Re: [Audyssey] question about ace fire
Hello Alex. the rock music and clock ticks indicate the game is loading, which it does after you've selected your gender and name. Loading seems to take a while, but once it's loaded you should get to a menue to select a computer opponent I believe Hth. Beware the Grue! Dark. - Original Message - From: alex wallis [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, March 21, 2008 10:35 PM Subject: [Audyssey] question about ace fire Hi list. Now first off, i must say i don't really like the concept of ace fire, it sounds fairly limited and i have a feeling ile probably find it boring. however i'm quite happy to give anything a shot, excuse the joke lol. but anyway as a result I have a few points and 1 massive question. first off, the documentation seems to be quite honestly a bit like a kid wrote it. i mean for starters do people really want to no about all that version history, secondly every other sentence seems to be a name drop of one of the writers friends. my next point is about the installer. i'm sure it was considered a good idea, but could it please be explained, why was it felt nescesary to make the installer talking? when firstly the installer is purfectly accessible with a screen reader, and a screen reader is needed to play the game anyway as its not sv. the real human prompts just slow down execution of the installer when it is first run and i'm sure add to the package size. my main question and biggest one. how exactly are you supposed to even get the game running propperly? as i can get past the bit with entering my name and selecting my gender, but then the music starts up, and the documentation says oh there should be a menu of options, funny i don't see a menu on the screen as far as i can tell, at least not when i use the cursor keys. i've tried with window eyes as well as jfw, no result. and i looked in the documentation, oh look no nice section called the menu, and at the end there isn't even just a summary listing all the key strokes including none for the menu. these are just my thoughts and questions. Alex. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.21.8/1337 - Release Date: 20/03/2008 20:10 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] can claudio do it i wonder?
Hello Will! Great idea but i am currently learning my language and i am testing some programs that i have whrited. Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] MUDders, come check out these two games!
Hey all! I just joined the list and I wanted to tell you all about two cools MUDs I play, assuming you don't already know about them. One is called Eternal Darkness. This game is best played in Pow Wow or VIP mud although any client will do. It's good to know a little about triggers too, just to make things easier but not a must and I'm sure people like myself will share their triggers. You are allowed to spam skills and spells to get them better, and even bot on the training dummy. The only time you cannot play using bots is if you are gaining experience and even then you can if you are still at the computer and able to be contacted. I wouldn't recommend it though, a bit dangerous. Anyway though you can have up to three characters on at teh same time, share stuff with tem and group them, and have storage characters to save good equipment, but the storage ones should get to about level 170 so they can hold everything. Most players will sell you pre-made storage characters and you might find someone nice enough to give one away. That's rare though but there are some extremely helpful people on there and it isn't hard to get strong. You can remort up to 20 times, getting stronger each time and there are many zones that only remorted characters can handle. It's extremely fun. The most tedious part is rolling your stats at the beginning but it is worth it and that can be done with triggers too. If anyone joins, I would recommend starting out as either TriKreen Monk or Halfling Ninja. Those are the two easiest classes to do as a newbie. Once you get used to the game, a channeller might be handy and triggers can be done to make them automatically cast in combat so you only have to monitor your tank character. You can even do autorecall triggers easily enough. If interested iin this mud, they are really wanting more newbies. Be sure to join the newbie clan, Nemesis as it will help a lot and tell the clan leaders that Phailos sent you. They will know who I am. The connection information is Host: ed.wolfpaw.net Port: 9700 The other game is called MozartMud. It doesn't have all the remort things, though I think you can once. After you have hit level 50 you can create another character with flaws or an underdark character, which puts you in the realm of the pkillers. the surface is not a PK area except on the rare occasion that the underdarkies are allowed to invade the realm. There are all sorts of skills and specialties and stuff to make it entertaining. it's a little harder to get strong on that game but the uptime is mad and there's lots of good donated eq. it is free for newbies to have things identified til level 10 so identify like mad. The people on this game are really nice and the immortals are extremely helpful and accomodating to us blindies. It's also an old game that has active imms still adding to it. Check it out at: Host: mozartmud.com Port: 23 Please tell the mozartmud immortals that zhuuraan referred you as I believe we will both be rewarded if you hang around. Have fun and I hope you guys like these two games! If you need any help, send a tell or mail to zhuuraan or phailos on Eternal Darkness or zhuuraan on Mozartmud. - Never miss a thing. Make Yahoo your homepage. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge
Games we'd like to play. Tom Ward's Revenge Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and exciting fast action side-scroller from USA Games Interactive. Eight years ago a California programmer invaded the once great accessible game market Empire, captured the majority of game sales, looted the customers of their gold and gems, and crushed the spirit of other game producers. Those who rebelled were put to shame, and those that remained were enslaved. Yet, the California programmer had not finished his Aztec game. Almost instantly myths and legends began to circulate among the unwary customers that the Aztec game was finished. There were offers of pre-release discounts and many of the customers believed that the game would be released soon. A game purchase would grant the bravest of game players a sneak preview. But years passed, and the game was all but forgotten. Other games grew up to cover thoughts of the Aztec game, and it fell into ruins. Scholars had speculated that the Aztec game was a myth made up by the California programmer until it was restarted in 2006 thanks to USA Games' modern programming knowledge. Immediately upon the source code transfer world renown game producer, Tom Ward, set out to finish the game code. Days after reaching the conclusion that the source code could not be completed, Tom started a new game from scratch. Two years later an attack of vicious lawyers made even this new version unpalatable. Tom decided it would take too long to start the game over and thought it would be easier to do a different game, but complaints from customers has forced him to reconsider his decision. So finally Tom Ward has his revenge and Angela Summers, has decided to reveal who she really is and enter the Aztec game of death as the first transvestite accessible game character. In this demo you will be able to explore your female qualities while still having the body of a male. A long the way she will gather dropped clothing, collect precious diamond earrings and gold bracelets, find beautiful blonde wigs, collect perfume bottles, recover lost falcies, and must over come the most dangerous item in the Temple Of Death, boxes of chocolate. You must skip, hop, and flounce through 12 action pact levels filled with mystery and danger. You will climb stone staircases, find gold and silver keys, unlock ancient stone doors, locate hidden passages and treasure rooms, navigate over lava pits, avoid rolling boulders, jump over swinging blades, avoid falling spikes, swim across under ground lakes, climb swinging ropes, while trying to keep her makeup fresh and her wig on straight. Assuming you are able to over come these horrors you will be put to the ultimate test. Deep inside the Temple of Death the California programmer will face you in combat. Will you be able to defeat the dreaded James North? Smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge
Oh god, that is too funny! Just what we needed I think to lighten the mood. Cheers Darren www.bigmixentertainment.co.uk - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 2:02 PM Subject: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge Games we'd like to play. Tom Ward's Revenge Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and exciting fast action side-scroller from USA Games Interactive. Eight years ago a California programmer invaded the once great accessible game market Empire, captured the majority of game sales, looted the customers of their gold and gems, and crushed the spirit of other game producers. Those who rebelled were put to shame, and those that remained were enslaved. Yet, the California programmer had not finished his Aztec game. Almost instantly myths and legends began to circulate among the unwary customers that the Aztec game was finished. There were offers of pre-release discounts and many of the customers believed that the game would be released soon. A game purchase would grant the bravest of game players a sneak preview. But years passed, and the game was all but forgotten. Other games grew up to cover thoughts of the Aztec game, and it fell into ruins. Scholars had speculated that the Aztec game was a myth made up by the California programmer until it was restarted in 2006 thanks to USA Games' modern programming knowledge. Immediately upon the source code transfer world renown game producer, Tom Ward, set out to finish the game code. Days after reaching the conclusion that the source code could not be completed, Tom started a new game from scratch. Two years later an attack of vicious lawyers made even this new version unpalatable. Tom decided it would take too long to start the game over and thought it would be easier to do a different game, but complaints from customers has forced him to reconsider his decision. So finally Tom Ward has his revenge and Angela Summers, has decided to reveal who she really is and enter the Aztec game of death as the first transvestite accessible game character. In this demo you will be able to explore your female qualities while still having the body of a male. A long the way she will gather dropped clothing, collect precious diamond earrings and gold bracelets, find beautiful blonde wigs, collect perfume bottles, recover lost falcies, and must over come the most dangerous item in the Temple Of Death, boxes of chocolate. You must skip, hop, and flounce through 12 action pact levels filled with mystery and danger. You will climb stone staircases, find gold and silver keys, unlock ancient stone doors, locate hidden passages and treasure rooms, navigate over lava pits, avoid rolling boulders, jump over swinging blades, avoid falling spikes, swim across under ground lakes, climb swinging ropes, while trying to keep her makeup fresh and her wig on straight. Assuming you are able to over come these horrors you will be put to the ultimate test. Deep inside the Temple of Death the California programmer will face you in combat. Will you be able to defeat the dreaded James North? Smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge
rofl! good one as always Phil. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 4:02 PM Subject: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge Games we'd like to play. Tom Ward's Revenge Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and exciting fast action side-scroller from USA Games Interactive. Eight years ago a California programmer invaded the once great accessible game market Empire, captured the majority of game sales, looted the customers of their gold and gems, and crushed the spirit of other game producers. Those who rebelled were put to shame, and those that remained were enslaved. Yet, the California programmer had not finished his Aztec game. Almost instantly myths and legends began to circulate among the unwary customers that the Aztec game was finished. There were offers of pre-release discounts and many of the customers believed that the game would be released soon. A game purchase would grant the bravest of game players a sneak preview. But years passed, and the game was all but forgotten. Other games grew up to cover thoughts of the Aztec game, and it fell into ruins. Scholars had speculated that the Aztec game was a myth made up by the California programmer until it was restarted in 2006 thanks to USA Games' modern programming knowledge. Immediately upon the source code transfer world renown game producer, Tom Ward, set out to finish the game code. Days after reaching the conclusion that the source code could not be completed, Tom started a new game from scratch. Two years later an attack of vicious lawyers made even this new version unpalatable. Tom decided it would take too long to start the game over and thought it would be easier to do a different game, but complaints from customers has forced him to reconsider his decision. So finally Tom Ward has his revenge and Angela Summers, has decided to reveal who she really is and enter the Aztec game of death as the first transvestite accessible game character. In this demo you will be able to explore your female qualities while still having the body of a male. A long the way she will gather dropped clothing, collect precious diamond earrings and gold bracelets, find beautiful blonde wigs, collect perfume bottles, recover lost falcies, and must over come the most dangerous item in the Temple Of Death, boxes of chocolate. You must skip, hop, and flounce through 12 action pact levels filled with mystery and danger. You will climb stone staircases, find gold and silver keys, unlock ancient stone doors, locate hidden passages and treasure rooms, navigate over lava pits, avoid rolling boulders, jump over swinging blades, avoid falling spikes, swim across under ground lakes, climb swinging ropes, while trying to keep her makeup fresh and her wig on straight. Assuming you are able to over come these horrors you will be put to the ultimate test. Deep inside the Temple of Death the California programmer will face you in combat. Will you be able to defeat the dreaded James North? Smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Dream City Question
Hi, I don't like getting tons of feedback, however I am open to add a job. So far, in the Law Enforcement job, you can only work as a General Police Man. You have the following choices for another Law Enforcement job: 1) CSI Miami Type Job 2) Law Order: SVU Type Job (Special Victims Unit) 3) NCIS Type Job (Naval Criminal Investigative Service) I would love to get the characters, etc, but I don't see how that's legally possible... I can easily get the ideas for 1 of those 3, especially 1 and 2. So, before I go and code it, I would like some feedback. Since I could base all of them on a specific topic, such as CSI Miami for Homicide, NCIS for navy crimes ,etc. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] thanks for nothing was mota 3d
yes it is still the same game gys you know a temple, with snakes, traps etc guys On 22 Mar 2008, at 02:20, ian mcnamara wrote: in a sence the game is not going to be diffrent though it will just be free d rather than side scrowler. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 12:15 AM Subject: Re: [Audyssey] thanks for nothing was mota 3d If I can figure out what you posted, maybe I can point out the flaws. Here's what you sent, just as you sent it, with my responses. hi well thanks to sarah and michael moaning as per usula, we now have to have a side scroller, which the dveloper, clearly, does not want to make. just be grateful with your six levels and where's your game michael eh? You moan at tom where's your two, three four five years ago you said you were making it, where is it? My response: Are you referring the the game that Michael had in mind and had started to create? If you are, I suggest you search the back issues of Audyssey magazine. Gradually, issue by issue, your answer is there, from Michael's point of vies. Also note that he had not accepted any money for his upcoming game. He had ideas, he started working on them, and he found what he was going to be encountering. He expressed, quite well, his feelings as time progressed. There is no really honest comparison between his decision on game production and that of Thomas Ward in this case. You continue: i expect to see a side scroller out from you next year. You try doing that michael with family commitments and if your heart wasn't in it see how you feel. My response? See above. You continue: you moaners disgust me to be honest, if i were thomas i'd jsut forget you lot and make what i want, i if i were him, am the game dveloper certainly not yu, and yes you paid for a side scroller, but the direction the game is taking is much better. My response: Proofread and spell check your messages. This was horrible! This may be a better game, but it is totally different than what we have been waiting for for so long. Very recently, this was planned as a future game in a series, and the expected, paid for, and anticipated game was to have been the first, and I don't see why that plan should not be followed, other than burnout on the part of the developer. Maybe it's sort of like when running a marathon. There is, for some people, an imaginary wall that is very difficult to pass beyond, but once they persistively push on through the barrier, they're through. They conquer the blockage. What a relief to be done with it, finally! It's over! Now, I can move on to bigger and better things! I think that is what he should do on behalf of his customers. I'm thinking that he has acquired new potential buyers by taking on both what were Montezuma's Revenge and ESP Raceway, and these will become paying customers as time goes on. I think that it will be better, in the long run, to give gamers what they want before providing us with what he has in mind for the future. After seeing someone produce a good product, you're more apt to continuing support by buying future games because of honesty, integrety, fortitude, and willingness to please customers. You continue: honestly you lot moan when a game is too easy then moan we don't ahve complex games for god sake get a life and start making your own games, side scrollers and all to those few hwo are moaning I respond: I never moan because a game is too easy or too hard. Some games are very easy to play, yet hard to win. The current game is easy on the easy difficulty, and more difficult as the skill level is increased. That's why the skill levels are there. I have never completed Shades of Doom. Not because it is too hard, but because I just haven't spent the time taken to really work at beating it. Change Reaction is an easy game to play, yet frustrating. Monkey Business is a hard game to beat for me, as is Aliens in the Outback. I like all of these games, not because they are hard to beat, but because they are fun. A side scroller is easy to navigate, but it does not have to be too easily beaten. Even if the easiest level is easy to defeat, it does give you the satisfaction of winning, and I enjoy playing Troopanum2 on the easiest mission on the easiest level just so I win once in a while. It is fun. As for asking why we don't go ahead and make our own games, I ask how many games you have made available to us? Are there games you would like to see made available? If so, I await your product. If there are games you would like to see that aren't out there, why haven't you created them? Put your games where your posts are. Don't complain that we should not complain and that we
[Audyssey] an important fact re: usa games
hi, remember this guys please, and this goes to all of us here on this discussion forum. It is thomas making the MOTA game, not us. what he choses to do with it is irrelevant, as long as you get your game, what's the problem. carry on the way you are going, those who won't accept the 3d as MOTA 1, then i bet thomas won't even make it or raceway or anything else for that amtter You are all acting like you did towards james north, no wonder he left, thomas should abandon us all now take all you whining folk down a peg or two --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
For what it's worth, I'd just like to publicly say that I support Thomas in this. As I hope at least some of you may know, my interest here has absolutely nothing to do with whatever game he chooses to create and everything to do with his integrity as a person. People have suggested that stresses in people's lives are not their problem, and yet somehow then feel it's okay in the very same breath to say how horrible it is that they have to wait for their lil playtoy game to come out so they can have five minutes of lil playtime fun, as if it's truly a dyer fate indeed. Forgive me, but I just have a little problem not mirroring their own sentiments back at them. Please don't lose sight of the person; human; behind this. I personally understand people being upset, however, some of the things written here in this thread, seem to be reflecting some pretty nasty images of their writers. Please, even though you may be disappointed, in this, might you just consider kindness with it? Please? this honestly is a sincere request. Have an awesome day and please do all have a wonderful weekend / holiday, if you celebrate. Smiles, Cara :) On Mar 21, 2008, at 12:26 PM, Thomas Ward wrote: Hi Darren, Oh, how I wish it was that simple. I still feel I owe everyone who paid for the game something, but I am at a cross roads between doing what I want and what others want. Frankly, the old side-scroller was suffocating my intellectual and creative desires that are so important to game writing. If you smother the authors creativity and desire to write the game the game will show its authors lack of desire to create it. I love programming for the very fact I can be creative, but a game like Montezuma's Return made me feel like a kid forced to copy his spelling words 500 times during recess. Boring, uninteresting, work for the purpose of punishment. That is really how I was starting to feel towards the end. Nobody on this list knows how many times I failed to watch a movie with my family because I was working on the game. Nobody knows I haven't played my guitar in six months because most free time has been spent on that darn game. Most people don't know I gave up reading time to work on that game. Frankly, I pored my heart and soul into getting it done, and then I was forced to take it down by the copyright holders of the Montezuma's Revenge and Montezuma's Return copyright holders. How in the heck would you feel? Frankly I am down right depressed and upset about it. If it were my choice to do all over again I would tell James North to keep his games, they are his problem, and let him deal with it. I would now be working on my own games, in my own free time, when I felt like it and not trying to meet some schedule or do date. Darren H wrote: Or perhaps Tom should just forget it all together and spend his time doing something he wants to do. Sorry guys and gals, there's more important things to worry about in life. Darren --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] so after all that
hi, So i don't have to keep wasting my time downloading messages where we all go back and forth about poor thomas, thomas, what's going to heppen then please? Are you going to do what the majority of us want now you outlined it, that is to say your 3d fps game, and just leave the winers too it, or are you going to go back to the side scroller which is too easy and won't satisfy your creativity? Why go back to a title you are not happy producing, i mean, in the side scroller style? You obviosuly thought long and hard over this, charles and others can't do nothing they can jsut sulk but what do they matter, when most of us support your decisions and the fact you should follow your heart goals, and aspirations will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] my thoughts on mota
I'll preorder the 3d too, once we get the chance. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 6:08 AM Subject: Re: [Audyssey] my thoughts on mota so do I, I will buy it no matter what. Heck I may even preorder for the test phase. There I have said it. I am willing to put my money where my mouth is so who is with me. At 12:01 p.m. 22/03/2008, you wrote: I agree with you. This is crazy. Cmmon guys... Please just calm it down. Break them negative messages... Seriously. I'm sick of this stuff. I might just unsubscribe. I mean there's a lot of negative stuff on this list; as far as I know, AudioGames.net forums don't have this negativity... And i've been on there for awhile, so really... Lets calm it down. I personally like the new changes Thom's gonna (hopefully) make to the game. On 3/21/08, alex wallis [EMAIL PROTECTED] wrote: Hi list. At the end of the day, i think its a shame its come to this. Personally I wouldn't by a side scroller simply because its not my thing. But ile say this, most listers from what I remember were pdq to hunt james north out of town, and if thomas goes, then basicly i'd say we only have 3 good game devs left, and they are Liam simply because of judgment day, john louk sorry i'm not sure how to spell your name the guy who writes rts, and che martin. After that i'd say most of the other games out there at the moment are fairly medioca simply because they just aren't worth playing or are too similar, for example we have to many shootem ups where you have to shoot the ships. And most of the devs we at least no about, haven't put out anything for years, i mean for example what's draconis entertainment doing? as far as i can see they just seem to be selling james norths old titles. On the other hand though, if devs aren't making there plans known, then i wonder why. if this is the reception they are likely to get. I think michael was it? was right when he said he wasn't sure about how this community could survive. And you no what he was write. However its because of most of you greedy listers who drove out james, and are now driving out thomas. who's next i wonder? and what happens when there are no good devs left. well done guys you've got rid of 2, only a few more to go, and then that's it no nice shiny new games, well at least not of the excelent quality we have had recently from the above listed devs. these are my thoughts. Alex. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
aggreed - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 12:10 AM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. I agree totally with this statement. As I said, we don't need sidescrollers. I've said it in the past. Super Liam is a game that shows us that sidescrollers are: 1. Too easy: 2: No replay value: 3: Too retro (When was the last time a sighted gamer even mentioned that a sidescroller was coming out?) Well, no one did simply because there isn't one, and there never will be. If the sighted people have 3- D games, we should be getting them too. I know people like me who don't play audio games because of this simple factor. A bunch of us have said it before, and I'll say it again since Tomas was the only one that seemed to notice: We have too much arcade games. We don't have a single complex game out there that is challenging and or competes with, Monkey Business. Which is, in case the babies of the blind community haven't noticed, and probably haven't beaten it yet, the most challenging game in the accessible games market today. Now it'd be considered a classic. But Tomas, please just make the audio games market better by making both STFC 2 and Moda 3-D. To get the sidescroller out of the way, slap some code together real fast. If there's bugs? Tuff luck. Also, make it freeware and forget about it. Than you can start to work on extremely hard, and complex games with new consepts that blind people have never sceen before in an accessible game. Orin [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Skype: orin1112 Do you like mudding? To discuss related topics, go here. http://www.tbmic.jiglu.com Do you like audio books? Would you like to hear them with enritching sound, music and acting? Stop reading books from the NLS, and go to http://www.graphicaudio.net , you'll be glad you did. I don't work there, but I love them so much I have to advertise them in every email I send. On Mar 21, 2008, at 7:29 PM, will lomas wrote: but youa re thomas, onlyp roducing this for the minority all the rest of us tom want the 3d game why are you giving into charles let him cry in the corner, see if we care, we don't hands up who gives a toss whether a few peoples' opinions matter? look, all the kiddies raised there hands, we don't. see? we want the 3d game tom if charles hadn't have objected and others this would ahve been the plan see charles, truth hurts but i am right. do us all a favour and unsubscribe as you are just person causing bs for one fella and the rest of us On 22 Mar 2008, at 00:12, Thomas Ward wrote: Hi Charles, Thanks to me being a very honest person you wouldn't even have known what the poll results were if I hadn't published them on the list. If I was unscrupulous, less honest, I would announced a totally different out come and you wouldn't have known the difference. As it is I was being honest about the results. It is not that the poll results are unimportant or I don't care what you all think. It is about I have to spend six months, a year, whatever of my life making a game I don't want to create. A game I have lost all interest in, and in all likelyhood never play again after it is finished. Let's put this in perspective. Most of the time I program for fun. I do it as relaxation, for entertainment value, and when it loses that entertainment value what is it? It is called work. It is a well known fact i write these games in my free or spare time. What you are commiting me to is not working on a job, but using all of my free or spare time to deliver something for someone elses enjoyment. Not my own. Now, in return for this game I want you and the rest of the community to use every minute of your family or free time doing home work, house work, tending to other things. You aren't alloud to watch as much TV, read as many books, because you have to do a project for everyone else that gives you absolutely no satisfaction or enjoyment. See how long you last. Charles Rivard wrote: I very much agree. What about those poll results?? The majority wanted a side scrolling game, which there are not enough of. What will we be getting and why? You were on the right track of customer service. As a game developer, are you going to give us, the majority of gamers who were asked, what we?? want, or what you. want. I realize that you are not making any money from those of us who preordered, but think of it this way: What did we pay for? After you took the project over, what did we ask for when you asked us which way to go? What are we now going to get after all this? I respectfully ask that you rethink and go back to at least a side scroller. I'm sure i will like what you have planned, but I think it should be sold as a new game, and make the side scroller as the game we paid for and then voted for when
Re: [Audyssey] my thoughts on mota
i am with you sean - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 4:08 AM Subject: Re: [Audyssey] my thoughts on mota so do I, I will buy it no matter what. Heck I may even preorder for the test phase. There I have said it. I am willing to put my money where my mouth is so who is with me. At 12:01 p.m. 22/03/2008, you wrote: I agree with you. This is crazy. Cmmon guys... Please just calm it down. Break them negative messages... Seriously. I'm sick of this stuff. I might just unsubscribe. I mean there's a lot of negative stuff on this list; as far as I know, AudioGames.net forums don't have this negativity... And i've been on there for awhile, so really... Lets calm it down. I personally like the new changes Thom's gonna (hopefully) make to the game. On 3/21/08, alex wallis [EMAIL PROTECTED] wrote: Hi list. At the end of the day, i think its a shame its come to this. Personally I wouldn't by a side scroller simply because its not my thing. But ile say this, most listers from what I remember were pdq to hunt james north out of town, and if thomas goes, then basicly i'd say we only have 3 good game devs left, and they are Liam simply because of judgment day, john louk sorry i'm not sure how to spell your name the guy who writes rts, and che martin. After that i'd say most of the other games out there at the moment are fairly medioca simply because they just aren't worth playing or are too similar, for example we have to many shootem ups where you have to shoot the ships. And most of the devs we at least no about, haven't put out anything for years, i mean for example what's draconis entertainment doing? as far as i can see they just seem to be selling james norths old titles. On the other hand though, if devs aren't making there plans known, then i wonder why. if this is the reception they are likely to get. I think michael was it? was right when he said he wasn't sure about how this community could survive. And you no what he was write. However its because of most of you greedy listers who drove out james, and are now driving out thomas. who's next i wonder? and what happens when there are no good devs left. well done guys you've got rid of 2, only a few more to go, and then that's it no nice shiny new games, well at least not of the excelent quality we have had recently from the above listed devs. these are my thoughts. Alex. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.21.8/1337 - Release Date: 20/03/2008 20:10 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] sidescrollers and third games
Hello Thomas. What I don't get is that people want more advanced games, but they just want sidescroller games. I myself want rpg games and more advanced games. I know that some people may not like three d games, but isn't that a part of what makes the games fun? there may be some frusteration, but thats all a part of the game. I really want to see these tomb hunter games come to life that you are making. Please don't discontinue your game making because of a few people that can't appreciate them. I really like the demo of monty. I'm sorry that the copyright issue got in the way, it would have been a great game. Keep up the good work. Have a blessed easter. Ron. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scroller consessions.
Hi Charles and all, The poll was taken for that exact purpose. To find out what people wanted. However, polling and following through are two different things. Imagine yourself as me for a second. You take this poll finding out what gamers want. Ok, the poll comes up side-scroller which you were hoping wouldn't win. It did anyway. Well, you think you can live with it. So you sit down in front of your PC starting to rewrite the game engine from scratch. You know there were copyright issues and bugs in the old Montezuma's Revenge so you know no matter what you are stuck with another year two finishing a game that was suppose to be almost done. You are stuck rewriting a game from scratch that you already wrote and failed to complete through no fault of your own. Following me so far? Now, one of the prevailing arguments for a side-scroller is it will take less time to complete. Not true. I need to rewrite major portions of that engine, and it might be better for the game in the long run to simply start over fresh because I know far more about the game and its problems now than I did when I started. So no matter if I do a 3D or 2D version I am in it for the long hall which means 1 or two years of work to get back to where we are now. Now, let us look at financial compinsation. I started said game in March 2006 and made aproximitly #1500 on developing it. The next two years I spend on working on this game will earn me nothing unless I can attract new buyers. So there is no financial motive in it for me. Let us look at the unnoticed human side of things. I have worked on the game since March 2006 so as of now I have put two years into this abortion of a game with little attention put into my own games, projects, or desires. To say the least about the needs of my friends, family, business, or other hobbies. I am sick to death of the game and just want it out of my life no ifs, ands, and butts about it. Now, if you look at working on a game for no more pay and a lack of desire to create this type of game what do you call it? I call it slavery. I call it mental and cruel abuse of a game developer who has done nothing butt work hard to give you all a game I couldn't release do to some bleeping copyright holder that said take the game down. I frankly don't want anything more to do with Montezuma's Revenge, Montezuma's Return, etc. There is absolutely nothing in it for me except hard work and two more years or so of my life spent on this waist of time. After I complete this side-scroller you all moaned and complained about if you don't like the final product I'll simply give you a couple of quarters and tell you to call someone who gives a frick. Charles Rivard wrote: All I, for one, expect is what has been promised. I anticipate anything you offer in the future. Your openness and honesty are appreciated. The taking of a poll as to whether to make the side scrolling or the 3D game indicated to me that you were willing to produce what the majority of the community wanted, which is a good thing. What was the poll's purpose if it was not to help decide which way you should go? I might have been under the wrong impression. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scroller consessions.
Hi Charles, Yeah, your side of things is the easy part. You can afford to wait another year or two while I rewrite the side-scroller from scratch. My part is the hard part, because I have to spend one or two years of my life rewriting the thing all of it work, and people wonder my attitude as a bit hostile. While I am working on the game taking time away from friends, family, hobbies all of you are watching TV, reading books, going to work, playing ball with your kids, and life goes on while the guy making that game is slaving away for no pay or free time. Now, when it comes to making games I don't expect a lot of pay, but i do expect to enjoy my work. If I don't enjoy the game I am creating I usually don't make it. Charles Rivard wrote: I'm still willing to wait for Raceway and other games. The time factor is not the complaint. Anyone who has been reading would know that. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
Anyone who thinks sidescrollers are too easy obviously has no experience whatsoever with the megaman series, or castlevania. Nuff said. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 5:10 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. I agree totally with this statement. As I said, we don't need sidescrollers. I've said it in the past. Super Liam is a game that shows us that sidescrollers are: 1. Too easy: 2: No replay value: 3: Too retro (When was the last time a sighted gamer even mentioned that a sidescroller was coming out?) Well, no one did simply because there isn't one, and there never will be. If the sighted people have 3- D games, we should be getting them too. I know people like me who don't play audio games because of this simple factor. A bunch of us have said it before, and I'll say it again since Tomas was the only one that seemed to notice: We have too much arcade games. We don't have a single complex game out there that is challenging and or competes with, Monkey Business. Which is, in case the babies of the blind community haven't noticed, and probably haven't beaten it yet, the most challenging game in the accessible games market today. Now it'd be considered a classic. But Tomas, please just make the audio games market better by making both STFC 2 and Moda 3-D. To get the sidescroller out of the way, slap some code together real fast. If there's bugs? Tuff luck. Also, make it freeware and forget about it. Than you can start to work on extremely hard, and complex games with new consepts that blind people have never sceen before in an accessible game. Orin [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Skype: orin1112 Do you like mudding? To discuss related topics, go here. http://www.tbmic.jiglu.com Do you like audio books? Would you like to hear them with enritching sound, music and acting? Stop reading books from the NLS, and go to http://www.graphicaudio.net , you'll be glad you did. I don't work there, but I love them so much I have to advertise them in every email I send. On Mar 21, 2008, at 7:29 PM, will lomas wrote: but youa re thomas, onlyp roducing this for the minority all the rest of us tom want the 3d game why are you giving into charles let him cry in the corner, see if we care, we don't hands up who gives a toss whether a few peoples' opinions matter? look, all the kiddies raised there hands, we don't. see? we want the 3d game tom if charles hadn't have objected and others this would ahve been the plan see charles, truth hurts but i am right. do us all a favour and unsubscribe as you are just person causing bs for one fella and the rest of us On 22 Mar 2008, at 00:12, Thomas Ward wrote: Hi Charles, Thanks to me being a very honest person you wouldn't even have known what the poll results were if I hadn't published them on the list. If I was unscrupulous, less honest, I would announced a totally different out come and you wouldn't have known the difference. As it is I was being honest about the results. It is not that the poll results are unimportant or I don't care what you all think. It is about I have to spend six months, a year, whatever of my life making a game I don't want to create. A game I have lost all interest in, and in all likelyhood never play again after it is finished. Let's put this in perspective. Most of the time I program for fun. I do it as relaxation, for entertainment value, and when it loses that entertainment value what is it? It is called work. It is a well known fact i write these games in my free or spare time. What you are commiting me to is not working on a job, but using all of my free or spare time to deliver something for someone elses enjoyment. Not my own. Now, in return for this game I want you and the rest of the community to use every minute of your family or free time doing home work, house work, tending to other things. You aren't alloud to watch as much TV, read as many books, because you have to do a project for everyone else that gives you absolutely no satisfaction or enjoyment. See how long you last. Charles Rivard wrote: I very much agree. What about those poll results?? The majority wanted a side scrolling game, which there are not enough of. What will we be getting and why? You were on the right track of customer service. As a game developer, are you going to give us, the majority of gamers who were asked, what we?? want, or what you. want. I realize that you are not making any money from those of us who preordered, but think of it this way: What did we pay for? After you took the project over, what did we ask for when you asked us which way to go? What are we now going to get after all this? I respectfully ask that you rethink and go back to at least a side scroller. I'm sure i will like what you have
Re: [Audyssey] About List Behaviour - Was What's Ahead For MOTABeta 2.
That was a well written message. - Original Message - From: Darren H [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 11:48 AM Subject: Re: [Audyssey] About List Behaviour - Was What's Ahead For MOTABeta 2. Hi all i've been watching this thread and others with Interest and won't comment any further about Tom's game or what he shoul do, that is his own business and it's his time he's giving up, I dont' think we have any right to brow beat him into producing a game that he doesn't want to produce. However, I must say that some of the people coming out in support of tom would do themselves much more credit and increase their credibility if they stopped using fowl language and at least spell checked their replies. Firstly, it's just good manners. and shows maturity to write in a well mannered and coherent way. next, it shows respect for others. No, this isn't about education or intelligence, it's about respect and writing in a way that we can at least understand. some of the responses here I gave up trying to read simply because it was nonsense and laced with rude, fowl language. The people expressing the negative views have at least remained reasonable in their responses, and, I'm sad to say, most of the supportive people have done Tom no favours at all by just shouting their mouths off and being abusive. Please guys, let's at least act like reasonable, well mannered people. yes, of course you're allowed to express your views and disagree with each other, but resorting to childish name calling is simply disgusting, and does nothing for your arguments. If some of you had been a member of my list, you'd have been suspended. Cheers Darren H www.bigmixentertainment.co.uk - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 4:13 AM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. I aggree. I don't even want it. and I am not in the majority I am sure there are faithfulls that are not. Ok I aggree, getting what is promiseed because you ordered it and you want it. Fully understand. Fully. I aggree with both sides if thats possible, not sure if it is. But a bigger offer was offered, a better one. Ok, so you just want te older one, your loss. Tom, I recomend you do a blog like soundrts and rsgames does and post all plans on there. I'd read it. At 12:18 p.m. 22/03/2008, you wrote: Hi Claudio, Well, you will get a side-scroller of some kind but it won't be Mysteries Of the Aztecs. Since the majority on here want Montezuma's Revenge that is what they get. Original mail character and all.Let us face it I am sick of the game, and I will just finish it the way James was going to do it, and that will be the end of it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
Hi Willem, I am not dropping my 3D Tomb Hunter series, but beyond that my plans are going to be kept quiet. Willem wrote: So does this mean you are dropping your plans for the fps? Or are you just keeping the rest of your plans quiet? I won't blame you if you are. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] final but honest message to thomas ward of USA games
Hi Will, First, I don't want to take USA Games down or close the company, because I truly enjoy writing games most of the time. There are still plenty of gamers out there who appreciate my games even if others do not. Throwing in the towel isn't a solution. That is the James North way of dealing with the situation. Second, as to why I am willing to agree to the demands of Michael, Charles, etc it is a matter of honor and integrety. When it comes to honor and integrety I am like a Klingon. Challenge my honor and integrety then it is reason to do battle to the death. Even to the point of producing a game to clear my name from the stain of the dishonor of being sattled with someone elses unwanted troubles. Remember I took these games on because it was the honorable and right thing to do. I was willing to spend my time and energy to save two games people would have lost money on. As for me wanting to go 3D I honestly, truly, felt it was the right and proper thing to do. You see I wanted to take that old classic Arcade style game, revamp it, and give it a totally modern look and feel to it. I had not expected a civil war over it, and it only proves the blind gamers on this list are not ready to move into the modern era of gaming. As a game croud we are totally stuck in the 80's with side-scrollers and space invader clones, always looking back at retro games, and not moving forward to the future. Though, being old isn't my primary complaint here. My primary issue is that I spent two years on a game that I am now forbidden to release do to a copyright holder who isn't even producing the game any more. will lomas wrote: hello thomas If you will let me say a few words, please You have a family who care for you and who respect you dearly. If i were you, i would just take your site down tomorrow and leave the blind gaming community. You don't deserve to be in a community, when heartless individuals deem it necissary to cause you upset, grief and heartache, over your plans why do you want to respect what charles and others, want? Sighted companies don't, you should do what you want. but if i were you, i'd just throw in the towel mate, and leave will p.s. It isn't we don't appreciate you but if you are strongwilled mate which i know you are, you would dow hat tom wants, forget what the toddlers think --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] About List Behaviour - Was What's Ahead For MOTA Beta 2.
Hi all i've been watching this thread and others with Interest and won't comment any further about Tom's game or what he shoul do, that is his own business and it's his time he's giving up, I dont' think we have any right to brow beat him into producing a game that he doesn't want to produce. However, I must say that some of the people coming out in support of tom would do themselves much more credit and increase their credibility if they stopped using fowl language and at least spell checked their replies. Firstly, it's just good manners. and shows maturity to write in a well mannered and coherent way. next, it shows respect for others. No, this isn't about education or intelligence, it's about respect and writing in a way that we can at least understand. some of the responses here I gave up trying to read simply because it was nonsense and laced with rude, fowl language. The people expressing the negative views have at least remained reasonable in their responses, and, I'm sad to say, most of the supportive people have done Tom no favours at all by just shouting their mouths off and being abusive. Please guys, let's at least act like reasonable, well mannered people. yes, of course you're allowed to express your views and disagree with each other, but resorting to childish name calling is simply disgusting, and does nothing for your arguments. If some of you had been a member of my list, you'd have been suspended. Cheers Darren H www.bigmixentertainment.co.uk - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 4:13 AM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. I aggree. I don't even want it. and I am not in the majority I am sure there are faithfulls that are not. Ok I aggree, getting what is promiseed because you ordered it and you want it. Fully understand. Fully. I aggree with both sides if thats possible, not sure if it is. But a bigger offer was offered, a better one. Ok, so you just want te older one, your loss. Tom, I recomend you do a blog like soundrts and rsgames does and post all plans on there. I'd read it. At 12:18 p.m. 22/03/2008, you wrote: Hi Claudio, Well, you will get a side-scroller of some kind but it won't be Mysteries Of the Aztecs. Since the majority on here want Montezuma's Revenge that is what they get. Original mail character and all.Let us face it I am sick of the game, and I will just finish it the way James was going to do it, and that will be the end of it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] my thoughts on mota
Hi Shaun and all, You can forget about ever getting pre-orders. It is because of pre-orders I am in the mess I am in today. Michael is right that pre-ordering has been delt a faytal blow because of this. If I myself hadn't taken a pre-order for the game I could have went 3D and no one would have a right to complain. From now on USA Games is playing it strait. I will hand pick a handful of reliable beta testers I know and like, who do good work, and they will be officially added to a private group of inside testers. When the game is at 1.0 status that is when the public will be able to purchase and play. You've all lost the right to pre-order and play over this. shaun everiss wrote: so do I, I will buy it no matter what. Heck I may even preorder for the test phase. There I have said it. I am willing to put my money where my mouth is so who is with me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
Hi Shaun, There is no need to divide the list or break up the members of this list over a decision of weather a game should be 3D or a 2D platformer. We have had worse disagreements than this and survived. shaun everiss wrote: thanks tim, its good that there are those that should really be disapointed that are willing to change. This is the only way the community will go foreward. So because of this I propose a split, those that want to change go to another list, on audyssey.org, those that want to stay with everything as it is can stay here. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
Hi Charles, I think what you are asking for is justified. It is just not something I agree with, but I don't have much of a choice in the matter now that I myself have taken pre-orders. It as you say a matter of integrety and customer service trust. If I lose one or both of those I might as while drop out of making games altogether. Believe it or not USA Games is dedicated to trust, integrety, and honesty. If that image is marred because I thought we could do better by making a 3D game, a game I thought would be a superior product, I am sorry. I honestly did not expect this out rage, this up roar, and out right rebbellion to the notion of improving the game beyond a simple 2D Atari side-scroller. I know where Michael and Tom are coming from. They were not able to play the classic Montezuma's Revenge when it was out so they want something similar to play. My opinion might be tainted from the fact I had my time with those games, when I was sighted, so that first chance to play isn't so important to me. I played pitfall, Montezuma's Revenge, etc when they were out and I don't have as much a desire to get the originals, but others who never played them do. While I am thinking of it perhaps I could turn the side-scroller engine into a copy of Pitfall? Pitfall is along the same vain as Montezuma's Revenge and I don't think it would have the same level of copyright issues as Montezuma's Revenge does. Charles Rivard wrote: I'd buy one just to get the experience. You don't know it if you don't try one. I anticipate one. I would also like to receive what has been bought due to advertising and previously done work. I'm willing to wait longer. I don't demand it to be here that soon. I'm patient because I know that it takes time, and I have always said so. To those who think I'm being unfair, I have a question: How is that unfair? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
Monkey Business is an excellent game. Although I have not beaten it, I still enjoy it tremendously. While Super Liam may be a pretty simple game for some, it is not for others. I like it, too. And if you find it easy, this does not mean that all side scrolling games are easy to beat and have no replay value due to their simplicity. Were all of the versions of Montezuma's Revenge really easy for sighted gamers to beat? Whether they were or not, they enjoyed immense popularity. Blind people have never played them until what James North started and Thomas Ward took over. This fact makes them new territory for blind people, regardless of how long ago the sighted gamers played them. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 5:10 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. I agree totally with this statement. As I said, we don't need sidescrollers. I've said it in the past. Super Liam is a game that shows us that sidescrollers are: 1. Too easy: 2: No replay value: 3: Too retro (When was the last time a sighted gamer even mentioned that a sidescroller was coming out?) Well, no one did simply because there isn't one, and there never will be. If the sighted people have 3- D games, we should be getting them too. I know people like me who don't play audio games because of this simple factor. A bunch of us have said it before, and I'll say it again since Tomas was the only one that seemed to notice: We have too much arcade games. We don't have a single complex game out there that is challenging and or competes with, Monkey Business. Which is, in case the babies of the blind community haven't noticed, and probably haven't beaten it yet, the most challenging game in the accessible games market today. Now it'd be considered a classic. But Tomas, please just make the audio games market better by making both STFC 2 and Moda 3-D. To get the sidescroller out of the way, slap some code together real fast. If there's bugs? Tuff luck. Also, make it freeware and forget about it. Than you can start to work on extremely hard, and complex games with new consepts that blind people have never sceen before in an accessible game. Orin [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Skype: orin1112 Do you like mudding? To discuss related topics, go here. http://www.tbmic.jiglu.com Do you like audio books? Would you like to hear them with enritching sound, music and acting? Stop reading books from the NLS, and go to http://www.graphicaudio.net , you'll be glad you did. I don't work there, but I love them so much I have to advertise them in every email I send. On Mar 21, 2008, at 7:29 PM, will lomas wrote: but youa re thomas, onlyp roducing this for the minority all the rest of us tom want the 3d game why are you giving into charles let him cry in the corner, see if we care, we don't hands up who gives a toss whether a few peoples' opinions matter? look, all the kiddies raised there hands, we don't. see? we want the 3d game tom if charles hadn't have objected and others this would ahve been the plan see charles, truth hurts but i am right. do us all a favour and unsubscribe as you are just person causing bs for one fella and the rest of us On 22 Mar 2008, at 00:12, Thomas Ward wrote: Hi Charles, Thanks to me being a very honest person you wouldn't even have known what the poll results were if I hadn't published them on the list. If I was unscrupulous, less honest, I would announced a totally different out come and you wouldn't have known the difference. As it is I was being honest about the results. It is not that the poll results are unimportant or I don't care what you all think. It is about I have to spend six months, a year, whatever of my life making a game I don't want to create. A game I have lost all interest in, and in all likelyhood never play again after it is finished. Let's put this in perspective. Most of the time I program for fun. I do it as relaxation, for entertainment value, and when it loses that entertainment value what is it? It is called work. It is a well known fact i write these games in my free or spare time. What you are commiting me to is not working on a job, but using all of my free or spare time to deliver something for someone elses enjoyment. Not my own. Now, in return for this game I want you and the rest of the community to use every minute of your family or free time doing home work, house work, tending to other things. You aren't alloud to watch as much TV, read as many books, because you have to do a project for everyone else that gives you absolutely no satisfaction or enjoyment. See how long you last. Charles Rivard wrote: I very much agree. What about those poll results?? The majority wanted a side scrolling
[Audyssey] audioquake question
Hi. Umis it just me or does the new aq not allow you to connect to a server anymore. i was trying to get on tbrn.net. and its not working. I can only play local. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
charles, this was well thought of. and may I just say that if you put your thoughts in this manner you would have been heard. Look we are all disapointed. Those copywrite issues could have cost the game. At 04:45 p.m. 22/03/2008, you wrote: This was well thought through, and well written. It does bring things into Thomas's perspective well and understandably. I would like a finished game that I paid for, and am very, very willing to pay for future endeavors if I like them. What the 3D engine can produce does excite me. I am willing to wait for the result. I hate to see all his work on this game, or most of it, go to waste, though, not only because I paid for the side scroller, but because he put all that work into it and gets nothing from those of us who paid James North for it. Thomas got stuck with it, not realizing what was ahead as far as production goes. It's a real beach of a situation. I do think, though, that he will get better support from customers if he completes this game, works on Raceway, and produces the 3D games and series he has in mind. If he does, he'll have a win! win! situation. Those who prepaid will continue to support him due to his dedication, and those who haven't bought any games yet will hear about that customer service and be attracted by it. Another question: Have any gamers bought this game after Thomas took the rites from James North? How about them? Thanks --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Valiant8086 on laptop [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 2:57 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. Hi. People will like Thomas's 3d version of mota. Not everyone, but by the sounds of all the things that can be done with it those who aren't discontent and maybe even those, will likely find the game a good one. You won't get or shouldn't be able to get Thomas to write a game he doesn't have the urge to write, it's, as he described, like being punished by doing something rediculous, 500 spelling words. Think about it this way. What would you do in Thomas's position? Whether you want or don't want something isn't something you can change, now imagine you spent the last year and a half developing a game that you took off the hands of another developer. At that time, the game wasn't close to publishable. You worked your butt off, you figured out all the code that developer who originally developed the game used, that's not an easy feat by the way, especially because the original developer didn't use very good commenting. This means Thomas had to figure out what the developer of the original uncomplete game meant by calling this procedure in his code, and then he had to figure out what that procedure was before he could make use of it when he continued development, etc. This could be understood to cause many headaches and small progress for hard work. In spite of all this, he prevailed, he up and had a game in beta for the public, a game which me and you downloaded and enjoyed demonstration versions of, he put a game on our computers that we, excluding me, paid for to a different developer. Thomas took that game you paid for and finished it for you, almost. But, suddenly, someone else comes in and asks Thomas questions about his game, stating it had certain similarities to their own game which they had developed and stopped developing a few years ago. Someone whom had him change his game so it wasn't similar to their own, undoing all of that work he went through to get off the ground with This James NOrth's uncommented code structure in the first place, undoing the progress Thomas made for you in the first place. Now he's got to be sick of it. By now he should be making appreciatable progress on the game, appreciatable to himself anyway, however, that progress was stopped and set back by another developer who didn't want him copying their stuff. Now it can be said that Thomas can be understood to have put many hours, probably more hours than I would ever spend on anything, let alone a game that some other developer didn't bother to comment, for nothing, nothing. That developer who had Thomas redo the game undid it and made all that time Thomas put into the game worthless, except for one thing. Thomas is bound to have learned lots of valuable things about coding during the time he worked on Monti that he can now use in future projects for enhancements. However, being set back on a project like that wouldn't make one feel any better about getting it completed, hopes dashed for the developer too. Think about it, those of you discontent with Thomas's decision to drop the project and turn to something different, he's doing what he should do, he's done waisting time and energy, even if from now on he could make progress because he's out of that
Re: [Audyssey] my thoughts on mota
It is sad that it came to this, but Thomas you have a point. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 2:48 PM Subject: Re: [Audyssey] my thoughts on mota Hi Shaun and all, You can forget about ever getting pre-orders. It is because of pre-orders I am in the mess I am in today. Michael is right that pre-ordering has been delt a faytal blow because of this. If I myself hadn't taken a pre-order for the game I could have went 3D and no one would have a right to complain. From now on USA Games is playing it strait. I will hand pick a handful of reliable beta testers I know and like, who do good work, and they will be officially added to a private group of inside testers. When the game is at 1.0 status that is when the public will be able to purchase and play. You've all lost the right to pre-order and play over this. shaun everiss wrote: so do I, I will buy it no matter what. Heck I may even preorder for the test phase. There I have said it. I am willing to put my money where my mouth is so who is with me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
Sure I don't, but monti isnt castle Wachimacallit, it is monti. - Original Message - From: Mike [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 6:25 AM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. Anyone who thinks sidescrollers are too easy obviously has no experience whatsoever with the megaman series, or castlevania. Nuff said. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 5:10 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. I agree totally with this statement. As I said, we don't need sidescrollers. I've said it in the past. Super Liam is a game that shows us that sidescrollers are: 1. Too easy: 2: No replay value: 3: Too retro (When was the last time a sighted gamer even mentioned that a sidescroller was coming out?) Well, no one did simply because there isn't one, and there never will be. If the sighted people have 3- D games, we should be getting them too. I know people like me who don't play audio games because of this simple factor. A bunch of us have said it before, and I'll say it again since Tomas was the only one that seemed to notice: We have too much arcade games. We don't have a single complex game out there that is challenging and or competes with, Monkey Business. Which is, in case the babies of the blind community haven't noticed, and probably haven't beaten it yet, the most challenging game in the accessible games market today. Now it'd be considered a classic. But Tomas, please just make the audio games market better by making both STFC 2 and Moda 3-D. To get the sidescroller out of the way, slap some code together real fast. If there's bugs? Tuff luck. Also, make it freeware and forget about it. Than you can start to work on extremely hard, and complex games with new consepts that blind people have never sceen before in an accessible game. Orin [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Skype: orin1112 Do you like mudding? To discuss related topics, go here. http://www.tbmic.jiglu.com Do you like audio books? Would you like to hear them with enritching sound, music and acting? Stop reading books from the NLS, and go to http://www.graphicaudio.net , you'll be glad you did. I don't work there, but I love them so much I have to advertise them in every email I send. On Mar 21, 2008, at 7:29 PM, will lomas wrote: but youa re thomas, onlyp roducing this for the minority all the rest of us tom want the 3d game why are you giving into charles let him cry in the corner, see if we care, we don't hands up who gives a toss whether a few peoples' opinions matter? look, all the kiddies raised there hands, we don't. see? we want the 3d game tom if charles hadn't have objected and others this would ahve been the plan see charles, truth hurts but i am right. do us all a favour and unsubscribe as you are just person causing bs for one fella and the rest of us On 22 Mar 2008, at 00:12, Thomas Ward wrote: Hi Charles, Thanks to me being a very honest person you wouldn't even have known what the poll results were if I hadn't published them on the list. If I was unscrupulous, less honest, I would announced a totally different out come and you wouldn't have known the difference. As it is I was being honest about the results. It is not that the poll results are unimportant or I don't care what you all think. It is about I have to spend six months, a year, whatever of my life making a game I don't want to create. A game I have lost all interest in, and in all likelyhood never play again after it is finished. Let's put this in perspective. Most of the time I program for fun. I do it as relaxation, for entertainment value, and when it loses that entertainment value what is it? It is called work. It is a well known fact i write these games in my free or spare time. What you are commiting me to is not working on a job, but using all of my free or spare time to deliver something for someone elses enjoyment. Not my own. Now, in return for this game I want you and the rest of the community to use every minute of your family or free time doing home work, house work, tending to other things. You aren't alloud to watch as much TV, read as many books, because you have to do a project for everyone else that gives you absolutely no satisfaction or enjoyment. See how long you last. Charles Rivard wrote: I very much agree. What about those poll results?? The majority wanted a side scrolling game, which there are not enough of. What will we be getting and why? You were on the right track of customer service. As a game developer, are you going to give us, the majority of gamers who were asked, what we?? want, or what you. want. I realize that you are not making any money from those of us who preordered, but think of it this way: What did we
[Audyssey] My final message about 3D games and side-scrollers.
Hello everyone, First, I would like to clear up a couple of matters I said under emotional distress in some prier emails. In a previous email to the list I had mentioned I might leave the list and stop producing games. In truth I really like making games most of the time, but the stress over Montezuma's Revenge and Raceway are beginning to get to me emotionally, physically, and effecting my family life in a major way. As a result until these titles are completed I am likely to withdraw from lots of on list activities and discussions. I really do not need people challenging my credibility, integrity, and respect over something as foolish is weather to make the game a 3D adventure or a classic 2D side-scroller. That is just being very one-sided in my opinion. Second, as for the 3D Tomb Hunter games it is something I am very excited about creating, and someday when these two James North titles are behind us I will be able to take them up again without retribution. At the moment I can not proceed with USA Games real goals until i dig myself out of the hole James North and his games barried me in. Third, as for the side-scroller promised to you by James North unfortunately as per my agreement to the copyright holders I can not, will not, make a clone of Montezuma's Revenge. I will however create a treasure hunting side-scroller with some similar elements for you, to settle up my accounts with you guys, and you will have absolutely no say so in its storry, creation, or be able to make comments on it. I will do it my way or not at all. Frankly, I am sick and tired of being pulled in two different directions about this game. There is those that think like me that the game should be updated to be more like games of today. There is the Atari fan croud that want the game to be exactly along the Atari 2600 style games with total authenticity. Obviously, it is impossible to please both so I am not even going to try. What I will do for you side-scroller fans is create a side-scroller, my way, with my ideas, and if you don't like it tough luck. The only way I will commit to going back and creating that game again from scratch is if I have total creativity and say so in how it is made and how it works. You see, if it isn't enjoyable to me I don't make it. It is that simple. Forth, before anyone asks about a time frame all I will commit to is it is ready when it is ready weather it takes 6 months, 1 year, or two. Last time I burned myself out trying to meet deadlines and get the game done as fast as humanly possible. No longer. From this time forward I will put the game on a set schedule. The minute my timer goes off for the day I quit, walk the dog, eat supper, play with my kids, watch tv, etc and will forget about the game work for the day. No more of this staying up an extra hour or two at night to get in a few extra things done or whatever. I've already started at looking at new ideas for the game and it is for all intents and purposes going to be a totally different side-scroller. Over the passed couple of hours I have began researching a possible plot and there are a couple I am thinking of. One of the more interesting plot lines would place Angela in Egypt looking for some famous Egyption artifact or scroll. One reason I am thinking of Egypt is I have a lot of Egyptian background since I am a amature historian, and have always been facenated by the pyramids and underground toombs in the Valley Of the Kings. Another reason is Egypt has always made for some cool treasure hunting adventures. Mummies, skeleton warriors, rattle snakes, and crocodiles, make some fearsome foes. So perhaps I might start there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scroller consessions.
yeaah. Ok, some of us like myself are lazy, um semi gits but I think we do ok, don't punish those that really are wanting this. At the same time I aggree with the other side. Tom you said that you wanted to do the side scroler and then the fps which everyone seemed happy with. I guess there are a few that just want sidescrolers. I really don't care for those. I also don't think that poles can be really acruate. ie, when there is an election there are 3 or 4 different online and tv poles and they have different values. At 02:27 p.m. 22/03/2008, you wrote: don't do this to us. Come on, those are selfish basterds, most of us are not! majority wins here? come on man! Please don't leave us! - Original Message - From: Yohandy [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 2:54 PM Subject: Re: [Audyssey] Side-scroller consessions. Hello Thomas, Man I don't know what to say. I seriously hope you reconsider. I'd hate to see you go due to this ungrateful and selfish community. not the entire community mind you, but many people sure are. truth is we need more devs like you who aren't afraid of change and it would really suck to lose you. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 5:54 PM Subject: [Audyssey] Side-scroller consessions. Hello gamers, In light of the several emails on and off list to me about my decision to create a 3D FPS game verses a side-scroller I feel I have no choice but to do as everyone asks. For those gamers bound and determined to have a side-scroller do or die what I will do is go back to James North's original plans and put out some kind of game along the Montezuma's Revenge lines. I will restore Arizona Smith to the game, and do whatever it takes to just get the fricking game completed and out of my life. Since you want the game James North was creating you will get it just as James had planned it. No more no less. As for those interested in the 3D FPS version of Mysteries Of the Aztecs I am still interested in creating this game, but obviously I will put it in the things to do pile down the road. Finally, I have one last thing to say to this community before I sign off. I am really disappointed in those of you who have made such a fuss and an issue over this. I try very hard to produce good and high quality games. I even want to go above and beyond the norm by trying things that have never been done before by an accessible game developer. All I get in return is a lot of grief and misery for my effort. From this time forward I will complete your games you got from James North as advertised, but it comes at a price. Before today I use to take polls, gather suggestions from end users, and use to gather your ideas to put into my games. I was always very open about my thoughts, plans, ideas, etc. However, that has been shattered. From now on when I create games I plan to be more or less quiet about my plans, new game ideas, and end user suggestions will be selectively used at my descression. I see now running polls like the one about weather to make a FPS or a side-scroller was a horrible mistake as it is being used to force me to do something I really do not want to do. If it was the poll alone i wouldn't mind so much, but since the majority of those were paid customers I am between the rock and the hard place. Neither option is exactly a great place to be from where I sit, but your demands to force me into this decision only makes it harder to enjoy making accessible games. I can tell you right now I will create the side-scroller, but the next few months are going to be purgatory, slavery, whatever you want to call it. Being the victem of this communities backlash I can tell you why James North became dispondant and left this community in the manner he did. All we developers hear is give me, give me, give me, I want, I want, I want, regardless of how the developer feels or thinks about the matter. Apparently developers aren't allowed to have lives or desires of their own and must soully entertain the blind gamers out there for their every whim. If I ever create a game for this community after these two games are completed you will be pretty darn lucky. i am sick of the stress and grief you put me through. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL
Re: [Audyssey] What's Ahead For MOTA Beta 2.
yes, consider the money you got from me for monti as a pre payment for mota 3d. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 6:23 AM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. I'd be happy if my money went to the fps game I want to order it and I will. At 12:26 p.m. 22/03/2008, you wrote: hi to be honest if i could i would gt my money back for the side scroller as it has no replay value to me it is boring and pointless too esy to complete, nothing changes it is the same level layout again and again and again, each new successive game that i play so what's the point as i said before charles and others, why don'you all learn to pgoram and then bitch when you can't get what you want or when you are unhappyw ith what you ahve done it is thanks to dinosaurs like you who think you are god, that thomas has to suffer, mental torture by heartless uneducated pricks such as yourself On 21 Mar 2008, at 22:47, Michael Maslo wrote: Willum: You are right but people who are so short sighted and dense don't see it that way. It is supposed to be better and move up with technology and make it more fun and re play value so much higher. Unbelievable. -Original Message- From: [EMAIL PROTECTED] [mailto:gamers- [EMAIL PROTECTED] On Behalf Of will lomas Sent: Friday, March 21, 2008 1:55 PM To: Gamers Discussion list Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. hi remember, tom is the developer not us, and we can't expect him to do something, he has no desire to do. you ahve beta 1 of MOTA, six levels, that's enough what more do you expect? all the levels are the damn same anyways so please, where's the replay in that? none quit whining the lot of you and be grateful a man here has sacrificed not only his family life but maybe other problems we may not know about, including obviosuly these copyright issues --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] final but honest message to thomas ward of USA games
This situation goes far beyond honor. If the copyright holders didn't force you to stop production, you would have delivered. You are not stealing anyone's money or doing any thing dishonest or underhand, you are just changing the game to what you like better and feel most content in programming. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 3:34 PM Subject: Re: [Audyssey] final but honest message to thomas ward of USA games Hi Will, First, I don't want to take USA Games down or close the company, because I truly enjoy writing games most of the time. There are still plenty of gamers out there who appreciate my games even if others do not. Throwing in the towel isn't a solution. That is the James North way of dealing with the situation. Second, as to why I am willing to agree to the demands of Michael, Charles, etc it is a matter of honor and integrety. When it comes to honor and integrety I am like a Klingon. Challenge my honor and integrety then it is reason to do battle to the death. Even to the point of producing a game to clear my name from the stain of the dishonor of being sattled with someone elses unwanted troubles. Remember I took these games on because it was the honorable and right thing to do. I was willing to spend my time and energy to save two games people would have lost money on. As for me wanting to go 3D I honestly, truly, felt it was the right and proper thing to do. You see I wanted to take that old classic Arcade style game, revamp it, and give it a totally modern look and feel to it. I had not expected a civil war over it, and it only proves the blind gamers on this list are not ready to move into the modern era of gaming. As a game croud we are totally stuck in the 80's with side-scrollers and space invader clones, always looking back at retro games, and not moving forward to the future. Though, being old isn't my primary complaint here. My primary issue is that I spent two years on a game that I am now forbidden to release do to a copyright holder who isn't even producing the game any more. will lomas wrote: hello thomas If you will let me say a few words, please You have a family who care for you and who respect you dearly. If i were you, i would just take your site down tomorrow and leave the blind gaming community. You don't deserve to be in a community, when heartless individuals deem it necissary to cause you upset, grief and heartache, over your plans why do you want to respect what charles and others, want? Sighted companies don't, you should do what you want. but if i were you, i'd just throw in the towel mate, and leave will p.s. It isn't we don't appreciate you but if you are strongwilled mate which i know you are, you would dow hat tom wants, forget what the toddlers think --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
See Tom. That is why I don't promote the pre pay on games. if they have to wait until game is done. You get no gripe or the telling you what to do stuff. Once the game is done. The only gripe you get is found bugs, not it needs this or change that. you also get to make the game your way. Just like the big game companies do. There customers don't even know what is coming out until its out and then its like or not like, but someone will always play it. At 07:37 PM 3/21/2008, you wrote: Hi Yohandy, There is a saying that fits, live and learn. I have done both of those, and taking over someone elses projects is not something I'll ever do again. Yohandy wrote: Thomas, There's a valuable lesson to learn from this. Never again take a developers abandoned project, especially if customers paid for it. The fact that people don't appreciate what you're doing sickens me. Next time say well guys, sorry you lost 30 bucks, but I'm not taking over the project. Sorry if this sounds harsh but it's the honest truth. Those who ordered Montezuma's revenge already lost your cash years ago, and I'm sure James enjoyed quite a few beers with it. get over it people. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] an important fact re: usa games
Wouldn't this be like going into a store and ordering a pair of blue jeans and paying for them, getting a call at a later time telling you that your order has arrived, going to the store and receiving a red pair of pants? Hey, you can still wear them, so what's the problem? --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: will lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 10:39 PM Subject: [Audyssey] an important fact re: usa games hi, remember this guys please, and this goes to all of us here on this discussion forum. It is thomas making the MOTA game, not us. what he choses to do with it is irrelevant, as long as you get your game, what's the problem. carry on the way you are going, those who won't accept the 3d as MOTA 1, then i bet thomas won't even make it or raceway or anything else for that amtter You are all acting like you did towards james north, no wonder he left, thomas should abandon us all now take all you whining folk down a peg or two --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] My final message about 3D games and side-scrollers.
Good for you Thomas. And good luck. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 5:42 PM Subject: [Audyssey] My final message about 3D games and side-scrollers. Hello everyone, First, I would like to clear up a couple of matters I said under emotional distress in some prier emails. In a previous email to the list I had mentioned I might leave the list and stop producing games. In truth I really like making games most of the time, but the stress over Montezuma's Revenge and Raceway are beginning to get to me emotionally, physically, and effecting my family life in a major way. As a result until these titles are completed I am likely to withdraw from lots of on list activities and discussions. I really do not need people challenging my credibility, integrity, and respect over something as foolish is weather to make the game a 3D adventure or a classic 2D side-scroller. That is just being very one-sided in my opinion. Second, as for the 3D Tomb Hunter games it is something I am very excited about creating, and someday when these two James North titles are behind us I will be able to take them up again without retribution. At the moment I can not proceed with USA Games real goals until i dig myself out of the hole James North and his games barried me in. Third, as for the side-scroller promised to you by James North unfortunately as per my agreement to the copyright holders I can not, will not, make a clone of Montezuma's Revenge. I will however create a treasure hunting side-scroller with some similar elements for you, to settle up my accounts with you guys, and you will have absolutely no say so in its storry, creation, or be able to make comments on it. I will do it my way or not at all. Frankly, I am sick and tired of being pulled in two different directions about this game. There is those that think like me that the game should be updated to be more like games of today. There is the Atari fan croud that want the game to be exactly along the Atari 2600 style games with total authenticity. Obviously, it is impossible to please both so I am not even going to try. What I will do for you side-scroller fans is create a side-scroller, my way, with my ideas, and if you don't like it tough luck. The only way I will commit to going back and creating that game again from scratch is if I have total creativity and say so in how it is made and how it works. You see, if it isn't enjoyable to me I don't make it. It is that simple. Forth, before anyone asks about a time frame all I will commit to is it is ready when it is ready weather it takes 6 months, 1 year, or two. Last time I burned myself out trying to meet deadlines and get the game done as fast as humanly possible. No longer. From this time forward I will put the game on a set schedule. The minute my timer goes off for the day I quit, walk the dog, eat supper, play with my kids, watch tv, etc and will forget about the game work for the day. No more of this staying up an extra hour or two at night to get in a few extra things done or whatever. I've already started at looking at new ideas for the game and it is for all intents and purposes going to be a totally different side-scroller. Over the passed couple of hours I have began researching a possible plot and there are a couple I am thinking of. One of the more interesting plot lines would place Angela in Egypt looking for some famous Egyption artifact or scroll. One reason I am thinking of Egypt is I have a lot of Egyptian background since I am a amature historian, and have always been facenated by the pyramids and underground toombs in the Valley Of the Kings. Another reason is Egypt has always made for some cool treasure hunting adventures. Mummies, skeleton warriors, rattle snakes, and crocodiles, make some fearsome foes. So perhaps I might start there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
hay Charles, i never seen anyone on this list gripe over something more than you. If you think its so easy programing games. Get off your perfect English grammar butt and do one! If you can't then shut up and wait for one to come out for play! Tom and the other game devs code a lot into a game. Not talking about a few pages of code. It can take thousands of line of code, and easy to get lost in that pile. you and the others on this list still don't get what it takes to do code. its not poof and your done. You have to right, debug, right, debug and then you may have something to send to a few trusted friends to play with. Then you go through the whole thing again. When the friends find bugs, and it all starts all over again and again and again until you have a product that you the righter likes not the buyer! So give Tom a break. he has already proved that he can bring the game to finish or would you still want your buddy North and like his race way never see it? And even that game is going to be finished! At 08:50 PM 3/21/2008, you wrote: It's not that we don't want change and difficult games. I'm ready for them. I want to experience them. I also want what has been waited for, as promised. That's not too unreasonable. I'll readily pay for a 3D game. But let me see the game I bought first. Actually, it's not myself and Michael and some others that are moaning, whining and so on. We're also not insulting others. We've been pointing out how we feel, what we think should be done, and why, hopefully in a reasonable manner. On the other hand, look at your messages that contain name calling, inept typing whether through lack of knowledge or through carelessness, or anger. Your lack of intellect and flawed reasoning are showing. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: will lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 2:13 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. exactly so he has the right, to make the game how he wants it the side scroller version of montyzoomas is boring. you know what? if i were thomas i'd either ignore you moaning lot amongst us and you have a beta 1 of six highly playable levels, live with it and stop bloody moaning or i'd just close shop and its' all down to michael sarah and the other moaning idiots around here, who don't want change and more diversity oh yes and that has to include charles, of course. yes so what i am flaming big deal get used to it. i am british, with an attitude, and i make my voice heard in this comunity. I am in support of thomas, and it is you moaners who will make him close shop eventurallyw ith all the bs yuc ause him and agrovation. ok, james north did as he was a crook we've all been over this one before guys. but at least thomas cares for us and thanks to you lot moaning, despite the fact you had a paid for beta which thomas had to re-code due to copyright laws, of monty with six, yes six, not 1 2 3 or 4 ut six levels, you are just never satisfied subject closed from my end thanks for nothing. would could have been a cool wicked concept for us for this first game in the MOTA series has been spoilt because mommy threw the toys out of the pram On 21 Mar 2008, at 20:56, Yohandy wrote: What most people don't realize is that they paid for a game James North created, not Thomas. Thomas did take over the project, but he didn't earn a single penny. Who do you think is more affected? Yes many of you lost a few bucks, but Thomas lost much more cash. Just my views. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have
Re: [Audyssey] final but honest message to thomas ward of USA games
This whole situation is worse that the trouble with tribbles. (grin) Bring the new games on when you're ready, Tom. Looks like I was right when I answered the questions of why you are listening to myself and a few others, as I figured I was. Whatever side scroller comes from USA Games, thanks. Even though it's been driving you beyond nuts, there's no doubt about it, you're! one! dedicated! guy! You've still got my support. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 6:34 AM Subject: Re: [Audyssey] final but honest message to thomas ward of USA games Hi Will, First, I don't want to take USA Games down or close the company, because I truly enjoy writing games most of the time. There are still plenty of gamers out there who appreciate my games even if others do not. Throwing in the towel isn't a solution. That is the James North way of dealing with the situation. Second, as to why I am willing to agree to the demands of Michael, Charles, etc it is a matter of honor and integrety. When it comes to honor and integrety I am like a Klingon. Challenge my honor and integrety then it is reason to do battle to the death. Even to the point of producing a game to clear my name from the stain of the dishonor of being sattled with someone elses unwanted troubles. Remember I took these games on because it was the honorable and right thing to do. I was willing to spend my time and energy to save two games people would have lost money on. As for me wanting to go 3D I honestly, truly, felt it was the right and proper thing to do. You see I wanted to take that old classic Arcade style game, revamp it, and give it a totally modern look and feel to it. I had not expected a civil war over it, and it only proves the blind gamers on this list are not ready to move into the modern era of gaming. As a game croud we are totally stuck in the 80's with side-scrollers and space invader clones, always looking back at retro games, and not moving forward to the future. Though, being old isn't my primary complaint here. My primary issue is that I spent two years on a game that I am now forbidden to release do to a copyright holder who isn't even producing the game any more. will lomas wrote: hello thomas If you will let me say a few words, please You have a family who care for you and who respect you dearly. If i were you, i would just take your site down tomorrow and leave the blind gaming community. You don't deserve to be in a community, when heartless individuals deem it necissary to cause you upset, grief and heartache, over your plans why do you want to respect what charles and others, want? Sighted companies don't, you should do what you want. but if i were you, i'd just throw in the towel mate, and leave will p.s. It isn't we don't appreciate you but if you are strongwilled mate which i know you are, you would dow hat tom wants, forget what the toddlers think --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sidescrollers and third games
As to why some people want to move ahead to the 3D games and some people want side scrollers, the answer is very simple. Let me ask you, do you want only 1 type of game?, or would you be willing to have different types of games on your PC. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 5:06 AM Subject: [Audyssey] sidescrollers and third games Hello Thomas. What I don't get is that people want more advanced games, but they just want sidescroller games. I myself want rpg games and more advanced games. I know that some people may not like three d games, but isn't that a part of what makes the games fun? there may be some frusteration, but thats all a part of the game. I really want to see these tomb hunter games come to life that you are making. Please don't discontinue your game making because of a few people that can't appreciate them. I really like the demo of monty. I'm sorry that the copyright issue got in the way, it would have been a great game. Keep up the good work. Have a blessed easter. Ron. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] an important fact re: usa games
No it isn't, because a pare of pants doesn't take two years to make. Shrugs, I think you are inhuman. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 7:28 PM Subject: Re: [Audyssey] an important fact re: usa games Wouldn't this be like going into a store and ordering a pair of blue jeans and paying for them, getting a call at a later time telling you that your order has arrived, going to the store and receiving a red pair of pants? Hey, you can still wear them, so what's the problem? --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: will lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 10:39 PM Subject: [Audyssey] an important fact re: usa games hi, remember this guys please, and this goes to all of us here on this discussion forum. It is thomas making the MOTA game, not us. what he choses to do with it is irrelevant, as long as you get your game, what's the problem. carry on the way you are going, those who won't accept the 3d as MOTA 1, then i bet thomas won't even make it or raceway or anything else for that amtter You are all acting like you did towards james north, no wonder he left, thomas should abandon us all now take all you whining folk down a peg or two --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] final but honest message to thomas ward of USA games
hi i am honst though if we have a side scroller i won't play it since none of us want this type of game except charles sarah and claudio On 22 Mar 2008, at 15:37, Willem wrote: This situation goes far beyond honor. If the copyright holders didn't force you to stop production, you would have delivered. You are not stealing anyone's money or doing any thing dishonest or underhand, you are just changing the game to what you like better and feel most content in programming. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 3:34 PM Subject: Re: [Audyssey] final but honest message to thomas ward of USA games Hi Will, First, I don't want to take USA Games down or close the company, because I truly enjoy writing games most of the time. There are still plenty of gamers out there who appreciate my games even if others do not. Throwing in the towel isn't a solution. That is the James North way of dealing with the situation. Second, as to why I am willing to agree to the demands of Michael, Charles, etc it is a matter of honor and integrety. When it comes to honor and integrety I am like a Klingon. Challenge my honor and integrety then it is reason to do battle to the death. Even to the point of producing a game to clear my name from the stain of the dishonor of being sattled with someone elses unwanted troubles. Remember I took these games on because it was the honorable and right thing to do. I was willing to spend my time and energy to save two games people would have lost money on. As for me wanting to go 3D I honestly, truly, felt it was the right and proper thing to do. You see I wanted to take that old classic Arcade style game, revamp it, and give it a totally modern look and feel to it. I had not expected a civil war over it, and it only proves the blind gamers on this list are not ready to move into the modern era of gaming. As a game croud we are totally stuck in the 80's with side- scrollers and space invader clones, always looking back at retro games, and not moving forward to the future. Though, being old isn't my primary complaint here. My primary issue is that I spent two years on a game that I am now forbidden to release do to a copyright holder who isn't even producing the game any more. will lomas wrote: hello thomas If you will let me say a few words, please You have a family who care for you and who respect you dearly. If i were you, i would just take your site down tomorrow and leave the blind gaming community. You don't deserve to be in a community, when heartless individuals deem it necissary to cause you upset, grief and heartache, over your plans why do you want to respect what charles and others, want? Sighted companies don't, you should do what you want. but if i were you, i'd just throw in the towel mate, and leave will p.s. It isn't we don't appreciate you but if you are strongwilled mate which i know you are, you would dow hat tom wants, forget what the toddlers think --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail
Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge
hahahaha! Love it man! - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 10:02 AM Subject: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge Games we'd like to play. Tom Ward's Revenge Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and exciting fast action side-scroller from USA Games Interactive. Eight years ago a California programmer invaded the once great accessible game market Empire, captured the majority of game sales, looted the customers of their gold and gems, and crushed the spirit of other game producers. Those who rebelled were put to shame, and those that remained were enslaved. Yet, the California programmer had not finished his Aztec game. Almost instantly myths and legends began to circulate among the unwary customers that the Aztec game was finished. There were offers of pre-release discounts and many of the customers believed that the game would be released soon. A game purchase would grant the bravest of game players a sneak preview. But years passed, and the game was all but forgotten. Other games grew up to cover thoughts of the Aztec game, and it fell into ruins. Scholars had speculated that the Aztec game was a myth made up by the California programmer until it was restarted in 2006 thanks to USA Games' modern programming knowledge. Immediately upon the source code transfer world renown game producer, Tom Ward, set out to finish the game code. Days after reaching the conclusion that the source code could not be completed, Tom started a new game from scratch. Two years later an attack of vicious lawyers made even this new version unpalatable. Tom decided it would take too long to start the game over and thought it would be easier to do a different game, but complaints from customers has forced him to reconsider his decision. So finally Tom Ward has his revenge and Angela Summers, has decided to reveal who she really is and enter the Aztec game of death as the first transvestite accessible game character. In this demo you will be able to explore your female qualities while still having the body of a male. A long the way she will gather dropped clothing, collect precious diamond earrings and gold bracelets, find beautiful blonde wigs, collect perfume bottles, recover lost falcies, and must over come the most dangerous item in the Temple Of Death, boxes of chocolate. You must skip, hop, and flounce through 12 action pact levels filled with mystery and danger. You will climb stone staircases, find gold and silver keys, unlock ancient stone doors, locate hidden passages and treasure rooms, navigate over lava pits, avoid rolling boulders, jump over swinging blades, avoid falling spikes, swim across under ground lakes, climb swinging ropes, while trying to keep her makeup fresh and her wig on straight. Assuming you are able to over come these horrors you will be put to the ultimate test. Deep inside the Temple of Death the California programmer will face you in combat. Will you be able to defeat the dreaded James North? Smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge
roflrofl! keep it up phil imanine if tom actually made the game like that On 3/22/08, Yohandy [EMAIL PROTECTED] wrote: hahahaha! Love it man! - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 10:02 AM Subject: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge Games we'd like to play. Tom Ward's Revenge Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and exciting fast action side-scroller from USA Games Interactive. Eight years ago a California programmer invaded the once great accessible game market Empire, captured the majority of game sales, looted the customers of their gold and gems, and crushed the spirit of other game producers. Those who rebelled were put to shame, and those that remained were enslaved. Yet, the California programmer had not finished his Aztec game. Almost instantly myths and legends began to circulate among the unwary customers that the Aztec game was finished. There were offers of pre-release discounts and many of the customers believed that the game would be released soon. A game purchase would grant the bravest of game players a sneak preview. But years passed, and the game was all but forgotten. Other games grew up to cover thoughts of the Aztec game, and it fell into ruins. Scholars had speculated that the Aztec game was a myth made up by the California programmer until it was restarted in 2006 thanks to USA Games' modern programming knowledge. Immediately upon the source code transfer world renown game producer, Tom Ward, set out to finish the game code. Days after reaching the conclusion that the source code could not be completed, Tom started a new game from scratch. Two years later an attack of vicious lawyers made even this new version unpalatable. Tom decided it would take too long to start the game over and thought it would be easier to do a different game, but complaints from customers has forced him to reconsider his decision. So finally Tom Ward has his revenge and Angela Summers, has decided to reveal who she really is and enter the Aztec game of death as the first transvestite accessible game character. In this demo you will be able to explore your female qualities while still having the body of a male. A long the way she will gather dropped clothing, collect precious diamond earrings and gold bracelets, find beautiful blonde wigs, collect perfume bottles, recover lost falcies, and must over come the most dangerous item in the Temple Of Death, boxes of chocolate. You must skip, hop, and flounce through 12 action pact levels filled with mystery and danger. You will climb stone staircases, find gold and silver keys, unlock ancient stone doors, locate hidden passages and treasure rooms, navigate over lava pits, avoid rolling boulders, jump over swinging blades, avoid falling spikes, swim across under ground lakes, climb swinging ropes, while trying to keep her makeup fresh and her wig on straight. Assuming you are able to over come these horrors you will be put to the ultimate test. Deep inside the Temple of Death the California programmer will face you in combat. Will you be able to defeat the dreaded James North? Smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
Or nowadays we have game exchanges, so you trade in what you don't like for something you will hopefully like better. Time is an illusion, lunchtime doubly so. - Original Message - From: Trouble [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 8:21 AM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. you got this backwards. Game devs do right for what they want and not those that buy. That is the first rule in doing any game programming. Do games that you like and would play. there is always people to buy and if they don't like the game. then like with the sighted it sits on the shelve and forget it. Players do not have the right to complain only about bugs in the game. Not in how its written! At 02:38 PM 3/21/2008, you wrote: Hello Thomas! As a developer it is not inportant what you want. It is inportant what the gamers whant.¨ If you also creating a fps style game like tompreyder you're the only man who are happy with that. And you don't earn also mony. If you ccreate a side scroller you aren't very happy but the people are and the people will order the game. You have take the game from james nord as sidescroller, also you musst now complete this game as sidescroller because some people have payd for that game. If you do not so the people have the right for get theyer mony back. But on the other side, i can't understand your situation. James Nord havesayed to you: Thomas, do you want complete my montezumas refrenge game? You ansvered: Yes, i want. Also, you have now take the game and now it is your turn to finish the game as sidescroller. Do you understand what i mean? Regards, claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
that could be cool. I have not an xbox controler nore want one just to play one game. At 12:02 a.m. 23/03/2008, you wrote: Hi Charles, I think what you are asking for is justified. It is just not something I agree with, but I don't have much of a choice in the matter now that I myself have taken pre-orders. It as you say a matter of integrety and customer service trust. If I lose one or both of those I might as while drop out of making games altogether. Believe it or not USA Games is dedicated to trust, integrety, and honesty. If that image is marred because I thought we could do better by making a 3D game, a game I thought would be a superior product, I am sorry. I honestly did not expect this out rage, this up roar, and out right rebbellion to the notion of improving the game beyond a simple 2D Atari side-scroller. I know where Michael and Tom are coming from. They were not able to play the classic Montezuma's Revenge when it was out so they want something similar to play. My opinion might be tainted from the fact I had my time with those games, when I was sighted, so that first chance to play isn't so important to me. I played pitfall, Montezuma's Revenge, etc when they were out and I don't have as much a desire to get the originals, but others who never played them do. While I am thinking of it perhaps I could turn the side-scroller engine into a copy of Pitfall? Pitfall is along the same vain as Montezuma's Revenge and I don't think it would have the same level of copyright issues as Montezuma's Revenge does. Charles Rivard wrote: I'd buy one just to get the experience. You don't know it if you don't try one. I anticipate one. I would also like to receive what has been bought due to advertising and previously done work. I'm willing to wait longer. I don't demand it to be here that soon. I'm patient because I know that it takes time, and I have always said so. To those who think I'm being unfair, I have a question: How is that unfair? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge
ok man, I was wandering when something would come out. When ever a debate comes out even a war phill can make good of a bad apple. At 03:02 a.m. 23/03/2008, you wrote: Games we'd like to play. Tom Ward's Revenge Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and exciting fast action side-scroller from USA Games Interactive. Eight years ago a California programmer invaded the once great accessible game market Empire, captured the majority of game sales, looted the customers of their gold and gems, and crushed the spirit of other game producers. Those who rebelled were put to shame, and those that remained were enslaved. Yet, the California programmer had not finished his Aztec game. Almost instantly myths and legends began to circulate among the unwary customers that the Aztec game was finished. There were offers of pre-release discounts and many of the customers believed that the game would be released soon. A game purchase would grant the bravest of game players a sneak preview. But years passed, and the game was all but forgotten. Other games grew up to cover thoughts of the Aztec game, and it fell into ruins. Scholars had speculated that the Aztec game was a myth made up by the California programmer until it was restarted in 2006 thanks to USA Games' modern programming knowledge. Immediately upon the source code transfer world renown game producer, Tom Ward, set out to finish the game code. Days after reaching the conclusion that the source code could not be completed, Tom started a new game from scratch. Two years later an attack of vicious lawyers made even this new version unpalatable. Tom decided it would take too long to start the game over and thought it would be easier to do a different game, but complaints from customers has forced him to reconsider his decision. So finally Tom Ward has his revenge and Angela Summers, has decided to reveal who she really is and enter the Aztec game of death as the first transvestite accessible game character. In this demo you will be able to explore your female qualities while still having the body of a male. A long the way she will gather dropped clothing, collect precious diamond earrings and gold bracelets, find beautiful blonde wigs, collect perfume bottles, recover lost falcies, and must over come the most dangerous item in the Temple Of Death, boxes of chocolate. You must skip, hop, and flounce through 12 action pact levels filled with mystery and danger. You will climb stone staircases, find gold and silver keys, unlock ancient stone doors, locate hidden passages and treasure rooms, navigate over lava pits, avoid rolling boulders, jump over swinging blades, avoid falling spikes, swim across under ground lakes, climb swinging ropes, while trying to keep her makeup fresh and her wig on straight. Assuming you are able to over come these horrors you will be put to the ultimate test. Deep inside the Temple of Death the California programmer will face you in combat. Will you be able to defeat the dreaded James North? Smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] RPGs, side scrollers, 3-D games, bring 'em all on!
Hi folks, I don't post here very often. so, I am only going to make two comments bout all this fuss. The first being that I have always found Thomas very honest, and very very helpful. I don't remember exactly which version of the beta it was, but I had some trouble installing one of his earlier versions of Monty. Thomas, as well as several list members, were there to help. So, I will support Thomas in whatever type of game, or games, he eventually produces. And, secondly, I am very very concerned by the out and out rudeness and vulgarity of some of these messages. It worries me even more that so many people who claim to be supporting Thom just seem to be using this disagreement to show of and act out, to name call, to use every form of bad language (and i don't mean bad grammar or spelling) that can be conceived in the English language. this disagreement is no excuse for this sort of behavior from anyone, and the fact that the majority of it seems to be coming from so-called Thom supporters is very troubling to me. Are there no basic rules of deportment on this list? But, i shall leave this matter up to the list mods to sort out as they see fit. Now, my main point. I just want games which I, as a totally blind person, can play on my computer. I'll happily take side scrollers, arcade style even if we do have an abundance of those around, 3-d, puzzle, text adventures...basically, I'll take and try all sorts of games. Being totally blind all my life, the side scroller genre still feels fairly new to me as I didn't get to play all those neat old Atari style games, or if I did play them, you couldn't say by any stretch of the imagination that they were accessible. Please remember, if you can, that what may be old boring nostalgic to some may be brand new, or fairly new, for others. So, folks, can we please get a grip, stop ripping Thom and all those who love side scrollers over the hot coals, act like respectful intelligent human beings and not a ravenous pack of starving wolves, and get back to the business of this list...the discussion of games, all forms and types of games? You're allowed to love side scrollers if you want, I know I do, as I love all other types of games. Thom, you hang in there, take a break from this or any other email list where the insanity might be spreading, and just keep on being honest with us. hank you. ~Ann --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] sidescrollers and third games
Hi Charles, Well, part of the problem here in the blind audio games market is there isn't enough developers to provide for every single platform and genre of game imaginable. For some people they are into retro remakes of old Atari and Nintendo games. Others are into remakes of modern FPS and RPG games they have heard about or tried playing for XBox, Play Station, and so on. As a result a game developer may wind up specializing in one style or another. I have seen a number of posts saying side-scrollers are boring. I don't believe it is the side-scroller format itself that is boring, but the game itself. I personally find SL sort of boring, but that is just because the game doesn't apeal to me. I can name several side-scrollers I really loved because they were challenging like Megaman, Double Dragon, and Castlevania. However, in recent years like my sighted peers I too have been drawn to the more modern full 3D thing. Games like Tomb Raider, Jedi Knight, Doom III, and so on have a lot more to offer in terms of game play and realism. For example, one game I play a lot, or try to, Tomb Raider Angel of Darkness is like playing a part in a movie. There are lots of full motion vidios, cut scenes, between the levels were characters interact and set up the plot for the level you are about to play. For example, the first two cut scenes in Angel of Darkness sets up the plot for the game where the monstroms murder Von Croy and then frame Lara Croft for the murder. It then shifts to Lara's escape from Von Croy's apartment, and ends with her standing in a back alley of Paris. Open level 1 where you, as Lara, must escape from the police, and get into a near by apartment building. Unless you have played these newer 3D style games complete with full motion vidio etc you will never know how much game technology has changed since the 1982 game of Pitfall or the 1984 game of Montezuma's Revenge. Personally, new games blow them away in every sense of the word imaginable. Charles Wrote: As to why some people want to move ahead to the 3D games and some people want side scrollers, the answer is very simple. Let me ask you, do you want only 1 type of game?, or would you be willing to have different types of games on your PC. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] my thoughts on mota
Actually, the fact that we won't be able to preorder is not all that sad. I just means that the company won't be pressured by some gamers who have their own deadlines they expect the company to meet. James North set his own deadlines, announced them and said that they were expected deadlines, then ran into problems with the games and missed those expected deadlines. Gamers got furious with the delays and griped. He retaliated heatedly, and finally got fed up with it, sold his finished games to Adora Entertainment, sold his unfinished ones to Thomas Ward, and left. Thomas got stuck with the preorders and is now running into sort of the same thing. The time he has taken isn't the issue. The type of game ordered versus the type of game he now wants to produce in place of what was bought by gamers is the issue. Fortunately for us, he has the willingness to produce some sort of game for those who bought it before he got it, and then do more of what he really wants to do with his time. I hope Raceway will be what he envisioned it to be when it comes out. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 8:29 AM Subject: Re: [Audyssey] my thoughts on mota It is sad that it came to this, but Thomas you have a point. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 2:48 PM Subject: Re: [Audyssey] my thoughts on mota Hi Shaun and all, You can forget about ever getting pre-orders. It is because of pre-orders I am in the mess I am in today. Michael is right that pre-ordering has been delt a faytal blow because of this. If I myself hadn't taken a pre-order for the game I could have went 3D and no one would have a right to complain. From now on USA Games is playing it strait. I will hand pick a handful of reliable beta testers I know and like, who do good work, and they will be officially added to a private group of inside testers. When the game is at 1.0 status that is when the public will be able to purchase and play. You've all lost the right to pre-order and play over this. shaun everiss wrote: so do I, I will buy it no matter what. Heck I may even preorder for the test phase. There I have said it. I am willing to put my money where my mouth is so who is with me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scroller consessions.
hi tom, so why not then ust do the 3d fps game you are clearly unahppyw ith this decision so beating yourself up and complaining about it tom, won't get it coded i'd just go and do the fps and move on --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] My final message about 3D games and side-scrollers.
tom, I've been looking at this thread silently. All I can say is that I am totally with you on this as Guys, I think this whole community should be collectively ashamed of itself. To draw an analogy: I'm writing a book right now. That book is something I'm going to be invested in for the long term because I WANT TO WRITE IT. But I haven't told very many people about it or set myself a deadline yet because I don't want to be burned out by stress. Now, programming a game I would imagine is exponentially more difficult. I just can't believe you guys are so relentlessly hounding him on this. Yes, those opposing his original decision made clear, grammatical arguments and there is something to be said for that. But really, I feel pretty bad myself not even having said anything or paid for the game. Personally Tom, I like side-crollers; 3-D has never been my forte. But hot darn, I was pretty excited about your original decision. But now, it looks like we may never get to see that. You are perhaps the most open honest game developer I've ever seen. I don't think your original decision marred your integrity one bit. If I had paid for the game, I would've been completely over on your side. I might buy the side-croller when and if it comes out, when and if I can scrape up some cash. I just have to tell you my friend, keep doing what you love. Because you do it well. Kelby Doomed Dragon It is quite easy for me to think of a God of love mainly because I grew up in a family where love was central and where lovely relationships were ever present. It is quite easy for me to think of the universe as basically friendly mainly because of my uplifting hereditary and environmental circumstances. It is quite easy for me to lean more toward optimism than pessimism about human nature mainly because of my childhood experiences. It is impossible to get at the roots of one's religious attitudes without taking in account the psychological and historical factors that play upon the individual. --Martin Luther King, Jr. If the people who started wars didn't make them sacred, who would be foolish enough to fight? --Rhett Butler - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date sent: Sat, 22 Mar 2008 10:43:25 -0500 (CDT) Subject: Re: [Audyssey] My final message about 3D games and side-scrollers. Good for you Thomas. And good luck. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 5:42 PM Subject: [Audyssey] My final message about 3D games and side-scrollers. Hello everyone, First, I would like to clear up a couple of matters I said under emotional distress in some prier emails. In a previous email to the list I had mentioned I might leave the list and stop producing games. In truth I really like making games most of the time, but the stress over Montezuma's Revenge and Raceway are beginning to get to me emotionally, physically, and effecting my family life in a major way. As a result until these titles are completed I am likely to withdraw from lots of on list activities and discussions. I really do not need people challenging my credibility, integrity, and respect over something as foolish is weather to make the game a 3D adventure or a classic 2D side-scroller. That is just being very one-sided in my opinion. Second, as for the 3D Tomb Hunter games it is something I am very excited about creating, and someday when these two James North titles are behind us I will be able to take them up again without retribution. At the moment I can not proceed with USA Games real goals until i dig myself out of the hole James North and his games barried me in. Third, as for the side-scroller promised to you by James North unfortunately as per my agreement to the copyright holders I can not, will not, make a clone of Montezuma's Revenge. I will however create a treasure hunting side-scroller with some similar elements for you, to settle up my accounts with you guys, and you will have absolutely no say so in its storry, creation, or be able to make comments on it. I will do it my way or not at all. Frankly, I am sick and tired of being pulled in two different directions about this game. There is those that think like me that the game should be updated to be more like games of today. There is the Atari fan croud that want the game to be exactly along the Atari 2600 style games with total authenticity. Obviously, it is impossible to please both so I am not even going to try. What I will do for you side-scroller fans is create a side-scroller, my way, with my ideas, and if you don't like it tough luck. The only way I will commit to going back and creating that game again from scratch is if I have total creativity and say so in how it is made and how it works. You
[Audyssey] okay being the voice of reason
hi all i may not be a modorater and yes i have done my fair share of flaming with this subject. now i feel this has gone on long enuff and i think it is time to end this disscussion. i have three points i want to make then i am going to be leaving this dissussion and not contributing any more to it. 1. instead of arguing among our selves and keeping this flaming up all our efferts should be in poswaiding thomas that we are worth making games for and that staying would be rewarding for him. i have backed thomas up in a private email and will back him fully with this coumpany of his as he is honist and sencer. please excuse spelling mastakes. 2. i agree with sean everist change needs to take place in the blind gamers community we need more games like monky business which i still have not cracked it is by far the most challenging game out their. so sean is write if we are going to stay with the same jonra of games for ever what is the point in this community? thomas and chee have the write idear thinking big thomas with the toom hunter stuff and chee with the roleplaying project. we should back theese kind of developers to the hilt as they want to make blind games close to sighted stuff. is that not what we are looking for? 3. i would like to appolajise for any one i may have affended in the disscussion and would one day like to learn programming my self to make games but don't know if that will ever be possable for me. keep the good games comming and the changes for the better. take care thanks for reading and i hope that i get some positive responce to this mail. any one who wants to talk off list my contact details will be at the bottom of this mail. thanks for reading ian mcnamara. email [EMAIL PROTECTED] msn [EMAIL PROTECTED] skype heeman2730 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge
No doubt about it, Phil. You're a nut! This is a good one, and might be just what we needed. Thanks. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 7:02 AM Subject: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge Games we'd like to play. Tom Ward's Revenge Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and exciting fast action side-scroller from USA Games Interactive. Eight years ago a California programmer invaded the once great accessible game market Empire, captured the majority of game sales, looted the customers of their gold and gems, and crushed the spirit of other game producers. Those who rebelled were put to shame, and those that remained were enslaved. Yet, the California programmer had not finished his Aztec game. Almost instantly myths and legends began to circulate among the unwary customers that the Aztec game was finished. There were offers of pre-release discounts and many of the customers believed that the game would be released soon. A game purchase would grant the bravest of game players a sneak preview. But years passed, and the game was all but forgotten. Other games grew up to cover thoughts of the Aztec game, and it fell into ruins. Scholars had speculated that the Aztec game was a myth made up by the California programmer until it was restarted in 2006 thanks to USA Games' modern programming knowledge. Immediately upon the source code transfer world renown game producer, Tom Ward, set out to finish the game code. Days after reaching the conclusion that the source code could not be completed, Tom started a new game from scratch. Two years later an attack of vicious lawyers made even this new version unpalatable. Tom decided it would take too long to start the game over and thought it would be easier to do a different game, but complaints from customers has forced him to reconsider his decision. So finally Tom Ward has his revenge and Angela Summers, has decided to reveal who she really is and enter the Aztec game of death as the first transvestite accessible game character. In this demo you will be able to explore your female qualities while still having the body of a male. A long the way she will gather dropped clothing, collect precious diamond earrings and gold bracelets, find beautiful blonde wigs, collect perfume bottles, recover lost falcies, and must over come the most dangerous item in the Temple Of Death, boxes of chocolate. You must skip, hop, and flounce through 12 action pact levels filled with mystery and danger. You will climb stone staircases, find gold and silver keys, unlock ancient stone doors, locate hidden passages and treasure rooms, navigate over lava pits, avoid rolling boulders, jump over swinging blades, avoid falling spikes, swim across under ground lakes, climb swinging ropes, while trying to keep her makeup fresh and her wig on straight. Assuming you are able to over come these horrors you will be put to the ultimate test. Deep inside the Temple of Death the California programmer will face you in combat. Will you be able to defeat the dreaded James North? Smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] final but honest message to thomas ward of USA games
I'd play it but not that much. To test how sucky I am in side scrolers I tried superliam again. I just got on a role, and till level 6 and then the fans, oh man. no way to get those, I jumped but not rightly quite over. Its the reason I have never beaten sl yet. I enjoy the first 5 levels but thats about how far I can get. At 04:49 a.m. 23/03/2008, you wrote: hi i am honst though if we have a side scroller i won't play it since none of us want this type of game except charles sarah and claudio On 22 Mar 2008, at 15:37, Willem wrote: This situation goes far beyond honor. If the copyright holders didn't force you to stop production, you would have delivered. You are not stealing anyone's money or doing any thing dishonest or underhand, you are just changing the game to what you like better and feel most content in programming. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 3:34 PM Subject: Re: [Audyssey] final but honest message to thomas ward of USA games Hi Will, First, I don't want to take USA Games down or close the company, because I truly enjoy writing games most of the time. There are still plenty of gamers out there who appreciate my games even if others do not. Throwing in the towel isn't a solution. That is the James North way of dealing with the situation. Second, as to why I am willing to agree to the demands of Michael, Charles, etc it is a matter of honor and integrety. When it comes to honor and integrety I am like a Klingon. Challenge my honor and integrety then it is reason to do battle to the death. Even to the point of producing a game to clear my name from the stain of the dishonor of being sattled with someone elses unwanted troubles. Remember I took these games on because it was the honorable and right thing to do. I was willing to spend my time and energy to save two games people would have lost money on. As for me wanting to go 3D I honestly, truly, felt it was the right and proper thing to do. You see I wanted to take that old classic Arcade style game, revamp it, and give it a totally modern look and feel to it. I had not expected a civil war over it, and it only proves the blind gamers on this list are not ready to move into the modern era of gaming. As a game croud we are totally stuck in the 80's with side- scrollers and space invader clones, always looking back at retro games, and not moving forward to the future. Though, being old isn't my primary complaint here. My primary issue is that I spent two years on a game that I am now forbidden to release do to a copyright holder who isn't even producing the game any more. will lomas wrote: hello thomas If you will let me say a few words, please You have a family who care for you and who respect you dearly. If i were you, i would just take your site down tomorrow and leave the blind gaming community. You don't deserve to be in a community, when heartless individuals deem it necissary to cause you upset, grief and heartache, over your plans why do you want to respect what charles and others, want? Sighted companies don't, you should do what you want. but if i were you, i'd just throw in the towel mate, and leave will p.s. It isn't we don't appreciate you but if you are strongwilled mate which i know you are, you would dow hat tom wants, forget what the toddlers think --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] . You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the
Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge
Very insightful Phil. At 10:02 AM 3/22/2008, you wrote: Games we'd like to play. Tom Ward's Revenge Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and exciting fast action side-scroller from USA Games Interactive. Eight years ago a California programmer invaded the once great accessible game market Empire, captured the majority of game sales, looted the customers of their gold and gems, and crushed the spirit of other game producers. Those who rebelled were put to shame, and those that remained were enslaved. Yet, the California programmer had not finished his Aztec game. Almost instantly myths and legends began to circulate among the unwary customers that the Aztec game was finished. There were offers of pre-release discounts and many of the customers believed that the game would be released soon. A game purchase would grant the bravest of game players a sneak preview. But years passed, and the game was all but forgotten. Other games grew up to cover thoughts of the Aztec game, and it fell into ruins. Scholars had speculated that the Aztec game was a myth made up by the California programmer until it was restarted in 2006 thanks to USA Games' modern programming knowledge. Immediately upon the source code transfer world renown game producer, Tom Ward, set out to finish the game code. Days after reaching the conclusion that the source code could not be completed, Tom started a new game from scratch. Two years later an attack of vicious lawyers made even this new version unpalatable. Tom decided it would take too long to start the game over and thought it would be easier to do a different game, but complaints from customers has forced him to reconsider his decision. So finally Tom Ward has his revenge and Angela Summers, has decided to reveal who she really is and enter the Aztec game of death as the first transvestite accessible game character. In this demo you will be able to explore your female qualities while still having the body of a male. A long the way she will gather dropped clothing, collect precious diamond earrings and gold bracelets, find beautiful blonde wigs, collect perfume bottles, recover lost falcies, and must over come the most dangerous item in the Temple Of Death, boxes of chocolate. You must skip, hop, and flounce through 12 action pact levels filled with mystery and danger. You will climb stone staircases, find gold and silver keys, unlock ancient stone doors, locate hidden passages and treasure rooms, navigate over lava pits, avoid rolling boulders, jump over swinging blades, avoid falling spikes, swim across under ground lakes, climb swinging ropes, while trying to keep her makeup fresh and her wig on straight. Assuming you are able to over come these horrors you will be put to the ultimate test. Deep inside the Temple of Death the California programmer will face you in combat. Will you be able to defeat the dreaded James North? Smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] Tim trouble Never offend people with style when you can offend them with substance. --Sam Brown Blindeudora list owner. To subscribe or info: http://www.freelists.org/webpage/blindeudora --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] something I was going to discuss before yesterday
Hi all. Ok, I am posting a post I was going to do yesterday but due to the battle I didn't. windows vista sp1 is out. I know people that play games some of you have vista, so now I wander how you have gotten with the new pack and has it fixed all problems that it said it would in the reports at least. for a 600mb download I hope it did. xp people are still waiting for the new pack and its really only a update package. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
That's not the point. The point is that you can't just play Monte and then say all side scrollers are too easy. And it's Castlevania, not Castle Whatchamacallit. Time is an illusion, lunchtime doubly so. - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 9:27 AM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. Sure I don't, but monti isnt castle Wachimacallit, it is monti. - Original Message - From: Mike [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 6:25 AM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. Anyone who thinks sidescrollers are too easy obviously has no experience whatsoever with the megaman series, or castlevania. Nuff said. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 5:10 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. I agree totally with this statement. As I said, we don't need sidescrollers. I've said it in the past. Super Liam is a game that shows us that sidescrollers are: 1. Too easy: 2: No replay value: 3: Too retro (When was the last time a sighted gamer even mentioned that a sidescroller was coming out?) Well, no one did simply because there isn't one, and there never will be. If the sighted people have 3- D games, we should be getting them too. I know people like me who don't play audio games because of this simple factor. A bunch of us have said it before, and I'll say it again since Tomas was the only one that seemed to notice: We have too much arcade games. We don't have a single complex game out there that is challenging and or competes with, Monkey Business. Which is, in case the babies of the blind community haven't noticed, and probably haven't beaten it yet, the most challenging game in the accessible games market today. Now it'd be considered a classic. But Tomas, please just make the audio games market better by making both STFC 2 and Moda 3-D. To get the sidescroller out of the way, slap some code together real fast. If there's bugs? Tuff luck. Also, make it freeware and forget about it. Than you can start to work on extremely hard, and complex games with new consepts that blind people have never sceen before in an accessible game. Orin [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Skype: orin1112 Do you like mudding? To discuss related topics, go here. http://www.tbmic.jiglu.com Do you like audio books? Would you like to hear them with enritching sound, music and acting? Stop reading books from the NLS, and go to http://www.graphicaudio.net , you'll be glad you did. I don't work there, but I love them so much I have to advertise them in every email I send. On Mar 21, 2008, at 7:29 PM, will lomas wrote: but youa re thomas, onlyp roducing this for the minority all the rest of us tom want the 3d game why are you giving into charles let him cry in the corner, see if we care, we don't hands up who gives a toss whether a few peoples' opinions matter? look, all the kiddies raised there hands, we don't. see? we want the 3d game tom if charles hadn't have objected and others this would ahve been the plan see charles, truth hurts but i am right. do us all a favour and unsubscribe as you are just person causing bs for one fella and the rest of us On 22 Mar 2008, at 00:12, Thomas Ward wrote: Hi Charles, Thanks to me being a very honest person you wouldn't even have known what the poll results were if I hadn't published them on the list. If I was unscrupulous, less honest, I would announced a totally different out come and you wouldn't have known the difference. As it is I was being honest about the results. It is not that the poll results are unimportant or I don't care what you all think. It is about I have to spend six months, a year, whatever of my life making a game I don't want to create. A game I have lost all interest in, and in all likelyhood never play again after it is finished. Let's put this in perspective. Most of the time I program for fun. I do it as relaxation, for entertainment value, and when it loses that entertainment value what is it? It is called work. It is a well known fact i write these games in my free or spare time. What you are commiting me to is not working on a job, but using all of my free or spare time to deliver something for someone elses enjoyment. Not my own. Now, in return for this game I want you and the rest of the community to use every minute of your family or free time doing home work, house work, tending to other things. You aren't alloud to watch as much TV, read as many books, because you have to do a project for everyone else that gives you absolutely no satisfaction or enjoyment. See how long you last. Charles Rivard wrote: I very much agree. What about those poll
Re: [Audyssey] What's Ahead For MOTA Beta 2.
I agree with Sarah on this one. The message yoy responded to is exactly the problem. Regardless of how much you pay for something, you want to get what you paid for. That is not unfair. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Cara Quinn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 3:32 AM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. Okay, his answer may not be a good one, but what about this? For even those who paid for the game; how much was it? Now, you really need to ask yourselves, regardless of those who celebrate the upcoming holiday or not, is this amount of money worth treating someone with ill will? Is any amount? Is this offense so bad that it now becomes your right and earned privilege to point fingers and words? I think that even those who haven't paid for this game will understand my above point. People, please, tell me your better than this? Honestly? I really want to believe you are… Sincerely, Cara Quinn On Mar 21, 2008, at 10:39 AM, Sarah Haake wrote: Hi, well, I think the point is that many people have paid for a sidescroller, waited for the game and there was a poll which showed that the majority wanted it to be as it was. It doesn't matter to me if sidescrollers are old or not. there is no point in saying that this an old style of game when there are still people who want to play this style. And since we voted for it and many people paid for it, I think there definitely is something to worry about. This is no situation where a developer begins a completely new game and people complain because he wants to make a 3D game. This is a situation where many were waiting for a game to be finished and now have to realize that they will not get what they waited for for years, what they paid for. I think that Michael got the point very well here and to say that people should program there own sidescroller is no answer to this situation, because they paid for it and waited for it and it's a disappointment to pay for something and get something completely different in the end. I myself am disappointed now and am glad that I didn't preorder the game, because then I would be even more disappointed now. Regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] want to learn a new game?
How You Can Learn to Play Chess!!! One Way is you can Call: The Hadley School For The Blind Student Services Telephone: (Toll Free) 1-800-526-9909 They have 2 Correspondence Courses: 1. Chess For Beginners And 2. Chess Principals and Strategies You will receive an Absolutely FREE Adaptive Chess Set with the rest of your Correspondence Package in either Audio Cassette Format Or if you prefer Braille Format. A very Nice Instructor; Mr. Bob Rathbun Will guide you through the very easy lessons and you can Learn at your own pace. If you already know how to play Chess, You Can Purchase the Adaptive Chess Set Right here From our Miami Lighthouse For The Blind and Visually Impaired Solutions Store on the 2ndd Floor Or you can Call Independent Living Aids - ILA Telephone: (Toll Free) 1-800-537-2118 Ask for Product # GAM 100 Designer Wooden Chess Set Price $34.95 plus shipping A GREAT BARGAIN, for a Lifetime of Entertainment, excitement, and fun with other Blind or Visually Impaired People or on an equal level with Sighted people. Also, please see the Web site of the United States Braille Chess Association United States Braille Chess Association Home Page http://www.crisscrosstech.com/usbca/ United States Braille Chess Association Home Page Statement Welcome to the United States Braille Chess Association. The purpose of the United States Braille Chess Association (USBCA) is to actively encourage and assist in the promotion and advancement of correspondence and over-the-board chess among chess enthusiasts who are blind or visually impaired. USBCA members enjoy the following benefits: Playing correspondence chess tournaments by e-mail, Telephone, in Braille or on cassette against other players of about the same strength. Playing friendly games against other USBCA members to get more practice and experience. Access to a library of chess materials in Braille, on cassette and on computer disk. An annual over-the-board championship tournament sanctioned by the United States Chess Federation. Membership in the USBCA costs $15 for two years. To join, or for more information, contact: Jay Leventhal, Secretary 111-20 76th Rd. Apt. 5L Forest Hills, NY 11375 Telephone: (718) 275-2209 The United States Braille Chess Association has a listserv. To subscribe, send a blank e-mail message to: [EMAIL PROTECTED] You will receive confirmation from the listserv software. For more information about this list, visit: http://lists.topica.com/lists/usbcachess --- Laughter is the best medicine. Look around you and find a dose. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
You got that right. And as an added bonus both series, at least the NES ones, have darn good tunes. Time is an illusion, lunchtime doubly so. - Original Message - From: Mike [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 10:25 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. Anyone who thinks sidescrollers are too easy obviously has no experience whatsoever with the megaman series, or castlevania. Nuff said. - Original Message - From: Orin [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 5:10 PM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2. I agree totally with this statement. As I said, we don't need sidescrollers. I've said it in the past. Super Liam is a game that shows us that sidescrollers are: 1. Too easy: 2: No replay value: 3: Too retro (When was the last time a sighted gamer even mentioned that a sidescroller was coming out?) Well, no one did simply because there isn't one, and there never will be. If the sighted people have 3- D games, we should be getting them too. I know people like me who don't play audio games because of this simple factor. A bunch of us have said it before, and I'll say it again since Tomas was the only one that seemed to notice: We have too much arcade games. We don't have a single complex game out there that is challenging and or competes with, Monkey Business. Which is, in case the babies of the blind community haven't noticed, and probably haven't beaten it yet, the most challenging game in the accessible games market today. Now it'd be considered a classic. But Tomas, please just make the audio games market better by making both STFC 2 and Moda 3-D. To get the sidescroller out of the way, slap some code together real fast. If there's bugs? Tuff luck. Also, make it freeware and forget about it. Than you can start to work on extremely hard, and complex games with new consepts that blind people have never sceen before in an accessible game. Orin [EMAIL PROTECTED] MSN: [EMAIL PROTECTED] Skype: orin1112 Do you like mudding? To discuss related topics, go here. http://www.tbmic.jiglu.com Do you like audio books? Would you like to hear them with enritching sound, music and acting? Stop reading books from the NLS, and go to http://www.graphicaudio.net , you'll be glad you did. I don't work there, but I love them so much I have to advertise them in every email I send. On Mar 21, 2008, at 7:29 PM, will lomas wrote: but youa re thomas, onlyp roducing this for the minority all the rest of us tom want the 3d game why are you giving into charles let him cry in the corner, see if we care, we don't hands up who gives a toss whether a few peoples' opinions matter? look, all the kiddies raised there hands, we don't. see? we want the 3d game tom if charles hadn't have objected and others this would ahve been the plan see charles, truth hurts but i am right. do us all a favour and unsubscribe as you are just person causing bs for one fella and the rest of us On 22 Mar 2008, at 00:12, Thomas Ward wrote: Hi Charles, Thanks to me being a very honest person you wouldn't even have known what the poll results were if I hadn't published them on the list. If I was unscrupulous, less honest, I would announced a totally different out come and you wouldn't have known the difference. As it is I was being honest about the results. It is not that the poll results are unimportant or I don't care what you all think. It is about I have to spend six months, a year, whatever of my life making a game I don't want to create. A game I have lost all interest in, and in all likelyhood never play again after it is finished. Let's put this in perspective. Most of the time I program for fun. I do it as relaxation, for entertainment value, and when it loses that entertainment value what is it? It is called work. It is a well known fact i write these games in my free or spare time. What you are commiting me to is not working on a job, but using all of my free or spare time to deliver something for someone elses enjoyment. Not my own. Now, in return for this game I want you and the rest of the community to use every minute of your family or free time doing home work, house work, tending to other things. You aren't alloud to watch as much TV, read as many books, because you have to do a project for everyone else that gives you absolutely no satisfaction or enjoyment. See how long you last. Charles Rivard wrote: I very much agree. What about those poll results?? The majority wanted a side scrolling game, which there are not enough of. What will we be getting and why? You were on the right track of customer service. As a game developer, are you going to give us, the majority of gamers who were asked, what we?? want, or what you. want. I realize that you are not making any
Re: [Audyssey] so after all that
Everybody matters, not just those who want a 3D game instead of a side scroller. To think that only 1 type of game matters is crazy. I would like both types. One has been purchased, the other will be purchased. What's terrible about that? --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: will lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 2:34 AM Subject: [Audyssey] so after all that hi, So i don't have to keep wasting my time downloading messages where we all go back and forth about poor thomas, thomas, what's going to heppen then please? Are you going to do what the majority of us want now you outlined it, that is to say your 3d fps game, and just leave the winers too it, or are you going to go back to the side scroller which is too easy and won't satisfy your creativity? Why go back to a title you are not happy producing, i mean, in the side scroller style? You obviosuly thought long and hard over this, charles and others can't do nothing they can jsut sulk but what do they matter, when most of us support your decisions and the fact you should follow your heart goals, and aspirations will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
true, also its actually been a while since the last war. So maybe its just one of those things. I liken this place to a city or another vertual world. So we live in peace for a bit then disagree. sometimes we fight. So I suppose its all relitive. At 01:52 a.m. 23/03/2008, you wrote: Hi Shaun, There is no need to divide the list or break up the members of this list over a decision of weather a game should be 3D or a 2D platformer. We have had worse disagreements than this and survived. shaun everiss wrote: thanks tim, its good that there are those that should really be disapointed that are willing to change. This is the only way the community will go foreward. So because of this I propose a split, those that want to change go to another list, on audyssey.org, those that want to stay with everything as it is can stay here. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] an important fact re: usa games
Hi Charles, Smirk In your case I think I will sell you a hot pink pare of pants instead of those blue jeans. Then, you would have something to be upset about. Lol! Seriously, folks we are going round and round and not getting any where. I have agreed to produce a side-scroller of my own making and that should settle it. Later on I will make some 3D action FPS games that will apeal to the other side. Charles Rivard wrote: Wouldn't this be like going into a store and ordering a pair of blue jeans and paying for them, getting a call at a later time telling you that your order has arrived, going to the store and receiving a red pair of pants? Hey, you can still wear them, so what's the problem? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge
lololololololol grin, aussom! Cory - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 7:02 AM Subject: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge Games we'd like to play. Tom Ward's Revenge Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and exciting fast action side-scroller from USA Games Interactive. Eight years ago a California programmer invaded the once great accessible game market Empire, captured the majority of game sales, looted the customers of their gold and gems, and crushed the spirit of other game producers. Those who rebelled were put to shame, and those that remained were enslaved. Yet, the California programmer had not finished his Aztec game. Almost instantly myths and legends began to circulate among the unwary customers that the Aztec game was finished. There were offers of pre-release discounts and many of the customers believed that the game would be released soon. A game purchase would grant the bravest of game players a sneak preview. But years passed, and the game was all but forgotten. Other games grew up to cover thoughts of the Aztec game, and it fell into ruins. Scholars had speculated that the Aztec game was a myth made up by the California programmer until it was restarted in 2006 thanks to USA Games' modern programming knowledge. Immediately upon the source code transfer world renown game producer, Tom Ward, set out to finish the game code. Days after reaching the conclusion that the source code could not be completed, Tom started a new game from scratch. Two years later an attack of vicious lawyers made even this new version unpalatable. Tom decided it would take too long to start the game over and thought it would be easier to do a different game, but complaints from customers has forced him to reconsider his decision. So finally Tom Ward has his revenge and Angela Summers, has decided to reveal who she really is and enter the Aztec game of death as the first transvestite accessible game character. In this demo you will be able to explore your female qualities while still having the body of a male. A long the way she will gather dropped clothing, collect precious diamond earrings and gold bracelets, find beautiful blonde wigs, collect perfume bottles, recover lost falcies, and must over come the most dangerous item in the Temple Of Death, boxes of chocolate. You must skip, hop, and flounce through 12 action pact levels filled with mystery and danger. You will climb stone staircases, find gold and silver keys, unlock ancient stone doors, locate hidden passages and treasure rooms, navigate over lava pits, avoid rolling boulders, jump over swinging blades, avoid falling spikes, swim across under ground lakes, climb swinging ropes, while trying to keep her makeup fresh and her wig on straight. Assuming you are able to over come these horrors you will be put to the ultimate test. Deep inside the Temple of Death the California programmer will face you in combat. Will you be able to defeat the dreaded James North? Smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2967 (20080321) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scroller consessions.
nice job! btw keep me poasted on beta stuff! I really wanna help. Ask che how helpfull I was. We were up till 4 in the mornin just testin stuff. Later, Cory - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 5:09 AM Subject: Re: [Audyssey] Side-scroller consessions. Hi Charles and all, The poll was taken for that exact purpose. To find out what people wanted. However, polling and following through are two different things. Imagine yourself as me for a second. You take this poll finding out what gamers want. Ok, the poll comes up side-scroller which you were hoping wouldn't win. It did anyway. Well, you think you can live with it. So you sit down in front of your PC starting to rewrite the game engine from scratch. You know there were copyright issues and bugs in the old Montezuma's Revenge so you know no matter what you are stuck with another year two finishing a game that was suppose to be almost done. You are stuck rewriting a game from scratch that you already wrote and failed to complete through no fault of your own. Following me so far? Now, one of the prevailing arguments for a side-scroller is it will take less time to complete. Not true. I need to rewrite major portions of that engine, and it might be better for the game in the long run to simply start over fresh because I know far more about the game and its problems now than I did when I started. So no matter if I do a 3D or 2D version I am in it for the long hall which means 1 or two years of work to get back to where we are now. Now, let us look at financial compinsation. I started said game in March 2006 and made aproximitly #1500 on developing it. The next two years I spend on working on this game will earn me nothing unless I can attract new buyers. So there is no financial motive in it for me. Let us look at the unnoticed human side of things. I have worked on the game since March 2006 so as of now I have put two years into this abortion of a game with little attention put into my own games, projects, or desires. To say the least about the needs of my friends, family, business, or other hobbies. I am sick to death of the game and just want it out of my life no ifs, ands, and butts about it. Now, if you look at working on a game for no more pay and a lack of desire to create this type of game what do you call it? I call it slavery. I call it mental and cruel abuse of a game developer who has done nothing butt work hard to give you all a game I couldn't release do to some bleeping copyright holder that said take the game down. I frankly don't want anything more to do with Montezuma's Revenge, Montezuma's Return, etc. There is absolutely nothing in it for me except hard work and two more years or so of my life spent on this waist of time. After I complete this side-scroller you all moaned and complained about if you don't like the final product I'll simply give you a couple of quarters and tell you to call someone who gives a frick. Charles Rivard wrote: All I, for one, expect is what has been promised. I anticipate anything you offer in the future. Your openness and honesty are appreciated. The taking of a poll as to whether to make the side scrolling or the 3D game indicated to me that you were willing to produce what the majority of the community wanted, which is a good thing. What was the poll's purpose if it was not to help decide which way you should go? I might have been under the wrong impression. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2967 (20080321) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] so after all that
What is wrong with this whole thing is that Thomas poured two years of his life into this. He has completely burned himself out and is getting literally no compensation for this. He has no motivation and no desire to continue. You've been pretty reasonable about this, but you haven't addressed that issue, which is really the primary concern. Despite the foul language on the other side of the fence, those guys seem to basically understand that fact. If I were Tom, I'd be long gone by now. Kelby Doomed Dragon It is quite easy for me to think of a God of love mainly because I grew up in a family where love was central and where lovely relationships were ever present. It is quite easy for me to think of the universe as basically friendly mainly because of my uplifting hereditary and environmental circumstances. It is quite easy for me to lean more toward optimism than pessimism about human nature mainly because of my childhood experiences. It is impossible to get at the roots of one's religious attitudes without taking in account the psychological and historical factors that play upon the individual. --Martin Luther King, Jr. If the people who started wars didn't make them sacred, who would be foolish enough to fight? --Rhett Butler - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Date sent: Sat, 22 Mar 2008 15:28:53 -0500 (CDT) Subject: Re: [Audyssey] so after all that Everybody matters, not just those who want a 3D game instead of a side scroller. To think that only 1 type of game matters is crazy. I would like both types. One has been purchased, the other will be purchased. What's terrible about that? --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: will lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 2:34 AM Subject: [Audyssey] so after all that hi, So i don't have to keep wasting my time downloading messages where we all go back and forth about poor thomas, thomas, what's going to heppen then please? Are you going to do what the majority of us want now you outlined it, that is to say your 3d fps game, and just leave the winers too it, or are you going to go back to the side scroller which is too easy and won't satisfy your creativity? Why go back to a title you are not happy producing, i mean, in the side scroller style? You obviosuly thought long and hard over this, charles and others can't do nothing they can jsut sulk but what do they matter, when most of us support your decisions and the fact you should follow your heart goals, and aspirations will --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Get FREE High Speed Internet from USFamily.Net! -- http://www.usfamily.net/mkt-freepromo.html --- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] What's Ahead For MOTA Beta 2.
Hello everyone. I've been following this thread hoping that common sense would prevail and am happy to see somebody like Charles come forward and present the case for those of us who were disappointed in Tom's decision in such a patient and rational manner. Not everyone who opposed Tom's changes did so in an unjust or unreasonable way. It doesn't mean that we're spoiled brats who are upset at not getting what we've wanted. What Tom expected was just unreasonable and unfair to those of us who have both paid for something and been very patient waiting for. What do you think would happen if airline pilots decided to take their passengers to destinations the pilots thought would be more fun to fly to? Florida would certainly seem to be a destination of choice this time of year for people here in Ontario Canada. However, if I were taken there right now, I'd resent it because I'd miss out on the Easter festivities my family and I are enjoying over this long weekend. The pilot who took me to Florida has decided, wrongly in my case, that I'd rather be in Florida since he would rather fly me there. Keeping somebody accountable isn't the same as being a whining spoiled brat. I could just as easily flip that around and propose that this industry is full of developers who, like the pilot who flew me to Florida, have god complexes and presume that everyone should be happy with what they themselves want. We see that many times from people who go ahead and do something they presume will be helpful to us but isn't. Have you ever been taken to the wrong place by somebody who was trying to be helpful but didn't have a clue where you actually wanted to go? I've been late for a couple of classes at university including one where I was presenting due to somebody assuming they knew where I wanted to go. I grant you that the south building of the Erindale campus has far better eating options than the Kanev lecture centre I was actually heading for. Florida has sunshine and inviting beaches rather than sidewalks covered in sheets of ice. However, I would much rather be here now than in Florida and would rather have been in the Kanev centre all those years ago for very good reasons. It's not at all that I don't appreciate where Tom is coming from with this. Quite the opposite in fact. I've often found that projects started out of a simple desire for fairness or from an honest commitment can end up turning into real chores to complete. I'm going through that right now with the guide I've been working on for the past two years. A lot of blind people get personal computers and don't receive the knowledge they need to make effective use of them in their personal lives. In Ontario here, we can tap into government funds to get such computers. However, the training provided leaves many people unable to properly maintain their computers or use them for more than basic reading and writing. The government considers all other uses of their computers such as the Internet, games, online shopping, etc, to be superfluous. People are often left discouraged to go beyond what they've been taught for fear of getting into trouble which they must then pay to have somebody come out and fix. They aren't told of all the accessible games and other software such as Winamp that we on this list largely take for granted. Two years ago, I started working on a guide to try and fix this with the assumption that people already knew the basics of the Windows operating system or whatever system they chose to use and I could concentrate on those areas like the Internet and tuning into Internet radio stations. The guide was much more about making people aware of all the possabilities their computers opened up to them. Last Summer, I took what I had up to a centre on Lake Joseph set up for blind people and consulted a number of the guests about what I was doing. They indeed liked my personal friendly approach to teaching this stuff. However, there was a big problem. Well over half of them would be stuck unable to make use of the guide. They didn't have the basic knowledge of Windows which I presumed they had received as part of their training. They needed to know about how to run programs, files and folders, what the desktop and startmenu were, how to use the control panel, etc. They needed to know how to crawl before they could walk. Needless to say, I was thunderstruck. We're quite fortunate in Ontario to have the funding we have and despite that, people are being left without such basic knowledge. Things are worse elsewhere across Canada and apparently in the US and UK as well. In many places, computers just aren't provided for any kind of personal use. To make my project at all useful to a staggeringly high proportion of my potential audience, I was going to have to give those people who didn't know or weren't motivated enough to make use of manuals and online help a crash corse in using Windows.
[Audyssey] thoughts on ace fire
Hi list. ile say this for ace fire, its an ok game, most likely ile probably play it if i'm drunk or board or both. One thing i'd like to see in a future update, is the ability to turn that very anoying music off, the ability to enter a name for the computer, rather than have those stupid names assigned. also i'd like to be able to turn off the screams etc as there very anoying and childish. my final and most important comment, is the way the game is loaded. i'm on a very fast pc here, and yet the game takes a full minute to load maybe minute and a half.in fact next time i'm playing ile time it. its completely stupid that such a simple game takes this time to load. what are you doing? loading all the sounds into memory before executing the game? the load issue is the most important one. oh and i checked the documentation, and as far as i can tell it does not say that the music and ticking means the game is loading. however if anyone can quote me the part of the documentation where this is stated ile stand corrected. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] something I was going to discuss before yesterday
Hi. The update isn't 600 mb. It is only 64mb. Perhaps the 600mb is the stand alone version, which has the other languages in it. So far mine is working just as it was before I updated. I never did have any problems with games, so. - Original Message - From: shaun everiss [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, March 22, 2008 2:49 PM Subject: [Audyssey] something I was going to discuss before yesterday Hi all. Ok, I am posting a post I was going to do yesterday but due to the battle I didn't. windows vista sp1 is out. I know people that play games some of you have vista, so now I wander how you have gotten with the new pack and has it fixed all problems that it said it would in the reports at least. for a 600mb download I hope it did. xp people are still waiting for the new pack and its really only a update package. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scroller consessions.
ok, just know, what ever you do make, I'll buy so add me to msn: [EMAIL PROTECTED] or e-mail me at [EMAIL PROTECTED] when ya got stuff ready to sell. Also there's so many of us who want you as an active member of this list and comunity! Cory - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 6:03 PM Subject: Re: [Audyssey] Side-scroller consessions. Hi Cory, I probably won't leave the list, but it is likely I will be a less active member on list. I am still interested in making games, but I am probably not going to release everything I make to the general public. Remember that Star Wars FPS game based on Genesis 3D technology, the same technology that was going to be copied into MOTA Beta 2, well the list can forget about ever seeing it. Not only is distributing it a legal liability to me I'm afraid there are some who would not see or appreciate how much effort I put into games like that. A few bad apples have spoiled the entire basket for me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2967 (20080321) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] sounds of the synth
Know how weird a screen reader and synthesizer makes that first word of your post sound?? heh heh heh. --- Laughter is the best medicine. Look around you and find a dose. - Original Message - From: Ryan Chou [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 9:56 AM Subject: Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge roflrofl! keep it up phil imanine if tom actually made the game like that --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] My responce to Michael Feir.
Hi Michael, I have read your email and find myself for the most part agreeing with you about work ethics, sticking things through to the end, and trying to follow through with promises made. It was both my promises as well as the fact I took pre-orders in December why I have changed my mind and have decided to begin work on a new side-scroller with a treasure hunting and archeology type theme to replace Montezuma's Revenge. In your email it is quite clear you are disappointed about the fact Montezuma's Revenge was canceled. I also recognize your desire to have a side-scroller as close to the original Montezuma's Revenge idea as possible. how ever, as you know I was recently asked to take the Montezuma's Return game down do to copyright issues and to cease and desist from producing that type of game. Rather than argue with the copyright holder's demands I agreed to meet all of their terms. If it hadn't been for that major set back the game would probably be nearly finished by now. I certainly can not promise you a Montezuma's Revenge game, but perhaps I can create a side-scroller of equal value that will be satisfactory to you and others that were so hoping for Montezuma's Revenge/Montezuma's Return. About the best I can do is try and deliver another high quality side-scroller with action, adventure, and of course treasure hunting. I honestly don't know if you will like it or not, but all I can do is try. One of the ideas I am considering for the new side-scroller is changing the location of the game to ancient Egypt. One of the reasons for the change to Egypt is I have always liked he Egyptian type enemies like bats, mummies, snakes, scorpions, crocodiles, etc that are popular in games about Egypt. The gods and goddesses of Egypt make very cool enemies or bosses. Another very good reason to think about Egypt is in more contemporary times archeologist's have discovered the Egyptian jewelers had access to some kind of low voltage electric power in order to create electroplated jewelry. Like the Babylonians the ancient Egyptians may have used dry cell type badderies filled with fruit juices and a copper rod to produce electric current. The reason this is important is in the Montezuma's Revenge games there are electric fields that would have been beyond the Aztec's technical means, but the ancient Egyptians may have had the technological ability to use dry cell batteries to power some kind of electric trip wire as a trap. Then, of course there is the entire science fiction and pop culture things to think about. Many authors have inferred that the ancient Egyptians are descendants of an alien race or people from Atlantice. The movie Star Gate made an interesting theory that Egypt had been controlled by an alien race that had gated to Earth thousands of years in the passed and then the gate was closed on our end and was berried until it was rediscovered in modern times. Then, there was that television series where the family was visiting the pyramids of Egypt and then got transported to another world through some interplanetary gate. The movies Mummy and Mummy Returns has certainly turned your classic Mummy creature into a cool and awesome enemy to fight. What I am saying these are the kinds of things I would like to hope to explore in my new game if I can without reprisal. About the only thing the new side-scroller will have in common with Montezuma's Revenge is you will still be gathering jewels, gold coins, climbing ropes, avoiding fire pits, but the rest of the game is bound to change and take a different direction as i create it. As the game's soul developer I do feel I have the right at least to come up with a good story line and create whatever monsters and characters will fill the game world. I don't feel I should be bound to a game like Montezuma's Revenge now that I have been asked specifically by Utopia not to do so. In short I am truly sorry I was unable to deliver on Montezuma's Revenge. However, now that I have agreed with Utopia to cease and desist on that title I have to come up with something new. At first I had hoped a 3D FPS game would satisfy you and others. Apparently that idea failed. So I am back to square one, thinking of a new game, that is a side-scroller. Unfortunately, I can not deliver the side-scroller game you ordered, but maybe I can deliver a side-scroller you can except as a substitution. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] an important fact re: usa games
yea! it'll be great! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 9:58 AM Subject: Re: [Audyssey] an important fact re: usa games Hi Charles, Smirk In your case I think I will sell you a hot pink pare of pants instead of those blue jeans. Then, you would have something to be upset about. Lol! Seriously, folks we are going round and round and not getting any where. I have agreed to produce a side-scroller of my own making and that should settle it. Later on I will make some 3D action FPS games that will apeal to the other side. Charles Rivard wrote: Wouldn't this be like going into a store and ordering a pair of blue jeans and paying for them, getting a call at a later time telling you that your order has arrived, going to the store and receiving a red pair of pants? Hey, you can still wear them, so what's the problem? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2967 (20080321) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] thoughts on ace fire
Hi Alex. I can't quote reguarding the loading in the docs, but I remember Damien sadler replying to someone's question about why the game does not start by saying that the music and ticking timer indicate that the game is loading. I have no idea why techtically this might be the case, and I agree that this amount of time does seem a bit strange for such a simple game, but this was I think Damien's answer. Beware the Grue! Dark. - Original Message - From: alex wallis [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, March 22, 2008 8:55 PM Subject: [Audyssey] thoughts on ace fire Hi list. ile say this for ace fire, its an ok game, most likely ile probably play it if i'm drunk or board or both. One thing i'd like to see in a future update, is the ability to turn that very anoying music off, the ability to enter a name for the computer, rather than have those stupid names assigned. also i'd like to be able to turn off the screams etc as there very anoying and childish. my final and most important comment, is the way the game is loaded. i'm on a very fast pc here, and yet the game takes a full minute to load maybe minute and a half.in fact next time i'm playing ile time it. its completely stupid that such a simple game takes this time to load. what are you doing? loading all the sounds into memory before executing the game? the load issue is the most important one. oh and i checked the documentation, and as far as i can tell it does not say that the music and ticking means the game is loading. however if anyone can quote me the part of the documentation where this is stated ile stand corrected. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.21.8/1338 - Release Date: 21/03/2008 17:52 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scroller consessions.
There's the trust of the community to consider. I personally agree with you Will, but if Thomas wants to have any chance of saving his reputation he's got to be shown to give people what they paid for. Time is an illusion, lunchtime doubly so. - Original Message - From: will lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 22, 2008 10:10 AM Subject: Re: [Audyssey] Side-scroller consessions. hi tom, so why not then ust do the 3d fps game you are clearly unahppyw ith this decision so beating yourself up and complaining about it tom, won't get it coded i'd just go and do the fps and move on --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Side-scroller consessions.
And keep the news updates coming, probably not every week, but month? or maybe just when big things come up. At 01:41 p.m. 23/03/2008, you wrote: ok, just know, what ever you do make, I'll buy so add me to msn: [EMAIL PROTECTED] or e-mail me at [EMAIL PROTECTED] when ya got stuff ready to sell. Also there's so many of us who want you as an active member of this list and comunity! Cory - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 21, 2008 6:03 PM Subject: Re: [Audyssey] Side-scroller consessions. Hi Cory, I probably won't leave the list, but it is likely I will be a less active member on list. I am still interested in making games, but I am probably not going to release everything I make to the general public. Remember that Star Wars FPS game based on Genesis 3D technology, the same technology that was going to be copied into MOTA Beta 2, well the list can forget about ever seeing it. Not only is distributing it a legal liability to me I'm afraid there are some who would not see or appreciate how much effort I put into games like that. A few bad apples have spoiled the entire basket for me. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] __ NOD32 2967 (20080321) Information __ This message was checked by NOD32 antivirus system. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] want to learn a new game?
Yes, you can call these numbers toll free if your in the Us, - which not everybody is. I'm not sure if there's a similar correspondence course available in the Uk, though there certainly is both an English, and european braille chess association (I used to play in some of their tournaments myself). I'm afraid I've lost the contact details for them though. Beware the Grue! Dark. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: fun with games [EMAIL PROTECTED]; USA products group [EMAIL PROTECTED]; BSC game group [EMAIL PROTECTED]; help needed list [EMAIL PROTECTED]; audyssey gamers group Gamers@audyssey.org Sent: Saturday, March 22, 2008 9:08 PM Subject: [Audyssey] want to learn a new game? How You Can Learn to Play Chess!!! One Way is you can Call: The Hadley School For The Blind Student Services Telephone: (Toll Free) 1-800-526-9909 They have 2 Correspondence Courses: 1. Chess For Beginners And 2. Chess Principals and Strategies You will receive an Absolutely FREE Adaptive Chess Set with the rest of your Correspondence Package in either Audio Cassette Format Or if you prefer Braille Format. A very Nice Instructor; Mr. Bob Rathbun Will guide you through the very easy lessons and you can Learn at your own pace. If you already know how to play Chess, You Can Purchase the Adaptive Chess Set Right here From our Miami Lighthouse For The Blind and Visually Impaired Solutions Store on the 2ndd Floor Or you can Call Independent Living Aids - ILA Telephone: (Toll Free) 1-800-537-2118 Ask for Product # GAM 100 Designer Wooden Chess Set Price $34.95 plus shipping A GREAT BARGAIN, for a Lifetime of Entertainment, excitement, and fun with other Blind or Visually Impaired People or on an equal level with Sighted people. Also, please see the Web site of the United States Braille Chess Association United States Braille Chess Association Home Page http://www.crisscrosstech.com/usbca/ United States Braille Chess Association Home Page Statement Welcome to the United States Braille Chess Association. The purpose of the United States Braille Chess Association (USBCA) is to actively encourage and assist in the promotion and advancement of correspondence and over-the-board chess among chess enthusiasts who are blind or visually impaired. USBCA members enjoy the following benefits: Playing correspondence chess tournaments by e-mail, Telephone, in Braille or on cassette against other players of about the same strength. Playing friendly games against other USBCA members to get more practice and experience. Access to a library of chess materials in Braille, on cassette and on computer disk. An annual over-the-board championship tournament sanctioned by the United States Chess Federation. Membership in the USBCA costs $15 for two years. To join, or for more information, contact: Jay Leventhal, Secretary 111-20 76th Rd. Apt. 5L Forest Hills, NY 11375 Telephone: (718) 275-2209 The United States Braille Chess Association has a listserv. To subscribe, send a blank e-mail message to: [EMAIL PROTECTED] You will receive confirmation from the listserv software. For more information about this list, visit: http://lists.topica.com/lists/usbcachess --- Laughter is the best medicine. Look around you and find a dose. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG. Version: 7.5.519 / Virus Database: 269.21.8/1338 - Release Date: 21/03/2008 17:52 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] want to learn a new game?
Come to think of it I should probably dig ot my copy. I didn't do to hot on lesson five of Beginners and I still have lesson six to finish. Oh well, I've just been really busy. But then again that's one thing I like about Hadley. Time is an illusion, lunchtime doubly so. - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: fun with games [EMAIL PROTECTED]; USA products group [EMAIL PROTECTED]; BSC game group [EMAIL PROTECTED]; help needed list [EMAIL PROTECTED]; audyssey gamers group Gamers@audyssey.org Sent: Saturday, March 22, 2008 3:08 PM Subject: [Audyssey] want to learn a new game? How You Can Learn to Play Chess!!! One Way is you can Call: The Hadley School For The Blind Student Services Telephone: (Toll Free) 1-800-526-9909 They have 2 Correspondence Courses: 1. Chess For Beginners And 2. Chess Principals and Strategies You will receive an Absolutely FREE Adaptive Chess Set with the rest of your Correspondence Package in either Audio Cassette Format Or if you prefer Braille Format. A very Nice Instructor; Mr. Bob Rathbun Will guide you through the very easy lessons and you can Learn at your own pace. If you already know how to play Chess, You Can Purchase the Adaptive Chess Set Right here From our Miami Lighthouse For The Blind and Visually Impaired Solutions Store on the 2ndd Floor Or you can Call Independent Living Aids - ILA Telephone: (Toll Free) 1-800-537-2118 Ask for Product # GAM 100 Designer Wooden Chess Set Price $34.95 plus shipping A GREAT BARGAIN, for a Lifetime of Entertainment, excitement, and fun with other Blind or Visually Impaired People or on an equal level with Sighted people. Also, please see the Web site of the United States Braille Chess Association United States Braille Chess Association Home Page http://www.crisscrosstech.com/usbca/ United States Braille Chess Association Home Page Statement Welcome to the United States Braille Chess Association. The purpose of the United States Braille Chess Association (USBCA) is to actively encourage and assist in the promotion and advancement of correspondence and over-the-board chess among chess enthusiasts who are blind or visually impaired. USBCA members enjoy the following benefits: Playing correspondence chess tournaments by e-mail, Telephone, in Braille or on cassette against other players of about the same strength. Playing friendly games against other USBCA members to get more practice and experience. Access to a library of chess materials in Braille, on cassette and on computer disk. An annual over-the-board championship tournament sanctioned by the United States Chess Federation. Membership in the USBCA costs $15 for two years. To join, or for more information, contact: Jay Leventhal, Secretary 111-20 76th Rd. Apt. 5L Forest Hills, NY 11375 Telephone: (718) 275-2209 The United States Braille Chess Association has a listserv. To subscribe, send a blank e-mail message to: [EMAIL PROTECTED] You will receive confirmation from the listserv software. For more information about this list, visit: http://lists.topica.com/lists/usbcachess --- Laughter is the best medicine. Look around you and find a dose. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]