't find anything. (I am aware of freeware projects relating to MSFS, but that's very very different from open source or free software.) -c http://www.freeflightdesign.com/ Shad Hi Shad, nearly all freeware work for M$FS depends in some way on M$ copyprotected stuff: textures, modified *.cfg files, etc. so it never can be offered under the terms of a GNU licence, even if the authors would like to do so (what really isn't the mindset of that scene). You should honour that you as a declared M$FS guy are supported from all these nice developers here on the list for your commercial project - this is the spirit of OpenSource :-) So discuss M$FS on their Forum and FlightGear stuff here. Thank you Georg EDDW - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 3-Dimensional forests.
Pavel T schrieb: Hello Flightgear Developer(s), I was thinking of this idea and I thought you might like it. You might have guessed already by the subject of the e-mail. I was thinking of maybe someone could make different versions of trees and make someking of a tool that puts a number a number of trees in a a space automatically. Looking forward to your reply! Pavel. Hi Pavel, I give you an impression how 3-D trees can look like in FlightGear http://home.arcor.de/vollnhals-bremen/Trees/ These trees are not so nice as they should be but I am working on it as I made some nice tree-photos some months ago. They are also availabe since a very long time for any FlightGear user with my Arnsberg-Menden glider scenery. Here you will find tree versions for FG PLIB (which is the same as the new FG version 1.0.0) and 3D-trees for FG OSG. For FG PLIB I am not using thne new 3D trees but those 2D billboard-trees of FG due to transparency problems with PLIB. 3D trees look very odd if they are placed near together. This is one of the big advantages of OSG. My Arnsberg-Menden scenery is downloadable but not included into Jon Stockill's database as it has been offered but *rejected* by one of the maintainers of this database due to the technics I am using to create it. So this scenery and the EDDW/Northern Germany Scenery and the new coming EDDV scenery are only available from my homepage due to this rejection which is not my fault (except that I have special technics to create them). But of course free for you in the sense of the GNU licence as any stuff for FG. http://home.arcor.de/vollnhals-bremen/Arnsberg/ Another scenery creator of the Braunschweig scenery took over (and improved?) this 3D trees, this might have found the way into Stockills db. Have fun Georg EDDW BTW: You asked on the FG forum for driving cars. I made an example a long time ago with a driving truck on the EDDW airport. This was just a proof of concept at that time and was downloadable. Due to lacking interest I removed it from my homepage but will search for it and upload it again, so that you can test it and look at it how it was done with the existing AI object possibilities. I'll post the link later here. - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] External Cargo, was: Re: screenshots (and snapshots)
Vivian Meazza schrieb: Maik Justus Sent: 18 December 2007 21:02 To: FlightGear developers discussions Subject: [Flightgear-devel] External Cargo,was: Re: screenshots (and snapshots) Hi, Vivian Meazza schrieb am 18.12.2007 00:27: Maik wrote Hi, Melchior FRANZ schrieb am 17.12.2007 02:18: * Georg Vollnhals -- Monday 17 December 2007: Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!) which is pretty similar: Yes, it's clearly a job for Maik's winch/anchor feature. He has already lifted me via MP: I was in a sgs233, and Maik lifted me with a bo105. There's just no visible rope (yet). Can an external force be added to the AIBallistic Objects? I don't see why not. Just designing on the back of an envelope - we already have one - wind. So in principle we add something like another wind. Not in the next few days though. Vivian I had a look to AIBase.?xx and AIBallisitic.?xx. I think all we need is already there. The objects speed can be modified by a Nasal script. YASims winch/aerotow/anchor can be connected directly to any AI object and (with some Nasal code, which copies the location) to anything else. The force on the other object is calculated and stored in the property tree. Some Nasal code only need to take this force, multiply it by dt and divide it by the objects mass and add the result to the objects speed (which need to be converted to (and afterwards back from) the earth-coordinate system). If we use a AIBallistic object, the gravity and drag effects would be calculated automatically. Therefore external cargo missions, SAR missions or even banner-towing with realistic forces on the aircraft should be possible with fg1.0.0 I've just a few moments ago added a few lines of code to AIBallistic which apply an external force (using the same math as above). The rest works as before. I just need few properties to set the magnitude and vector of the external force and it will be done, at least for testing. It's trivial really, but I'm assuming that the external force applies no rotational force to the object. I haven't a great deal of time available in the run up to Christmas so no promises on completion. Vivian Awesome, Gérards nice winch example picture has been the start-up for a wonderful new future feature for FlightGear. Thank you to all contributors! Georg EDDW - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] v1.0 Gallery Page
Frederic Bouvier schrieb: Selon Frederic Bouvier: Selon Curtis Olson: Here is a prototype for the v1.0 Gallery: http://baron.flightgear.org/~curt/tmp/v1.0/ I've taken the best of the pictures that were submitted on the mailing list and organized and arranged them. BTW, these shots are a bit old but I think they are post 0.9.10 : http://frbouvi.free.fr/flightsim/los-angeles-1.jpg http://frbouvi.free.fr/flightsim/los-angeles-2.jpg Sorry, they have a panoramic aspect ratio. Few additional : http://frbouvi.free.fr/flightsim/la-defense-5.jpg http://frbouvi.free.fr/flightsim/la-defense-6.jpg http://frbouvi.free.fr/flightsim/la-defense-7.jpg http://frbouvi.free.fr/flightsim/la-defense-8.jpg http://frbouvi.free.fr/flightsim/fgfs-xpl-paris-2.jpg http://frbouvi.free.fr/flightsim/fgfs-xpl-paris-3.jpg http://frbouvi.free.fr/flightsim/fgfs-xpl-paris-4.jpg -Fred Yes, this Paris screenshots (at least 1 day, 1 night) should be in the Gallery - and 1 shot of the nice Paris airport (was Orly???), too. Because these are no fake, the scenery *is* usable (if you have at least a medium performance PC) and shows how FlightGear sceneries can look like if someone is just doing the work. This scenery is an inspiring exampel for my Northern Germany Scenery work (EDDW, EDDV). Georg EDDW - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] segfaults...
Tim Moore schrieb: Since we're talking about OSG now... this may be related to the pager changes I checked in over the weekend. Could you post some details on this problem of yours? Thanks, Tim Hi Tim, as no other user is complaining about this new starting sub ground-level problem I would say it looks like a local problem so that you should not worry about it now. I will test another new FG OSG compilation at the end of the week and report if the problem persists. Thank you for your interest. Regards Georg BTW: I have the impression that my FG OSG version runs a little smoother after your last changes. Or is it just some placebo-effect as I know you have done this work? Anyhow, thanks a million for your continuous work on FG OSG which is not so apparent as a new created aircraft but so important for future FG versions :-) - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] screenshots (and snapshots)
Maik Justus schrieb: Hi, Melchior FRANZ schrieb am 17.12.2007 02:18: * Georg Vollnhals -- Monday 17 December 2007: Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!) which is pretty similar: Yes, it's clearly a job for Maik's winch/anchor feature. He has already lifted me via MP: I was in a sgs233, and Maik lifted me with a bo105. There's just no visible rope (yet). Can an external force be added to the AIBallistic Objects? Maik This looks for me as if you want to do it in an even more perfect way, considering the influence of different forces on the connected object (and also on the winching aircraft/helicopter)? I hope so and keep my fingers crossed for you. Georg - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] segfaults...
SydSandy schrieb: O Everything was fine until I did a CVS update about 10:00 am today... Hi all, the NEW problem I have here is that I start under the terrain level with some a/c since a recent new CVS update (OSG and data). Sometimes FlightGear just goes into an endless loop and hangs, sometimes a FlightGear RESET brings my aircraft up on earth again. I just mention this as your problem came up with a CVS update ... Any correlation? Georg EDDW - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] screenshots (and snapshots)
gerard robin schrieb: On lun 17 décembre 2007, Heiko Schulz wrote: http://pagesperso-orange.fr/GRTux/Rescue_1.jpg Is the winch a trick? Never noticed... Great pic - it has my vote! Regards HHS No it is not a trick, only for fun, I will include it on every of my naval sea rescue helicopter. Cheers Hi Gérard, do I understand this right that you managed (with some Nasal code?) that one can catch an object (ie the poor pilot) with the winch tow and get it (him) out of the water to the carrier? This would be spectacular - or just a misunderstanding from my side? Anyhow, very nice picture! Georg EDDW - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] screenshots (and snapshots)
gerard robin schrieb: Hi Gérard, do I understand this right that you managed (with some Nasal code?) that one can catch an object (ie the poor pilot) with the winch tow and get it (him) out of the water to the carrier? This would be spectacular - or just a misunderstanding from my side? Anyhow, very nice picture! Georg EDDW No, not yet, i am at the first step, only winch up and down. The pilot there , removed when up to the helo However we could dream, some feature like your description. Cheers Hi Gérard, this is a very big step forward to FlightGear Search And Rescue. You are very innovative, thank you for that. I am happy when we can try this winch up and down feature :-) Regards Georg - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] screenshots (and snapshots)
gerard robin schrieb: On lun 17 décembre 2007, Heiko Schulz wrote: Hi Gérard, do I understand this right that you managed (with some Nasal code?) that one can catch an object (ie the poor pilot) with the winch tow and get it (him) out of the water to the carrier? This would be spectacular - or just a misunderstanding from my side? Anyhow, very nice picture! Georg EDDW I would include immediately to the EC 135 ÖAMTC In Hope HHS Yes, let me some time to tune it, and i will include it (probably in the S-51) as a separate module. As said before no catch only winch working. Cheers I was just thinking about a recently implemented feature that every(?) STATIC object can have some Nasal code implemented which gets executed when some conditions are fulfilled (I am thinking at the opening hangar doors at China Lake Naval Station). So a real Nasal expert (Melchior, if interested as a real helo addict) could write some code that the pilot-object (in water) notices the lowest point of the winch rope when within some near distance and then moves with the winch-rope when lifted. Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!) which is pretty similar: catching an object and releasing it. So the basics are already there for our Nasal coders. This gives hope for the future. Georg - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] screenshots (and snapshots)
gerard robin schrieb: You are right, the Torsten's Dragonfly banner-trick is a very good example. I must take time to look at it. Good idea :) I only need more free time. Cheers Sorry, I forgot you are a Nasal specialist, too :-) This gives even more hope - nobody expects it to be finished within the next weeks. Georg - SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel