Re: [SWCollect] Greetings

2003-02-10 Thread Jim Leonard
John Romero wrote:
 
 I worked on it with my friend Lane Roathe.  Lane did the 256-byte RWTS
 routine (the low-level) and I did the high-level code that supported the
 disk structure and API.  There's an easter egg in there too. :)  Here's
 a link to it: http://hometown.aol.com/graemecree/infobugs/infonote.htm

OT:  This document is full of cool info, but he's blatantly wrong on Amnesia. 
Here's a copy of the letter I wrote him:

---quote begin---
In your excellent Infonotes document, you write that you can't believe that
Amnesia required you to reboot the machine to exit the game.

I can't believe it either, because what you were playing was a pirated version
converted to DOS.  It never existed commercially in that form.  The original
game is bootable, meaning it had a custom OS and booted directly from the
floppy disk.  While rare for the IBM PC, over 100 of these PC bootable disks
were created during the first decade of the IBM PC's life.  You can get a list
of all the PC bootable games we have documented at MobyGames here: 
http://www.mobygames.com/browse/games/a,4/?o=a1

If you'd like to verify my information, check out the rap sheet on Amnesia
here:  http://www.mobygames.com/game/sheet/p,4/gameId,1775/  Specifically,
check out the diskette label here: 
http://www.mobygames.com/game/covers/gameCoverId,14584/gameId,1775/  which
clearly says IBM PC/XT/etc. and boot this side.

So now that you know it's bootable, the request to reboot the machine to exit
the game is no more unreasonable than bootable games on other platforms.  So
could you be fair to the poor, always-picked-on-as-a-gaming-platform IBM PC
and adjust your note about Amnesia?  I don't think it should be judged on the
converted pirated copy you got a hold of :-)
quote end
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Re: [SWCollect] Greetings

2003-02-09 Thread Dan Chisarick
	A few questions about InfoDOS...

- I'm assuming it was written from scratch.  What did it have that 
DOS/ProDOS didn't?  Smaller footprint, faster, no Apple royalties :)?
- How long did it take to write?
- Last, were you pretty much on your own writing it  (here's a buncha 
requirements, get us something in X weeks) or more interactive?

	The company I work for is big on processes (more than I'd prefer at 
times).  You can't change a 3 to a 4 for a bug fix without 
notifying 10 people and spending an hour filling out forms.  Sigh.


On Sunday, February 9, 2003, at 01:54 AM, John Romero wrote:

	Ah, my fault.  I forgot some of my Apple ][ history.  I
had forgotten
how easy it for people to write their own OSes for the A2.
Did you do
anything different for the IIGS or was InfoDOS just targeted to the
II+/e/c Apples?  I never worked with the IIGS so I'm curious if much
game development was done for or on the IIGS itself.


I never did any //gs games...neither did many other people as the Apple
II had started to wane in 1986...

So, InfoDOS was really only for the II+/e/c series.

- John



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RE: [SWCollect] Greetings

2003-02-09 Thread John Romero
 - I'm assuming it was written from scratch.  What did it have that 
 DOS/ProDOS didn't?  Smaller footprint, faster, no Apple royalties :)?

Yeah, it was VERY small - that was the major requirement.  It took up
$D000-$D3FF, which is 1k.  I gave it a ProDOS-like API so it was easy to
use, but it was a very limited API because the memory was limited.  I
had pathnames, file open, read, write, close, etc. though.

 - How long did it take to write?

It took 2 weeks to write. :)

 - Last, were you pretty much on your own writing it  (here's a buncha 
 requirements, get us something in X weeks) or more interactive?

I worked on it with my friend Lane Roathe.  Lane did the 256-byte RWTS
routine (the low-level) and I did the high-level code that supported the
disk structure and API.  There's an easter egg in there too. :)  Here's
a link to it: http://hometown.aol.com/graemecree/infobugs/infonote.htm

Just doing a Google of: infodos romero will get you there.


- John
 


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RE: [SWCollect] Greetings

2003-02-08 Thread John Romero
   Ah, my fault.  I forgot some of my Apple ][ history.  I 
 had forgotten 
 how easy it for people to write their own OSes for the A2.  
 Did you do 
 anything different for the IIGS or was InfoDOS just targeted to the 
 II+/e/c Apples?  I never worked with the IIGS so I'm curious if much
 game development was done for or on the IIGS itself.

I never did any //gs games...neither did many other people as the Apple
II had started to wane in 1986...

So, InfoDOS was really only for the II+/e/c series.

- John
 


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Re: [SWCollect] Greetings

2003-02-07 Thread Edward Franks

On Friday, February 7, 2003, at 01:41  AM, John Romero wrote:


Speaking of Zork, y'all might not care (or you might think it's neat),
but I co-created Infocom's InfoDOS that was the OS for Zork Zero,
Arthur  2 other Infocom titles.  Back in the 80's. :O


	I love the old Infocom games.  Zork is one of my favorite series and I 
was glad to see the games were available on the Apple II to the very 
end.  Was it difficult to fit that version of the ZCode interpreter 
onto an Apple II?  Did you have to make any compromises from the other 
versions?  How was it working with Infocom (Activision?) at that time?

	On an unrelated note, there's something I'm curious about.  I remember 
reading in an old issue of CGW that when you guys came to name Wolf3D 
you did a search for the then-current owner of Silas Marner's Castle 
Wolfenstein.  CGW claimed that the copyright had somehow lapsed in the 
many changes of hands CW went through (someone was supposedly still 
selling copies from their garage).  Is that story true or did you just 
buy the existing CW copyright?

--

Edward Franks


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Re: [SWCollect] Greetings

2003-02-07 Thread Edward Franks

On Friday, February 7, 2003, at 07:15  PM, John Romero wrote:
[Snip]

The ZCode stuff was external to the OS - I just did the OS part.


	Ah, my fault.  I forgot some of my Apple ][ history.  I had forgotten 
how easy it for people to write their own OSes for the A2.  Did you do 
anything different for the IIGS or was InfoDOS just targeted to the 
II+/e/c Apples?  I never worked with the IIGS so I'm curious if much 
game development was done for or on the IIGS itself.

[Snip]
Wolf3D-wise, yes the copyright had lapsed on Castle Wolfenstein.  Muse
Software went out of business in 1985 so seven years later when we were
looking for the owner of the copyright it ended up that someone bought
their inventory and was selling that from their house, but didn't keep
up any of the copyrights so we just registered it and got it.


	Thanks for the info.  Given the current climate of hanging onto any 
and all intellectual property I just wondered if the CGW story was 
accurate.

--

Edward Franks


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RE: [SWCollect] Greetings

2003-02-06 Thread John Romero
Speaking of Zork, y'all might not care (or you might think it's neat),
but I co-created Infocom's InfoDOS that was the OS for Zork Zero,
Arthur  2 other Infocom titles.  Back in the 80's. :O

- John
 


 -Original Message-
 From: Feldhamer, Stuart [mailto:[EMAIL PROTECTED]] 
 Sent: Wednesday, February 05, 2003 12:37 PM
 To: '[EMAIL PROTECTED]'
 Subject: RE: [SWCollect] Greetings
 
 
 
 Why do I have a feeling that if this hobby ever goes the way 
 of other ones, with a price guide and stuff like that, my 
 collection is going to be worth nothing?
 
 (Let's see, a NM Zork Trilogy is worth $500, but a F Zork 
 Trilogy is $5. Too bad.)
 
 Stuart
 
 -Original Message-
 From: C.E. Forman [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, February 05, 2003 1:31 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Greetings
 
 
 I'd downgrade to Fine myself, but that's just me.  If I see 
 NM (S) anywhere I will know what it means.
 
 - Original Message -
 From: Lee K. Seitz [EMAIL PROTECTED]
 To: [EMAIL PROTECTED]
 Sent: Wednesday, February 05, 2003 12:21 PM
 Subject: Re: [SWCollect] Greetings
 
 
  Jim Leonard stated:
  
  I agree that NM (S) is possible if there is one extremely minor 
  defect,
 but
  the box is still sealed.  I will modify the main page at 
 mobygames to
 reflect
  this if there are none opposed.  Anyone?
 
  Just try to spell out what extremely minor means.
 
  What are people's beliefs regarding Near Mint.  Do you 
 think if it 
  has any defect whatsoever (e.g. bent corner), it's 
 downgraded to Fine? 
  Do you think if it (part of the contents) looks like it did when it 
  came out of the package, it's Near Mint, despite any minor 
 dings that 
  occurred during shipping?  I suspect I was very strict in my recent 
  auctions and listed things as Fine others might have said were Near 
  Mint.  I'd rather be accused of being overly strict than overly lax.
 
  --
  Lee K. Seitz
  [EMAIL PROTECTED]
 
  
 --
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 Information in this 
 message reflects current market conditions and is subject to 
 change without notice. It is believed to be reliable, but is 
 not guaranteed for accuracy or completeness. Details provided 
 do not supersede your normal trade confirmations or 
 statements. Any product is subject to prior sale. CIBC World 
 Markets Corp, its affiliated companies, and their officers or 
 employees, may have a position in or make a market in any 
 security described above, and may act as an investment banker 
 or advisor to such.  Although CIBC World Markets Corp. is an 
 indirect, wholly owned subsidiary of Canadian Imperial Bank 
 of Commerce (CIBC), it is solely responsible for its 
 contractual obligations. Any securities products recommended, 
 purchased, or sold in any client accounts (i) will not be 
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 of CIBC, (iii) will not be endorsed or guaranteed by CIBC, 
 and (iv) will be subject to risks, including possible loss of 
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Re: [SWCollect] Greetings

2003-02-05 Thread Jim Leonard
Alexander Zoller wrote:
 
 Jim, how many people have subscribed to the list so far? I'm curious if
 there are a lot of lurkers :)

Over 30 and under 40.  Can't give exact numbers because I'm on the train right
now and can't check it :-)
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The world's most comprehensive gaming database project.



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Re: [SWCollect] Greetings

2003-02-05 Thread Jim Leonard
Hugh Falk wrote:

  Where the conditions are listed, it clearly states that NM is no defects,
  no wrap, but you mentioned that NM can have the modifier of (S)?  I
  certainly understand the need for NM (S), but perhaps you should modify that
  page a bit to clear things up?
 
 Good point.  Anyone else?  Jim?

I agree that NM (S) is possible if there is one extremely minor defect, but
the box is still sealed.  I will modify the main page at mobygames to reflect
this if there are none opposed.  Anyone?
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The world's most comprehensive gaming database project.



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Re: [SWCollect] Greetings

2003-02-05 Thread Jim Leonard
CcomputerGameCollector wrote:
 
 I figured I'd take a look around the web for a type of clear plastic case
 (kind of like an oversized VHS case or something like that) that would fit
 most computer games, and buy a bunch bulk, and start putting all of my
 collection in them.  It seemed like a good idea.  However, after searching
 all corners of the net I've came up completely empty.  I must have seen
 every plastic case imaginable except one that would suite the task of
 housing a computer game.  Has anyone thought about this, or come across a
 place that sells a plastic box of sorts that would serve this purpose?  I'm
 figuring an 8x10x1.5 would fit most games barring a few.

Has this issue been revisited for newer small boxes?  (SmallBoxes?  :-)

BTW, I will never get used to the current crop of DVD-style boxes.  Small
boxes were one thing for euro software, but the current crop of we need more
space on the shelves for console games small boxes still brings a tear to my
eye.
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Re: [SWCollect] Greetings

2003-02-05 Thread Jim Leonard
C.E. Forman wrote:
 
 I would request that we not expand the Mobyscale.  It was designed to be
 flexible so individual collectors can tailor it to their individual needs.

I concur.  Verbiage and examples I have no problem modifying, but the main
grades and concepts are very solid.  However, as this is obviously a reply to
an old message, and I fear I don't have time to examine in detail every
message on this subject, could someone let me know if any major decisions were
made during this topic to have things added to the MobyScale?
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Re: [SWCollect] Greetings

2003-02-05 Thread Lee K. Seitz
Jim Leonard stated:

I agree that NM (S) is possible if there is one extremely minor defect, but
the box is still sealed.  I will modify the main page at mobygames to reflect
this if there are none opposed.  Anyone?

Just try to spell out what extremely minor means.

What are people's beliefs regarding Near Mint.  Do you think if it
has any defect whatsoever (e.g. bent corner), it's downgraded to Fine?
Do you think if it (part of the contents) looks like it did when it
came out of the package, it's Near Mint, despite any minor dings that
occurred during shipping?  I suspect I was very strict in my recent
auctions and listed things as Fine others might have said were Near
Mint.  I'd rather be accused of being overly strict than overly lax.

-- 
Lee K. Seitz
[EMAIL PROTECTED]

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Re: [SWCollect] Greetings

2003-02-05 Thread C.E. Forman
I'd downgrade to Fine myself, but that's just me.  If I see NM (S)
anywhere I will know what it means.

- Original Message -
From: Lee K. Seitz [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 05, 2003 12:21 PM
Subject: Re: [SWCollect] Greetings


 Jim Leonard stated:
 
 I agree that NM (S) is possible if there is one extremely minor defect,
but
 the box is still sealed.  I will modify the main page at mobygames to
reflect
 this if there are none opposed.  Anyone?

 Just try to spell out what extremely minor means.

 What are people's beliefs regarding Near Mint.  Do you think if it
 has any defect whatsoever (e.g. bent corner), it's downgraded to Fine?
 Do you think if it (part of the contents) looks like it did when it
 came out of the package, it's Near Mint, despite any minor dings that
 occurred during shipping?  I suspect I was very strict in my recent
 auctions and listed things as Fine others might have said were Near
 Mint.  I'd rather be accused of being overly strict than overly lax.

 --
 Lee K. Seitz
 [EMAIL PROTECTED]

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RE: [SWCollect] Greetings

2003-02-05 Thread Feldhamer, Stuart

Why do I have a feeling that if this hobby ever goes the way of other ones,
with a price guide and stuff like that, my collection is going to be worth
nothing?

(Let's see, a NM Zork Trilogy is worth $500, but a F Zork Trilogy is $5.
Too bad.)

Stuart

-Original Message-
From: C.E. Forman [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 05, 2003 1:31 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings


I'd downgrade to Fine myself, but that's just me.  If I see NM (S)
anywhere I will know what it means.

- Original Message -
From: Lee K. Seitz [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 05, 2003 12:21 PM
Subject: Re: [SWCollect] Greetings


 Jim Leonard stated:
 
 I agree that NM (S) is possible if there is one extremely minor defect,
but
 the box is still sealed.  I will modify the main page at mobygames to
reflect
 this if there are none opposed.  Anyone?

 Just try to spell out what extremely minor means.

 What are people's beliefs regarding Near Mint.  Do you think if it
 has any defect whatsoever (e.g. bent corner), it's downgraded to Fine?
 Do you think if it (part of the contents) looks like it did when it
 came out of the package, it's Near Mint, despite any minor dings that
 occurred during shipping?  I suspect I was very strict in my recent
 auctions and listed things as Fine others might have said were Near
 Mint.  I'd rather be accused of being overly strict than overly lax.

 --
 Lee K. Seitz
 [EMAIL PROTECTED]

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Information in this message reflects current market conditions and is subject to 
change without notice. It is believed to be reliable, but is not guaranteed for 
accuracy or completeness. Details provided do not supersede your normal trade 
confirmations or statements. Any product is subject to prior sale. CIBC World Markets 
Corp, its affiliated companies, and their officers or employees, may have a position 
in or make a market in any security described above, and may act as an investment 
banker or advisor to such.  Although CIBC World Markets Corp. is an indirect, wholly 
owned subsidiary of Canadian Imperial Bank of Commerce (CIBC), it is solely 
responsible for its contractual obligations. Any securities products recommended, 
purchased, or sold in any client accounts (i) will not be insured by the FDIC, 
(ii)will not be deposits or obligations of CIBC, (iii) will not be endorsed or 
guaranteed by CIBC, and (iv) will be subject to risks, including possible loss of 
principal in!
vested.

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Re: [SWCollect] Greetings from The Origin Museum

2002-11-13 Thread Marco Thorek
Heah Joe,

nice to have you on board :) 

Perhaps you remember me, Marco from infocom-if.org. You were one of the
first people that ever visited my site.

Marco

Origin Museum schrieb:
 
 I was told about this board some time ago, but I finally got the time to join--YAY!
 
 I know most of the people here, but for those who don't remember me, I'm Joe 
Garrity, and I (along with my wife, Paula) run a website called The Origin Museum.  
We specialise in old computer games and artifacts from Origin.  Our domain name was 
hijacked a few days ago (while I was on vacation), but we're still available thru 
this link:
 
 http://originmuseum.solsector.net
 
 Almost all of the people that I see on this board have been incredibly nice to us in 
the past, and I'd like to take this time to personally thank them for all the help, 
conversations, and fun that you've given Paula and me.
 
 Thanks for letting us contribute to the board, and we hope to hear from you very 
soon!

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Re: [SWCollect] Greetings

2002-10-18 Thread Edward Franks

On Thursday, October 17, 2002, at 03:15  AM, Pedro Quaresma wrote:
[Snip]
I'm sorry to hear about your wife. I hope you two find the miracle you seek.

Thank you.

-- 

Edward Franks
[EMAIL PROTECTED]>


Re: [SWCollect] Greetings

2002-10-18 Thread Edward Franks

On Thursday, October 17, 2002, at 02:33  PM, Marco Thorek wrote:
[Snip]

I am a bit late about it, but all the best to your wife, Ed!


	Thank you very much.

--

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-17 Thread Marco Thorek
Edward Franks schrieb:
 
 On Wednesday, October 16, 2002, at 06:58  AM, C.E. Forman wrote:
 
 
  Sure, it'd be great to have someone in the industry who's also a
  serious
  collector.
 
 I'll second that.  In my (limited) dealings with John I've always had
 a pleasant experience with him.

Very well. I cordially invited John to the list. 

Marco

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Re: [SWCollect] Greetings

2002-10-17 Thread Marco Thorek
Edward Franks schrieb:
 
  Thank you.  Both my wife and I have been touched by
everyone's
 support.  It is a big boost to us to see all the support from our
 fellow collectors despite any past clashes.  Helping other enthusiasts
 is what got both of us into collecting and trading the old games in the
 first place.

I am a bit late about it, but all the best to your wife, Ed! 

Marco

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Re: [SWCollect] Greetings

2002-10-16 Thread C.E. Forman

 Sorry to here that bro.  A group of fund-type auctions were surely help.
I'm
 sure.  As far as promoting, there are many ways.  Eli Thomlinson would
 gladly put a link on his page, I would put one on CGC, as I'm sure just
 about anyone else you contact would.

Ditto YOIS, just let me know what your plans are when you decide.



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Re: [SWCollect] Greetings

2002-10-16 Thread Chris Newman

The late George Alec? When did he die? What a bummer -- I would have
helped him had I known. I loved his work, especially his Budayeen
series. No wonder I never found any new releases from him during every
visit to a BN or Borders.

Do you recall his e-mail address? Was it [EMAIL PROTECTED] or something
similar? 

C.E. Forman wrote:
 
  I am, unfortunately, in the position of looking at some serious
  medical bills.  At this point if I could sell Drash for enough to make
  a dent in those bills I would (it wouldn't be worth it for any thing
  less -- I have enough minor stuff I can sell/auction off).
 
 Aw man, sorry to hear that, Fortran.  Nothing terminal, I hope.
 
 I agree with Alexander's advice.  Sell your lesser stuff first if you have
 to.  You can always find another big-box Ultima II, but that Drash is pretty
 irreplaceable.  If you're auctioning stuff, let the other Dragons know, and
 mention in your listings that it's for medical expenses: You might be
 surprised by how generous people are.  I remember when (the late) George
 Alec Effinger when auctioning stuff to pay for his hospital bills, the fans
 really came out to help him.
 
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Re: [SWCollect] Greetings

2002-10-16 Thread Edward Franks


On Tuesday, October 15, 2002, at 08:57  PM, C.E. Forman wrote:
[Snip]
 Definitely a good one, in the sense that you'd be sparing the winner 
 from
 being harrassed with requests for image copies.  But do offer to 
 e-mail an
 HTML version of the final auction page after close (with the winning
 bidder's info edited out of course) so people can at least check on the
 other bidders and get assurance that you're not using shilling to 
 drive the
 price up.  (Then again, you have a good rep as one of the Dragons, 
 hopefully
 this wouldn't be necessary.  But it never hurts to be proactive and 
 assure
 your public.)

Hmm.  I'm not sure about that.  Letting everyone know who bid, except 
for the winning bidder seems to me to be killing the idea of a private 
auction.  Maybe if I gave the list to the winning bidder since they are 
the one who would be most vulnerable to  shills.

I'll need to ponder your idea for a bit from the perspective of a 
buyer.

[Snip]
 Talk to Eli Tomlinson.  He seems to have done a good job of promoting 
 his
 quarter-million games auction.  (Even though it didn't sell, it sure 
 got a
 lot of attention.)

Thanks.

-- 

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-16 Thread Edward Franks


On Tuesday, October 15, 2002, at 09:08  PM, Lee K. Seitz wrote:
[Snip]
 I'm very sorry to hear about that.  Makes my continuing unemployment
 seem trivial in comparison.  I wish you both the best in getting
 through it.

I guess I shouldn't tell you how long I've been out of work.  I think 
my life has decided to give me a annus horribllus instead of the 
usual mid-life crisis. ;-)

Thanks of the kind thoughts.  It is much appreciated.

-- 

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-16 Thread Edward Franks


On Wednesday, October 16, 2002, at 06:12  AM, CcomputerGameCollector 
wrote:
[Snip]
 Sorry to here that bro.  A group of fund-type auctions were surely 
 help. I'm
 sure.  As far as promoting, there are many ways.  Eli Thomlinson would
 gladly put a link on his page, I would put one on CGC, as I'm sure just
 about anyone else you contact would.

One of my problems is that a fair number of the more valuable games my 
wife and I have are ones we gave each other.  (It was through trying to 
help people find Ultima games that we first started talking with each 
other.)  So a number of things we might sell have a sentimental value.

On the pragmatic hand, given the economy, people just aren't paying 
the prices they used to for most of the stuff we collected (Ultima, 
Infocom).  Infocom folios, for example, just aren't fetching what they 
used to and Origin seems to have done an excellent job of killing the 
Ultimas.  :-(

All of this is a long-winded way of saying I think you have an 
excellent idea, but I'll have to figure out which games I have that 
would work well with your idea.

Thanks for your thoughts on the subject.

-- 

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-16 Thread Edward Franks


On Wednesday, October 16, 2002, at 06:57  AM, C.E. Forman wrote:
[Snip]
 Ditto YOIS, just let me know what your plans are when you decide.

Thank you.  Both my wife and I have been touched by everyone's 
support.  It is a big boost to us to see all the support from our 
fellow collectors despite any past clashes.  Helping other enthusiasts 
is what got both of us into collecting and trading the old games in the 
first place.

-- 

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-16 Thread Edward Franks


On Wednesday, October 16, 2002, at 06:58  AM, C.E. Forman wrote:

 If it's ok with you guys I'll try to contact him and invite him to the
 list.

 Sure, it'd be great to have someone in the industry who's also a 
 serious
 collector.

I'll second that.  In my (limited) dealings with John I've always had 
a pleasant experience with him.

-- 

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-16 Thread hughfalk

Hey, I'm in the industry, too!  Okay, so he might have more press releases
with his name on it, but does he have a completely amateurish site dedicated
to game collecting?  I didn’t think so!  :-)

Hugh


On Wed, 16 Oct 2002 06:58:15 -0500 C.E. Forman [EMAIL PROTECTED]
wrote:

  If it's ok with you guys I'll try to contact
 him and invite him to the
  list.
 
 Sure, it'd be great to have someone in the
 industry who's also a serious
 collector.
 
 
 
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Re: [SWCollect] Greetings

2002-10-16 Thread C.E. Forman

 The late George Alec? When did he die? What a bummer -- I would have
 helped him had I known. I loved his work, especially his Budayeen
 series. No wonder I never found any new releases from him during every
 visit to a BN or Borders.

April 27th, this year, from a heart attack.  He was actually working on the
fourth Budayeen novel.  He'd had medical problems for years (recurring
terminal cancer), and emotional issues from his estranged family and the
murder of a couple of close friends when he lived in New Orleans.  (When
Gravity Fails was actually based on the first of these.)  He hit rock
bottom for awhile and started turning his life back around, and then this
happened.

 Do you recall his e-mail address? Was it [EMAIL PROTECTED] or something
 similar?

It was for awhile, yeah.



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Re: [SWCollect] Greetings

2002-10-15 Thread Edward Franks


On Sunday, October 6, 2002, at 08:07  AM, Alexander Zoller wrote:
[Snip]
 It's obviously futile to debate the value of this game. I'd call it a 
 safe
 bet though it would fetch a princely sum on eBay. Personally I wouldn't
 hesitate to put down serious money myself, I'm actually keeping some
 substantial funds aside for the day a Drash should come along.

I am, unfortunately, in the position of looking at some serious 
medical bills.  At this point if I could sell Drash for enough to make 
a dent in those bills I would (it wouldn't be worth it for any thing 
less -- I have enough minor stuff I can sell/auction off).

-- 

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-15 Thread Alexander Zoller

That's a delicate situation. I'd highly recommend to sell some of your
lesser items before you part with a prize collectible. Always a bad idea
to let go off a conversation piece for quick cash.

Since I don't have the money right now (moving to a new appartment) I
couldn't make an offer in the 'serious' region anyway. Perhaps you want to
list it on eBay with a ridiculous reserve, just to see how much it's worth
to certain folks. Would be the first Drash on eBay, too.

/Alexander


-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, October 15, 2002 6:51 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings



On Sunday, October 6, 2002, at 08:07  AM, Alexander Zoller wrote:
[Snip]
 It's obviously futile to debate the value of this game. I'd call it a 
 safe
 bet though it would fetch a princely sum on eBay. Personally I wouldn't
 hesitate to put down serious money myself, I'm actually keeping some
 substantial funds aside for the day a Drash should come along.

I am, unfortunately, in the position of looking at some serious 
medical bills.  At this point if I could sell Drash for enough to make 
a dent in those bills I would (it wouldn't be worth it for any thing 
less -- I have enough minor stuff I can sell/auction off).

-- 

Edward Franks
[EMAIL PROTECTED]

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Re: [SWCollect] Greetings

2002-10-15 Thread C.E. Forman

 I am, unfortunately, in the position of looking at some serious
 medical bills.  At this point if I could sell Drash for enough to make
 a dent in those bills I would (it wouldn't be worth it for any thing
 less -- I have enough minor stuff I can sell/auction off).

Aw man, sorry to hear that, Fortran.  Nothing terminal, I hope.

I agree with Alexander's advice.  Sell your lesser stuff first if you have
to.  You can always find another big-box Ultima II, but that Drash is pretty
irreplaceable.  If you're auctioning stuff, let the other Dragons know, and
mention in your listings that it's for medical expenses: You might be
surprised by how generous people are.  I remember when (the late) George
Alec Effinger when auctioning stuff to pay for his hospital bills, the fans
really came out to help him.



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Re: [SWCollect] Greetings

2002-10-15 Thread Edward Franks


On Tuesday, October 15, 2002, at 05:42  PM, C.E. Forman wrote:

 I am, unfortunately, in the position of looking at some serious
 medical bills.  At this point if I could sell Drash for enough to make
 a dent in those bills I would (it wouldn't be worth it for any thing
 less -- I have enough minor stuff I can sell/auction off).

 Aw man, sorry to hear that, Fortran.  Nothing terminal, I hope.

Nothing less than something terminal would get me to part with Drash.  
;-)

Seriously, my wife has been diagnosed with stage IV lung cancer.  
Barring a miracle, the lung cancer is basically incurable.  I feel 
awkward bringing it up, but I'm interested in getting all the advice I 
can about selling Drash.

 I agree with Alexander's advice.  Sell your lesser stuff first if you 
 have
 to.  You can always find another big-box Ultima II, but that Drash is 
 pretty
 irreplaceable.  If you're auctioning stuff, let the other Dragons 
 know, and
 mention in your listings that it's for medical expenses: You might be
 surprised by how generous people are.  I remember when (the late) 
 George
 Alec Effinger when auctioning stuff to pay for his hospital bills, the 
 fans
 really came out to help him.

I've thought about running a reserve price auction on Drash.  I know 
as a buyer reserves are annoying, but if I can't reach my reserve it 
wouldn't be worth selling the game.

I've also thought about making the auction 'private' in the sense you 
wouldn't know who would be bidding on the game.  Do you all think that 
this would be a good idea or a bad one?

I thought about posting the auction and the whys of the auction to the 
appropriate newsgroups.  I could also email some collectors/Ultima 
people such as John Romero or even Richard Garriott himself.  If I do 
this I would want to make a real production of it (for obvious 
reasons).  Any suggestions are welcome.  :)

-- 

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-15 Thread Lee K. Seitz

Edward Franks spake thusly into the ether:

   Seriously, my wife has been diagnosed with stage IV lung cancer.  
Barring a miracle, the lung cancer is basically incurable.  I feel 
awkward bringing it up, but I'm interested in getting all the advice I 
can about selling Drash.

I'm very sorry to hear about that.  Makes my continuing unemployment
seem trivial in comparison.  I wish you both the best in getting
through it.

-- 
Lee K. Seitz  *  [EMAIL PROTECTED]

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Re: [SWCollect] Greetings

2002-10-15 Thread Marco Thorek

Edward Franks schrieb:
 
 I've always wondered what John Romero would pay for one (assuming he
 doesn't have one already). :) He's a big time Ultima and Apple ][ fan.
 I think he would be a great member of this list if he isn't already.
 

A while ago I started to receive a good number of hits from
www.johnromero.com and checking there saw he had linked to me,
mentioning Infocom in a tidbit how he and Lane Roathe did some contract
work for them in the late 80s. 

I contacted him about it and we had a quick email exchange. He didn't
really answer my question on what exactly the work done for Infocom was,
but from what he wrote on his homepage I guess he and Lane did the Apple
II Z-Machine conversions for Z-Code 6 games. 

If it's ok with you guys I'll try to contact him and invite him to the
list.

Marco

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Re: [SWCollect] Greetings

2002-10-14 Thread CcomputerGameCollector

Hey all,

Just and update on CGC; I've pretty much completed the collection importer,
but I've decided to hold off on making it public.  The masterlist simply is
not expansive enough for it to be effective.  So, I'm just concentrating on
building the masterlist, and when I feel it's large enough to make the
importer effective, I will make it available at that point.

Building the masterlist by hand is something of a task (to say the least).
Alot of games have multiple box designs, so finding scans  maker/year
information can be time consuming. For instance, there are 32 entries for
Scott Adams Classic Adventures, because Adventureland had at least 4
differing box types, 3 for Voodoo Castle, etc.  You get he picture.  The
list has nearly 700 entries as of today.

One of my personal goals for doing this is to learn everything I can about
the history of computer gaming; and I've already learned boat loads as a
result!  I'm determined to add to the list maticulously, even it takes a
very long time. I think the end result will be worth it.


- I'm adding games to the best of my ability with the information available
to me (the internet).  Of course, something might be inaccurate, such as a
year, or missing box design, so if you see anything inaccurate, please, let
me know with corrective information.

- Also if you have box scans of any games that don't currently have box
scans, email those too. Front, and back (optional).

- Lastly, if you want to help;  If you have an expertise in a particular
company, game, genre etc and are confident you can help the list grow
responsibly and accurately, drop me a line and I can give you permissions to
add to the masterlist on the website.

Thanks for reading,
Brad
http://www.computergamecollector.com



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Re: [SWCollect] Greetings

2002-10-08 Thread C.E. Forman

 Good point about (S) (T).  I agree it's redundant.  (T) alone works.  What
 about (C)?  The original reason that we had (C) was for a game that was
 sealed, but had become compressed due to the air getting sucked out of
the
 shrink.  However, the current wording for MobyScale could also use (C) for
any
 crushed box -- sealed or not.  Should (C) be used in place of (S), or
should
 it be used for any crushed box?

Hmm, I must have missed this part of the discussion.  The wording on Jim's
page says C = crushed so that's how I've been using it.



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Re: [SWCollect] Greetings

2002-10-08 Thread C.E. Forman

 I also think NM (S) is still valid.  What if you have a defect on the
shrink
 other than a tear (like writing)?  I wouldn't call it MS.

Ah, good point.  NM (S) could indeed apply if there's a defect on the
wrap, but not the game package.



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Re: [SWCollect] Greetings

2002-10-08 Thread C.E. Forman

 Why was it designed to be flexible so individual collectors could tailor
it
 to individual needs?  I might be mistaken, but wasn't the scale designed
to
 be universal?  Being able to tailor anything universal creates confusion,
 no?

Because different collectors have slightly different needs.  The ratings all
mean the same thing (i.e. they are universal) but how people employ them can
very slightly, as we've seen in this discussion.

 Really? would it be that hard?  What type of datafield(s) are you using
for
 the mobyscale condition?

Enum for the conditions, set for the modifiers.  It's not that it'd be that
hard, it's just that it'd take a lot of time to recode, TEST, etc., time I
don't have at the moment.



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Re: [SWCollect] Greetings

2002-10-08 Thread CcomputerGameCollector

 Because different collectors have slightly different needs.  The ratings
all
 mean the same thing (i.e. they are universal) but how people employ them
can
 very slightly, as we've seen in this discussion.

Yea I understand.  I guess I misinterpreted the reasoning behind inventing
the Mobyscale.  My understanding was that it was created to fill all needs
for classifying games so there would be no need for people to adjust the
scale individually.


- Original Message -
From: C.E. Forman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Tuesday, October 08, 2002 8:31 AM
Subject: Re: [SWCollect] Greetings


  Why was it designed to be flexible so individual collectors could tailor
 it
  to individual needs?  I might be mistaken, but wasn't the scale designed
 to
  be universal?  Being able to tailor anything universal creates
confusion,
  no?

 Because different collectors have slightly different needs.  The ratings
all
 mean the same thing (i.e. they are universal) but how people employ them
can
 very slightly, as we've seen in this discussion.

  Really? would it be that hard?  What type of datafield(s) are you using
 for
  the mobyscale condition?

 Enum for the conditions, set for the modifiers.  It's not that it'd be
that
 hard, it's just that it'd take a lot of time to recode, TEST, etc., time I
 don't have at the moment.



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Re: [SWCollect] Greetings

2002-10-08 Thread hughfalk

Well, I'm all for having a standard usage for the scale, which would be how
90% of everyone should use it.  Of course people can deviate, but that is
their choice, and hopefully they would call attention to it and reasons why on
their site.  I think I could conform my collection to any scale, and just put
specifics in the notes.

Jim, you haven't weighed in on any of these discussions yet.  Are you around?

Since, Jim is the keeper of the scale, we won't get very far without his
input.

Hugh

On Tue, 8 Oct 2002 08:52:08 -0400 CcomputerGameCollector
[EMAIL PROTECTED] wrote:

  Because different collectors have slightly
 different needs.  The ratings
 all
  mean the same thing (i.e. they are universal)
 but how people employ them
 can
  very slightly, as we've seen in this
 discussion.
 
 Yea I understand.  I guess I misinterpreted the
 reasoning behind inventing
 the Mobyscale.  My understanding was that it
 was created to fill all needs
 for classifying games so there would be no need
 for people to adjust the
 scale individually.
 
 
 - Original Message -
 From: C.E. Forman 
 To: 
 Sent: Tuesday, October 08, 2002 8:31 AM
 Subject: Re: [SWCollect] Greetings
 
 
   Why was it designed to be flexible so
 individual collectors could tailor
  it
   to individual needs?  I might be mistaken,
 but wasn't the scale designed
  to
   be universal?  Being able to tailor
 anything universal creates
 confusion,
   no?
 
  Because different collectors have slightly
 different needs.  The ratings
 all
  mean the same thing (i.e. they are universal)
 but how people employ them
 can
  very slightly, as we've seen in this
 discussion.
 
   Really? would it be that hard?  What type
 of datafield(s) are you using
  for
   the mobyscale condition?
 
  Enum for the conditions, set for the
 modifiers.  It's not that it'd be
 that
  hard, it's just that it'd take a lot of time
 to recode, TEST, etc., time I
  don't have at the moment.
 
 
 
 
 --
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 currently subscribed to
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 http://www.mail-archive.com/swcollect@oldskool.org/
 
 
 
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Re: [SWCollect] Greetings

2002-10-07 Thread Alexander Zöller

IM modifier: if the box is missing you obviously can't grade its condition,
so ED would be misleading just like you said. Perhaps IM should represent a
modifier _and_ condition, at least as far as the packaging is concerned. If
you only have the floppy in flawless shape the correct grading should be
IM/NM(IM,MMC). Of course this still doesn't indicate it's just the floppy
unless you add a short description. It might make more sense to create a
new condition for just the software, to avoid this lengthy construction.

/Alexander


-Original Message-
From: Hugh Falk [mailto:[EMAIL PROTECTED]]
Sent: Monday, October 07, 2002 8:04 AM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Greetings


Hey guys,

Brad and I have been working on this import feature for his site, and one of
the things that is coming out of it is a list of every possible combination
of condition and modifier.  And, wow, there are a lot!  While editing the
list a couple of issues came up that I would like your opinions on.  Pleae
see below and weigh in.  Thanks

One thing that might make the list shorter...I've never used IM and MMC
modifiers for the same game.  Although this certainly could be the case for
a single gamefor example, it could be missing the manual (IM) and the
warranty card (MMC).  However, I think the spirit of these two modifiers is
that MMC isn't necessary if IM is already used.  MMC is used when you just
want to note that something very minor is missing (so it would let a
potential buyer/trader know it isn't QUITE complete).  Where as IM is
obviously worse and would imply potentially many items missing (including
minor items).  In either case, all missing items should be described in the
notes.  I will put this one by the group to see what they say on the
subject.

Another issue.  I may have been doing this wrong, but again I'll pose it to
the group.  When all I have is the floppy disk (and everything else is
missing) I put IM/IM (meaning that the box is missing and part of the
contents are missing).  Then I put floppy only in the notes.  Maybe I
should use ED/ED (IM)instead of IM/IM, but that is misleading I think.
Why do I say IM/IM might be wrong?  Well IM is a modifier and not actually a
condition and therefore shouldn't stand on it's own. Thoughts?

Hugh

-Original Message-
From: CcomputerGameCollector [mailto:[EMAIL PROTECTED]]
Sent: Sunday, October 06, 2002 10:49 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings


Where the conditions are listed, it clearly states that NM is no defects,
no wrap, but you mentioned that NM can have the modifier of (S)?  I
certainly understand the need for NM (S), but perhaps you should modify that
page a bit to clear things up?

Brad
- Original Message -
From: Hugh Falk [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 07, 2002 1:36 AM
Subject: RE: [SWCollect] Greetings


 We were working under the premise that no opened game truly mint.  Mint
is
 too often used and abused by sellers, and different people have different
 levels of detail when determining mint status.  Therefore, if it has ever
 been opened, NM is the best it gets.  NM (S) is also possible if there is
 one extremely minor defect, but the box is still sealed.  NM (S)(T) is
also
 common for a game that simply has a tear in the shrinkwrap but is
otherwise
 new looking.

 Hugh




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Re: [SWCollect] Greetings

2002-10-07 Thread CcomputerGameCollector

 IM modifier: if the box is missing you obviously can't grade its
condition,
 so ED would be misleading just like you said. Perhaps IM should represent
a
 modifier _and_ condition, at least as far as the packaging is concerned.
If
 you only have the floppy in flawless shape the correct grading should be
 IM/NM(IM,MMC). Of course this still doesn't indicate it's just the floppy
 unless you add a short description. It might make more sense to create a
 new condition for just the software, to avoid this lengthy construction.

 /Alexander

Agreed, a simple MO for Media Only would clear this all up.

Brad



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Re: [SWCollect] Greetings

2002-10-07 Thread hughfalk

At first I agreed that MO is a good idea, but it doesn't clear up the entire
issue.  What if you have a floppy and its disk sleeve?  What if you have a
floppy and manual only (but not the map).  These would still be vaild uses of
IM/IM, with a note as to what you have or what is missing.

I still prefer this to MO.  I like the first suggestion of allowing IM to be a
condition, but this would require an update to MobyScale.

IM would be a condition and (MMC) would be a modifier.  So examples would be:

IM/IM
IM/VG (MMC)
F/IM

But you would never need:  IM/IM (MMC) or F/IM (MMC).  In other words, (MMC)
should never be used in conjunction with an IM used to describe contents.

Hugh

On Mon, 7 Oct 2002 07:40:29 -0400 CcomputerGameCollector
[EMAIL PROTECTED] wrote:

  IM modifier: if the box is missing you
 obviously can't grade its
 condition,
  so ED would be misleading just like you said.
 Perhaps IM should represent
 a
  modifier _and_ condition, at least as far as
 the packaging is concerned.
 If
  you only have the floppy in flawless shape
 the correct grading should be
  IM/NM(IM,MMC). Of course this still doesn't
 indicate it's just the floppy
  unless you add a short description. It might
 make more sense to create a
  new condition for just the software, to
 avoid this lengthy construction.
 
  /Alexander
 
 Agreed, a simple MO for Media Only would
 clear this all up.
 
 Brad
 
 
 
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Re: [SWCollect] Greetings

2002-10-07 Thread Alexander Zöller

Disk sleeves: I think the only workaround would be to add even more
conditions and modifiers to the MobyScale. It's just too abridged to convey
this kind of detail. Nothing can replace a short, insightful description.

I could actually live with a MobyScale that is imperfect in this respect.
It was tailored to accurately grade and describe packages that are more or
less complete, not single materials.

I agree that the MMC note is negligible in case important components are
missing. I would leave it to the seller though if they want to include this
or not.

/Alexander


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Monday, October 07, 2002 7:10 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings


At first I agreed that MO is a good idea, but it doesn't clear up the entire
issue.  What if you have a floppy and its disk sleeve?  What if you have a
floppy and manual only (but not the map).  These would still be vaild uses
of
IM/IM, with a note as to what you have or what is missing.

I still prefer this to MO.  I like the first suggestion of allowing IM to be
a
condition, but this would require an update to MobyScale.

IM would be a condition and (MMC) would be a modifier.  So examples would
be:

IM/IM
IM/VG (MMC)
F/IM

But you would never need:  IM/IM (MMC) or F/IM (MMC).  In other words, (MMC)
should never be used in conjunction with an IM used to describe contents.

Hugh

On Mon, 7 Oct 2002 07:40:29 -0400 CcomputerGameCollector
[EMAIL PROTECTED] wrote:

  IM modifier: if the box is missing you
 obviously can't grade its
 condition,
  so ED would be misleading just like you said.
 Perhaps IM should represent
 a
  modifier _and_ condition, at least as far as
 the packaging is concerned.
 If
  you only have the floppy in flawless shape
 the correct grading should be
  IM/NM(IM,MMC). Of course this still doesn't
 indicate it's just the floppy
  unless you add a short description. It might
 make more sense to create a
  new condition for just the software, to
 avoid this lengthy construction.
 
  /Alexander

 Agreed, a simple MO for Media Only would
 clear this all up.

 Brad



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Re: [SWCollect] Greetings

2002-10-07 Thread C.E. Forman

One thing that might make the list shorter...I've never used IM and MMC
modifiers for the same game

I'm already set up to use both modifiers.  It may be a bit superfluous, but
I prefer it simply because it's more accurate at a glance.  If you look at a
modifier of IM your first thought would be it's missing at least one prop.
But if you saw both IM and MMC, you'd immediately know it's missing both
a prop *and* at least one minor item.

On a similar topic, I notice in a previous message that you gave an example
using NM (S)(T).  Here I never include both modifiers, only the T.  In
this case the S is redundant, since you can't have torn wrap if you don't
have wrap.

Why do I say IM/IM might be wrong?  Well IM is a modifier and not actually
a
condition and therefore shouldn't stand on it's own. Thoughts?

When I have a single loose prop or disk (or a completely empty box), I grade
it with only only one Mobyscore based on its condition.  When I have
multiple loose pieces from the same game, I Mobyscore the props together and
use IM as the box score (and another IM as a modifier if it's not a
complete set of loose props).  To me, IM is a box rating or a modifier (or
both), but never a props rating.

I've never used NM (S), either.  If it's mint and sealed it's MS.  If
it's sealed but with a minor defect it's F (S).  The only sealed modifier
I use with NM is T, for sealed but with torn wrap (so it can't be truly
mint).

As for disk sleeves, I treat them as a minor component, so MMC would apply
if the sleeve is not the original.

I would request that we not expand the Mobyscale.  It was designed to be
flexible so individual collectors can tailor it to their individual needs.
For me, all possible conditions of an item can already be described using
the current notations.  Due to the time required to recode YOIS to accept
new modifiers, I would not be implementing them.



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Re: [SWCollect] Greetings

2002-10-07 Thread hughfalk

Good point about (S) (T).  I agree it's redundant.  (T) alone works.  What
about (C)?  The original reason that we had (C) was for a game that was
sealed, but had become compressed due to the air getting sucked out of the
shrink.  However, the current wording for MobyScale could also use (C) for any
crushed box -- sealed or not.  Should (C) be used in place of (S), or should
it be used for any crushed box?

I think it should be used in place of (S).  A crushed (not not sealed) box
could simply be downgraded (for example -- ED).

Hugh

On Mon, 7 Oct 2002 17:30:07 -0500 C.E. Forman [EMAIL PROTECTED]
wrote:

 One thing that might make the list
 shorter...I've never used IM and MMC
 modifiers for the same game
 
 I'm already set up to use both modifiers.  It
 may be a bit superfluous, but
 I prefer it simply because it's more accurate
 at a glance.  If you look at a
 modifier of IM your first thought would be
 it's missing at least one prop.
 But if you saw both IM and MMC, you'd
 immediately know it's missing both
 a prop *and* at least one minor item.
 
 On a similar topic, I notice in a previous
 message that you gave an example
 using NM (S)(T).  Here I never include both
 modifiers, only the T.  In
 this case the S is redundant, since you can't
 have torn wrap if you don't
 have wrap.
 
 Why do I say IM/IM might be wrong?  Well IM is
 a modifier and not actually
 a
 condition and therefore shouldn't stand on
 it's own. Thoughts?
 
 When I have a single loose prop or disk (or a
 completely empty box), I grade
 it with only only one Mobyscore based on its
 condition.  When I have
 multiple loose pieces from the same game, I
 Mobyscore the props together and
 use IM as the box score (and another IM as
 a modifier if it's not a
 complete set of loose props).  To me, IM is a
 box rating or a modifier (or
 both), but never a props rating.
 
 I've never used NM (S), either.  If it's mint
 and sealed it's MS.  If
 it's sealed but with a minor defect it's F
 (S).  The only sealed modifier
 I use with NM is T, for sealed but with
 torn wrap (so it can't be truly
 mint).
 
 As for disk sleeves, I treat them as a minor
 component, so MMC would apply
 if the sleeve is not the original.
 
 I would request that we not expand the
 Mobyscale.  It was designed to be
 flexible so individual collectors can tailor it
 to their individual needs.
 For me, all possible conditions of an item can
 already be described using
 the current notations.  Due to the time
 required to recode YOIS to accept
 new modifiers, I would not be implementing
 them.
 
 
 
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Re: [SWCollect] Greetings

2002-10-07 Thread hughfalk

Okay, so back to my original questions, what do you do if the box is missing
and the map is missing, but you have the disk and manual?

You say: When I have a single loose prop or disk (or a completely empty box),
I grade
it with only only one Mobyscore based on its condition. 

Can you give a specific example of how this works? If you use only one grade,
how do you know at a glance if the box or the contents is the IM?

I also think NM (S) is still valid.  What if you have a defect on the shrink
other than a tear (like writing)?  I wouldn't call it MS.

Hugh

On Mon, 7 Oct 2002 17:30:07 -0500 C.E. Forman [EMAIL PROTECTED]
wrote:

 One thing that might make the list
 shorter...I've never used IM and MMC
 modifiers for the same game
 
 I'm already set up to use both modifiers.  It
 may be a bit superfluous, but
 I prefer it simply because it's more accurate
 at a glance.  If you look at a
 modifier of IM your first thought would be
 it's missing at least one prop.
 But if you saw both IM and MMC, you'd
 immediately know it's missing both
 a prop *and* at least one minor item.
 
 On a similar topic, I notice in a previous
 message that you gave an example
 using NM (S)(T).  Here I never include both
 modifiers, only the T.  In
 this case the S is redundant, since you can't
 have torn wrap if you don't
 have wrap.
 
 Why do I say IM/IM might be wrong?  Well IM is
 a modifier and not actually
 a
 condition and therefore shouldn't stand on
 it's own. Thoughts?
 
 When I have a single loose prop or disk (or a
 completely empty box), I grade
 it with only only one Mobyscore based on its
 condition.  When I have
 multiple loose pieces from the same game, I
 Mobyscore the props together and
 use IM as the box score (and another IM as
 a modifier if it's not a
 complete set of loose props).  To me, IM is a
 box rating or a modifier (or
 both), but never a props rating.
 
 I've never used NM (S), either.  If it's mint
 and sealed it's MS.  If
 it's sealed but with a minor defect it's F
 (S).  The only sealed modifier
 I use with NM is T, for sealed but with
 torn wrap (so it can't be truly
 mint).
 
 As for disk sleeves, I treat them as a minor
 component, so MMC would apply
 if the sleeve is not the original.
 
 I would request that we not expand the
 Mobyscale.  It was designed to be
 flexible so individual collectors can tailor it
 to their individual needs.
 For me, all possible conditions of an item can
 already be described using
 the current notations.  Due to the time
 required to recode YOIS to accept
 new modifiers, I would not be implementing
 them.
 
 
 
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Re: [SWCollect] Greetings

2002-10-07 Thread CcomputerGameCollector

It would seem to me that while the mobyscale grades and modifiers were
normalized, the usage of them was not.  I do have a couple of questions
though.

  I would request that we not expand the
  Mobyscale.  It was designed to be
  flexible so individual collectors can tailor it
  to their individual needs.

Why was it designed to be flexible so individual collectors could tailor it
to individual needs?  I might be mistaken, but wasn't the scale designed to
be universal?  Being able to tailor anything universal creates confusion,
no?

  the current notations.  Due to the time
  required to recode YOIS to accept
  new modifiers, I would not be implementing
  them.

Really? would it be that hard?  What type of datafield(s) are you using for
the mobyscale condition?

Brad
- Original Message -
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 07, 2002 7:15 PM
Subject: Re: [SWCollect] Greetings


 Okay, so back to my original questions, what do you do if the box is
missing
 and the map is missing, but you have the disk and manual?

 You say: When I have a single loose prop or disk (or a completely empty
box),
 I grade
 it with only only one Mobyscore based on its condition. 

 Can you give a specific example of how this works? If you use only one
grade,
 how do you know at a glance if the box or the contents is the IM?

 I also think NM (S) is still valid.  What if you have a defect on the
shrink
 other than a tear (like writing)?  I wouldn't call it MS.

 Hugh

 On Mon, 7 Oct 2002 17:30:07 -0500 C.E. Forman [EMAIL PROTECTED]
 wrote:

  One thing that might make the list
  shorter...I've never used IM and MMC
  modifiers for the same game
 
  I'm already set up to use both modifiers.  It
  may be a bit superfluous, but
  I prefer it simply because it's more accurate
  at a glance.  If you look at a
  modifier of IM your first thought would be
  it's missing at least one prop.
  But if you saw both IM and MMC, you'd
  immediately know it's missing both
  a prop *and* at least one minor item.
 
  On a similar topic, I notice in a previous
  message that you gave an example
  using NM (S)(T).  Here I never include both
  modifiers, only the T.  In
  this case the S is redundant, since you can't
  have torn wrap if you don't
  have wrap.
 
  Why do I say IM/IM might be wrong?  Well IM is
  a modifier and not actually
  a
  condition and therefore shouldn't stand on
  it's own. Thoughts?
 
  When I have a single loose prop or disk (or a
  completely empty box), I grade
  it with only only one Mobyscore based on its
  condition.  When I have
  multiple loose pieces from the same game, I
  Mobyscore the props together and
  use IM as the box score (and another IM as
  a modifier if it's not a
  complete set of loose props).  To me, IM is a
  box rating or a modifier (or
  both), but never a props rating.
 
  I've never used NM (S), either.  If it's mint
  and sealed it's MS.  If
  it's sealed but with a minor defect it's F
  (S).  The only sealed modifier
  I use with NM is T, for sealed but with
  torn wrap (so it can't be truly
  mint).
 
  As for disk sleeves, I treat them as a minor
  component, so MMC would apply
  if the sleeve is not the original.
 
  I would request that we not expand the
  Mobyscale.  It was designed to be
  flexible so individual collectors can tailor it
  to their individual needs.
  For me, all possible conditions of an item can
  already be described using
  the current notations.  Due to the time
  required to recode YOIS to accept
  new modifiers, I would not be implementing
  them.
 
 
 
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  currently subscribed to
  the swcollect mailing list.  To unsubscribe,
  send mail to
  [EMAIL PROTECTED] with a subject of
  'unsubscribe swcollect'
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Re: [SWCollect] Greetings

2002-10-07 Thread Lee K. Seitz

CcomputerGameCollector spake thusly into the ether:

I figured I'd take a look around the web for a type of clear plastic case
(kind of like an oversized VHS case or something like that) that would fit
most computer games, and buy a bunch bulk, and start putting all of my
collection in them.  It seemed like a good idea.  However, after searching
all corners of the net I've came up completely empty.

Maybe you could get your hands on the boxes I've seen Toys R Us use
for security on new computer games.  They're big (perhaps too big) and
clear.  I don't remember many other details.  I don't recall if I've
seen them since the new, smaller boxes have come in.

-- 
Lee K. Seitz  *  [EMAIL PROTECTED]

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Re: [SWCollect] Greetings

2002-10-06 Thread Alexander Zoller

Drash copies: IIRC Tom owns both a complete copy and some spare parts, but
this may no longer be the case. Plus Keith Zabalaoui owns a complete one!

It's obviously futile to debate the value of this game. I'd call it a safe
bet though it would fetch a princely sum on eBay. Personally I wouldn't
hesitate to put down serious money myself, I'm actually keeping some
substantial funds aside for the day a Drash should come along.

As for the Computerland Aks, I'm not so sure anymore if there really are
more around than Drashs. Only if you count those Akalabeths assembled
recently from parts, and their number will increase further as Richard
is handing them out in exchange for small favors ;)

In any case, Drash must be worth less than one of the Twelve Akalabeths,
with just a few copies of both titles around it's the significance that
counts, not their exact number. I'd say Akalabeth had a _slightly_ greater
impact on the history of computer games.

/Alexander


-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Sunday, October 06, 2002 2:20 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings

On Saturday, October 5, 2002, at 03:12  PM, CcomputerGameCollector 
wrote:
[Snip]
 With CGC, I don't plan on representing an exact value, which is why 
 I use
 the range approach. (I.E. $20 - $40)

And given human nature people will focus on the high end of your 
range.  :-D  After all, that means their game is worth more money.

[Snip]
 Wether there is a price guide price or not, people have an idea about 
 what a
 game is worth.

For many games, yes.  For some, no.  For example, what is the worth of 
one of Richard Garriott's twelve Computerland Akalabeths?  The sample 
size is just too small to determine a fair market value for one of 
them.  It is too easy for someone to fall in love with the idea of 
owning one and paying 'whatever it takes' for someone to assign a 
reasonable value/worth to one.

It gets even worse if a game hasn't been seen yet.  Mr. Falk once 
stated in an article that Mt. Drash might be worth over $2,000 if one 
was found.  He was only off by nearly an order of magnitude from what 
my only known complete copy was purchased for.  ;-)  I mean, just what 
*is* Mt. Drash worth?  There is only one complete one and one partial 
one known (to me) to exist.  There are more RG Computerland Akalabeths 
around than known Mt Drashs.  Does this make Mt. Drash worth more than 
Akalabeth?  And how would one determine the worth of my complete copy 
of an Apple II Personal Software Zork still in 95% shrinkwrap (only the 
top of the shrinkwrap/box is open)?  Zork 1 is certainly a much more 
important and seminal game than Akalabeth!  (I say that as a big time 
Ultima fan, by the way.)

On the other hand, take a grey box Zork 1 with everything in good 
shape.  There are enough of these around that one can look at the 
overall sales/auction prices and figure what, on average, it is worth.

This is not to say a price guide is worthless.  I think one would be 
doable for many games.  My mine problem with them is educating 
potential buyers and sellers to all the caveats and assumptions behind 
the numbers.  Too many people take any number they see written down as 
gospel.  :sigh:  In the comics world many people will check several 
different price guides and take the highest one they find.  And this is 
after 20+ years of trying to educate the market.

-- 

Edward Franks
[EMAIL PROTECTED]

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Re: [SWCollect] Greetings

2002-10-06 Thread Alexander Zoller

*stares*

A decent price, really ;)

I have a definite (and highly self-seeking) interest in playing down the
value of Drash, because settling it in the $2000 area would put it out of
reach (for the time being anyway). Nonetheless it's probably correct to
say at least a half dozen collectors would consider paying several times
the amount you offered.

Btw, I believe that only a fraction of the Ultima collectors is actually
regarding Drash as something special and ultra-collectible. To many, it's
merely an obscure and poorly designed offshoot that can only claim Ultima
fame and value by its title.

/Alexander


-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Sunday, October 06, 2002 5:35 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings



On Saturday, October 5, 2002, at 07:39  PM, Hugh Falk wrote:

 Do you mind giving a range for what you paid for Drash? :-)

:chuckle:  I paid exactly what I offered for three years in
comp.sys.cbm.

--

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-06 Thread Alexander Zoller

 I remember the guy that runs the Origin Museum claiming that there are
 four of the original twelve currently known to exist.  Since that is
 one of his specialties I see no reason to doubt him.

I certainly don't mean to doubt this claim either, Joe Garrity is probably
the most knowledgeable person on the subject. I've been talking to him
several times but never got around to ask him about the Computerland
Akalabeths, so I didn't know that he confirmed this many copies.

My understanding has been that only one copy was verified to exist. Looks
like research has since yielded a few more. I know that Byron Blystone has
been launching an investigation into Akalabeth recently, and dug up some
more details in the process. Joe and Byron are two more guys that really
ought to be on this list!

Jim, how many people have subscribed to the list so far? I'm curious if
there are a lot of lurkers :)

/Alexander


-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Sunday, October 06, 2002 5:38 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings



On Sunday, October 6, 2002, at 08:07  AM, Alexander Zoller wrote:
[Snip]
 It's obviously futile to debate the value of this game. I'd call it a
 safe
 bet though it would fetch a princely sum on eBay. Personally I wouldn't
 hesitate to put down serious money myself, I'm actually keeping some
 substantial funds aside for the day a Drash should come along.

I've always wondered what John Romero would pay for one (assuming he
doesn't have one already). :) He's a big time Ultima and Apple ][ fan.
I think he would be a great member of this list if he isn't already.


 As for the Computerland Aks, I'm not so sure anymore if there really
 are
 more around than Drashs. Only if you count those Akalabeths assembled
 recently from parts, and their number will increase further as Richard
 is handing them out in exchange for small favors ;)

I remember the guy that runs the Origin Museum claiming that there are
four of the original twelve currently known to exist.  Since that is
one of his specialties I see no reason to doubt him.

 In any case, Drash must be worth less than one of the Twelve
 Akalabeths,
 with just a few copies of both titles around it's the significance that
 counts, not their exact number. I'd say Akalabeth had a _slightly_
 greater
 impact on the history of computer games.

No, if you said Ultima III or IV, I would agree with you.  However,
Akalabeth is only important in that it lead to Ultima.  It was the
Ultimas that everyone tried to imitate.

--

Edward Franks
[EMAIL PROTECTED]


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RE: [SWCollect] Greetings

2002-10-06 Thread Hugh Falk

We were working under the premise that no opened game truly mint.  Mint is
too often used and abused by sellers, and different people have different
levels of detail when determining mint status.  Therefore, if it has ever
been opened, NM is the best it gets.  NM (S) is also possible if there is
one extremely minor defect, but the box is still sealed.  NM (S)(T) is also
common for a game that simply has a tear in the shrinkwrap but is otherwise
new looking.

Hugh

-Original Message-
From: CcomputerGameCollector [mailto:[EMAIL PROTECTED]]
Sent: Sunday, October 06, 2002 9:02 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings


Here's a question I've been meaning to ask:

There is something about the mobyscale I noticed a while back, and I figured
since I'm in touch with the people who made it, I should ask now.  The
grades MS and NM are confusing.   By definition, MS stands for no defects in
original factory shrinkwrap.  NM stands for no defects, not sealed.  My
question is, why aren't the 2 grades simple M with the option of an S
modifier (or M and NM, though not nec.)?  The fact that those first 2 grades
insinuate shrink or no shrink is redundent as far as the modifiers go, no?
It's just something that has confused me about the mobyscale from the start.

Brad


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Re: [SWCollect] Greetings

2002-10-06 Thread CcomputerGameCollector

Where the conditions are listed, it clearly states that NM is no defects,
no wrap, but you mentioned that NM can have the modifier of (S)?  I
certainly understand the need for NM (S), but perhaps you should modify that
page a bit to clear things up?

Brad
- Original Message -
From: Hugh Falk [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 07, 2002 1:36 AM
Subject: RE: [SWCollect] Greetings


 We were working under the premise that no opened game truly mint.  Mint
is
 too often used and abused by sellers, and different people have different
 levels of detail when determining mint status.  Therefore, if it has ever
 been opened, NM is the best it gets.  NM (S) is also possible if there is
 one extremely minor defect, but the box is still sealed.  NM (S)(T) is
also
 common for a game that simply has a tear in the shrinkwrap but is
otherwise
 new looking.

 Hugh




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RE: [SWCollect] Greetings

2002-10-06 Thread Hugh Falk

Hey guys,

Brad and I have been working on this import feature for his site, and one of
the things that is coming out of it is a list of every possible combination
of condition and modifier.  And, wow, there are a lot!  While editing the
list a couple of issues came up that I would like your opinions on.  Pleae
see below and weigh in.  Thanks

One thing that might make the list shorter...I've never used IM and MMC
modifiers for the same game.  Although this certainly could be the case for
a single gamefor example, it could be missing the manual (IM) and the
warranty card (MMC).  However, I think the spirit of these two modifiers is
that MMC isn't necessary if IM is already used.  MMC is used when you just
want to note that something very minor is missing (so it would let a
potential buyer/trader know it isn't QUITE complete).  Where as IM is
obviously worse and would imply potentially many items missing (including
minor items).  In either case, all missing items should be described in the
notes.  I will put this one by the group to see what they say on the
subject.

Another issue.  I may have been doing this wrong, but again I'll pose it to
the group.  When all I have is the floppy disk (and everything else is
missing) I put IM/IM (meaning that the box is missing and part of the
contents are missing).  Then I put floppy only in the notes.  Maybe I
should use ED/ED (IM)instead of IM/IM, but that is misleading I think.
Why do I say IM/IM might be wrong?  Well IM is a modifier and not actually a
condition and therefore shouldn't stand on it's own. Thoughts?

Hugh

-Original Message-
From: CcomputerGameCollector [mailto:[EMAIL PROTECTED]]
Sent: Sunday, October 06, 2002 10:49 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings


Where the conditions are listed, it clearly states that NM is no defects,
no wrap, but you mentioned that NM can have the modifier of (S)?  I
certainly understand the need for NM (S), but perhaps you should modify that
page a bit to clear things up?

Brad
- Original Message -
From: Hugh Falk [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, October 07, 2002 1:36 AM
Subject: RE: [SWCollect] Greetings


 We were working under the premise that no opened game truly mint.  Mint
is
 too often used and abused by sellers, and different people have different
 levels of detail when determining mint status.  Therefore, if it has ever
 been opened, NM is the best it gets.  NM (S) is also possible if there is
 one extremely minor defect, but the box is still sealed.  NM (S)(T) is
also
 common for a game that simply has a tear in the shrinkwrap but is
otherwise
 new looking.

 Hugh




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Re: [SWCollect] Greetings

2002-10-05 Thread C.E. Forman

(Sorry I'm jumping in late here.  Busy week, and I'm just getting caught up
now.)

 Price guide: many of us are reluctant to work with fixed prices. It tends
 to take some of the fun out of collecting if everyone knows what they can
 expect for an item. Cruel as it may sound, I prefer to deal with the
 occasional uneducated buyer or seller at times :)

That and bulk lots.  With a price guide, someone can go through every game
they have, add up the prices, and there's no shot at a bargain.  (Worse,
they'll pick the good stuff out and sell it separately.)  I don't like to
rip people off, but I do like to get bargains.  If we reach a price where
they're happy and I'm happy, that's great.  A price guide would pull the two
sides in different directions, making that difficult to achieve.

 Without doubt eBay has a very strong influence on the market and tends to
 set the values for high-profile items (examples being the Kilrathi Saga,

The price on Kilrathi Saga never ceases to astound me.  It seems they may
finally be coming down, though.  I think the last one went for $120.  They
were $200+ a couple of years ago.

 I just wouldn't define this as the 'real' value of an item. This is
 entirely dependent on the subjective judgement of every single collector.

Agreed.  eBay is so prone to flukes (two newbies bid a Microsoft Adventure
up over $120) and misses (a game sells for far less than most people would
offer because it's poorly described, or a clueless seller used a low
BuyItNow) that I'm reluctant to use it as a price guide for anything outside
of common items you see multiple copies of every week.

 Just a suggestion of course, and not even a very good one perhaps, as we
 would have to update the values in a regular fashion.

And that's never fun.  You have to follow the market and track supply and
demand.  Stuff depreciates too, when there's a lot of it being offered at
once.

One of the Software Reruns in Jim and Tom's area never gets around to
lowering their prices and they don't sell much software as a result.



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Re: [SWCollect] Greetings

2002-10-05 Thread C.E. Forman

 Definitely. The hobby is still in its infancy, by the number of active
 collectors at least. The more people are participating, the more serious
 this will become. We could get some actual media coverage, take to the
 expos, etc.

I'm trying to get the CGE in Vegas to open up more to software collectors,
maybe even take on a former Implementor as a guest speaker.

 It has one downside though - beginners will find it increasingly difficult
 to get started, as the initial investment may become a real problem for
 some. I'm mainly noticing this as an Ultima collector - the way certain
 titles have increased in value is quite intimidating for the newcomer.

Yeah, especially with the Big Three: Ultima, Infocom and Sierra.  The rare
stuff, when you can even find it, is getting harder to acquire without
laying out a huge block of cash.  Fortunately the common stuff is starting
to really emerge from the woodwork, making bargains possible.  (Even more so
if you don't care about platform.)



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Re: [SWCollect] Greetings

2002-10-05 Thread C.E. Forman

 Around here, in Germany, it was 12-18 months ago. EA was the first to
 announce that cardboard boxes are outdated and subsequently published
 new games only in DVD cases. Others followed shortly after.

I noticed this, when I was over in Germany in April.  There was a store in
France that had some older stuff in boxes (got two European variations of
Zork Nemesis for $8 apiece), but all the new stuff was in DVD cases.  The
Simon the Sorcerer 3D I ordered from U.K. was the same way.

 Interestingly, although the manufacturing costs for manuals and
 packaging probably dropped considerably after this strategy, the prices
 for games stayed the same and with the introduction of the Euro even
 increased by roughly $5.

That's the worst part of it.  They decrease their costs but don't pass any
savings on to us.  (Same way movie theaters piss me off by showing 10
commercials before a flick while ticket prices remain constant.)

God, I sound just like my dad.  B-)



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Re: [SWCollect] Greetings

2002-10-05 Thread C.E. Forman

 What I think I'll eventually do for softwarecollecting.org is make it a
 portal of sorts, where a software collecting FAQ can exist, with
pictures
 (explaining the different types of shrinkwrap, how to spot fakes, good
 shrinkwrap holes vs. bad ones, illustrated examples of the various grades
of
 the MobyScale, etc.)

I've got a sample FAQ we can build from.  Started working on it when Sarinee
(of Underdogs) and I were planning gameprops.com, a site that would list
everything that's supposed to be in a particular game package, so you'd know
for certain if yours was complete.  It never got off the ground, though.
Let me see if I can find it and I'll post it here, we can go from there.
This should be a collaborative effort based on everyone's knowledge and
experience of the hobby.

  Where do you house 600 games?

 Against a wall on bookshelves, although Hugh Falk has an awesome
California
 Closets getup.

Same here, $30 shelves you can buy at K-Mart.  I have 5 right now, and
they're starting to overflow. (1200+ items, but I collect box variations.
See my page at http://www.yois.biz/vault for pics and a complete list.)

Brad, you've got some nice pieces in your set.  Lots of RPGs, reminds me of
TomMage's.  Lots of SSI, some Sierra, shrinked Castle Wolfenstein and
Beyond...7



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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Saturday, October 5, 2002, at 01:10  PM, C.E. Forman wrote:
[Snip]
 That's the worst part of it.  They decrease their costs but don't pass 
 any
 savings on to us.  (Same way movie theaters piss me off by showing 10
 commercials before a flick while ticket prices remain constant.)

I imagine their development costs have sky-rocketed to the point that 
they are just breaking even or making a small increase in profit.

An example:  One of the reasons Origin was sold to EA is that the 
price to create an Ultima shot up tremendously, but the total sales of 
each Ultima had remained flat since Ultima III.  In the decade since 
that happened the situation has gotten far worse.  The then 
unimaginable $14 million costs of Wing Commander III look fairly 
reasonable these days.

-- 

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-05 Thread Jim Leonard

C.E. Forman wrote:
 
  Interestingly, although the manufacturing costs for manuals and
  packaging probably dropped considerably after this strategy, the prices
  for games stayed the same and with the introduction of the Euro even
  increased by roughly $5.
 
 That's the worst part of it.  They decrease their costs but don't pass any
 savings on to us.  (Same way movie theaters piss me off by showing 10
 commercials before a flick while ticket prices remain constant.)

Not entirely true:  Virgin specifically said that *all* of their new games now
cost exactly $19.99.  Which is true...

..except that all of them really, really suck!  They used the box switch as a
ploy, IMO, to think the consumer was getting professional games at half the
cost.  The move to smallbox packaging saved companies about a buck, if that.
-- 
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious PC games project?  Drop by http://www.mobygames.com/
Or check out some trippy MindCandy at  http://www.demodvd.org/

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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Saturday, October 5, 2002, at 01:04  PM, C.E. Forman wrote:
[Snip]
 That and bulk lots.  With a price guide, someone can go through every 
 game
 they have, add up the prices, and there's no shot at a bargain.  
 (Worse,
 they'll pick the good stuff out and sell it separately.)  I don't like 
 to
 rip people off, but I do like to get bargains.  If we reach a price 
 where
 they're happy and I'm happy, that's great.  A price guide would pull 
 the two
 sides in different directions, making that difficult to achieve.

The other difficulty with price guides is that they don't reflect 
regional (or national) variations in prices.  One price does *not* fit 
all.

Also, I would second your comments on buyers determining the values of 
their games.  Most people look at the high end prices if there is a 
price guide and assume that is the going rate for whatever they have.  
They 'bond' with that price and tend to be unhappy if their stuff 
doesn't fetch that amount.

If someone was going to keep a price guide I'd like to be able to see 
the data behind it.  Knowing how many data points make up that price 
(and who the buyer was) is crucial.  I personally wouldn't accept any 
number as reliable until it was backed up by at least a 100 
sales/auctions over the course of a couple of years.  For example, one 
shrinkwrapped Apple II Starcross saucer driven up to $2,000 in an 
auction isn't a number with any relevance to long term collectibility.

This is where it would be invaluable for eBay to make the results all 
of its past auctions available.  :sigh:

-- 

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Friday, October 4, 2002, at 10:54  PM, Hugh Falk wrote:
[Snip]
 However, the news for me is that I don't have it anymore :-(.  I've 
 moved
 from Florida to California, and I couldn't take my house with me 
 (which is
 unfortunate since houses are so expensive out here).  I'm renting 
 right now,
 but when I buy, there will be another room with another set of similar
 shelves.

One of the things we did was to buy the stackable, collapsable wooden 
bookshelves.  You can stack two together and have a nice bookshelf for 
odd (small) sections of the wall or put them side by side in a spare 
room's closet.

Our problem is that we have far more books than we do games, so our 
bigger bookshelves are needed for books :) (including the huge living 
room one that is built into the wall -- think of a large bookcase 12 
feet high and 11 feet wide).

-- 

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Wednesday, October 2, 2002, at 05:12  PM, CcomputerGameCollector 
wrote:
[Snip]
 Let's hope that the number of people collecting computer games is 
 growing
 though.  That's what we all want, isn't it?  The more people who get 
 into
 collecting classic computer games, the funner, and more valuable 
 everything
 will become.  Only then will long-time collectors benifit from being 
 in on
 the ground level so to speak.  The main goal of my website is to 
 promote
 all facets of collecting classic computer games, be it by trading, 
 buying,
 selling or auctioning, and provide basic information about box types 
 releases.  It's all done with hopes that the community will grow as a
 result.  Ya know?

The downside is that you can attract the speculators who buy up 
anything that is shrinkwrapped or vaguely collectible.  The speculators 
can really create a boom/bust cycle for those casual people that just 
want to have fun picking up and/or trading some old games they have 
fond memories about.  (The speculators damned near killed the comics 
market because Marvel tried harder and harder to make their mass 
produced comics appear collectible.  The two feed each other in an ugly 
parasitical relationship.)  Without the casual collectors game 
collecting in general will stay pretty static.

For me, the fun is in picking up a complete copy of old games that I 
can _play_.  Though I have a few only-copy-I-know-of games, most of my 
stuff is fairly common.  I want to enjoy my games, not look at them 
unable to examine the actual contents.  YMMV.

-- 

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Wednesday, October 2, 2002, at 03:18  PM, CcomputerGameCollector 
wrote:
[Snip]
 I think what computer software packaging has become is disguisting.  
 Tiny
 boxes, and NEVER shrinkwrapped.  It's sad, esp. in a time where some 
 of the
 coolest boxes could probably be created.  Was there an offical cut 
 off
 time where the packaging of games changed so much?  I mean, I've always
 visited the computer stores over the years, and noticed the slow 
 change, but
 I just suddenly realized that a computer game shelf doesn't look 
 anything
 like it used to..

Part of that is because it costs big bucks to buy that shelf space in 
stores like Wal-Mart or Best Buy.  Smaller boxes means you can put more 
SKUs on the shelf and hopefully means more money (from the companies' 
viewpoint).

Just be glad that we aren't at the stage of the console games where 
all you get is a CD and jewel case.

-- 

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-05 Thread C.E. Forman

 The other difficulty with price guides is that they don't reflect
 regional (or national) variations in prices.  One price does *not* fit
 all.

Definitely true.  Complete non-PC Infocom greys can still command a high
price in Europe, as they never really made it over there until the
Mastertronic reissues in the late 1980s.  Americans tend to be PC-oriented,
Germans love their Amigas and Atari STs, the Japanese are fanatics about
Apple II.

 If someone was going to keep a price guide I'd like to be able to see
 the data behind it.  Knowing how many data points make up that price
 (and who the buyer was) is crucial.  I personally wouldn't accept any
 number as reliable until it was backed up by at least a 100
 sales/auctions over the course of a couple of years.  For example, one
 shrinkwrapped Apple II Starcross saucer driven up to $2,000 in an
 auction isn't a number with any relevance to long term collectibility.

Exactly.  That was (to my knowledge) the first shrinked saucer ever listed,
and it created quite a stir.  The last one, IIRC, fetched around $600 - $800
which is a bit more reasonable, though still more than I'd go.  It's hard to
set a good price on items you rarely if ever see up for sale.  (Wonder what
the going rate for Mt. Drash would be.)

 This is where it would be invaluable for eBay to make the results all
 of its past auctions available.  :sigh:

Good luck there.  I doubt they've even kept data going back that far.



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Re: [SWCollect] Greetings

2002-10-05 Thread CcomputerGameCollector

 The downside is that you can attract the speculators who buy up
 anything that is shrinkwrapped or vaguely collectible.  The speculators
 can really create a boom/bust cycle for those casual people that just
 want to have fun picking up and/or trading some old games they have
 fond memories about.  (The speculators damned near killed the comics
 market because Marvel tried harder and harder to make their mass
 produced comics appear collectible.  The two feed each other in an ugly
 parasitical relationship.)  Without the casual collectors game
 collecting in general will stay pretty static.

 For me, the fun is in picking up a complete copy of old games that I
 can _play_.  Though I have a few only-copy-I-know-of games, most of my
 stuff is fairly common.  I want to enjoy my games, not look at them
 unable to examine the actual contents.  YMMV.

If I want to play any of the old games, they are relatively easy to acquire
these days over the net.  I agree that it is cool to see the contents of the
boxes, but it's also very cool to own an old piece with it's original wrap
on it.  I'm not sure what your point was with the speculators though.

brad


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Re: [SWCollect] Greetings

2002-10-05 Thread C.E. Forman

 All the images on your page seem broken btw!

Which page?



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Re: [SWCollect] Greetings

2002-10-05 Thread CcomputerGameCollector

 The other difficulty with price guides is that they don't reflect
 regional (or national) variations in prices.  One price does *not* fit
 all.

With CGC, I don't plan on representing an exact value, which is why I use
the range approach. (I.E. $20 - $40)

 Also, I would second your comments on buyers determining the values of
 their games.  Most people look at the high end prices if there is a
 price guide and assume that is the going rate for whatever they have.
 They 'bond' with that price and tend to be unhappy if their stuff
 doesn't fetch that amount.

Wether there is a price guide price or not, people have an idea about what a
game is worth.

 If someone was going to keep a price guide I'd like to be able to see
 the data behind it.  Knowing how many data points make up that price
 (and who the buyer was) is crucial.  I personally wouldn't accept any
 number as reliable until it was backed up by at least a 100
 sales/auctions over the course of a couple of years.  For example, one
 shrinkwrapped Apple II Starcross saucer driven up to $2,000 in an
 auction isn't a number with any relevance to long term collectibility.

There are too many variables with sales/auctions; for instance, a poorly
presented auctions might fetch a low-ball amount for a certain game and
bring down the average, and over the course of 2 years the value would in
part represent how many times the item was poorly and well presented in a
sense.  This is of course, assuming a fleet of people could be assembled to
watch Ebay for years and build the initial price guide.  Not gonna happen.

So does everyone think I should pull the mint sealed price column from
CGC?  It was never meant to be controversal, twas merely a 'fun' guideline
if that, to promote the fact that old games are worth money and to encourage
growth.  I'll pull it if everyone wants it gone though.




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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Saturday, October 5, 2002, at 02:59  PM, CcomputerGameCollector 
wrote:
[Snip]
 If I want to play any of the old games, they are relatively easy to 
 acquire
 these days over the net.

Unfortunately that's true.  As a programmer I tend to view piracy (or 
abandonware for those too delicate to pirate ;-)) in a very negative 
light.  Abiding by the law you want to protect you and all that.

 I agree that it is cool to see the contents of the
 boxes, but it's also very cool to own an old piece with it's original 
 wrap
 on it.

Yes, it is.  Just realize that not everyone values a game in 
shrinkwrap as a being worthy of a premium.  Another thing to affect a 
potential price guide...

 I'm not sure what your point was with the speculators though.

When you talk about more people becoming collectors and thus making 
peoples' collections more valuable you are opening the door to the 
speculators to potentially have a strong negative affect on prices.  I 
remember a number of Ultima fans complaining that the prices had gone 
crazy for the older games when people were trying to by them as some 
sort of quick money machine.  People that just wanted a modest copy of 
the seminal Utimas were frozen out of the market for a time.  This 
seems to have corrected itself since the death of the Ultima series, 
but I wonder how many potential collectors never bothered trying to 
pick up old favorites because the Ultima they remembered and loved 
wasn't available at a sane price?

Note:  I'm making a distinction between someone that speculates on 
games or even tries to artificially keep the prices up and a collector 
that buys and sells their games at a profit (for fun or to pay for 
their own collection).  A fair and healthy profit is a Good Thing for 
collectors as a whole because it keeps a steady supply of quality games 
on the market.

-- 

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Saturday, October 5, 2002, at 03:12  PM, CcomputerGameCollector 
wrote:
[Snip]
 With CGC, I don't plan on representing an exact value, which is why 
 I use
 the range approach. (I.E. $20 - $40)

And given human nature people will focus on the high end of your 
range.  :-D  After all, that means their game is worth more money.

[Snip]
 Wether there is a price guide price or not, people have an idea about 
 what a
 game is worth.

For many games, yes.  For some, no.  For example, what is the worth of 
one of Richard Garriott's twelve Computerland Akalabeths?  The sample 
size is just too small to determine a fair market value for one of 
them.  It is too easy for someone to fall in love with the idea of 
owning one and paying 'whatever it takes' for someone to assign a 
reasonable value/worth to one.

It gets even worse if a game hasn't been seen yet.  Mr. Falk once 
stated in an article that Mt. Drash might be worth over $2,000 if one 
was found.  He was only off by nearly an order of magnitude from what 
my only known complete copy was purchased for.  ;-)  I mean, just what 
*is* Mt. Drash worth?  There is only one complete one and one partial 
one known (to me) to exist.  There are more RG Computerland Akalabeths 
around than known Mt Drashs.  Does this make Mt. Drash worth more than 
Akalabeth?  And how would one determine the worth of my complete copy 
of an Apple II Personal Software Zork still in 95% shrinkwrap (only the 
top of the shrinkwrap/box is open)?  Zork 1 is certainly a much more 
important and seminal game than Akalabeth!  (I say that as a big time 
Ultima fan, by the way.)

On the other hand, take a grey box Zork 1 with everything in good 
shape.  There are enough of these around that one can look at the 
overall sales/auction prices and figure what, on average, it is worth.

This is not to say a price guide is worthless.  I think one would be 
doable for many games.  My mine problem with them is educating 
potential buyers and sellers to all the caveats and assumptions behind 
the numbers.  Too many people take any number they see written down as 
gospel.  :sigh:  In the comics world many people will check several 
different price guides and take the highest one they find.  And this is 
after 20+ years of trying to educate the market.

-- 

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Saturday, October 5, 2002, at 03:13  PM, C.E. Forman wrote:
[Snip]
 Exactly.  That was (to my knowledge) the first shrinked saucer ever 
 listed,
 and it created quite a stir.  The last one, IIRC, fetched around $600 
 - $800
 which is a bit more reasonable, though still more than I'd go.  It's 
 hard to
 set a good price on items you rarely if ever see up for sale.  (Wonder 
 what
 the going rate for Mt. Drash would be.)

That's the problem.  Is Mt. Drash only worth what I paid for it or is 
it worth more?  (See my previous email about my speculations about the 
problems determining its worth.)

[Snip]
 Good luck there.  I doubt they've even kept data going back that far.

Oh, I know it is a pipe dream.  eBay has decided to chase after the 
big corporate sellers in order to fuel their growth.  The small 
personal seller and buyer aren't a market that is going to sustain 
their Wall Street focussed growth.

-- 

Edward Franks
[EMAIL PROTECTED]


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RE: [SWCollect] Greetings

2002-10-05 Thread Hugh Falk

Well, I have to admit that I like the idea of knowing what my collection is
worth as a whole...even if it has no basis in reality.  I'm thinking in the
order of $10 billion :-)  Maybe you can put an owner's estimated value
field that isn't displayed generally, but would be used to calculate the
value of the collection?

However, I also wouldn't mind seeing it just go away.

Hugh

-Original Message-
From: CcomputerGameCollector [mailto:[EMAIL PROTECTED]]
Sent: Saturday, October 05, 2002 1:12 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings


 The other difficulty with price guides is that they don't reflect
 regional (or national) variations in prices.  One price does *not* fit
 all.

With CGC, I don't plan on representing an exact value, which is why I use
the range approach. (I.E. $20 - $40)

 Also, I would second your comments on buyers determining the values of
 their games.  Most people look at the high end prices if there is a
 price guide and assume that is the going rate for whatever they have.
 They 'bond' with that price and tend to be unhappy if their stuff
 doesn't fetch that amount.

Wether there is a price guide price or not, people have an idea about what a
game is worth.

 If someone was going to keep a price guide I'd like to be able to see
 the data behind it.  Knowing how many data points make up that price
 (and who the buyer was) is crucial.  I personally wouldn't accept any
 number as reliable until it was backed up by at least a 100
 sales/auctions over the course of a couple of years.  For example, one
 shrinkwrapped Apple II Starcross saucer driven up to $2,000 in an
 auction isn't a number with any relevance to long term collectibility.

There are too many variables with sales/auctions; for instance, a poorly
presented auctions might fetch a low-ball amount for a certain game and
bring down the average, and over the course of 2 years the value would in
part represent how many times the item was poorly and well presented in a
sense.  This is of course, assuming a fleet of people could be assembled to
watch Ebay for years and build the initial price guide.  Not gonna happen.

So does everyone think I should pull the mint sealed price column from
CGC?  It was never meant to be controversal, twas merely a 'fun' guideline
if that, to promote the fact that old games are worth money and to encourage
growth.  I'll pull it if everyone wants it gone though.




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RE: [SWCollect] Greetings

2002-10-05 Thread Hugh Falk

$14 million is still completely unreasonable for a video game.  The only
games that should come close are seminal titles funded by a hardware
manufacturer (Mario and the like).  Depending on how conservative you are
with your accounting (even taking into account rent, HR, IT and other
auxiliary costs) $10 million is A LOT, and a great console game can be
produced for half that.  PC games shouldn't come anywhere near that if run
properly (they have lower dev costs).  Of course, games like WarCraft III
can get away with it.

Does anybody have actual sales data for the Ultima series?  That would be
some great info to have.


Hugh

-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Saturday, October 05, 2002 11:44 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings



On Saturday, October 5, 2002, at 01:10  PM, C.E. Forman wrote:
[Snip]
 That's the worst part of it.  They decrease their costs but don't pass
 any
 savings on to us.  (Same way movie theaters piss me off by showing 10
 commercials before a flick while ticket prices remain constant.)

I imagine their development costs have sky-rocketed to the point that
they are just breaking even or making a small increase in profit.

An example:  One of the reasons Origin was sold to EA is that the
price to create an Ultima shot up tremendously, but the total sales of
each Ultima had remained flat since Ultima III.  In the decade since
that happened the situation has gotten far worse.  The then
unimaginable $14 million costs of Wing Commander III look fairly
reasonable these days.

--

Edward Franks
[EMAIL PROTECTED]


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RE: [SWCollect] Greetings

2002-10-05 Thread Hugh Falk

I didn't know there was a shrink-wrapped Personal Software version of Zork.
My PS Zork is in a magazine-sized ziploc.  What kind of box is yours?  Do
you have a scan?

Hugh

-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Saturday, October 05, 2002 5:20 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings



On Saturday, October 5, 2002, at 03:12  PM, CcomputerGameCollector
wrote:
[Snip]
 With CGC, I don't plan on representing an exact value, which is why
 I use
 the range approach. (I.E. $20 - $40)

And given human nature people will focus on the high end of your
range.  :-D  After all, that means their game is worth more money.

[Snip]
 Wether there is a price guide price or not, people have an idea about
 what a
 game is worth.

For many games, yes.  For some, no.  For example, what is the worth of
one of Richard Garriott's twelve Computerland Akalabeths?  The sample
size is just too small to determine a fair market value for one of
them.  It is too easy for someone to fall in love with the idea of
owning one and paying 'whatever it takes' for someone to assign a
reasonable value/worth to one.

It gets even worse if a game hasn't been seen yet.  Mr. Falk once
stated in an article that Mt. Drash might be worth over $2,000 if one
was found.  He was only off by nearly an order of magnitude from what
my only known complete copy was purchased for.  ;-)  I mean, just what
*is* Mt. Drash worth?  There is only one complete one and one partial
one known (to me) to exist.  There are more RG Computerland Akalabeths
around than known Mt Drashs.  Does this make Mt. Drash worth more than
Akalabeth?  And how would one determine the worth of my complete copy
of an Apple II Personal Software Zork still in 95% shrinkwrap (only the
top of the shrinkwrap/box is open)?  Zork 1 is certainly a much more
important and seminal game than Akalabeth!  (I say that as a big time
Ultima fan, by the way.)

On the other hand, take a grey box Zork 1 with everything in good
shape.  There are enough of these around that one can look at the
overall sales/auction prices and figure what, on average, it is worth.

This is not to say a price guide is worthless.  I think one would be
doable for many games.  My mine problem with them is educating
potential buyers and sellers to all the caveats and assumptions behind
the numbers.  Too many people take any number they see written down as
gospel.  :sigh:  In the comics world many people will check several
different price guides and take the highest one they find.  And this is
after 20+ years of trying to educate the market.

--

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-05 Thread Jim Leonard

Edward Franks wrote:
 
 Just be glad that we aren't at the stage of the console games where
 all you get is a CD and jewel case.

But we are:  Max Payne is in a DVD case when you open the box.  And most of my
smallbox games are little more than a CD and jewelcase with manual inside the
jewelcase.
-- 
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious PC games project?  Drop by http://www.mobygames.com/
Or check out some trippy MindCandy at  http://www.demodvd.org/

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Re: [SWCollect] Greetings

2002-10-05 Thread Edward Franks


On Saturday, October 5, 2002, at 07:39  PM, Hugh Falk wrote:

 Do you mind giving a range for what you paid for Drash? :-)

:chuckle:  I paid exactly what I offered for three years in 
comp.sys.cbm.

-- 

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-05 Thread C.E. Forman

I remember this auction.  Gave up around $300 myself.  It's an Apple II
version, right?  Smaller manual than the TRS-80, which is about the size of
an Infocom folio.  This is the only boxed PS Zork I've ever seen, though I
have a loose disk and manual.  Wonder how the heck it ended up in the U.K.

- Original Message -
From: Edward Franks [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, October 05, 2002 10:33 PM
Subject: Re: [SWCollect] Greetings



 On Saturday, October 5, 2002, at 07:37  PM, Hugh Falk wrote:

  I didn't know there was a shrink-wrapped Personal Software version of
  Zork.
  My PS Zork is in a magazine-sized ziploc.  What kind of box is yours?
  Do
  you have a scan?
 

 Here you go http://homepage.mac.com/fortranamid/PhotoAlbum1.html.
 Given the fragility of the box it is in pretty good shape for something
 that was sold in a United Kingdom software store.

 --

 Edward Franks
 [EMAIL PROTECTED]


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RE: [SWCollect] Greetings

2002-10-05 Thread Hugh Falk

Good to know...thanks.

-Original Message-
From: Edward Franks [mailto:[EMAIL PROTECTED]]
Sent: Saturday, October 05, 2002 8:34 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings



On Saturday, October 5, 2002, at 07:37  PM, Hugh Falk wrote:

 I didn't know there was a shrink-wrapped Personal Software version of
 Zork.
 My PS Zork is in a magazine-sized ziploc.  What kind of box is yours?
 Do
 you have a scan?


Here you go http://homepage.mac.com/fortranamid/PhotoAlbum1.html.
Given the fragility of the box it is in pretty good shape for something
that was sold in a United Kingdom software store.

--

Edward Franks
[EMAIL PROTECTED]


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Re: [SWCollect] Greetings

2002-10-04 Thread Jim Leonard

CcomputerGameCollector wrote:
 
 collectors.  The end-all site that was the standard for game collecting.  If

Yes, I was poised to create one in a year or so ;-D  But I'm glad someone else
did it since I'm very tied up right now.  You and I have the same mentality
(make something useful that *needs* to exist).

What I think I'll eventually do for softwarecollecting.org is make it a
portal of sorts, where a software collecting FAQ can exist, with pictures
(explaining the different types of shrinkwrap, how to spot fakes, good
shrinkwrap holes vs. bad ones, illustrated examples of the various grades of
the MobyScale, etc.) and other neat stuff (CEForman's awesome -- and a bit
scary at times -- YOIS articles, getting older games to run on modern
machines, etc.)  Give me a year and I'll have time.

 Where do you house 600 games?

Against a wall on bookshelves, although Hugh Falk has an awesome California
Closets getup.  

Methinks now is a good time to post pictures of collections... everyone
agree?  ;-)  I'll post mine tomorrow night.  Keep it to 1024x768 or below for
those of us with modems, please..
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.


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RE: [SWCollect] Greetings

2002-10-04 Thread Hugh Falk

Well, to keep you dial-ups happy, here's a link instead of a picture:

http://www.classicgaming.com/gotcha/wantlist.htm


Old timers on the list have already seen this picture.  We had a discussion
about the custom shelving I put in and where you can get it.  Details should
be in the archive, but let me know if you need it repeated.

However, the news for me is that I don't have it anymore :-(.  I've moved
from Florida to California, and I couldn't take my house with me (which is
unfortunate since houses are so expensive out here).  I'm renting right now,
but when I buy, there will be another room with another set of similar
shelves.

Hugh

-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]]
Sent: Thursday, October 03, 2002 3:03 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings


CcomputerGameCollector wrote:

 collectors.  The end-all site that was the standard for game collecting.
If

Yes, I was poised to create one in a year or so ;-D  But I'm glad someone
else
did it since I'm very tied up right now.  You and I have the same mentality
(make something useful that *needs* to exist).

What I think I'll eventually do for softwarecollecting.org is make it a
portal of sorts, where a software collecting FAQ can exist, with pictures
(explaining the different types of shrinkwrap, how to spot fakes, good
shrinkwrap holes vs. bad ones, illustrated examples of the various grades of
the MobyScale, etc.) and other neat stuff (CEForman's awesome -- and a bit
scary at times -- YOIS articles, getting older games to run on modern
machines, etc.)  Give me a year and I'll have time.

 Where do you house 600 games?

Against a wall on bookshelves, although Hugh Falk has an awesome California
Closets getup.

Methinks now is a good time to post pictures of collections... everyone
agree?  ;-)  I'll post mine tomorrow night.  Keep it to 1024x768 or below
for
those of us with modems, please..
--
http://www.MobyGames.com/
The world's most comprehensive gaming database project.


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Re: [SWCollect] Greetings

2002-10-03 Thread Jim Leonard

 CcomputerGameCollector wrote:
 
 I don't think my collection is that impressive yet; it is approaching 70
 pieces, maybe 55 different titles.  

I have to ask, then, why go through the trouble of creating the website? 
Still entranced by this new budding hobby, or some other reason?  :-0

I say this because many of the people on this list either buy/sell/trade
software for a living (hi Tom!) or have collections in excess of 400 titles --
I would have expected one of them to have broken down by now.

Your story sounds very much like mine, just shifted ahead four years.  I got
into computer games in 1980 when a friend's mom who worked for ATT brought
home an Osborne CPM machine and it had Adventure on it.  I'm mostly a PC
person because the first computer my family personally owned was a PC in 1985,
but I've dabbled in Mac, Amiga, Commodore, and various Apple flavors (II+,
IIe, IIgs) before and since.

My collection is almost 600 titles of wildly varying quality and genre, half
of which I purchased to eventually enter into MobyGames (I'm co-founder). 
About 100 of these are treasured by me (or others; I don't particular crave
RPGs, but I own a few).  Like you, I am of the rare breed that
collections/enjoys action titles for the PC (not considered a collectable by
most collectors, but that doesn't stop me).  For example, I was pleased to see
we own both own Death Sword and Techno Cop :-).  All of my titles are PC, with
the exception of 100 unboxed C64 disks (NTSC, not PAL).

Some of my highlights in terms of rarity (hate that term) include Murder on
the Zinderneuf, Timothy Leary's Mind Mirror, and Ulysses and the Golden
Fleece.  (All for PC, which is what gives them that extra rare punch.) 
Other items treasured by me but probably not by many others include Pinball
Construction Set, Music Construction Set, Bank Streem Music Writer (with PC
hardware board), Tass Times in Tonetown, Wibarm, Mean Streets, Martian
Memorandum, Countdown, World Class Leader Board, Hoverforce, Test Drive 3,
Tunnels of Armageddon, Starflight, various Accolade games from 1987-1990 (Bar
Games, Gunboat, Blue Angels, Altered Destiny, many others), Wizardry (2nd
edition), and finally my favorite RPG of all time, Wasteland (with cluebook!).
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.


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Re: [SWCollect] Greetings

2002-10-03 Thread CcomputerGameCollector

Jim,

Whenever I get into something; in this case computer game collecting, I
always try to look at the big picture, and then evaluate what's missing, and
what could make my experience better as a whole.  After my internet
research, that brought me to sites such as yours (which is a fantastic
resource), and others such as gamesTZ (which I, personally, think is a big
mess  only marginally useful) plus many others that deal with tributes to
specific games or platforms.  What I didn't see, however, was a hub for
collectors.  The end-all site that was the standard for game collecting.  If
there had been one I found, I wouldn't have made CGC, but I wanted to see
functionalities that I didn't see on any website; such as allowing me to
post games for sale, or for trade indefinately instead of ebay being the
only option; or just a website devoted strictly to computer game collecting,
and nothing else.

Death Sword is one of my all-time favorites.  It had to be the quickest
round-robin type of game me and my friends ever played.  The head shots were
the best.  The main computers I ever played computer games on was an IBM PC
and Amiga.  I had a PC very early on too (84ish), so the only time I checked
out commodores  such was as friends houses.  Where do you house 600 games?
Hehe, I'm running out of room already, and just keep the ones that don't fit
in my case in boxes until I find something.  Barrister bookcases are often
quite costly, unless you get a cheapass Sauder one.

Brad
- Original Message -
From: Jim Leonard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, October 03, 2002 3:16 PM
Subject: Re: [SWCollect] Greetings


  CcomputerGameCollector wrote:
 
  I don't think my collection is that impressive yet; it is approaching 70
  pieces, maybe 55 different titles.

 I have to ask, then, why go through the trouble of creating the website?
 Still entranced by this new budding hobby, or some other reason?  :-0

 I say this because many of the people on this list either buy/sell/trade
 software for a living (hi Tom!) or have collections in excess of 400
titles --
 I would have expected one of them to have broken down by now.

 Your story sounds very much like mine, just shifted ahead four years.  I
got
 into computer games in 1980 when a friend's mom who worked for ATT
brought
 home an Osborne CPM machine and it had Adventure on it.  I'm mostly a PC
 person because the first computer my family personally owned was a PC in
1985,
 but I've dabbled in Mac, Amiga, Commodore, and various Apple flavors (II+,
 IIe, IIgs) before and since.

 My collection is almost 600 titles of wildly varying quality and genre,
half
 of which I purchased to eventually enter into MobyGames (I'm co-founder).
 About 100 of these are treasured by me (or others; I don't particular
crave
 RPGs, but I own a few).  Like you, I am of the rare breed that
 collections/enjoys action titles for the PC (not considered a collectable
by
 most collectors, but that doesn't stop me).  For example, I was pleased to
see
 we own both own Death Sword and Techno Cop :-).  All of my titles are PC,
with
 the exception of 100 unboxed C64 disks (NTSC, not PAL).

 Some of my highlights in terms of rarity (hate that term) include Murder
on
 the Zinderneuf, Timothy Leary's Mind Mirror, and Ulysses and the Golden
 Fleece.  (All for PC, which is what gives them that extra rare punch.)
 Other items treasured by me but probably not by many others include
Pinball
 Construction Set, Music Construction Set, Bank Streem Music Writer (with
PC
 hardware board), Tass Times in Tonetown, Wibarm, Mean Streets, Martian
 Memorandum, Countdown, World Class Leader Board, Hoverforce, Test Drive 3,
 Tunnels of Armageddon, Starflight, various Accolade games from 1987-1990
(Bar
 Games, Gunboat, Blue Angels, Altered Destiny, many others), Wizardry (2nd
 edition), and finally my favorite RPG of all time, Wasteland (with
cluebook!).
 --
 http://www.MobyGames.com/
 The world's most comprehensive gaming database project.


 --
 This message was sent to you because you are currently subscribed to
 the swcollect mailing list.  To unsubscribe, send mail to
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RE: [SWCollect] Greetings

2002-10-03 Thread Hugh Falk

Hey Brad,

Sorry to get picky, but since that coin holds such an important place in
your childhood and football success, I thought I'd make a minor correction.
The coin is from Ultima V.  Ultima IV has an Ankh.

I don't remember if I ever told my story here...I probably did...so I won't
do it again.  Maybe it's time for a refresher on everyone?  Hey that would
be a good feature to add to your site, BradYou have a user list.  Let
people put a little bio about themselves on their user page.

Hugh

-Original Message-
From: CcomputerGameCollector [mailto:[EMAIL PROTECTED]]
Sent: Thursday, October 03, 2002 2:16 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings


Jim,

Whenever I get into something; in this case computer game collecting, I
always try to look at the big picture, and then evaluate what's missing, and
what could make my experience better as a whole.  After my internet
research, that brought me to sites such as yours (which is a fantastic
resource), and others such as gamesTZ (which I, personally, think is a big
mess  only marginally useful) plus many others that deal with tributes to
specific games or platforms.  What I didn't see, however, was a hub for
collectors.  The end-all site that was the standard for game collecting.  If
there had been one I found, I wouldn't have made CGC, but I wanted to see
functionalities that I didn't see on any website; such as allowing me to
post games for sale, or for trade indefinately instead of ebay being the
only option; or just a website devoted strictly to computer game collecting,
and nothing else.

Death Sword is one of my all-time favorites.  It had to be the quickest
round-robin type of game me and my friends ever played.  The head shots were
the best.  The main computers I ever played computer games on was an IBM PC
and Amiga.  I had a PC very early on too (84ish), so the only time I checked
out commodores  such was as friends houses.  Where do you house 600 games?
Hehe, I'm running out of room already, and just keep the ones that don't fit
in my case in boxes until I find something.  Barrister bookcases are often
quite costly, unless you get a cheapass Sauder one.

Brad
- Original Message -
From: Jim Leonard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, October 03, 2002 3:16 PM
Subject: Re: [SWCollect] Greetings


  CcomputerGameCollector wrote:
 
  I don't think my collection is that impressive yet; it is approaching 70
  pieces, maybe 55 different titles.

 I have to ask, then, why go through the trouble of creating the website?
 Still entranced by this new budding hobby, or some other reason?  :-0

 I say this because many of the people on this list either buy/sell/trade
 software for a living (hi Tom!) or have collections in excess of 400
titles --
 I would have expected one of them to have broken down by now.

 Your story sounds very much like mine, just shifted ahead four years.  I
got
 into computer games in 1980 when a friend's mom who worked for ATT
brought
 home an Osborne CPM machine and it had Adventure on it.  I'm mostly a PC
 person because the first computer my family personally owned was a PC in
1985,
 but I've dabbled in Mac, Amiga, Commodore, and various Apple flavors (II+,
 IIe, IIgs) before and since.

 My collection is almost 600 titles of wildly varying quality and genre,
half
 of which I purchased to eventually enter into MobyGames (I'm co-founder).
 About 100 of these are treasured by me (or others; I don't particular
crave
 RPGs, but I own a few).  Like you, I am of the rare breed that
 collections/enjoys action titles for the PC (not considered a collectable
by
 most collectors, but that doesn't stop me).  For example, I was pleased to
see
 we own both own Death Sword and Techno Cop :-).  All of my titles are PC,
with
 the exception of 100 unboxed C64 disks (NTSC, not PAL).

 Some of my highlights in terms of rarity (hate that term) include Murder

on
 the Zinderneuf, Timothy Leary's Mind Mirror, and Ulysses and the Golden
 Fleece.  (All for PC, which is what gives them that extra rare punch.)
 Other items treasured by me but probably not by many others include
Pinball
 Construction Set, Music Construction Set, Bank Streem Music Writer (with
PC
 hardware board), Tass Times in Tonetown, Wibarm, Mean Streets, Martian
 Memorandum, Countdown, World Class Leader Board, Hoverforce, Test Drive 3,
 Tunnels of Armageddon, Starflight, various Accolade games from 1987-1990
(Bar
 Games, Gunboat, Blue Angels, Altered Destiny, many others), Wizardry (2nd
 edition), and finally my favorite RPG of all time, Wasteland (with
cluebook!).
 --
 http://www.MobyGames.com/
 The world's most comprehensive gaming database project.


 --
 This message was sent to you because you are currently subscribed to
 the swcollect mailing list.  To unsubscribe, send mail to
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 Archives

Re: [SWCollect] Greetings

2002-10-02 Thread Jim Leonard

 CcomputerGameCollector wrote:
 
 Starting to think nobody got my last email?  Either that or this email list
 is awefully quiet!

I think we're still debating what to talk about regarding the website.  :-) 
If you check the archives (details should be at the bottom of this message),
there is some discussion already on how we discovered it and what we think of
it.  Answering these might be a good place to start :-)
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

--
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Re: [SWCollect] Greetings

2002-10-02 Thread CcomputerGameCollector

 Dan Chisarick wrote:

 Also, all the game stores around here are displacing PC titles with
 console titles.  Its almost to the point where the PC gets one shelf, and
 consoles get the rest of the store.  Compound that with PC games now being
 published in boxes slightly larger than a paperback novel.  Several times
 I've flat out missed new releases because the boxes were so small (better
 get my eyes checked or something).

I think what computer software packaging has become is disguisting.  Tiny
boxes, and NEVER shrinkwrapped.  It's sad, esp. in a time where some of the
coolest boxes could probably be created.  Was there an offical cut off
time where the packaging of games changed so much?  I mean, I've always
visited the computer stores over the years, and noticed the slow change, but
I just suddenly realized that a computer game shelf doesn't look anything
like it used to..

Brad


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Re: [SWCollect] Greetings

2002-10-02 Thread Jim Leonard

CcomputerGameCollector wrote:
 
 I think what computer software packaging has become is disguisting.  Tiny
 boxes, and NEVER shrinkwrapped.  It's sad, esp. in a time where some of the
 coolest boxes could probably be created.  Was there an offical cut off
 time where the packaging of games changed so much?  I mean, I've always
 visited the computer stores over the years, and noticed the slow change, but
 I just suddenly realized that a computer game shelf doesn't look anything
 like it used to..

The cutoff was about 6 months ago; I haven't seen anything large since that
time.

I really, really hated the small box decision -- more than you know.  But if
you want to look at it in a positive light, most small boxes are completely
useless for manuals, so it prompts more companies to produce a Collector's
Edition with trinkets/feelies, maps, manuals, and unique packaging.  (Whether
or not these intentionally-mass-produced versions are more collectable than
the standard ones is a subject for another debate :-)
-- 
http://www.MobyGames.com/
The world's most comprehensive gaming database project.

--
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Re: [SWCollect] Greetings

2002-10-02 Thread Alexander Zöller

Hi,

thanks for responding to our concerns one by one :)

Price guide: many of us are reluctant to work with fixed prices. It tends
to take some of the fun out of collecting if everyone knows what they can
expect for an item. Cruel as it may sound, I prefer to deal with the
occasional uneducated buyer or seller at times :)

If this were strictly an eBay thing, however, (typical 'going rate' an item
fetches on eBay, and perhaps the highest price ever paid) I would accept
this feature with alacrity.

Without doubt eBay has a very strong influence on the market and tends to
set the values for high-profile items (examples being the Kilrathi Saga,
Roberta Williams Anthology, or talkie versions of LucasArts adventures),
some of which have remained stable for months. I for one would welcome a
feature that enables me to check what I would have to pay for an item on
eBay, or what I could get for it. Not to mention looking up prices simply
because I'm curious!

I just wouldn't define this as the 'real' value of an item. This is
entirely dependent on the subjective judgement of every single collector.
It's a bit different with eBay, you may not like the prices, but they
exist, and I'd sure like to know about them.

Just a suggestion of course, and not even a very good one perhaps, as we
would have to update the values in a regular fashion.

/Alexander


-Original Message-
From: CcomputerGameCollector [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 02, 2002 9:58 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings


Feedback for issues regarding http://computergamecollector.com

 What I will never be able to agree to, however, are the availability
 ratings. Most of what has been added so far is very common IMHO, or
 uncommon at best. It's typically listed as extremely rare though.
 Wouldn't be sad if that column were removed completely.

Agreed.  The merit of such a thing is certainly debatable.  If no one wants
this sort of information, I'll gladly remove this column from the DB.

 It would also be nice, for someone like me (and I'm guessing like most of
us
 on the list), to upload a comma delimited file (in the format specified by
 the site) that can automatically convert your collection...or at least
give
 you a huge head start.

Working on a collection importer/exporter as we speak.
It's pretty much done, but want to do some more testing before I unleash it.

 At the moment I'm reluctant to do much
 with CGC because it doesn't support bulk uploads.  If there were a way to
 load my entire collection at once (as well as bulk-suggest additions to
the
 master list -- I have a lot of obscure stuff), I'd post it in an instant.

This seems to be many people's concern; I'm working on it :)

 Interjection: it seems pretty useless to me to be creating yet another
 master list of games when Moby already exists.  Wouldn't it make more
sense
 to have a SOAP service or some other web API that people could use to
access
 the information from Moby, perhaps for some sort of licensing fee?  Since
 there's so much in the DB already (complete with screenshots, box shots,
 etc.), it seems foolish to me to duplicate the effort.

As was mentioned, Moby covers a limited number of systems, hence certain box
releases of certain games, and games never released on pc compats are not
represented.  I realize Moby's is an unmatched resource, and I'm not looking
to replace that at all.  While Moby's is based mostly on providing
information
(to my knowledge), my site serves additional functionality.

 I'd probably know his eBay ID
 if I see it. Site is employing a price guide for mint sealed games, this
 ought to create some controversy.

Does anyone find this controversal?  It's not meant to be, and is far from
an ironclad value.  If I see a new classic game that sells on ebay,
I enter the mint sealed price in a $20 range or so.  If nothing else,
it's an estimate of the most recent copies that were sold on ebay.  Of
course
it will be a very gradual thing for all the values to be filled up if ever.

Thanks for the interest guys  let me know what you think,
Brad

- Original Message -
From: Jim Leonard [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 02, 2002 2:55 PM
Subject: Re: [SWCollect] Greetings


  CcomputerGameCollector wrote:
 
  Starting to think nobody got my last email?  Either that or this email
list
  is awefully quiet!

 I think we're still debating what to talk about regarding the website.
:-)
 If you check the archives (details should be at the bottom of this
message),
 there is some discussion already on how we discovered it and what we think
of
 it.  Answering these might be a good place to start :-)
 --
 http://www.MobyGames.com/
 The world's most comprehensive gaming database project.


--
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the swcollect mailing list.  To unsubscribe, send mail

Re: [SWCollect] Greetings

2002-10-02 Thread Alexander Zöller

 Aye, perhaps I have not made it abundently clear, but that's basically
 what it is.  What else could it be really?  The going rate is the value
 pretty much.

Fair enough, thanks for explaining this again.

 Let's hope that the number of people collecting computer games is growing
 though.  That's what we all want, isn't it?

Definitely. The hobby is still in its infancy, by the number of active
collectors at least. The more people are participating, the more serious
this will become. We could get some actual media coverage, take to the
expos, etc.

 The more people who get into collecting classic computer games, the
 funner, and more valuable everything will become.  Only then will long-
 time collectors benifit from being in on the ground level so to speak.

It has one downside though - beginners will find it increasingly difficult
to get started, as the initial investment may become a real problem for
some. I'm mainly noticing this as an Ultima collector - the way certain
titles have increased in value is quite intimidating for the newcomer.

 It's all done with hopes that the community will grow as a result.  Ya
 know?

Truly a noble goal :)

/Alexander


-Original Message-
From: CcomputerGameCollector [mailto:[EMAIL PROTECTED]]
Sent: Thursday, October 03, 2002 12:12 AM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Greetings


 If this were strictly an eBay thing, however, (typical 'going rate' an
item
 fetches on eBay, and perhaps the highest price ever paid) I would accept
 this feature with alacrity.

Aye, perhaps I have not made it abundently clear, but that's basically what
it is.  What else could it be really?  The going rate is the value pretty
much.  Sure it's worth more to some and less to other, but at most, it would
just serve as a rough estimate of current worth of an item.  It's all pretty
subjective stuff and can only be gauged so accurately.

Let's hope that the number of people collecting computer games is growing
though.  That's what we all want, isn't it?  The more people who get into
collecting classic computer games, the funner, and more valuable everything
will become.  Only then will long-time collectors benifit from being in on
the ground level so to speak.  The main goal of my website is to promote
all facets of collecting classic computer games, be it by trading, buying,
selling or auctioning, and provide basic information about box types 
releases.  It's all done with hopes that the community will grow as a
result.  Ya know?

Brad

- Original Message -
From: Alexander Zöller [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, October 02, 2002 5:06 PM
Subject: Re: [SWCollect] Greetings


 Hi,

 thanks for responding to our concerns one by one :)

 Price guide: many of us are reluctant to work with fixed prices. It tends
 to take some of the fun out of collecting if everyone knows what they can
 expect for an item. Cruel as it may sound, I prefer to deal with the
 occasional uneducated buyer or seller at times :)

 If this were strictly an eBay thing, however, (typical 'going rate' an
item
 fetches on eBay, and perhaps the highest price ever paid) I would accept
 this feature with alacrity.

 Without doubt eBay has a very strong influence on the market and tends to
 set the values for high-profile items (examples being the Kilrathi Saga,
 Roberta Williams Anthology, or talkie versions of LucasArts adventures),
 some of which have remained stable for months. I for one would welcome a
 feature that enables me to check what I would have to pay for an item on
 eBay, or what I could get for it. Not to mention looking up prices simply
 because I'm curious!

 I just wouldn't define this as the 'real' value of an item. This is
 entirely dependent on the subjective judgement of every single collector.
 It's a bit different with eBay, you may not like the prices, but they
 exist, and I'd sure like to know about them.

 Just a suggestion of course, and not even a very good one perhaps, as we
 would have to update the values in a regular fashion.

 /Alexander


 -Original Message-
 From: CcomputerGameCollector [mailto:[EMAIL PROTECTED]]
 Sent: Wednesday, October 02, 2002 9:58 PM
 To: [EMAIL PROTECTED]
 Subject: Re: [SWCollect] Greetings


 Feedback for issues regarding http://computergamecollector.com

  What I will never be able to agree to, however, are the availability
  ratings. Most of what has been added so far is very common IMHO, or
  uncommon at best. It's typically listed as extremely rare though.
  Wouldn't be sad if that column were removed completely.

 Agreed.  The merit of such a thing is certainly debatable.  If no one
wants
 this sort of information, I'll gladly remove this column from the DB.

  It would also be nice, for someone like me (and I'm guessing like most
of
 us
  on the list), to upload a comma delimited file (in the format specified
by
  the site) that can automatically convert your collection...or at least
 give
  you a huge

Re: [SWCollect] Greetings

2002-10-02 Thread Marco Thorek

Jim Leonard schrieb:
 
 The cutoff was about 6 months ago; I haven't seen anything large since that
 time.

Around here, in Germany, it was 12-18 months ago. EA was the first to
announce that cardboard boxes are outdated and subsequently published
new games only in DVD cases. Others followed shortly after. 

Boxes around here were never as fancy as those in the US, but now it is
at the point where I have to seriously question the advantage of buying
an original versus downloading a game from the net, esp. considering
that mostly inadequate tiny manuals are cramped into the case. Even with
most complicated games like Operation Flashpoint. 

Interestingly, although the manufacturing costs for manuals and
packaging probably dropped considerably after this strategy, the prices
for games stayed the same and with the introduction of the Euro even
increased by roughly $5.
 
 I really, really hated the small box decision -- more than you know. 
Heh, at least you still get boxes! :-)

 But if
 you want to look at it in a positive light, most small boxes are completely
 useless for manuals, so it prompts more companies to produce a Collector's
 Edition with trinkets/feelies, maps, manuals, and unique packaging.  (Whether
 or not these intentionally-mass-produced versions are more collectable than
 the standard ones is a subject for another debate :-)

Although the collector's editions usually cost considerably more. If we
take into light that that was just about what Infocom did for *regular*
games, which as well provided them with a neat copy protection, it is a
little ironic where things end up now.

Marco
-- 
http://www.pp-forum.de/

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