Re: [Audyssey] To the developers of Montezuma's Revenge
Hi, Yeah, something like that. shaun everiss wrote: ouch. yeah like you win the race but get disqualified because you started early or something. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi, Well, it all depends on the copyright holder. Some will let you create as much fan fiction as you want provided you don't sell it, and some like Lucas won't let you do anything with the copyright without being sued. shaun everiss wrote: who knows. there are in fact loads of fan fictions and fan audio things. I do aggree that on one series paramount got a bit mad because of copywrite use but most stuff about 99% of the stuff except for a couple series I know of actually go through fine. maybe they concider it as another piece of fan fiction or something. after all --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi. Please don't make judgements about things you don't know a thing of. All I've seen from you in the short time you've resubscribed to this list is negativity. Thank you. btw as a potential game developer you should really know better. - Original Message - From: Tyler Littlefield [EMAIL PROTECTED] To: [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 12, 2008 2:15 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge moral of the story: don't buy licences for games that aren't out yet. :) Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Again, Thomas bought the title from James North, who took some pre orders and kept the money he received, so he would have had to give back money he didn't have to people if he wanted to be fair. - Original Message - From: Jason Allen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 12, 2008 9:03 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge It isn't unfair. If someone bought a license for the game and you were then contacted to remove the title (actually, all you'd really need to do is re-name it) you should have refunded everyone's purchase. Not give them something else that they may or may not want. That's just how business goes. It would have been the professional way to handle a bad situation - in my opinion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Humanity MOO help
Hi, How do I board a train? I've gone for the ship option for the hell of it and I'd like to get to the space centre. Thanks. No virus found in this outgoing message. Checked by AVG. Version: 7.5.523 / Virus Database: 270.8.0/1721 - Release Date: 12/10/2008 12:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] alien outback
Yes, that's a really cool game. I don't play that much though, I'd rather play Alien Invasion instead! Lol glad you enjoyed your present, and enjoy! -- Chris Hallsworth e-mail: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] skype: chrishallsworth7266 klango: chrishallsworth - Original Message - From: [EMAIL PROTECTED] To: gamers gamers@audyssey.org Sent: Monday, October 13, 2008 6:23 AM Subject: [Audyssey] alien outback HI all You won't believe it! I have so many friends who buys me birthday presents. I also got alien outback for my birthday. I'm still new to the game and it will cost a lot of practice. I have a suggestion for the music and ambients in the game. there is a song I like very much: london by night. so as music in game play I would like london by night played in the c chord by a saw. the sounds of the ships must also sound like a saw. a saw is the thing used for wood but some people also play it as a musical instrument. THE SOUND OF THE SAW LETS ME THINK OF THE MOON. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
In my judgement, Tom has found the most fair approach in this tricky situation. It all started out because he wanted to save those of us who had waited ages for James North to finish Raceway and Montezuma's Revenge from the crushing disappointment we faced when he decided to pack it in. That attempted good deed has brought him no end of grief since. Everyone has had to compromise somewhat. We, the customers, won't be getting precisely what we originally paid for. However, Tom is going to give us a new and improved platformer so we'll at long last end up with a good one of those which is fully accessible. I've long felt that this genre would be spectacularly suited to blind people and be helpful to people just getting used to computer games as opposed to a fully 3d adventure. I'm profoundly grateful to Tom for deciding to do this. It wasn't an easy decision for him to reach and I know he has his own dreams he'd rather be working on. Although he has a lot of creative latitude now, I believe he would rather work on fully 3d games. Ultimately, I believe we'll end up with a spectacular platformer as long as we give Tom the patience and good will that he needs and deserves. Due to this whole episode, I don't believe we'll see any developer put a game up for pre-ordering again. Too much distrust and damage was done to the whole concept for it to work in this gaming community. It can work for the sighted gaming world because the companies producing their games have the financial backing to handle things if projects go bad on them. For us, we're just too much at the mercy of the personal life circumstances of our developers. That's a sad thing because it could have helped established developers finance better assets such as sound effects and music to put in to their final products. I've just begun working on an accessible game which I believe will take me something like four years to create. I'm engaged to be married in around a year's time to a wonderful woman I've had the good fortune to find. Anticipating tougher economics after we're married, I decided to purchase royalty-free music while I still have my own source of income. That way, she's not going to have to sink any of her income into what is essentially my dream. In total, I've spent a little under $400 on the music. During my last attempt to create a game, I spent around the same on the SFX kit from Sound Ideas. That has around 2 sounds I can legally use. Altogether then, I've spent around $800 on my dream of creating an accessible game. It helps a lot that I'm currently single and don't have other financial responsabilities. Most developers aren't in my somewhat unique circumstances. Unless I ultimately succeed in creating the game, I'll never see a dime of that investment. What happened to Tom was a stroke of tremendous bad fortune which has had repercussions for everyone connected with accessible games. I believe that it has lowered the sense of trust and solidarity in the community as a whole. It has put everyone more on a business footing but somewhat reduced the overall feeling of community developers could once have enjoyed. This is ultimately a good thing as we'll see a lot less hopes being dashed due to developer burn-out in the future. However, new developers may find enthusiasm for their ideas somewhat more lacking. Less attempts at creation mean less successes as well as less failures. This community can't afford to lose any more game developers for any reason. Games take too long to create and we don't have that many who are known to be working on new games. That's also a sad part of the fallout from this whole episode. Developers are likely to be a lot more careful about what information they release than they were before all this happened. This means less information for Audyssey issues and less community discussion of fresh ideas that are actually being worked on. Dry spells will seem a whole lot longer due to this. As members of this community, we likely don't have the ability to financially support new game developers other than to purchase their games once created. However, there's a whole lot that we can do to support developers who we already know about and encourage new people to take a crack at making accessible games. We can be patient and offer moral support while a developer works on a project. An encouraging email can count for a whole lot when you're slogging through the long dull aspects of creating your masterpiece. It makes such a nice change from When's the game going to be ready? When we see evidence that people are pirating games, we should take that evidence to the developer so they can take countermeasures. We can also be ambassadors to people about accessible games and help spread word about the games which are out there. Over the past while, I believe I've noticed a number of new members. That's a good indication that we're at last moving
Re: [Audyssey] To the developers of Montezuma's Revenge
Actually, to be fair would have been to not accept any more pre-orders after taking the project over. I can understand not refunding this other person's dues (which is dubious to keep customers' money - in my opinion) but I think it would have been better to stop taking pre-orders. It hurts all developers if customers can't trust them to deliver on a pre-order. I'm not placing blame on anyone or anything. Just discussing situation from my angle. On Mon, Oct 13, 2008 at 6:54 PM, Willem [EMAIL PROTECTED] wrote: Again, Thomas bought the title from James North, who took some pre orders and kept the money he received, so he would have had to give back money he didn't have to people if he wanted to be fair. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Humanity MOO help
Hi, Just type enter train, or if that doesn't work enter whatever number the train is. Thanks. Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Harris Sent: Monday, October 13, 2008 4:37 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Humanity MOO help Hi, How do I board a train? I've gone for the ship option for the hell of it and I'd like to get to the space centre. Thanks. No virus found in this outgoing message. Checked by AVG. Version: 7.5.523 / Virus Database: 270.8.0/1721 - Release Date: 12/10/2008 12:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Humanity MOO help
At is the connection information? I must have missed it for I don't have it. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Forzano Sent: Monday, October 13, 2008 9:30 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Humanity MOO help Hi, Just type enter train, or if that doesn't work enter whatever number the train is. Thanks. Mike -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Darren Harris Sent: Monday, October 13, 2008 4:37 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Humanity MOO help Hi, How do I board a train? I've gone for the ship option for the hell of it and I'd like to get to the space centre. Thanks. No virus found in this outgoing message. Checked by AVG. Version: 7.5.523 / Virus Database: 270.8.0/1721 - Release Date: 12/10/2008 12:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Jason. As I wasn't around at that point, i can't comment on the preorders to James north of Alchemy games. but as someone who actually payed for a preorder of thom's game, hestarted taking preorders on the basis that the game would be released officially a month afterwards. Sinse I know a lot of accessible game devs get absolutely swamped with orders which they then have a huuge time filling once a game gets released, preorders, so long as they're not massively before the release date, actually make sense as a congestion fixer. In thom's case as well, sinse the demo of the full game would only allow non-paying customers to play one level, it was also a good way of getting public betas with more levels (but not the complete amount), play tested before hand. for a while it was literally a sense of one beta a week, each with one or two extra levels. this also would've prevented a huge amount of bug issues with the levels not available in the demo coming up on other people's computers after buying the game. I really do think this was just a case of severely bad luck, not just in that thom couldn't release the game he was planning to, but in that it happened at such an unfortunate moment. I however deffinately agree with the statement that however good the finished new version of the game is, it would be rather nice for people who paid to be able to play the old levels which thom already got finished, hence my suggestion of an expantion pack. that way people would get at least %50 (going on number of levels), of the thing they paid for, pluss a lot more new game content as well, and thom's work wouldn't be waisted. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Very well said. I agree with everything you said below. - Original Message - From: Michael Feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 13, 2008 4:00 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge In my judgement, Tom has found the most fair approach in this tricky situation. It all started out because he wanted to save those of us who had waited ages for James North to finish Raceway and Montezuma's Revenge from the crushing disappointment we faced when he decided to pack it in. That attempted good deed has brought him no end of grief since. Everyone has had to compromise somewhat. We, the customers, won't be getting precisely what we originally paid for. However, Tom is going to give us a new and improved platformer so we'll at long last end up with a good one of those which is fully accessible. I've long felt that this genre would be spectacularly suited to blind people and be helpful to people just getting used to computer games as opposed to a fully 3d adventure. I'm profoundly grateful to Tom for deciding to do this. It wasn't an easy decision for him to reach and I know he has his own dreams he'd rather be working on. Although he has a lot of creative latitude now, I believe he would rather work on fully 3d games. Ultimately, I believe we'll end up with a spectacular platformer as long as we give Tom the patience and good will that he needs and deserves. Due to this whole episode, I don't believe we'll see any developer put a game up for pre-ordering again. Too much distrust and damage was done to the whole concept for it to work in this gaming community. It can work for the sighted gaming world because the companies producing their games have the financial backing to handle things if projects go bad on them. For us, we're just too much at the mercy of the personal life circumstances of our developers. That's a sad thing because it could have helped established developers finance better assets such as sound effects and music to put in to their final products. I've just begun working on an accessible game which I believe will take me something like four years to create. I'm engaged to be married in around a year's time to a wonderful woman I've had the good fortune to find. Anticipating tougher economics after we're married, I decided to purchase royalty-free music while I still have my own source of income. That way, she's not going to have to sink any of her income into what is essentially my dream. In total, I've spent a little under $400 on the music. During my last attempt to create a game, I spent around the same on the SFX kit from Sound Ideas. That has around 2 sounds I can legally use. Altogether then, I've spent around $800 on my dream of creating an accessible game. It helps a lot that I'm currently single and don't have other financial responsabilities. Most developers aren't in my somewhat unique circumstances. Unless I ultimately succeed in creating the game, I'll never see a dime of that investment. What happened to Tom was a stroke of tremendous bad fortune which has had repercussions for everyone connected with accessible games. I believe that it has lowered the sense of trust and solidarity in the community as a whole. It has put everyone more on a business footing but somewhat reduced the overall feeling of community developers could once have enjoyed. This is ultimately a good thing as we'll see a lot less hopes being dashed due to developer burn-out in the future. However, new developers may find enthusiasm for their ideas somewhat more lacking. Less attempts at creation mean less successes as well as less failures. This community can't afford to lose any more game developers for any reason. Games take too long to create and we don't have that many who are known to be working on new games. That's also a sad part of the fallout from this whole episode. Developers are likely to be a lot more careful about what information they release than they were before all this happened. This means less information for Audyssey issues and less community discussion of fresh ideas that are actually being worked on. Dry spells will seem a whole lot longer due to this. As members of this community, we likely don't have the ability to financially support new game developers other than to purchase their games once created. However, there's a whole lot that we can do to support developers who we already know about and encourage new people to take a crack at making accessible games. We can be patient and offer moral support while a developer works on a project. An encouraging email can count for a whole lot when you're slogging through the long dull aspects of creating your masterpiece. It makes such a nice change from When's the game going to be ready? When we see evidence that people are pirating games, we should take that evidence to the developer
Re: [Audyssey] To the developers of Montezuma's Revenge
I agree, though it is sad that he can't disclose any information- it was nice to hear daily updates, or his plans, which sounded exciting, even though it might have taken a few years for him to complete (heck, ok, make that months). contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 13, 2008 1:53 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Very well said. I agree with everything you said below. - Original Message - From: Michael Feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 13, 2008 4:00 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge In my judgement, Tom has found the most fair approach in this tricky situation. It all started out because he wanted to save those of us who had waited ages for James North to finish Raceway and Montezuma's Revenge from the crushing disappointment we faced when he decided to pack it in. That attempted good deed has brought him no end of grief since. Everyone has had to compromise somewhat. We, the customers, won't be getting precisely what we originally paid for. However, Tom is going to give us a new and improved platformer so we'll at long last end up with a good one of those which is fully accessible. I've long felt that this genre would be spectacularly suited to blind people and be helpful to people just getting used to computer games as opposed to a fully 3d adventure. I'm profoundly grateful to Tom for deciding to do this. It wasn't an easy decision for him to reach and I know he has his own dreams he'd rather be working on. Although he has a lot of creative latitude now, I believe he would rather work on fully 3d games. Ultimately, I believe we'll end up with a spectacular platformer as long as we give Tom the patience and good will that he needs and deserves. Due to this whole episode, I don't believe we'll see any developer put a game up for pre-ordering again. Too much distrust and damage was done to the whole concept for it to work in this gaming community. It can work for the sighted gaming world because the companies producing their games have the financial backing to handle things if projects go bad on them. For us, we're just too much at the mercy of the personal life circumstances of our developers. That's a sad thing because it could have helped established developers finance better assets such as sound effects and music to put in to their final products. I've just begun working on an accessible game which I believe will take me something like four years to create. I'm engaged to be married in around a year's time to a wonderful woman I've had the good fortune to find. Anticipating tougher economics after we're married, I decided to purchase royalty-free music while I still have my own source of income. That way, she's not going to have to sink any of her income into what is essentially my dream. In total, I've spent a little under $400 on the music. During my last attempt to create a game, I spent around the same on the SFX kit from Sound Ideas. That has around 2 sounds I can legally use. Altogether then, I've spent around $800 on my dream of creating an accessible game. It helps a lot that I'm currently single and don't have other financial responsabilities. Most developers aren't in my somewhat unique circumstances. Unless I ultimately succeed in creating the game, I'll never see a dime of that investment. What happened to Tom was a stroke of tremendous bad fortune which has had repercussions for everyone connected with accessible games. I believe that it has lowered the sense of trust and solidarity in the community as a whole. It has put everyone more on a business footing but somewhat reduced the overall feeling of community developers could once have enjoyed. This is ultimately a good thing as we'll see a lot less hopes being dashed due to developer burn-out in the future. However, new developers may find enthusiasm for their ideas somewhat more lacking. Less attempts at creation mean less successes as well as less failures. This community can't afford to lose any more game developers for any reason. Games take too long to create and we don't have that many who are known to be working on new games. That's also a sad part of the fallout from this whole episode. Developers are likely to be a lot more careful about what information they release than they were before all this happened. This means less information for Audyssey issues and less community discussion of fresh ideas that are actually being worked on. Dry spells will seem a whole lot longer due to this.
Re: [Audyssey] To the developers of Montezuma's Revenge
not to mention the copywrite thing 3 weeks before release, I don't think any of us saw that comming. At 10:17 a.m. 14/10/2008, you wrote: I agree, though it is sad that he can't disclose any information- it was nice to hear daily updates, or his plans, which sounded exciting, even though it might have taken a few years for him to complete (heck, ok, make that months). contact details: email: [EMAIL PROTECTED] and others msn: [EMAIL PROTECTED] skype: the_conman283 system details: Hp pavillion dv5220CA notebook pc AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio - Original Message - From: Willem [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 13, 2008 1:53 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Very well said. I agree with everything you said below. - Original Message - From: Michael Feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 13, 2008 4:00 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge In my judgement, Tom has found the most fair approach in this tricky situation. It all started out because he wanted to save those of us who had waited ages for James North to finish Raceway and Montezuma's Revenge from the crushing disappointment we faced when he decided to pack it in. That attempted good deed has brought him no end of grief since. Everyone has had to compromise somewhat. We, the customers, won't be getting precisely what we originally paid for. However, Tom is going to give us a new and improved platformer so we'll at long last end up with a good one of those which is fully accessible. I've long felt that this genre would be spectacularly suited to blind people and be helpful to people just getting used to computer games as opposed to a fully 3d adventure. I'm profoundly grateful to Tom for deciding to do this. It wasn't an easy decision for him to reach and I know he has his own dreams he'd rather be working on. Although he has a lot of creative latitude now, I believe he would rather work on fully 3d games. Ultimately, I believe we'll end up with a spectacular platformer as long as we give Tom the patience and good will that he needs and deserves. Due to this whole episode, I don't believe we'll see any developer put a game up for pre-ordering again. Too much distrust and damage was done to the whole concept for it to work in this gaming community. It can work for the sighted gaming world because the companies producing their games have the financial backing to handle things if projects go bad on them. For us, we're just too much at the mercy of the personal life circumstances of our developers. That's a sad thing because it could have helped established developers finance better assets such as sound effects and music to put in to their final products. I've just begun working on an accessible game which I believe will take me something like four years to create. I'm engaged to be married in around a year's time to a wonderful woman I've had the good fortune to find. Anticipating tougher economics after we're married, I decided to purchase royalty-free music while I still have my own source of income. That way, she's not going to have to sink any of her income into what is essentially my dream. In total, I've spent a little under $400 on the music. During my last attempt to create a game, I spent around the same on the SFX kit from Sound Ideas. That has around 2 sounds I can legally use. Altogether then, I've spent around $800 on my dream of creating an accessible game. It helps a lot that I'm currently single and don't have other financial responsabilities. Most developers aren't in my somewhat unique circumstances. Unless I ultimately succeed in creating the game, I'll never see a dime of that investment. What happened to Tom was a stroke of tremendous bad fortune which has had repercussions for everyone connected with accessible games. I believe that it has lowered the sense of trust and solidarity in the community as a whole. It has put everyone more on a business footing but somewhat reduced the overall feeling of community developers could once have enjoyed. This is ultimately a good thing as we'll see a lot less hopes being dashed due to developer burn-out in the future. However, new developers may find enthusiasm for their ideas somewhat more lacking. Less attempts at creation mean less successes as well as less failures. This community can't afford to lose any more game developers for any reason. Games take too long to create and we don't have that many who are known to be working on new games. That's also a sad part of the fallout from this whole episode. Developers are likely to be a lot more careful about what information they release than they were before all this happened. This means less information for Audyssey issues and less community
Re: [Audyssey] Humanity MOO help
Hi, Me and Mike are happy to answer your questions, but it's probably better if you type assist, then send that, instead of sending it to Audyssey. Then type your question, and then send that, we will be happy to come answer your assist. If there is no active wizard present, there may be some knowledgeable player's. You can then type newbie message here, and it will get sent. Personally, as a programmer, not a wizard, I cannot answer you assist, but if help is necessary, I still see assists, but can't formally answer them. I will teleport to you, help you, and then ask you to cancel your assist. Do you mean you missed the connection information? If so: IP: jaybird.no-ip.info PORT: -Ryan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Yeah, but you had no idea that you would even have to consider refunding and as some one who pre-ordered, I understand and am looking forward to the new game. Tim - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 12, 2008 11:37 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Tyler, That's for sure. If I had it all to do again I wouldn't have taken those pre-orders in the first place , or I would have refunded those I could and delt with those who paid James North in another way such as offering them a free game of their choice perhaps. Tyler Littlefield wrote: always assuming he can pull the cash out. Thanks, Tyler Littlefield Visit tds for quality software and web design: http://tysdomain.com skype: st8amnd127 aim: st8amnd2005 msn: [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Willem, It's ok. Tyler does have a good point. Buying games on a pre-order status is a bad idea. In a situation like ours. There are too many things that can go wrong between the time the money is paid and the scheduled release date. Biggest problem is that all of our major accessible game development companies are one to three man operations, and if something major pops up like a death in the family, illness, computer failior, etc any scheduled release date is going to go straight out the window. I know it happened to me, and weather many people know it or not James North had a lot of personal issues that kept getting in the way of release dates too. Point being anything can go wrong, and when it does those on pre-order are then going to turn on you for some event or events out of your personal control. Willem wrote: Hi. Please don't make judgements about things you don't know a thing of. All I've seen from you in the short time you've resubscribed to this list is negativity. Thank you. btw as a potential game developer you should really know better. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Jason, Very true. Then again I only began taking pre-orders about four weeks before the scheduled release date for Montezuma's Revenge 1.0. A lot of commercial companies have pre-orders on items with in that time frame. A month, 30 days, isn't really all that long a wait. Problem is getting sacked over the copyright issue was something that came out of the clear blue sky and landed on me unexpectedly. So I've had to adjust my plans accordingly. Jason Allen wrote: Actually, to be fair would have been to not accept any more pre-orders after taking the project over. I can understand not refunding this other person's dues (which is dubious to keep customers' money - in my opinion) but I think it would have been better to stop taking pre-orders. It hurts all developers if customers can't trust them to deliver on a pre-order. I'm not placing blame on anyone or anything. Just discussing situation from my angle. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi, Yeah, taking over Raceway and Montezuma's Revenge has resulted in a lot of personal grief and misery for me. I've had my reputation marred, I've been verbally insulted, I've been called a thief, I've stayed up late trying to get this or that done, and it has just been one bad thing after another. To ice the cake, so to speak, my apartment management had us out of our apartment for four months, and unfortunately I didn't have everything with me to work on the games. As a result I've gotten the blame for that too, because people want to know why the game wasn't finished asap. However, on the bright side of this I really think I can pull a couple of good games out of the hat. No MOTA won't exactly be Montezuma's Revenge, but it still will be a side scroller, will be a treasure hunting adventure, have fire pits to jump over, avoid spike traps, lots of baddies to fight, and should at least give the person the feeling of a NES or Atari game. Michael Feir wrote: In my judgement, Tom has found the most fair approach in this tricky situation. It all started out because he wanted to save those of us who had waited ages for James North to finish Raceway and Montezuma's Revenge from the crushing disappointment we faced when he decided to pack it in. That attempted good deed has brought him no end of grief since. Everyone has had to compromise somewhat. We, the customers, won't be getting precisely what we originally paid for. However, Tom is going to give us a new and improved platformer so we'll at long last end up with a good one of those which is fully accessible. I've long felt that this genre would be spectacularly suited to blind people and be helpful to people just getting used to computer games as opposed to a fully 3d adventure. I'm profoundly grateful to Tom for deciding to do this. It wasn't an easy decision for him to reach and I know he has his own dreams he'd rather be working on. Although he has a lot of creative latitude now, I believe he would rather work on fully 3d games. Ultimately, I believe we'll end up with a spectacular platformer as long as we give Tom the patience and good will that he needs and deserves. Due to this whole episode, I don't believe we'll see any developer put a game up for pre-ordering again. Too much distrust and damage was done to the whole concept for it to work in this gaming community. It can work for the sighted gaming world because the companies producing their games have the financial backing to handle things if projects go bad on them. For us, we're just too much at the mercy of the personal life circumstances of our developers. That's a sad thing because it could have helped established developers finance better assets such as sound effects and music to put in to their final products. I've just begun working on an accessible game which I believe will take me something like four years to create. I'm engaged to be married in around a year's time to a wonderful woman I've had the good fortune to find. Anticipating tougher economics after we're married, I decided to purchase royalty-free music while I still have my own source of income. That way, she's not going to have to sink any of her income into what is essentially my dream. In total, I've spent a little under $400 on the music. During my last attempt to create a game, I spent around the same on the SFX kit from Sound Ideas. That has around 2 sounds I can legally use. Altogether then, I've spent around $800 on my dream of creating an accessible game. It helps a lot that I'm currently single and don't have other financial responsabilities. Most developers aren't in my somewhat unique circumstances. Unless I ultimately succeed in creating the game, I'll never see a dime of that investment. What happened to Tom was a stroke of tremendous bad fortune which has had repercussions for everyone connected with accessible games. I believe that it has lowered the sense of trust and solidarity in the community as a whole. It has put everyone more on a business footing but somewhat reduced the overall feeling of community developers could once have enjoyed. This is ultimately a good thing as we'll see a lot less hopes being dashed due to developer burn-out in the future. However, new developers may find enthusiasm for their ideas somewhat more lacking. Less attempts at creation mean less successes as well as less failures. This community can't afford to lose any more game developers for any reason. Games take too long to create and we don't have that many who are known to be working on new games. That's also a sad part of the fallout from this whole episode. Developers are likely to be a lot more careful about what information they release than they were before all this happened. This means less information for Audyssey issues and less community discussion of fresh ideas that are actually being worked on. Dry spells will seem a whole lot
[Audyssey] Accessible Starfight setup?
Hello everyone, Does anyone here have Accessible Starfight by Games for the Blind? Someone I know has lost her copy of Starfight, and I discovered I no longer have a copy of the setup file myself. I was wondering if anyone here had it and would be willing to e-mail it to me or put it up on sendspace for download. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Accessible Starfight setup?
what is the game star fight about, i never know about this game -Mensagem original- De: Thomas Ward [EMAIL PROTECTED] Para: gamers@audyssey.org Data: Segunda, 13 de Outubro de 2008 20:52 Assunto: [Audyssey] Accessible Starfight setup? Hello everyone, Does anyone here have Accessible Starfight by Games for the Blind? Someone I know has lost her copy of Starfight, and I discovered I no longer have a copy of the setup file myself. I was wondering if anyone here had it and would be willing to e-mail it to me or put it up on sendspace for download. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
speaking about that I wander how easy it would be to emulate it as if the games were like a nes with say all the sounds and music things, not sure if thats possible but. At 01:41 p.m. 14/10/2008, you wrote: Hi, Yeah, taking over Raceway and Montezuma's Revenge has resulted in a lot of personal grief and misery for me. I've had my reputation marred, I've been verbally insulted, I've been called a thief, I've stayed up late trying to get this or that done, and it has just been one bad thing after another. To ice the cake, so to speak, my apartment management had us out of our apartment for four months, and unfortunately I didn't have everything with me to work on the games. As a result I've gotten the blame for that too, because people want to know why the game wasn't finished asap. However, on the bright side of this I really think I can pull a couple of good games out of the hat. No MOTA won't exactly be Montezuma's Revenge, but it still will be a side scroller, will be a treasure hunting adventure, have fire pits to jump over, avoid spike traps, lots of baddies to fight, and should at least give the person the feeling of a NES or Atari game. Michael Feir wrote: In my judgement, Tom has found the most fair approach in this tricky situation. It all started out because he wanted to save those of us who had waited ages for James North to finish Raceway and Montezuma's Revenge from the crushing disappointment we faced when he decided to pack it in. That attempted good deed has brought him no end of grief since. Everyone has had to compromise somewhat. We, the customers, won't be getting precisely what we originally paid for. However, Tom is going to give us a new and improved platformer so we'll at long last end up with a good one of those which is fully accessible. I've long felt that this genre would be spectacularly suited to blind people and be helpful to people just getting used to computer games as opposed to a fully 3d adventure. I'm profoundly grateful to Tom for deciding to do this. It wasn't an easy decision for him to reach and I know he has his own dreams he'd rather be working on. Although he has a lot of creative latitude now, I believe he would rather work on fully 3d games. Ultimately, I believe we'll end up with a spectacular platformer as long as we give Tom the patience and good will that he needs and deserves. Due to this whole episode, I don't believe we'll see any developer put a game up for pre-ordering again. Too much distrust and damage was done to the whole concept for it to work in this gaming community. It can work for the sighted gaming world because the companies producing their games have the financial backing to handle things if projects go bad on them. For us, we're just too much at the mercy of the personal life circumstances of our developers. That's a sad thing because it could have helped established developers finance better assets such as sound effects and music to put in to their final products. I've just begun working on an accessible game which I believe will take me something like four years to create. I'm engaged to be married in around a year's time to a wonderful woman I've had the good fortune to find. Anticipating tougher economics after we're married, I decided to purchase royalty-free music while I still have my own source of income. That way, she's not g oing to have to sink any of her income into what is essentially my dream. In total, I've spent a little under $400 on the music. During my last attempt to create a game, I spent around the same on the SFX kit from Sound Ideas. That has around 2 sounds I can legally use. Altogether then, I've spent around $800 on my dream of creating an accessible game. It helps a lot that I'm currently single and don't have other financial responsabilities. Most developers aren't in my somewhat unique circumstances. Unless I ultimately succeed in creating the game, I'll never see a dime of that investment. What happened to Tom was a stroke of tremendous bad fortune which has had repercussions for everyone connected with accessible games. I believe that it has lowered the sense of trust and solidarity in the community as a whole. It has put everyone more on a business footing but somewhat reduced the overall feeling of community developers could once have enjoyed. This is ultimately a good thing as we'll see a lot less hopes being dashed due to developer burn-out in the future. However, new developers may find enthusiasm for their ideas somewhat more lacking. Less attempts at creation mean less successes as well as less failures. This community can't afford to lose any more game developers for any reason. Games take too long to create and we don't have that many who are known to be working on new games. That's also a sad part of the fallout from this whole episode. Developers are likely to be a lot more careful about what information they release than they
Re: [Audyssey] Accessible Starfight setup?
It is a version of battle ship, played either you against a friend, the PC, or online. --- Pretty is as pretty does. - Original Message - From: Matheus [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, October 13, 2008 6:17 PM Subject: Re: [Audyssey] Accessible Starfight setup? what is the game star fight about, i never know about this game -Mensagem original- De: Thomas Ward [EMAIL PROTECTED] Para: gamers@audyssey.org Data: Segunda, 13 de Outubro de 2008 20:52 Assunto: [Audyssey] Accessible Starfight setup? Hello everyone, Does anyone here have Accessible Starfight by Games for the Blind? Someone I know has lost her copy of Starfight, and I discovered I no longer have a copy of the setup file myself. I was wondering if anyone here had it and would be willing to e-mail it to me or put it up on sendspace for download. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] in support of Thomas Ward - Re: To the developers of Montezuma's Revenge
Just off the top of my head, here goes: If I remember right, Tom didn't want the games to not be created, thus leaving those who preordered with nothing. He also wanted to work on them. He is still doing so, although, through the demands of others, plans have had to be changed. I commend Tom for not letting gamers get screwed. Gamers, myself among the number, preordered both titles in good faith from James North, who let all of us down. He also screwed Tom, big time. Tom is working on rectifying the situation as best he can, as quickly as he can. Other projects he has plans for are on hold. I can't wait to see those, too. The games he is working on may not be in their original form, which bums me out, but I'll get good games, I'm sure. Hang in there, folks. Don't give up, Tom. It'll get there. --- Pretty is as pretty does. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 12, 2008 9:34 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Jason, Keep in mind James North had sold the game to several customers before I took over the project. I agreed to take it over, and sell it under my own name once I completed it. I never saw one dime of the money James North got for creating the early development of the game. So in addition to the $1500 I made off the game during the Christmas season I would have had to come up with an extra $1000 to insure everyone got their money back. The $1500 I made over the Christmas season would have been no problem to refund at the time. However, coming up with the money to refund everyone who paid James North instead of me was not financially possible, nor do I think I have to owe $1000 in refunds I did not personally take orders for. Cheers. Jason Allen wrote: It isn't unfair. If someone bought a license for the game and you were then contacted to remove the title (actually, all you'd really need to do is re-name it) you should have refunded everyone's purchase. Not give them something else that they may or may not want. That's just how business goes. It would have been the professional way to handle a bad situation - in my opinion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hindsight is always 20/20. --- Pretty is as pretty does. - Original Message - From: Jason Allen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 13, 2008 2:05 AM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Actually, to be fair would have been to not accept any more pre-orders after taking the project over. I can understand not refunding this other person's dues (which is dubious to keep customers' money - in my opinion) but I think it would have been better to stop taking pre-orders. It hurts all developers if customers can't trust them to deliver on a pre-order. I'm not placing blame on anyone or anything. Just discussing situation from my angle. On Mon, Oct 13, 2008 at 6:54 PM, Willem [EMAIL PROTECTED] wrote: Again, Thomas bought the title from James North, who took some pre orders and kept the money he received, so he would have had to give back money he didn't have to people if he wanted to be fair. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
I believe you can still play the demos if you have them unless Tom requested that we delete them. If he did request it, I will do so. They are fun to play.. --- Pretty is as pretty does. - Original Message - From: dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 12, 2008 3:23 AM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Jason. As I wasn't around at that point, i can't comment on the preorders to James north of Alchemy games. but as someone who actually payed for a preorder of thom's game, hestarted taking preorders on the basis that the game would be released officially a month afterwards. Sinse I know a lot of accessible game devs get absolutely swamped with orders which they then have a huuge time filling once a game gets released, preorders, so long as they're not massively before the release date, actually make sense as a congestion fixer. In thom's case as well, sinse the demo of the full game would only allow non-paying customers to play one level, it was also a good way of getting public betas with more levels (but not the complete amount), play tested before hand. for a while it was literally a sense of one beta a week, each with one or two extra levels. this also would've prevented a huge amount of bug issues with the levels not available in the demo coming up on other people's computers after buying the game. I really do think this was just a case of severely bad luck, not just in that thom couldn't release the game he was planning to, but in that it happened at such an unfortunate moment. I however deffinately agree with the statement that however good the finished new version of the game is, it would be rather nice for people who paid to be able to play the old levels which thom already got finished, hence my suggestion of an expantion pack. that way people would get at least %50 (going on number of levels), of the thing they paid for, pluss a lot more new game content as well, and thom's work wouldn't be waisted. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
we can't share them but we can still play, to be honest i forgot. I have deleted mine though. At 04:49 p.m. 14/10/2008, you wrote: I believe you can still play the demos if you have them unless Tom requested that we delete them. If he did request it, I will do so. They are fun to play.. --- Pretty is as pretty does. - Original Message - From: dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 12, 2008 3:23 AM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Jason. As I wasn't around at that point, i can't comment on the preorders to James north of Alchemy games. but as someone who actually payed for a preorder of thom's game, hestarted taking preorders on the basis that the game would be released officially a month afterwards. Sinse I know a lot of accessible game devs get absolutely swamped with orders which they then have a huuge time filling once a game gets released, preorders, so long as they're not massively before the release date, actually make sense as a congestion fixer. In thom's case as well, sinse the demo of the full game would only allow non-paying customers to play one level, it was also a good way of getting public betas with more levels (but not the complete amount), play tested before hand. for a while it was literally a sense of one beta a week, each with one or two extra levels. this also would've prevented a huge amount of bug issues with the levels not available in the demo coming up on other people's computers after buying the game. I really do think this was just a case of severely bad luck, not just in that thom couldn't release the game he was planning to, but in that it happened at such an unfortunate moment. I however deffinately agree with the statement that however good the finished new version of the game is, it would be rather nice for people who paid to be able to play the old levels which thom already got finished, hence my suggestion of an expantion pack. that way people would get at least %50 (going on number of levels), of the thing they paid for, pluss a lot more new game content as well, and thom's work wouldn't be waisted. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
He did have a lot of personal issues, but I think he could have handled the outcome much better than he did. And a whole bunch of blind gamers did not make things any easier on him. That compounded the matter. I was furious with the complainers, not because they complained, but in the manner in which they did so. I sided with James on that issue. I blamed them for being, I think, the major reason he gave up the endeavors of game creation for blind gamers. I sure didn't like the way he left, though. --- Pretty is as pretty does. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 13, 2008 4:51 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Willem, It's ok. Tyler does have a good point. Buying games on a pre-order status is a bad idea. In a situation like ours. There are too many things that can go wrong between the time the money is paid and the scheduled release date. Biggest problem is that all of our major accessible game development companies are one to three man operations, and if something major pops up like a death in the family, illness, computer failior, etc any scheduled release date is going to go straight out the window. I know it happened to me, and weather many people know it or not James North had a lot of personal issues that kept getting in the way of release dates too. Point being anything can go wrong, and when it does those on pre-order are then going to turn on you for some event or events out of your personal control. Willem wrote: Hi. Please don't make judgements about things you don't know a thing of. All I've seen from you in the short time you've resubscribed to this list is negativity. Thank you. btw as a potential game developer you should really know better. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Accessible Starfight setup?
why can't you download it from the websight? On 10/13/08, Charles Rivard [EMAIL PROTECTED] wrote: It is a version of battle ship, played either you against a friend, the PC, or online. --- Pretty is as pretty does. - Original Message - From: Matheus [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Monday, October 13, 2008 6:17 PM Subject: Re: [Audyssey] Accessible Starfight setup? what is the game star fight about, i never know about this game -Mensagem original- De: Thomas Ward [EMAIL PROTECTED] Para: gamers@audyssey.org Data: Segunda, 13 de Outubro de 2008 20:52 Assunto: [Audyssey] Accessible Starfight setup? Hello everyone, Does anyone here have Accessible Starfight by Games for the Blind? Someone I know has lost her copy of Starfight, and I discovered I no longer have a copy of the setup file myself. I was wondering if anyone here had it and would be willing to e-mail it to me or put it up on sendspace for download. Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] To the developers of Montezuma's Revenge
Hi Charles, That's correct. Everyone who paid for Montezuma's Revenge can still play all the betas that were released up until I had to pull it down off of my web sight. So they didn't exactly wind up with 0. I have not, and will never, ask anyone to delete their betas as they paid for them. As for Dark's suggestion of mixing the old and new game I won't do that,but I have thought about releasing Montezuma's Revenge as open source or shareware at some point. Either that or I could complete the beta, and upload it to sendspace for a limited time to let people grab it before it is gone for good. Charles Rivard wrote: I believe you can still play the demos if you have them unless Tom requested that we delete them. If he did request it, I will do so. They are fun to play.. --- Pretty is as pretty does. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] in support of Thomas Ward - Re: To the developers ofMontezuma's Revenge
Charles you said this so well, go you tom and don't worry about the detractors. You're doing a lot for us as game players. Help I couldn't develop what you're doing. Lisa Hayes skype name, lisa12257 join my chat list subscribe at [EMAIL PROTECTED] - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, October 14, 2008 2:42 PM Subject: [Audyssey] in support of Thomas Ward - Re: To the developers ofMontezuma's Revenge Just off the top of my head, here goes: If I remember right, Tom didn't want the games to not be created, thus leaving those who preordered with nothing. He also wanted to work on them. He is still doing so, although, through the demands of others, plans have had to be changed. I commend Tom for not letting gamers get screwed. Gamers, myself among the number, preordered both titles in good faith from James North, who let all of us down. He also screwed Tom, big time. Tom is working on rectifying the situation as best he can, as quickly as he can. Other projects he has plans for are on hold. I can't wait to see those, too. The games he is working on may not be in their original form, which bums me out, but I'll get good games, I'm sure. Hang in there, folks. Don't give up, Tom. It'll get there. --- Pretty is as pretty does. - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 12, 2008 9:34 PM Subject: Re: [Audyssey] To the developers of Montezuma's Revenge Hi Jason, Keep in mind James North had sold the game to several customers before I took over the project. I agreed to take it over, and sell it under my own name once I completed it. I never saw one dime of the money James North got for creating the early development of the game. So in addition to the $1500 I made off the game during the Christmas season I would have had to come up with an extra $1000 to insure everyone got their money back. The $1500 I made over the Christmas season would have been no problem to refund at the time. However, coming up with the money to refund everyone who paid James North instead of me was not financially possible, nor do I think I have to owe $1000 in refunds I did not personally take orders for. Cheers. Jason Allen wrote: It isn't unfair. If someone bought a license for the game and you were then contacted to remove the title (actually, all you'd really need to do is re-name it) you should have refunded everyone's purchase. Not give them something else that they may or may not want. That's just how business goes. It would have been the professional way to handle a bad situation - in my opinion. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]