Re: [Flightgear-devel] FlightGear prerelease

2007-12-09 Thread Durk Talsma
On Saturday 08 December 2007 23:13, Tatsuhiro Nishioka wrote:
 Thanks AJ!

 Durk, could you apply my patch to CVS?

 Thanks,

 Tat


Looks like Melchior already beat me...  :-)

Thanks for looking into this.

Cheers,
Durk

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread Georg Vollnhals
Tatsuhiro Nishioka schrieb:
 Hi,

 I found kind of a hint of the cause of DList stack overflow.

 After reset, the number of ssgTransform increases a lot.
 so maybe this has something to do with the cause of the problem since
 ssgTransform::cull calls _ssgPushMatrix and _ssgPopMatrix. these two  
 show DList stack overflow error.

 Plus, this problem doesn't happen when --disable-ai-models is specified.
 When I commented outscenarionimitz_demo/scenario from  
 preferences.xml,
 this DL stack overflow doesn't happen even without --disable-ai-models.

 So resetting carrier object in AICarrier::init() or methods called  
 from init() probably generates
 redundant or unexpected ssgTransform objects.

 I'll dive deeper tomorrow.
 If any of you have any idea on what causes this, please let me know.

 Best,

 Tat

 On Dec 8, 2007, at 2:49 AM, Tatsuhiro Nishioka wrote:

   
Hi Tat,

I tried your diff but my actual CVS source (did a fresh update before
applying the diff) gives some rejections.
It might be that you build the diff against an older source?

Here an example of one rejection:

*
AIBase.cxx
*

***
*** 179,185 
 
  }

From your diff:
 
- if (model) {
  aip.init( model );
  aip.setVisible(true);
  invisible = false;
--- 180,188 

Actual CVS:

 if (model.get()) {
aip.init( model.get() );
aip.setVisible(true);
invisible = false;

  }

...

Regards
Georg

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread Georg Vollnhals
Tatsuhiro Nishioka schrieb:
 Hi Georg,

 Of course it should be rejected since you applied it to too new code.

 The patch is for 0.9.11-pre2 release, not for CVS head.
 Check out source files using -r RELEASE_0_9_11_pre2 option and apply  
 it again.

 Best,

 Tat

   
Hello Tat,
thank you for the info. I will try later, might be this evening, due to
real life work.
Georg

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread Tatsuhiro Nishioka
Hi Georg,

Of course it should be rejected since you applied it to too new code.

The patch is for 0.9.11-pre2 release, not for CVS head.
Check out source files using -r RELEASE_0_9_11_pre2 option and apply  
it again.

Best,

Tat

On Dec 8, 2007, at 6:37 PM, Georg Vollnhals wrote:

 Hi Tat,

 I tried your diff but my actual CVS source (did a fresh update before
 applying the diff) gives some rejections.
 It might be that you build the diff against an older source?

 Here an example of one rejection:

 *
 AIBase.cxx
 *

 ***
 *** 179,185 

  }

 From your diff:

 - if (model) {
  aip.init( model );
  aip.setVisible(true);
  invisible = false;
 --- 180,188 

 Actual CVS:

 if (model.get()) {
aip.init( model.get() );
aip.setVisible(true);
invisible = false;

  }

 ...

 Regards
 Georg

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread Tatsuhiro Nishioka

Hi guys,

Finally I found the cause of DList stack overflow and off-carrier  
aircraft problem.


The cause of the first one is that aip.ssgTransform of AICarrier are  
unexpectedly registered on every reset in AIBase::init().

The second one is caused by ssgEntry related code in AICarrier::init().
So I made a patch for doing these process only in the first init()  
calls.


Now, off-carrier aircraft and DList stack overflow are not feature  
anymore.


Enclosed is the patch for solving these problems.
I want you guys to test this on your platforms.
I don't think this affects any other AI objects' reinit() as far as  
I've tested but this should be tested on many machines.


If it works on some platforms, then I'll ask Durk to apply it.

By the way, I've encountered that aircraft doesn't follow the movement  
of Nimitz while testing this patch.
In this case, simply remove ~/.fgfs/autosave.xml can fix this problem.  
You can also fix it by changing

Rendering options and exit fgfs by pressing ESC.

Best,

Tat

On Dec 8, 2007, at 8:44 AM, Tatsuhiro Nishioka wrote:


Hi,

I found kind of a hint of the cause of DList stack overflow.

After reset, the number of ssgTransform increases a lot.
so maybe this has something to do with the cause of the problem since
ssgTransform::cull calls _ssgPushMatrix and _ssgPopMatrix. these two
show DList stack overflow error.

Plus, this problem doesn't happen when --disable-ai-models is  
specified.

When I commented outscenarionimitz_demo/scenario from
preferences.xml,
this DL stack overflow doesn't happen even without --disable-ai- 
models.


So resetting carrier object in AICarrier::init() or methods called
from init() probably generates
redundant or unexpected ssgTransform objects.

I'll dive deeper tomorrow.
If any of you have any idea on what causes this, please let me know.

Best,

Tat





FlightGear-DListStackOverflow.diff
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Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread AJ MacLeod
On Saturday 08 December 2007 09:04:18 Tatsuhiro Nishioka wrote:
 Finally I found the cause of DList stack overflow and off-carrier
 aircraft problem.
 Now, off-carrier aircraft and DList stack overflow are not feature
 anymore.
 If it works on some platforms, then I'll ask Durk to apply it.

I'd like to report that it worked perfectly for me on Linux, and 
that aircraft ending up under the carrier on reset bug was very annoying 
indeed (especially given the risky nature of carrier ops ;-)

This would be one fix well worth applying before the release - I hope it can 
be committed so that it gets proper testing.

Cheers,

AJ

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread Tatsuhiro Nishioka
Thanks AJ!

Durk, could you apply my patch to CVS?

Thanks,

Tat

On Dec 9, 2007, at 6:48 AM, AJ MacLeod wrote:

 On Saturday 08 December 2007 09:04:18 Tatsuhiro Nishioka wrote:
 Finally I found the cause of DList stack overflow and off-carrier
 aircraft problem.
 Now, off-carrier aircraft and DList stack overflow are not feature
 anymore.
 If it works on some platforms, then I'll ask Durk to apply it.

 I'd like to report that it worked perfectly for me on Linux, and
 that aircraft ending up under the carrier on reset bug was very  
 annoying
 indeed (especially given the risky nature of carrier ops ;-)

 This would be one fix well worth applying before the release - I  
 hope it can
 be committed so that it gets proper testing.

 Cheers,

 AJ


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Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread Melchior FRANZ
* Tatsuhiro Nishioka -- Saturday 08 December 2007:
 Durk, could you apply my patch to CVS?

Too late! Already committed. Thanks.  :-)

m.

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-08 Thread Tatsuhiro Nishioka
Haha, quick work.
Thanks a lot!

On Dec 9, 2007, at 7:19 AM, Melchior FRANZ wrote:

 * Tatsuhiro Nishioka -- Saturday 08 December 2007:
 Durk, could you apply my patch to CVS?

 Too late! Already committed. Thanks.  :-)

 m.


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Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread gerard robin
On ven 7 décembre 2007, Tatsuhiro Nishioka wrote:
 Goorg, and Melchir,

 Thanks for your report and opinion.

 On Dec 8, 2007, at 1:09 AM, Georg Vollnhals wrote:
  Hi Tat,
  tested this on OpenSUSE 10.2 86_64 with FG 9.11 Prerelease
  S76 Helicopter
 
  1. DList stack overflow

 (snip)

  NEGATIVE
  Yes, my fingers are aching ... pressed more than 30 times SHIFT-ESC =
  NO problem here

 OK, so this is a Mac OS specific bug.

  2. Aircraft shows up under a carrier on reset
  This happens when I reset FlightGear (Shift-ESC) on Nimitz.
 


Don't worry, it is not only a Mac OS specific bug it is an old bug.
I have it on PC with Linux 

 Best,

 Tat

Cheers


-- 
Gérard
http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread Tatsuhiro Nishioka
Goorg, and Melchir,

Thanks for your report and opinion.

On Dec 8, 2007, at 1:09 AM, Georg Vollnhals wrote:
 Hi Tat,
 tested this on OpenSUSE 10.2 86_64 with FG 9.11 Prerelease
 S76 Helicopter
 1. DList stack overflow

(snip)
 NEGATIVE
 Yes, my fingers are aching ... pressed more than 30 times SHIFT-ESC =
 NO problem here

OK, so this is a Mac OS specific bug.


 2. Aircraft shows up under a carrier on reset
 This happens when I reset FlightGear (Shift-ESC) on Nimitz.

 POSITIVE
 Found the S76 on the water and the carrier moving away :-(


Got it!


On Dec 8, 2007, at 2:12 AM, Melchior FRANZ wrote:
 * Tatsuhiro Nishioka -- Friday 07 December 2007:
 1. DList stack overflow

 I've seen them on other occasions in fg/plib. Haven't tried with
 Shift-Esc, but I think that's a plib problem. Don't think that's
 something we can fix before the release. It's definitely not one
 of bugs that people usually report. More of a Doctor, it hurts
 problem.  :-)

Haha, though I don't think it's Doctor, it hurts thing since it  
actually occurs on Mac OS, I understand that we can't fix it before  
the release. So I'm going to notice that there is a problem on  
sequential resets on Mac OS X in the release note if I can't find the  
cause of the problem by the time of the release. I'm going to trace  
some code that uses DList push/pop during reset. If someone already  
know what functions uses these on reset, please let me know.


 2. Aircraft shows up under a carrier on reset
 This happens when I reset FlightGear (Shift-ESC) on Nimitz.

 I've been told that this is a ... feature.  :-/

Oh... but I don't buy that idea since it's not a product made by MS :-p

Anyway, I'm trying to find the cause of this issue, finding the ground  
elevation gets negative value
when reset. I force adjusted the ground elevation value when reset on  
Nimitz for test, but A6M2 fell down onto the sea
anyway. so that's not the real cause. I hope I can find the real cause  
of this soon.

Best,

Tat

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread Tatsuhiro Nishioka
Hi there,

I want to know if the bugs that I reported before are Mac OS specific  
or not.
So I want you guys to check if the following bugs occur on your  
platform(s).

1. DList stack overflow
When I reset fgfs by pressing Shift-ESC for several times (maybe 10  
times), DList stack overflow occurs.
This problem has something to do with the flying instruments problem  
that I posted before
since the instruments start flying when DList stack overflows occur

2. Aircraft shows up under a carrier on reset
This happens when I reset FlightGear (Shift-ESC) on Nimitz.

If these are Mac OS specific, then I'm going to find the causes to  
make patches.

By the way, can I have a CVS account?

Thanks in advance.

Tat


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Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread Tatsuhiro Nishioka
Hi,

I found kind of a hint of the cause of DList stack overflow.

After reset, the number of ssgTransform increases a lot.
so maybe this has something to do with the cause of the problem since
ssgTransform::cull calls _ssgPushMatrix and _ssgPopMatrix. these two  
show DList stack overflow error.

Plus, this problem doesn't happen when --disable-ai-models is specified.
When I commented outscenarionimitz_demo/scenario from  
preferences.xml,
this DL stack overflow doesn't happen even without --disable-ai-models.

So resetting carrier object in AICarrier::init() or methods called  
from init() probably generates
redundant or unexpected ssgTransform objects.

I'll dive deeper tomorrow.
If any of you have any idea on what causes this, please let me know.

Best,

Tat

On Dec 8, 2007, at 2:49 AM, Tatsuhiro Nishioka wrote:

 Goorg, and Melchir,

 Thanks for your report and opinion.

 On Dec 8, 2007, at 1:09 AM, Georg Vollnhals wrote:
 Hi Tat,
 tested this on OpenSUSE 10.2 86_64 with FG 9.11 Prerelease
 S76 Helicopter
 1. DList stack overflow

 (snip)
 NEGATIVE
 Yes, my fingers are aching ... pressed more than 30 times SHIFT-ESC  
 =
 NO problem here

 OK, so this is a Mac OS specific bug.


 2. Aircraft shows up under a carrier on reset
 This happens when I reset FlightGear (Shift-ESC) on Nimitz.

 POSITIVE
 Found the S76 on the water and the carrier moving away :-(


 Got it!


 On Dec 8, 2007, at 2:12 AM, Melchior FRANZ wrote:
 * Tatsuhiro Nishioka -- Friday 07 December 2007:
 1. DList stack overflow

 I've seen them on other occasions in fg/plib. Haven't tried with
 Shift-Esc, but I think that's a plib problem. Don't think that's
 something we can fix before the release. It's definitely not one
 of bugs that people usually report. More of a Doctor, it hurts
 problem.  :-)

 Haha, though I don't think it's Doctor, it hurts thing since it
 actually occurs on Mac OS, I understand that we can't fix it before
 the release. So I'm going to notice that there is a problem on
 sequential resets on Mac OS X in the release note if I can't find the
 cause of the problem by the time of the release. I'm going to trace
 some code that uses DList push/pop during reset. If someone already
 know what functions uses these on reset, please let me know.


 2. Aircraft shows up under a carrier on reset
 This happens when I reset FlightGear (Shift-ESC) on Nimitz.

 I've been told that this is a ... feature.  :-/

 Oh... but I don't buy that idea since it's not a product made by  
 MS :-p

 Anyway, I'm trying to find the cause of this issue, finding the ground
 elevation gets negative value
 when reset. I force adjusted the ground elevation value when reset on
 Nimitz for test, but A6M2 fell down onto the sea
 anyway. so that's not the real cause. I hope I can find the real cause
 of this soon.

 Best,

 Tat

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Tatsuhiro Nishioka wrote:
 Hi there,
 
 I want to know if the bugs that I reported before are Mac OS specific  
 or not.
 So I want you guys to check if the following bugs occur on your  
 platform(s).
 
 1. DList stack overflow
 When I reset fgfs by pressing Shift-ESC for several times (maybe 10  
 times), DList stack overflow occurs.
 This problem has something to do with the flying instruments problem  
 that I posted before
 since the instruments start flying when DList stack overflows occur
Happens here too on Gentoo Linux (x64_64) but not often.
 
 2. Aircraft shows up under a carrier on reset
 This happens when I reset FlightGear (Shift-ESC) on Nimitz.
Happens here too.
 
 If these are Mac OS specific, then I'm going to find the causes to  
 make patches.
 
 By the way, can I have a CVS account?
 
 Thanks in advance.
 
 Tat
 
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (GNU/Linux)

iD8DBQFHWajMWmK6ng/aMNkRChpRAKC+MDYd0ww6Hjd8culSyDu+vm90UwCdFDAd
tycH16Y1znnzE5cwaT4sOvc=
=nzjR
-END PGP SIGNATURE-

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread Vivian Meazza
Georg Vollnhals

 Sent: 07 December 2007 16:10
 To: FlightGear developers discussions
 Subject: Re: [Flightgear-devel] FlightGear prerelease
 
... Snip ... 

  2. Aircraft shows up under a carrier on reset
  This happens when I reset FlightGear (Shift-ESC) on Nimitz.


This is a bug which we never got around to fixing, so I guess we should call
it a feature now.

Vivian  



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Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread Melchior FRANZ
* Tatsuhiro Nishioka -- Friday 07 December 2007:
 1. DList stack overflow

I've seen them on other occasions in fg/plib. Haven't tried with
Shift-Esc, but I think that's a plib problem. Don't think that's
something we can fix before the release. It's definitely not one
of bugs that people usually report. More of a Doctor, it hurts
problem.  :-)



 2. Aircraft shows up under a carrier on reset
 This happens when I reset FlightGear (Shift-ESC) on Nimitz.

I've been told that this is a ... feature.  :-/

m.

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-07 Thread Georg Vollnhals
Tatsuhiro Nishioka schrieb:
 Hi there,

 I want to know if the bugs that I reported before are Mac OS specific  
 or not.
 So I want you guys to check if the following bugs occur on your  
 platform(s).
   

Hi Tat,
tested this on OpenSUSE 10.2 86_64 with FG 9.11 Prerelease
S76 Helicopter
 1. DList stack overflow
 When I reset fgfs by pressing Shift-ESC for several times (maybe 10  
 times), DList stack overflow occurs.
 This problem has something to do with the flying instruments problem  
 that I posted before
 since the instruments start flying when DList stack overflows occur
   
NEGATIVE
Yes, my fingers are aching ... pressed more than 30 times SHIFT-ESC =
NO problem here
 2. Aircraft shows up under a carrier on reset
 This happens when I reset FlightGear (Shift-ESC) on Nimitz.
   
POSITIVE
Found the S76 on the water and the carrier moving away :-(

Regards
Georg EDDW


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Re: [Flightgear-devel] FlightGear prerelease

2007-12-05 Thread Detlef Faber
Am Dienstag, den 04.12.2007, 22:46 +0100 schrieb Melchior FRANZ:
 * Durk Talsma -- Tuesday 04 December 2007:
 
  data/Aircraft/737-300 \
 
 Yes, I'd swap that with the 787. A flat panel that disappears
 when you look left/right is hard to bear. (Though I miss a VOR
 display on the 787. Need to search for that ...)
 
 
 
  data/Aircraft/A-10 \
 
 Good choice. Very detailed, very good quality.
 
 
 
  data/Aircraft/bf109 \
 
 Hmm ... it's well done and all, but I think it's too realistic,
 read: too hard to take off/land due to the very narrow gear. 

Well, that's how an aircraft with 1700 hp and a wing similar in size to
a Cessna behaves. With any taildragger you are bound to heavy rudder
usage. Especially in cross wind and a hard runway surface.

 The
 A6M2 would IMHO be a better choice (or the fw190, but I think that's
 not finished yet).
 
I'm glad you like the fw190, but I won't be able to bring the fw190 up
to the bf109s features (3D Cockpit, livery select, hotspots, selectable
externals, engine behaviour, startup sequence, tutorials) within this
short time. 

Unfortunatly we haven't discussed this earlier.
 
 
  data/Aircraft/bo105 \
 
 Good choice, of course. Approved by a real bo105 pilot (very
 impressed).   :-)
 
 
 
  data/Aircraft/c172 \
  data/Aircraft/c172p \
 
 use pa24 instead? But I see the pa28 further down, so ...
 
 
 
  data/Aircraft/c310 \
  data/Aircraft/c310u3a \
 
 use Seneca instead?
 
 
 
  data/Aircraft/f16 \
 
 Totally broken! Don't ship this! The FCS winds up after a few
 minutes and kills you. Very frustrating. After starting fgfs,
 let is parked for a few minutes, then try to fly it. Good luck!
 (Though the HUD is nice. :-)
 
 
 
  data/Aircraft/wrightFlyer1903 \
 
 Waste of disk space. Everyone tries it once or twice, and never
 again, because it's just *boring*

Greetings

-- 
Detlef Faber

http://www.sol2500.net/flightgear



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Re: [Flightgear-devel] FlightGear prerelease

2007-12-05 Thread gerard robin
On mer 5 décembre 2007, Melchior FRANZ wrote:
 * Jon S. Berndt -- Wednesday 05 December 2007:
  I believe recent enhancements and fixes in JSBSim may have
  fixed the F-16, but I'm not sure.

 Well, not in FlightGear's CVS, though it may have improved
 a bit. BTW: I reported that problem a least twice to Erik and
 once to Dave.

 m.


Hello,

The F16 was/is a wonderful  Aircraft to fly.
I never noticed any problem with it   (but in the old time 2004 ? 2005 ?)
Sure the recent JSBSim improvements will probably improve every Aircraft which 
are JSBSim FDM.
Regarding the F16 i can notice about Mirage2000 this  Models a Mirage 
2000C/RDI based on the F-16A Block-32 from Erik Hofman

Regarding JSBSim,  we could notice,  according to the list of aircraft which 
are proposed,  a decrease of the number of aircraft which are JSBSim FDM.
Don't we have to take care, and to keep a balance like it was before ?

I hope that, in the future, JSBSim will not be only a stand alone system out 
of FlightGear

Regards


-- 
Gérard
http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] FlightGear prerelease

2007-12-05 Thread gerard robin
On mer 5 décembre 2007, Melchior FRANZ wrote:
 * Jon S. Berndt -- Wednesday 05 December 2007:
  I wonder if it is a platform-specific issue?

 Extremely unlikely.

 But this could play a role: my js has the centering spring
 deactivated. So, when I have the f16 parked, this is often
 with elevator and ailerons fully applied in one direction.
 This will make the winding-up of the PID much more obvious
 here.

 Try this:

   $ fgfs --aircraft=f16-3d --airport=knuq

 Then apply full elevator/aileron/rudder for one minute.
 Then start and enjoy. I you do that for two minutes,
 then you won't survive longer than a few seconds after
 lift-off.

 m.
Ouups, this not an explanation with your problem, here i don't use any 
joystick , only keyboard and mouse.


Regards


BTW: I am too lazy to include my pedals and two joysticks which remains in in 
a dusty box :)


-- 
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 Less i work, better i go 


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Re: [Flightgear-devel] FlightGear prerelease

2007-12-05 Thread Melchior FRANZ
* Jon S. Berndt -- Wednesday 05 December 2007:
 If the F16 is broken now it should not be included. 

It shouldn't be hard for someone with some JSBSim insight to
fix it. When I told Dave about the problem, he suggested to
replace the elevator FCS part by the one of the 737, and this
did indeed work. But then I noticed that the aileron has the
same problem, and if I'd replace half of the f16 with 737
parts, then it wouldn't be an f16, but an f737.  :-)

BTW: the problem started with an JSBSim update. I reported
that problem the first time on 2004/06/15.

m.

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-05 Thread Jon S. Berndt
 
 About f16-3d I just tried again it, flying with it 15 minutes over the
 Mediterranean sea from LFTH, i did not notice the problems you have.
 I confirm that it is a nice Model to fly, probably easier  than the
 real one.
 
 Does it mean that the computer configuration is involved ? the FDM
 becoming crazy.
 Mine is 32 bits AMD Athlon 3200 with GPU Nvidia 7800GS   (full screen
 1800x1440   oversea i get more than 100 fps)
 
 Regards
 --
 Gérard


It has been a while since I flew the F-16, but as I recall, I didn't notice
any problems, either. I wonder if it is a platform-specific issue? I did see
the bug reports, and I thought that those concerns were addressed.

Jon



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Re: [Flightgear-devel] FlightGear prerelease

2007-12-05 Thread Melchior FRANZ
* gerard robin -- Wednesday 05 December 2007:
 Don't we have to take care, and to keep a balance like it was before ?

You mean, we have to ship FlightGear v1.0 with as many broken aircraft
as working ones, for balancing reasons?  :-}

m.

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-05 Thread Melchior FRANZ
* Detlef Faber -- Wednesday 05 December 2007:
 Am Dienstag, den 04.12.2007, 22:46 +0100 schrieb Melchior FRANZ:
  Hmm ... it's well done and all, but I think it's too realistic,
  read: too hard to take off/land due to the very narrow gear. 
 
 Well, that's how an aircraft with 1700 hp and a wing similar in size to
 a Cessna behaves. With any taildragger you are bound to heavy rudder
 usage. Especially in cross wind and a hard runway surface.

You don't have to explain me that this is caused by the design
of the real thing. That's what I was saying. I just think that
a difficult to handle aircraft might not be ideal for the default
set. But then again, the v22 isn't easy to handle, either.

m. 

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-05 Thread Melchior FRANZ
* Melchior FRANZ -- Wednesday 05 December 2007:
 my js has the centering spring deactivated. [...]

Of course, I expect now someone to point out that most people
don't have their springs removed, so we can ship the f16 as is.
And I can't even disagree ... strongly.  :-)

m.

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-05 Thread Melchior FRANZ
* Jon S. Berndt -- Wednesday 05 December 2007:
 I wonder if it is a platform-specific issue?

Extremely unlikely.

But this could play a role: my js has the centering spring
deactivated. So, when I have the f16 parked, this is often
with elevator and ailerons fully applied in one direction.
This will make the winding-up of the PID much more obvious
here.

Try this:

  $ fgfs --aircraft=f16-3d --airport=knuq

Then apply full elevator/aileron/rudder for one minute.
Then start and enjoy. I you do that for two minutes,
then you won't survive longer than a few seconds after
lift-off.

m.


PS: I didn't have the spring removed when I first reported
the problem in 2004. It seems better now, but it's still
an ugly bug.

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-05 Thread Jon S. Berndt
 
 * Jon S. Berndt -- Wednesday 05 December 2007:
  If the F16 is broken now it should not be included.
 
 It shouldn't be hard for someone with some JSBSim insight to
 fix it. When I told Dave about the problem, he suggested to
 replace the elevator FCS part by the one of the 737, and this
 did indeed work. But then I noticed that the aileron has the
 same problem, and if I'd replace half of the f16 with 737
 parts, then it wouldn't be an f16, but an f737.  :-)
 
 BTW: the problem started with an JSBSim update. I reported
 that problem the first time on 2004/06/15.
 
 m.

I'll take another look at it today. It might be tomorrow before I can report
anything. I can check for obvious problems, though at this point I won't be
able to fly it in a recent version of FlightGear. There were some major
changes in the past couple of years, but I thought I had eventually upgraded
all of the aircraft models. I'll find out about the F-16.

Jon



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Re: [Flightgear-devel] FlightGear prerelease

2007-12-05 Thread gerard robin
On mer 5 décembre 2007, Melchior FRANZ wrote:
 * gerard robin -- Wednesday 05 December 2007:
  Don't we have to take care, and to keep a balance like it was before ?

 You mean, we have to ship FlightGear v1.0 with as many broken aircraft
 as working ones, for balancing reasons?  :-}

 m.


Broken ???
I don't understand, these aircraft are not broken.

May be we don't have the same definition of it, or we can say that every 
aircraft are broken because not close to the real ones.

Cheers


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http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] FlightGear prerelease

2007-12-05 Thread Jon S. Berndt
 Yes, the selection should be balanced. A representative of
 every class that the users would be interested in, especially
 well done ones (with 3D cockpit) that don't consume excessive
 disk space, but more importantly: download volume. And they
 should be flyable, too.
 
 I couldn't care less which FDMs they use. I'd have no problem
 if they'd all be JSBSim or all YASim. The receivers probably
 give a damn about the FDM. The selection is for them, not for
 us. And if tried to be balanced, then what about UIUC and
 LaRCSim?
 
 Yes, the f16 is broken. I just tried it. After a few minutes
 you see how the FCS is starting to misbehave. The f16 starts
 pulling to the right and up, etc. That's most noticeable after
 you had it parked for some minutes. It can become completely
 unflyable. I don't see use ship a broken aircraft that the
 authors didn't care to fix despite several bug reports. But
 well, I don't decide that anyway.
 
 m.


Melchior,

I agree with you. If the F16 is broken now it should not be included. 

Jon



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Re: [Flightgear-devel] FlightGear prerelease

2007-12-05 Thread Melchior FRANZ
* gerard robin -- Wednesday 05 December 2007:
 On mer 5 décembre 2007, Melchior FRANZ wrote:
  You mean, we have to ship FlightGear v1.0 with as many broken aircraft
  as working ones, for balancing reasons?  :-}

 Broken ???
 I don't understand, these aircraft are not broken.

That was just irony. I suggested not to include the f16 because
it's broken. And you said it's wonderful and we need more JSBSim
aircraft for balancing reasons.

Yes, the selection should be balanced. A representative of
every class that the users would be interested in, especially
well done ones (with 3D cockpit) that don't consume excessive
disk space, but more importantly: download volume. And they
should be flyable, too.

I couldn't care less which FDMs they use. I'd have no problem
if they'd all be JSBSim or all YASim. The receivers probably
give a damn about the FDM. The selection is for them, not for
us. And if tried to be balanced, then what about UIUC and
LaRCSim?

Yes, the f16 is broken. I just tried it. After a few minutes
you see how the FCS is starting to misbehave. The f16 starts
pulling to the right and up, etc. That's most noticeable after
you had it parked for some minutes. It can become completely
unflyable. I don't see use ship a broken aircraft that the
authors didn't care to fix despite several bug reports. But
well, I don't decide that anyway.

m.

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-05 Thread Melchior FRANZ
* Jon S. Berndt -- Wednesday 05 December 2007:
 I believe recent enhancements and fixes in JSBSim may have
 fixed the F-16, but I'm not sure. 

Well, not in FlightGear's CVS, though it may have improved
a bit. BTW: I reported that problem a least twice to Erik and
once to Dave.

m.

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-05 Thread gerard robin
On mer 5 décembre 2007, Melchior FRANZ wrote:
 * gerard robin -- Wednesday 05 December 2007:
  On mer 5 décembre 2007, Melchior FRANZ wrote:
   You mean, we have to ship FlightGear v1.0 with as many broken aircraft
   as working ones, for balancing reasons?  :-}
 
  Broken ???
  I don't understand, these aircraft are not broken.

 That was just irony. I suggested not to include the f16 because
 it's broken. And you said it's wonderful and we need more JSBSim
 aircraft for balancing reasons.

SNIP
 Yes, the f16 is broken. I just tried it. After a few minutes
 you see how the FCS is starting to misbehave. The f16 starts
 pulling to the right and up, etc. That's most noticeable after
 you had it parked for some minutes. It can become completely
 unflyable. I don't see use ship a broken aircraft that the
 authors didn't care to fix despite several bug reports. But
 well, I don't decide that anyway.

 m.

About f16-3d I just tried again it, flying with it 15 minutes over the 
Mediterranean sea from LFTH, i did not notice the problems you have.
I confirm that it is a nice Model to fly, probably easier  than the real one. 

Does it mean that the computer configuration is involved ? the FDM becoming 
crazy.
Mine is 32 bits AMD Athlon 3200 with GPU Nvidia 7800GS   (full screen 
1800x1440   oversea i get more than 100 fps)  

Regards
-- 
Gérard
http://pagesperso-orange.fr/GRTux/
 Less i work, better i go 


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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread Durk Talsma
On Thursday 22 November 2007 07:36, Durk Talsma wrote:
 This is a quick note to everybody: I'm planning to build an official
 FlightGear pre-release tonight. I did a full dress rehearsal last sunday
 and that all seemed to work well, but I still needed Curt's okay for a few
 remaining issues. In the mean time, if there are any *urgent* patches
 remaining please try to get them into CVS ASAP.

 FWIW, FlightGear/PLIB is probably in a releasable state as it is, but given
 the time since the last release, there may be riding a lot of expectancy on
 this release, so I'd like to be a little more careful and to at least one
 more pre-release -and should any problems arise- a second one.


To follow up on this: It seems like the initial testing round went pretty 
well, with mostly minor problems being reported, and many of them being fixed 
already. I'm hoping to roll up the tar files for the release itself this 
weekend. I'm not sure whether we'll be able to transfer those to the main 
webserver instantly, as there were some problems recently. If not, I hope 
that John Wojnaroski can again provide some server space.  In the mean time, 
I guess we need to make a final decision on the version number...

Another question: we always have a limited number of aircraft that are in the 
distribution, with the rest being available as separate downloads. We like to 
keep the number of aircraft constant, and representative of the many types of 
aircraft supported by FlightGear. Is there any pressing reason to swap one 
aircraft for another one? IIRC, there have been some suggestions of replacing 
the 737 by the 787. FWIW, we currently have the following selection of 
aircraft (Taken from Makefile.am):

data/Aircraft/Generic \
data/Aircraft/Instruments \
data/Aircraft/Instruments-3d \
data/Aircraft/UIUC \
data/Aircraft/737-300 \
data/Aircraft/A-10 \
data/Aircraft/bf109 \
data/Aircraft/bo105 \
data/Aircraft/c172 \
data/Aircraft/c172p \
data/Aircraft/c310 \
data/Aircraft/c310u3a \
data/Aircraft/Citation-Bravo \
data/Aircraft/f16 \
data/Aircraft/j3cub \
data/Aircraft/Hunter \
data/Aircraft/p51d \
data/Aircraft/pa28-161 \
data/Aircraft/Rascal \
data/Aircraft/T38 \
data/Aircraft/ufo \
data/Aircraft/wrightFlyer1903 \


Cheers,
Durk

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread Melchior FRANZ
* Durk Talsma -- Tuesday 04 December 2007:

 data/Aircraft/737-300 \

Yes, I'd swap that with the 787. A flat panel that disappears
when you look left/right is hard to bear. (Though I miss a VOR
display on the 787. Need to search for that ...)



 data/Aircraft/A-10 \

Good choice. Very detailed, very good quality.



 data/Aircraft/bf109 \

Hmm ... it's well done and all, but I think it's too realistic,
read: too hard to take off/land due to the very narrow gear. The
A6M2 would IMHO be a better choice (or the fw190, but I think that's
not finished yet).



 data/Aircraft/bo105 \

Good choice, of course. Approved by a real bo105 pilot (very
impressed).   :-)



 data/Aircraft/c172 \
 data/Aircraft/c172p \

use pa24 instead? But I see the pa28 further down, so ...



 data/Aircraft/c310 \
 data/Aircraft/c310u3a \

use Seneca instead?



 data/Aircraft/f16 \

Totally broken! Don't ship this! The FCS winds up after a few
minutes and kills you. Very frustrating. After starting fgfs,
let is parked for a few minutes, then try to fly it. Good luck!
(Though the HUD is nice. :-)



 data/Aircraft/wrightFlyer1903 \

Waste of disk space. Everyone tries it once or twice, and never
again, because it's just *boring*.

m.

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

I would suggest including the lightning instead of f16, lightning is really good
quality and both are fighters.

Regards,

Arvid Norlander

Melchior FRANZ wrote:
 * Durk Talsma -- Tuesday 04 December 2007:
 
 data/Aircraft/737-300 \
 
 Yes, I'd swap that with the 787. A flat panel that disappears
 when you look left/right is hard to bear. (Though I miss a VOR
 display on the 787. Need to search for that ...)
 
 
 
 data/Aircraft/A-10 \
 
 Good choice. Very detailed, very good quality.
 
 
 
 data/Aircraft/bf109 \
 
 Hmm ... it's well done and all, but I think it's too realistic,
 read: too hard to take off/land due to the very narrow gear. The
 A6M2 would IMHO be a better choice (or the fw190, but I think that's
 not finished yet).
 
 
 
 data/Aircraft/bo105 \
 
 Good choice, of course. Approved by a real bo105 pilot (very
 impressed).   :-)
 
 
 
 data/Aircraft/c172 \
 data/Aircraft/c172p \
 
 use pa24 instead? But I see the pa28 further down, so ...
 
 
 
 data/Aircraft/c310 \
 data/Aircraft/c310u3a \
 
 use Seneca instead?
 
 
 
 data/Aircraft/f16 \
 
 Totally broken! Don't ship this! The FCS winds up after a few
 minutes and kills you. Very frustrating. After starting fgfs,
 let is parked for a few minutes, then try to fly it. Good luck!
 (Though the HUD is nice. :-)
 
 
 
 data/Aircraft/wrightFlyer1903 \
 
 Waste of disk space. Everyone tries it once or twice, and never
 again, because it's just *boring*.
 
 m.
 
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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread Heiko Schulz

--- Durk Talsma [EMAIL PROTECTED] schrieb:

 On Thursday 22 November 2007 07:36, Durk Talsma
 wrote:
  This is a quick note to everybody: I'm planning to
 build an official
  FlightGear pre-release tonight. I did a full dress
 rehearsal last sunday
  and that all seemed to work well, but I still
 needed Curt's okay for a few
  remaining issues. In the mean time, if there are
 any *urgent* patches
  remaining please try to get them into CVS ASAP.
 
  FWIW, FlightGear/PLIB is probably in a releasable
 state as it is, but given
  the time since the last release, there may be
 riding a lot of expectancy on
  this release, so I'd like to be a little more
 careful and to at least one
  more pre-release -and should any problems arise- a
 second one.
 
 
 To follow up on this: It seems like the initial
 testing round went pretty 
 well, with mostly minor problems being reported, and
 many of them being fixed 
 already. I'm hoping to roll up the tar files for the
 release itself this 
 weekend. I'm not sure whether we'll be able to
 transfer those to the main 
 webserver instantly, as there were some problems
 recently. If not, I hope 
 that John Wojnaroski can again provide some server
 space.  In the mean time, 
 I guess we need to make a final decision on the
 version number...
 
 Another question: we always have a limited number of
 aircraft that are in the 
 distribution, with the rest being available as
 separate downloads. We like to 
 keep the number of aircraft constant, and
 representative of the many types of 
 aircraft supported by FlightGear. Is there any
 pressing reason to swap one 
 aircraft for another one? IIRC, there have been some
 suggestions of replacing 
 the 737 by the 787. FWIW, we currently have the
 following selection of 
 aircraft (Taken from Makefile.am):
 
   data/Aircraft/Generic \
 data/Aircraft/Instruments \
 data/Aircraft/Instruments-3d \
 data/Aircraft/UIUC \
 data/Aircraft/737-300 \
 data/Aircraft/A-10 \
 data/Aircraft/bf109 \
 data/Aircraft/bo105 \
 data/Aircraft/c172 \
 data/Aircraft/c172p \
 data/Aircraft/c310 \
 data/Aircraft/c310u3a \
 data/Aircraft/Citation-Bravo \
 data/Aircraft/f16 \
 data/Aircraft/j3cub \
 data/Aircraft/Hunter \
 data/Aircraft/p51d \
 data/Aircraft/pa28-161 \
 data/Aircraft/Rascal \
 data/Aircraft/T38 \
 data/Aircraft/ufo \
 data/Aircraft/wrightFlyer1903 \
 
 
 Cheers,
 Durk
 
Hi,

sounds great!

There is still one suggest by me for the
win32-version:
 
adding the sim-frame-throttle-thingy (that one for
preventing too high fps) in preference.xml or other
easy way. I see some problems with people with very
good (up-todate) computers.
That's something I miss on the win32 version!

Regards
HHS


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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread dave perry
Durk Talsma wrote:
 On Thursday 22 November 2007 07:36, Durk Talsma wrote:
   
 This is a quick note to everybody: I'm planning to build an official
 FlightGear pre-release tonight. I did a full dress rehearsal last sunday
 and that all seemed to work well, but I still needed Curt's okay for a few
 remaining issues. In the mean time, if there are any *urgent* patches
 remaining please try to get them into CVS ASAP.


 
I hope Jon Berndt will submit patches to the fgfs JSBSim code that
1.  Turns off JSBSim modeling of turbulence that plays havoc with the 
default c172p, and
2.  Removes the redundant sense from FGPropellers.cpp.
Jon, you indicated #2 should be done.  how hard is porting #1 from 
JSBSim cvs?



 Another question: we always have a limited number of aircraft that are in the 
 distribution, with the rest being available as separate downloads. We like to 
 keep the number of aircraft constant, and representative of the many types of 
 aircraft supported by FlightGear. Is there any pressing reason to swap one 
 aircraft for another one? IIRC, there have been some suggestions of replacing 
 the 737 by the 787. FWIW, we currently have the following selection of 
 aircraft (Taken from Makefile.am):

   data/Aircraft/Generic \
 data/Aircraft/Instruments \
 data/Aircraft/Instruments-3d \
 data/Aircraft/UIUC \
 data/Aircraft/737-300 \
 data/Aircraft/A-10 \
 data/Aircraft/bf109 \
 data/Aircraft/bo105 \
 data/Aircraft/c172 \
 data/Aircraft/c172p \
   

IMHO we should not include the two c310 and replace them with
1.  SenecaII (great twin with lots of documentation)
2.  de Havilland Beaver - Floats (shows the on-water progress this 
release and a great bush AC)
This exchange leaves a modern light twin and adds the on-water and bush 
categories to fgfs.

 data/Aircraft/c310 \
 data/Aircraft/c310u3a \
 data/Aircraft/Citation-Bravo \
 data/Aircraft/f16 \
 data/Aircraft/j3cub \
 data/Aircraft/Hunter \
 data/Aircraft/p51d \
 data/Aircraft/pa28-161 \
 data/Aircraft/Rascal \
 data/Aircraft/T38 \
 data/Aircraft/ufo \
 data/Aircraft/wrightFlyer1903 \


 Cheers,
 Durk

   
-Dave Perry

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread Stuart Buchanan

--- Durk Talsma wrote:
 Another question: we always have a limited number of aircraft that are
 in the 
 distribution, with the rest being available as separate downloads. We
 like to 
 keep the number of aircraft constant, and representative of the many
 types of 
 aircraft supported by FlightGear. Is there any pressing reason to swap
 one 
 aircraft for another one? IIRC, there have been some suggestions of
 replacing 
 the 737 by the 787. FWIW, we currently have the following selection of 
 aircraft (Taken from Makefile.am):
 

 data/Aircraft/UIUC \

Ditch this - I don't think we have any UIUC aircraft in common use (though
the Wright Flyer might be)

 data/Aircraft/c172 \
 data/Aircraft/c172p \

c172p should be included as it is mentioned extensively in the docs and
has basic tutorials.

 data/Aircraft/c310 \
 data/Aircraft/c310u3a \

Much as I like the c310 - it's now very primitive compared with recent
aircraft. Replace with the Seneca II.

snip

 data/Aircraft/j3cub \

Include as a nice easy taildragger.

 data/Aircraft/Hunter \
 data/Aircraft/p51d \

 data/Aircraft/pa28-161 \

I'd suggest replacing this with a complex single, say the pa24-250. Then
we have a nice progression from training to complex twin.

 data/Aircraft/Rascal \

Does anyone actually use this?

 data/Aircraft/T38 \

I'm sure that there are better jets, but I'm not familiar with them in
enough detail to suggest a replacement.

 data/Aircraft/ufo \
 data/Aircraft/wrightFlyer1903 \

As Melchior says - ditch as no-one uses it.

I'd also suggest that we include a carrier-capable jet as well - seahawk?

-Stuart


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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread Melchior FRANZ
* dave perry -- Tuesday 04 December 2007:
 2.  Removes the redundant sense from FGPropellers.cpp.
 Jon, you indicated #2 should be done.  how hard is porting #1 from 
 JSBSim cvs?

That's already committed.



 2.  de Havilland Beaver - Floats (shows the on-water progress this 
 release and a great bush AC)

Oh, yes, indeed, I support that.

m.

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread Durk Talsma
On Tuesday 04 December 2007 22:46, Melchior FRANZ wrote:


  data/Aircraft/wrightFlyer1903 \

 Waste of disk space. Everyone tries it once or twice, and never
 again, because it's just *boring*.


In general I agree with your suggestions. What about swapping this with 
the Legendary Russian AN2? I discovered that aircraft at FSWeekend, and got 
instantly hooked. It seems fairly complete to me and it would be a nice 
aircraft for the historical aircraft section.  

Cheers,
Durk

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread Melchior FRANZ
* Durk Talsma -- Tuesday 04 December 2007:
 What about swapping this with the Legendary Russian AN2?
 I discovered that aircraft at FSWeekend, and got instantly
 hooked. It seems fairly complete to me and it would be a nice  
 aircraft for the historical aircraft section. 

Yes, but ...

  $ du -sh bo105 V22-Osprey A-10 787 an2
  3.2Mbo105   (actually smaller; I have some devel files there)
  8.8MV22-Osprey
  20M A-10
  20M 787
  47M an2--  whoops

m.

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread Stuart Buchanan
--- Durk Talsma wrote:
 To follow up on this: It seems like the initial testing round went pretty 
 well, with mostly minor problems being reported, and many of them being fixed 
 already. I'm hoping to roll up the tar files for the release itself this 
 weekend. 

Is this just the final tarballs for the binary, or are you rolling up the data
tarballs as well?

I'd _really_ like to include a fix for the MP repeated chat, as it is unusable 
in
it's current state and I have some enhancements as well, so a timescale for the
data code-freeze would be good.

I also need to coordinate with Martin Spott generating The Manual for inclusion
in the release. To generate The Manual, I need a version number. To get a 
version
number we need a decison! 

I think all the opinions are in, so I think Curt now needs to collate them and
tell us what the result is. Of course, the opinions have been so varied that he
can pretty much decide what he wants and convince us that the majority agree 
with
him :)

Finally, for those of us who have been developing exclusively on OSG for 
windows,
it would be very useful to have a set of binaries available so we can test our
aircraft on plib before the data tarball is created, and the 175 aircraft are
uploaded to the website.

-Stuart


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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Stuart Buchanan wrote:
 --- Durk Talsma wrote:
 Another question: we always have a limited number of aircraft that are
 in the 
 distribution, with the rest being available as separate downloads. We
 like to 
 keep the number of aircraft constant, and representative of the many
 types of 
 aircraft supported by FlightGear. Is there any pressing reason to swap
 one 
 aircraft for another one? IIRC, there have been some suggestions of
 replacing 
 the 737 by the 787. FWIW, we currently have the following selection of 
 aircraft (Taken from Makefile.am):

 
 data/Aircraft/UIUC \
 
 Ditch this - I don't think we have any UIUC aircraft in common use (though
 the Wright Flyer might be)
Well one of the splash screens picture an UIUC aircraft iirc.

snip
 data/Aircraft/j3cub \
 
 Include as a nice easy taildragger.
I agree
 
 data/Aircraft/Rascal \
 
 Does anyone actually use this?
Good question.
 
 data/Aircraft/T38 \
 
 I'm sure that there are better jets, but I'm not familiar with them in
 enough detail to suggest a replacement.
I would suggest Lightning. It is very detailed aircraft and nice looking. It is
also (in my opinion) easier to fly than T38, both with mouse and with joystick.

 As Melchior says - ditch as no-one uses it.
 
 I'd also suggest that we include a carrier-capable jet as well - seahawk?
I agree.

Regards,

Arvid Norlander
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (GNU/Linux)

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FKA0l3OgYeAfwJnQId8KmSU=
=41sy
-END PGP SIGNATURE-

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread Durk Talsma
On Tuesday 04 December 2007 23:27, Melchior FRANZ wrote:
   $ du -sh bo105 V22-Osprey A-10 787 an2
   3.2Mbo105   (actually smaller; I have some devel files there)
   8.8MV22-Osprey
   20M A-10
   20M 787
   47M an2--  whoops


Oh, yes that's a bit on the heavy side...

D.

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread Maik Justus
Hi,

Durk Talsma schrieb am 04.12.2007 21:57:
 FWIW, we currently have the following selection of 
 aircraft (Taken from Makefile.am):

   data/Aircraft/Generic \
 data/Aircraft/Instruments \
 data/Aircraft/Instruments-3d \
 data/Aircraft/UIUC \
 data/Aircraft/737-300 \
 data/Aircraft/A-10 \
 data/Aircraft/bf109 \
 data/Aircraft/bo105 \
 data/Aircraft/c172 \
 data/Aircraft/c172p \
 data/Aircraft/c310 \
 data/Aircraft/c310u3a \
 data/Aircraft/Citation-Bravo \
 data/Aircraft/f16 \
 data/Aircraft/j3cub \
 data/Aircraft/Hunter \
 data/Aircraft/p51d \
 data/Aircraft/pa28-161 \
 data/Aircraft/Rascal \
 data/Aircraft/T38 \
 data/Aircraft/ufo \
 data/Aircraft/wrightFlyer1903 \


 Cheers,
 Durk
   
I would like to see a glider with aero-towing-capability (bocian) in the 
release. Although the J3 has towing capability I would like to see the 
beaver in the release, too, because due to its higher mass it is much 
easier with tho aircraft. (I am not voting against the J3, it is a nice 
taildragger with minimal disk-usage.)


Maik


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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread SydSandy
On Tue, 4 Dec 2007 21:57:00 +0100
Durk Talsma [EMAIL PROTECTED] wrote:

 On Thursday 22 November 2007 07:36, Durk Talsma wrote:
  This is a quick note to everybody: I'm planning to build an official
  FlightGear pre-release tonight. I did a full dress rehearsal last sunday
  and that all seemed to work well, but I still needed Curt's okay for a few
  remaining issues. In the mean time, if there are any *urgent* patches
  remaining please try to get them into CVS ASAP.
 
  FWIW, FlightGear/PLIB is probably in a releasable state as it is, but given
  the time since the last release, there may be riding a lot of expectancy on
  this release, so I'd like to be a little more careful and to at least one
  more pre-release -and should any problems arise- a second one.
 
 
 To follow up on this: It seems like the initial testing round went pretty 
 well, with mostly minor problems being reported, and many of them being fixed 
 already. I'm hoping to roll up the tar files for the release itself this 
 weekend. I'm not sure whether we'll be able to transfer those to the main 
 webserver instantly, as there were some problems recently. If not, I hope 
 that John Wojnaroski can again provide some server space.  In the mean time, 
 I guess we need to make a final decision on the version number...
 
 Another question: we always have a limited number of aircraft that are in the 
 distribution, with the rest being available as separate downloads. We like to 
 keep the number of aircraft constant, and representative of the many types of 
 aircraft supported by FlightGear. Is there any pressing reason to swap one 
 aircraft for another one? IIRC, there have been some suggestions of replacing 
 the 737 by the 787. FWIW, we currently have the following selection of 
 aircraft (Taken from Makefile.am):
 
   data/Aircraft/Generic \
 data/Aircraft/Instruments \
 data/Aircraft/Instruments-3d \
 data/Aircraft/UIUC \
 data/Aircraft/737-300 \
 data/Aircraft/A-10 \
 data/Aircraft/bf109 \
 data/Aircraft/bo105 \
 data/Aircraft/c172 \
 data/Aircraft/c172p \
 data/Aircraft/c310 \
 data/Aircraft/c310u3a \
 data/Aircraft/Citation-Bravo \
 data/Aircraft/f16 \
 data/Aircraft/j3cub \
 data/Aircraft/Hunter \
 data/Aircraft/p51d \
 data/Aircraft/pa28-161 \
 data/Aircraft/Rascal \
 data/Aircraft/T38 \
 data/Aircraft/ufo \
 data/Aircraft/wrightFlyer1903 \
 
 
 Cheers,
 Durk
 
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Hi,
The Bravo's Primus 1000 system is a bit of a mess right now ... I'd feel better 
if it wasn't included with the release .
Thanks 

-- 
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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread gerard robin
On mar 4 décembre 2007, Melchior FRANZ wrote:
 * Durk Talsma -- Tuesday 04 December 2007:
  data/Aircraft/737-300 \

 Yes, I'd swap that with the 787. A flat panel that disappears
 when you look left/right is hard to bear. (Though I miss a VOR
 display on the 787. Need to search for that ...)

  data/Aircraft/A-10 \

 Good choice. Very detailed, very good quality.

  data/Aircraft/bf109 \

 Hmm ... it's well done and all, but I think it's too realistic,
 read: too hard to take off/land due to the very narrow gear. The
 A6M2 would IMHO be a better choice (or the fw190, but I think that's
 not finished yet).

  data/Aircraft/bo105 \

 Good choice, of course. Approved by a real bo105 pilot (very
 impressed).   :-)

  data/Aircraft/c172 \
  data/Aircraft/c172p \

 use pa24 instead? But I see the pa28 further down, so ...

  data/Aircraft/c310 \
  data/Aircraft/c310u3a \

 use Seneca instead?

  data/Aircraft/f16 \

 Totally broken! Don't ship this! The FCS winds up after a few
 minutes and kills you. Very frustrating. After starting fgfs,
 let is parked for a few minutes, then try to fly it. Good luck!
 (Though the HUD is nice. :-)

  data/Aircraft/wrightFlyer1903 \

 Waste of disk space. Everyone tries it once or twice, and never
 again, because it's just *boring*.

 m.

 
I getting surprised,
What about the concorde isn't it one of the most representative   ?



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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread Robert Black

 Hi,
 The Bravo's Primus 1000 system is a bit of a mess right now ... I'd feel
 better if it wasn't included with the release . Thanks

How about the B1900 ?  Any issues. It is know as having one of the best 
panels. It would fill the commercial twin prop slot.  



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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread Hans Fugal
I agree with the pa24-250 or other complex single, whether it replaces
pa24 (which I also like but I agree c172p should stay in) or another.

On Dec 4, 2007 3:15 PM, Stuart Buchanan [EMAIL PROTECTED] wrote:

 --- Durk Talsma wrote:
  Another question: we always have a limited number of aircraft that are
  in the
  distribution, with the rest being available as separate downloads. We
  like to
  keep the number of aircraft constant, and representative of the many
  types of
  aircraft supported by FlightGear. Is there any pressing reason to swap
  one
  aircraft for another one? IIRC, there have been some suggestions of
  replacing
  the 737 by the 787. FWIW, we currently have the following selection of
  aircraft (Taken from Makefile.am):
 

  data/Aircraft/UIUC \

 Ditch this - I don't think we have any UIUC aircraft in common use (though
 the Wright Flyer might be)

  data/Aircraft/c172 \
  data/Aircraft/c172p \

 c172p should be included as it is mentioned extensively in the docs and
 has basic tutorials.

  data/Aircraft/c310 \
  data/Aircraft/c310u3a \

 Much as I like the c310 - it's now very primitive compared with recent
 aircraft. Replace with the Seneca II.

 snip

  data/Aircraft/j3cub \

 Include as a nice easy taildragger.

  data/Aircraft/Hunter \
  data/Aircraft/p51d \

  data/Aircraft/pa28-161 \

 I'd suggest replacing this with a complex single, say the pa24-250. Then
 we have a nice progression from training to complex twin.

  data/Aircraft/Rascal \

 Does anyone actually use this?

  data/Aircraft/T38 \

 I'm sure that there are better jets, but I'm not familiar with them in
 enough detail to suggest a replacement.

  data/Aircraft/ufo \
  data/Aircraft/wrightFlyer1903 \

 As Melchior says - ditch as no-one uses it.

 I'd also suggest that we include a carrier-capable jet as well - seahawk?

 -Stuart


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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread Jon S. Berndt
I'd like to see the 737 stay. Also, I believe recent enhancements and fixes
in JSBSim may have fixed the F-16, but I'm not sure.

Jon



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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread SydSandy
On Tue, 4 Dec 2007 18:59:11 -0600
Robert Black [EMAIL PROTECTED] wrote:

 
  Hi,
  The Bravo's Primus 1000 system is a bit of a mess right now ... I'd feel
  better if it wasn't included with the release . Thanks
 
 How about the B1900 ?  Any issues. It is know as having one of the best 
 panels. It would fill the commercial twin prop slot.  
 

yes I dont have any immediate plans for that one :).
As far as Carrier capable aircraft , I think the  A-6E is another really well 
done candidate...  

-- 
SydSandy [EMAIL PROTECTED]

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Re: [Flightgear-devel] FlightGear prerelease

2007-12-04 Thread Stuart Buchanan

--- Stuart Buchanan wrote:
 Finally, for those of us who have been developing exclusively on OSG for
 windows,
 it would be very useful to have a set of binaries available so we can test our
 aircraft on plib before the data tarball is created, and the 175 aircraft are
 uploaded to the website.

And, indeed a very kind person has done so:

ftp://ftp.ihg.uni-duisburg.de/FlightGear/Win32

Thanks!

-Stuart


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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-12-02 Thread Durk Talsma
On Thursday 29 November 2007 16:34, Torsten Dreyer wrote:
 Am Donnerstag, 29. November 2007 14:44 schrieb Hans Fugal:
  Is there not a way to sanity check the cloud cache size in the plib
  version before going ahead and segfaulting? Like notice that it's 0
  and set it to the lowest valid value. It seems that this would be a
  simple fix, and that there's really no excuse not to do it. Unless, of
  course, there is a real excuse...

 This should do the trick: Instead of doing nothing when setting a new value
 to zero, the resolution and cacheSize is set to it's default value when
 trying to set it to zero.

 It works on my copy, but maybe one of the screnegraph experts should
 comment this.

 Torsten


I decided to go ahead and commit this, even though I haven't seen any further 
comment from a scenegraph expert. The patch seems simple enough, and 
preventing program crashes would make it worthwhile. If there is breakage, it 
seems easy enough to revert. :-)

Cheers,
Durk

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-30 Thread Lee Duke

Jeez, Bill, 2.718281828459 makes a lot more sense.

Lee

Bill Galbraith wrote:
 



*From:* [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] *On Behalf
Of *Lee Duke
*Sent:* Friday, November 30, 2007 8:14 AM
*To:* FlightGear developers discussions
*Subject:* Re: [Flightgear-devel] FlightGear Prerelease 0.9.11
some testresults

How about /0.x.y/ where /x/ and /y /can be variables and everyone
can just choose their favorite or preferred numbers rather than
filling my in box with discussions of which number comes after/ z/.

Lee

 


Okay, then I'm calling my version 0.3.14, because who doesn't love Pi?
Bill


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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-30 Thread Richard Bytheway
 It seems to me that we are discussing the issue right now, but we are
in danger of getting side tracked.   Maybe we should put it out to a
vote?  We've only had a few people weigh in here, which likely means the
rest of the developers don't care, or it's not a battle they think is
worth fighting. 
 
 
 Regards,
 
 Curt.
 -- 
 Curtis Olson: http://baron.flightgear.org/~curt/
 Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d 

What about 0.10.0?

Richard

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-30 Thread Bill Galbraith
 



  _  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Curtis
Olson
Sent: Friday, November 30, 2007 7:52 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some
testresults


I'm just a little surpised that the version number is such a contentious
issue.  It seems like there are more important battles to fight.  How about
we at least agree to skip 0.9.11 out of sensitivity to a very large group of
people.

 

Okay, so are we going to 0.10.1 ???
 
Geeze, it's just a number.
 
Bill 
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-30 Thread Curtis Olson
On Nov 30, 2007 1:23 AM, Melchior FRANZ  wrote:

 The problem that I have/had is that you don't say it openly, when you
 make such a decision -- that you will call it 1.0, which aircraft it
 will contain etc. All we got was a cryptic hint with tongue in cheek,
 instead of an I will make the next release 1.0, because ... (And while
 you can, of course, discuss it, it's already decided.). It's only
 in private messages where one gets some more info.


I'm just a little surpised that the version number is such a contentious
issue.  It seems like there are more important battles to fight.  How about
we at least agree to skip 0.9.11 out of sensitivity to a very large group of
people.

I have no problems whatsoever with commercial use (as you know from
 my private mails), or that it occasionally brings you projects and money.
 On the contrary. I welcome that. And I would understand if this is
 involved in the decisions to name the release 1.0. (The companies
 don't like it much that the version number implies that fgfs is still
 immature beta quality software.) I'd just like to know that/when
 this is the reason. Don't forget: this is *our* collective work, not
 only yours. And I think we deserve some basic information.


The company I work with has no idea what the version number of flightgear is
... they leave all that to me and do not care.  This company's customers
want an FAA certified sim.  They also do not care what the version number
string of FlightGear is.  You have constructed a problem in your imagination
and then are upset with me for not coming clean on it.

No. I don't even care that much, even if is seems so. For me a version
 1.0 means that the software is basically feature complete. Of course it
 will never be finished (this would be sad -- we could all go home).
 And I think that lights are missing. But well, let's release it as 1.0
 without lights. Fine with me. (Maybe we'd end up with 0.9.23 if we
 really wait for lights. Waiting for something doesn't get anything
 done, anyway. ;-)


Well that's maybe the point.  I'll be 80 years old and we'll still be at
0.9.xxx, and maybe we'll have your landing lights by then, or maybe we
won't.

To me a  1.0 version number means something that's not quite ready for
general consumption, or we think there are major holes or major problems and
are holding back.  Sure we haven't finished every feature in the flight sim
play book, but let's let the world know that we have something serious here.

See first paragraph: I hate that we *don't* have such discussions.
 Or such information. Now we know at least[1]: the next release will
 be 1.0, and it's because you think it's high time after such a long
 time. OK, all questions answered. Thanks. No surprises when the
 release comes out. (Developers should never be surprised by the
 release of their own work. :-)


It seems to me that we are discussing the issue right now, but we are in
danger of getting side tracked.   Maybe we should put it out to a vote?
We've only had a few people weigh in here, which likely means the rest of
the developers don't care, or it's not a battle they think is worth
fighting.

Regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-30 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Curtis Olson wrote:
 On Nov 30, 2007 1:23 AM, Melchior FRANZ  wrote:
 
 The problem that I have/had is that you don't say it openly, when you
 make such a decision -- that you will call it 1.0, which aircraft it
 will contain etc. All we got was a cryptic hint with tongue in cheek,
 instead of an I will make the next release 1.0, because ... (And while
 you can, of course, discuss it, it's already decided.). It's only
 in private messages where one gets some more info.
 
 
 I'm just a little surpised that the version number is such a contentious
 issue.  It seems like there are more important battles to fight.  How about
 we at least agree to skip 0.9.11 out of sensitivity to a very large group of
 people.
 
As timore said on IRC:
timoore If we skip 0.9.11, then the terrorists have won

I can't agree more... It is just a number and they should in my experience
follow some logic:

0.9.10 - 0.10  = Ok
0.9.10 - 0.11  = Not Ok
0.9.10 - 0.9.10.1  = Ok
0.9.10 - 0.9.10.2  = Not Ok
0.9.10 - 0.9.11= Ok
0.9.10 - 1.0   = Ok (but other issues as mfranz pointed out, I agree with
him about landing lights)

In other words:
Either: Add one to any part and reset all parts after it to 0
Or: Add an extra part, with a 0 or 1.
Never : Add 2 or anything else.


Regards,
AnMaster
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-30 Thread Curtis Olson
On Nov 30, 2007 7:11 AM, AnMaster  wrote:

 As timore said on IRC:
 timoore If we skip 0.9.11, then the terrorists have won


Wow, I didn't realize the terrorists had such strong feelings about our next
version number! :-)

Curt.
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Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-30 Thread Lee Duke
How about /0.x.y/ where /x/ and /y /can be variables and everyone can 
just choose their favorite or preferred numbers rather than filling my 
in box with discussions of which number comes after/ z/.


Lee

P.S. The correct answer is /z + 1/.

Richard Bytheway wrote:

It seems to me that we are discussing the issue right now, but we are


in danger of getting side tracked.   Maybe we should put it out to a
vote?  We've only had a few people weigh in here, which likely means the
rest of the developers don't care, or it's not a battle they think is
worth fighting. 
  

Regards,

Curt.
--
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d 



What about 0.10.0?

Richard

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-30 Thread Bill Galbraith
 



  _  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lee
Duke
Sent: Friday, November 30, 2007 8:14 AM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some
testresults


How about 0.x.y where x and y can be variables and everyone can just choose
their favorite or preferred numbers rather than filling my in box with
discussions of which number comes after z.

Lee



 

Okay, then I'm calling my version 0.3.14, because who doesn't love Pi?
Bill
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-30 Thread Willie Fleming
Anything other than 0.9.11 means both the terrorists and the tunnel vision of 
the USAians have triumphed.
And BTW as far as most of Europe is concerned a serious terrorist outrage 
occured 11-9-2001 and 9-11 is just a set of numbers. 
This is not the place for politics however (which I am happy to debate with 
anyone off list) so to stop everybody getting their knickers in a twist, lets 
go with Bill and call it 0.3.14-pecan.

When we get landing lights and all the other good stuff, then it will be 
worthy of being called 0.3.14-mutton.
---
Best Regards
Willie Fleming

[EMAIL PROTECTED]

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Anders Gidenstam
On Thu, 29 Nov 2007, Georg Vollnhals wrote:

 4. 3D clouds crash
 Selecting 3D clouds in the rendering menu crashes FlightGear after
 closing the window. When used as a startup parameter FlightGear does not
 run.
 Do I remember right that this is an older problem and depending on the
 video-driver/card of the user system???

Hi,

Check that cloud resolution and cloud cache size isn't 0 in the rendering 
dialogue. These are stored in autosave.xml and FG/OSG sets one of them to 
zero - causing FG/plib to crash when enabling 3d clouds unless one adjusts 
the parameter first.

Cheers,

Anders
-- 
---
Anders Gidenstam
mail: anders(at)gidenstam.org
WWW: http://www.gidenstam.org/FlightGear/JSBSim-LTA/

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Anders Gidenstam wrote:
 On Thu, 29 Nov 2007, Georg Vollnhals wrote:
 
 4. 3D clouds crash
 Selecting 3D clouds in the rendering menu crashes FlightGear after
 closing the window. When used as a startup parameter FlightGear does not
 run.
 Do I remember right that this is an older problem and depending on the
 video-driver/card of the user system???
 
 Hi,
 
 Check that cloud resolution and cloud cache size isn't 0 in the rendering 
 dialogue. These are stored in autosave.xml and FG/OSG sets one of them to 
 zero - causing FG/plib to crash when enabling 3d clouds unless one adjusts 
 the parameter first.
Why not have autosave-osg.xml and autosave-plib.xml, I changed to use that
locally because of how annoying this was. IMO something like that would make
sense in cvs too. At least until FG/OSG support all those values. Or simply make
FG/OSG ignore the values, not overwrite them?

/AnMaster
 
 Cheers,
 
 Anders
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Georg Vollnhals wrote:
[...]
 2. Triangle distorted sky also with Anthrax GUI
 Although using the Anthrax-GUI, the sky gets triangulated when using a
 submenu with (orange???) input-fields. This triangle distortion
 disappears immediatly after leaving the input field.
Did the nVidia driver settings workaround help?
(Quote from earlier mail on -devel):
I brought this up in IRC and it was mentioned that this may be an
NVidia. I followed AnMaster's recommendation that I enable NVidia's
anti-aliasing and anisotropic filtering for all apps and that does
seem to have solved the issue. The default settings for these was
Application Controlled.



 3. Winter textures (partially) broken (same for OSG version)
 As we had the first snow here the last days I wanted to use the
 winter-textures for a flight (--season=winter) but was disappointed as
 it seams to be broken. Some of the winter textures display right, other
 are only visible from a specific small view-angle. With another
 view-angle the ground has some sort of brown colour, no real texture.
 (It is also broken with FG/OSG CVS, here most of the textures won't
 display, only one or two).
 Is this specific to my system? Or is it broken on your system, too?
Known broken, for a long time.

[...]
 4. Please make gstunnel menu switchable
 Melchiors gstunnel.nas works with the Prerelease version. This could be a
 very nice new feature for the new FG version if Melchior could make it
 switchable (on/off) by a menu entry.
 I remember that it helped me a lot a long, long time ago with the
 flightsim of those days ...
What is this gstunnel thing?

/AnMaster
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Georg Vollnhals
Hans Fugal schrieb:
 

 Is there not a way to sanity check the cloud cache size in the plib
 version before going ahead and segfaulting? Like notice that it's 0
 and set it to the lowest valid value. It seems that this would be a
 simple fix, and that there's really no excuse not to do it. Unless, of
 course, there is a real excuse...

   

Hi Anders, Anmaster and Hans,

thank you for your anwers.

First, setting the texture resolution  0 did the trick. It really would
be a great idea like Hans proposed to check for zero and if true, set
the lowest value to avoid this ugly crash. I am pretty sure I am not the
only one who did not realize that crash was caused by invalid values.
This would hinder many questions in the FG forums after the new release.

@Anders:
The gstunnel is a visualization of the glidepath. Here is a picture:

http://home.arcor.de/vollnhals-bremen/gstunnel/fgfs-screen-080.jpg

Regards
Georg



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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Torsten Dreyer
Am Donnerstag, 29. November 2007 14:44 schrieb Hans Fugal:
 Is there not a way to sanity check the cloud cache size in the plib
 version before going ahead and segfaulting? Like notice that it's 0
 and set it to the lowest valid value. It seems that this would be a
 simple fix, and that there's really no excuse not to do it. Unless, of
 course, there is a real excuse...
This should do the trick: Instead of doing nothing when setting a new value to 
zero, the resolution and cacheSize is set to it's default value when trying 
to set it to zero.

It works on my copy, but maybe one of the screnegraph experts should comment 
this.

Torsten

Index: cloudfield.cxx
===
RCS file: /var/cvs/SimGear-0.3/source/simgear/scene/sky/cloudfield.cxx,v
retrieving revision 1.14.2.1
diff -u -p -r1.14.2.1 cloudfield.cxx
--- cloudfield.cxx  31 Jul 2007 01:19:11 -  1.14.2.1
+++ cloudfield.cxx  29 Nov 2007 15:18:13 -
@@ -80,6 +80,8 @@ int SGCloudField::get_CacheResolution(vo
 }

 void SGCloudField::set_CacheResolution(int resolutionPixels) {
+   if( resolutionPixels == 0 )
+   resolutionPixels = 64;
if(cacheResolution == resolutionPixels)
return;
cacheResolution = resolutionPixels;
@@ -97,10 +99,10 @@ int SGCloudField::get_CacheSize(void) {

 void SGCloudField::set_CacheSize(int sizeKb) {
// apply in rendering option dialog
+   if( sizeKb == 0 )
+   sizeKb = 1024;
if(last_cache_size == sizeKb)
return;
-   if(sizeKb == 0)
-   return;
if(sizeKb)
last_cache_size = sizeKb;
if(enable3D) {

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Melchior FRANZ
* Georg Vollnhals -- Thursday 29 November 2007:
 3. Winter textures (partially) broken (same for OSG version)

That was IIRC caused by Erik's texture cache, which saved several
megabytes formerly wasted texture memory, which is an important
improvement. He knows about the breakage of his season feature,
and I assume he just hasn't had time to fix it.  :-)



 4. Please make gstunnel menu switchable

That would be easy, but I haven't even committed it, because it
has some problems: on several runways the apt.dat runways don't
match the rendered airports, and it's a bit embarrassing if the
glide slope tunnel doesn't end on the runway. Also, it doesn't
consider wind when choosing a runway, nor does it respect ATC's
choice. The latter two problems wouldn't be hard to fix, but the
former is. So I'm not sure if this should be made available.

m.

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Melchior FRANZ
* Melchior FRANZ -- Thursday 29 November 2007:
 That would be easy, but I haven't even committed it, because it
 has some problems: 

Oh, and it doesn't respect the true glide slope angle. It always
uses 3 degree, although some have 3.5. (But then again, I'm not
sure if fgfs makes a difference, so this could be consistently
wrong.  ;-)

m.

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Georg Vollnhals
Melchior FRANZ schrieb:
 * Melchior FRANZ -- Thursday 29 November 2007:
   
 That would be easy, but I haven't even committed it, because it
 has some problems: 
 

 Oh, and it doesn't respect the true glide slope angle. It always
 uses 3 degree, although some have 3.5. (But then again, I'm not
 sure if fgfs makes a difference, so this could be consistently
 wrong.  ;-)

 m.

   
Hi Melchior,

I respect your arguments. Some of them I did not notice as I just was
lucky when testing it, it altway matched runway and wind-direction.
And I did not see it like a command flightpath display but just as a
training device for people who really have no idea how to get their
(bigger) aircraft landed in some realistic way.
Ok, one could just use the approach lighting system to have a simple
help, but these big read sqares of your gstunnel are a lot easier to use.
Could you imagine to put this nasal file into the Nasal folder of the
upcoming release *deactivated*, ie. named gstunnel.nas.off or
something like that?
I would like to present this help in the German FlightGear Forum after
the 0.9.11 is out and it would only be a little step for the user to
rename this file and then use this option - if wanted.

Regards
Georg



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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread AJ MacLeod
On Thursday 29 November 2007 20:38:15 Heiko Schulz wrote:
 There are some things I noticed and two suggestion:
 -If I check show fps - it does not appear.
 I have to enlarge and to downsize the window, or to
 reset FGF for viewing the fps
Are you sure you're using the exact --geometry setting you require, and/or 
hiding the taskbar?  If there's a taskbar on the screen for example, the 
bottom part of the window (with the fps display) will likely be cut off.  
Maybe the fullscreen option, or the game mode might help there (I'm not on 
Windows to check myself, but I've seen a similar thing happen on Linux 
desktops).

 Suggestions:
 -Because we have a wide range of aircrafts which only
 can fully used with OSG we should give an option for
 using the OSG version with the release. With MS it is
 easy ( download option for OSG-Binary and just
 changing the root), for other platforms maybe a little
 bit more difficult. It also brings a little preview
 about the features and abilities of the new scenegraph
I also think that at least the two versions should be made to run happily 
together (i.e. by sorting the aforementioned 3d clouds / autosaved setting 
bug)  An optional official (i.e. nicely packaged) download of FG-OSG 0.9.11 
for more adventurous Windows users would be nice.

 - can we change the name of the new release from
 0.9.11 to 0.9.12? I'm not superstitious, but it looks
 a little bit funny on a FLIGHTsimulation ( remember
 the 11. september 2001 - and the aftereffect to the
 aircraft industry)

I would strongly disagree with that - with every respect for those who were 
affected by the events you mention, it's only a set of numbers (not even a 
date, in any recognisable format), and since 0.9.11 comes right after 0.9.10, 
it's only logical to use them.  If we start being ridiculously over-sensitive 
to particular numbers we'll end up with a very odd version history indeed...

Cheers,

AJ

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Heiko Schulz wrote:
 Hi,
 
 There are some things I noticed and two suggestion:
 
 -If I check show fps - it does not appear.
 I have to enlarge and to downsize the window, or to
 reset FGF for viewing the fps
FPS counter show nice here but I changed preferences.xml to give me maximized
window by default.
 
 - stepping clouds at certain weather
What do you mean?
 
 -3D-clouds crashing - I hope we will get the sugested
 solution
 
 - stutters with any helicopters at the ground- lifting
 up is a big problem cause to the stutters. If the heli
 is in the air the stutters disappear and it flys
 smooth. I did not noticed yet on plib since some
 months ago, before it was only with OSG-version and it
 was a known bug.
Yes stutters near ground with fg/plib at KSFO airport I often noticed in many
aircrafts. Effect not as marked for simpler airports.
 
 Suggestions:
 -Because we have a wide range of aircrafts which only
 can fully used with OSG we should give an option for
 using the OSG version with the release. With MS it is
 easy ( download option for OSG-Binary and just
 changing the root), for other platforms maybe a little
 bit more difficult. It also brings a little preview
 about the features and abilities of the new scenegraph
Even worse, some crash plib if they exist, even over mp.
For example if you use plib and anyone connects near you with B-1B and you have
B-1B in your aircraft folder, your fg will segfault.

This I consider a release-blocking bug. FG/plib should ignore the aircraft
instead of segfault on it.
 
 - can we change the name of the new release from
 0.9.11 to 0.9.12? I'm not superstitious, but it looks
 a little bit funny on a FLIGHTsimulation ( remember
 the 11. september 2001 - and the aftereffect to the
 aircraft industry)
No comments but I think that would be silly, it depends on your date order
anyway... With the Swedish format for date (dd/mm -) it is the other way
around... No one would comment on a possible future 0.11.9 I bet...
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (GNU/Linux)

iD8DBQFHTylSWmK6ng/aMNkRCpWFAKCegEwqQ91hxkspYdYB0jTwWoQuqACfaiZC
RyLzDNqjt7w1McOexvoE+k0=
=Tqv4
-END PGP SIGNATURE-

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Melchior FRANZ
* Heiko Schulz -- Thursday 29 November 2007:
 - stutters with any helicopters at the ground- lifting
 up is a big problem cause to the stutters. If the heli
 is in the air the stutters disappear [...]

Sounds like the effect that volumetric shadows have, on any
complex aircraft near ground, not just helicopters. Tim will
implement a much faster method.  :-)

m.

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Heiko Schulz
I did not use any shadows- still haveing a to weak pc

I remember something heard about that the cause lies
into the collision detect for the ground

Hopefully Tim well be soon ready- can't wait to see
it! :-)

regards
HHS
--- Melchior FRANZ [EMAIL PROTECTED] schrieb:

 * Heiko Schulz -- Thursday 29 November 2007:
  - stutters with any helicopters at the ground-
 lifting
  up is a big problem cause to the stutters. If the
 heli
  is in the air the stutters disappear [...]
 
 Sounds like the effect that volumetric shadows have,
 on any
 complex aircraft near ground, not just helicopters.
 Tim will
 implement a much faster method.  :-)
 
 m.
 

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Melchior FRANZ
* Georg Vollnhals -- Thursday 29 November 2007:
 Could you imagine to put this nasal file into the Nasal folder of the
 upcoming release *deactivated*, ie. named gstunnel.nas.off or
 something like that?

Better fix the problems that can be fixed and put it as regular file. :-)
I made the script switchable (/sim/rendering/glide-slope-tunnel for now),
and changed it to choose the best runway according to the wind direction
and not the smallest deviation from the course. This should also
better match what ATC says. Not that many use ATC, anyway. The
remaining problem will hopefully go away after the next round of
scenery generation.

  http://members.aon.at/mfranz/gstunnel.nas  [2.8 kB]  

I just don't know where to put this in the gui. The View/Rendering Options
is not the right place, as this isn't about how rendering should be done,
but just about one extra feature. We don't really have a place for such
settings yet.

m.

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread AnMaster
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA512

Melchior FRANZ wrote:
 * Heiko Schulz -- Thursday 29 November 2007:
 - stutters with any helicopters at the ground- lifting
 up is a big problem cause to the stutters. If the heli
 is in the air the stutters disappear [...]
 
 Sounds like the effect that volumetric shadows have, on any
 complex aircraft near ground, not just helicopters. Tim will
 implement a much faster method.  :-)
That is another problem, check shadow of for example lightning in plib.
The shadow is quite bad, like half of the aircraft didn't exist. The lightning
is the worst example but many other exists.

Best way to see lightning problems is to fly on the side and look out through
side cockpit window at ground with sun almost right over head. I can make a
screenshot if you want later.

/AnMaster
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.7 (GNU/Linux)

iD8DBQFHTyuQWmK6ng/aMNkRCji4AJ4yJ+X7DTC7Vm6XTBbBtgdm2ltydgCgpYT6
epJoJMkbioxTv0m8jBv3Ob0=
=Fc0N
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Heiko Schulz

--- AJ MacLeod [EMAIL PROTECTED]
schrieb:

 On Thursday 29 November 2007 20:38:15 Heiko Schulz
 wrote:
  There are some things I noticed and two
 suggestion:
  -If I check show fps - it does not appear.
  I have to enlarge and to downsize the window, or
 to
  reset FGF for viewing the fps
 Are you sure you're using the exact --geometry
 setting you require, and/or 
 hiding the taskbar?  If there's a taskbar on the
 screen for example, the 
 bottom part of the window (with the fps display)
 will likely be cut off.  
 Maybe the fullscreen option, or the game mode
 might help there (I'm not on 
 Windows to check myself, but I've seen a similar
 thing happen on Linux 
 desktops).
 
  Suggestions:
  -Because we have a wide range of aircrafts which
 only
  can fully used with OSG we should give an option
 for
  using the OSG version with the release. With MS it
 is
  easy ( download option for OSG-Binary and just
  changing the root), for other platforms maybe a
 little
  bit more difficult. It also brings a little
 preview
  about the features and abilities of the new
 scenegraph
 I also think that at least the two versions should
 be made to run happily 
 together (i.e. by sorting the aforementioned 3d
 clouds / autosaved setting 
 bug)  An optional official (i.e. nicely packaged)
 download of FG-OSG 0.9.11 
 for more adventurous Windows users would be nice.
 
  - can we change the name of the new release from
  0.9.11 to 0.9.12? I'm not superstitious, but it
 looks
  a little bit funny on a FLIGHTsimulation (
 remember
  the 11. september 2001 - and the aftereffect to
 the
  aircraft industry)
 
 I would strongly disagree with that - with every
 respect for those who were 
 affected by the events you mention, it's only a set
 of numbers (not even a 
 date, in any recognisable format), and since 0.9.11
 comes right after 0.9.10, 
 it's only logical to use them.  If we start being
 ridiculously over-sensitive 
 to particular numbers we'll end up with a very odd
 version history indeed...
 
 Cheers,
 
 AJ
 

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Hi,

I did use 800x600 - so no taskbar or anything cuts
here. 

A optional package would be nice - with the aircrafts
made for OSG. 

Regards
HHS


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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Curtis Olson
On Nov 29, 2007 2:56 PM, AJ MacLeod wrote:

 I would strongly disagree with that - with every respect for those who
 were
 affected by the events you mention, it's only a set of numbers (not even a
 date, in any recognisable format), and since 0.9.11 comes right after
 0.9.10,
 it's only logical to use them.  If we start being ridiculously
 over-sensitive
 to particular numbers we'll end up with a very odd version history
 indeed...


Everyone seems to agree that version numbers are an arbitrary set of numbers
and the only really important thing is that each subsequent version has a
higher number than all the previous versions in a branch.

But then most people seem to also follow that up with very strongly held
opinions about what the version number should be.  As we've seen from just a
few postings in this thread, there is a variety incompatible, yet strongly
held opinions on the subject.

I may jump in and make an executive decision on this one, and it shouldn't
be a big deal because it's just an arbitrary number that is higher than the
previous release.  And I may attempt to piss everyone off, just to keep it
fair. :-)

Best regards,

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread gerard robin
On jeu 29 novembre 2007, Melchior FRANZ wrote:
 * Georg Vollnhals -- Thursday 29 November 2007:
  Could you imagine to put this nasal file into the Nasal folder of the
  upcoming release *deactivated*, ie. named gstunnel.nas.off or
  something like that?

 Better fix the problems that can be fixed and put it as regular file. :-)
 I made the script switchable (/sim/rendering/glide-slope-tunnel for now),
 and changed it to choose the best runway according to the wind direction
 and not the smallest deviation from the course. This should also
 better match what ATC says. Not that many use ATC, anyway. The
 remaining problem will hopefully go away after the next round of
 scenery generation.

   http://members.aon.at/mfranz/gstunnel.nas  [2.8 kB]

 I just don't know where to put this in the gui. The View/Rendering Options
 is not the right place, as this isn't about how rendering should be done,
 but just about one extra feature. We don't really have a place for such
 settings yet.

 m.

It is not Autopilot, however it is an help to pilot, it could be in the 
autopilot item 

Regards

-- 
Gérard
http://pagesperso-orange.fr/GRTux/


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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Melchior FRANZ
* Curtis Olson -- Thursday 29 November 2007:
 Everyone seems to agree that version numbers are an arbitrary
 set of numbers [...]

No, you got that backwards. From reading the thread it was
clear that people consider a sane version number more important
than politics, such as avoiding 0.9.11 because of the incident.
Is it your commercial interests in fgfs that make you want it
be called 1.0? Did someone complain? Those who use fgfs in
their FAA certified simulator? We would understand it.

Here's again what I consider sorely missing for a release 1.0:
landing/taxi-lights. It's weird to call a simulator 1.0 if you
have to let your aircraft parked in the middle of a runway
after having landed at night, because you don't see anything
but a few dim light points. A daylight-only simulator doesn't
deserve the 1.0.  :-P

m.

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Georg Vollnhals
gerard robin schrieb:
 On jeu 29 novembre 2007, Melchior FRANZ wrote:
   
 * Georg Vollnhals -- Thursday 29 November 2007:
 
 Could you imagine to put this nasal file into the Nasal folder of the
 upcoming release *deactivated*, ie. named gstunnel.nas.off or
 something like that?
   
 Better fix the problems that can be fixed and put it as regular file. :-)
 I made the script switchable (/sim/rendering/glide-slope-tunnel for now),
 and changed it to choose the best runway according to the wind direction
 and not the smallest deviation from the course. This should also
 better match what ATC says. Not that many use ATC, anyway. The
 remaining problem will hopefully go away after the next round of
 scenery generation.

   http://members.aon.at/mfranz/gstunnel.nas  [2.8 kB]

 I just don't know where to put this in the gui. The View/Rendering Options
 is not the right place, as this isn't about how rendering should be done,
 but just about one extra feature. We don't really have a place for such
 settings yet.

 m.

 
 It is not Autopilot, however it is an help to pilot, it could be in the 
 autopilot item 

 Regards

   
Hi Melchior, hi Gérard!

First to say, I made some testflights at EDDW and it works fine if I set
the wind with [EMAIL PROTECTED]. Then I tried to make it easier from the
startup and switch the property on with
--prop:sim/rendering/glide-slope-tunnel=true. The sim starts with the
tunnel visible but not the right wind direction.
It seems that the early activating makes the script not seeing the
winddirection.

So I would ask to put a menu-entry anywhere where it fits, that might be
the suggestion of Gérard or even the rendering  menu-window - I think
the normal user will not classify this wrong :-)

Anyway, nice add-on.

Georg

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Heiko Schulz

--- Melchior FRANZ [EMAIL PROTECTED] schrieb:

 * Curtis Olson -- Thursday 29 November 2007:
  Everyone seems to agree that version numbers are
 an arbitrary
  set of numbers [...]
 
 No, you got that backwards. From reading the thread
 it was
 clear that people consider a sane version number
 more important
 than politics, such as avoiding 0.9.11 because of
 the incident.
 Is it your commercial interests in fgfs that make
 you want it
 be called 1.0? Did someone complain? Those who use
 fgfs in
 their FAA certified simulator? We would understand
 it.
 
 Here's again what I consider sorely missing for a
 release 1.0:
 landing/taxi-lights. It's weird to call a simulator
 1.0 if you
 have to let your aircraft parked in the middle of a
 runway
 after having landed at night, because you don't see
 anything
 but a few dim light points. A daylight-only
 simulator doesn't
 deserve the 1.0.  :-P
 
 m.
 
Hmm...

How possible it is, that we have landinglights with
the release after this one?
Compared to x-Plane we sure other v 1.0, but with OSG
there are some differences

HHS 


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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Melchior FRANZ
* Georg Vollnhals -- Thursday 29 November 2007:
 gerard robin schrieb:
  It is not Autopilot, however it is an help to pilot, it could
  be in the autopilot item 

Yes, maybe.



* Georg Vollnhals -- Thursday 29 November 2007:
 First to say, I made some testflights at EDDW and it works fine if I set
 the wind with [EMAIL PROTECTED]. Then I tried to make it easier from the
 startup and switch the property on with
 --prop:sim/rendering/glide-slope-tunnel=true.

Err ... with METAR wind, then? Yes, that might come too late. Just
increase the settimer() interval. We don't need/want the tunnel right
at startup, anyway. After 30 seconds or a minute would be early enough.
Need to check ...



 So I would ask to put a menu-entry anywhere where it fits, that might be
 the suggestion of Gérard or even the rendering  menu-window [...]

Will think about it.

m.

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread AJ MacLeod
On Thursday 29 November 2007 21:54:05 Curtis Olson wrote:
 But then most people seem to also follow that up with very strongly held
 opinions about what the version number should be.  As we've seen from just
 a few postings in this thread, there is a variety incompatible, yet
 strongly held opinions on the subject.

Most of us were merely going on the version number ALREADY set by our fickle^w 
honourable dict^w executive ;-)

AJ

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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Curtis Olson
On Nov 29, 2007 4:13 PM, Melchior FRANZ  wrote:

 No, you got that backwards. From reading the thread it was
 clear that people consider a sane version number more important
 than politics, such as avoiding 0.9.11 because of the incident.


I think your message at least confirms my point that there is substantial
and heartfelt disagreement on something as trivial as version numbers.

Is it your commercial interests in fgfs that make you want it
 be called 1.0? Did someone complain? Those who use fgfs in
 their FAA certified simulator? We would understand it.


You are taking a subtle shot at me here which I could choose to resent or
choose ignore and I'll go with the latter approach. :-)

There are a large and growing number of people in the world that use
FlightGear for one purpose or another.  If they didn't use FlightGear, they
would have to purchase something else or spend time  money developing
something else.  Do they have a commercial interest in FlightGear?  It's no
secret that I work with a flight simulator company (ATC Flight Sims) and
help them leverage FlightGear as part of their FAA certified pilot training
systems.  But I see this as a huge win for everyone.  And I know of *many*
other companies that I am not involved with that use FlightGear, again for
everyone's benefit.

So if you have a problem, please state it clearly and maybe take it up with
me offline with your first attempt.  If you are just taking a shot at me,
then I'll ignore it. :-)


 Here's again what I consider sorely missing for a release 1.0:
 landing/taxi-lights. It's weird to call a simulator 1.0 if you
 have to let your aircraft parked in the middle of a runway
 after having landed at night, because you don't see anything
 but a few dim light points. A daylight-only simulator doesn't
 deserve the 1.0.  :-P


How about I say it this way ... our version number system has become too
tedious and ponderous.  And are you suggesting that a 10 year old mature
software product can't be allowed a v1.0 version number?  It's never going
to be perfect, and never going to have every feature that everyone wants.
If I would have been smart, I would have called the very first release
v1.0which is what I do now with all my other projects, and we wouldn't
even be
having this discussion.  Let's move forward, full speed ahead!

Curt.
-- 
Curtis Olson: http://baron.flightgear.org/~curt/
Unique text: 2f585eeea02e2c79d7b1d8c4963bae2d
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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Georg Vollnhals
Melchior FRANZ schrieb:

 * Georg Vollnhals -- Thursday 29 November 2007:
   
 First to say, I made some testflights at EDDW and it works fine if I set
 the wind with [EMAIL PROTECTED]. Then I tried to make it easier from the
 startup and switch the property on with
 --prop:sim/rendering/glide-slope-tunnel=true.
 

 Err ... with METAR wind, then? Yes, that might come too late. Just
 increase the settimer() interval. We don't need/want the tunnel right
 at startup, anyway. After 30 seconds or a minute would be early enough.
 Need to check ...



   
Sorry, I think I was not clear enough. The tunnel is not true up when
I set both, wind and tunnel-prop:

[EMAIL PROTECTED] --prop:sim/rendering/glide-slope-tunnel=true.

I did not test METAR wind with the NEW gs-tunnel.nas but will do now.

Georg



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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Georg Vollnhals
Georg Vollnhals schrieb:
 Melchior FRANZ schrieb:
   
 * Georg Vollnhals -- Thursday 29 November 2007:
   
 
 First to say, I made some testflights at EDDW and it works fine if I set
 the wind with [EMAIL PROTECTED]. Then I tried to make it easier from the
 startup and switch the property on with
 --prop:sim/rendering/glide-slope-tunnel=true.
 
   
 Err ... with METAR wind, then? Yes, that might come too late. Just
 increase the settimer() interval. We don't need/want the tunnel right
 at startup, anyway. After 30 seconds or a minute would be early enough.
 Need to check ...



   
 
 Sorry, I think I was not clear enough. The tunnel is not true up when
 I set both, wind and tunnel-prop:

 [EMAIL PROTECTED] --prop:sim/rendering/glide-slope-tunnel=true.

 I did not test METAR wind with the NEW gs-tunnel.nas but will do now.

 Georg


   
Ok, I did it with several Airports and setting

--enable-real-weather-fetch --prop:sim/rendering/glide-slope-tunnel=true.

Most (German) airports worked well.
LFBO METAR was ... VRB01KT ... so it was pretty understandable for me
that the runway selector and the tunnel placer decided different.

LOAN METAR was ... 09006KT and I found the Cessna on RW 10 and the
tunnel vice versa (RW 28)
Starting once again only with  --enable-real-weather-fetch and
activating the tunnel-prop through the FG property manager when the sim
was running placed the tunnel the right way, both Cessna and tunnel RW 10.

Now it is too late to increase the INTERVAL var in gs-tunnel.nas, ie.
from 5 to 20 (?) and do some further tests. Will do it this late evening.
Regards
Georg




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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread LeeE
On Thursday 29 November 2007 23:25, Curtis Olson wrote:
[snip...]
 How about I say it this way ... our version number system has become
 too tedious and ponderous.  And are you suggesting that a 10 year old
 mature software product can't be allowed a v1.0 version number?  It's
 never going to be perfect, and never going to have every feature that
 everyone wants. If I would have been smart, I would have called the
 very first release v1.0which is what I do now with all my other
 projects, and we wouldn't even be
 having this discussion.  Let's move forward, full speed ahead!

 Curt.

Almost Just a tongue-in-cheek suggestion...

why not go against the flow and accept that there will never be a 
fault-free 'perfect' version of FG and deliberately never release a 
V1.00 version:)

Instead, we could just start adding another version sub-subfix:)

In effect, and by other s/w producers standards we would already be 
somewhere between versions 5 and 20, so 0.9.12.00 would be cool.

Infact, I think it would be both amusing and publicity-worth to make a 
point of it because in reality it's true:)

I think it would be a statement that most development people would 
recognise and appreciate and atm they are the most significant users of 
FG:)

LeeE

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Re: [Flightgear-devel] FlightGear prerelease

2007-11-29 Thread John Wojnaroski
Hi Durk,

looking over my logs, there was quite a bit of traffic downloading the 
pre-release version of FG and the base files. Glad I could help.  Do you 
want to continue with this arrangement or has Curt had a chance to setup 
the ftp server for you?

If not I can give you ftp access and perhaps we can continue using this 
site as a mirror.  Your call

Regards
John




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Re: [Flightgear-devel] FlightGear Prerelease 0.9.11 some testresults

2007-11-29 Thread Melchior FRANZ
* Curtis Olson -- Friday 30 November 2007:
[...]
 So if you have a problem, please state it clearly 

The problem that I have/had is that you don't say it openly, when you
make such a decision -- that you will call it 1.0, which aircraft it
will contain etc. All we got was a cryptic hint with tongue in cheek,
instead of an I will make the next release 1.0, because ... (And while
you can, of course, discuss it, it's already decided.). It's only
in private messages where one gets some more info.

I have no problems whatsoever with commercial use (as you know from
my private mails), or that it occasionally brings you projects and money.
On the contrary. I welcome that. And I would understand if this is
involved in the decisions to name the release 1.0. (The companies
don't like it much that the version number implies that fgfs is still
immature beta quality software.) I'd just like to know that/when
this is the reason. Don't forget: this is *our* collective work, not
only yours. And I think we deserve some basic information.



 And are you suggesting that a 10 year old mature software product
 can't be allowed a v1.0 version number?

No. I don't even care that much, even if is seems so. For me a version
1.0 means that the software is basically feature complete. Of course it
will never be finished (this would be sad -- we could all go home).
And I think that lights are missing. But well, let's release it as 1.0
without lights. Fine with me. (Maybe we'd end up with 0.9.23 if we
really wait for lights. Waiting for something doesn't get anything
done, anyway. ;-)


 
 we wouldn't even be having this discussion. 

See first paragraph: I hate that we *don't* have such discussions.
Or such information. Now we know at least[1]: the next release will
be 1.0, and it's because you think it's high time after such a long
time. OK, all questions answered. Thanks. No surprises when the
release comes out. (Developers should never be surprised by the
release of their own work. :-)

m.


[1] Well, I know it from Curt since a week. 

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Re: [Flightgear-devel] FlightGear prerelease; RPMs available + PATCH

2007-11-28 Thread Ladislav Michnovič
2007/11/27, Andy Ross [EMAIL PROTECTED]:
  So it's only missing #include which should
  be in the code. See the attachments.
 
  [...]
 
   #include math.h
  +#include stdlib.h
  +#include cstring

 Surely that should be string.h, no?  It's just a style thing, but if
 you're modifying code that is already using ANSI C headers, and not
 Standard C++ headers, you should stay with the existing convention.
 It's especially weird to add one of each. :)

O.K. Thanks for your hint.
 Ladislav.

 Andy

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Re: [Flightgear-devel] FlightGear prerelease; RPMs available + PATCH

2007-11-27 Thread Ladislav Michnovič
Hi.

 I have yet another two patches to get FlightGear and Simgear
compiling with new gcc 4.3, which is stricter about missing
declarations of functions. So it's only missing #include which should
be in the code. See the attachments.

Btw. I'm building the RPMs for Fedora, Mandriva and SuSE in Build
Service (http://build.opensuse.org). So you can easily install them,
searching the FlightGear on the web page
http://software.opensuse.org/search and choose the home:lmich
repository.

 Regards Ladislav.
--- src/Airports/parking.cxx
+++ src/Airports/parking.cxx
@@ -27,6 +27,7 @@
 #endif
 
 //#include algorithm
+#include stdlib.h
 
 #include simgear/compiler.h
 
--- src/Airports/runwayprefs.cxx
+++ src/Airports/runwayprefs.cxx
@@ -26,6 +26,8 @@
 #endif
 
 #include math.h
+#include stdlib.h
+#include cstring
 //#include algorithm
 
 #include simgear/compiler.h
--- src/Airports/runways.cxx
+++ src/Airports/runways.cxx
@@ -27,6 +27,7 @@
 
 #include math.h   // fabs()
 #include stdio.h  // sprintf()
+#include stdlib.h //atoi()
 
 #include simgear/compiler.h
 #include simgear/debug/logstream.hxx
--- src/FDM/JSBSim/input_output/FGfdmSocket.cpp
+++ src/FDM/JSBSim/input_output/FGfdmSocket.cpp
@@ -37,6 +37,7 @@
 INCLUDES
 %%*/
 
+#include cstring
 #include FGfdmSocket.h
 
 namespace JSBSim {
--- src/FDM/YASim/yasim-test.cpp
+++ src/FDM/YASim/yasim-test.cpp
@@ -1,4 +1,6 @@
 #include stdio.h
+#include stdlib.h
+#include cstring
 
 #include simgear/props/props.hxx
 #include simgear/xml/easyxml.hxx
--- src/Main/util.cxx
+++ src/Main/util.cxx
@@ -21,6 +21,7 @@
 #include simgear/compiler.h
 
 #include math.h
+#include stdlib.h
 
 #include vector
 SG_USING_STD(vector);
--- BUILD/SimGear-0.3.11-pre2/simgear/io/sg_file.cxx
+++ BUILD/SimGear-0.3.11-pre2/simgear/io/sg_file.cxx
@@ -21,6 +21,8 @@
 // $Id: sg_file.cxx,v 1.8 2006-03-08 18:16:08 mfranz Exp $
 
 
+#include cstring
+
 #include simgear/compiler.h
 
 #include STL_STRING
--- BUILD/SimGear-0.3.11-pre2/simgear/io/sg_serial.cxx
+++ BUILD/SimGear-0.3.11-pre2/simgear/io/sg_serial.cxx
@@ -20,6 +20,8 @@
 //
 // $Id: sg_serial.cxx,v 1.6 2006-03-08 18:16:08 mfranz Exp $
 
+#include stdlib.h
+#include cstring
 
 #include simgear/compiler.h
 
--- BUILD/SimGear-0.3.11-pre2/simgear/misc/strutils.cxx
+++ BUILD/SimGear-0.3.11-pre2/simgear/misc/strutils.cxx
@@ -21,6 +21,7 @@
 // $Id: strutils.cxx,v 1.3 2006-03-08 18:16:08 mfranz Exp $
 
 #include ctype.h
+#include cstring
 #include strutils.hxx
 
 namespace simgear {
--- BUILD/SimGear-0.3.11-pre2/simgear/misc/tabbed_values.cxx
+++ BUILD/SimGear-0.3.11-pre2/simgear/misc/tabbed_values.cxx
@@ -20,6 +20,8 @@
 //
 // $Id: tabbed_values.cxx,v 1.3 2006-03-08 18:16:08 mfranz Exp $
 
+#include stdlib.h
+
 #include tabbed_values.hxx
 
 #include assert.h
--- BUILD/SimGear-0.3.11-pre2/simgear/screen/RenderTexture.cpp
+++ BUILD/SimGear-0.3.11-pre2/simgear/screen/RenderTexture.cpp
@@ -46,6 +46,7 @@
  * Nov. 2005, Use the simgear logging facility, Erik Hofman
  * Mar. 2006, Add MAC OS X support, Alexander Powell
  */
+#include cstring
 
 #ifdef HAVE_CONFIG_H
 #  include simgear_config.h
--- BUILD/SimGear-0.3.11-pre2/simgear/screen/TestRenderTexture.cpp
+++ BUILD/SimGear-0.3.11-pre2/simgear/screen/TestRenderTexture.cpp
@@ -16,6 +16,7 @@
 
 #include assert.h
 #include stdio.h
+#include stdlib.h
 
 void Reshape(int w, int h);
 
--- BUILD/SimGear-0.3.11-pre2/simgear/screen/shader.cpp
+++ BUILD/SimGear-0.3.11-pre2/simgear/screen/shader.cpp
@@ -18,6 +18,9 @@
  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
  */
 
+#include cstring
+#include stdlib.h
+
 #ifdef HAVE_CONFIG_H
 #  include simgear_config.h
 #endif 
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Re: [Flightgear-devel] FlightGear prerelease

2007-11-27 Thread Durk Talsma
On Monday 26 November 2007 03:09, Tatsuhiro Nishioka wrote:

 Durk, (and more developers), could you test this patch so it can run
 on linux and windows properly?
 If so, please apply this patch. Otherwise, I'm gonna make a new patch
 with #ifdef __APPLE__ #endif closure
 not to affect other platforms.


Okay, committed. Thanks.

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Re: [Flightgear-devel] FlightGear prerelease

2007-11-27 Thread Durk Talsma
On Monday 26 November 2007 19:52, Tatsuhiro Nishioka wrote:

 Please apply this patch if you still have time before the official
 0.9.11-pre2 release.
 Otherwise, apply this on the next release.


Okay, done.

Cheers,
Durk

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Re: [Flightgear-devel] FlightGear prerelease; RPMs available + PATCH

2007-11-27 Thread Durk Talsma
On Tuesday 27 November 2007 15:22, Ladislav Michnovič wrote:
 Hi.

  I have yet another two patches to get FlightGear and Simgear
 compiling with new gcc 4.3, which is stricter about missing
 declarations of functions. So it's only missing #include which should
 be in the code. See the attachments.

Hi Ladislav,

Committed.

Thanks for the patches.

Cheers,
Durk

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Re: [Flightgear-devel] FlightGear prerelease; RPMs available + PATCH

2007-11-27 Thread Andy Ross
 So it's only missing #include which should
 be in the code. See the attachments.

 [...]

  #include math.h
 +#include stdlib.h
 +#include cstring

Surely that should be string.h, no?  It's just a style thing, but if
you're modifying code that is already using ANSI C headers, and not
Standard C++ headers, you should stay with the existing convention.
It's especially weird to add one of each. :)

Andy

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Re: [Flightgear-devel] FlightGear prerelease

2007-11-26 Thread Tatsuhiro Nishioka

Durk,

Okay, I'll write on this issue a bit before I leave here.

This bug actually has occurred since 0.9.10.
When I found this bug, I sent a similar report as Hans did, and the  
answer was almost
exactly the same as you said. So I checked if rgb file for halo was  
properly loaded.

Then I found that somehow it was not loaded properly on Mac OS X.
I was trying to find the cause of this problem by tracing around  
SimGear's oursun.cxx,
but I only found a workaround (changing the order of adding texture  
paths (i.e. the order of loading rgb files).
This allows Mac OS X properly load rgb file for halo... I don't know  
why such
thing happens yet, but it works anyway. This is why I changed the  
order of

adding texture paths in the patch that I posted yesterday.

I didn't post the patch since I was not sure if this patch affects  
other platforms.
Maybe this is a proper timing to apply the patch only if it doesn't  
affect other platforms.


By the way, I forgot to mention that there is another bug (also since  
0.9.10) that shadows are not rendered on Mac OS X.

At the time SGShadowVolume::setupShadows is called for the first time,
OpenGL extentions and AlphaBits/StencilBits are not properly  
recognized on Macs,
so SGShadowVolume::init() should be (re)invoked when setupShadows() is  
called for the first time.


Enclosed is the patch for SimGear to solve this problem.
This patch doesn't affect any other platform since it is in #ifdef  
__APPLE__ #endif closure.


Please apply this patch if you still have time before the official  
0.9.11-pre2 release.

Otherwise, apply this on the next release.

I can help on this again when I come back (about a week later).
Hans, could you help on this instead of me while I'm away?

Thanks in advance,

Tat


On Nov 25, 2007, at 5:37 PM, Durk Talsma wrote:


On Saturday 24 November 2007 22:06, Hans Fugal wrote:

On OSX, for some unknown reason the sun is displayed as a square (or
diamond, if you like) instead of as a circle. Unknown to me,  
anyway; I

think the MacFlightGear folks have a patch. Here's a screenshot:
http://hans.fugal.net/tmp/fg/square-sun.png

In your earlier mail, you mentioned that this problem showed up  
relatively
recently. It seems like a particular type of texture blending isn't  
working
anymore (The sun basically consists of two textures with radially  
increasing
alpha values that blend into to the sky, thus creating an inner and  
an outer
halo). If you have an idea around what time this problem occurred,  
could you
try to revert to an older revision, and try to pin point the date  
when this

problem occurred? Also, could it be related to a video driver?

I'm not seeing this problem here, so I'm a afraid I'm not much use  
in trying

to help debugging this problem.

Cheers,
Durk

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SimGear-0.3.10-shadow-MacOSX.diff
Description: Binary data


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Re: [Flightgear-devel] FlightGear prerelease

2007-11-26 Thread Tatsuhiro Nishioka
Hans,

one more report before I leave ;-)

Actually, I don't see the weather problems that you have. (I tested on  
my MacBook Pro)
I chose Thunderstorm from the Weather Scenario dialog and closed it.
When I opened it again, it still says Thunderstorm. even with -- 
enable-real-weather-fetch option.

When I added --enable-real-weather-fetch option, the dialog says  
none as you mentioned.
but when I choose METAR, then the weather changes to METER mode.
Plus, when I manually  adjust  the weather conditions in METER mode,
the numbers that I adjusted were still there when I open the weather  
condition dialog again.

When I select METAR manually after I selected thunderstorm,
the weather is still thunderstorm even the dialog shows METAR.
In this case, I didn't add --enable-real-weather-fetch,  so this  
could be normal behavior.

This is what I got.  Is this what you expect or not?
I also want to know the weather related behavior on other platforms.

If you don't see the same thing on your Mac, please try all the  
patches that I have. these can be obtained from:
http://macflightgear.svn.sourceforge.net/viewvc/macflightgear/branches/0.9.11/patches/

FlightGear-0.9.10-MacOSX.diff is the patch for the sun gets rendered  
properly as I posted before.

SimGear-0.3.10-MacOSX.diff includes the patch that I posted on the  
last email on the list.
This also contains the patch for missing OpenAL on Macs. so you can  
apply the patch that I enclosed on my last post instead of this
if you already have your own version of OpenAL patch.

SimGear-0.3.10-MacOSX-Splash.diff is only for PPC Macs to avoid  
getting broken splash screen so you don't probably need that.
This is due to (I guess) a bug in gzlib on PPC Macs since this bug  
doesn't occur on Intel Macs.

I'm very happy If you give me any feedbacks on these patches.
I'll reply when I'm back.

Hope it helps,

Tat

On Nov 26, 2007, at 12:50 PM, Hans Fugal wrote:

 Hi Tat, thanks. That's the same patch that I mentioned elsewhere in
 this thread. I can test on linux tomorrow but not windows.

 As for the weather, I haven't tested it explicitly in linux the last
 day or so, but IIRC it is not OS X specific.

 On Nov 25, 2007 7:09 PM, Tatsuhiro Nishioka [EMAIL PROTECTED]  
 wrote:
 Hans,

 Why don't you try this patch for the sun problem.
 This is for 0.9.10 but should work on 0.9.11-pre2.

 The cause of this problem is the order of adding texture path.
 Thus I changed its order so the sun gets rendered properly.

 Durk, (and more developers), could you test this patch so it can run
 on linux and windows properly?
 If so, please apply this patch. Otherwise, I'm gonna make a new patch
 with #ifdef __APPLE__ #endif closure
 not to affect other platforms.

 About the  weather problem, let me check it later.
 I'm gonna be out for a while for a business trip so I'll check that
 later.

 Best,

 Tat


 --- org/FlightGear-0.9.10/src/Main/main.cxx 2006-03-21
 10:52:29.0 -0800
 +++ flightgear/FlightGear/src/Main/main.cxx 2006-11-20
 16:06:35.0 -0800
 @@ -787,13 +787,6 @@

  // TODO: move to environment mgr
  thesky = new SGSky;
 -SGPath texture_path(globals-get_fg_root());
 -texture_path.append(Textures);
 -texture_path.append(Sky);
 -for (int i = 0; i  FGEnvironmentMgr::MAX_CLOUD_LAYERS; i+ 
 +) {
 -SGCloudLayer * layer = new
 SGCloudLayer(texture_path.str());
 -thesky-add_cloud_layer(layer);
 -}

  SGPath sky_tex_path( globals-get_fg_root() );
  sky_tex_path.append( Textures );
 @@ -812,6 +805,15 @@
 globals-get_ephem()-getNumStars(),
 globals-get_ephem()-getStars() );

 +
 +SGPath texture_path(globals-get_fg_root());
 +texture_path.append(Textures);
 +texture_path.append(Sky);
 +for (int i = 0; i  FGEnvironmentMgr::MAX_CLOUD_LAYERS; i+ 
 +) {
 +SGCloudLayer * layer = new
 SGCloudLayer(texture_path.str());
 +thesky-add_cloud_layer(layer);
 +}
 +
  // Initialize MagVar model
  SGMagVar *magvar = new SGMagVar();
  globals-set_mag( magvar );





 On Nov 25, 2007, at 6:06 AM, Hans Fugal wrote:

 I verified that these two do still exist. Allow me to elaborate,
 though they have been reported before.

 On OSX, for some unknown reason the sun is displayed as a square (or
 diamond, if you like) instead of as a circle. Unknown to me,  
 anyway; I
 think the MacFlightGear folks have a patch. Here's a screenshot:
 http://hans.fugal.net/tmp/fg/square-sun.png

 The weather bug is in two pieces, actually. First, when you go into
 the Weather Scenario dialog, None is always selected, regardless  
 of
 what weather is actually being used. If one is using real weather
 fetch as I am, it should say METAR.

 When real weather fetch is enabled, no matter what Weather Scenario
 (thunderstorm, none, fair) or what conditions or clouds I set
 

Re: [Flightgear-devel] FlightGear prerelease

2007-11-25 Thread Durk Talsma
On Saturday 24 November 2007 18:39, Hans Fugal wrote:
 OS X Leopard (10.5) on a Macbook, gcc 4.0.1, a patched plib 1.8.4.

 Simgear 0.3.11-pre2 needs the following patch in order to build:


Okay Done. Thanks.

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Re: [Flightgear-devel] FlightGear prerelease

2007-11-25 Thread Hans Fugal
Sorry if I mislead. To my knowledge this square sun has been the case
for a long time. The patch I was thinking of comes from the
macflightgear 0.9.10 sources. I have applied it (with a little fuzz)
to pre2 and it does solve the problem. Here it is:

--- org/FlightGear-0.9.10/src/Main/main.cxx 2006-03-21 10:52:29.0 -0
800
+++ flightgear/FlightGear/src/Main/main.cxx 2006-11-20 16:06:35.0 -0
800
@@ -787,13 +787,6 @@

 // TODO: move to environment mgr
 thesky = new SGSky;
-SGPath texture_path(globals-get_fg_root());
-texture_path.append(Textures);
-texture_path.append(Sky);
-for (int i = 0; i  FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
-SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
-thesky-add_cloud_layer(layer);
-}

 SGPath sky_tex_path( globals-get_fg_root() );
 sky_tex_path.append( Textures );
@@ -812,6 +805,15 @@
globals-get_ephem()-getNumStars(),
globals-get_ephem()-getStars() );

+
+SGPath texture_path(globals-get_fg_root());
+texture_path.append(Textures);
+texture_path.append(Sky);
+for (int i = 0; i  FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
+SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
+thesky-add_cloud_layer(layer);
+}
+
 // Initialize MagVar model
 SGMagVar *magvar = new SGMagVar();
 globals-set_mag( magvar );

It only happens for me on OS X, I have never seen this problem on
Linux. It happened on my iBook and MacBook running Tiger, and now on
my MacBook running Leopard.

On Nov 25, 2007 1:37 AM, Durk Talsma [EMAIL PROTECTED] wrote:
 On Saturday 24 November 2007 22:06, Hans Fugal wrote:
  On OSX, for some unknown reason the sun is displayed as a square (or
  diamond, if you like) instead of as a circle. Unknown to me, anyway; I
  think the MacFlightGear folks have a patch. Here's a screenshot:
  http://hans.fugal.net/tmp/fg/square-sun.png
 
 In your earlier mail, you mentioned that this problem showed up relatively
 recently. It seems like a particular type of texture blending isn't working
 anymore (The sun basically consists of two textures with radially increasing
 alpha values that blend into to the sky, thus creating an inner and an outer
 halo). If you have an idea around what time this problem occurred, could you
 try to revert to an older revision, and try to pin point the date when this
 problem occurred? Also, could it be related to a video driver?

 I'm not seeing this problem here, so I'm a afraid I'm not much use in trying
 to help debugging this problem.


 Cheers,
 Durk

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 Defy all challenges. Microsoft(R) Visual Studio 2005.
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-- 
Hans Fugal
Fugal Computing

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