Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9
True tom, however so many of the concepts are fairly generic I don't see the problem. You could for instance have a skeletal horseman with a lance, just not called Raodain, a giant flying bat boss just not referd to as the zap bat etc. I'm surprised that the dracula novel is pd, but if so that offers some interesting possibilities, Mina dracula as a boss? or Lucy? Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 2:53 AM Subject: Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9 Hi Dark, Actually, Bram Stoker's novel, Dracula, is now in the public domain. So not only is Count Dracula in the public domain so are the other main characters in the novel. I guess what people need to be aware of there are two copyrights to think about when developing games or any other multimedia. The book itself is in the public domain. However, various radio broadcasts, movies, and of course any games using Dracula are not. So even though Castlevania uses a lot of common public domain enemies etc I still have to be careful how much of the original game I reuse for my own clone. smile dark wrote: Nice idea Bryan, however my point was that other than in the castlevania series, whips as holy weapons that have power over even normal undead like skeletons and zombies, let alone vampires etc are rather unknown, I'm not sure why nintendo chose to give Simon a whip in the first place other than it being cool rather like Indiana jones' whip is cool. As though Tom would obviously for copywrite reasons create an audio castlevania game which did not use the Belmont Family, or possibly the Vampire killer whip, why not include a more biblically logical weapon such as King Soloman's spear, the sword of Richard the Lion heart etc. I'd hope Count Dracula was enough of a general public or historical character (there was afterall really a Count called vlad tepes dracula), for him to be useable in the game, even if all the other character's from stokers novel, Johnathan Harker, mena and lucy etc wouldn't. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castlevania was Developer Time
Well new generation is a very unknown game, sinse it was released on the Mega drive when most Castlevania games at thtat time were Snes exclusives. I do appreciate it though sinse it's also set in 1925, so has you fighting through places like a German munitions factory which is cool. I only know about it sinse I've been trying to collect and play all the castlevania games which existed before the series became over run with text and too rpg like to be unplayuable for me. I love games with backstory, sinse for me playing a game has always been mainly an exercise in exploring the game's world, both literally with exploration platformers like Metroid and Turrican, and in terms of reading backstory, understanding who the bosses are etc, which is bwhy i've always been such a frequent user of sights like mega man Network. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castlevania was Developer Time
Well she was apparently walled up, - so that would make sense. Binding in chains does make sense, and has a devine overtone, as it was used in Ancient myths to punish gods like Loki as well. In game terms however, I don't see how this would work in an action sense, though it might make a cool game extra. Say you have one part of the chain to find and collect each world, and if you get to the countess and defeat her without all of it, you get a Good job, but she's coming back type of ending. Beware the Grue! dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 4:11 AM Subject: Re: [Audyssey] Castlevania was Developer Time Hi Dark, Hmmm...Well, hitting a vampire with a chain might not help, but here is a twist. Pun definitely intended. What about finding some sort of enchanted chain which you can use to bind the vampire with? Basically, if a chain has been enchanted in some way you might be able to bind the vampire with it and keep them from breaking the chain. At that point you could kill them outright or maybe the game's story is simply to bind the vampire in chains for a certain length of time, or if we are talking a vampire like the Countess Elizabeth Bathory maybe she had been in such chains, but recently has broken free and is reigning terror on earth. That would explain, of course, why she was thought to be dead since 1614 or so. dark wrote: Well it has always rather confused me a litle. to quote a review of castlevania which I stuck on gamefaqs a while ago: Simon has especially discovered that smacking vampires many times in the head with a big heavy length of chain stops them from being a problem, - Vampires are obviously very different from ordinary mortals in this respect Grin! beware the Grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castlevania was Developer Time
that's not a series I've ever heard of at all Tom, they do sound fun though. If I remember my mythology, part of the Lilith myth was that she was Adam's first wife created before Eeve, but was unfaithful and unpleasant so turned into the first vampire. there is also of course the common belief that Cane who killed Able was punished with a cursed immortality. One modern retelling of the Beeawolf story I read had Grendel as the third and last child of Cane, though in other circles, (such as the White Wolf world of darkness background), kain was said to be the first vampire and stil be around, - though also actually regret his crimes and actually be a nice person. One plot I heard of had an ancient vampire of the Bali clan causing severe problems and trying to start wars which would end the world, at which point he just disappeared and the name Kane was left on the wall. anyway before this gets too much into strange vampire law I'd better sotp. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game suggestion for Jim
...sounds cool! - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Charles Rivard' woofer...@sbcglobal.net; 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, November 21, 2009 2:24 AM Subject: Re: [Audyssey] game suggestion for Jim Homer on a School Bus? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, November 20, 2009 9:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] game suggestion for Jim A totally weird twist. In a game, you must jump a bus over motorcycles. --- Pray for Obama. Psalm 109:8 - Original Message - From: peter Mahach piterm...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 20, 2009 5:23 AM Subject: Re: [Audyssey] game suggestion for Jim for that driving game... you might consider doing something related to heavy vehicles... trucks or busses. like a simple kind of bus simulator. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Josh Gamers@audyssey.org Sent: Friday, November 20, 2009 11:52 AM Subject: Re: [Audyssey] game suggestion for Jim Hi Josh, I am currently working on an adult joystick shooter game. After that I kind of want to do some sort of driving game. I know that I just did Mach 1 tts, but since I have a steering wheel and all... But I will keep your suggestion in mind. Thanks. TGIF and BFN Jim Ever wanted to download pizza? j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com __ Information from ESET Smart Security, version of virus signature database 4333 (20090813) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Saturday's Game Chat time
Hi Phillip, I noticed the GMT time is wrong for the game chat. As GMT is 5 hours later than Eastern US, it should be, 3PM Eastern 8PM Universal - Original Message - From: Gamers Chat Robot gamers-ro...@audyssey.org To: gamers@audyssey.org Sent: Saturday, November 21, 2009 12:00 AM Subject: [Audyssey] Game Chat Reminder Ever wanted to hear what a certain gamer really sounds like? Ever wanted to ask the developer a question about that cool game? Developers, ever wanted to get to know your players? Ever wanted to be able to answer questions asked by your players? Here is your chance to do all these things and more. All you need is a Windows system with a working sound card and microphone. The service is free to use after you complete the simple registration process. The site is http://www.for-the-people.com and the chat room is the Games People Play. This notice reminder is for the Saturdays gamer chat which goes on until when ever. The Time: Well, that depends on where you are at. Below is a simple chart showing time zones in the US as well as universal time. Saturdays starting at: 12PM Pacific 1PM Mountain 2PM Central 3PM Eastern 7PM Universal Hope to see you there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.74/2515 - Release Date: 11/20/09 08:02:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Saturday's Game Chat time
Hi Phil, Thanks for that. I'll pop in just after 3 eastern to see who's around. Kind regards, Philip Bennefall - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 1:10 PM Subject: [Audyssey] Saturday's Game Chat time Hi Phillip, I noticed the GMT time is wrong for the game chat. As GMT is 5 hours later than Eastern US, it should be, 3PM Eastern 8PM Universal - Original Message - From: Gamers Chat Robot gamers-ro...@audyssey.org To: gamers@audyssey.org Sent: Saturday, November 21, 2009 12:00 AM Subject: [Audyssey] Game Chat Reminder Ever wanted to hear what a certain gamer really sounds like? Ever wanted to ask the developer a question about that cool game? Developers, ever wanted to get to know your players? Ever wanted to be able to answer questions asked by your players? Here is your chance to do all these things and more. All you need is a Windows system with a working sound card and microphone. The service is free to use after you complete the simple registration process. The site is http://www.for-the-people.com and the chat room is the Games People Play. This notice reminder is for the Saturdays gamer chat which goes on until when ever. The Time: Well, that depends on where you are at. Below is a simple chart showing time zones in the US as well as universal time. Saturdays starting at: 12PM Pacific 1PM Mountain 2PM Central 3PM Eastern 7PM Universal Hope to see you there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.74/2515 - Release Date: 11/20/09 08:02:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.73/2512 - Release Date: 11/18/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] ace fire error
i haven't tried that yet. i do know of other ports that may work. On Nov 21, 2009, at 12:48 AM, Damien C. Sadler wrote: Hi, Have you allowed access via your router? Have you made sure that the port you are working with is opened? I haven't tested Acefire with Windows 7 but it worked fine for me with XP and for my friend who tested it for me under Vista. Hope this helps. Regards, Damien. - Original Message - From: Brandon Misch bmisch2...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 20, 2009 8:21 PM Subject: [Audyssey] ace fire error Hey all. am having an ace fire error. the game works great. but when i try to play with someone over the internet, it won't work and i have allowed access in my firewall. this happens when i use the regular ip and the external one. and the firewall i use is the one built into windows 7. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Saturday's Game Chat time
Hi Phil, Thanks for that. I'll pop in just after 3 eastern to see who's around. Kind regards, Philip Bennefall - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 1:10 PM Subject: [Audyssey] Saturday's Game Chat time Hi Phillip, I noticed the GMT time is wrong for the game chat. As GMT is 5 hours later than Eastern US, it should be, 3PM Eastern 8PM Universal - Original Message - From: Gamers Chat Robot gamers-ro...@audyssey.org To: gamers@audyssey.org Sent: Saturday, November 21, 2009 12:00 AM Subject: [Audyssey] Game Chat Reminder Ever wanted to hear what a certain gamer really sounds like? Ever wanted to ask the developer a question about that cool game? Developers, ever wanted to get to know your players? Ever wanted to be able to answer questions asked by your players? Here is your chance to do all these things and more. All you need is a Windows system with a working sound card and microphone. The service is free to use after you complete the simple registration process. The site is http://www.for-the-people.com and the chat room is the Games People Play. This notice reminder is for the Saturdays gamer chat which goes on until when ever. The Time: Well, that depends on where you are at. Below is a simple chart showing time zones in the US as well as universal time. Saturdays starting at: 12PM Pacific 1PM Mountain 2PM Central 3PM Eastern 7PM Universal Hope to see you there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.74/2515 - Release Date: 11/20/09 08:02:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.73/2512 - Release Date: 11/18/09 19:41:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Saturday's Game Chat time
Hi. I can't register there. I've get a message about invalid e-mail adress. I can't use there my two adresses hotmail and gmail. Cheers Tom --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Q9 action game, my opinion.
Hi, Actually, that's definitely one of the charming parts of the game. It is clear Philip never intended the game to be taken seriously. It is full of humor and off handed remarks like that's not what I would have done, pitty, poor little Q9, etc. You don't often get that kind of humor in an audio game. Valiant8086 wrote: And the game presents it like they are cute little creatures out to have fun kind of. I noticed phrases like poor little q9 and stuff like that in the manuals. That seems to make things more fun since it was actually fun just reading the manual, lol.- --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9
Hi Dark, Absolutely. That's why I've been thinking off and on of doing a good Castlevania clone. The game is so generic that no one can come and pull the plug on it by screaming about copyrights. It is like, 'copyrights? What copyrights? Take the Belmont's out of the picture, drop the Castlevania name, and a few miner modifications here and there and bingo. No more copyright problems to worry about. Hehehehe! dark wrote: True tom, however so many of the concepts are fairly generic I don't see the problem. You could for instance have a skeletal horseman with a lance, just not called Raodain, a giant flying bat boss just not referd to as the zap bat etc. I'm surprised that the dracula novel is pd, but if so that offers some interesting possibilities, Mina dracula as a boss? or Lucy? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9
True indeed Tom. Actually, sinse many developers, particularly for arcade games rarely do their homework as far as research goes, you might even improve upon things. For instance, instead of just cobbling together a skeletal horseman boss and giving him a good name, as was done with Raodane, why not have him be an actual resurrected skeleton of a historical character, brought back as a skeleton under the vampire's control? imagine one of the three musqiteers as a skeleton, or martial su of The napolionic wars? That would be both a cool boss, and an interesting bit of plot, and not one included in original castlevania. Even if the boss was just a smack and avoid affair in the best arcade tradition, this could make things much more fun! Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 5:11 PM Subject: Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9 Hi Dark, Absolutely. That's why I've been thinking off and on of doing a good Castlevania clone. The game is so generic that no one can come and pull the plug on it by screaming about copyrights. It is like, 'copyrights? What copyrights? Take the Belmont's out of the picture, drop the Castlevania name, and a few miner modifications here and there and bingo. No more copyright problems to worry about. Hehehehe! dark wrote: True tom, however so many of the concepts are fairly generic I don't see the problem. You could for instance have a skeletal horseman with a lance, just not called Raodain, a giant flying bat boss just not referd to as the zap bat etc. I'm surprised that the dracula novel is pd, but if so that offers some interesting possibilities, Mina dracula as a boss? or Lucy? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castlevania was Developer Time
Hi Dark, Well, actually what happened is they placed Elizabeth Bathory in a room and walled her up in there. The reason they did that is because everyone believed she was responsible for the death of several young women in the region, and they were afraid to bring her to trial. The Countess was never actually put on trial for her alleged crimes, but there were plenty of accusations made towards her. The exact number of murders she may have committed is not known but they range from a couple dozen to over 600 murders. Of course, like any story once the roomers began flying they snowballed, and people several miles away began accusing the Countess with abducting and murdering some missing young woman or young girl that happened to go missing during that time period. Today if you pick up a book or story about Elizabeth Bathory you will hear about a wealthy woman who murdered hundreds of women, drank their blood, bathed in their blood, and was evil enough to actually be a vampire. However, many historians do believe most of the Bathory legend is gossip rather than historical fact. Anyway, true or not the Bathory legend happens to be ripe for a really good back story for a game dealing with a female vampire queen. The fact she was never tried, and was walled up in a room plays well for a vampire story. Plus the historical fact Elizabeth Bathory was related to various royal families in Europe at the time including some living in Transylvania. That fact alone can be used to make some connection with Count Dracula. Then, you have the number of murders she was suppose to have committed. I highly doubt she actually killed 600 young women myself, but an author could play it for all its worth if he/she is assuming the Countess was no longer human. As far as a magic chain goes I like it, but perhaps it is better off as a story device rather than an actual weapon or special item. more like to say the vampire was chained up for a number of years by this enchanted chain, but it was broken, and now this hero has to slay the vampire queen. dark wrote: Well she was apparently walled up, - so that would make sense. Binding in chains does make sense, and has a devine overtone, as it was used in Ancient myths to punish gods like Loki as well. In game terms however, I don't see how this would work in an action sense, though it might make a cool game extra. Say you have one part of the chain to find and collect each world, and if you get to the countess and defeat her without all of it, you get a Good job, but she's coming back type of ending. Beware the Grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castlevania was Developer Time
Hi Dark, There are several origin myths about Lilith, and yes one of them involves the story about her being the first wife of Adam. She is one of the more interesting and colorful demons of ancient mythology and legend. Today, of course, instead of merely being a demon books, movies, and games changed her into a vampire instead of a demon per say. dark wrote: that's not a series I've ever heard of at all Tom, they do sound fun though. If I remember my mythology, part of the Lilith myth was that she was Adam's first wife created before Eeve, but was unfaithful and unpleasant so turned into the first vampire. there is also of course the common belief that Cane who killed Able was punished with a cursed immortality. One modern retelling of the Beeawolf story I read had Grendel as the third and last child of Cane, though in other circles, (such as the White Wolf world of darkness background), kain was said to be the first vampire and stil be around, - though also actually regret his crimes and actually be a nice person. One plot I heard of had an ancient vampire of the Bali clan causing severe problems and trying to start wars which would end the world, at which point he just disappeared and the name Kane was left on the wall. anyway before this gets too much into strange vampire law I'd better sotp. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9
Hi Dark, Hmmm...That's an interesting suggestion. If there is one thing I like better than programming it is studying and researching history. As long as I could remember I've always had an interest in archeology, history, and anthropology. That's why movies, books, and games like Indiana Jones, Rogue Angel, and Tomb Raider are so appealing for me. They give me a chance to look into the passed, even a fictional one, and combine history with action and adventure. As a game developer with a passion for history and historical figures I could easily see myself writing a game based on some important historical person such as Joan of Ark. In terms of historic heroes Joan of Ark definitely stands out. From what we know about her combat skills and leadership ability she basically shows up one day in 1428 at the palace of Charles VI and tells him she has a message from God that France will fall if the English are not defeated at Orleans. Where upon Charles gives her command of the French army, and she proceeds to break the six month long siege at Orleans in nine days. Afterward she goes on to have several more stunning victories before she is captured and burned at the stake for the eronious crime of wearing mens clothing. A lot of people think she was exicuted for witchcraft, but that was a roomer started by the English to attempt to discredit Charles VI's claim to the thrown by associating him with a mystic or witch. Anyway, getting back ontopic, I'm sure I can dig up some kind of historic figures for the game to use as lower bosses if I wish. Still since this is suppose to be an arcade game loosely based on Castlevania adding too much historical information, creating new bosses, etc would probably be overkill. All I really wanted to do was create a nice generic clone of Castlevania that captured the same great play and fun. Cheers! dark wrote: True indeed Tom. Actually, sinse many developers, particularly for arcade games rarely do their homework as far as research goes, you might even improve upon things. For instance, instead of just cobbling together a skeletal horseman boss and giving him a good name, as was done with Raodane, why not have him be an actual resurrected skeleton of a historical character, brought back as a skeleton under the vampire's control? imagine one of the three musqiteers as a skeleton, or martial su of The napolionic wars? That would be both a cool boss, and an interesting bit of plot, and not one included in original castlevania. Even if the boss was just a smack and avoid affair in the best arcade tradition, this could make things much more fun! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] How to non program a game
Hi all, Weird title, I know, but I thought it fit the question I am going to ask. What if you are a creative person, with an excellent game idea that he or she believes may be a big hit in the audio community. It would most likely be profitable too, but that wouldn't be the main focus for making the game. In any event, you may have a little money to put into a project, not sure how much that would be, but you simply don't have the time to really learn how to program. So what do you do? Can you hire or comission someone to program a game for you based on your specific guidelines? Is anyone willing to do that, and how much money would it cost to make something like that happen? How would the ownership of the program belong to, and what would the financial sharing look like? I do remember someone having an issue with a programmer who took the work put into a project. Maybe it was Phil Vlasic with dark castle maybe. How does one go about avoiding that, that is to say, if it is feasible to accomplish such an arrangement? I'll be honest, i'm kind of fishing here, but I am also interested for just knowledge sake as well to see what everyone thinks. al --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Saturday's Game Chat
Hi Folks, Philip Bennefall and me had a nice chat for over an hour in the games people play room. Too bad there were very few others there. Three other people popped in for a while. I will visit the room next Saturday at 3 PM Eastern which is 8 PM GMT and 9 PM Sweden time. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
hi philip, a real quick question, ware did you get or record the wind in the mountain level? so darn clear! was that done with a digital recorder? or how. thanks much! - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 15, 2009 20:00 Subject: [Audyssey] New release - The Q9 Action game! Hello everyone, I wish to officially announce the release of the Q9 Action Game. For those of you not familiar with it, it's a sidescroller entirely based on sound with 12 exciting levels containning a hoard of enemies and other dangers to make your way through. You have to guide the little alien Q9 through four different worlds with three levels in each, and help him to find his spaceship so that he can return back to his own planet. The game features a lot of high quality sound effects, an original orchestral score as well as numerous cut scenes with slightly morbid humor. For more information, please visit us on the web at www.blastbay.com. Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
Hi Tim, No, that wind was taken from my sound effect library. I purchased the Sound Ideas General 6000 series collection plus the extentions, which is a set of 110 CD's, so I have just a few to choose from. Grin. Kind regards, Philip Bennefall - Original Message - From: tim isfe...@gmail.com To: Gamers Discussion list gamers@audyssey.org; A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 22, 2009 12:39 AM Subject: Re: [Audyssey] New release - The Q9 Action game! hi philip, a real quick question, ware did you get or record the wind in the mountain level? so darn clear! was that done with a digital recorder? or how. thanks much! - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 15, 2009 20:00 Subject: [Audyssey] New release - The Q9 Action game! Hello everyone, I wish to officially announce the release of the Q9 Action Game. For those of you not familiar with it, it's a sidescroller entirely based on sound with 12 exciting levels containning a hoard of enemies and other dangers to make your way through. You have to guide the little alien Q9 through four different worlds with three levels in each, and help him to find his spaceship so that he can return back to his own planet. The game features a lot of high quality sound effects, an original orchestral score as well as numerous cut scenes with slightly morbid humor. For more information, please visit us on the web at www.blastbay.com. Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.73/2514 - Release Date: 11/19/09 19:42:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
ahh got ya thanks! great! game still trying to beat level 3 of the mountain world on mediam lol have 24 lives left lol so keep on trying grin - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 17:47 Subject: Re: [Audyssey] New release - The Q9 Action game! Hi Tim, No, that wind was taken from my sound effect library. I purchased the Sound Ideas General 6000 series collection plus the extentions, which is a set of 110 CD's, so I have just a few to choose from. Grin. Kind regards, Philip Bennefall - Original Message - From: tim isfe...@gmail.com To: Gamers Discussion list gamers@audyssey.org; A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 22, 2009 12:39 AM Subject: Re: [Audyssey] New release - The Q9 Action game! hi philip, a real quick question, ware did you get or record the wind in the mountain level? so darn clear! was that done with a digital recorder? or how. thanks much! - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 15, 2009 20:00 Subject: [Audyssey] New release - The Q9 Action game! Hello everyone, I wish to officially announce the release of the Q9 Action Game. For those of you not familiar with it, it's a sidescroller entirely based on sound with 12 exciting levels containning a hoard of enemies and other dangers to make your way through. You have to guide the little alien Q9 through four different worlds with three levels in each, and help him to find his spaceship so that he can return back to his own planet. The game features a lot of high quality sound effects, an original orchestral score as well as numerous cut scenes with slightly morbid humor. For more information, please visit us on the web at www.blastbay.com. Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.73/2514 - Release Date: 11/19/09 19:42:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castlevania was Developer Time
Hi Tom. I do remember hereing some history of Elizabeth Bathory before which tallies with this, pluss i've read one or two vampire stories which go along these lines. It strikes me very much like the tale of Jack the ripper, good fiction, even if the facts are a trifle dodgy. My suggestion of the chain however was purely a gameplay one. In many platformers, there was a hidden or special ending the player could get if he/she found and collected a number of items throughout the entire game. One of the most well known examples of this were the Chaos emeralds in the Sonic the hedgehog games for the Sega MEga drive, though many others exist. I do remember reading that future castlevania games used some, though they are not games I've played. While this was certainly more a feature of 16 bit era games than those on the Snes, it was I think a wlecome one, and not one it'd be too difficult or out of keeping to add to an arcade platformer without changing it too much. say the chain which bound the countess was broken allowing her to escape, and the player had to get a certain fragment of it each level. this could either be used to give an easier last boss fight against the countess, say by binding her feet to make her attack slower, much as collecting the circuite plates for Beat hidden in the levels of Mega man 5 or 6 for the Nes game Mega man the powerful beat bird to summon which would attack things very effectively (including Wily's last form). Alternatively, if all fragments of chain were gathered the player might get an extra special ending, detail how the countess could be bound forever, rather than one in which the countess was said to be probably returning. Sonic did this with the chaos emeralds, having two different endings concerning the defeat of Doctor robotnik. Of course, if you want to keep the game far closer to original castlevania, and this type of thing would be going far more down the path of a more advanced game which you might be less enthusiastic about making, fair enough, and as I said earlier, even the fact or vertical movement and a really nice back story would be enough to make an engaging and interesting audio game of a type we've not had before even without special endings and the like. Remember, my playing experience is far more with the 16 bit era than the 8 bit era, thus I see things like unlockable endings, multiple and multi angle attacking weapons with variable useage meaters as a more common and standard element in side scrollers than you might. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9
Well Tom, simply because a plot is there doesn't mean people have to bother with it unless they wish to. Take the mega man series for instance. There is extensive information on every single robot master, what order they wer ebuilt, what their personalities are like, what purpose they bwere originally made for etc. For instance, Metal man, in Mega man 2 was created as an improved clone of Cut man in the original game, though was givern an incredibly haphazard and slapdash personality by wily sinse his intelligence circuites were cobbled together later. This sort of information was revealed both in later games, and through books like the famous perfect Works source books, which reveal heavily detailed back stories on game series and are a staple of any long running or highly popular game in japan. If you had historically significant and interesting bosses in a castlevania type arcade game, either have the character discover an item such as a scroll or book which sat in their inventory and was chosen to read or not at leasue, or just write a highly comprehensive manual with extensive boss information. I'd prefer the first option, sinse finding the info in game would also mean the player could read up on each boss before fighting her/him in game, --- thus making things very immediate and avoiding spoilers, but if this sounds like cluttering up the inventory too much, you could just include a bestiary file in the game detailing enemy and boss historical information, which obviously only the most interested players would read. This is again something which would be great in audio games, sinse however much information can be gathered about an enemy's nature and attacks from sound (and I admit this is a lot), there are details you can't gather. For instance, if you had marsial sue as a skseltal boss, other than by reading information, theere's no way the player could know he was wearing the remains of a french army uniform, however good sounds the ratling of his bones, and jingling of his medels made. Reading this information would be no advantage in game, being as the game was an arcade game, and of course up to the choice of a player to read or not as they pleased. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 7:00 PM Subject: Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9 Hi Dark, Hmmm...That's an interesting suggestion. If there is one thing I like better than programming it is studying and researching history. As long as I could remember I've always had an interest in archeology, history, and anthropology. That's why movies, books, and games like Indiana Jones, Rogue Angel, and Tomb Raider are so appealing for me. They give me a chance to look into the passed, even a fictional one, and combine history with action and adventure. As a game developer with a passion for history and historical figures I could easily see myself writing a game based on some important historical person such as Joan of Ark. In terms of historic heroes Joan of Ark definitely stands out. From what we know about her combat skills and leadership ability she basically shows up one day in 1428 at the palace of Charles VI and tells him she has a message from God that France will fall if the English are not defeated at Orleans. Where upon Charles gives her command of the French army, and she proceeds to break the six month long siege at Orleans in nine days. Afterward she goes on to have several more stunning victories before she is captured and burned at the stake for the eronious crime of wearing mens clothing. A lot of people think she was exicuted for witchcraft, but that was a roomer started by the English to attempt to discredit Charles VI's claim to the thrown by associating him with a mystic or witch. Anyway, getting back ontopic, I'm sure I can dig up some kind of historic figures for the game to use as lower bosses if I wish. Still since this is suppose to be an arcade game loosely based on Castlevania adding too much historical information, creating new bosses, etc would probably be overkill. All I really wanted to do was create a nice generic clone of Castlevania that captured the same great play and fun. Cheers! dark wrote: True indeed Tom. Actually, sinse many developers, particularly for arcade games rarely do their homework as far as research goes, you might even improve upon things. For instance, instead of just cobbling together a skeletal horseman boss and giving him a good name, as was done with Raodane, why not have him be an actual resurrected skeleton of a historical character, brought back as a skeleton under the vampire's control? imagine one of the three musqiteers as a skeleton, or martial su of The napolionic wars? That
Re: [Audyssey] How to non program a game
Al, saying i have no idea about programming but a great idea for a game is a bit like I have no idea about engineering but a great idea for a car you may have a fantastic idea for a car run on hydrogen fuel, but unless you've an idea of hydraulics, fuel convertion, how fuel relates to speed etc, you've got no chance of having a reasonable idea for a car. I too do not have the time to learn programming. Though I have game ideas, I do not share them or try to commition another person to make them, sinse they might be totally impossible. I simply store them up in my head until I may possibley at some point have the time to learn. Your much better considdering what is possible with current techniques, what ideas programmers have for games, and offering your informated in put on those ideas, as nded you are doing on this list and the entombed list, than cranking out wild ideas for games with nobody to make them. Oh btw, if one of the game creation engines such as Philip's scripting language or Tom's Genesis engine is completed, --- -there may be a very nice short cut to making games without knowing too much programming as well. That's certainly my hope, though I might considder seeing if I can learn programming when my phd is finished, assuming then of course I'm not busy with creative writing or other projects as is also likely. Beware the gRue! Dark. - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: gamers discussion list Gamers@audyssey.org Sent: Saturday, November 21, 2009 9:30 PM Subject: [Audyssey] How to non program a game Hi all, Weird title, I know, but I thought it fit the question I am going to ask. What if you are a creative person, with an excellent game idea that he or she believes may be a big hit in the audio community. It would most likely be profitable too, but that wouldn't be the main focus for making the game. In any event, you may have a little money to put into a project, not sure how much that would be, but you simply don't have the time to really learn how to program. So what do you do? Can you hire or comission someone to program a game for you based on your specific guidelines? Is anyone willing to do that, and how much money would it cost to make something like that happen? How would the ownership of the program belong to, and what would the financial sharing look like? I do remember someone having an issue with a programmer who took the work put into a project. Maybe it was Phil Vlasic with dark castle maybe. How does one go about avoiding that, that is to say, if it is feasible to accomplish such an arrangement? I'll be honest, i'm kind of fishing here, but I am also interested for just knowledge sake as well to see what everyone thinks. al --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New release - The Q9 Action game!
wow phil that's dedication! I'll be looking forward to hereing what turns up in your games next Beware the gRue! Dark. - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 11:47 PM Subject: Re: [Audyssey] New release - The Q9 Action game! Hi Tim, No, that wind was taken from my sound effect library. I purchased the Sound Ideas General 6000 series collection plus the extentions, which is a set of 110 CD's, so I have just a few to choose from. Grin. Kind regards, Philip Bennefall - Original Message - From: tim isfe...@gmail.com To: Gamers Discussion list gamers@audyssey.org; A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 22, 2009 12:39 AM Subject: Re: [Audyssey] New release - The Q9 Action game! hi philip, a real quick question, ware did you get or record the wind in the mountain level? so darn clear! was that done with a digital recorder? or how. thanks much! - Original Message - From: Philip Bennefall phi...@blastbay.com To: A public mailing list for Blastbay Studios. t...@blastbay.com Cc: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 15, 2009 20:00 Subject: [Audyssey] New release - The Q9 Action game! Hello everyone, I wish to officially announce the release of the Q9 Action Game. For those of you not familiar with it, it's a sidescroller entirely based on sound with 12 exciting levels containning a hoard of enemies and other dangers to make your way through. You have to guide the little alien Q9 through four different worlds with three levels in each, and help him to find his spaceship so that he can return back to his own planet. The game features a lot of high quality sound effects, an original orchestral score as well as numerous cut scenes with slightly morbid humor. For more information, please visit us on the web at www.blastbay.com. Enjoy! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.73/2514 - Release Date: 11/19/09 19:42:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to non program a game
Hi Al, When you come up with a game idea, story line, etc then contract with a developer to create the game there are two copyrights involved with the production. First, as the person with the idea, game story, etc you retain the original copyright ownership of your ideas and original story. Second, the person or company that creates the game holds the multimedia copyright for the game since they were the person who actually created the multimedia. Both copyrights are separate but connected copyrights, and it is important to spell out who has what copyright ownership here. As I understand the law you retain the ownership of the game idea or ideas , but the company or person who actually creates the game retains the ownership of the game they created. The best legal way to go about this is to draft a legal document that states person x or company x has the right to create games or multimedia works based on your idea for a certain percentage of the income. Let's say for arguments sake you contract with USA Games to create game x. We may agree to give you 25% of the income of the game and keep the rest for production costs. So if the game makes $2000 we would pay you $500 for royalties, pay out say $500 for sounds and music, and keep the remaining $1000 as payment for labor costs. This way you still make some money on your original ideas, but the developers and sound production people get paid for their work. The only time I know of an accessible game developer trying this is when BSC Games contracted with another developer to create Castle Quest. Unfortunately, the lead developer of the project decided to quit production leaving Justin without a title to market and sell. Legally BSC Games still holds the original copyrights to the Castle Quest game idea, but the person they contracted with retained the rights to the game and source code. So when the lead developer quit production he took the game and source code with him. BSC could have contracted with someone else, but Justin decided it was not worth it to try it again with a new party. The only way to protect yourself from this happening is to sign a legal contract with the party that stipulates the terms of service to be rendered. That way the company or person involved is legally bound to complete the project in a timely manner. There, of course, has to be some terms in the contract in which either party can break the contract if necessary, but there usually are some fines or penalties involved with breech of contract. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to non program a game
Ok, I can live with that. Maybe it was a stupid question, but if I don't ask I'll never know. al - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 8:06 PM Subject: Re: [Audyssey] How to non program a game Al, saying i have no idea about programming but a great idea for a game is a bit like I have no idea about engineering but a great idea for a car you may have a fantastic idea for a car run on hydrogen fuel, but unless you've an idea of hydraulics, fuel convertion, how fuel relates to speed etc, you've got no chance of having a reasonable idea for a car. I too do not have the time to learn programming. Though I have game ideas, I do not share them or try to commition another person to make them, sinse they might be totally impossible. I simply store them up in my head until I may possibley at some point have the time to learn. Your much better considdering what is possible with current techniques, what ideas programmers have for games, and offering your informated in put on those ideas, as nded you are doing on this list and the entombed list, than cranking out wild ideas for games with nobody to make them. Oh btw, if one of the game creation engines such as Philip's scripting language or Tom's Genesis engine is completed, --- -there may be a very nice short cut to making games without knowing too much programming as well. That's certainly my hope, though I might considder seeing if I can learn programming when my phd is finished, assuming then of course I'm not busy with creative writing or other projects as is also likely. Beware the gRue! Dark. - Original Message - From: Allan Thompson allan1.thomp...@cox.net To: gamers discussion list Gamers@audyssey.org Sent: Saturday, November 21, 2009 9:30 PM Subject: [Audyssey] How to non program a game Hi all, Weird title, I know, but I thought it fit the question I am going to ask. What if you are a creative person, with an excellent game idea that he or she believes may be a big hit in the audio community. It would most likely be profitable too, but that wouldn't be the main focus for making the game. In any event, you may have a little money to put into a project, not sure how much that would be, but you simply don't have the time to really learn how to program. So what do you do? Can you hire or comission someone to program a game for you based on your specific guidelines? Is anyone willing to do that, and how much money would it cost to make something like that happen? How would the ownership of the program belong to, and what would the financial sharing look like? I do remember someone having an issue with a programmer who took the work put into a project. Maybe it was Phil Vlasic with dark castle maybe. How does one go about avoiding that, that is to say, if it is feasible to accomplish such an arrangement? I'll be honest, i'm kind of fishing here, but I am also interested for just knowledge sake as well to see what everyone thinks. al --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to non program a game
Hi Dark, Ummm...Comparing game programming to building a car is a bit far fetched. Any developer would be able to tell Al where his ideas wouldn't be feasible or possible, and the two could work together to come up with a compromise for sure. Of course, a lot relies on the skill of the developer being asked to do the work. Obviously if Al wants a developer to create a side-scroller like Mysteries of the Ancients or an FPS game like Shades of Doom he would probably want to try developers he knows specializes in such types of games. He wouldn't want to contract with a developer who specializes in card, board, and puzzle games. From a programming standpoint both types of games require different skills to complete. dark wrote: Al, saying i have no idea about programming but a great idea for a game is a bit like I have no idea about engineering but a great idea for a car you may have a fantastic idea for a car run on hydrogen fuel, but unless you've an idea of hydraulics, fuel convertion, how fuel relates to speed etc, you've got no chance of having a reasonable idea for a car. I too do not have the time to learn programming. Though I have game ideas, I do not share them or try to commition another person to make them, sinse they might be totally impossible. I simply store them up in my head until I may possibley at some point have the time to learn. Your much better considdering what is possible with current techniques, what ideas programmers have for games, and offering your informated in put on those ideas, as nded you are doing on this list and the entombed list, than cranking out wild ideas for games with nobody to make them. Oh btw, if one of the game creation engines such as Philip's scripting language or Tom's Genesis engine is completed, --- -there may be a very nice short cut to making games without knowing too much programming as well. That's certainly my hope, though I might considder seeing if I can learn programming when my phd is finished, assuming then of course I'm not busy with creative writing or other projects as is also likely. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to non program a game
Hi Al, There is no need to feel that way. Your question was not stupid. There is no such thing as a stupid question when it comes to developing games. Dark was just over reacting I think. Grin Allan Thompson wrote: Ok, I can live with that. Maybe it was a stupid question, but if I don't ask I'll never know. al --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9
Hi Dark, Oh, I wasn't talking about what the end users would think of a complex plot or story for a arcade game like Castlevania, but how much work goes into it from the developers end. As a game player the more complex and interesting the plot the better. However, as a developer I'm pretty weary of stressing my brain and doing in depth research for game plot and game development. What I'd like to do for a change is just write something for the fun of it without having to put much work into the project. Working on MOTA has pretty much drained me emotionally and physically and i need to recharge my batteries you could say. Working on a triditional Castlevania game is one way to create a game that doesn't really need a great deal of background research if I don't want too. dark wrote: Well Tom, simply because a plot is there doesn't mean people have to bother with it unless they wish to. Take the mega man series for instance. There is extensive information on every single robot master, what order they wer ebuilt, what their personalities are like, what purpose they bwere originally made for etc. For instance, Metal man, in Mega man 2 was created as an improved clone of Cut man in the original game, though was givern an incredibly haphazard and slapdash personality by wily sinse his intelligence circuites were cobbled together later. This sort of information was revealed both in later games, and through books like the famous perfect Works source books, which reveal heavily detailed back stories on game series and are a staple of any long running or highly popular game in japan. If you had historically significant and interesting bosses in a castlevania type arcade game, either have the character discover an item such as a scroll or book which sat in their inventory and was chosen to read or not at leasue, or just write a highly comprehensive manual with extensive boss information. I'd prefer the first option, sinse finding the info in game would also mean the player could read up on each boss before fighting her/him in game, --- thus making things very immediate and avoiding spoilers, but if this sounds like cluttering up the inventory too much, you could just include a bestiary file in the game detailing enemy and boss historical information, which obviously only the most interested players would read. This is again something which would be great in audio games, sinse however much information can be gathered about an enemy's nature and attacks from sound (and I admit this is a lot), there are details you can't gather. For instance, if you had marsial sue as a skseltal boss, other than by reading information, theere's no way the player could know he was wearing the remains of a french army uniform, however good sounds the ratling of his bones, and jingling of his medels made. Reading this information would be no advantage in game, being as the game was an arcade game, and of course up to the choice of a player to read or not as they pleased. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to non program a game
Also from a programming standpoint there are an endless number of ways to solve a problem, AKA programming, and everybody has their unique style and ideas of what can be done in practice. I would rather compare it with a profession like the law or maybe in some ways mathematicians. However there are just one way to build a basic engine, for example. There could be many ways to make it better, but only a limited number of ways of building it. Thomas Ward wrote: Hi Dark, Ummm...Comparing game programming to building a car is a bit far fetched. Any developer would be able to tell Al where his ideas wouldn't be feasible or possible, and the two could work together to come up with a compromise for sure. Of course, a lot relies on the skill of the developer being asked to do the work. Obviously if Al wants a developer to create a side-scroller like Mysteries of the Ancients or an FPS game like Shades of Doom he would probably want to try developers he knows specializes in such types of games. He wouldn't want to contract with a developer who specializes in card, board, and puzzle games. From a programming standpoint both types of games require different skills to complete. dark wrote: Al, saying i have no idea about programming but a great idea for a game is a bit like I have no idea about engineering but a great idea for a car you may have a fantastic idea for a car run on hydrogen fuel, but unless you've an idea of hydraulics, fuel convertion, how fuel relates to speed etc, you've got no chance of having a reasonable idea for a car. I too do not have the time to learn programming. Though I have game ideas, I do not share them or try to commition another person to make them, sinse they might be totally impossible. I simply store them up in my head until I may possibley at some point have the time to learn. Your much better considdering what is possible with current techniques, what ideas programmers have for games, and offering your informated in put on those ideas, as nded you are doing on this list and the entombed list, than cranking out wild ideas for games with nobody to make them. Oh btw, if one of the game creation engines such as Philip's scripting language or Tom's Genesis engine is completed, --- -there may be a very nice short cut to making games without knowing too much programming as well. That's certainly my hope, though I might considder seeing if I can learn programming when my phd is finished, assuming then of course I'm not busy with creative writing or other projects as is also likely. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to non program a game
Thanks Tom. I am sure Dark was telling me his honest opinion. I knew that failed game had castle in the name. That was a disappointment thru no fault of Justin and that is a situation I would be concerned with. I would want to see the project completed to the end. I always assumed that money would be handed over first for production expenses like music, sound effects, and voice acting, then the actual release of the game would be split according to contract...or is that what you said? Maybe I misunderstood. I thought 10% for the cretive element was the going rate, LOL. Man I was way off on that. Ok, so if I understand this right. Get a programmer/programming company. Get a contract, they make game, game gets sold, split earnings according to contract barring any problems between contract signing and completion. Does the creative idea guy or gal get any creative input into the project or does that have to be contractually listed as well? al rday, November 21, 2009 8:57 PM Subject: Re: [Audyssey] How to non program a game Hi Al, There is no need to feel that way. Your question was not stupid. There is no such thing as a stupid question when it comes to developing games. Dark was just over reacting I think. Grin Allan Thompson wrote: Ok, I can live with that. Maybe it was a stupid question, but if I don't ask I'll never know. al --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Saturday's Game Chat
Hi Dark, Hey 8 PM would be a great time for a break ! Most of the games on the For the People site start at 2 AM GMT and go to 4 AM GMT. Good for night owls but it should be renamed For the US People! My on-line Dungeons and Dragons sessions now occur 1 AM to 4 AM GMT. Phil - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 8:08 PM Subject: Re: [Audyssey] Saturday's Game Chat unfortunately Phil, for one thig I'm not signed up to the chat sight, and for another that time slaps streight bang in the middle of my saturday evening 6-11 tabletop rp session, which isn't too helpful unfortunately. Beware the grue! Dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 9:30 PM Subject: Re: [Audyssey] Saturday's Game Chat Hi Folks, Philip Bennefall and me had a nice chat for over an hour in the games people play room. Too bad there were very few others there. Three other people popped in for a while. I will visit the room next Saturday at 3 PM Eastern which is 8 PM GMT and 9 PM Sweden time. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.425 / Virus Database: 270.14.76/2517 - Release Date: 11/21/09 07:47:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Saturday's Game Chat
I'll try to be there, but I'm not sure how much time I'll have, as the weekends are now taken up with catching up while I was at work during the week. --- Shepherds are the best beasts. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 11:30 AM Subject: Re: [Audyssey] Saturday's Game Chat Hi Folks, Philip Bennefall and me had a nice chat for over an hour in the games people play room. Too bad there were very few others there. Three other people popped in for a while. I will visit the room next Saturday at 3 PM Eastern which is 8 PM GMT and 9 PM Sweden time. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to non program a game
Hi Al, All of the questions you asked are all subject to the terms of the contract. Weather or not you have to pay for things like sounds, music, up front or the developer will fit the cost of those is between you and the contractor. However, given the fact the contractor will need some sort of start up capital I'd say you would have to come up with some sort of payment in advance. Same goes for the actual percentage of how much you earn off of the game royalties. As far as how much input you get into creating the game I would assume you would have the final say if you are the one paying the developer to create the project out of pocket. Let's use this as an example. Let's say you came up with this really cool game idea called Star Warrior, and you had a general idea of the characters, enemies, hazards the hero would face, etc. Then, you approached USA Games to create it. You would begin with a written game proposal explaining to me what the game was about, a brief overview of the things you wanted in the game, and of course I would review it. If I liked the game proposal we could negotiate some sort of contract so that we could write, produce, and publish Star Warrior. After that we would work together to create a game outline. That is an authoritative document that covers the back story for the game, detailed information about all of the game characters, enemies, hazards, and a written description of the game level by level. Once we have agreed on the rough draft of the game outline USA Games could actually begin development of the game. Allan Thompson wrote: Thanks Tom. I am sure Dark was telling me his honest opinion. I knew that failed game had castle in the name. That was a disappointment thru no fault of Justin and that is a situation I would be concerned with. I would want to see the project completed to the end. I always assumed that money would be handed over first for production expenses like music, sound effects, and voice acting, then the actual release of the game would be split according to contract...or is that what you said? Maybe I misunderstood. I thought 10% for the cretive element was the going rate, LOL. Man I was way off on that. Ok, so if I understand this right. Get a programmer/programming company. Get a contract, they make game, game gets sold, split earnings according to contract barring any problems between contract signing and completion. Does the creative idea guy or gal get any creative input into the project or does that have to be contractually listed as well? al --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to non program a game
I thought it was an interesting question, and from your first response, it sounds like things could get messy when it comes to having someone else do your programming. --- Shepherds are the best beasts. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 21, 2009 3:57 PM Subject: Re: [Audyssey] How to non program a game Hi Al, There is no need to feel that way. Your question was not stupid. There is no such thing as a stupid question when it comes to developing games. Dark was just over reacting I think. Grin Allan Thompson wrote: Ok, I can live with that. Maybe it was a stupid question, but if I don't ask I'll never know. al --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to non program a game
Technically there's no such thing as a stupid suggestion, just ones which are or are not currently practical. You do highlight one very important thing, - how much level editers and game creation tools which would let people like me and thee with ideas but know practical skill create extra audio game content, everything from just a single level or track for an existing game like Railracer, - to a full scale new game. Che has the rail racer track editer, Tom is working on the genesis 3D engine, and philip on the game creation toolkit, so it's helpful for them to know. When these tools are complete, let your ideas run rampent, and put them into practice yourself! Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to non program a game
hi Tom. It's just this is something which comes up a lot from various people, including me. who have wild ideas about games and perhaps not enough forthought behind them as to whether they would be possible with current techniques, current sounds or whatever. that's why a good and working knolidge of at least what is possible is needed even before you start considdering contracts etc. Beware the gRue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 22, 2009 1:54 AM Subject: Re: [Audyssey] How to non program a game Hi Dark, Ummm...Comparing game programming to building a car is a bit far fetched. Any developer would be able to tell Al where his ideas wouldn't be feasible or possible, and the two could work together to come up with a compromise for sure. Of course, a lot relies on the skill of the developer being asked to do the work. Obviously if Al wants a developer to create a side-scroller like Mysteries of the Ancients or an FPS game like Shades of Doom he would probably want to try developers he knows specializes in such types of games. He wouldn't want to contract with a developer who specializes in card, board, and puzzle games. From a programming standpoint both types of games require different skills to complete. dark wrote: Al, saying i have no idea about programming but a great idea for a game is a bit like I have no idea about engineering but a great idea for a car you may have a fantastic idea for a car run on hydrogen fuel, but unless you've an idea of hydraulics, fuel convertion, how fuel relates to speed etc, you've got no chance of having a reasonable idea for a car. I too do not have the time to learn programming. Though I have game ideas, I do not share them or try to commition another person to make them, sinse they might be totally impossible. I simply store them up in my head until I may possibley at some point have the time to learn. Your much better considdering what is possible with current techniques, what ideas programmers have for games, and offering your informated in put on those ideas, as nded you are doing on this list and the entombed list, than cranking out wild ideas for games with nobody to make them. Oh btw, if one of the game creation engines such as Philip's scripting language or Tom's Genesis engine is completed, --- -there may be a very nice short cut to making games without knowing too much programming as well. That's certainly my hope, though I might considder seeing if I can learn programming when my phd is finished, assuming then of course I'm not busy with creative writing or other projects as is also likely. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] How to non program a game
It certainly wasn't my intention to be insulting or put people off, only to note that there's a difference betwene having ideas, and having practcial ideas, one I've myself crossed on many occasions. Ultimately though, Tom is right, it's afterall his job as the programmer to say what is or is not practical. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 22, 2009 1:57 AM Subject: Re: [Audyssey] How to non program a game Hi Al, There is no need to feel that way. Your question was not stupid. There is no such thing as a stupid question when it comes to developing games. Dark was just over reacting I think. Grin Allan Thompson wrote: Ok, I can live with that. Maybe it was a stupid question, but if I don't ask I'll never know. al --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9
I understand your issues with Mota and your desire not to embark on a long research issue. However it firstly seems you've got a lot of information on the subject yourself naturally, ie, the long discourse on Elizabeth Bathory, and secondly this is certainly an area others could assist with. # My position on research might be a bit unrealistic compared to yours, afterall I have been a student for 7 years and actually do my own research every week for my doctorate. Also, there doesn't have to be huge amounts of backstory, just enough to be interesting. This is why I love the first of the Soul blade games so much, sinse unlike it's successors, it was very historically accurate indeed concerning the events of the 15th century across Europe and asia. I know from the history I've done on that period, that though it's plot is really nicely written, it probably didn't take more than a good inspection of an ideots guide to Europe and Asia circa 1650 to look up. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, November 22, 2009 2:06 AM Subject: Re: [Audyssey] Castlevania was: Developer time was: My Opinion of Q9 Hi Dark, Oh, I wasn't talking about what the end users would think of a complex plot or story for a arcade game like Castlevania, but how much work goes into it from the developers end. As a game player the more complex and interesting the plot the better. However, as a developer I'm pretty weary of stressing my brain and doing in depth research for game plot and game development. What I'd like to do for a change is just write something for the fun of it without having to put much work into the project. Working on MOTA has pretty much drained me emotionally and physically and i need to recharge my batteries you could say. Working on a triditional Castlevania game is one way to create a game that doesn't really need a great deal of background research if I don't want too. dark wrote: Well Tom, simply because a plot is there doesn't mean people have to bother with it unless they wish to. Take the mega man series for instance. There is extensive information on every single robot master, what order they wer ebuilt, what their personalities are like, what purpose they bwere originally made for etc. For instance, Metal man, in Mega man 2 was created as an improved clone of Cut man in the original game, though was givern an incredibly haphazard and slapdash personality by wily sinse his intelligence circuites were cobbled together later. This sort of information was revealed both in later games, and through books like the famous perfect Works source books, which reveal heavily detailed back stories on game series and are a staple of any long running or highly popular game in japan. If you had historically significant and interesting bosses in a castlevania type arcade game, either have the character discover an item such as a scroll or book which sat in their inventory and was chosen to read or not at leasue, or just write a highly comprehensive manual with extensive boss information. I'd prefer the first option, sinse finding the info in game would also mean the player could read up on each boss before fighting her/him in game, --- thus making things very immediate and avoiding spoilers, but if this sounds like cluttering up the inventory too much, you could just include a bestiary file in the game detailing enemy and boss historical information, which obviously only the most interested players would read. This is again something which would be great in audio games, sinse however much information can be gathered about an enemy's nature and attacks from sound (and I admit this is a lot), there are details you can't gather. For instance, if you had marsial sue as a skseltal boss, other than by reading information, theere's no way the player could know he was wearing the remains of a french army uniform, however good sounds the ratling of his bones, and jingling of his medels made. Reading this information would be no advantage in game, being as the game was an arcade game, and of course up to the choice of a player to read or not as they pleased. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to