Re: [Audyssey] swamp 2.2 thoughts

2012-05-06 Thread Ben
I completely agree with you.  if you do it as a half wall, you can use the
gap between the edge of it and the other side of the room to shoot
through... lol.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: 06 May 2012 03:46
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp 2.2 thoughts

I'm not really sure what the answer is. Everyone has good points.

It would be nice not to lose all of your stuff just because you had to
attend to a real-life thing, big or small, but on the other hand, it
would take down some of the risk of the game, and risk is probably the
most attractive thing about the game.

What about a compromise? What about a way to set up a temporary door
to a room or structure, like a barricade. Zombies could break it down
to come to you, and other people could do the same, but you could set
it up, given you had one in your inventory, and you would at least be
a little safer. I'll put an example up. Say you go into a train car in
Map 2. The majority of the middle of that car is filled with
impassable stuff, boxes I guess. So your back is safe. You go in, set
up this one-time-use thing, like a plastic half wall or something. An
axe or gunfire at close range would take the barricade down, and
zombies could knock it down if they tried, but if you are still and
quiet, they won't know you're there, unless they followed you.

That way, it wouldn't be a get out of jail free card, and you couldn't
make a little room of them to stay safe and shoot zombies, but you
could use one, if you had one, to make a temporarily safe alcove.
Safe, in this case, would mean that you're just that little bit less
likely to get attacked, because the zombie won't just randomly stagger
through.

Maybe that's a good middle ground.

Signed:
Dakotah Rickard

On 5/5/12, enes enes.sari...@gmail.com wrote:
 hi,
 I had the same thing
 when I hit escape and went to answer the phone I thought the game had
 paused
 when I returned I was dead

 --
 From: john jpcarnemo...@comcast.net
 Sent: Friday, May 04, 2012 11:44 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] swamp 2.2 thoughts

 Instant attention like somebody knocking on the door or the phone
 ringing?

 - Original Message -
 From: Ken kenwdow...@neo.rr.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Fri, 4 May 2012 15:49:01 -0400
 Subject: Re: [Audyssey] swamp 2.2 thoughts

 If something needs my attention, I simply park my character in a safe
 place.
 There are several besides the safe zone, none totaly safe--but safe
 enough.
 I personally like the system the way it is now.  No pausing means that
 menu
 mode can be entered during missions again too, which is nice.
 - Original Message -
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, May 02, 2012 1:16 PM
 Subject: Re: [Audyssey] swamp 2.2 thoughts


 I'll give this some thought and see what I come up with.

 On a side note you are definitely correct that games are primarily for
 fun.  The other thing to consider is that any time a game is multiplayer
 you are accepting responsibilities that wouldn't exist in a single player
 game.  This even translates into real life.  If playing a game of chess
 against yourself for practice, you might just walk away and come back an
 hour later.  When playing with another person you have a responsibility
 to
 them which keeps you from doing that same thing.  While the
 responsibilities are different depending on the game, I do believe every
 game becomes driven by more than simply fun once other people are
 involved.  This wasn't meant to dismiss your ideas Johnny, I still plan
 to
 give this some thought to see if I can come up with a solution that fits
 with my design but also makes people happy.

 Speaking purely from a gamer point of
 view, I think that the point of a game is, well, for fun,
 and thus, when real life suddenly demands your attention, it
 should be reasonable to be able to pause that fun while
 you run like mad to the washroom...just for
 example...without, as someone pointed out, losing a week, or
 even month, worth of careful playing and saving up items.
 Otherwise, without such option, many of us probably wouldn't
 play swamp at all unless we know we are sure to have a few
 hours of uninterupted play-time at least, which in my
 case/life style, is pretty much impossible.
 Granted you can go to the safe zone and idle there, but if
 I'm on the other side of town, I don't have the time to run
 to safe zone without missing say, that important phone call
 from a client.
 If pause is too abuseable, then at least give an instant
 recall to safe zone option, say make it cost 200 rep or
 something, so when something urgent comes up, we at least
 have that way out fast.


 ---
 Gamers

Re: [Audyssey] swamp 2.2 thoughts

2012-05-06 Thread Phil Vlasak

Hi
For pausing the game you could find invisibility cloaks that you can throw 
over yourself with a key hit.

Then you can answer the phone or door or take a bathroom break.
But when you take it off the rustling sound will attract the zombies.

Or, in a building you could use a batman sky hook the shoots spikes into the 
ceiling and the motor drive winches you up in the air so they don't see you.
Of course the winch sound will attract the zombies to your location. 



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Re: [Audyssey] swamp 2.2 thoughts

2012-05-06 Thread Ben
Great idea... isn't the cloak a little harry potter though? lol

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 06 May 2012 10:09
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp 2.2 thoughts

Hi
For pausing the game you could find invisibility cloaks that you can throw 
over yourself with a key hit.
Then you can answer the phone or door or take a bathroom break.
But when you take it off the rustling sound will attract the zombies.

Or, in a building you could use a batman sky hook the shoots spikes into the

ceiling and the motor drive winches you up in the air so they don't see you.
Of course the winch sound will attract the zombies to your location. 


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Re: [Audyssey] swamp 2.2 thoughts

2012-05-06 Thread Phil Vlasak

Hi Ben,
Okay, how about perfect camouflage?
I know the military is working on a cloaking device sort of like stealth 
armor for people and tanks that would detect light around an object and 
project it on the other side making the object invisible.


- Original Message - 
From: Ben gamehead...@aol.co.uk

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 06, 2012 5:22 AM
Subject: Re: [Audyssey] swamp 2.2 thoughts



Great idea... isn't the cloak a little harry potter though? lol

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 06 May 2012 10:09
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp 2.2 thoughts

Hi
For pausing the game you could find invisibility cloaks that you can throw
over yourself with a key hit.
Then you can answer the phone or door or take a bathroom break.
But when you take it off the rustling sound will attract the zombies.

Or, in a building you could use a batman sky hook the shoots spikes into 
the


ceiling and the motor drive winches you up in the air so they don't see 
you.

Of course the winch sound will attract the zombies to your location.


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Re: [Audyssey] swamp 2.2 thoughts

2012-05-06 Thread Ben
Yeh, that's a better idea


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: 06 May 2012 13:30
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp 2.2 thoughts

Hi Ben,
Okay, how about perfect camouflage?
I know the military is working on a cloaking device sort of like stealth
armor for people and tanks that would detect light around an object and
project it on the other side making the object invisible.

- Original Message -
From: Ben gamehead...@aol.co.uk
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, May 06, 2012 5:22 AM
Subject: Re: [Audyssey] swamp 2.2 thoughts


 Great idea... isn't the cloak a little harry potter though? lol

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Phil Vlasak
 Sent: 06 May 2012 10:09
 To: Gamers Discussion list
 Subject: Re: [Audyssey] swamp 2.2 thoughts

 Hi
 For pausing the game you could find invisibility cloaks that you can throw
 over yourself with a key hit.
 Then you can answer the phone or door or take a bathroom break.
 But when you take it off the rustling sound will attract the zombies.

 Or, in a building you could use a batman sky hook the shoots spikes into 
 the

 ceiling and the motor drive winches you up in the air so they don't see 
 you.
 Of course the winch sound will attract the zombies to your location.


 ---
 Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the 
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] swamp 2.2 thoughts

2012-05-06 Thread Dakotah Rickard
I hope that the barrier idea actually looks like a serious
consideration. It would be foolish to shoot by it, as in my idea, if
hte bullet hits it it'll break, and the zombies which go into attack
mode will definitely be able to just brush it aside like cheap plastic
sheeting and such, which it basically would be.

Signed:
Dakotah Rickard

On 5/6/12, Ben gamehead...@aol.co.uk wrote:
 Yeh, that's a better idea


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Phil Vlasak
 Sent: 06 May 2012 13:30
 To: Gamers Discussion list
 Subject: Re: [Audyssey] swamp 2.2 thoughts

 Hi Ben,
 Okay, how about perfect camouflage?
 I know the military is working on a cloaking device sort of like stealth
 armor for people and tanks that would detect light around an object and
 project it on the other side making the object invisible.

 - Original Message -
 From: Ben gamehead...@aol.co.uk
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Sunday, May 06, 2012 5:22 AM
 Subject: Re: [Audyssey] swamp 2.2 thoughts


 Great idea... isn't the cloak a little harry potter though? lol

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Phil Vlasak
 Sent: 06 May 2012 10:09
 To: Gamers Discussion list
 Subject: Re: [Audyssey] swamp 2.2 thoughts

 Hi
 For pausing the game you could find invisibility cloaks that you can
 throw
 over yourself with a key hit.
 Then you can answer the phone or door or take a bathroom break.
 But when you take it off the rustling sound will attract the zombies.

 Or, in a building you could use a batman sky hook the shoots spikes into
 the

 ceiling and the motor drive winches you up in the air so they don't see
 you.
 Of course the winch sound will attract the zombies to your location.


 ---
 Gamers mailing list __ Gamers@audyssey.org
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 gamers-unsubscr...@audyssey.org.
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 All messages are archived and can be searched and read at
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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 Version: 2012.0.2171 / Virus Database: 2425/4981 - Release Date: 05/06/12

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Re: [Audyssey] swamp 2.2 thoughts

2012-05-05 Thread enes

hi,
I had the same thing
when I hit escape and went to answer the phone I thought the game had paused
when I returned I was dead

--
From: john jpcarnemo...@comcast.net
Sent: Friday, May 04, 2012 11:44 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] swamp 2.2 thoughts


Instant attention like somebody knocking on the door or the phone ringing?

- Original Message -
From: Ken kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 4 May 2012 15:49:01 -0400
Subject: Re: [Audyssey] swamp 2.2 thoughts

If something needs my attention, I simply park my character in a safe 
place.
There are several besides the safe zone, none totaly safe--but safe 
enough.
I personally like the system the way it is now.  No pausing means that 
menu

mode can be entered during missions again too, which is nice.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list
gamers@audyssey.org
Sent: Wednesday, May 02, 2012 1:16 PM
Subject: Re: [Audyssey] swamp 2.2 thoughts


I'll give this some thought and see what I come up with.

On a side note you are definitely correct that games are primarily for
fun.  The other thing to consider is that any time a game is multiplayer
you are accepting responsibilities that wouldn't exist in a single player
game.  This even translates into real life.  If playing a game of chess
against yourself for practice, you might just walk away and come back an
hour later.  When playing with another person you have a responsibility to
them which keeps you from doing that same thing.  While the
responsibilities are different depending on the game, I do believe every
game becomes driven by more than simply fun once other people are
involved.  This wasn't meant to dismiss your ideas Johnny, I still plan to
give this some thought to see if I can come up with a solution that fits
with my design but also makes people happy.

Speaking purely from a gamer point of
view, I think that the point of a game is, well, for fun,
and thus, when real life suddenly demands your attention, it
should be reasonable to be able to pause that fun while
you run like mad to the washroom...just for
example...without, as someone pointed out, losing a week, or
even month, worth of careful playing and saving up items.
Otherwise, without such option, many of us probably wouldn't
play swamp at all unless we know we are sure to have a few
hours of uninterupted play-time at least, which in my
case/life style, is pretty much impossible.
Granted you can go to the safe zone and idle there, but if
I'm on the other side of town, I don't have the time to run
to safe zone without missing say, that important phone call
from a client.
If pause is too abuseable, then at least give an instant
recall to safe zone option, say make it cost 200 rep or
something, so when something urgent comes up, we at least
have that way out fast.


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If you think you are beaten, you are;
If you think you dare not, you don't;
If you'd like to win, but you think you can't,
It's almost a cinch you won't;
If you think you'll lose, you've lost,
For out in the world you'll find
Success begins with a fellow's will
It's all in the state of mind.
Full many a race is lost
Ere even a race is run,
And many a coward fails
Ere even his work's begun.
Think big, and your deeds will grow,
Think small and you fall behind,
Think that you can, and you will;
It's all

Re: [Audyssey] swamp 2.2 thoughts

2012-05-05 Thread Dakotah Rickard
I'm not really sure what the answer is. Everyone has good points.

It would be nice not to lose all of your stuff just because you had to
attend to a real-life thing, big or small, but on the other hand, it
would take down some of the risk of the game, and risk is probably the
most attractive thing about the game.

What about a compromise? What about a way to set up a temporary door
to a room or structure, like a barricade. Zombies could break it down
to come to you, and other people could do the same, but you could set
it up, given you had one in your inventory, and you would at least be
a little safer. I'll put an example up. Say you go into a train car in
Map 2. The majority of the middle of that car is filled with
impassable stuff, boxes I guess. So your back is safe. You go in, set
up this one-time-use thing, like a plastic half wall or something. An
axe or gunfire at close range would take the barricade down, and
zombies could knock it down if they tried, but if you are still and
quiet, they won't know you're there, unless they followed you.

That way, it wouldn't be a get out of jail free card, and you couldn't
make a little room of them to stay safe and shoot zombies, but you
could use one, if you had one, to make a temporarily safe alcove.
Safe, in this case, would mean that you're just that little bit less
likely to get attacked, because the zombie won't just randomly stagger
through.

Maybe that's a good middle ground.

Signed:
Dakotah Rickard

On 5/5/12, enes enes.sari...@gmail.com wrote:
 hi,
 I had the same thing
 when I hit escape and went to answer the phone I thought the game had
 paused
 when I returned I was dead

 --
 From: john jpcarnemo...@comcast.net
 Sent: Friday, May 04, 2012 11:44 PM
 To: Gamers Discussion list gamers@audyssey.org
 Subject: Re: [Audyssey] swamp 2.2 thoughts

 Instant attention like somebody knocking on the door or the phone
 ringing?

 - Original Message -
 From: Ken kenwdow...@neo.rr.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Fri, 4 May 2012 15:49:01 -0400
 Subject: Re: [Audyssey] swamp 2.2 thoughts

 If something needs my attention, I simply park my character in a safe
 place.
 There are several besides the safe zone, none totaly safe--but safe
 enough.
 I personally like the system the way it is now.  No pausing means that
 menu
 mode can be entered during missions again too, which is nice.
 - Original Message -
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, May 02, 2012 1:16 PM
 Subject: Re: [Audyssey] swamp 2.2 thoughts


 I'll give this some thought and see what I come up with.

 On a side note you are definitely correct that games are primarily for
 fun.  The other thing to consider is that any time a game is multiplayer
 you are accepting responsibilities that wouldn't exist in a single player
 game.  This even translates into real life.  If playing a game of chess
 against yourself for practice, you might just walk away and come back an
 hour later.  When playing with another person you have a responsibility
 to
 them which keeps you from doing that same thing.  While the
 responsibilities are different depending on the game, I do believe every
 game becomes driven by more than simply fun once other people are
 involved.  This wasn't meant to dismiss your ideas Johnny, I still plan
 to
 give this some thought to see if I can come up with a solution that fits
 with my design but also makes people happy.

 Speaking purely from a gamer point of
 view, I think that the point of a game is, well, for fun,
 and thus, when real life suddenly demands your attention, it
 should be reasonable to be able to pause that fun while
 you run like mad to the washroom...just for
 example...without, as someone pointed out, losing a week, or
 even month, worth of careful playing and saving up items.
 Otherwise, without such option, many of us probably wouldn't
 play swamp at all unless we know we are sure to have a few
 hours of uninterupted play-time at least, which in my
 case/life style, is pretty much impossible.
 Granted you can go to the safe zone and idle there, but if
 I'm on the other side of town, I don't have the time to run
 to safe zone without missing say, that important phone call
 from a client.
 If pause is too abuseable, then at least give an instant
 recall to safe zone option, say make it cost 200 rep or
 something, so when something urgent comes up, we at least
 have that way out fast.


 ---
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 If you have any questions

Re: [Audyssey] swamp 2.2 thoughts

2012-05-04 Thread Ken
If something needs my attention, I simply park my character in a safe place. 
There are several besides the safe zone, none totaly safe--but safe enough. 
I personally like the system the way it is now.  No pausing means that menu 
mode can be entered during missions again too, which is nice.
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list 
gamers@audyssey.org

Sent: Wednesday, May 02, 2012 1:16 PM
Subject: Re: [Audyssey] swamp 2.2 thoughts



I'll give this some thought and see what I come up with.

On a side note you are definitely correct that games are primarily for 
fun.  The other thing to consider is that any time a game is multiplayer 
you are accepting responsibilities that wouldn't exist in a single player 
game.  This even translates into real life.  If playing a game of chess 
against yourself for practice, you might just walk away and come back an 
hour later.  When playing with another person you have a responsibility to 
them which keeps you from doing that same thing.  While the 
responsibilities are different depending on the game, I do believe every 
game becomes driven by more than simply fun once other people are 
involved.  This wasn't meant to dismiss your ideas Johnny, I still plan to 
give this some thought to see if I can come up with a solution that fits 
with my design but also makes people happy.



Speaking purely from a gamer point of
view, I think that the point of a game is, well, for fun,
and thus, when real life suddenly demands your attention, it
should be reasonable to be able to pause that fun while
you run like mad to the washroom...just for
example...without, as someone pointed out, losing a week, or
even month, worth of careful playing and saving up items.
Otherwise, without such option, many of us probably wouldn't
play swamp at all unless we know we are sure to have a few
hours of uninterupted play-time at least, which in my
case/life style, is pretty much impossible.
Granted you can go to the safe zone and idle there, but if
I'm on the other side of town, I don't have the time to run
to safe zone without missing say, that important phone call
from a client.
If pause is too abuseable, then at least give an instant
recall to safe zone option, say make it cost 200 rep or
something, so when something urgent comes up, we at least
have that way out fast.



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Re: [Audyssey] swamp 2.2 thoughts

2012-05-04 Thread john
Instant attention like somebody knocking on the door or the phone 
ringing?


- Original Message -
From: Ken kenwdow...@neo.rr.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 4 May 2012 15:49:01 -0400
Subject: Re: [Audyssey] swamp 2.2 thoughts

If something needs my attention, I simply park my character in a 
safe place.
There are several besides the safe zone, none totaly safe--but 
safe enough.
I personally like the system the way it is now.  No pausing means 
that menu

mode can be entered during missions again too, which is nice.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list
gamers@audyssey.org
Sent: Wednesday, May 02, 2012 1:16 PM
Subject: Re: [Audyssey] swamp 2.2 thoughts


I'll give this some thought and see what I come up with.

On a side note you are definitely correct that games are 
primarily for
fun.  The other thing to consider is that any time a game is 
multiplayer
you are accepting responsibilities that wouldn't exist in a 
single player
game.  This even translates into real life.  If playing a game 
of chess
against yourself for practice, you might just walk away and come 
back an
hour later.  When playing with another person you have a 
responsibility to

them which keeps you from doing that same thing.  While the
responsibilities are different depending on the game, I do 
believe every
game becomes driven by more than simply fun once other people 
are
involved.  This wasn't meant to dismiss your ideas Johnny, I 
still plan to
give this some thought to see if I can come up with a solution 
that fits

with my design but also makes people happy.

Speaking purely from a gamer point of
view, I think that the point of a game is, well, for fun,
and thus, when real life suddenly demands your attention, it
should be reasonable to be able to pause that fun while
you run like mad to the washroom...just for
example...without, as someone pointed out, losing a week, or
even month, worth of careful playing and saving up items.
Otherwise, without such option, many of us probably wouldn't
play swamp at all unless we know we are sure to have a few
hours of uninterupted play-time at least, which in my
case/life style, is pretty much impossible.
Granted you can go to the safe zone and idle there, but if
I'm on the other side of town, I don't have the time to run
to safe zone without missing say, that important phone call
from a client.
If pause is too abuseable, then at least give an instant
recall to safe zone option, say make it cost 200 rep or
something, so when something urgent comes up, we at least
have that way out fast.


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Re: [Audyssey] swamp 2.2 thoughts

2012-05-04 Thread Harmony Neil
Not sure, but I'm actually looking for some for an NVDA user as well.  I
don't need them because I've been using office for a few years, so I could
write some given that my weekends are sat here doing nothing.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken
Sent: 04 May 2012 20:49
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp 2.2 thoughts

If something needs my attention, I simply park my character in a safe place.

There are several besides the safe zone, none totaly safe--but safe enough. 
I personally like the system the way it is now.  No pausing means that menu
mode can be entered during missions again too, which is nice.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list 
gamers@audyssey.org
Sent: Wednesday, May 02, 2012 1:16 PM
Subject: Re: [Audyssey] swamp 2.2 thoughts


 I'll give this some thought and see what I come up with.

 On a side note you are definitely correct that games are primarily for 
 fun.  The other thing to consider is that any time a game is 
 multiplayer you are accepting responsibilities that wouldn't exist in 
 a single player game.  This even translates into real life.  If 
 playing a game of chess against yourself for practice, you might just 
 walk away and come back an hour later.  When playing with another 
 person you have a responsibility to them which keeps you from doing 
 that same thing.  While the responsibilities are different depending 
 on the game, I do believe every game becomes driven by more than 
 simply fun once other people are involved.  This wasn't meant to 
 dismiss your ideas Johnny, I still plan to give this some thought to 
 see if I can come up with a solution that fits with my design but also
makes people happy.

 Speaking purely from a gamer point of view, I think that the point of 
 a game is, well, for fun, and thus, when real life suddenly demands 
 your attention, it should be reasonable to be able to pause that 
 fun while you run like mad to the washroom...just for 
 example...without, as someone pointed out, losing a week, or even 
 month, worth of careful playing and saving up items.
 Otherwise, without such option, many of us probably wouldn't play 
 swamp at all unless we know we are sure to have a few hours of 
 uninterupted play-time at least, which in my case/life style, is 
 pretty much impossible.
 Granted you can go to the safe zone and idle there, but if I'm on the 
 other side of town, I don't have the time to run to safe zone without 
 missing say, that important phone call from a client.
 If pause is too abuseable, then at least give an instant recall to 
 safe zone option, say make it cost 200 rep or something, so when 
 something urgent comes up, we at least have that way out fast.


 ---
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 list, send E-mail to gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] swamp 2.2 thoughts

2012-05-04 Thread Harmony Neil
No! Wrong list! Sorry.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ken
Sent: 04 May 2012 20:49
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp 2.2 thoughts

If something needs my attention, I simply park my character in a safe place.

There are several besides the safe zone, none totaly safe--but safe enough. 
I personally like the system the way it is now.  No pausing means that menu
mode can be entered during missions again too, which is nice.
- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list 
gamers@audyssey.org
Sent: Wednesday, May 02, 2012 1:16 PM
Subject: Re: [Audyssey] swamp 2.2 thoughts


 I'll give this some thought and see what I come up with.

 On a side note you are definitely correct that games are primarily for 
 fun.  The other thing to consider is that any time a game is 
 multiplayer you are accepting responsibilities that wouldn't exist in 
 a single player game.  This even translates into real life.  If 
 playing a game of chess against yourself for practice, you might just 
 walk away and come back an hour later.  When playing with another 
 person you have a responsibility to them which keeps you from doing 
 that same thing.  While the responsibilities are different depending 
 on the game, I do believe every game becomes driven by more than 
 simply fun once other people are involved.  This wasn't meant to 
 dismiss your ideas Johnny, I still plan to give this some thought to 
 see if I can come up with a solution that fits with my design but also
makes people happy.

 Speaking purely from a gamer point of view, I think that the point of 
 a game is, well, for fun, and thus, when real life suddenly demands 
 your attention, it should be reasonable to be able to pause that 
 fun while you run like mad to the washroom...just for 
 example...without, as someone pointed out, losing a week, or even 
 month, worth of careful playing and saving up items.
 Otherwise, without such option, many of us probably wouldn't play 
 swamp at all unless we know we are sure to have a few hours of 
 uninterupted play-time at least, which in my case/life style, is 
 pretty much impossible.
 Granted you can go to the safe zone and idle there, but if I'm on the 
 other side of town, I don't have the time to run to safe zone without 
 missing say, that important phone call from a client.
 If pause is too abuseable, then at least give an instant recall to 
 safe zone option, say make it cost 200 rep or something, so when 
 something urgent comes up, we at least have that way out fast.


 ---
 Gamers mailing list __ Gamers@audyssey.org If you want to leave the 
 list, send E-mail to gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at 
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Re: [Audyssey] swamp 2.2 thoughts

2012-05-04 Thread simon dowling
i had misgivings about that because of this very thing, but i think
you should leave it as it is, it certainly gets the adrenalin running
when you are down to 8 percent health and you are several clicks from
the safe zone. btw, i was exploring the sewers, got killed and ended
up in the other safe zone in the cop shop, i actually prefer this sz
as ther are a lot more items to choose from in the inventory menu,
however, how do i get back to map 1? cracking game now you have ironed
out that rep bug.

On 04/05/2012, john jpcarnemo...@comcast.net wrote:
 Instant attention like somebody knocking on the door or the phone
 ringing?

  - Original Message -
 From: Ken kenwdow...@neo.rr.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Fri, 4 May 2012 15:49:01 -0400
 Subject: Re: [Audyssey] swamp 2.2 thoughts

 If something needs my attention, I simply park my character in a
 safe place.
 There are several besides the safe zone, none totaly safe--but
 safe enough.
 I personally like the system the way it is now.  No pausing means
 that menu
 mode can be entered during missions again too, which is nice.
 - Original Message -
 From: Jeremy Kaldobsky jer...@kaldobsky.com
 To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list
 gamers@audyssey.org
 Sent: Wednesday, May 02, 2012 1:16 PM
 Subject: Re: [Audyssey] swamp 2.2 thoughts


  I'll give this some thought and see what I come up with.

  On a side note you are definitely correct that games are
 primarily for
  fun.  The other thing to consider is that any time a game is
 multiplayer
  you are accepting responsibilities that wouldn't exist in a
 single player
  game.  This even translates into real life.  If playing a game
 of chess
  against yourself for practice, you might just walk away and come
 back an
  hour later.  When playing with another person you have a
 responsibility to
  them which keeps you from doing that same thing.  While the
  responsibilities are different depending on the game, I do
 believe every
  game becomes driven by more than simply fun once other people
 are
  involved.  This wasn't meant to dismiss your ideas Johnny, I
 still plan to
  give this some thought to see if I can come up with a solution
 that fits
  with my design but also makes people happy.

  Speaking purely from a gamer point of
  view, I think that the point of a game is, well, for fun,
  and thus, when real life suddenly demands your attention, it
  should be reasonable to be able to pause that fun while
  you run like mad to the washroom...just for
  example...without, as someone pointed out, losing a week, or
  even month, worth of careful playing and saving up items.
  Otherwise, without such option, many of us probably wouldn't
  play swamp at all unless we know we are sure to have a few
  hours of uninterupted play-time at least, which in my
  case/life style, is pretty much impossible.
  Granted you can go to the safe zone and idle there, but if
  I'm on the other side of town, I don't have the time to run
  to safe zone without missing say, that important phone call
  from a client.
  If pause is too abuseable, then at least give an instant
  recall to safe zone option, say make it cost 200 rep or
  something, so when something urgent comes up, we at least
  have that way out fast.


  ---
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  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
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  http://www.mail-archive.com/gamers@audyssey.org.
  If you have any questions or concerns regarding the management
 of the
  list,
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Re: [Audyssey] swamp 2.2 thoughts

2012-05-03 Thread john
The problem with this is that it'll get abused; people will just 
run around grabbing loot and then wait for the game to save, and 
relog to get their health back. Right now, if you want that 
restore you have to fight your way back to the sz. It also takes 
away some of the strategy in that do you run back to the sz or 
stay on the hospital second floor and keep looting? I do like the
idea however, and would like to see it implemented until we have 
some kind of linkdead ability/afk setting like Dentin mentioned 
earlier. Right now (at least for me) it's more of a worry to 
loose link up in the hospital (or anywhere really) and loose all 
my hard won loot than it is to get back to sz through the 
zombies.



- Original Message -
From: Steady Goh stea...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 3 May 2012 12:23:05 +0800
Subject: Re: [Audyssey] swamp 2.2 thoughts

Hi Jeremy, not sure if you will consider making the server 
periodically auto
save player stats and not just do that in save zone. Maybe like 
every 2
minutes or so. I know this takes out a feature in sz, but it 
fixes quite a
number of problems. We won't worry about not able to pause the 
game to
attend to something that requires immediat attention and not 
saving our
work. We just have to quit game. But you will have to put the 
not able to
escape when zombies chasing code back in so we can't quit every 
time when
there is danger. Players will not lose most of the items they 
collect if
they have connection dropout. At most only the last 2 minutes 
work. It also
takes out a possible game cheat or at least makes it less 
effective. If
someone goes out on a run, used up lots of ammo and didn't 
collect much and
in the event break some weapons or armer now, he can quit outside 
sz,

relogin and have everything back to the time he left sz
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Re: [Audyssey] swamp 2.2 thoughts

2012-05-03 Thread john
I'd be willing to sacrifice even 2500-3000 rep for something like 
this:
press a key (possibly enter?) while your not in a transit area or 
the truck:
Upon pressing the key a menu of possible destinations show up 
with:
first safe zone, second safe zone, hospital elevator (only if 
your on the second floor), and truck (only if your in a mission. 
The first option in the menu would be back to game (this is the 
default option), so that people don't spend their rep without 
meaning to.  Once you select an option your transported directly 
to the area you chose, minus the rep.
I feel that this has several advantages over what you described: 
Firstly, it offers you the ability to not have to walk across 
maps/missions to get somewhere (and this is why it costs so 
much). Secondly, it would take a little more time than a
single key (again, lesssening the needless rep spending), and 
would hopefully curb abuse.
	While I don't know swamp's code, I couldn't see this taking 
a rediculous amount of work, simply reset the coordinates ans 
subtract the rep, load a new map as needed.


Any thoughts?
John.

P.s:
	While  some people may consider this expensive, I would call 
myself an average player in terms of skill/rep and level. While
3000 rep is nothing for some of the higher level players and a 
lot for the newbies, it's really not that hard to get once your 
used to the game.


- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 3 May 2012 00:05:28 -0400
Subject: Re: [Audyssey] swamp 2.2 thoughts

I agree that the contention with school thing is stupid. I go to
college, have three kids and a wife, and am consitantly able to 
find a

few minutes here and there to play Swamp.

I suggest that it be very expensive but that some sort of transit 
to
the closest safe zone be possible. Say a thousand rep. That way 
if you
can risk it or if it's cheaper to just disconnect, you can do 
that,
but if you just found literally every weapon and a pile of ammo, 
it's
worth it. Maybe a thousand is huge, so five hundred, but I think 
it

should really hurt to have instant safety.

I also think that cheaters ruin their own fun. i don't mean that
Jeremy shouldn't care about the problem, just that a cheater gets
bored and moves on. As long as the server isn't being attacked,
cheaters are just making the game boring for themselves. Why 
should

they continue if therre's no challenge. Reason I'm saying this is
because I think that implementing too many anti-cheating 
features,

since there isn't really a way for one player to impact another
directly yet, is a sweaty mess that seems to be more stress than 
its

worth.

Anything that Jeremy does is probably going to kick butt, and the
pause thing isn't worth a major wrinkle. I do have to say though 
that

Swamp is quite a unique game, all things considered, and that
uniqueness comes with a slight price. We players can't have the 
same
expectations as we would with other games, and Jeremy can't quite 
look

at it as just another FPS. It just doesn't fit.

I hope this finds you all well.

Signed:
Dakotah Rickard

On 5/2/12, john jpcarnemo...@comcast.net wrote:
Oh yea. Now I don't have to worry about getting attacked while
I'm off the program. I still think we should be able to pause 
for
a phone/person talking to you/person knocking on the door 
though.


 - Original Message -
From: Kai wraith...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 2 May 2012 14:00:07 -0700
Subject: Re: [Audyssey] swamp 2.2 thoughts

Ben Said:
But what if, like me, you don't have 200 rep... did you think 
of

that?
That's kinda inconsiderate to players like myself who have 
school

to contend
with ...
I might argue that Aprone works nights and that it's
inconsiderate of you to
be so rude simply because he won't jump on the bandwagon and
implement a
feature specifically for you right away. I honestly found this a
fairly rude
comment, and were I in the position to do so, I'd be even more
compelled to
just leave things be on simple merrit of subpar decorum.

John and Johnny:
You can now hit escape and exit the game from almost anywhere,
without the
necessity to forcibly disconnect / terminate the client. Yes,
this means you
lose whatever you gained since you last logged on, but if you 
are

just on
for the fun of shooting zombies anyway, that shouldn't matter 
too

much.
There's so many ways I could think of a pausing system (in fact,
they were
being abused before when you could pause swamp), that I doubt 
the

extra
effort to contend with such tactics codewise would be worth it.
I'd much
rather Jeremy do some bug fixing and new feature implementation
than to add
things which themselves might cause him to have to lock himself
in a rat
race with people intent on cheating the system.

Kai


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Re: [Audyssey] swamp 2.2 thoughts

2012-05-03 Thread Steady Goh
Yah, good point there and is something I didn't thought of. It can be quite 
a challenge to make your way back to the 2nd floor elivater. But if you 
logout and log back in the next time, you will start from where you left and 
you will need to make your way back at some point, whether is to buy 
something or to join mission. If the server also save our helf stats and not 
always start with full health, then you won't be able to save on that med 
kit.


锦发/Steady Goh
- Original Message - 
From: john jpcarnemo...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, May 03, 2012 9:10 PM
Subject: Re: [Audyssey] swamp 2.2 thoughts


The problem with this is that it'll get abused; people will just run 
around grabbing loot and then wait for the game to save, and relog to get 
their health back. Right now, if you want that restore you have to fight 
your way back to the sz. It also takes away some of the strategy in that 
do you run back to the sz or stay on the hospital second floor and keep 
looting? I do like the
idea however, and would like to see it implemented until we have some kind 
of linkdead ability/afk setting like Dentin mentioned earlier. Right now 
(at least for me) it's more of a worry to loose link up in the hospital 
(or anywhere really) and loose all my hard won loot than it is to get back 
to sz through the zombies.



- Original Message -
From: Steady Goh stea...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 3 May 2012 12:23:05 +0800
Subject: Re: [Audyssey] swamp 2.2 thoughts

Hi Jeremy, not sure if you will consider making the server periodically 
auto

save player stats and not just do that in save zone. Maybe like every 2
minutes or so. I know this takes out a feature in sz, but it fixes quite a
number of problems. We won't worry about not able to pause the game to
attend to something that requires immediat attention and not saving our
work. We just have to quit game. But you will have to put the not able to
escape when zombies chasing code back in so we can't quit every time when
there is danger. Players will not lose most of the items they collect if
they have connection dropout. At most only the last 2 minutes work. It 
also

takes out a possible game cheat or at least makes it less effective. If
someone goes out on a run, used up lots of ammo and didn't collect much 
and

in the event break some weapons or armer now, he can quit outside sz,
relogin and have everything back to the time he left sz
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Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Pitermach
...Well, I seriously doubt you'd be able to have a swamp page on 
wikipedia, just because of how strict they are in considering articles 
good quality.
There are, however, wiki systems you can host on your site as well as 
wiki hosting providers (I think wikia is one of them), which will give 
you the wikipedia like layout, except you'll have full control over what 
ends up there.


On 5/2/2012 2:57 AM, Jeremy Kaldobsky wrote:

Good idea!  Does anyone have any experience adding actual wikipedia pages?  I 
see no reason we couldn't set up a Swamp one.


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Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread shaun everiss

why not just load a wiki on the server?
I know they exist, never used one but there are some opensource ones.
At 05:57 p.m. 1/05/2012 -0700, you wrote:
Good idea!  Does anyone have any experience adding actual wikipedia 
pages?  I see no reason we couldn't set up a Swamp one.


 why not do a swamp wiki for weapons
 and zombies? this way you can continue updating it as you go
 without having to do a txt everytime.


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Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Dakotah Rickard
The trouble when comparing Swamp with other multi-player shoot-'em-ups
is that Swamp is a continuous Swamp has an on-going world structure.
Other shooters' multi-players are rather like Swamp's missions. Those
can't be paused, but there isn't a main map where people can run
around and collect stuff. Most games simply have you spending money
you get from missions for better stuff on other missions, if you have
to spend anything at all. Swamp isn''t that type of game. You
literally can't make enough from missions to keep yourself supplied
for missions. That is why I do not think it would be completely
unreasonable to have some sort of pause feature, or even a temporary
disconnect that costs some reputation but keeps your character intact.

I have three kids, one on the way, and I'm telling you right now that
having a pause feature would be awesome, at least in the main map.

Please keep in mind the differences between Swamp and most other
similar mainstream games, because they are neat ones fun ones, but
they also may allow for a different level of consideration.

Signed:
Dakotah Rickard

On 5/2/12, shaun everiss sm.ever...@gmail.com wrote:
 why not just load a wiki on the server?
 I know they exist, never used one but there are some opensource ones.
 At 05:57 p.m. 1/05/2012 -0700, you wrote:
Good idea!  Does anyone have any experience adding actual wikipedia
pages?  I see no reason we couldn't set up a Swamp one.

  why not do a swamp wiki for weapons
  and zombies? this way you can continue updating it as you go
  without having to do a txt everytime.


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Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Johnny Tai
Speaking purely from a gamer point of view, I think that the point of a game 
is, well, for fun, and thus, when real life suddenly demands your attention, 
it should be reasonable to be able to pause that fun while you run like 
mad to the washroom...just for example...without, as someone pointed out, 
losing a week, or even month, worth of careful playing and saving up items.
Otherwise, without such option, many of us probably wouldn't play swamp at 
all unless we know we are sure to have a few hours of uninterupted play-time 
at least, which in my case/life style, is pretty much impossible.
Granted you can go to the safe zone and idle there, but if I'm on the other 
side of town, I don't have the time to run to safe zone without missing say, 
that important phone call from a client.
If pause is too abuseable, then at least give an instant recall to safe zone 
option, say make it cost 200 rep or something, so when something urgent 
comes up, we at least have that way out fast.



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Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread john
We do, I guess, have that disconnect. Seeing as you can't 
currently loose link in swamp, if your willing to loose 
everything you've gained since your last save, either closing the 
game via task manager or killing your internet connection will 
save your char. Of course, this isn't always so easy to do as 
pausing the game, (particularly if you use task manager) and it 
can hurt quite a bit; but I'm more than willing to loose a couple 
fuel and 1000 ammo instead of everything. Unfortunately, if you 
don't remember or don't have the time to pull this off then your 
quite stuck, and dead to boot.


- Original Message -
From: Dakotah Rickard dakotah.rick...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 2 May 2012 09:10:29 -0400
Subject: Re: [Audyssey] swamp 2.2 thoughts

The trouble when comparing Swamp with other multi-player 
shoot-'em-ups
is that Swamp is a continuous Swamp has an on-going world 
structure.
Other shooters' multi-players are rather like Swamp's missions. 
Those

can't be paused, but there isn't a main map where people can run
around and collect stuff. Most games simply have you spending 
money
you get from missions for better stuff on other missions, if you 
have

to spend anything at all. Swamp isn''t that type of game. You
literally can't make enough from missions to keep yourself 
supplied

for missions. That is why I do not think it would be completely
unreasonable to have some sort of pause feature, or even a 
temporary
disconnect that costs some reputation but keeps your character 
intact.


I have three kids, one on the way, and I'm telling you right now 
that
having a pause feature would be awesome, at least in the main 
map.


Please keep in mind the differences between Swamp and most other
similar mainstream games, because they are neat ones fun ones, 
but

they also may allow for a different level of consideration.

Signed:
Dakotah Rickard

On 5/2/12, shaun everiss sm.ever...@gmail.com wrote:
why not just load a wiki on the server?
I know they exist, never used one but there are some opensource 
ones.

At 05:57 p.m. 1/05/2012 -0700, you wrote:
Good idea!  Does anyone have any experience adding actual 
wikipedia

pages?  I see no reason we couldn't set up a Swamp one.

why not do a swamp wiki for weapons
and zombies? this way you can continue updating it as you go
without having to do a txt everytime.


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list,
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Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Jeremy Kaldobsky
I'll give this some thought and see what I come up with.

On a side note you are definitely correct that games are primarily for fun.  
The other thing to consider is that any time a game is multiplayer you are 
accepting responsibilities that wouldn't exist in a single player game.  This 
even translates into real life.  If playing a game of chess against yourself 
for practice, you might just walk away and come back an hour later.  When 
playing with another person you have a responsibility to them which keeps you 
from doing that same thing.  While the responsibilities are different depending 
on the game, I do believe every game becomes driven by more than simply fun 
once other people are involved.  This wasn't meant to dismiss your ideas 
Johnny, I still plan to give this some thought to see if I can come up with a 
solution that fits with my design but also makes people happy. 

 Speaking purely from a gamer point of
 view, I think that the point of a game is, well, for fun,
 and thus, when real life suddenly demands your attention, it
 should be reasonable to be able to pause that fun while
 you run like mad to the washroom...just for
 example...without, as someone pointed out, losing a week, or
 even month, worth of careful playing and saving up items.
 Otherwise, without such option, many of us probably wouldn't
 play swamp at all unless we know we are sure to have a few
 hours of uninterupted play-time at least, which in my
 case/life style, is pretty much impossible.
 Granted you can go to the safe zone and idle there, but if
 I'm on the other side of town, I don't have the time to run
 to safe zone without missing say, that important phone call
 from a client.
 If pause is too abuseable, then at least give an instant
 recall to safe zone option, say make it cost 200 rep or
 something, so when something urgent comes up, we at least
 have that way out fast.


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Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Ben
But what if, like me, you don't have 200 rep... did you think of that?
That's kinda inconsiderate to players like myself who have school to contend
with ...

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Johnny Tai
Sent: 02 May 2012 18:07
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp 2.2 thoughts

Speaking purely from a gamer point of view, I think that the point of a game
is, well, for fun, and thus, when real life suddenly demands your attention,
it should be reasonable to be able to pause that fun while you run like
mad to the washroom...just for example...without, as someone pointed out,
losing a week, or even month, worth of careful playing and saving up items.
Otherwise, without such option, many of us probably wouldn't play swamp at
all unless we know we are sure to have a few hours of uninterupted play-time
at least, which in my case/life style, is pretty much impossible.
Granted you can go to the safe zone and idle there, but if I'm on the other
side of town, I don't have the time to run to safe zone without missing say,
that important phone call from a client.
If pause is too abuseable, then at least give an instant recall to safe zone
option, say make it cost 200 rep or something, so when something urgent
comes up, we at least have that way out fast.


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2411/4973 - Release Date: 05/02/12


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Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Christopher Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Ben
Sent: Wednesday, May 02, 2012 2:09 PM
To: 'Johnny Tai'; 'Gamers Discussion list'
Subject: Re: [Audyssey] swamp 2.2 thoughts

But what if, like me, you don't have 200 rep... did you think of that?
That's kind of inconsiderate to players like myself who have school to
contend
with ...
On the flip side, for someone with 4.5 million reputation, and yes they
exist, 200 rep wouldn't matter.  

I ended up getting into a phone conversation while outside the safe zone and
had to listen as I got munched and the screams came through my folded
headphones.  You know, things happen, and I guess I don't care all that
much, even though I now have something like 20 rep and will be starting all
over.  I guess it matters more to others though.

Chris Bartlett



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Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Scott Chesworth
How come Chris? I thought you didn't lose rep when you die.

On 5/2/12, Christopher Bartlett themusicalbre...@gmail.com wrote:


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Ben
 Sent: Wednesday, May 02, 2012 2:09 PM
 To: 'Johnny Tai'; 'Gamers Discussion list'
 Subject: Re: [Audyssey] swamp 2.2 thoughts

 But what if, like me, you don't have 200 rep... did you think of that?
 That's kind of inconsiderate to players like myself who have school to
 contend
 with ...
 On the flip side, for someone with 4.5 million reputation, and yes they
 exist, 200 rep wouldn't matter.

 I ended up getting into a phone conversation while outside the safe zone
 and
 had to listen as I got munched and the screams came through my folded
 headphones.  You know, things happen, and I guess I don't care all that
 much, even though I now have something like 20 rep and will be starting all
 over.  I guess it matters more to others though.

   Chris Bartlett



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Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Dennis Towne
Everyone,

I don't know how applicable this would be to Swamp, but since Alter
Aeon is also a persistent server, we've run into a lot of problems
like this over the years.  Since the internet sucked a lot more in the
olden days, so we put in protection for link death:

If a player loses link and is attacked to the point that they would
die, the server transfers them back to the safe zone and kicks them
from the server.  There's a timer on this, so that if players drop
link to escape death, the server will let them die instead of saving
them.

Some sort of 'work' mode that allows for this might help players, so
that if a player hasn't been active for a few minutes the server will
try to save and boot them when they're attacked.  To prevent people
from abusing 'work' mode, it might be necessary to have fewer or no
rewards or gains when you play with it on.

It's tough to handle 'real life' situations when they come up in a
virtual world.  As a game designer you want to preserve the integrity
of the virtual world, but when real life gets in the way, all you can
do is try to make things a little easier on your players.

Swamp sounds like a really awesome game. It's neat hearing about all
the stuff going on with it.

Dennis Towne

Alter Aeon MUD
http://www.alteraeon.com


On Wed, May 2, 2012 at 3:22 PM, Christopher Bartlett
themusicalbre...@gmail.com wrote:


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Ben
 Sent: Wednesday, May 02, 2012 2:09 PM
 To: 'Johnny Tai'; 'Gamers Discussion list'
 Subject: Re: [Audyssey] swamp 2.2 thoughts

 But what if, like me, you don't have 200 rep... did you think of that?
 That's kind of inconsiderate to players like myself who have school to
 contend
 with ...
 On the flip side, for someone with 4.5 million reputation, and yes they
 exist, 200 rep wouldn't matter.

 I ended up getting into a phone conversation while outside the safe zone and
 had to listen as I got munched and the screams came through my folded
 headphones.  You know, things happen, and I guess I don't care all that
 much, even though I now have something like 20 rep and will be starting all
 over.  I guess it matters more to others though.

        Chris Bartlett



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Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread john

Go on a mission. You'll get thousands from a level 4.

- Original Message -
From: Ben gamehead...@aol.co.uk
To: 'Johnny Tai' johnnyti...@shaw.ca,'Gamers Discussion 
list' gamers@audyssey.org

Date sent: Wed, 2 May 2012 19:08:47 +0100
Subject: Re: [Audyssey] swamp 2.2 thoughts

But what if, like me, you don't have 200 rep... did you think of 
that?
That's kinda inconsiderate to players like myself who have school 
to contend

with ...

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Johnny Tai
Sent: 02 May 2012 18:07
To: Gamers Discussion list
Subject: Re: [Audyssey] swamp 2.2 thoughts

Speaking purely from a gamer point of view, I think that the 
point of a game
is, well, for fun, and thus, when real life suddenly demands your 
attention,
it should be reasonable to be able to pause that fun while you 
run like
mad to the washroom...just for example...without, as someone 
pointed out,
losing a week, or even month, worth of careful playing and saving 
up items.
Otherwise, without such option, many of us probably wouldn't play 
swamp at
all unless we know we are sure to have a few hours of 
uninterupted play-time

at least, which in my case/life style, is pretty much impossible.
Granted you can go to the safe zone and idle there, but if I'm on 
the other
side of town, I don't have the time to run to safe zone without 
missing say,

that important phone call from a client.
If pause is too abuseable, then at least give an instant recall 
to safe zone
option, say make it cost 200 rep or something, so when something 
urgent

comes up, we at least have that way out fast.


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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.1913 / Virus Database: 2411/4973 - Release Date: 
05/02/12



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Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Kai

Ben Said:
But what if, like me, you don't have 200 rep... did you think of that? 
That's kinda inconsiderate to players like myself who have school to contend 
with ...
I might argue that Aprone works nights and that it's inconsiderate of you to 
be so rude simply because he won't jump on the bandwagon and implement a 
feature specifically for you right away. I honestly found this a fairly rude 
comment, and were I in the position to do so, I'd be even more compelled to 
just leave things be on simple merrit of subpar decorum.


John and Johnny:
You can now hit escape and exit the game from almost anywhere, without the 
necessity to forcibly disconnect / terminate the client. Yes, this means you 
lose whatever you gained since you last logged on, but if you are just on 
for the fun of shooting zombies anyway, that shouldn't matter too much. 
There's so many ways I could think of a pausing system (in fact, they were 
being abused before when you could pause swamp), that I doubt the extra 
effort to contend with such tactics codewise would be worth it. I'd much 
rather Jeremy do some bug fixing and new feature implementation than to add 
things which themselves might cause him to have to lock himself in a rat 
race with people intent on cheating the system.


Kai 



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Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread john
Oh yea. Now I don't have to worry about getting attacked while 
I'm off the program. I still think we should be able to pause for 
a phone/person talking to you/person knocking on the door though.


- Original Message -
From: Kai wraith...@comcast.net
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 2 May 2012 14:00:07 -0700
Subject: Re: [Audyssey] swamp 2.2 thoughts

Ben Said:
But what if, like me, you don't have 200 rep... did you think of 
that?
That's kinda inconsiderate to players like myself who have school 
to contend

with ...
I might argue that Aprone works nights and that it's 
inconsiderate of you to
be so rude simply because he won't jump on the bandwagon and 
implement a
feature specifically for you right away. I honestly found this a 
fairly rude
comment, and were I in the position to do so, I'd be even more 
compelled to

just leave things be on simple merrit of subpar decorum.

John and Johnny:
You can now hit escape and exit the game from almost anywhere, 
without the
necessity to forcibly disconnect / terminate the client. Yes, 
this means you
lose whatever you gained since you last logged on, but if you are 
just on
for the fun of shooting zombies anyway, that shouldn't matter too 
much.
There's so many ways I could think of a pausing system (in fact, 
they were
being abused before when you could pause swamp), that I doubt the 
extra
effort to contend with such tactics codewise would be worth it. 
I'd much
rather Jeremy do some bug fixing and new feature implementation 
than to add
things which themselves might cause him to have to lock himself 
in a rat

race with people intent on cheating the system.

Kai


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Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Dakotah Rickard
I agree that the contention with school thing is stupid. I go to
college, have three kids and a wife, and am consitantly able to find a
few minutes here and there to play Swamp.

I suggest that it be very expensive but that some sort of transit to
the closest safe zone be possible. Say a thousand rep. That way if you
can risk it or if it's cheaper to just disconnect, you can do that,
but if you just found literally every weapon and a pile of ammo, it's
worth it. Maybe a thousand is huge, so five hundred, but I think it
should really hurt to have instant safety.

I also think that cheaters ruin their own fun. i don't mean that
Jeremy shouldn't care about the problem, just that a cheater gets
bored and moves on. As long as the server isn't being attacked,
cheaters are just making the game boring for themselves. Why should
they continue if therre's no challenge. Reason I'm saying this is
because I think that implementing too many anti-cheating features,
since there isn't really a way for one player to impact another
directly yet, is a sweaty mess that seems to be more stress than its
worth.

Anything that Jeremy does is probably going to kick butt, and the
pause thing isn't worth a major wrinkle. I do have to say though that
Swamp is quite a unique game, all things considered, and that
uniqueness comes with a slight price. We players can't have the same
expectations as we would with other games, and Jeremy can't quite look
at it as just another FPS. It just doesn't fit.

I hope this finds you all well.

Signed:
Dakotah Rickard

On 5/2/12, john jpcarnemo...@comcast.net wrote:
 Oh yea. Now I don't have to worry about getting attacked while
 I'm off the program. I still think we should be able to pause for
 a phone/person talking to you/person knocking on the door though.

  - Original Message -
 From: Kai wraith...@comcast.net
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Wed, 2 May 2012 14:00:07 -0700
 Subject: Re: [Audyssey] swamp 2.2 thoughts

 Ben Said:
 But what if, like me, you don't have 200 rep... did you think of
 that?
 That's kinda inconsiderate to players like myself who have school
 to contend
 with ...
 I might argue that Aprone works nights and that it's
 inconsiderate of you to
 be so rude simply because he won't jump on the bandwagon and
 implement a
 feature specifically for you right away. I honestly found this a
 fairly rude
 comment, and were I in the position to do so, I'd be even more
 compelled to
 just leave things be on simple merrit of subpar decorum.

 John and Johnny:
 You can now hit escape and exit the game from almost anywhere,
 without the
 necessity to forcibly disconnect / terminate the client. Yes,
 this means you
 lose whatever you gained since you last logged on, but if you are
 just on
 for the fun of shooting zombies anyway, that shouldn't matter too
 much.
 There's so many ways I could think of a pausing system (in fact,
 they were
 being abused before when you could pause swamp), that I doubt the
 extra
 effort to contend with such tactics codewise would be worth it.
 I'd much
 rather Jeremy do some bug fixing and new feature implementation
 than to add
 things which themselves might cause him to have to lock himself
 in a rat
 race with people intent on cheating the system.

 Kai


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Re: [Audyssey] swamp 2.2 thoughts

2012-05-02 Thread Steady Goh
Hi Jeremy, not sure if you will consider making the server periodically auto 
save player stats and not just do that in save zone. Maybe like every 2 
minutes or so. I know this takes out a feature in sz, but it fixes quite a 
number of problems. We won't worry about not able to pause the game to 
attend to something that requires immediat attention and not saving our 
work. We just have to quit game. But you will have to put the not able to 
escape when zombies chasing code back in so we can't quit every time when 
there is danger. Players will not lose most of the items they collect if 
they have connection dropout. At most only the last 2 minutes work. It also 
takes out a possible game cheat or at least makes it less effective. If 
someone goes out on a run, used up lots of ammo and didn't collect much and 
in the event break some weapons or armer now, he can quit outside sz, 
relogin and have everything back to the time he left sz.


锦发/Steady Goh
- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, May 03, 2012 1:16 AM
Subject: Re: [Audyssey] swamp 2.2 thoughts



I'll give this some thought and see what I come up with.

On a side note you are definitely correct that games are primarily for 
fun.  The other thing to consider is that any time a game is multiplayer 
you are accepting responsibilities that wouldn't exist in a single player 
game.  This even translates into real life.  If playing a game of chess 
against yourself for practice, you might just walk away and come back an 
hour later.  When playing with another person you have a responsibility to 
them which keeps you from doing that same thing.  While the 
responsibilities are different depending on the game, I do believe every 
game becomes driven by more than simply fun once other people are 
involved.  This wasn't meant to dismiss your ideas Johnny, I still plan to 
give this some thought to see if I can come up with a solution that fits 
with my design but also makes people happy.



Speaking purely from a gamer point of
view, I think that the point of a game is, well, for fun,
and thus, when real life suddenly demands your attention, it
should be reasonable to be able to pause that fun while
you run like mad to the washroom...just for
example...without, as someone pointed out, losing a week, or
even month, worth of careful playing and saving up items.
Otherwise, without such option, many of us probably wouldn't
play swamp at all unless we know we are sure to have a few
hours of uninterupted play-time at least, which in my
case/life style, is pretty much impossible.
Granted you can go to the safe zone and idle there, but if
I'm on the other side of town, I don't have the time to run
to safe zone without missing say, that important phone call
from a client.
If pause is too abuseable, then at least give an instant
recall to safe zone option, say make it cost 200 rep or
something, so when something urgent comes up, we at least
have that way out fast.



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Re: [Audyssey] swamp 2.2 thoughts

2012-05-01 Thread Dallas O'Brien
john, not having a way to pause isn't that unfare really. i mean, lots
of games don't have a pause. lol. i know it can be anoying sometimes.
when you say you were talking to somebody, do you mean outside the
game, or on the chat / radio system.
dallas


On 02/05/2012, john jpcarnemo...@comcast.net wrote:
 I've just spent around 20 minutes with the new swamp, and here
 are some preliminary thoughts.
   I have to say that I liked the way that the old menu system
 worked, where you couldn't enter the menu if you were being
 chased, but could (and pause the game) otherwise. I was under the
 impression that the menu in standard game play would still pause,
 and suffered a miserable death as a consequence of having to talk
 to somebody. As far as I'm concerned, it's grossly unfair that we
 can't pause the game for any reason.
   I haven't had much experience with the new weapons in
 multiplayer (affect of the previously mentioned death), but they
 seem to be nice in the solo maps. However, the more weapons we
 get the more crucial it becomes that we have an updated weapon
 guide to make sense of it all. I do, however, like the way the
 weapons are organized now.

 That's all for now,
 John.

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Re: [Audyssey] swamp 2.2 thoughts

2012-05-01 Thread john
Outside the game. I had to discuss an essay, and was on the 
second floor of the hospital. And while lots of games may not 
have a pause (though I can't think of any off the top of my 
head), you usually don't stand to loose a week of work.


- Original Message -
From: Dallas O'Brien dallas.r.obr...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Wed, 2 May 2012 09:38:57 +1000
Subject: Re: [Audyssey] swamp 2.2 thoughts

john, not having a way to pause isn't that unfare really. i mean, 
lots
of games don't have a pause. lol. i know it can be anoying 
sometimes.
when you say you were talking to somebody, do you mean outside 
the

game, or on the chat / radio system.
dallas


On 02/05/2012, john jpcarnemo...@comcast.net wrote:
I've just spent around 20 minutes with the new swamp, and here
are some preliminary thoughts.
I have to say that I liked the way that the old menu system
worked, where you couldn't enter the menu if you were being
chased, but could (and pause the game) otherwise. I was under 
the
impression that the menu in standard game play would still 
pause,
and suffered a miserable death as a consequence of having to 
talk
to somebody. As far as I'm concerned, it's grossly unfair that 
we

can't pause the game for any reason.
I haven't had much experience with the new weapons in
multiplayer (affect of the previously mentioned death), but they
seem to be nice in the solo maps. However, the more weapons we
get the more crucial it becomes that we have an updated weapon
guide to make sense of it all. I do, however, like the way the
weapons are organized now.

That's all for now,
John.

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Re: [Audyssey] swamp 2.2 thoughts

2012-05-01 Thread Dallas O'Brien
no. you normally stand to loose months if your not careful.
dallas


On 02/05/2012, john jpcarnemo...@comcast.net wrote:
 Outside the game. I had to discuss an essay, and was on the
 second floor of the hospital. And while lots of games may not
 have a pause (though I can't think of any off the top of my
 head), you usually don't stand to loose a week of work.

  - Original Message -
 From: Dallas O'Brien dallas.r.obr...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Wed, 2 May 2012 09:38:57 +1000
 Subject: Re: [Audyssey] swamp 2.2 thoughts

 john, not having a way to pause isn't that unfare really. i mean,
 lots
 of games don't have a pause. lol. i know it can be anoying
 sometimes.
 when you say you were talking to somebody, do you mean outside
 the
 game, or on the chat / radio system.
 dallas


 On 02/05/2012, john jpcarnemo...@comcast.net wrote:
  I've just spent around 20 minutes with the new swamp, and here
  are some preliminary thoughts.
   I have to say that I liked the way that the old menu system
  worked, where you couldn't enter the menu if you were being
  chased, but could (and pause the game) otherwise. I was under
 the
  impression that the menu in standard game play would still
 pause,
  and suffered a miserable death as a consequence of having to
 talk
  to somebody. As far as I'm concerned, it's grossly unfair that
 we
  can't pause the game for any reason.
   I haven't had much experience with the new weapons in
  multiplayer (affect of the previously mentioned death), but they
  seem to be nice in the solo maps. However, the more weapons we
  get the more crucial it becomes that we have an updated weapon
  guide to make sense of it all. I do, however, like the way the
  weapons are organized now.

  That's all for now,
  John.

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Re: [Audyssey] swamp 2.2 thoughts

2012-05-01 Thread Jeremy Kaldobsky
John, when it comes to multiplayer games, the ability to pause is incredibly 
rare.  The game world continues moving even if there are no people playing so 
it really doesn't make any sense to let someone pause.  To pull off the effect 
in the past it required server sided effort to make sense of the player who 
would suddenly be marked as off limits to zombies and was not affected by 
normal game mechanics.

There is a very well written weapon tutorial but I haven't posted it simply 
because I've only added a few of the many new weapons it contains.  I didn't 
want to confuse people or spoil anything.  I plan to post patches that will 
continue adding new weapons and maps, but I do like your idea and I will 
probably modify a copy of the weapon file to post what the game currently 
contains.

 I've just spent around 20 minutes
 with the new swamp, and here are some preliminary thoughts.
     I have to say that I liked the way that
 the old menu system worked, where you couldn't enter the
 menu if you were being chased, but could (and pause the
 game) otherwise. I was under the impression that the menu in
 standard game play would still pause, and suffered a
 miserable death as a consequence of having to talk to
 somebody. As far as I'm concerned, it's grossly unfair that
 we can't pause the game for any reason.
     I haven't had much experience with the
 new weapons in multiplayer (affect of the previously
 mentioned death), but they seem to be nice in the solo maps.
 However, the more weapons we get the more crucial it becomes
 that we have an updated weapon guide to make sense of it
 all. I do, however, like the way the weapons are organized
 now.
 
 That's all for now,
 John.


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Re: [Audyssey] swamp 2.2 thoughts

2012-05-01 Thread Johnny Tai
why not do a swamp wiki for weapons and zombies? this way you can continue 
updating it as you go without having to do a txt everytime. 



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Re: [Audyssey] swamp 2.2 thoughts

2012-05-01 Thread Jeremy Kaldobsky
Good idea!  Does anyone have any experience adding actual wikipedia pages?  I 
see no reason we couldn't set up a Swamp one.

 why not do a swamp wiki for weapons
 and zombies? this way you can continue updating it as you go
 without having to do a txt everytime. 


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Re: [Audyssey] swamp 2.2 thoughts

2012-05-01 Thread Mike Maslo
I could not connect

I got a message I was connected to the server but I had no sounds 

Any ideas

Sent from my iPhone

On May 1, 2012, at 6:38 PM, Dallas O'Brien dallas.r.obr...@gmail.com wrote:

 john, not having a way to pause isn't that unfare really. i mean, lots
 of games don't have a pause. lol. i know it can be anoying sometimes.
 when you say you were talking to somebody, do you mean outside the
 game, or on the chat / radio system.
 dallas
 
 
 On 02/05/2012, john jpcarnemo...@comcast.net wrote:
 I've just spent around 20 minutes with the new swamp, and here
 are some preliminary thoughts.
I have to say that I liked the way that the old menu system
 worked, where you couldn't enter the menu if you were being
 chased, but could (and pause the game) otherwise. I was under the
 impression that the menu in standard game play would still pause,
 and suffered a miserable death as a consequence of having to talk
 to somebody. As far as I'm concerned, it's grossly unfair that we
 can't pause the game for any reason.
I haven't had much experience with the new weapons in
 multiplayer (affect of the previously mentioned death), but they
 seem to be nice in the solo maps. However, the more weapons we
 get the more crucial it becomes that we have an updated weapon
 guide to make sense of it all. I do, however, like the way the
 weapons are organized now.
 
 That's all for now,
 John.
 
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