Re: [Audyssey] question about ace fire

2008-03-22 Thread Dark
Hello Alex.

the rock music and clock ticks indicate the game is loading, which it does 
after you've selected your gender and name. Loading seems to take a while, 
but once it's loaded you should get to a menue to select a computer opponent 
I believe

Hth.

Beware the Grue!

Dark.
- Original Message - 
From: alex wallis [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, March 21, 2008 10:35 PM
Subject: [Audyssey] question about ace fire


 Hi list.
 Now first off, i must say i don't really like the concept of ace fire, it
 sounds fairly limited and i have a feeling ile probably find it boring.
 however i'm quite happy to give anything a shot, excuse the joke lol.
 but anyway as a result I have a few points and 1 massive question.
 first off, the documentation seems to be quite honestly a bit like a kid
 wrote it. i mean for starters do people really want to no about all that
 version history, secondly every other sentence seems to be a name drop of
 one of the writers friends.
 my next point is about the installer.
 i'm sure it was considered a good idea, but could it please be explained,
 why was it felt nescesary to make the installer talking? when firstly the
 installer is purfectly accessible with a screen reader, and a screen 
 reader
 is needed to play the game anyway as its not sv.
 the real human prompts just slow down execution of the installer when it 
 is
 first run and i'm sure add to the package size.
 my main question and biggest one.
 how exactly are you supposed to even get the game running propperly? as i
 can get past the bit with entering my name and selecting my gender, but 
 then
 the music starts up, and the documentation says oh there should be a menu 
 of
 options, funny i don't see a menu on the screen as far as i can tell, at
 least not when i use the cursor keys. i've tried with window eyes as well 
 as
 jfw, no result.
 and i looked in the documentation, oh look no nice section called the 
 menu,
 and at the end there isn't even just a summary listing all the key strokes
 including none for the menu.
 these are just my thoughts and questions.
 Alex.


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Re: [Audyssey] can claudio do it i wonder?

2008-03-22 Thread Claudio
Hello Will!
Great idea but i am currently learning my language and i am testing some 
programs that i have whrited.
Regards, Claudio. 


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[Audyssey] MUDders, come check out these two games!

2008-03-22 Thread Amanda Robertson
Hey all! I just joined the list and I wanted to tell you all about two cools 
MUDs I play, assuming you don't already know about them.

One is called Eternal Darkness. This game is best played in Pow Wow or VIP mud 
although any client will do. It's good to know a little about triggers too, 
just to make things easier but not a must and I'm sure people like myself will 
share their triggers.

You are allowed to spam skills and spells to get them better, and even bot on 
the training dummy. The only time you cannot play using bots is if you are 
gaining experience and even then you can if you are still at the computer and 
able to be contacted. I wouldn't recommend it though, a bit dangerous. Anyway 
though you can have up to three characters on at teh same time, share stuff 
with tem and group them, and have storage characters to save good equipment, 
but the storage ones should get to about level 170 so they can hold everything. 
Most players will sell you pre-made storage characters and you might find 
someone nice enough to give one away. That's rare though but there are some 
extremely helpful people on there and it isn't hard to get strong. You can 
remort up to 20 times, getting stronger each time and there are many zones that 
only remorted characters can handle. It's extremely fun. The most tedious part 
is rolling your stats at the beginning but it is worth it and
 that can be done with triggers too.

If anyone joins, I would recommend starting out as either TriKreen Monk or 
Halfling Ninja. Those are the two easiest classes to do as a newbie. Once you 
get used to the game, a channeller might be handy and triggers can be done to 
make them automatically cast in combat so you only have to monitor your tank 
character. You can even do autorecall triggers easily enough.

If interested iin this mud, they are really wanting more newbies. Be sure to 
join the newbie clan, Nemesis as it will help a lot and tell the clan leaders 
that Phailos sent you. They will know who I am.

The connection information is
Host: ed.wolfpaw.net
Port: 9700

The other game is called MozartMud. It doesn't have all the remort things, 
though I think you can once. After you have hit level 50 you can create another 
character with flaws or an underdark character, which puts you in the realm of 
the pkillers. the surface is not a PK area except on the rare occasion that the 
underdarkies are allowed to invade the realm. There are all sorts of skills and 
specialties and stuff to make it entertaining. it's a little harder to get 
strong on that game but the uptime is mad and there's lots of good donated eq. 
it is free for newbies to have things identified til level 10 so identify like 
mad. The people on this game are really nice and the immortals are extremely 
helpful and accomodating to us blindies. It's also an old game that has active 
imms still adding to it. Check it out at:

Host: mozartmud.com
Port: 23

Please tell the mozartmud immortals that zhuuraan referred you as I believe we 
will both be rewarded if you hang around.

Have fun and I hope you guys like these two games! If you need any help, send a 
tell or mail to zhuuraan or phailos on Eternal Darkness or zhuuraan on 
Mozartmud.

   
-
Never miss a thing.   Make Yahoo your homepage.
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[Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge

2008-03-22 Thread Phil Vlasak
Games we'd like to play.
Tom Ward's Revenge

Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and exciting 
fast action side-scroller from USA Games Interactive.

Eight years ago a California programmer invaded the once great accessible 
game market Empire, captured the majority of game sales, looted the 
customers of their gold and gems, and crushed the spirit of other game 
producers. Those who rebelled were put to shame, and those that remained 
were enslaved. Yet, the California programmer had not finished his Aztec 
game.

Almost instantly myths and legends began to circulate among the unwary 
customers that the Aztec game was finished. There were offers of pre-release 
discounts and many of the customers believed that the game would be released 
soon. A game purchase would grant the bravest of game players a sneak 
preview. But years passed, and the game was all but forgotten. Other games 
grew up to cover thoughts of the Aztec game, and it fell into ruins. 
Scholars had speculated that the Aztec game was a myth made up by the 
California programmer  until it was restarted in 2006 thanks to USA Games' 
modern programming knowledge.

Immediately upon the source code transfer world renown game producer, Tom 
Ward, set out to finish the game code. Days after reaching the conclusion 
that the source code could not be completed, Tom started a new game from 
scratch.

Two years later an attack of vicious lawyers made even this new version 
unpalatable.

Tom decided it would take too long to start the game over and thought it 
would be easier to do a different game, but complaints from customers has 
forced him to reconsider his decision.

So finally Tom Ward has his revenge and Angela Summers, has decided to 
reveal who she really is and enter the Aztec game of death as the first 
transvestite accessible game character.

In this demo you will be able to explore your female qualities while still 
having the body of a male.
A long the way she will gather dropped clothing, collect precious diamond 
earrings and gold bracelets, find beautiful blonde wigs, collect perfume 
bottles, recover lost falcies, and must over come the most dangerous item in 
the Temple Of Death, boxes of chocolate.

You must skip, hop, and flounce through 12 action pact levels filled with 
mystery and danger. You will climb stone staircases, find gold and silver 
keys, unlock ancient stone doors, locate hidden passages and treasure rooms, 
navigate over lava pits, avoid rolling boulders, jump over swinging blades, 
avoid falling spikes, swim across under ground lakes, climb swinging ropes, 
while trying to keep her makeup fresh and her wig on straight.

Assuming you are able to over come these horrors you will be put to the 
ultimate test. Deep inside the Temple of Death the California programmer 
will face you in combat. Will you be able to defeat the dreaded James North?

Smiles,
Phil


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Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge

2008-03-22 Thread Darren H
Oh god, that is too funny!

Just what we needed I think to lighten the mood.

Cheers
Darren
www.bigmixentertainment.co.uk
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 2:02 PM
Subject: [Audyssey] Mysteries of the Aztecs, Tom Ward's 
Revenge


 Games we'd like to play.
 Tom Ward's Revenge

 Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a 
 new and exciting
 fast action side-scroller from USA Games Interactive.

 Eight years ago a California programmer invaded the once 
 great accessible
 game market Empire, captured the majority of game sales, 
 looted the
 customers of their gold and gems, and crushed the spirit 
 of other game
 producers. Those who rebelled were put to shame, and those 
 that remained
 were enslaved. Yet, the California programmer had not 
 finished his Aztec
 game.

 Almost instantly myths and legends began to circulate 
 among the unwary
 customers that the Aztec game was finished. There were 
 offers of pre-release
 discounts and many of the customers believed that the game 
 would be released
 soon. A game purchase would grant the bravest of game 
 players a sneak
 preview. But years passed, and the game was all but 
 forgotten. Other games
 grew up to cover thoughts of the Aztec game, and it fell 
 into ruins.
 Scholars had speculated that the Aztec game was a myth 
 made up by the
 California programmer  until it was restarted in 2006 
 thanks to USA Games'
 modern programming knowledge.

 Immediately upon the source code transfer world renown 
 game producer, Tom
 Ward, set out to finish the game code. Days after reaching 
 the conclusion
 that the source code could not be completed, Tom started a 
 new game from
 scratch.

 Two years later an attack of vicious lawyers made even 
 this new version
 unpalatable.

 Tom decided it would take too long to start the game over 
 and thought it
 would be easier to do a different game, but complaints 
 from customers has
 forced him to reconsider his decision.

 So finally Tom Ward has his revenge and Angela Summers, 
 has decided to
 reveal who she really is and enter the Aztec game of death 
 as the first
 transvestite accessible game character.

 In this demo you will be able to explore your female 
 qualities while still
 having the body of a male.
 A long the way she will gather dropped clothing, collect 
 precious diamond
 earrings and gold bracelets, find beautiful blonde wigs, 
 collect perfume
 bottles, recover lost falcies, and must over come the most 
 dangerous item in
 the Temple Of Death, boxes of chocolate.

 You must skip, hop, and flounce through 12 action pact 
 levels filled with
 mystery and danger. You will climb stone staircases, find 
 gold and silver
 keys, unlock ancient stone doors, locate hidden passages 
 and treasure rooms,
 navigate over lava pits, avoid rolling boulders, jump over 
 swinging blades,
 avoid falling spikes, swim across under ground lakes, 
 climb swinging ropes,
 while trying to keep her makeup fresh and her wig on 
 straight.

 Assuming you are able to over come these horrors you will 
 be put to the
 ultimate test. Deep inside the Temple of Death the 
 California programmer
 will face you in combat. Will you be able to defeat the 
 dreaded James North?

 Smiles,
 Phil


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 web, at
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Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge

2008-03-22 Thread Willem
rofl! good one as always Phil.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 4:02 PM
Subject: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge


 Games we'd like to play.
 Tom Ward's Revenge

 Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and 
 exciting
 fast action side-scroller from USA Games Interactive.

 Eight years ago a California programmer invaded the once great accessible
 game market Empire, captured the majority of game sales, looted the
 customers of their gold and gems, and crushed the spirit of other game
 producers. Those who rebelled were put to shame, and those that remained
 were enslaved. Yet, the California programmer had not finished his Aztec
 game.

 Almost instantly myths and legends began to circulate among the unwary
 customers that the Aztec game was finished. There were offers of 
 pre-release
 discounts and many of the customers believed that the game would be 
 released
 soon. A game purchase would grant the bravest of game players a sneak
 preview. But years passed, and the game was all but forgotten. Other games
 grew up to cover thoughts of the Aztec game, and it fell into ruins.
 Scholars had speculated that the Aztec game was a myth made up by the
 California programmer  until it was restarted in 2006 thanks to USA Games'
 modern programming knowledge.

 Immediately upon the source code transfer world renown game producer, Tom
 Ward, set out to finish the game code. Days after reaching the conclusion
 that the source code could not be completed, Tom started a new game from
 scratch.

 Two years later an attack of vicious lawyers made even this new version
 unpalatable.

 Tom decided it would take too long to start the game over and thought it
 would be easier to do a different game, but complaints from customers has
 forced him to reconsider his decision.

 So finally Tom Ward has his revenge and Angela Summers, has decided to
 reveal who she really is and enter the Aztec game of death as the first
 transvestite accessible game character.

 In this demo you will be able to explore your female qualities while still
 having the body of a male.
 A long the way she will gather dropped clothing, collect precious diamond
 earrings and gold bracelets, find beautiful blonde wigs, collect perfume
 bottles, recover lost falcies, and must over come the most dangerous item 
 in
 the Temple Of Death, boxes of chocolate.

 You must skip, hop, and flounce through 12 action pact levels filled with
 mystery and danger. You will climb stone staircases, find gold and silver
 keys, unlock ancient stone doors, locate hidden passages and treasure 
 rooms,
 navigate over lava pits, avoid rolling boulders, jump over swinging 
 blades,
 avoid falling spikes, swim across under ground lakes, climb swinging 
 ropes,
 while trying to keep her makeup fresh and her wig on straight.

 Assuming you are able to over come these horrors you will be put to the
 ultimate test. Deep inside the Temple of Death the California programmer
 will face you in combat. Will you be able to defeat the dreaded James 
 North?

 Smiles,
 Phil


 ---
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 [EMAIL PROTECTED]
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[Audyssey] Dream City Question

2008-03-22 Thread Ryan Smith
Hi,
I don't like getting tons of feedback, however I am open to add a job.
So far, in the Law Enforcement job, you can only work as a General
Police Man. You have the following choices for another Law Enforcement
job:
1) CSI Miami Type Job
2) Law  Order: SVU Type Job (Special Victims Unit)
3) NCIS Type Job (Naval Criminal Investigative Service)
I would love to get the characters, etc, but I don't see how that's
legally possible... I can easily get the ideas for 1 of those 3,
especially 1 and 2. So, before I go and code it, I would like some
feedback. Since I could base all of them on a specific topic, such as
CSI Miami for Homicide, NCIS for navy crimes ,etc.

Thanks.

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Re: [Audyssey] thanks for nothing was mota 3d

2008-03-22 Thread will lomas
yes it is still the same game gys you know a temple, with snakes,  
traps etc guys

On 22 Mar 2008, at 02:20, ian mcnamara wrote:

 in a sence the game is not going to be diffrent though it will just  
 be free
 d rather than side scrowler.
 - Original Message -
 From: Charles Rivard [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 12:15 AM
 Subject: Re: [Audyssey] thanks for nothing was mota 3d


 If I can figure out what you posted, maybe I can point out the flaws.
 Here's what you sent, just as you sent it, with my responses.


 hi well thanks to sarah and michael moaning as per usula, we now
 have to have a side scroller, which the dveloper, clearly, does not
 want to make. just be grateful with your six levels and where's your
 game michael eh?
 You moan at tom where's your two, three four five years ago you said
 you were making it, where is it?

 My response:  Are you referring the the game that Michael had in  
 mind and
 had started to create?  If you are, I suggest you search the back  
 issues
 of
 Audyssey magazine.  Gradually, issue by issue, your answer is  
 there, from
 Michael's point of vies.  Also note that he had not accepted any  
 money for
 his upcoming game.  He had ideas, he started working on them, and  
 he found
 what he was going to be encountering.  He expressed, quite well, his
 feelings as time progressed.  There is no really honest comparison  
 between
 his decision on game production and that of Thomas Ward in this case.

 You continue:


 i expect to see a side scroller out from you next year. You try doing
 that michael with family commitments and if your heart wasn't in it
 see how you feel.

 My response?  See above.

 You continue:

 you moaners disgust me to be honest, if i were
 thomas i'd jsut forget you lot and make what i want, i if i were him,
 am the game dveloper certainly not yu, and yes you paid for a side
 scroller, but the direction the game is taking is much better.

 My response:  Proofread and spell check your messages.  This was  
 horrible!
 This may be a better game, but it is totally different than what we  
 have
 been waiting for for so long.  Very recently, this was planned as a  
 future
 game in a series, and the expected, paid for, and anticipated game  
 was to
 have been the first, and I don't see why that plan should not be  
 followed,
 other than burnout on the part of the developer.  Maybe it's sort  
 of like
 when running a marathon.  There is, for some people, an imaginary  
 wall
 that
 is very difficult to pass beyond, but once they persistively push on
 through
 the barrier, they're through.  They conquer the blockage.  What a  
 relief
 to
 be done with it, finally!  It's over!  Now, I can move on to bigger  
 and
 better things!  I think that is what he should do on behalf of his
 customers.  I'm thinking that he has acquired new potential buyers by
 taking
 on both what were Montezuma's Revenge and ESP Raceway, and these will
 become
 paying customers as time goes on.  I think that it will be better,  
 in the
 long run, to give gamers what they want before providing us with  
 what he
 has
 in mind for the future.  After seeing someone produce a good product,
 you're
 more apt to continuing support by buying future games because of  
 honesty,
 integrety, fortitude, and willingness to please customers.

 You continue:


 honestly you lot moan when a game is too easy then moan we don't ahve
 complex games
 for god sake get a life and start making your own games, side
 scrollers and all to those few hwo are moaning


 I respond:

 I never moan because a game is too easy or too hard.  Some games  
 are very
 easy to play, yet hard to win.  The current game is easy on the easy
 difficulty, and more difficult as the skill level is increased.   
 That's
 why
 the skill levels are there.  I have never completed Shades of  
 Doom.  Not
 because it is too hard, but because I just haven't spent the time  
 taken to
 really work at beating it.  Change Reaction is an easy game to  
 play, yet
 frustrating.  Monkey Business is a hard game to beat for me, as is  
 Aliens
 in
 the Outback.  I like all of these games, not because they are hard to
 beat,
 but because they are fun.  A side scroller is easy to navigate, but  
 it
 does
 not have to be too easily beaten.  Even if the easiest level is  
 easy to
 defeat, it does give you the satisfaction of winning, and I enjoy  
 playing
 Troopanum2 on the easiest mission on the easiest level just so I  
 win once
 in
 a while.  It is fun.  As for asking why we don't go ahead and make  
 our own
 games, I ask how many games you have made available to us?  Are there
 games
 you would like to see made available?  If so, I await your  
 product.  If
 there are games you would like to see that aren't out there, why  
 haven't
 you
 created them?  Put your games where your posts are.  Don't complain  
 that
 we
 should not complain and that we 

[Audyssey] an important fact re: usa games

2008-03-22 Thread will lomas
hi, remember this guys please, and this goes to all of us here 
on  
this discussion forum.

It is thomas making the MOTA game, not us. what he choses to do with  
it is irrelevant, as long as you get your game, what's the problem.  
carry on the way you are going, those who won't accept the 3d as MOTA  
1, then i bet thomas won't even make it or raceway or anything else  
for that amtter
You are all acting like you did towards james north, no wonder he  
left, thomas should abandon us all now take all you whining folk down  
a peg or two


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Cara Quinn
   For what it's worth, I'd just like to publicly say that I support  
Thomas in this.  As I hope at least some of you may know, my interest  
here has absolutely nothing to do with whatever game he chooses to  
create and everything to do with his integrity as a person.  People  
have suggested that stresses in people's lives are not their problem,  
and yet somehow then feel it's okay in the very same breath to say how  
horrible it is that they have to wait for their lil playtoy game to  
come out so they can have five minutes of lil playtime fun, as if it's  
truly a dyer fate indeed.  Forgive me, but I just have a little  
problem not mirroring their own sentiments back at them.

   Please don't lose sight of the person; human; behind this.
   I personally understand people being upset, however, some of the  
things written here in this thread, seem to be reflecting some pretty  
nasty images of their writers.

 Please, even though you may be  disappointed, in this, might you  
just consider kindness with it?  Please?  this honestly is a sincere  
request.

   Have an awesome day and please do all have a wonderful weekend /  
holiday, if you celebrate.

Smiles,

Cara  :)

On Mar 21, 2008, at 12:26 PM, Thomas Ward wrote:

 Hi Darren,
 Oh, how I wish it was that simple. I still feel I owe everyone who  
 paid
 for the game something, but I am at a cross roads between doing what I
 want and what others want. Frankly, the old side-scroller was
 suffocating my intellectual and creative desires that are so important
 to game writing. If you smother the authors creativity and desire to
 write the game the game will show its authors lack of desire to create
 it. I love programming for the  very fact I can be creative, but a  
 game
 like Montezuma's Return made me feel like a kid forced to copy his
 spelling words 500 times during recess. Boring, uninteresting, work  
 for
 the purpose of punishment. That is really how I was starting to feel
 towards the end.
 Nobody on this list knows how many times I failed to watch a movie  
 with
 my family because I was working on the game. Nobody knows I haven't
 played my guitar in six months because most free time has been spent  
 on
 that darn game. Most people don't know I gave up reading time to  
 work on
 that game. Frankly, I pored my heart and soul into getting it done,  
 and
 then I was forced to take it down by the copyright holders of the
 Montezuma's Revenge and Montezuma's Return copyright holders. How in  
 the
 heck would you feel? Frankly I am down right depressed and upset  
 about it.
 If it were my choice to do all over again I would tell James North to
 keep his games, they are his problem, and let him deal with it. I  
 would
 now be working on my own games, in my own free time, when I felt  
 like it
 and not trying to meet some schedule or do date.





 Darren H wrote:
 Or perhaps Tom should just forget it all together and spend
 his time doing something he wants to do.

 Sorry guys and gals, there's more important things to worry
 about in life.

 Darren



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[Audyssey] so after all that

2008-03-22 Thread will lomas
hi,


So i don't have to keep wasting my time downloading messages where we  
all go back and forth about poor thomas, thomas, what's going to  
heppen then please?
Are you going to do what the majority of us want now you outlined it,  
that is to say your 3d fps game,  and just leave the winers too it, or  
are you going to go back to the side scroller which is too easy and  
won't satisfy  your creativity?
Why go back to a title you are not happy producing, i mean, in the  
side scroller style?
You obviosuly thought long and hard over this, charles and others  
can't do nothing they can jsut sulk but what do they matter, when most  
of us support your decisions and the fact you should follow your heart  
goals, and aspirations
will


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Re: [Audyssey] my thoughts on mota

2008-03-22 Thread Willem
I'll preorder the 3d too, once we get the chance.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 6:08 AM
Subject: Re: [Audyssey] my thoughts on mota


 so do I, I will buy it no matter what.
 Heck I may even preorder for the test phase.
 There I have said it.
 I am willing to put my money where my mouth is  so who is with me.
 At 12:01 p.m. 22/03/2008, you wrote:
I agree with you. This is crazy. Cmmon guys... Please just calm it
down. Break them negative messages... Seriously. I'm sick of this
stuff. I might just unsubscribe. I mean there's a lot of negative
stuff on this list; as far as I know, AudioGames.net forums don't have
this negativity... And i've been on there for awhile, so really...
Lets calm it down. I personally like the new changes Thom's gonna
(hopefully) make to the game.


On 3/21/08, alex wallis [EMAIL PROTECTED] wrote:
 Hi list.
 At the end of the day, i think its a shame its come to this. Personally 
 I
 wouldn't by a side scroller simply because its not my thing. But ile say
 this, most listers from what I remember were pdq to hunt james north out 
 of
 town, and if thomas goes, then basicly i'd say we only have 3 good game 
 devs
 left, and they are Liam simply because of judgment day, john louk sorry 
 i'm
 not sure how to spell your name the guy who writes rts, and che martin.
 After that i'd say most of the other games out there at the moment are
 fairly medioca simply because they just aren't worth playing or are too
 similar, for example we have to many shootem ups where you have to shoot 
 the
 ships.
 And most of the devs we at least no about, haven't put out anything for
 years, i mean for example what's draconis entertainment doing?
 as far as i can see they just seem to be selling james norths old 
 titles.
 On the other hand though, if devs aren't making there plans known, then 
 i
 wonder why. if this is the reception they are likely to get. I think 
 michael
 was it? was right when he said he wasn't sure about how this community 
 could
 survive. And you no what he was write. However its because of most of 
 you
 greedy listers who drove out james, and are now driving out thomas. 
 who's
 next i wonder? and what happens when there are no good devs left. well 
 done
 guys you've got rid of 2, only a few more to go, and then that's it no 
 nice
 shiny new games, well at least not of the excelent quality we have had
 recently from the above listed devs.
 these are my thoughts.
 Alex.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread ian mcnamara
aggreed
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 12:10 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I agree totally with this statement.

 As I said, we don't need sidescrollers. I've said it in the past.
 Super Liam is a game that shows us that sidescrollers are:

 1. Too easy:
 2: No replay value:
 3: Too retro (When was the last time a sighted gamer even mentioned
 that a sidescroller was coming out?) Well, no one did simply because
 there isn't one, and there never will be. If the sighted people have 3-
 D games, we should be getting them too. I know people like me who
 don't play audio games because of this simple factor. A bunch of us
 have said it before, and I'll say it again since Tomas was the only
 one that seemed to notice: We have too much arcade games. We don't
 have a single complex game out there that is challenging and or
 competes with, Monkey Business. Which is, in case the babies of the
 blind community haven't noticed, and probably haven't beaten it yet,
 the most challenging game in the accessible games market today. Now
 it'd be considered a classic. But Tomas, please just make the audio
 games market better by making both STFC 2 and Moda 3-D. To get the
 sidescroller out of the way, slap some code together real fast. If
 there's bugs? Tuff luck. Also, make it freeware and forget about it.
 Than you can start to work on extremely hard, and complex games with
 new consepts that blind people have never sceen before in an
 accessible game.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here. 
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to 
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.




 On Mar 21, 2008, at 7:29 PM, will lomas wrote:

 but youa re thomas, onlyp roducing this for the minority all the rest
 of us tom want the 3d game why are you giving into charles let him cry
 in the corner, see if we care, we don't
 hands up who gives a toss whether a few peoples' opinions matter?
 look, all the kiddies raised there hands, we don't. see?
 we want the 3d game tom if charles hadn't have objected and others
 this would ahve been the plan
 see charles, truth hurts but i am right. do us all a favour and
 unsubscribe as you are just  person causing bs for one fella and the
 rest of us

 On 22 Mar 2008, at 00:12, Thomas Ward wrote:

 Hi Charles,
 Thanks to me being a very honest person  you wouldn't even have known
 what the poll results were if I hadn't published them on the list.
 If I
 was unscrupulous, less honest, I would announced a totally different
 out
 come and you wouldn't have known the difference. As it is I was being
 honest about the results.
 It is not that the poll results are unimportant or I don't care what
 you
 all think. It is about I have to spend six months, a year, whatever
 of
 my life making a game I don't want to create. A game I have lost all
 interest in, and in all likelyhood never play again after it is
 finished.
 Let's put this in perspective. Most of the time I program for fun. I
 do
 it as relaxation, for entertainment value, and when it loses that
 entertainment value what is it? It is called work.
 It is a well known fact i write these games in my free or spare time.
 What you are commiting me to is not working on a job, but using all
 of
 my free or spare time to deliver something for someone elses
 enjoyment.
 Not my own.
 Now, in return for this game I want you and the rest of the
 community to
 use every minute of your family or free time doing home work, house
 work, tending to other things. You aren't alloud to watch as much TV,
 read as many books, because you have to do a project for everyone
 else
 that gives you absolutely no satisfaction or enjoyment. See how long
 you
 last.

 Charles Rivard wrote:
 I very much agree.  What about those poll results??  The majority
 wanted a
 side scrolling game, which there are not enough of.  What will we
 be getting
 and why?  You were on the right track of customer service.  As a
 game
 developer, are you going to give us, the majority of gamers who
 were asked,
 what we?? want, or what you. want.  I realize that you are not
 making any
 money from those of us who preordered, but think of it this way:
 What did
 we pay for?  After you took the project over, what did we ask for
 when you
 asked us which way to go?  What are we now going to get after all
 this?  I
 respectfully ask that you rethink and go back to at least a side
 scroller.
 I'm sure i will like what you have planned, but I think it should
 be sold as
 a new game, and make the side scroller as the game we paid for and
 then
 voted for when 

Re: [Audyssey] my thoughts on mota

2008-03-22 Thread ian mcnamara
i am with you sean
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 4:08 AM
Subject: Re: [Audyssey] my thoughts on mota


 so do I, I will buy it no matter what.
 Heck I may even preorder for the test phase.
 There I have said it.
 I am willing to put my money where my mouth is  so who is with me.
 At 12:01 p.m. 22/03/2008, you wrote:
I agree with you. This is crazy. Cmmon guys... Please just calm it
down. Break them negative messages... Seriously. I'm sick of this
stuff. I might just unsubscribe. I mean there's a lot of negative
stuff on this list; as far as I know, AudioGames.net forums don't have
this negativity... And i've been on there for awhile, so really...
Lets calm it down. I personally like the new changes Thom's gonna
(hopefully) make to the game.


On 3/21/08, alex wallis [EMAIL PROTECTED] wrote:
 Hi list.
 At the end of the day, i think its a shame its come to this. Personally 
 I
 wouldn't by a side scroller simply because its not my thing. But ile say
 this, most listers from what I remember were pdq to hunt james north out 
 of
 town, and if thomas goes, then basicly i'd say we only have 3 good game 
 devs
 left, and they are Liam simply because of judgment day, john louk sorry 
 i'm
 not sure how to spell your name the guy who writes rts, and che martin.
 After that i'd say most of the other games out there at the moment are
 fairly medioca simply because they just aren't worth playing or are too
 similar, for example we have to many shootem ups where you have to shoot 
 the
 ships.
 And most of the devs we at least no about, haven't put out anything for
 years, i mean for example what's draconis entertainment doing?
 as far as i can see they just seem to be selling james norths old 
 titles.
 On the other hand though, if devs aren't making there plans known, then 
 i
 wonder why. if this is the reception they are likely to get. I think 
 michael
 was it? was right when he said he wasn't sure about how this community 
 could
 survive. And you no what he was write. However its because of most of 
 you
 greedy listers who drove out james, and are now driving out thomas. 
 who's
 next i wonder? and what happens when there are no good devs left. well 
 done
 guys you've got rid of 2, only a few more to go, and then that's it no 
 nice
 shiny new games, well at least not of the excelent quality we have had
 recently from the above listed devs.
 these are my thoughts.
 Alex.


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[Audyssey] sidescrollers and third games

2008-03-22 Thread rrhopkins
Hello Thomas.  What I don't get is that people want more advanced games, but 
they just want sidescroller games.  I myself want rpg games and more advanced 
games.  I know that some people may not like three d games, but isn't that a 
part of what makes the games fun?  there may be some frusteration, but thats 
all a part of the game.  I really want to see these tomb hunter games come to 
life that you are making.  Please don't discontinue your game making because of 
a few people that can't appreciate them.  I really like the demo of monty.  I'm 
sorry that the copyright issue got in the way, it would have been a great game. 
 Keep up the good work.  Have a blessed easter.  Ron.

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Re: [Audyssey] Side-scroller consessions.

2008-03-22 Thread Thomas Ward
Hi Charles and all,
The poll was taken for that exact purpose. To find out what people 
wanted. However, polling and following through are two different things.
Imagine yourself as me for a second. You take this poll finding out what 
gamers want. Ok, the poll comes up side-scroller which you were hoping 
wouldn't win. It did anyway. Well, you think you can live with it.
So you sit down in front of your PC starting to rewrite the game engine 
from scratch. You know there were copyright issues and bugs in the old 
Montezuma's Revenge so you know no matter what you are stuck with 
another year two finishing a game that was suppose to be almost done. 
You are stuck rewriting a game from scratch that you already wrote and 
failed to complete through no fault of your own. Following me so far?
Now, one of the prevailing arguments for a side-scroller is it will take 
less time to complete. Not true. I need to rewrite major portions of 
that engine, and it might be better for the game in the long run to 
simply start over fresh because I know far more about the game and its 
problems now than I did when I started. So no matter if I do a 3D or 2D 
version I am in it for the long hall which means 1 or two years of work 
to get back to where we are now.
Now, let us look at financial compinsation. I started said game in 
March 2006 and made aproximitly #1500 on developing it. The next two 
years I spend on working on this game will earn me nothing unless I can 
attract new buyers. So there is no financial motive in it for me.
Let us look at the unnoticed human side of things. I have worked on the 
game since March 2006 so as of now I have put two years into this 
abortion of a game with little attention put into my own games, 
projects, or desires. To say the least about the needs of my friends, 
family, business, or other hobbies. I am sick to death of the game and 
just want it out of my life no ifs, ands, and butts about it.
Now, if you look at working on a game for no more pay and a lack of 
desire to create this type of game what do you call it? I call it 
slavery. I call it mental and cruel abuse of a game developer who has 
done nothing butt work hard to give you all a game I couldn't release do 
to some bleeping copyright holder that said take the game down. I 
frankly don't want anything more to do with Montezuma's Revenge, 
Montezuma's Return, etc. There is absolutely nothing in it for me except 
hard work and two more years or so of my life spent on this waist of time.
After I complete this side-scroller you all moaned and complained about 
if you don't like the final product I'll simply give you a couple of 
quarters and tell you to call someone who gives a frick.


Charles Rivard wrote:
 All I, for one, expect is what has been promised.  I anticipate anything you 
 offer in the future.  Your openness and honesty are appreciated.  The taking 
 of a poll as to whether to make the side scrolling or the 3D game indicated 
 to me that you were willing to produce what the majority of the community 
 wanted, which is a good thing.  What was the poll's purpose if it was not to 
 help decide which way you should go?  I might have been under the wrong 
 impression.  Thanks.

   


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Re: [Audyssey] Side-scroller consessions.

2008-03-22 Thread Thomas Ward
Hi Charles,
Yeah, your side of things is the easy part. You can afford to wait 
another year or two while I rewrite the side-scroller from scratch. My 
part is the hard part, because I have to spend one or two years of my 
life rewriting the thing all of it work, and people wonder my attitude 
as a bit hostile.
While I am working on the game taking time away from friends, family, 
hobbies all of you are watching TV, reading books, going to work, 
playing ball with your kids, and life goes on while the guy making that 
game is slaving away for no pay or free time. Now, when it comes to 
making games I don't expect a lot of pay, but i do expect to enjoy my 
work. If I don't enjoy the game I am creating I usually don't make it.

Charles Rivard wrote:
 I'm still willing to wait for Raceway and other games.  The time factor is 
 not the complaint.  Anyone who has been reading would know that.
   


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Mike
Anyone who thinks sidescrollers are too easy obviously has no experience 
whatsoever with the megaman series, or castlevania. Nuff said.

- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 5:10 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I agree totally with this statement.

 As I said, we don't need sidescrollers. I've said it in the past.
 Super Liam is a game that shows us that sidescrollers are:

 1. Too easy:
 2: No replay value:
 3: Too retro (When was the last time a sighted gamer even mentioned
 that a sidescroller was coming out?) Well, no one did simply because
 there isn't one, and there never will be. If the sighted people have 3-
 D games, we should be getting them too. I know people like me who
 don't play audio games because of this simple factor. A bunch of us
 have said it before, and I'll say it again since Tomas was the only
 one that seemed to notice: We have too much arcade games. We don't
 have a single complex game out there that is challenging and or
 competes with, Monkey Business. Which is, in case the babies of the
 blind community haven't noticed, and probably haven't beaten it yet,
 the most challenging game in the accessible games market today. Now
 it'd be considered a classic. But Tomas, please just make the audio
 games market better by making both STFC 2 and Moda 3-D. To get the
 sidescroller out of the way, slap some code together real fast. If
 there's bugs? Tuff luck. Also, make it freeware and forget about it.
 Than you can start to work on extremely hard, and complex games with
 new consepts that blind people have never sceen before in an
 accessible game.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here. 
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to 
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.




 On Mar 21, 2008, at 7:29 PM, will lomas wrote:

 but youa re thomas, onlyp roducing this for the minority all the rest
 of us tom want the 3d game why are you giving into charles let him cry
 in the corner, see if we care, we don't
 hands up who gives a toss whether a few peoples' opinions matter?
 look, all the kiddies raised there hands, we don't. see?
 we want the 3d game tom if charles hadn't have objected and others
 this would ahve been the plan
 see charles, truth hurts but i am right. do us all a favour and
 unsubscribe as you are just  person causing bs for one fella and the
 rest of us

 On 22 Mar 2008, at 00:12, Thomas Ward wrote:

 Hi Charles,
 Thanks to me being a very honest person  you wouldn't even have known
 what the poll results were if I hadn't published them on the list.
 If I
 was unscrupulous, less honest, I would announced a totally different
 out
 come and you wouldn't have known the difference. As it is I was being
 honest about the results.
 It is not that the poll results are unimportant or I don't care what
 you
 all think. It is about I have to spend six months, a year, whatever
 of
 my life making a game I don't want to create. A game I have lost all
 interest in, and in all likelyhood never play again after it is
 finished.
 Let's put this in perspective. Most of the time I program for fun. I
 do
 it as relaxation, for entertainment value, and when it loses that
 entertainment value what is it? It is called work.
 It is a well known fact i write these games in my free or spare time.
 What you are commiting me to is not working on a job, but using all
 of
 my free or spare time to deliver something for someone elses
 enjoyment.
 Not my own.
 Now, in return for this game I want you and the rest of the
 community to
 use every minute of your family or free time doing home work, house
 work, tending to other things. You aren't alloud to watch as much TV,
 read as many books, because you have to do a project for everyone
 else
 that gives you absolutely no satisfaction or enjoyment. See how long
 you
 last.

 Charles Rivard wrote:
 I very much agree.  What about those poll results??  The majority
 wanted a
 side scrolling game, which there are not enough of.  What will we
 be getting
 and why?  You were on the right track of customer service.  As a
 game
 developer, are you going to give us, the majority of gamers who
 were asked,
 what we?? want, or what you. want.  I realize that you are not
 making any
 money from those of us who preordered, but think of it this way:
 What did
 we pay for?  After you took the project over, what did we ask for
 when you
 asked us which way to go?  What are we now going to get after all
 this?  I
 respectfully ask that you rethink and go back to at least a side
 scroller.
 I'm sure i will like what you have 

Re: [Audyssey] About List Behaviour - Was What's Ahead For MOTABeta 2.

2008-03-22 Thread Willem
That was a well written message.
- Original Message - 
From: Darren H [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 11:48 AM
Subject: Re: [Audyssey] About List Behaviour - Was What's Ahead For MOTABeta 
2.


 Hi all

 i've been watching this thread and others with Interest and
 won't comment any further about Tom's game or what he shoul
 do, that is his own business and it's his time he's giving
 up, I dont' think we have any right to brow beat him into
 producing a game that he doesn't want to produce.

 However, I must say that some of the people coming out in
 support of tom would do themselves much more credit and
 increase their credibility if they stopped using fowl
 language and at least spell checked their replies.

 Firstly, it's just good manners. and shows maturity to write
 in a well mannered and coherent way.  next, it shows respect
 for others.

 No, this isn't about education or intelligence, it's about
 respect and writing in a way that we can at least
 understand.

 some of the responses here I gave up trying to read simply
 because it was nonsense and laced with rude, fowl language.

 The people expressing the negative views have at least
 remained reasonable in their responses, and, I'm sad to say,
 most of the supportive people have done Tom no favours at
 all by just shouting their mouths off and being abusive.

 Please guys, let's at least act like reasonable, well
 mannered people.

 yes, of course you're allowed to express your views and
 disagree with each other, but resorting to childish name
 calling is simply disgusting, and does nothing for your
 arguments.

 If some of you had been a member of my list, you'd have been
 suspended.

 Cheers
 Darren H
 www.bigmixentertainment.co.uk
 - Original Message - 
 From: shaun everiss [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 4:13 AM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I aggree.
 I don't even want it.
 and I am not in the majority I am sure there are
 faithfulls that are not.
 Ok I aggree, getting what is promiseed because you ordered
 it and you want it.
 Fully understand.
 Fully.
 I aggree with both sides if thats possible, not sure if it
 is.
 But a bigger offer was offered, a better one.
 Ok, so you just want te older one, your loss.
 Tom, I recomend you do a blog like soundrts and rsgames
 does and post all plans on there.
 I'd read it.
 At 12:18 p.m. 22/03/2008, you wrote:
Hi Claudio,
Well, you will get a side-scroller of some kind but it
won't be
Mysteries Of the Aztecs. Since the majority on here want
Montezuma's
Revenge that is what they get. Original mail character and
all.Let us
face it I am sick of the game, and I will just finish it
the way James
was going to do it, and that will be the end of it.

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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Thomas Ward
Hi Willem,
I am not dropping my 3D Tomb Hunter series, but beyond that my plans are 
going to be kept quiet.

Willem wrote:
 So does this mean you are dropping your plans for the fps? Or are you just 
 keeping the rest of your plans quiet? I won't blame you if you are.
   


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Re: [Audyssey] final but honest message to thomas ward of USA games

2008-03-22 Thread Thomas Ward
Hi Will,
First, I don't want to take USA Games down or close the company, because 
I truly enjoy writing games most of the time. There are still plenty of 
gamers out there who appreciate my games even if others do not. Throwing 
in the towel isn't a solution. That is the James North way of dealing 
with the situation.
Second, as to why I am willing to agree to the demands of Michael, 
Charles, etc it is a matter of honor and integrety. When it comes to 
honor and integrety I am like a Klingon. Challenge my honor and 
integrety then it is reason to do battle to the death. Even to the point 
of producing a game to clear my name from the stain of the dishonor of 
being sattled with someone elses unwanted troubles.
Remember I took these games on because it was the honorable and right 
thing to do. I was willing to spend my time and energy to save two games 
people would have lost money on.
As for me wanting to go 3D I honestly, truly, felt it was the right and 
proper thing to do. You see I wanted to take that old classic Arcade 
style game, revamp it, and give it a totally modern look and feel to it. 
I had not expected a civil war over it, and it only proves the blind 
gamers on this list are not ready to move into the modern era of gaming. 
As a game croud we are totally stuck in the 80's with side-scrollers and 
space invader clones, always looking back at retro games, and not moving 
forward to the future. Though, being old isn't my primary complaint here.
My primary issue is that I spent two years on a game that I am now 
forbidden to release do to a copyright holder who isn't even producing 
the game any more.

will lomas wrote:
   hello thomas


 If you will let me say a few words, please
 You have a family who care for you and who respect you dearly. If i  
 were you, i would just take your site down tomorrow and leave the  
 blind gaming community.
 You don't deserve to be in a community, when heartless individuals  
 deem it necissary to cause you upset, grief and heartache, over your  
 plans
 why do you want to respect what charles and others, want?
 Sighted companies don't, you should do what you want. but if i were  
 you, i'd just throw in the towel mate, and leave
 will


 p.s. It isn't we don't appreciate you but if you are strongwilled mate  
 which i know you are, you would dow hat tom wants, forget what the  
 toddlers think


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Re: [Audyssey] About List Behaviour - Was What's Ahead For MOTA Beta 2.

2008-03-22 Thread Darren H
Hi all

i've been watching this thread and others with Interest and 
won't comment any further about Tom's game or what he shoul 
do, that is his own business and it's his time he's giving 
up, I dont' think we have any right to brow beat him into 
producing a game that he doesn't want to produce.

However, I must say that some of the people coming out in 
support of tom would do themselves much more credit and 
increase their credibility if they stopped using fowl 
language and at least spell checked their replies.

Firstly, it's just good manners. and shows maturity to write 
in a well mannered and coherent way.  next, it shows respect 
for others.

No, this isn't about education or intelligence, it's about 
respect and writing in a way that we can at least 
understand.

some of the responses here I gave up trying to read simply 
because it was nonsense and laced with rude, fowl language.

The people expressing the negative views have at least 
remained reasonable in their responses, and, I'm sad to say, 
most of the supportive people have done Tom no favours at 
all by just shouting their mouths off and being abusive.

Please guys, let's at least act like reasonable, well 
mannered people.

yes, of course you're allowed to express your views and 
disagree with each other, but resorting to childish name 
calling is simply disgusting, and does nothing for your 
arguments.

If some of you had been a member of my list, you'd have been 
suspended.

Cheers
Darren H
www.bigmixentertainment.co.uk
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 4:13 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I aggree.
 I don't even want it.
 and I am not in the majority I am sure there are 
 faithfulls that are not.
 Ok I aggree, getting what is promiseed because you ordered 
 it and you want it.
 Fully understand.
 Fully.
 I aggree with both sides if thats possible, not sure if it 
 is.
 But a bigger offer was offered, a better one.
 Ok, so you just want te older one, your loss.
 Tom, I recomend you do a blog like soundrts and rsgames 
 does and post all plans on there.
 I'd read it.
 At 12:18 p.m. 22/03/2008, you wrote:
Hi Claudio,
Well, you will get a side-scroller of some kind but it 
won't be
Mysteries Of the Aztecs. Since the majority on here want 
Montezuma's
Revenge that is what they get. Original mail character and 
all.Let us
face it I am sick of the game, and I will just finish it 
the way James
was going to do it, and that will be the end of it.

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Re: [Audyssey] my thoughts on mota

2008-03-22 Thread Thomas Ward
Hi Shaun and all,
You can forget about ever getting pre-orders. It is because of 
pre-orders I am in the mess I am in today. Michael is right that 
pre-ordering has been delt a faytal blow because of this. If I myself 
hadn't taken a pre-order for the game I could have went 3D and no one 
would have a right to complain.
 From now on USA Games is playing it strait. I will hand pick a handful 
of reliable beta testers I know and like, who do good work, and they 
will be officially added to a private group of inside testers. When the 
game is at 1.0 status that is when the public will be able to purchase 
and play. You've all lost the right to pre-order and play over this.

shaun everiss wrote:
 so do I, I will buy it no matter what.
 Heck I may even preorder for the test phase.
 There I have said it.
 I am willing to put my money where my mouth is  so who is with me.
   


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Thomas Ward
Hi Shaun,
There is no need to divide the list or break up the members of this list 
over a decision of weather a game should be 3D or a 2D platformer. We 
have had worse disagreements than this and survived.

shaun everiss wrote:
 thanks tim, its good that there are those that should really be disapointed 
 that are willing to change.
 This is the only way the community will go foreward.
 So because of this I propose a split, those that want to change go to another 
 list, on audyssey.org, those that want to stay  with everything as it is can 
 stay here.
   


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Thomas Ward
Hi Charles,
I think what you are asking for is justified. It is just not something I 
agree with, but I don't have much of a choice in the matter now that I 
myself have taken pre-orders. It as you say a matter of integrety and 
customer service trust. If I lose one or both of those I might as while 
drop out of making games altogether.
Believe it or not USA Games is dedicated to trust, integrety, and 
honesty. If that image is marred because I thought we could do better by 
making a 3D game, a game I thought would be a superior product, I am 
sorry. I honestly did not expect this out rage, this up roar, and out 
right rebbellion to the notion of improving the game beyond a simple 2D 
Atari side-scroller.
I know where Michael and Tom are coming from. They were not able to play 
the classic Montezuma's Revenge when it was out so they want something 
similar to play. My opinion might be tainted from the fact I had my time 
with those games, when I was sighted, so that first chance to play isn't 
so important to me. I played pitfall, Montezuma's Revenge, etc when they 
were out and I don't have as much a desire to get the originals, but 
others who never played them do.
While I am thinking of it perhaps I could turn the side-scroller engine 
into a copy of Pitfall? Pitfall is along the same vain as Montezuma's 
Revenge and I don't think it would have the same level of copyright 
issues as Montezuma's Revenge does.

Charles Rivard wrote:
 I'd buy one just to get the experience.  You don't know it if you don't try 
 one.  I anticipate one.  I would also like to receive what has been bought 
 due to advertising and previously done work.  I'm willing to wait longer.  I 
 don't demand it to be here that soon.  I'm patient because I know that it 
 takes time, and I have always said so.  To those who think I'm being unfair, 
 I have a question:  How is that unfair?
   


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Charles Rivard
Monkey Business is an excellent game.  Although I have not beaten it, I 
still enjoy it tremendously.  While Super Liam may be a pretty simple game 
for some, it is not for others.  I like it, too.  And if you find it easy, 
this does not mean that all side scrolling games are easy to beat and have 
no replay value due to their simplicity.  Were all of the versions of 
Montezuma's Revenge really easy for sighted gamers to beat?  Whether they 
were or not, they enjoyed immense popularity.  Blind people have never 
played them until what James North started and Thomas Ward took over.  This 
fact makes them new territory for blind people, regardless of how long ago 
the sighted gamers played them.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Orin [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 5:10 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I agree totally with this statement.

 As I said, we don't need sidescrollers. I've said it in the past.
 Super Liam is a game that shows us that sidescrollers are:

 1. Too easy:
 2: No replay value:
 3: Too retro (When was the last time a sighted gamer even mentioned
 that a sidescroller was coming out?) Well, no one did simply because
 there isn't one, and there never will be. If the sighted people have 3-
 D games, we should be getting them too. I know people like me who
 don't play audio games because of this simple factor. A bunch of us
 have said it before, and I'll say it again since Tomas was the only
 one that seemed to notice: We have too much arcade games. We don't
 have a single complex game out there that is challenging and or
 competes with, Monkey Business. Which is, in case the babies of the
 blind community haven't noticed, and probably haven't beaten it yet,
 the most challenging game in the accessible games market today. Now
 it'd be considered a classic. But Tomas, please just make the audio
 games market better by making both STFC 2 and Moda 3-D. To get the
 sidescroller out of the way, slap some code together real fast. If
 there's bugs? Tuff luck. Also, make it freeware and forget about it.
 Than you can start to work on extremely hard, and complex games with
 new consepts that blind people have never sceen before in an
 accessible game.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here. 
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to 
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.




 On Mar 21, 2008, at 7:29 PM, will lomas wrote:

 but youa re thomas, onlyp roducing this for the minority all the rest
 of us tom want the 3d game why are you giving into charles let him cry
 in the corner, see if we care, we don't
 hands up who gives a toss whether a few peoples' opinions matter?
 look, all the kiddies raised there hands, we don't. see?
 we want the 3d game tom if charles hadn't have objected and others
 this would ahve been the plan
 see charles, truth hurts but i am right. do us all a favour and
 unsubscribe as you are just  person causing bs for one fella and the
 rest of us

 On 22 Mar 2008, at 00:12, Thomas Ward wrote:

 Hi Charles,
 Thanks to me being a very honest person  you wouldn't even have known
 what the poll results were if I hadn't published them on the list.
 If I
 was unscrupulous, less honest, I would announced a totally different
 out
 come and you wouldn't have known the difference. As it is I was being
 honest about the results.
 It is not that the poll results are unimportant or I don't care what
 you
 all think. It is about I have to spend six months, a year, whatever
 of
 my life making a game I don't want to create. A game I have lost all
 interest in, and in all likelyhood never play again after it is
 finished.
 Let's put this in perspective. Most of the time I program for fun. I
 do
 it as relaxation, for entertainment value, and when it loses that
 entertainment value what is it? It is called work.
 It is a well known fact i write these games in my free or spare time.
 What you are commiting me to is not working on a job, but using all
 of
 my free or spare time to deliver something for someone elses
 enjoyment.
 Not my own.
 Now, in return for this game I want you and the rest of the
 community to
 use every minute of your family or free time doing home work, house
 work, tending to other things. You aren't alloud to watch as much TV,
 read as many books, because you have to do a project for everyone
 else
 that gives you absolutely no satisfaction or enjoyment. See how long
 you
 last.

 Charles Rivard wrote:
 I very much agree.  What about those poll results??  The majority
 wanted a
 side scrolling 

[Audyssey] audioquake question

2008-03-22 Thread shaun everiss
Hi.
Umis it just me or does the new aq not allow you to connect to a server anymore.
i was trying to get on tbrn.net.
and its not working.
I can only play local.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread shaun everiss
charles, this was well thought of.
and may I just say that if you put your thoughts in this manner you would have 
been heard.
Look we are all disapointed.
Those copywrite issues could have cost the game.
At 04:45 p.m. 22/03/2008, you wrote:
This was well thought through, and well written.  It does bring things into 
Thomas's perspective well and understandably.  I would like a finished game 
that I paid for, and am very, very willing to pay for future endeavors if I 
like them.  What the 3D engine can produce does excite me.  I am willing to 
wait for the result.  I hate to see all his work on this game, or most of 
it, go to waste, though, not only because I paid for the side scroller, but 
because he put all that work into it and gets nothing from those of us who 
paid James North for it.  Thomas got stuck with it, not realizing what was 
ahead as far as production goes.  It's a real beach of a situation.  I do 
think, though, that he will get better support from customers if he 
completes this game, works on Raceway, and produces the 3D games and series 
he has in mind.  If he does, he'll have a win! win! situation.  Those who 
prepaid will continue to support him due to his dedication, and those who 
haven't bought any games yet will hear about that customer service and be 
attracted by it.  Another question:  Have any gamers bought this game after 
Thomas took the rites from James North?  How about them?  Thanks

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Valiant8086 on laptop [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 2:57 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Hi.
 People will like Thomas's 3d version of mota. Not everyone, but by the
 sounds of all the things that can be done with it those who aren't
 discontent and maybe even those, will likely find the game a good one. You
 won't get or shouldn't be able to get Thomas to write a game he doesn't 
 have
 the urge to write, it's, as he described, like being punished by doing
 something rediculous, 500 spelling words. Think about it this way. What
 would you do in Thomas's position? Whether you want or don't want 
 something
 isn't something you can change, now imagine you spent the last year and a
 half developing a game that you took off the hands of another developer. 
 At
 that time, the game wasn't close to publishable. You worked your butt off,
 you figured out all the code that developer who originally developed the
 game used, that's not an easy feat by the way, especially because the
 original developer didn't use very good commenting. This means Thomas had 
 to
 figure out what the developer of the original uncomplete game meant by
 calling this procedure in his code, and then he had to figure out what 
 that
 procedure was before he could make use of it when he continued 
 development,
 etc. This could be understood to cause many headaches and small progress 
 for
 hard work. In spite of all this, he prevailed, he up and had a game in 
 beta
 for the public, a game which me and you downloaded and enjoyed 
 demonstration
 versions of, he put a game on our computers that we, excluding me, paid 
 for
 to a different developer. Thomas took that game you paid for and finished 
 it
 for you, almost. But, suddenly, someone else comes in and asks Thomas
 questions about his game, stating it had certain similarities to their own
 game which they had developed and stopped developing a few years ago.
 Someone whom had him change his game so it wasn't similar to their own,
 undoing all of that work he went through to get off the ground with This
 James NOrth's uncommented code structure in the first place, undoing the
 progress Thomas made for you in the first place. Now he's got to be sick 
 of
 it. By now he should be making appreciatable progress on the game,
 appreciatable to himself anyway, however, that progress was stopped and 
 set
 back by another developer who didn't want him copying their stuff. Now it
 can be said that Thomas can be understood to have put many hours, probably
 more hours than I would ever spend on anything, let alone a game that some
 other developer didn't bother to comment, for nothing, nothing. That
 developer who had Thomas redo the game undid it and made all that time
 Thomas put into the game worthless, except for one thing. Thomas is bound 
 to
 have learned lots of valuable things about coding during the time he 
 worked
 on Monti that he can now use in future projects for enhancements. However,
 being set back on a project like that wouldn't make one feel any better
 about getting it completed, hopes dashed for the developer too.
 Think about it, those of you discontent with Thomas's decision to drop the
 project and turn to something different, he's doing what he should do, 
 he's
 done waisting time and energy, even if from now on he could make progress
 because he's out of that 

Re: [Audyssey] my thoughts on mota

2008-03-22 Thread Willem
It is sad that it came to this, but Thomas you have a point.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 2:48 PM
Subject: Re: [Audyssey] my thoughts on mota


 Hi Shaun and all,
 You can forget about ever getting pre-orders. It is because of
 pre-orders I am in the mess I am in today. Michael is right that
 pre-ordering has been delt a faytal blow because of this. If I myself
 hadn't taken a pre-order for the game I could have went 3D and no one
 would have a right to complain.
 From now on USA Games is playing it strait. I will hand pick a handful
 of reliable beta testers I know and like, who do good work, and they
 will be officially added to a private group of inside testers. When the
 game is at 1.0 status that is when the public will be able to purchase
 and play. You've all lost the right to pre-order and play over this.

 shaun everiss wrote:
 so do I, I will buy it no matter what.
 Heck I may even preorder for the test phase.
 There I have said it.
 I am willing to put my money where my mouth is  so who is with me.



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Willem
Sure I don't, but monti isnt castle Wachimacallit, it is  monti.
- Original Message - 
From: Mike [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 6:25 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Anyone who thinks sidescrollers are too easy obviously has no experience
 whatsoever with the megaman series, or castlevania. Nuff said.

 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 5:10 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I agree totally with this statement.

 As I said, we don't need sidescrollers. I've said it in the past.
 Super Liam is a game that shows us that sidescrollers are:

 1. Too easy:
 2: No replay value:
 3: Too retro (When was the last time a sighted gamer even mentioned
 that a sidescroller was coming out?) Well, no one did simply because
 there isn't one, and there never will be. If the sighted people have 3-
 D games, we should be getting them too. I know people like me who
 don't play audio games because of this simple factor. A bunch of us
 have said it before, and I'll say it again since Tomas was the only
 one that seemed to notice: We have too much arcade games. We don't
 have a single complex game out there that is challenging and or
 competes with, Monkey Business. Which is, in case the babies of the
 blind community haven't noticed, and probably haven't beaten it yet,
 the most challenging game in the accessible games market today. Now
 it'd be considered a classic. But Tomas, please just make the audio
 games market better by making both STFC 2 and Moda 3-D. To get the
 sidescroller out of the way, slap some code together real fast. If
 there's bugs? Tuff luck. Also, make it freeware and forget about it.
 Than you can start to work on extremely hard, and complex games with
 new consepts that blind people have never sceen before in an
 accessible game.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here.
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.




 On Mar 21, 2008, at 7:29 PM, will lomas wrote:

 but youa re thomas, onlyp roducing this for the minority all the rest
 of us tom want the 3d game why are you giving into charles let him cry
 in the corner, see if we care, we don't
 hands up who gives a toss whether a few peoples' opinions matter?
 look, all the kiddies raised there hands, we don't. see?
 we want the 3d game tom if charles hadn't have objected and others
 this would ahve been the plan
 see charles, truth hurts but i am right. do us all a favour and
 unsubscribe as you are just  person causing bs for one fella and the
 rest of us

 On 22 Mar 2008, at 00:12, Thomas Ward wrote:

 Hi Charles,
 Thanks to me being a very honest person  you wouldn't even have known
 what the poll results were if I hadn't published them on the list.
 If I
 was unscrupulous, less honest, I would announced a totally different
 out
 come and you wouldn't have known the difference. As it is I was being
 honest about the results.
 It is not that the poll results are unimportant or I don't care what
 you
 all think. It is about I have to spend six months, a year, whatever
 of
 my life making a game I don't want to create. A game I have lost all
 interest in, and in all likelyhood never play again after it is
 finished.
 Let's put this in perspective. Most of the time I program for fun. I
 do
 it as relaxation, for entertainment value, and when it loses that
 entertainment value what is it? It is called work.
 It is a well known fact i write these games in my free or spare time.
 What you are commiting me to is not working on a job, but using all
 of
 my free or spare time to deliver something for someone elses
 enjoyment.
 Not my own.
 Now, in return for this game I want you and the rest of the
 community to
 use every minute of your family or free time doing home work, house
 work, tending to other things. You aren't alloud to watch as much TV,
 read as many books, because you have to do a project for everyone
 else
 that gives you absolutely no satisfaction or enjoyment. See how long
 you
 last.

 Charles Rivard wrote:
 I very much agree.  What about those poll results??  The majority
 wanted a
 side scrolling game, which there are not enough of.  What will we
 be getting
 and why?  You were on the right track of customer service.  As a
 game
 developer, are you going to give us, the majority of gamers who
 were asked,
 what we?? want, or what you. want.  I realize that you are not
 making any
 money from those of us who preordered, but think of it this way:
 What did
 we 

[Audyssey] My final message about 3D games and side-scrollers.

2008-03-22 Thread Thomas Ward
Hello everyone,
First, I would like to clear up a couple of matters I said under 
emotional distress in some prier emails. In a previous email to the list 
I had mentioned I might leave the list and stop producing games. In 
truth I really like making games most of the time, but the stress over 
Montezuma's Revenge and Raceway are beginning to get to me emotionally, 
physically, and effecting my  family life in a major way. As a result 
until these titles are completed I am likely to withdraw from lots of on 
list activities and discussions. I really do not need people challenging 
my credibility, integrity, and respect over something as foolish is 
weather to make the game a 3D adventure or a classic 2D side-scroller. 
That is just being very one-sided in my opinion.
Second, as for the 3D Tomb Hunter games it is something I am very 
excited about creating, and someday when these two James North titles 
are behind us I will be able to take them up again without retribution. 
At the moment I can not proceed with USA Games real goals until i dig 
myself out of the hole James North and his games barried me in.
Third, as for the side-scroller promised to you by James North 
unfortunately as per my agreement to the copyright holders I can not, 
will not, make a clone of Montezuma's Revenge. I will however create a 
treasure hunting side-scroller with some similar elements for you, to 
settle up my accounts with you guys, and you will have absolutely no say 
so in its storry, creation, or be able to make comments on it. I will do 
it my way or not at all.
Frankly, I am sick and tired of being pulled in two different directions 
about this game. There is those that think like me that the game should 
be updated to be more like games of today. There is the Atari fan croud 
that want the game to be exactly along the Atari 2600 style games with 
total authenticity. Obviously, it is impossible to please both so I am 
not even going to try.
What I will do for you side-scroller fans is create a side-scroller, my 
way, with my ideas, and if you don't like it tough luck. The only way I 
will commit to going back and creating that game again from scratch is 
if I have total creativity and say so in how it is made and how it 
works. You see, if it isn't enjoyable to me I don't make it. It is that 
simple.
Forth, before anyone asks about a time frame all I will commit to is it 
is ready when it is ready weather it takes 6 months, 1 year, or two. 
Last time I burned myself out trying to meet deadlines and get the game 
done as fast as humanly possible. No longer. From this time forward I 
will put the game on a set schedule. The minute my timer goes off for 
the day I quit, walk the dog, eat supper, play with my kids, watch tv, 
etc and will forget about the game work for the day. No more of this 
staying up an extra hour or two at night to get in a few extra things 
done or whatever.
I've already started at looking at new ideas for the game and it is for 
all intents and purposes going to be a totally different side-scroller. 
Over the passed couple of hours I have began researching a possible plot 
and there are a couple I am thinking of. One of the more interesting 
plot lines would place Angela in Egypt looking for some famous Egyption 
artifact or scroll. One reason I am thinking of Egypt is I have a lot of 
Egyptian background since I am a amature historian, and have always been 
facenated by the pyramids and underground toombs in the Valley Of the Kings.
Another reason is Egypt has always made for some cool treasure hunting 
adventures. Mummies, skeleton warriors, rattle snakes, and crocodiles, 
make some fearsome foes. So perhaps I might start there.



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Re: [Audyssey] Side-scroller consessions.

2008-03-22 Thread shaun everiss
yeaah.
Ok, some of us like myself are lazy, um semi gits but I think we do ok, don't 
punish those that really are wanting this.
At the same time I aggree with the other side.
Tom you said that you wanted to do the side scroler and then the fps which 
everyone seemed happy with.
I guess there are a few that just want sidescrolers.
I really don't care for those.
I also don't think that poles can be really acruate.
ie, when there is an election there are 3 or 4 different online and tv poles 
and they have different values.
At 02:27 p.m. 22/03/2008, you wrote:
don't do this to us. Come on, those are selfish basterds, most of us are 
not! majority wins here? come on man! Please don't leave us!
- Original Message - 
From: Yohandy [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 2:54 PM
Subject: Re: [Audyssey] Side-scroller consessions.


 Hello Thomas,
 Man I don't know what to say. I seriously hope you reconsider. I'd hate to
 see you go due to this ungrateful and selfish community. not the entire
 community mind you, but many people sure are. truth is we need more devs
 like you who aren't afraid of change and it would really suck to lose you.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 5:54 PM
 Subject: [Audyssey] Side-scroller consessions.


 Hello gamers,
 In light of the several emails on and off list to me about my decision
 to create a 3D FPS game verses a side-scroller I feel I have no choice
 but to do as everyone asks. For those gamers bound and determined to
 have a side-scroller do or die what I will do is go back to James
 North's original plans and put out some kind of game along the
 Montezuma's Revenge lines. I will restore Arizona Smith to the game, and
 do whatever it takes to just get the fricking game completed and out of
 my life.  Since you want the game James North was creating you will get
 it just as James had planned it. No more no less.
 As for those interested in the 3D FPS version of Mysteries Of the Aztecs
 I am still interested in creating this game, but obviously I will put it
 in the things to do pile down the road.
 Finally, I have one last thing to say to this community before I sign
 off. I am really disappointed in those of you who have made such a fuss
 and an issue over this. I try very hard to produce good and high quality
 games. I even want to go above and beyond the norm by trying things that
 have never been done before by an accessible game developer. All I get
 in return is a lot of grief and misery for my effort. From this time
 forward I will complete your games you got from James North as
 advertised, but it comes at a price.
 Before today I use to take polls, gather suggestions from end users, and
 use to gather your ideas to put into my games. I was always very open
 about my thoughts, plans, ideas, etc. However, that has been shattered.
 From now on when I create games I plan to be more or less quiet about
 my plans, new game ideas, and end user suggestions will be selectively
 used at my descression. I see now running polls like the one about
 weather to make a FPS or a side-scroller was a horrible mistake as it is
 being used to force me to do something I really do not want to do. If it
 was the poll alone i wouldn't mind so much, but since the majority of
 those were paid customers I am between the rock and the hard place.
 Neither option is exactly a great place to be from where I sit, but your
 demands to force me into this decision only makes it harder to enjoy
 making accessible games. I can tell you right now I will create the
 side-scroller, but the next few months are going to be purgatory,
 slavery, whatever you want to call it.
 Being the victem of this communities backlash I can tell you why James
 North became dispondant and left this community in the manner he did.
 All we developers hear is give me, give me, give me, I want, I want, I
 want, regardless of how the developer feels or thinks about the matter.
 Apparently developers aren't allowed to have lives or desires of their
 own and must soully entertain the blind gamers out there for their every
 whim. If I ever create a game for this community after these two games
 are completed you will be pretty darn lucky. i am sick of the stress and
 grief you put me through.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Willem
yes, consider the money you got from me for monti as a pre payment for mota 
3d.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 6:23 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 I'd be happy if my money went to the fps game I want to order it and I 
 will.
 At 12:26 p.m. 22/03/2008, you wrote:
hi to be honest if i could i would gt my money back for the side
scroller as it has no replay value to me it is boring and pointless
too esy to complete, nothing changes it is the same level layout again
and again and again, each new successive game that i play so what's
the point
as i said before charles and others, why don'you all learn to pgoram
and then bitch when you can't get what you want or when you are
unhappyw ith what you ahve done
it is thanks to dinosaurs like you who think you are god, that thomas
has to suffer, mental torture by heartless uneducated pricks such as
yourself

On 21 Mar 2008, at 22:47, Michael Maslo wrote:

 Willum:

 You are right but people who are so short sighted and dense don't
 see it
 that way. It is supposed to be better and move up with technology
 and make
 it more fun and re play value so much higher.

 Unbelievable.

 -Original Message-
 From: [EMAIL PROTECTED] [mailto:gamers-
 [EMAIL PROTECTED] On
 Behalf Of will lomas
 Sent: Friday, March 21, 2008 1:55 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.

 hi remember, tom is the developer not us, and we can't expect him to
 do something, he has no desire to do. you ahve beta 1 of MOTA, six
 levels, that's enough what more do you expect?
 all the levels are the damn same anyways so please, where's the replay
 in that?
 none
 quit whining the lot of you and be grateful a man here has sacrificed
 not only his family life but maybe other problems we may not know
 about, including obviosuly these copyright issues


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Re: [Audyssey] final but honest message to thomas ward of USA games

2008-03-22 Thread Willem
This situation goes far beyond honor.
If the copyright holders didn't force you to stop production, you would have 
delivered. You are not stealing anyone's money or doing any thing dishonest 
or underhand, you are just changing the game to what you like better and 
feel most content in programming.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 3:34 PM
Subject: Re: [Audyssey] final but honest message to thomas ward of USA games


 Hi Will,
 First, I don't want to take USA Games down or close the company, because
 I truly enjoy writing games most of the time. There are still plenty of
 gamers out there who appreciate my games even if others do not. Throwing
 in the towel isn't a solution. That is the James North way of dealing
 with the situation.
 Second, as to why I am willing to agree to the demands of Michael,
 Charles, etc it is a matter of honor and integrety. When it comes to
 honor and integrety I am like a Klingon. Challenge my honor and
 integrety then it is reason to do battle to the death. Even to the point
 of producing a game to clear my name from the stain of the dishonor of
 being sattled with someone elses unwanted troubles.
 Remember I took these games on because it was the honorable and right
 thing to do. I was willing to spend my time and energy to save two games
 people would have lost money on.
 As for me wanting to go 3D I honestly, truly, felt it was the right and
 proper thing to do. You see I wanted to take that old classic Arcade
 style game, revamp it, and give it a totally modern look and feel to it.
 I had not expected a civil war over it, and it only proves the blind
 gamers on this list are not ready to move into the modern era of gaming.
 As a game croud we are totally stuck in the 80's with side-scrollers and
 space invader clones, always looking back at retro games, and not moving
 forward to the future. Though, being old isn't my primary complaint here.
 My primary issue is that I spent two years on a game that I am now
 forbidden to release do to a copyright holder who isn't even producing
 the game any more.

 will lomas wrote:
 hello thomas


 If you will let me say a few words, please
 You have a family who care for you and who respect you dearly. If i
 were you, i would just take your site down tomorrow and leave the
 blind gaming community.
 You don't deserve to be in a community, when heartless individuals
 deem it necissary to cause you upset, grief and heartache, over your
 plans
 why do you want to respect what charles and others, want?
 Sighted companies don't, you should do what you want. but if i were
 you, i'd just throw in the towel mate, and leave
 will


 p.s. It isn't we don't appreciate you but if you are strongwilled mate
 which i know you are, you would dow hat tom wants, forget what the
 toddlers think


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Trouble
See Tom. That is why I don't promote the pre pay on games. if they 
have to wait until game is done. You get no gripe or the telling you 
what to do stuff. Once the game is done. The only gripe you get is 
found bugs, not it needs this or change that. you also get to make 
the game your way. Just like the big game companies do. There 
customers don't even know what is coming out until its out and then 
its like or not like, but someone will always play it.

At 07:37 PM 3/21/2008, you wrote:
Hi Yohandy,
There is a saying that fits, live and learn. I have done both of
those, and taking over someone elses projects is not something I'll ever
do again.

Yohandy wrote:
  Thomas,
  There's a valuable lesson to learn from this. Never again take a 
 developers
  abandoned project, especially if customers paid for it. The fact 
 that people
  don't appreciate what you're doing sickens me. Next time say well guys,
  sorry you lost 30 bucks, but I'm not taking over the project. 
 Sorry if this
  sounds harsh but it's the honest truth. Those who ordered Montezuma's
  revenge already lost your cash years ago, and I'm sure James 
 enjoyed quite a
  few beers with it. get over it people.
 
 


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Re: [Audyssey] an important fact re: usa games

2008-03-22 Thread Charles Rivard
Wouldn't this be like going into a store and ordering a pair of blue jeans 
and paying for them, getting a call at a later time telling you that your 
order has arrived, going to the store and receiving a red pair of pants? 
Hey, you can still wear them, so what's the problem?

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 10:39 PM
Subject: [Audyssey] an important fact re: usa games


 hi, remember this guys please, and this goes to all of us here on
 this discussion forum.

 It is thomas making the MOTA game, not us. what he choses to do with
 it is irrelevant, as long as you get your game, what's the problem.
 carry on the way you are going, those who won't accept the 3d as MOTA
 1, then i bet thomas won't even make it or raceway or anything else
 for that amtter
 You are all acting like you did towards james north, no wonder he
 left, thomas should abandon us all now take all you whining folk down
 a peg or two


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Re: [Audyssey] My final message about 3D games and side-scrollers.

2008-03-22 Thread Willem
Good for you Thomas. And good luck.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 5:42 PM
Subject: [Audyssey] My final message about 3D games and side-scrollers.


 Hello everyone,
 First, I would like to clear up a couple of matters I said under
 emotional distress in some prier emails. In a previous email to the list
 I had mentioned I might leave the list and stop producing games. In
 truth I really like making games most of the time, but the stress over
 Montezuma's Revenge and Raceway are beginning to get to me emotionally,
 physically, and effecting my  family life in a major way. As a result
 until these titles are completed I am likely to withdraw from lots of on
 list activities and discussions. I really do not need people challenging
 my credibility, integrity, and respect over something as foolish is
 weather to make the game a 3D adventure or a classic 2D side-scroller.
 That is just being very one-sided in my opinion.
 Second, as for the 3D Tomb Hunter games it is something I am very
 excited about creating, and someday when these two James North titles
 are behind us I will be able to take them up again without retribution.
 At the moment I can not proceed with USA Games real goals until i dig
 myself out of the hole James North and his games barried me in.
 Third, as for the side-scroller promised to you by James North
 unfortunately as per my agreement to the copyright holders I can not,
 will not, make a clone of Montezuma's Revenge. I will however create a
 treasure hunting side-scroller with some similar elements for you, to
 settle up my accounts with you guys, and you will have absolutely no say
 so in its storry, creation, or be able to make comments on it. I will do
 it my way or not at all.
 Frankly, I am sick and tired of being pulled in two different directions
 about this game. There is those that think like me that the game should
 be updated to be more like games of today. There is the Atari fan croud
 that want the game to be exactly along the Atari 2600 style games with
 total authenticity. Obviously, it is impossible to please both so I am
 not even going to try.
 What I will do for you side-scroller fans is create a side-scroller, my
 way, with my ideas, and if you don't like it tough luck. The only way I
 will commit to going back and creating that game again from scratch is
 if I have total creativity and say so in how it is made and how it
 works. You see, if it isn't enjoyable to me I don't make it. It is that
 simple.
 Forth, before anyone asks about a time frame all I will commit to is it
 is ready when it is ready weather it takes 6 months, 1 year, or two.
 Last time I burned myself out trying to meet deadlines and get the game
 done as fast as humanly possible. No longer. From this time forward I
 will put the game on a set schedule. The minute my timer goes off for
 the day I quit, walk the dog, eat supper, play with my kids, watch tv,
 etc and will forget about the game work for the day. No more of this
 staying up an extra hour or two at night to get in a few extra things
 done or whatever.
 I've already started at looking at new ideas for the game and it is for
 all intents and purposes going to be a totally different side-scroller.
 Over the passed couple of hours I have began researching a possible plot
 and there are a couple I am thinking of. One of the more interesting
 plot lines would place Angela in Egypt looking for some famous Egyption
 artifact or scroll. One reason I am thinking of Egypt is I have a lot of
 Egyptian background since I am a amature historian, and have always been
 facenated by the pyramids and underground toombs in the Valley Of the 
 Kings.
 Another reason is Egypt has always made for some cool treasure hunting
 adventures. Mummies, skeleton warriors, rattle snakes, and crocodiles,
 make some fearsome foes. So perhaps I might start there.



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Trouble
hay Charles,
i never seen anyone on this list gripe over something more than you.
If you think its so easy programing games. Get off your perfect 
English grammar butt and do one!
If you can't then shut up and wait for one to come out for play!
Tom and the other game devs code a lot into a game. Not talking about 
a few pages of code. It can take thousands of line of code, and easy 
to get lost in that pile.
you and the others on this list still don't get what it takes to do 
code. its not poof and your done. You have to right, debug, right, 
debug and then you may have something to send to a few trusted 
friends to play with. Then you go through the whole thing again. When 
the friends find bugs, and it all starts all over again and again and 
again until you have a product that you the righter likes not the buyer!
So give Tom a break. he has already proved that he can bring the game 
to finish or would you still want your buddy North and like his race 
way never see it? And even that game is going to be finished!


At 08:50 PM 3/21/2008, you wrote:
It's not that we don't want change and difficult games.  I'm ready for them.
I want to experience them.  I also want what has been waited for, as
promised.  That's not too unreasonable.  I'll readily pay for a 3D game.
But let me see the game I bought first.  Actually, it's not myself and
Michael and some others that are moaning, whining and so on.  We're also not
insulting others.  We've been pointing out how we feel, what we think should
be done, and why, hopefully in a reasonable manner.  On the other hand, look
at your messages that contain name calling, inept typing whether through
lack of knowledge or through carelessness, or anger.  Your lack of intellect
and flawed reasoning are showing.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message -
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 2:13 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


  exactly so he has the right, to make the game how he wants it
  the side scroller version of montyzoomas is boring. you know what? if
  i were thomas i'd either ignore you moaning lot amongst us and you
  have a beta 1 of six highly playable levels, live with it and stop
  bloody moaning or i'd just close shop and its' all down to michael
  sarah and the other moaning idiots around here, who don't want change
  and more diversity oh yes and that has to include charles, of course.
  yes so what i am flaming big deal get used to it. i am british, with
  an attitude, and i make my voice heard in this comunity. I am in
  support of thomas, and it is you moaners who will make him close shop
  eventurallyw ith all the bs yuc ause him and agrovation. ok, james
  north did as he was a crook we've all been over this one before guys.
  but at least thomas cares for us and thanks to you lot moaning,
  despite the fact you had  a paid for beta which thomas had to re-code
  due to copyright laws, of  monty with six, yes six, not 1 2 3 or 4 ut
  six levels, you are just never satisfied
  subject closed from my end  thanks for nothing. would could have been
  a cool wicked concept for us for this first game in the MOTA series
  has been spoilt because mommy threw the toys out of the pram
 
  On 21 Mar 2008, at 20:56, Yohandy wrote:
 
  What most people don't realize is that they paid for a game James
  North
  created, not Thomas. Thomas did take over the project, but he didn't
  earn a
  single penny. Who do you think is more affected? Yes many of you
  lost a few
  bucks, but Thomas lost much more cash. Just my views.
 
 
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Re: [Audyssey] final but honest message to thomas ward of USA games

2008-03-22 Thread Charles Rivard
This whole situation is worse that the trouble with tribbles.  (grin)  Bring 
the new games on when you're ready, Tom.  Looks like I was right when I 
answered the questions of why you are listening to myself and a few others, 
as I figured I was.  Whatever side scroller comes from USA Games, thanks. 
Even though it's been driving you beyond nuts, there's no doubt about it, 
you're! one! dedicated! guy!  You've still got my support.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 6:34 AM
Subject: Re: [Audyssey] final but honest message to thomas ward of USA games


 Hi Will,
 First, I don't want to take USA Games down or close the company, because
 I truly enjoy writing games most of the time. There are still plenty of
 gamers out there who appreciate my games even if others do not. Throwing
 in the towel isn't a solution. That is the James North way of dealing
 with the situation.
 Second, as to why I am willing to agree to the demands of Michael,
 Charles, etc it is a matter of honor and integrety. When it comes to
 honor and integrety I am like a Klingon. Challenge my honor and
 integrety then it is reason to do battle to the death. Even to the point
 of producing a game to clear my name from the stain of the dishonor of
 being sattled with someone elses unwanted troubles.
 Remember I took these games on because it was the honorable and right
 thing to do. I was willing to spend my time and energy to save two games
 people would have lost money on.
 As for me wanting to go 3D I honestly, truly, felt it was the right and
 proper thing to do. You see I wanted to take that old classic Arcade
 style game, revamp it, and give it a totally modern look and feel to it.
 I had not expected a civil war over it, and it only proves the blind
 gamers on this list are not ready to move into the modern era of gaming.
 As a game croud we are totally stuck in the 80's with side-scrollers and
 space invader clones, always looking back at retro games, and not moving
 forward to the future. Though, being old isn't my primary complaint here.
 My primary issue is that I spent two years on a game that I am now
 forbidden to release do to a copyright holder who isn't even producing
 the game any more.

 will lomas wrote:
 hello thomas


 If you will let me say a few words, please
 You have a family who care for you and who respect you dearly. If i
 were you, i would just take your site down tomorrow and leave the
 blind gaming community.
 You don't deserve to be in a community, when heartless individuals
 deem it necissary to cause you upset, grief and heartache, over your
 plans
 why do you want to respect what charles and others, want?
 Sighted companies don't, you should do what you want. but if i were
 you, i'd just throw in the towel mate, and leave
 will


 p.s. It isn't we don't appreciate you but if you are strongwilled mate
 which i know you are, you would dow hat tom wants, forget what the
 toddlers think


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Re: [Audyssey] sidescrollers and third games

2008-03-22 Thread Charles Rivard
As to why some people want to move ahead to the 3D games and some people 
want side scrollers, the answer is very simple.  Let me ask you, do you want 
only 1 type of game?, or would you be willing to have different types of 
games on your PC.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 5:06 AM
Subject: [Audyssey] sidescrollers and third games


 Hello Thomas.  What I don't get is that people want more advanced games, 
 but they just want sidescroller games.  I myself want rpg games and more 
 advanced games.  I know that some people may not like three d games, but 
 isn't that a part of what makes the games fun?  there may be some 
 frusteration, but thats all a part of the game.  I really want to see 
 these tomb hunter games come to life that you are making.  Please don't 
 discontinue your game making because of a few people that can't appreciate 
 them.  I really like the demo of monty.  I'm sorry that the copyright 
 issue got in the way, it would have been a great game.  Keep up the good 
 work.  Have a blessed easter.  Ron.

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Re: [Audyssey] an important fact re: usa games

2008-03-22 Thread Willem
No it isn't, because a pare of pants doesn't take two years to make. Shrugs, 
I think you are inhuman.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 7:28 PM
Subject: Re: [Audyssey] an important fact re: usa games


 Wouldn't this be like going into a store and ordering a pair of blue jeans
 and paying for them, getting a call at a later time telling you that your
 order has arrived, going to the store and receiving a red pair of pants?
 Hey, you can still wear them, so what's the problem?

 ---
 Laughter is the best medicine.  Look around you and find a dose.
 - Original Message - 
 From: will lomas [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 10:39 PM
 Subject: [Audyssey] an important fact re: usa games


 hi, remember this guys please, and this goes to all of us here on
 this discussion forum.

 It is thomas making the MOTA game, not us. what he choses to do with
 it is irrelevant, as long as you get your game, what's the problem.
 carry on the way you are going, those who won't accept the 3d as MOTA
 1, then i bet thomas won't even make it or raceway or anything else
 for that amtter
 You are all acting like you did towards james north, no wonder he
 left, thomas should abandon us all now take all you whining folk down
 a peg or two


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Re: [Audyssey] final but honest message to thomas ward of USA games

2008-03-22 Thread will lomas
hi i am honst though if we have a side scroller i won't play it since  
none of us want this type of game except charles sarah and claudio

On 22 Mar 2008, at 15:37, Willem wrote:

 This situation goes far beyond honor.
 If the copyright holders didn't force you to stop production, you  
 would have
 delivered. You are not stealing anyone's money or doing any thing  
 dishonest
 or underhand, you are just changing the game to what you like better  
 and
 feel most content in programming.
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 3:34 PM
 Subject: Re: [Audyssey] final but honest message to thomas ward of  
 USA games


 Hi Will,
 First, I don't want to take USA Games down or close the company,  
 because
 I truly enjoy writing games most of the time. There are still  
 plenty of
 gamers out there who appreciate my games even if others do not.  
 Throwing
 in the towel isn't a solution. That is the James North way of dealing
 with the situation.
 Second, as to why I am willing to agree to the demands of Michael,
 Charles, etc it is a matter of honor and integrety. When it comes to
 honor and integrety I am like a Klingon. Challenge my honor and
 integrety then it is reason to do battle to the death. Even to the  
 point
 of producing a game to clear my name from the stain of the dishonor  
 of
 being sattled with someone elses unwanted troubles.
 Remember I took these games on because it was the honorable and right
 thing to do. I was willing to spend my time and energy to save two  
 games
 people would have lost money on.
 As for me wanting to go 3D I honestly, truly, felt it was the right  
 and
 proper thing to do. You see I wanted to take that old classic Arcade
 style game, revamp it, and give it a totally modern look and feel  
 to it.
 I had not expected a civil war over it, and it only proves the blind
 gamers on this list are not ready to move into the modern era of  
 gaming.
 As a game croud we are totally stuck in the 80's with side- 
 scrollers and
 space invader clones, always looking back at retro games, and not  
 moving
 forward to the future. Though, being old isn't my primary complaint  
 here.
 My primary issue is that I spent two years on a game that I am now
 forbidden to release do to a copyright holder who isn't even  
 producing
 the game any more.

 will lomas wrote:
 hello thomas


 If you will let me say a few words, please
 You have a family who care for you and who respect you dearly. If i
 were you, i would just take your site down tomorrow and leave the
 blind gaming community.
 You don't deserve to be in a community, when heartless individuals
 deem it necissary to cause you upset, grief and heartache, over your
 plans
 why do you want to respect what charles and others, want?
 Sighted companies don't, you should do what you want. but if i were
 you, i'd just throw in the towel mate, and leave
 will


 p.s. It isn't we don't appreciate you but if you are strongwilled  
 mate
 which i know you are, you would dow hat tom wants, forget what the
 toddlers think


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Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge

2008-03-22 Thread Yohandy
hahahaha! Love it man!

- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 10:02 AM
Subject: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge


 Games we'd like to play.
 Tom Ward's Revenge

 Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and 
 exciting
 fast action side-scroller from USA Games Interactive.

 Eight years ago a California programmer invaded the once great accessible
 game market Empire, captured the majority of game sales, looted the
 customers of their gold and gems, and crushed the spirit of other game
 producers. Those who rebelled were put to shame, and those that remained
 were enslaved. Yet, the California programmer had not finished his Aztec
 game.

 Almost instantly myths and legends began to circulate among the unwary
 customers that the Aztec game was finished. There were offers of 
 pre-release
 discounts and many of the customers believed that the game would be 
 released
 soon. A game purchase would grant the bravest of game players a sneak
 preview. But years passed, and the game was all but forgotten. Other games
 grew up to cover thoughts of the Aztec game, and it fell into ruins.
 Scholars had speculated that the Aztec game was a myth made up by the
 California programmer  until it was restarted in 2006 thanks to USA Games'
 modern programming knowledge.

 Immediately upon the source code transfer world renown game producer, Tom
 Ward, set out to finish the game code. Days after reaching the conclusion
 that the source code could not be completed, Tom started a new game from
 scratch.

 Two years later an attack of vicious lawyers made even this new version
 unpalatable.

 Tom decided it would take too long to start the game over and thought it
 would be easier to do a different game, but complaints from customers has
 forced him to reconsider his decision.

 So finally Tom Ward has his revenge and Angela Summers, has decided to
 reveal who she really is and enter the Aztec game of death as the first
 transvestite accessible game character.

 In this demo you will be able to explore your female qualities while still
 having the body of a male.
 A long the way she will gather dropped clothing, collect precious diamond
 earrings and gold bracelets, find beautiful blonde wigs, collect perfume
 bottles, recover lost falcies, and must over come the most dangerous item 
 in
 the Temple Of Death, boxes of chocolate.

 You must skip, hop, and flounce through 12 action pact levels filled with
 mystery and danger. You will climb stone staircases, find gold and silver
 keys, unlock ancient stone doors, locate hidden passages and treasure 
 rooms,
 navigate over lava pits, avoid rolling boulders, jump over swinging 
 blades,
 avoid falling spikes, swim across under ground lakes, climb swinging 
 ropes,
 while trying to keep her makeup fresh and her wig on straight.

 Assuming you are able to over come these horrors you will be put to the
 ultimate test. Deep inside the Temple of Death the California programmer
 will face you in combat. Will you be able to defeat the dreaded James 
 North?

 Smiles,
 Phil


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Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge

2008-03-22 Thread Ryan Chou
roflrofl!
keep it up phil
imanine if tom actually made the game like that

On 3/22/08, Yohandy [EMAIL PROTECTED] wrote:
 hahahaha! Love it man!

 - Original Message -
 From: Phil Vlasak [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 10:02 AM
 Subject: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge


  Games we'd like to play.
  Tom Ward's Revenge
 
  Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and
  exciting
  fast action side-scroller from USA Games Interactive.
 
  Eight years ago a California programmer invaded the once great accessible
  game market Empire, captured the majority of game sales, looted the
  customers of their gold and gems, and crushed the spirit of other game
  producers. Those who rebelled were put to shame, and those that remained
  were enslaved. Yet, the California programmer had not finished his Aztec
  game.
 
  Almost instantly myths and legends began to circulate among the unwary
  customers that the Aztec game was finished. There were offers of
  pre-release
  discounts and many of the customers believed that the game would be
  released
  soon. A game purchase would grant the bravest of game players a sneak
  preview. But years passed, and the game was all but forgotten. Other games
  grew up to cover thoughts of the Aztec game, and it fell into ruins.
  Scholars had speculated that the Aztec game was a myth made up by the
  California programmer  until it was restarted in 2006 thanks to USA Games'
  modern programming knowledge.
 
  Immediately upon the source code transfer world renown game producer, Tom
  Ward, set out to finish the game code. Days after reaching the conclusion
  that the source code could not be completed, Tom started a new game from
  scratch.
 
  Two years later an attack of vicious lawyers made even this new version
  unpalatable.
 
  Tom decided it would take too long to start the game over and thought it
  would be easier to do a different game, but complaints from customers has
  forced him to reconsider his decision.
 
  So finally Tom Ward has his revenge and Angela Summers, has decided to
  reveal who she really is and enter the Aztec game of death as the first
  transvestite accessible game character.
 
  In this demo you will be able to explore your female qualities while still
  having the body of a male.
  A long the way she will gather dropped clothing, collect precious diamond
  earrings and gold bracelets, find beautiful blonde wigs, collect perfume
  bottles, recover lost falcies, and must over come the most dangerous item
  in
  the Temple Of Death, boxes of chocolate.
 
  You must skip, hop, and flounce through 12 action pact levels filled with
  mystery and danger. You will climb stone staircases, find gold and silver
  keys, unlock ancient stone doors, locate hidden passages and treasure
  rooms,
  navigate over lava pits, avoid rolling boulders, jump over swinging
  blades,
  avoid falling spikes, swim across under ground lakes, climb swinging
  ropes,
  while trying to keep her makeup fresh and her wig on straight.
 
  Assuming you are able to over come these horrors you will be put to the
  ultimate test. Deep inside the Temple of Death the California programmer
  will face you in combat. Will you be able to defeat the dreaded James
  North?
 
  Smiles,
  Phil
 
 
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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Bryan Peterson
Or nowadays we have game exchanges, so you trade in what you don't like for 
something you will hopefully like better.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Trouble [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 8:21 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


you got this backwards. Game devs do right for
what they want and not those that buy.
That is the first rule in doing any game
programming. Do games that you like and would
play. there is always people to buy and if they
don't like the game. then like with the sighted
it sits on the shelve and forget it.
Players do not have the right to complain only
about bugs in the game. Not in how its written!

At 02:38 PM 3/21/2008, you wrote:
Hello Thomas!
As a developer it is not inportant what you want.
It is inportant what the gamers whant.¨
If you also creating a fps style game like tompreyder you're the only man
who are happy with that.
And you don't earn also mony.
If you ccreate a side scroller you aren't very happy but the people are and
the people will order the game.
You have take the game from james nord as sidescroller, also you musst now
complete this game as sidescroller because some people have payd for that
game.
If you do not so the people have the right for get theyer mony back.
But on the other side, i can't understand your situation.
James Nord havesayed to you:
Thomas, do you want complete my montezumas refrenge  game?
You ansvered:
Yes, i want.
Also, you have now take the game and now it is your turn to finish the game
as sidescroller.
Do you understand what i mean?
Regards, claudio.



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trouble
Never offend people with style when you can offend them with substance.
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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread shaun everiss
that could be cool.
I have not an xbox controler nore want one just to play one game.
At 12:02 a.m. 23/03/2008, you wrote:
Hi Charles,
I think what you are asking for is justified. It is just not something I 
agree with, but I don't have much of a choice in the matter now that I 
myself have taken pre-orders. It as you say a matter of integrety and 
customer service trust. If I lose one or both of those I might as while 
drop out of making games altogether.
Believe it or not USA Games is dedicated to trust, integrety, and 
honesty. If that image is marred because I thought we could do better by 
making a 3D game, a game I thought would be a superior product, I am 
sorry. I honestly did not expect this out rage, this up roar, and out 
right rebbellion to the notion of improving the game beyond a simple 2D 
Atari side-scroller.
I know where Michael and Tom are coming from. They were not able to play 
the classic Montezuma's Revenge when it was out so they want something 
similar to play. My opinion might be tainted from the fact I had my time 
with those games, when I was sighted, so that first chance to play isn't 
so important to me. I played pitfall, Montezuma's Revenge, etc when they 
were out and I don't have as much a desire to get the originals, but 
others who never played them do.
While I am thinking of it perhaps I could turn the side-scroller engine 
into a copy of Pitfall? Pitfall is along the same vain as Montezuma's 
Revenge and I don't think it would have the same level of copyright 
issues as Montezuma's Revenge does.

Charles Rivard wrote:
 I'd buy one just to get the experience.  You don't know it if you don't try 
 one.  I anticipate one.  I would also like to receive what has been bought 
 due to advertising and previously done work.  I'm willing to wait longer.  I 
 don't demand it to be here that soon.  I'm patient because I know that it 
 takes time, and I have always said so.  To those who think I'm being unfair, 
 I have a question:  How is that unfair?
   


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Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge

2008-03-22 Thread shaun everiss
ok man, I was wandering when something would come out.
When ever a debate comes out even a war phill can make good of a bad apple.
At 03:02 a.m. 23/03/2008, you wrote:
Games we'd like to play.
Tom Ward's Revenge

Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and exciting 
fast action side-scroller from USA Games Interactive.

Eight years ago a California programmer invaded the once great accessible 
game market Empire, captured the majority of game sales, looted the 
customers of their gold and gems, and crushed the spirit of other game 
producers. Those who rebelled were put to shame, and those that remained 
were enslaved. Yet, the California programmer had not finished his Aztec 
game.

Almost instantly myths and legends began to circulate among the unwary 
customers that the Aztec game was finished. There were offers of pre-release 
discounts and many of the customers believed that the game would be released 
soon. A game purchase would grant the bravest of game players a sneak 
preview. But years passed, and the game was all but forgotten. Other games 
grew up to cover thoughts of the Aztec game, and it fell into ruins. 
Scholars had speculated that the Aztec game was a myth made up by the 
California programmer  until it was restarted in 2006 thanks to USA Games' 
modern programming knowledge.

Immediately upon the source code transfer world renown game producer, Tom 
Ward, set out to finish the game code. Days after reaching the conclusion 
that the source code could not be completed, Tom started a new game from 
scratch.

Two years later an attack of vicious lawyers made even this new version 
unpalatable.

Tom decided it would take too long to start the game over and thought it 
would be easier to do a different game, but complaints from customers has 
forced him to reconsider his decision.

So finally Tom Ward has his revenge and Angela Summers, has decided to 
reveal who she really is and enter the Aztec game of death as the first 
transvestite accessible game character.

In this demo you will be able to explore your female qualities while still 
having the body of a male.
A long the way she will gather dropped clothing, collect precious diamond 
earrings and gold bracelets, find beautiful blonde wigs, collect perfume 
bottles, recover lost falcies, and must over come the most dangerous item in 
the Temple Of Death, boxes of chocolate.

You must skip, hop, and flounce through 12 action pact levels filled with 
mystery and danger. You will climb stone staircases, find gold and silver 
keys, unlock ancient stone doors, locate hidden passages and treasure rooms, 
navigate over lava pits, avoid rolling boulders, jump over swinging blades, 
avoid falling spikes, swim across under ground lakes, climb swinging ropes, 
while trying to keep her makeup fresh and her wig on straight.

Assuming you are able to over come these horrors you will be put to the 
ultimate test. Deep inside the Temple of Death the California programmer 
will face you in combat. Will you be able to defeat the dreaded James North?

Smiles,
Phil


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[Audyssey] RPGs, side scrollers, 3-D games, bring 'em all on!

2008-03-22 Thread Ann
Hi folks,

I don't post here very often. so, I am only going to make two comments 
bout all this fuss. The first being that I have always found Thomas very 
honest, and very very helpful. I don't remember exactly which version of 
the beta it was, but I had some trouble installing one of his earlier 
versions of Monty. Thomas, as well as several list members, were there 
to help. So, I will support Thomas in whatever type of game, or games, 
he eventually produces.

And, secondly, I am very very concerned by the out and out rudeness and 
vulgarity of some of these messages. It worries me even more that so 
many people who claim to be supporting Thom just seem to be using this 
disagreement to show of and act out, to name call, to use every form of 
bad language (and i don't mean bad grammar or spelling) that can be 
conceived in the English language. this disagreement is no excuse for 
this sort of behavior from anyone, and the fact that the majority of it 
seems to be coming from so-called Thom supporters is very troubling to 
me. Are there no basic rules of deportment on this list? But, i shall 
leave this matter up to the list mods to sort out as they see fit.

Now, my main point. I just want games which I, as a totally blind 
person, can play on my computer. I'll happily take side scrollers, 
arcade style even if we do have an abundance of those around, 3-d, 
puzzle, text adventures...basically, I'll take and try all sorts of 
games. Being totally blind all my life, the side scroller genre still 
feels fairly new to me as I didn't get to play all those neat old Atari 
style games, or if I did play them, you couldn't say by any stretch of 
the imagination that they were accessible. Please remember, if you can, 
that what may be old boring nostalgic to some may be brand new, or 
fairly new, for others.

So, folks, can we please get a grip, stop ripping Thom and all those who 
love side scrollers over the hot coals, act like respectful intelligent 
human beings and not a ravenous pack of starving wolves, and get back to 
the business of this list...the discussion of games, all forms and types 
of games? You're allowed to love side scrollers if you want, I know I 
do, as I love all other types of games.

Thom, you hang in there, take a break from this or any other email list 
where the insanity might be spreading, and just keep on being honest 
with us.

hank you.

~Ann

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Re: [Audyssey] sidescrollers and third games

2008-03-22 Thread Thomas Ward
Hi Charles,
Well, part of the problem here in the blind audio games market is there 
isn't enough developers to provide for every single platform and genre 
of game imaginable. For some people they are into retro remakes of old 
Atari and Nintendo games. Others are into remakes of modern FPS and RPG 
games they have heard about or tried playing for XBox, Play Station, and 
so on. As a result a game developer may wind up specializing in one 
style or another.
I have seen a number of posts saying side-scrollers are boring. I don't 
believe it is the side-scroller format itself that is boring, but the 
game itself. I personally find SL sort of boring, but that is just 
because the game doesn't apeal to me. I can name several side-scrollers 
I really loved because they were challenging like Megaman, Double 
Dragon, and Castlevania.
However, in recent years like my sighted peers I too have been drawn to 
the more modern full 3D thing. Games like Tomb Raider, Jedi Knight, Doom 
III, and so on have a lot more to offer in terms of game play and realism.
For example, one game I play a lot, or try to, Tomb Raider Angel of 
Darkness is like playing a part in a movie. There are lots of full 
motion vidios, cut scenes, between the levels were characters interact 
and set up the plot for the level you are about to play.
For example, the first two cut scenes in Angel of Darkness sets up the 
plot for the game where the monstroms murder Von Croy and then frame 
Lara Croft for the murder. It then shifts to Lara's escape from Von 
Croy's apartment, and ends with her standing in a back alley of Paris. 
Open level 1 where you, as Lara, must escape from the police, and get 
into a near by apartment building.
Unless you have played these newer 3D style games complete with full 
motion vidio etc you will never know how much game technology has 
changed since the 1982 game of Pitfall or the 1984 game of Montezuma's 
Revenge. Personally, new games blow them away in every sense of the word 
imaginable.


Charles Wrote:
 As to why some people want to move ahead to the 3D games and some people 
 want side scrollers, the answer is very simple.  Let me ask you, do you want 
 only 1 type of game?, or would you be willing to have different types of 
 games on your PC.
   


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Re: [Audyssey] my thoughts on mota

2008-03-22 Thread Charles Rivard
Actually, the fact that we won't be able to preorder is not all that sad.  I 
just means that the company won't be pressured by some gamers who have their 
own deadlines they expect the company to meet.  James North set his own 
deadlines, announced them and said that they were expected deadlines, then 
ran into problems with the games and missed those expected deadlines. 
Gamers got furious with the delays and griped.  He retaliated heatedly, and 
finally got fed up with it, sold his finished games to Adora Entertainment, 
sold his unfinished ones to Thomas Ward, and left.  Thomas got stuck with 
the preorders and is now running into sort of the same thing.  The time he 
has taken isn't the issue.  The type of game ordered versus the type of game 
he now wants to produce in place of what was bought by gamers is the issue. 
Fortunately for us, he has the willingness to produce some sort of game for 
those who bought it before he got it, and then do more of what he really 
wants to do with his time.  I hope Raceway will be what he envisioned it to 
be when it comes out.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 8:29 AM
Subject: Re: [Audyssey] my thoughts on mota


 It is sad that it came to this, but Thomas you have a point.
 - Original Message - 
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 2:48 PM
 Subject: Re: [Audyssey] my thoughts on mota


 Hi Shaun and all,
 You can forget about ever getting pre-orders. It is because of
 pre-orders I am in the mess I am in today. Michael is right that
 pre-ordering has been delt a faytal blow because of this. If I myself
 hadn't taken a pre-order for the game I could have went 3D and no one
 would have a right to complain.
 From now on USA Games is playing it strait. I will hand pick a handful
 of reliable beta testers I know and like, who do good work, and they
 will be officially added to a private group of inside testers. When the
 game is at 1.0 status that is when the public will be able to purchase
 and play. You've all lost the right to pre-order and play over this.

 shaun everiss wrote:
 so do I, I will buy it no matter what.
 Heck I may even preorder for the test phase.
 There I have said it.
 I am willing to put my money where my mouth is  so who is with me.



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Re: [Audyssey] Side-scroller consessions.

2008-03-22 Thread will lomas
hi tom, so why not then ust do the 3d fps game
you are clearly unahppyw ith this decision so beating yourself up and  
complaining about it tom, won't get it coded
i'd just go and do the fps and move on


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Re: [Audyssey] My final message about 3D games and side-scrollers.

2008-03-22 Thread kelby carlson
tom,

I've been looking at this thread silently.  All I can say is that 
I am totally with you on this as Guys, I think this whole 
community should be collectively ashamed of itself.  To draw an 
analogy: I'm writing a book right now.  That book is something 
I'm going to be invested in for the long term because I WANT TO 
WRITE IT.  But I haven't told very many people about it or set 
myself a deadline yet because I don't want to be burned out by 
stress.  Now, programming a game I would imagine is exponentially 
more difficult.  I just can't believe you guys are so 
relentlessly hounding him on this.  Yes, those opposing his 
original decision made clear, grammatical arguments and there is 
something to be said for that.  But really, I feel pretty bad 
myself not even having said anything or paid for the game.  
Personally Tom, I like side-crollers; 3-D has never been my 
forte.  But hot darn, I was pretty excited about your original 
decision.  But now, it looks like we may never get to see that.

You are perhaps the most open honest game developer I've ever 
seen.  I don't think your original decision marred your integrity 
one bit.  If I had paid for the game, I would've been completely 
over on your side.  I might buy the side-croller when and if it 
comes out, when and if I can scrape up some cash.  I just have to 
tell you my friend, keep doing what you love.  Because you do it 
well.

Kelby

Doomed Dragon

It is quite easy for me to think of a God of love mainly because 
I grew up in a family where love was central and where lovely 
relationships were ever present.  It is quite easy for me to 
think of the universe as basically friendly mainly because of my 
uplifting hereditary and environmental circumstances.  It is 
quite easy for me to lean more toward optimism than pessimism 
about human nature mainly because of my childhood experiences.  
It is impossible to get at the roots of one's religious attitudes 
without taking in account the psychological and historical 
factors that play upon the individual.
  --Martin Luther King, Jr.
  If the people who started wars didn't make them sacred, who 
would be foolish enough to fight?

--Rhett Butler



 - Original Message -
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 22 Mar 2008 10:43:25 -0500 (CDT)
Subject: Re: [Audyssey] My final message about 3D games and 
side-scrollers.

Good for you Thomas.  And good luck.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 5:42 PM
Subject: [Audyssey] My final message about 3D games and 
side-scrollers.


 Hello everyone,
 First, I would like to clear up a couple of matters I said under
 emotional distress in some prier emails.  In a previous email to 
the list
 I had mentioned I might leave the list and stop producing games.  
In
 truth I really like making games most of the time, but the 
stress over
 Montezuma's Revenge and Raceway are beginning to get to me 
emotionally,
 physically, and effecting my  family life in a major way.  As a 
result
 until these titles are completed I am likely to withdraw from 
lots of on
 list activities and discussions.  I really do not need people 
challenging
 my credibility, integrity, and respect over something as foolish 
is
 weather to make the game a 3D adventure or a classic 2D 
side-scroller.
 That is just being very one-sided in my opinion.
 Second, as for the 3D Tomb Hunter games it is something I am 
very
 excited about creating, and someday when these two James North 
titles
 are behind us I will be able to take them up again without 
retribution.
 At the moment I can not proceed with USA Games real goals until 
i dig
 myself out of the hole James North and his games barried me in.
 Third, as for the side-scroller promised to you by James North
 unfortunately as per my agreement to the copyright holders I can 
not,
 will not, make a clone of Montezuma's Revenge.  I will however 
create a
 treasure hunting side-scroller with some similar elements for 
you, to
 settle up my accounts with you guys, and you will have 
absolutely no say
 so in its storry, creation, or be able to make comments on it.  
I will do
 it my way or not at all.
 Frankly, I am sick and tired of being pulled in two different 
directions
 about this game.  There is those that think like me that the 
game should
 be updated to be more like games of today.  There is the Atari 
fan croud
 that want the game to be exactly along the Atari 2600 style 
games with
 total authenticity.  Obviously, it is impossible to please both 
so I am
 not even going to try.
 What I will do for you side-scroller fans is create a 
side-scroller, my
 way, with my ideas, and if you don't like it tough luck.  The 
only way I
 will commit to going back and creating that game again from 
scratch is
 if I have total creativity and say so in how it is made and how 
it
 works.  You 

[Audyssey] okay being the voice of reason

2008-03-22 Thread ian mcnamara
hi all i may not be a modorater and yes i have done my fair share of flaming 
with this subject. now i feel this has gone on long enuff and i think it is 
time to end this disscussion. i have three points i want to make then i am 
going to be leaving this dissussion and not contributing any more to it. 

1. instead of arguing among our selves and keeping this flaming up all our 
efferts should be in poswaiding thomas that we are worth making games for and 
that staying would be rewarding for him. i have backed thomas up in a private 
email and will back him fully with this coumpany of his as he is honist and 
sencer. please excuse spelling mastakes. 

2. i agree with sean everist change needs to take place in the blind gamers 
community we need more games like monky business which i still have not cracked 
it is by far the most challenging game out their. so sean is write if we are 
going to stay with the same jonra of games for ever what is the point in this 
community? thomas and chee have the write idear thinking big thomas with the 
toom hunter stuff and chee with the roleplaying project. we should back theese 
kind of developers to the hilt as they want to make blind games close to 
sighted stuff. is that not what we are looking for? 

3. i would like to appolajise for any one i may have affended in the 
disscussion and would one day like to learn programming my self to make games 
but don't know if that will ever be possable for me. keep the good games 
comming and the changes for the better. 

take care thanks for reading and i hope that i get some positive responce to 
this mail. 

any one who wants to talk off list my contact details will be at the bottom of 
this mail. 

thanks for reading ian mcnamara. 

email [EMAIL PROTECTED] 

msn [EMAIL PROTECTED] 

skype heeman2730 

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Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge

2008-03-22 Thread Charles Rivard
No doubt about it, Phil.  You're a nut!  This is a good one, and might be 
just what we needed.  Thanks.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 7:02 AM
Subject: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge


 Games we'd like to play.
 Tom Ward's Revenge

 Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and 
 exciting
 fast action side-scroller from USA Games Interactive.

 Eight years ago a California programmer invaded the once great accessible
 game market Empire, captured the majority of game sales, looted the
 customers of their gold and gems, and crushed the spirit of other game
 producers. Those who rebelled were put to shame, and those that remained
 were enslaved. Yet, the California programmer had not finished his Aztec
 game.

 Almost instantly myths and legends began to circulate among the unwary
 customers that the Aztec game was finished. There were offers of 
 pre-release
 discounts and many of the customers believed that the game would be 
 released
 soon. A game purchase would grant the bravest of game players a sneak
 preview. But years passed, and the game was all but forgotten. Other games
 grew up to cover thoughts of the Aztec game, and it fell into ruins.
 Scholars had speculated that the Aztec game was a myth made up by the
 California programmer  until it was restarted in 2006 thanks to USA Games'
 modern programming knowledge.

 Immediately upon the source code transfer world renown game producer, Tom
 Ward, set out to finish the game code. Days after reaching the conclusion
 that the source code could not be completed, Tom started a new game from
 scratch.

 Two years later an attack of vicious lawyers made even this new version
 unpalatable.

 Tom decided it would take too long to start the game over and thought it
 would be easier to do a different game, but complaints from customers has
 forced him to reconsider his decision.

 So finally Tom Ward has his revenge and Angela Summers, has decided to
 reveal who she really is and enter the Aztec game of death as the first
 transvestite accessible game character.

 In this demo you will be able to explore your female qualities while still
 having the body of a male.
 A long the way she will gather dropped clothing, collect precious diamond
 earrings and gold bracelets, find beautiful blonde wigs, collect perfume
 bottles, recover lost falcies, and must over come the most dangerous item 
 in
 the Temple Of Death, boxes of chocolate.

 You must skip, hop, and flounce through 12 action pact levels filled with
 mystery and danger. You will climb stone staircases, find gold and silver
 keys, unlock ancient stone doors, locate hidden passages and treasure 
 rooms,
 navigate over lava pits, avoid rolling boulders, jump over swinging 
 blades,
 avoid falling spikes, swim across under ground lakes, climb swinging 
 ropes,
 while trying to keep her makeup fresh and her wig on straight.

 Assuming you are able to over come these horrors you will be put to the
 ultimate test. Deep inside the Temple of Death the California programmer
 will face you in combat. Will you be able to defeat the dreaded James 
 North?

 Smiles,
 Phil


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Re: [Audyssey] final but honest message to thomas ward of USA games

2008-03-22 Thread shaun everiss
I'd play it but not that much.
To test how sucky I am in side scrolers I tried superliam again.
I just got on a role, and till level 6 and then the fans, oh man.
no way to get those, I jumped but not rightly quite over.
Its the reason I have never beaten sl yet.
I enjoy the first 5 levels but thats about how far I can get.
At 04:49 a.m. 23/03/2008, you wrote:
hi i am honst though if we have a side scroller i won't play it since  
none of us want this type of game except charles sarah and claudio

On 22 Mar 2008, at 15:37, Willem wrote:

 This situation goes far beyond honor.
 If the copyright holders didn't force you to stop production, you  
 would have
 delivered. You are not stealing anyone's money or doing any thing  
 dishonest
 or underhand, you are just changing the game to what you like better  
 and
 feel most content in programming.
 - Original Message -
 From: Thomas Ward [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 3:34 PM
 Subject: Re: [Audyssey] final but honest message to thomas ward of  
 USA games


 Hi Will,
 First, I don't want to take USA Games down or close the company,  
 because
 I truly enjoy writing games most of the time. There are still  
 plenty of
 gamers out there who appreciate my games even if others do not.  
 Throwing
 in the towel isn't a solution. That is the James North way of dealing
 with the situation.
 Second, as to why I am willing to agree to the demands of Michael,
 Charles, etc it is a matter of honor and integrety. When it comes to
 honor and integrety I am like a Klingon. Challenge my honor and
 integrety then it is reason to do battle to the death. Even to the  
 point
 of producing a game to clear my name from the stain of the dishonor  
 of
 being sattled with someone elses unwanted troubles.
 Remember I took these games on because it was the honorable and right
 thing to do. I was willing to spend my time and energy to save two  
 games
 people would have lost money on.
 As for me wanting to go 3D I honestly, truly, felt it was the right  
 and
 proper thing to do. You see I wanted to take that old classic Arcade
 style game, revamp it, and give it a totally modern look and feel  
 to it.
 I had not expected a civil war over it, and it only proves the blind
 gamers on this list are not ready to move into the modern era of  
 gaming.
 As a game croud we are totally stuck in the 80's with side- 
 scrollers and
 space invader clones, always looking back at retro games, and not  
 moving
 forward to the future. Though, being old isn't my primary complaint  
 here.
 My primary issue is that I spent two years on a game that I am now
 forbidden to release do to a copyright holder who isn't even  
 producing
 the game any more.

 will lomas wrote:
 hello thomas


 If you will let me say a few words, please
 You have a family who care for you and who respect you dearly. If i
 were you, i would just take your site down tomorrow and leave the
 blind gaming community.
 You don't deserve to be in a community, when heartless individuals
 deem it necissary to cause you upset, grief and heartache, over your
 plans
 why do you want to respect what charles and others, want?
 Sighted companies don't, you should do what you want. but if i were
 you, i'd just throw in the towel mate, and leave
 will


 p.s. It isn't we don't appreciate you but if you are strongwilled  
 mate
 which i know you are, you would dow hat tom wants, forget what the
 toddlers think


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Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge

2008-03-22 Thread Trouble
Very insightful Phil.

At 10:02 AM 3/22/2008, you wrote:
Games we'd like to play.
Tom Ward's Revenge

Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and exciting
fast action side-scroller from USA Games Interactive.

Eight years ago a California programmer invaded the once great accessible
game market Empire, captured the majority of game sales, looted the
customers of their gold and gems, and crushed the spirit of other game
producers. Those who rebelled were put to shame, and those that remained
were enslaved. Yet, the California programmer had not finished his Aztec
game.

Almost instantly myths and legends began to circulate among the unwary
customers that the Aztec game was finished. There were offers of pre-release
discounts and many of the customers believed that the game would be released
soon. A game purchase would grant the bravest of game players a sneak
preview. But years passed, and the game was all but forgotten. Other games
grew up to cover thoughts of the Aztec game, and it fell into ruins.
Scholars had speculated that the Aztec game was a myth made up by the
California programmer  until it was restarted in 2006 thanks to USA Games'
modern programming knowledge.

Immediately upon the source code transfer world renown game producer, Tom
Ward, set out to finish the game code. Days after reaching the conclusion
that the source code could not be completed, Tom started a new game from
scratch.

Two years later an attack of vicious lawyers made even this new version
unpalatable.

Tom decided it would take too long to start the game over and thought it
would be easier to do a different game, but complaints from customers has
forced him to reconsider his decision.

So finally Tom Ward has his revenge and Angela Summers, has decided to
reveal who she really is and enter the Aztec game of death as the first
transvestite accessible game character.

In this demo you will be able to explore your female qualities while still
having the body of a male.
A long the way she will gather dropped clothing, collect precious diamond
earrings and gold bracelets, find beautiful blonde wigs, collect perfume
bottles, recover lost falcies, and must over come the most dangerous item in
the Temple Of Death, boxes of chocolate.

You must skip, hop, and flounce through 12 action pact levels filled with
mystery and danger. You will climb stone staircases, find gold and silver
keys, unlock ancient stone doors, locate hidden passages and treasure rooms,
navigate over lava pits, avoid rolling boulders, jump over swinging blades,
avoid falling spikes, swim across under ground lakes, climb swinging ropes,
while trying to keep her makeup fresh and her wig on straight.

Assuming you are able to over come these horrors you will be put to the
ultimate test. Deep inside the Temple of Death the California programmer
will face you in combat. Will you be able to defeat the dreaded James North?

Smiles,
Phil


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Tim
trouble
Never offend people with style when you can offend them with substance.
--Sam Brown

Blindeudora list owner.
To subscribe or info: http://www.freelists.org/webpage/blindeudora   



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[Audyssey] something I was going to discuss before yesterday

2008-03-22 Thread shaun everiss
Hi all.
Ok, I am posting a post I was  going to do yesterday but due to the battle I 
didn't.
windows vista sp1 is out.
I know people that play games some of you have vista, so now I wander how you 
have gotten with the new pack and has it fixed all problems that it said it 
would in the reports at least.
for a 600mb download I hope it did.
xp people are still waiting for the new pack and its really only a update 
package.


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Bryan Peterson
That's not the point. The point is that you can't just play Monte and then 
say all side scrollers are too easy. And it's Castlevania, not Castle 
Whatchamacallit.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Willem [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 9:27 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Sure I don't, but monti isnt castle Wachimacallit, it is  monti.
 - Original Message - 
 From: Mike [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, March 22, 2008 6:25 AM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Anyone who thinks sidescrollers are too easy obviously has no experience
 whatsoever with the megaman series, or castlevania. Nuff said.

 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 5:10 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I agree totally with this statement.

 As I said, we don't need sidescrollers. I've said it in the past.
 Super Liam is a game that shows us that sidescrollers are:

 1. Too easy:
 2: No replay value:
 3: Too retro (When was the last time a sighted gamer even mentioned
 that a sidescroller was coming out?) Well, no one did simply because
 there isn't one, and there never will be. If the sighted people have 3-
 D games, we should be getting them too. I know people like me who
 don't play audio games because of this simple factor. A bunch of us
 have said it before, and I'll say it again since Tomas was the only
 one that seemed to notice: We have too much arcade games. We don't
 have a single complex game out there that is challenging and or
 competes with, Monkey Business. Which is, in case the babies of the
 blind community haven't noticed, and probably haven't beaten it yet,
 the most challenging game in the accessible games market today. Now
 it'd be considered a classic. But Tomas, please just make the audio
 games market better by making both STFC 2 and Moda 3-D. To get the
 sidescroller out of the way, slap some code together real fast. If
 there's bugs? Tuff luck. Also, make it freeware and forget about it.
 Than you can start to work on extremely hard, and complex games with
 new consepts that blind people have never sceen before in an
 accessible game.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here.
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.




 On Mar 21, 2008, at 7:29 PM, will lomas wrote:

 but youa re thomas, onlyp roducing this for the minority all the rest
 of us tom want the 3d game why are you giving into charles let him cry
 in the corner, see if we care, we don't
 hands up who gives a toss whether a few peoples' opinions matter?
 look, all the kiddies raised there hands, we don't. see?
 we want the 3d game tom if charles hadn't have objected and others
 this would ahve been the plan
 see charles, truth hurts but i am right. do us all a favour and
 unsubscribe as you are just  person causing bs for one fella and the
 rest of us

 On 22 Mar 2008, at 00:12, Thomas Ward wrote:

 Hi Charles,
 Thanks to me being a very honest person  you wouldn't even have known
 what the poll results were if I hadn't published them on the list.
 If I
 was unscrupulous, less honest, I would announced a totally different
 out
 come and you wouldn't have known the difference. As it is I was being
 honest about the results.
 It is not that the poll results are unimportant or I don't care what
 you
 all think. It is about I have to spend six months, a year, whatever
 of
 my life making a game I don't want to create. A game I have lost all
 interest in, and in all likelyhood never play again after it is
 finished.
 Let's put this in perspective. Most of the time I program for fun. I
 do
 it as relaxation, for entertainment value, and when it loses that
 entertainment value what is it? It is called work.
 It is a well known fact i write these games in my free or spare time.
 What you are commiting me to is not working on a job, but using all
 of
 my free or spare time to deliver something for someone elses
 enjoyment.
 Not my own.
 Now, in return for this game I want you and the rest of the
 community to
 use every minute of your family or free time doing home work, house
 work, tending to other things. You aren't alloud to watch as much TV,
 read as many books, because you have to do a project for everyone
 else
 that gives you absolutely no satisfaction or enjoyment. See how long
 you
 last.

 Charles Rivard wrote:
 I very much agree.  What about those poll 

Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Charles Rivard
I agree with Sarah on this one.  The message yoy responded to is exactly the 
problem.  Regardless of how much you pay for something, you want to get what 
you paid for.  That is not unfair.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 3:32 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


   Okay, his answer may not be a good one, but what about this?  For
even those who paid for the game; how much was it?  Now, you really
need to ask yourselves, regardless of those who celebrate the upcoming
holiday or not, is this amount of money worth treating someone with
ill will?  Is any amount?  Is this offense so bad that it now becomes
your right and earned privilege to point fingers and words?

   I think that even those who haven't paid for this game will
understand my above point.  People, please, tell me your better than
this?  Honestly?  I really want to believe you are…

Sincerely,

Cara Quinn


On Mar 21, 2008, at 10:39 AM, Sarah Haake wrote:

 Hi,

 well, I think the point is that many people have paid for a
 sidescroller,
 waited for the game and there was a poll which showed that the
 majority
 wanted it to be as it was. It doesn't matter to me if sidescrollers
 are old
 or not. there is no point in saying that this an old style of game
 when
 there are still people who want to play this style. And since we
 voted for
 it and many people paid for it, I think there definitely is
 something to
 worry about.
 This is no situation where a developer begins a completely new game
 and
 people complain because he wants to make a 3D game. This is a
 situation
 where many were waiting for a game to be finished and now have to
 realize
 that they will not get what they waited for for years, what they
 paid for.
 I think that Michael got the point very well here and to say that
 people
 should program there own sidescroller is no answer to this situation,
 because they paid for it and waited for it and it's a disappointment
 to pay
 for something and get something completely different in the end.
 I myself am disappointed now and am glad that I didn't preorder the
 game,
 because then I would be even more disappointed now.

 Regards
 Sarah


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[Audyssey] want to learn a new game?

2008-03-22 Thread Charles Rivard
How You Can Learn to Play Chess!!!
One Way is you can Call:  
The Hadley School For The Blind
Student Services
Telephone:  (Toll Free) 1-800-526-9909 
They have 2 Correspondence Courses:

1. Chess For Beginners

And
2. Chess Principals and Strategies

You will receive an Absolutely FREE Adaptive Chess Set with the rest of your 
Correspondence Package in either Audio Cassette Format Or if you prefer Braille 
Format.

A very Nice Instructor; Mr. Bob Rathbun 
Will guide you through the very easy lessons and you can Learn at your own pace.

 

If you already know how to play Chess,

You Can Purchase the Adaptive Chess Set Right here From our Miami Lighthouse 
For The Blind and Visually Impaired

Solutions Store on the 2ndd Floor

Or you can Call
Independent Living Aids - ILA
Telephone: (Toll Free) 1-800-537-2118
Ask for Product  # GAM 100 Designer Wooden Chess Set
Price $34.95 plus shipping
A GREAT BARGAIN, for a Lifetime of Entertainment, excitement, and fun with 
other Blind or Visually Impaired People or on an equal level with Sighted 
people.

 

Also, please see the Web site of the

United States Braille Chess Association

United States Braille Chess Association Home Page  

 

http://www.crisscrosstech.com/usbca/

 

United States Braille Chess Association Home Page Statement

Welcome to the United States Braille Chess Association.

The purpose of the United States Braille Chess Association (USBCA) is to 
actively encourage and assist in the promotion and advancement of 
correspondence and over-the-board chess among chess enthusiasts who are blind 
or visually impaired.

USBCA members enjoy the following benefits:

Playing correspondence chess tournaments by e-mail, Telephone, in Braille or on 
cassette against other players of about the same strength.

Playing friendly games against other USBCA members to get more practice and 
experience.

Access to a library of chess materials in Braille, on cassette and on computer 
disk.

An annual over-the-board championship tournament sanctioned by the United 
States Chess Federation.

 

Membership in the USBCA costs $15 for two years. To join, or for more 
information, contact:

Jay Leventhal, Secretary

111-20 76th Rd. Apt. 5L

Forest Hills, NY 11375

Telephone: (718) 275-2209



The United States Braille Chess Association has a listserv. To subscribe, send 
a blank e-mail message to:

[EMAIL PROTECTED]

 

You will receive confirmation from the listserv software. For more information 
about this list, visit:

http://lists.topica.com/lists/usbcachess



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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Bryan Peterson
You got that right. And as an added bonus both series, at least the NES 
ones, have darn good tunes.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Mike [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 10:25 PM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


 Anyone who thinks sidescrollers are too easy obviously has no experience
 whatsoever with the megaman series, or castlevania. Nuff said.

 - Original Message - 
 From: Orin [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, March 21, 2008 5:10 PM
 Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


I agree totally with this statement.

 As I said, we don't need sidescrollers. I've said it in the past.
 Super Liam is a game that shows us that sidescrollers are:

 1. Too easy:
 2: No replay value:
 3: Too retro (When was the last time a sighted gamer even mentioned
 that a sidescroller was coming out?) Well, no one did simply because
 there isn't one, and there never will be. If the sighted people have 3-
 D games, we should be getting them too. I know people like me who
 don't play audio games because of this simple factor. A bunch of us
 have said it before, and I'll say it again since Tomas was the only
 one that seemed to notice: We have too much arcade games. We don't
 have a single complex game out there that is challenging and or
 competes with, Monkey Business. Which is, in case the babies of the
 blind community haven't noticed, and probably haven't beaten it yet,
 the most challenging game in the accessible games market today. Now
 it'd be considered a classic. But Tomas, please just make the audio
 games market better by making both STFC 2 and Moda 3-D. To get the
 sidescroller out of the way, slap some code together real fast. If
 there's bugs? Tuff luck. Also, make it freeware and forget about it.
 Than you can start to work on extremely hard, and complex games with
 new consepts that blind people have never sceen before in an
 accessible game.

 Orin
 [EMAIL PROTECTED]
 MSN: [EMAIL PROTECTED]
 Skype: orin1112

 Do you like mudding? To discuss related  topics, go here.
 http://www.tbmic.jiglu.com

 Do you like audio books? Would you like to hear them with enritching
 sound, music and acting? Stop reading books from the NLS, and go to
 http://www.graphicaudio.net
 , you'll be glad you did. I don't work there, but I love them so much
 I have to advertise them in every email I send.




 On Mar 21, 2008, at 7:29 PM, will lomas wrote:

 but youa re thomas, onlyp roducing this for the minority all the rest
 of us tom want the 3d game why are you giving into charles let him cry
 in the corner, see if we care, we don't
 hands up who gives a toss whether a few peoples' opinions matter?
 look, all the kiddies raised there hands, we don't. see?
 we want the 3d game tom if charles hadn't have objected and others
 this would ahve been the plan
 see charles, truth hurts but i am right. do us all a favour and
 unsubscribe as you are just  person causing bs for one fella and the
 rest of us

 On 22 Mar 2008, at 00:12, Thomas Ward wrote:

 Hi Charles,
 Thanks to me being a very honest person  you wouldn't even have known
 what the poll results were if I hadn't published them on the list.
 If I
 was unscrupulous, less honest, I would announced a totally different
 out
 come and you wouldn't have known the difference. As it is I was being
 honest about the results.
 It is not that the poll results are unimportant or I don't care what
 you
 all think. It is about I have to spend six months, a year, whatever
 of
 my life making a game I don't want to create. A game I have lost all
 interest in, and in all likelyhood never play again after it is
 finished.
 Let's put this in perspective. Most of the time I program for fun. I
 do
 it as relaxation, for entertainment value, and when it loses that
 entertainment value what is it? It is called work.
 It is a well known fact i write these games in my free or spare time.
 What you are commiting me to is not working on a job, but using all
 of
 my free or spare time to deliver something for someone elses
 enjoyment.
 Not my own.
 Now, in return for this game I want you and the rest of the
 community to
 use every minute of your family or free time doing home work, house
 work, tending to other things. You aren't alloud to watch as much TV,
 read as many books, because you have to do a project for everyone
 else
 that gives you absolutely no satisfaction or enjoyment. See how long
 you
 last.

 Charles Rivard wrote:
 I very much agree.  What about those poll results??  The majority
 wanted a
 side scrolling game, which there are not enough of.  What will we
 be getting
 and why?  You were on the right track of customer service.  As a
 game
 developer, are you going to give us, the majority of gamers who
 were asked,
 what we?? want, or what you. want.  I realize that you are not
 making any
 

Re: [Audyssey] so after all that

2008-03-22 Thread Charles Rivard
Everybody matters, not just those who want a 3D game instead of a side 
scroller.  To think that only 1 type of game matters is crazy.  I would like 
both types.  One has been purchased, the other will be purchased.  What's 
terrible about that?

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 2:34 AM
Subject: [Audyssey] so after all that


 hi,


 So i don't have to keep wasting my time downloading messages where we
 all go back and forth about poor thomas, thomas, what's going to
 heppen then please?
 Are you going to do what the majority of us want now you outlined it,
 that is to say your 3d fps game,  and just leave the winers too it, or
 are you going to go back to the side scroller which is too easy and
 won't satisfy  your creativity?
 Why go back to a title you are not happy producing, i mean, in the
 side scroller style?
 You obviosuly thought long and hard over this, charles and others
 can't do nothing they can jsut sulk but what do they matter, when most
 of us support your decisions and the fact you should follow your heart
 goals, and aspirations
 will


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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread shaun everiss
true, also its actually been a while since the last war.
So maybe its just one of those things.
I liken this place to a city or another vertual world.
So we live in peace for a bit then disagree.
sometimes we fight.
So I suppose its all relitive.
At 01:52 a.m. 23/03/2008, you wrote:
Hi Shaun,
There is no need to divide the list or break up the members of this list 
over a decision of weather a game should be 3D or a 2D platformer. We 
have had worse disagreements than this and survived.

shaun everiss wrote:
 thanks tim, its good that there are those that should really be disapointed 
 that are willing to change.
 This is the only way the community will go foreward.
 So because of this I propose a split, those that want to change go to 
 another list, on audyssey.org, those that want to stay  with everything as 
 it is can stay here.
   


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Re: [Audyssey] an important fact re: usa games

2008-03-22 Thread Thomas Ward
Hi Charles,
Smirk In your case I think I will sell you a hot pink pare of pants 
instead of those blue jeans. Then, you would have something to be upset 
about. Lol!
Seriously, folks we are going round and round and not getting any where. 
I have agreed to produce a side-scroller of my own making and that 
should settle it. Later on I will make some 3D action FPS games that 
will apeal to the other side.


Charles Rivard wrote:
 Wouldn't this be like going into a store and ordering a pair of blue jeans 
 and paying for them, getting a call at a later time telling you that your 
 order has arrived, going to the store and receiving a red pair of pants? 
 Hey, you can still wear them, so what's the problem?

   


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Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge

2008-03-22 Thread Cory
lololololololol grin, aussom!

Cory
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 7:02 AM
Subject: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge


 Games we'd like to play.
 Tom Ward's Revenge

 Welcome to Mysteries of the Aztecs, Tom Ward's Revenge, a new and 
 exciting
 fast action side-scroller from USA Games Interactive.

 Eight years ago a California programmer invaded the once great accessible
 game market Empire, captured the majority of game sales, looted the
 customers of their gold and gems, and crushed the spirit of other game
 producers. Those who rebelled were put to shame, and those that remained
 were enslaved. Yet, the California programmer had not finished his Aztec
 game.

 Almost instantly myths and legends began to circulate among the unwary
 customers that the Aztec game was finished. There were offers of 
 pre-release
 discounts and many of the customers believed that the game would be 
 released
 soon. A game purchase would grant the bravest of game players a sneak
 preview. But years passed, and the game was all but forgotten. Other games
 grew up to cover thoughts of the Aztec game, and it fell into ruins.
 Scholars had speculated that the Aztec game was a myth made up by the
 California programmer  until it was restarted in 2006 thanks to USA Games'
 modern programming knowledge.

 Immediately upon the source code transfer world renown game producer, Tom
 Ward, set out to finish the game code. Days after reaching the conclusion
 that the source code could not be completed, Tom started a new game from
 scratch.

 Two years later an attack of vicious lawyers made even this new version
 unpalatable.

 Tom decided it would take too long to start the game over and thought it
 would be easier to do a different game, but complaints from customers has
 forced him to reconsider his decision.

 So finally Tom Ward has his revenge and Angela Summers, has decided to
 reveal who she really is and enter the Aztec game of death as the first
 transvestite accessible game character.

 In this demo you will be able to explore your female qualities while still
 having the body of a male.
 A long the way she will gather dropped clothing, collect precious diamond
 earrings and gold bracelets, find beautiful blonde wigs, collect perfume
 bottles, recover lost falcies, and must over come the most dangerous item 
 in
 the Temple Of Death, boxes of chocolate.

 You must skip, hop, and flounce through 12 action pact levels filled with
 mystery and danger. You will climb stone staircases, find gold and silver
 keys, unlock ancient stone doors, locate hidden passages and treasure 
 rooms,
 navigate over lava pits, avoid rolling boulders, jump over swinging 
 blades,
 avoid falling spikes, swim across under ground lakes, climb swinging 
 ropes,
 while trying to keep her makeup fresh and her wig on straight.

 Assuming you are able to over come these horrors you will be put to the
 ultimate test. Deep inside the Temple of Death the California programmer
 will face you in combat. Will you be able to defeat the dreaded James 
 North?

 Smiles,
 Phil


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Re: [Audyssey] Side-scroller consessions.

2008-03-22 Thread Cory
nice job! btw keep me poasted on beta stuff! I really wanna help. Ask che 
how helpfull I was. We were up till 4 in the mornin just testin stuff.

Later,

Cory

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Saturday, March 22, 2008 5:09 AM
Subject: Re: [Audyssey] Side-scroller consessions.


 Hi Charles and all,
 The poll was taken for that exact purpose. To find out what people
 wanted. However, polling and following through are two different things.
 Imagine yourself as me for a second. You take this poll finding out what
 gamers want. Ok, the poll comes up side-scroller which you were hoping
 wouldn't win. It did anyway. Well, you think you can live with it.
 So you sit down in front of your PC starting to rewrite the game engine
 from scratch. You know there were copyright issues and bugs in the old
 Montezuma's Revenge so you know no matter what you are stuck with
 another year two finishing a game that was suppose to be almost done.
 You are stuck rewriting a game from scratch that you already wrote and
 failed to complete through no fault of your own. Following me so far?
 Now, one of the prevailing arguments for a side-scroller is it will take
 less time to complete. Not true. I need to rewrite major portions of
 that engine, and it might be better for the game in the long run to
 simply start over fresh because I know far more about the game and its
 problems now than I did when I started. So no matter if I do a 3D or 2D
 version I am in it for the long hall which means 1 or two years of work
 to get back to where we are now.
 Now, let us look at financial compinsation. I started said game in
 March 2006 and made aproximitly #1500 on developing it. The next two
 years I spend on working on this game will earn me nothing unless I can
 attract new buyers. So there is no financial motive in it for me.
 Let us look at the unnoticed human side of things. I have worked on the
 game since March 2006 so as of now I have put two years into this
 abortion of a game with little attention put into my own games,
 projects, or desires. To say the least about the needs of my friends,
 family, business, or other hobbies. I am sick to death of the game and
 just want it out of my life no ifs, ands, and butts about it.
 Now, if you look at working on a game for no more pay and a lack of
 desire to create this type of game what do you call it? I call it
 slavery. I call it mental and cruel abuse of a game developer who has
 done nothing butt work hard to give you all a game I couldn't release do
 to some bleeping copyright holder that said take the game down. I
 frankly don't want anything more to do with Montezuma's Revenge,
 Montezuma's Return, etc. There is absolutely nothing in it for me except
 hard work and two more years or so of my life spent on this waist of time.
 After I complete this side-scroller you all moaned and complained about
 if you don't like the final product I'll simply give you a couple of
 quarters and tell you to call someone who gives a frick.


 Charles Rivard wrote:
 All I, for one, expect is what has been promised.  I anticipate anything 
 you
 offer in the future.  Your openness and honesty are appreciated.  The 
 taking
 of a poll as to whether to make the side scrolling or the 3D game 
 indicated
 to me that you were willing to produce what the majority of the community
 wanted, which is a good thing.  What was the poll's purpose if it was not 
 to
 help decide which way you should go?  I might have been under the wrong
 impression.  Thanks.




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Re: [Audyssey] so after all that

2008-03-22 Thread kelby carlson
What is wrong with this whole thing is that Thomas poured two 
years of his life into this.  He has completely burned himself 
out and is getting literally no compensation for this.  He has no 
motivation and no desire to continue.  You've been pretty 
reasonable about this, but you haven't addressed that issue, 
which is really the primary concern.  Despite the foul language 
on the other side of the fence, those guys seem to basically 
understand that fact.  If I were Tom, I'd be long gone by now.
Kelby

Doomed Dragon

It is quite easy for me to think of a God of love mainly because 
I grew up in a family where love was central and where lovely 
relationships were ever present.  It is quite easy for me to 
think of the universe as basically friendly mainly because of my 
uplifting hereditary and environmental circumstances.  It is 
quite easy for me to lean more toward optimism than pessimism 
about human nature mainly because of my childhood experiences.  
It is impossible to get at the roots of one's religious attitudes 
without taking in account the psychological and historical 
factors that play upon the individual.
  --Martin Luther King, Jr.
  If the people who started wars didn't make them sacred, who 
would be foolish enough to fight?

--Rhett Butler



 - Original Message -
From: Charles Rivard [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sat, 22 Mar 2008 15:28:53 -0500 (CDT)
Subject: Re: [Audyssey] so after all that

Everybody matters, not just those who want a 3D game instead of a 
side
scroller.  To think that only 1 type of game matters is crazy.  I 
would like
both types.  One has been purchased, the other will be purchased.  
What's
terrible about that?

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message -
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 2:34 AM
Subject: [Audyssey] so after all that


 hi,


 So i don't have to keep wasting my time downloading messages 
where we
 all go back and forth about poor thomas, thomas, what's going to
 heppen then please?
 Are you going to do what the majority of us want now you 
outlined it,
 that is to say your 3d fps game,  and just leave the winers too 
it, or
 are you going to go back to the side scroller which is too easy 
and
 won't satisfy  your creativity?
 Why go back to a title you are not happy producing, i mean, in 
the
 side scroller style?
 You obviosuly thought long and hard over this, charles and 
others
 can't do nothing they can jsut sulk but what do they matter, 
when most
 of us support your decisions and the fact you should follow your 
heart
 goals, and aspirations
 will


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 [EMAIL PROTECTED]
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 list,
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Re: [Audyssey] What's Ahead For MOTA Beta 2.

2008-03-22 Thread Michael Feir
Hello everyone. I've been following this thread hoping that common sense 
would prevail and am happy to see somebody like Charles come forward and 
present the case for those of us who were disappointed in Tom's decision in 
such a patient and rational manner. Not everyone who opposed Tom's changes 
did so in an unjust or unreasonable way. It doesn't mean that we're spoiled 
brats who are upset at not getting what we've wanted. What Tom expected was 
just unreasonable and unfair to those of us who have both paid for something 
and been very patient waiting for. What do you think would happen if airline 
pilots decided to take their passengers to destinations the pilots thought 
would be more fun to fly to? Florida would certainly seem to be a 
destination of
choice this time of year for people here in Ontario Canada. However, if I 
were taken there right now, I'd resent it because I'd miss out on the Easter 
festivities my family and I are enjoying over this long weekend. The pilot 
who took me to Florida has decided, wrongly in my case, that I'd rather be 
in Florida since he would rather fly me there. Keeping somebody accountable 
isn't the
same as being a whining spoiled brat. I could just as easily flip that 
around and propose that this industry is full of developers who, like the 
pilot who flew me to Florida, have god complexes and presume that everyone 
should be happy with what they themselves want. We see that many times from 
people who go ahead and do something they presume will be helpful to us but 
isn't. Have you ever been taken to the wrong place by somebody who was 
trying to be helpful but didn't have a clue where you actually wanted to go? 
I've been late for a couple of classes at university including one where I 
was presenting due to somebody assuming they knew where I wanted to go. I 
grant you that the south building of the Erindale campus has far better 
eating options than the Kanev lecture centre I was actually heading for. 
Florida has sunshine and inviting beaches rather than sidewalks covered in 
sheets of ice. However, I would much rather be here now than in Florida and 
would rather have been in the Kanev centre all those years ago for very good 
reasons.

It's not at all that I don't appreciate where Tom is coming from with this. 
Quite the opposite in fact. I've often found that projects started out of a 
simple desire for fairness or from an honest commitment can end up turning 
into real chores to complete. I'm going through that right now with the 
guide I've been working on for the past two years. A lot of blind people get 
personal computers and don't receive the knowledge they need to make 
effective use of them in their personal lives. In Ontario here, we can tap
into government funds to get such computers. However, the training provided 
leaves many people unable to properly maintain their computers or use them
for more than basic reading and writing. The government considers all other 
uses of their computers such as the Internet, games, online shopping, etc, 
to be superfluous. People are often left discouraged to go beyond what 
they've been taught for fear of getting into trouble which they must then 
pay to have somebody come out and fix. They aren't told of all the 
accessible games and other software such as Winamp that we on this list 
largely take for granted. Two years ago, I started working on a guide to try 
and fix this with the assumption that people already knew the basics of the 
Windows operating system or whatever system they chose to use and I could 
concentrate on those areas like the Internet and tuning into Internet radio 
stations. The guide was much more about making people aware of all the 
possabilities their computers opened up to them. Last Summer, I took what I 
had up to a centre on Lake Joseph set up for blind people and consulted a 
number of the guests about what I was doing. They indeed liked my personal 
friendly approach to teaching this stuff. However, there was a big problem. 
Well over half of them would be stuck unable to make use of the guide. They 
didn't have the basic knowledge of Windows which I presumed they had 
received as part of their training. They needed to know about how to run 
programs, files and folders, what the desktop and startmenu were, how to use 
the control panel, etc. They needed to know how to crawl before they could 
walk. Needless to say, I was thunderstruck. We're quite fortunate in Ontario 
to have the funding we have and despite that, people are being left without 
such basic knowledge. Things are worse elsewhere across Canada and 
apparently in the US and UK as well. In many places, computers just aren't 
provided for any kind of personal use. To make my project at all useful to a 
staggeringly high proportion of my potential audience, I was going to have 
to give those people who didn't know or weren't motivated enough to make use 
of manuals and online help a crash corse in using Windows. 

[Audyssey] thoughts on ace fire

2008-03-22 Thread alex wallis
Hi list.
ile say this for ace fire, its an ok game, most likely ile probably play it 
if i'm drunk or board or both.
One thing i'd like to see in a future update, is the ability to turn that 
very anoying music off, the ability to enter a name for the computer, rather 
than have those stupid names assigned. also i'd like to be able to turn off 
the screams etc as there very anoying and childish.
my final and most important comment, is the way the game is loaded. i'm on a 
very fast pc here, and yet the game takes a full minute to load maybe minute 
and a half.in fact next time i'm playing ile time it. its completely stupid 
that such a simple game takes this time to load.
what are you doing? loading all the sounds into memory before executing the 
game? the load issue is the most important one.
oh and i checked the documentation, and as far as i can tell it does not say 
that the music and ticking means the game is loading. however if anyone can 
quote me the part of the documentation where this is stated ile stand 
corrected. 


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Re: [Audyssey] something I was going to discuss before yesterday

2008-03-22 Thread Valiant8086 on laptop
Hi.
The update isn't 600 mb. It is only 64mb. Perhaps the 600mb is the stand 
alone version, which has the other languages in it. So far mine is working 
just as it was before I updated. I never did have any problems with games, 
so.
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, March 22, 2008 2:49 PM
Subject: [Audyssey] something I was going to discuss before yesterday


 Hi all.
 Ok, I am posting a post I was  going to do yesterday but due to the battle 
 I didn't.
 windows vista sp1 is out.
 I know people that play games some of you have vista, so now I wander how 
 you have gotten with the new pack and has it fixed all problems that it 
 said it would in the reports at least.
 for a 600mb download I hope it did.
 xp people are still waiting for the new pack and its really only a update 
 package.


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Re: [Audyssey] Side-scroller consessions.

2008-03-22 Thread Cory
ok, just know, what ever you do make, I'll buy so add me to msn: 
[EMAIL PROTECTED] or e-mail me at [EMAIL PROTECTED] when ya got stuff 
ready to sell. Also there's so many of us who want you as an active member 
of this list and comunity!

Cory
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 6:03 PM
Subject: Re: [Audyssey] Side-scroller consessions.


 Hi Cory,
 I probably won't leave the list, but it is likely I will be a less
 active member on list. I am still interested in making games, but I am
 probably not going to release everything I make to the general public.
 Remember that Star Wars FPS game based on Genesis 3D technology, the
 same technology that was going to be copied into MOTA Beta 2, well the
 list can forget about ever seeing it. Not only is distributing it a
 legal liability to me I'm afraid there are some who would not see or
 appreciate how much effort I put into games like that. A few bad apples
 have spoiled the entire basket for me.



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[Audyssey] sounds of the synth

2008-03-22 Thread Charles Rivard
Know how weird a screen reader and synthesizer makes that first word of your 
post sound??  heh heh heh.

---
Laughter is the best medicine.  Look around you and find a dose.
- Original Message - 
From: Ryan Chou [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 9:56 AM
Subject: Re: [Audyssey] Mysteries of the Aztecs, Tom Ward's Revenge


 roflrofl!
 keep it up phil
 imanine if tom actually made the game like that
 

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[Audyssey] My responce to Michael Feir.

2008-03-22 Thread Thomas Ward
Hi Michael,
I have read your email and find myself for the most part agreeing with 
you about work ethics, sticking things through to the end, and trying to 
follow through with promises made. It was both my promises as well as 
the fact I took pre-orders in December why I have changed my mind and 
have decided to begin work on a new side-scroller with a treasure 
hunting and archeology type theme to replace Montezuma's Revenge.
In your email it is quite clear you are disappointed about the fact 
Montezuma's Revenge was canceled. I also recognize your desire to have a 
side-scroller as close to the original Montezuma's Revenge idea as 
possible. how ever, as you know I was recently asked to take the 
Montezuma's Return game down do to copyright issues and to cease and 
desist from producing that type of game. Rather than argue with the 
copyright holder's demands I agreed to meet all of their terms. If it 
hadn't been for that major set back the game would probably be nearly 
finished by now.
I certainly can not promise you a Montezuma's Revenge game, but perhaps 
I can create a side-scroller of equal value that will be satisfactory to 
you and others that were so hoping for Montezuma's Revenge/Montezuma's 
Return. About the best I can do is try and deliver another high quality 
side-scroller with action, adventure, and of course treasure hunting. I 
honestly don't know if you will like it or not, but all I can do is try.
One of the ideas I am considering for the new side-scroller is changing 
the location of the game to ancient Egypt. One of the reasons for the 
change to Egypt is I have always liked he Egyptian type enemies like 
bats, mummies, snakes, scorpions, crocodiles, etc that are popular in 
games about Egypt. The gods and goddesses of Egypt make very cool 
enemies or bosses.
Another very good reason to think about Egypt is in more contemporary 
times archeologist's have discovered the Egyptian jewelers had access to 
some kind of low voltage electric power in order to create electroplated 
jewelry. Like the Babylonians the ancient Egyptians may have used dry 
cell type badderies filled with fruit juices and a copper rod to produce 
electric current. The reason this is important is in the Montezuma's 
Revenge games there are electric fields that would have been beyond the 
Aztec's technical means, but the ancient Egyptians may have had the 
technological ability to use dry cell batteries to power some kind of 
electric trip wire as a trap.
Then, of course there is the entire science fiction and pop culture 
things to think about. Many authors have inferred that the ancient 
Egyptians are descendants of an alien race or people from Atlantice. The 
movie Star Gate made an interesting theory that Egypt had been 
controlled by an alien race that had gated to Earth thousands of years 
in the passed and then the gate was closed on our end and was berried 
until it was rediscovered in modern times. Then, there was that 
television series where the family was visiting the pyramids of Egypt 
and then got transported to another world through some interplanetary 
gate. The movies Mummy and Mummy Returns has certainly turned your 
classic Mummy creature into a cool and awesome enemy to fight. What I am 
saying these are the kinds of things I would like to hope to explore in 
my new game if I can without reprisal.
About the only thing the new side-scroller will have in common with 
Montezuma's Revenge is you will still be gathering jewels, gold coins, 
climbing ropes, avoiding fire pits, but the rest of the game is bound to 
change and take a different direction as i create it. As the game's soul 
developer I do feel I have the right at least to come up with a good 
story line and create whatever monsters and characters will fill the 
game world. I don't feel I should be bound to a game like Montezuma's 
Revenge now that I have been asked specifically by Utopia not to do so.
In short I am truly sorry I was unable to deliver on Montezuma's 
Revenge. However, now that I have agreed with Utopia to cease and desist 
on that title I have to come up with something new. At first I had hoped 
a 3D FPS game would satisfy you and others. Apparently that idea failed. 
So I am back to square one, thinking of a new game, that is a 
side-scroller. Unfortunately, I can not deliver the side-scroller game 
you ordered, but maybe I can deliver a side-scroller you can except as a 
substitution.
Thanks.


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Re: [Audyssey] an important fact re: usa games

2008-03-22 Thread Cory
yea! it'll be great!
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Charles Rivard [EMAIL PROTECTED]; Gamers Discussion list 
gamers@audyssey.org
Sent: Saturday, March 22, 2008 9:58 AM
Subject: Re: [Audyssey] an important fact re: usa games


 Hi Charles,
 Smirk In your case I think I will sell you a hot pink pare of pants
 instead of those blue jeans. Then, you would have something to be upset
 about. Lol!
 Seriously, folks we are going round and round and not getting any where.
 I have agreed to produce a side-scroller of my own making and that
 should settle it. Later on I will make some 3D action FPS games that
 will apeal to the other side.


 Charles Rivard wrote:
 Wouldn't this be like going into a store and ordering a pair of blue 
 jeans
 and paying for them, getting a call at a later time telling you that your
 order has arrived, going to the store and receiving a red pair of pants?
 Hey, you can still wear them, so what's the problem?




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Re: [Audyssey] thoughts on ace fire

2008-03-22 Thread Dark
Hi Alex.

I can't quote reguarding the loading in the docs, but I remember Damien 
sadler replying to someone's question about why the game does not start by 
saying that the music and ticking timer indicate that the game is loading.

I have no idea why techtically this might be the case, and I agree that this 
amount of time does seem a bit strange for such a simple game, but this was 
I think Damien's answer.

Beware the Grue!

Dark.
- Original Message - 
From: alex wallis [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, March 22, 2008 8:55 PM
Subject: [Audyssey] thoughts on ace fire


 Hi list.
 ile say this for ace fire, its an ok game, most likely ile probably play 
 it
 if i'm drunk or board or both.
 One thing i'd like to see in a future update, is the ability to turn that
 very anoying music off, the ability to enter a name for the computer, 
 rather
 than have those stupid names assigned. also i'd like to be able to turn 
 off
 the screams etc as there very anoying and childish.
 my final and most important comment, is the way the game is loaded. i'm on 
 a
 very fast pc here, and yet the game takes a full minute to load maybe 
 minute
 and a half.in fact next time i'm playing ile time it. its completely 
 stupid
 that such a simple game takes this time to load.
 what are you doing? loading all the sounds into memory before executing 
 the
 game? the load issue is the most important one.
 oh and i checked the documentation, and as far as i can tell it does not 
 say
 that the music and ticking means the game is loading. however if anyone 
 can
 quote me the part of the documentation where this is stated ile stand
 corrected.


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 21/03/2008 17:52

 


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Re: [Audyssey] Side-scroller consessions.

2008-03-22 Thread Bryan Peterson
There's the trust of the community to consider. I personally agree with you 
Will, but if Thomas wants to have any chance of saving his reputation he's 
got to be shown to give people what they paid for.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 22, 2008 10:10 AM
Subject: Re: [Audyssey] Side-scroller consessions.


 hi tom, so why not then ust do the 3d fps game
 you are clearly unahppyw ith this decision so beating yourself up and
 complaining about it tom, won't get it coded
 i'd just go and do the fps and move on


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Re: [Audyssey] Side-scroller consessions.

2008-03-22 Thread shaun everiss
And keep the news updates coming, probably not every week, but month?
or maybe just when big things come up.
At 01:41 p.m. 23/03/2008, you wrote:
ok, just know, what ever you do make, I'll buy so add me to msn: 
[EMAIL PROTECTED] or e-mail me at [EMAIL PROTECTED] when ya got stuff 
ready to sell. Also there's so many of us who want you as an active member 
of this list and comunity!

Cory
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 21, 2008 6:03 PM
Subject: Re: [Audyssey] Side-scroller consessions.


 Hi Cory,
 I probably won't leave the list, but it is likely I will be a less
 active member on list. I am still interested in making games, but I am
 probably not going to release everything I make to the general public.
 Remember that Star Wars FPS game based on Genesis 3D technology, the
 same technology that was going to be copied into MOTA Beta 2, well the
 list can forget about ever seeing it. Not only is distributing it a
 legal liability to me I'm afraid there are some who would not see or
 appreciate how much effort I put into games like that. A few bad apples
 have spoiled the entire basket for me.



 ---
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 list,
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Re: [Audyssey] want to learn a new game?

2008-03-22 Thread Dark
Yes, you can call these numbers toll free if your in the Us, - which not 
everybody is.

I'm not sure if there's a similar correspondence course available in the Uk, 
though there certainly is both an English, and european braille chess 
association (I used to play in some of their tournaments myself). I'm afraid 
I've lost the contact details for them though.

Beware the Grue!

Dark.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: fun with games [EMAIL PROTECTED]; USA products group 
[EMAIL PROTECTED]; BSC game group [EMAIL PROTECTED]; help 
needed list [EMAIL PROTECTED]; audyssey gamers group 
Gamers@audyssey.org
Sent: Saturday, March 22, 2008 9:08 PM
Subject: [Audyssey] want to learn a new game?


 How You Can Learn to Play Chess!!!
 One Way is you can Call:
 The Hadley School For The Blind
 Student Services
 Telephone:  (Toll Free) 1-800-526-9909
 They have 2 Correspondence Courses:

 1. Chess For Beginners

 And
 2. Chess Principals and Strategies

 You will receive an Absolutely FREE Adaptive Chess Set with the rest of 
 your Correspondence Package in either Audio Cassette Format Or if you 
 prefer Braille Format.

 A very Nice Instructor; Mr. Bob Rathbun
 Will guide you through the very easy lessons and you can Learn at your own 
 pace.



 If you already know how to play Chess,

 You Can Purchase the Adaptive Chess Set Right here From our Miami 
 Lighthouse For The Blind and Visually Impaired

 Solutions Store on the 2ndd Floor

 Or you can Call
 Independent Living Aids - ILA
 Telephone: (Toll Free) 1-800-537-2118
 Ask for Product  # GAM 100 Designer Wooden Chess Set
 Price $34.95 plus shipping
 A GREAT BARGAIN, for a Lifetime of Entertainment, excitement, and fun with 
 other Blind or Visually Impaired People or on an equal level with Sighted 
 people.



 Also, please see the Web site of the

 United States Braille Chess Association

 United States Braille Chess Association Home Page



 http://www.crisscrosstech.com/usbca/



 United States Braille Chess Association Home Page Statement

 Welcome to the United States Braille Chess Association.

 The purpose of the United States Braille Chess Association (USBCA) is to 
 actively encourage and assist in the promotion and advancement of 
 correspondence and over-the-board chess among chess enthusiasts who are 
 blind or visually impaired.

 USBCA members enjoy the following benefits:

 Playing correspondence chess tournaments by e-mail, Telephone, in Braille 
 or on cassette against other players of about the same strength.

 Playing friendly games against other USBCA members to get more practice 
 and experience.

 Access to a library of chess materials in Braille, on cassette and on 
 computer disk.

 An annual over-the-board championship tournament sanctioned by the United 
 States Chess Federation.



 Membership in the USBCA costs $15 for two years. To join, or for more 
 information, contact:

 Jay Leventhal, Secretary

 111-20 76th Rd. Apt. 5L

 Forest Hills, NY 11375

 Telephone: (718) 275-2209



 The United States Braille Chess Association has a listserv. To subscribe, 
 send a blank e-mail message to:

 [EMAIL PROTECTED]



 You will receive confirmation from the listserv software. For more 
 information about this list, visit:

 http://lists.topica.com/lists/usbcachess



 ---
 Laughter is the best medicine.  Look around you and find a dose.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
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Re: [Audyssey] want to learn a new game?

2008-03-22 Thread Bryan Peterson
Come to think of it I should probably dig ot my copy. I didn't do to hot on 
lesson five of Beginners and I still have lesson six to finish. Oh well, 
I've just been really busy. But then again that's one thing I like about 
Hadley.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: Charles Rivard [EMAIL PROTECTED]
To: fun with games [EMAIL PROTECTED]; USA products group 
[EMAIL PROTECTED]; BSC game group [EMAIL PROTECTED]; help 
needed list [EMAIL PROTECTED]; audyssey gamers group 
Gamers@audyssey.org
Sent: Saturday, March 22, 2008 3:08 PM
Subject: [Audyssey] want to learn a new game?


 How You Can Learn to Play Chess!!!
 One Way is you can Call:
 The Hadley School For The Blind
 Student Services
 Telephone:  (Toll Free) 1-800-526-9909
 They have 2 Correspondence Courses:

 1. Chess For Beginners

 And
 2. Chess Principals and Strategies

 You will receive an Absolutely FREE Adaptive Chess Set with the rest of 
 your Correspondence Package in either Audio Cassette Format Or if you 
 prefer Braille Format.

 A very Nice Instructor; Mr. Bob Rathbun
 Will guide you through the very easy lessons and you can Learn at your own 
 pace.



 If you already know how to play Chess,

 You Can Purchase the Adaptive Chess Set Right here From our Miami 
 Lighthouse For The Blind and Visually Impaired

 Solutions Store on the 2ndd Floor

 Or you can Call
 Independent Living Aids - ILA
 Telephone: (Toll Free) 1-800-537-2118
 Ask for Product  # GAM 100 Designer Wooden Chess Set
 Price $34.95 plus shipping
 A GREAT BARGAIN, for a Lifetime of Entertainment, excitement, and fun with 
 other Blind or Visually Impaired People or on an equal level with Sighted 
 people.



 Also, please see the Web site of the

 United States Braille Chess Association

 United States Braille Chess Association Home Page



 http://www.crisscrosstech.com/usbca/



 United States Braille Chess Association Home Page Statement

 Welcome to the United States Braille Chess Association.

 The purpose of the United States Braille Chess Association (USBCA) is to 
 actively encourage and assist in the promotion and advancement of 
 correspondence and over-the-board chess among chess enthusiasts who are 
 blind or visually impaired.

 USBCA members enjoy the following benefits:

 Playing correspondence chess tournaments by e-mail, Telephone, in Braille 
 or on cassette against other players of about the same strength.

 Playing friendly games against other USBCA members to get more practice 
 and experience.

 Access to a library of chess materials in Braille, on cassette and on 
 computer disk.

 An annual over-the-board championship tournament sanctioned by the United 
 States Chess Federation.



 Membership in the USBCA costs $15 for two years. To join, or for more 
 information, contact:

 Jay Leventhal, Secretary

 111-20 76th Rd. Apt. 5L

 Forest Hills, NY 11375

 Telephone: (718) 275-2209



 The United States Braille Chess Association has a listserv. To subscribe, 
 send a blank e-mail message to:

 [EMAIL PROTECTED]



 You will receive confirmation from the listserv software. For more 
 information about this list, visit:

 http://lists.topica.com/lists/usbcachess



 ---
 Laughter is the best medicine.  Look around you and find a dose.
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to [EMAIL PROTECTED]
 


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]