Re: [Audyssey] jedi quake vs. overkill

2010-08-21 Thread peter Mahach
I prefer overkill personally. jq is fun, but it's a little too frantic. then 
again,, star wars was pretty frantic as well, blaster bolts everywhere... 
etc. lol- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 21, 2010 5:11 AM
Subject: [Audyssey] jedi quake vs. overkill


Just curious... how many people actually still play on the overkill 
server? One question I forgot to ask in my last email. lol.

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Re: [Audyssey] jedi quake vs. overkill

2010-08-21 Thread clement chou
Haha. Too true. I preferred overkill as well... for the same reasons. That, 
and it simulates a lot of the shooters I wish we could play. The likes of 
haylo, counterstrike, Call of Duty... etc. And I'm hoping that games of that 
calibur get developed in the near or distant future.
- Original Message - 
From: peter Mahach piterm...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 20, 2010 11:03 PM
Subject: Re: [Audyssey] jedi quake vs. overkill


I prefer overkill personally. jq is fun, but it's a little too frantic. 
then again,, star wars was pretty frantic as well, blaster bolts 
everywhere... etc. lol- Original Message - 
From: clement chou chou.clem...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 21, 2010 5:11 AM
Subject: [Audyssey] jedi quake vs. overkill


Just curious... how many people actually still play on the overkill 
server? One question I forgot to ask in my last email. lol.

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Re: [Audyssey] jedi quake

2008-12-11 Thread tim kilgore`

I've got the mod now, what do I do with it?

ThanksTim
- Original Message - 
From: shaun everiss shau...@xtra.co.nz

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 10, 2008 9:19 PM
Subject: Re: [Audyssey] jedi quake



a note to all on that.
the tbrn system seems to have gone through a crash, so stuff is only just 
coming up.
right now there is no page up for jedyquake just files for things most of 
which do dissapear when things go away.

I think www.tbrn.net/modgirl/index.htm does work but not sure.
Some files form different places I go to for other people's stuff are 
missing to.

At 04:05 a.m. 11/12/2008, you wrote:

Hi Tim,
Sure can. A friend of mine, Cara Quinn, is the person who maintains Jedi 
Quake. The address for The JQ files is:

http://www.tbrn.net/modgirl
Hth.

tim kilgore` wrote:

Hey guys, do you know wherre I can find jedi quake?

Tim



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Re: [Audyssey] jedi quake

2008-12-11 Thread shaun everiss
well if audioquake is loaded
you need to just run the .qmod file.
then you can choose it from the mods menu.
I have edited the autoexec and mod .cfg files in the mod folder once installed 
to customise my preffs.
At 01:57 p.m. 12/12/2008, you wrote:
I've got the mod now, what do I do with it?

ThanksTim
- Original Message - From: shaun everiss shau...@xtra.co.nz
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 10, 2008 9:19 PM
Subject: Re: [Audyssey] jedi quake


a note to all on that.
the tbrn system seems to have gone through a crash, so stuff is only just 
coming up.
right now there is no page up for jedyquake just files for things most of 
which do dissapear when things go away.
I think www.tbrn.net/modgirl/index.htm does work but not sure.
Some files form different places I go to for other people's stuff are missing 
to.
At 04:05 a.m. 11/12/2008, you wrote:
Hi Tim,
Sure can. A friend of mine, Cara Quinn, is the person who maintains Jedi 
Quake. The address for The JQ files is:
http://www.tbrn.net/modgirl
Hth.

tim kilgore` wrote:
Hey guys, do you know wherre I can find jedi quake?

Tim


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Re: [Audyssey] jedi quake

2008-12-10 Thread Thomas Ward

Hi Tim,
Sure can. A friend of mine, Cara Quinn, is the person who maintains Jedi 
Quake. The address for The JQ files is:

http://www.tbrn.net/modgirl
Hth.

tim kilgore` wrote:

Hey guys, do you know wherre I can find jedi quake?

Tim



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Re: [Audyssey] jedi quake

2008-12-10 Thread aiden gardiner

What exactly is jedi quake?

Aiden
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 10, 2008 3:05 PM
Subject: Re: [Audyssey] jedi quake



Hi Tim,
Sure can. A friend of mine, Cara Quinn, is the person who maintains Jedi 
Quake. The address for The JQ files is:

http://www.tbrn.net/modgirl
Hth.

tim kilgore` wrote:

Hey guys, do you know wherre I can find jedi quake?

Tim



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Re: [Audyssey] jedi quake

2008-12-10 Thread shaun everiss
a note to all on that.
the tbrn system seems to have gone through a crash, so stuff is only just 
coming up.
right now there is no page up for jedyquake just files for things most of which 
do dissapear when things go away.
I think www.tbrn.net/modgirl/index.htm does work but not sure.
Some files form different places I go to for other people's stuff are missing 
to.
At 04:05 a.m. 11/12/2008, you wrote:
Hi Tim,
Sure can. A friend of mine, Cara Quinn, is the person who maintains Jedi 
Quake. The address for The JQ files is:
http://www.tbrn.net/modgirl
Hth.

tim kilgore` wrote:
Hey guys, do you know wherre I can find jedi quake?

Tim


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Re: [Audyssey] jedi quake

2008-12-09 Thread shaun everiss
www.tbrn.net/modgirl
At 02:19 p.m. 10/12/2008, you wrote:
Hey guys, do you know wherre I can find jedi quake?

Tim
- Original Message - From: dark [EMAIL PROTECTED]
To: Gamers@audyssey.org
Sent: Tuesday, December 09, 2008 4:43 AM
Subject: [Audyssey] input suggestion?


Hi.

Given my eamon exploration, one thing I'm getting to quite like in it's rpg 
phase is the symplified commands.

Menues are handled by inputting numbers of choices into the command line, 
while directions work via standard if abbreviations.

One thing that is quite nice though in Eamon delux is that you don't have to 
type in full names at all, just enough letters to get the program to 
recognize your command and the object.

So for instance, if in a battle your squire is getting beaten up, instead of 
typing in Heal squire, you can just type he sq.

The same goes for using spells, b tr, is sufficient to blast a troll.

Of course, Eamon has a fairly symplistic interface with not many commands 
which help, though if menue commands could be used more extensively, things 
which couldn't be done with the generic commands like complex conversational 
choices, or commands to a group of soldiers for example could be done with 
menue choices.

Just a thought, given the recent discussion of interfaces.

Beware the Grue!

Dark.
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Re: [Audyssey] Jedi Quake 4.2 Major Bug Fix

2008-02-08 Thread shaun everiss
where does one get the latest aq version, the last I heard the windows one had 
issues compiling.
Also is the sound cache bug in jq fixed so we can play that in single player 
mode?
Or is there an sp version.
At 10:33 p.m. 8/02/2008, you wrote:
  Hey All, first off, sorry for the cross-posting but I thought peeps  
would be interested in this.

  I've been burning a bit of the midnight oil as it were, and have  
just released Jedi Quake 4.2 which is a MAJOR BUG FIX* to allow the  
mod to work with the latest RC (.3.0) of Audio Quake so that  
now,players running the mod can connect to servers.

  The non-standard player eyes model warning is still present, but it  
is harmless and shouldn't cause any problems for the moment…

I'll give the direct link for the latest update below, but first:

*** VERY IMPORTANT ***

When downloading this file, for users of Internet Exploder, uh, I mean  
Explorer, lol! in your save as dialogue, if the file name is set to a  
zip file extension;

• first, in the file types selection,  select the 'all files' option

• then rename the file extension back to .qmod

  this way the file will be able to install the way it should, without  
Windows trying to interfere…

Okay, here's the direct link.

http://tbrn.net/modgirl/JediQuake42.qmod

  I'll be updating my website over the weekend to reflect this, as  
well as checking into the tbrn situation to see how the server is  
fairing.  I'll also continue testing to see about other recent issues  
peeps have been mentioning and also updating the OverKill code so that  
it too will not show this bug.

  Have a lovely evening / morning wherever you may be and enjoy!…

As always please do let me know if there are any problems…

Nighters,

CQ Out!…  :)
---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn

---
View my Online Portfolio at:
http://www.onemodelplace.com/CaraQuinn


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Re: [Audyssey] Jedi Quake 4.2 Major Bug Fix

2008-02-08 Thread Cara Quinn
   Hi shaun, I thought you were on the AGRIP list as well, in which  
case, you'd have also gotten Matthew's announcement of the latest RC  
and where to get it…  I'm sure I've seen you there for at least a year  
now.  smile

   And, just to be clear, the link hasn't changed a bit from at least  
two and a half years ago which makes it a bit easier for peeps to  
find.  Anyway, you can visit:

http://www.agrip.org.uk

   -and the latest ver is in Downloads…  -And, as with every other  
Windows release I know of for the past two and a half years, you don't  
need to compile anything…

   As far as the bug fixes and new features, smile  once again,  
love, I always am very clear in the docs and in my initial notes to  
the list for new releases, about important fixes and features.  So  
I'll be sure and let you know when that lil precache bugaboo is fixed,  
K?…

kiss kiss, and enjoy the game!…

Smiles,

Cara  :)


On Feb 8, 2008, at 3:29 PM, shaun everiss wrote:

 where does one get the latest aq version, the last I heard the  
 windows one had issues compiling.
 Also is the sound cache bug in jq fixed so we can play that in  
 single player mode?
 Or is there an sp version.
 At 10:33 p.m. 8/02/2008, you wrote:
 Hey All, first off, sorry for the cross-posting but I thought peeps
 would be interested in this.

 I've been burning a bit of the midnight oil as it were, and have
 just released Jedi Quake 4.2 which is a MAJOR BUG FIX* to allow the
 mod to work with the latest RC (.3.0) of Audio Quake so that
 now,players running the mod can connect to servers.

 The non-standard player eyes model warning is still present, but it
 is harmless and shouldn't cause any problems for the moment…

 I'll give the direct link for the latest update below, but first:

 *** VERY IMPORTANT ***

 When downloading this file, for users of Internet Exploder, uh, I  
 mean
 Explorer, lol! in your save as dialogue, if the file name is set to a
 zip file extension;

 • first, in the file types selection,  select the 'all files' option

 • then rename the file extension back to .qmod

 this way the file will be able to install the way it should, without
 Windows trying to interfere…

 Okay, here's the direct link.

 http://tbrn.net/modgirl/JediQuake42.qmod

 I'll be updating my website over the weekend to reflect this, as
 well as checking into the tbrn situation to see how the server is
 fairing.  I'll also continue testing to see about other recent issues
 peeps have been mentioning and also updating the OverKill code so  
 that
 it too will not show this bug.

 Have a lovely evening / morning wherever you may be and enjoy!…

 As always please do let me know if there are any problems…

 Nighters,

 CQ Out!…  :)
 ---
 View my Online Portfolio at:
 http://www.onemodelplace.com/CaraQuinn

 ---
 View my Online Portfolio at:
 http://www.onemodelplace.com/CaraQuinn


 ---
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Re: [Audyssey] Jedi Quake 4.2 Major Bug Fix

2008-02-08 Thread shaun everiss
hmmm.
I have not been getting mail from that list for ages.
It just stopped suddenly, although I never left it.
At 01:58 p.m. 9/02/2008, you wrote:
   Hi shaun, I thought you were on the AGRIP list as well, in which  
case, you'd have also gotten Matthew's announcement of the latest RC  
and where to get it…  I'm sure I've seen you there for at least a year  
now.  smile

   And, just to be clear, the link hasn't changed a bit from at least  
two and a half years ago which makes it a bit easier for peeps to  
find.  Anyway, you can visit:

http://www.agrip.org.uk

   -and the latest ver is in Downloads…  -And, as with every other  
Windows release I know of for the past two and a half years, you don't  
need to compile anything…

   As far as the bug fixes and new features, smile  once again,  
love, I always am very clear in the docs and in my initial notes to  
the list for new releases, about important fixes and features.  So  
I'll be sure and let you know when that lil precache bugaboo is fixed,  
K?…

kiss kiss, and enjoy the game!…

Smiles,

Cara  :)


On Feb 8, 2008, at 3:29 PM, shaun everiss wrote:

 where does one get the latest aq version, the last I heard the  
 windows one had issues compiling.
 Also is the sound cache bug in jq fixed so we can play that in  
 single player mode?
 Or is there an sp version.
 At 10:33 p.m. 8/02/2008, you wrote:
 Hey All, first off, sorry for the cross-posting but I thought peeps
 would be interested in this.

 I've been burning a bit of the midnight oil as it were, and have
 just released Jedi Quake 4.2 which is a MAJOR BUG FIX* to allow the
 mod to work with the latest RC (.3.0) of Audio Quake so that
 now,players running the mod can connect to servers.

 The non-standard player eyes model warning is still present, but it
 is harmless and shouldn't cause any problems for the moment…

 I'll give the direct link for the latest update below, but first:

 *** VERY IMPORTANT ***

 When downloading this file, for users of Internet Exploder, uh, I  
 mean
 Explorer, lol! in your save as dialogue, if the file name is set to a
 zip file extension;

 • first, in the file types selection,  select the 'all files' option

 • then rename the file extension back to .qmod

 this way the file will be able to install the way it should, without
 Windows trying to interfere…

 Okay, here's the direct link.

 http://tbrn.net/modgirl/JediQuake42.qmod

 I'll be updating my website over the weekend to reflect this, as
 well as checking into the tbrn situation to see how the server is
 fairing.  I'll also continue testing to see about other recent issues
 peeps have been mentioning and also updating the OverKill code so  
 that
 it too will not show this bug.

 Have a lovely evening / morning wherever you may be and enjoy!…

 As always please do let me know if there are any problems…

 Nighters,

 CQ Out!…  :)
 ---
 View my Online Portfolio at:
 http://www.onemodelplace.com/CaraQuinn

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Re: [Audyssey] Jedi Quake: some progress, but...

2007-07-24 Thread Cara Quinn
   Hey Zack, glad you're making progress!  As for the bots standing still, 
alas, sorry, no, there is not currently a way to make them do that.  They 
just don't want to behave!  Those blasted things!  lol!

   You can, however, look in the mod.cfg file in your JediQuake41 folder 
and read it's comments...

You'll find settings that you can change to make them play a little nicer 
with ya if you want.  smile

You can, for instance, make there aim worse or better, cause them not to 
use so many Star Wars weapons or force powers...

   As for the sounds, try the manual at the moment; I'm not sure if the 
sound test feature is available at the moment, and if it isn't, you can go 
into your audio Quake folder, into your id1 folder, into your sounds 
folder, and then simply audition them that way.  Their names are self 
explanatory for the most part...
For the JQ sounds, go into your JediQuake41 folder, into the sounds folder, 
and then you will find other subfolders which contain similar 
self-explanatory named wave files which you can then audition...

HTH and have an awesome day!!!...

Smiles,

Cara  :)

At 07:27 PM 7/23/2007 -0700, you wrote:

Hiya,
 Honestly, I've made quite a bit of progress with Jedi Quake.  I 
 believe I now have all the keys memorized, and am sorta beginning to 
 understand the different sounds.  My problem now is mainly the bots.  I 
 am finding that I want one of them to just stand all still-like and not 
 move so as I can practice targeting and get an idea for what that sounds 
 like.  Is there any way I can do this?
 A learn game sounds menu item would be very helpful, or the console 
 equivalent anyway.
Any help, Cara?
Thanks much,
Zack.
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Re: [Audyssey] Jedi Quake: some progress, but...

2007-07-24 Thread jamie
how do you make a bot i finally got the qmod working yea
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 24, 2007 2:12 PM
Subject: Re: [Audyssey] Jedi Quake: some progress, but...


   Hey Zack, glad you're making progress!  As for the bots standing still,
 alas, sorry, no, there is not currently a way to make them do that.  They
 just don't want to behave!  Those blasted things!  lol!

   You can, however, look in the mod.cfg file in your JediQuake41 folder
 and read it's comments...

 You'll find settings that you can change to make them play a little nicer
 with ya if you want.  smile

 You can, for instance, make there aim worse or better, cause them not to
 use so many Star Wars weapons or force powers...

   As for the sounds, try the manual at the moment; I'm not sure if the
 sound test feature is available at the moment, and if it isn't, you can go
 into your audio Quake folder, into your id1 folder, into your sounds
 folder, and then simply audition them that way.  Their names are self
 explanatory for the most part...
 For the JQ sounds, go into your JediQuake41 folder, into the sounds 
 folder,
 and then you will find other subfolders which contain similar
 self-explanatory named wave files which you can then audition...

 HTH and have an awesome day!!!...

 Smiles,

 Cara  :)

 At 07:27 PM 7/23/2007 -0700, you wrote:

Hiya,
 Honestly, I've made quite a bit of progress with Jedi Quake.  I
 believe I now have all the keys memorized, and am sorta beginning to
 understand the different sounds.  My problem now is mainly the bots.  I
 am finding that I want one of them to just stand all still-like and not
 move so as I can practice targeting and get an idea for what that sounds
 like.  Is there any way I can do this?
 A learn game sounds menu item would be very helpful, or the console
 equivalent anyway.
Any help, Cara?
Thanks much,
Zack.
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   The only things I really think are important, are love, and each
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 http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Jedi Quake: some progress, but...

2007-07-24 Thread Cara Quinn
   Awesome!  good for you!  smile

As for making a bot, do you mean bringing one into the game?...

To do that, you simply press the , key when in the game and a bot will come 
in after you.  smile  To make him go away, press m and he will disappear...

Best of luck and have fun!...

Smiles,

Cara  :)

At 02:50 PM 7/24/2007 +0100, you wrote:

how do you make a bot i finally got the qmod working yea
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 24, 2007 2:12 PM
Subject: Re: [Audyssey] Jedi Quake: some progress, but...


Hey Zack, glad you're making progress!  As for the bots standing still,
  alas, sorry, no, there is not currently a way to make them do that.  They
  just don't want to behave!  Those blasted things!  lol!
 
You can, however, look in the mod.cfg file in your JediQuake41 folder
  and read it's comments...
 
  You'll find settings that you can change to make them play a little nicer
  with ya if you want.  smile
 
  You can, for instance, make there aim worse or better, cause them not to
  use so many Star Wars weapons or force powers...
 
As for the sounds, try the manual at the moment; I'm not sure if the
  sound test feature is available at the moment, and if it isn't, you can go
  into your audio Quake folder, into your id1 folder, into your sounds
  folder, and then simply audition them that way.  Their names are self
  explanatory for the most part...
  For the JQ sounds, go into your JediQuake41 folder, into the sounds
  folder,
  and then you will find other subfolders which contain similar
  self-explanatory named wave files which you can then audition...
 
  HTH and have an awesome day!!!...
 
  Smiles,
 
  Cara  :)
 
  At 07:27 PM 7/23/2007 -0700, you wrote:
 
 Hiya,
  Honestly, I've made quite a bit of progress with Jedi Quake.  I
  believe I now have all the keys memorized, and am sorta beginning to
  understand the different sounds.  My problem now is mainly the bots.  I
  am finding that I want one of them to just stand all still-like and not
  move so as I can practice targeting and get an idea for what that sounds
  like.  Is there any way I can do this?
  A learn game sounds menu item would be very helpful, or the console
  equivalent anyway.
 Any help, Cara?
 Thanks much,
 Zack.
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 7:45 PM
 
  ---
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The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
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Re: [Audyssey] Jedi Quake: some progress, but...

2007-07-24 Thread jamie
thanks i will try it out it is a good game smile
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 24, 2007 3:14 PM
Subject: Re: [Audyssey] Jedi Quake: some progress, but...


   Awesome!  good for you!  smile

 As for making a bot, do you mean bringing one into the game?...

 To do that, you simply press the , key when in the game and a bot will 
 come
 in after you.  smile  To make him go away, press m and he will 
 disappear...

 Best of luck and have fun!...

 Smiles,

 Cara  :)

 At 02:50 PM 7/24/2007 +0100, you wrote:

how do you make a bot i finally got the qmod working yea
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, July 24, 2007 2:12 PM
Subject: Re: [Audyssey] Jedi Quake: some progress, but...


Hey Zack, glad you're making progress!  As for the bots standing 
  still,
  alas, sorry, no, there is not currently a way to make them do that. 
  They
  just don't want to behave!  Those blasted things!  lol!
 
You can, however, look in the mod.cfg file in your JediQuake41 folder
  and read it's comments...
 
  You'll find settings that you can change to make them play a little 
  nicer
  with ya if you want.  smile
 
  You can, for instance, make there aim worse or better, cause them not 
  to
  use so many Star Wars weapons or force powers...
 
As for the sounds, try the manual at the moment; I'm not sure if the
  sound test feature is available at the moment, and if it isn't, you can 
  go
  into your audio Quake folder, into your id1 folder, into your sounds
  folder, and then simply audition them that way.  Their names are self
  explanatory for the most part...
  For the JQ sounds, go into your JediQuake41 folder, into the sounds
  folder,
  and then you will find other subfolders which contain similar
  self-explanatory named wave files which you can then audition...
 
  HTH and have an awesome day!!!...
 
  Smiles,
 
  Cara  :)
 
  At 07:27 PM 7/23/2007 -0700, you wrote:
 
 Hiya,
  Honestly, I've made quite a bit of progress with Jedi Quake.  I
  believe I now have all the keys memorized, and am sorta beginning to
  understand the different sounds.  My problem now is mainly the bots. 
  I
  am finding that I want one of them to just stand all still-like and 
  not
  move so as I can practice targeting and get an idea for what that 
  sounds
  like.  Is there any way I can do this?
  A learn game sounds menu item would be very helpful, or the 
  console
  equivalent anyway.
 Any help, Cara?
 Thanks much,
 Zack.
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 7/23/2007
 7:45 PM
 
  ---
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The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
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Re: [Audyssey] Jedi Quake help

2007-07-23 Thread Cara Quinn
   Zack, glad you're digging on it!!!  smile

   an impulse is really just a fancy word for a generic internal game 
command, and is essentially what happens when you press most of your keys 
to control your player in the game...  In other words, Quake itself was not 
only designed to have special commands that you can type into the console 
during the game which are regular words.  It's also designed to be 
expandable so several of the commands, rather than having words associated 
with them, have impulses.  This is mainly used with the game code itself 
internally, but now that modding this game has become so popular, you can 
find impulses used all over the place.  I.E.  If a mod has a command to 
make a player fly, which wasn't already built into Quake itself when it was 
written, the author of the mod might make that possible by defining an 
impulse command and letting the player know it's number and what it does...

So in the case of flying for example, if I were to add another impulse 
command to the Jedi Quake mod to allow the player to fly, I might define it 
as let's say, impulse 49...

So now, in the docs, I'd let you, the player know that impulse 49 allows 
you to fly...


So when you're playing the game, you'd open the console, type in impulse 
49, and then press enter.  You'd then be flying in the game...

Or you could bind this impulse to a key on your keyboard to eliminate all 
the extra steps with the console so you could activate it much faster in a 
game situation as you do with the rest of the defined keys on your keyboard

Either way, impulse 49 would be sent to the game and it would act 
accordingly

Does this make sense?...

   They are generic definable commands that a developer can link to game 
code for players to use...

   I could just as easily make that impulse number be 48 rather than 49 and 
it would work exactly the same way.  You'd open the console, and type in 
impulse 48, press enter, and you'd be flying away...  So in that case, 49 
would be undefined and the game would simply not do anything if you were to 
type that in, because I the developer, didn't link it to any code...  Does 
that make sense?...

HTH, and please let me know if I missed anything and I'd be happy to send 
along another note...

Have a great evening and enjoy the game!...

Smiles,

Cara  :)

Hiya,
 I've managed to download the Jedi Quake mod along with the Audio 
 Quake engine itself.  I've read through the key list and documentation, 
 and believe I have a grasp of most of the essentials.
 However, I am a little confused: what is an 'impulse', exactly?  How 
 do I use them, if they're not part of the standard keyboard commands?
 I'm brand spanking new to both Audio Quake and Jedi Quake, 
 really.  Trying to figure it out.  The game sounds great, but I just have 
 trouble with navigation and watnot.  Some of the sounds are a bit strange.
Any advice here?  Is there a learn sounds function?
Thanks muchly, and congratulations on such a great and free! bit of 
deathmatch fun.
All the best, and hope to hear back soon,
Zack.
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http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Jedi Quake help

2007-07-23 Thread gmail
how do i install the jedie quake mod, i don't see a setup file for it.
Brandon
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 23, 2007 4:49 AM
Subject: Re: [Audyssey] Jedi Quake help


   Zack, glad you're digging on it!!!  smile

   an impulse is really just a fancy word for a generic internal game
 command, and is essentially what happens when you press most of your keys
 to control your player in the game...  In other words, Quake itself was 
 not
 only designed to have special commands that you can type into the console
 during the game which are regular words.  It's also designed to be
 expandable so several of the commands, rather than having words associated
 with them, have impulses.  This is mainly used with the game code itself
 internally, but now that modding this game has become so popular, you can
 find impulses used all over the place.  I.E.  If a mod has a command to
 make a player fly, which wasn't already built into Quake itself when it 
 was
 written, the author of the mod might make that possible by defining an
 impulse command and letting the player know it's number and what it 
 does...

 So in the case of flying for example, if I were to add another impulse
 command to the Jedi Quake mod to allow the player to fly, I might define 
 it
 as let's say, impulse 49...

So now, in the docs, I'd let you, the player know that impulse 49 allows
you to fly...


 So when you're playing the game, you'd open the console, type in impulse
 49, and then press enter.  You'd then be flying in the game...

 Or you could bind this impulse to a key on your keyboard to eliminate all
 the extra steps with the console so you could activate it much faster in a
 game situation as you do with the rest of the defined keys on your 
 keyboard

 Either way, impulse 49 would be sent to the game and it would act
 accordingly

 Does this make sense?...

   They are generic definable commands that a developer can link to game
 code for players to use...

   I could just as easily make that impulse number be 48 rather than 49 and
 it would work exactly the same way.  You'd open the console, and type in
 impulse 48, press enter, and you'd be flying away...  So in that case, 49
 would be undefined and the game would simply not do anything if you were 
 to
 type that in, because I the developer, didn't link it to any code...  Does
 that make sense?...

 HTH, and please let me know if I missed anything and I'd be happy to send
 along another note...

 Have a great evening and enjoy the game!...

 Smiles,

 Cara  :)

Hiya,
 I've managed to download the Jedi Quake mod along with the Audio
 Quake engine itself.  I've read through the key list and documentation,
 and believe I have a grasp of most of the essentials.
 However, I am a little confused: what is an 'impulse', exactly?  How
 do I use them, if they're not part of the standard keyboard commands?
 I'm brand spanking new to both Audio Quake and Jedi Quake,
 really.  Trying to figure it out.  The game sounds great, but I just have
 trouble with navigation and watnot.  Some of the sounds are a bit 
 strange.
Any advice here?  Is there a learn sounds function?
Thanks muchly, and congratulations on such a great and free! bit of
deathmatch fun.
All the best, and hope to hear back soon,
Zack.
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Re: [Audyssey] Jedi Quake help

2007-07-23 Thread jamie
I can get the quake working but the mod thing will not work for me
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 23, 2007 10:49 AM
Subject: Re: [Audyssey] Jedi Quake help


   Zack, glad you're digging on it!!!  smile

   an impulse is really just a fancy word for a generic internal game
 command, and is essentially what happens when you press most of your keys
 to control your player in the game...  In other words, Quake itself was 
 not
 only designed to have special commands that you can type into the console
 during the game which are regular words.  It's also designed to be
 expandable so several of the commands, rather than having words associated
 with them, have impulses.  This is mainly used with the game code itself
 internally, but now that modding this game has become so popular, you can
 find impulses used all over the place.  I.E.  If a mod has a command to
 make a player fly, which wasn't already built into Quake itself when it 
 was
 written, the author of the mod might make that possible by defining an
 impulse command and letting the player know it's number and what it 
 does...

 So in the case of flying for example, if I were to add another impulse
 command to the Jedi Quake mod to allow the player to fly, I might define 
 it
 as let's say, impulse 49...

So now, in the docs, I'd let you, the player know that impulse 49 allows
you to fly...


 So when you're playing the game, you'd open the console, type in impulse
 49, and then press enter.  You'd then be flying in the game...

 Or you could bind this impulse to a key on your keyboard to eliminate all
 the extra steps with the console so you could activate it much faster in a
 game situation as you do with the rest of the defined keys on your 
 keyboard

 Either way, impulse 49 would be sent to the game and it would act
 accordingly

 Does this make sense?...

   They are generic definable commands that a developer can link to game
 code for players to use...

   I could just as easily make that impulse number be 48 rather than 49 and
 it would work exactly the same way.  You'd open the console, and type in
 impulse 48, press enter, and you'd be flying away...  So in that case, 49
 would be undefined and the game would simply not do anything if you were 
 to
 type that in, because I the developer, didn't link it to any code...  Does
 that make sense?...

 HTH, and please let me know if I missed anything and I'd be happy to send
 along another note...

 Have a great evening and enjoy the game!...

 Smiles,

 Cara  :)

Hiya,
 I've managed to download the Jedi Quake mod along with the Audio
 Quake engine itself.  I've read through the key list and documentation,
 and believe I have a grasp of most of the essentials.
 However, I am a little confused: what is an 'impulse', exactly?  How
 do I use them, if they're not part of the standard keyboard commands?
 I'm brand spanking new to both Audio Quake and Jedi Quake,
 really.  Trying to figure it out.  The game sounds great, but I just have
 trouble with navigation and watnot.  Some of the sounds are a bit 
 strange.
Any advice here?  Is there a learn sounds function?
Thanks muchly, and congratulations on such a great and free! bit of
deathmatch fun.
All the best, and hope to hear back soon,
Zack.
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Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

2007-07-23 Thread nicol
Hi cara
I only downloaded the quake engine which is 70 mb in size. I haven't
downloaded the mods yet.
I unzipped all the files in the quake zip file to a folder under  program
files which I have created.
I noticed that the quake zip file is only a zip file with folders and files
in it, there is no installer.
So I  unzipped all the files and then I pressed enter on zquake.exe as I
wasn't sure which file to press enter on to start the game. and  jaws  was
freezing up and I heard my  floppy drive making a strange sound all the time
but no game came up.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Cara Quinn
Sent: Monday, July 23, 2007 3:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

   The installations for Audio Quake, which are what you're after, are
located in the AQ folder on my website at:

http://tbrn.net/modgirl

Just to clear this up for others; the engine itself, is the core of the
game which causes physics and such in the 3D world to work the way they
should.  It also manages players and other entities as they move throughout
the world...

   The game as a whole, contains the Quake engine as one of its parts as
well as other code to make the game appear and sound like it does etc.  I
say this just as an FYI as this can help you out if you find you'd like to
know more about how to play the game or how it works, and decide to search
it out on the web...

Best of luck and enjoy!...

Smiles,

Cara  :)

  At 03:02 PM 7/22/2007 +0100, you wrote:

where is the audio quake engiens


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Re: [Audyssey] Jedi Quake: some progress, but...

2007-07-23 Thread gmail
how the heck do we set up the mod if their is no set up file in the folder?
Their are just sounds.
Brandon
- Original Message - 
From: Zachary Kline [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, July 23, 2007 9:27 PM
Subject: [Audyssey] Jedi Quake: some progress, but...


 Hiya,
Honestly, I've made quite a bit of progress with Jedi Quake.  I believe 
 I now have all the keys memorized, and am sorta beginning to understand 
 the different sounds.  My problem now is mainly the bots.  I am finding 
 that I want one of them to just stand all still-like and not move so as I 
 can practice targeting and get an idea for what that sounds like.  Is 
 there any way I can do this?
A learn game sounds menu item would be very helpful, or the console 
 equivalent anyway.
 Any help, Cara?
 Thanks much,
 Zack.
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Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

2007-07-23 Thread Cara Quinn
   Nicol, it sounds like you downloaded the standard Quake install which 
has the graphics and such enabled.  This will actually work, as it is 
technically a flavor of AQ, so try this;

Go to your run dialogue, and enter the following, making sure to make the 
path correct...

C:\Program Files\AudioQuake\perl.exe start.pl

This should run the game, however, this really can all be avoided, if you 
simply go to the AQ folder as I've been mentioning, and download the actual 
Audio Quake installations which are actual exe files...

Just out of curiosity, it sounds to me that you downloaded that file from 
the root folder, and not the AQ folder, is that correct?...

What is the actual name of the zip folder you've got?...  The Audio Quake 
installs, as I've said several times now on list, ARE IN THE AQ 
FOLDER.  These are actual .exe installs so that's probably going to be what 
you're looking for.

Smiles,

Cara

At 08:32 PM 7/23/2007 +0200, you wrote:

Hi cara
I only downloaded the quake engine which is 70 mb in size. I haven't
downloaded the mods yet.
I unzipped all the files in the quake zip file to a folder under  program
files which I have created.
I noticed that the quake zip file is only a zip file with folders and files
in it, there is no installer.
So I  unzipped all the files and then I pressed enter on zquake.exe as I
wasn't sure which file to press enter on to start the game. and  jaws  was
freezing up and I heard my  floppy drive making a strange sound all the time
but no game came up.


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Cara Quinn
Sent: Monday, July 23, 2007 3:40 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

The installations for Audio Quake, which are what you're after, are
located in the AQ folder on my website at:

http://tbrn.net/modgirl

Just to clear this up for others; the engine itself, is the core of the
game which causes physics and such in the 3D world to work the way they
should.  It also manages players and other entities as they move throughout
the world...

The game as a whole, contains the Quake engine as one of its parts as
well as other code to make the game appear and sound like it does etc.  I
say this just as an FYI as this can help you out if you find you'd like to
know more about how to play the game or how it works, and decide to search
it out on the web...

Best of luck and enjoy!...

Smiles,

Cara  :)

   At 03:02 PM 7/22/2007 +0100, you wrote:

 where is the audio quake engiens


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Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

2007-07-22 Thread Cara Quinn
   Mich, quake is the FPS (First Person Shooter) which came right after 
Doom, from the same software company, ID Software.  As you know, Doom was 
one of the inspirations for Shades of Doom, and Quake took Doom a step 
further, being the first FPS to have actual 3D models in space rather than 
2D ones which were made to look 3D, as well as popularizing the LAN party 
and online multiplayer genre.

So basically, it's easily as quote real unquote a game as Shades of Doom is

   It is however, not a game which was originally designed for visually 
impaired people, if that might have been more what you may have been 
wondering about...

   This is where the Audio Quake mod comes in, along with the AGRIP project.
http://www.agrip.org.uk

   One of the goals of the AGRIP project is to demonstrate how main stream 
games can have feature sets built into them which both enhance the game for 
sighted players as well as make it accessible on the same terms, for 
visually impaired players...

   Thus, as a proof of concept, the Audio Quake mod was created, as the 
culmination of other mods which make Quake, a completely main stream game, 
accessible to visually impaired players...

   Since Quake is now open source, there is still an active and quite vital 
modding and development community for it, almost eleven years after it's 
creation, so there is still a whole lot of material on the web on how to 
code for the game and game engine, as well as many other mods and engines 
based off of the original Quake engine...

   Anyway, it's at this stage, where Jedi Quake happens.  I got involved 
with the AGRIP community in late 05 really for the idea of the virtual 3D 
environment rather than the gaming aspects, and felt that there should be 
some elements of the 3D world which weren't included in Audio Quake, so I 
began seeing what I could find on coding for the game...

   The result now, is release 4.1 of JQ...

   So I hope this clears this up for you, and that I haven't talked yer ear 
off!  lol!  smile

   Have a wonderful evening and happy gaming!!!...

Smiles,

Cara  :)

At 12:30 AM 7/22/2007 -0400, you wrote:

is this game a complete audio game? like say shades of doom or something? or
is it like a text advenchir game? Many thanks. from Mich Verrier.
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 21, 2007 11:10 PM
Subject: Re: [Audyssey] Jedi Quake 4 update 1 now available!!!


EVERYTHING you'll need to run this mod or play Audio Quake is completely
  free and available at:
 
  http://tbrn.net/modgirl
 
The game itself with the bundled Audio Quake mod has two installs,
  depending on what you'd like, which are both located in the AQ folder, and
  the mod itself is located in the root folder...
 
Having some familiarity with Quake itself (as Tom alluded to) can be a
  help and reading the manual / other docs is a very good thing.
 
Once you are familiar with the game itself, the mod adds a whole lot of
  new features with extremely fast game play, as compared to the original
  game.  Both are a blast though!  -just different flavors!!!...
 
  Enjoy and HTH...
 
  Smiles,
 
  CQ  :)
 
  At 07:29 PM 7/21/2007 +0200, you wrote:
 
 Is the audio quake engine free as well?
 
 -Original Message-
 From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
 Behalf Of Thomas Ward
 Sent: Saturday, July 21, 2007 7:18 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Jedi Quake 4 update 1 now available!!!
 
 Hi Nicol,
 Yes, it is free. It requires the audio quake engine though, and has a
 steep learning curve, but it is pretty cool. (Smile)
 
 
 nicol wrote:
   Is this a free game?
 
 
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  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
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Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

2007-07-22 Thread nicol
Thanks thom and cara
I will give it a try. I hope it is better than tecno shock.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Cara Quinn
Sent: Sunday, July 22, 2007 5:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

   EVERYTHING you'll need to run this mod or play Audio Quake is completely
free and available at:

http://tbrn.net/modgirl

   The game itself with the bundled Audio Quake mod has two installs,
depending on what you'd like, which are both located in the AQ folder, and
the mod itself is located in the root folder...

   Having some familiarity with Quake itself (as Tom alluded to) can be a
help and reading the manual / other docs is a very good thing.

   Once you are familiar with the game itself, the mod adds a whole lot of
new features with extremely fast game play, as compared to the original
game.  Both are a blast though!  -just different flavors!!!...

Enjoy and HTH...

Smiles,

CQ  :)

At 07:29 PM 7/21/2007 +0200, you wrote:

Is the audio quake engine free as well?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Saturday, July 21, 2007 7:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

Hi Nicol,
Yes, it is free. It requires the audio quake engine though, and has a
steep learning curve, but it is pretty cool. (Smile)


nicol wrote:
  Is this a free game?


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Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

2007-07-22 Thread jamie
where is the audio quake engiens
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 21, 2007 4:17 PM
Subject: Re: [Audyssey] Jedi Quake 4 update 1 now available!!!


   Yes, it is most definitely free!...

 Smiles,

 CQ  :)

 At 04:38 PM 7/21/2007 +0200, you wrote:

Is this a free game?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Cara Quinn
Sent: Saturday, July 21, 2007 4:20 PM
To: gamers@audyssey.org
Subject: [Audyssey] Jedi Quake 4 update 1 now available!!!

Hi All, -been a while since I've 
 posted
and I wanted to let y'all know that at long last, update 1 for Jedi Quake
is here!!!

For those who might be unfamiliar with this, Jedi Quake is a series of
mods or modifications to the game Audio Quake, which, itself, is a mod for
the extremely popular FPS Quake.

You can download the installation for the game itself, as well as the
latest JQ release / update at:

http://tbrn.net/modgirl

The game installations are in the AQ folder, and the JQ releases are 
 in
the root...

For those familiar with the mod, this update contains several bug fixes as
well as many new features, so I've posted it as a self-contained
release.  It's a standard QMOD file for Quake and can also be converted
into a zip file if you'd rather install or work with it that way...

If you find you have any trouble downloading it, (as Windows sometimes
wants to treat it as a zip file) you can set your browser to download all
File Types in the save as dialogue, and it should save properly, as a QMOD
file.

Then, as long as you already have Audio Quake installed, you can simply
press enter on the JediQuake QMOD file and it will automatically install
into your installation of Audio Quake...

As always, please feel free to contact me on or off list with any
questions, concerns, or feedback.

Enjoy! and have a most wonderful weekend!!!...

Smiles,

Cara  :)

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Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

2007-07-22 Thread nicol
On the website provided in cara's most recent message.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of jamie
Sent: Sunday, July 22, 2007 4:02 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

where is the audio quake engiens
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 21, 2007 4:17 PM
Subject: Re: [Audyssey] Jedi Quake 4 update 1 now available!!!


   Yes, it is most definitely free!...

 Smiles,

 CQ  :)

 At 04:38 PM 7/21/2007 +0200, you wrote:

Is this a free game?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Cara Quinn
Sent: Saturday, July 21, 2007 4:20 PM
To: gamers@audyssey.org
Subject: [Audyssey] Jedi Quake 4 update 1 now available!!!

Hi All, -been a while since I've
 posted
and I wanted to let y'all know that at long last, update 1 for Jedi Quake
is here!!!

For those who might be unfamiliar with this, Jedi Quake is a series of
mods or modifications to the game Audio Quake, which, itself, is a mod for
the extremely popular FPS Quake.

You can download the installation for the game itself, as well as the
latest JQ release / update at:

http://tbrn.net/modgirl

The game installations are in the AQ folder, and the JQ releases are
 in
the root...

For those familiar with the mod, this update contains several bug fixes as
well as many new features, so I've posted it as a self-contained
release.  It's a standard QMOD file for Quake and can also be converted
into a zip file if you'd rather install or work with it that way...

If you find you have any trouble downloading it, (as Windows sometimes
wants to treat it as a zip file) you can set your browser to download all
File Types in the save as dialogue, and it should save properly, as a QMOD
file.

Then, as long as you already have Audio Quake installed, you can simply
press enter on the JediQuake QMOD file and it will automatically install
into your installation of Audio Quake...

As always, please feel free to contact me on or off list with any
questions, concerns, or feedback.

Enjoy! and have a most wonderful weekend!!!...

Smiles,

Cara  :)

---
View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

The only things I really think are important, are love, and each
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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   The only things I really think are important, are love, and each
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 http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

2007-07-21 Thread nicol
Is this a free game?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Cara Quinn
Sent: Saturday, July 21, 2007 4:20 PM
To: gamers@audyssey.org
Subject: [Audyssey] Jedi Quake 4 update 1 now available!!!

   Hi All, -been a while since I've posted
and I wanted to let y'all know that at long last, update 1 for Jedi Quake
is here!!!

   For those who might be unfamiliar with this, Jedi Quake is a series of
mods or modifications to the game Audio Quake, which, itself, is a mod for
the extremely popular FPS Quake.

   You can download the installation for the game itself, as well as the
latest JQ release / update at:

http://tbrn.net/modgirl

   The game installations are in the AQ folder, and the JQ releases are in
the root...

For those familiar with the mod, this update contains several bug fixes as
well as many new features, so I've posted it as a self-contained
release.  It's a standard QMOD file for Quake and can also be converted
into a zip file if you'd rather install or work with it that way...

   If you find you have any trouble downloading it, (as Windows sometimes
wants to treat it as a zip file) you can set your browser to download all
File Types in the save as dialogue, and it should save properly, as a QMOD
file.

Then, as long as you already have Audio Quake installed, you can simply
press enter on the JediQuake QMOD file and it will automatically install
into your installation of Audio Quake...

   As always, please feel free to contact me on or off list with any
questions, concerns, or feedback.

Enjoy! and have a most wonderful weekend!!!...

Smiles,

Cara  :)

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

2007-07-21 Thread Thomas Ward
Hi Nicol,
Yes, it is free. It requires the audio quake engine though, and has a 
steep learning curve, but it is pretty cool. (Smile)


nicol wrote:
 Is this a free game?


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Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

2007-07-21 Thread Cara Quinn
   Yes, it is most definitely free!...

Smiles,

CQ  :)

At 04:38 PM 7/21/2007 +0200, you wrote:

Is this a free game?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Cara Quinn
Sent: Saturday, July 21, 2007 4:20 PM
To: gamers@audyssey.org
Subject: [Audyssey] Jedi Quake 4 update 1 now available!!!

Hi All, -been a while since I've posted
and I wanted to let y'all know that at long last, update 1 for Jedi Quake
is here!!!

For those who might be unfamiliar with this, Jedi Quake is a series of
mods or modifications to the game Audio Quake, which, itself, is a mod for
the extremely popular FPS Quake.

You can download the installation for the game itself, as well as the
latest JQ release / update at:

http://tbrn.net/modgirl

The game installations are in the AQ folder, and the JQ releases are in
the root...

For those familiar with the mod, this update contains several bug fixes as
well as many new features, so I've posted it as a self-contained
release.  It's a standard QMOD file for Quake and can also be converted
into a zip file if you'd rather install or work with it that way...

If you find you have any trouble downloading it, (as Windows sometimes
wants to treat it as a zip file) you can set your browser to download all
File Types in the save as dialogue, and it should save properly, as a QMOD
file.

Then, as long as you already have Audio Quake installed, you can simply
press enter on the JediQuake QMOD file and it will automatically install
into your installation of Audio Quake...

As always, please feel free to contact me on or off list with any
questions, concerns, or feedback.

Enjoy! and have a most wonderful weekend!!!...

Smiles,

Cara  :)

---
View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

The only things I really think are important, are love, and each
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

2007-07-21 Thread nicol
Is the audio quake engine free as well?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Saturday, July 21, 2007 7:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

Hi Nicol,
Yes, it is free. It requires the audio quake engine though, and has a
steep learning curve, but it is pretty cool. (Smile)


nicol wrote:
 Is this a free game?


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Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

2007-07-21 Thread jorge
Hi Cara! I instaled today Audioquake and last Jediquake! I'm really new on 
it so I would start to play this game!
When I try to launch the game, he tells me that I must have a shareware 
quake installed on my machine! As you all told that iit's completely free 
how can I play it for free? And, where I can learn how to play?
Thanks for the help!
Jorge
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 21, 2007 4:17 PM
Subject: Re: [Audyssey] Jedi Quake 4 update 1 now available!!!


   Yes, it is most definitely free!...

 Smiles,

 CQ  :)

 At 04:38 PM 7/21/2007 +0200, you wrote:

Is this a free game?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Cara Quinn
Sent: Saturday, July 21, 2007 4:20 PM
To: gamers@audyssey.org
Subject: [Audyssey] Jedi Quake 4 update 1 now available!!!

Hi All, -been a while since I've 
 posted
and I wanted to let y'all know that at long last, update 1 for Jedi Quake
is here!!!

For those who might be unfamiliar with this, Jedi Quake is a series of
mods or modifications to the game Audio Quake, which, itself, is a mod for
the extremely popular FPS Quake.

You can download the installation for the game itself, as well as the
latest JQ release / update at:

http://tbrn.net/modgirl

The game installations are in the AQ folder, and the JQ releases are 
 in
the root...

For those familiar with the mod, this update contains several bug fixes as
well as many new features, so I've posted it as a self-contained
release.  It's a standard QMOD file for Quake and can also be converted
into a zip file if you'd rather install or work with it that way...

If you find you have any trouble downloading it, (as Windows sometimes
wants to treat it as a zip file) you can set your browser to download all
File Types in the save as dialogue, and it should save properly, as a QMOD
file.

Then, as long as you already have Audio Quake installed, you can simply
press enter on the JediQuake QMOD file and it will automatically install
into your installation of Audio Quake...

As always, please feel free to contact me on or off list with any
questions, concerns, or feedback.

Enjoy! and have a most wonderful weekend!!!...

Smiles,

Cara  :)

---
View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

The only things I really think are important, are love, and each
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

2007-07-21 Thread Cara Quinn
   EVERYTHING you'll need to run this mod or play Audio Quake is completely 
free and available at:

http://tbrn.net/modgirl

   The game itself with the bundled Audio Quake mod has two installs, 
depending on what you'd like, which are both located in the AQ folder, and 
the mod itself is located in the root folder...

   Having some familiarity with Quake itself (as Tom alluded to) can be a 
help and reading the manual / other docs is a very good thing.

   Once you are familiar with the game itself, the mod adds a whole lot of 
new features with extremely fast game play, as compared to the original 
game.  Both are a blast though!  -just different flavors!!!...

Enjoy and HTH...

Smiles,

CQ  :)

At 07:29 PM 7/21/2007 +0200, you wrote:

Is the audio quake engine free as well?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Saturday, July 21, 2007 7:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

Hi Nicol,
Yes, it is free. It requires the audio quake engine though, and has a
steep learning curve, but it is pretty cool. (Smile)


nicol wrote:
  Is this a free game?


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   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

2007-07-21 Thread Cara Quinn
   George, where did you get the install of Audio Quake from? and did you 
check the box during the installation which says install the share ware 
Quake demo?  The demo allows you to play regular Quake's complete first 
episode, which is about 5 or 6 maps I believe, however, you can play Jedi 
Quake and multi player matches with it which are completely unrestricted...

   They will not be the single player game and will be played either with 
bots or other humans...

   From your note, it sounds like you may not have checked the box during 
install, but get back with me when you can and let me know, K?...

Best of luck and HTH!!!...

Smiles,

Cara  :)

At 11:28 PM 6/28/2004 +0100, youwrote:

Hi Cara! I instaled today Audioquake and last Jediquake! I'm really new on
it so I would start to play this game!
When I try to launch the game, he tells me that I must have a shareware
quake installed on my machine! As you all told that iit's completely free
how can I play it for free? And, where I can learn how to play?
Thanks for the help!
Jorge


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Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

2007-07-21 Thread Mich
is this game a complete audio game? like say shades of doom or something? or 
is it like a text advenchir game? Many thanks. from Mich Verrier.
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, July 21, 2007 11:10 PM
Subject: Re: [Audyssey] Jedi Quake 4 update 1 now available!!!


   EVERYTHING you'll need to run this mod or play Audio Quake is completely
 free and available at:

 http://tbrn.net/modgirl

   The game itself with the bundled Audio Quake mod has two installs,
 depending on what you'd like, which are both located in the AQ folder, and
 the mod itself is located in the root folder...

   Having some familiarity with Quake itself (as Tom alluded to) can be a
 help and reading the manual / other docs is a very good thing.

   Once you are familiar with the game itself, the mod adds a whole lot of
 new features with extremely fast game play, as compared to the original
 game.  Both are a blast though!  -just different flavors!!!...

 Enjoy and HTH...

 Smiles,

 CQ  :)

 At 07:29 PM 7/21/2007 +0200, you wrote:

Is the audio quake engine free as well?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Behalf Of Thomas Ward
Sent: Saturday, July 21, 2007 7:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jedi Quake 4 update 1 now available!!!

Hi Nicol,
Yes, it is free. It requires the audio quake engine though, and has a
steep learning curve, but it is pretty cool. (Smile)


nicol wrote:
  Is this a free game?


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   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] jedi quake

2007-01-13 Thread Josh
yes, all the menu choices are spoken to me.

Josh

- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, January 13, 2007 2:01 AM
Subject: Re: [Audyssey] jedi quake


  Well first off, the manual should address all of this, but
 providing you're doing the above, there's a prob with the way you're
 starting the game.  And the game shouldn't allow you to start this way, 
 and
 it the should tell you that...  I don't know why it isn't...

   1 press m from the main menu
 This will get you into the mods list

 2 select Jedi Quake

 3 As was announced in the mods menu, p will play the particular mod, so
 press the letter p and you'll play the selected mod, which is, in this
 case, Jedi Quake

 You'll now be in the game and you can bring up the console.  Here you can
 type in the various commands to play the different games in Quake.  So in
 this case, you'll either type tut to start the tutorials or dm to start a
 deathmatch game...

 Remember, that once the actual game starts, to close the console otherwise
 the keys you press will go to it and not to the game itself.

 When you want to stop playing, simply bring up the console and type
 quit and enter that.  You'll then be back at the main menu again and you
 can press x to fully exit Audio quake.

   The menu choices should be spoken to you so if they aren't, please let
 me know, K?...

 Thanks so much...

 Smiles,

 Cara

 At 08:00 PM 1/12/2007 -0500, you wrote:

Hi,

Ok, when I go into audio-quake and choose jedi-quake, then I start quake
with the letter s, then I hit the grade accent key or the grauv key to 
enter
the console, type dm, press enter, and then hit grave accent or grauv 
again
to exit the console. By the way I completely removed then re-instaled the
game. So I set it up to play the jedi-quake mod. But when I press dm for
deathmatch I still can't swing my light-saber or anything else like that. 
is
there a special command or set of commands to play jedi-quake?
commands that need to be entered in through the console? I'm at a complete
loss as to how to get this mod to work.

Josh


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Re: [Audyssey] jedi quake

2007-01-12 Thread Cara Quinn
   Hi Josh, wow, that, I wasn't expecting!  smile  no prob though.  just 
type pause to stop the demo and then type any one of the commands I'd sent 
along to the list to start whichever game you'd like.  Does this help?...

   Sorry for the inconvenience

Smiles,

Cara

At 12:04 PM 1/12/2007 -0500, you wrote:

Hi,

Ok I set the console toggle to be f2. Now that I have access to the console,
and I also put the jedi quake folder inside the shareware quake folder. When
I go into audio quake and press m for mods press enter till I'm on
jedi-quake, and then press p and enter to play it it still plays the same
quake demo as it did before. How do I make it play jedi quake?

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337


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---
   View my on-line portfolio at:

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   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] jedi quake

2007-01-12 Thread Cara Quinn
   All of the deathmatch maps are accessible and as for the impulses and 
such, it's all in the docs in the jediquake folder after you install the mod...

Smiles,

Cara

At 08:33 AM 1/12/2007 -0500, you wrote:

Hi,

Once I manage to get jedi-quake installed and working, how many maps are
there to the game? And how do I turn on and off certain impulses like to
turn on and off light-sabers and taunt messages etcetera?

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337


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---
   View my on-line portfolio at:

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   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] jedi quake

2007-01-12 Thread Josh
could you send those commands again? I must have missed them.

Josh

- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 12, 2007 2:40 PM
Subject: Re: [Audyssey] jedi quake


   Hi Josh, wow, that, I wasn't expecting!  smile  no prob though.  just
 type pause to stop the demo and then type any one of the commands I'd sent
 along to the list to start whichever game you'd like.  Does this help?...

   Sorry for the inconvenience

 Smiles,

 Cara

 At 12:04 PM 1/12/2007 -0500, you wrote:

Hi,

Ok I set the console toggle to be f2. Now that I have access to the 
console,
and I also put the jedi quake folder inside the shareware quake folder. 
When
I go into audio quake and press m for mods press enter till I'm on
jedi-quake, and then press p and enter to play it it still plays the same
quake demo as it did before. How do I make it play jedi quake?

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337


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visit
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any subscription changes via the web.




--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007

 ---
   View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007



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Re: [Audyssey] jedi quake

2007-01-12 Thread Cara Quinn
sp   starts single player game
dmstarts deathmatch game
name   changes players name

name Josh

   or any other name you want

pause   toggles pause for the demo or the single player game on / off when 
playing locally, toggles pause for the dm games as well...
Does not work on a server, for obvious reasons...  :)

skill   adjusts skill level values are from 0 to 3


Smiles,

Cara

At 02:52 PM 1/12/2007 -0500, you wrote:

could you send those commands again? I must have missed them.

Josh

- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 12, 2007 2:40 PM
Subject: Re: [Audyssey] jedi quake


Hi Josh, wow, that, I wasn't expecting!  smile  no prob though.  just
  type pause to stop the demo and then type any one of the commands I'd sent
  along to the list to start whichever game you'd like.  Does this help?...
 
Sorry for the inconvenience
 
  Smiles,
 
  Cara
 
  At 12:04 PM 1/12/2007 -0500, you wrote:
 
 Hi,
 
 Ok I set the console toggle to be f2. Now that I have access to the
 console,
 and I also put the jedi quake folder inside the shareware quake folder.
 When
 I go into audio quake and press m for mods press enter till I'm on
 jedi-quake, and then press p and enter to play it it still plays the same
 quake demo as it did before. How do I make it play jedi quake?
 
 Josh
 
 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337
 
 
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 
 
 
 
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007
 
  ---
View my on-line portfolio at:
 
  http://www.onemodelplace.com/CaraQuinn
 
The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
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---
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   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] jedi quake

2007-01-12 Thread Josh
so if I go to the console and type sp and press enter it'll start a single 
player game of jedi quake?

Josh

- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 12, 2007 3:00 PM
Subject: Re: [Audyssey] jedi quake


 sp   starts single player game
 dmstarts deathmatch game
 name   changes players name

 name Josh

   or any other name you want

 pause   toggles pause for the demo or the single player game on / off when
 playing locally, toggles pause for the dm games as well...
 Does not work on a server, for obvious reasons...  :)

 skill   adjusts skill level values are from 0 to 3


 Smiles,

 Cara

 At 02:52 PM 1/12/2007 -0500, you wrote:

could you send those commands again? I must have missed them.

Josh

- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 12, 2007 2:40 PM
Subject: Re: [Audyssey] jedi quake


Hi Josh, wow, that, I wasn't expecting!  smile  no prob though. 
  just
  type pause to stop the demo and then type any one of the commands I'd 
  sent
  along to the list to start whichever game you'd like.  Does this 
  help?...
 
Sorry for the inconvenience
 
  Smiles,
 
  Cara
 
  At 12:04 PM 1/12/2007 -0500, you wrote:
 
 Hi,
 
 Ok I set the console toggle to be f2. Now that I have access to the
 console,
 and I also put the jedi quake folder inside the shareware quake folder.
 When
 I go into audio quake and press m for mods press enter till I'm on
 jedi-quake, and then press p and enter to play it it still plays the 
 same
 quake demo as it did before. How do I make it play jedi quake?
 
 Josh
 
 email: [EMAIL PROTECTED]
 AOL: kutztownstudent
 msn: [EMAIL PROTECTED]
 skype: jkenn337
 
 
 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 
 
 
 
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 
 1/12/2007
 
  ---
View my on-line portfolio at:
 
  http://www.onemodelplace.com/CaraQuinn
 
The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 
  1/12/2007
 
 
 
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--
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Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007

 ---
   View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 1/12/2007



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Re: [Audyssey] jedi quake

2007-01-12 Thread Cara Quinn
   As I said, the latest version of JQ WILL NOT RUN IN SINGLE PLAYER 
MODE...  So if you have that version installed, that means that you CAN NOT 
PLAY A SINGLE PLAYER GAME without the game crashing.  smile  You can try 
it if you like, just for laughs, but unfortunately, no go!!!...

You can, however, start a single player game of standard Audio Quake if you 
type sp and enter it into the console, that is of course, providing that 
you are not set to run the mod when you do so...  Does this make sense?...

Have a great evening!...

Smiles,

Cara

At 04:34 PM 1/12/2007 -0500, you wrote:

so if I go to the console and type sp and press enter it'll start a single
player game of jedi quake?

Josh

- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 12, 2007 3:00 PM
Subject: Re: [Audyssey] jedi quake


  sp   starts single player game
  dmstarts deathmatch game
  name   changes players name
 
  name Josh
 
or any other name you want
 
  pause   toggles pause for the demo or the single player game on / off when
  playing locally, toggles pause for the dm games as well...
  Does not work on a server, for obvious reasons...  :)
 
  skill   adjusts skill level values are from 0 to 3
 
 
  Smiles,
 
  Cara
 
  At 02:52 PM 1/12/2007 -0500, you wrote:
 
 could you send those commands again? I must have missed them.
 
 Josh
 
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 12, 2007 2:40 PM
 Subject: Re: [Audyssey] jedi quake
 
 
 Hi Josh, wow, that, I wasn't expecting!  smile  no prob though.
   just
   type pause to stop the demo and then type any one of the commands I'd
   sent
   along to the list to start whichever game you'd like.  Does this
   help?...
  
 Sorry for the inconvenience
  
   Smiles,
  
   Cara
  
   At 12:04 PM 1/12/2007 -0500, you wrote:
  
  Hi,
  
  Ok I set the console toggle to be f2. Now that I have access to the
  console,
  and I also put the jedi quake folder inside the shareware quake folder.
  When
  I go into audio quake and press m for mods press enter till I'm on
  jedi-quake, and then press p and enter to play it it still plays the
  same
  quake demo as it did before. How do I make it play jedi quake?
  
  Josh
  
  email: [EMAIL PROTECTED]
  AOL: kutztownstudent
  msn: [EMAIL PROTECTED]
  skype: jkenn337
  
  
  ___
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  any subscription changes via the web.
  
  
  
  
  --
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  Checked by AVG Free Edition.
  Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date:
  1/12/2007
  
   ---
 View my on-line portfolio at:
  
   http://www.onemodelplace.com/CaraQuinn
  
 The only things I really think are important, are love, and each
   other.  -Then, anything is possible...
  
   http://home.earthlink.net/~cara-quinn
  
  
   --
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   Checked by AVG Free Edition.
   Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date:
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  ---
View my on-line portfolio at:
 
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The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
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Re: [Audyssey] jedi quake

2007-01-12 Thread Josh
yes it does. and then, once you have it set to run the mod, how do you play 
jedi-quake? since you can't play in single-plyer mode, what mode can you 
play it in and what commands do you type to get it going?

Josh

- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 12, 2007 7:16 PM
Subject: Re: [Audyssey] jedi quake


   As I said, the latest version of JQ WILL NOT RUN IN SINGLE PLAYER
 MODE...  So if you have that version installed, that means that you CAN 
 NOT
 PLAY A SINGLE PLAYER GAME without the game crashing.  smile  You can try
 it if you like, just for laughs, but unfortunately, no go!!!...

 You can, however, start a single player game of standard Audio Quake if 
 you
 type sp and enter it into the console, that is of course, providing that
 you are not set to run the mod when you do so...  Does this make sense?...

 Have a great evening!...

 Smiles,

 Cara

 At 04:34 PM 1/12/2007 -0500, you wrote:

so if I go to the console and type sp and press enter it'll start a single
player game of jedi quake?

Josh

- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 12, 2007 3:00 PM
Subject: Re: [Audyssey] jedi quake


  sp   starts single player game
  dmstarts deathmatch game
  name   changes players name
 
  name Josh
 
or any other name you want
 
  pause   toggles pause for the demo or the single player game on / off 
  when
  playing locally, toggles pause for the dm games as well...
  Does not work on a server, for obvious reasons...  :)
 
  skill   adjusts skill level values are from 0 to 3
 
 
  Smiles,
 
  Cara
 
  At 02:52 PM 1/12/2007 -0500, you wrote:
 
 could you send those commands again? I must have missed them.
 
 Josh
 
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, January 12, 2007 2:40 PM
 Subject: Re: [Audyssey] jedi quake
 
 
 Hi Josh, wow, that, I wasn't expecting!  smile  no prob though.
   just
   type pause to stop the demo and then type any one of the commands 
   I'd
   sent
   along to the list to start whichever game you'd like.  Does this
   help?...
  
 Sorry for the inconvenience
  
   Smiles,
  
   Cara
  
   At 12:04 PM 1/12/2007 -0500, you wrote:
  
  Hi,
  
  Ok I set the console toggle to be f2. Now that I have access to the
  console,
  and I also put the jedi quake folder inside the shareware quake 
  folder.
  When
  I go into audio quake and press m for mods press enter till I'm on
  jedi-quake, and then press p and enter to play it it still plays the
  same
  quake demo as it did before. How do I make it play jedi quake?
  
  Josh
  
  email: [EMAIL PROTECTED]
  AOL: kutztownstudent
  msn: [EMAIL PROTECTED]
  skype: jkenn337
  
  
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You 
  can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
  
  
  
  
  --
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date:
  1/12/2007
  
   ---
 View my on-line portfolio at:
  
   http://www.onemodelplace.com/CaraQuinn
  
 The only things I really think are important, are love, and each
   other.  -Then, anything is possible...
  
   http://home.earthlink.net/~cara-quinn
  
  
   --
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   Checked by AVG Free Edition.
   Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date:
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 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.410 / Virus Database: 268.16.10/624 - Release Date: 
 1/12/2007
 
  ---
View my on-line portfolio at:
 
  http://www.onemodelplace.com/CaraQuinn
 
The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
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  Checked by AVG Free Edition.
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  1/12/2007
 
 
 
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Re: [Audyssey] jedi quake

2007-01-12 Thread Cara Quinn
   Well first off, the manual should address all of this, but providing 
you're doing the above, there's a prob with the way you're starting the 
game.  And the game shouldn't allow you to start this way, and it the 
should tell you that...  I don't know why it isn't...

   1 press m from the main menu
This will get you into the mods list

2 select Jedi Quake

3 As was announced in the mods menu, p will play the particular mod, so 
press the letter p and you'll play the selected mod, which is, in this 
case, Jedi Quake

You'll now be in the game and you can bring up the console.  Here you can 
type in the various commands to play the different games in Quake.  So in 
this case, you'll either type tut to start the tutorials or dm to start a 
deathmatch game...

Remember, that once the actual game starts, to close the console otherwise 
the keys you press will go to it and not to the game itself.

 When you want to stop playing, simply bring up the console and type 
quit and enter that.  You'll then be back at the main menu again and you 
can press x to fully exit Audio quake.

   The menu choices should be spoken to you so if they aren't, please let 
me know, K?...

Thanks so much...

Smiles,

Cara

At 08:00 PM 1/12/2007 -0500, you wrote:

Hi,

Ok, when I go into audio-quake and choose jedi-quake, then I start quake
with the letter s, then I hit the grade accent key or the grauv key to enter
the console, type dm, press enter, and then hit grave accent or grauv again
to exit the console. By the way I completely removed then re-instaled the
game. So I set it up to play the jedi-quake mod. But when I press dm for
deathmatch I still can't swing my light-saber or anything else like that. is
there a special command or set of commands to play jedi-quake?
commands that need to be entered in through the console? I'm at a complete
loss as to how to get this mod to work.

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337


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---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] jedi quake

2007-01-12 Thread Josh
the menu choices are spoken to me. And you said I don't need a full version 
of quake to play jedi-quake, the shareware version will due fine right?

Josh

- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, January 12, 2007 8:13 PM
Subject: Re: [Audyssey] jedi quake


   Well first off, the manual should address all of this, but providing
 you're doing the above, there's a prob with the way you're starting the
 game.  And the game shouldn't allow you to start this way, and it the
 should tell you that...  I don't know why it isn't...

   1 press m from the main menu
 This will get you into the mods list

 2 select Jedi Quake

 3 As was announced in the mods menu, p will play the particular mod, so
 press the letter p and you'll play the selected mod, which is, in this
 case, Jedi Quake

 You'll now be in the game and you can bring up the console.  Here you can
 type in the various commands to play the different games in Quake.  So in
 this case, you'll either type tut to start the tutorials or dm to start a
 deathmatch game...

 Remember, that once the actual game starts, to close the console otherwise
 the keys you press will go to it and not to the game itself.

 When you want to stop playing, simply bring up the console and type
 quit and enter that.  You'll then be back at the main menu again and you
 can press x to fully exit Audio quake.

   The menu choices should be spoken to you so if they aren't, please let
 me know, K?...

 Thanks so much...

 Smiles,

 Cara

 At 08:00 PM 1/12/2007 -0500, you wrote:

Hi,

Ok, when I go into audio-quake and choose jedi-quake, then I start quake
with the letter s, then I hit the grade accent key or the grauv key to 
enter
the console, type dm, press enter, and then hit grave accent or grauv 
again
to exit the console. By the way I completely removed then re-instaled the
game. So I set it up to play the jedi-quake mod. But when I press dm for
deathmatch I still can't swing my light-saber or anything else like that. 
is
there a special command or set of commands to play jedi-quake?
commands that need to be entered in through the console? I'm at a complete
loss as to how to get this mod to work.

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337


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 ---
   View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] jedi quake

2007-01-12 Thread Rob
I don't know the exact number of the maps, but i know that you have more than 
one episode, i believe 3 or 4, each episode has about 7 maps.
Regarding the impulses, there are two rtf documents in jq's folder which tells 
you in great detail the impulses, and what they do.
Rob

On Fri, 12 Jan 2007 08:33:59 -0500, Josh wrote:

Hi,

Once I manage to get jedi-quake installed and working, how many maps are 
there to the game? And how do I turn on and off certain impulses like to 
turn on and off light-sabers and taunt messages etcetera?

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337 


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***---***
Rob
Lighttech Interactive
http://www.lighttechinteractive.com

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Re: [Audyssey] jedi quake

2007-01-12 Thread Rob
Yes, it'll play the same demo, but actually you can use other weapons other 
than the first nine.
You won't notice changes in the actual quake (e.g. other footsteps sound), 
because jq is not a full quake modification, it is like an extension, it allows 
you to use 
different weapons, like light saber, stun gun, saber dart, and others.
When you're in quake, press your console key to activate your console, then you 
can try the new mod, by typing 'dm', that'll start a deathmatch (with bots and 
you), 
and here you can use the different weapons/additions, and you can see how they 
work.
The latest version won't work with the single player mode, due to sound 
precaching problems. I believe jq 3.8 has a sp and dm version (single 
player/death match), 
which you can use with sp mode.
You install it as you did before with jq 4, and then just choose jq 3.8 sp. Of 
course, the new modifications won't be available which you can find in jq4, 
because it is 
an earlier version.
Rob

On Fri, 12 Jan 2007 12:04:18 -0500, Josh wrote:

Hi,

Ok I set the console toggle to be f2. Now that I have access to the console, 
and I also put the jedi quake folder inside the shareware quake folder. When 
I go into audio quake and press m for mods press enter till I'm on 
jedi-quake, and then press p and enter to play it it still plays the same 
quake demo as it did before. How do I make it play jedi quake?

Josh

email: [EMAIL PROTECTED]
AOL: kutztownstudent
msn: [EMAIL PROTECTED]
skype: jkenn337 


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***---***
Rob
Lighttech Interactive
http://www.lighttechinteractive.com

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Re: [Audyssey] jedi quake

2007-01-12 Thread Cara Quinn
  Well first off, the manual should address all of this, but 
providing you're doing the above, there's a prob with the way you're 
starting the game.  And the game shouldn't allow you to start this way, and 
it the should tell you that...  I don't know why it isn't...

   1 press m from the main menu
This will get you into the mods list

2 select Jedi Quake

3 As was announced in the mods menu, p will play the particular mod, so 
press the letter p and you'll play the selected mod, which is, in this 
case, Jedi Quake

You'll now be in the game and you can bring up the console.  Here you can 
type in the various commands to play the different games in Quake.  So in 
this case, you'll either type tut to start the tutorials or dm to start a 
deathmatch game...

Remember, that once the actual game starts, to close the console otherwise 
the keys you press will go to it and not to the game itself.

 When you want to stop playing, simply bring up the console and type 
quit and enter that.  You'll then be back at the main menu again and you 
can press x to fully exit Audio quake.

   The menu choices should be spoken to you so if they aren't, please let 
me know, K?...

Thanks so much...

Smiles,

Cara

At 08:00 PM 1/12/2007 -0500, you wrote:

Hi,

Ok, when I go into audio-quake and choose jedi-quake, then I start quake
with the letter s, then I hit the grade accent key or the grauv key to enter
the console, type dm, press enter, and then hit grave accent or grauv again
to exit the console. By the way I completely removed then re-instaled the
game. So I set it up to play the jedi-quake mod. But when I press dm for
deathmatch I still can't swing my light-saber or anything else like that. is
there a special command or set of commands to play jedi-quake?
commands that need to be entered in through the console? I'm at a complete
loss as to how to get this mod to work.

Josh


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Re: [Audyssey] Jedi Quake was Techno Shock - no game is safe!!! lol!

2007-01-11 Thread Richard Sherman
Hi Josh,
There was a very lengthy discussion about Jedi Quake and audio quake I think 
last month. check the archives for the info. I have quite a few of them 
saved so if you need something special write me off list and I will see what 
I can do.

Rich
[EMAIL PROTECTED]
  - Original Message - 
  From: Josh
  Subject: Re: [Audyssey] Techno Shock - no game is safe!!! lol!


  I heard there was a starwars mod for quake. Is this true? Did anyone ever
  try it? Also can you register the shareware version to play the whole game
  or not?


  Josh
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Re: [Audyssey] Jedi Quake

2007-01-11 Thread Richard Sherman
Hi Josh,
Here is one posting that might help you.

Rich
- Original Message - 
From: Cara Quinn
Sent: Saturday, December 16, 2006 1:20 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


   Hi, well, first you'll need to install Audio Quake, and then, you'd
simply download the latest version of JQ (which is v 4) and then all you
need do, is simply press enter on the qmod file you download, and it will
install automatically into your copy of Audio Quake.

This version of JQ is only for use in deathmatch, I.E. against bots or
other humans.  However, version 3.8 has a DM and Single player (SP) version
which are labeled so you can choose which you'd like...

   You can find both AQ and JQ at:

http://tbrn.net/modgirl

   The Audio Quake installs are in the AQ folder and the JQ versions / docs
/ source are on the immediate page without needing to browse.  There are
two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
other does not...

Oh, one quick but important note; if your AQ install conflicts with Jaws,
if you use such, it will work with narrator, and the qmod install for JQ
will work fine eitherway...

   If you have any questions, please don't hesitate to ask away!

   Have fun!!!

Smiles,

Cara

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Re: [Audyssey] Jedi Quake

2007-01-11 Thread Josh
Hi,

Do you have a full version of quake? If so could you put it on sendspace for 
me to download? If not I'll spend the $20 and get quake, the full version. 
Do I need just plain old quake or quake2 or quake3?

Josh

- Original Message - 
From: Richard Sherman [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 10:06 PM
Subject: Re: [Audyssey] Jedi Quake


 Hi Josh,
 Here is one posting that might help you.

 Rich
 - Original Message - 
 From: Cara Quinn
 Sent: Saturday, December 16, 2006 1:20 AM
 Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


   Hi, well, first you'll need to install Audio Quake, and then, you'd
 simply download the latest version of JQ (which is v 4) and then all you
 need do, is simply press enter on the qmod file you download, and it will
 install automatically into your copy of Audio Quake.

 This version of JQ is only for use in deathmatch, I.E. against bots or
 other humans.  However, version 3.8 has a DM and Single player (SP) 
 version
 which are labeled so you can choose which you'd like...

   You can find both AQ and JQ at:

 http://tbrn.net/modgirl

   The Audio Quake installs are in the AQ folder and the JQ versions / docs
 / source are on the immediate page without needing to browse.  There are
 two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
 other does not...

 Oh, one quick but important note; if your AQ install conflicts with Jaws,
 if you use such, it will work with narrator, and the qmod install for JQ
 will work fine eitherway...

   If you have any questions, please don't hesitate to ask away!

   Have fun!!!

 Smiles,

 Cara

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Re: [Audyssey] Jedi Quake -was- Re: Techno Shock - no game is safe!!! lol!

2007-01-11 Thread Josh
so do I need the full quake to play the jedi quake? Also so far with the 
shareware version I go in and type s to start a game and it seems like the 
game is just playing itself. What do I do next?
I'm a complete newcomer to quake and so need all the ehlp I can get at least 
starting out.

Josh

- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 10:36 PM
Subject: [Audyssey] Jedi Quake -was- Re: Techno Shock - no game is safe!!! 
lol!


   Hi Josh, yes it's true, and you're talking to the girl who wrote
 it!  smile  the mod is called Jedi Quake and you can find it at:

 http://tbrn.net/modgirl

   You'll obviously need to have Audio Quake installed first, and then you
 can install the mod...  Just a note; this mod is ONLY for deathmatch, and
 will not work in single player mode.  You'll crash the game if you try to
 run it thusly.  smile  So if you like that sort of thing, then go ahead,
 by all means do the single player thing and watch all of the funky 
 messages
 that come up on your screen!  lol!

   Anyway, the current version is episode 4, and as I said, it is only a DM
 release.  There is,however, an earlier release, 3.8, which will work in
 single player mode, but still will have probs on a couple of maps.  single
 player is distinguished  by sp at the end of the file name and dm stands
 for deathmatch.  There are two versions of episode 3.8, so feel free to
 choose the one that's right for you...

 3.8 sp will work in either single player or deathmatch, however, 3.8 dm
 will ONLY work in deathmatch, as with the later JQ releases...

   I personally would recommend episode 4 though, as it's quite a bit more
 feature rich than the others.  It's up to you...  smile

 If you would like any further assistance on installing the mod after 
 you've
 got the game installed, then feel fre to write and I'll explain...  -Or,
 there are others here on the list who have installed the mod so they also
 can help you out...

   Have a great evening! and may the force be with you!...  :)

 Smiles,

 Cara
 At 09:06 PM 1/11/2007 -0500, you wrote:

I heard there was a starwars mod for quake. Is this true? Did anyone ever
try it? Also can you register the shareware version to play the whole game
or not?


Josh

- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, January 11, 2007 7:27 PM
Subject: Re: [Audyssey] Techno Shock - no game is safe!!! lol!


Oh God no!  you don't need to buy it!  smile  all you need to do is
  install the Audio Quake package which you can find at:
 
  http://tbrn.net/modgirl/AQ
 
and it will ask you if you would like to download the shareware 
  version
  of Quake.  This allows you to play the first episode in single player, 
  as
  well as any and all deathmatch versions / mods to such.
 
And yes, it's definitely open source.  I have a copy of the Quake 
  source
  along with aq also posted at the above link, but in the main folder.
 
If you'd like the source for the game engine itself, ZQuake, which is
  what creates / drives the 3d environment, you can visit the ZQuake
  homepage
  or I'll perhaps upload it to my ftp site if there's interest
 
Have an awesome day!...
 
  Smiles,
 
  Cara
 
  At 04:51 PM 1/11/2007 -0500, you wrote:
 
 quake is open source? Where can I get quake from? I'd like to play 
 audio
 quake if possible.
 Do you have to buy quake?
 
 Josh
 
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: gamers Discussion list gamers@audyssey.org
 Sent: Thursday, January 11, 2007 3:29 PM
 Subject: [Audyssey] Techno Shock - no game is safe!!! lol!
 
 
 Hey all, well I found a sound from Quake as
   well!  woohoo!  no game is safe!  smile
  
 I say this in humor, as Quake is totally open source, so it's 
   cool,
   and
   I must say, the devs put a whole lot of effort into this.  It can be
   improved, (as most things can) and I'm sure that everyone will have
   their
   ideas as to how, but the time and effort they put into this, is
   obvious.
  
 It's no small feat, designing / working with a 3d engine, so 
   thanks
   to
   them for releasing this freely!
  
   Smiles,
  
   Cara
  
   ---
 View my on-line portfolio at:
  
   http://www.onemodelplace.com/CaraQuinn
  
 The only things I really think are important, are love, and each
   other.  -Then, anything is possible...
  
   http://home.earthlink.net/~cara-quinn
  
  
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   No virus found in this outgoing message.
   Checked by AVG Free Edition.
   Version: 7.1.410 / Virus Database: 268.16.9/623 - Release Date:
   1/11/2007
  
  
  
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   any 

Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2007-01-09 Thread Nicol Oosthuizen

NB: This email and its contents are subject to our email legal notice
which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf


If you have one of the older keyboards which only have 2 control keys,
no windows or application keys, shift+f10  performs the same function as
the application key.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Raul A. Gallegos
Sent: 19 December 2006 07:21 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

Just a slight correction. 

You will not be able to easily rename filenames including their 
extensions by doing what you describe below unless you have the show 
extensions option enabled in Windows. By default the extensions are 
hidden. However, if they are showing then your method which is very well

written will work.

Regarding the keyboard keys though. Most standard 104-key keyboards will

have going from left to right the following keys:

left-control, left-windows, left-alt, space bar, right alt, right 
windows, applications, right-control.

So, the applications key is not the same as the right windows key. Now, 
I do have a keyboard which has only one windows key on the left, and on 
the right in place of it, there is just the applications key which is 
probably what you meant for this type of keyboard.

I just wanted to clear this up to avoid any confusion. Also, it is 
called the applications key or the context key regardless of whether you

use Jaws, Hal, Window-Eyes, Narrator, or nothing at all. smile.

Hope this helps.
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Re: [Audyssey] Jedi quake, and jfw scripts; was: Judgement Day

2006-12-24 Thread Cara Quinn
   Hey Sean, wow!  would you like to do PR for me?!  smile  Thanks so 
much for the compliments!  So glad you dig JQ!

   Thanks muchly for the info on the scripts; have just dl'ed them and will 
check them out in the next couple of days.  As you might imagine, coding is 
one of the last things on my mind right now!  lol!

   -Just made two of the best batches of chocolate cookies in the *#$%ing 
world, for friends and such!!!  smile  So am way doiin' the holiday 
thing!...

So anyway, will let ya know when I get back to the developin' 
thang...  smile

   As for my first impressions of C#, Oh my God!  it's totally way easier 
than C / C++ and certainly a heck of a lot less squirrely than 
QC!...  smile

   As for the QC chats, yes, I plan to have another one, but I'd really 
like it if people would post times that they'll be available as I take 
scheduling for them very seriously, and don't want to budget the time if 
people aren't serious about committing.  So I'm not sure when that will be, 
but thank you so very much for the interest!!!  I think the input and ideas 
from the community could really create some very interesting / fun mods / 
games.

   Anyway, thanks again!  you so rock!  and please have a most wonderful 
holiday!!!

Smiles,

Cara

   At 11:38 AM 12/23/2006 -0500, you wrote:

Hi  ;
First thing I would like to say, is great!!! Job ON jQ!
My friend and I always play it when we get together; and it is always so
much fun!
To answer your question; the latest scripts can be found at:
http://www.empowermentzone.com/msenv2005.exe
How do you like C# so far? I came from C++, and I find it so much easier.
OH, and how did your QC chat go? I couldn't make it; do you know if you are
going to have another one?

THANKS!
Sean

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cara Quinn
Sent: Friday, December 22, 2006 4:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Judgement Day

Speaking of newer languages, I'm working with visual studio 2005 with C#
at the moment and am just getting the hang of it's layout and such.  I'm
wondering if anyone might know of the most current scripts for this with
Jaws 7?

I just downloaded a release of a script but it's not perfect so I'm
wondering what others experiences are?

When I move a control around a window, I'm not hearing the proper
positioning of it; as it's being spoken as zero even though it is
definitely being moved.

I'd like to get this a bit more reliable before I start into Direct X
and such, so any help or suggestions etc. would be greatly appreciated!...

Thanks so much and have a wonderful day!!!...

Smiles,

Cara

At 08:08 AM 12/23/2006 +1300, you wrote:

 All I am saying is that its being fazed out, and vista is the start of
 this trend.
 Use vb6 if you want to, but there is a strong chance that systems newer
 than xp will not support vb6 or lower anymore.
 
 At 11:24 AM 12/22/2006, joseli Walter wrote:
  and I'm being told that vb 6 is out as far as game development
  goes.  Excuse
  me, but if Liam can code something as cool as judgement day, then
  apparently
  vb is *not* out of the question.
  
  - Original Message -
  From: Thomas Ward [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, December 21, 2006 6:26 AM
  Subject: Re: [Audyssey] Judgement Day
  
  
   Hi Cara,
   Like allot of us Liam is using InnoSetup.  I recently switched to it
for
   Montezuma's Revenge Alpha 2 and STFC 1.0. It is a nice installation
tool.
   To the best of my knolege Liam is still using VB 6.0 for his games.
   Cara Quinn wrote:
  Well smile  I just installed the JD demo
and
   tried all three levels.  Very, very nice!  woohoo!  I used the machine
   gun
   and had no enemies land!  Way fun!
  
  How does one know where each level begins and ends?  I simply
played
   until it told me the demo was over...  The demo plays the first five
   levels, yes?...
   -Not sure how to distinguish between them...
  
  Anyway, Liam, a couple of tech questions; out of curiosity, which
   installer did you use?  I like it a lot!  It has a very clean
interface
   and
   I like the ability to easily read the docs from within the install
   program...
  Secondly, what language did you code this in, if you don't mind my
   asking?...
  
  Anyway, great job!  really really fun!...  smile
  
  Will visit the site to check out pricing and such...
  
  Anyway, thanks for all of your effort!!!  The game rocks!...
  
   Smiles,
  
   Cara
   ---
  
  View my on-line portfolio at:
  
   http://www.onemodelplace.com/CaraQuinn
  
  The only things I really think are important, are love, and each
   other.  -Then, anything is possible...
  
   http://home.earthlink.net/~cara-quinn
  
  
  
  
  
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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-19 Thread Thomas Ward
Hi Cara,
I'd like to make a couple of technical corrections if I may. First, the 
Windows key and the applications key are two different keys. The 
Applications key is the applications key regardless of the screen reader 
Jaws, Window Eyes, Super Nova, Hal, whatever...
As for renaming a file the easiest and most practical way to do this is 
arrow to the file to rename, and press f2, and you will be placed in an 
edit box to rename the file.
Smile.

Cara Quinn wrote:
   Hi Jamie,

 right click on the file name.
 (or if you're using Jaws, use what they're calling the applications key 
 which is the right windows key)
   


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-19 Thread Cara Quinn
   I believe that method should work regardless of whether extensions are 
showing, but thanks for the note.  smile

   As far as the right windows key, I certainly don't want to cause any 
confusion, but most people I know, call that key the right windows key, 
rather than the applications key, and the other, the left windows key, so 
effectively, some  keyboards would have two left windows keys on them.

   smile  Am certainly not saying that you're wrong, and it may be a 
matter of people simply using an incorrect name for a key, no biggie.  The 
only place I've ever heard that key called an applications key is in 
context of a screen reader, so perhaps that's correct.

   Anyway, thanks for the note and have an awesome day!...

Smiles,

Cara

At 10:20 PM 12/18/2006 -0700, you wrote:

Just a slight correction.

You will not be able to easily rename filenames including their
extensions by doing what you describe below unless you have the show
extensions option enabled in Windows. By default the extensions are
hidden. However, if they are showing then your method which is very well
written will work.

Regarding the keyboard keys though. Most standard 104-key keyboards will
have going from left to right the following keys:

left-control, left-windows, left-alt, space bar, right alt, right
windows, applications, right-control.

So, the applications key is not the same as the right windows key. Now,
I do have a keyboard which has only one windows key on the left, and on
the right in place of it, there is just the applications key which is
probably what you meant for this type of keyboard.

I just wanted to clear this up to avoid any confusion. Also, it is
called the applications key or the context key regardless of whether you
use Jaws, Hal, Window-Eyes, Narrator, or nothing at all. smile.

Hope this helps.

* Cara Quinn [EMAIL PROTECTED] [2006-12-18 20:52]:
Hi Jamie,
 
  right click on the file name.
  (or if you're using Jaws, use what they're calling the applications key
  which is the right windows key)
 
this will bring up your right click menu
 
  find rename
 
  press enter on it
this will put you in an edit field
edit the file extension
 
  press enter
 
  You may see a dialogue then, which asks you to confirm
 
  tab to yes
 
  press enter
 
  The name should now be changed.
 
  Best of luck.



--
And whosoever toucheth those things shall be unclean, and shall
wash his clothes, and bathe himself in water, and be unclean until
the even.
 -- Leviticus 15:27
Raul A. Gallegos ... IliwSsmc

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   The only things I really think are important, are love, and each 
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http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-19 Thread Cara Quinn
   Hi Jamie, no prob, when it does that, simply rename it again, but this 
time, delete the .zip

   Or, you can delete the zip the first time through.  If it still does 
this, write me off list and we'll see what else  we can do, K?  Sorry 
you're having so much trouble, I know Windows can act like a pain sometimes 
but I've never heard of it being this much of one!  lol!

   Talk with you soon...

Smiles,

Cara

At 07:16 AM 12/19/2006 +, you wrote:

hi it does not do this though i do right windows key to rename i can not go
any where else i type in jediquake4.qmod maybe it is my spelling it does not
ask me anythingit then puts it as jediquake4.qmod.zip
i would be happy to play the game more than happy as it sounds cool but i
might have to play by typing tut and i can't remember how to bring up
weapons

i am sorry everyone but my computer just is not doing it i have done it all
about 10 times and the pack  thing in the id1 folder is still pack1

- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 19, 2006 3:45 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


   Hi Jamie,
 
  right click on the file name.
  (or if you're using Jaws, use what they're calling the applications key
  which is the right windows key)
 
   this will bring up your right click menu
 
  find rename
 
  press enter on it
   this will put you in an edit field
   edit the file extension
 
  press enter
 
  You may see a dialogue then, which asks you to confirm
 
  tab to yes
 
  press enter
 
  The name should now be changed.
 
  Best of luck.
 
  Smiles,
 
  Cara
 
  At 08:23 AM 12/18/2006 +, you wrote:
 
 how can you change a file extention i have tried changing the name but no
 good
 
 
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  Checked by AVG Free Edition.
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  12/18/2006
 
 
 
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   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-19 Thread Cara Quinn
   NP, see my last note.  smile  Thanks to the both of you...

  I personally don't use a lot of hot keys being more comfortable with 
menus / mouse use, so sorry about that!...

Smiles,

Cara

At 05:10 AM 12/19/2006 -0500, you wrote:

Hi Cara,
I'd like to make a couple of technical corrections if I may. First, the
Windows key and the applications key are two different keys. The
Applications key is the applications key regardless of the screen reader
Jaws, Window Eyes, Super Nova, Hal, whatever...
As for renaming a file the easiest and most practical way to do this is
arrow to the file to rename, and press f2, and you will be placed in an
edit box to rename the file.
Smile.

Cara Quinn wrote:
Hi Jamie,
 
  right click on the file name.
  (or if you're using Jaws, use what they're calling the applications key
  which is the right windows key)
 


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   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-19 Thread jamie coady
hi i would be happy to talk to yo off line about this as i have tried it 
again and no luck my email address is
[EMAIL PROTECTED]

thanks again and to everyone who has tried to help
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 19, 2006 1:05 PM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


   Hi Jamie, no prob, when it does that, simply rename it again, but this
 time, delete the .zip

   Or, you can delete the zip the first time through.  If it still does
 this, write me off list and we'll see what else  we can do, K?  Sorry
 you're having so much trouble, I know Windows can act like a pain 
 sometimes
 but I've never heard of it being this much of one!  lol!

   Talk with you soon...

 Smiles,

 Cara

 At 07:16 AM 12/19/2006 +, you wrote:

hi it does not do this though i do right windows key to rename i can not 
go
any where else i type in jediquake4.qmod maybe it is my spelling it does 
not
ask me anythingit then puts it as jediquake4.qmod.zip
i would be happy to play the game more than happy as it sounds cool but i
might have to play by typing tut and i can't remember how to bring up
weapons

i am sorry everyone but my computer just is not doing it i have done it 
all
about 10 times and the pack  thing in the id1 folder is still pack1

- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 19, 2006 3:45 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


   Hi Jamie,
 
  right click on the file name.
  (or if you're using Jaws, use what they're calling the applications key
  which is the right windows key)
 
   this will bring up your right click menu
 
  find rename
 
  press enter on it
   this will put you in an edit field
   edit the file extension
 
  press enter
 
  You may see a dialogue then, which asks you to confirm
 
  tab to yes
 
  press enter
 
  The name should now be changed.
 
  Best of luck.
 
  Smiles,
 
  Cara
 
  At 08:23 AM 12/18/2006 +, you wrote:
 
 how can you change a file extention i have tried changing the name but 
 no
 good
 
 
  --
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  Checked by AVG Free Edition.
  Version: 7.1.409 / Virus Database: 268.15.24/592 - Release Date:
  12/18/2006
 
 
 
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  visit
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12/18/2006

 ---
   View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-18 Thread jamie coady
hi yes i keep doing what you say but i have tried to change the file 
extention without success in this way by typing tut how do you get the 
weapons i know it is 1 for ax and 2 for gun but i want a light saber smile
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 17, 2006 4:56 PM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


   Okay, as I've said already, in order to play the mod, you must press M
 at the main menu to get a list of mods.  once you do that, you can then 
 run
 Jedi Quake from there.  When Quake starts, You will need to start the game
 manually.  this is how Quake itself runs.

   Reading the Audio quake manual may be in order at this point...

 to enter the console, press your ` or ~ key.  This will toggle the console
 on and off.  You can use the console to input commands regarding the game
 or to chat with other players during it if you're online...

   If you'd like to get up and running more quickly, instead of running the
 mod, you can simply start quake and type tut into the console which will
 start you on some tutorial maps...

   Otherwise, you can either start quake with or without the mod and type
 dm in the console to get a starting deathmatch map with bots that you can
 play against.

   I warn you though, smile  In JQ the bots are exponentially more
 difficult than in standard mode and play more quickly and more like
 experienced human players.  So if you're not familiar with the game to
 start with, you might want to start off with the standard game to get a
 feel for it, and so it will be fun...  It's up to you!...

 Which ever way you choose, I hope you have bunches o fun!...

 Smiles,

 Cara

 At 10:51 AM 12/17/2006 -0500, you wrote:

HI. Ok, when i go to start game now, It says welcome to quake, and nothing
else.

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   The only things I really think are important, are love, and each
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 http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-18 Thread Cara Quinn
  Hi Jamie,

right click on the file name.
(or if you're using Jaws, use what they're calling the applications key 
which is the right windows key)

  this will bring up your right click menu

find rename

press enter on it
  this will put you in an edit field
  edit the file extension

press enter

You may see a dialogue then, which asks you to confirm

tab to yes

press enter

The name should now be changed.

Best of luck.

Smiles,

Cara

At 08:23 AM 12/18/2006 +, you wrote:

how can you change a file extention i have tried changing the name but no
good


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-18 Thread Cara Quinn
   Okay, I'm not understanding you here.  If you could, please clarify a 
bit?  Typing tut has nothing to do with changing the file name.  So I'm 
sure I'm not getting you here...

   Thanks so much and hopefully we'll figure this out so you can have some 
fun!...

Smiles,

Cara

At 10:00 PM 12/18/2006 +, you wrote:

hi yes i keep doing what you say but i have tried to change the file
extention without success in this way by typing tut how do you get the
weapons i know it is 1 for ax and 2 for gun but i want a light saber smile


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-18 Thread Raul A. Gallegos
Just a slight correction. 

You will not be able to easily rename filenames including their 
extensions by doing what you describe below unless you have the show 
extensions option enabled in Windows. By default the extensions are 
hidden. However, if they are showing then your method which is very well 
written will work.

Regarding the keyboard keys though. Most standard 104-key keyboards will 
have going from left to right the following keys:

left-control, left-windows, left-alt, space bar, right alt, right 
windows, applications, right-control.

So, the applications key is not the same as the right windows key. Now, 
I do have a keyboard which has only one windows key on the left, and on 
the right in place of it, there is just the applications key which is 
probably what you meant for this type of keyboard.

I just wanted to clear this up to avoid any confusion. Also, it is 
called the applications key or the context key regardless of whether you 
use Jaws, Hal, Window-Eyes, Narrator, or nothing at all. smile.

Hope this helps.

* Cara Quinn [EMAIL PROTECTED] [2006-12-18 20:52]:
   Hi Jamie,
 
 right click on the file name.
 (or if you're using Jaws, use what they're calling the applications key 
 which is the right windows key)
 
   this will bring up your right click menu
 
 find rename
 
 press enter on it
   this will put you in an edit field
   edit the file extension
 
 press enter
 
 You may see a dialogue then, which asks you to confirm
 
 tab to yes
 
 press enter
 
 The name should now be changed.
 
 Best of luck.



-- 
And whosoever toucheth those things shall be unclean, and shall
wash his clothes, and bathe himself in water, and be unclean until
the even.
-- Leviticus 15:27
Raul A. Gallegos ... IliwSsmc

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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-17 Thread jamie coady
hi what is happening is it saves as a .zip file the only other choice is to 
save it as all files let me know what you think
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 7:22 PM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


 No Prob at all!  smile  When you download the Jedi Quake qmod file, you
 simply press enter on it and it will install automatically.  If the file
 name gets changed to a zip file by IE, simply rename it back to a .qmod
 file and all should be well...

 Smiles,

 Cara

 At 10:09 AM 12/16/2006 +, you wrote:

pardon me for being dum but what are the jq called when i load up ak and
press m it says i have none but i have down loaded 2 at least and keep 
doing
so sorry about this

- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 9:20 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


Hi, well, first you'll need to install Audio Quake, and then, you'd
  simply download the latest version of JQ (which is v 4) and then all 
  you
  need do, is simply press enter on the qmod file you download, and it 
  will
  install automatically into your copy of Audio Quake.
 
  This version of JQ is only for use in deathmatch, I.E. against bots or
  other humans.  However, version 3.8 has a DM and Single player (SP)
  version
  which are labeled so you can choose which you'd like...
 
You can find both AQ and JQ at:
 
  http://tbrn.net/modgirl
 
The Audio Quake installs are in the AQ folder and the JQ versions / 
  docs
  / source are on the immediate page without needing to browse.  There 
  are
  two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
  other does not...
 
  Oh, one quick but important note; if your AQ install conflicts with 
  Jaws,
  if you use such, it will work with narrator, and the qmod install for 
  JQ
  will work fine eitherway...
 
If you have any questions, please don't hesitate to ask away!
 
Have fun!!!
 
  Smiles,
 
  Cara
 
  At 01:11 AM 12/16/2006 -0500, you wrote:
 
 I have the jq but don't know how to make it work. What all do I 
 actually
 need?
 I would like to try it, if I can ever get it right.
 
 
View my on-line portfolio at:
 
  http://www.onemodelplace.com/CaraQuinn
 
The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
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  12/15/2006
 
 
 
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 ---
   View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-17 Thread jamie coady
hi i can always uninstall it all and then do it your way email me at
[EMAIL PROTECTED]

thanks again
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 17, 2006 2:26 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


   smile.  no, you aren't, but something is. smile  First off, do you
 have Audio Quake installed?  If you do, and this is still happening, let 
 me
 know off list and I'll talk you through it another way.

   Not sure why this would be happening with the game installed, but you
 never know!  smile

   Best of luck and talk with you soon!...

 Smiles,

 Cara

 At 12:14 AM 12/17/2006 +, you wrote:

when i press enter on a  qmod it opens up a list of folders is that right 
or
do you think i am doing something rong smile
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 7:50 PM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


yes it sure is!...
 
  Smiles,
 
  Cara
 
  At 09:04 AM 12/16/2006 -0600, you wrote:
 
 Isn't that the one with the light saber and the new kaminoan saberdart 
 and
 that ray shield?
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 16, 2006 3:20 AM
 Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...
 
 
 Hi, well, first you'll need to install Audio Quake, and then, 
   you'd
   simply download the latest version of JQ (which is v 4) and then all
   you
   need do, is simply press enter on the qmod file you download, and it
   will
   install automatically into your copy of Audio Quake.
  
   This version of JQ is only for use in deathmatch, I.E. against bots 
   or
   other humans.  However, version 3.8 has a DM and Single player (SP)
   version
   which are labeled so you can choose which you'd like...
  
 You can find both AQ and JQ at:
  
   http://tbrn.net/modgirl
  
 The Audio Quake installs are in the AQ folder and the JQ versions 
   /
   docs
   / source are on the immediate page without needing to browse.  There
   are
   two installs for AQ, one has extra XP voices (MS Mary and Mike) and 
   the
   other does not...
  
   Oh, one quick but important note; if your AQ install conflicts with
   Jaws,
   if you use such, it will work with narrator, and the qmod install 
   for
   JQ
   will work fine eitherway...
  
 If you have any questions, please don't hesitate to ask away!
  
 Have fun!!!
  
   Smiles,
  
   Cara
  
   At 01:11 AM 12/16/2006 -0500, you wrote:
  
  I have the jq but don't know how to make it work. What all do I
  actually
  need?
  I would like to try it, if I can ever get it right.
  
  
 View my on-line portfolio at:
  
   http://www.onemodelplace.com/CaraQuinn
  
 The only things I really think are important, are love, and each
   other.  -Then, anything is possible...
  
   http://home.earthlink.net/~cara-quinn
  
  
   --
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   Checked by AVG Free Edition.
   Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
   12/15/2006
  
  
  
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   can
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 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
 12/15/2006
 
  ---
View my on-line portfolio at:
 
  http://www.onemodelplace.com/CaraQuinn
 
The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
  12/15/2006
 
 
 
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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-17 Thread JamHow7
ok. Here is another progblem I'm having.
When I go to actually play quake or jq, It keeps going to the demo, any  
reason for that and how can I fix it?
 
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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-17 Thread Cara Quinn
   Hi, this is not a problem, as its the way Quake itself starts.  But yes, 
you can change it, and here's how...

   Go to your id1 folder, and find the file mod.cfg

Open it with note pad, word pad, or your fav text editor, and find the line 
that looks like this:

startdemos demo1 demo2 demo3


Now, simply add // before the line so it looks like this:

// startdemos demo1 demo2 demo3


Save the file and run the game.  The demo will  now be gone...

Smiles,

Cara

At 12:39 AM 12/17/2006 -0500, you wrote:

ok. Here is another progblem I'm having.
When I go to actually play quake or jq, It keeps going to the demo, any
reason for that and how can I fix it?

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--
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Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 12/15/2006

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn
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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-17 Thread Cara Quinn
   Hi, just go ahead and save it as a zip file, and then, after you've 
saved it, simply change it to a .qmod extension as you'd change any file 
name in windows
You'll probably get a dialogue asking you to confirm and warning you that 
changing a file extension is not recommended but click yes anyway...
Press enter on the file, and AS LONG AS AUDIO QUAKE IS ALREADY INSTALLED, 
you should have no problems

Smiles,

Cara

At 09:24 AM 12/17/2006 +, you wrote:

hi what is happening is it saves as a .zip file the only other choice is to
save it as all files let me know what you think
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 7:22 PM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


  No Prob at all!  smile  When you download the Jedi Quake qmod file, you
  simply press enter on it and it will install automatically.  If the file
  name gets changed to a zip file by IE, simply rename it back to a .qmod
  file and all should be well...
 
  Smiles,
 
  Cara
 
  At 10:09 AM 12/16/2006 +, you wrote:
 
 pardon me for being dum but what are the jq called when i load up ak and
 press m it says i have none but i have down loaded 2 at least and keep
 doing
 so sorry about this
 
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 16, 2006 9:20 AM
 Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...
 
 
 Hi, well, first you'll need to install Audio Quake, and then, you'd
   simply download the latest version of JQ (which is v 4) and then all
   you
   need do, is simply press enter on the qmod file you download, and it
   will
   install automatically into your copy of Audio Quake.
  
   This version of JQ is only for use in deathmatch, I.E. against bots or
   other humans.  However, version 3.8 has a DM and Single player (SP)
   version
   which are labeled so you can choose which you'd like...
  
 You can find both AQ and JQ at:
  
   http://tbrn.net/modgirl
  
 The Audio Quake installs are in the AQ folder and the JQ versions /
   docs
   / source are on the immediate page without needing to browse.  There
   are
   two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
   other does not...
  
   Oh, one quick but important note; if your AQ install conflicts with
   Jaws,
   if you use such, it will work with narrator, and the qmod install for
   JQ
   will work fine eitherway...
  
 If you have any questions, please don't hesitate to ask away!
  
 Have fun!!!
  
   Smiles,
  
   Cara
  
   At 01:11 AM 12/16/2006 -0500, you wrote:
  
  I have the jq but don't know how to make it work. What all do I
  actually
  need?
  I would like to try it, if I can ever get it right.
  
  
 View my on-line portfolio at:
  
   http://www.onemodelplace.com/CaraQuinn
  
 The only things I really think are important, are love, and each
   other.  -Then, anything is possible...
  
   http://home.earthlink.net/~cara-quinn
  
  
   --
   No virus found in this outgoing message.
   Checked by AVG Free Edition.
   Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
   12/15/2006
  
  
  
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   To unsubscribe send E-mail to [EMAIL PROTECTED] You can
   visit
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   any subscription changes via the web.
  
 
 
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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
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 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
 12/15/2006
 
  ---
View my on-line portfolio at:
 
  http://www.onemodelplace.com/CaraQuinn
 
The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
  12/15/2006
 
 
 
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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-17 Thread JamHow7
HI. Ok, when i go to start game now, It says welcome to quake, and nothing  
else.
 
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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-17 Thread Cara Quinn
   Okay, as I've said already, in order to play the mod, you must press M 
at the main menu to get a list of mods.  once you do that, you can then run 
Jedi Quake from there.  When Quake starts, You will need to start the game 
manually.  this is how Quake itself runs.

   Reading the Audio quake manual may be in order at this point...

to enter the console, press your ` or ~ key.  This will toggle the console 
on and off.  You can use the console to input commands regarding the game 
or to chat with other players during it if you're online...

   If you'd like to get up and running more quickly, instead of running the 
mod, you can simply start quake and type tut into the console which will 
start you on some tutorial maps...

   Otherwise, you can either start quake with or without the mod and type 
dm in the console to get a starting deathmatch map with bots that you can 
play against.

   I warn you though, smile  In JQ the bots are exponentially more 
difficult than in standard mode and play more quickly and more like 
experienced human players.  So if you're not familiar with the game to 
start with, you might want to start off with the standard game to get a 
feel for it, and so it will be fun...  It's up to you!...

Which ever way you choose, I hope you have bunches o fun!...

Smiles,

Cara

At 10:51 AM 12/17/2006 -0500, you wrote:

HI. Ok, when i go to start game now, It says welcome to quake, and nothing
else.

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Version: 7.1.409 / Virus Database: 268.15.23/591 - Release Date: 12/17/2006

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread jamie coady
i have quake now but not the star wars bit
- Original Message - 
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, December 16, 2006 6:11 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


I have the jq but don't know how to make it work. What all do I actually
 need?
 I would like to try it, if I can ever get it right.

 ___
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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread Cara Quinn
   Hi, well, first you'll need to install Audio Quake, and then, you'd 
simply download the latest version of JQ (which is v 4) and then all you 
need do, is simply press enter on the qmod file you download, and it will 
install automatically into your copy of Audio Quake.

This version of JQ is only for use in deathmatch, I.E. against bots or 
other humans.  However, version 3.8 has a DM and Single player (SP) version 
which are labeled so you can choose which you'd like...

   You can find both AQ and JQ at:

http://tbrn.net/modgirl

   The Audio Quake installs are in the AQ folder and the JQ versions / docs 
/ source are on the immediate page without needing to browse.  There are 
two installs for AQ, one has extra XP voices (MS Mary and Mike) and the 
other does not...

Oh, one quick but important note; if your AQ install conflicts with Jaws, 
if you use such, it will work with narrator, and the qmod install for JQ 
will work fine eitherway...

   If you have any questions, please don't hesitate to ask away!

   Have fun!!!

Smiles,

Cara

At 01:11 AM 12/16/2006 -0500, you wrote:

I have the jq but don't know how to make it work. What all do I actually
need?
I would like to try it, if I can ever get it right.


   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 12/15/2006



___
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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread jamie coady
hi thanks for that i am trying to sort out a problem at the moment it says i 
have 2 coppies of the mingewood pack file  but i can't find them lol thanks 
for all your help and thanks for audio quake

- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 9:20 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


   Hi, well, first you'll need to install Audio Quake, and then, you'd
 simply download the latest version of JQ (which is v 4) and then all you
 need do, is simply press enter on the qmod file you download, and it will
 install automatically into your copy of Audio Quake.

 This version of JQ is only for use in deathmatch, I.E. against bots or
 other humans.  However, version 3.8 has a DM and Single player (SP) 
 version
 which are labeled so you can choose which you'd like...

   You can find both AQ and JQ at:

 http://tbrn.net/modgirl

   The Audio Quake installs are in the AQ folder and the JQ versions / docs
 / source are on the immediate page without needing to browse.  There are
 two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
 other does not...

 Oh, one quick but important note; if your AQ install conflicts with Jaws,
 if you use such, it will work with narrator, and the qmod install for JQ
 will work fine eitherway...

   If you have any questions, please don't hesitate to ask away!

   Have fun!!!

 Smiles,

 Cara

 At 01:11 AM 12/16/2006 -0500, you wrote:

I have the jq but don't know how to make it work. What all do I actually
need?
I would like to try it, if I can ever get it right.


   View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 
 12/15/2006



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread jamie coady
pardon me for being dum but what are the jq called when i load up ak and 
press m it says i have none but i have down loaded 2 at least and keep doing 
so sorry about this

- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 9:20 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


   Hi, well, first you'll need to install Audio Quake, and then, you'd
 simply download the latest version of JQ (which is v 4) and then all you
 need do, is simply press enter on the qmod file you download, and it will
 install automatically into your copy of Audio Quake.

 This version of JQ is only for use in deathmatch, I.E. against bots or
 other humans.  However, version 3.8 has a DM and Single player (SP) 
 version
 which are labeled so you can choose which you'd like...

   You can find both AQ and JQ at:

 http://tbrn.net/modgirl

   The Audio Quake installs are in the AQ folder and the JQ versions / docs
 / source are on the immediate page without needing to browse.  There are
 two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
 other does not...

 Oh, one quick but important note; if your AQ install conflicts with Jaws,
 if you use such, it will work with narrator, and the qmod install for JQ
 will work fine eitherway...

   If you have any questions, please don't hesitate to ask away!

   Have fun!!!

 Smiles,

 Cara

 At 01:11 AM 12/16/2006 -0500, you wrote:

I have the jq but don't know how to make it work. What all do I actually
need?
I would like to try it, if I can ever get it right.


   View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 
 12/15/2006



 ___
 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 


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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread david
Isn't that the one with the light saber and the new kaminoan saberdart and 
that ray shield?
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 3:20 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


   Hi, well, first you'll need to install Audio Quake, and then, you'd
 simply download the latest version of JQ (which is v 4) and then all you
 need do, is simply press enter on the qmod file you download, and it will
 install automatically into your copy of Audio Quake.

 This version of JQ is only for use in deathmatch, I.E. against bots or
 other humans.  However, version 3.8 has a DM and Single player (SP) 
 version
 which are labeled so you can choose which you'd like...

   You can find both AQ and JQ at:

 http://tbrn.net/modgirl

   The Audio Quake installs are in the AQ folder and the JQ versions / docs
 / source are on the immediate page without needing to browse.  There are
 two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
 other does not...

 Oh, one quick but important note; if your AQ install conflicts with Jaws,
 if you use such, it will work with narrator, and the qmod install for JQ
 will work fine eitherway...

   If you have any questions, please don't hesitate to ask away!

   Have fun!!!

 Smiles,

 Cara

 At 01:11 AM 12/16/2006 -0500, you wrote:

I have the jq but don't know how to make it work. What all do I actually
need?
I would like to try it, if I can ever get it right.


   View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 
 12/15/2006



 ___
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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread Cara Quinn
   It's talking about the MindGrid audio which is enhanced audio for Quake, 
and I believe the proper pak file is pak1.pak which is located in your 
Audio Quake folder in the id1 folder.  Not sure how you'd have two, but you 
can safely move that pak file if you need to and then move it back to see 
if the error goes away.  If you have the full version of Quake, the pak 
should be pak 2, but if you have the share ware, it should be pak 1.

   Anyway, let me know more about the error and when it occurs.

 Smiles,

Cara

At 09:36 AM 12/16/2006 +, you wrote:

hi thanks for that i am trying to sort out a problem at the moment it says i
have 2 coppies of the mingewood pack file  but i can't find them lol thanks
for all your help and thanks for audio quake

- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 9:20 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


Hi, well, first you'll need to install Audio Quake, and then, you'd
  simply download the latest version of JQ (which is v 4) and then all you
  need do, is simply press enter on the qmod file you download, and it will
  install automatically into your copy of Audio Quake.
 
  This version of JQ is only for use in deathmatch, I.E. against bots or
  other humans.  However, version 3.8 has a DM and Single player (SP)
  version
  which are labeled so you can choose which you'd like...
 
You can find both AQ and JQ at:
 
  http://tbrn.net/modgirl
 
The Audio Quake installs are in the AQ folder and the JQ versions / docs
  / source are on the immediate page without needing to browse.  There are
  two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
  other does not...
 
  Oh, one quick but important note; if your AQ install conflicts with Jaws,
  if you use such, it will work with narrator, and the qmod install for JQ
  will work fine eitherway...
 
If you have any questions, please don't hesitate to ask away!
 
Have fun!!!
 
  Smiles,
 
  Cara
 
  At 01:11 AM 12/16/2006 -0500, you wrote:
 
 I have the jq but don't know how to make it work. What all do I actually
 need?
 I would like to try it, if I can ever get it right.
 
 
View my on-line portfolio at:
 
  http://www.onemodelplace.com/CaraQuinn
 
The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
  12/15/2006
 
 
 
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  visit
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Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 12/15/2006

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


-- 
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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread Cara Quinn
No Prob at all!  smile  When you download the Jedi Quake qmod file, you 
simply press enter on it and it will install automatically.  If the file 
name gets changed to a zip file by IE, simply rename it back to a .qmod 
file and all should be well...

Smiles,

Cara

At 10:09 AM 12/16/2006 +, you wrote:

pardon me for being dum but what are the jq called when i load up ak and
press m it says i have none but i have down loaded 2 at least and keep doing
so sorry about this

- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 9:20 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


Hi, well, first you'll need to install Audio Quake, and then, you'd
  simply download the latest version of JQ (which is v 4) and then all you
  need do, is simply press enter on the qmod file you download, and it will
  install automatically into your copy of Audio Quake.
 
  This version of JQ is only for use in deathmatch, I.E. against bots or
  other humans.  However, version 3.8 has a DM and Single player (SP)
  version
  which are labeled so you can choose which you'd like...
 
You can find both AQ and JQ at:
 
  http://tbrn.net/modgirl
 
The Audio Quake installs are in the AQ folder and the JQ versions / docs
  / source are on the immediate page without needing to browse.  There are
  two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
  other does not...
 
  Oh, one quick but important note; if your AQ install conflicts with Jaws,
  if you use such, it will work with narrator, and the qmod install for JQ
  will work fine eitherway...
 
If you have any questions, please don't hesitate to ask away!
 
Have fun!!!
 
  Smiles,
 
  Cara
 
  At 01:11 AM 12/16/2006 -0500, you wrote:
 
 I have the jq but don't know how to make it work. What all do I actually
 need?
 I would like to try it, if I can ever get it right.
 
 
View my on-line portfolio at:
 
  http://www.onemodelplace.com/CaraQuinn
 
The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
  12/15/2006
 
 
 
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
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  any subscription changes via the web.
 


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--
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Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 12/15/2006

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 12/15/2006



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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread Michael Maslo
Cara:
H
How do you load mod for this?? I can't figure out on how to load anything
dealing with mods? I looked through the manual and could not see anything.



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cara Quinn
Sent: Saturday, December 16, 2006 1:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

   It's talking about the MindGrid audio which is enhanced audio for Quake, 
and I believe the proper pak file is pak1.pak which is located in your 
Audio Quake folder in the id1 folder.  Not sure how you'd have two, but you 
can safely move that pak file if you need to and then move it back to see 
if the error goes away.  If you have the full version of Quake, the pak 
should be pak 2, but if you have the share ware, it should be pak 1.

   Anyway, let me know more about the error and when it occurs.

 Smiles,

Cara

At 09:36 AM 12/16/2006 +, you wrote:

hi thanks for that i am trying to sort out a problem at the moment it says
i
have 2 coppies of the mingewood pack file  but i can't find them lol thanks
for all your help and thanks for audio quake

- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 9:20 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


Hi, well, first you'll need to install Audio Quake, and then, you'd
  simply download the latest version of JQ (which is v 4) and then all you
  need do, is simply press enter on the qmod file you download, and it
will
  install automatically into your copy of Audio Quake.
 
  This version of JQ is only for use in deathmatch, I.E. against bots or
  other humans.  However, version 3.8 has a DM and Single player (SP)
  version
  which are labeled so you can choose which you'd like...
 
You can find both AQ and JQ at:
 
  http://tbrn.net/modgirl
 
The Audio Quake installs are in the AQ folder and the JQ versions /
docs
  / source are on the immediate page without needing to browse.  There are
  two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
  other does not...
 
  Oh, one quick but important note; if your AQ install conflicts with
Jaws,
  if you use such, it will work with narrator, and the qmod install for JQ
  will work fine eitherway...
 
If you have any questions, please don't hesitate to ask away!
 
Have fun!!!
 
  Smiles,
 
  Cara
 
  At 01:11 AM 12/16/2006 -0500, you wrote:
 
 I have the jq but don't know how to make it work. What all do I actually
 need?
 I would like to try it, if I can ever get it right.
 
 
View my on-line portfolio at:
 
  http://www.onemodelplace.com/CaraQuinn
 
The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
  12/15/2006
 
 
 
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 


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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 12/15/2006

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 12/15/2006



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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread Cara Quinn
   yes it sure is!...

Smiles,

Cara

At 09:04 AM 12/16/2006 -0600, you wrote:

Isn't that the one with the light saber and the new kaminoan saberdart and
that ray shield?
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 3:20 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


Hi, well, first you'll need to install Audio Quake, and then, you'd
  simply download the latest version of JQ (which is v 4) and then all you
  need do, is simply press enter on the qmod file you download, and it will
  install automatically into your copy of Audio Quake.
 
  This version of JQ is only for use in deathmatch, I.E. against bots or
  other humans.  However, version 3.8 has a DM and Single player (SP)
  version
  which are labeled so you can choose which you'd like...
 
You can find both AQ and JQ at:
 
  http://tbrn.net/modgirl
 
The Audio Quake installs are in the AQ folder and the JQ versions / docs
  / source are on the immediate page without needing to browse.  There are
  two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
  other does not...
 
  Oh, one quick but important note; if your AQ install conflicts with Jaws,
  if you use such, it will work with narrator, and the qmod install for JQ
  will work fine eitherway...
 
If you have any questions, please don't hesitate to ask away!
 
Have fun!!!
 
  Smiles,
 
  Cara
 
  At 01:11 AM 12/16/2006 -0500, you wrote:
 
 I have the jq but don't know how to make it work. What all do I actually
 need?
 I would like to try it, if I can ever get it right.
 
 
View my on-line portfolio at:
 
  http://www.onemodelplace.com/CaraQuinn
 
The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
  12/15/2006
 
 
 
  ___
  Gamers mailing list .. Gamers@audyssey.org
  To unsubscribe send E-mail to [EMAIL PROTECTED] You can
  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 


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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 12/15/2006

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 12/15/2006



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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread Cara Quinn
   Hello, after you install AQ and then install the qmod file, you would 
then run AQ and at the first screen, you'll be presented with a menu of 
choices.  One of these is to press m for a list of the currently installed 
mods.  You can then follow the instructions to advance through the list and 
run the appropriate mod.

   Hope this helps!...

Smiles,

Cara

At 01:48 PM 12/16/2006 -0600, you wrote:

Cara:
H
How do you load mod for this?? I can't figure out on how to load anything
dealing with mods? I looked through the manual and could not see anything.



-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cara Quinn
Sent: Saturday, December 16, 2006 1:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

It's talking about the MindGrid audio which is enhanced audio for Quake,
and I believe the proper pak file is pak1.pak which is located in your
Audio Quake folder in the id1 folder.  Not sure how you'd have two, but you
can safely move that pak file if you need to and then move it back to see
if the error goes away.  If you have the full version of Quake, the pak
should be pak 2, but if you have the share ware, it should be pak 1.

Anyway, let me know more about the error and when it occurs.

  Smiles,

Cara

At 09:36 AM 12/16/2006 +, you wrote:

 hi thanks for that i am trying to sort out a problem at the moment it says
i
 have 2 coppies of the mingewood pack file  but i can't find them lol thanks
 for all your help and thanks for audio quake
 
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 16, 2006 9:20 AM
 Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...
 
 
 Hi, well, first you'll need to install Audio Quake, and then, you'd
   simply download the latest version of JQ (which is v 4) and then all you
   need do, is simply press enter on the qmod file you download, and it
will
   install automatically into your copy of Audio Quake.
  
   This version of JQ is only for use in deathmatch, I.E. against bots or
   other humans.  However, version 3.8 has a DM and Single player (SP)
   version
   which are labeled so you can choose which you'd like...
  
 You can find both AQ and JQ at:
  
   http://tbrn.net/modgirl
  
 The Audio Quake installs are in the AQ folder and the JQ versions /
docs
   / source are on the immediate page without needing to browse.  There are
   two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
   other does not...
  
   Oh, one quick but important note; if your AQ install conflicts with
Jaws,
   if you use such, it will work with narrator, and the qmod install for JQ
   will work fine eitherway...
  
 If you have any questions, please don't hesitate to ask away!
  
 Have fun!!!
  
   Smiles,
  
   Cara
  
   At 01:11 AM 12/16/2006 -0500, you wrote:
  
  I have the jq but don't know how to make it work. What all do I actually
  need?
  I would like to try it, if I can ever get it right.
  
  
 View my on-line portfolio at:
  
   http://www.onemodelplace.com/CaraQuinn
  
 The only things I really think are important, are love, and each
   other.  -Then, anything is possible...
  
   http://home.earthlink.net/~cara-quinn
  
  
   --
   No virus found in this outgoing message.
   Checked by AVG Free Edition.
   Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
   12/15/2006
  
  
  
   ___
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   visit
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   any subscription changes via the web.
  
 
 
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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 
 
 
 
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 12/15/2006

---
View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

The only things I really think are important, are love, and each
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 12/15/2006



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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread jamie coady
when i press enter on a  qmod it opens up a list of folders is that right or 
do you think i am doing something rong smile
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 7:50 PM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


   yes it sure is!...

 Smiles,

 Cara

 At 09:04 AM 12/16/2006 -0600, you wrote:

Isn't that the one with the light saber and the new kaminoan saberdart and
that ray shield?
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 3:20 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


Hi, well, first you'll need to install Audio Quake, and then, you'd
  simply download the latest version of JQ (which is v 4) and then all 
  you
  need do, is simply press enter on the qmod file you download, and it 
  will
  install automatically into your copy of Audio Quake.
 
  This version of JQ is only for use in deathmatch, I.E. against bots or
  other humans.  However, version 3.8 has a DM and Single player (SP)
  version
  which are labeled so you can choose which you'd like...
 
You can find both AQ and JQ at:
 
  http://tbrn.net/modgirl
 
The Audio Quake installs are in the AQ folder and the JQ versions / 
  docs
  / source are on the immediate page without needing to browse.  There 
  are
  two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
  other does not...
 
  Oh, one quick but important note; if your AQ install conflicts with 
  Jaws,
  if you use such, it will work with narrator, and the qmod install for 
  JQ
  will work fine eitherway...
 
If you have any questions, please don't hesitate to ask away!
 
Have fun!!!
 
  Smiles,
 
  Cara
 
  At 01:11 AM 12/16/2006 -0500, you wrote:
 
 I have the jq but don't know how to make it work. What all do I 
 actually
 need?
 I would like to try it, if I can ever get it right.
 
 
View my on-line portfolio at:
 
  http://www.onemodelplace.com/CaraQuinn
 
The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
  12/15/2006
 
 
 
  ___
  Gamers mailing list .. Gamers@audyssey.org
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  visit
  http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
  any subscription changes via the web.
 


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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 
12/15/2006

 ---
   View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 
 12/15/2006



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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread Cara Quinn
   smile.  no, you aren't, but something is. smile  First off, do you 
have Audio Quake installed?  If you do, and this is still happening, let me 
know off list and I'll talk you through it another way.

   Not sure why this would be happening with the game installed, but you 
never know!  smile

   Best of luck and talk with you soon!...

Smiles,

Cara

At 12:14 AM 12/17/2006 +, you wrote:

when i press enter on a  qmod it opens up a list of folders is that right or
do you think i am doing something rong smile
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 7:50 PM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


yes it sure is!...
 
  Smiles,
 
  Cara
 
  At 09:04 AM 12/16/2006 -0600, you wrote:
 
 Isn't that the one with the light saber and the new kaminoan saberdart and
 that ray shield?
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 16, 2006 3:20 AM
 Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...
 
 
 Hi, well, first you'll need to install Audio Quake, and then, you'd
   simply download the latest version of JQ (which is v 4) and then all
   you
   need do, is simply press enter on the qmod file you download, and it
   will
   install automatically into your copy of Audio Quake.
  
   This version of JQ is only for use in deathmatch, I.E. against bots or
   other humans.  However, version 3.8 has a DM and Single player (SP)
   version
   which are labeled so you can choose which you'd like...
  
 You can find both AQ and JQ at:
  
   http://tbrn.net/modgirl
  
 The Audio Quake installs are in the AQ folder and the JQ versions /
   docs
   / source are on the immediate page without needing to browse.  There
   are
   two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
   other does not...
  
   Oh, one quick but important note; if your AQ install conflicts with
   Jaws,
   if you use such, it will work with narrator, and the qmod install for
   JQ
   will work fine eitherway...
  
 If you have any questions, please don't hesitate to ask away!
  
 Have fun!!!
  
   Smiles,
  
   Cara
  
   At 01:11 AM 12/16/2006 -0500, you wrote:
  
  I have the jq but don't know how to make it work. What all do I
  actually
  need?
  I would like to try it, if I can ever get it right.
  
  
 View my on-line portfolio at:
  
   http://www.onemodelplace.com/CaraQuinn
  
 The only things I really think are important, are love, and each
   other.  -Then, anything is possible...
  
   http://home.earthlink.net/~cara-quinn
  
  
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 Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
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  ---
View my on-line portfolio at:
 
  http://www.onemodelplace.com/CaraQuinn
 
The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
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  Checked by AVG Free Edition.
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  12/15/2006
 
 
 
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--
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Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 12/15/2006

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


-- 
No virus found in this outgoing

Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread shaun everiss
you should get a speech titled qmod installer.
rename the file from zip to qmod as zip is what it downloads as.
At 01:14 PM 12/17/2006, jamie coady wrote:
when i press enter on a  qmod it opens up a list of folders is that right or 
do you think i am doing something rong smile
- Original Message - 
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 7:50 PM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


   yes it sure is!...

 Smiles,

 Cara

 At 09:04 AM 12/16/2006 -0600, you wrote:

Isn't that the one with the light saber and the new kaminoan saberdart and
that ray shield?
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 3:20 AM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


Hi, well, first you'll need to install Audio Quake, and then, you'd
  simply download the latest version of JQ (which is v 4) and then all 
  you
  need do, is simply press enter on the qmod file you download, and it 
  will
  install automatically into your copy of Audio Quake.
 
  This version of JQ is only for use in deathmatch, I.E. against bots or
  other humans.  However, version 3.8 has a DM and Single player (SP)
  version
  which are labeled so you can choose which you'd like...
 
You can find both AQ and JQ at:
 
  http://tbrn.net/modgirl
 
The Audio Quake installs are in the AQ folder and the JQ versions / 
  docs
  / source are on the immediate page without needing to browse.  There 
  are
  two installs for AQ, one has extra XP voices (MS Mary and Mike) and the
  other does not...
 
  Oh, one quick but important note; if your AQ install conflicts with 
  Jaws,
  if you use such, it will work with narrator, and the qmod install for 
  JQ
  will work fine eitherway...
 
If you have any questions, please don't hesitate to ask away!
 
Have fun!!!
 
  Smiles,
 
  Cara
 
  At 01:11 AM 12/16/2006 -0500, you wrote:
 
 I have the jq but don't know how to make it work. What all do I 
 actually
 need?
 I would like to try it, if I can ever get it right.
 
 
View my on-line portfolio at:
 
  http://www.onemodelplace.com/CaraQuinn
 
The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
  12/15/2006
 
 
 
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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 
12/15/2006

 ---
   View my on-line portfolio at:

 http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each
 other.  -Then, anything is possible...

 http://home.earthlink.net/~cara-quinn


 -- 
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 
 12/15/2006



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 To unsubscribe send E-mail to [EMAIL PROTECTED] You can 
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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread Michael Maslo
Cara:

Could it be that the mod is not installed at all? If it was like me mine was
downloaded as a zip file and I had to change it to a qmod file extension.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cara Quinn
Sent: Saturday, December 16, 2006 8:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

   smile.  no, you aren't, but something is. smile  First off, do you 
have Audio Quake installed?  If you do, and this is still happening, let me 
know off list and I'll talk you through it another way.

   Not sure why this would be happening with the game installed, but you 
never know!  smile

   Best of luck and talk with you soon!...

Smiles,

Cara

At 12:14 AM 12/17/2006 +, you wrote:

when i press enter on a  qmod it opens up a list of folders is that right
or
do you think i am doing something rong smile
- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 16, 2006 7:50 PM
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...


yes it sure is!...
 
  Smiles,
 
  Cara
 
  At 09:04 AM 12/16/2006 -0600, you wrote:
 
 Isn't that the one with the light saber and the new kaminoan saberdart
and
 that ray shield?
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 16, 2006 3:20 AM
 Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...
 
 
 Hi, well, first you'll need to install Audio Quake, and then, you'd
   simply download the latest version of JQ (which is v 4) and then all
   you
   need do, is simply press enter on the qmod file you download, and it
   will
   install automatically into your copy of Audio Quake.
  
   This version of JQ is only for use in deathmatch, I.E. against bots
or
   other humans.  However, version 3.8 has a DM and Single player (SP)
   version
   which are labeled so you can choose which you'd like...
  
 You can find both AQ and JQ at:
  
   http://tbrn.net/modgirl
  
 The Audio Quake installs are in the AQ folder and the JQ versions /
   docs
   / source are on the immediate page without needing to browse.  There
   are
   two installs for AQ, one has extra XP voices (MS Mary and Mike) and
the
   other does not...
  
   Oh, one quick but important note; if your AQ install conflicts with
   Jaws,
   if you use such, it will work with narrator, and the qmod install for
   JQ
   will work fine eitherway...
  
 If you have any questions, please don't hesitate to ask away!
  
 Have fun!!!
  
   Smiles,
  
   Cara
  
   At 01:11 AM 12/16/2006 -0500, you wrote:
  
  I have the jq but don't know how to make it work. What all do I
  actually
  need?
  I would like to try it, if I can ever get it right.
  
  
 View my on-line portfolio at:
  
   http://www.onemodelplace.com/CaraQuinn
  
 The only things I really think are important, are love, and each
   other.  -Then, anything is possible...
  
   http://home.earthlink.net/~cara-quinn
  
  
   --
   No virus found in this outgoing message.
   Checked by AVG Free Edition.
   Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
   12/15/2006
  
  
  
   ___
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can
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   any subscription changes via the web.
  
 
 
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 Gamers mailing list .. Gamers@audyssey.org
 To unsubscribe send E-mail to [EMAIL PROTECTED] You can
 visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
 any subscription changes via the web.
 
 
 
 
 --
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
 12/15/2006
 
  ---
View my on-line portfolio at:
 
  http://www.onemodelplace.com/CaraQuinn
 
The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
  12/15/2006
 
 
 
  ___
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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-16 Thread Cara Quinn
   Yes, for some reason, at times, IE wants to download that format as zip 
rather than preserving it's extension.  It doesn't happen all the time for 
everybody though so go figure!  lol!

   Anyway, one only need change the file name back to qmod and all shall be 
well!  smile

Smiles,

Cara

At 09:00 PM 12/16/2006 -0600, you wrote:

Cara:

Could it be that the mod is not installed at all? If it was like me mine was
downloaded as a zip file and I had to change it to a qmod file extension.

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Cara Quinn
Sent: Saturday, December 16, 2006 8:26 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

smile.  no, you aren't, but something is. smile  First off, do you
have Audio Quake installed?  If you do, and this is still happening, let me
know off list and I'll talk you through it another way.

Not sure why this would be happening with the game installed, but you
never know!  smile

Best of luck and talk with you soon!...

Smiles,

Cara

At 12:14 AM 12/17/2006 +, you wrote:

 when i press enter on a  qmod it opens up a list of folders is that right
or
 do you think i am doing something rong smile
 - Original Message -
 From: Cara Quinn [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 16, 2006 7:50 PM
 Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...
 
 
 yes it sure is!...
  
   Smiles,
  
   Cara
  
   At 09:04 AM 12/16/2006 -0600, you wrote:
  
  Isn't that the one with the light saber and the new kaminoan saberdart
and
  that ray shield?
  - Original Message -
  From: Cara Quinn [EMAIL PROTECTED]
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Saturday, December 16, 2006 3:20 AM
  Subject: Re: [Audyssey] Jedi Quake was Hello, and a quick intro...
  
  
  Hi, well, first you'll need to install Audio Quake, and then, you'd
simply download the latest version of JQ (which is v 4) and then all
you
need do, is simply press enter on the qmod file you download, and it
will
install automatically into your copy of Audio Quake.
   
This version of JQ is only for use in deathmatch, I.E. against bots
or
other humans.  However, version 3.8 has a DM and Single player (SP)
version
which are labeled so you can choose which you'd like...
   
  You can find both AQ and JQ at:
   
http://tbrn.net/modgirl
   
  The Audio Quake installs are in the AQ folder and the JQ versions /
docs
/ source are on the immediate page without needing to browse.  There
are
two installs for AQ, one has extra XP voices (MS Mary and Mike) and
the
other does not...
   
Oh, one quick but important note; if your AQ install conflicts with
Jaws,
if you use such, it will work with narrator, and the qmod install for
JQ
will work fine eitherway...
   
  If you have any questions, please don't hesitate to ask away!
   
  Have fun!!!
   
Smiles,
   
Cara
   
At 01:11 AM 12/16/2006 -0500, you wrote:
   
   I have the jq but don't know how to make it work. What all do I
   actually
   need?
   I would like to try it, if I can ever get it right.
   
   
  View my on-line portfolio at:
   
http://www.onemodelplace.com/CaraQuinn
   
  The only things I really think are important, are love, and each
other.  -Then, anything is possible...
   
http://home.earthlink.net/~cara-quinn
   
   
--
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Checked by AVG Free Edition.
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12/15/2006
   
   
   
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  Checked by AVG Free Edition.
  Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
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   ---
 View my on-line portfolio at:
  
   http://www.onemodelplace.com/CaraQuinn
  
 The only things I really think are important, are love, and each
   other.  -Then, anything is possible...
  
   http://home.earthlink.net/~cara-quinn
  
  
   --
   No virus found in this outgoing message.
   Checked by AVG Free Edition.
   Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date:
   12/15/2006
  
  
  
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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-15 Thread Cara Quinn
   Hi Phil / list!  Thanks so much for the warm welcome!  smile

   Jedi Quake, Episode 4, A New Mod (The definitive edition) is the current 
release of JQ and it's also at the link you provided, Phil.  Thanks so much 
for putting the link up there!  you rock!  :)

   I'm wondering how large Sarah and the castle of Witchcraft and Wizardry 
is?  I may be able to host it on my tbrn page.

   Anyway, thanks again and chat witchyall soon!...

Smiles,

Cara

At 03:24 PM 12/15/2006 -0500, you wrote:

Hi Cara,
Welcome to the list.
I've had information about your Jedi Quake on my Fantastic games list since
November 19, 2006,
Cara Quinn's Audio Quake Star Wars Mod . Home of Jedi Quake 3.8 - Revenge of
the Bots. Uses the agrip AudioQuake system.

Thanks for your help with the sounds in my Sarah and the Castle of
Witchcraft and Wizardry game, which is in private beta, and as soon as I get
more web space will be available for download.
Phil
[EMAIL PROTECTED]



- Original Message -
From: Cara Quinn [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, December 15, 2006 6:03 AM
Subject: [Audyssey] Hello, and a quick intro...


Hello All, my name is Cara, and I'm a coder for Audio Quake.  I've
  written a series of mods for the game called Jedi Quake and I thought I'd
  hop on to this list for a bit.
 
Hope all of you are having a most wonderful holiday season and I look
  forward to catching your posts!...
 
  Smiles,
 
  Cara
 
  ---
View my on-line portfolio at:
 
  http://www.onemodelplace.com/CaraQuinn
 
The only things I really think are important, are love, and each
  other.  -Then, anything is possible...
 
  http://home.earthlink.net/~cara-quinn
 
 
  --
  No virus found in this outgoing message.
  Checked by AVG Free Edition.
  Version: 7.1.409 / Virus Database: 268.15.18/586 - Release Date:
  12/13/2006
 
 
 
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--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 12/15/2006

---
   View my on-line portfolio at:

http://www.onemodelplace.com/CaraQuinn

   The only things I really think are important, are love, and each 
other.  -Then, anything is possible...

http://home.earthlink.net/~cara-quinn


-- 
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.409 / Virus Database: 268.15.21/589 - Release Date: 12/15/2006



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Re: [Audyssey] Jedi Quake was Hello, and a quick intro...

2006-12-15 Thread JamHow7
I have the jq but don't know how to make it work. What all do I actually  
need?
I would like to try it, if I can ever get it right.

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