Re: [Flightgear-devel] Willfully violating Google Terms of Use

2012-03-12 Thread Robin van Steenbergen
There is a big difference between republishing a printed work and using 
it for a derivative, such as deducting measurements from a (paper) map 
to make a computer model of the streets or buildings which are also 
represented on the map.

First off, in the case of a direct republish, the map's publisher can 
isntantly recognize that somebody made an actual copy, and therefore, 
also prove it in court.

In case of a building or airport modeled off a map, how is the original 
map-maker going to recognize that the runway (12000ft long) was actually 
derived from *his* map? Since we're effectively modeling the real world, 
just like a map would, a map maker will have a very hard time suing 
after derivative works, since HIS map is also a derivative off the 
(uncopyrighted) real world. Let alone prove in court that your airport 
model is plagiarizing off his maps -- obviously, because it looks like 
the real airport it's supposed to represent on both the map and in the 
scenery!

The only thing a (paper) map maker would effectively be able to 
copyright is his specific representation of the world -- that map, and 
only that.

Now a digital map may be a dffferent issue since it's easy to 
automatically harvest large amounts of geo-data off digital maps, 
recompile it and reuse it for commercial purposes.

Op 12-3-2012 13:22, Martin Spott schreef:
  which sounds nice in theory, but doesn't reflect current 
 practice. Try it out, buy a printed, commercial map at your local 
 bookstore, place a derivative of it onto your web page, ignore the 
 cease-and-desist letter and wait until they sue you. Then try to tell 
 court that you've been unaware of the terms of use at the moment when 
 you bought the map. Happened to a lot of people - doesn't work. 
 Cheers, Martin. 


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Re: [Flightgear-devel] Willfully violating Google Terms of Use

2012-03-12 Thread Robin van Steenbergen
Op 12-3-2012 14:33, Martin Spott schreef:
 Robin van Steenbergen wrote:

 In case of a building or airport modeled off a map, how is the original
 map-maker going to recognize that the runway (12000ft long) was actually
 derived from *his* map?
 I'd like to emphasize that willfully violating the terms of use of a
 map should always be considered as being illegal and therefore
 unwelcomed (particularly in FlightGear land), no matter wether the
 map-maker can actually prove in court or not.
I hope you do realize that modeling scenery from a set of photographs is 
also violating copyright (under those same rules), namely that of the 
photographer?

So strictly speaking, we would only be able to model buildings we see 
(and measure) with our own eyes. And even then, you're making a 
derivative work off something -- namely the creative work of the 
building's architect.

(Before you ask, there have been cases over this, by the Belgian 
copyright authority trying to sue anyone who published photographs of 
Brussels' Atomium structure, claiming a derivative work off the 
copyrighted design of the architect.)

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Re: [Flightgear-devel] Willfully violating Google Terms of Use

2012-03-12 Thread Robin van Steenbergen
Op 12-3-2012 15:26, Martin Spott schreef:
 That's an interesting case and we probably had a similar one recently 
 in Germany. Did they try to sue anyone who *published* these 
 photographs (on their private Picasa/Flickr/Panoramio or other albums) 
 or just those who *sold* photographs ? Cheers, Martin. 

They actually tried to sue anyone who published photographs of the 
Atomium, either on their personal blog or on album accounts. Probably 
through some kind of automated crawler script which was programmed to 
send angry letters to anyone who posted a similar looking photograph.

Needless to say, most of it is pure FUD, but unfortunately, civilians 
don't have the legal means to defend themselves against the enormous 
amounts of leverage big copyright holders can throw at it.

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Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-11 Thread Robin van Steenbergen
 I am not sure whether the content *generated* by a GPL-licensed 
program (such as FlightGear generating screenshots) would have to be 
licensed under the GPL as well.


To be honest, I doubt it, because a lot of GPL-licensed tools are used 
to generate copyrighted content, even including Hollywood movie 
blockbusters!


Op 11-11-2010 17:46, Gijs de Rooy schreef:

Hi all!

 XIII wrote:

 And why do they use an A-6E screenshot I have made me-my-own-self ?
 Nah, I just sent to Facebook an inquiry for copyright infringement :-)

Content on the FlightGear wiki also falls under the GNU GPL license 
(as stated at the bottom of this
page http://wiki.flightgear.org/index.php/File:A-6E.jpg), so does 
this A-6E image. I am not a lawyer, but I do know that a copy of the 
GNU GPL license
should be attached to the images, which I cannot find at the 
FaceBook page That is a copyright

infringement, right?

Cheers,
Gijs



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Re: [Flightgear-devel] FSWeekend2010

2010-11-08 Thread Robin van Steenbergen
  Op 7-11-2010 21:14, Durk Talsma schreef
 - Gijs and Jorg trying to outperform each other in terms of their helicopter 
 flying skills (trying to land it on a chimney, once they found the helipad to 
 easy).
Were the choppers loaded with presents and were they wearing red robes 
and a funny hat, by any chance? =)

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[Flightgear-devel] Fwd: Re: Announcing: FSWeekend 2010

2010-10-29 Thread Robin van Steenbergen
  I need a carpool from Eindhoven (or somewhere halfway, like Utrecht)

because train and bus schedules to Lelystad are somewhat impractical.
The bus to the airport has an hourly or 2-hourly service IIRC, and
taking the train and bus takes me over 3 hours to get there (where it
would only take me 1,5 hours if I would travel by car).

I'll try and see if I can pull some strings and arrange a car for
Saturday, in that case, I can pick up somebody enroute.

Op 29-10-2010 13:02, Geoff McLane schreef:
  Hi,

  Oops, since I also plan to be there both days, I too
  would be pleased to help out on the booth, for half a
  day or so, Sat or Sun, if needed...

  And also do not particularly need a booth holders
  pass, but sorry can not assist on the Eindhoven
  car pool...

  Regards,

  Geoff.



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Re: [Flightgear-devel] Announcing: FSWeekend 2010

2010-10-29 Thread Robin van Steenbergen
  I need a carpool from Eindhoven (or somewhere halfway, like Utrecht)

because train and bus schedules to Lelystad are somewhat impractical.
The bus to the airport has an hourly or 2-hourly service IIRC, and
taking the train and bus takes me over 3 hours to get there (where it
would only take me 1,5 hours if I would travel by car).

I'll try and see if I can pull some strings and arrange a car for
Saturday, in that case, I can pick up somebody enroute.

Op 29-10-2010 13:02, Geoff McLane schreef:
  Hi,

  Oops, since I also plan to be there both days, I too
  would be pleased to help out on the booth, for half a
  day or so, Sat or Sun, if needed...

  And also do not particularly need a booth holders
  pass, but sorry can not assist on the Eindhoven
  car pool...

  Regards,

  Geoff.



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Re: [Flightgear-devel] Announcing: FSWeekend 2010

2010-10-29 Thread Robin van Steenbergen
  I need a carpool from Eindhoven (or somewhere halfway, like Utrecht) 
because train and bus schedules to Lelystad are somewhat impractical. 
The bus to the airport has an hourly or 2-hourly service IIRC, and 
taking the train and bus takes me over 3 hours to get there (where it 
would only take me 1,5 hours if I would travel by car).

I'll try and see if I can pull some strings and arrange a car for 
Saturday, in that case, I can pick up somebody enroute.

Op 29-10-2010 13:02, Geoff McLane schreef:
 Hi,

 Oops, since I also plan to be there both days, I too
 would be pleased to help out on the booth, for half a
 day or so, Sat or Sun, if needed...

 And also do not particularly need a booth holders
 pass, but sorry can not assist on the Eindhoven
 car pool...

 Regards,

 Geoff.


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Re: [Flightgear-devel] Primus1000 / M877

2010-03-18 Thread Robin van Steenbergen
On 3/18/2010 9:55 AM, James Turner wrote:
 Replying to some specifics, I'll let Syd comment in general since he's the 
 Primus author, and has seem more documentation than me by far.


I've done some work on developing a Primus simulation package, albeit a 
standalone one for use with FS2004/FSX. It's based on the ERJ-145 
version of the Primus 1000, and has a complete PFD, ND and EICAS. You 
can find it under http://openrj.stoneynet.nl/ , it's BSD licensed, so 
feel free to have a poke around in the source code ;)

FWIW, here's some small things that are easily fixed:

* VOR2 and ADF needles point horizontallly (west IIRC) when they are 
tuned to an out-of-range transmitter or tuned to nothing.
* On FMS mode, the CDI should be in magenta, not green :)

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Re: [Flightgear-devel] FSWeekend: Lelystad, November 7, and 8, 2008

2009-08-31 Thread Robin van Steenbergen
And don't forget T-DOSE in Eindhoven, October 3-4th!

http://www.t-dose.org

I'll be at the FSW like pretty much every year. Still have to figure out 
which stand I'll participate with.

Gijs de Rooy wrote:
 Hi Durk,
  
  First, and foremost, however, I would like to sent of a call for
  participation. If you happen to live in or near the Netherlands, and 
 would
  like to be part of this weekend of fun and flight, please drop me a 
 note.
  
 Please count me in ;)
  
  It would be nice if we could organize something fitting within
  this theme. Ideas are welcome.
  
 I think most of the sims will show some simple ideas like a 
 (virtual) flight with
 the Wright Flyer near Etten-Leur (first motorised flight in the 
 Netherlands
 happened there) or some historic scenery. So, probably it would be 
 nice if we
 could come up with something different, just to stand out of the 
 crowd. I'll try
 to come up with something in the upcoming weeks...
  
 Another milestone is the 90th anniversary of KLM airlines (founded 7 
 oct. 1919).
 Maybey we can gather a fleet with all (or atleast most of) the 
 aircraft ever
 operated by KLM? We do have quite a lot of them in FG, just need some more
 liveries...

 Cheers,

 Gijs



 
 Deel je favoriete foto's online met Windows Live Photos 
 http://www.microsoft.com/netherlands/windowslive/Views/productDetail.aspx?product=Photos
  

 

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Re: [Flightgear-devel] Heliflyer :-(

2009-08-01 Thread gerard robin
On samedi 01 août 2009, Heiko Schulz wrote:
 Hello community,

 Today I got sad news: Georg Vollnhals, also known as Heliflyer, passed away
 last month. Heliflyer was very involved with the Project FlightGear. He was
 very keen on making sceneries; he also programmed one of the first tools
 for FGFS, so it was now much easier to use FGFS and develope sceneries with
 AI-stuff. He was always there with advice and help, and it was him, who
 showed me the way into the Project FGFS and helped where he could. The
 current Eurocopter Ec135 and the upcoming BK117 was only possible with the
 help of helilyer, as he made high-resolution photos of the exterior and
 interior. He loved helis, and so he had the right job: beeing a emergency
 doctor on two rescue helicopters in EDDW, not far away from the north sea.
 I wish all the best for his wife and his kids
 Rest in Peace
 Heiko
 The Ec135 and the BK117 will be dedicated to Heliflyer
  still in work: http://www.hoerbird.net/galerie.html
 But already done: http://www.hoerbird.net/reisen.html




Sad, very sad news.
I had myself some private mails with him, the last was in March when he told 
me that he was in  bad health-situation, however he was feeling better.
We had some nice talk about helicoptere.
I will keep many good souvenirs.
He will missed me.

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Re: [Flightgear-devel] Heliflyer :-(

2009-08-01 Thread gerard robin
On samedi 01 août 2009, Heiko Schulz wrote:
 Hello community,

 Today I got sad news: Georg Vollnhals, also known as Heliflyer, passed away
 last month. Heliflyer was very involved with the Project FlightGear. He was
 very keen on making sceneries; he also programmed one of the first tools
 for FGFS, so it was now much easier to use FGFS and develope sceneries with
 AI-stuff. He was always there with advice and help, and it was him, who
 showed me the way into the Project FGFS and helped where he could. The
 current Eurocopter Ec135 and the upcoming BK117 was only possible with the
 help of helilyer, as he made high-resolution photos of the exterior and
 interior. He loved helis, and so he had the right job: beeing a emergency
 doctor on two rescue helicopters in EDDW, not far away from the north sea.
 I wish all the best for his wife and his kids
 Rest in Peace
 Heiko
 The Ec135 and the BK117 will be dedicated to Heliflyer
  still in work: http://www.hoerbird.net/galerie.html
 But already done: http://www.hoerbird.net/reisen.html




Sad, very sad news.
I had myself some private mails with him, the last was in March when he told 
me that he was in  bad health-situation, however he was feeling better.
We had some nice talk about helicoptere.
I will keep many good souvenirs.
He will missed me
argh crazy french langage
I will missed him.

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Re: [Flightgear-devel] MP notes on breaking compatibility with previous

2009-07-06 Thread gerard robin
On dimanche 05 juillet 2009, Martin Spott wrote:
 Hi Nicolas,

 Nicolas Quijano wrote:
  The specific culprits today are Syd Adams (dhc2, for sure and dhc6
  also, I think) and Gerard Robin (PBY-Catalina). There might have been
  more cases today, and I think we have a few more a/c in cvs who exhibit
  those symptoms

 [...]

  Or, if the aircraft now exists in cvs and externally maintained versions,
  the considerate thing would be to rename the externally maintained
  version's folder [...]

 If you're expecting a 'stable' setup, please make sure that everyone's
 using either the latest release or current CVS. I don't see why
 aircraft developers should maintain backward compataibility in a
 development !! tree just for users/gamers pleasure.
 Well, and If you're using aircraft which are maintained externally 
 nobody but you is responsible for your choice.

 Cheers,
   Martin.

Hello Nicolas,

Like said Martin, the most difficult could be with Externals Models.

The PBY-Catalina ( that one which is in CVS) got the wrong name since the 
beginning.
I could notice (recently) some misunderstanding on the French Forum, the right 
name should be Pelican Jaune since the model is supposed to be the French 
fire bomber adapted from the real Consolidated PBY-6 version.

The choice of Catalina name itself could be wrong since it could be Canso 
depending on the place it was built  ( Canada or England )

Anyhow, data/Aircraft/PBY-Catalina/Models/nn.xml file which is called from 
the set.xml file is significant over MP, could be, by any user playing with 
MP,  linked  ( ln ) with an old and generic name.

Sorry for the trouble with that model , and sorry  for the trouble regarding 
all others models which are in my home page whose name has changed, since 
they are new versions,  3d models and FDM ( and different license ) versus 
the the old CVS.



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Re: [Flightgear-devel] [RFC] Dynamic plug-in interface for I/O modules

2009-06-28 Thread Robin van Steenbergen
Melchior FRANZ wrote:
 I'm (still) against binary runtime modules for FlightGear.
   
I'm more curious as to whether we need them.

The entire guts of FlightGear are available to almost anyone via 
external communications (e.g. sockets) and Nasal. Why not write a 
communications script or Nasal script that exposes the data required for 
your add-on over a socket, and use a similar tool at the add-on end? 
There is no license that will ever state that any application that 
*communicates* with it (whether it be a TCP socket, file, or Unix 
socket) needs to adhere to that license as well, since that would pretty 
much be the ultimate enforcement of copyleft.

Simply put, the mechanics for doing this with FlightGear are already in 
place, you only need to take a slight detour over a communications link. 
This has its advantages too, such as added security (no possible code 
injection) and inherent networkability. Downside is that it takes a 
little more brain-food to make it work.

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Re: [Flightgear-devel] CVS: data/Nasal pushback.nas, NONE, 1.1

2009-05-05 Thread gerard robin
On mardi 05 mai 2009, Gijs de Rooy wrote:
 Hi Torsten and others,

   I assumed that the function should also be accessible via other
   means than just the dialog (e.g. keyboard bindings). If not,
   then I absolutely agree with your change. That's the cleanest way.
 
  I'll leave this to the original author (Gijs) if he wants to extend the
  functionality that way. If so, we might think about a more global
  solution.

 Right now I don't think we need keybindings for it. I think you guys should
 first

 try it out once (the 744 with pushback is on its way this week), so you can
 see if

 key bindings are preferable. Wouldn't generic keys override other keys that
 are

 plane specific? Currently the F-8E Crusader uses the m-key for
 connect/disconnect

 of the mule and + and - to in-/decrease magnitude. As far as I know m/M is
 used

 for mixture. For generic pushback the P-key would be most logic to me, and
 it isn't

 used for anything else, right?

  BTW: I just played with the pushback feature for the Hansa Jet - a little
  bit oversized...

 Not only oversized, but also extremely overpowered ;)

 The best solution is probably to make the magnitude be set per plane.
 Large/heavy

 planes need more powerfull trucks than small ones, as we know. Even nicer
 would be

Have you tried to use  propertyinertia/weight-lbs/property  from JSBSim
being the basic value  with a gain factor in order to get the right  magnitude 
value 
for instance : 

pure_gain name=systems/mule/mule-force
   inputinertia/weight-lbs/input
   gain0.15/gain
 /pure_gain

Was experimented  with Crusader  and an other lighter aircraft
  (Fouga-Zephyr) and working perfectly  ( same gain).
To me generic



 to have a slide for speed instead of power. But that's way to complicated
 for me to

 make, even easy things are a complete failure :(


 Regards,

 Gijs


Cheers



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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Nasal pushback.nas, 1.1, 1.2

2009-05-04 Thread gerard robin
On mardi 05 mai 2009, Alexis Bory - xiii wrote:
 Alexis Bory wrote:
   Update of /var/cvs/FlightGear-0.9/data/Nasal In directory
   baron.flightgear.org:/tmp/cvs-serv9196
 
   Modified Files: pushback.nas Log Message: - Now the pushback door
   will be created only if /sim/model/pushback has already been created
   by the modeler via the aircraft-set.xml file. - Varified the code,
   removed the class structure, tests the nasal dir initialization
   first. - As part of the Nasal dir, the script must *not* be declared
   in the aircraft-set.xml file.

 Hi all,

 Sure, I should have spent my time fixing the pushback *before*
 commiting it. In the other hand this incident was enlightening.

 Anyway I'm really sorry for the inconvenience.

 I still don't know if it's ok to let the pushback stuff in the Nasal dir.
 IMHO this should be further discussed.


Won't it be better to have it within Aircraft/Generic  ?
with others stuffs  like aar or radar 

 I hope... well, I hope nobody keep being sad, upset or angry now.

 Alexis


Cheers


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Re: [Flightgear-devel] nan report

2009-04-24 Thread gerard robin
On vendredi 24 avril 2009, Vivian Meazza wrote:
 Mathias wrote

  Hi,
 
  On Tuesday 21 April 2009 02:34:06 gerard robin wrote:
   On mardi 21 avril 2009, syd adams wrote:
Im getting the same messages at startup , at  any airport I try ,
 but usually it stops after an exit and restart.
I thought it was something local since no one on IRC had the same
problem.
  
   The same error not only with Vinson
   I  am mainly flying with  AI Carrier, to me,  that error is not new.
 
  Hmm, the huge problem with this kind of errors is that you do mostly not
  see
  when the root of that problem happens.
 
  Enabling floating point traps in the cpu points often to a place where
  the problem has happened already.
  I have a patch for valgrind available that is waiting to be fed back to
  valgrind which /could/ help on that. But not yet done ...
 
  In the meantime:
  Is there a specific model that triggers this problem?
  Any chance?

 Interestingly, using fg/sg-head, and OSG 2.9.0 (rev 9815) compiled under
 MSVC9, I am not seeing NaNs. I have tested AICarrier extensively, and now
 the ridge lift with the Bocian. All my tests have been carried out with
 YASim. Perhaps this is JSBSim problem?

 FWIW

 Vivian

Which was my guest first .
But remember that thread has started  with this 


On mardi 21 avril 2009, Bohnert Paul wrote:

 Developers,


 Flying A-6E near mp-Vinson.  The following error was reported many times.

 Warning: invalid line segment passed to
 IntersectVisitor::addLineSegment(..) nan nan 3.88269e+06 nan nan

Then JSBSim ? YASIm ? or only the addition of scenery  ( sea )  with objects ? 
or something else ?

Has said before i could not catch the root.

Cheers

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Re: [Flightgear-devel] nan report

2009-04-24 Thread gerard robin


Ouups , forget the funny previous mail


On vendredi 24 avril 2009, Vivian Meazza wrote:
 Mathias wrote

  Hi,
 
  On Tuesday 21 April 2009 02:34:06 gerard robin wrote:
   On mardi 21 avril 2009, syd adams wrote:
Im getting the same messages at startup , at  any airport I try ,
 but usually it stops after an exit and restart.
I thought it was something local since no one on IRC had the same
problem.
  
   The same error not only with Vinson
   I  am mainly flying with  AI Carrier, to me,  that error is not new.
 
  Hmm, the huge problem with this kind of errors is that you do mostly not
  see
  when the root of that problem happens.
 
  Enabling floating point traps in the cpu points often to a place where
  the problem has happened already.
  I have a patch for valgrind available that is waiting to be fed back to
  valgrind which /could/ help on that. But not yet done ...
 
  In the meantime:
  Is there a specific model that triggers this problem?
  Any chance?

 Interestingly, using fg/sg-head, and OSG 2.9.0 (rev 9815) compiled under
 MSVC9, I am not seeing NaNs. I have tested AICarrier extensively, and now
 the ridge lift with the Bocian. All my tests have been carried out with
 YASim. Perhaps this is JSBSim problem?

 FWIW

 Vivian

Which was my guess first .
But remember, that thread has started  with this 
On mardi 21 avril 2009, Bohnert Paul wrote:

 Developers,


 Flying A-6E near mp-Vinson.  The following error was reported many times.

 Warning: invalid line segment passed to
 IntersectVisitor::addLineSegment(..) nan nan 3.88269e+06 nan nan
Then,
 JSBSim ? YASIm ? or only the addition of scenery  ( sea )  with objects ? 
or something else ?
Like said before i could not catch the root.

Cheers

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Re: [Flightgear-devel] working ridge lift !!

2009-04-23 Thread gerard robin
On jeudi 23 avril 2009, Martin Spott wrote:
 Stuart Buchanan wrote:
  I've been seeing this every time I load on Ubuntu Hardy. I'm 90% sure
  that the ridge-lift enhancement is the root cause - it's the only
  source change that went in when I rebuilt last.

 We've occasionally seen lots of NaN's before addition of the ridge-lift
 as well and they had never been adresses substantially. I don't mean to
 blame anyone, instead I'd like to revive the idea that the ridge-lift
 is probably just triggering a long-standing 'feature'   not that I
 claim to have the slightest clue which one it would be,

   Martin.

Just built CVS, tested around KHAF, nothing wrong.

Yes it is difficult to trap these nan  which are coming ( + or - 
randomly ? ? ? , though,  getting trouble with carrier) ), and when we get it 
the system is closed to be frozen , with black screen, and command line  
overflowed with messages.
And when i tried with GDB i did not got any  NAN  ?

I did/do build FG with OSG 2.8 ( stable).
I do use now  the following linux system/configuration:
OpenSuse 11.1 (last stable) , ATHLON 64bits  dual core  2X3200  
4 GB mem 
NVIDIA 9600 GT  

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[Flightgear-devel] F-14 within MP

2009-04-20 Thread gerard robin
Hello,
Only a question , to avoid , to die idiot.
When i am flying with MP with any Aircraft but a f-14  and when a f-14 is 
flown by an other pilot  , i get within the  internal property a  
folder /f-14/   with  several item  which seem unuseful  (since empty). 
/f-14/burner
/f-14/wing-bend

.etc

Thanks

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[Flightgear-devel] F-14 within MP

2009-04-20 Thread gerard robin
Hello,
Only a question , to avoid , to die idiot.
When i am flying with MP with any Aircraft but a f-14  and when a f-14 is 
flown by an other pilot  , i get within the  internal property a  
folder /f-14/   with  several item  which seem unuseful  (since empty). 
/f-14/burner
/f-14/wing-bend

.etc

What is used for ? 
Thanks

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Re: [Flightgear-devel] nan report

2009-04-20 Thread gerard robin
On mardi 21 avril 2009, syd adams wrote:
 Im getting the same messages at startup , at  any airport I try ,
  but usually it stops after an exit and restart.
 I thought it was something local since no one on IRC had the same problem.

The same error not only with Vinson 
I  am mainly flying with  AI Carrier, to me,  that error is not new.

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[Flightgear-devel] here, a good bargain :)

2009-04-16 Thread gerard robin
Hello,

If you love the Corsair , here the opportunity to get one.
http://www.provenancefightersales.com/vought_f4u5nl.htm
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Re: [Flightgear-devel] Carrier landing and groundcac he with JSBSimAircrafts

2009-04-13 Thread gerard robin
On lundi 13 avril 2009, jean pellotier wrote:
 Mathias Fröhlich a écrit :
  I tested this few more times, in a place with severals carriers
  (eisenhower, foch, clemenceau...) and if i start FG far from this place,
  then move with the location menu to the closest airport, carriers are
  not solid (all the carriers).
  If i start near the carriers, then move far away, and then come back,
  carriers are solid.
  I remember a long flight from KLSV to the carrier near KHAF, and the
  carrier was not solid .
 
  To me it depend if the 3D model is loaded in startup.
 
  Can you please retest?
 
  I have found a problem with model loading and setting of the traversal
  masks that should now be fixed.

 i tested, starting FG in KLSV, going to KHAF with location menu, and
 after 50 nm cruise to the Carl Vinson, and, he is solid now, but the
 arresting wires don't work in this case.

 second try, starting on the carrier deck, all is fine.
 using the location menu has same effects on other carriers near LFTH
 (got foch, clemenceau and eisenhower here), none of them have a working
 wire if i come near with location menu from far, but now they are solid

 btw with little front wind, little fuel, the f14 don't need the wires to
 stop on the carrier :).

 jano

A am longer using an old FG cvs version ( before that last Update from 
Mathias) 
I never notice that we could have a problem with solid carriers, Clemenceau, 
Foch , Arromanches, Eisenhower.
Taking off of LFTH 
I  am using the Dave Culp Aircrafts and others from me.
I concluded that everything was right.

Isn't it an other reason, which could explain the Jano problem ?

Cheers




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Re: [Flightgear-devel] [ANN] - Aircraft Carrier Improvements

2009-04-11 Thread gerard robin
On vendredi 10 avril 2009, Vivian Meazza wrote:
 Hi,

 Alexis Bory has added some wonderful detail to our model of the Nimitz
 class. I think he's mad :-) but see for yourself:

 ftp://ftp.abbeytheatre2.org.uk/fgfs/Nimitz/Vinson-1.jpg
 ftp://ftp.abbeytheatre2.org.uk/fgfs/Nimitz/Vinson-2.jpg

 The new model increases the vertex count by an order of magnitude, so you
 may find that your framerate is hit when using it. In order to minimise
 this we have added a new scenario using USS Carl Vinson 60nm west of KSFO.

 There is a new TACAN assignment to help you find it - 029X

 Thanks Alexis

 Enjoy

 Vivian



Thanks for that Carrier detailed, compliments for the deck, which, now, has 
not any hole , better for taxiing :).
I experienced, with high poly carrier and others war ship ( several ships and 
carriers cruising together ) , that i never got any significant slow down 
fps,  it is on the sea  ( then, no scenery tiles) , in any case a better fps 
than some highly detailed scenery ( KSFO ).

Cheers



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Re: [Flightgear-devel] Problems generating scenery for Australia

2009-04-04 Thread Robin van Steenbergen
Have you tried inverting the Y-axis? ;-)

(Sorry, in the light of the recent prank pulled by YouTube, I couldn't 
resist.)

Jason Cox wrote:
 Hi all,
 I am having a problem generating scenery with srtm2 data for Australia
 the problem is that I can hgtchop the files up ok, but when generating
 airports I keep getting error as follows,

 genapts --input=/DATA/src/fg/data/Airports/apt.dat.gz --work=./work/
 --airport=YSCB 21 |grep -v Next |grep -v result
 Input file
 = /DATA/src/fg/data/Airports/apt.dat.gz   
 
 Terrain sources
 = 

   ./work//SRTM2-Africa-3  

   ./work//SRTM2-Australia-3   

   ./work//SRTM2-Eurasia-3 

   ./work//SRTM2-Islands-3 

   ./work//SRTM2-North_America-3   

   ./work//SRTM2-South_America-3   

   ./work//DEM-USGS-3  

   ./work//SRTM-30 

 Work directory
 = ./work/ 
 
 Nudge =
 10

 Longitude =
 -180:180  

 Latitude =
 -90:90
 
 Data version =
 810   
 
 Building
 YSCB  
   
 Runway count =
 2 
 
 Taxiway count =
 90

 e140s40/e149s36/5393832   

 18 -35.302717  149.196184 1
 BCN   

 14 -35.300541  149.1998900 0 ATC
 Tower 
   
 19 -35.290601  149.196704 1
 WS

 19 -35.300404  149.185850 1
 WS

 19 -35.299599  149.197176 1
 WS

 19 -35.311538  149.198463 1
 WS

 19 -35.313744  149.191470 1
 WS

 Building runway =
 17x   
  
 Runway num =
 '17x' 
   
 Reverse displaced threshold =
 214   
  
 Runway num =
 '12x' 
   
 gen vasi
 17x   
   
 gen vasi
 17x   
   
 gen ALSF/SALS lights
 17x   
 

Re: [Flightgear-devel] jsbsim wind correction in opposite direction

2009-04-03 Thread gerard robin
On mercredi 01 avril 2009, jean pellotier wrote:
 Jon S. Berndt a écrit :
  Yes, the difference stems from the need to know what the wind is
  bringing, and the vectorial definition of where it's going. The problem
  was that sometimes we just had a vector where we expected to see North,
  East, and Down, wind components. Well ... fine, but is that to or
  from. The convention was unspecified, and that caused confusion. From
  the FlightGear side, I can see winds being specified either way. In the
  flight dynamics code, however, I expect to see a wind velocity vector -
  the direction it's going. The question is, where does the conversion to
  the wind velocity vector form break?
 
  Jon

 After having seen in some places in last JSBSim code that wind direction
 is the direction the wind is toward, here's a patch that revert the
 values used in wind vector for JSBSim, that work for me, wind is now
 correctly applied.
 i didn't tested vertical composante .

 hope that helps

 jano


OK
Tested, with the Carrier to wind , now, when taking off,  we do have the  
JSBSim aircraft getting the wind in front of
The difference of velocity between air speed and ground speed is right.

JSBSim.cxx wants that patch  , the users too :)


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Re: [Flightgear-devel] jsbsim wind correction in opposite direction

2009-04-02 Thread gerard robin
On jeudi 02 avril 2009, gerard robin wrote:
 On mercredi 01 avril 2009, jean pellotier wrote:
  Jon S. Berndt a écrit :
   Yes, the difference stems from the need to know what the wind is
   bringing, and the vectorial definition of where it's going. The problem
   was that sometimes we just had a vector where we expected to see North,
   East, and Down, wind components. Well ... fine, but is that to or
   from. The convention was unspecified, and that caused confusion. From
   the FlightGear side, I can see winds being specified either way. In the
   flight dynamics code, however, I expect to see a wind velocity vector -
   the direction it's going. The question is, where does the conversion to
   the wind velocity vector form break?
  
   Jon
 
  After having seen in some places in last JSBSim code that wind direction
  is the direction the wind is toward, here's a patch that revert the
  values used in wind vector for JSBSim, that work for me, wind is now
  correctly applied.
  i didn't tested vertical composante .
 
  hope that helps
 
  jano

 I don' t exactly understand the problem, with JSBSim aircrafts  if we have
 a cross wind,  the direction of the force is correct according to the
 direction of the wind.
 I did not noticed any error .

ooops, you are right , i mistmatched  the aircraft behaviour and the  from to 
wind .

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Re: [Flightgear-devel] jsbsim wind correction in opposite direction

2009-04-01 Thread gerard robin
On mercredi 01 avril 2009, jean pellotier wrote:
 Jon S. Berndt a écrit :
  Yes, the difference stems from the need to know what the wind is
  bringing, and the vectorial definition of where it's going. The problem
  was that sometimes we just had a vector where we expected to see North,
  East, and Down, wind components. Well ... fine, but is that to or
  from. The convention was unspecified, and that caused confusion. From
  the FlightGear side, I can see winds being specified either way. In the
  flight dynamics code, however, I expect to see a wind velocity vector -
  the direction it's going. The question is, where does the conversion to
  the wind velocity vector form break?
 
  Jon

 After having seen in some places in last JSBSim code that wind direction
 is the direction the wind is toward, here's a patch that revert the
 values used in wind vector for JSBSim, that work for me, wind is now
 correctly applied.
 i didn't tested vertical composante .

 hope that helps

 jano

I don' t exactly understand the problem, with JSBSim aircrafts  if we have a 
cross wind,  the direction of the force is correct according to the direction 
of the wind.
I did not noticed any error .


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Re: [Flightgear-devel] Fwd: Remove right access to CVS FlightGear/data

2009-03-31 Thread gerard robin
On mardi 31 mars 2009, Melchior FRANZ wrote:
SNIP

 m.

No comments.
Sure i am wrong everywhere   :) :) :)   big, very , very big 
laughing...

I do accept to be the bad boy of the story , i don't mind about it, since that 
story has not any consequence , on the life of the world ( though... the 
butterfly theory !? ) 

I do like what said Voltaire ( written below in French)
here the translation in English if i can:

I have decided to be happy, because it is good for the health ( Voltaire )

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Re: [Flightgear-devel] Fwd: Remove right access to CVS FlightGear/data

2009-03-30 Thread gerard robin
On lundi 30 mars 2009, George Patterson wrote:
 On Mon, Mar 30, 2009 at 5:34 AM, LeeE l...@spatial.plus.com wrote:

  If the aircraft is going to be maintained ex-cvs but not maintained
  within cvs, then retaining it within cvs just adds another
  unmaintained aircraft to the list.
 
  While someone, at some point in the future, may adopt it, until that
  actually happens all you're achieving by keeping it in cvs is
  making an obsolete version available, which is worse than useless.
  A link to the maintained version makes much more sense.

 Hi Guys,

 Agreed, except for the situation where the author of an aircraft
 decides to change the license. When this happens, a fork has been
 created, even if there is still only one version.

 If an aircraft is not available in CVS or somewhere else that is
 authoritative, where does that leave a community. The former license
 community has rights to extend the pre-fork version of the
 software/data.

 Just a thought.

 Regards


 George

I can gives some precisions, if that help , to decide.

To me there is not any modification regarding the Licence  , Before and 
Today.

The same model which was available from my HomePage could not be sold, and was 
available from FG CVS could be sold. The rule has not changed.

The difference is the content which is not the same on both side, since 
the not allowed to be sold version is more advanced than the allowed to be 
sold version  which is frozen.
None is the fork of the other.

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Re: [Flightgear-devel] Fwd: Remove right access to CVS FlightGear/data

2009-03-28 Thread gerard robin
Hello,

I take acknowledge of the Curt mail about my whitdraw from the CVS, and of the
different answers to his question.

When i sent the mal to Curt , which inform him that i will not longer 
maintain the CVS models ( from me) , my target was ONLY to ask him to delete 
my right access , in order to avoid any security risk, since, sometime i got 
the help of friend to commit to CVS  my prepared update. ( i explained 
previously on that mailing, i am not ever close to my main keyboard ).

My target was not ask to remove these outdated and dieing model.
Curt is right to ask the question, the amount of models which are in CVS is so 
important that it takes now a long time to update the entire data folder, 
then, the not useful models could be removed.

However, i don't mind if they remain in CVS, and like it has been said,  i go 
on to update the same models ( not exactly the same content ),  with a lot of 
others new Aircrafts which were never committed within CVS ( because not well 
advanced , or not FG 1.9 compatible ). All of them are available on 
my URL Link.

It was one case in the paste time, i asked to Curt to remove from CVS one 
model,  the case was  when i started to make the F8   ( 2005, FG 0.9.8 ) built 
on the base of a supposed coming new feature for FG regarding the Carrier 
function within JSBSim. 
Unfortunately the release of FG 0.9.9 did not take that Carrier feature. Only 
an external patch was available. So, the F8, not working, was removed, on my 
request.
That model  was downloadable  free on my URL with the FlightGear JSBSim 
carrier Patch attached.
In parallele an other  model, French Corsair, F4U-7 was made available with 
the same conditions.
Then, both were flying with FG 0.9.9 patched ( anybody could enjoy it ).

I committed again ( september 2008 ) the F-8E, not the Dubbed for French Only 
F4U-7 ( was said  here, =no duplicate models=) when the JSBSim 
external_reactions had been officially usable.

That new feature gives only a part of the Carrier feature , the hook/wires, is 
fully included within JSBSim, only missing the entire catapult feature.
With the catapult the external force can be acted from any place ( like it is 
in use with the nice the Dave Culp's Aircraft ).
The entire Catapult feature was solved by me with a specific configuration of 
the model FDM  and bunch of .xml files, which include an automatic taxying.
That is not the best approach ( it is a DIY solution, not professional ), 
since it is not generic , each model has its own customized bunch of files.



Why i whitdraw from any official contribution  ?
= it is the consequence of an addition of misunderstandting ( let's say from 
me ) , probably because, i did not explained that i only offer my work with 
the content and the shape which are from me, i am not a soldier who obey to 
the command, requiring to be FG QUALIFIED Doctor Honoris Causa by some 
developper  :)
= it is the consequence of a lot of aggressives behaviour against me ( not my 
work)   coming mainly from the French side, like this,
http://sourceforge.net/mailarchive/forum.php?thread_name=46E80EDC.4070901%40free.frforum_name=flightgear-devel
These aggression started with the deliver of the SR71-Blackbird, and later on 
followed by the PBY-Catalina ( 18 months ago).
And, along some others mails, chats, forums, the desire ( with insults ) 
said to get me out from FG.

Like it is said enough is enough. 
The last event on that mailing list  was  the straw that broke the camel's 
back.
Though it was not exactly a straw  rather an other heavy payload  :)

Yes, i should have never asked for committing any models.
Yes, i should have at least stopped any contribution before today (2007-09-16) 
when i said that i will give up.

Sorry, It took some time, before my decision.
It would have done before nowaday ,  for  the  health of the community, in 
order to avoid any noise, at least coming from me.

Officially i remain ONLY a user, though i ever considered that i was mainly a 
user, who like FG.

Cheers

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Re: [Flightgear-devel] Carrier landing and groundcache with JSBSimAircrafts

2009-03-25 Thread gerard robin
On mercredi 25 mars 2009, Mathias Fröhlich wrote:
 Hi,

 On Tuesday 24 March 2009 23:42:18 jean pellotier wrote:
  I use a scenario that make it solid, and the wire usable, and now after
  the ground cache change i removed all solid part and it's still solid
  , and more dangerous because the island is now solid :). except if i
  change airport as said before. It's the same with Nimitz and Eisenhower.
  Btw how do we make a part non solid now? like the wakes?

 Look into the lights of the Nimitz. Some of them have a nohot tag or
 something similar. This means 'no height of terrain'. If you set that in
 the way the lights are set. Geometry is not used for ground intersection.

 Greetings

 Mathias
The question was good, and the answer gives us the solution.
Perfectly working, now the wakes are transparent

thanks


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Re: [Flightgear-devel] Carrier landing and groundcache with JSBSim Aircrafts

2009-03-24 Thread gerard robin
On mardi 24 mars 2009, Mathias Fröhlich wrote:
 Hi,

 On Monday 23 March 2009 13:14:49 gerard robin wrote:
SNIP

 Hmm, I have now tried with the default cessna.
 Due to the low approach speed this works well.
 Starting at the Nimitz and landing there. Applying brakes brings the cessna
 to rest wrt the carrier. So no problem.
 Resetting flightgear several times with the cessna on the carriers deck,
 applying brakes, works well.
 Starting at KSFO and landing on the carrier, applying brakes makes the
 cessna stick on the moving carrier. So again no problem.

 Can you confirm that the cessna works for you too?
 Does the F-8 Still not work?
 Really current cvs? Also simgear?

 You told about resetting the simulation?
 What are the exact conditions when that problem happens?

 May by I will need your F-8 and may be training hours to land on the
 carrier with that bird :)

 Greetings

 Mathias


You are right the Cessna is correct tested now, on the Eisenhower speed 10 
knots.
I have tried with Clemenceau and F8 both last version updated ( for some 
reason, ONLY available here 
http://pagesperso-orange.fr/GRTux/tux/index-en.html  )

The result of that  test  seems right,  too.

I mainly noticed the problem with an other light turbine aircraft ( Fouga).
However digging again into it ( the strange behaviour) , i suspect, now, that 
it could be coming from my  gears definitions  which  introduce some random 
oscillations, only when i land ( again) on the Carrier.

To conclude, forget the noise, at least,  until  i will have found i my side 
the origin of the problem.


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Re: [Flightgear-devel] Starter spin time patch

2009-03-24 Thread gerard robin
On mardi 24 mars 2009, Erik Hofman wrote:
 Specter wrote:
  I write patch for changes of JSB turbine starter spin time.

 Dave just recently committed this patch to JSBSim  and I am preparing a
 new sync between them soon so it'll end op in FlightGear that way.

 Erik


Does that will modify the original Jon's recommendation  to start an engine ?

Get the external Air compressor resources  
The engine will spin up to a maximum of about %25 N2 (%5.2 N1)
This simulates the action of a pneumatic starter.-
After reaching %15 N2,  Cutoff to False 


Thanks




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Re: [Flightgear-devel] Carrier landing and groundcache with JSBSim Aircrafts

2009-03-24 Thread gerard robin
On mardi 24 mars 2009, gerard robin wrote:
 On mardi 24 mars 2009, Mathias Fröhlich wrote:
  Hi,
 
  On Monday 23 March 2009 13:14:49 gerard robin wrote:

 SNIP

  Hmm, I have now tried with the default cessna.
  Due to the low approach speed this works well.
  Starting at the Nimitz and landing there. Applying brakes brings the
  cessna to rest wrt the carrier. So no problem.
  Resetting flightgear several times with the cessna on the carriers deck,
  applying brakes, works well.
  Starting at KSFO and landing on the carrier, applying brakes makes the
  cessna stick on the moving carrier. So again no problem.
 
  Can you confirm that the cessna works for you too?
  Does the F-8 Still not work?
  Really current cvs? Also simgear?
 
  You told about resetting the simulation?
  What are the exact conditions when that problem happens?
 
  May by I will need your F-8 and may be training hours to land on the
  carrier with that bird :)
 
  Greetings
 
  Mathias

 You are right the Cessna is correct tested now, on the Eisenhower speed 10
 knots.
 I have tried with Clemenceau and F8 both last version updated ( for some
 reason, ONLY available here
 http://pagesperso-orange.fr/GRTux/tux/index-en.html  )

 The result of that  test  seems right,  too.

 I mainly noticed the problem with an other light turbine aircraft ( Fouga).
 However digging again into it ( the strange behaviour) , i suspect, now,
 that it could be coming from my  gears definitions  which  introduce some
 random oscillations, only when i land ( again) on the Carrier.

 To conclude, forget the noise, at least,  until  i will have found i my
 side the origin of the problem.

Well, well, 

I have found the error
The problem was not groundcache related , it was gear parameter which did not 
suit to ( the tuning is very sensitive )  . in addition to it,  i had an 
error with the terrain detection , then, the aircraft thought that it was 
in water with a huge drag.

Mathias sorry for the Noise , you won't have to learn to fly the F8 .

Cheers

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Re: [Flightgear-devel] Carrier landing and groundcache with JSBSimAircrafts

2009-03-24 Thread gerard robin
On mardi 24 mars 2009, jean pellotier wrote:
 jean pellotier a écrit :
  Vivian Meazza a écrit :
  I've been testing the carrier stuff with YASim. It usually works, but a
  occasionally the deck isn't solid, and the ac falls right through on
  landing. This bug is intermittent: I have been unable to reproduce it
  reliably, or identify the conditions under which it occurs. Only twice
  in 20 or so landings.
 
  The same for me, a day i was using mp_carrier, i started FG in KLSV and
  used position menu to teleport to KSAN, and the two times i did this
  carrier was not solid, I didn't check if it was true one more time, but
  with starting FG directly in KSAN  the carrier was solid.
 
  jano

 I tested this few more times, in a place with severals carriers
 (eisenhower, foch, clemenceau...) 

 and if i start FG far from this place, 
 then move with the location menu to the closest airport, carriers are
 not solid (all the carriers).
 If i start near the carriers, then move far away, and then come back,
 carriers are solid.
 I remember a long flight from KLSV to the carrier near KHAF, and the
 carrier was not solid .

 To me it depend if the 3D model is loaded in startup.

 my two cents

 jano


Hello Jano

foch/clemenceau (the same carrier, old version from cvs ) was built for JSBsim 
aircrafts ( the Crusader and others from my hangar)  , it was (is)  probably 
not YASim compatible ( not consistent, not solid ).
I have recently rebuilt a new version which is compatible JSBsim aircrafts,  
Yasim aircraft (tested with seahawk) with FG 1.9.1
If you want it it is here
http://pagesperso-orange.fr/GRTux/Clemenceau.tar.bz2

BTW: the MP-Carrier is only virtual, when we use it, we are using our local 
version with our local parameters/file.
Only the position is specific to MP.

If it is not consistent with MP , it is not consistent with the usual AI / 
scenario. which the case with the Foch/clemenceau CVS




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J'ai décidé d'être heureux parce que c'est bon pour la santé. 
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Re: [Flightgear-devel] Carrier landing and groundcache with JSBSim

2009-03-24 Thread gerard robin
On mardi 24 mars 2009, Martin Spott wrote:
 gerard robin wrote:
  Mathias sorry for the Noise , you won't have to learn to fly the F8 .

 As Mathias probably does better with the F-18 than any other member of
 this crowd, I think he would not face too severe difficulties doing
 carrier landings with the F-8   ;-)

   Martin.

I am one of the rare lucky man who fly the Mathias F/A18.
I can say that it is easy to fly  , remember one of my old snapshot
http://pagesperso-orange.fr/GRTux/F-A18.jpg

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Re: [Flightgear-devel] Carrier landing and groundcache with JSBSimAircrafts

2009-03-24 Thread gerard robin
On mardi 24 mars 2009, jean pellotier wrote:
 gerard robin a écrit :
  foch/clemenceau (the same carrier, old version from cvs ) was built for
  JSBsim aircrafts ( the Crusader and others from my hangar)  , it was (is)
   probably not YASim compatible ( not consistent, not solid ).

 I use a scenario that make it solid, and the wire usable, and now after
 the ground cache change i removed all solid part and it's still solid
 , and more dangerous because the island is now solid :). 

Why not, the real ones have island solid , that is more realistic.

I have tested on an other Carrier ( straight deck  Arromanches ) the arrester 
Net ( not sure about the word) which can be used in case of emergency.
that new groundcache is very useful for it.

 except if i 
 change airport as said before. It's the same with Nimitz and Eisenhower.
 Btw how do we make a part non solid now? like the wakes?

Yes with wakes solid that is funny :)
 we could replace it with osg , i did it with Foch, but nobody seemed 
interested on it.
remember 
http://pagesperso-orange.fr/GRTux/Foch-OSG_wakes.jpg


  I have recently rebuilt a new version which is compatible JSBsim
  aircrafts, Yasim aircraft (tested with seahawk) with FG 1.9.1
  If you want it it is here
  http://pagesperso-orange.fr/GRTux/Clemenceau.tar.bz2
 
  BTW: the MP-Carrier is only virtual, when we use it, we are using our
  local version with our local parameters/file.
  Only the position is specific to MP.
 
  If it is not consistent with MP , it is not consistent with the usual AI
  / scenario. which the case with the Foch/clemenceau CVS

 the tests were done only with ai carriers.

 jano





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Re: [Flightgear-devel] Carrier landing and groundcache with JSBSim

2009-03-24 Thread gerard robin
On mercredi 25 mars 2009, Martin Spott wrote:
 gerard robin wrote:
  On mardi 24 mars 2009, Martin Spott wrote:
  gerard robin wrote:
 
  As Mathias probably does better with the F-18 than any other member of
  this crowd, I think he would not face too severe difficulties doing
  carrier landings with the F-8   ;-)
 
  I am one of the rare lucky man who fly the Mathias F/A18.
  I can say that it is easy to fly  , remember one of my old snapshot
  http://pagesperso-orange.fr/GRTux/F-A18.jpg

 So, what are you trying to tell us, where's the message in your
 posting ?

   Martin.

Nothing.more than i have written...than you have written

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Re: [Flightgear-devel] Carrier landing and groundcache with JSBSim Aircrafts

2009-03-23 Thread gerard robin
On lundi 23 mars 2009, Mathias Fröhlich wrote:
 Hi,

 On Sunday 22 March 2009 02:39:29 gerard robin wrote:
  With JSBsim aircraft i get now some strange behaviour regarding the
  groundcache on a moving Carrier.
 
  We can start from catapult on carrier, and the Aircraft is sitting
  correctly in place on the Ship , it follows correctly the speed of the
  carrier.  = No problem  :)
  After being catapulted and coming back to the carrier, with a nice
  landing on wires,  on the deck,  the aircraft does not follow the speed
  of the Carrier, even with Brake on we have some difficulties to stay in
  place. It seems that the aircraft do not identify the carrier like a
  moving object the second time.
 
  I did not noticed that problem before ... ( i don't know before when :( )
  I can only say that  my last FG CVS update  is yesterday,  the previous
  one was 10 days before.

 Hmm,
 I did not manage to land again with JSB. Currently no clue. But thinking
 and trying ...

 Greetings

 Mathias

My purpose was to point that error:

When we start FG with a JSBSim aircraft on a moving carrier the groundcache  
is right, the Aircraft behaviour is right as long as we don't leave the deck.

That nice groundcache feature definitively vanish  when we leave the  Carrier, 
even if we come back on it.

We get the same error when taking off from an Airport , we get to land on 
Carrier, the groundcache on Carrier is not right.

To conclude ONLY the first FG  init of the groundcache ( on Carrier ) is 
right. 

It was not to oblige you to land on Carrier with a JSBSim Aircraft  :)
Mainly because there not any within CVS ( was the F8 which is now broken)

Cheers


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Re: [Flightgear-devel] Carrier landing and groundcache with JSBSim Aircrafts

2009-03-23 Thread gerard robin
On lundi 23 mars 2009, Arnt Karlsen wrote:
 ..on Mon, 23 Mar 2009 13:14:49 +0100, Gerard wrote in message

 200903231314.49784.ghma...@gmail.com:
  My purpose was to point that error:
 
  When we start FG with a JSBSim aircraft on a moving carrier the
  groundcache is right, the Aircraft behaviour is right as long as we
  don't leave the deck.
 
  That nice groundcache feature definitively vanish  when we leave the
  Carrier, even if we come back on it.

 ..a question:  Should the runway carriers even use the groundcache,
 to place the runway correctly?  And not e.g. a runway cache that
 can move and even bend with its carrier?

 ..my understanding of the groundcache is, it is meant to tell when and
 which part of aircraft touches the ground how, where, during flights.

 ..over water, there's also tides and waves that should help make
 FG rule on my 405kt prop strikes, with shake or die verdicts.
 And, sea planes land too.

  We get the same error when taking off from an Airport , we get to
  land on Carrier, the groundcache on Carrier is not right.
 
  To conclude ONLY the first FG  init of the groundcache ( on Carrier )
  is right.
 
  It was not to oblige you to land on Carrier with a JSBSim Aircraft  :)
  Mainly because there not any within CVS ( was the F8 which is now
  broken)
 
  Cheers

I am not certain that i do understand the question.
Mathias has introduce a feature which makes that any solid object , house on 
water, ship, carrier, floating bridge  etc.. is now solid for any  Aircraft, 
for instance that Snapshot which shows that  i could land  on a ship which 
was NOT defined to be a carrier, the ship was cruising at 25 knots
 http://pagesperso-orange.fr/GRTux/Ouf.jpg

However that snapshot is showing a YASim Aircraft FDM. To day,  i am not sure,  
that would have been able to get the same result with a JSBsim aircraft ( for 
instance my Harrier GR7 ) .
Then, now i am sure that won't be able to land, on a moving ship.
Only possible with a static object.

Cheers

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Re: [Flightgear-devel] Carrier landing and groundcache with JSBSim Aircrafts

2009-03-23 Thread gerard robin
On lundi 23 mars 2009, Arnt Karlsen wrote:
 Hi,

 ..sorry guys, I hit the wrong button:
 ..on Mon, 23 Mar 2009 15:54:02 +0100, Gerard wrote in message

 200903231554.03018.ghma...@gmail.com:
  On lundi 23 mars 2009, Arnt Karlsen wrote:
SNIP

 ..I am (quite possibly cluelessly) suggesting runways or landing
 surfaces should use something _other_ than groundcache, a runway
 cache or relevant landing surface caches to support the runways
 that move or bend, that would support carriers, ship borne helipads,
 truck borne 20' freight container tops, water waves, and maybe KSFO
 etc earthquakes too.


Don't forget,  you could land on any ground field , it is not necessary to 
have a runway, though with a B747 that would be better  :)

  Mathias has introduce a feature which makes that any solid object ,

 .._when_???  (Helps me find pointers to try find out what he did
 when he did that feature.)

Look at the CVS log ( flightgear and simgear) done from the beginning of March 
by Mathias, mainly the groundcache.

  house on water, ship, carrier, floating bridge  etc.. is now solid
  for any  Aircraft, for instance that Snapshot which shows that  i
  could land  on a ship which was NOT defined to be a carrier, the ship
  was cruising at 25 knots http://pagesperso-orange.fr/GRTux/Ouf.jpg

 ..ok, that shows your chopper finding something to land on.

 ..and, you did it on March 2'nd, at 01:43:06:
 a...@a45:/tmp $ ll --full-time Ouf.jpg
 -rw-r--r-- 1 arnt arnt 79670 2009-03-02 01:43:06.0 +0100 Ouf.jpg

 ..does this still work for you???  (same chopper and same ship etc)

Yes, it does longer work, mainly with the YASim FDM aircraft , and under some 
specific conditions with JSBSim

  However that snapshot is showing a YASim Aircraft FDM. To day,  i am
  not sure, that would have been able to get the same result with a
  JSBsim aircraft ( for instance my Harrier GR7 ) .
  Then, now i am sure that won't be able to land, on a moving ship.
  Only possible with a static object.

 ..if you cheat to put your chopper on the ship, will it stay
 there as the ship moves???

YES it does , the snapshot is the whitness of a bad landing done by a bad 
pilot , since the helo is not in the circle area.
It is not the whitness of a sliding aircraft close to fall in the water, it is 
there where it landed , following the ship moving.

Cheers

BTW: that recent update has now a funny consequence, we can land on the wakes 
of the ship, since the wake is a solid object.

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[Flightgear-devel] Carrier landing and groundcache with JSBSim Aircrafts

2009-03-22 Thread gerard robin


Hello, Mathias

With JSBsim aircraft i get now some strange behaviour regarding the 
groundcache on a moving Carrier.

We can start from catapult on carrier, and the Aircraft is sitting correctly 
in place on the Ship , it follows correctly the speed of the carrier.  = No 
problem  :)
After being catapulted and coming back to the carrier, with a nice landing on 
wires,  on the deck,  the aircraft does not follow the speed of the Carrier, 
even with Brake on we have some difficulties to stay in place.
It seems that the aircraft do not identify the carrier like a moving object 
the second time.

I did not noticed that problem before ... ( i don't know before when :( )
I can only say that  my last FG CVS update  is yesterday,  the previous one 
was 10 days before.

Tested with YASim Aircrafts that seems to be right.

thanks 
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[Flightgear-devel] Carrier landing and groundcache with JSBSim Aircrafts

2009-03-21 Thread gerard robin


Hello, Mathias

With JSBsim aircraft i get now some strange behaviour regarding the 
groundcache on a moving Carrier.

We can start from catapult on carrier, and the Aircraft is sitting correctly 
in place on the Ship , it follows correctly the speed of the carrier.  = No 
problem  :)
After being catapulted and coming back to the carrier, with a nice landing on 
wires,  on the deck,  the aircraft does not follow the speed of the Carrier, 
even with Brake on we have some difficulties to stay in place.
It seems that the aircraft do not identify the carrier like a moving object 
the second time.

I did not noticed that problem before ... ( i don't know before when :( )
I can only say that  my last FG CVS update  is yesterday,  the previous one 
was 10 days before.

Tested with YASim Aircrafts that seems to be right.

thanks 
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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-19 Thread gerard robin
On jeudi 19 mars 2009, Mathias Fröhlich wrote:
 Hi,

 Given this thread.
 I have checked in the change to simgear.
 I have also updated the default c172 and selectively those submodels that I
 thought need some update.
 And I have updated all the ac models in the AI and the Models subdirectory.

 For the specific aircraft models, I do not want to just overwrite what the
 author might have done on purpose but what was not yet honoured by
 flightgear.

 So, if there are very dark models, the attached script to do the change on
 the model level might be a good starting point for further development.

 Greetings

 Mathias

Since i have not followed that topic may be a stupid question:
 will that animation longer working

typematerial/type
emission

factor-propcontrols/lighting/instruments-norm/factor-prop
red0.60/red
green0.30/green
blue0.20/blue
/emission
diffuse
red1/red
green1/green
blue1/blue
/diffuse
ambient
red1/red
green1/green
blue1/blue
/ambient
specular
red0/red
green0/green
blue0/blue
/specular
shininess4/shininess

I am using it,  to light the instruments

Thanks

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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-19 Thread gerard robin
On jeudi 19 mars 2009, gerard robin wrote:
 On jeudi 19 mars 2009, Mathias Fröhlich wrote:
  Hi,
 
  Given this thread.
  I have checked in the change to simgear.
  I have also updated the default c172 and selectively those submodels that
  I thought need some update.
  And I have updated all the ac models in the AI and the Models
  subdirectory.
 
  For the specific aircraft models, I do not want to just overwrite what
  the author might have done on purpose but what was not yet honoured by
  flightgear.
 
  So, if there are very dark models, the attached script to do the change
  on the model level might be a good starting point for further
  development.
 
  Greetings
 
  Mathias

Again, with a remark, 

That last FG code makes contrast from light side to dark side very high .
It does not take in account the indirect  light which give some light on the 
dark side of an object.

Most of the aircrafts  are now black or white   :( 
Even with the noon time.

Won't it be possible to reduce the contrast , or to give some indirect 
enlightenment   ?




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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-19 Thread gerard robin
On jeudi 19 mars 2009, gerard robin wrote:
 On jeudi 19 mars 2009, gerard robin wrote:
  On jeudi 19 mars 2009, Mathias Fröhlich wrote:
   Hi,
  
   Given this thread.
   I have checked in the change to simgear.
   I have also updated the default c172 and selectively those submodels
   that I thought need some update.
   And I have updated all the ac models in the AI and the Models
   subdirectory.
  
   For the specific aircraft models, I do not want to just overwrite what
   the author might have done on purpose but what was not yet honoured by
   flightgear.
  
   So, if there are very dark models, the attached script to do the change
   on the model level might be a good starting point for further
   development.
  
   Greetings
  
   Mathias

 Again, with a remark,

 That last FG code makes contrast from light side to dark side very high .
 It does not take in account the indirect  light which give some light on
 the dark side of an object.

 Most of the aircrafts  are now black or white   :(
 Even with the noon time.

 Won't it be possible to reduce the contrast , or to give some indirect
 enlightenment   ?

Hmmm, forget it , with modeling,  we will only have to take in account  that 
feature and probably to revisit the colors aspect.
Many days or night to spend on it.


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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Nasal tanker.nas, NONE, 1.1

2009-03-19 Thread gerard robin
On lundi 16 mars 2009, Melchior FRANZ wrote:
 While we are at it, here some comments on tanker.nas:

 There's a menu entry AI/MP-Tanker, which opens a small dialog where
 you can request a tanker. It'll contact you and tell you something
 like this:

   MOBIL3 at 15000, heading 130 with 250 knots, TACAN 062X

 At the moment TACAN is always 062X, but that will vary in the future.
 The tanker will appear somewhere (not necessarily straight) ahead of
 you at an altitude of its choice. It will remove itself if it was out
 of range for a while. You can then ask for a new one.

 A similar script was presented a few months ago, but it had some
 issues that the authors never bothered to address (take it or leave
 it? :-), so I re-implemented it. This isn't finished either. There
 are some TODOs:

 - vary callsign  TACAN id
 - support more than just KC135 and KA6 tanker
 - support helicopter refueling (i.e. configurable airspeed)
 - fly refueling pattern(?)
 - avoid collisions with mountains

 m.


Again about that topic.

With the usual AI tankers we have a lot of data regarding the Radar , x-shift 
y-shift  in-range , rotation,  v-offset, .. and so on

That tanker feature don't gives such information  , it is missing , is it any 
valuable reason ?

Thanks

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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Nasal tanker.nas, NONE, 1.1

2009-03-19 Thread gerard robin
On jeudi 19 mars 2009, Melchior FRANZ wrote:
 * gerard robin -- Thursday 19 March 2009:
  With the usual AI tankers we have a lot of data regarding the Radar
  x-shift y-shift  in-range , rotation,  v-offset, .. and so on
 
  That tanker feature don't gives such information  , it is missing ,
  is it any valuable reason ?

 That's not exactly missing. It's not provided on purpose.

 The Nasal tanker is a radar *target*. It gives enough hints for radar
 implementations (be it the (wx)radar instrument or the f-14b's radar):
 lat/lon/altitude/ktas/true-heading/bearing/elevation/range.

 But the tanker cannot decide whether it is in some radar's range, nor
 where it should appear on a radar screen. This depends entirely on
 the radar and is the radar's job, not the tanker's. How would the
 tanker decide whether it is in range? In which range?

 The built-in AI radar is obsolete and should be phased out.

 m.


Then, do you mean that the old Radar Fashion will be removed, what a pity.

It is very useful.  We could want to keep it .





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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Nasal tanker.nas, NONE, 1.1

2009-03-19 Thread gerard robin
On jeudi 19 mars 2009, Melchior FRANZ wrote:
 * gerard robin -- Thursday 19 March 2009:
  Then, do you mean that the old Radar Fashion will be removed,
  what a pity.

 I haven't planned that (yet). But in the long run it should get
 removed. This was an early mechanism to get the brand-new AI
 models on the screen (for the T38?), and that was OK back then,
 and a nice new feature. But it's simple and unrealistic and just
 doesn't fit in our framework. A radar needs to be a regular
 instrument -- and the wxradar is just that. Or it should be some
 customized Nasal logic like in the f-14b. New AI objects like
 the tanker shouldn't have to generate absurd values to emulate
 that obsolete radar. That would only prolong its lifetime. That's
 inhuman.   :-)

 But you can easily generate shift-x/shift-y etc. for the radar
 you are actually using. Your aircraft knows which radar that is.
 The tanker doesn't know that. It's like demanding that the tanker
 decides whether your gear is extended or retracted. It just doesn't
 know.

  It is very useful.  We could want to keep it .

 Did you have a look at the wxradar? You can check out the ufo.
 Press Shift-p to enable the radar screen and Ctrl-c to see the
 click-sensitive areas. Unfortunately, there are no button labels.
 Clicking on the two range numbers increases/decreases the range.
 You don't need any Nasal for that radar type, and you can select
 radar shadows, symbols, and (once re-implemented) cloud shadows.

 m.

I can only answer that i never had any problem with the actual AI/MP  radar, 
it is very flexible , since the main required values x-shift, y-shift, in 
addition to the other useful aircraft data ( range-nm, altitude, heading )  
are there. These data remain  realistic. 
Any functions can be customized by the model maker according to specific 
requirements.
Yes i tried to use  the Vivian's wxradar , as far i remember it was 
implemented in the Blackbird.

Anyhow,  that is not a productive conversation with you,  since i have de 
facto stopped to produce, and to update, any model within  CVS.

Cheers


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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread gerard robin
On lundi 16 mars 2009, Mathias Fröhlich wrote:
 Hi all,

 For ac models, we have currently a step in the scenery loading process that
 modifies the material settings to match the material settings of the old
 plib loader.
 In fact this just overwrites the material settings and throws away useful
 information that is in the ac file that is still there up to the point
 where we just destroy that information.
 I introduced that step at the time of the openscenegraph switch to make the
 transition easier.

 I would like to remove that step now and make use of the full material
 information contained in the ac file.
 I believe that this is a step into the right direction, but this *does*
 change the visual appearance of some of our models. So when this gets
 removed, I guess that some of the models material colours need to be
 adjusted in some way.

 Comments?

 Greetings

 Mathias


AND now, again,  working with poly ( face) not  triangulated.
Thanks for the work

Cheers


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Re: [Flightgear-devel] [RFC] ac3d and materials

2009-03-16 Thread gerard robin
On lundi 16 mars 2009, gerard robin wrote:
 On lundi 16 mars 2009, Mathias Fröhlich wrote:
  Hi all,
 
  For ac models, we have currently a step in the scenery loading process
  that modifies the material settings to match the material settings of the
  old plib loader.
  In fact this just overwrites the material settings and throws away useful
  information that is in the ac file that is still there up to the point
  where we just destroy that information.
  I introduced that step at the time of the openscenegraph switch to make
  the transition easier.
 
  I would like to remove that step now and make use of the full material
  information contained in the ac file.
  I believe that this is a step into the right direction, but this *does*
  change the visual appearance of some of our models. So when this gets
  removed, I guess that some of the models material colours need to be
  adjusted in some way.
 
  Comments?
 
  Greetings
 
  Mathias

 AND now, again,  working with poly ( face) not  triangulated.
 Thanks for the work

 Cheers

Ouups sorry was the wrong topic

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Re: [Flightgear-devel] nimitz elevators non solid

2009-03-16 Thread gerard robin
On lundi 16 mars 2009, Mathias Fröhlich wrote:
 Hi,

 On Thursday 12 March 2009 22:43:15 jean pellotier wrote:
  I've got a problem with the elevators on nimitz, since some days, when
  called up, it looks ok, but elevator 3d model isn't solid, the part
  solid is where is the elevator down.
  each try i finish on the low position (in best case) under the elevator
  3d model.

 Ok, I have now checked in everything that I have in this area.
 So, at least all *known* issues are solved.
 Is that still a problem?

 Greetings

 Mathias

AND now, again,  working with poly ( face) not  triangulated.
Thanks for the work

Cheers


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[Flightgear-devel] white horizontal line on screen

2009-03-15 Thread gerard robin


Hello,
I am getting   an horizontal  line on screen , that is not new, i had it 
before, (at least two months ago) .
The position of the line is dependent of the view angle,  bottom when looking 
to down, top when looking to up.

It is not graphic card dependent , since i get it on several GPU ( Nvidia 
cards) on several computers/configurations.

The FG parameters are 
geometry=1920x1440
bpp=32

here the snapshot 
http://pagesperso-orange.fr/GRTux/Line.jpg

Is it just me ?


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Re: [Flightgear-devel] white horizontal line on screen

2009-03-15 Thread gerard robin
On dimanche 15 mars 2009, Melchior FRANZ wrote:
 * gerard robin -- Sunday 15 March 2009:
  I am getting   an horizontal  line on screen , that is not new,

 Yes, that's where near-camera and far-camera meet (well, or *should*
 meet :-). It's a known problem, and was reported before. It should
 definitely not be in fgfs 2.0.

 m.


OK,  i remove the snapshot


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[Flightgear-devel] [Flightgear-cvslogs] CVS: data/Nasal tanker.nas, NONE, 1.1

2009-03-15 Thread gerard robin


If that is . right
 = allow aar-equipped aircraft to request a tanker everywhere without 
scenario ==

You should know that aircrafts which have some specific AAR won't be able to 
use it.
  

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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Nasal tanker.nas, NONE, 1.1

2009-03-15 Thread gerard robin
On dimanche 15 mars 2009, Melchior FRANZ wrote:
 * gerard robin -- Sunday 15 March 2009:
  You should know that aircrafts which have some specific AAR won't
  be able to use it.

 All that work(ed) with the tanker scenarios should also work with
 this. It doesn't do anything magic. Just offer a tanker and set
 the aircraft's contact flag if it's close enough.

 m.


I was not sure  because of this :

 =  make sure /systems/refuel/ exists =


Since  a specific AAR could use any other specific property




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Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data/Nasal tanker.nas, NONE, 1.1

2009-03-15 Thread gerard robin
On dimanche 15 mars 2009, Melchior FRANZ wrote:
 * gerard robin -- Sunday 15 March 2009:
   =  make sure /systems/refuel/ exists =
 
  Since  a specific AAR could use any other specific property

 This should have been systems/refuel, without the leading
 slash. It's the tanker's property /ai/model/tanker[*]/refuel/contact.
 This is the one and only property that MP or AI tankers use(d) to
 indicate contact.

 You could just try if it works for you.

 m.

Then, if my understanding is right we don't need the /systems/refuel   
property.

ONLY  the  /ai/model/tanker[*]/refuel/contact  is significant.



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Re: [Flightgear-devel] nimitz elevators non solid

2009-03-12 Thread gerard robin
On jeudi 12 mars 2009, jean pellotier wrote:
 hi,

 I've got a problem with the elevators on nimitz, since some days, when
 called up, it looks ok, but elevator 3d model isn't solid, the part
 solid is where is the elevator down.
 each try i finish on the low position (in best case) under the elevator
 3d model.

 jano

I got that problem with the French Carrier which had not triangulated surface.

I solved it with reformat the ac model from quad to triangulated  surface.

Anyhow,  now,  with the  Mathias improvements,   carriers do not longer  want  
solid definitions.

Cheers


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Re: [Flightgear-devel] Reproducible crash in mk_viii.cxx

2009-03-11 Thread gerard robin
On mercredi 11 mars 2009, Jon S. Berndt wrote:
  With JSBSim aircrafts i get exactly the same problem/errors , it
  happens
  mainly when i do an airborn for long trip ( more than 1 hour) with
  autopilot.
  I got that errors with several models not only a specific one.
 
  To me, that is not new, it came up  6 or 7 month ago.
 
  --
  Gérard
  http://pagesperso-orange.fr/GRTux/

 Which version of the code (JSBSim) are you using?

 Jon



Hello Jon,
That one, which is available  with FG CVS.
However i don't think it is FDM related ,  i would think that it is loading 
scenery  related , since i never got the problem when flying over the sea.

Cheers



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Re: [Flightgear-devel] AIrcraft still refering to space-bar for starting

2009-03-11 Thread gerard robin
On mercredi 11 mars 2009, Stuart Buchanan wrote:
 Hi Guys,

 Having noticed that the Vulcan still refers to starting the engines using
 the space bar (whoops!), I did a quick grep of the .xml files in Aircraft,
 and found reference to space in the aircraft indicated below.

 If any aircraft maintainer would like me to correct their aircraft for
 them, please just let me know.

 Thanks,

 -Stuart

 ./an2/an2-set.xml
 ./Noratlas/Help/Nord-2502-help.xml
 ./Noratlas/Help/Nord-2501-help.xml
 ./OV10/OV10_USAFE-set.xml
 ./OV10/OV10_NASA-set.xml
 ./OV10/OV10_CDF-set.xml
 ./Hurricane/help.xml
 ./Spitfire/spitfire-help.xml
 ./Spitfire/spitfireIIa-set.xml
 ./Spitfire/help.xml
 ./Spitfire/seafireIIIc-set.xml
 ./ogel/ogel-set.xml
 ./P-38-Lightning/Help/P-38L-help.xml
 ./PBY-Catalina/Help/Catalina-help.xml

As far i remember. the model i had done  were reffering in the help .xml to 
both s   and space telling the user to choose according to the FG version  
that he was using.
Then nothing wrong
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Re: [Flightgear-devel] Saving Instant Replay to a File

2009-03-10 Thread gerard robin
On mardi 10 mars 2009, Stefan Seifert wrote:
 On Tuesday 10 March 2009 14:16:23 Matthew Barousse wrote:
  Hey all,
  I'm currently attempting to modify flight gear, so that I may save and
  re-play flights, exactly like the instant replay feature, but with a save
  file.
 
  My next task is to implement a save-to-file feature. I was thinking the
  easiest path would be to write the instant replay memory buffers
  (FGReplayData, replay_list_type) out to a file, and modify the replay
  method to read that file, instead of straight from the memory.
 
  I'm just wondering if anyone can foresee any problems with what I'm
  doing, or has any pointers or tips for me? I'm just getting started with
  FG development, and it's a bit overwhelming.

 This sounds very interesting. I think the replay feature needs quite some
 love anyway. For example, its still a mix of replayed and current
 properties. One cannot really replay a landing on the carrier, because the
 carrier's position is not recorded but still updated, so it looks like
 one's landing in the air.

Which is the drama of my life   :)  , only a non moving carrier can gives a 
nice replay.
There is a lot of extra animations within the aircraft itself which are not 
reproduced.


 Stefan



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Re: [Flightgear-devel] Reproducible crash in mk_viii.cxx

2009-03-10 Thread gerard robin
On mercredi 11 mars 2009, syd adams wrote:
 Thanks , I was trying to figure out how to use gdb too :). I had a few
 errors here , maybe related .
 While testing the P47 , I took off from KSFO and headed towards the
 Nimitz.At about the coastline , altitude about 2000 ft every thing
 paused... I thought I accidentally hit p . Looking through the property
 tree I noticed sim/crashed was true.I haven't been able to reproduce this,
 though. Second problem I ran into last night was starting at any airport
 with the DC-6 , everything was fine until I started the engines ... then
 the screen went black , dropped to 1 fps , and a steady stream of:

 CullVisitor::apply(Geode) detected NaN,
 depth=nan, center=(0.002885 0.0187575 -0.0095325),
 matrix={
 nan nan nan nan
 nan nan nan nan
 nan nan nan nan
 nan nan nan nan
 }

 I kind of suspect with the second problem that it might be a badly
 configured yasim file... I had the same problem long ago with gear
 values...
 The jsbsim version flew fine , no problems.
 I'll tweak it some more and see what happens.
 Cheers



With JSBSim aircrafts i get exactly the same problem/errors , it happens 
mainly when i do an airborn for long trip ( more than 1 hour) with autopilot.
I got that errors with several models not only a specific one.

To me, that is not new, it came up  6 or 7 month ago.





 On Tue, Mar 10, 2009 at 3:07 PM, Durk Talsma d.tal...@xs4all.nl wrote:
   On Tuesday 10 March 2009 22:52:47 Csaba Halász wrote:
   Recent gdb does, exactly as Geoff wrote, with --args.
 
  Ah, well, it's been approx since 1996 since I last read gdb
  documentation...
 
  Cheers,
 
  Durk
 
 


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Re: [Flightgear-devel] Reproducible crash in mk_viii.cxx

2009-03-09 Thread gerard robin
On lundi 09 mars 2009, Durk Talsma wrote:
 Hi Geoff,

 On Sunday 08 March 2009 20:56:52 Geoff McLane wrote:
  Yep!
 
  Tried ...
  --aircraft=CitationX --airport=CYOW --runway=25 --fg-scenery=
  $HOME/Scenery-1.0.1

 Thanks for you report. Good to know, I'm not the only one, at that adds to
 the robustness of the crash. I think it's too early to draw any firm
 conclusions, but my impression is that it's more than just the code on
 mk_viii that is blowing. The only thing I tentatively conclude is that at
 this location something is going terribly wrong in updating FlightGear's
 position, as judged by:

 - The position string sent to terrasync
 - Local time being NaN (zapping to a non-existent time zone?)
 - A host of Culling errors. (position so far away that depth becomes NaN)?

 Next step is to check whether other aircraft produce the same crash, and
 whether the FDM (i.e. non-yasim) aircraft produce the same problem.

Yes with JSBSim there is the same NAN error , more or les randomly.
Difficult to catch a specific cause.

 Cheers,
 Durk



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Re: [Flightgear-devel] Nasal alternatives : possible , of course, but trivial or hair pulling tas k ?

2009-03-09 Thread gerard robin
On lundi 09 mars 2009, gerard robin wrote:
 On dimanche 08 mars 2009, Melchior FRANZ wrote:
  * Nicolas Quijano -- Sunday 08 March 2009:
   As for secret sources, they'll name themselves if they feel
   like it,
 
  That would be fun! But I won't hold my breath.

 I don't know if i am part of that  secret sources, anyhow , in my case,
 avoiding to use a  Nasal script when that is not necessary , won't lead to
 the conclusion that we don't like Nasal, but more or less we ignore it  :)
 I said it before most of the features animation, electrical, hydraulical,
 autopilot, .. etc, which are necessary when making a model with JSBsim
 can be done without Nasal.
 I have kept some old Archives of FG were the keyboard definition is mostly
 xml, the main features are still working. Then my personal configuration
 only use the minimum of Nasal with it.

 I concluded that the question is not to to use Nasal , LUA or any other
 script language, the question to me, is the larger we have the choice of 
 tools and the freedom ( no stupid dictat ) to use  or not according to our
 personal configuration, the better will be the system.

 Regards

With =personal configuration= , i mean, (since i made model) accordingly to 
the Model specifications,  which will involve the right tools to do it and to 
give to the user the right model according to these specifications


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Re: [Flightgear-devel] Reproducible crash in mk_viii.cxx

2009-03-09 Thread gerard robin
On lundi 09 mars 2009, Durk Talsma wrote:
 Hi Gerard,

 On Monday 09 March 2009 12:06:58 gerard robin wrote:
  Yes with JSBSim there is the same NAN error , more or les randomly.
  Difficult to catch a specific cause.

 Do you mean that you can replicate the specific bug I reported, or that you
 experience random NAN errors?

 Cheers,
 Durk

Only random NAN errors.
To be more precise , when it comes up,  FG does not crash. 
Only getting  on the console the NAN messages infinitely,  with a sudden 
slow down of the FPS to  1 .
The only way to stop it, is to cancel FG.

I did not tried to replicate the specific bug.

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Re: [Flightgear-devel] Nasal alternatives : possible, of course,

2009-03-05 Thread gerard robin
On jeudi 05 mars 2009, Detlef Faber wrote:
 Ncolas,

 I didn't want to comment on your first post, everyone has a bad day
 sometimes, but here I like to add my 2 ct anyway.


 I'm a simple content contributor with very little background in
 programming. When I made my first Aircraft (the bf109) I was confronted
 with the need to deploy slats automatically at a given speed. I din't
 want to embed C++ code or had such a complex script that the error
 messages in FG wouldn't help me and I previously only used a bit of
 python. I looked at some Nasal scripts and within a few hours it worked.

 I was impressed how easy it is to write even complex Nasal scripts.
 Later I started developing the walker feature that made it possible to
 walk around in the scenery, all with nasal. Stuart kindly enhanced the
 walker and added an animation system to it (see bluebird), again with
 nasal.

 Others have made Flight computers with it (see V-22 and Su-37). Nasal is
 a worthy tool and you gave no proof that Lua can do the same.

 Given the fact that FG is platform independant I don't know if the
 embedded C++ is doing the same on Windows, Linux, PPC and intel Macs.
 ( apart from the fact that if I was able to code c++ I would embed it to
 FG rather than in an Aircraft specific script).

 A lack of documentation may be the case, but on this list are a lot of
 friendly people helping out.

 Maybe there hasn't been a lot of praise for nasal, but I guess the broad
 use of nasal, even among JSBSim developers speaks for itself.

However, with JSBSim,  Nasal or any other script Langage could be mostly 
avoided.
No problem to get an automatic flap, or to get an automatic taxying.
Any JSBsim  FDM model makers knows it.
That Script Langage  is becoming necessary when we want to use with some 
generic features ( instruments, radars ) which are developed and 
offered with the base package.
  
 As far as 
 I know there hasn't been any comments of lacking nasal features (that
 weren't added within a short time).

 Finally: I _like_ Nasal!

  Cheers,
  Nic
 
  --
  Be Kind.
  Remember, everyone is fighting a hard battle.


 Greetings



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Re: [Flightgear-devel] CVS: data/Aircraft/F-8E-Crusader Crusader-SetBase.xml , 1.23, 1.24

2009-02-15 Thread gerard robin
On dimanche 15 février 2009, Arnt Karlsen wrote:
 On Sat, 14 Feb 2009 23:36:30 + (GMT), Stuart wrote in message



 ..then you have exotic compromises like crashing on ice, dead stick
 landings in methane clouds downwind of broken pipelines, ripe full
 hydrazine tanks as you ditch in freezing water... messy. ;o)

 ..needs at least FG-wide and per-model settings.


 ..maybe... a fire requires an oxidizer, e.g. air, oxygen,
 clorine etc, a fuel hot enough to support the initial fire
 beyond the ignition, and an ignition source, e.g. exhaust
 gas heat, hot engine parts or the shining Sun.


Among he conditions to get fire is,
 first ,  is there anything to burn ?
 second is there any ignition source ?
That is answer of a friend fireman.

A F-8E with empty tank, when the pilot try to land on the ground on a  flat 
area, which will be detected by FG like a crash , there won't be flame or 
explosion immediately or never , only, mainly dust .

A F-4U7 missing the catapulting  from a Carrier, won't get fire, only sinking 
The same one missing the landing on carrier , won't immediately get fire..., 
and sometime never.

And so on.

We could talk longer and longer about it , however, to me, talking and 
talking,  is out of our  main goal, which is 
 to make the best FDM first, and
 then when possible the better eye candy we can   ( i mean visual reality ).

I was STUPID since, i  thought that the modelers were free to create the 
Aircraft in order to answer to these old criteria ( best FDM, eye candy).
I noticed now that we are dependent of some constraints, we must accept 
anything coming from the mind of DEVELOPPER who decide for us , what is good 
or wrong for a model.
I did accept these constraints until now,  since i took it being an 
improvement for the models, and to me there is a lot of stuff to be done.
I do not accept that  fire  feature  since it is not realistic  for a lot of 
models.
Because the model itself will never get fire under these conditions , or 
because the process is wrong according to the situation of the crash.


== I don't mind to be that category DISQUALIFIED ( Melchior ), since my life 
is not fed with FG  :)  . I hope nothing with it,  but the pleasure to be 
with  friends.
You probably never noticed it but , it is some time ago that i am 
DISQUALIFIED, since i had removed the Redout generic one being replaced by a 
specific one included in the FDM itself.


== I have been reproached (Detlef) my late reaction, regarding that topic.
I know that there is a lot of developers and models creators here who spend 
day and night on the computer  7 day per weeks 12 months per year, i can 
understand,  that the reaction would be realtime like.

==I am not from  that homo-sapiens category, i can have some long period AFK, 
being elsewhere ( hospital, vacancies, family, hobbies or getting 
some rest since i can't stay several hours looking at a screen)
Fortunately ( since 1968) i have never  been shooted with computing (to me,  
it is only a tool ).

To CONCLUDE, about the  Wildfire feature itself, the idea was GOOD, the way to 
use it, is WRONG.

If we had it,  like an optional feature on the model itself offerd to the 
model creator, he would be free to use it  or not according some predefined 
conditions ( i do not reject it, since i have specific situations were i 
could use it).

ANY animation which is model dependant must be triggered by the model itself, 
ONLY the model.

The Pilot/User must not decide if i wants to get fire when crashing.
That User must have the choice to see  or not these specifics models 
animations which are GPU consummers, according to their equipments ( for 
instance my old computer  freeze - 1 fps  on KSFO with the the osg 
animations) 


BTW: i just read the Sebastien mails, i do like his proposal, which open the 
choice according to a predefined   model crash scenario

Cheers


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Re: [Flightgear-devel] CVS: data/Aircraft/F-8E-Crusader Crusader-SetBase.xml , 1.23, 1.24

2009-02-15 Thread gerard robin
On dimanche 15 février 2009, Nicolas Quijano wrote:
 Gerard, you're not getting it : if I want wildfire to spread when I crash a
 Crusader, you shouldn't have a say in it, period.
 Let me try to explain it from the user's perspective : a user of both the
 dev's creation, the simulation, and in this case, your a/c.

 I'm the one piloting the Crusader, and running Flight Gear on my machine.
 I do no want you or anyone else to make a sneaky change to a global pref,
 be it wildfire or anything else.
 If I don't want wildfire, I'll turn it off in the global prefs (and
 incidentally, if anyone is counting, it's off ;))

 It simply makes no sense for you to change my global prefs in one a/c : how
 do you know my next session is not wildfire training ? Or that I'm not
 going to be filming  a bunch of firefighters in the simulation ?

 What's next ? Saving and archiving failures in a an a/c with system wide
 effects ?
 If I understand this correctly, that means the next time I start the sim,
 the fire is off, without any means for me to know so unless I had read
 about this here : I'm not your typical user, in that I'm also a
 professional software developer and I'm used to fighting with my computer
 to get things done, whatever platform I'm using atm.
 So I'd look for a solution...

 Imagine how hiding a global prefs like that in a a/c FDM config files is
 going to make it hard for the average user to know what the hell is going
 on with his sim : Flight Gear is already very complex, no need to go out of
 our way to make it hard for people to use it.

 I really don't care for the wildfire feature at this time, because it
 doesn't align with my current interests, and I have a problem with
 uncontrolled eye candy (the game dev with 5 shipped and 10+ cancelled
 projects talks here), but that's another story, and it has more to do with
 uncontrolled triangle and texture usage...
 But that is one of the great things with FGFS : you can still run in MP
 while flying in  your own instance of the world, with its own particular
 config.
 It's important to realize that making that kind of change within the a/c
 has farther ranging effects than you seem to realize.

 First impressions are often the only impression (don't I know it ;)), and
 this doesn't help a new user to truly gauge the possibilities of the
 program if there are plenty of little sneaky settings like that.
 It makes FGFS look messy to the outsider, and consumed by petty bickering.

 If it's a problem of language, I'll be happy to write this in my native
 French :)

 Cheers, and keep working on the beautiful Crusader,
 Nic

Thanks for your mail,  i have just sent to you a French private mail.

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[Flightgear-devel] wildfire ?

2009-02-14 Thread gerard robin
Hello , 

I noticed about wildfire
the default within the preference file  is 
enabled type=bool userarchive=ytrue/enabled
fire-on-crash type=bool userarchive=ytrue/fire-on-crash

Won't it be better to have it default false ?
I did not find any box within menu to modify it like we have with cloud , 
light and so on.
For some reason,  if we don't want it ( look like a game   :(  ) will it be 
necessary to add some properties within the model itself ?

Thanks

BTW: to me, with my eyes deficiency,   it is the worth  i have ever seen,   i 
will need to get sun glasses 


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Re: [Flightgear-devel] wildfire ?

2009-02-14 Thread gerard robin
On samedi 14 février 2009, Melchior FRANZ wrote:
 * gerard robin -- Saturday 14 February 2009:
  Won't it be better to have it default false ?

 Yes.

  I did not find any box within menu to modify it like we have
  with cloud ,  light and so on.

 Menu-Environment-Wildfire Settings

  For some reason,  if we don't want it ( look like a game   :(  )
  will it be necessary to add some properties within the model itself ?

 Don't crash your aircraft like a gamer, and you'll never see it!  :-P

Sure that is usual with MSFS Games, anyhow in the aircraft Company i don't 
remember  simulators with such wildfire ( when the student pilot crash ) .
Has it changed ?.

Who said, here,  that FG is NOT a GAME  ?  :)  :)  :) 

 m.



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Re: [Flightgear-devel] CVS: data/Aircraft/F-8E-Crusader Crusader-SetBase.xml, 1.23, 1.24

2009-02-14 Thread gerard robin
On samedi 14 février 2009, Melchior FRANZ wrote:
 * Gerard Robin -- Saturday 14 February 2009:
  Log Message:
  withdraw the game coat
 
  + environment
  + wildfire
  + fire-on-crash type=bool false/fire-on-crash
  + /wildfire
  + /environment

 AIRCRAFT MUST *NOT* CHANGE SYSTEM SETTING!

 This setting disqualifies the F8 for inclusion in a release.
 Oh, well. Why do I always have to complain?! Maybe everyone
 else doesn't care about cleanliness and a sane concept,
 anyway. Sigh ...

 m.

And what about some specific aircraft feature regarding the crash processing.

In that case why don't you prohibit anything like, wake effect with the 
Catalina, jet blaster with turbine and so one.

I disagree with you and anybody here about it.

That is specific to the model

You should have discussed it here before implementing that feature.




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Re: [Flightgear-devel] CVS: data/Aircraft/F-8E-Crusader Crusader-SetBase.xml, 1.23, 1.24

2009-02-14 Thread gerard robin
On samedi 14 février 2009, gerard robin wrote:
 On samedi 14 février 2009, Melchior FRANZ wrote:
  * Gerard Robin -- Saturday 14 February 2009:
   Log Message:
   withdraw the game coat
  
   + environment
   + wildfire
   + fire-on-crash type=bool false/fire-on-crash
   + /wildfire
   + /environment
 
  AIRCRAFT MUST *NOT* CHANGE SYSTEM SETTING!
 
  This setting disqualifies the F8 for inclusion in a release.
  Oh, well. Why do I always have to complain?! Maybe everyone
  else doesn't care about cleanliness and a sane concept,
  anyway. Sigh ...
 
  m.

 And what about some specific aircraft feature regarding the crash
 processing.

 In that case why don't you prohibit anything like, wake effect with the
 Catalina, jet blaster with turbine and so one.

 I disagree with you and anybody here about it.

 That is specific to the model

 You should have discussed it here before implementing that feature.

To conclude,  it is not an environment feature or scenery feature , it is only 
a model feature.

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Re: [Flightgear-devel] CVS: data/Aircraft/F-8E-Crusa der Crusader-SetBase.xml , 1.23, 1.24

2009-02-14 Thread gerard robin
On dimanche 15 février 2009, gerard robin wrote:
 On dimanche 15 février 2009, Ron Jensen wrote:
  On Sat, 2009-02-14 at 23:56 +0100, gerard robin wrote:
   On samedi 14 février 2009, gerard robin wrote:
On samedi 14 février 2009, Melchior FRANZ wrote:
 * Gerard Robin -- Saturday 14 February 2009:
  Log Message:
  withdraw the game coat
 
  + environment
  + wildfire
  + fire-on-crash type=bool
  false/fire-on-crash + /wildfire
  + /environment

 AIRCRAFT MUST *NOT* CHANGE SYSTEM SETTING!

 This setting disqualifies the F8 for inclusion in a release.
 Oh, well. Why do I always have to complain?! Maybe everyone
 else doesn't care about cleanliness and a sane concept,
 anyway. Sigh ...

 m.
   
And what about some specific aircraft feature regarding the crash
processing.
   
In that case why don't you prohibit anything like, wake effect with
the Catalina, jet blaster with turbine and so one.
   
I disagree with you and anybody here about it.
   
That is specific to the model
   
You should have discussed it here before implementing that feature.
  
   To conclude,  it is not an environment feature or scenery feature , it
   is only a model feature.
 
  Gerard,
 
   Respectfully I must disagree with you here.  This is a system feature
  and should not be adjusted in random aircraft -set files.  It is
  properly set in preferences.xml and autosave.xml, not each aircraft -set
  file.  This property also autosaves, so setting it here silently
  disables it globally and permanently for any user who runs the F-8E.
 
  Regards,
  Ron

 That exactly what i want, since i do have some crash processing done and
 coming for every models that i am working on.
 It will become ridiculous that an aircraft sinking ( for instance) will
 burn suddenly.

 NO NO

 That is part of a model.

 Can you imagine a Catalina gently crashing on water ( when landing) 
 gerring Wildfire ?

And maybe
 To be more precise.

Yes, a system must not be adjusted within the model itself.

No,  that feature must not be a system feature.
Only a tool (in that case an effect) which could be included in a model if the 
creator wants it.





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Re: [Flightgear-devel] CVS: data/Aircraft/F-8E-Crusader Crusader-SetBase.xml , 1.23, 1.24

2009-02-14 Thread gerard robin
On dimanche 15 février 2009, Laurent wrote:
 IMHO, in that case this is a bug about when wildfire should be
 started. If the plane is actually missing a landing on water, it
 should be detected by the main program as it, not as a land crash. A
 catalina crashing on land should create fire. Deactivate wildfire for
 the whole environment is not the best solution.

 Laurent


On land crash maybe yes,  maybe no. :) rather no 

I could reproduce a specific case with the war version which had torpedo.
A day, i will make that version, and then i could simulate an explosion with 
wildfire, a Zero shooting it

We only need a shoot 'em up feature :)   :)  :)  :)

The next FG step development  ???  :)

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[Flightgear-devel] bad FG_ROOT/--fg-root

2009-02-12 Thread gerard robin


Wy i do have that stupid message ?


***
***
*** Warning: changing bad FG_ROOT/--fg-root 
to '/usr/local/share/FlightGear/data'
***
***
I never had it before ( from the prehistoric FG ages) 

Last fgfs cvs last stable osg (2.8)  and plib svn
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[Flightgear-devel] /consumables/fuel/tank[0]/level-lb??? s

2009-02-12 Thread gerard robin


I don't understand this :
/tank[0]/level-lb  seems to be replaced by /tank[0]/level-lbs

What is the matter ?
Since the properties which are  declared within  the FDM ( JSBSim)   become 
wrong.

thanks

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Re: [Flightgear-devel] /consumables/fuel/tank[0]/level-lb??? s

2009-02-12 Thread gerard robin
On jeudi 12 février 2009, Anders Gidenstam wrote:
 On Thu, 12 Feb 2009, gerard robin wrote:
  I don't understand this :
  /tank[0]/level-lb  seems to be replaced by /tank[0]/level-lbs

 Hi,

 Yes, since we use -lbs everywhere else (in JSBSim too) and this lone
 level-lb property casued an annoying discrepancy with the same (level-lbs)
 property as provided by YASim.

  What is the matter ?
  Since the properties which are  declared within  the FDM ( JSBSim)  
  become wrong.

 AFAICS Stuart did his best to track down and update all uses of level-lb
 in CVS. The properties /consumables/fuel/tank[x]/level-lb never existed
 at all in JSBSim/standalone so FDM configs that work(ed) in
 JSBSim/standalone should not be affected by this change.

 Another property naming heads up: JSBSim aircraft that use
 /engines/engine[x]/mp-osi do in fact use values in inHg and could
 preferably switch to the more properly named property
 /engines/engine[x]/mp-inhg .

 Cheers,

 Anders

OK, this make a mistmatch with my refueling system.

I will convert it to the properties which are within JSBsim itself, since the 
same property is there /fdm/jsbsim/propulsion/tank/contents-lbs 
And avoid to use the FG properties it is less risky   :)
Like avoiding to use Nasal when possible.   :)  :)  



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Re: [Flightgear-devel] bad FG_ROOT/--fg-root

2009-02-12 Thread gerard robin
On jeudi 12 février 2009, gerard robin wrote:
 On jeudi 12 février 2009, Ron Jensen wrote:
  On Thu, 2009-02-12 at 19:05 +0100, gerard robin wrote:
   Wy i do have that stupid message ?
  
  
   ***
   ***
   *** Warning: changing bad FG_ROOT/--fg-root
   to '/usr/local/share/FlightGear/data'
   ***
   ***
   I never had it before ( from the prehistoric FG ages)
  
   Last fgfs cvs last stable osg (2.8)  and plib svn
 
  Because your FG_ROOT or --fg-root is set to the parent of your data
  directory /usr/local/share/FlightGear instead of your data
  directory /usr/local/share/FlightGear/data

 Yes it is , it has ever been at that place.

 So i don't understand why that message.
 I never had it before.
  Any modification  within FG ?

Again,

That recent FG version seems to be unable to find   'data'   which could 
explain the message.

My usual hierarchy is :

/usr/local/share/FlightGear/data   and so on.

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Re: [Flightgear-devel] /consumables/fuel/tank[0]/level-lb??? s

2009-02-12 Thread gerard robin
On jeudi 12 février 2009, Anders Gidenstam wrote:
 On Thu, 12 Feb 2009, Anders Gidenstam wrote:
  AFAICS Stuart did his best to track down and update all uses of level-lb
  in CVS.

 Oups, it was Syd who did this work. Sorry for the confusion.

 Cheers,

 Anders

No problem,   :)

In anycase when one don't know an aircraft it is ever difficult for him to 
update  the model.

I guess that   it is better to ask to the original author to do the update, 
when necessary.

Cheers


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Re: [Flightgear-devel] /consumables/fuel/tank[0]/level-lb??? s

2009-02-12 Thread gerard robin
On jeudi 12 février 2009, syd adams wrote:
 No problem,   :)

 In anycase when one don't know an aircraft it is ever difficult for him to
 update  the model.

 I guess that   it is better to ask to the original author to do the update,
 when necessary.

 Cheers


 --
 Gérard
 http://pagesperso-orange.fr/GRTux/

 This was discussed here on the mailing list just last week , and since I
 requested the change ,
 I figured it was my obligation to do the changes 
 I did say (If the other aircraft modellers have no objection)  :)
 Cheers

I am not full time in front of my computer, then i could not answer NO  :)
Don't worry i have solved it in a different way. 

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Re: [Flightgear-devel] plib/svn recommended

2009-02-11 Thread gerard robin
On mercredi 11 février 2009, Ron Jensen wrote:
 On Wed, 2009-02-11 at 02:47 +0100, gerard robin wrote:
  How do we get the plib/svn which is the link, ?
  Within Plib official page
   http://plib.sourceforge.net/download.html
  there is nothing about svn
 
  thanks

 http://sourceforge.net/svn/?group_id=382
 http://plib.svn.sourceforge.net/viewvc/plib/


Thanks, 
I have never used such SVN
Then my question which folder must used ?  branches ? tags ? trunk ?
I guess that i wont get the same result.

I noticed a remark  from Daan on that mailing list  What we can do as 
developers is making the user experience as gentle as possible 
That is exactly the problem here,  GRRR


Cheers

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Re: [Flightgear-devel] plib/svn recommended

2009-02-11 Thread gerard robin
On mercredi 11 février 2009, Melchior FRANZ wrote:
 * gerard robin -- Wednesday 11 February 2009:
  I disagree, since there is a mixing of supposed to be developer
  'developing' and user 'using'.

 Sure, every developer is also a user. You are certainly a FlightGear
 developer. But that's not what I meant.

 Users download a compiled release version from their distributor
 or from flightgear.org. They unpack the archive and run it. That
 may not always work perfectly, but generally it's not too hard.

 As soon as you check out source code and compile yourself, you
 enter the developer domain, no matter if you are (or consider
 yourself) a developer. And this will probably never be really
 easy. Developers want powerful tools, and those are usually more
 complicated to handle than user stuff. Maybe it's also because
 developers just *want* it difficult.  ;-)

  Sure my question could have been asked on the user mailing list.

 No, no. There was nothing wrong with the question. Everybody
 *has* to get the info from somewhere.

  My very old experience  has vanished , and it is not now with
  my 66 years old, that will start a carrier of developper .

 Don't worry. There are younger folks doing a lot worse.   :-)

Oh, n,i don't worry, 
I am glad about it, since my choice of way of life is to have pleasure  with 
the real life.
When i started on  computer ( most of the guys, here,  where not born :) )  my 
target was to leave as soon as possible that ugly technical environment.
I got it,  :)  being mainly a representative user talking with developper.

To me,  modeling Aircraft is not development , only Drawing ( which is easy 
with these modern tools) and, only using an existing  FDM program ,  
according to the know how about aerodynamic and aircraft behaviour.

 m.



So, everything i can say, here,  is coming from a user mind  not a developer 
mind.

Regards


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Re: [Flightgear-devel] Preferred development os

2009-02-10 Thread gerard robin
On mardi 10 février 2009, Harry Campigli wrote:
 I have used SUSE for years, currently using 10.3. but feel it has gone
 off since version 9. However I have always managed to build FG from source
 on it with a bit off mucking around but never Terragear.

 For along time I have wondered about Debian. I get the impression a lot of
 FG developers use it. Thus I have installed  the etch verion.  Everything
 from the install worked of the mark. Unlike SUSE.   I managed to get FG
 installed with some small bug in the sound, and still fiddling about with
 terragear compiling. However its early days.


 Therefore could I float the question amongst FG developers  as which OS is
 most commonly used or preferred as a Flightgear/Terragear development
 system.

I maintain a friend's computer (bi-processor   64 bits AMD) .
I first tried to install Fedora core ( i am using it for many years  on my 
computer 32 bit) , i could not built FG with it.


I found that OpenSUSE was the best solution regarding the requirements.
The 11.1 is a very good version, very stable , for the KDE users, we still 
have the choice in between KDE3 and KDE4 ( which is not accurate ).

What is exactly your problem  with OpenSUSE ?

Cheers


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Re: [Flightgear-devel] plib/svn recommended

2009-02-10 Thread gerard robin
On jeudi 29 janvier 2009, Melchior FRANZ wrote:
 In the last time I've submitted several fixes to plib, all of
 which are now committed. It is now recommended to use plib/svn
 (HEAD). Here's a list of the most important changes:

 - fix calculation of the slider handle size in textbox
   widgets (as used in the nasal-console, the joystick info,
   chat history, weather scenario)

 - autohide not used sliders (especially useful for the nasal
   console)

 - scroll a textbox automatically if lines where added and
   the slider handle is in the bottom position (especially
   useful for the chat history)

 - make sliders in list, textbox conform with the behavior
   of modern GUIs, that is: you can grab the handle anywhere
   and drag; if you click on the slider background, then it
   jumps one page. The old behavior was to immediately jump
   to the clicked upon position, and had the disadvantage
   the the slider didn't move *at all* before one reached
   the handle's reference point in the center.

 It's also recommended to set the plib version number to
 1.8.6 in ./src/util/ul.h:157 (PLIB_TINY_VERSION from 5 to 6),
 so that dialog.cxx can use a few of the new features. Some of
 the dialog XML files were already adapted for PLIB 1.8.6, and
 will work better with it. They will, however, work with 1.8.5
 as well. (Just worse. ;-)


 These contributions don't meant that the idea to suck up
 the remaining parts of PLIB into our repository has died.

 Occasionally, someone asks if/when we will migrate our GUI
 from PLIB to osgWidget. This is still planned, but at the
 moment it isn't an option. osgWidget offers only *very*
 simple GUI elements, basically just clickable colored
 rectangles and an input box. There's nothing like a listbox,
 multiline-textedit field. Everything is plain, without
 any 3D look. Also, osgWidget is still under heavy development,
 or was, as the lead developer just took some time off.

 m.
How do we get the plib/svn which is the link, ?
Within Plib official page
 http://plib.sourceforge.net/download.html 
there is nothing about svn

thanks


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Re: [Flightgear-devel] FG sound files

2009-02-09 Thread gerard robin
On lundi 09 février 2009, alex wrote:
 Does OpenAL support any other sound file configuration other than .wav?
 I have problems with OpenAL unable to buffer some .wav files but runs fine
 with other .wav files. Does anyone know of a particular reason for this.
 Your thoughts would be appreciated

 Alex



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Wav format should be with that Window's native definition
here
http://www.sonicspot.com/guide/wavefiles.html#wavefilechunks
or here 
http://ccrma.stanford.edu/courses/422/projects/WaveFormat/

However i experienced a lot of variants of  it.

Among my huge recorded music library, i  have found at least four variants, 
which depends on the recorder which has been used ( Tascam professional, 
Computer with Linux Audacity, Computer with Windows samplers,  Studer numeric 
recorder ...etc )

Sox is the convertion tool which can help.

Cheers




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Re: [Flightgear-devel] The use of models from other formats

2009-02-07 Thread gerard robin
On samedi 07 février 2009, Durk Talsma wrote:
 Hi Ian,

 On Saturday 07 February 2009 11:39:13 FGD ML wrote:
  2009/2/7 Arnt Karlsen a...@c2i.net
 
   ..ah, that's where I try to help out. ;o)
 
  I'm sorry , I have a policy of not accepting cold callers.

 I hope you find comfort in the fact that 99% of our fgfs-devel subscribers
 is simply ignoring Arnt. The other 1% is just new to the list. :-) His
 opinions don't carry much (if any) weight here.

 I'm not exactly happy that I have to mention this fact, but I've seen
 people go down an endless road to nowhere, when starting a discussion with
 him. So far, all other aspects of the discussion have been courteous and
 professional. I hope you guys can continue that way.

 Cheers,
 Durk


Durk,
I am just coming back, close to keyboard.
I can notice your remark which has not the right place here.
What makes you to reject what say  Ant  ? 
Do you think that you are  positive ?

Regards



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Re: [Flightgear-devel] The use of models from other formats

2009-02-07 Thread gerard robin
On samedi 07 février 2009, Roy Vegard Ovesen wrote:
 On Saturday 07 February 2009 11:50:57 FGD ML wrote:
  2009/2/7 Roy Vegard Ovesen roy.v.ove...@haugnett.no
 
   On Saturday 07 February 2009 10:22:09 Roy Vegard Ovesen wrote:
As I said the .lwo file that Blender generated did _not_ contain any
reference to the texture image, so I don't think that putting the
image
  
   in
  
the same path as the .lwo file will work. This could of course be
because I'm not using Blender correctly, but I think that is
irrelevant. We want
  
   to
  
test .lwo files created by LightWave, not .lwo files created by
Blender.
  
   Turns out I _did_ use Blender incorrectly.
 
  Well there you go!
 
   I managed to create a Borgbox textured with a .png image from the FG
   data dir,
   and display it correctly in osgviewer. I would really like to repeat
   the test
   with a .lwo file created with the reference software LightWave. I don't
   see using Blender to create .lwo files as a realistic workflow
 
  We seem to be agreed there. It's OK for some I guess, I just have a
  different taste when it comes to getting work done. I tend to like to be
  able to see more of the job in hand, and far, far less of the interface.
 
  Can I take it you can now see the filename(s) in the .lwo? It's normally
  down towards the end of the file.

 Yes, full pathname to the .png image file. There is actually a bug in the
 exporter code that cuts one character from the path string (/home/...
 becomes /hme/...). I also tried to remove the pull path leaving only the
 filename, and copied the image file into the same directory as the .lwo
 file, but that did not work.

  Go grab a copy! At least know how it /can/ be done. I always do that
  where the maker makes it possible without fuss or gotchas of any kind. I
  see it as meeting them halfway. It then has it's one chance to impress
  me, just like anything else gets.

 Do you mean grab a copy of LightWave?

Now, I can only confirm the possibility to transfer and use any lwo model in 
FG.
I experienced it , since i am  an Old   Amiga user (connected on my local 
network  the computer is still sitting in my office   :)  ), using Lightwave 
and Imagine , for instance among a lot of other objects, my very first 
version of  BlackBird was done with it.
Many years ago when i discovered FG,  i started to convert these objects to ac 
format.
At that time  Blender was not  very accurate.
As far i remember, i probably  used a convertion from lwo to dxf.
Recently i did used Blender to convert again some old models  (Fouga Zephir) 
without problem.


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Re: [Flightgear-devel] proper ground reactions (was YASim sliding helicopters bug)

2009-02-07 Thread gerard robin
On vendredi 06 février 2009, Torsten Dreyer wrote:
  Where is the proper gear model patch, Martin?  mail.flightgear.org
  is down so the archives prior to 2005 are unreachable.  I'm interested
  in taking a look.
 
  I'm also wondering what is stopping you from grabbing a copy of
  JSBSim, applying the patch, and providing some data to the powers
  that be to validate this proper ground reaction model?  If it's as
  simple as applying a patch, why not spend some time/effort making your
  case with data rather than simply tossing emails back and forth?  Just
  a thought.

 I think what Martin is referring to can be found here:
 http://developer.berlios.de/projects/openfdm/

 Greetings, Torsten

Oh,  Eh, Yes

 That OpenFDM  was supposed to be confidential.   :)
Anyhow,   that FDM was very promising   i had done a private F8-E version with 
it which works perfectly.

The ground reaction with it,  is very accurate.
Testing it on a moving Carrier gives the best behaviour 

Cheers

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Re: [Flightgear-devel] FlightGear 1.9.1

2009-01-25 Thread gerard robin
On dimanche 25 janvier 2009, Durk Talsma wrote:
 On Sunday 25 January 2009 21:49:21 Jon S. Berndt wrote:
  I would hope that synching JSBSim would be seamless by now. Of course, it
  doesn't usually work like that. :-)

 The part we considered risky was that possibly quite a few aircraft
 needed an update to their configuration files, in order to make use and/or
 function correctly with the latest JSBSim features. This would probably
 require more time than we'd like. At least that is my understanding.

 I don't think that anybody would consider a new JSBSim version risky in
 terms of crashing FlightGear or inducing compiler errors. :-)

 Cheers,
 Durk



In case of the quality  is our target.

http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2009-January/021991.html


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Re: [Flightgear-devel] Licensing and disclaimers for aircraft models

2009-01-24 Thread gerard robin
On samedi 24 janvier 2009, syd adams wrote:
 I have to agree with the last 2 options  maybe keep a select few to go
 with the release. It would make the first time data update more pleasant
 :).

We had it  (some years ago)  the first time data update more pleasant when 
there was a specific directory which contained the stable Aircraft.

Now with more than 230 models within CVS, using model based CVS, is 
impossible, since the newbe has to dig into it in order to find a model 
working, but if he is lucky. 
Getting the right model is a game within the game.

Even me , i am lost  :(


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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 33, Issue 26

2009-01-24 Thread gerard robin
On samedi 24 janvier 2009, BARANGER Emmanuel wrote:

 I am tired of the negative attitudes of some.

Have some rest   :)  :):) 


 CVS is a place of study, research, development. It is not there to the
 users. Please.

 The stable official FG contains a minimum of aircraft representing a
 wide diversity. That's enough. And there is no place to get lost.

 Those who choose to recover the aircrafts CVS do so knowingly. There is
 therefore no criticism to make on this subject. Except, of course, want
 to criticize for the sake of criticism and damage the work of others.

 Bests regards. Emmanuel

 P.S. Free software is also freedom of choice. And more there will be
 planes, more users will have the freedom to choose.



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Re: [Flightgear-devel] Flightgear-devel Digest, Vol 33, Issue 26

2009-01-24 Thread gerard robin
On samedi 24 janvier 2009, syd adams wrote:

  Hi Emmanuel ,

 My thoughts were to move the extra or non sellable aircraft out of cvs
 /data , not to erase them completely  I am working on the Boeing 777 ,
 so this issue is of some interest to me 
 Cheers

Hi, Syd 

don't be wrong you were not the Guy 'SOME' whom the insult was launched in 
that talk.

I was ... the guy   :)

My point ( before the eb-heilja shout) , was to remind that period when we 
had a specific stable aircraft directory. 
This was an advantage since anybody who wanted an accurate Aircraft, could 
download from it.
CVS has the disadvantage to offer everything from the less achieved (skeleton)  
to the most accurate in the same tin, for instance none of mine is right (and 
some of then do not fly).

Then it is up to the luck to get the good one.
That is not fair for modelers who spend, many, many hours,  to work on a 
model which the accuracy is very hight.

AND, in these coming day, if MSFS is really out, who among the MSFS users 
coming to FG,  looking for an aircraft, will be enough lucky to get an 
achieved model among the 230 ones ?

In addition to my point.
You are right, we could have 
 -a sellable   = fully GPL model  directory
 -a not sellable = not fully GPL model directory

Regarding CVS directory there is no more problem with it, since we can get 
individual aircraft from it  with only a little script

Cheers

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Re: [Flightgear-devel] flyby volume (was: Doppler volume)

2009-01-22 Thread gerard robin
On jeudi 22 janvier 2009, Melchior FRANZ wrote:
 * John Denker -- Thursday 22 January 2009:
  On 01/22/2009 06:05 AM, Melchior FRANZ wrote:
   But it depends on the frequency pattern, no? So we'd need to
   analyze the spectrum ... time to use libfftw3.
 
  No, the 1/r^2 attenuation is independent of frequency.  No FFT
  required.

 The law is the same, but the distances aren't. Lower frequency
 travels farther.

Not fully right. 
Only right when high frequencies  are  stopped by objects. Low frequencies 
could go over, and farther
The wider and the heavier  the objects are,   the lower the frequency may only 
go through.
If there is no object between the emissive sound and the recever/listener  the 
full  auditive band ( 20/2 hz)  is traveling to the same distance.

 I don't think that's irrelevant. An automatic 
 calculation wouldn't know of which kind the sound is.

 m.





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Re: [Flightgear-devel] flyby volume

2009-01-22 Thread gerard robin
On jeudi 22 janvier 2009, Melchior FRANZ wrote:
 * gerard robin -- Thursday 22 January 2009:
  On jeudi 22 janvier 2009, Melchior FRANZ wrote:
   The law is the same, but the distances aren't. Lower frequency
   travels farther.
 
  Not fully right. Only right when high frequencies  are  stopped
  by objects.

 Yes, and there are enough particles in air to have that effect.
 That's the atmosphere.  :-}

 m.

Particles are a filter only for very high frequencies  out of the audible 
range 
Atmosphere  is  the transmitter, without atmosphere there is no sound.


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Re: [Flightgear-devel] CVS: data/Aircraft/Boeing314 Boeing314A.xml, 1.5, 1.6

2009-01-21 Thread gerard robin
On mercredi 21 janvier 2009, Melchior FRANZ wrote:
 * Erik Hofman -- Wednesday 21 January 2009:
 [...]

  Modified Files:
  Boeing314A.xml
  Log Message:
  Add the license statement
 
  + license
  +   licenseNameGPL (General Public License)/licenseName
  +   licenseURLhttp://www.gnu.org/licenses/gpl.html/licenseURL
  + /license
  + note
  + [...]This model
  + is not to be sold.
  + /note

 That's impossible! The GPL explicitly allows selling software,
 and it does *not* allow to add restrictions!

 So, either the is not to be sold has to be removed, or the
 aircraft shall be removed from CVS.

 m.

I was told by a layer,  since we are writing that the model is copyrighted 
protected under Licence GPLV2 , we may write anything we want as addons 
regarding the protection,  these addons won't be taken in account , and one 
may ignore it.

Are we wrong ?

Cheers
  



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Re: [Flightgear-devel] Licensing and disclaimers for aircraft models

2009-01-21 Thread gerard robin
On mercredi 21 janvier 2009, Jon S. Berndt wrote:
  Ah sorry, that slipped my attention, you are right.
  I'll ask Jon about it.
 
  Erik

 We should discuss this, then, because the impacts may be more far reaching.
 I asked the Boeing licensing people some time ago about our flight models.
 They were OK with us creating models, but were not OK with the models being
 sold as a Boeing model. My interpretation of that is that the flight
 models cannot be advertised as Boeing models in any way that might
 indicate Boeing endorses it or is involved, and the name Boeing is also
 trademarked, I believe.

 Now, there is probably some wiggle room there, since the GPL allows a
 variety of things and interpretations vary. I would think that as long as
 the models are not themselves marketed as Boeing endorsed products - and no
 indication  or misleading labeling is used to indicate that they are Boeing
 endorsed - then we're probably OK. That may involve changing the name to
 B314 instead of Boeing314, or something similar. It also may involve
 requiring that anyone who is selling FlightGear for profit (with value
 added material, for instance) not include the Boeing314, Boeing 737, 747,
 etc. Another solution is to keep such aircraft as the Lockheed f-16, f-22,
 etc. Boeing aircraft, Airbus aircraft, etc. all on a separate server with
 special license statements.

 I'm not trying to be difficult. But, I've done the work, contacted the
 manufacturer, asked permission, and gotten an answer. This likely applies
 to more than the Boeing 314. Before making rash and sweeping statements,
 this needs to be given some careful thought. A disclaimer is the least that
 should be included in each and every aircraft file, IMHO.

 This action is meant to protect people and companies both. There have been
 inquiries by companies and some actions taken in the not too distant past
 that has lead me to be much more careful.

 You should be too. Discussion welcomed.

 Jon


Won't it be possible to leave to the potential shop which wants to sell 
our products to assume the responsibility of it. Since we don't sell 
anything.

We may go on  to keep our model and our code protected under GPL license.

Only an information regarding the copyright for such private Name: 
Boeing..Lockheed.. and so on could be necessary.

These  addons won't be a restriction only an information.

Cheers





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Re: [Flightgear-devel] CVS: data/Aircraft/Boeing314 Boeing314A.xml,

2009-01-21 Thread gerard robin
On mercredi 21 janvier 2009, Martin Spott wrote:
 Erik Hofman wrote:
  Update of /var/cvs/FlightGear-0.9/data/Aircraft/Boeing314
  In directory baron.flightgear.org:/tmp/cvs-serv11895
 
  Modified Files:
  Boeing314A.xml
  Log Message:
  Add the license statement
 
  + This simulation model is not endorsed by the manufacturer.
  This model + is not to be sold.

 Melchior FRANZ wrote:
  http://www.gnu.org/licenses/gpl-faq.html#DoesTheGPLAllowMoney
 
  Does the GPL allow me to sell copies of the program for money?

 You see the difference ? Hey, usually MF is unnatural over-picky about
 everyone's statements and/or ideas, now he breaks with his own habits.

 Nice,
   Martin.

Cool,  Martin
Nobody, here and everywhere  is perfect  :)

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Re: [Flightgear-devel] Terrain errors report

2009-01-20 Thread gerard robin
On samedi 17 janvier 2009, Martin Spott wrote:
 Brian Schack wrote:
  There are several huge and very unnatural walls in the Himalayas, both
  running NS and EW.  I'll give the line of latitude or longitude that
  the wall runs along, and the end coordinates of the walls:

 The underlying SRTM elevation data is known to have many voids in the
 Himalayan area and a reasonable explanation _might_ be that the void
 filling in TerraGear doesn't provide too realistic results.
 For your own experience, you'll find a copy of the respective elevation
 raster here as a geo-referenced 1x1 degree TIFF image:

  
 ftp://ftp.ihg.uni-duisburg.de/GIS/GISData/SRTM/version2/GeoTIFF/Eurasia/N28
E083.tif

 Note that these images have a 16-bit grayscale channel, therefore
 simple visual debugging on a typical PC screen might be quite tricky
 due to limited colour depth. In order to get a better clue about the
 reported errors I'd consider it as being highly desirable looking at a
 similar error at a place which is located at a much lower elevation.

 Cheers,
   Martin.
Because of some reason i mostly do use the old FG 0.9.8  scenery
I have flown over Himalaya mountains looking for hole, wall or flat part , 
nothing.  :)  only mountains  :)

here snapshots of the Everest
http://pagesperso-orange.fr/GRTux/f16-everest_1.jpg
http://pagesperso-orange.fr/GRTux/f16-everest_2.jpg

So older data were right.

Cheers
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