Re: [Audyssey] Heli is Back!

2012-04-09 Thread Thomas Ward


Hi Ken,

Well, to start with you definitely need the full Visual Basic 6 runtime 
libraries as well as dx8vb.dll as none of those libraries come with 
Vista, Win 7, or Windows 8.

It would help if you bundled those files with your games.
On 4/8/2012 8:47 PM, Ken wrote:

It is in vb6.  Do I need to bundle something with the game then?



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Re: [Audyssey] Heli is Back!

2012-04-08 Thread Ken

It is in vb6.  Do I need to bundle something with the game then?
- Original Message - 
From: Michael Taboada ai...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 07, 2012 8:42 PM
Subject: Re: [Audyssey] Heli is Back!



Hi,
I googled this, and it looks like you are missing a dependency. Ken, are 
your games perhaps written in vb6? If so, I don't believe windows 8 comes 
with the vb runtime libraries, so you'll have to install that.

Hth,
-Michael.


-Original Message- 
From: Dallas O'Brien

Sent: Saturday, April 07, 2012 7:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Heli is Back!

i think i would have version 11 actually. or what ever comes with windows 
8.

i am running windows 8 consumer preview.
just seems a bit odd, haven't had an error like this appear for any of
the other games i play.
dallas


On 08/04/2012, Ken kenwdow...@neo.rr.com wrote:

Do you have directX 8 installed n your computer?
- Original Message -
From: Dallas O'Brien dallas.r.obr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 07, 2012 7:35 AM
Subject: Re: [Audyssey] Heli is Back!



hi ken, problem. after loading the exe file, it says form 1. nothing
else happens. no sounds, nothing. then, when pressing home or end or i
would asume most keys, its brings this message up, with and ok button
that exits the program.

Run-time error '91':
Object variable or With block variable not set

hope this means something to you.
dallas

On 07/04/2012, Ken kenwdow...@neo.rr.com wrote:

Hi gamers,
after some development of Heli, the only toy helicopter sim for the
blind,
I've put it back on my site.  It's still pretty early beta, but a lot 
of

issues have been delt with.
First and foremost, the targeting system works properly now.  At first,
you
hear the elevation acquisition system.  Once you are on the same height
as
your opponent, the target beeps change, and you'll have to center them.
If
you'd rather, you can center the elevation beeps as you ascend or 
descend

just as easily.
Once you're totally locked on, a solid tone indicates that you have 
fully

acquired your target, and you can start shooting.
Your helicopter changes angles after each hit so you're not just 
shooting

him over and over again to get points.
I fixed the trim randomizer code, so now the trim will truly be set
randomly.
Increased wind sound slightly
x, y, and z now say their respective coordinates.
A says your current angle, followed by the target angle.
E now gives enemy's x, y, and z correctly.
T turns targetting on and off.
and a few other things I can't remember.  By the way, your opponent can
be
beaten now --if you have the brains to do it...
Download Heli from
 www.ThePionEar.net
and enjoy!

Ken Downey
www.ThePionEar.net
 Blazing New Trails in Sound
419-744-0517


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Re: [Audyssey] Heli is Back!

2012-04-08 Thread Michael Taboada

Hi,
If you wanted to, you could bundle the vb runtime libraries, along with 
perhaps the direct x libraries for vb6 with your game, kind of like 
Kitchensinc games and (I think?) GMA Games does. This is all up to you 
though, if you wanted to, you could simply tell people that if they don't 
have it they should download the libraries, or indeed install the winkit for 
kitchensinc games -- although bundling it with your games would be less work 
for the player.

Hth,
-Michael.


-Original Message- 
From: Ken

Sent: Sunday, April 08, 2012 7:47 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Heli is Back!

It is in vb6.  Do I need to bundle something with the game then?
- Original Message - 
From: Michael Taboada ai...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 07, 2012 8:42 PM
Subject: Re: [Audyssey] Heli is Back!



Hi,
I googled this, and it looks like you are missing a dependency. Ken, are 
your games perhaps written in vb6? If so, I don't believe windows 8 comes 
with the vb runtime libraries, so you'll have to install that.

Hth,
-Michael.


-Original Message- 
From: Dallas O'Brien

Sent: Saturday, April 07, 2012 7:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Heli is Back!

i think i would have version 11 actually. or what ever comes with windows 
8.

i am running windows 8 consumer preview.
just seems a bit odd, haven't had an error like this appear for any of
the other games i play.
dallas


On 08/04/2012, Ken kenwdow...@neo.rr.com wrote:

Do you have directX 8 installed n your computer?
- Original Message -
From: Dallas O'Brien dallas.r.obr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 07, 2012 7:35 AM
Subject: Re: [Audyssey] Heli is Back!



hi ken, problem. after loading the exe file, it says form 1. nothing
else happens. no sounds, nothing. then, when pressing home or end or i
would asume most keys, its brings this message up, with and ok button
that exits the program.

Run-time error '91':
Object variable or With block variable not set

hope this means something to you.
dallas

On 07/04/2012, Ken kenwdow...@neo.rr.com wrote:

Hi gamers,
after some development of Heli, the only toy helicopter sim for the
blind,
I've put it back on my site.  It's still pretty early beta, but a lot 
of

issues have been delt with.
First and foremost, the targeting system works properly now.  At first,
you
hear the elevation acquisition system.  Once you are on the same height
as
your opponent, the target beeps change, and you'll have to center them.
If
you'd rather, you can center the elevation beeps as you ascend or 
descend

just as easily.
Once you're totally locked on, a solid tone indicates that you have 
fully

acquired your target, and you can start shooting.
Your helicopter changes angles after each hit so you're not just 
shooting

him over and over again to get points.
I fixed the trim randomizer code, so now the trim will truly be set
randomly.
Increased wind sound slightly
x, y, and z now say their respective coordinates.
A says your current angle, followed by the target angle.
E now gives enemy's x, y, and z correctly.
T turns targetting on and off.
and a few other things I can't remember.  By the way, your opponent can
be
beaten now --if you have the brains to do it...
Download Heli from
 www.ThePionEar.net
and enjoy!

Ken Downey
www.ThePionEar.net
 Blazing New Trails in Sound
419-744-0517


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Re: [Audyssey] Heli is Back!

2012-04-07 Thread Dallas O'Brien
hi ken, problem. after loading the exe file, it says form 1. nothing
else happens. no sounds, nothing. then, when pressing home or end or i
would asume most keys, its brings this message up, with and ok button
that exits the program.

Run-time error '91':
Object variable or With block variable not set

hope this means something to you.
dallas

On 07/04/2012, Ken kenwdow...@neo.rr.com wrote:
 Hi gamers,
 after some development of Heli, the only toy helicopter sim for the blind,
 I've put it back on my site.  It's still pretty early beta, but a lot of
 issues have been delt with.
 First and foremost, the targeting system works properly now.  At first, you
 hear the elevation acquisition system.  Once you are on the same height as
 your opponent, the target beeps change, and you'll have to center them.  If
 you'd rather, you can center the elevation beeps as you ascend or descend
 just as easily.
 Once you're totally locked on, a solid tone indicates that you have fully
 acquired your target, and you can start shooting.
 Your helicopter changes angles after each hit so you're not just shooting
 him over and over again to get points.
 I fixed the trim randomizer code, so now the trim will truly be set
 randomly.
 Increased wind sound slightly
 x, y, and z now say their respective coordinates.
 A says your current angle, followed by the target angle.
 E now gives enemy's x, y, and z correctly.
 T turns targetting on and off.
 and a few other things I can't remember.  By the way, your opponent can be
 beaten now --if you have the brains to do it...
 Download Heli from
  www.ThePionEar.net
 and enjoy!

 Ken Downey
 www.ThePionEar.net
  Blazing New Trails in Sound
 419-744-0517


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] Heli is Back!

2012-04-07 Thread Ken

Do you have directX 8 installed n your computer?
- Original Message - 
From: Dallas O'Brien dallas.r.obr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 07, 2012 7:35 AM
Subject: Re: [Audyssey] Heli is Back!



hi ken, problem. after loading the exe file, it says form 1. nothing
else happens. no sounds, nothing. then, when pressing home or end or i
would asume most keys, its brings this message up, with and ok button
that exits the program.

Run-time error '91':
Object variable or With block variable not set

hope this means something to you.
dallas

On 07/04/2012, Ken kenwdow...@neo.rr.com wrote:

Hi gamers,
after some development of Heli, the only toy helicopter sim for the 
blind,

I've put it back on my site.  It's still pretty early beta, but a lot of
issues have been delt with.
First and foremost, the targeting system works properly now.  At first, 
you
hear the elevation acquisition system.  Once you are on the same height 
as
your opponent, the target beeps change, and you'll have to center them. 
If

you'd rather, you can center the elevation beeps as you ascend or descend
just as easily.
Once you're totally locked on, a solid tone indicates that you have fully
acquired your target, and you can start shooting.
Your helicopter changes angles after each hit so you're not just shooting
him over and over again to get points.
I fixed the trim randomizer code, so now the trim will truly be set
randomly.
Increased wind sound slightly
x, y, and z now say their respective coordinates.
A says your current angle, followed by the target angle.
E now gives enemy's x, y, and z correctly.
T turns targetting on and off.
and a few other things I can't remember.  By the way, your opponent can 
be

beaten now --if you have the brains to do it...
Download Heli from
 www.ThePionEar.net
and enjoy!

Ken Downey
www.ThePionEar.net
 Blazing New Trails in Sound
419-744-0517


---
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Re: [Audyssey] Heli is Back!

2012-04-07 Thread Dallas O'Brien
i think i would have version 11 actually. or what ever comes with windows 8.
i am running windows 8 consumer preview.
just seems a bit odd, haven't had an error like this appear for any of
the other games i play.
dallas


On 08/04/2012, Ken kenwdow...@neo.rr.com wrote:
 Do you have directX 8 installed n your computer?
 - Original Message -
 From: Dallas O'Brien dallas.r.obr...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, April 07, 2012 7:35 AM
 Subject: Re: [Audyssey] Heli is Back!


 hi ken, problem. after loading the exe file, it says form 1. nothing
 else happens. no sounds, nothing. then, when pressing home or end or i
 would asume most keys, its brings this message up, with and ok button
 that exits the program.

 Run-time error '91':
 Object variable or With block variable not set

 hope this means something to you.
 dallas

 On 07/04/2012, Ken kenwdow...@neo.rr.com wrote:
 Hi gamers,
 after some development of Heli, the only toy helicopter sim for the
 blind,
 I've put it back on my site.  It's still pretty early beta, but a lot of
 issues have been delt with.
 First and foremost, the targeting system works properly now.  At first,
 you
 hear the elevation acquisition system.  Once you are on the same height
 as
 your opponent, the target beeps change, and you'll have to center them.
 If
 you'd rather, you can center the elevation beeps as you ascend or descend
 just as easily.
 Once you're totally locked on, a solid tone indicates that you have fully
 acquired your target, and you can start shooting.
 Your helicopter changes angles after each hit so you're not just shooting
 him over and over again to get points.
 I fixed the trim randomizer code, so now the trim will truly be set
 randomly.
 Increased wind sound slightly
 x, y, and z now say their respective coordinates.
 A says your current angle, followed by the target angle.
 E now gives enemy's x, y, and z correctly.
 T turns targetting on and off.
 and a few other things I can't remember.  By the way, your opponent can
 be
 beaten now --if you have the brains to do it...
 Download Heli from
  www.ThePionEar.net
 and enjoy!

 Ken Downey
 www.ThePionEar.net
  Blazing New Trails in Sound
 419-744-0517


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
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 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Heli is Back!

2012-04-07 Thread Michael Taboada

Hi,
I googled this, and it looks like you are missing a dependency. Ken, are 
your games perhaps written in vb6? If so, I don't believe windows 8 comes 
with the vb runtime libraries, so you'll have to install that.

Hth,
-Michael.


-Original Message- 
From: Dallas O'Brien

Sent: Saturday, April 07, 2012 7:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Heli is Back!

i think i would have version 11 actually. or what ever comes with windows 8.
i am running windows 8 consumer preview.
just seems a bit odd, haven't had an error like this appear for any of
the other games i play.
dallas


On 08/04/2012, Ken kenwdow...@neo.rr.com wrote:

Do you have directX 8 installed n your computer?
- Original Message -
From: Dallas O'Brien dallas.r.obr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, April 07, 2012 7:35 AM
Subject: Re: [Audyssey] Heli is Back!



hi ken, problem. after loading the exe file, it says form 1. nothing
else happens. no sounds, nothing. then, when pressing home or end or i
would asume most keys, its brings this message up, with and ok button
that exits the program.

Run-time error '91':
Object variable or With block variable not set

hope this means something to you.
dallas

On 07/04/2012, Ken kenwdow...@neo.rr.com wrote:

Hi gamers,
after some development of Heli, the only toy helicopter sim for the
blind,
I've put it back on my site.  It's still pretty early beta, but a lot of
issues have been delt with.
First and foremost, the targeting system works properly now.  At first,
you
hear the elevation acquisition system.  Once you are on the same height
as
your opponent, the target beeps change, and you'll have to center them.
If
you'd rather, you can center the elevation beeps as you ascend or 
descend

just as easily.
Once you're totally locked on, a solid tone indicates that you have 
fully

acquired your target, and you can start shooting.
Your helicopter changes angles after each hit so you're not just 
shooting

him over and over again to get points.
I fixed the trim randomizer code, so now the trim will truly be set
randomly.
Increased wind sound slightly
x, y, and z now say their respective coordinates.
A says your current angle, followed by the target angle.
E now gives enemy's x, y, and z correctly.
T turns targetting on and off.
and a few other things I can't remember.  By the way, your opponent can
be
beaten now --if you have the brains to do it...
Download Heli from
 www.ThePionEar.net
and enjoy!

Ken Downey
www.ThePionEar.net
 Blazing New Trails in Sound
419-744-0517


---
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Re: [Audyssey] Heli is Back!

2012-04-07 Thread Thomas Ward


Hi Dallas,

Make sure you have installed the VB 6 runtime environment as well as the 
DirectX 8 VB libraries. Both can be installed via Jim Kitchens Winkit setup.


On 4/7/2012 8:29 PM, Dallas O'Brien wrote:

i think i would have version 11 actually. or what ever comes with windows 8.
i am running windows 8 consumer preview.
just seems a bit odd, haven't had an error like this appear for any of
the other games i play.
dallas



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Re: [Audyssey] Heli

2011-01-30 Thread Jim Kitchen

Hi,

Yes, I know that I have been doing everything wrong for over 20 years.  I know 
this because people such as James, Thomas and Shaun have told me this over and 
over.  And yes I am very lazy because none of the below games have ever used 
option explicit, but hey I am not working on beta 28 of my first title either.

Baseball, BattleShip, Black Jack, Bop It, Concentration, coupling, Craps, Draw 
Poker, Football, Golf, Hangman, Homer on a Harley, Life, Mach 1, Mach 1 tts, 
Master Mind, Monopoly, Pong, Puppy1, Roulette, Simon, Skunk, Slot Machine, 
Snakes and Ladders, Spanker, Star Mule, Triple J Shooter, Trivia game engine, 
Trucker, Yahtzee

Braille reference guide, Brain, Reader, Waver, Batting practice, Golf course 
maker, monopoly board maker

And I do like it that people must first install winkit.zip so that they have my 
game menu and the games then run as I designed them to.

BFN

Jim

13 134 1

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Heli

2011-01-29 Thread Jeremy Kaldobsky
Just jumping here to say that the compatibility with newer windows versions is 
pretty much the only good point from that list.  As long as the game includes 
the legacy DirectX libs, there really isn't a problem though.

The c-style syntax argument is only valid if the person doesn't already know 
other languages and is looking to learn them down the road.  I would imagine 
most, if not all, of the game developers here who aren't using BGT have 
experience using a few languages.

If a developer is using Visual basic 6.0 then why would they care about its 
availability for purchase?  Clearly they already have it if they are using it.

When it comes to writing wrappers for SAPI, direct sound, direct input, 
networking, and such, there isn't an issue either.  If a developer is 
comfortable writing that code themselves, then more power to them I say.  Not 
everyone likes having things done for them, and a person who has opted to code 
in a straight language has probably done so because they want to be more 
independent.

I'm not looking to jump into a flame war, but I personally hate when people try 
to push programming languages onto other developers.  Over the years every time 
I used a different language I ran into someone who seemed personally offended 
that I wasn't using some Other language.  When using VB I had people upset that 
I wasn't using C++, when I did projects in C++ someone would argue I was stupid 
for not using C-sharp.  The Java nuts didn't want me using C-sharp and the 
Objective-C mac followers didn't want me using Java!  It never frikin ends and 
no one seems to understand that the languages have survived because they all 
have their own advantages and disadvantages.  In the end it all gets converted 
into machine code anyways, so spend more time focusing on the end product 
rather than the language the guy used to make it please.


--- On Sat, 1/29/11, Thomas Ward thomasward1...@gmail.com wrote:

 From: Thomas Ward thomasward1...@gmail.com
 Subject: Re: [Audyssey] Heli
 To: Gamers Discussion list gamers@audyssey.org
 Date: Saturday, January 29, 2011, 2:34 AM
 Hi Jim,
 
 Well, there are plenty of good and viable reasons to use
 BGT rather
 than Visual Basic.
 
 First of all, is compatibility with newer Windows operating
 systems.
 Unlike XP none of the Visual Basic 6 runtimes ship with
 Windows 7
 requiring various legacy files to be installed. Even then
 Visual Basic
 doesn't use newer APIs like XAudio2, which is the new audio
 API for
 Windows 7, and I have it on good authority that BGT will
 support
 XAudio2 in a newer release.  You can't necessarily say
 the same for
 Visual Basic 6 based games using legacy DirectX libs like
 dxvb8.dll.
 
 Second of all, there is the advantage of a c-style syntax.
 As I have
 often said most programming languages out there use a
 c-style syntax
 and standard. The advantage of using BGT over Visual Basic
 as it is an
 easy way to get familiar with c-style languages like C++,
 Java, C#,
 Perl, etc. What you learn in BGT will cary over if you want
 to do
 programming in another programming language. Visual Basic
 quite
 litterally is a road to nowhere.
 
 Third of all, there is availability of the software. Visual
 Basic 6
 was released in 1998, and hasn't officially been sold in
 stores since
 around 2002 when Visual Basic 7 was released. That means in
 order to
 buy it one would have to go to Ebay or somewhere and
 purchase a copy
 which isn't worth the price you'll end up paying for it. On
 the other
 hand BGT is brand new software, is up to date, and costs as
 little as
 $29.00 for a basic version. That's a pretty good deal.
 
 
 Finally, there is development itself. BGT wraps things like
 Sapi,
 DirectSound, DirectInput, networking, etc and offers it in
 one single
 easy to use package. With Visual Basic you litterally have
 to write
 your own wrappers or code it directly into your project to
 get the
 same support. For example, to get DirectSound going you
 have to
 initialize it in Visual Basic, but  BGT automatically
 handles
 initialization for you. This makes programming games much
 simpler in
 the long run.
 
 HTH
 
 
 
 
 On 1/28/11, Jim Kitchen j...@kitchensinc.net
 wrote:
  Hi Damien,
 
  May I ask, why do you want to port Heli over to BGT
 when it is a perfectly
  good game in the language that the creator wrote it
 in?
 
  TGIF and BFN
 
       Jim
 
  Program in hieroglyphics, the original GUI.
 
  j...@kitchensinc.net
  http://www.kitchensinc.net
  (440) 286-6920
  Chardon Ohio USA
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 management of the list

Re: [Audyssey] Heli

2011-01-29 Thread Thomas Ward
Hi Jeremy,

Geremy wrote:

If a developer is using Visual basic 6.0 then why would they care
about its availability
for purchase?  Clearly they already have it if they are using it.

My reply:

Well, first of all, it was my understanding that this game was suppose
to be a comunity project. Sure some of the people like Ken and Jim
have the necessary Visual Basic 6.0 software to do development.
However, not everyone on this list would have Visual Basic 6.0. I
certainly don't.

As for myself personally that was one of the things I threw away a few
years back. in 2007 when my wife and I moved to Millersburg we decided
to go through our things and throw out everything and anything we
didn't need. I threw out several software cds like Windows 95, Windows
98, MS Office 97, and Visual Basic 6.0 was on that list of software
that went to the trash. Since I was using Visual Studio 2005, now
Visual Studio 2008, I had no need for Visual Basic 6.0. So in order
for me to help out with this project, if I wanted to, I'd have to
repurchase Visual Basic 6.0. I'd much rather use something like BGT
instead.

Geremy wrote:

I'm not looking to jump into a flame war, but I personally hate when
people try to
push programming languages onto other developers.  Over the years
every time I used
a different language I ran into someone who seemed personally offended
that I wasn't
using some Other language.

My reply:

First, my comments were not intended to start a flame war. They were
simply my opinion which someone is free to take it or leave it. They
should not be taken as inflamitory or pushy.

Second, I don't think making a simple recommendation based on my
experience and opinions is pushing. I'm sorry you took it that way,
but they were not intended to be pushy or forcing anyone to do
anything they didn't want to do. I think you need to calm down and
chill a bit. You are acting as though I was shoving BGT down your
throat when that was clearly not my intent.

Finally, my feelings about Visual Basic 6.0 are valid. Regardless of
how you personally see it I do not believe and don't agree that game
developers should continue to use the language. It is more than twelve
years old, way past its time, and people need to look at other
alternatives. That's all I was saying. I think BGT is one such
alternative.

Cheers!

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Re: [Audyssey] Heli

2011-01-29 Thread Pitermach
Um damien, that won't work at the moment, as bgt doesn't have any 3d sound 
capabilities.
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 28, 2011 9:55 AM
Subject: [Audyssey] Heli



Hi,
I'm thinking we should port Heli over to BGT. What are your thoughts? If 
there are no objections, is there anyone helping with the VB version who'd 
like to help me convert it?

Regards,
Damien.
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Re: [Audyssey] Heli

2011-01-29 Thread Damien Pendleton

Hi Jim,
As I also want to be involved in the development of this project, it must be 
said that I no longer use, nor have an interest in using, VB6 any more.
Since coding in BGT I have been acquainted with a lot of freedom which VB 
does not offer, such as global classes, the ability to mix and match classes 
and modules, and most of all, a language that completely checks the syntax 
of the code before executing. VB6 employs such bad practices as generating 
runtime errors in scenarios as minor as a file not being found, or an object 
not initialising properly. BGT has, I believe, only two situations where a 
runtime error is flagged, namely an array that is being accessed outside its 
valid range and a stack overflow. Beside from logic bugs and syntax errors, 
there are no other situations in which a BGT game will crash, unless of 
course BGT itself comes up with a hard crash. With Visual Basic, you can be 
pretty certain that a game works as expected, only to come up with a 
critical error because a certain error wasn't previously captured in a 
separate error handling procedure.
Beside from which I am long out of practice with VB, having concentrated the 
majority of my time using BGT, whose syntax is incredibly different. If I 
were to write a program in VB again I would probably be grossly inefficient 
at it, simply because of the way third party libraries are accessed with it.
I have been long and closely involved with the development of BGT, being 
part of the original beta team, and since then have only kept VB installed 
on my system so as to support the software that I provide that is currently 
written in it, which I hope to port over to C when time permits and when I 
am knowledgeable in all the attentions and skills required to convert my 
current programs to use it. Granted, it is much more complicated, but better 
in the long run once I have grasped the fundamental concepts.

Regards,
Damien.


- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Damien Pendleton Gamers@audyssey.org
Sent: Saturday, January 29, 2011 12:16 AM
Subject: Re: [Audyssey] Heli



Hi Damien,

May I ask, why do you want to port Heli over to BGT when it is a perfectly 
good game in the language that the creator wrote it in?


TGIF and BFN

Jim

Program in hieroglyphics, the original GUI.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Heli

2011-01-29 Thread Damien Pendleton

Hi Hayden,
Exactly right. More and more people are now getting into the swing of BGT, 
even people who don't know anything about programming or scripting I am 
seeing doing quite well for themselves.

Regards,
Damien.


- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 29, 2011 3:08 AM
Subject: Re: [Audyssey] Heli



Hi Jim,
Many of us do not have VB6 on our systems. Porting it over to BGT will 
allow
many more people to actually look at the game, and it will probably 
simplify

programming matters.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Friday, January 28, 2011 6:16 PM
To: Damien Pendleton
Subject: Re: [Audyssey] Heli

Hi Damien,

May I ask, why do you want to port Heli over to BGT when it is a perfectly
good game in the language that the creator wrote it in?

TGIF and BFN

Jim

Program in hieroglyphics, the original GUI.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Heli

2011-01-29 Thread Hayden Presley
Hi Damien,
Yep...anyone who doesn't believe that just join the blastbay forum.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Saturday, January 29, 2011 9:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Heli

Hi Hayden,
Exactly right. More and more people are now getting into the swing of BGT, 
even people who don't know anything about programming or scripting I am 
seeing doing quite well for themselves.
Regards,
Damien.


- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 29, 2011 3:08 AM
Subject: Re: [Audyssey] Heli


 Hi Jim,
 Many of us do not have VB6 on our systems. Porting it over to BGT will 
 allow
 many more people to actually look at the game, and it will probably 
 simplify
 programming matters.

 Best Regards,
 Hayden

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Jim Kitchen
 Sent: Friday, January 28, 2011 6:16 PM
 To: Damien Pendleton
 Subject: Re: [Audyssey] Heli

 Hi Damien,

 May I ask, why do you want to port Heli over to BGT when it is a perfectly
 good game in the language that the creator wrote it in?

 TGIF and BFN

 Jim

 Program in hieroglyphics, the original GUI.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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Re: [Audyssey] Heli

2011-01-29 Thread Damien Pendleton

Hi Thomas,
Agreed. Although the newer Windows libraries are currently no use to me, 
still running XP, I certainly agree with the fact that extra runtimes should 
not have to be installed on a system just to use a program. If the VB 
runtimes do not come with newer versions of Windows, then I agree whole 
heartedly that it's time to switch. I also agree about the wrappers. They 
are incredibly useful to me. What I used to spend half an hour doing, 
clicking the Direct X library into my main form and writing very long winded 
and tedious code, possibly 20 or 30 lines just to play a sound and exit, now 
takes me as little as 7 lines in the space of almost literally 30 seconds. 
Adding networking and Sapi was just as long winded and tedious. More 
components being clicked onto forms, sometimes even placed on the forms as 
an object, and then initialising them. Reading references to find out how to 
initialise them and use them effectively, etc, etc.
On that note, let's all who use it thank both Philip and the existence of 
BGT. *Relieved sigh*

Regards,
Damien.





- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 29, 2011 7:34 AM
Subject: Re: [Audyssey] Heli



Hi Jim,

Well, there are plenty of good and viable reasons to use BGT rather
than Visual Basic.

First of all, is compatibility with newer Windows operating systems.
Unlike XP none of the Visual Basic 6 runtimes ship with Windows 7
requiring various legacy files to be installed. Even then Visual Basic
doesn't use newer APIs like XAudio2, which is the new audio API for
Windows 7, and I have it on good authority that BGT will support
XAudio2 in a newer release.  You can't necessarily say the same for
Visual Basic 6 based games using legacy DirectX libs like dxvb8.dll.

Second of all, there is the advantage of a c-style syntax. As I have
often said most programming languages out there use a c-style syntax
and standard. The advantage of using BGT over Visual Basic as it is an
easy way to get familiar with c-style languages like C++, Java, C#,
Perl, etc. What you learn in BGT will cary over if you want to do
programming in another programming language. Visual Basic quite
litterally is a road to nowhere.

Third of all, there is availability of the software. Visual Basic 6
was released in 1998, and hasn't officially been sold in stores since
around 2002 when Visual Basic 7 was released. That means in order to
buy it one would have to go to Ebay or somewhere and purchase a copy
which isn't worth the price you'll end up paying for it. On the other
hand BGT is brand new software, is up to date, and costs as little as
$29.00 for a basic version. That's a pretty good deal.


Finally, there is development itself. BGT wraps things like Sapi,
DirectSound, DirectInput, networking, etc and offers it in one single
easy to use package. With Visual Basic you litterally have to write
your own wrappers or code it directly into your project to get the
same support. For example, to get DirectSound going you have to
initialize it in Visual Basic, but  BGT automatically handles
initialization for you. This makes programming games much simpler in
the long run.

HTH




On 1/28/11, Jim Kitchen j...@kitchensinc.net wrote:

Hi Damien,

May I ask, why do you want to port Heli over to BGT when it is a 
perfectly

good game in the language that the creator wrote it in?

TGIF and BFN

 Jim

Program in hieroglyphics, the original GUI.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Heli

2011-01-29 Thread Damien Pendleton

Hi Jeremy,
Yes, I have had the same problems. However, as it is meant to be a community 
project, those who cannot use VB6 for whatever reason are left out of the 
loop, only being able to make basic contributions when they have skill at 
actually taking part in the development process.

Regards,
Damien.



- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 29, 2011 8:42 AM
Subject: Re: [Audyssey] Heli


Just jumping here to say that the compatibility with newer windows versions 
is pretty much the only good point from that list.  As long as the game 
includes the legacy DirectX libs, there really isn't a problem though.


The c-style syntax argument is only valid if the person doesn't already know 
other languages and is looking to learn them down the road.  I would imagine 
most, if not all, of the game developers here who aren't using BGT have 
experience using a few languages.


If a developer is using Visual basic 6.0 then why would they care about its 
availability for purchase?  Clearly they already have it if they are using 
it.


When it comes to writing wrappers for SAPI, direct sound, direct input, 
networking, and such, there isn't an issue either.  If a developer is 
comfortable writing that code themselves, then more power to them I say. 
Not everyone likes having things done for them, and a person who has opted 
to code in a straight language has probably done so because they want to be 
more independent.


I'm not looking to jump into a flame war, but I personally hate when people 
try to push programming languages onto other developers.  Over the years 
every time I used a different language I ran into someone who seemed 
personally offended that I wasn't using some Other language.  When using VB 
I had people upset that I wasn't using C++, when I did projects in C++ 
someone would argue I was stupid for not using C-sharp.  The Java nuts 
didn't want me using C-sharp and the Objective-C mac followers didn't want 
me using Java!  It never frikin ends and no one seems to understand that the 
languages have survived because they all have their own advantages and 
disadvantages.  In the end it all gets converted into machine code anyways, 
so spend more time focusing on the end product rather than the language the 
guy used to make it please.



--- On Sat, 1/29/11, Thomas Ward thomasward1...@gmail.com wrote:


From: Thomas Ward thomasward1...@gmail.com
Subject: Re: [Audyssey] Heli
To: Gamers Discussion list gamers@audyssey.org
Date: Saturday, January 29, 2011, 2:34 AM
Hi Jim,

Well, there are plenty of good and viable reasons to use
BGT rather
than Visual Basic.

First of all, is compatibility with newer Windows operating
systems.
Unlike XP none of the Visual Basic 6 runtimes ship with
Windows 7
requiring various legacy files to be installed. Even then
Visual Basic
doesn't use newer APIs like XAudio2, which is the new audio
API for
Windows 7, and I have it on good authority that BGT will
support
XAudio2 in a newer release. You can't necessarily say
the same for
Visual Basic 6 based games using legacy DirectX libs like
dxvb8.dll.

Second of all, there is the advantage of a c-style syntax.
As I have
often said most programming languages out there use a
c-style syntax
and standard. The advantage of using BGT over Visual Basic
as it is an
easy way to get familiar with c-style languages like C++,
Java, C#,
Perl, etc. What you learn in BGT will cary over if you want
to do
programming in another programming language. Visual Basic
quite
litterally is a road to nowhere.

Third of all, there is availability of the software. Visual
Basic 6
was released in 1998, and hasn't officially been sold in
stores since
around 2002 when Visual Basic 7 was released. That means in
order to
buy it one would have to go to Ebay or somewhere and
purchase a copy
which isn't worth the price you'll end up paying for it. On
the other
hand BGT is brand new software, is up to date, and costs as
little as
$29.00 for a basic version. That's a pretty good deal.


Finally, there is development itself. BGT wraps things like
Sapi,
DirectSound, DirectInput, networking, etc and offers it in
one single
easy to use package. With Visual Basic you litterally have
to write
your own wrappers or code it directly into your project to
get the
same support. For example, to get DirectSound going you
have to
initialize it in Visual Basic, but BGT automatically
handles
initialization for you. This makes programming games much
simpler in
the long run.

HTH




On 1/28/11, Jim Kitchen j...@kitchensinc.net
wrote:
 Hi Damien,

 May I ask, why do you want to port Heli over to BGT
when it is a perfectly
 good game in the language that the creator wrote it
in?

 TGIF and BFN

 Jim

 Program in hieroglyphics, the original GUI.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
 Gamers mailing list __ Gamers@audyssey.org

Re: [Audyssey] Heli

2011-01-29 Thread Damien Pendleton

Hi Thomas,
I agree. Before BGT came out, I could've accepted that it is quite hard to 
find an alternative if VB is all you are used to, but I don't think there is 
any excuse now. If people still want to use VB6, that's their problem, but 
they will have a small customer base since they will have to rely on people 
using Windows XP or earlier, unless they supply the VB runtimes, at which 
point users of later versions of Windows might feel as opposed to installing 
the VB runtimes as I do about installing the .net framework on my machine.

Regards,
Damien.



- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 29, 2011 9:13 AM
Subject: Re: [Audyssey] Heli



Hi Jeremy,

Geremy wrote:

If a developer is using Visual basic 6.0 then why would they care
about its availability
for purchase?  Clearly they already have it if they are using it.

My reply:

Well, first of all, it was my understanding that this game was suppose
to be a comunity project. Sure some of the people like Ken and Jim
have the necessary Visual Basic 6.0 software to do development.
However, not everyone on this list would have Visual Basic 6.0. I
certainly don't.

As for myself personally that was one of the things I threw away a few
years back. in 2007 when my wife and I moved to Millersburg we decided
to go through our things and throw out everything and anything we
didn't need. I threw out several software cds like Windows 95, Windows
98, MS Office 97, and Visual Basic 6.0 was on that list of software
that went to the trash. Since I was using Visual Studio 2005, now
Visual Studio 2008, I had no need for Visual Basic 6.0. So in order
for me to help out with this project, if I wanted to, I'd have to
repurchase Visual Basic 6.0. I'd much rather use something like BGT
instead.

Geremy wrote:

I'm not looking to jump into a flame war, but I personally hate when
people try to
push programming languages onto other developers.  Over the years
every time I used
a different language I ran into someone who seemed personally offended
that I wasn't
using some Other language.

My reply:

First, my comments were not intended to start a flame war. They were
simply my opinion which someone is free to take it or leave it. They
should not be taken as inflamitory or pushy.

Second, I don't think making a simple recommendation based on my
experience and opinions is pushing. I'm sorry you took it that way,
but they were not intended to be pushy or forcing anyone to do
anything they didn't want to do. I think you need to calm down and
chill a bit. You are acting as though I was shoving BGT down your
throat when that was clearly not my intent.

Finally, my feelings about Visual Basic 6.0 are valid. Regardless of
how you personally see it I do not believe and don't agree that game
developers should continue to use the language. It is more than twelve
years old, way past its time, and people need to look at other
alternatives. That's all I was saying. I think BGT is one such
alternative.

Cheers!

---
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Re: [Audyssey] Heli

2011-01-29 Thread Damien Pendleton

Hi,
From what I have seen the game doesn't exactly require 3d sound. When you 
ascend, the motor gets higher, when you descend the motor gets lower. When 
you go forwards or backwards the room sounds change accordingly, and when 
you turn left or right the room sounds pan accordingly. Is there anything 
exactly 3d about that audio setup?

Regards,
Damien.



- Original Message - 
From: Pitermach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 29, 2011 3:02 PM
Subject: Re: [Audyssey] Heli


Um damien, that won't work at the moment, as bgt doesn't have any 3d sound 
capabilities.
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 28, 2011 9:55 AM
Subject: [Audyssey] Heli



Hi,
I'm thinking we should port Heli over to BGT. What are your thoughts? If 
there are no objections, is there anyone helping with the VB version 
who'd like to help me convert it?

Regards,
Damien.
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Re: [Audyssey] Heli

2011-01-29 Thread Thomas Ward
Hi Damien,

Well, for me I'm not so concerned with installing VB 6 legacy
libraries as I am with the fact that legacy software will only go so
far. Once official support is dropped, as is the case with Visual
Basic 6 libraries, you run the risk of developing legacy software that
mmay not run on the next generation OS or have to be run in some
compatibility mode.

For example, I have a number of mainstream games that will run on
Windos XP, but absolutely will not run on Windows 7 at all. There are
a number of factors, but most of it boils down to the games using
older libraries etc that is no longer compatible with Windows 7.

I'm very concerned that since I've paid money for games like Sarah,
Tank Commander, Shades of Doom, Lone Wolf, etc that one day I'm going
to upgrade to Windows X, and find out that none of the accessible
games I have will run. If that happens that would be the direct result
of several accessible game developers inability or unwillingness to
roll with the change.  With BGT out now there isn't really any excuse
to hang onto Visual Basic 6.

Cheers!


On 1/29/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I agree. Before BGT came out, I could've accepted that it is quite hard to
 find an alternative if VB is all you are used to, but I don't think there is
 any excuse now. If people still want to use VB6, that's their problem, but
 they will have a small customer base since they will have to rely on people
 using Windows XP or earlier, unless they supply the VB runtimes, at which
 point users of later versions of Windows might feel as opposed to installing
 the VB runtimes as I do about installing the .net framework on my machine.
 Regards,
 Damien.

---
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Re: [Audyssey] Heli

2011-01-29 Thread shaun everiss

well I always put all the extras on all the systems.
Its no big deal to me.
Simply I put all the stuff on, I just do.
If anything is needing to get done then its already on.
I wouldn't put extra stuff on just to play a game but the fact i use 
loads of stuff ot just gaming and windows update loading most things is fine.

At 04:18 a.m. 30/01/2011, you wrote:

Hi Thomas,
Agreed. Although the newer Windows libraries are currently no use to 
me, still running XP, I certainly agree with the fact that extra 
runtimes should not have to be installed on a system just to use a 
program. If the VB runtimes do not come with newer versions of 
Windows, then I agree whole heartedly that it's time to switch. I 
also agree about the wrappers. They are incredibly useful to me. 
What I used to spend half an hour doing, clicking the Direct X 
library into my main form and writing very long winded and tedious 
code, possibly 20 or 30 lines just to play a sound and exit, now 
takes me as little as 7 lines in the space of almost literally 30 
seconds. Adding networking and Sapi was just as long winded and 
tedious. More components being clicked onto forms, sometimes even 
placed on the forms as an object, and then initialising them. 
Reading references to find out how to initialise them and use them 
effectively, etc, etc.
On that note, let's all who use it thank both Philip and the 
existence of BGT. *Relieved sigh*

Regards,
Damien.





- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 29, 2011 7:34 AM
Subject: Re: [Audyssey] Heli



Hi Jim,

Well, there are plenty of good and viable reasons to use BGT rather
than Visual Basic.

First of all, is compatibility with newer Windows operating systems.
Unlike XP none of the Visual Basic 6 runtimes ship with Windows 7
requiring various legacy files to be installed. Even then Visual Basic
doesn't use newer APIs like XAudio2, which is the new audio API for
Windows 7, and I have it on good authority that BGT will support
XAudio2 in a newer release.  You can't necessarily say the same for
Visual Basic 6 based games using legacy DirectX libs like dxvb8.dll.

Second of all, there is the advantage of a c-style syntax. As I have
often said most programming languages out there use a c-style syntax
and standard. The advantage of using BGT over Visual Basic as it is an
easy way to get familiar with c-style languages like C++, Java, C#,
Perl, etc. What you learn in BGT will cary over if you want to do
programming in another programming language. Visual Basic quite
litterally is a road to nowhere.

Third of all, there is availability of the software. Visual Basic 6
was released in 1998, and hasn't officially been sold in stores since
around 2002 when Visual Basic 7 was released. That means in order to
buy it one would have to go to Ebay or somewhere and purchase a copy
which isn't worth the price you'll end up paying for it. On the other
hand BGT is brand new software, is up to date, and costs as little as
$29.00 for a basic version. That's a pretty good deal.


Finally, there is development itself. BGT wraps things like Sapi,
DirectSound, DirectInput, networking, etc and offers it in one single
easy to use package. With Visual Basic you litterally have to write
your own wrappers or code it directly into your project to get the
same support. For example, to get DirectSound going you have to
initialize it in Visual Basic, but  BGT automatically handles
initialization for you. This makes programming games much simpler in
the long run.

HTH




On 1/28/11, Jim Kitchen j...@kitchensinc.net wrote:

Hi Damien,

May I ask, why do you want to port Heli over to BGT when it is a perfectly
good game in the language that the creator wrote it in?

TGIF and BFN

 Jim

Program in hieroglyphics, the original GUI.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Heli

2011-01-29 Thread shaun everiss

I don't mind loading dotnet on my system or any system.
I still load the vb stuff anyway even on xp to update the components.
Then again I have always loaded everything incase a user found 
something on the network they couldn't run program or whatever, this 
makes sure they have everything and that they don't complain to me 
about something that means I need to waste time loading later.

At 04:23 a.m. 30/01/2011, you wrote:

Hi Thomas,
I agree. Before BGT came out, I could've accepted that it is quite 
hard to find an alternative if VB is all you are used to, but I 
don't think there is any excuse now. If people still want to use 
VB6, that's their problem, but they will have a small customer base 
since they will have to rely on people using Windows XP or earlier, 
unless they supply the VB runtimes, at which point users of later 
versions of Windows might feel as opposed to installing the VB 
runtimes as I do about installing the .net framework on my machine.

Regards,
Damien.



- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 29, 2011 9:13 AM
Subject: Re: [Audyssey] Heli



Hi Jeremy,

Geremy wrote:

If a developer is using Visual basic 6.0 then why would they care
about its availability
for purchase?  Clearly they already have it if they are using it.

My reply:

Well, first of all, it was my understanding that this game was suppose
to be a comunity project. Sure some of the people like Ken and Jim
have the necessary Visual Basic 6.0 software to do development.
However, not everyone on this list would have Visual Basic 6.0. I
certainly don't.

As for myself personally that was one of the things I threw away a few
years back. in 2007 when my wife and I moved to Millersburg we decided
to go through our things and throw out everything and anything we
didn't need. I threw out several software cds like Windows 95, Windows
98, MS Office 97, and Visual Basic 6.0 was on that list of software
that went to the trash. Since I was using Visual Studio 2005, now
Visual Studio 2008, I had no need for Visual Basic 6.0. So in order
for me to help out with this project, if I wanted to, I'd have to
repurchase Visual Basic 6.0. I'd much rather use something like BGT
instead.

Geremy wrote:

I'm not looking to jump into a flame war, but I personally hate when
people try to
push programming languages onto other developers.  Over the years
every time I used
a different language I ran into someone who seemed personally offended
that I wasn't
using some Other language.

My reply:

First, my comments were not intended to start a flame war. They were
simply my opinion which someone is free to take it or leave it. They
should not be taken as inflamitory or pushy.

Second, I don't think making a simple recommendation based on my
experience and opinions is pushing. I'm sorry you took it that way,
but they were not intended to be pushy or forcing anyone to do
anything they didn't want to do. I think you need to calm down and
chill a bit. You are acting as though I was shoving BGT down your
throat when that was clearly not my intent.

Finally, my feelings about Visual Basic 6.0 are valid. Regardless of
how you personally see it I do not believe and don't agree that game
developers should continue to use the language. It is more than twelve
years old, way past its time, and people need to look at other
alternatives. That's all I was saying. I think BGT is one such
alternative.

Cheers!

---
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Re: [Audyssey] Heli

2011-01-29 Thread shaun everiss

no, the future is now with game engines.
If you want an easy ride then use one, get your game and keep the 
engines up to date.

At 04:42 a.m. 30/01/2011, you wrote:

Hi Damien,

Well, for me I'm not so concerned with installing VB 6 legacy
libraries as I am with the fact that legacy software will only go so
far. Once official support is dropped, as is the case with Visual
Basic 6 libraries, you run the risk of developing legacy software that
mmay not run on the next generation OS or have to be run in some
compatibility mode.

For example, I have a number of mainstream games that will run on
Windos XP, but absolutely will not run on Windows 7 at all. There are
a number of factors, but most of it boils down to the games using
older libraries etc that is no longer compatible with Windows 7.

I'm very concerned that since I've paid money for games like Sarah,
Tank Commander, Shades of Doom, Lone Wolf, etc that one day I'm going
to upgrade to Windows X, and find out that none of the accessible
games I have will run. If that happens that would be the direct result
of several accessible game developers inability or unwillingness to
roll with the change.  With BGT out now there isn't really any excuse
to hang onto Visual Basic 6.

Cheers!


On 1/29/11, Damien Pendleton dam...@x-sight-interactive.net wrote:
 Hi Thomas,
 I agree. Before BGT came out, I could've accepted that it is quite hard to
 find an alternative if VB is all you are used to, but I don't 
think there is

 any excuse now. If people still want to use VB6, that's their problem, but
 they will have a small customer base since they will have to rely on people
 using Windows XP or earlier, unless they supply the VB runtimes, at which
 point users of later versions of Windows might feel as opposed to 
installing

 the VB runtimes as I do about installing the .net framework on my machine.
 Regards,
 Damien.

---
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Re: [Audyssey] Heli

2011-01-29 Thread Hayden Presley
Hi,
I was wondering the same thing...I don't hear it. Though if you ask me the
motor volume adjusting needs some work as it sounds as if I'm sending my
helicopter to the top of Mount Everest.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Saturday, January 29, 2011 9:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Heli

Hi,
From what I have seen the game doesn't exactly require 3d sound. When you 
ascend, the motor gets higher, when you descend the motor gets lower. When 
you go forwards or backwards the room sounds change accordingly, and when 
you turn left or right the room sounds pan accordingly. Is there anything 
exactly 3d about that audio setup?
Regards,
Damien.



- Original Message - 
From: Pitermach piterm...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 29, 2011 3:02 PM
Subject: Re: [Audyssey] Heli


 Um damien, that won't work at the moment, as bgt doesn't have any 3d sound

 capabilities.
 - Original Message - 
 From: Damien Pendleton dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 28, 2011 9:55 AM
 Subject: [Audyssey] Heli


 Hi,
 I'm thinking we should port Heli over to BGT. What are your thoughts? If 
 there are no objections, is there anyone helping with the VB version 
 who'd like to help me convert it?
 Regards,
 Damien.
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Re: [Audyssey] Heli

2011-01-29 Thread Ken the Crazy
Well, it is a portable helicopter.  It's not going to sound like a life-size 
helicopter would sound when it's ten feet in the air.
Also, the reason you're not hearing the 3d side is because both the enemy 
and TV are in front of you and off to one side.  Switch your point of view, 
and you'll appreciate the affect a lot more.


Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 29, 2011 7:23 PM
Subject: Re: [Audyssey] Heli



Hi,
I was wondering the same thing...I don't hear it. Though if you ask me the
motor volume adjusting needs some work as it sounds as if I'm sending my
helicopter to the top of Mount Everest.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Damien Pendleton
Sent: Saturday, January 29, 2011 9:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Heli

Hi,
From what I have seen the game doesn't exactly require 3d sound. When you
ascend, the motor gets higher, when you descend the motor gets lower. When
you go forwards or backwards the room sounds change accordingly, and when
you turn left or right the room sounds pan accordingly. Is there anything
exactly 3d about that audio setup?
Regards,
Damien.



- Original Message - 
From: Pitermach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 29, 2011 3:02 PM
Subject: Re: [Audyssey] Heli


Um damien, that won't work at the moment, as bgt doesn't have any 3d 
sound



capabilities.
- Original Message - 
From: Damien Pendleton dam...@x-sight-interactive.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 28, 2011 9:55 AM
Subject: [Audyssey] Heli



Hi,
I'm thinking we should port Heli over to BGT. What are your thoughts? If
there are no objections, is there anyone helping with the VB version
who'd like to help me convert it?
Regards,
Damien.
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The message was checked by ESET Smart Security.

http://www.eset.com






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Re: [Audyssey] Heli

2011-01-29 Thread Hayden Presley
Hi,
I still think that the volume difference is too much...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken the Crazy
Sent: Saturday, January 29, 2011 11:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Heli

Well, it is a portable helicopter.  It's not going to sound like a life-size

helicopter would sound when it's ten feet in the air.
Also, the reason you're not hearing the 3d side is because both the enemy 
and TV are in front of you and off to one side.  Switch your point of view, 
and you'll appreciate the affect a lot more.

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Saturday, January 29, 2011 7:23 PM
Subject: Re: [Audyssey] Heli


 Hi,
 I was wondering the same thing...I don't hear it. Though if you ask me the
 motor volume adjusting needs some work as it sounds as if I'm sending my
 helicopter to the top of Mount Everest.

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Damien Pendleton
 Sent: Saturday, January 29, 2011 9:27 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Heli

 Hi,
 From what I have seen the game doesn't exactly require 3d sound. When you
 ascend, the motor gets higher, when you descend the motor gets lower. When
 you go forwards or backwards the room sounds change accordingly, and when
 you turn left or right the room sounds pan accordingly. Is there anything
 exactly 3d about that audio setup?
 Regards,
 Damien.



 - Original Message - 
 From: Pitermach piterm...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, January 29, 2011 3:02 PM
 Subject: Re: [Audyssey] Heli


 Um damien, that won't work at the moment, as bgt doesn't have any 3d 
 sound

 capabilities.
 - Original Message - 
 From: Damien Pendleton dam...@x-sight-interactive.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 28, 2011 9:55 AM
 Subject: [Audyssey] Heli


 Hi,
 I'm thinking we should port Heli over to BGT. What are your thoughts? If
 there are no objections, is there anyone helping with the VB version
 who'd like to help me convert it?
 Regards,
 Damien.
 ---
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.

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 signature database 5266 (20100709) __

 The message was checked by ESET Smart Security.

 http://www.eset.com





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 signature database 5266 (20100709) __

 The message was checked by ESET Smart Security.

 http://www.eset.com




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Re: [Audyssey] Heli

2011-01-28 Thread Jim Kitchen

Hi Damien,

May I ask, why do you want to port Heli over to BGT when it is a perfectly good 
game in the language that the creator wrote it in?

TGIF and BFN

Jim

Program in hieroglyphics, the original GUI.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Heli

2011-01-28 Thread Hayden Presley
Hi Jim,
Many of us do not have VB6 on our systems. Porting it over to BGT will allow
many more people to actually look at the game, and it will probably simplify
programming matters.

Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: Friday, January 28, 2011 6:16 PM
To: Damien Pendleton
Subject: Re: [Audyssey] Heli

Hi Damien,

May I ask, why do you want to port Heli over to BGT when it is a perfectly
good game in the language that the creator wrote it in?

TGIF and BFN

 Jim

Program in hieroglyphics, the original GUI.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Heli

2011-01-28 Thread Thomas Ward
Hi Jim,

Well, there are plenty of good and viable reasons to use BGT rather
than Visual Basic.

First of all, is compatibility with newer Windows operating systems.
Unlike XP none of the Visual Basic 6 runtimes ship with Windows 7
requiring various legacy files to be installed. Even then Visual Basic
doesn't use newer APIs like XAudio2, which is the new audio API for
Windows 7, and I have it on good authority that BGT will support
XAudio2 in a newer release.  You can't necessarily say the same for
Visual Basic 6 based games using legacy DirectX libs like dxvb8.dll.

Second of all, there is the advantage of a c-style syntax. As I have
often said most programming languages out there use a c-style syntax
and standard. The advantage of using BGT over Visual Basic as it is an
easy way to get familiar with c-style languages like C++, Java, C#,
Perl, etc. What you learn in BGT will cary over if you want to do
programming in another programming language. Visual Basic quite
litterally is a road to nowhere.

Third of all, there is availability of the software. Visual Basic 6
was released in 1998, and hasn't officially been sold in stores since
around 2002 when Visual Basic 7 was released. That means in order to
buy it one would have to go to Ebay or somewhere and purchase a copy
which isn't worth the price you'll end up paying for it. On the other
hand BGT is brand new software, is up to date, and costs as little as
$29.00 for a basic version. That's a pretty good deal.


Finally, there is development itself. BGT wraps things like Sapi,
DirectSound, DirectInput, networking, etc and offers it in one single
easy to use package. With Visual Basic you litterally have to write
your own wrappers or code it directly into your project to get the
same support. For example, to get DirectSound going you have to
initialize it in Visual Basic, but  BGT automatically handles
initialization for you. This makes programming games much simpler in
the long run.

HTH




On 1/28/11, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Damien,

 May I ask, why do you want to port Heli over to BGT when it is a perfectly
 good game in the language that the creator wrote it in?

 TGIF and BFN

  Jim

 Program in hieroglyphics, the original GUI.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
 ---
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Re: [Audyssey] Heli

2011-01-23 Thread Shiny protector

Autoit is crap for advanced games like TDV.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 23, 2011 2:51 AM
Subject: Re: [Audyssey] Heli



well tom on that note python is another popular language.
then there is the die hard c and c++ programmers like yourself.
then the vb dotnet and other dotnet languages.
for now the old legacy vb6 and others exist but not for much longer I 
think.
there are also games with autoit, and also games in flash that seem to 
exist.

At 02:49 p.m. 23/01/2011, you wrote:

Hi Shaun,

True. BGT and G3D will definitely open a lot of doors for new game
developers etc, but there still will be plenty of room for qualified
game programmers.

One of the big reasons is Mac OS is slowly but surely becoming more
popular with VI computer users. Engines like BGT currently has no
support for Mac OS and Linux at this time, and the few developers like
Draconis and USA Games will most likely get there before anyone else
does just because we are looking at switching to Mac OS as our
platform of choice. In the case of Draconis Josh and Cara both use Mac
OS, and I'm undecided if I want to invest in a MacBook next time round
or get another IBM compatible PC with Linux OS on it.

All the same it is an emerging market that so far has not been very
well explored by game developers. The developers who depend on BGT or
Visual Basic will never be able to reach those other markets just
because the technology they use doesn't support it. Those who know
Python, Java, or C++ will be able to tap those markets if they have a
mind too.

Cheers!


On 1/22/11, shaun everiss sm.ever...@gmail.com wrote:
 yeah and only gona get worse.
 Now with bgt almost anyone that has a mind to can program without any
 real fuss.
 Then with things like the g3d engine people can program without
 having to spend months on writing loads of things.
 Game creation engines and kits are the way of the future and we have
 at least  2 of them going in the works one out allready and rocking.

---
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Re: [Audyssey] Heli

2011-01-22 Thread Thomas Ward
Hi Shaun,

True. BGT and G3D will definitely open a lot of doors for new game
developers etc, but there still will be plenty of room for qualified
game programmers.

One of the big reasons is Mac OS is slowly but surely becoming more
popular with VI computer users. Engines like BGT currently has no
support for Mac OS and Linux at this time, and the few developers like
Draconis and USA Games will most likely get there before anyone else
does just because we are looking at switching to Mac OS as our
platform of choice. In the case of Draconis Josh and Cara both use Mac
OS, and I'm undecided if I want to invest in a MacBook next time round
or get another IBM compatible PC with Linux OS on it.

All the same it is an emerging market that so far has not been very
well explored by game developers. The developers who depend on BGT or
Visual Basic will never be able to reach those other markets just
because the technology they use doesn't support it. Those who know
Python, Java, or C++ will be able to tap those markets if they have a
mind too.

Cheers!


On 1/22/11, shaun everiss sm.ever...@gmail.com wrote:
 yeah and only gona get worse.
 Now with bgt almost anyone that has a mind to can program without any
 real fuss.
 Then with things like the g3d engine people can program without
 having to spend months on writing loads of things.
 Game creation engines and kits are the way of the future and we have
 at least  2 of them going in the works one out allready and rocking.

---
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Heli

2011-01-22 Thread Philip Bennefall

Hi Thomas,

Just to enter in this discussion a little. I am actually considering buying 
a Mac when I have enough money saved up. I'm not very interested in Linux, 
so I believe that when I do eventually begin the work of porting BGT to 
another platform it'll be on Mac to start with.


Kind regards,

Philip Bennefall
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 23, 2011 2:49 AM
Subject: Re: [Audyssey] Heli


Hi Shaun,

True. BGT and G3D will definitely open a lot of doors for new game
developers etc, but there still will be plenty of room for qualified
game programmers.

One of the big reasons is Mac OS is slowly but surely becoming more
popular with VI computer users. Engines like BGT currently has no
support for Mac OS and Linux at this time, and the few developers like
Draconis and USA Games will most likely get there before anyone else
does just because we are looking at switching to Mac OS as our
platform of choice. In the case of Draconis Josh and Cara both use Mac
OS, and I'm undecided if I want to invest in a MacBook next time round
or get another IBM compatible PC with Linux OS on it.

All the same it is an emerging market that so far has not been very
well explored by game developers. The developers who depend on BGT or
Visual Basic will never be able to reach those other markets just
because the technology they use doesn't support it. Those who know
Python, Java, or C++ will be able to tap those markets if they have a
mind too.

Cheers!


On 1/22/11, shaun everiss sm.ever...@gmail.com wrote:

yeah and only gona get worse.
Now with bgt almost anyone that has a mind to can program without any
real fuss.
Then with things like the g3d engine people can program without
having to spend months on writing loads of things.
Game creation engines and kits are the way of the future and we have
at least  2 of them going in the works one out allready and rocking.


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Re: [Audyssey] Heli

2011-01-22 Thread shaun everiss

well tom on that note python is another popular language.
then there is the die hard c and c++ programmers like yourself.
then the vb dotnet and other dotnet languages.
for now the old legacy vb6 and others exist but not for much longer I think.
there are also games with autoit, and also games in flash that seem to exist.
At 02:49 p.m. 23/01/2011, you wrote:

Hi Shaun,

True. BGT and G3D will definitely open a lot of doors for new game
developers etc, but there still will be plenty of room for qualified
game programmers.

One of the big reasons is Mac OS is slowly but surely becoming more
popular with VI computer users. Engines like BGT currently has no
support for Mac OS and Linux at this time, and the few developers like
Draconis and USA Games will most likely get there before anyone else
does just because we are looking at switching to Mac OS as our
platform of choice. In the case of Draconis Josh and Cara both use Mac
OS, and I'm undecided if I want to invest in a MacBook next time round
or get another IBM compatible PC with Linux OS on it.

All the same it is an emerging market that so far has not been very
well explored by game developers. The developers who depend on BGT or
Visual Basic will never be able to reach those other markets just
because the technology they use doesn't support it. Those who know
Python, Java, or C++ will be able to tap those markets if they have a
mind too.

Cheers!


On 1/22/11, shaun everiss sm.ever...@gmail.com wrote:
 yeah and only gona get worse.
 Now with bgt almost anyone that has a mind to can program without any
 real fuss.
 Then with things like the g3d engine people can program without
 having to spend months on writing loads of things.
 Game creation engines and kits are the way of the future and we have
 at least  2 of them going in the works one out allready and rocking.

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Re: [Audyssey] Heli

2011-01-21 Thread burakyuksek

I got your message.
sevgiler saygilar
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Friday, January 21, 2011 4:07 AM
Subject: [Audyssey] Heli


I sent a message to the list earlier today, but I'm not seeing it. 
Basically, I've begun a community project for all you programmers, sound 
and music designers.  This is the first freeware open-source game the blind 
community has which uses 3d audio--or it better be.  If it's not then I've 
worked my butt off reinventing the wheel..  It's coded in VB6 and uses 
directx 8.

The game can be found at
http://dl.dropbox.com/u/13071564/heli.zip

It's in very early public beta, and I probably am already working on any 
errors you find, but let me know about them anyway.

Here is the manual.

Welcome to Heli, the virtual toy helicopter you can fly!

There has been much talk in the past about a game building project that 
many people can participate in. Well, I've begun one. Now, here's where 
the rubber meets the road. Here is where we'll see if gamers are all talk 
about this subject or if they add their own ideas.


The game

So far, here is the game, designed in VB6. Yes, it's archaic or whatever, 
but it's what I know. Wanna translate it? Go ahead.


Anyway, the basic idea is that you and a friend just got a couple of those 
new battle copters, you know, the ones you fly around the house? Well, 
you're in a living room that's about ten feet high, and 20 by 20. You fly 
your chopper around the room, trying to shoot down your friend before he 
gets you.


The Trim:

Now, you're not the only one that flies this helicopter, because you have 
a young brother/sister/cousin that plays with it, so every time you start 
the game you'll need to adjust the trim to 0. To adjust it, use the home 
and end keys. When it gets to 0, the sound of the knob turning will 
change. If you don't adjust the trim, the helicopter will fly around in 
circles--which you may want to do sometimes.


To fly, hold down the page up key to gain altitude. Since you're flying a 
helicopter, the faster the rotors turn, the higher it goes. As you 
increase in height, your velocity in that direction also increases. If you 
get going too fast you'll smash against the ceiling, and your chopper will 
fall. You get about ten smashes before it's unusable. Also, page down will 
slow the rotors, making the chopper descend. Now turn with the left and 
right arrow keys and fly forwards or backwards with the up and down 
arrows. You can show off to your friend by landing the chopper on your 
head, but that takes a lot of work and a little luck.


If you're in range of your opponent, a target beep sounds, indicating that 
you're in range to shoot the other copter down. Turn with the left and 
right arrows until the beeps are in front of you, then shoot with the 
space bar. If you get him, it's your point--but if he shoots you down, 
it's his point. In either case, the shot chopper will float down to the 
ground, and both will respawn at their starting locations.


The enemy chopper starts out very slow. It always comes after you, but the 
first little while it is slow. This allows you to adjust your trim, get 
used to flying and so on. Every time you shoot him though, he flies a bit 
faster. Eventually, he will outfly and outgun you no matter how good you 
think you are. Yep, another unbeatable game from DreamTech! (You wouldn't 
really wanna be able to win now, would ya?)


Now, there are obstacles in the room, but you can smash 'em if you want. 
The first is a TV, which is playing some weird music when the game starts. 
To smash it, simply fly at an altitude of three feet or less, and go after 
it. More obstacles, such as lamps, are coming.


Controls:

Page up for ascend, page down for descend, home and end adjust trim, left 
and right arrows for turning, up and down arrows for moving, a says your 
current angle, x says your current coordinates, v says your velocity, and 
space bar fires your gun.


Note: This game is not only to be a community project, but it's an early 
early beta. I've only been working on it for two weeks now, but there are 
many things to add and fix, such as the frequency of the targeting beeps. 
I know this, and I'll be working on them--but remember, you can too.


Also, realize that working with 3d audio isn't nearly as easy as panning 
and volume--well, it wasn't in the beginning. Now though, that you have a 
foundation to build on, it should be very simple. I've included a book on 
programming vb6 that I found on the net, as well as a couple tutorials on 
3d audio by Jack Hoxley.


I want to encourage developers that programming isn't the only essential 
here. Sounds and music are crucial too, so if you want to make sounds or 
music but don't have a clue about programming, you can join in as well. 
The sound for Heli, your chopper, is basically a motor sound with the 
sound of a chain saw mixed in. The 

Re: [Audyssey] Heli

2011-01-21 Thread Shiny protector

Hi,
I want to play this game, but I can't play it. I can't find an.exe file.
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, January 21, 2011 2:07 PM
Subject: Re: [Audyssey] Heli



I got your message.
sevgiler saygilar
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Friday, January 21, 2011 4:07 AM
Subject: [Audyssey] Heli


I sent a message to the list earlier today, but I'm not seeing it. 
Basically, I've begun a community project for all you programmers, sound 
and music designers.  This is the first freeware open-source game the 
blind community has which uses 3d audio--or it better be.  If it's not 
then I've worked my butt off reinventing the wheel..  It's coded in VB6 
and uses directx 8.

The game can be found at
http://dl.dropbox.com/u/13071564/heli.zip

It's in very early public beta, and I probably am already working on any 
errors you find, but let me know about them anyway.

Here is the manual.

Welcome to Heli, the virtual toy helicopter you can fly!

There has been much talk in the past about a game building project that 
many people can participate in. Well, I've begun one. Now, here's where 
the rubber meets the road. Here is where we'll see if gamers are all talk 
about this subject or if they add their own ideas.


The game

So far, here is the game, designed in VB6. Yes, it's archaic or whatever, 
but it's what I know. Wanna translate it? Go ahead.


Anyway, the basic idea is that you and a friend just got a couple of 
those new battle copters, you know, the ones you fly around the house? 
Well, you're in a living room that's about ten feet high, and 20 by 20. 
You fly your chopper around the room, trying to shoot down your friend 
before he gets you.


The Trim:

Now, you're not the only one that flies this helicopter, because you have 
a young brother/sister/cousin that plays with it, so every time you start 
the game you'll need to adjust the trim to 0. To adjust it, use the home 
and end keys. When it gets to 0, the sound of the knob turning will 
change. If you don't adjust the trim, the helicopter will fly around in 
circles--which you may want to do sometimes.


To fly, hold down the page up key to gain altitude. Since you're flying a 
helicopter, the faster the rotors turn, the higher it goes. As you 
increase in height, your velocity in that direction also increases. If 
you get going too fast you'll smash against the ceiling, and your chopper 
will fall. You get about ten smashes before it's unusable. Also, page 
down will slow the rotors, making the chopper descend. Now turn with the 
left and right arrow keys and fly forwards or backwards with the up and 
down arrows. You can show off to your friend by landing the chopper on 
your head, but that takes a lot of work and a little luck.


If you're in range of your opponent, a target beep sounds, indicating 
that you're in range to shoot the other copter down. Turn with the left 
and right arrows until the beeps are in front of you, then shoot with the 
space bar. If you get him, it's your point--but if he shoots you down, 
it's his point. In either case, the shot chopper will float down to the 
ground, and both will respawn at their starting locations.


The enemy chopper starts out very slow. It always comes after you, but 
the first little while it is slow. This allows you to adjust your trim, 
get used to flying and so on. Every time you shoot him though, he flies a 
bit faster. Eventually, he will outfly and outgun you no matter how good 
you think you are. Yep, another unbeatable game from DreamTech! (You 
wouldn't really wanna be able to win now, would ya?)


Now, there are obstacles in the room, but you can smash 'em if you want. 
The first is a TV, which is playing some weird music when the game 
starts. To smash it, simply fly at an altitude of three feet or less, and 
go after it. More obstacles, such as lamps, are coming.


Controls:

Page up for ascend, page down for descend, home and end adjust trim, left 
and right arrows for turning, up and down arrows for moving, a says your 
current angle, x says your current coordinates, v says your velocity, and 
space bar fires your gun.


Note: This game is not only to be a community project, but it's an early 
early beta. I've only been working on it for two weeks now, but there are 
many things to add and fix, such as the frequency of the targeting beeps. 
I know this, and I'll be working on them--but remember, you can too.


Also, realize that working with 3d audio isn't nearly as easy as panning 
and volume--well, it wasn't in the beginning. Now though, that you have a 
foundation to build on, it should be very simple. I've included a book on 
programming vb6 that I found on the net, as well as a couple tutorials on 
3d audio by Jack Hoxley.


I want to encourage

Re: [Audyssey] Heli

2011-01-21 Thread Ken the Crazy
All right, hold on.  Give me about five mins and I'll reupload the file with 
an added executable.  It was meant to be run through vb6 but I guess not 
everybody that wants to play it has that--silly me! :)



Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Shiny protector muhamme...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 21, 2011 12:51 PM
Subject: Re: [Audyssey] Heli



Hi,
I want to play this game, but I can't play it. I can't find an.exe file.
- Original Message - 
From: burakyuksek burakyuksek...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, January 21, 2011 2:07 PM
Subject: Re: [Audyssey] Heli



I got your message.
sevgiler saygilar
- Original Message - 
From: Ken the Crazy kenwdow...@neo.rr.com

To: Gamers Discussion list Gamers@audyssey.org
Sent: Friday, January 21, 2011 4:07 AM
Subject: [Audyssey] Heli


I sent a message to the list earlier today, but I'm not seeing it. 
Basically, I've begun a community project for all you programmers, sound 
and music designers.  This is the first freeware open-source game the 
blind community has which uses 3d audio--or it better be.  If it's not 
then I've worked my butt off reinventing the wheel..  It's coded in VB6 
and uses directx 8.

The game can be found at
http://dl.dropbox.com/u/13071564/heli.zip

It's in very early public beta, and I probably am already working on any 
errors you find, but let me know about them anyway.

Here is the manual.

Welcome to Heli, the virtual toy helicopter you can fly!

There has been much talk in the past about a game building project that 
many people can participate in. Well, I've begun one. Now, here's where 
the rubber meets the road. Here is where we'll see if gamers are all 
talk about this subject or if they add their own ideas.


The game

So far, here is the game, designed in VB6. Yes, it's archaic or 
whatever, but it's what I know. Wanna translate it? Go ahead.


Anyway, the basic idea is that you and a friend just got a couple of 
those new battle copters, you know, the ones you fly around the house? 
Well, you're in a living room that's about ten feet high, and 20 by 20. 
You fly your chopper around the room, trying to shoot down your friend 
before he gets you.


The Trim:

Now, you're not the only one that flies this helicopter, because you 
have a young brother/sister/cousin that plays with it, so every time you 
start the game you'll need to adjust the trim to 0. To adjust it, use 
the home and end keys. When it gets to 0, the sound of the knob turning 
will change. If you don't adjust the trim, the helicopter will fly 
around in circles--which you may want to do sometimes.


To fly, hold down the page up key to gain altitude. Since you're flying 
a helicopter, the faster the rotors turn, the higher it goes. As you 
increase in height, your velocity in that direction also increases. If 
you get going too fast you'll smash against the ceiling, and your 
chopper will fall. You get about ten smashes before it's unusable. Also, 
page down will slow the rotors, making the chopper descend. Now turn 
with the left and right arrow keys and fly forwards or backwards with 
the up and down arrows. You can show off to your friend by landing the 
chopper on your head, but that takes a lot of work and a little luck.


If you're in range of your opponent, a target beep sounds, indicating 
that you're in range to shoot the other copter down. Turn with the left 
and right arrows until the beeps are in front of you, then shoot with 
the space bar. If you get him, it's your point--but if he shoots you 
down, it's his point. In either case, the shot chopper will float down 
to the ground, and both will respawn at their starting locations.


The enemy chopper starts out very slow. It always comes after you, but 
the first little while it is slow. This allows you to adjust your trim, 
get used to flying and so on. Every time you shoot him though, he flies 
a bit faster. Eventually, he will outfly and outgun you no matter how 
good you think you are. Yep, another unbeatable game from DreamTech! 
(You wouldn't really wanna be able to win now, would ya?)


Now, there are obstacles in the room, but you can smash 'em if you want. 
The first is a TV, which is playing some weird music when the game 
starts. To smash it, simply fly at an altitude of three feet or less, 
and go after it. More obstacles, such as lamps, are coming.


Controls:

Page up for ascend, page down for descend, home and end adjust trim, 
left and right arrows for turning, up and down arrows for moving, a says 
your current angle, x says your current coordinates, v says your 
velocity, and space bar fires your gun.


Note: This game is not only to be a community project, but it's an early 
early beta. I've only

Re: [Audyssey] Heli

2011-01-21 Thread Jim Kitchen

Hi Ken,

Thank you very much for sharing.  I have not yet looked at the code, but 
definitely plan to.  I have never actually seen VB6, DX8, 3d code.  Looking 
forward to checking it out.

Thanks again for sharing.

TGIF and BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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Re: [Audyssey] Heli

2011-01-21 Thread Ken the Crazy
I'm glad you're looking forward to seeing that, as you were one of the folks 
I had in mind--since, after all, you're one of the few die-hard vb6 
programmers left.  (We're quite outnumbered now...)

Enjoy!

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Ken the Crazy Gamers@audyssey.org
Sent: Friday, January 21, 2011 6:21 PM
Subject: Re: [Audyssey] Heli



Hi Ken,

Thank you very much for sharing.  I have not yet looked at the code, but 
definitely plan to.  I have never actually seen VB6, DX8, 3d code. 
Looking forward to checking it out.


Thanks again for sharing.

TGIF and BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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You can make changes or update your subscription via the web, at
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list,
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please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Heli

2011-01-21 Thread Ken the Crazy
By the way, I updated the link just now.  I added a couple changes, as well 
as a compiled executable.  Only big bug I see is that the angle for hitting 
the TV with your gun doesn't work right, and possibly that means the 
targeting for the opponent is off too.  If you really want to get whipped, 
smash the TV and he'll really get mad and kick your tail.  I think I gave 
him too much speed for that event though, so I'll probably fix that next 
time.  Meanwhile, if you think he's moving too slow, just shoot him to get 
respawned--or you can do this as soon as you start.  When you're at 0,1 and 
near the ground, turn until you're facing about 215 degrees then shoot your 
gun.  Nowhere near the TV--that's the bug I mentioned.  It'll shoot it for 
now though, so you can speed the enemy radically.  Shoot it six times and 
he'll be moving along quite nicely.

Remember, this bug won't last long though, so enjoy it while you have it!

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Ken the Crazy Gamers@audyssey.org
Sent: Friday, January 21, 2011 6:21 PM
Subject: Re: [Audyssey] Heli



Hi Ken,

Thank you very much for sharing.  I have not yet looked at the code, but 
definitely plan to.  I have never actually seen VB6, DX8, 3d code. 
Looking forward to checking it out.


Thanks again for sharing.

TGIF and BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
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list,
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Heli

2011-01-21 Thread shaun everiss

yeah and only gona get worse.
Now with bgt almost anyone that has a mind to can program without any 
real fuss.
Then with things like the g3d engine people can program without 
having to spend months on writing loads of things.
Game creation engines and kits are the way of the future and we have 
at least  2 of them going in the works one out allready and rocking.

At 02:19 p.m. 22/01/2011, you wrote:
I'm glad you're looking forward to seeing that, as you were one of 
the folks I had in mind--since, after all, you're one of the few 
die-hard vb6 programmers left.  (We're quite outnumbered now...)

Enjoy!

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - From: Jim Kitchen j...@kitchensinc.net
To: Ken the Crazy Gamers@audyssey.org
Sent: Friday, January 21, 2011 6:21 PM
Subject: Re: [Audyssey] Heli



Hi Ken,

Thank you very much for sharing.  I have not yet looked at the 
code, but definitely plan to.  I have never actually seen VB6, DX8, 
3d code. Looking forward to checking it out.


Thanks again for sharing.

TGIF and BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] Heli

2011-01-21 Thread shaun everiss

have you updated the dropbox folder with this info to?
At 02:24 p.m. 22/01/2011, you wrote:
By the way, I updated the link just now.  I added a couple changes, 
as well as a compiled executable.  Only big bug I see is that the 
angle for hitting the TV with your gun doesn't work right, and 
possibly that means the targeting for the opponent is off too.  If 
you really want to get whipped, smash the TV and he'll really get 
mad and kick your tail.  I think I gave him too much speed for that 
event though, so I'll probably fix that next time.  Meanwhile, if 
you think he's moving too slow, just shoot him to get respawned--or 
you can do this as soon as you start.  When you're at 0,1 and near 
the ground, turn until you're facing about 215 degrees then shoot 
your gun.  Nowhere near the TV--that's the bug I mentioned.  It'll 
shoot it for now though, so you can speed the enemy 
radically.  Shoot it six times and he'll be moving along quite nicely.

Remember, this bug won't last long though, so enjoy it while you have it!

Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!

- Original Message - From: Jim Kitchen j...@kitchensinc.net
To: Ken the Crazy Gamers@audyssey.org
Sent: Friday, January 21, 2011 6:21 PM
Subject: Re: [Audyssey] Heli



Hi Ken,

Thank you very much for sharing.  I have not yet looked at the 
code, but definitely plan to.  I have never actually seen VB6, DX8, 
3d code. Looking forward to checking it out.


Thanks again for sharing.

TGIF and BFN

Jim

I like Visual Basic 6.0 because I can not C.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Heli

2011-01-20 Thread shaun everiss

I saw your messages.
At 03:07 p.m. 21/01/2011, you wrote:
I sent a message to the list earlier today, but I'm not seeing 
it.  Basically, I've begun a community project for all you 
programmers, sound and music designers.  This is the first freeware 
open-source game the blind community has which uses 3d audio--or it 
better be.  If it's not then I've worked my butt off reinventing the 
wheel..  It's coded in VB6 and uses directx 8.

The game can be found at
http://dl.dropbox.com/u/13071564/heli.zip

It's in very early public beta, and I probably am already working on 
any errors you find, but let me know about them anyway.

Here is the manual.

Welcome to Heli, the virtual toy helicopter you can fly!

There has been much talk in the past about a game building project 
that many people can participate in. Well, I've begun one. Now, 
here's where the rubber meets the road. Here is where we'll see if 
gamers are all talk about this subject or if they add their own ideas.


The game

So far, here is the game, designed in VB6. Yes, it's archaic or 
whatever, but it's what I know. Wanna translate it? Go ahead.


Anyway, the basic idea is that you and a friend just got a couple of 
those new battle copters, you know, the ones you fly around the 
house? Well, you're in a living room that's about ten feet high, and 
20 by 20. You fly your chopper around the room, trying to shoot down 
your friend before he gets you.


The Trim:

Now, you're not the only one that flies this helicopter, because you 
have a young brother/sister/cousin that plays with it, so every time 
you start the game you'll need to adjust the trim to 0. To adjust 
it, use the home and end keys. When it gets to 0, the sound of the 
knob turning will change. If you don't adjust the trim, the 
helicopter will fly around in circles--which you may want to do sometimes.


To fly, hold down the page up key to gain altitude. Since you're 
flying a helicopter, the faster the rotors turn, the higher it goes. 
As you increase in height, your velocity in that direction also 
increases. If you get going too fast you'll smash against the 
ceiling, and your chopper will fall. You get about ten smashes 
before it's unusable. Also, page down will slow the rotors, making 
the chopper descend. Now turn with the left and right arrow keys and 
fly forwards or backwards with the up and down arrows. You can show 
off to your friend by landing the chopper on your head, but that 
takes a lot of work and a little luck.


If you're in range of your opponent, a target beep sounds, 
indicating that you're in range to shoot the other copter down. Turn 
with the left and right arrows until the beeps are in front of you, 
then shoot with the space bar. If you get him, it's your point--but 
if he shoots you down, it's his point. In either case, the shot 
chopper will float down to the ground, and both will respawn at 
their starting locations.


The enemy chopper starts out very slow. It always comes after you, 
but the first little while it is slow. This allows you to adjust 
your trim, get used to flying and so on. Every time you shoot him 
though, he flies a bit faster. Eventually, he will outfly and outgun 
you no matter how good you think you are. Yep, another unbeatable 
game from DreamTech! (You wouldn't really wanna be able to win now, would ya?)


Now, there are obstacles in the room, but you can smash 'em if you 
want. The first is a TV, which is playing some weird music when the 
game starts. To smash it, simply fly at an altitude of three feet or 
less, and go after it. More obstacles, such as lamps, are coming.


Controls:

Page up for ascend, page down for descend, home and end adjust trim, 
left and right arrows for turning, up and down arrows for moving, a 
says your current angle, x says your current coordinates, v says 
your velocity, and space bar fires your gun.


Note: This game is not only to be a community project, but it's an 
early early beta. I've only been working on it for two weeks now, 
but there are many things to add and fix, such as the frequency of 
the targeting beeps. I know this, and I'll be working on them--but 
remember, you can too.


Also, realize that working with 3d audio isn't nearly as easy as 
panning and volume--well, it wasn't in the beginning. Now though, 
that you have a foundation to build on, it should be very simple. 
I've included a book on programming vb6 that I found on the net, as 
well as a couple tutorials on 3d audio by Jack Hoxley.


I want to encourage developers that programming isn't the only 
essential here. Sounds and music are crucial too, so if you want to 
make sounds or music but don't have a clue about programming, you 
can join in as well. The sound for Heli, your chopper, is basically 
a motor sound with the sound of a chain saw mixed in. The sky's the 
limit when it comes to imagination. (Yeah, I know it sounds silly, 
but wait till you hear it!)


Ken Downey

DTI

Ken Downey
President