Re: [Audyssey] Extant - Control Configuration Feedback
I notice when ever I try and find things by holding down the control key and using arrows I just waste bullets. Am I doing something wrong here? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Monday, November 01, 2010 12:56 AM To: Gamers Discussion list Subject: Re: [Audyssey] Extant - Control Configuration Feedback Hi. The 3D engine business probably explains why the in game audio is so good, and now I know why I can't particularly see any game graphics other than the logo ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - Control Configuration Feedback
Hi. The 3D engine business probably explains why the in game audio is so good, and now I know why I can't particularly see any game graphics other than the logo ;D. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - Control Configuration Feedback
well thats fine. Myself though it would be good if there were more hybreds like teraformas which I can play with my friends. some like audio but most don't understand it enough without graphics. At 04:43 a.m. 1/11/2010, you wrote: Hi Kevin & Dark et al, Extant is intended as an audio game 'pur sang' - so audio-only and no graphics. During the game there is a single graphic visible on screen of the Extant logo, which consists of the letters 'E tant' in positive, while the 'x' is in negative with a blue/greenish light coming from behind it. Above the logo is the text "Stay Alive" and in the bottomleft and -right corners are the logo's of AudioGames.net and CreativeHeroes. At this moment we do not intend to include graphics for further incarnations of Extant. We really want to focus on high-quality-audio-only games and not on blind-accessible video games because of several reasons (personal interest, innovation, development time/resources, etc.) The game is built using Unity (http://unity3d.com/) which includes a powerful 3D graphics engine. For development we used 3D graphic primitives (squares and spheres and such), which allowed us to quickly build the game in a visual manner (simply drag and drop sound sources unto a big sphere). Other interactions also include visual elements.For example, when you fire a bullet, there is an actual 3d sphere primitive that is shot at the monster (a 3D primitive). This allows for accurate targeting, not only from left to right, but also nearby and far away. Whenever you shoot at a monster far away, you'll hear the impact a moment later compared to when you shoot from nearby. But the visuals are only used for game development and all visual rendering is turned off in the final game. We might develop blind-accessible video games in the future, but we have no concrete projects in the CreativeHeroes pipeline at this moment. Extant is the only audio game we focus on right now. Best regards, Richard http://audiogames.net http://creativehero.es - Original Message - From: "Kevin Weispfennig" Hi, Just curious, since there are graphics options, how do the graphics look like? Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
its a crash where the game stutters a bit then pops up an error dialog. I can continue but if I hit the dialog the game closes. however I have noticed about 6 crash folders with dumps and logs the game has generated so if it is just catching this stuff usually and logging it I have no idea it only happened to me once. At 11:07 p.m. 31/10/2010, you wrote: Hi Shaun, Is it really a crash meaning that you have to manually restart the game? Or does the game continue? Greets, Richard - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Sunday, October 31, 2010 3:05 AM Subject: Re: [Audyssey] Extant - game feadback I have several crash reports generated by the game. every time you die the game has a semi blue screen but doesn't it generates an error. anyway it must happehn loads there are several crash folders and dumps where do I upload these at. At 02:28 a.m. 31/10/2010, you wrote: Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: "shaun everiss" To: Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam
Re: [Audyssey] Extant - game feadback
it never ends. If this was a real game then it would be a pile of junk. Its not a real game. Its just an early prototype, the first shades of doom was not much more complex than this. This is if you like a test of the system how things go etc. THe real stuff has yet to come. At 10:22 p.m. 31/10/2010, you wrote: hello, what is the exact object of the game though does it ever end or is it just a case of walking round all the diffrent locations till you die? don't really get the object of the game. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] super deekout playthrough
Here it is, guys. Not as good as I'd hoped... but this is my first time playing in about a year. lol. http://dl.dropbox.com/u/3394499/super%20deekout%20playthrough.mp3 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bgt.
Agree with with other replies. Start off by making the character move around before moving onto more complex stuff. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Muhammed Deniz Sent: 31 October 2010 16:38 To: Gamers Discussion list Subject: [Audyssey] Bgt. Hello, I have a question. Well, my question is, well in fact 2, let me just get to the point, how do you no which code to put in a game? For an example, maybe I might not do this, well I don't think I would, but I would do a test game. Well, this is what I am thinking of. This computer tells your enemy, a sooper fighter some private information. Well, you here about it, then you get extremely angry, and you punch the computer as hard as you could, smashing the computer, while jaws shouts, "No, please don't, I have a long life, please don't," And when the computer is blown in the storyline, it screams in pain. Well, you think that you might destroy your enemy. Well, you get out your gun, and you go in your car, and you drive towards the man's office. You get out, and you go towards the door, and you push the door open and you get in. Basically, you are in a big hall, and the man comes down from the staircase, and when he comes down, you punch him with a good jab, cross, hook, uppercut, or a haymaker, and he falls. Use the tab key to select which punch, and the space bar to fire that punch, and the number one and two to select your weapons. Gun or fists. Well, the man falls, and you shout, stupid man, and you punch him as hard as you could. Well, after 10 punches, he jumps to his feet, and he shouts, "You'll pay, and lets see who's strong!" You get your gun out, and you square up next to your sooper enemy. In the game, you have to fire bullets at him, and if your hit, you lose 10 percent of health. You use the up arrow key and which ever key you want to use to jump over to the other side, and the you use the left and right arrow keys to walk. If your bullets finish, because you are trigger happy, you have to wait until his bullets finish, and the same one for him. Well, once the bullets are finished, you and the super man have to fight by fists. In this little action seen, the keystrokes are different. Use left or right to slip, that means turn your body, but not much, and your up arro key to block forwards, also your down arro key to duck a hook, we call it wrole, and your enter key to block from upwards. Well, the computer will say, enemy what ever hit. For an example, enemy jab! You could slip or leen, but as your fighting to kill, the head is the main part in the game. What ever derection the computer says it from, you have to do that derection. For an example, if it says it from the right, you quickly have to slip towards the left, and real quick, you'll have about five seconds. When you press the space bar key, it will fire the 5 main punches in boxing, but I'll do sounds for that, and the enemy could also dodge your moves, so watch out for super fighter! Well, after you finish the fight, he blows up, and he vanishes, and you are extremely happy, and you have acheeved what you want to do. Well, if you finish him with your gun, then good job! I am asking, how could I code all of that, and how do you no which code to use. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Superdeekout
Nope. When you pick up something bad, nothing happens... but your friend Mr Motor can't pick them up as they're already gone. Might start uploading replays of this soon... I loved this game. But I'm really rusty. lol. At 12:41 PM 31/10/2010, you wrote: I'm sad the company is down now, considering how clear the voice for start menu, the good music and sounds were. That was the tone I meant, I'm also sure that robot knows when I only have 2 coins left and is determoned to keep me off them! Also what do i do when I get a bad item? Is there a way I can chuck it at MR moter? - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Sunday, October 31, 2010 8:11 PM Subject: Re: [Audyssey] Superdeekout Hey Lori, The robot won't stay out of your way. He, or perhaps she (I guess that'd make her a robette?) is pretty determined to catch you, so it's up to you to avoid that happening. The higher the level, the faster the robot comes after you. Do the strange tones you're hearing come a few coins before you level up, as you're collecting up the last few coins on the grid? If they do, it's because earlier in that level you collected a bonus object which allows you to finish the level with a set number of coins still left by pressing space after you hear one of those tones. It's been a while since I played so I forget the exact name of the bonus object that makes this happen, but what I do remember is that if you choose to press space and finish the level early, you miss out on some of the standard bonuses. It's only really a good idea to level up early if you're having a really fast run through and think you can get one of the time bonuses by doing so. Bombs tick, so skirt around them, and wherever possible try to be where they're not. Sounds easy enough, but factor in the robot chasing you and it makes for some pretty wiggly movement until the bombs are all exploded. Hth, I found the game to be seriously addictive considering there was nothing to kill lol Scott On 10/31/10, Clement Chou wrote: When you pick up coins you get a tone. I'm not sure what you mean by sometimes... as to staying out of the robot's way, you just need to move more or less in a circle around it, but make sure to keep it evenly spaced from you at all times. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Superdeekout
I'm sad the company is down now, considering how clear the voice for start menu, the good music and sounds were. That was the tone I meant, I'm also sure that robot knows when I only have 2 coins left and is determoned to keep me off them! Also what do i do when I get a bad item? Is there a way I can chuck it at MR moter? - Original Message - From: "Scott Chesworth" To: "Gamers Discussion list" Sent: Sunday, October 31, 2010 8:11 PM Subject: Re: [Audyssey] Superdeekout Hey Lori, The robot won't stay out of your way. He, or perhaps she (I guess that'd make her a robette?) is pretty determined to catch you, so it's up to you to avoid that happening. The higher the level, the faster the robot comes after you. Do the strange tones you're hearing come a few coins before you level up, as you're collecting up the last few coins on the grid? If they do, it's because earlier in that level you collected a bonus object which allows you to finish the level with a set number of coins still left by pressing space after you hear one of those tones. It's been a while since I played so I forget the exact name of the bonus object that makes this happen, but what I do remember is that if you choose to press space and finish the level early, you miss out on some of the standard bonuses. It's only really a good idea to level up early if you're having a really fast run through and think you can get one of the time bonuses by doing so. Bombs tick, so skirt around them, and wherever possible try to be where they're not. Sounds easy enough, but factor in the robot chasing you and it makes for some pretty wiggly movement until the bombs are all exploded. Hth, I found the game to be seriously addictive considering there was nothing to kill lol Scott On 10/31/10, Clement Chou wrote: When you pick up coins you get a tone. I'm not sure what you mean by sometimes... as to staying out of the robot's way, you just need to move more or less in a circle around it, but make sure to keep it evenly spaced from you at all times. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Superdeekout
Hey Lori, The robot won't stay out of your way. He, or perhaps she (I guess that'd make her a robette?) is pretty determined to catch you, so it's up to you to avoid that happening. The higher the level, the faster the robot comes after you. Do the strange tones you're hearing come a few coins before you level up, as you're collecting up the last few coins on the grid? If they do, it's because earlier in that level you collected a bonus object which allows you to finish the level with a set number of coins still left by pressing space after you hear one of those tones. It's been a while since I played so I forget the exact name of the bonus object that makes this happen, but what I do remember is that if you choose to press space and finish the level early, you miss out on some of the standard bonuses. It's only really a good idea to level up early if you're having a really fast run through and think you can get one of the time bonuses by doing so. Bombs tick, so skirt around them, and wherever possible try to be where they're not. Sounds easy enough, but factor in the robot chasing you and it makes for some pretty wiggly movement until the bombs are all exploded. Hth, I found the game to be seriously addictive considering there was nothing to kill lol Scott On 10/31/10, Clement Chou wrote: > When you pick up coins you get a tone. I'm not sure what you mean by > sometimes... as to staying out of the robot's way, you just need to > move more or less in a circle around it, but make sure to keep it > evenly spaced from you at all times. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Superdeekout
When you pick up coins you get a tone. I'm not sure what you mean by sometimes... as to staying out of the robot's way, you just need to move more or less in a circle around it, but make sure to keep it evenly spaced from you at all times. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Superdeekout
Hi has anyone got any game recordings of Superdeekout? I thought I'd try it, but it's hard as I'm having trouble getting robot to stay out my way on higher levels. Also what do I do in the levels with the bombs? Am I just meant to stay still? Also what is the strange tone sound played when I pick up coins sometimes? I'd be glad of any help. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi Hayden, Which URL exactly? To download the game: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 To read about the disappearing .exe on the Extant forum: http://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 Best regards, Richard http://audiogames.net - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 31, 2010 4:58 PM Subject: Re: [Audyssey] Extant - game feadback Hi Richard, Could I have the URL again please? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of AudioGames.net Sent: Sunday, October 31, 2010 9:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Extant - game feadback Hi Hayden, First, which version did you download - PC or Mac? What probably is the case is that your anti-virus software has blocked or removed the .exe from the .zip-file. You can read about this problem on the Extant-forum here: http://forum.audiogames.net/viewtopic.php?id=4310 Here's what others have posted about the problem: Dark: "If you've tried downloading multiple times and got the same issue, perhaps you've got an antivirus program which is acting up and auto deleting the files for some reason, thus creating a zip folder with no contents (I have seen this happen before). " Raygrote: "Sounds like your antivirus is deleting it. Try either turnning it off temporarily, then install and add the .exe as an exception. If that doesn't work, try redownloading the zip file with a download manager such as free download manager. This will make sure everything gets downloaded. Most web browsers will not be able to help you out if the download unexpectedly stops. I've seen some websites that trip all of the web browsers I have, including Internet Explorer, Firefox, and Seamonkey. They would download to a certain point and then stop and say it was finished, leaving a corrupted file. This game sounds awesome, downloading it now." So maybe try adding an exception for Extant in your virus-software, or temporarily turning off your virus software. Extant does not need installing, simply unzipping. Let me know if you can get it to work! Greets, Richard - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 31, 2010 2:45 PM Subject: Re: [Audyssey] Extant - game feadback Hi, How doesone open the game? I could't find an executable. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of AudioGames.net Sent: Saturday, October 30, 2010 8:29 AM To: Gamers Discussion list Subject: [Audyssey] Extant - game feadback Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: "shaun everiss" To: Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted
Re: [Audyssey] MOTA suggestion
There wasn't anything in your message below. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 31, 2010 9:56 AM Subject: Re: [Audyssey] MOTA suggestion What was what? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion What was that? We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 31, 2010 7:45 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 30, 2010 8:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be sear
Re: [Audyssey] Bgt.
Hi Muhammed, This is a very hard question to answer simply. It all comes down to translating an idea into logic and code. That, you can only do once you've grasped the fundamentals of code like what an if statement is, what a variable is used for, how loops work, etc. Then, you pretty much draw up a sketch (either in your mind or on paper), about how your game will work internally. Whenever I start a new game I begin by making a very basic prototype, usually where the player just moves around or whatever. This is my sketch, you could say. Then I take one feature at a time, and step by step construct the final game. In this process is involved a lot of testing, debugging, correcting, rethinking etc as things don't always work out in practise as you had planned in your sketch. What you have there is a basic sketch, so once you learn how to write in a programming or scripting language (C++, BGT, C#, VB.net or any other), it should not be terribly difficult to make what you want. You will need to flesh it out with more in depth things such as how navigation works in detail, fighting, etc etc. But what I'm trying to explain to you is the differences and similarities between an idea, and that idea expressed in code. Thomas, you're better at explaining these theoretical processes than I am... Help? Smile. Kind regards, Philip Bennefall - Original Message - From: "Muhammed Deniz" To: "Gamers Discussion list" Sent: Sunday, October 31, 2010 5:38 PM Subject: [Audyssey] Bgt. Hello, I have a question. Well, my question is, well in fact 2, let me just get to the point, how do you no which code to put in a game? For an example, maybe I might not do this, well I don't think I would, but I would do a test game. Well, this is what I am thinking of. This computer tells your enemy, a sooper fighter some private information. Well, you here about it, then you get extremely angry, and you punch the computer as hard as you could, smashing the computer, while jaws shouts, "No, please don't, I have a long life, please don't," And when the computer is blown in the storyline, it screams in pain. Well, you think that you might destroy your enemy. Well, you get out your gun, and you go in your car, and you drive towards the man's office. You get out, and you go towards the door, and you push the door open and you get in. Basically, you are in a big hall, and the man comes down from the staircase, and when he comes down, you punch him with a good jab, cross, hook, uppercut, or a haymaker, and he falls. Use the tab key to select which punch, and the space bar to fire that punch, and the number one and two to select your weapons. Gun or fists. Well, the man falls, and you shout, stupid man, and you punch him as hard as you could. Well, after 10 punches, he jumps to his feet, and he shouts, "You'll pay, and lets see who's strong!" You get your gun out, and you square up next to your sooper enemy. In the game, you have to fire bullets at him, and if your hit, you lose 10 percent of health. You use the up arrow key and which ever key you want to use to jump over to the other side, and the you use the left and right arrow keys to walk. If your bullets finish, because you are trigger happy, you have to wait until his bullets finish, and the same one for him. Well, once the bullets are finished, you and the super man have to fight by fists. In this little action seen, the keystrokes are different. Use left or right to slip, that means turn your body, but not much, and your up arro key to block forwards, also your down arro key to duck a hook, we call it wrole, and your enter key to block from upwards. Well, the computer will say, enemy what ever hit. For an example, enemy jab! You could slip or leen, but as your fighting to kill, the head is the main part in the game. What ever derection the computer says it from, you have to do that derection. For an example, if it says it from the right, you quickly have to slip towards the left, and real quick, you'll have about five seconds. When you press the space bar key, it will fire the 5 main punches in boxing, but I'll do sounds for that, and the enemy could also dodge your moves, so watch out for super fighter! Well, after you finish the fight, he blows up, and he vanishes, and you are extremely happy, and you have acheeved what you want to do. Well, if you finish him with your gun, then good job! I am asking, how could I code all of that, and how do you no which code to use. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: mu
Re: [Audyssey] Bgt.
Hi Muhammed, What you need to do is start small and simple. Have one punch only, or one gun only for example. The more realistic you have them work the more difficult the programming. Some games such as Dungeons and Dragons don't require you to aim your gun. It does a dice roll and based on your skill number and the distance to your target and the results of that roll you either hit the target or not. This is the easiest way to handle a weapon. If you want realism, you need to aim right at the target and determine if a shot a little to the left or right of center will also be a hit. Then you need to calculate the trajectory of the bullet based on the muzzle velocity and distance to the target, wind direction and gravity. Of course you would have to determine how deadly the bullet was based on the kinetic energy size and composition of the bullet. As you can tell, reality is a lot harder to convert to a computer game. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Bgt.
Hello, I have a question. Well, my question is, well in fact 2, let me just get to the point, how do you no which code to put in a game? For an example, maybe I might not do this, well I don't think I would, but I would do a test game. Well, this is what I am thinking of. This computer tells your enemy, a sooper fighter some private information. Well, you here about it, then you get extremely angry, and you punch the computer as hard as you could, smashing the computer, while jaws shouts, "No, please don't, I have a long life, please don't," And when the computer is blown in the storyline, it screams in pain. Well, you think that you might destroy your enemy. Well, you get out your gun, and you go in your car, and you drive towards the man's office. You get out, and you go towards the door, and you push the door open and you get in. Basically, you are in a big hall, and the man comes down from the staircase, and when he comes down, you punch him with a good jab, cross, hook, uppercut, or a haymaker, and he falls. Use the tab key to select which punch, and the space bar to fire that punch, and the number one and two to select your weapons. Gun or fists. Well, the man falls, and you shout, stupid man, and you punch him as hard as you could. Well, after 10 punches, he jumps to his feet, and he shouts, "You'll pay, and lets see who's strong!" You get your gun out, and you square up next to your sooper enemy. In the game, you have to fire bullets at him, and if your hit, you lose 10 percent of health. You use the up arrow key and which ever key you want to use to jump over to the other side, and the you use the left and right arrow keys to walk. If your bullets finish, because you are trigger happy, you have to wait until his bullets finish, and the same one for him. Well, once the bullets are finished, you and the super man have to fight by fists. In this little action seen, the keystrokes are different. Use left or right to slip, that means turn your body, but not much, and your up arro key to block forwards, also your down arro key to duck a hook, we call it wrole, and your enter key to block from upwards. Well, the computer will say, enemy what ever hit. For an example, enemy jab! You could slip or leen, but as your fighting to kill, the head is the main part in the game. What ever derection the computer says it from, you have to do that derection. For an example, if it says it from the right, you quickly have to slip towards the left, and real quick, you'll have about five seconds. When you press the space bar key, it will fire the 5 main punches in boxing, but I'll do sounds for that, and the enemy could also dodge your moves, so watch out for super fighter! Well, after you finish the fight, he blows up, and he vanishes, and you are extremely happy, and you have acheeved what you want to do. Well, if you finish him with your gun, then good job! I am asking, how could I code all of that, and how do you no which code to use. My audio games for the blind group. Discussions off topic are welcome in the holidays. Talking about games is welcome, talking about computer problems is welcome when their are know holidays but that's only in easter holidays or know holidays. If you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi Richard, Could I have the URL again please? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of AudioGames.net Sent: Sunday, October 31, 2010 9:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Extant - game feadback Hi Hayden, First, which version did you download - PC or Mac? What probably is the case is that your anti-virus software has blocked or removed the .exe from the .zip-file. You can read about this problem on the Extant-forum here: http://forum.audiogames.net/viewtopic.php?id=4310 Here's what others have posted about the problem: Dark: "If you've tried downloading multiple times and got the same issue, perhaps you've got an antivirus program which is acting up and auto deleting the files for some reason, thus creating a zip folder with no contents (I have seen this happen before). " Raygrote: "Sounds like your antivirus is deleting it. Try either turnning it off temporarily, then install and add the .exe as an exception. If that doesn't work, try redownloading the zip file with a download manager such as free download manager. This will make sure everything gets downloaded. Most web browsers will not be able to help you out if the download unexpectedly stops. I've seen some websites that trip all of the web browsers I have, including Internet Explorer, Firefox, and Seamonkey. They would download to a certain point and then stop and say it was finished, leaving a corrupted file. This game sounds awesome, downloading it now." So maybe try adding an exception for Extant in your virus-software, or temporarily turning off your virus software. Extant does not need installing, simply unzipping. Let me know if you can get it to work! Greets, Richard - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 31, 2010 2:45 PM Subject: Re: [Audyssey] Extant - game feadback > Hi, > How doesone open the game? I could't find an executable. > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of AudioGames.net > Sent: Saturday, October 30, 2010 8:29 AM > To: Gamers Discussion list > Subject: [Audyssey] Extant - game feadback > > Hi Shaun, > > Thanks for your feedback and also for your gameplay-suggestions. Multiple > weapons and such is already way up in the pipeline, so no worries ;) This > tech-demo already allows you to reload your gun with pick-ups. Have you > tried searching for a gun-pickup with Moby, your dog? There are three > gun-pickups in the game, one of which is inside the church. Also, when a > zombie attacks you, it does not only do instant damage but you've been > bitten too. This means that you will slowly become infected over time. And > you will die* if you don't find the health-pickup to save you. Unlucky for > you, Moby is not able to locate the health-pickup so you have to find it > yourself ;) So that all is already present in the Extant tech demo. > > Greets, > > Richard > http://audiogames.net > http://forum.audiogames.net/viewforum.php?id=24 > http://creativehero.es > > * and become undead, but that's another game ;) > > > > - Original Message - > From: "shaun everiss" > To: > Sent: Friday, October 29, 2010 9:10 PM > Subject: [Audyssey] game feadback > > >> Hi. >> the extant demo rocks. >> Ok I never played a game with mono before. >> at full graphics my pc didn't even do much with fan speed. >> Footsteps could be a bit lower. >> some target scope for zombie targeting would rock. >> The ability to have a club as an alternit weapon. >> The ability to have more than one gun. >> the ability to reload your gun with amo and either to pick it up or just >> limitless reloading. >> I am listening to a podcast called on the edge of darkness which is >> about > >> zombie hunters and their job, so playing as a leader or as a new person >> in > >> a team such as this interests me as the cust is on that subject. >> podcast is ontheedge of darkness I tnink is the site search for it on >> google. >> http://ontheedgeofdarkness.com/wordpress >> If interested. >> Its good. >> anyway the game does rock. >> I couldn't find much I think we need a object locator. >> also the dog should attack to. >> Also it should get bitten to, also we need some sort of medkit system but >> if we are hunters then obviously if you are bitten you become a zombie. >> In which case you should be able to play a zombie except you will get >> hunted and terminated though. >> other wise things rock. >> what is the difference betwene windowed and non windowed mode. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are a
Re: [Audyssey] MOTA suggestion
What was what? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 31, 2010 9:10 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion What was that? We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 31, 2010 7:45 AM Subject: Re: [Audyssey] MOTA suggestion > Hi Brian, > Hmmm...still not hearing it. How large are these gaps? > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Bryan Peterson > Sent: Saturday, October 30, 2010 8:44 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] MOTA suggestion > > No, it's definitely still there. I've played it enough to know. > We are the Knights who say...Ni! > - Original Message - > From: "Hayden Presley" > To: "'Gamers Discussion list'" > Sent: Saturday, October 30, 2010 7:15 AM > Subject: Re: [Audyssey] MOTA suggestion > > >> Hi Brian, >> No, I don'tbelieve it is. In fact, it was removed in BETA 13. >> >> Best Regards, >> Hayden >> >> >> -Original Message- >> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >> Behalf Of Bryan Peterson >> Sent: Sunday, October 24, 2010 7:23 PM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] MOTA suggestion >> >> No, it's still there. >> We are the Knights who say...Ni! >> - Original Message - >> From: "Charles Rivard" >> To: "Gamers Discussion list" >> Sent: Sunday, October 24, 2010 3:58 PM >> Subject: Re: [Audyssey] MOTA suggestion >> >> >>> Hmm. Maybe, somehow, it was removed? Just speculation. >>> >>> --- >>> Shepherds are the best beasts! >>> - Original Message - >>> From: "Phil Vlasak" >>> To: "Gamers Discussion list" >>> Sent: Sunday, October 24, 2010 1:35 PM >>> Subject: Re: [Audyssey] MOTA suggestion >>> >>> Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update you
Re: [Audyssey] Extant - Control Configuration Feedback
Hi Kevin & Dark et al, Extant is intended as an audio game 'pur sang' - so audio-only and no graphics. During the game there is a single graphic visible on screen of the Extant logo, which consists of the letters 'E tant' in positive, while the 'x' is in negative with a blue/greenish light coming from behind it. Above the logo is the text "Stay Alive" and in the bottomleft and -right corners are the logo's of AudioGames.net and CreativeHeroes. At this moment we do not intend to include graphics for further incarnations of Extant. We really want to focus on high-quality-audio-only games and not on blind-accessible video games because of several reasons (personal interest, innovation, development time/resources, etc.) The game is built using Unity (http://unity3d.com/) which includes a powerful 3D graphics engine. For development we used 3D graphic primitives (squares and spheres and such), which allowed us to quickly build the game in a visual manner (simply drag and drop sound sources unto a big sphere). Other interactions also include visual elements.For example, when you fire a bullet, there is an actual 3d sphere primitive that is shot at the monster (a 3D primitive). This allows for accurate targeting, not only from left to right, but also nearby and far away. Whenever you shoot at a monster far away, you'll hear the impact a moment later compared to when you shoot from nearby. But the visuals are only used for game development and all visual rendering is turned off in the final game. We might develop blind-accessible video games in the future, but we have no concrete projects in the CreativeHeroes pipeline at this moment. Extant is the only audio game we focus on right now. Best regards, Richard http://audiogames.net http://creativehero.es - Original Message - From: "Kevin Weispfennig" Hi, Just curious, since there are graphics options, how do the graphics look like? Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - Control Configuration Feedback
Hi, Just curious, since there are graphics options, how do the graphics look like? Kevin - Original Message - From: "dark" To: "Gamers Discussion list" Date: Sun, 31 Oct 2010 14:36:24 - Subject: Re: [Audyssey] Extant - Control Configuration Feedback > Hi. > > found the control dialogue fine with Hal, just a question of using the bog > standard switch page controls to switch to the in put page. > > Beware the Grue! > > Dark. > - Original Message - > From: "AudioGames.net" > To: "Gamers Discussion list" > Sent: Sunday, October 31, 2010 1:53 PM > Subject: [Audyssey] Extant - Control Configuration Feedback > > > > Hi Ben, > > > > Good question! Because I don't know how accessible this functionality is. > > So all feedback on this topic is welcome! > > > > When you start the game, there's a configuration dialog. This dialog is > > not self-voicing or anything, so your screen reader still needs to be > > activated. The dialog contains two tabs: "graphics" and "input". Click > > "input" and you'll find a table of all the functions in the game with the > > primary control scheme and the alternative control scheme. You're supposed > > to double-click an entry to change a function's control. > > > > Since I don't use a screenreader I've only tested keyboard-accessibility. > > To change tabs I tabbed towards the tab named "graphics" and than pressed > > the cursorkey-right, which took me to the tab "input". Then I tried > > tabbing through the control scheme table but that didn't work. So - can > > anyone tell me if they can reconfigure the controls of Extant using a > > screenreader? If it's inaccessible, than that is something we really need > > to know! > > > > Best regards, > > > > Richard > > > > http://audiogames.net > > > > > > > > - Original Message - > > From: "Ben" > > > > > >> How do you reconfig the keys? > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - Control Configuration Feedback
Hi. found the control dialogue fine with Hal, just a question of using the bog standard switch page controls to switch to the in put page. Beware the Grue! Dark. - Original Message - From: "AudioGames.net" To: "Gamers Discussion list" Sent: Sunday, October 31, 2010 1:53 PM Subject: [Audyssey] Extant - Control Configuration Feedback Hi Ben, Good question! Because I don't know how accessible this functionality is. So all feedback on this topic is welcome! When you start the game, there's a configuration dialog. This dialog is not self-voicing or anything, so your screen reader still needs to be activated. The dialog contains two tabs: "graphics" and "input". Click "input" and you'll find a table of all the functions in the game with the primary control scheme and the alternative control scheme. You're supposed to double-click an entry to change a function's control. Since I don't use a screenreader I've only tested keyboard-accessibility. To change tabs I tabbed towards the tab named "graphics" and than pressed the cursorkey-right, which took me to the tab "input". Then I tried tabbing through the control scheme table but that didn't work. So - can anyone tell me if they can reconfigure the controls of Extant using a screenreader? If it's inaccessible, than that is something we really need to know! Best regards, Richard http://audiogames.net - Original Message - From: "Ben" How do you reconfig the keys? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
What was that? We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 31, 2010 7:45 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 30, 2010 8:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA suggestion Hi Brian, No, I don'tbelieve it is. In fact, it was removed in BETA 13. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Sunday, October 24, 2010 7:23 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's still there. We are the Knights who say...Ni! - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Sunday, October 24, 2010 3:58 PM Subject: Re: [Audyssey] MOTA suggestion Hmm. Maybe, somehow, it was removed? Just speculation. --- Shepherds are the best beasts! - Original Message - From: "Phil Vlasak" To: "Gamers Discussion list" Sent: Sunday, October 24, 2010 1:35 PM Subject: Re: [Audyssey] MOTA suggestion Hi Charles, I tried MOTA beta version 15 and don't hear a gap in the step sound when going between rooms. I did in earlier versions. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-
Re: [Audyssey] Extant - game feadback
Hi Hayden, First, which version did you download - PC or Mac? What probably is the case is that your anti-virus software has blocked or removed the .exe from the .zip-file. You can read about this problem on the Extant-forum here: http://forum.audiogames.net/viewtopic.php?id=4310 Here's what others have posted about the problem: Dark: "If you've tried downloading multiple times and got the same issue, perhaps you've got an antivirus program which is acting up and auto deleting the files for some reason, thus creating a zip folder with no contents (I have seen this happen before). " Raygrote: "Sounds like your antivirus is deleting it. Try either turnning it off temporarily, then install and add the .exe as an exception. If that doesn't work, try redownloading the zip file with a download manager such as free download manager. This will make sure everything gets downloaded. Most web browsers will not be able to help you out if the download unexpectedly stops. I've seen some websites that trip all of the web browsers I have, including Internet Explorer, Firefox, and Seamonkey. They would download to a certain point and then stop and say it was finished, leaving a corrupted file. This game sounds awesome, downloading it now." So maybe try adding an exception for Extant in your virus-software, or temporarily turning off your virus software. Extant does not need installing, simply unzipping. Let me know if you can get it to work! Greets, Richard - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Sunday, October 31, 2010 2:45 PM Subject: Re: [Audyssey] Extant - game feadback Hi, How doesone open the game? I could't find an executable. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of AudioGames.net Sent: Saturday, October 30, 2010 8:29 AM To: Gamers Discussion list Subject: [Audyssey] Extant - game feadback Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: "shaun everiss" To: Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archi
[Audyssey] Extant - Control Configuration Feedback
Hi Ben, Good question! Because I don't know how accessible this functionality is. So all feedback on this topic is welcome! When you start the game, there's a configuration dialog. This dialog is not self-voicing or anything, so your screen reader still needs to be activated. The dialog contains two tabs: "graphics" and "input". Click "input" and you'll find a table of all the functions in the game with the primary control scheme and the alternative control scheme. You're supposed to double-click an entry to change a function's control. Since I don't use a screenreader I've only tested keyboard-accessibility. To change tabs I tabbed towards the tab named "graphics" and than pressed the cursorkey-right, which took me to the tab "input". Then I tried tabbing through the control scheme table but that didn't work. So - can anyone tell me if they can reconfigure the controls of Extant using a screenreader? If it's inaccessible, than that is something we really need to know! Best regards, Richard http://audiogames.net - Original Message - From: "Ben" How do you reconfig the keys? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, How doesone open the game? I could't find an executable. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of AudioGames.net Sent: Saturday, October 30, 2010 8:29 AM To: Gamers Discussion list Subject: [Audyssey] Extant - game feadback Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: "shaun everiss" To: Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback > Hi. > the extant demo rocks. > Ok I never played a game with mono before. > at full graphics my pc didn't even do much with fan speed. > Footsteps could be a bit lower. > some target scope for zombie targeting would rock. > The ability to have a club as an alternit weapon. > The ability to have more than one gun. > the ability to reload your gun with amo and either to pick it up or just > limitless reloading. > I am listening to a podcast called on the edge of darkness which is about > zombie hunters and their job, so playing as a leader or as a new person in > a team such as this interests me as the cust is on that subject. > podcast is ontheedge of darkness I tnink is the site search for it on > google. > http://ontheedgeofdarkness.com/wordpress > If interested. > Its good. > anyway the game does rock. > I couldn't find much I think we need a object locator. > also the dog should attack to. > Also it should get bitten to, also we need some sort of medkit system but > if we are hunters then obviously if you are bitten you become a zombie. > In which case you should be able to play a zombie except you will get > hunted and terminated though. > other wise things rock. > what is the difference betwene windowed and non windowed mode. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] MOTA suggestion
Hi Brian, Hmmm...still not hearing it. How large are these gaps? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, October 30, 2010 8:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA suggestion No, it's definitely still there. I've played it enough to know. We are the Knights who say...Ni! - Original Message - From: "Hayden Presley" To: "'Gamers Discussion list'" Sent: Saturday, October 30, 2010 7:15 AM Subject: Re: [Audyssey] MOTA suggestion > Hi Brian, > No, I don'tbelieve it is. In fact, it was removed in BETA 13. > > Best Regards, > Hayden > > > -Original Message- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Bryan Peterson > Sent: Sunday, October 24, 2010 7:23 PM > To: Gamers Discussion list > Subject: Re: [Audyssey] MOTA suggestion > > No, it's still there. > We are the Knights who say...Ni! > - Original Message - > From: "Charles Rivard" > To: "Gamers Discussion list" > Sent: Sunday, October 24, 2010 3:58 PM > Subject: Re: [Audyssey] MOTA suggestion > > >> Hmm. Maybe, somehow, it was removed? Just speculation. >> >> --- >> Shepherds are the best beasts! >> - Original Message - >> From: "Phil Vlasak" >> To: "Gamers Discussion list" >> Sent: Sunday, October 24, 2010 1:35 PM >> Subject: Re: [Audyssey] MOTA suggestion >> >> >>> Hi Charles, >>> I tried MOTA beta version 15 and don't hear a gap in the step sound when >>> going between rooms. >>> I did in earlier versions. >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gam...@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
How do you reconfig the keys? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of AudioGames.net Sent: 30 October 2010 14:45 To: Gamers Discussion list Subject: [Audyssey] Extant - game feadback Hi Lori et al, Thanks Lori, we'll definitely consider adding extra targeting feedback. For all of you trying out the Extant tech demo, we're very interested in details such as if you: - are playing the PC or the Mac version? - are using headphones, stereo desktop speakers, 5.1, 7.1, etc.? - just use keyboard input or also use a mouse? - reconfigured the original control scheme yet (you can if you want to)? - can't get anything to work? - etc. This can help us establish with for instance why footsteps may appear too loud for one player but soft for someone else. I can tell you, using headphones or speakers makes quite a difference. Also, we interested of what you think of the design of the gamespace. What do you think of: - how the world, the environment sounds? - the different acoustics based on your current location (which is all realtime dynamic reverberation by the way ;) - how buildings work (finding them, entering and leaving them, etc.)? - how pickups work? - how fighting work (thanks again for those who already expressed their feedback on this issue)? - how orientation and navigation works, incl. Moby? And did anyone already notice something peculiar about the gameworld? ;) Thanks for your feedback, keep 'em coming. Please post either to this list or join us on the Extant-forum: http://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 And for those interested in the download links - here they are again: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 Best regards, Richard http://audiogames.net http://creativehero.es - Original Message - From: "Lori Duncan" To: "Gamers Discussion list" Sent: Friday, October 29, 2010 11:26 PM Subject: Re: [Audyssey] game feadback > Sorry, were your steps sounds loud? Mine werre really quiet for some > reason and when the monster thing attacked me I couldn't tell if i'd hit > him with my gun or not. I heard the sound of my heart beat but there > wasn't a health stats key to see how it was doing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
It's just a tech demo thus farto see how people get on with navigating, killing zombies and picking up gear. I assume Richard and sander will add more things, eg, a story with objectives, more enemies etc as game developement progresses. Beware the grue! Dark. - Original Message - From: "Ian McNamara" To: ; "Gamers Discussion list" Sent: Sunday, October 31, 2010 9:22 AM Subject: Re: [Audyssey] Extant - game feadback hello, what is the exact object of the game though does it ever end or is it just a case of walking round all the diffrent locations till you die? don't really get the object of the game. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Velocity story teaser released
that sound of an item swinging when i assume the boss had said "who the hel are you?" is interesting On Oct 31, 2010, at 10:07 AM, Willem wrote: > I'm quite excited about the game. I'll definitely buy it! > - Original Message - From: "Orin" > To: "Gamers Discussion list" > Sent: Sunday, October 31, 2010 1:39 AM > Subject: [Audyssey] 3D Velocity story teaser released > > >> Hey guys, >> >> It's not much, but pretty much every cut scene I imagine is a spoiler, so >> it's pretty limited and may or may not change your mind on whether you want >> the game. >> >> Here it is. >> >> http://j.mp/aSMhCA >> Personally, I think it's worth the $50. We don't have any games with story >> and those people seeking a good story to actually play through and it's not >> just written in a manual for background purposes, this is the game you want. >> For those absolutely obsessed with online play, like most of the console >> market who just wants to login and blow people and things up or fight all >> day online, this may not be the game for you, as most of it revolves around >> it's story. And when you finish it? Well, I hear an online mode will be >> under development, but not for some time. But hey, it wouldn't hurt to play >> through it again now would it? How many audio games don't have replay value? >> Quite a lot. And how many of those games have you played over a period of >> time? I'm sure it was more than once. So cut Munawar a break about >> overpricing and all this crap, and start learning the actual gameplay, so >> when you go online you won't get owned. >> >> >> Orin >> orin8...@gmail.com >> Twitter: http://www.twitter.com/orinks >> Skype: orin1112 >> >> >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gam...@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi Shaun, Is it really a crash meaning that you have to manually restart the game? Or does the game continue? Greets, Richard - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Sunday, October 31, 2010 3:05 AM Subject: Re: [Audyssey] Extant - game feadback I have several crash reports generated by the game. every time you die the game has a semi blue screen but doesn't it generates an error. anyway it must happehn loads there are several crash folders and dumps where do I upload these at. At 02:28 a.m. 31/10/2010, you wrote: Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: "shaun everiss" To: Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] 3D Velocity story teaser released
I'm quite excited about the game. I'll definitely buy it! - Original Message - From: "Orin" To: "Gamers Discussion list" Sent: Sunday, October 31, 2010 1:39 AM Subject: [Audyssey] 3D Velocity story teaser released Hey guys, It's not much, but pretty much every cut scene I imagine is a spoiler, so it's pretty limited and may or may not change your mind on whether you want the game. Here it is. http://j.mp/aSMhCA Personally, I think it's worth the $50. We don't have any games with story and those people seeking a good story to actually play through and it's not just written in a manual for background purposes, this is the game you want. For those absolutely obsessed with online play, like most of the console market who just wants to login and blow people and things up or fight all day online, this may not be the game for you, as most of it revolves around it's story. And when you finish it? Well, I hear an online mode will be under development, but not for some time. But hey, it wouldn't hurt to play through it again now would it? How many audio games don't have replay value? Quite a lot. And how many of those games have you played over a period of time? I'm sure it was more than once. So cut Munawar a break about overpricing and all this crap, and start learning the actual gameplay, so when you go online you won't get owned. Orin orin8...@gmail.com Twitter: http://www.twitter.com/orinks Skype: orin1112 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi Jose, You can download Extant (tech demo!) here: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 We warmly welcome your feedback. Please post it either to this list or join us on the Extant-forum: http://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 Best regards, Richard http://audiogames.net - Original Message - From: "Jose Lomeli" To: "Gamers Discussion list" Sent: Sunday, October 31, 2010 1:14 AM Subject: Re: [Audyssey] Extant - game feadback Where can you download this game? I looked at www.audiogames.net and I couldn't find it! Thanks in advance! Jose Lomeli Email: joselomel...@lavabit.com Website: http://all4webs.com/q/2/jlomeli9393 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
hello, what is the exact object of the game though does it ever end or is it just a case of walking round all the diffrent locations till you die? don't really get the object of the game. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: House of Darkness: nightmares in New York
At 08:25 p.m. 31/10/2010, you wrote: This game is in the style of a side-scrolling shooter and beat em up. Everyone knows of the mansion built in 1884 of what is now New York city. The crew who built the house built it over a cemetary which was demolished to accomidate the space needed by the residence of that area. The house hasn't been lived in for nearly 50 years... and rumors are abundant of hauntings being the main reason. Every halloween since its last mysterious occupants moved out, people have gone to that house to investigate... and have not returned. Finally, a group of detectives from the NYPD decided to venture into the mansion, and solve the mystery of who is behind these mysterious murders. Their head investigator, detective Jason sanada, is a japanese-american who has been in the field for almost 25 years. At the age of 50, he has followed in his culture's tradition of studying martial arts, and is profession in Kendo, karate and aikido. He is also proficient in the use of firearms... and it is his hot-blooded personality and sense of determination as well as a love for others and concern for their safety that has lead him to decide to go ahead with this investigation, as well as scouting out others to accompany him into the house of darkness... You play as Akechi, and are placed in a mansion full of ancient horrors such as undead zombies, vampires, martial artists of old, and other unspeakable horrors and mutated creatures. Also, you must navigate your way past empty graves with spiked bottoms, be wary of rotten floors, and many other unknown dangers. You will go through eight action-packed levls of action with fists, feet, guns, knives and other such utilities. There will also be puzzle-solving elements... keys to drag, levers to pull, switches to push in order to open doors, discover secret rooms and reveal hidden staircases leading to alternate areas. You start off with a 9 mm pistol, a katana, and your bare-handed skills as a martial artists. Weapons will be available, as well as ammo for said weapons. There will also be multiplayer components... an online co-op mood for up to 4 people over the internet to go in as the team of detectives, or a deathmatch mode up to 10 players. The deathmatch mode will utilize special maps that are larger than the typical story maps with platforms and strategic locations used for shooting. This game will retail for 60 US dollars, if it ever becomes reality... Happy halloween. Sorry for that, guys, but I thought it'd be fun and that was the best thing I could drag up at midnight and almost half-asleep. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] games we'd like to play: House of Darkness: nightmares in New York
This game is in the style of a side-scrolling shooter and beat em up. Everyone knows of the mansion built in 1884 of what is now New York city. The crew who built the house built it over a cemetary which was demolished to accomidate the space needed by the residence of that area. The house hasn't been lived in for nearly 50 years... and rumors are abundant of hauntings being the main reason. Every halloween since its last mysterious occupants moved out, people have gone to that house to investigate... and have not returned. Finally, a group of detectives from the NYPD decided to venture into the mansion, and solve the mystery of who is behind these mysterious murders. Their head investigator, detective Jason sanada, is a japanese-american who has been in the field for almost 25 years. At the age of 50, he has followed in his culture's tradition of studying martial arts, and is profession in Kendo, karate and aikido. He is also proficient in the use of firearms... and it is his hot-blooded personality and sense of determination as well as a love for others and concern for their safety that has lead him to decide to go ahead with this investigation, as well as scouting out others to accompany him into the house of darkness... You play as Akechi, and are placed in a mansion full of ancient horrors such as undead zombies, vampires, martial artists of old, and other unspeakable horrors and mutated creatures. Also, you must navigate your way past empty graves with spiked bottoms, be wary of rotten floors, and many other unknown dangers. You will go through eight action-packed levls of action with fists, feet, guns, knives and other such utilities. There will also be puzzle-solving elements... keys to drag, levers to pull, switches to push in order to open doors, discover secret rooms and reveal hidden staircases leading to alternate areas. You start off with a 9 mm pistol, a katana, and your bare-handed skills as a martial artists. Weapons will be available, as well as ammo for said weapons. There will also be multiplayer components... an online co-op mood for up to 4 people over the internet to go in as the team of detectives, or a deathmatch mode up to 10 players. The deathmatch mode will utilize special maps that are larger than the typical story maps with platforms and strategic locations used for shooting. This game will retail for 60 US dollars, if it ever becomes reality... Happy halloween. Sorry for that, guys, but I thought it'd be fun and that was the best thing I could drag up at midnight and almost half-asleep. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] SF playthrough...
THAT'LL BE EASY NOW I'VE GOT MY YAMAHA! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 30 October 2010 22:12 To: Gamers Discussion list Subject: Re: [Audyssey] SF playthrough... Just redo the drums, bass and keyboard bits... and leave the guitar to me. lol. At 02:10 PM 30/10/2010, you wrote: >I have it but what did you want me to do for the cover. > >-Original Message- >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On >Behalf Of Clement Chou >Sent: 30 October 2010 19:56 >To: Gamers Discussion list >Subject: Re: [Audyssey] SF playthrough... > >You don't hae the track anymore? Or are you just wondering where that's >from? > >At 02:18 AM 30/10/2010, you wrote: > >What was it you wanted for that cover the thing you wanted for sf? > > > >-Original Message- > >From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > >Behalf Of clement chou > >Sent: 22 October 2010 03:20 > >To: Gamers Discussion list > >Subject: Re: [Audyssey] SF playthrough... > > > >Tekken 6 is fine... and street fighter iv and Super Street Fighter IV. > >Tekken 6 is a fighting game... except for that side mode you played which > >is, actually accessible if you take the time to wander and find enemies. > >Soul Calibur IV is also good. > >- Original Message - > >From: "Ian McNamara" > >To: "Gamers Discussion list" > >Sent: Thursday, October 21, 2010 4:22 PM > >Subject: Re: [Audyssey] SF playthrough... > > > > > > > Hi are there any games that are accessable for xbox i found teckan six >not > > > > > accessable as you have to walk around and stuff. > > > > > > Ian McNamara. > > > --- > > > Gamers mailing list __ Gamers@audyssey.org > > > If you want to leave the list, send E-mail to > > > gamers-unsubscr...@audyssey.org. > > > You can make changes or update your subscription via the web, at > > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > > All messages are archived and can be searched and read at > > > http://www.mail-archive.com/gam...@audyssey.org. > > > If you have any questions or concerns regarding the management of the > > > list, > > > please send E-mail to gamers-ow...@audyssey.org. > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to > >gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to >gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. > > >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinf
Re: [Audyssey] Extant - game feadback
Hi, What do you mean with semi-blue screen? I am interested since I never get any errors, what's o ever. Kevin - Original Message - From: shaun everiss To: Gamers Discussion list Date: Sun, 31 Oct 2010 15:05:17 +1300 Subject: Re: [Audyssey] Extant - game feadback > I have several crash reports generated by the game. > every time you die the game has a semi blue screen but doesn't it > generates an error. > anyway it must happehn loads there are several crash folders and > dumps where do I upload these at. > At 02:28 a.m. 31/10/2010, you wrote: > >Hi Shaun, > > > >Thanks for your feedback and also for your gameplay-suggestions. > >Multiple weapons and such is already way up in the pipeline, so no > >worries ;) This tech-demo already allows you to reload your gun with > >pick-ups. Have you tried searching for a gun-pickup with Moby, your > >dog? There are three gun-pickups in the game, one of which is inside > >the church. Also, when a zombie attacks you, it does not only do > >instant damage but you've been bitten too. This means that you will > >slowly become infected over time. And you will die* if you don't > >find the health-pickup to save you. Unlucky for you, Moby is not > >able to locate the health-pickup so you have to find it yourself ;) > >So that all is already present in the Extant tech demo. > > > >Greets, > > > >Richard > >http://audiogames.net > >http://forum.audiogames.net/viewforum.php?id=24 > >http://creativehero.es > > > >* and become undead, but that's another game ;) > > > > > > > >- Original Message - From: "shaun everiss" > >To: > >Sent: Friday, October 29, 2010 9:10 PM > >Subject: [Audyssey] game feadback > > > > > >>Hi. > >>the extant demo rocks. > >>Ok I never played a game with mono before. > >>at full graphics my pc didn't even do much with fan speed. > >>Footsteps could be a bit lower. > >>some target scope for zombie targeting would rock. > >>The ability to have a club as an alternit weapon. > >>The ability to have more than one gun. > >>the ability to reload your gun with amo and either to pick it up > >>or just limitless reloading. > >>I am listening to a podcast called on the edge of darkness which > >>is about zombie hunters and their job, so playing as a leader or as > >>a new person in a team such as this interests me as the cust is on > >>that subject. > >>podcast is ontheedge of darkness I tnink is the site search for it on google. > >>http://ontheedgeofdarkness.com/wordpress > >>If interested. > >>Its good. > >>anyway the game does rock. > >>I couldn't find much I think we need a object locator. > >>also the dog should attack to. > >>Also it should get bitten to, also we need some sort of medkit > >>system but if we are hunters then obviously if you are bitten you > >>become a zombie. > >>In which case you should be able to play a zombie except you will > >>get hunted and terminated though. > >>other wise things rock. > >>what is the difference betwene windowed and non windowed mode. > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, I do agree here in most points. I love the spherical world, I like the fact that you can re-configure the keyboard. I play with headphones, and it is pritty cool. The only thing I am missing is turn with mouse. You can't move the mouse left or right to turn, you can just shoot. Could that be implemented? I would love that feature! Kevin - Original Message - From: shaun everiss To: Gamers Discussion list Date: Sun, 31 Oct 2010 15:11:30 +1300 Subject: Re: [Audyssey] Extant - game feadback > wow thats a load of questions. > To be honest I have tested loads of stuff. > not just games. > I have done goverment tests, and even trouble shot new classified hardware. > This stuff you have been working with is real good. > No faults have been found it even works on my realtech sound card > which teraformas has real issue with. > Being a macromedia flash style game. > I use headphones. > THe game's circular nature seems quite cool > HOwever having louder steps and some sort of object locater would be cool. > Finding buildings seem quite natural. > The landscape is quite quiet and has the scary noise I would never > play otherwise without headphones. > Can you use the mouse to navigate? > I have a mouse I use for railracer, however there is not enough room > on this here desk to properly use the mouse and I use an external > keyboard for navigation. > > At 02:45 a.m. 31/10/2010, you wrote: > >Hi Lori et al, > > > >Thanks Lori, we'll definitely consider adding extra targeting feedback. > > > >For all of you trying out the Extant tech demo, we're very > >interested in details such as if you: > > > >- are playing the PC or the Mac version? > >- are using headphones, stereo desktop speakers, 5.1, 7.1, etc.? > >- just use keyboard input or also use a mouse? > >- reconfigured the original control scheme yet (you can if you want to)? > >- can't get anything to work? > >- etc. > > > >This can help us establish with for instance why footsteps may > >appear too loud for one player but soft for someone else. I can tell > >you, using headphones or speakers makes quite a difference. > > > >Also, we interested of what you think of the design of the > >gamespace. What do you think of: > > > >- how the world, the environment sounds? > >- the different acoustics based on your current location (which is > >all realtime dynamic reverberation by the way ;) > >- how buildings work (finding them, entering and leaving them, etc.)? > >- how pickups work? > >- how fighting work (thanks again for those who already expressed > >their feedback on this issue)? > >- how orientation and navigation works, incl. Moby? > > > >And did anyone already notice something peculiar about the gameworld? ;) > > > >Thanks for your feedback, keep 'em coming. Please post either to > >this list or join us on the Extant-forum: > > > >http://forum.audiogames.net/viewforum.php?id=24 > >http://forum.audiogames.net/viewtopic.php?id=4310 > > > >And for those interested in the download links - here they are again: > >Extant - Download for PC > >http://www.audiogames.net/download/6 > > > >Extant - Download for MAC > >http://www.audiogames.net/download/5 > > > >Best regards, > > > >Richard > >http://audiogames.net > >http://creativehero.es > > > > > > > >- Original Message - From: "Lori Duncan" > >To: "Gamers Discussion list" > >Sent: Friday, October 29, 2010 11:26 PM > >Subject: Re: [Audyssey] game feadback > > > > > >>Sorry, were your steps sounds loud? Mine werre really quiet for > >>some reason and when the monster thing attacked me I couldn't tell > >>if i'd hit him with my gun or not. I heard the sound of my heart > >>beat but there wasn't a health stats key to see how it was doing. > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/ga
Re: [Audyssey] Extant - game feadback
Look on the post that says about the game then go to the "xtant forum room" or whatever it says. There you can get the page and then the links -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jose Lomeli Sent: 31 October 2010 01:15 To: Gamers Discussion list Subject: Re: [Audyssey] Extant - game feadback Where can you download this game? I looked at www.audiogames.net and I couldn't find it! Thanks in advance! Jose Lomeli Email: joselomel...@lavabit.com Website: http://all4webs.com/q/2/jlomeli9393 > - Original Message - >From: "AudioGames.net" To: "Gamers Discussion list" Date sent: Sun, 31 Oct 2010 01:19:39 +0200 >Subject: Re: [Audyssey] Extant - game feadback >Hi DJC, >Thanks for your message! This is how Moby, your dog, works: >When you give a command, such as "Moby, find the gun", Moby will start >barking from a certain direction - for example to your right. This means >that what you aim to find, in this case the gun, will be somewhere to your >right. So what you do is turn towards Moby, so that you face him directly >and then start walking. Moby will continue to bark untill you reach what >you're looking for. With buildings, Moby will bring continue to bark inside >untill you reach the center of the building. >Moby will always find the most direct route, even if it's through a >building. And to hush Moby, press the alt-key one time. >Greets, >Richard >- Original Message - >From: "djc" To: Sent: Sunday, October 31, 2010 1:10 AM >Subject: Re: [Audyssey] Extant - game feadback >>I don't understand the Dog. I tell him to find the gun for example. How do >> I know when he's found something? I tried following him and I also tried >> just waiting and all he did was bark. I think it's going to be a good >> game. >--- >Gamers mailing list __ Gamers@audyssey.org >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/gam...@audyssey.org. >If you have any questions or concerns regarding the management of the list, >please send E-mail to gamers-ow...@audyssey.org. >_ ___ >Your personal email. Anytime, anywhere. >Ridiculously affordable at $19.95. No contracts. > http://www.getpeek.com/lavabit.html >_ ___ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, yeah, sometimes it is hard to know when you have killed it, but if you do it for a bit, you don't even need steps, since that adds to the creepyness factor. Also, it is kind of hard to know when they are dead, but again, after doing it for a while, you get to know how monsters die and it will be easy. Kevin - Original Message - From: shaun everiss To: Lori Duncan , Gamers Discussion list Date: Sun, 31 Oct 2010 15:12:16 +1300 Subject: Re: [Audyssey] Extant - game feadback > oh and the monsters need steps. > I can see aprox where they are but hmmm to get em. > If they die they should thud. > At 02:45 a.m. 31/10/2010, you wrote: > >Hi Richard I think more navigation keys are needed such as H to > >check out your health, s for a scope for targeting monsters, some > >sort of scan to scan what's all around yu and also a way to see what > >monster is attacking you. Also maybe a learn sounds menu for the full game. > >- Original Message - From: "AudioGames.net" > >To: "Gamers Discussion list" > >Sent: Saturday, October 30, 2010 2:28 PM > >Subject: [Audyssey] Extant - game feadback > > > > > >>Hi Shaun, > >> > >>Thanks for your feedback and also for your gameplay-suggestions. > >>Multiple weapons and such is already way up in the pipeline, so no > >>worries ;) This tech-demo already allows you to reload your gun > >>with pick-ups. Have you tried searching for a gun-pickup with Moby, > >>your dog? There are three gun-pickups in the game, one of which is > >>inside the church. Also, when a zombie attacks you, it does not > >>only do instant damage but you've been bitten too. This means that > >>you will slowly become infected over time. And you will die* if you > >>don't find the health-pickup to save you. Unlucky for you, Moby is > >>not able to locate the health-pickup so you have to find it > >>yourself ;) So that all is already present in the Extant tech demo. > >> > >>Greets, > >> > >>Richard > >>http://audiogames.net > >>http://forum.audiogames.net/viewforum.php?id=24 > >>http://creativehero.es > >> > >>* and become undead, but that's another game ;) > >> > >> > >> > >>- Original Message - From: "shaun everiss" > >>To: > >>Sent: Friday, October 29, 2010 9:10 PM > >>Subject: [Audyssey] game feadback > >> > >> > >>>Hi. > >>>the extant demo rocks. > >>>Ok I never played a game with mono before. > >>>at full graphics my pc didn't even do much with fan speed. > >>>Footsteps could be a bit lower. > >>>some target scope for zombie targeting would rock. > >>>The ability to have a club as an alternit weapon. > >>>The ability to have more than one gun. > >>>the ability to reload your gun with amo and either to pick it up > >>>or just limitless reloading. > >>>I am listening to a podcast called on the edge of darkness which > >>>is about zombie hunters and their job, so playing as a leader or > >>>as a new person in a team such as this interests me as the cust is > >>>on that subject. > >>>podcast is ontheedge of darkness I tnink is the site search for it > >>>on google. > >>>http://ontheedgeofdarkness.com/wordpress > >>>If interested. > >>>Its good. > >>>anyway the game does rock. > >>>I couldn't find much I think we need a object locator. > >>>also the dog should attack to. > >>>Also it should get bitten to, also we need some sort of medkit > >>>system but if we are hunters then obviously if you are bitten you > >>>become a zombie. > >>>In which case you should be able to play a zombie except you will > >>>get hunted and terminated though. > >>>other wise things rock. > >>>what is the difference betwene windowed and non windowed mode. > >> > >> > >>--- > >>Gamers mailing list __ Gamers@audyssey.org > >>If you want to leave the list, send E-mail to > >>gamers-unsubscr...@audyssey.org. > >>You can make changes or update your subscription via the web, at > >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >>All messages are archived and can be searched and read at > >>http://www.mail-archive.com/gam...@audyssey.org. > >>If you have any questions or concerns regarding the management of the list, > >>please send E-mail to gamers-ow...@audyssey.org. > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are arch
Re: [Audyssey] Extant - game feadback
Hi, The PC version is at http://audiogames.net/download/6. The mac version is at http://audiogames.net/download/5 HTH Kevin - Original Message - From: Jose Lomeli To: Gamers Discussion list Date: Sat, 30 Oct 2010 17:14:47 -0700 Subject: Re: [Audyssey] Extant - game feadback > Where can you download this game? I looked at www.audiogames.net > and I couldn't find it! Thanks in advance! > Jose Lomeli > Email: joselomel...@lavabit.com > Website: http://all4webs.com/q/2/jlomeli9393 > > > - Original Message - > >From: "AudioGames.net" >To: "Gamers Discussion list" >Date sent: Sun, 31 Oct 2010 01:19:39 +0200 > >Subject: Re: [Audyssey] Extant - game feadback > > >Hi DJC, > > >Thanks for your message! This is how Moby, your dog, works: > > >When you give a command, such as "Moby, find the gun", Moby will > start > >barking from a certain direction - for example to your right. > This means > >that what you aim to find, in this case the gun, will be > somewhere to your > >right. So what you do is turn towards Moby, so that you face him > directly > >and then start walking. Moby will continue to bark untill you > reach what > >you're looking for. With buildings, Moby will bring continue to > bark inside > >untill you reach the center of the building. > >Moby will always find the most direct route, even if it's through > a > >building. And to hush Moby, press the alt-key one time. > > >Greets, > > >Richard > > > > >- Original Message - > >From: "djc" >To: >Sent: Sunday, October 31, 2010 1:10 AM > >Subject: Re: [Audyssey] Extant - game feadback > > > >>I don't understand the Dog. I tell him to find the gun for > example. How do > >> I know when he's found something? I tried following him and I > also tried > >> just waiting and all he did was bark. I think it's going to be > a good > >> game. > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of > the list, > >please send E-mail to gamers-ow...@audyssey.org. > > >_ > ___ > >Your personal email. Anytime, anywhere. > >Ridiculously affordable at $19.95. No contracts. > > http://www.getpeek.com/lavabit.html > >_ > ___ > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, This menu works like this. You hold control, and while still holding control you press up and down, or left and right arrow, until you hear the option you want to find. If you then release, it will for example say: "mobi, find the gun.". You just follow the barks, and when the barks stop, and you heard the ammo reloading sound, you picked it up. With buildings, the dog will guide you to the sound the building makes, or maybe even inside. It's easy if you understood it once. Kevin - Original Message - From: shaun everiss To: Gamers Discussion list Date: Sun, 31 Oct 2010 15:27:36 +1300 Subject: Re: [Audyssey] Extant - game feadback > I just got find I never was able to select anything. > At 12:10 p.m. 31/10/2010, you wrote: > >I don't understand the Dog. I tell him to find the gun for example. How do > >I know when he's found something? I tried following him and I also tried > >just waiting and all he did was bark. I think it's going to be a good game. > > > >For The Best In music Please Listen to the Legend. > >http://legend-oldies.com > >Please feel free to follow me on Twitter > >http://twitter.com/djc500 > > > > > > > >--- > >Gamers mailing list __ Gamers@audyssey.org > >If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > >You can make changes or update your subscription via the web, at > >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >All messages are archived and can be searched and read at > >http://www.mail-archive.com/gam...@audyssey.org. > >If you have any questions or concerns regarding the management of the list, > >please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, This concept confused me at first, but now I kind of like it. The only thing you could do is possibly move the buildings a bit on the X-axes, a bit to the left or right, so that you can't just walk forward and enter the buildings. I like it if you have to search what you are looking for. At least in a 3d Shooter like this. Also, I am not a great fan of the gun sound. *smiles*. - Original Message - From: "dark" To: "Gamers Discussion list" Date: Sun, 31 Oct 2010 03:49:05 - Subject: Re: [Audyssey] Extant - game feadback > Well, with the deffinitions of sound and objects, there is no trouble with > getting lost, and actually with the zombies and very evil sfx, it gives the > game something of a lovecraft feeling, being stuck in a sphere that you > can't get out of because you get back to the beginning each time. > > with the buildings to enter, you have nested areas, giving the game the > feeling of exploration it needs, and with no corners or mucking about with > turns, there is no problem with getting lost after combat or even with what > direction your going, you just need to concentrate on the sounds, and given > that the sound positioning is excellent, this is fine. > > Beware the Grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, The beeping only is for the health. The ammo packs, unfortunately, don't seemt o be making any sort of noise, unless you picked one up. Kevin - Original Message - From: "dark" To: "Gamers Discussion list" Date: Sun, 31 Oct 2010 03:51:36 - Subject: Re: [Audyssey] Extant - game feadback > there are amo packs for instance in the rest room, just listen for the > beeping sound. > > You'll know when you pick one up because you'll hear a gun cocking sound. > > likewise, you'll know when you've picked up a health restore by your > character sighing in releaf. > > Hth. > > Beware the Grue! > > Dark. > > hth. > - Original Message - > From: "Ben" > To: "'Gamers Discussion list'" > Sent: Saturday, October 30, 2010 9:13 PM > Subject: Re: [Audyssey] Extant - game feadback > > > > Its cool really. Just to ask how do you find more ammo? Also... can you > > place the generic footsteps with louder and higher quality ones and do you > > still have terasonica? > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gam...@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, I kind of agree here, but for now that there is not much to do, I would respawn the enemies, so that there is some point of staying alive. Or actually trying to do so, because it would be boring if, well in this concept demo, tech demo thing, everything would be empty. Kevin - Original Message - From: "dark" To: "Gamers Discussion list" Date: Sun, 31 Oct 2010 03:52:42 - Subject: Re: [Audyssey] Extant - game feadback > I don't like the idea of all storage locations being zombi free, but I do > agree once destroyed they should be empty. > > > then again, i'm not sure what Richard and Sander are planning for the story > or progression in the game. > > Beware the Grue! > > Dark. > - Original Message - > From: "shaun everiss" > To: "Gamers Discussion list" > Sent: Saturday, October 30, 2010 9:25 PM > Subject: Re: [Audyssey] Extant - game feadback > > > > well I never used the dog. > > I found health in the restroom, and weapon pickups in church. > > can we have these locations zombie free after you have killed them off in > > fact can all storage locations be zombie free so you can have safe places. > > Can we have random items to pick up to. > > At 02:28 a.m. 31/10/2010, you wrote: > >>Hi Shaun, > >> > >>Thanks for your feedback and also for your gameplay-suggestions. Multiple > >>weapons and such is already way up in the pipeline, so no worries ;) This > >>tech-demo already allows you to reload your gun with pick-ups. Have you > >>tried searching for a gun-pickup with Moby, your dog? There are three > >>gun-pickups in the game, one of which is inside the church. Also, when a > >>zombie attacks you, it does not only do instant damage but you've been > >>bitten too. This means that you will slowly become infected over time. And > >>you will die* if you don't find the health-pickup to save you. Unlucky for > >>you, Moby is not able to locate the health-pickup so you have to find it > >>yourself ;) So that all is already present in the Extant tech demo. > >> > >>Greets, > >> > >>Richard > >>http://audiogames.net > >>http://forum.audiogames.net/viewforum.php?id=24 > >>http://creativehero.es > >> > >>* and become undead, but that's another game ;) > >> > >> > >> > >>- Original Message - From: "shaun everiss" > >>To: > >>Sent: Friday, October 29, 2010 9:10 PM > >>Subject: [Audyssey] game feadback > >> > >> > >>>Hi. > >>>the extant demo rocks. > >>>Ok I never played a game with mono before. > >>>at full graphics my pc didn't even do much with fan speed. > >>>Footsteps could be a bit lower. > >>>some target scope for zombie targeting would rock. > >>>The ability to have a club as an alternit weapon. > >>>The ability to have more than one gun. > >>>the ability to reload your gun with amo and either to pick it up or just > >>>limitless reloading. > >>>I am listening to a podcast called on the edge of darkness which is > >>>about zombie hunters and their job, so playing as a leader or as a new > >>>person in a team such as this interests me as the cust is on that > >>>subject. > >>>podcast is ontheedge of darkness I tnink is the site search for it on > >>>google. > >>>http://ontheedgeofdarkness.com/wordpress > >>>If interested. > >>>Its good. > >>>anyway the game does rock. > >>>I couldn't find much I think we need a object locator. > >>>also the dog should attack to. > >>>Also it should get bitten to, also we need some sort of medkit system but > >>>if we are hunters then obviously if you are bitten you become a zombie. > >>>In which case you should be able to play a zombie except you will get > >>>hunted and terminated though. > >>>other wise things rock. > >>>what is the difference betwene windowed and non windowed mode. > >> > >> > >>--- > >>Gamers mailing list __ Gamers@audyssey.org > >>If you want to leave the list, send E-mail to > >>gamers-unsubscr...@audyssey.org. > >>You can make changes or update your subscription via the web, at > >>http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > >>All messages are archived and can be searched and read at > >>http://www.mail-archive.com/gam...@audyssey.org. > >>If you have any questions or concerns regarding the management of the > >>list, > >>please send E-mail to gamers-ow...@audyssey.org. > > > > > > > > --- > > Gamers mailing list __ Gamers@audyssey.org > > If you want to leave the list, send E-mail to > > gamers-unsubscr...@audyssey.org. > > You can make changes or update your subscription via the web, at > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > > All messages are archived and can be searched and read at > > http://www.mail-archive.com/gam...@audyssey.org. > > If you have any questions or concerns regarding the management of the > > list, > > please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make chan