Re: Renderman
> ... the new RIS mode is useful and a nice addition, got a couple of crashes > from Maya as usual. Both Maya ports of 3Delight and Renderman are not very stable, I got frequent crashes from them in the past too. Other than that 3Delight is the bomb, it's been featuring dual path tracing for quite some time now. As far as stability of the connection plugin is concerned (not to mention raw speed) I'd go for Redshift. Both it's Maya and XSI ports are very stable, and affordable too. > On Tue, Mar 24, 2015 at 4:27 AM, Morten Bartholdy <mailto:x...@colorshopvfx.dk> > wrote: >> >> >> + seeing as 3Delight is free for eight core use for one user, why bother >> with a free non-commercial PrMan... >> >> >> >> Morten >> >> >> >> >> >> >> Den 23. marts 2015 kl. 23:24 skrev Andreas Bystrom >> mailto:andreas.byst...@gmail.com> >: >> >> >>> for playing around with it, sure, but if you use softimage I don't think >>> prman is a serious alternative for commercial projects these days. 3delight >>> will export ribs sure, but to actually get those to render in prman is a >>> different thing, getting shaders to work etc. >>> >>> >>> On Tue, Mar 24, 2015 at 10:59 AM, Francois Lord < flordli...@gmail.com >>> <mailto:flordli...@gmail.com> > wrote: >>>> >>>> Well... the non-commercial version is a damn good reason to use it. I sure >>>> will try it once it's available for Houdini. >>>> >>>> >>>> On 23-Mar-15 17:47, Andreas Bystrom wrote: >>>>> >>>>> >>>>> I think the old XSIMan by graphicprimitves was the closest you could get >>>>> to a prman bridge, sadly the product was discontinued a long time ago.. I >>>>> tested it quite a bit when it came out, nice little plugin but the >>>>> implementation was rather basic in a way, no render-region support etc. >>>>> >>>>> there is also the opensource affogato: >>>>> http://sourceforge.net/projects/affogato/ >>>>> <http://sourceforge.net/projects/affogato/> >>>>> >>>>> >>>>> anyway, with all the renderers out there I don't see much reason to use >>>>> prman anymore.. >>>>> >>>>> -Andreas >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> On Tue, Mar 24, 2015 at 10:35 AM, Rob Chapman < tekano@gmail.com >>>>> <mailto:tekano@gmail.com> > wrote: >>>>>> cmd line renderman is available but not sure how you would make a rib >>>>>> with all the new shader parameters etc straight outa softimage :( >>>>>> >>>>>> >>>>>> On 23 March 2015 at 21:32, Daniel Brassard < dbrassar...@gmail.com >>>>>> <mailto:dbrassar...@gmail.com> > wrote: >>>>>> > Just received notice from Pixar that Renderman free for non-commercial >>>>>> > use >>>>>> > is now available. >>>>>> > >>>>>> > Does anybody have used Renderman before with Softimage and is their a >>>>>> > bridge >>>>>> > between Softimage and Renderman available? >>>>>> > >>>>>> > (yes, I have Maya too, so I can use it with Maya but I would like to >>>>>> > test >>>>>> > Renderman with Softimage) >>>>>> > >>>>>> > Cheers! >>>>>> > >>>>>> > Dan >>>>>> > >>>>>> > >>>>>> >>>>> >> >> >>
Re: Renderman
Redshift is very nice. I am however heavily investing in Octane currently. While there are plugins to work with most applications at the moment. I really prefer separating my workflow. i.e. bringing in the Alembics, quickly assigning the materials from my local Library, and Vrooosh ;) If you don’t want to assign materials you can bring them in via FBX in version 3 when it comes out. I enjoy the fact it extracts Rendering in the same way Compositing has been extracted for years. Angus On 24 Mar 2015, at 2:46 PM, Mirko Jankovic mailto:mirkoj.anima...@gmail.com>> wrote: Or you get Redshift.. one renderer to rule them all ;) On Tue, Mar 24, 2015 at 1:01 PM, Daniel Brassard mailto:dbrassar...@gmail.com>> wrote: Thanks Andreas, I forgot about affogato. Probably much more trouble that I can spare at the moment anyway, and I can use Maya to render ... the new RIS mode is useful and a nice addition, got a couple of crashes from Maya as usual. Having Mental Ray, Renderman and 3Delight for rendering is quite a selection at the moment. On Tue, Mar 24, 2015 at 4:27 AM, Morten Bartholdy mailto:x...@colorshopvfx.dk>> wrote: + seeing as 3Delight is free for eight core use for one user, why bother with a free non-commercial PrMan... Morten Den 23. marts 2015 kl. 23:24 skrev Andreas Bystrom mailto:andreas.byst...@gmail.com>>: for playing around with it, sure, but if you use softimage I don't think prman is a serious alternative for commercial projects these days. 3delight will export ribs sure, but to actually get those to render in prman is a different thing, getting shaders to work etc. On Tue, Mar 24, 2015 at 10:59 AM, Francois Lord < flordli...@gmail.com<mailto:flordli...@gmail.com> > wrote: Well... the non-commercial version is a damn good reason to use it. I sure will try it once it's available for Houdini. On 23-Mar-15 17:47, Andreas Bystrom wrote: I think the old XSIMan by graphicprimitves was the closest you could get to a prman bridge, sadly the product was discontinued a long time ago.. I tested it quite a bit when it came out, nice little plugin but the implementation was rather basic in a way, no render-region support etc. there is also the opensource affogato: http://sourceforge.net/projects/affogato/ anyway, with all the renderers out there I don't see much reason to use prman anymore.. -Andreas On Tue, Mar 24, 2015 at 10:35 AM, Rob Chapman < tekano@gmail.com<mailto:tekano@gmail.com> > wrote: cmd line renderman is available but not sure how you would make a rib with all the new shader parameters etc straight outa softimage :( On 23 March 2015 at 21:32, Daniel Brassard < dbrassar...@gmail.com<mailto:dbrassar...@gmail.com> > wrote: > Just received notice from Pixar that Renderman free for non-commercial use > is now available. > > Does anybody have used Renderman before with Softimage and is their a bridge > between Softimage and Renderman available? > > (yes, I have Maya too, so I can use it with Maya but I would like to test > Renderman with Softimage) > > Cheers! > > Dan > > This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Renderman
Redshift is a bullet. Just sayin ' That video with a gazillion hairs on that deer. Just blew my mind. El mar 24, 2015 7:46 a.m., "Mirko Jankovic" escribió: > Or you get Redshift.. one renderer to rule them all ;) > > On Tue, Mar 24, 2015 at 1:01 PM, Daniel Brassard > wrote: > >> Thanks Andreas, I forgot about affogato. >> >> Probably much more trouble that I can spare at the moment anyway, and I >> can use Maya to render ... the new RIS mode is useful and a nice addition, >> got a couple of crashes from Maya as usual. >> >> Having Mental Ray, Renderman and 3Delight for rendering is quite a >> selection at the moment. >> >> >> >> On Tue, Mar 24, 2015 at 4:27 AM, Morten Bartholdy >> wrote: >> >>> + seeing as 3Delight is free for eight core use for one user, why >>> bother with a free non-commercial PrMan... >>> >>> >>> >>> Morten >>> >>> >>> >>> >>> >>> >>> Den 23. marts 2015 kl. 23:24 skrev Andreas Bystrom < >>> andreas.byst...@gmail.com>: >>> >>> for playing around with it, sure, but if you use softimage I don't >>> think prman is a serious alternative for commercial projects these days. >>> 3delight will export ribs sure, but to actually get those to render in >>> prman is a different thing, getting shaders to work etc. >>> >>> On Tue, Mar 24, 2015 at 10:59 AM, Francois Lord < flordli...@gmail.com >>> > wrote: >>> >>> Well... the non-commercial version is a damn good reason to use it. I >>> sure will try it once it's available for Houdini. >>> >>> On 23-Mar-15 17:47, Andreas Bystrom wrote: >>> >>> I think the old XSIMan by graphicprimitves was the closest you could >>> get to a prman bridge, sadly the product was discontinued a long time ago.. >>> I tested it quite a bit when it came out, nice little plugin but the >>> implementation was rather basic in a way, no render-region support etc. >>> there is also the opensource affogato: >>> http://sourceforge.net/projects/affogato/ >>> >>> anyway, with all the renderers out there I don't see much reason to use >>> prman anymore.. >>> -Andreas >>> >>> >>> On Tue, Mar 24, 2015 at 10:35 AM, Rob Chapman < tekano@gmail.com > >>> wrote: >>> >>> >>> cmd line renderman is available but not sure how you would make a rib >>> with all the new shader parameters etc straight outa softimage :( >>> >>> On 23 March 2015 at 21:32, Daniel Brassard < dbrassar...@gmail.com > >>> wrote: >>> > Just received notice from Pixar that Renderman free for non-commercial >>> use >>> > is now available. >>> > >>> > Does anybody have used Renderman before with Softimage and is their a >>> bridge >>> > between Softimage and Renderman available? >>> > >>> > (yes, I have Maya too, so I can use it with Maya but I would like to >>> test >>> > Renderman with Softimage) >>> > >>> > Cheers! >>> > >>> > Dan >>> > >>> > >>> >>> >>> >>> >> >> >
Re: Renderman
Or you get Redshift.. one renderer to rule them all ;) On Tue, Mar 24, 2015 at 1:01 PM, Daniel Brassard wrote: > Thanks Andreas, I forgot about affogato. > > Probably much more trouble that I can spare at the moment anyway, and I > can use Maya to render ... the new RIS mode is useful and a nice addition, > got a couple of crashes from Maya as usual. > > Having Mental Ray, Renderman and 3Delight for rendering is quite a > selection at the moment. > > > > On Tue, Mar 24, 2015 at 4:27 AM, Morten Bartholdy > wrote: > >> + seeing as 3Delight is free for eight core use for one user, why >> bother with a free non-commercial PrMan... >> >> >> >> Morten >> >> >> >> >> >> >> Den 23. marts 2015 kl. 23:24 skrev Andreas Bystrom < >> andreas.byst...@gmail.com>: >> >> for playing around with it, sure, but if you use softimage I don't >> think prman is a serious alternative for commercial projects these days. >> 3delight will export ribs sure, but to actually get those to render in >> prman is a different thing, getting shaders to work etc. >> >> On Tue, Mar 24, 2015 at 10:59 AM, Francois Lord < flordli...@gmail.com >> > wrote: >> >> Well... the non-commercial version is a damn good reason to use it. I >> sure will try it once it's available for Houdini. >> >> On 23-Mar-15 17:47, Andreas Bystrom wrote: >> >> I think the old XSIMan by graphicprimitves was the closest you could >> get to a prman bridge, sadly the product was discontinued a long time ago.. >> I tested it quite a bit when it came out, nice little plugin but the >> implementation was rather basic in a way, no render-region support etc. >> there is also the opensource affogato: >> http://sourceforge.net/projects/affogato/ >> >> anyway, with all the renderers out there I don't see much reason to use >> prman anymore.. >> -Andreas >> >> >> On Tue, Mar 24, 2015 at 10:35 AM, Rob Chapman < tekano@gmail.com > >> wrote: >> >> >> cmd line renderman is available but not sure how you would make a rib >> with all the new shader parameters etc straight outa softimage :( >> >> On 23 March 2015 at 21:32, Daniel Brassard < dbrassar...@gmail.com > >> wrote: >> > Just received notice from Pixar that Renderman free for non-commercial >> use >> > is now available. >> > >> > Does anybody have used Renderman before with Softimage and is their a >> bridge >> > between Softimage and Renderman available? >> > >> > (yes, I have Maya too, so I can use it with Maya but I would like to >> test >> > Renderman with Softimage) >> > >> > Cheers! >> > >> > Dan >> > >> > >> >> >> >> > >
Re: Renderman
Thanks Andreas, I forgot about affogato. Probably much more trouble that I can spare at the moment anyway, and I can use Maya to render ... the new RIS mode is useful and a nice addition, got a couple of crashes from Maya as usual. Having Mental Ray, Renderman and 3Delight for rendering is quite a selection at the moment. On Tue, Mar 24, 2015 at 4:27 AM, Morten Bartholdy wrote: > + seeing as 3Delight is free for eight core use for one user, why > bother with a free non-commercial PrMan... > > > > Morten > > > > > > > Den 23. marts 2015 kl. 23:24 skrev Andreas Bystrom < > andreas.byst...@gmail.com>: > > for playing around with it, sure, but if you use softimage I don't > think prman is a serious alternative for commercial projects these days. > 3delight will export ribs sure, but to actually get those to render in > prman is a different thing, getting shaders to work etc. > > On Tue, Mar 24, 2015 at 10:59 AM, Francois Lord < flordli...@gmail.com > > wrote: > > > Well... the non-commercial version is a damn good reason to use it. I > sure will try it once it's available for Houdini. > > On 23-Mar-15 17:47, Andreas Bystrom wrote: > > I think the old XSIMan by graphicprimitves was the closest you could > get to a prman bridge, sadly the product was discontinued a long time ago.. > I tested it quite a bit when it came out, nice little plugin but the > implementation was rather basic in a way, no render-region support etc. > there is also the opensource affogato: > http://sourceforge.net/projects/affogato/ > > anyway, with all the renderers out there I don't see much reason to use > prman anymore.. > -Andreas > > > On Tue, Mar 24, 2015 at 10:35 AM, Rob Chapman < tekano@gmail.com > wrote: > > > cmd line renderman is available but not sure how you would make a rib > with all the new shader parameters etc straight outa softimage :( > > On 23 March 2015 at 21:32, Daniel Brassard < dbrassar...@gmail.com > > wrote: > > Just received notice from Pixar that Renderman free for non-commercial > use > > is now available. > > > > Does anybody have used Renderman before with Softimage and is their a > bridge > > between Softimage and Renderman available? > > > > (yes, I have Maya too, so I can use it with Maya but I would like to > test > > Renderman with Softimage) > > > > Cheers! > > > > Dan > > > > > > > >
Re: Renderman
+ seeing as 3Delight is free for eight core use for one user, why bother with a free non-commercial PrMan... Morten Den 23. marts 2015 kl. 23:24 skrev Andreas Bystrom : > for playing around with it, sure, but if you use softimage I don't think > prman is a serious alternative for commercial projects these days. 3delight > will export ribs sure, but to actually get those to render in prman is a > different thing, getting shaders to work etc. > > On Tue, Mar 24, 2015 at 10:59 AM, Francois Lord < flordli...@gmail.com > <mailto:flordli...@gmail.com> > wrote: > > Well... the non-commercial version is a damn good reason to use it. I sure > > will try it once it's available for Houdini. > > > > On 23-Mar-15 17:47, Andreas Bystrom wrote: > > > I think the old XSIMan by graphicprimitves was the closest you could get > > > to > > > a prman bridge, sadly the product was discontinued a long time ago.. I > > > tested it quite a bit when it came out, nice little plugin but the > > > implementation was rather basic in a way, no render-region support etc. > > > there is also the opensource affogato: > > > http://sourceforge.net/projects/affogato/ > > > <http://sourceforge.net/projects/affogato/> > > > > > > anyway, with all the renderers out there I don't see much reason to use > > > prman anymore.. > > > -Andreas > > > > > > > > > On Tue, Mar 24, 2015 at 10:35 AM, Rob Chapman < tekano@gmail.com > > > <mailto:tekano@gmail.com> > wrote: > > > > not sure how you would make a rib > > > > with all the new shader parameters etc straight outa softimage :( > > > > > > > > On 23 March 2015 at 21:32, Daniel Brassard < dbrassar...@gmail.com > > > > <mailto:dbrassar...@gmail.com> > wrote: > > > > > Just received notice from Pixar that Renderman free for non-commercial > > > > use > > > > > is now available. > > > > > > > > > > Does anybody have used Renderman before with Softimage and is their a > > > > bridge > > > > > between Softimage and Renderman available? > > > > > > > > > > (yes, I have Maya too, so I can use it with Maya but I would like to > > > > > test > > > > > Renderman with Softimage) > > > > > > > > > > Cheers! > > > > > > > > > > Dan > > > > > > > > > >
Re: Renderman
Also, you will need a commercial Houdini license (not indie) if you want to play with it :( On Monday, 23 March 2015, Andreas Bystrom wrote: > for playing around with it, sure, but if you use softimage I don't think > prman is a serious alternative for commercial projects these days. 3delight > will export ribs sure, but to actually get those to render in prman is a > different thing, getting shaders to work etc. > > On Tue, Mar 24, 2015 at 10:59 AM, Francois Lord > wrote: > >> Well... the non-commercial version is a damn good reason to use it. I >> sure will try it once it's available for Houdini. >> >> On 23-Mar-15 17:47, Andreas Bystrom wrote: >> >> I think the old XSIMan by graphicprimitves was the closest you could >> get to a prman bridge, sadly the product was discontinued a long time ago.. >> I tested it quite a bit when it came out, nice little plugin but the >> implementation was rather basic in a way, no render-region support etc. >> >> there is also the opensource affogato: >> http://sourceforge.net/projects/affogato/ >> >> >> anyway, with all the renderers out there I don't see much reason to use >> prman anymore.. >> >> -Andreas >> >> >> On Tue, Mar 24, 2015 at 10:35 AM, Rob Chapman > > wrote: >> >>> cmd line renderman is available but not sure how you would make a rib >>> with all the new shader parameters etc straight outa softimage :( >>> >>> On 23 March 2015 at 21:32, Daniel Brassard >> > wrote: >>> > Just received notice from Pixar that Renderman free for non-commercial >>> use >>> > is now available. >>> > >>> > Does anybody have used Renderman before with Softimage and is their a >>> bridge >>> > between Softimage and Renderman available? >>> > >>> > (yes, I have Maya too, so I can use it with Maya but I would like to >>> test >>> > Renderman with Softimage) >>> > >>> > Cheers! >>> > >>> > Dan >>> > >>> > >>> >> >> >> >
Re: Renderman
for playing around with it, sure, but if you use softimage I don't think prman is a serious alternative for commercial projects these days. 3delight will export ribs sure, but to actually get those to render in prman is a different thing, getting shaders to work etc. On Tue, Mar 24, 2015 at 10:59 AM, Francois Lord wrote: > Well... the non-commercial version is a damn good reason to use it. I > sure will try it once it's available for Houdini. > > On 23-Mar-15 17:47, Andreas Bystrom wrote: > > I think the old XSIMan by graphicprimitves was the closest you could > get to a prman bridge, sadly the product was discontinued a long time ago.. > I tested it quite a bit when it came out, nice little plugin but the > implementation was rather basic in a way, no render-region support etc. > > there is also the opensource affogato: > http://sourceforge.net/projects/affogato/ > > > anyway, with all the renderers out there I don't see much reason to use > prman anymore.. > > -Andreas > > > On Tue, Mar 24, 2015 at 10:35 AM, Rob Chapman > wrote: > >> cmd line renderman is available but not sure how you would make a rib >> with all the new shader parameters etc straight outa softimage :( >> >> On 23 March 2015 at 21:32, Daniel Brassard wrote: >> > Just received notice from Pixar that Renderman free for non-commercial >> use >> > is now available. >> > >> > Does anybody have used Renderman before with Softimage and is their a >> bridge >> > between Softimage and Renderman available? >> > >> > (yes, I have Maya too, so I can use it with Maya but I would like to >> test >> > Renderman with Softimage) >> > >> > Cheers! >> > >> > Dan >> > >> > >> > > >
Re: Renderman
Well... the non-commercial version is a damn good reason to use it. I sure will try it once it's available for Houdini. On 23-Mar-15 17:47, Andreas Bystrom wrote: I think the old XSIMan by graphicprimitves was the closest you could get to a prman bridge, sadly the product was discontinued a long time ago.. I tested it quite a bit when it came out, nice little plugin but the implementation was rather basic in a way, no render-region support etc. there is also the opensource affogato: http://sourceforge.net/projects/affogato/ anyway, with all the renderers out there I don't see much reason to use prman anymore.. -Andreas On Tue, Mar 24, 2015 at 10:35 AM, Rob Chapman <mailto:tekano@gmail.com>> wrote: cmd line renderman is available but not sure how you would make a rib with all the new shader parameters etc straight outa softimage :( On 23 March 2015 at 21:32, Daniel Brassard mailto:dbrassar...@gmail.com>> wrote: > Just received notice from Pixar that Renderman free for non-commercial use > is now available. > > Does anybody have used Renderman before with Softimage and is their a bridge > between Softimage and Renderman available? > > (yes, I have Maya too, so I can use it with Maya but I would like to test > Renderman with Softimage) > > Cheers! > > Dan > >
Re: Renderman
3delight exports rib files... Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Renderman
I think the old XSIMan by graphicprimitves was the closest you could get to a prman bridge, sadly the product was discontinued a long time ago.. I tested it quite a bit when it came out, nice little plugin but the implementation was rather basic in a way, no render-region support etc. there is also the opensource affogato: http://sourceforge.net/projects/affogato/ anyway, with all the renderers out there I don't see much reason to use prman anymore.. -Andreas On Tue, Mar 24, 2015 at 10:35 AM, Rob Chapman wrote: > cmd line renderman is available but not sure how you would make a rib > with all the new shader parameters etc straight outa softimage :( > > On 23 March 2015 at 21:32, Daniel Brassard wrote: > > Just received notice from Pixar that Renderman free for non-commercial > use > > is now available. > > > > Does anybody have used Renderman before with Softimage and is their a > bridge > > between Softimage and Renderman available? > > > > (yes, I have Maya too, so I can use it with Maya but I would like to test > > Renderman with Softimage) > > > > Cheers! > > > > Dan > > > > >
Re: Renderman
cmd line renderman is available but not sure how you would make a rib with all the new shader parameters etc straight outa softimage :( On 23 March 2015 at 21:32, Daniel Brassard wrote: > Just received notice from Pixar that Renderman free for non-commercial use > is now available. > > Does anybody have used Renderman before with Softimage and is their a bridge > between Softimage and Renderman available? > > (yes, I have Maya too, so I can use it with Maya but I would like to test > Renderman with Softimage) > > Cheers! > > Dan > >
Renderman
Just received notice from Pixar that Renderman free for non-commercial use is now available. Does anybody have used Renderman before with Softimage and is their a bridge between Softimage and Renderman available? (yes, I have Maya too, so I can use it with Maya but I would like to test Renderman with Softimage) Cheers! Dan
Re: Renderman
Hi Greg I agree about Arnold. I was however outvoted ;( I am still pushing though. Regards, Angus From: Gregory Ducatel mailto:gduca...@gmail.com>> Reply-To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Date: Monday 23 June 2014 at 6:55 PM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Subject: Re: Renderman Hi Angus, 3Delight and RenderMan are both excellent renderer. The only advantage for your students is that you can have free 3Delight for training and learning (the terms are the same, the Shader Language is the same...). In the end, the knowledge learned in one package apply really well to the other one. As far as I know both packages are well integrated inside Maya and well supported. Anyway, in my point of view learning one of them plus Arnold is nearly mandatory for new student in this industry. Cheers, Greg On Mon, Jun 23, 2014 at 11:53 AM, Angus Davidson mailto:angus.david...@wits.ac.za>> wrote: Hi Greg I suspected as much. The last time I played around with 3Delight and Renderman 15 or so that was my main sticking point as well. Drove me frikken nuts. One can always hope that things improve over time. I must admit after getting used to the Modo renderer, I only really feel Arnold is the other main alternative (which we used last year, but sadly not this year) Our resources are a bit strained this year so its pretty much Mental Ray, or whatever Free licences I manage to wangle. So far that’s a choice of 3Delight, Renderman RIS or whatever the new release will be called and Octane on the GPU side (which I am quite enjoying after finding a smooth way to get the Alembics out of Softimage with no issues.) With our enforced move to Maya next year this becomes a little easier as Maya for Renderman is pretty solid. Regards, Angus From: Gregory Ducatel mailto:gduca...@gmail.com>> Reply-To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Date: Monday 23 June 2014 at 5:02 PM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Subject: Re: Renderman Hi Angus, 3Delight RIBs are in theory compatible with RenderManRIBs since they are both using the same RISpec (http://renderman.pixar.com/view/rispec). But that is pretty much the end of the compatibility... In order to render a RIB properly, you will need to convert the shader from the Softimage render tree into an SL file (RenderMan shader). 3Delight does it for you BUT it will mainly be compatible for 3Delight since they have there own functions. Due to that, you will ends up with many issues and errors. The best way is still using Maya or Katana for RenderMan. Any other way will be a bumpy road... Sorry. Cheers, Greg On Mon, Jun 23, 2014 at 10:53 AM, Angus Davidson mailto:angus.david...@wits.ac.za>> wrote: Hi Folks One of our students is very interested in looking at using the new renderman that零 been slated for release just after SIGGRAPH. Now currently they are our last batch that will be using Softimage. So we have a few choices 1) We light and render purely in Maya which will allows us to in theory move straight from Soft->Maya 2) We find a way to export out of softimage into a format Renderman Server can handle. ( I am assuming some form of RIB file) Possibly exported from 3Delight ? Are their any folks that make use of render man from softimage that can suggest the best way to look at doing things. Kind regards Angus This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipie
Re: Renderman
Hi Angus, 3Delight and RenderMan are both excellent renderer. The only advantage for your students is that you can have free 3Delight for training and learning (the terms are the same, the Shader Language is the same...). In the end, the knowledge learned in one package apply really well to the other one. As far as I know both packages are well integrated inside Maya and well supported. Anyway, in my point of view learning one of them plus Arnold is nearly mandatory for new student in this industry. Cheers, Greg On Mon, Jun 23, 2014 at 11:53 AM, Angus Davidson wrote: > Hi Greg > > I suspected as much. The last time I played around with 3Delight and > Renderman 15 or so that was my main sticking point as well. Drove me > frikken nuts. One can always hope that things improve over time. > > I must admit after getting used to the Modo renderer, I only really feel > Arnold is the other main alternative (which we used last year, but sadly > not this year) Our resources are a bit strained this year so its pretty > much Mental Ray, or whatever Free licences I manage to wangle. So far > that’s a choice of 3Delight, Renderman RIS or whatever the new release > will be called and Octane on the GPU side (which I am quite enjoying after > finding a smooth way to get the Alembics out of Softimage with no issues.) > > With our enforced move to Maya next year this becomes a little easier as > Maya for Renderman is pretty solid. > > Regards, > > Angus > > From: Gregory Ducatel > Reply-To: "softimage@listproc.autodesk.com" < > softimage@listproc.autodesk.com> > Date: Monday 23 June 2014 at 5:02 PM > To: "softimage@listproc.autodesk.com" > Subject: Re: Renderman > > Hi Angus, > > 3Delight RIBs are in theory compatible with RenderMan RIBs since they are > both using the same RISpec (http://renderman.pixar.com/view/rispec). > But that is pretty much the end of the compatibility... > In order to render a RIB properly, you will need to convert the shader > from the Softimage render tree into an SL file (RenderMan shader). > 3Delight does it for you BUT it will mainly be compatible for 3Delight > since they have there own functions. Due to that, you will ends up with > many issues and errors. > > The best way is still using Maya or Katana for RenderMan. Any other way > will be a bumpy road... Sorry. > > Cheers, > > Greg > > > On Mon, Jun 23, 2014 at 10:53 AM, Angus Davidson < > angus.david...@wits.ac.za> wrote: > >> Hi Folks >> >> One of our students is very interested in looking at using the new >> renderman that零 been slated for release just after SIGGRAPH. >> >> Now currently they are our last batch that will be using Softimage. So we >> have a few choices >> >> 1) We light and render purely in Maya which will allows us to in theory >> move straight from Soft->Maya >> 2) We find a way to export out of softimage into a format Renderman Server >> can handle. ( I am assuming some form of RIB file) Possibly exported from >> 3Delight ? >> >> Are their any folks that make use of render man from softimage that can >> suggest the best way to look at doing things. >> >> Kind regards >> >> Angus >> >> > style="width:100%;"> >> >> > face="arial,sans-serif" size="1" color="#99">> style="font-size:11px;">This communication is intended for the addressee >> only. It is confidential. If you have received this communication in error, >> please notify us immediately and destroy the original message. You may not >> copy or disseminate this communication without the permission of the >> University. Only authorised signatories are competent to enter into >> agreements on behalf of the University and recipients are thus advised that >> the content of this message may not be legally binding on the University >> and may contain the personal views and opinions of the author, which are >> not necessarily the views and opinions of The University of the >> Witwatersrand, Johannesburg. All agreements between the University and >> outsiders are subject to South African Law unless the University agrees in >> writing to the contrary. >> >> >> >> >> > This communication is intended for the addressee only. It is > confidential. If you have received this communication in error, please notify > us immediately and destroy the original message. You may not copy or > disseminate this communication without the permission of the University. Only > authorised signatories are competent to enter into agreements on behalf of > the University and recipients are thus advised that the content of this > message may not be legally binding on the University and may contain the > personal views and opinions of the author, which are not necessarily the > views and opinions of The University of the Witwatersrand, Johannesburg. All > agreements between the University and outsiders are subject to South African > Law unless the University agrees in writing to the contrary. > >
Re: Renderman
Hi Greg I suspected as much. The last time I played around with 3Delight and Renderman 15 or so that was my main sticking point as well. Drove me frikken nuts. One can always hope that things improve over time. I must admit after getting used to the Modo renderer, I only really feel Arnold is the other main alternative (which we used last year, but sadly not this year) Our resources are a bit strained this year so its pretty much Mental Ray, or whatever Free licences I manage to wangle. So far that’s a choice of 3Delight, Renderman RIS or whatever the new release will be called and Octane on the GPU side (which I am quite enjoying after finding a smooth way to get the Alembics out of Softimage with no issues.) With our enforced move to Maya next year this becomes a little easier as Maya for Renderman is pretty solid. Regards, Angus From: Gregory Ducatel mailto:gduca...@gmail.com>> Reply-To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Date: Monday 23 June 2014 at 5:02 PM To: "softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>" mailto:softimage@listproc.autodesk.com>> Subject: Re: Renderman Hi Angus, 3Delight RIBs are in theory compatible with RenderMan RIBs since they are both using the same RISpec (http://renderman.pixar.com/view/rispec). But that is pretty much the end of the compatibility... In order to render a RIB properly, you will need to convert the shader from the Softimage render tree into an SL file (RenderMan shader). 3Delight does it for you BUT it will mainly be compatible for 3Delight since they have there own functions. Due to that, you will ends up with many issues and errors. The best way is still using Maya or Katana for RenderMan. Any other way will be a bumpy road... Sorry. Cheers, Greg On Mon, Jun 23, 2014 at 10:53 AM, Angus Davidson mailto:angus.david...@wits.ac.za>> wrote: Hi Folks One of our students is very interested in looking at using the new renderman that零 been slated for release just after SIGGRAPH. Now currently they are our last batch that will be using Softimage. So we have a few choices 1) We light and render purely in Maya which will allows us to in theory move straight from Soft->Maya 2) We find a way to export out of softimage into a format Renderman Server can handle. ( I am assuming some form of RIB file) Possibly exported from 3Delight ? Are their any folks that make use of render man from softimage that can suggest the best way to look at doing things. Kind regards Angus This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Renderman
You might want to look into Affogato: http://sourceforge.net/projects/affogato/ I have never used it, and from what I understand it is not as slick and well integrated/interactive as the other solutions we are accepting as standard these days. Dpending on project complexity it might still be worth a look, or you go with 3Delight directly, which is very Renderman-like and free for the first license per user afaik. Hi Folks One of our students is very interested in looking at using the new renderman that¹s been slated for release just after SIGGRAPH. Now currently they are our last batch that will be using Softimage. So we have a few choices 1) We light and render purely in Maya which will allows us to in theory move straight from Soft->Maya 2) We find a way to export out of softimage into a format Renderman Server can handle. ( I am assuming some form of RIB file) Possibly exported from 3Delight ? Are their any folks that make use of render man from softimage that can suggest the best way to look at doing things. Kind regards Angus style="width:100%;"> face="arial,sans-serif" size="1" color="#99">style="font-size:11px;">This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only--
Re: Renderman
Hi Angus, 3Delight RIBs are in theory compatible with RenderMan RIBs since they are both using the same RISpec (http://renderman.pixar.com/view/rispec). But that is pretty much the end of the compatibility... In order to render a RIB properly, you will need to convert the shader from the Softimage render tree into an SL file (RenderMan shader). 3Delight does it for you BUT it will mainly be compatible for 3Delight since they have there own functions. Due to that, you will ends up with many issues and errors. The best way is still using Maya or Katana for RenderMan. Any other way will be a bumpy road... Sorry. Cheers, Greg On Mon, Jun 23, 2014 at 10:53 AM, Angus Davidson wrote: > Hi Folks > > One of our students is very interested in looking at using the new > renderman that零 been slated for release just after SIGGRAPH. > > Now currently they are our last batch that will be using Softimage. So we > have a few choices > > 1) We light and render purely in Maya which will allows us to in theory > move straight from Soft->Maya > 2) We find a way to export out of softimage into a format Renderman Server > can handle. ( I am assuming some form of RIB file) Possibly exported from > 3Delight ? > > Are their any folks that make use of render man from softimage that can > suggest the best way to look at doing things. > > Kind regards > > Angus > > style="width:100%;"> > > size="1" color="#99">This communication > is intended for the addressee only. It is confidential. If you have > received this communication in error, please notify us immediately and > destroy the original message. You may not copy or disseminate this > communication without the permission of the University. Only authorised > signatories are competent to enter into agreements on behalf of the > University and recipients are thus advised that the content of this message > may not be legally binding on the University and may contain the personal > views and opinions of the author, which are not necessarily the views and > opinions of The University of the Witwatersrand, Johannesburg. All > agreements between the University and outsiders are subject to South > African Law unless the University agrees in writing to the contrary. > > > > > >
Renderman
Hi Folks One of our students is very interested in looking at using the new renderman that¹s been slated for release just after SIGGRAPH. Now currently they are our last batch that will be using Softimage. So we have a few choices 1) We light and render purely in Maya which will allows us to in theory move straight from Soft->Maya 2) We find a way to export out of softimage into a format Renderman Server can handle. ( I am assuming some form of RIB file) Possibly exported from 3Delight ? Are their any folks that make use of render man from softimage that can suggest the best way to look at doing things. Kind regards Angus This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary.
Re: Renderman price restructuring
Hi Matt, I understand how markets work and prices are formed, I should have phrased it differently: I'm surprised this relatively small market supports so many products doing more or less the same thing. As for realtime renderers, having worked in games for half of my career, I've seen this coming too for the last ten years. So far I see the problems that make people not adopt realtime renderes for everything in the lack of flexibility - usually there are additional techical prerequisites that need to be met by assets in order to be usable by the render engine, and that creates additional cost on the artist side (the expensive end of the pipe), whereas CPU compute time is relatively cheap. I think the image quality can already be right for many things, not just the classic realtime applications/games. Congrats on Wildstar going gold btw, it looks totally awesome! Stefan Prices are coming down because it's a nearly fixed-size market. If you price yourself too high, you won't get a cut of the pie. There's also a shift in moving towards real time renderers and away from software renderers. Real time isn't quite ready for full prime time for film/video, but it is proving capable for many scenarios. This is probably the main instigator of price reductions from the likes of Renderman as the writing is on the wall how much longer it will remain relevant in the general consumer space outside of large film productions that have established pipelines around it. In general, industry is producing more real time applications instead of linear format. Expect to see less need for 3rd party renderers in general, and more demand for real time engines and editing environments. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek Sent: Friday, May 30, 2014 9:18 PM To: softimage@listproc.autodesk.com Subject: Re: Renderman price restructuring This was my impression too, when it comes for ootb shaders Arnold leaves a lot to be desired. I'd even go as far as saying that is more so with Arnold than with any other third party renderer I've used so far - if it wasn't for third party shaders generously made available you wouldn't get too far with it. It's been interesting to see entry price levels coming so much down in recent years. Vray used to be the cheapest, production-ready renderer one could buy 12 years ago (and you got unlimited render nodes per license), today, like Arnold, it's amongst the more expensive ones, with Redshift and even PRMan being more affordable, let alone 3Delight, which was always zero $ for the the first license (and supports practically any shader in Softimage). In any way, I never expected to see complex, "niche" software products to come down in price that much. Just cut throat competition, or is there really so much money to be made that it still pays off to sell so cheap? At least I think the price cut and free for non-com use of PRMan is an attempt to keep what's left of their market share, they must have lost a lot of ground to Arnold in recent years. Arnold you get While I’m still on honeymoon with Arnold I have to say that its ‘out of the box’ shaders leave quite some room for improvement. Examples: Standard shader: lacks a second specular layer (quite the standard these days), back facing is not textureable Fur shader: you only get 'Kajija-Kay’ (very old school) shading, no indirect specular, no translucency, no glints Single scatter SSS is only a function in the API and currently does not implement indirect lighting. While some of these deficits can be solved in the render tree, others are simply not accessible without coding them yourself or relying on community generosity. Which has been the situation for the past four years. That being said, Anders Langlands is now working at Solid Angle as a shader developer. He has previously shared shaders that address a lot of the above and beyond. I see a bright future ;-) Happy Rendering, Andy On May 30, 2014, at 14:19, Marc-Andre Carbonneau wrote: Ya...what they don't tell you is the hidden cost of programmers you have to pay to get it working afterwards... Viva Arnold! -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: 30 mai 2014 07:41 To: softimage@listproc.autodesk.com Subject: Renderman price restructuring Some industry nice that might interest some of you (I hope): "Pixar has announced a radical price restructuring of its RenderMan 3D and animation technology. With the upcoming version, the software will be free to non-commercial customers, and will cost $495 for individual licenses" Quoted from here: http:
RE: Renderman price restructuring
Prices are coming down because it's a nearly fixed-size market. If you price yourself too high, you won't get a cut of the pie. There's also a shift in moving towards real time renderers and away from software renderers. Real time isn't quite ready for full prime time for film/video, but it is proving capable for many scenarios. This is probably the main instigator of price reductions from the likes of Renderman as the writing is on the wall how much longer it will remain relevant in the general consumer space outside of large film productions that have established pipelines around it. In general, industry is producing more real time applications instead of linear format. Expect to see less need for 3rd party renderers in general, and more demand for real time engines and editing environments. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stefan Kubicek Sent: Friday, May 30, 2014 9:18 PM To: softimage@listproc.autodesk.com Subject: Re: Renderman price restructuring This was my impression too, when it comes for ootb shaders Arnold leaves a lot to be desired. I'd even go as far as saying that is more so with Arnold than with any other third party renderer I've used so far - if it wasn't for third party shaders generously made available you wouldn't get too far with it. It's been interesting to see entry price levels coming so much down in recent years. Vray used to be the cheapest, production-ready renderer one could buy 12 years ago (and you got unlimited render nodes per license), today, like Arnold, it's amongst the more expensive ones, with Redshift and even PRMan being more affordable, let alone 3Delight, which was always zero $ for the the first license (and supports practically any shader in Softimage). In any way, I never expected to see complex, "niche" software products to come down in price that much. Just cut throat competition, or is there really so much money to be made that it still pays off to sell so cheap? At least I think the price cut and free for non-com use of PRMan is an attempt to keep what's left of their market share, they must have lost a lot of ground to Arnold in recent years. Arnold you get > While I’m still on honeymoon with Arnold I have to say that its ‘out > of the box’ shaders leave quite some room for improvement. > > Examples: > > Standard shader: lacks a second specular layer (quite the standard > these days), back facing is not textureable Fur shader: you only get > 'Kajija-Kay’ (very old school) shading, no indirect specular, no > translucency, no glints Single scatter SSS is only a function in the > API and currently does not implement indirect lighting. > > While some of these deficits can be solved in the render tree, others > are simply not accessible without coding them yourself or relying on > community generosity. Which has been the situation for the past four > years. > > That being said, Anders Langlands is now working at Solid Angle as a > shader developer. He has previously shared shaders that address a lot > of the above and beyond. I see a bright future ;-) > > Happy Rendering, > > Andy > > On May 30, 2014, at 14:19, Marc-Andre Carbonneau > wrote: > >> Ya...what they don't tell you is the hidden cost of programmers you >> have to pay to get it working afterwards... >> >> Viva Arnold! >> >> >> -Original Message- >> From: softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of >> Leendert A. Hartog >> Sent: 30 mai 2014 07:41 >> To: softimage@listproc.autodesk.com >> Subject: Renderman price restructuring >> >> Some industry nice that might interest some of you (I hope): >> "Pixar has announced a radical price restructuring of its RenderMan >> 3D and animation technology. With the upcoming version, the software >> will be free to non-commercial customers, and will cost $495 for >> individual licenses" >> Quoted from here: http://waa.ai/4jn8 >> >> Or better yet: go to the appropriate page on the Renderman website >> directly http://tinyurl.com/nkbmw8u >> >> crossposted from the si-community, BTW >> >> Greetz >> Leendert >> >> -- >> >> Leendert A. Hartog AKA Hirazi Blue >> Administrator NOT the owner of si-community.com >> >> > -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only--
Re: Renderman price restructuring
This was my impression too, when it comes for ootb shaders Arnold leaves a lot to be desired. I'd even go as far as saying that is more so with Arnold than with any other third party renderer I've used so far - if it wasn't for third party shaders generously made available you wouldn't get too far with it. It's been interesting to see entry price levels coming so much down in recent years. Vray used to be the cheapest, production-ready renderer one could buy 12 years ago (and you got unlimited render nodes per license), today, like Arnold, it's amongst the more expensive ones, with Redshift and even PRMan being more affordable, let alone 3Delight, which was always zero $ for the the first license (and supports practically any shader in Softimage). In any way, I never expected to see complex, "niche" software products to come down in price that much. Just cut throat competition, or is there really so much money to be made that it still pays off to sell so cheap? At least I think the price cut and free for non-com use of PRMan is an attempt to keep what's left of their market share, they must have lost a lot of ground to Arnold in recent years. Arnold you get While I’m still on honeymoon with Arnold I have to say that its ‘out of the box’ shaders leave quite some room for improvement. Examples: Standard shader: lacks a second specular layer (quite the standard these days), back facing is not textureable Fur shader: you only get 'Kajija-Kay’ (very old school) shading, no indirect specular, no translucency, no glints Single scatter SSS is only a function in the API and currently does not implement indirect lighting. While some of these deficits can be solved in the render tree, others are simply not accessible without coding them yourself or relying on community generosity. Which has been the situation for the past four years. That being said, Anders Langlands is now working at Solid Angle as a shader developer. He has previously shared shaders that address a lot of the above and beyond. I see a bright future ;-) Happy Rendering, Andy On May 30, 2014, at 14:19, Marc-Andre Carbonneau wrote: Ya...what they don't tell you is the hidden cost of programmers you have to pay to get it working afterwards... Viva Arnold! -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: 30 mai 2014 07:41 To: softimage@listproc.autodesk.com Subject: Renderman price restructuring Some industry nice that might interest some of you (I hope): "Pixar has announced a radical price restructuring of its RenderMan 3D and animation technology. With the upcoming version, the software will be free to non-commercial customers, and will cost $495 for individual licenses" Quoted from here: http://waa.ai/4jn8 Or better yet: go to the appropriate page on the Renderman website directly http://tinyurl.com/nkbmw8u crossposted from the si-community, BTW Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only--
Re: Renderman price restructuring
While I’m still on honeymoon with Arnold I have to say that its ‘out of the box’ shaders leave quite some room for improvement. Examples: Standard shader: lacks a second specular layer (quite the standard these days), back facing is not textureable Fur shader: you only get 'Kajija-Kay’ (very old school) shading, no indirect specular, no translucency, no glints Single scatter SSS is only a function in the API and currently does not implement indirect lighting. While some of these deficits can be solved in the render tree, others are simply not accessible without coding them yourself or relying on community generosity. Which has been the situation for the past four years. That being said, Anders Langlands is now working at Solid Angle as a shader developer. He has previously shared shaders that address a lot of the above and beyond. I see a bright future ;-) Happy Rendering, Andy On May 30, 2014, at 14:19, Marc-Andre Carbonneau wrote: > Ya...what they don't tell you is the hidden cost of programmers you have to > pay to get it working afterwards... > > Viva Arnold! > > > -Original Message- > From: softimage-boun...@listproc.autodesk.com > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. > Hartog > Sent: 30 mai 2014 07:41 > To: softimage@listproc.autodesk.com > Subject: Renderman price restructuring > > Some industry nice that might interest some of you (I hope): > "Pixar has announced a radical price restructuring of its RenderMan 3D and > animation technology. With the upcoming version, the software will be free to > non-commercial customers, and will cost $495 for individual licenses" > Quoted from here: http://waa.ai/4jn8 > > Or better yet: go to the appropriate page on the Renderman website directly > http://tinyurl.com/nkbmw8u > > crossposted from the si-community, BTW > > Greetz > Leendert > > -- > > Leendert A. Hartog AKA Hirazi Blue > Administrator NOT the owner of si-community.com > >
Re: Renderman price restructuring
Yep, that's pretty much correct, and should be about to get a bit easier again. On 31 May 2014 03:12, "Sergio Mucino" wrote: > It seems this impression has survived the test of time... > This is, AFAIK, outdated. Renderman USED to be like that, but from what I > hear (since I haven't used it), Pixar has invested quite a bit in the > usability department in the past few years, so it seems to be closer to > what other renderers offer out-of-the-box. This is what I hear, at least. > > Sergio Muciño. > Sent from my iPad. > > On May 30, 2014, at 10:45 AM, Manuel Huertas Marchena > wrote: > > I have mostly experience with arnold & mental ray... but I am kind of > curious as to why renderman needs so many > programmers to make it work smoothly, doesn't it come with a standard/arch > shader like other renderers?, why > is there that much a need in creating custom shaders for it. I do > apologize these might sound obvious to some > but I dont have experience with point based renderers as renderman besides > a bit of 3dlight which I really liked, especially for disp maps, > I only had the chance to use it briefly though... then its been arnold all > the way for me.. > ...that video looks pretty straight forward to me (meaning that the > workflow looks artist friendly) ...but I am pretty there is something more > to it that makes renderman "complicate"... > > cheers > > > > -Manu > > > IMDB <http://www.imdb.com/name/nm4755969/> | Portfolio > <http://envmanu.com> <http://envmanu.carbonmade.com/>| Vimeo > <http://vimeo.com/manuelhuertasmarchena> | Linkedin > <http://www.linkedin.com/in/manuelhuertas> > > > > Date: Fri, 30 May 2014 16:21:30 +0200 > > From: hirazib...@live.nl > > To: softimage@listproc.autodesk.com > > Subject: Re: Renderman price restructuring > > > > Indeed. solidangle could start by actually selling single licenses. > > This would only be of interest to "smaller" players, I know, but still > > The 5 license minimum still appears to be in place (according to their > > website): > > "For permanent license sales there is a minimum order of 5. We will soon > > lift this restriction." > > That "soon" has been in place for a while now. > > > > Greetz > > Leendert > > > > -- > > Leendert A. Hartog AKA Hirazi Blue > > Administrator NOT the owner of si-community.com > > > >
Re: Renderman price restructuring
It seems this impression has survived the test of time... This is, AFAIK, outdated. Renderman USED to be like that, but from what I hear (since I haven't used it), Pixar has invested quite a bit in the usability department in the past few years, so it seems to be closer to what other renderers offer out-of-the-box. This is what I hear, at least. Sergio Muciño. Sent from my iPad. > On May 30, 2014, at 10:45 AM, Manuel Huertas Marchena > wrote: > > I have mostly experience with arnold & mental ray... but I am kind of curious > as to why renderman needs so many > programmers to make it work smoothly, doesn't it come with a standard/arch > shader like other renderers?, why > is there that much a need in creating custom shaders for it. I do apologize > these might sound obvious to some > but I dont have experience with point based renderers as renderman besides a > bit of 3dlight which I really liked, especially for disp maps, > I only had the chance to use it briefly though... then its been arnold all > the way for me.. > ...that video looks pretty straight forward to me (meaning that the workflow > looks artist friendly) ...but I am pretty there is something more to it that > makes renderman "complicate"... > > cheers > > > > -Manu > > > IMDB | Portfolio | Vimeo | Linkedin > > > > Date: Fri, 30 May 2014 16:21:30 +0200 > > From: hirazib...@live.nl > > To: softimage@listproc.autodesk.com > > Subject: Re: Renderman price restructuring > > > > Indeed. solidangle could start by actually selling single licenses. > > This would only be of interest to "smaller" players, I know, but still > > The 5 license minimum still appears to be in place (according to their > > website): > > "For permanent license sales there is a minimum order of 5. We will soon > > lift this restriction." > > That "soon" has been in place for a while now. > > > > Greetz > > Leendert > > > > -- > > Leendert A. Hartog AKA Hirazi Blue > > Administrator NOT the owner of si-community.com > >
RE: Renderman price restructuring
I have mostly experience with arnold & mental ray... but I am kind of curious as to why renderman needs so manyprogrammers to make it work smoothly, doesn't it come with a standard/arch shader like other renderers?, why is there that much a need in creating custom shaders for it. I do apologize these might sound obvious to somebut I dont have experience with point based renderers as renderman besides a bit of 3dlight which I really liked, especially for disp maps, I only had the chance to use it briefly though... then its been arnold all the way for me.. ...that video looks pretty straight forward to me (meaning that the workflow looks artist friendly) ...but I am pretty there is something more to it that makes renderman "complicate"... cheers -Manu IMDB | Portfolio | Vimeo | Linkedin > Date: Fri, 30 May 2014 16:21:30 +0200 > From: hirazib...@live.nl > To: softimage@listproc.autodesk.com > Subject: Re: Renderman price restructuring > > Indeed. solidangle could start by actually selling single licenses. > This would only be of interest to "smaller" players, I know, but still > The 5 license minimum still appears to be in place (according to their > website): > "For permanent license sales there is a minimum order of 5. We will soon > lift this restriction." > That "soon" has been in place for a while now. > > Greetz > Leendert > > -- > Leendert A. Hartog AKA Hirazi Blue > Administrator NOT the owner of si-community.com >
Re: Renderman price restructuring
Indeed. solidangle could start by actually selling single licenses. This would only be of interest to "smaller" players, I know, but still The 5 license minimum still appears to be in place (according to their website): "For permanent license sales there is a minimum order of 5. We will soon lift this restriction." That "soon" has been in place for a while now. Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Renderman price restructuring
I know very little about it, but Renderman Studio seems well integrated and usable out of the box.. https://www.youtube.com/watch?v=gZK3poTRYUg Interesting times, Arnold's move now ;) On 30 May 2014 14:54, Sebastien Sterling wrote: > I know Raf i just like that story :) :P > > But i hate the DIY software mentality, it's like buying a computer broken, > then paying someone (or indeed a group of someones) to come over and fix it > and maintain it > > > On 30 May 2014 14:18, Raffaele Fragapane > wrote: > >> That hasn't been the case in a while, and this isn't your dad's PRMan >> anyway. >> The moment an engine goes the way of physically plausible models, >> provides ubershaders, and parses your standard nodes in the graph, what >> you're illustrating doesn't happen anymore, and PRMan 19 with RIS ticks all >> those boxes. >> >> This is not to say it'll be great, but lets not stick to outdated notions >> ;) >> On 30 May 2014 22:19, "Marc-Andre Carbonneau" < >> marc-andre.carbonn...@ubisoft.com> wrote: >> >>> Ya...what they don't tell you is the hidden cost of programmers you have >>> to pay to get it working afterwards... >>> >>> Viva Arnold! >>> >>> >>> -Original Message- >>> From: softimage-boun...@listproc.autodesk.com [mailto: >>> softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog >>> Sent: 30 mai 2014 07:41 >>> To: softimage@listproc.autodesk.com >>> Subject: Renderman price restructuring >>> >>> Some industry nice that might interest some of you (I hope): >>> "Pixar has announced a radical price restructuring of its RenderMan 3D >>> and animation technology. With the upcoming version, the software will be >>> free to non-commercial customers, and will cost $495 for individual >>> licenses" >>> Quoted from here: http://waa.ai/4jn8 >>> >>> Or better yet: go to the appropriate page on the Renderman website >>> directly http://tinyurl.com/nkbmw8u >>> >>> crossposted from the si-community, BTW >>> >>> Greetz >>> Leendert >>> >>> -- >>> >>> Leendert A. Hartog AKA Hirazi Blue >>> Administrator NOT the owner of si-community.com >>> >>> >>> >
Re: Renderman price restructuring
I know Raf i just like that story :) :P But i hate the DIY software mentality, it's like buying a computer broken, then paying someone (or indeed a group of someones) to come over and fix it and maintain it On 30 May 2014 14:18, Raffaele Fragapane wrote: > That hasn't been the case in a while, and this isn't your dad's PRMan > anyway. > The moment an engine goes the way of physically plausible models, provides > ubershaders, and parses your standard nodes in the graph, what you're > illustrating doesn't happen anymore, and PRMan 19 with RIS ticks all those > boxes. > > This is not to say it'll be great, but lets not stick to outdated notions > ;) > On 30 May 2014 22:19, "Marc-Andre Carbonneau" < > marc-andre.carbonn...@ubisoft.com> wrote: > >> Ya...what they don't tell you is the hidden cost of programmers you have >> to pay to get it working afterwards... >> >> Viva Arnold! >> >> >> -Original Message- >> From: softimage-boun...@listproc.autodesk.com [mailto: >> softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog >> Sent: 30 mai 2014 07:41 >> To: softimage@listproc.autodesk.com >> Subject: Renderman price restructuring >> >> Some industry nice that might interest some of you (I hope): >> "Pixar has announced a radical price restructuring of its RenderMan 3D >> and animation technology. With the upcoming version, the software will be >> free to non-commercial customers, and will cost $495 for individual >> licenses" >> Quoted from here: http://waa.ai/4jn8 >> >> Or better yet: go to the appropriate page on the Renderman website >> directly http://tinyurl.com/nkbmw8u >> >> crossposted from the si-community, BTW >> >> Greetz >> Leendert >> >> -- >> >> Leendert A. Hartog AKA Hirazi Blue >> Administrator NOT the owner of si-community.com >> >> >>
RE: Renderman price restructuring
LOL! Cheers Raff I hope you’re right. Next topic then: Anybody got render times/quality between Renderman’s latest and Arnold? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: 30 mai 2014 09:19 To: softimage@listproc.autodesk.com Subject: RE: Renderman price restructuring That hasn't been the case in a while, and this isn't your dad's PRMan anyway. The moment an engine goes the way of physically plausible models, provides ubershaders, and parses your standard nodes in the graph, what you're illustrating doesn't happen anymore, and PRMan 19 with RIS ticks all those boxes. This is not to say it'll be great, but lets not stick to outdated notions ;) On 30 May 2014 22:19, "Marc-Andre Carbonneau" mailto:marc-andre.carbonn...@ubisoft.com>> wrote: Ya...what they don't tell you is the hidden cost of programmers you have to pay to get it working afterwards... Viva Arnold! -Original Message- From: softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Leendert A. Hartog Sent: 30 mai 2014 07:41 To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com> Subject: Renderman price restructuring Some industry nice that might interest some of you (I hope): "Pixar has announced a radical price restructuring of its RenderMan 3D and animation technology. With the upcoming version, the software will be free to non-commercial customers, and will cost $495 for individual licenses" Quoted from here: http://waa.ai/4jn8 Or better yet: go to the appropriate page on the Renderman website directly http://tinyurl.com/nkbmw8u crossposted from the si-community, BTW Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com<http://si-community.com>
RE: Renderman price restructuring
That hasn't been the case in a while, and this isn't your dad's PRMan anyway. The moment an engine goes the way of physically plausible models, provides ubershaders, and parses your standard nodes in the graph, what you're illustrating doesn't happen anymore, and PRMan 19 with RIS ticks all those boxes. This is not to say it'll be great, but lets not stick to outdated notions ;) On 30 May 2014 22:19, "Marc-Andre Carbonneau" < marc-andre.carbonn...@ubisoft.com> wrote: > Ya...what they don't tell you is the hidden cost of programmers you have > to pay to get it working afterwards... > > Viva Arnold! > > > -Original Message- > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog > Sent: 30 mai 2014 07:41 > To: softimage@listproc.autodesk.com > Subject: Renderman price restructuring > > Some industry nice that might interest some of you (I hope): > "Pixar has announced a radical price restructuring of its RenderMan 3D and > animation technology. With the upcoming version, the software will be free > to non-commercial customers, and will cost $495 for individual licenses" > Quoted from here: http://waa.ai/4jn8 > > Or better yet: go to the appropriate page on the Renderman website > directly http://tinyurl.com/nkbmw8u > > crossposted from the si-community, BTW > > Greetz > Leendert > > -- > > Leendert A. Hartog AKA Hirazi Blue > Administrator NOT the owner of si-community.com > > >
Re: Renderman price restructuring
Lol +1 MAC for A product that would make a place like studio blur run back to mental ray :P Arnold has pretty much proven to be the superior model in terms of render quality, but more importantly, in terms of range and scalability. you can do hyper real and hyper stylized, and it scales admirably with production, from the individual through to the industry production line. I wonder if solid angle will ever consider creating a GPU port. I remember a paper dating back a few years mentioning that they wouldn't and why. But the benefits and trending of GPU renderers is getting hard to ignore. at least for quality if not production proven scalability. Anyone seen dis ? : https://www.youtube.com/watch?v=e0kwxcOe3rU an unbiased GPU path tracer for 3DSMax On 30 May 2014 13:19, Marc-Andre Carbonneau < marc-andre.carbonn...@ubisoft.com> wrote: > Ya...what they don't tell you is the hidden cost of programmers you have > to pay to get it working afterwards... > > Viva Arnold! > > > -Original Message- > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog > Sent: 30 mai 2014 07:41 > To: softimage@listproc.autodesk.com > Subject: Renderman price restructuring > > Some industry nice that might interest some of you (I hope): > "Pixar has announced a radical price restructuring of its RenderMan 3D and > animation technology. With the upcoming version, the software will be free > to non-commercial customers, and will cost $495 for individual licenses" > Quoted from here: http://waa.ai/4jn8 > > Or better yet: go to the appropriate page on the Renderman website > directly http://tinyurl.com/nkbmw8u > > crossposted from the si-community, BTW > > Greetz > Leendert > > -- > > Leendert A. Hartog AKA Hirazi Blue > Administrator NOT the owner of si-community.com > > >
RE: Renderman price restructuring
Ya...what they don't tell you is the hidden cost of programmers you have to pay to get it working afterwards... Viva Arnold! -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Leendert A. Hartog Sent: 30 mai 2014 07:41 To: softimage@listproc.autodesk.com Subject: Renderman price restructuring Some industry nice that might interest some of you (I hope): "Pixar has announced a radical price restructuring of its RenderMan 3D and animation technology. With the upcoming version, the software will be free to non-commercial customers, and will cost $495 for individual licenses" Quoted from here: http://waa.ai/4jn8 Or better yet: go to the appropriate page on the Renderman website directly http://tinyurl.com/nkbmw8u crossposted from the si-community, BTW Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Re: Renderman price restructuring
Did the autocorrect actually turn "news" into "nice"? Ah well. -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com
Renderman price restructuring
Some industry nice that might interest some of you (I hope): "Pixar has announced a radical price restructuring of its RenderMan 3D and animation technology. With the upcoming version, the software will be free to non-commercial customers, and will cost $495 for individual licenses" Quoted from here: http://waa.ai/4jn8 Or better yet: go to the appropriate page on the Renderman website directly http://tinyurl.com/nkbmw8u crossposted from the si-community, BTW Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com