Re: [Audyssey] swamp 2.2 thoughts
I completely agree with you. if you do it as a half wall, you can use the gap between the edge of it and the other side of the room to shoot through... lol. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Dakotah Rickard Sent: 06 May 2012 03:46 To: Gamers Discussion list Subject: Re: [Audyssey] swamp 2.2 thoughts I'm not really sure what the answer is. Everyone has good points. It would be nice not to lose all of your stuff just because you had to attend to a real-life thing, big or small, but on the other hand, it would take down some of the risk of the game, and risk is probably the most attractive thing about the game. What about a compromise? What about a way to set up a temporary door to a room or structure, like a barricade. Zombies could break it down to come to you, and other people could do the same, but you could set it up, given you had one in your inventory, and you would at least be a little safer. I'll put an example up. Say you go into a train car in Map 2. The majority of the middle of that car is filled with impassable stuff, boxes I guess. So your back is safe. You go in, set up this one-time-use thing, like a plastic half wall or something. An axe or gunfire at close range would take the barricade down, and zombies could knock it down if they tried, but if you are still and quiet, they won't know you're there, unless they followed you. That way, it wouldn't be a get out of jail free card, and you couldn't make a little room of them to stay safe and shoot zombies, but you could use one, if you had one, to make a temporarily safe alcove. Safe, in this case, would mean that you're just that little bit less likely to get attacked, because the zombie won't just randomly stagger through. Maybe that's a good middle ground. Signed: Dakotah Rickard On 5/5/12, enes enes.sari...@gmail.com wrote: hi, I had the same thing when I hit escape and went to answer the phone I thought the game had paused when I returned I was dead -- From: john jpcarnemo...@comcast.net Sent: Friday, May 04, 2012 11:44 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] swamp 2.2 thoughts Instant attention like somebody knocking on the door or the phone ringing? - Original Message - From: Ken kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 4 May 2012 15:49:01 -0400 Subject: Re: [Audyssey] swamp 2.2 thoughts If something needs my attention, I simply park my character in a safe place. There are several besides the safe zone, none totaly safe--but safe enough. I personally like the system the way it is now. No pausing means that menu mode can be entered during missions again too, which is nice. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 02, 2012 1:16 PM Subject: Re: [Audyssey] swamp 2.2 thoughts I'll give this some thought and see what I come up with. On a side note you are definitely correct that games are primarily for fun. The other thing to consider is that any time a game is multiplayer you are accepting responsibilities that wouldn't exist in a single player game. This even translates into real life. If playing a game of chess against yourself for practice, you might just walk away and come back an hour later. When playing with another person you have a responsibility to them which keeps you from doing that same thing. While the responsibilities are different depending on the game, I do believe every game becomes driven by more than simply fun once other people are involved. This wasn't meant to dismiss your ideas Johnny, I still plan to give this some thought to see if I can come up with a solution that fits with my design but also makes people happy. Speaking purely from a gamer point of view, I think that the point of a game is, well, for fun, and thus, when real life suddenly demands your attention, it should be reasonable to be able to pause that fun while you run like mad to the washroom...just for example...without, as someone pointed out, losing a week, or even month, worth of careful playing and saving up items. Otherwise, without such option, many of us probably wouldn't play swamp at all unless we know we are sure to have a few hours of uninterupted play-time at least, which in my case/life style, is pretty much impossible. Granted you can go to the safe zone and idle there, but if I'm on the other side of town, I don't have the time to run to safe zone without missing say, that important phone call from a client. If pause is too abuseable, then at least give an instant recall to safe zone option, say make it cost 200 rep or something, so when something urgent comes up, we at least have that way out fast. --- Gamers
Re: [Audyssey] swamp 2.2 thoughts
Hi For pausing the game you could find invisibility cloaks that you can throw over yourself with a key hit. Then you can answer the phone or door or take a bathroom break. But when you take it off the rustling sound will attract the zombies. Or, in a building you could use a batman sky hook the shoots spikes into the ceiling and the motor drive winches you up in the air so they don't see you. Of course the winch sound will attract the zombies to your location. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
Great idea... isn't the cloak a little harry potter though? lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 06 May 2012 10:09 To: Gamers Discussion list Subject: Re: [Audyssey] swamp 2.2 thoughts Hi For pausing the game you could find invisibility cloaks that you can throw over yourself with a key hit. Then you can answer the phone or door or take a bathroom break. But when you take it off the rustling sound will attract the zombies. Or, in a building you could use a batman sky hook the shoots spikes into the ceiling and the motor drive winches you up in the air so they don't see you. Of course the winch sound will attract the zombies to your location. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2171 / Virus Database: 2425/4981 - Release Date: 05/06/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2171 / Virus Database: 2425/4981 - Release Date: 05/06/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
Hi Ben, Okay, how about perfect camouflage? I know the military is working on a cloaking device sort of like stealth armor for people and tanks that would detect light around an object and project it on the other side making the object invisible. - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 06, 2012 5:22 AM Subject: Re: [Audyssey] swamp 2.2 thoughts Great idea... isn't the cloak a little harry potter though? lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 06 May 2012 10:09 To: Gamers Discussion list Subject: Re: [Audyssey] swamp 2.2 thoughts Hi For pausing the game you could find invisibility cloaks that you can throw over yourself with a key hit. Then you can answer the phone or door or take a bathroom break. But when you take it off the rustling sound will attract the zombies. Or, in a building you could use a batman sky hook the shoots spikes into the ceiling and the motor drive winches you up in the air so they don't see you. Of course the winch sound will attract the zombies to your location. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2171 / Virus Database: 2425/4981 - Release Date: 05/06/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2171 / Virus Database: 2425/4981 - Release Date: 05/06/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1424 / Virus Database: 2411/4979 - Release Date: 05/05/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
Yeh, that's a better idea -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 06 May 2012 13:30 To: Gamers Discussion list Subject: Re: [Audyssey] swamp 2.2 thoughts Hi Ben, Okay, how about perfect camouflage? I know the military is working on a cloaking device sort of like stealth armor for people and tanks that would detect light around an object and project it on the other side making the object invisible. - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 06, 2012 5:22 AM Subject: Re: [Audyssey] swamp 2.2 thoughts Great idea... isn't the cloak a little harry potter though? lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 06 May 2012 10:09 To: Gamers Discussion list Subject: Re: [Audyssey] swamp 2.2 thoughts Hi For pausing the game you could find invisibility cloaks that you can throw over yourself with a key hit. Then you can answer the phone or door or take a bathroom break. But when you take it off the rustling sound will attract the zombies. Or, in a building you could use a batman sky hook the shoots spikes into the ceiling and the motor drive winches you up in the air so they don't see you. Of course the winch sound will attract the zombies to your location. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2171 / Virus Database: 2425/4981 - Release Date: 05/06/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2171 / Virus Database: 2425/4981 - Release Date: 05/06/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1424 / Virus Database: 2411/4979 - Release Date: 05/05/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2171 / Virus Database: 2425/4981 - Release Date: 05/06/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
I hope that the barrier idea actually looks like a serious consideration. It would be foolish to shoot by it, as in my idea, if hte bullet hits it it'll break, and the zombies which go into attack mode will definitely be able to just brush it aside like cheap plastic sheeting and such, which it basically would be. Signed: Dakotah Rickard On 5/6/12, Ben gamehead...@aol.co.uk wrote: Yeh, that's a better idea -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 06 May 2012 13:30 To: Gamers Discussion list Subject: Re: [Audyssey] swamp 2.2 thoughts Hi Ben, Okay, how about perfect camouflage? I know the military is working on a cloaking device sort of like stealth armor for people and tanks that would detect light around an object and project it on the other side making the object invisible. - Original Message - From: Ben gamehead...@aol.co.uk To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, May 06, 2012 5:22 AM Subject: Re: [Audyssey] swamp 2.2 thoughts Great idea... isn't the cloak a little harry potter though? lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: 06 May 2012 10:09 To: Gamers Discussion list Subject: Re: [Audyssey] swamp 2.2 thoughts Hi For pausing the game you could find invisibility cloaks that you can throw over yourself with a key hit. Then you can answer the phone or door or take a bathroom break. But when you take it off the rustling sound will attract the zombies. Or, in a building you could use a batman sky hook the shoots spikes into the ceiling and the motor drive winches you up in the air so they don't see you. Of course the winch sound will attract the zombies to your location. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2171 / Virus Database: 2425/4981 - Release Date: 05/06/12 - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2171 / Virus Database: 2425/4981 - Release Date: 05/06/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1424 / Virus Database: 2411/4979 - Release Date: 05/05/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2171 / Virus Database: 2425/4981 - Release Date: 05/06/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
hi, I had the same thing when I hit escape and went to answer the phone I thought the game had paused when I returned I was dead -- From: john jpcarnemo...@comcast.net Sent: Friday, May 04, 2012 11:44 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] swamp 2.2 thoughts Instant attention like somebody knocking on the door or the phone ringing? - Original Message - From: Ken kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 4 May 2012 15:49:01 -0400 Subject: Re: [Audyssey] swamp 2.2 thoughts If something needs my attention, I simply park my character in a safe place. There are several besides the safe zone, none totaly safe--but safe enough. I personally like the system the way it is now. No pausing means that menu mode can be entered during missions again too, which is nice. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 02, 2012 1:16 PM Subject: Re: [Audyssey] swamp 2.2 thoughts I'll give this some thought and see what I come up with. On a side note you are definitely correct that games are primarily for fun. The other thing to consider is that any time a game is multiplayer you are accepting responsibilities that wouldn't exist in a single player game. This even translates into real life. If playing a game of chess against yourself for practice, you might just walk away and come back an hour later. When playing with another person you have a responsibility to them which keeps you from doing that same thing. While the responsibilities are different depending on the game, I do believe every game becomes driven by more than simply fun once other people are involved. This wasn't meant to dismiss your ideas Johnny, I still plan to give this some thought to see if I can come up with a solution that fits with my design but also makes people happy. Speaking purely from a gamer point of view, I think that the point of a game is, well, for fun, and thus, when real life suddenly demands your attention, it should be reasonable to be able to pause that fun while you run like mad to the washroom...just for example...without, as someone pointed out, losing a week, or even month, worth of careful playing and saving up items. Otherwise, without such option, many of us probably wouldn't play swamp at all unless we know we are sure to have a few hours of uninterupted play-time at least, which in my case/life style, is pretty much impossible. Granted you can go to the safe zone and idle there, but if I'm on the other side of town, I don't have the time to run to safe zone without missing say, that important phone call from a client. If pause is too abuseable, then at least give an instant recall to safe zone option, say make it cost 200 rep or something, so when something urgent comes up, we at least have that way out fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. If you think you are beaten, you are; If you think you dare not, you don't; If you'd like to win, but you think you can't, It's almost a cinch you won't; If you think you'll lose, you've lost, For out in the world you'll find Success begins with a fellow's will It's all in the state of mind. Full many a race is lost Ere even a race is run, And many a coward fails Ere even his work's begun. Think big, and your deeds will grow, Think small and you fall behind, Think that you can, and you will; It's all
Re: [Audyssey] swamp 2.2 thoughts
I'm not really sure what the answer is. Everyone has good points. It would be nice not to lose all of your stuff just because you had to attend to a real-life thing, big or small, but on the other hand, it would take down some of the risk of the game, and risk is probably the most attractive thing about the game. What about a compromise? What about a way to set up a temporary door to a room or structure, like a barricade. Zombies could break it down to come to you, and other people could do the same, but you could set it up, given you had one in your inventory, and you would at least be a little safer. I'll put an example up. Say you go into a train car in Map 2. The majority of the middle of that car is filled with impassable stuff, boxes I guess. So your back is safe. You go in, set up this one-time-use thing, like a plastic half wall or something. An axe or gunfire at close range would take the barricade down, and zombies could knock it down if they tried, but if you are still and quiet, they won't know you're there, unless they followed you. That way, it wouldn't be a get out of jail free card, and you couldn't make a little room of them to stay safe and shoot zombies, but you could use one, if you had one, to make a temporarily safe alcove. Safe, in this case, would mean that you're just that little bit less likely to get attacked, because the zombie won't just randomly stagger through. Maybe that's a good middle ground. Signed: Dakotah Rickard On 5/5/12, enes enes.sari...@gmail.com wrote: hi, I had the same thing when I hit escape and went to answer the phone I thought the game had paused when I returned I was dead -- From: john jpcarnemo...@comcast.net Sent: Friday, May 04, 2012 11:44 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] swamp 2.2 thoughts Instant attention like somebody knocking on the door or the phone ringing? - Original Message - From: Ken kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 4 May 2012 15:49:01 -0400 Subject: Re: [Audyssey] swamp 2.2 thoughts If something needs my attention, I simply park my character in a safe place. There are several besides the safe zone, none totaly safe--but safe enough. I personally like the system the way it is now. No pausing means that menu mode can be entered during missions again too, which is nice. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 02, 2012 1:16 PM Subject: Re: [Audyssey] swamp 2.2 thoughts I'll give this some thought and see what I come up with. On a side note you are definitely correct that games are primarily for fun. The other thing to consider is that any time a game is multiplayer you are accepting responsibilities that wouldn't exist in a single player game. This even translates into real life. If playing a game of chess against yourself for practice, you might just walk away and come back an hour later. When playing with another person you have a responsibility to them which keeps you from doing that same thing. While the responsibilities are different depending on the game, I do believe every game becomes driven by more than simply fun once other people are involved. This wasn't meant to dismiss your ideas Johnny, I still plan to give this some thought to see if I can come up with a solution that fits with my design but also makes people happy. Speaking purely from a gamer point of view, I think that the point of a game is, well, for fun, and thus, when real life suddenly demands your attention, it should be reasonable to be able to pause that fun while you run like mad to the washroom...just for example...without, as someone pointed out, losing a week, or even month, worth of careful playing and saving up items. Otherwise, without such option, many of us probably wouldn't play swamp at all unless we know we are sure to have a few hours of uninterupted play-time at least, which in my case/life style, is pretty much impossible. Granted you can go to the safe zone and idle there, but if I'm on the other side of town, I don't have the time to run to safe zone without missing say, that important phone call from a client. If pause is too abuseable, then at least give an instant recall to safe zone option, say make it cost 200 rep or something, so when something urgent comes up, we at least have that way out fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions
Re: [Audyssey] swamp 2.2 thoughts
If something needs my attention, I simply park my character in a safe place. There are several besides the safe zone, none totaly safe--but safe enough. I personally like the system the way it is now. No pausing means that menu mode can be entered during missions again too, which is nice. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 02, 2012 1:16 PM Subject: Re: [Audyssey] swamp 2.2 thoughts I'll give this some thought and see what I come up with. On a side note you are definitely correct that games are primarily for fun. The other thing to consider is that any time a game is multiplayer you are accepting responsibilities that wouldn't exist in a single player game. This even translates into real life. If playing a game of chess against yourself for practice, you might just walk away and come back an hour later. When playing with another person you have a responsibility to them which keeps you from doing that same thing. While the responsibilities are different depending on the game, I do believe every game becomes driven by more than simply fun once other people are involved. This wasn't meant to dismiss your ideas Johnny, I still plan to give this some thought to see if I can come up with a solution that fits with my design but also makes people happy. Speaking purely from a gamer point of view, I think that the point of a game is, well, for fun, and thus, when real life suddenly demands your attention, it should be reasonable to be able to pause that fun while you run like mad to the washroom...just for example...without, as someone pointed out, losing a week, or even month, worth of careful playing and saving up items. Otherwise, without such option, many of us probably wouldn't play swamp at all unless we know we are sure to have a few hours of uninterupted play-time at least, which in my case/life style, is pretty much impossible. Granted you can go to the safe zone and idle there, but if I'm on the other side of town, I don't have the time to run to safe zone without missing say, that important phone call from a client. If pause is too abuseable, then at least give an instant recall to safe zone option, say make it cost 200 rep or something, so when something urgent comes up, we at least have that way out fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
Instant attention like somebody knocking on the door or the phone ringing? - Original Message - From: Ken kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 4 May 2012 15:49:01 -0400 Subject: Re: [Audyssey] swamp 2.2 thoughts If something needs my attention, I simply park my character in a safe place. There are several besides the safe zone, none totaly safe--but safe enough. I personally like the system the way it is now. No pausing means that menu mode can be entered during missions again too, which is nice. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 02, 2012 1:16 PM Subject: Re: [Audyssey] swamp 2.2 thoughts I'll give this some thought and see what I come up with. On a side note you are definitely correct that games are primarily for fun. The other thing to consider is that any time a game is multiplayer you are accepting responsibilities that wouldn't exist in a single player game. This even translates into real life. If playing a game of chess against yourself for practice, you might just walk away and come back an hour later. When playing with another person you have a responsibility to them which keeps you from doing that same thing. While the responsibilities are different depending on the game, I do believe every game becomes driven by more than simply fun once other people are involved. This wasn't meant to dismiss your ideas Johnny, I still plan to give this some thought to see if I can come up with a solution that fits with my design but also makes people happy. Speaking purely from a gamer point of view, I think that the point of a game is, well, for fun, and thus, when real life suddenly demands your attention, it should be reasonable to be able to pause that fun while you run like mad to the washroom...just for example...without, as someone pointed out, losing a week, or even month, worth of careful playing and saving up items. Otherwise, without such option, many of us probably wouldn't play swamp at all unless we know we are sure to have a few hours of uninterupted play-time at least, which in my case/life style, is pretty much impossible. Granted you can go to the safe zone and idle there, but if I'm on the other side of town, I don't have the time to run to safe zone without missing say, that important phone call from a client. If pause is too abuseable, then at least give an instant recall to safe zone option, say make it cost 200 rep or something, so when something urgent comes up, we at least have that way out fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
Not sure, but I'm actually looking for some for an NVDA user as well. I don't need them because I've been using office for a few years, so I could write some given that my weekends are sat here doing nothing. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken Sent: 04 May 2012 20:49 To: Gamers Discussion list Subject: Re: [Audyssey] swamp 2.2 thoughts If something needs my attention, I simply park my character in a safe place. There are several besides the safe zone, none totaly safe--but safe enough. I personally like the system the way it is now. No pausing means that menu mode can be entered during missions again too, which is nice. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 02, 2012 1:16 PM Subject: Re: [Audyssey] swamp 2.2 thoughts I'll give this some thought and see what I come up with. On a side note you are definitely correct that games are primarily for fun. The other thing to consider is that any time a game is multiplayer you are accepting responsibilities that wouldn't exist in a single player game. This even translates into real life. If playing a game of chess against yourself for practice, you might just walk away and come back an hour later. When playing with another person you have a responsibility to them which keeps you from doing that same thing. While the responsibilities are different depending on the game, I do believe every game becomes driven by more than simply fun once other people are involved. This wasn't meant to dismiss your ideas Johnny, I still plan to give this some thought to see if I can come up with a solution that fits with my design but also makes people happy. Speaking purely from a gamer point of view, I think that the point of a game is, well, for fun, and thus, when real life suddenly demands your attention, it should be reasonable to be able to pause that fun while you run like mad to the washroom...just for example...without, as someone pointed out, losing a week, or even month, worth of careful playing and saving up items. Otherwise, without such option, many of us probably wouldn't play swamp at all unless we know we are sure to have a few hours of uninterupted play-time at least, which in my case/life style, is pretty much impossible. Granted you can go to the safe zone and idle there, but if I'm on the other side of town, I don't have the time to run to safe zone without missing say, that important phone call from a client. If pause is too abuseable, then at least give an instant recall to safe zone option, say make it cost 200 rep or something, so when something urgent comes up, we at least have that way out fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
No! Wrong list! Sorry. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ken Sent: 04 May 2012 20:49 To: Gamers Discussion list Subject: Re: [Audyssey] swamp 2.2 thoughts If something needs my attention, I simply park my character in a safe place. There are several besides the safe zone, none totaly safe--but safe enough. I personally like the system the way it is now. No pausing means that menu mode can be entered during missions again too, which is nice. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 02, 2012 1:16 PM Subject: Re: [Audyssey] swamp 2.2 thoughts I'll give this some thought and see what I come up with. On a side note you are definitely correct that games are primarily for fun. The other thing to consider is that any time a game is multiplayer you are accepting responsibilities that wouldn't exist in a single player game. This even translates into real life. If playing a game of chess against yourself for practice, you might just walk away and come back an hour later. When playing with another person you have a responsibility to them which keeps you from doing that same thing. While the responsibilities are different depending on the game, I do believe every game becomes driven by more than simply fun once other people are involved. This wasn't meant to dismiss your ideas Johnny, I still plan to give this some thought to see if I can come up with a solution that fits with my design but also makes people happy. Speaking purely from a gamer point of view, I think that the point of a game is, well, for fun, and thus, when real life suddenly demands your attention, it should be reasonable to be able to pause that fun while you run like mad to the washroom...just for example...without, as someone pointed out, losing a week, or even month, worth of careful playing and saving up items. Otherwise, without such option, many of us probably wouldn't play swamp at all unless we know we are sure to have a few hours of uninterupted play-time at least, which in my case/life style, is pretty much impossible. Granted you can go to the safe zone and idle there, but if I'm on the other side of town, I don't have the time to run to safe zone without missing say, that important phone call from a client. If pause is too abuseable, then at least give an instant recall to safe zone option, say make it cost 200 rep or something, so when something urgent comes up, we at least have that way out fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
i had misgivings about that because of this very thing, but i think you should leave it as it is, it certainly gets the adrenalin running when you are down to 8 percent health and you are several clicks from the safe zone. btw, i was exploring the sewers, got killed and ended up in the other safe zone in the cop shop, i actually prefer this sz as ther are a lot more items to choose from in the inventory menu, however, how do i get back to map 1? cracking game now you have ironed out that rep bug. On 04/05/2012, john jpcarnemo...@comcast.net wrote: Instant attention like somebody knocking on the door or the phone ringing? - Original Message - From: Ken kenwdow...@neo.rr.com To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 4 May 2012 15:49:01 -0400 Subject: Re: [Audyssey] swamp 2.2 thoughts If something needs my attention, I simply park my character in a safe place. There are several besides the safe zone, none totaly safe--but safe enough. I personally like the system the way it is now. No pausing means that menu mode can be entered during missions again too, which is nice. - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 02, 2012 1:16 PM Subject: Re: [Audyssey] swamp 2.2 thoughts I'll give this some thought and see what I come up with. On a side note you are definitely correct that games are primarily for fun. The other thing to consider is that any time a game is multiplayer you are accepting responsibilities that wouldn't exist in a single player game. This even translates into real life. If playing a game of chess against yourself for practice, you might just walk away and come back an hour later. When playing with another person you have a responsibility to them which keeps you from doing that same thing. While the responsibilities are different depending on the game, I do believe every game becomes driven by more than simply fun once other people are involved. This wasn't meant to dismiss your ideas Johnny, I still plan to give this some thought to see if I can come up with a solution that fits with my design but also makes people happy. Speaking purely from a gamer point of view, I think that the point of a game is, well, for fun, and thus, when real life suddenly demands your attention, it should be reasonable to be able to pause that fun while you run like mad to the washroom...just for example...without, as someone pointed out, losing a week, or even month, worth of careful playing and saving up items. Otherwise, without such option, many of us probably wouldn't play swamp at all unless we know we are sure to have a few hours of uninterupted play-time at least, which in my case/life style, is pretty much impossible. Granted you can go to the safe zone and idle there, but if I'm on the other side of town, I don't have the time to run to safe zone without missing say, that important phone call from a client. If pause is too abuseable, then at least give an instant recall to safe zone option, say make it cost 200 rep or something, so when something urgent comes up, we at least have that way out fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] swamp 2.2 thoughts
The problem with this is that it'll get abused; people will just run around grabbing loot and then wait for the game to save, and relog to get their health back. Right now, if you want that restore you have to fight your way back to the sz. It also takes away some of the strategy in that do you run back to the sz or stay on the hospital second floor and keep looting? I do like the idea however, and would like to see it implemented until we have some kind of linkdead ability/afk setting like Dentin mentioned earlier. Right now (at least for me) it's more of a worry to loose link up in the hospital (or anywhere really) and loose all my hard won loot than it is to get back to sz through the zombies. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 3 May 2012 12:23:05 +0800 Subject: Re: [Audyssey] swamp 2.2 thoughts Hi Jeremy, not sure if you will consider making the server periodically auto save player stats and not just do that in save zone. Maybe like every 2 minutes or so. I know this takes out a feature in sz, but it fixes quite a number of problems. We won't worry about not able to pause the game to attend to something that requires immediat attention and not saving our work. We just have to quit game. But you will have to put the not able to escape when zombies chasing code back in so we can't quit every time when there is danger. Players will not lose most of the items they collect if they have connection dropout. At most only the last 2 minutes work. It also takes out a possible game cheat or at least makes it less effective. If someone goes out on a run, used up lots of ammo and didn't collect much and in the event break some weapons or armer now, he can quit outside sz, relogin and have everything back to the time he left sz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
I'd be willing to sacrifice even 2500-3000 rep for something like this: press a key (possibly enter?) while your not in a transit area or the truck: Upon pressing the key a menu of possible destinations show up with: first safe zone, second safe zone, hospital elevator (only if your on the second floor), and truck (only if your in a mission. The first option in the menu would be back to game (this is the default option), so that people don't spend their rep without meaning to. Once you select an option your transported directly to the area you chose, minus the rep. I feel that this has several advantages over what you described: Firstly, it offers you the ability to not have to walk across maps/missions to get somewhere (and this is why it costs so much). Secondly, it would take a little more time than a single key (again, lesssening the needless rep spending), and would hopefully curb abuse. While I don't know swamp's code, I couldn't see this taking a rediculous amount of work, simply reset the coordinates ans subtract the rep, load a new map as needed. Any thoughts? John. P.s: While some people may consider this expensive, I would call myself an average player in terms of skill/rep and level. While 3000 rep is nothing for some of the higher level players and a lot for the newbies, it's really not that hard to get once your used to the game. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 3 May 2012 00:05:28 -0400 Subject: Re: [Audyssey] swamp 2.2 thoughts I agree that the contention with school thing is stupid. I go to college, have three kids and a wife, and am consitantly able to find a few minutes here and there to play Swamp. I suggest that it be very expensive but that some sort of transit to the closest safe zone be possible. Say a thousand rep. That way if you can risk it or if it's cheaper to just disconnect, you can do that, but if you just found literally every weapon and a pile of ammo, it's worth it. Maybe a thousand is huge, so five hundred, but I think it should really hurt to have instant safety. I also think that cheaters ruin their own fun. i don't mean that Jeremy shouldn't care about the problem, just that a cheater gets bored and moves on. As long as the server isn't being attacked, cheaters are just making the game boring for themselves. Why should they continue if therre's no challenge. Reason I'm saying this is because I think that implementing too many anti-cheating features, since there isn't really a way for one player to impact another directly yet, is a sweaty mess that seems to be more stress than its worth. Anything that Jeremy does is probably going to kick butt, and the pause thing isn't worth a major wrinkle. I do have to say though that Swamp is quite a unique game, all things considered, and that uniqueness comes with a slight price. We players can't have the same expectations as we would with other games, and Jeremy can't quite look at it as just another FPS. It just doesn't fit. I hope this finds you all well. Signed: Dakotah Rickard On 5/2/12, john jpcarnemo...@comcast.net wrote: Oh yea. Now I don't have to worry about getting attacked while I'm off the program. I still think we should be able to pause for a phone/person talking to you/person knocking on the door though. - Original Message - From: Kai wraith...@comcast.net To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 2 May 2012 14:00:07 -0700 Subject: Re: [Audyssey] swamp 2.2 thoughts Ben Said: But what if, like me, you don't have 200 rep... did you think of that? That's kinda inconsiderate to players like myself who have school to contend with ... I might argue that Aprone works nights and that it's inconsiderate of you to be so rude simply because he won't jump on the bandwagon and implement a feature specifically for you right away. I honestly found this a fairly rude comment, and were I in the position to do so, I'd be even more compelled to just leave things be on simple merrit of subpar decorum. John and Johnny: You can now hit escape and exit the game from almost anywhere, without the necessity to forcibly disconnect / terminate the client. Yes, this means you lose whatever you gained since you last logged on, but if you are just on for the fun of shooting zombies anyway, that shouldn't matter too much. There's so many ways I could think of a pausing system (in fact, they were being abused before when you could pause swamp), that I doubt the extra effort to contend with such tactics codewise would be worth it. I'd much rather Jeremy do some bug fixing and new feature implementation than to add things which themselves might cause him to have to lock himself in a rat race with people intent on cheating the system. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
Re: [Audyssey] swamp 2.2 thoughts
Yah, good point there and is something I didn't thought of. It can be quite a challenge to make your way back to the 2nd floor elivater. But if you logout and log back in the next time, you will start from where you left and you will need to make your way back at some point, whether is to buy something or to join mission. If the server also save our helf stats and not always start with full health, then you won't be able to save on that med kit. 锦发/Steady Goh - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 03, 2012 9:10 PM Subject: Re: [Audyssey] swamp 2.2 thoughts The problem with this is that it'll get abused; people will just run around grabbing loot and then wait for the game to save, and relog to get their health back. Right now, if you want that restore you have to fight your way back to the sz. It also takes away some of the strategy in that do you run back to the sz or stay on the hospital second floor and keep looting? I do like the idea however, and would like to see it implemented until we have some kind of linkdead ability/afk setting like Dentin mentioned earlier. Right now (at least for me) it's more of a worry to loose link up in the hospital (or anywhere really) and loose all my hard won loot than it is to get back to sz through the zombies. - Original Message - From: Steady Goh stea...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 3 May 2012 12:23:05 +0800 Subject: Re: [Audyssey] swamp 2.2 thoughts Hi Jeremy, not sure if you will consider making the server periodically auto save player stats and not just do that in save zone. Maybe like every 2 minutes or so. I know this takes out a feature in sz, but it fixes quite a number of problems. We won't worry about not able to pause the game to attend to something that requires immediat attention and not saving our work. We just have to quit game. But you will have to put the not able to escape when zombies chasing code back in so we can't quit every time when there is danger. Players will not lose most of the items they collect if they have connection dropout. At most only the last 2 minutes work. It also takes out a possible game cheat or at least makes it less effective. If someone goes out on a run, used up lots of ammo and didn't collect much and in the event break some weapons or armer now, he can quit outside sz, relogin and have everything back to the time he left sz --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
...Well, I seriously doubt you'd be able to have a swamp page on wikipedia, just because of how strict they are in considering articles good quality. There are, however, wiki systems you can host on your site as well as wiki hosting providers (I think wikia is one of them), which will give you the wikipedia like layout, except you'll have full control over what ends up there. On 5/2/2012 2:57 AM, Jeremy Kaldobsky wrote: Good idea! Does anyone have any experience adding actual wikipedia pages? I see no reason we couldn't set up a Swamp one. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
why not just load a wiki on the server? I know they exist, never used one but there are some opensource ones. At 05:57 p.m. 1/05/2012 -0700, you wrote: Good idea! Does anyone have any experience adding actual wikipedia pages? I see no reason we couldn't set up a Swamp one. why not do a swamp wiki for weapons and zombies? this way you can continue updating it as you go without having to do a txt everytime. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
The trouble when comparing Swamp with other multi-player shoot-'em-ups is that Swamp is a continuous Swamp has an on-going world structure. Other shooters' multi-players are rather like Swamp's missions. Those can't be paused, but there isn't a main map where people can run around and collect stuff. Most games simply have you spending money you get from missions for better stuff on other missions, if you have to spend anything at all. Swamp isn''t that type of game. You literally can't make enough from missions to keep yourself supplied for missions. That is why I do not think it would be completely unreasonable to have some sort of pause feature, or even a temporary disconnect that costs some reputation but keeps your character intact. I have three kids, one on the way, and I'm telling you right now that having a pause feature would be awesome, at least in the main map. Please keep in mind the differences between Swamp and most other similar mainstream games, because they are neat ones fun ones, but they also may allow for a different level of consideration. Signed: Dakotah Rickard On 5/2/12, shaun everiss sm.ever...@gmail.com wrote: why not just load a wiki on the server? I know they exist, never used one but there are some opensource ones. At 05:57 p.m. 1/05/2012 -0700, you wrote: Good idea! Does anyone have any experience adding actual wikipedia pages? I see no reason we couldn't set up a Swamp one. why not do a swamp wiki for weapons and zombies? this way you can continue updating it as you go without having to do a txt everytime. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
Speaking purely from a gamer point of view, I think that the point of a game is, well, for fun, and thus, when real life suddenly demands your attention, it should be reasonable to be able to pause that fun while you run like mad to the washroom...just for example...without, as someone pointed out, losing a week, or even month, worth of careful playing and saving up items. Otherwise, without such option, many of us probably wouldn't play swamp at all unless we know we are sure to have a few hours of uninterupted play-time at least, which in my case/life style, is pretty much impossible. Granted you can go to the safe zone and idle there, but if I'm on the other side of town, I don't have the time to run to safe zone without missing say, that important phone call from a client. If pause is too abuseable, then at least give an instant recall to safe zone option, say make it cost 200 rep or something, so when something urgent comes up, we at least have that way out fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
We do, I guess, have that disconnect. Seeing as you can't currently loose link in swamp, if your willing to loose everything you've gained since your last save, either closing the game via task manager or killing your internet connection will save your char. Of course, this isn't always so easy to do as pausing the game, (particularly if you use task manager) and it can hurt quite a bit; but I'm more than willing to loose a couple fuel and 1000 ammo instead of everything. Unfortunately, if you don't remember or don't have the time to pull this off then your quite stuck, and dead to boot. - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 2 May 2012 09:10:29 -0400 Subject: Re: [Audyssey] swamp 2.2 thoughts The trouble when comparing Swamp with other multi-player shoot-'em-ups is that Swamp is a continuous Swamp has an on-going world structure. Other shooters' multi-players are rather like Swamp's missions. Those can't be paused, but there isn't a main map where people can run around and collect stuff. Most games simply have you spending money you get from missions for better stuff on other missions, if you have to spend anything at all. Swamp isn''t that type of game. You literally can't make enough from missions to keep yourself supplied for missions. That is why I do not think it would be completely unreasonable to have some sort of pause feature, or even a temporary disconnect that costs some reputation but keeps your character intact. I have three kids, one on the way, and I'm telling you right now that having a pause feature would be awesome, at least in the main map. Please keep in mind the differences between Swamp and most other similar mainstream games, because they are neat ones fun ones, but they also may allow for a different level of consideration. Signed: Dakotah Rickard On 5/2/12, shaun everiss sm.ever...@gmail.com wrote: why not just load a wiki on the server? I know they exist, never used one but there are some opensource ones. At 05:57 p.m. 1/05/2012 -0700, you wrote: Good idea! Does anyone have any experience adding actual wikipedia pages? I see no reason we couldn't set up a Swamp one. why not do a swamp wiki for weapons and zombies? this way you can continue updating it as you go without having to do a txt everytime. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
I'll give this some thought and see what I come up with. On a side note you are definitely correct that games are primarily for fun. The other thing to consider is that any time a game is multiplayer you are accepting responsibilities that wouldn't exist in a single player game. This even translates into real life. If playing a game of chess against yourself for practice, you might just walk away and come back an hour later. When playing with another person you have a responsibility to them which keeps you from doing that same thing. While the responsibilities are different depending on the game, I do believe every game becomes driven by more than simply fun once other people are involved. This wasn't meant to dismiss your ideas Johnny, I still plan to give this some thought to see if I can come up with a solution that fits with my design but also makes people happy. Speaking purely from a gamer point of view, I think that the point of a game is, well, for fun, and thus, when real life suddenly demands your attention, it should be reasonable to be able to pause that fun while you run like mad to the washroom...just for example...without, as someone pointed out, losing a week, or even month, worth of careful playing and saving up items. Otherwise, without such option, many of us probably wouldn't play swamp at all unless we know we are sure to have a few hours of uninterupted play-time at least, which in my case/life style, is pretty much impossible. Granted you can go to the safe zone and idle there, but if I'm on the other side of town, I don't have the time to run to safe zone without missing say, that important phone call from a client. If pause is too abuseable, then at least give an instant recall to safe zone option, say make it cost 200 rep or something, so when something urgent comes up, we at least have that way out fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
But what if, like me, you don't have 200 rep... did you think of that? That's kinda inconsiderate to players like myself who have school to contend with ... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: 02 May 2012 18:07 To: Gamers Discussion list Subject: Re: [Audyssey] swamp 2.2 thoughts Speaking purely from a gamer point of view, I think that the point of a game is, well, for fun, and thus, when real life suddenly demands your attention, it should be reasonable to be able to pause that fun while you run like mad to the washroom...just for example...without, as someone pointed out, losing a week, or even month, worth of careful playing and saving up items. Otherwise, without such option, many of us probably wouldn't play swamp at all unless we know we are sure to have a few hours of uninterupted play-time at least, which in my case/life style, is pretty much impossible. Granted you can go to the safe zone and idle there, but if I'm on the other side of town, I don't have the time to run to safe zone without missing say, that important phone call from a client. If pause is too abuseable, then at least give an instant recall to safe zone option, say make it cost 200 rep or something, so when something urgent comes up, we at least have that way out fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2411/4973 - Release Date: 05/02/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Wednesday, May 02, 2012 2:09 PM To: 'Johnny Tai'; 'Gamers Discussion list' Subject: Re: [Audyssey] swamp 2.2 thoughts But what if, like me, you don't have 200 rep... did you think of that? That's kind of inconsiderate to players like myself who have school to contend with ... On the flip side, for someone with 4.5 million reputation, and yes they exist, 200 rep wouldn't matter. I ended up getting into a phone conversation while outside the safe zone and had to listen as I got munched and the screams came through my folded headphones. You know, things happen, and I guess I don't care all that much, even though I now have something like 20 rep and will be starting all over. I guess it matters more to others though. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
How come Chris? I thought you didn't lose rep when you die. On 5/2/12, Christopher Bartlett themusicalbre...@gmail.com wrote: -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Wednesday, May 02, 2012 2:09 PM To: 'Johnny Tai'; 'Gamers Discussion list' Subject: Re: [Audyssey] swamp 2.2 thoughts But what if, like me, you don't have 200 rep... did you think of that? That's kind of inconsiderate to players like myself who have school to contend with ... On the flip side, for someone with 4.5 million reputation, and yes they exist, 200 rep wouldn't matter. I ended up getting into a phone conversation while outside the safe zone and had to listen as I got munched and the screams came through my folded headphones. You know, things happen, and I guess I don't care all that much, even though I now have something like 20 rep and will be starting all over. I guess it matters more to others though. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
Everyone, I don't know how applicable this would be to Swamp, but since Alter Aeon is also a persistent server, we've run into a lot of problems like this over the years. Since the internet sucked a lot more in the olden days, so we put in protection for link death: If a player loses link and is attacked to the point that they would die, the server transfers them back to the safe zone and kicks them from the server. There's a timer on this, so that if players drop link to escape death, the server will let them die instead of saving them. Some sort of 'work' mode that allows for this might help players, so that if a player hasn't been active for a few minutes the server will try to save and boot them when they're attacked. To prevent people from abusing 'work' mode, it might be necessary to have fewer or no rewards or gains when you play with it on. It's tough to handle 'real life' situations when they come up in a virtual world. As a game designer you want to preserve the integrity of the virtual world, but when real life gets in the way, all you can do is try to make things a little easier on your players. Swamp sounds like a really awesome game. It's neat hearing about all the stuff going on with it. Dennis Towne Alter Aeon MUD http://www.alteraeon.com On Wed, May 2, 2012 at 3:22 PM, Christopher Bartlett themusicalbre...@gmail.com wrote: -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ben Sent: Wednesday, May 02, 2012 2:09 PM To: 'Johnny Tai'; 'Gamers Discussion list' Subject: Re: [Audyssey] swamp 2.2 thoughts But what if, like me, you don't have 200 rep... did you think of that? That's kind of inconsiderate to players like myself who have school to contend with ... On the flip side, for someone with 4.5 million reputation, and yes they exist, 200 rep wouldn't matter. I ended up getting into a phone conversation while outside the safe zone and had to listen as I got munched and the screams came through my folded headphones. You know, things happen, and I guess I don't care all that much, even though I now have something like 20 rep and will be starting all over. I guess it matters more to others though. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
Go on a mission. You'll get thousands from a level 4. - Original Message - From: Ben gamehead...@aol.co.uk To: 'Johnny Tai' johnnyti...@shaw.ca,'Gamers Discussion list' gamers@audyssey.org Date sent: Wed, 2 May 2012 19:08:47 +0100 Subject: Re: [Audyssey] swamp 2.2 thoughts But what if, like me, you don't have 200 rep... did you think of that? That's kinda inconsiderate to players like myself who have school to contend with ... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Johnny Tai Sent: 02 May 2012 18:07 To: Gamers Discussion list Subject: Re: [Audyssey] swamp 2.2 thoughts Speaking purely from a gamer point of view, I think that the point of a game is, well, for fun, and thus, when real life suddenly demands your attention, it should be reasonable to be able to pause that fun while you run like mad to the washroom...just for example...without, as someone pointed out, losing a week, or even month, worth of careful playing and saving up items. Otherwise, without such option, many of us probably wouldn't play swamp at all unless we know we are sure to have a few hours of uninterupted play-time at least, which in my case/life style, is pretty much impossible. Granted you can go to the safe zone and idle there, but if I'm on the other side of town, I don't have the time to run to safe zone without missing say, that important phone call from a client. If pause is too abuseable, then at least give an instant recall to safe zone option, say make it cost 200 rep or something, so when something urgent comes up, we at least have that way out fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2411/4973 - Release Date: 05/02/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
Ben Said: But what if, like me, you don't have 200 rep... did you think of that? That's kinda inconsiderate to players like myself who have school to contend with ... I might argue that Aprone works nights and that it's inconsiderate of you to be so rude simply because he won't jump on the bandwagon and implement a feature specifically for you right away. I honestly found this a fairly rude comment, and were I in the position to do so, I'd be even more compelled to just leave things be on simple merrit of subpar decorum. John and Johnny: You can now hit escape and exit the game from almost anywhere, without the necessity to forcibly disconnect / terminate the client. Yes, this means you lose whatever you gained since you last logged on, but if you are just on for the fun of shooting zombies anyway, that shouldn't matter too much. There's so many ways I could think of a pausing system (in fact, they were being abused before when you could pause swamp), that I doubt the extra effort to contend with such tactics codewise would be worth it. I'd much rather Jeremy do some bug fixing and new feature implementation than to add things which themselves might cause him to have to lock himself in a rat race with people intent on cheating the system. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
Oh yea. Now I don't have to worry about getting attacked while I'm off the program. I still think we should be able to pause for a phone/person talking to you/person knocking on the door though. - Original Message - From: Kai wraith...@comcast.net To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 2 May 2012 14:00:07 -0700 Subject: Re: [Audyssey] swamp 2.2 thoughts Ben Said: But what if, like me, you don't have 200 rep... did you think of that? That's kinda inconsiderate to players like myself who have school to contend with ... I might argue that Aprone works nights and that it's inconsiderate of you to be so rude simply because he won't jump on the bandwagon and implement a feature specifically for you right away. I honestly found this a fairly rude comment, and were I in the position to do so, I'd be even more compelled to just leave things be on simple merrit of subpar decorum. John and Johnny: You can now hit escape and exit the game from almost anywhere, without the necessity to forcibly disconnect / terminate the client. Yes, this means you lose whatever you gained since you last logged on, but if you are just on for the fun of shooting zombies anyway, that shouldn't matter too much. There's so many ways I could think of a pausing system (in fact, they were being abused before when you could pause swamp), that I doubt the extra effort to contend with such tactics codewise would be worth it. I'd much rather Jeremy do some bug fixing and new feature implementation than to add things which themselves might cause him to have to lock himself in a rat race with people intent on cheating the system. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
I agree that the contention with school thing is stupid. I go to college, have three kids and a wife, and am consitantly able to find a few minutes here and there to play Swamp. I suggest that it be very expensive but that some sort of transit to the closest safe zone be possible. Say a thousand rep. That way if you can risk it or if it's cheaper to just disconnect, you can do that, but if you just found literally every weapon and a pile of ammo, it's worth it. Maybe a thousand is huge, so five hundred, but I think it should really hurt to have instant safety. I also think that cheaters ruin their own fun. i don't mean that Jeremy shouldn't care about the problem, just that a cheater gets bored and moves on. As long as the server isn't being attacked, cheaters are just making the game boring for themselves. Why should they continue if therre's no challenge. Reason I'm saying this is because I think that implementing too many anti-cheating features, since there isn't really a way for one player to impact another directly yet, is a sweaty mess that seems to be more stress than its worth. Anything that Jeremy does is probably going to kick butt, and the pause thing isn't worth a major wrinkle. I do have to say though that Swamp is quite a unique game, all things considered, and that uniqueness comes with a slight price. We players can't have the same expectations as we would with other games, and Jeremy can't quite look at it as just another FPS. It just doesn't fit. I hope this finds you all well. Signed: Dakotah Rickard On 5/2/12, john jpcarnemo...@comcast.net wrote: Oh yea. Now I don't have to worry about getting attacked while I'm off the program. I still think we should be able to pause for a phone/person talking to you/person knocking on the door though. - Original Message - From: Kai wraith...@comcast.net To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 2 May 2012 14:00:07 -0700 Subject: Re: [Audyssey] swamp 2.2 thoughts Ben Said: But what if, like me, you don't have 200 rep... did you think of that? That's kinda inconsiderate to players like myself who have school to contend with ... I might argue that Aprone works nights and that it's inconsiderate of you to be so rude simply because he won't jump on the bandwagon and implement a feature specifically for you right away. I honestly found this a fairly rude comment, and were I in the position to do so, I'd be even more compelled to just leave things be on simple merrit of subpar decorum. John and Johnny: You can now hit escape and exit the game from almost anywhere, without the necessity to forcibly disconnect / terminate the client. Yes, this means you lose whatever you gained since you last logged on, but if you are just on for the fun of shooting zombies anyway, that shouldn't matter too much. There's so many ways I could think of a pausing system (in fact, they were being abused before when you could pause swamp), that I doubt the extra effort to contend with such tactics codewise would be worth it. I'd much rather Jeremy do some bug fixing and new feature implementation than to add things which themselves might cause him to have to lock himself in a rat race with people intent on cheating the system. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
Hi Jeremy, not sure if you will consider making the server periodically auto save player stats and not just do that in save zone. Maybe like every 2 minutes or so. I know this takes out a feature in sz, but it fixes quite a number of problems. We won't worry about not able to pause the game to attend to something that requires immediat attention and not saving our work. We just have to quit game. But you will have to put the not able to escape when zombies chasing code back in so we can't quit every time when there is danger. Players will not lose most of the items they collect if they have connection dropout. At most only the last 2 minutes work. It also takes out a possible game cheat or at least makes it less effective. If someone goes out on a run, used up lots of ammo and didn't collect much and in the event break some weapons or armer now, he can quit outside sz, relogin and have everything back to the time he left sz. 锦发/Steady Goh - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Johnny Tai johnnyti...@shaw.ca; Gamers Discussion list gamers@audyssey.org Sent: Thursday, May 03, 2012 1:16 AM Subject: Re: [Audyssey] swamp 2.2 thoughts I'll give this some thought and see what I come up with. On a side note you are definitely correct that games are primarily for fun. The other thing to consider is that any time a game is multiplayer you are accepting responsibilities that wouldn't exist in a single player game. This even translates into real life. If playing a game of chess against yourself for practice, you might just walk away and come back an hour later. When playing with another person you have a responsibility to them which keeps you from doing that same thing. While the responsibilities are different depending on the game, I do believe every game becomes driven by more than simply fun once other people are involved. This wasn't meant to dismiss your ideas Johnny, I still plan to give this some thought to see if I can come up with a solution that fits with my design but also makes people happy. Speaking purely from a gamer point of view, I think that the point of a game is, well, for fun, and thus, when real life suddenly demands your attention, it should be reasonable to be able to pause that fun while you run like mad to the washroom...just for example...without, as someone pointed out, losing a week, or even month, worth of careful playing and saving up items. Otherwise, without such option, many of us probably wouldn't play swamp at all unless we know we are sure to have a few hours of uninterupted play-time at least, which in my case/life style, is pretty much impossible. Granted you can go to the safe zone and idle there, but if I'm on the other side of town, I don't have the time to run to safe zone without missing say, that important phone call from a client. If pause is too abuseable, then at least give an instant recall to safe zone option, say make it cost 200 rep or something, so when something urgent comes up, we at least have that way out fast. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
john, not having a way to pause isn't that unfare really. i mean, lots of games don't have a pause. lol. i know it can be anoying sometimes. when you say you were talking to somebody, do you mean outside the game, or on the chat / radio system. dallas On 02/05/2012, john jpcarnemo...@comcast.net wrote: I've just spent around 20 minutes with the new swamp, and here are some preliminary thoughts. I have to say that I liked the way that the old menu system worked, where you couldn't enter the menu if you were being chased, but could (and pause the game) otherwise. I was under the impression that the menu in standard game play would still pause, and suffered a miserable death as a consequence of having to talk to somebody. As far as I'm concerned, it's grossly unfair that we can't pause the game for any reason. I haven't had much experience with the new weapons in multiplayer (affect of the previously mentioned death), but they seem to be nice in the solo maps. However, the more weapons we get the more crucial it becomes that we have an updated weapon guide to make sense of it all. I do, however, like the way the weapons are organized now. That's all for now, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
Outside the game. I had to discuss an essay, and was on the second floor of the hospital. And while lots of games may not have a pause (though I can't think of any off the top of my head), you usually don't stand to loose a week of work. - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 2 May 2012 09:38:57 +1000 Subject: Re: [Audyssey] swamp 2.2 thoughts john, not having a way to pause isn't that unfare really. i mean, lots of games don't have a pause. lol. i know it can be anoying sometimes. when you say you were talking to somebody, do you mean outside the game, or on the chat / radio system. dallas On 02/05/2012, john jpcarnemo...@comcast.net wrote: I've just spent around 20 minutes with the new swamp, and here are some preliminary thoughts. I have to say that I liked the way that the old menu system worked, where you couldn't enter the menu if you were being chased, but could (and pause the game) otherwise. I was under the impression that the menu in standard game play would still pause, and suffered a miserable death as a consequence of having to talk to somebody. As far as I'm concerned, it's grossly unfair that we can't pause the game for any reason. I haven't had much experience with the new weapons in multiplayer (affect of the previously mentioned death), but they seem to be nice in the solo maps. However, the more weapons we get the more crucial it becomes that we have an updated weapon guide to make sense of it all. I do, however, like the way the weapons are organized now. That's all for now, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
no. you normally stand to loose months if your not careful. dallas On 02/05/2012, john jpcarnemo...@comcast.net wrote: Outside the game. I had to discuss an essay, and was on the second floor of the hospital. And while lots of games may not have a pause (though I can't think of any off the top of my head), you usually don't stand to loose a week of work. - Original Message - From: Dallas O'Brien dallas.r.obr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 2 May 2012 09:38:57 +1000 Subject: Re: [Audyssey] swamp 2.2 thoughts john, not having a way to pause isn't that unfare really. i mean, lots of games don't have a pause. lol. i know it can be anoying sometimes. when you say you were talking to somebody, do you mean outside the game, or on the chat / radio system. dallas On 02/05/2012, john jpcarnemo...@comcast.net wrote: I've just spent around 20 minutes with the new swamp, and here are some preliminary thoughts. I have to say that I liked the way that the old menu system worked, where you couldn't enter the menu if you were being chased, but could (and pause the game) otherwise. I was under the impression that the menu in standard game play would still pause, and suffered a miserable death as a consequence of having to talk to somebody. As far as I'm concerned, it's grossly unfair that we can't pause the game for any reason. I haven't had much experience with the new weapons in multiplayer (affect of the previously mentioned death), but they seem to be nice in the solo maps. However, the more weapons we get the more crucial it becomes that we have an updated weapon guide to make sense of it all. I do, however, like the way the weapons are organized now. That's all for now, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
John, when it comes to multiplayer games, the ability to pause is incredibly rare. The game world continues moving even if there are no people playing so it really doesn't make any sense to let someone pause. To pull off the effect in the past it required server sided effort to make sense of the player who would suddenly be marked as off limits to zombies and was not affected by normal game mechanics. There is a very well written weapon tutorial but I haven't posted it simply because I've only added a few of the many new weapons it contains. I didn't want to confuse people or spoil anything. I plan to post patches that will continue adding new weapons and maps, but I do like your idea and I will probably modify a copy of the weapon file to post what the game currently contains. I've just spent around 20 minutes with the new swamp, and here are some preliminary thoughts. I have to say that I liked the way that the old menu system worked, where you couldn't enter the menu if you were being chased, but could (and pause the game) otherwise. I was under the impression that the menu in standard game play would still pause, and suffered a miserable death as a consequence of having to talk to somebody. As far as I'm concerned, it's grossly unfair that we can't pause the game for any reason. I haven't had much experience with the new weapons in multiplayer (affect of the previously mentioned death), but they seem to be nice in the solo maps. However, the more weapons we get the more crucial it becomes that we have an updated weapon guide to make sense of it all. I do, however, like the way the weapons are organized now. That's all for now, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
why not do a swamp wiki for weapons and zombies? this way you can continue updating it as you go without having to do a txt everytime. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
Good idea! Does anyone have any experience adding actual wikipedia pages? I see no reason we couldn't set up a Swamp one. why not do a swamp wiki for weapons and zombies? this way you can continue updating it as you go without having to do a txt everytime. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] swamp 2.2 thoughts
I could not connect I got a message I was connected to the server but I had no sounds Any ideas Sent from my iPhone On May 1, 2012, at 6:38 PM, Dallas O'Brien dallas.r.obr...@gmail.com wrote: john, not having a way to pause isn't that unfare really. i mean, lots of games don't have a pause. lol. i know it can be anoying sometimes. when you say you were talking to somebody, do you mean outside the game, or on the chat / radio system. dallas On 02/05/2012, john jpcarnemo...@comcast.net wrote: I've just spent around 20 minutes with the new swamp, and here are some preliminary thoughts. I have to say that I liked the way that the old menu system worked, where you couldn't enter the menu if you were being chased, but could (and pause the game) otherwise. I was under the impression that the menu in standard game play would still pause, and suffered a miserable death as a consequence of having to talk to somebody. As far as I'm concerned, it's grossly unfair that we can't pause the game for any reason. I haven't had much experience with the new weapons in multiplayer (affect of the previously mentioned death), but they seem to be nice in the solo maps. However, the more weapons we get the more crucial it becomes that we have an updated weapon guide to make sense of it all. I do, however, like the way the weapons are organized now. That's all for now, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.