Re: [Flightgear-devel] ProFlightSimulator "The Most Realistic Flight Sim Ever"

2010-11-17 Thread Chris Wilkinson
Sydney would be better for me (to go hunt this scumbag down) than somewhere in 
the USA - its only an 8 hr drive to Sydney for me, although I'd prefer to 
fly... 
:-)

Who knows where he actually trades from, I suspect with the number of aliases 
used and web domains registered for the same product two things this 
guy/gal/group doesn't want is to be either found or identified (or held 
accountable) - the hallmarks of a true criminal.


Regards,

Chris Wilkinson, YBBN/BNE.





From: Arnt Karlsen 
To: flightgear-devel@lists.sourceforge.net
Sent: Wed, 17 November, 2010 12:57:48 PM
Subject: Re: [Flightgear-devel] ProFlightSimulator "The Most Realistic Flight 
Sim Ever"

On Tue, 16 Nov 2010 18:25:06 -0800 (PST), Chris wrote in message 
<86015.90161...@web56902.mail.re3.yahoo.com>:
> > From: Mally 
> >  Sent: Wed, 17 November,
> > 2010 11:43:05 AM Subject: [Flightgear-devel] ProFlightSimulator
> > "The Most Realistic Flight Sim Ever"
> > 
> > ?Looks familiar?
> > http://www.proflightsimulator.com/index3.html
> > 
> > Not to be confused with FlightProSim (obviously).
> > 
> > Mally
> 
> "Dan Freeman" has a few articles on Ezine, however I have just
> reported him to Ezine. Ezine reports he is based in the USA, yet his
> business trades out of NZ. Dodgy.

..maybe he took flight lessons from the opera kangaroos... ;o)

> I have suggested Ezine remove him from their site, based on 
> his/her/its continued unwillingness to adhere to the explicit
> conditions of the GPL, in selling these opensource softwares.
> 
> If it is within my power to do so, I will do what I can to make life
> difficult for this scum.
> 
> Regards,
> 
> Chris Wilkinson, YBBN/BNE.


..a...@a45:~/Documents/pdfer $ jwhois proflightsimulator.com
[Querying whois.verisign-grs.com]
[Redirected to whois.enom.com]
[Querying whois.enom.com]
[whois.enom.com]
=-=-=-=
Visit AboutUs.org for more information about proflightsimulator.com
http://www.aboutus.org/proflightsimulator.com";>AboutUs:
proflightsimulator.com

Registration Service Provided By: Namecheap.com
Contact: supp...@namecheap.com
Visit: http://namecheap.com

Domain name: proflightsimulator.com

Registrant Contact:
   Media Mix Merch
   Dan Freeman ()
  
   Fax: 
   13 Hickson Road, Walsh Bay
   #09-02
   Sydney, NSW 2000
   AU

Administrative Contact:
   Media Mix Merch
   Dan Freeman (ad...@proflightsimulator.com)
   +61.581990163
   Fax: +1.55
   13 Hickson Road, Walsh Bay
   #09-02
   Sydney, NSW 2000
   AU

Technical Contact:
   Media Mix Merch
   Dan Freeman (ad...@proflightsimulator.com)
   +61.581990163
   Fax: +1.55
   13 Hickson Road, Walsh
Bay
#09-02 Sydney, NSW
2000
AU 
Status:
Locked 
Name
Servers:
ns1639.hostgator.com
ns1640.hostgator.com 
Creation date: 26 Feb 2009
18:55:02 Expiration date: 26 Feb 2013
18:55:02 








Get Noticed on the Internet!  Increase visibility for this domain name
by listing it at www.whoisbusinesslistings.com
=-=-=-= The data in this whois database is provided to you for
information purposes only, that is, to assist you in obtaining
information about or related to a domain name registration record. We
make this information available "as is," and do not guarantee its
accuracy. By submitting a whois query, you agree that you will use this
data only for lawful purposes and that, under no circumstances will you
use this data to: (1) enable high volume, automated, electronic
processes that stress or load this whois database system providing you
this information; or (2) allow, enable, or otherwise support the
transmission of mass unsolicited, commercial advertising or
solicitations via direct mail, electronic mail, or by telephone. The
compilation, repackaging, dissemination or other use of this data is
expressly prohibited without prior written consent from us.  

We reserve the right to modify these terms at any time. By submitting 
this query, you agree to abide by these terms.
Version 6.3 4/3/2002
a...@a45:~/Documents/pdfer $ jwhois FlightProSim.com
[Querying whois.verisign-grs.com]
[Redirected to whois.godaddy.com]
[Querying whois.godaddy.com]
[whois.godaddy.com]
The data contained in GoDaddy.com, Inc.'s WhoIs database,
while believed by the company to be reliable, is provided "as is"
with no guarantee or warranties regarding its accuracy.  This
information is provided for the sole purpose of assisting you
in obtaining information about domain name registration records.
Any use of th

Re: [Flightgear-devel] ProFlightSimulator "The Most Realistic Flight Sim Ever"

2010-11-16 Thread Chris Wilkinson
For the Windows brethren I'd be inclined to run a virus checker over that 
package before opening it. Spybots, virii, and trojans run hand in hand with 
the 
scammer community...

I'm curious to see how old that source is, so will download a copy tonite...

Regards,

Chris Wilkinson, YBBN/BNE.





From: Curtis Olson 
To: FlightGear developers discussions 
Sent: Wed, 17 November, 2010 12:47:43 PM
Subject: Re: [Flightgear-devel] ProFlightSimulator "The Most Realistic Flight 
Sim Ever"

Out of curiosity, has anyone been able to obtain a copy of their source code? 
 Could this be posted in a known location?  Or is there a known link for 
downloading their code?  It might be useful for us to maintain a reference copy 
ourselves somewhere.  It should be no problem to get a copy of their code, 
right?


On Tue, Nov 16, 2010 at 6:57 PM, Gene Buckle wrote:

On Wed, 17 Nov 2010, Mally wrote:
>
>> ?Looks familiar?
>> http://www.proflightsimulator.com/index3.html
>>
>> Not to be confused with FlightProSim (obviously).
>>
>I'm curious about the claimed SimConnect & FSUIPC compatibility. :D
>
>Which one of you lurking geniuses submitted THAT patch, hrm? *laughs*
>
>g.
>
>--
>Proud owner of F-15C 80-0007
>http://www.f15sim.com - The only one of its kind.
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>
>ScarletDME - The red hot Data Management Environment
>A Multi-Value database for the masses, not the classes.
>http://www.scarletdme.org - Get it _today_!
>
>Political correctness is a doctrine, fostered by a delusional, illogical
>minority, and rabidly promoted by an unscrupulous mainstream media, which
>holds forth the proposition that it is entirely possible to pick up a turd
>by the clean end.
>
>
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Re: [Flightgear-devel] ProFlightSimulator "The Most Realistic Flight Sim Ever"

2010-11-16 Thread Chris Wilkinson
"Dan Freeman" has a few articles on Ezine, however I have just reported him to 
Ezine. Ezine reports he is based in the USA, yet his business trades out of NZ. 
Dodgy.

I have suggested Ezine remove him from their site, based on 
his/her/its continued unwillingness to adhere to the explicit conditions of the 
GPL, in selling these opensource softwares.

If it is within my power to do so, I will do what I can to make life difficult 
for this scum.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Mally 
To: FlightGear developers discussions 
Sent: Wed, 17 November, 2010 11:43:05 AM
Subject: [Flightgear-devel] ProFlightSimulator "The Most Realistic Flight Sim 
Ever"

?Looks familiar?
http://www.proflightsimulator.com/index3.html

Not to be confused with FlightProSim (obviously).

Mally



-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1153 / Virus Database: 424/3259 - Release Date: 11/15/10


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Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-14 Thread Chris Wilkinson
Do you guys really wanna know how corrupt the character behind FSP is?

The "team" behind the version of Celestia that he sells, is headed by 
an individual named "John Bayer". Anyone with a good knowledge of astronomy 
will 
know that Johann Bayer (b. 1572) was a German lawyer and uranographer, famous 
for being the first person to create an atlas covering the entire celestial 
sphere and for the 'Bayer Designation', a method of designating stars.

Whoever is behind all this wants to hide their true identity. If those false 
names are being used to register the business for tax purposes, then that may 
break Inland Revenue tax laws, under which a false name cannot be used.

This guy is laughing in the face of the free software world, sponging off the 
hard work of others. I think its time to wipe the grin from his face. I intend 
to ask the Inland Revenue Department of NZ, and Fair Go, to investigate this 
clown. 


Regards,

Chris Wilkinson, YBBN/BNE. 


____
From: Chris Wilkinson 
To: FlightGear developers discussions 
Sent: Fri, 12 November, 2010 9:58:49 PM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook


BTW, it might interest you to know that "Charlie Taylor", the name of the guy 
behind Flight Sim Pro, is an alias. For those who know their aviation history 
Charles E Taylor was the "3rd Wright Brother". He was the mechanic who kept the 
Wright Flyer in sound condition, Without him the flyer may not have ever left 
terra firma...

Regards,

Chris Wilkinson, YBBN/BNE.





From: Chris Wilkinson 
To: Mally ; FlightGear developers discussions 

Sent: Fri, 12 November, 2010 9:45:40 PM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook


Confrontation? Don't be silly! This guy is a businessman, a shrewd capitalist 
at 
worst - these kind of guys don't make their money being brutal in peoples 
faces, 
they sneak around quietly like mice, (almost) unknowingly profiting off the 
hard 
work of others. Risk in meeting an unknown person? So what am I to this fellow? 
It goes both ways...

My goal will be open dialog as to why this guy seems unwilling to honor the 
exacting word of the GPL, and why he isn't giving back to the community. 
Probably done over coffee. I'll probably smile. And my solemn promise is that I 
wont hurt him (much)... :-)

Frankly this guy is a big part of the reason I have yet to commit my scenery 
and 
aircraft to the community. I do NOT want someone making money from my efforts 
without either my consent or without some form of input to the community as a 
condition of being allowed to profit from all your work.

Failing a positive outcome there I support a re-licensing of the software, to 
prevent this kind of thing. Simple as that.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Mally 
To: FlightGear developers discussions 
Sent: Fri, 12 November, 2010 8:38:08 PM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook

?Hi Chris

I have reservations about this. It could easily backfire on you personally 
or turn out to be a traumatic event, particularly if it turns out to be more 
of a confrontation than a reasonable discussion. What are the odds of the 
latter do you think?

I think the same could be achieved (at least partially) by sending the guy 
individual messages or an agreed collective letter on behalf of all of  the 
FG community, but having said that, I do actually agree that face-to-face 
can ultimately be the most effective option - but at the same time, with 
somone who is completely unknown, it is a risk.

It's possible of course that the gentleman in question is reading the forum, 
in which case I would just ask that he take some time to reflect seriously 
about the ethics of what he is doing, and attempt to find within his better 
nature the capacity to change the way he is going about this.

>From my viewpoint, it is not about "giving a bit back". The main issues for 
me are that potential purchasers should be able to make a fully informed 
choice, that they should know completely what they are buying, and that he 
should comply fully with the GPL, i.e. by charging a fee ONLY for the 
physical act of transferring a copy of FG and optionally for a warranty if 
he wants to provide the same. If he did this and made it clear that this was 
what he was doing in his main web page/advertising, i.e. clearly informing 
potential purchasers that they were paying for these services rather than 
buying a product, then I would be very happy to see him succeed in his 
venture, and I'm sure he would be providing a valuable service.

Mally


- Original Message - 
From: "Chris Wilkinson" 
To: "FlightGear developers discussions" 

Sent: Friday, November 12, 2010 5:59 AM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook

Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-12 Thread Chris Wilkinson
Another avenue I have considered is a New Zealand consumer affairs program 
named 
"Fair Go". This TV show has an excellent track record of exposing scammers, and 
sticking up for those who are being shafted by scammers. The format is a group 
of presenters who research claims of unfair treatment, then in many cases try 
to 
confront the scammers - thats the part where the scammers usually turn tail and 
run or get aggro towards the camera. Quite often however the scammers cave in 
to 
the unwanted media pressure and relent, paying back money they've 
misappropriated, or as the name of the program suggests, delivering a "Fair 
Go". 
Those extra prickly scammers who outright refuse often find themselves in 
court, 
as the Fair Go team have a number of legal guys at their disposal, to advise on 
cases considered worthy of  elevating to the law courts.

Fair Go have taken on anyone from dodgy car dealers, to Microsoft. If the team 
at Fair Go think it is a case worthy of pursuing, they'll do it with gusto, 
harassing scammers, and making a laughing stock of them on TV. Not good PR for 
the scammers.

Check out youtube clips with a search "fair go nz" to see how the show operates.

Regards,

Chris Wilkinson, YBBN/BNE.






From: J. Holden 
To: flightgear-devel@lists.sourceforge.net
Sent: Sat, 13 November, 2010 2:28:32 AM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook

For the love of...

Whatever your opinion on the legality of what they are doing, this is indeed a 
problem and reflects negatively on the community.

Ignoring it will not make it go away. We need to know what we can do.

Please, please, someone with a copyright interest in the software please 
contact 
the lawyers at http://www.softwarefreedom.org/

I am not saying this for fun.

Cheers
John

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Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-12 Thread Chris Wilkinson
BTW, it might interest you to know that "Charlie Taylor", the name of the guy 
behind Flight Sim Pro, is an alias. For those who know their aviation history 
Charles E Taylor was the "3rd Wright Brother". He was the mechanic who kept the 
Wright Flyer in sound condition, Without him the flyer may not have ever left 
terra firma...

Regards,

Chris Wilkinson, YBBN/BNE.




____
From: Chris Wilkinson 
To: Mally ; FlightGear developers discussions 

Sent: Fri, 12 November, 2010 9:45:40 PM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook


Confrontation? Don't be silly! This guy is a businessman, a shrewd capitalist 
at 
worst - these kind of guys don't make their money being brutal in peoples 
faces, 
they sneak around quietly like mice, (almost) unknowingly profiting off the 
hard 
work of others. Risk in meeting an unknown person? So what am I to this fellow? 
It goes both ways...

My goal will be open dialog as to why this guy seems unwilling to honor the 
exacting word of the GPL, and why he isn't giving back to the community. 
Probably done over coffee. I'll probably smile. And my solemn promise is that I 
wont hurt him (much)... :-)

Frankly this guy is a big part of the reason I have yet to commit my scenery 
and 
aircraft to the community. I do NOT want someone making money from my efforts 
without either my consent or without  some form of input to the community as a 
condition of being allowed to profit from all your work.

Failing a positive outcome there I support a re-licensing of the software, to 
prevent this kind of thing. Simple as that.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Mally 
To: FlightGear developers discussions 
Sent: Fri, 12 November, 2010 8:38:08 PM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook

?Hi Chris

I have reservations about  this. It could easily backfire on you personally 
or turn out to be a traumatic event, particularly if it turns out to be more 
of a confrontation than a reasonable discussion. What are the odds of the 
latter do you think?

I think the same could be achieved (at least partially) by sending the guy 
individual messages or an agreed collective letter on behalf of all of  the 
FG community, but having said that, I do actually agree that face-to-face 
can ultimately be the most effective option - but at the same time, with 
somone who is completely unknown, it is a risk.

It's possible of course that the gentleman in question is reading the forum, 
in which case I would just ask that he take some time to reflect seriously 
about the ethics of what he is doing, and attempt to find within his better 
nature the capacity to change the way he is going about this.

>From my viewpoint, it is not about  "giving a bit back". The main issues for 
me are that potential purchasers should be able to make a fully informed 
choice, that they should know completely what they are buying, and that he 
should comply fully with the GPL, i.e. by charging a fee ONLY for the 
physical act of transferring a copy of FG and optionally for a warranty if 
he wants to provide the same. If he did this and made it clear that this was 
what he was doing in his main web page/advertising, i.e. clearly informing 
potential purchasers that they were paying for these services rather than 
buying a product, then I would be very happy to see him succeed in his 
venture, and I'm sure he would be providing a valuable service.

Mally


- Original Message - 
From: "Chris Wilkinson" 
To: "FlightGear developers  discussions" 

Sent: Friday, November 12, 2010 5:59 AM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook


This looks to be more of a moral issue than a legal one.

I'll tell you what I'll do about this. I was born and raised in 
Christchurch,
where this guy operates from, and I will be visiting the city in a months 
time.
Perhaps I should pay the guy a visit?

I wanna know where this guy gets off taking all YOUR hard work, and 
PROFITING
from it, with NOTHING returned to the flightgear community. The legality of 
his
actions could be debated in a court of law forever, but perhaps a bit of 
face
time to directly express the sentiments of the flightgear community with the
dude might convince him that there are REAL  people who consider his actions
immoral - you guys are more than just names attached to code commits on the
internet, and I think this guy needs to be reminded that without your
efforts his little endeavour would amount to NOTHING.

I'm sure with some 'friendly persuasion' I can convince the guy to give a 
bit
back. After all if he can help the efforts to improve flightgear, that will 
have
a flow-on effect for him. He scratch our back, we scratch his...

Regards,

Chris Wilkinson, YBBN/BNE.




-
No virus found in this 

Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-12 Thread Chris Wilkinson
Confrontation? Don't be silly! This guy is a businessman, a shrewd capitalist 
at 
worst - these kind of guys don't make their money being brutal in peoples 
faces, 
they sneak around quietly like mice, (almost) unknowingly profiting off the 
hard 
work of others. Risk in meeting an unknown person? So what am I to this fellow? 
It goes both ways...

My goal will be open dialog as to why this guy seems unwilling to honor the 
exacting word of the GPL, and why he isn't giving back to the community. 
Probably done over coffee. I'll probably smile. And my solemn promise is that I 
wont hurt him (much)... :-)

Frankly this guy is a big part of the reason I have yet to commit my scenery 
and 
aircraft to the community. I do NOT want someone making money from my efforts 
without either my consent or without some form of input to the community as a 
condition of being allowed to profit from all your work.

Failing a positive outcome there I support a re-licensing of the software, to 
prevent this kind of thing. Simple as that.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Mally 
To: FlightGear developers discussions 
Sent: Fri, 12 November, 2010 8:38:08 PM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook

?Hi Chris

I have reservations about this. It could easily backfire on you personally 
or turn out to be a traumatic event, particularly if it turns out to be more 
of a confrontation than a reasonable discussion. What are the odds of the 
latter do you think?

I think the same could be achieved (at least partially) by sending the guy 
individual messages or an agreed collective letter on behalf of all of  the 
FG community, but having said that, I do actually agree that face-to-face 
can ultimately be the most effective option - but at the same time, with 
somone who is completely unknown, it is a risk.

It's possible of course that the gentleman in question is reading the forum, 
in which case I would just ask that he take some time to reflect seriously 
about the ethics of what he is doing, and attempt to find within his better 
nature the capacity to change the way he is going about this.

>From my viewpoint, it is not about "giving a bit back". The main issues for 
me are that potential purchasers should be able to make a fully informed 
choice, that they should know completely what they are buying, and that he 
should comply fully with the GPL, i.e. by charging a fee ONLY for the 
physical act of transferring a copy of FG and optionally for a warranty if 
he wants to provide the same. If he did this and made it clear that this was 
what he was doing in his main web page/advertising, i.e. clearly informing 
potential purchasers that they were paying for these services rather than 
buying a product, then I would be very happy to see him succeed in his 
venture, and I'm sure he would be providing a valuable service.

Mally


- Original Message - 
From: "Chris Wilkinson" 
To: "FlightGear developers discussions" 

Sent: Friday, November 12, 2010 5:59 AM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook


This looks to be more of a moral issue than a legal one.

I'll tell you what I'll do about this. I was born and raised in 
Christchurch,
where this guy operates from, and I will be visiting the city in a months 
time.
Perhaps I should pay the guy a visit?

I wanna know where this guy gets off taking all YOUR hard work, and 
PROFITING
from it, with NOTHING returned to the flightgear community. The legality of 
his
actions could be debated in a court of law forever, but perhaps a bit of 
face
time to directly express the sentiments of the flightgear community with the
dude might convince him that there are REAL people who consider his actions
immoral - you guys are more than just names attached to code commits on the
internet, and I think this guy needs to be reminded that without your
efforts his little endeavour would amount to NOTHING.

I'm sure with some 'friendly persuasion' I can convince the guy to give a 
bit
back. After all if he can help the efforts to improve flightgear, that will 
have
a flow-on effect for him. He scratch our back, we scratch his...

Regards,

Chris Wilkinson, YBBN/BNE.




-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1153 / Virus Database: 424/3251 - Release Date: 11/11/10


--
Centralized Desktop Delivery: Dell and VMware Reference Architecture
Simplifying enterprise desktop deployment and management using
Dell EqualLogic storage and VMware View: A highly scalable, end-to-end
client virtualization framework. Read more!
http://p.sf.net/sfu/dell-eql-dev2dev
___
Flightgear-devel mailing list
Flightgear-d

Re: [Flightgear-devel] FlightProSim advert on FaceBook

2010-11-11 Thread Chris Wilkinson
This looks to be more of a moral issue than a legal one.

I'll tell you what I'll do about this. I was born and raised in Christchurch, 
where this guy operates from, and I will be visiting the city in a months time. 
Perhaps I should pay the guy a visit?

I wanna know where this guy gets off taking all YOUR hard work, and PROFITING 
from it, with NOTHING returned to the flightgear community. The legality of his 
actions could be debated in a court of law forever, but perhaps a bit of face 
time to directly express the sentiments of the flightgear community with the 
dude might convince him that there are REAL people who consider his actions 
immoral - you guys are more than just names attached to code commits on the 
internet, and I think this guy needs to be reminded that without your 
efforts his little endeavour would amount to NOTHING.

I'm sure with some 'friendly persuasion' I can convince the guy to give a bit 
back. After all if he can help the efforts to improve flightgear, that will 
have 
a flow-on effect for him. He scratch our back, we scratch his...

Regards,

Chris Wilkinson, YBBN/BNE.



From: J. Holden 
To: flightgear-devel@lists.sourceforge.net
Sent: Fri, 12 November, 2010 2:46:25 PM
Subject: Re: [Flightgear-devel] FlightProSim advert on FaceBook

Either Curt or someone who has contributed a significant amount of code to the 
FlightGear project should look into talking with an open source lawyer.

On copyright grounds, we can only sue to enforce the GPL. Basically, we can 
only 
make FPS GPL-compliant, which I do not believe they are, but I do know they 
have 
attempted to become more GPL-compliant (even if it's not technically 
GPL-compliant).

There are other grounds we may be able to sue on besides GPL, though, such as 
false advertising! Only a lawyer can help us figure out what is going wrong 
here. Please look at http://www.softwarefreedom.org/ to see if anyone there can 
help us

Yours
John

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[Flightgear-devel] Questions about multiplayer

2010-10-09 Thread Chris Wilkinson
Hi there,

Is it possible to get multiple instances of fg on a single PC, talking to each 
other in a multiplayer kinda way? I can get to 3 or 4 instances of fg running 
at 
once before RAM and GPU/CPU start to suffer, but I cannot figure out how to 
network the instances together so the different a/c in each appear in the other 
instances...

Is that at all possible?

Kind regards,

Chris Wilkinson, Brisbane, Australia.

PS. I'm at the point of almost being able to upload my long overdue 777-300ER 
project - have added multiple liveries, and made it easier to create more. Its 
about time I uploaded it, has been floating around partly finished for several 
years now... :-)



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Re: [Flightgear-devel] Debugging

2010-10-04 Thread Chris Wilkinson
Thanks Fred,

I will take a look at the files soon, but if you know a way of easily finding 
incorrect syntax, without needing to open the xml files and reading them thru 
one by one - you'll be my new best friend if you can tell me... :-)

Regards,

Chris W., Brisbane, Australia.





From: Frederic Bouvier 
To: FlightGear developers discussions 
Sent: Mon, 4 October, 2010 4:28:21 PM
Subject: Re: [Flightgear-devel] Debugging


Hi Chris,

You may have an incorrect line break in a XML file, in a property name. You 
should write

/my/own/property

instead of


/my/own/property



Regards,
-Fred


----- "Chris Wilkinson"  a écrit : 
> 
> 
Hi there,
> 
> I've downloaded and compiled fgfs this morning from git, and am trying to 
> make 
>a modified a/c I've worked on in the past play nice with this git code, but I 
>get this message trying to run the sim with my a/c.
> 
> Fatal error: '
> ' found in propertyname after ''
> name must begin with alpha or '_'
> 
> I've tried changing debug level to bulk, debug or warn to see if I can get 
> more 
>info about which of the config files for the a/c causes the segfault, but the 
>debug output does not tell me which file it comes from.
> 
> Does anyone know of a easy way I can determine this? I'm sure it must be a 
>simple typo somewhere, but there are oodles of text to pore through - where 
>would I start?!? :-)
> 
> Kind  regards,
> 
> Chris Wilkinson, Brisbane, Australia.
> 
>
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[Flightgear-devel] Debugging

2010-10-03 Thread Chris Wilkinson
Hi there,

I've downloaded and compiled fgfs this morning from git, and am trying to make 
a 
modified a/c I've worked on in the past play nice with this git code, but I get 
this message trying to run the sim with my a/c.

Fatal error: '
' found in propertyname after ''
name must begin with alpha or '_'

I've tried changing debug level to bulk, debug or warn to see if I can get more 
info about which of the config files for the a/c causes the segfault, but the 
debug output does not tell me which file it comes from.

Does anyone know of a easy way I can determine this? I'm sure it must be a 
simple typo somewhere, but there are oodles of text to pore through - where 
would I start?!? :-)

Kind regards,

Chris Wilkinson, Brisbane, Australia.



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Re: [Flightgear-devel] SimGear Shared Object Libaries

2010-08-03 Thread Chris Baines
Thank you both for your quick responses, this makes the situation more
clear. Is it possible to resolve the problems I am having compiling
FlightGear using the method fred suggested? I have tried looking for a
similar line in the FlightGear makefiles but can't find one?

Thanks again,

Chris

On Tue, 2010-08-03 at 14:01 -0500, Curtis Olson wrote:
> Hi Chris,
> 
> 
> I do understand the Debian policy of compiling all libraries as shared
> libs, and understand there are many good reasons to have that policy.
>  However, simgear does not official support being compiled as shared
> libs.  From a practical standpoint, there really isn't much value in
> this.  The specific version of SimGear is *very* closely linked to the
> specific version of FlightGear, and FlightGear can't run with
> mismatched versions.  Compiling C++ code into shared libraries can
> become a bit snaky due to different name mangling rules between
> compilers and even different versions of the same compiler.  Very
> likely FlightGear is the only application that will ever link to
> simgear on a person's system.  Developing two closely linked packages
> where one is built as a shared lib can be a pain for a couple
> different reasons.  libtool can be a pain for a couple reasons too.  I
> realize none of this will cause Debian to want to change it's shared
> library policy, but hopefully it shows that our logic isn't completely
> random either.
> 
> 
> FlightGear typically is not opposed to reasonable changes if it helps
> someone somewhere without confusing or complicating the code, so if
> there are easy, straightforward ways to untangle the interdependencies
> you are encountering as shared libs, I don't think we'd flat rule
> those out.  However, our policy is that SimGear should be compiled as
> a static lib, so we aren't going to completely restructure the code
> and the build system to directly support building simgear as shared
> libraries.
> 
> Regards,
> 
> Curt.
> 
> 
> 
> On Tue, Aug 3, 2010 at 1:45 PM, Chris Baines wrote:
> Hello,
> 
> I am trying to update the SimGear package in Debian (from
> 1.9.1 to
> 2.0.0), I have packaged the current version of fgrun and plan
> to upload
> it, but it only compiles with SimGear (v2.0.0).
> 
> The current Debian Maintainer is as far as I can tell not
> active at the
> moment, which is why I have ended up trying to upgrade the
> package
> myself. The Maintainer has included a makefile that takes the
> static
> libraries and makes them is to shared object libraries.
> However these
> libraries have circular dependencies that I cant seam to
> solve. For
> instance the following shared object libraries are
> interdependent on
> each other:
>libsgprops <--> libsgmisc
>libsgprops <--> libsgstructure
>libsgmaterial <--> libsgutil
>libsgtiming <--> libsgstructure
> 
> This prevents me from compiling FlightGear with the package as
> it errors
> like:
> 
>  /usr/lib/gcc/i486-linux-gnu/4.4.5/../../../../lib/libsgstructure.so: 
> undefined reference to `SGTimeStamp::stamp()'
> 
> Is this something you can help me with?
> 
> Thanks,
> 
> Chris
> 
> 
> 
> 
> 
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[Flightgear-devel] SimGear Shared Object Libaries

2010-08-03 Thread Chris Baines
Hello,

I am trying to update the SimGear package in Debian (from 1.9.1 to
2.0.0), I have packaged the current version of fgrun and plan to upload
it, but it only compiles with SimGear (v2.0.0).

The current Debian Maintainer is as far as I can tell not active at the
moment, which is why I have ended up trying to upgrade the package
myself. The Maintainer has included a makefile that takes the static
libraries and makes them is to shared object libraries. However these
libraries have circular dependencies that I cant seam to solve. For
instance the following shared object libraries are interdependent on
each other:
libsgprops <--> libsgmisc
libsgprops <--> libsgstructure
libsgmaterial <--> libsgutil
libsgtiming <--> libsgstructure

This prevents me from compiling FlightGear with the package as it errors
like:
/usr/lib/gcc/i486-linux-gnu/4.4.5/../../../../lib/libsgstructure.so: 
undefined reference to `SGTimeStamp::stamp()'

Is this something you can help me with?

Thanks,

Chris




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Re: [Flightgear-devel] Expat CVE-2009-3720 and CVE-2009-3560

2010-07-29 Thread Chris Baines
Looking in to this further, I think the file in question is xmlparse.c .

Looking first at the official expat version in their cvs repo, this
vulnerability has been fixed (see revision 1.164 to 1.166
http://expat.cvs.sourceforge.net/viewvc/expat/expat/lib/xmlparse.c?r1=1.164&view=log
 ). 

Looking at the changelog for this file in the simgear git, it was first
added in 2000 and cleaned up slightly in 2002. I can't find the
offending piece of code in the simgear version probably because it is
just so old and thus very different to the current official version.
This also means that I can't patch it directly without someones
guidance. Does anyone know if this bug applies to the version of
xmlparse.c included in simgear?

Chris

On Thu, 2010-07-29 at 18:51 +0100, Chris Baines wrote:
> Hello,
> 
> I am in the process of hopefully updating the simgear package for
> Debian. Simgear as far as i am aware includes a copy of Expat, I am
> trying to decide if this bug should be closed in the 2.0.0 release or
> not http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=560937 .
> 
>  Does anyone know if the vulnerabilities corresponding to the CVE ID's
> CVE-2009-3720
> (http://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2009-3720 ) and
> CVE-2009-3560
> (http://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2009-3720 ) have been
> fixed in simgear 2.0.0?
> 
> Thanks,
> 
> Chris



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[Flightgear-devel] Expat CVE-2009-3720 and CVE-2009-3560

2010-07-29 Thread Chris Baines
Hello,

I am in the process of hopefully updating the simgear package for
Debian. Simgear as far as i am aware includes a copy of Expat, I am
trying to decide if this bug should be closed in the 2.0.0 release or
not http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=560937 .

 Does anyone know if the vulnerabilities corresponding to the CVE ID's
CVE-2009-3720
(http://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2009-3720 ) and
CVE-2009-3560
(http://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2009-3720 ) have been
fixed in simgear 2.0.0?

Thanks,

Chris


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Re: [Flightgear-devel] Simgear Bug

2010-07-29 Thread Chris Baines
Thanks for your prompt response James, I am not a git expert or a
programing expert for that matter, so as the code was only a check
routine I just deleted the two offending methods and now it works. 

Thanks again,

Chris

On Thu, 2010-07-29 at 10:50 +0100, James Turner wrote:
> On 29 Jul 2010, at 10:37, Chris Baines wrote:
> 
> > I am trying to build simgear on Debian, but when I run "make check" in
> > the simgear/math folder I get the following output included below. Is
> > there something I can tweak to fix this bug? 
> 
> 'make check' works in latest Git source, though I wasn't aware anything had 
> changed in this area since 2.0 - slightly odd. 
> I'd suggest you take a look at the git logs for simgear/math since 2.0.0, and 
> if you can't find an obvious smoking gun, let me know.
> 
> James
>
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[Flightgear-devel] Simgear Bug

2010-07-29 Thread Chris Baines
Hello,

I am trying to build simgear on Debian, but when I run "make check" in
the simgear/math folder I get the following output included below. Is
there something I can tweak to fix this bug? 

Thanks,

Chris

make  SGMathTest SGGeometryTest
make[1]: Entering directory
`/home/chris/Packaging/Flightgear/SimgearDevPackage/Test
Build/SimGear-2.0.0/simgear/math'
g++ -DHAVE_CONFIG_H -I. -I../../simgear -I../..-g -O2 -D_REENTRANT
-MT SGMathTest.o -MD -MP -MF .deps/SGMathTest.Tpo -c -o SGMathTest.o
SGMathTest.cxx
SGMathTest.cxx: In function ‘bool sgInterfaceTest()’:
SGMathTest.cxx:259: error: ‘struct SGVec3f’ has no member named ‘sg’
SGMathTest.cxx:260: error: ‘struct SGVec3f’ has no member named ‘sg’
SGMathTest.cxx:268: error: ‘struct SGVec4f’ has no member named ‘sg’
SGMathTest.cxx:269: error: ‘struct SGVec4f’ has no member named ‘sg’
SGMathTest.cxx:277: error: ‘struct SGQuatf’ has no member named ‘sg’
SGMathTest.cxx:278: error: ‘struct SGQuatf’ has no member named ‘sg’
SGMathTest.cxx: In function ‘bool sgdInterfaceTest()’:
SGMathTest.cxx:308: error: ‘struct SGVec3d’ has no member named ‘sg’
SGMathTest.cxx:309: error: ‘struct SGVec3d’ has no member named ‘sg’
SGMathTest.cxx:317: error: ‘struct SGVec4d’ has no member named ‘sg’
SGMathTest.cxx:318: error: ‘struct SGVec4d’ has no member named ‘sg’
SGMathTest.cxx:326: error: ‘struct SGQuatd’ has no member named ‘sg’
SGMathTest.cxx:327: error: ‘struct SGQuatd’ has no member named ‘sg’
make[1]: *** [SGMathTest.o] Error 1
make[1]: Leaving directory
`/home/chris/Packaging/Flightgear/SimgearDevPackage/Test
Build/SimGear-2.0.0/simgear/math'
make: *** [check-am] Error 2




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[Flightgear-devel] Flightgear Debian Package

2010-07-26 Thread Chris Baines
Hello Flightgear Developers,

I am looking at improving the Debian packages and support for your
wonderfull program and associated programs. I have nearly finished
packaging fgrun and am just working on upgrading and improving the other
packages. I have a couple of questions I was hoping you could help me
answer.

I am trying to properly split the base package apart separating the
scenery and aircraft in to separate packages and identify anything that
can be provided by another Debian package. The fonts directory includes
a number of fonts that I assume from the readme are quite specific to
FlightGear but the Liberation fonts are provided by a Debian package
ttf-liberation and it places the font files
in /usr/share/fonts/truetype/ttf-liberation/ . How are these Liberation
fonts used by FlightGear? If I leave them out of the package and pull
them in as a dependency do I have to change anything else for FlightGear
to work as normal?

What does the Aircraft/UIUC folder contain, the link for info in the
readme is broken. When I looked at the readme's further down the
directory tree, for instance the README.orni.html it references files
apparently in the base package but they are not present. When running
flightgear with this aircraft you get a "Cannot find specified aircraft:
ornithopter-uiuc" error. Where are the missing files?

Thanks,

Chris








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Re: [Flightgear-devel] OpenSceneGraph

2010-07-22 Thread Chris Baines
Thanks for the info.

Chris

On Wed, 2010-07-21 at 14:47 +0100, James Turner wrote:
> On 21 Jul 2010, at 14:01, Chris Baines wrote:
> 
> > Can I just ask what version of OpenSceneGraph is required to compile and
> > run Flightgear/Simgear (v2.0.0). The release page suggests that any
> > version will do however newer versions >=2.9.6 will run better but is
> > this the case? Will the latest stable release of OpenSceneGraph (2.8.3)
> > do?
> 
> Yes, it works - that's what I use. Later versions may have better performance 
> and fewer / different / more bugs, of course.
> 
> I think it's a goal (at least, it should be!) to always compile with latest 
> stable OSG - thought it would be helpful if they released to stable more 
> frequently - just like FlightGear ;)
> 
> James
> 
> 
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[Flightgear-devel] OpenSceneGraph

2010-07-21 Thread Chris Baines
Hello,

Can I just ask what version of OpenSceneGraph is required to compile and
run Flightgear/Simgear (v2.0.0). The release page suggests that any
version will do however newer versions >=2.9.6 will run better but is
this the case? Will the latest stable release of OpenSceneGraph (2.8.3)
do?

Thanks,

Chris


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Re: [Flightgear-devel] Class-based MP aircraft visibility

2010-05-25 Thread Chris O'Neill
On Tue, 2010-05-25 at 15:45 +0200, Csaba Halász wrote:
> On Tue, May 25, 2010 at 10:32 AM, Stuart Buchanan  wrote:
> >
> > I wonder if it would be worth having a "child-friendly" MP Group (I
> > think this term
> > is easier to understand than "usage class")?
> 
> So it should be possible to be a member of multiple groups. I am
> "child-friendly" (intend to be, anyway) *and* use fgcom.
> 

That was going to be my next question...  whether (or not) I could be a
member of more than one group?  I agree that this should be included in
the functionality, although if forced to "pick one" I could live with
that.

Regards,

Chris




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Re: [Flightgear-devel] Class-based MP aircraft visibility

2010-05-24 Thread Chris O'Neill
On Tue, 2010-05-25 at 00:28 +0100, Stuart Buchanan wrote:
> Here's a first attempt at the dialog:
> 
> http://www.nanjika.co.uk/flightgear/mp-display.png

Looks pretty good to me.

> So, the user selects their MP group, and the groups they want to display.

Uhhh...  I'm mildly confused...  the story of my life! (grin!)  If I
have selected "Ignore" as my group, they I wouldn't want someone
selecting "Ignore" in their display list, thereby displaying me.  Or, to
put it another way, If I click on "Ignore" in my display list, then
aren't I displaying people who want to be ignored?

Or am I missing something here???

Regards,

Chris




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Re: [Flightgear-devel] Thanks for the Ride

2010-05-15 Thread Chris Wilkinson
Hey there Gijs,

Glad to know I'm not the only one who feels a GUI would be of benefit... :-)

I'm more than happy to share ideas there. If you're more knowledgeable about 
scripting etc, then I'd be more than welcome to just send you what I've done, 
which is basically just a QT template without any link to code...

Regards,

Chris W, YBBN/BNE.





From: Gijs de Rooy 
To: FlightGear Development list 
Sent: Sat, 15 May, 2010 6:36:55 PM
Subject: Re: [Flightgear-devel] Thanks for the Ride

 Hi Chris,

> Chris wrote:
> As I see it a nice QT/Gtk interface to tie together all the terragear tools 
> shouldn't be a 
> big deal for one of the developers to piece together. I did a mock-up QT 
> tool, see more at...

your TerraGear GUI looks pretty cool! Apparently we've been working on the same 
issue :)
http://www.flightgear.org/forums/viewtopic.php?f=5&t=7485

Maybey we can share some ideas? I got a close-to-working GUI lying around here. 
Feel free to contact me in private.


Cheers,
Gijs

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Re: [Flightgear-devel] Thanks for the Ride

2010-05-15 Thread Chris Wilkinson
Hey Matt,

I had a problem with a hard disk a month back - some rogue music software 
crashed and spat data all across my root partition, rendering it useless. Sorry 
for not answering/seeing email - it may have been received, but I couldn't boot 
to a desktop, let alone read email.

I'd like to release my scenery, but I need to rebuild it, as I built it without 
realizing the shapefiles I had didn't quite cover the entire 1x1 area I built - 
the western end of the 1x1 tile sits at sea-level, and its all the default 
terrain type.


I get emails from the list daily (and sometimes read them!), but mostly I'm a 
lurker. I am quite busy at times too. I might hook up with Andrew Gillanders 
(who lives here) and embark on a project to spruce up the entire Australian 
continent, scenery wise - there is some good free data available which covers 
the entire continent, with much better river/stream/lake/road/rail etc layouts. 
All that is needed is to use that data, run it through terragear, then add some 
3D models to built-up areas like I have done with YBBN, then turn on the urban 
effect shader, and I think it will look amazing...

I'm a short while away from building a 3.2 GHz 6-core Phenom II beast - I think 
terragear would be a good use for all that CPU power... :-)

Regards,


Chris W.




From: Mattt 
To: FlightGear developers discussions 
Sent: Sat, 15 May, 2010 9:53:37 AM
Subject: Re: [Flightgear-devel] Thanks for the Ride

Hi Chris,

  I mailed you about a month or so ago, but didn't get a response as
yet - perhaps I mailed an old address, perhaps you were / are busy,
etc, etc :-)

  I was basically just wondering if you're still planning to release
your awesome YBBN scenery? I'll re-create it myself if necessary, but
have limited time and, having seen the excellent work you've already
done, I'm doubtful I could pull off what you did. I've only managed to
build the tool chain and drop in the International terminal so far, and
that's taken me a couple of months...

  Apologies to all for taking this thread off-topic, but I was a bit
surprised to see Chris pop up suddenly and wanted to catch him while I
could :-)


Chris Wilkinson wrote: 
> 
>Having
>corresponded with Innis numerous times on some Australasian scenery/AI
>stuff I can say that he isn't "stomping away in a huff" as you describe
>it. He has been a contributor to fg as he says for around 7 years, but
>not from a coding point of view, rather models and AI networks, which I
>have helped test prior to the release of 2.0.
>
>>I'm in the same boat as Innis, in that I want to help with models and
>other non-code based parts of the sim. I first installed fg 7 years
>ago, which back then was a difficult task (for a non-coder and one used
>to using a GUI to manage software from a distro CD/DVD). My goal was to
>improve scenery, as the a/c were already pretty cool I thought, but it
>took nearly 5 years for me to successfully build terragear for the
>first time. It is the difficulty with which tools such as terragear are
>built/used that I think has meant no-one other than those who've asked,
>use any content I've done. I recall correspondence with Innis 8-9
>months back where he expressed frustration with trying to get the tools
>working. I can sympathize with him on that although I did manage
>eventually (I'm a persistent SOB)...
>
>>Ultimately its about the kind of people the fg community want to have
>helping out. People who like using the sim, but do not code, I think
>are left in the dark somewhat with wanting to help, as the tools with
>which that is accomplished are difficult to install and use. As I see
>it a nice QT/Gtk interface to tie together all the terragear tools
>shouldn't be a big deal for one of the developers to piece together. I
>did a mock-up QT tool, see more at...
>
>http://blobster.50webs.com/
>
>>Currently I'm trying to build up motivation to download all the libs
>(again) and rebuild 2.0 so I can see the urban shader effect, but
>motivation is lacking. It should be easier.
>
>>Regards,
>
>>Chris Wilkinson, YBBN/BNE.
>
>
>
>

From: >Gene Buckle 
>To: FlightGear
>developers discussions 
>Sent: Fri, 14 May,
>2010 11:33:43 PM
>Subject: Re:
>[Flightgear-devel] Thanks for the Ride
>
>>On Fri, 14 May 2010, Innis Cunningham wrote:
>
>>>
>>> Hi
>>> I have tried to help with FG for about 7 years but after installing
>>> FG 2.0 I give up.
>>> As I am not a computer programmer I am not able to help with
>>> coding so I tried to help with model building and AI and scenery.
>>> With FG2.0 it would appear that the AI is currently unusabl

Re: [Flightgear-devel] Thanks for the Ride

2010-05-15 Thread Chris Wilkinson
Hey Csaba,

Yeah, I can get the sim from openSUSE's website (we'll, an rpm of the initial 
2.0 release anyway). But for the latest code with the urban effect shader I'd 
need to compile, and of course terragear -  we'll thats a whole nutha story 
:-)

You say there are pre-comp binaries for openSUSE? That would be great, but I 
think what you refer to is the generic build of the initial 2.0, not a snapshot 
by any means.


Some distros are good at keeping up-to-date, other not so. openSUSE are great 
for some things (that I find very useful), just not so good with large complex 
pieces of code like fg... :-(


Regards,

Chris Wilkinson, YBBN/BNE




From: Csaba Halász 
To: FlightGear developers discussions 
Sent: Sat, 15 May, 2010 9:55:10 AM
Subject: Re: [Flightgear-devel] Thanks for the Ride

On Sat, May 15, 2010 at 1:40 AM, Chris Wilkinson
 wrote:
>
> Currently I'm trying to build up motivation to download all the libs (again)
> and rebuild 2.0 so I can see the urban shader effect, but motivation is
> lacking. It should be easier.

For ubuntu/debian systems we have scripted automatic compilation. It
doesn't get much easier than that, if you want to compile. Of course
there are also various precompiled binaries of 2.0 and development
snapshots for windows, ubuntu, slackware, opensuse and whatnot.

Terragear and friends are a different matter, of course.

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Re: [Flightgear-devel] Thanks for the Ride

2010-05-14 Thread Chris Wilkinson
Having corresponded with Innis numerous times on some Australasian scenery/AI 
stuff I can say that he isn't "stomping away in a huff" as you describe it. He 
has been a contributor to fg as he says for around 7 years, but not from a 
coding point of view, rather models and AI networks, which I have helped test 
prior to the release of 2.0.

I'm in the same boat as Innis, in that I want to help with models and other 
non-code based parts of the sim. I first installed fg 7 years ago, which back 
then was a difficult task (for a non-coder and one used to using a GUI to 
manage software from a distro CD/DVD). My goal was to improve scenery, as the 
a/c were already pretty cool I thought, but it took nearly 5 years for me to 
successfully build terragear for the first time. It is the difficulty with 
which tools such as terragear are built/used that I think has meant no-one 
other than those who've asked, use any content I've done. I recall 
correspondence with Innis 8-9 months back where he expressed frustration with 
trying to get the tools working. I can sympathize with him on that although I 
did manage eventually (I'm a persistent SOB)...

Ultimately its about the kind of people the fg community want to have helping 
out. People who like using the sim, but do not code, I think are left in the 
dark somewhat with wanting to help, as the tools with which that is 
accomplished are difficult to install and use. As I see it a nice QT/Gtk 
interface to tie together all the terragear tools shouldn't be a big deal for 
one of the developers to piece together. I did a mock-up QT tool, see more at...

http://blobster.50webs.com/

Currently I'm trying to build up motivation to download all the libs (again) 
and rebuild 2.0 so I can see the urban shader effect, but motivation is 
lacking. It should be easier.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Gene Buckle 
To: FlightGear developers discussions 
Sent: Fri, 14 May, 2010 11:33:43 PM
Subject: Re: [Flightgear-devel] Thanks for the Ride

On Fri, 14 May 2010, Innis Cunningham wrote:

>
> Hi
> I have tried to help with FG for about 7 years but after installing
> FG 2.0 I give up.
> As I am not a computer programmer I am not able to help with
> coding so I tried to help with model building and AI and scenery.
> With FG2.0 it would appear that the AI is currently unusable  and
> the shading in the models makes seeing things in the cockpit
> difficult unless the sun is in  correct position.If the shading is ment
> to make things look better then I beg to differ.
>

My memory isn't as good as it used to be, but I can't seem to recall you 
EVER asking for assistance with any problems you've had with 2.0.  At 
least on _this_ list.

I'm quite sure that you'd get help from some of the awesome developers on 
this list if you'd asked.  I know it's not as fun or dramatic as stomping 
away in a huff, but there you go.

g.



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Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of ChangeLog

2010-02-08 Thread Chris Wilkinson
Hi there,

Its an impressive list of improvements/additions, but is there any progress 
towards getting shadows working? Reimplementation of those in my humble 
opninion would be the final layer of icing on an already very tasty cake... :-)

Kind regards,

Chris Wilkinson, YBBN/BNE.




From: Durk Talsma 
To: FlightGear developers discussions 
Sent: Tue, 9 February, 2010 7:48:23 AM
Subject: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary of 
ChangeLog

Hi all,

FlightGear 2.0 should be out any minute now. While waiting for the official 
files to appear on the server, I have drafted a short summary of the 
ChangeLogs. Please have a look and see whether I missed anything or 
accidentally included incorrect information.

cheers,
Durk


  
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Re: [Flightgear-devel] Scenery for Brisbane, Australia

2010-01-06 Thread Chris Wilkinson
Hi Andrew,

I've done some work on parts of the Brisbane scenery, in addition to the 
airport. Stuff I've done is as follows...

- Improved waterways, including following the true banks of the Brisbane river 
upstream to Goodna (created as a long lake rather than a stream/river so the 
banks could be followed closely), and added Enoggera Reservoir (which was 
missing from the shapefiles).
- Improved groundcover. Added a few noted parks like Orleigh park west end, 
Whites Hill reserve, new farm park etc, and extended/modified the suburban 
areas to better show the built up areas from Beenleigh in south to caboolture 
in north and west to redbank plains (much of which was missing). Also have 
started adding green corridors around things like Bulimba creek.
- 3D objects in city/surrounds. I've got a (really) rough model of the entire 
Brisbane CBD, and models of Suncorp Stadium, The Gabba, existing Gateway 
bridge, intl airport terminal, dom terminal, existing control tower building, 
Q1 bldg on Gold Coast, Storey bridge, big Qantas hangar at YBBN...

On top of that I've greatly modified the airport layout (corrected all 
taxiways/aprons/runways/GA parking etc).

I think only myself, Innis in Perth, and Scott in Sydney have got a copy of the 
scenery. I've also yet to touch on the hinterlands.

If you're planning on using QGIS I can give you the shapefiles I'm using and 
the project file if you'd like, to get started with the groundcover/terrain. It 
was quite a process to gather all the data, modify to suit, then generate the 
scenery, and it has been 6 months since I last ran terragear so my memory of 
where I was at with changes is rusty... :-)

I'm not sure how creative commons affects use of data - what I've done modifies 
much of that data, so it would be derivative works already.

Regards,

Chris Wilkinson, YBBN/BNE.




From: Andrew Gillanders 
To: FlightGear developers discussions 
Sent: Wed, 6 January, 2010 3:28:29 PM
Subject: [Flightgear-devel] Scenery for Brisbane, Australia

I am about to do some work on the scenery around Brisbane, Australia  
(and hinterland), particularly to fix some of the waterways. I just  
want to check if anyone else is already doing some work on this.

If the scenery works alright, I might do some objects (bridges and  
the like) as well. I won't go near Brisbane Airport, as I know  
someone else is working on that.

I will be using some data from GeoSciences Australia, which is  
available under the Creative Commons licence (http:// 
creativecommons.org/licenses/by/2.5/au/legalcode). I can't see any  
reason that I could not use their data in FlightGear scenery, but let  
me know if anyone knows of any issues there.

Cheers
Andrew


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Re: [Flightgear-devel] Version number for the upcoming release

2009-12-14 Thread Chris Wilkinson
Hi there,

The chances of people in this mailing list misunderstanding that convention are 
low, because by and large we're advocates of free software which is 
predominantly released under such numbering schemes, but I feel confident I 
could take that convention around the engineering office I work in and confuse 
a whole lot of otherwise very intelligent people. The (un)washed masses are 
used to titles such as 'Office 2007', 'Word 2003', and dare I say it, 'Flight 
Simulator 2004'. Those names give some kind of meaning, whereas "Flightgear 
1.9.2" to a lay person (no matter how intelligent) probably would not mean a 
lot.

FG to me is more developer-driven than user-driven, and I would also think devs 
make up a significant proportion of the user base. Devs would be more likely to 
be using cvs than stable 1.9.1 as their daily tester/flyer. So long as cvs 
keeps working the way it does I cannot see any problem with keeping the scheme 
intact for development, but simplifying the fg name a bit for major releases, 
since that only happens pretty much annually. How about 'Flightgear 2010' for 
the next stable release? Might spark a bit more user interest in the project by 
having a more human name for milestone releases...

Just my $0.02 worth again...

Regards,

Chris Wilkinson, YBBN/BNE.





From: Stefan Seifert 
To: FlightGear developers discussions 
Sent: Mon, 14 December, 2009 6:40:32 PM
Subject: Re: [Flightgear-devel] Version number for the upcoming release

On Monday 14 December 2009 05:46:11 Chris Wilkinson wrote:

> There could have been any number of better ways to express the version
>  number, but they chose to use one that can combine more than one decimal
>  place into what looks to a lay person like a mistyped number... not
>  clever.

Well they chose major and minor version numbers delimited by a dot, which can 
and is easily extended to even finer granularity by just adding another group 
or two. It's certainly no perfect system, but it's been adopted in practically 
the whole computer industry, software and hardware. So FlightGear is in fairly 
good company there.

The chances that someone would misunderstand this universally adopted scheme 
are quite small if you ask me. People seem to cope with it quite well, as they 
do with IPv4 addresses which are usually written as four groups of numbers 
seperated by the same dot: 123.45.67.089

And anyway: here in Europe (except for the UK and Ireland), we don't even use 
a dot as decimal separator. We use the comma while the dot is used for 
grouping thousands. And it's the same in many other parts of the world, for 
example South America.

So what's wrong again with using the same system that just about everyone else 
uses?

Stefan

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Re: [Flightgear-devel] Version number for the upcoming release

2009-12-13 Thread Chris Wilkinson
Hi there,

Whoever decided that software versioning should follow such a numbering 
convention is a goozer, and you can quote me on that! :-)

There could have been any number of better ways to express the version number, 
but they chose to use one that can combine more than one decimal place into 
what looks to a lay person like a mistyped number... not clever.

Maybe something like 'Flightgear 2 Beta 1', or "Flightgear 2 Beta 2009-12-14", 
or even something not using the decimal point as a separator like 1:10:0 would 
be an improvement? It has always been something about many softwares that I've 
disliked, is that they use the x.y.z numbering scheme.

Regards,

Chris Wilkinson, YBBN/BNE.




From: S Andreason 
To: FlightGear developers discussions 
Sent: Mon, 14 December, 2009 1:07:12 PM
Subject: Re: [Flightgear-devel] Version number for the upcoming release

Jacob Burbach wrote:
> Traditionally it is MAJOR.MINOR.PATCHLEVEL, definately more than a
> patchlevel thing, and way more than minor, so either 1.10.x or 2.x.x
> if your following that standard. 1.10 feels weird, 

Maybe it is wierd.
1.9 is mathematically the same as 1.90
1.10 is less than 1.90 by any normal math or sorting formula.

Just my 2 cents.

Stewart




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Re: [Flightgear-devel] Version number for the upcoming release

2009-12-13 Thread Chris Wilkinson
Hi there,

The changes to fg in the past 12 months are very significant and welcome, but 
the implementation of some of the changes is still in its infancy. That factor, 
along with the missing shadows, leave me feeling that an update to v2.0 is not 
yet warranted - not quite! Its getting close, but to me requires a little more 
polish. Going to 1.9.2 wouldn't do justice to all the work done since 1.9.1, so 
1.10.0 would get my vote. The missing shadows would *have* to be reimplemented 
for me to feel like the software deserved a v2.0. After all, to add something 
that significant in the earlier versions, then have it vanish (understandably 
of course, the 'engine' got replaced after all!), then not see it return, is 
slightly disappointing.

Thats my $0.02 worth.

Regards,

Chris Wilkinson, YBBN/BNE.





From: Stuart Buchanan 
To: FlightGear Dev 
Sent: Mon, 14 December, 2009 7:02:14 AM
Subject: [Flightgear-devel] Version number for the upcoming release

Hi All,

About this point in the release cycle, it's traditional to have a version 
numbering discussion, if only so Martin and I can ensure that the documentation
matches the final binary!

My thoughts are as follows: 
- The changes we've made in the last year are significant, so incrementing from 
1.9.1 to 1.9.2 seems inadequate, given that the increment from 1.9.0 to 1.9.1 
was a bug-fix release.
- Changing from 1.9.1 to 1.10.0 is going to confuse at least some people 
(though we've done it before with 0.9.10).

As I recall, the original argument for not naming the last release v2.0 was 
that we
felt that there were still some plib features that we didn't have in
OSG, in particular shadows. However, the graphics in OSG now exceed plib in 
most areas (better 3D clouds, trees, shader effects, multiple
camera support), so I would claim that this is no-longer a sensible
comparison.

Given this, I think we should just bite the bullet and go for v2.0.0. We should 
be pretty proud of the scope and function in FG, and I think that is an 
appropriate way to recognize this.

If we start making releases on a more regular basis, this would also allow us 
to use major version numbers annually (v3.0.0, v4.0.0), and minor version 
numbers (v3.1.0, v3.2.0) for more quarterly releases.

-Stuart

(There, that'll increase list traffic...)


  

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Re: [Flightgear-devel] Flap keys not working, and very dark rendering of a/c

2009-10-28 Thread Chris Wilkinson
Hi Willie,

An updated copy is winging its way to your personal email...

Regards,

Chris W, YBBN/BNE.





From: willie 
To: FlightGear developers discussions 
Sent: Thu, 29 October, 2009 5:37:08 AM
Subject: Re: [Flightgear-devel] Flap keys not working, and very dark rendering 
of a/c

Chris

A few months back you kindly sent me a link for your 777-300ER. I could
never get it to start up using CVS. Now I see you have fixed a problem
with the autopilot. Can I download the fixed version now, please ?

Thanks for all your work.
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Re: [Flightgear-devel] Flap keys not working, and very dark rendering of a/c

2009-10-28 Thread Chris Wilkinson
Hi there,

30 seconds with a text editor did the trick - thanks mate!

I'm impressed with the work done in cvs - despite the visuals looking better 
than ever before the current cvs now gives me better framerates than fg has 
managed on this laptop before - hats off to all involved!

With shadows it'll look amazing. I even wonder if it would be possible to get 
the clouds to cast shadows too... :-)

Kind regards,

Chris Wilkinson, YBBN/BNE.





From: Scott Hamilton 
To: FlightGear developers discussions 
Sent: Wed, 28 October, 2009 9:39:06 PM
Subject: Re: [Flightgear-devel] Flap keys not working, and very dark rendering 
of a/c

On Wed, 2009-10-28 at 03:32 -0700, Chris Wilkinson wrote:
Hi ya Chris,

 Gijs gives a good overview of what you need to do on the forums;

http://www.flightgear.org/forums/viewtopic.php?f=4&t=5759&st=0&sk=t&sd=a&start=30#p46112

 basically changes in the shaders for a little while ago, need the material 
in the .ac model to be updated.

 

 Hope that helps
 S.

 

>but my 777-300ER appears to need a serious clean - even at noon the jet 
> appears black on the shady side and sooty grey on the sunny side! The terrain 
> looks fine, as do some static building models I've placed in the scene, and 
> other a/c I haven't worked on look normal. Just my one looks dirty!
>
>>Any advice on the flaps/dark texture issues?
>
>>Kind regards,
>
>>Chris Wilkinson, YBBN/BNE.
>
>

>
 
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[Flightgear-devel] Flap keys not working, and very dark rendering of a/c

2009-10-28 Thread Chris Wilkinson
Hi there,

I have a day old version of fg/sg from cvs, and osg 2.9.5. The usual flaps 
inc/dec keys ([/]) do not respond to input. I've read in the archives about 
this problem, but it seems its still hanging around.

Also, my 777-300ER project (adaptation of Syd/Justins 777-200) has an issue - I 
had to remove an empty  tag from the autopilot xml (as per thread in 
the forum discussing same issue) so fg will start, but my 777-300ER appears to 
need a serious clean - even at noon the jet appears black on the shady side and 
sooty grey on the sunny side! The terrain looks fine, as do some static 
building models I've placed in the scene, and other a/c I haven't worked on 
look normal. Just my one looks dirty!

Any advice on the flaps/dark texture issues?

Kind regards,

Chris Wilkinson, YBBN/BNE.



  
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Re: [Flightgear-devel] Custom scenery data startup location problem.

2009-10-27 Thread Chris Wilkinson
Hi there,

I can confirm that I've seen the same thing, when using an unmodified 
(out-of-box) copy of apt.dat with some custom scenery I built. I've had to 
amend apt.dat with the airport data generated by the custom scenery build 
process. Otherwise my startup locations are incorrect, and offset by as much as 
15-20 metres.

I wonder if it is as simple a problem as the standard apt.dat being built using 
less accurate data than that we build custom scenery from?

For people downloading custom scenery it would be beneficial if somehow during 
the process of extracting the new scenery, that the modified airport layout 
data were reflected in apt.dat. Not sure how that would be accomplished, but 
doing that would cure the offset startup locations problem.

Kind regards,

Chris Wilkinson, YBBN/BNE
 



From: Anders Gidenstam 
To: flightgear-devel@lists.sourceforge.net
Sent: Wed, 28 October, 2009 8:56:56 AM
Subject: [Flightgear-devel] Custom scenery data startup location problem.


Hi,

I wonder if anyone alse has noticd that the startup location on runways 
with a displaced threshold differs depending on whether the custom scenery 
.threshold.xml file or apt.dat is used?

Here is runway 9 at EDDR with the options --airport=EDDR --runway=09:

http://www.gidenstam.org/FlightGear/misc/tmp/startup_location_problem.jpg

To the left /sim/paths/use-custom-scenery-data is false
and to the right /sim/paths/use-custom-scenery-data is true.

I have seen this on other airports too.

Since the code that positions the aircraft on the runway is the same in 
both cases it appears that the data loaded into the internal DB differs 
depending on the source. I don't know if it is the data in the .thres.xml 
file that is bad or if it is a bug in the loader. (I guess it can be 
either depending on how one defines the meaning intended interpretation of 
the XML data :)

Cheers,

Anders
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[Flightgear-devel] Sixe of cvs data/ tree?

2009-10-24 Thread Chris Wilkinson
Hi there,

I'm pulling in the data/ folder from cvs. I note with some concern that I've 
only got to aircraft starting with F, and it has already been 820MB of 
download. I'm on mobile broadband, and get 5GB total a month, with a flat cap - 
no shaping, just no internet once I've reached 5GB for the month unless I buy 
more @ AU$1/15MB (robbery!).

I'm quite new to cvs, so is it possible to choose which subfolders I want i one 
operation, rather than just grab the entire tree, ,or checkout each subfolder 
one by one? Is there a linux/kde frontend to cvs that lets me do that perhaps?

Kind regards,

Chris Wilkinson, YBBN/BNE.

PS. Am up to Aircraft starting with I, with a total download now of 960MB... 
eeek!


  
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Re: [Flightgear-devel] Issues with latest cvs

2009-10-24 Thread Chris Wilkinson
Thanks George, I realized that I didn't have Effects or Shaders in my data 
folder, so I grabbed those from cvs - the terrain is no longer grey so thats 
fixed, but still it runs dead slow and segfaults after a minute or 2.

I'll try fixing it tomorrow as its well past sleep time in eastern Australia...

Regards,

Chris W, YBBN/BNE.






From: George Patterson 
To: FlightGear developers discussions 
Sent: Sat, 24 October, 2009 11:05:04 PM
Subject: Re: [Flightgear-devel] Issues with latest cvs

2009/10/24 Chris Wilkinson :
> Hi there,
>
> I've downloaded and built fresh cvs copies of fg and sg tonite (Oct 24), and 
> updated my osg to v2.95. When I first ran
> fg after the update I got a segfault when fg couldn't find part of the ac3d 
> model of the 777-300ER, so I tried another
> jet (787). This time fg ran, but the terrain was all grey, framerate was a 
> slideshow, and after a short while it
> segfaulted due to not finding "AI/Aircraft/performancedb.xml". I grabbed that 
> file from cvs, and retried. FG can now
> run a little longer, but segfaults due to "AL Error (fx): Invalid Value at 
> pitch and gain" within a minute or 2 of starting.
>
Snipped
>
> Anyone willing to give me some clues to fixing this?
>

Hi Chris,

It looks at though you haven't updated your flightgear data.
Flightgear, Simgear and data sources should be kept in sync.

Regards


George

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Re: [Flightgear-devel] Issues with latest cvs

2009-10-24 Thread Chris Wilkinson
Hi there,

Perhaps I was a few minutes early grabbing the source. :-)

I've now grabbed the Shaders and Effects from cvs, so the grey terrain is 
fixed, but the performance is still slideshow like (this laptop can do an OK 
job of Crysis, fg should not present that much of a challenge), and I now get a 
segfault with no prior warnings after a minute or 2 - perhaps the openal 
warning is non-fatal and something else is bringing it down. I'll co the source 
again tomorrow, and then co a complete update to the data folder to ensure that 
any ancient data is removed.

As for now its late and my weary head wants to reacquaint itself with my nice 
soft pillow... :-)

Thanks,

Chris W, YBBN/BNE.





From: Erik Hofman 
To: FlightGear developers discussions 
Sent: Sat, 24 October, 2009 11:02:50 PM
Subject: Re: [Flightgear-devel] Issues with latest cvs

Chris Wilkinson wrote:
> Hi there,
> 
> I've downloaded and built fresh cvs copies of fg and sg tonite (Oct 24), 
> and updated my osg to v2.95. When I first ran fg after the update I got 
> a segfault when fg couldn't find part of the ac3d model of the 
> 777-300ER, so I tried another jet (787). This time fg ran, but the 
> terrain was all grey, framerate was a slideshow, and after a short while 
> it segfaulted due to not finding "AI/Aircraft/performancedb.xml". I 
> grabbed that file from cvs, and retried. FG can now run a little longer, 
> but segfaults due to "AL Error (fx): Invalid Value at pitch and gain" 
> within a minute or 2 of starting.

Although this message should not create a segmentation fault, a turned 
on ATIS did. I fixed this just a few minutes ago in SimGear and 
FlightGear CVS.

Erik

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[Flightgear-devel] Issues with latest cvs

2009-10-24 Thread Chris Wilkinson
Hi there,

I've downloaded and built fresh cvs copies of fg and sg tonite (Oct 24), and 
updated my osg to v2.95. When I first ran fg after the update I got a segfault 
when fg couldn't find part of the ac3d model of the 777-300ER, so I tried 
another jet (787). This time fg ran, but the terrain was all grey, framerate 
was a slideshow, and after a short while it segfaulted due to not finding 
"AI/Aircraft/performancedb.xml". I grabbed that file from cvs, and retried. FG 
can now run a little longer, but segfaults due to "AL Error (fx): Invalid Value 
at pitch and gain" within a minute or 2 of starting.

I'm running openSUSE 11, on a mid-high spec laptop (GeForce 8600M GT, running 
NV binary driver 185.19). This is the first time I've actually built a cvs 
version of fg successfully. Previously I'd built stable 1.9.1, before that 
1.9.0 and 1.0 with few problems. Even with 3D clouds on and max quality I used 
to have acceptable framerates (20-25+ fps) @ 1920x1200. Now with 3D clouds with 
this latest cvs I get 5 fps and grey terrain, and of course the segfault issue.

Anyone willing to give me some clues to fixing this?

Kind regards,

Chris Wilkinson, YBBN/BNE.


  
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Re: [Flightgear-devel] US: Digital Models Not Subject To Copyright

2008-06-22 Thread Chris Metzler
On Sun, 22 Jun 2008 09:24:24 +0200
Melchior FRANZ wrote:
>
> "The US Court of Appeals for the Tenth Circuit has affirmed (PDF)
> a ruling that a plain, unadorned wireframe model of a Toyota vehicle
> is not a creative expression protected under copyright law. [...]
> companies that produce goods may not be able to stop modelers from
> imaging those products, but modelers may not be able to prevent
> others from copying their work."
> 
>   http://news.slashdot.org/article.pl?sid=08/06/21/203240&from=rss
> 
> Of course, an US ruling doesn't impress the rest of the world much,
> but given that a lot of the "frivolous" lawsuits and threats are
> coming from the US and our servers are hosted there, it's something
> we should be aware of.

I was just coming on here to post about this.

Putting aside the fact that, as you point out, US <> entire world,
it's a double-edged sword for us.  On one hand, it could conceivably
make some models available to us that were not available otherwise
(models only -- not texturing).  But OTOH, it also would make ours
available to others without the constraints of the GPL.  You can
imagine that right now, as we speak, wireframe models are being
removed from sites all over the net.  

-c

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Re: [Flightgear-devel] [PREVIEW] Nellis AFB (KLSV)

2008-03-02 Thread Chris Metzler
On Sun, 02 Mar 2008 18:40:43 +0100
alexis bory wrote:
>
> hi,
> 
> I just can't wait it to be finished (one or two more weeks), here is a 
> preview of Nellis AFB (KLSV).
> 
> http://croo.murgl.org/fgfs/scenery/KLSV-page/index.html

This is gorgeous stuff.  Were you stationed there?  Went there for an
air show?  If neither, where have you been getting the images/information
to model the places you've worked on?

Cheers,

-c

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[Flightgear-devel] Google Summer of Code -- opportunity for project?

2008-02-26 Thread Chris Metzler


For the last few years, Google has been running a program called the
Summer of Code.  Many/most of you are probably familiar with it.  For
those who aren't, it attempts to pair up students with open source
projects to mentor that student as they make contributions to the
project over the summer.  The students receive a stipend for the
time spent working on the open source project.

An FAQ about the program can be found at:

http://code.google.com/soc/2008/faqs.html

Early on in that FAQ, you can follow links to past years' lists of open
source projects that have mentored a student/students, and received
contributions as a result.

Given that we have plenty of hard problems to work on, in areas that
students might find interesting and applicable to future work, I would
guess that FG could really benefit from involvement in GSOC.

Thoughts?  The period for mentoring organizations to apply is March 3
through March 12.


-c

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Re: [Flightgear-devel] tree textures

2008-02-11 Thread Chris Metzler
On Mon, 11 Feb 2008 10:05:20 + (GMT)
Stuart Buchanan wrote:
>
> I have been thinking for a while that it would be good to have some way
> to have a finer granularity within materials.xml. 
> 
> For example:
> - Towns and villages in different countries/continents are quite
> different in terms of the buildings, and it would be good to reflect
> this.
> - Tropical forests are quite different from that of temperate climates
> - I did a virtual flight over Denali recently, and due to the
> limitations of the current terrain definitions, large parts of it were
> "forest".

I've wanted this for years.  There's more, too.  For instance, farmland
looks different in different countries -- when we went to the more
photorealistic textures a couple of years ago, we dumped a texture
that I think Erik Hofman had created for farmland that, on one hand,
looked less like a photo and more like art, but on the other hand, looked
*much* more like farmland as you would see it in England and parts of
northern Europe.  And I remember Paul Surgeon creating one that looked
*exactly* like farmland in places like Indiana/Illinois/Iowa, but not
like in the western U.S. and definitely not outside the U.S.  Middle
Eastern/central Asian cities look different than western ones.  And
there ought to be different parts of cities -- the types of buildings
you see in the inner city (and their frequency) should be different
from the types you see in suburbs, and both sets should be different
in different places around the world.

The problem is . . .

> I think that as well as a property defining the season, it would be
> good to have a set of properties based on the geographical region, for
> example:
> 
> /sim/geography/continent (africa, europe...)
> /sim/geography/climate (tropical, temperate, arctic...)
> 
> I'm sure we can think of some more. 
> 
> If we could define these regions based on lat/lon (in an XML file?), FG
> could set them, and they could be easily used within materials.xml.

. . .I don't think defining by lat/lon is sufficient.  I guess some of
these issues could be improved that way; but lines of constant latitude
or longitude aren't really correct, even for the ones they would improve.
The region boundaries won't look realistic.

The right way to do it is to use GIS data in TerraGear, and to expand
the groundcover types coming out of TerraGear.  Once upon a time, it was
actually in the works to start creating those groundcover types/material
definitions, in advance of actually labelling ground polys with them in
TerraGear, so that people could experiment with setting them in fgsd;
but I was gone for a while and I don't know what the status of any of
that is now.

-c


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Re: [Flightgear-devel] Shader based random trees and improved random objects

2008-01-23 Thread Chris Metzler
On Wed, 23 Jan 2008 14:04:07 +0100
Maik Justus wrote:
>
> What comes next? Shader driven swarms of birds, flocks, clouds? ;-)

Clouds clouds clouds clouds clouds!

Last night, I was daydreaming of these trees and the Fire Service OV-10
we have, thinking of how cool a forest fire scenario would be.


> Thank you!

Ditto.  I'm not going to have the time to install this until tonight,
but I can't wait.

-c

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Re: [Flightgear-devel] Nasal error with YASim aircraft having < 4 fuel tanks

2008-01-18 Thread Chris Metzler
On Fri, 18 Jan 2008 15:38:47 +0100
Melchior FRANZ wrote:
>
> * Chris Metzler -- Tuesday 08 January 2008:
> > "fgfs --aircraft=ufo" is enough to give me the same
> > 
> > } Nasal runtime error: props.setDoubleValue() with non-number
> > }   at /home/cmetzler/Projects/FlightGear-0.9/data//Nasal/props.nas,
> > line 26
> 
> Can't reproduce that here, neither with fg/plib nor fg/osg.

Well, I've since then done another CVS update/rebuild, and now I can't
reproduce it either.  Fixed?  Do you still see it, Lee?

-c


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Re: [Flightgear-devel] Nasal error with YASim aircraft having < 4 fuel tanks

2008-01-08 Thread Chris Metzler
On Tue, 8 Jan 2008 11:13:56 -0600
Curtis Olson wrote:
>
> 
> One possibility ... if you have a --native-fdm= option, it is blindly
> grabbing data from 1 - MAX_TANKS (which is currently 4).  So that could
> be creating the nodes if they don't exist so it can fill the data into
> the structure.

No --native-fdm option here.  "fgfs --aircraft=ufo" is enough to give me
the same

} Nasal runtime error: props.setDoubleValue() with non-number
}   at /home/cmetzler/Projects/FlightGear-0.9/data//Nasal/props.nas, line 26
}   called from: /home/cmetzler/Projects/FlightGear-0.9/data//Nasal/fuel.nas, 
line 93
}   called from: /home/cmetzler/Projects/FlightGear-0.9/data//Nasal/fuel.nas, 
line 124

that Lee sees.

-c

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Re: [Flightgear-devel] Nasal error with YASim aircraft having < 4 fuel tanks

2008-01-07 Thread Chris Metzler
On Sun, 6 Jan 2008 23:00:22 +
LeeE wrote:
>
> Can anyone else confirm this problem on the OSG cvs branch?

Yes, I see it too, and have for at least a couple of weeks.

-c


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Re: [Flightgear-devel] texture animation ....

2007-12-31 Thread Chris Metzler
On Mon, 31 Dec 2007 14:49:22 +0100
Mathias Fröhlich wrote:
>
> Can you tell mie which model does not work?
> Then I will look into that.

From the post about it this past Friday:

alexis bory writes:
}
} I decided this afternoon (1700 CET) to switch from PLIB to OSG, so:
} - I checked out a brand new OSG from SVN /trunk
} - I checked out a brand new SG from CVS /head
} - I checked out a brand new FG from CVS /head
}
} Everything went fine and I enjoyed a realy nice fpm :=)
}
} But... all the 3D gauges using  a textranslate animation were  broken.
} (A-10, A-6E, Lightning)
} No animation on the altimeter drum, on the fuel counter drum, on the
} TACAN chanel display drum... etc..
}
} I tried to recompile fg with --enable-osgviewer, same problem.
}
} I reverted to "3 days ago", same problem.
} ( [EMAIL PROTECTED]:~/CVS/FG-OSG/source$ cvs up -D "3days ago" )
}
}
} I really don't know were to look for this issue, and didn't find anything
} relevant with --log-level=debug.

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Re: [Flightgear-devel] Preaching to the Bishop

2007-12-30 Thread Chris Metzler
On Sat, 29 Dec 2007 16:48:30 +
LeeE wrote:
>
> The oddest thing I found was a reply from Shad Young to Tim Moore 
> where he said "My sincere apologies. It was not my intent to 
> offend".
> 
> The reason I find this odd is because Tim Moore was just pointing 
> out that the conditions of use for a web-site/repository, to which 
> Shad Young had referred as being an example of MSFS open-source 
> work, actually had restrictions that were not compatible with 
> open-source.
> 
> I could see no indication of any offence whatsoever being taken by 
> Tim Moore and I remember that when I first read it I thought it was 
> a bit of a strange and inappropriate reply.  Nothing I lost any 
> sleep over though.

This sums up my reaction too.  I was actually curious whether the GPL,
or other licensing terms like it, had made any penetration into the
MSFS community; so I asked what he meant by open source in the MSFS
community.  The "apologies" reply really threw me for a loop.

-c

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Re: [Flightgear-devel] Random Objects OSG patch

2007-12-28 Thread Chris Metzler
On Fri, 28 Dec 2007 08:38:48 -0600
Curtis Olson wrote:
>
> 2. The random seed could have probably been better chosen because there
> were areas where you'd get 5 water towers in a straight line.  I never
> chased that one down, but I always suspected it was related to the
> choice of random seed.

This was something that drove me nuts too.  But it shouldn't be a problem
with the seed, at least not exclusively.  Patterns like this in the
output of a random number generator are almost always the fault of a
poorly-implemented random number generator -- a linear or multiplicative
congruential generator with poor choice of multiplier or modulus.  The
ones that come with C or C++ standard libraries almost always fit into
this category.  It's a natural tendancy of these generators for N-tuples of
randomly generated points to lie on (N-1)-dimensional surfaces in the
N-dimensional space (so 2-D points, such as random lat/lons, will lie
on 1-D surfaces, or lines).  I haven't yet learned C++, but I learned C
this past year, and on that level they should probably look pretty
similar; so maybe I'll use looking into what FG does now as a tutorial.

-c


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[Flightgear-devel] b1900d FDM broken sometime in the last two weeks

2007-12-22 Thread Chris Metzler

Something bad happened to the b1900d FDM in CVS sometime in the last two
weeks (since my previous update from CVS).  With the flaps fully extended
and the gear down, it's impossible to fly above stall speed unless the
aircraft is in a > 20 degree nose down attitude.

-c

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Re: [Flightgear-devel] Terrasync for Windows

2007-12-21 Thread Chris Metzler
On Fri, 21 Dec 2007 15:14:06 -0500
Shad Young wrote:
>
> (even MSFS has a large open source
> base),

Just curious what you're referring to here?  I have no doubt that there
is open source/free software stuff out there relating to MSFS, but I dunno
what it is; so I'm curious.  What kind of open source/free software stuff
has been done for MSFS?  I did some quick googles, but couldn't find
anything.

(I am aware of freeware projects relating to MSFS, but that's very very
different from open source or free software.)

-c


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Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-19 Thread Chris Metzler
On Wed, 19 Dec 2007 12:33:26 +0100
Melchior FRANZ wrote:
>

(snip good suggestions about various pictures in the gallery)

The one big suggestion I'd make is to drop the current caption for
each photo, which appears to just be the base filename for each
image, and replace it with a brief bit of text that describes what
we're looking at.  Some come close to this ("f4u-on-carrier").
But "dhc2F-CYDL-07" is going to be meaningless to a large fraction
of those who see it.  "deHavilland Beaver flying in mountains at
sunset" or just "Beaver at sunset" or even "deHavilland DHC-2F
Beaver" would work a lot better.  For another, "Lightning-KSFO-06"
-- why does the page visitor need to know or care that it's image
#6?  And so on.  Heck, I can imagine a complete newbie not knowing
what KSFO means.

Oh, and I'd keep trying very hard to get some of Heiko Schulz' images
in there.  Some of them are gorgeous.

-c

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Re: [Flightgear-devel] v1.0 Gallery Page

2007-12-18 Thread Chris Metzler
On Wed, 19 Dec 2007 01:33:52 +0100
AnMaster wrote:
>
> -BEGIN PGP SIGNED MESSAGE-
> Hash: SHA512
> 
> Hm another issue: in S-51-on_carrier one of the aircrafts in the
> background seems partly below deck?

It's on an elevator, if I'm not mistaken.  There's also another mid-deck
elevator shaft just behind the foreground plane.  Of course, whether someone
who sees it for the first time will think "oh, there's an elevator" or "oh,
the plane's sinking into the deck" is another matter.

-c


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Re: [Flightgear-devel] missing fsfgdb files in base package?

2007-12-16 Thread Chris Metzler
On Sun, 16 Dec 2007 13:42:03 +0100
Melchior FRANZ wrote:
>
> * Chris Metzler -- Sunday 16 December 2007:
> > Maybe I'm missing something here [...] the reason for the new
> > scenery was that the old scenery was inconsistent with the
> > current apt.dat [...]
> 
> Well, you missed the fact that it was the same person who had
> *caused* the inconsistency by committing new versions of
> {apt,awy,fix,nav}.dat.gz, *again* without prior discussion,
> without announcement, and (it seems) without even testing the
> new files. This caused a segfault in one part of fgfs, and an
> abortion in another (both of which I fixed). So this recent
> mess-up isn't exactly the help that you think it is. (Though
> I agree that the changes by themselves are good ones, just
> not in the very last minutes before a planned release.)

Fair enough.  My only point (to the extent that I had the facts right)
was that Curt seemed to me to be saying that his favored solution to the
problem with the light pole placement was rolling back the recent
scenery commits; that didn't seem like a solution to me at the time,
since it seemed like it only replaced one problem (the light poles
being in the wrong places) with the previous problem (the inconsistency
of the Robin Peel files with the scenery).

Cheers,

-c


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Re: [Flightgear-devel] missing fsfgdb files in base package?

2007-12-16 Thread Chris Metzler
On Sat, 15 Dec 2007 22:51:33 -0600
Curtis Olson wrote:
>
> Personally because of how close we are to finalizing the release, I'm
> *really* tempted to revert to the older scenery, but I don't know what
> other changes have been subsequently committed to adjust for the new
> scenery.

Maybe I'm missing something here (I'm trying hard to catch up with the
current situation), but I thought it was the other way around:  the
reason for the new scenery was that the old scenery was inconsistent with
the current apt.dat -- the result being that planes often started in the
grass, rather than at thresholds.  Since one of the airports that happened
at was KHAF, the tutorial airport, that seemed like a pretty bad thing and
a showstopper for release, necessitating either a reversion to a very old
apt.dat, or a more up-to-date build of the default scenery, before release.
One or the other was obligatory.  cf. the threads "Release issue: apt.dat
and scenery version" and "CVS: data/Airports apt.dat.gz,1.7,1.8".

Am I wrong about this?

-c

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Re: [Flightgear-devel] screenshots (and "snapshots")

2007-12-15 Thread Chris Metzler
On Fri, 14 Dec 2007 16:30:42 +0100
gerard robin wrote:
> 
> yeah, i have one,:)   
> It could be a tale "the Alouette and the Cow"
> http://pagesperso-orange.fr/GRTux/Alouette_III-img4.jpg

Nice udders!

-c


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Re: [Flightgear-devel] FGCOM: attn Holger, KNID TWR not in the phone book :/

2007-12-11 Thread Chris Metzler
On Tue, 11 Dec 2007 12:18:52 +0100
alexis bory wrote:
>
> Hi holger,
> 
> My favorite place, and also one of the nicest airfield in
> California doesn't appear in phonebook.txt.
> It's KNID, China Lake Naval Air Weapons Station.
> 
> Here some screenshot of this place:
> http://croo.murgl.org/fgfs/scenery/index.html
> 
> This airport could be included in the next scenery build
> and, I hope, could become an alternative to KSFO for
> military aircraft users in Flightgear. So a working ATC
> would help a lot :)
> 
> Is it possible for you to add it in the list ?
> 
> phonebook.txt
> KNIDTWR120.15China Lake NAWS
> 
> positions.txt
> KNID,120.150,35.682298,-117.684753,TWR,China Lake NAWS

Have the taxiway/apron mods for this been submitted to Robin Peel?  The
ground structures and their animations are absolutely fabulous -- nice
work -- but in our current scenery, the hangars etc. are located where
aprons should be but aren't.  I notice they're in the screenshots
above, so I assume someone re-made the scenery with apt.dat changes.
Have they been passed to Robin so they'll be in future generations of
the scenery?

-c

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Re: [Flightgear-devel] OSG branch current CVS segfault in SimGear ModelRegistry.cxx

2007-12-10 Thread Chris Metzler
On Mon, 10 Dec 2007 07:26:30 +0100
Tim Moore wrote:
> 
> In any event, this should be fixed now.

Yup, appears fixed.  Thanks.

-c

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Re: [Flightgear-devel] OSG branch current CVS segfault in SimGear ModelRegistry.cxx

2007-12-09 Thread Chris Metzler
On Mon, 10 Dec 2007 07:26:30 +0100
Tim Moore wrote
> Tim Moore wrote:
> > Chris Metzler wrote:
> >> Hi.  Probably not a lot of interest in this with the new release
> >> coming shortly, but I just now updated the OSG branch from CVS and
> >> rebuilt.  I'm getting a segfault during startup, as "loading scenery
> >> objects" comes up on the screen.  A quick check in gdb shows:
> ...
> >> } Program received signal SIGSEGV, Segmentation fault.
> >> } [Switching to Thread 1082636640 (LWP 32616)]
> >> } simgear::ModelRegistry::readNode (this=0xc4d590,
> >> [EMAIL PROTECTED], opt=0x0) }
> >> at 
> >> /usr/lib/gcc/x86_64-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_deque.h:131
> >>  }
> >> 131 _M_last(__x._M_last), _M_node(__x._M_node) {}
> >>
> >>
> >> I built the OSG version a couple of weeks ago without incident.  It
> >> looks like scene/model/ModelRegistry.cxx has been tweaked a couple of
> >> times since, including 6 hours ago, so maybe it's something about the
> >> most recent changes?
> >>
> >> If it matters in this case:  Linux, amd64; current CVS/SVN OSG, plib,
> >> SimGear, fgfs.
> >>
> >> -c
> >>
> > I'm interested in the rest of your backtrace, though I think I know
> > what the problem is.

Yeah, sorry, that was dumb of me.  Here's what I get:


} (gdb) bt
} #0  simgear::ModelRegistry::readNode (this=0xc4d590, [EMAIL PROTECTED],
} opt=0x0)
} at 
/usr/lib/gcc/x86_64-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_deque.h:131
} #1  0x00819adc in FGTileEntry::load (this=0xa83c550,
} path_list=, is_base=)
} at /usr/local/include/osgDB/Registry:206
} #2  0x00816b31 in FGTileLoader::LoaderThread::run (this=0x8cbb980)
} at FGTileLoader.cxx:182
} #3  0x009bb48a in start_handler (arg=0x4087afb0) at SGThread.cxx:23
} #4  0x2bb19f1a in start_thread () from /lib/libpthread.so.0
} #5  0x2d44c6c2 in clone () from /lib/libc.so.6
} #6  0x in ?? ()


> In any event, this should be fixed now.

I'll give it a shot.

-c


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[Flightgear-devel] OSG branch current CVS segfault in SimGear ModelRegistry.cxx

2007-12-09 Thread Chris Metzler

Hi.  Probably not a lot of interest in this with the new release coming
shortly, but I just now updated the OSG branch from CVS and rebuilt.  I'm
getting a segfault during startup, as "loading scenery objects" comes up
on the screen.  A quick check in gdb shows:

} [Thread debugging using libthread_db enabled]
} [New Thread 46912553400624 (LWP 32607)]
} [New Thread 1082636640 (LWP 32616)]
}   Model Author:  Unknown
}   Creation Date: 2002-01-01
}   Version:   $Id: c172p.xml,v 1.18 2007-01-15 12:50:45 ehofman Exp $
}   Description:   Cessna C-172
} [New Thread 1091029344 (LWP 32617)]
}
} Program received signal SIGSEGV, Segmentation fault.
} [Switching to Thread 1082636640 (LWP 32616)]
} simgear::ModelRegistry::readNode (this=0xc4d590, [EMAIL PROTECTED], opt=0x0)
} at 
/usr/lib/gcc/x86_64-linux-gnu/4.1.2/../../../../include/c++/4.1.2/bits/stl_deque.h:131
} 131 _M_last(__x._M_last), _M_node(__x._M_node) {}


I built the OSG version a couple of weeks ago without incident.  It
looks like scene/model/ModelRegistry.cxx has been tweaked a couple of
times since, including 6 hours ago, so maybe it's something about the
most recent changes?

If it matters in this case:  Linux, amd64; current CVS/SVN OSG, plib,
SimGear, fgfs.

-c


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Re: [Flightgear-devel] Fwd: Preparing the vmap0 Data / TerraGear

2007-12-07 Thread Chris Metzler
On Thu, 29 Nov 2007 15:34:37 +
will Pink wrote:
>
> Hello,
> 
> Can anyone help with the attached ? I have checked and everything is
> there and the permissions are correct. I just really need to get over
> this hurdle as it is being used in quite a large Flight Simulator
> project and im delaying its progress!
> 
> So any help is appreciated!

If it's what I think it is, I wrote about it in my "Building and Running
TerraGear" wiki page.

Your error message is:

} processing failed with VPF exception: failed to open VPF table
} file /usr/local/src/Scenery/data/vmap0/vmaplv0/noamer/bnd/g/k/fbr

There's two possible problems here; both can be resolved by checking that
the path above is correct, *including the fact that it's case-sensitive*.
I'm pretty sure that directory you've called "k", for instance, is in
fact "K".

-c


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[Flightgear-devel] Help with interfacing other flight models

2007-06-22 Thread Chris Scruggs
I work with a company that is interested in developing methods for interfacing 
one of our products with FlightGear.  We produce and sell a high-fidelity 
Aerospace Toolkit for the LabVIEW development environmnet.  The Toolkit helps 
engineers develop simulations of spacecraft flight for model-based design work. 
 If it helps in answering the questions product information may be found here 
(http://www.atacolorado.com/aerospace_toolkit.htm).  We wish to offer users the 
ability to interface the simulations they develop with FlightGear to enhance 
their visualization options.  
   
  I have searched through the documentaion and read through some of the source 
code.  However, I am curious if there is a document describing the overall 
architecture of FlightGear that is readily available.
   
  Regards,
  Chris Scruggs
  www.atacolorado.com

   
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[Flightgear-devel] Flightgear scripting

2007-02-27 Thread Chris Nogradi
Hope this is the right mailing list to post this question to: 

I am trying to automate Flightgear by using a script to fly planes around in a 
virtual environment similar to the capabilities available in JSBSim but with 
the added ability to visualize the test (including multiplayer option). I 
searched around for this kind of functionality and came to conclusion that I 
had the following options: 

1. use JSBSim for scripting and implement interface between JSBSim's output 
interface and Flightgear's FDM interface 
2. somehow expose the JSBSim scripting interface from within Flightgear 
3. or is there a way to run a script in Flightgear to do the equivalent? 

Any help in this is much appreciated, 

Chris


 

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Re: [Flightgear-devel] 787 Issues

2006-12-25 Thread Chris Wilkinson
Hi there,

Ampere K. Hardraade wrote:
> On Monday 25 December 2006 16:01, AJ MacLeod wrote:
> 
>>Nice work on your model, I like the thinking behind some of the features
>>even though I'm not an airliner fan (indeed I didn't even know that the 787
>>existed!)
> 
> It doesn't.  It is still an airplane on paper.

If by saying 'paper' you mean it hasn't flown, then you are correct.
The 787 project is however nearing assembly, with some major components
and other parts already made...final assembly is expected to begin in
early 2007...

First flight is expected in August 2007, then entry into service is
sometime in 2008...

Kind regards,

Chris Wilkinson, Brisbane, Australia.

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Re: [Flightgear-devel] 787 == wing flex !

2006-12-22 Thread Chris Wilkinson
Hi there,

Curtis Olson wrote:
> Nice easter egg on the 787, watch the wings and wiggle the elevator up and
> down. :-)

Very nice indeed! I tested the 787 just now, and noted that the
wings lift as you gather speed on the runway, they flex if you
turn hard, or give the elevator a good pull. On approach and
landing I undercooked my approach speed, dropping below 130 kts.
The resulting hard landing made the wingtips bounce about 2m!
I'm impressed! Animating the wing flex is cool, but to take into
account not only lift factors, but impact inertia is way cool!

My hat is off to all involved... :-)

Is this based on the shorter 787-8? I was thinking of creating a
livery for launch customers ANA (787-8), and Air NZ (787-9), and
others too.

Kind regards,

Chris Wilkinson, Brisbane, Australia.

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Re: [Flightgear-devel] Issues compiling taxidraw...

2006-12-12 Thread Chris Wilkinson
Hi there,

Ralf Gerlich wrote:
> Hi,
> 
> Chris Wilkinson wrote:
> 
>>>Try the fgfs-builder package (download from
>>>ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder/ or checkout
>>>from http://[EMAIL PROTECTED]/fgfsbuilder/branches/stable
>>>using Subversion) ;-)
>>
>>Does that require me to have the cvs/osg version of flightgear?
>>I'm running 0.9.10 stable, without osg...
> 
> fgfs-builder will fetch the required sources and compile the CVS/OSG
> version of FlightGear and OSG.

Sounds like just the kind of thing I need to try. :-)

>>I've given up on terragear, because several dependencies were not
>>available for SUSE 10.1, and compiling from source fails on those.
> 
> The TerraGear dependencies are a PITA, which was the original reason for
> the builder, in which I try to handle the dependencies. It also includes
> some (automatically applied) patches which helped me compile the stuff.
> 
> The builder also builds fgsd and if there's a dependency that's not yet
> in there and that's not generally available (e.g. on SUSE), I'll try to
> add a product for that.
> 
> I would be glad to extend the builder to work around or even solve
> issues on distributions other than Debian or even other OS'.

Excellent. I'll download and give the builder a try, and give
you some feedback on success or otherwise with suse 10.1...

Kind regards,

Chris Wilkinson, Brisbane, Australia.


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Re: [Flightgear-devel] Issues compiling taxidraw...

2006-12-11 Thread Chris Wilkinson
Hi there,

Ralf Gerlich wrote:
> Hi,
> 
> Chris Wilkinson wrote:
> 
>>Its all there, so perhaps the deprecation of wxNotebookSizer
>>in wx-2.7 (SUSE 10.1) is the problem I have...
> 
> 
> Interesting indeed. I did not know that wx-2.7 was out yet.
> 
> 
>>Next mission is to compile and figure out terragear, so
>>I can export my new taxiway definitions back to fg... :-/
> 
> Try the fgfs-builder package (download from
> ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder/ or checkout
> from http://[EMAIL PROTECTED]/fgfsbuilder/branches/stable
> using Subversion) ;-)

Does that require me to have the cvs/osg version of flightgear?
I'm running 0.9.10 stable, without osg...

I've given up on terragear, because several dependencies were not
available for SUSE 10.1, and compiling from source fails on those.

I've also considered fgsd, as that is reputed to be able to import
x-plane runway definitions from taxidraw, and export those back to
flightgear scenery directly. Is this correct? That also is not able
to be installed on my system currently (needs FLU, FLU fails to
build)...  :-(

Does anyone else on this list have SUSE 10.1 and the same troubles
I do? I've read elsewhere that SUSE is not too friendly with source
that might compile happily on fedora/debian/gentoo etc...

Kind regards,

Chris Wilkinson, Brisbane, Australia.



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Re: [Flightgear-devel] Issues compiling taxidraw...

2006-12-11 Thread Chris Wilkinson
Hi there,

Torsten Dreyer wrote:
> Hi,
> 
> looks like toolsoptionsdialog.cpp does not know anything about 
> wxNotebookSizer. That one comes from wxwidgets. 
> - wxwidgets installed?
> - header files in include path?

Its all there, so perhaps the deprecation of wxNotebookSizer
in wx-2.7 (SUSE 10.1) is the problem I have...

I have found an interim solution, and that is to use the
Windows version of taxidraw in wine...it actually works
flawlessly... :-)

Next mission is to compile and figure out terragear, so
I can export my new taxiway definitions back to fg... :-/

> Googleing for wxNotebookSizer finds some pages saying this class is 
> deprecated. Maybe it has been removed in the latest version of wxwidgets.
> Grep thru the header files of wxwidgets is see if it is still there. If not, 
> get an older version.
> Am Montag, 11. Dezember 2006 00:13 schrieb Chris Wilkinson:
>>Making all in Dialogs
>>make[2]: Entering directory `/home/chrisw/TaxiDraw/src/Dialogs'
>>make: *** [all-recursive] Error 1

Kind regards,

Chris Wilkinson, Brisbane, Australia.

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Re: [Flightgear-devel] GPL Violation?

2006-11-17 Thread Chris Metzler
On Fri, 17 Nov 2006 19:29:00 +0100 (MET)
Christian Mayer wrote:
>
> Although it seams that we've found a reasonable way to deal with the
> problem, I think one point is still missing:
> 
> This guy uses our screenshots without our permission. This is definitely
> an copyright violation!

Yeah, this is true.  Although the FlightGear web page does not make clear
the copyright licensing, if any, available for the screenshots, that
doesn't make them public domain.

That said, I'm not sure what a sensible reaction to that would be.

-c

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Re: [Flightgear-devel] GPL Violation?

2006-11-17 Thread Chris Metzler
On Fri, 17 Nov 2006 09:56:02 +0100
Arnt Karlsen wrote:
>On Fri, 17 Nov 2006 02:34:15 -0500, Chris wrote in message 
><[EMAIL PROTECTED]>:
>> 
>> What subsection of the GPL requires that advertisements for
>> re-distributions of the product include the fact that the software is
>> covered by the GPL in the advertising itself?
> 
> ..the first line of section 0, states:
> "0. This License applies to any program or other work which contains a
> notice placed by the copyright holder saying it may be distributed under
> the terms of this General Public License.", in the 
> "TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION"
> section of the GNU GENERAL PUBLIC LICENSE Version 2, June 1991
> http://www.fsf.org/licensing/licenses/gpl.html .

Huh?  This portion of the GPL merely indicates what things are covered by
the license -- namely, things under copyright for which the copyright
holder said "the GPL is the copyright license for this."  Every single
copyright license in the world has a clause similar to this, saying "this
license covers _(insert name of copyrighted creative work here)_"; the
General Public License's version of that clause, to make it "General",
indicates that it covers anything for which the copyright holder says
"this is what I'm using for my copyright license for this."

How do you get from there to saying that an *advertisement* for something
covered by the GPL must indicate that it's covered by the GPL?


> ..since "redlinedit"'s eBay site in no way "contains a notice placed by
> the copyright holder saying it may be distributed under the terms of
> this General Public License."

. . .which it need not do, since no section of the GPL requires
advertisements for a GPL'd product to say such.  The GPL does require
that the *actual distributed product itself* make clear the copyright
terms it's under, e.g. by accompanying the product with a copy of the
GPL and making clear that's the relevant copyright license.  But
nothing about its advertising need say so.


>, the GPL becomes moot under the
> language in line 2 and 3 of subsection 5, which states: "However,
> nothing else grants you permission to modify or distribute the Program
> or its derivative works. These actions are prohibited by law if you do
> not accept this License."
> 
> ..thenafter, he's cop 'n law shark fodder on 
> copyright infringement and fraud.  ;o)

Not from what you've said here.

-c


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Re: [Flightgear-devel] GPL Violation?

2006-11-17 Thread Chris Metzler
On Fri, 17 Nov 2006 08:08:00 +0100
Arnt Karlsen wrote:
> On Fri, 17 Nov 2006 01:05:23 -0500, Chris wrote in message 
> <[EMAIL PROTECTED]>:
>> 
>> What are the *specific* subsections of the GPL that you feel are
>> being violated here?  What *specifically* are they doing that's
>> forbidden by the GPL?
> 
> ..moot,

Huh?  How can it be moot when the original question was whether
or not there was a GPL violation?


> he disregards the GPL _completely_

*In* *what* *way*?  What subsection of the GPL are they disregarding?

It's a simple question, really.  You underline the word "completely",
so you're very sure of your position -- so please explain it.


> and is hit by copyright 
> law, plus possibly for fraud, in representing himself as a "fully
> licensed reseller."  Abiding by the GPL, he would have been. ;oD

First of all, he/she does not represent him/herself as a "fully
licensed reseller."  The terminology used in the advertisement
is "fully authorized reseller."  So, how in the world does
representing him/herself as a "fully authorized reseller" violate
copyright law?

As for "fraud" . . .the advertisement on eBay says that "A copy of
my Software Distribution License is available upon request."  I
suppose one could make an argument that they're guilty of some sort
of fraud if, in response to such a request, he/she produced some
sort of fictional "reseller's license" for fgfs.  But I bet that
in response to such a request, they'd provide you with a copy of the
GPL itself.  If he/she is following the terms of the GPL associated
with distribution (by bundling a copy of the GPL with the software
and making it clear that the software is covered by the GPL, by
making source code available, etc. etc.), then he/she's allowed
under the terms of the License to resell it, making him or her a
fully authorized reseller.  Anyone who obeys the distribution
requirements of the GPL is, by definition, a fully authorized
reseller.

If you want to argue that the advertisement is disingenuous,
or misleading, or at least poorly phrased, I have no argument
with you.  (the word "reseller" is, in my opinion, a very
poor choice)  But if you want to assert that copyright infringement
or other crimes have definitely taken place, you need to be able
to back that up.

-c


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Re: [Flightgear-devel] GPL Violation?

2006-11-16 Thread Chris Metzler
On Fri, 17 Nov 2006 08:02:10 +0100
Arnt Karlsen wrote:
> 
> ..in courts, this is known as fraud, and copyright infringement:

You do harm to the cause of free software by throwing accusations like
this around without backing them up.  Again, please be specific:  what
specific subsections of the GPL do you claim are be violated here, and
how?


> ..I recommend we get advice from Harald, he has practical experience
> that I have only read about on Groklaw, and I'm too damned tired now,
> but I would litigate in Utah or some other copyright loving US state if
> this perp is or get's near the US.  

"This perp."  You are now referring to this person as having violated
the law.  Please substantiate this claim -- otherwise you, too, are a
"perp".

Again, if you can substantiate your accusations of copyright infringement
here, please do.  Otherwise, you do harm to the very cause you keep
claiming you support.  I can introduce you to numerous potential (but not
actual) users and developers of free software who do not take free software
seriously, and thus choose to not use it or to not develop it, because of
uncertainty about copyright.  For this reason, it is *crucial* that
accusations of GPL violations not be tossed around carelessly -- doing
so supports an atmosphere of uncertainty that makes it even less likely
that folks will want anything to do with free software.

If you want to help free software, go after someone 100% full-bore if they
have indeed violated the GPL -- but only if you're sure that they've done
so.  By your attitude and words here, you're apparently sure they've done
so.  So what's your evidence, and to what subsections of the GPL does it
apply?


> ..this case is well past "GPL Violation", and fraud.
> http://cgi.ebay.com.au/Realistic-Professional-Aviation-Flight-Simulator_W0QQitemZ260053619883QQihZ016QQcategoryZ80336QQrdZ1QQcmdZViewItem
> states "New & Unregistered 100% Legal, Not OEM, Not Trial" instead of
> "GPL".

What subsection of the GPL requires that advertisements for
re-distributions of the product include the fact that the software is
covered by the GPL in the advertising itself?

Thanks in advance.

-c


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Re: [Flightgear-devel] GPL Violation?

2006-11-16 Thread Chris Metzler
On Fri, 17 Nov 2006 06:46:11 +0100
Arnt Karlsen wrote:
> On Thu, 16 Nov 2006 22:02:22 -0600, Curtis wrote in message 
> <[EMAIL PROTECTED]>:

> 
> > 2. Is there any outright GPL violation going on here?
> 
> ..yup, and it's not only FG, chk his feedback page, has 52 "positive
> feedbacks" and is located in the US and sells "his varez" in Australia.
> _No_ mention of the GPL on his pages.  Classic SW piracy.  Since 1998.
> http://contact.ebay.com.au/ws/eBayISAPI.dll?ReturnUserIdHistory&requested=redlinedit

What are the *specific* subsections of the GPL that you feel are
being violated here?  What *specifically* are they doing that's
forbidden by the GPL?

-c

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Re: [Flightgear-devel] GPL Violation?

2006-11-16 Thread Chris Metzler
On Thu, 16 Nov 2006 23:36:20 -0600
Jon S. Berndt wrote:
>
> Whether it violates the GPL is a matter for discussion. IMHO, it's
> skirting pretty close to the line.

What are the specific subsections of the GPL that look to you like
they may be being violated here?  What is the line that it's close
to?


> I didn't see any notice of the GPL
> or some of the finer points of it, in the offering. I believe that
> should be plainly visible.

It has to accompany the software; there's nothing in the GPL that
indicates it has to accompany the *advertising* for the software.


> More concerning to me is that the offering
> is misleading,

*That* may be; I was purely answering from the context of Curt's
questions about the GPL.


> and from my reading may violate some of eBay's policies.

Yeah, I know next to nothing about those, so next to nothing about
whether that's so.

-c

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Re: [Flightgear-devel] GPL Violation?

2006-11-16 Thread Chris Metzler
On Thu, 16 Nov 2006 22:02:22 -0600
Curtis Olson wrote:
>
> So my questions:
> 
> 1. Am I right to be concerned about this?

I dunno -- that's a personal question.  But . . .


> 2. Is there any outright GPL violation going on here?

. . .this is the real question, and my answer is "I don't see anything
in this advert/auction that clearly indicates there's a GPL violation
going on.

I don't know of any reason why they can't charge for a download.  The
GPL certainly allows it -- it says "any medium", and not "any *physical*
medium.".  The Kompany makes some of its money that way.

However, it's definitely "distributing" flightgear, which means they
have to make source available -- either 1) accompanying the object code,
2) in the form of a standing (for at least 3 years) written offer to
provide source code on physical media, for which they can charge no more
than the cost of duplication and shipping, or 3) pointing the user at
how *they* got source code -- the latter only allowed for noncommercial
distribution, which doesn't seem to apply here.

Also, the GPL has to accompany it, and they can't put any additional
constraints on the people that download it from them, beyond those of
the GPL.

-c


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Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Chris Metzler
On Tue, 14 Nov 2006 15:28:44 +0100
Tim Moore wrote:
> 
> I'd like to see markings on the tarmac for aircraft parking, as well as
> the taxi centerlines that lead to them. I'd like to see runway
> hold-short points on the tarmac. I'd like to see taxiways and runways
> that have nice fillets where they intersect as well as proper
> intersecting centerlines.
> 
> I'm not saying that this is all trivial :), but if there is going to be
> more information about the airport ground network available, it would be
> nice to draw a representation of it too.

That's what I thought you meant, but I wanted to make sure before I
started writing about something that would then turn out to have nothing
to do with your question.

In the future, someone may write code that produces this stuff, and
writes it onto the textured ground at the appropriate locations (IIRC,
writing graphics onto the texturing is a fairly recent addition to
fgfs).  But in the meantime, it's worth noting that you can do these
things right now in a less elegant fashion, by creating "3d" objects
in e.g. Blender (or AC3D or 3DMax or the software of your choice)
which are one-sided planes, have texturing on their one side, and are
placed so that they lie flat upon the ground.

To get an idea of how to go about it, take a look at this nice
tutorial on the Wiki from Roberto Inzerillo:

http://wiki.flightgear.org/flightgear_wiki/index.php?title=Blender_Ground_Signs_Tutorial

Like I said, this isn't the most elegant way to do these things; but
it works right now.

-c

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Re: [Flightgear-devel] AI Traffic Documentation

2006-11-14 Thread Chris Metzler
On Tue, 14 Nov 2006 09:20:38 +0100
Tim Moore wrote:
>
> Durk,
> Do you have any thoughts on representing some of the AI ground net
> features -- specifically parking spaces and hold points -- visually in
> the scene? Not to mention making intersection of taxiways a bit more
> attractive...

Can you elaborate on what you mean by this?

-c

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Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-10 Thread Chris Metzler
On Fri, 10 Nov 2006 07:45:23 + (UTC)
Martin Spott wrote:
> Chris Metzler wrote:
> 
> > Debian's package of freeglut is an exception to this -- the various
> > freeglut problems that have manifested themselves in fgfs have been
> > fixed with local patches.  I've been using freeglut 2.4 with no
> > problems at all for a very long time.
> 
> Hmmm, when I look at the Debian 3.1 installation on my AMD64 machine,
> it tells me:
> 
> jive:~# dpkg -l | grep -i freeglut
> ii  freeglut3  2.2.0-8OpenGL Utility Toolkit
> ii  freeglut3-dev  2.2.0-8OpenGL Utility Toolkit development
> files

I'm not running 3.1 (Sarge).  I'm running etch (testing, the upcoming 4.0).
In my case, it's

} stax:~/Projects/FlightGear-0.9/source-1173> dpkg -l | grep -i freeglut
} ii  freeglut3  2.4.0-5OpenGL Utility Toolkit
} ii  freeglut3-dev  2.4.0-5OpenGL Utility Toolkit development files

-c

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Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Chris Metzler
On Thu, 9 Nov 2006 22:48:59 -0600
Curtis Olson wrote:
>
> Really?  You can do full screen with no window manager adornments?  It
> doesn't screw up the requested resolution and give you a weird screen
> and then leave you in the wrong resolution?

Yeah, it works absolutely fine in fullscreen/game-mode.


> If that's the case then the
> debian guys need to get their patches in upstream!

I don't know what the deal is there.  When I look in the changelog for the
Debian package, the only thing I see in there right now that seems relevant
is a patch to fix the glutSetCursor bug.  It was posted in response
to this bug, which references fgfs:

http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=334446&sourceid=mozilla-search

and included in the Debian version.  Why this might not have made it upstream,
I dunno.  But I don't think that's what prevents game-mode/fullscreen for
most freeglut 2.4 users, is it?  Something must be different, though, because
like I said, it works absolutely fine for me.

-c


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Re: [Flightgear-devel] Artificial horizon behavior

2006-11-09 Thread Chris Metzler
On Thu, 09 Nov 2006 20:48:37 -0600
William Riley wrote:
>
> After performing hard turns (probably harder than a real Cessna could 
> endure...) at close to or exceeding 90 degrees of bank the artificial 
> horizon goes wonkers and doesn't right itself.
> 
> http://remington.homelinux.net/fgfs-instrument.jpg
> 
> I've observed this behavior in 0.9.10 as well as CVS using the c172p. 
> Does anyone else see this? Am I missing something obvious? Besides not 
> doing aerobatics in a Cessna 172, I mean. ;)

I'm pretty sure that's intentional -- real artificial horizons do that
-- and some effort was put into making it do so.  It should correct after
a little while.  See:

http://mail.flightgear.org/pipermail/flightgear-devel/2003-July/019377.html

-c


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Re: [Flightgear-devel] FlightGear OSG build problem

2006-11-09 Thread Chris Metzler
On Thu, 9 Nov 2006 09:48:51 -0600
Curtis Olson wrote:
>
> For what it's worth.  The full screen (game) mode of freeglut (any
> version) is horribly broken under unix.

Debian's package of freeglut is an exception to this -- the various
freeglut problems that have manifested themselves in fgfs have been
fixed with local patches.  I've been using freeglut 2.4 with no
problems at all for a very long time.

-c



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Re: [Flightgear-devel] web site hacked ?

2006-11-09 Thread Chris Metzler
On Thu, 09 Nov 2006 22:15:27 +1300
Dene wrote:
>
> Hi Chris,
> What do you mean "top-post", I thought the protocol was to edit the
> post you were replying to and post your comments either through out it
> or at the bottom?

Yep, you got it; and it's what you did in the post I'm replying to here;
but not the one I replied to before.  No worries.


> PS thnx for the hint on getting to the site..works a treat

Cool.

-c

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Re: [Flightgear-devel] web site hacked ?

2006-11-09 Thread Chris Metzler

Hi.  Please don't top-post; it makes your posts very very hard
to follow.

On Thu, 09 Nov 2006 21:22:43 +1300
Dene wrote:
>Andrew Gluszynski wrote:
>> Hi all,
>>
>> I dont normaly post to this mailing list, but i think the web site has
>> been hacked?
>>
>
> Confirmed... no thinking about it...it's been hit buy hackers :-(
> Dene

You might want to check the archives of this mailing list -- I'm pretty
sure this was discussed here several days ago.  I thought the problem had
been solved, however.  Anyway, right now it appears simply that the DNS
record for www.flightgear.org has been hosed, but not the actual website
itself.  Try http://flightgear.org/ rather than http://www.flightgear.org/
and it should work OK.

-c


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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-08 Thread Chris Metzler
On Wed, 8 Nov 2006 16:02:25 +0100 (CET)
Joacim Persson wrote:
>
> The instrumentation is metric in Russian aircrafts -- sure you weren't
> doing just 70 km/h? ;)

Heh.  Was getting my speed from the property browser.


> (no flaps, 900 mmHg --> takeoff at 110 km/h, climbout at 140 km/h, works
> for me anyway.)

Well, 70 knots is about 130 km/h, so I guess that's right.  It seems
*so* slow though; I was in constant fear of stalling if I did anything
interesting . . .although I just read the Wikipedia page, and it
appears that's a needless fear.

-c

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Re: [Flightgear-devel] Antonov AN-2 ready for download

2006-11-08 Thread Chris Metzler

It's a pretty A/C.  I started and took off with no problem, but was never
able to get the plane above a speed of about 70 knots while holding
my altitude.  Does that seem right?

-c

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Re: [Flightgear-devel] Star Wars Mod :-)

2006-10-28 Thread Chris Metzler
On Sat, 28 Oct 2006 14:41:04 +0200
Robin van Steenbergen wrote:
>
> As far as orbital graphics, Flight Simulator X has support for graphics 
> up to 1,000,000 feet, which is almost geostationary orbit.

Not even close -- geostationary orbits have radii on the order of
120,000,000 feet out.  Heck, the Earth itself has a mean radius of
about 21,000,000 feet; so 1,000,000 feet up is definitely low-Earth
orbit (well below low-Earth orbits used for satellites, really)
with a very short period of more like an hour.

-c

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Re: [Flightgear-devel] How does one edit the front page of the "new wiki"?

2006-08-28 Thread Chris Metzler
On Sun, 27 Aug 2006 16:42:19 -0400
Simon Hollier wrote:
>
>> How does one edit the front page of what's apparently now the official
>> new wiki?  A document of mine was added to it with the wrong title,
>> and filed in the wrong category on the front page.
> 
> Chris,
> 
> Due to a spam bot problem, it was decided to require accounts with
> confirmed email addresses before being allowed to edit the wiki.  I
> suppose that needs to be made more clear.  If you don't want to do
> that, I'd be happy to make the change for you.  Just send me an email
> with the name or change you'd like.

Thanks.  No, registration isn't an issue; I wasn't aware that was necessary,
but I'll do that right away.  The issue was what Josh said -- on every other
page, I saw an "edit" link I could click right next to the content, but
didn't see one on the front page.  (I hadn't had a chance to bump into the
"need a confirmed e-mail address" requirement, because I hadn't yet hit
"edit", because I couldn't find an "edit" to hit!)

Thanks for steering me in the right direction, folks.

-c

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[Flightgear-devel] How does one edit the front page of the "new wiki"?

2006-08-27 Thread Chris Metzler

How does one edit the front page of what's apparently now the official
new wiki?  A document of mine was added to it with the wrong title, and
filed in the wrong category on the front page.

-c

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Re: [Flightgear-devel] CH53 main rotor not producing any torque.

2006-07-05 Thread chris
On Tuesday 04 July 2006 20:28, Josh Babcock wrote:
> chris wrote:
> > The main shaft on the D model sees about 3 million inchlb of torque.  I
> > do not have the number for the super stallion.
>
> Is that at 0 deg pitch? I can extrapolate the torque for the e model by
> multiplying that by 7/6 since they use the same blades and (I believe)
> have the same rotor RPM. The only difference is the number of blades.
>

That was at max power.  I can not find in my old notes what flat pitch torque 
was.


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Re: [Flightgear-devel] CH53 main rotor not producing any torque.

2006-07-04 Thread chris
On Tuesday 04 July 2006 19:43, Josh Babcock wrote:
> Joacim Persson wrote:
> > On Tue, 4 Jul 2006, Josh Babcock wrote:
> >> This helo def does not seem to be producing any main rotor torque.
> >
> > Adjust the poweratpitch_0 parameter. (on tail rotor too)
> >
> > Those seven 11m long blades probably cost a bit more than 53kW to turn at
> > 185 rpms even at zero pitch. =)
> >
> > But where do one find real data for that? :P  Checklists perhaps?  --
> > torque readouts on the panel during start up procedures?
>
> Well, I don't have any data for that number, and haven't played with it
> yet. 53 Kw is a lot of power though, more than enough to run a house,
> and the blades shouldn't have that much drag at 0 pitch. The 9800 Kw at
> full power came from the 100% rating of all the engines running together.
>
> I have the POH, and eventually will be tuning number to normal operating
> ranges and comparing them against power checklists.

The main shaft on the D model sees about 3 million inchlb of torque.  I do not 
have the number for the super stallion.  

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Re: [Flightgear-devel] Chinook Was: Re: Helicopter: First Impressions

2006-06-29 Thread chris
On Wednesday 28 June 2006 02:37, Joacim Persson wrote:
> On Tue, 27 Jun 2006, Maik Justus wrote:
> > I'm working now on simulating the rotor on several points along the
> > rotor blades (with twist).
>
> I suspect that twist to vary with load.

The twist should not vary with load, but the coning angle will.

> It's the tips that has a 12° higher 
> incidence (sic!) than the root, when the rotor is stopped that is.

That is backward.  The tip has washout ie it has a lower angle of attack than 
the root.  The idea is to achieve an even distribution of lift.  The reason 
is that the velocity at the root of the blade in the plane of rotation is 
much less than at the tip.   If you had made the tips have a higher AOA then 
all the lift would be concentrated there and either the blades would break or 
cone so bad it would not be able to take off.


> I guess 
> that's a pre-tensioning of the blade; that the lift moment on the blade (it
> has some naca profile if I remember it right) will twist it back to a more
> straight shape under load or perhaps even twist it the other way.

The older chinook had a modified naca0012 like most helis.  That is a fully 
symmetrical shape and therefore there is "theoretically" no moment about the 
blades long axix. 


>
> I have begun to develop some doubts if this reductionistic approach is the
> way to go for simulating an aircraft that under normal operation is flown
> with an electronic flight control system which does it best at making the
> aircraft behave like a much smoother thing to fly than it is with the FCS
> broken. What we want to simulate in the end is certain movements of the
> aircraft following a certain input, not necessarily all the gory details in
> between that the pilot (normally) never have to worry about.
>
> But then again -- where's the fun in simplicity? ;)

The chinook used to have just an  "Stability Augmentation System" the SAS for 
short.  You still did not want to take your hands off the cyclic but it made 
it somewhat smoother.

 






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Re: [Flightgear-devel] Nice article on creating graphic arts for 3D games/simulators

2006-06-26 Thread Chris Metzler
On Mon, 26 Jun 2006 15:45:10 +0200
Roberto Inzerillo wrote:
>
> Hi,
>  a nice article URL for graphic arts creators. Just a hint for
> modellers/texturers wannabee :-)
> 
> It discusses on colors/textures/perspective with an eye on 3D software
> simulators. Maybe of help to people dealing with realistic 3d modelling.

Hi,

So, what's the URL?  Heheh.

-c


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Re: [Flightgear-devel] Getting closer: My Video Card Suspected

2006-06-21 Thread Chris Metzler
On Wed, 21 Jun 2006 20:14:33 -0500
Jon S. Berndt wrote:
>
> I reinstalled my previous card shortly ago, an Inno3D GeForce2 MX400.
> Once again, I had OpenGL capability. It worked fine. I reinstalled the
> new card, the eVGA GeForce 6800. I reinstalled the drivers. Once again:
> 
> DirectX: Works
> Software OpenGL: Works
> Hardware OpenGL: Craters
> 
> eVGA is working with me to resolve the issue.

I have an eVGA 6800GS, 16x PCIE.  It works perfectly with the nVidia
driver.  Admittedly, I'm running Linux, not Windows.  However, nVidia
knows what population pays their bills, so I have a hard time believing
their Windows drivers are *worse* than their Linux ones.

-c

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Re: [Flightgear-devel] apt.dat changes ?

2006-06-10 Thread Chris Metzler
On Sat, 10 Jun 2006 11:40:23 -0500
Curtis L. Olson wrote:
>
> That's the big argument that Ben Supnik gave me.  He converted a single 
> airport to an xml represenation and it was about 2Mb just for the one 
> airport.  Of course he used the most verbose xml variant he could 
> devise, but it is true that the data size would expand, and for this 
> particular amount of data, it would likely be a substantial expansion.  

So you break the file up?

-c


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Re: [Flightgear-devel] apt.dat changes ?

2006-06-09 Thread Chris Metzler
On Fri, 9 Jun 2006 22:35:02 -0400
Tony Pelton wrote:
>
> not sure if folks on this list care, or are aware ... but Ben Supnik
> has made a couple of RFC type posts to one of the x-plane lists,
> talking about a new design for the airport data coming from Robin
> Peel.
> 
> This is apparently the spec that is emerging from those conversations.
> 
> http://www.x-plane.org/home/robinp/Apt850.htm

Yeah, Robin's been discussing doing this for quite some time; it's
good to see it coming closer to fruition.  Curt, have you been following
this?  Maybe it'd be good if folks here who work on apps that read/work
with apt.dat were involved in the RFC's discussion?

-c

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Re: [Flightgear-devel] Tides in FlightGear?

2006-06-03 Thread Chris Metzler
On Sat, 3 Jun 2006 20:05:14 +0200
Martin Doege wrote:
>
> Maybe I should try to throw out more elements, based on their color? Or
> simply buy more RAM? :-)

Or file a bug.  It sounds like you have plenty of RAM, so I wouldn't
think this would be acceptable to the Inkscape folks.

-c

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Re: [Flightgear-devel] Tides in FlightGear?

2006-06-02 Thread Chris Metzler
On Sat, 3 Jun 2006 00:45:33 -0400
Ampere K. Hardraade wrote:
>On Friday 02 June 2006 23:14, Chris Metzler wrote:
>> Is the crash really related to size?  Maybe the SVG conversion was
>> bugged?  (of course, Inkscape should react to that better than
>> by crashing, as well, but anyway.)
> 
> If you have ever tried to convert complex PDF files into SVG format,
> then you would know that the resulting SVG file is very verbose. ;-)

Oh, I have no doubt.  But I'm all about filing bug reports when
appropriate, and wanted to encourage doing so if that was the source
of Inkscape's problem.

-c

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Re: [Flightgear-devel] Tides in FlightGear?

2006-06-02 Thread Chris Metzler
On Fri, 2 Jun 2006 17:46:42 +0200
Martin Doege wrote:
> 
> The conversion worked, but the resulting 17 MB SVG file crashes Inkscape
> 0.42 on import despite the 1 GB of RAM. How crappy!

Is the crash really related to size?  Maybe the SVG conversion was
bugged?  (of course, Inkscape should react to that better than
by crashing, as well, but anyway.)

-c

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Re: [Flightgear-devel] Help needed with the Sukhoi 26

2006-05-30 Thread Chris Metzler
On Tue, 30 May 2006 13:26:56 +0200 (CEST)
flying.toaster wrote:
>
> 
> http://sfp1.site.voila.fr/images/su26.png

404 -- "Ce site ou cette page n'existe pas"

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