Re: RS7 Ubuntu Linux all the shortcuts are not working but camera movements

2010-02-09 Thread Zaug

Jean-Sebastien Perron wrote:

For example ctrl-A ctrl-Z etc... are not working?

Jean-Sebastien Perron
www.NeuroWorld.ws

I think this is a known bug and is actually a limitation imposed by the 
motif gui engine. I think they will work if you disable num-lock.
If that is the case, there is a way to make these work along with the 
num-lock, it has been covered on the RS wiki:

http://rs3dwiki.the-final.info/index.php?title=Linux_specific_tips

It is the fourth tip.

Regards,
Zaug


[Fwd: Re: Real GreebleZ(ccyes)]

2010-01-25 Thread Zaug
I have received the following messages about scripts not starting under 
windoze 7.


Has anyone else tested any of the scripts?

Initial inquiry:
Real GreebleZ! version 0.63 can't use in WIN 7 64 bit. Can you help me? 
Realsoft 3D V 5 works without problems.



My response:
Could you please elaborate on what is not working, does the script even 
start? does it return an error? If so what is the error? Also, have you 
tried any of my other scripts? If so which of them works or not?


The response:
The script doesn't start. It is in the right folder, like in the 
XP-Installation. The other scripts that I have (HelixZ 0.5 and so on) 
don't start too. I have start Realsoft as administrator, but it helps 
nothing.


Thanks,
Zaug




Re: James Cameron's Avatar : giant leap for cinema.

2009-12-27 Thread Zaug

Jouni Hätinen wrote:

He didn't say ALL American audience, he said AN American audience
used to Michael Bay movies, which in my understanding means a part of
American audience that is used to Michael Bay movies. Can you please
at least learn to read your own language.
  

I assure you I have no trouble reading the English language.
So, am I to understand that other than American audiences are not 
permitted to view Michael Bay movies ?!
It is really no big deal, but the comment inappropriately singled out 
Americans and the syntax details you point out are irrelevant in 
attempting to negate that fact.
I simply tried to take a humorous/sarcastic approach to pointing out a 
comment that was not very well thought out, to say the least.

This is totally off-topic and has nothing to do with Realsoft or 3D
graphics anymore.

Not sure that has ever mattered very much, on this list.

Anyway, I know many very nice and smart American
people. But then again, Americans voted for Bush twice so, I
cannot decide :-)
  
I am not likely to be considered either but at least I did not vote for 
Bush either time.


Regards,
Zaug


Re: Is Realsoft the only real 3D solution on Linux?

2009-12-27 Thread Zaug

Rakesh Malik wrote:
Unfortunately, there's nothing comparable to Photoshop for Linux 
that's in my price range right now... the Gimp just doesn't cut it for 
my photography. 

It is not Photoshop and is not a part of my photography workflow, but I 
understand that Lightroom meets the needs of most (many pro) 
photographers. It installed and ran well for me under Virtualbox; on a 
64bit amd dual core and 3 gigs of RAM.


I use to software that came with my alpha 850 and 900 cameras for 
initial color correction and dynamic range enhancement (it does this 
better than anything else I have tried, including LR); I run it under 
wine, but had to install it under VB first, then was a simple matter of 
moving the application to wine's windows folder. Running under wine 
instead of VB saves whatever memory you have alloted to your VB machine 
(about 1.25gig in my case), besides what the app actually requires. I 
realize that is getting close to the tweaking you speak of, but it only 
has to be done when installing the app. This method of installing under 
VB and moving to wine has worked for a few other applications, but not 
for all that I have tried; definitely worth checking for apps you run 
often under VB.


I will also mention that Noise Ninja is available in a native Linux 
version; it _is_ part of my workflow -  does a fantastic job and is 
very reasonably priced.


I guess that my HW and networking requirements are minimal, but a couple 
of the main reasons I am running Linux are that I very much like the 
advanced, journalling (apparently bulletproof) file systems available 
under Linux and of course it's small system footprint.


CheerZ!,
Zaug




Re: 3D world mag

2009-05-08 Thread Zaug

Marc F. Bayer wrote:

Hi,
cool penguins. :)

Is it possible to read this article online or to get a copy of it in the
future?

With best regards
Marc

Am Freitag, den 08.05.2009, 15:42 +0200 schrieb Arjo Rozendaal:
  

Hi,

 


Received my copy of 3D World magazine today. Version 5 and 6 are on
the cover disk. Andy Jones wrote a nice tutorial how to create
penguins.

 


Arjo.




Marc,
I do not think that it is online, but 3D World sells back issues.
It is issue 117.


Zaug


a couple of simple things

2009-04-23 Thread Zaug
This animation is just a bunch a spheres with keys set only with my 
Rangez script, then turned into a metaball.

http://www.catmtn.com/images/renders/metaball_test3-8.mp4

This is just a quick rotation output of an object I made to test some 
curved concepts with boolean analytics (cut with curved edge cubes and 
grooved with 2nd level booleans and hyperboles); the object is 100% 
analytical/booleans.

http://www.catmtn.com/images/renders/boolean_rotation-1.gif

CheerZ!,
Zaug


Re: Some V7 info

2009-04-19 Thread Zaug

Jean-Sebastien Perron wrote:

Mark wrote:
Sorry if I should have inconvenienced or angered someone, I just had 
to let it out at last.

Greetings



Martin



I won't quote the whole post, obviously you have a point. A BIG point.
But I am even worse myself - total neglection of website and 
(potential) customers... but I'm working on it, a life-long process  ;)


It strikes me as odd that soon after Garry was banned, the list 
collapsed. His posts were often offensive but at least there was 
PASSION... something this little community needs badly!


About V7: I hope they will introduce a few more of these parametric 
objects (and finetune the existing ones - the Packer springs to 
mind), it's a brilliant concept. And hopefully, the new rendering 
engine's memory management will make the bigger plants renderable on 
32-bit systems. And: MUCH more import/export options including 
textures... etc. I'd like to import RS file into Vue! Small chance 
the Vue programmers will ever include RS support but I have to admit 
I've never asked...



thanks for the pages Robert,

Mark H




Yes, Garry was really moving this userlist : )
Now it's just Questions and Answers about problems.

I have not done any 3D for 2 years now, just coding.

I vote to bring back Garry and his terrible whip.

Jean-Sebastien Perron
www.NeuroWorld.ws



LOL!!
Indeed?!
What did this PASSION evoke, did the community grow, did people 
contribute more, share more?

OR.
Did it just usually make some traffic on the list of people attempting 
to defend themselves or console his troubled soul?


I think it was more of  a case of making him leave too late; I think the 
list had already nearly collapsed due mostly to him.
Although he had many interesting ideas and points, he was unable to 
refrain from blaming others for his inability to understand concepts.
No matter what anyone contributed, it was never enough for him. I would 
estimate he flamed  half of the people on the list at some point, nearly 
all undeserved IMO. He inevitably resorted to name calling and other  
more creative methods of insult. He did his best to be obtuse in order 
to be able to throw out another insult or nasty comment about someone's 
method of presenting the results of their work.
He left in his wake, many people who had contributed a great deal but 
had become hesitant to post anything to the list or forum, knowing it 
was likely to be attacked for some absurd reason; that the person had 
not written a full tutorial about it, etc..


I agree that RS has issues that need addressing but bringing back 
someone like that is is not going to help accomplish that.


So, if you want drama in the form of drunken, near illiterates insulting 
each other for absurd reasons, find some crap on TV to fill the void (US 
network ABC is a likely candidate) , but I do not think we need it here.


Just my .02,
Zaug





Re: fruit anim update

2009-04-19 Thread Zaug

Mark wrote:





@ fruit animation
Is there some in between to look at :-?

Matthias



Slow but steady progress... here is a little storyboard I made (sorry 
for the Dutch text), still confidential,  I'll show the final version 
after my video partner (who proposed the whole project) has edited 
everything and added sound. I'll start churning out the HD renders 
tomorrow.


I'm now probably at 60% of the animation handywork, man it's hard to 
make it look not too computerish but alive! A lot of choreograph curve 
editing too.


For the pineapple, I'm animating a nurbs curve that has the whole 
pineapple plus a lattice cage attached to it. This cage I'm using to 
animate the leaves separately. It's also the perfect tool to squeeze 
the fruits into the small bottle - if we decide to do that shot. What 
a great tool: the lattice cage! Even for modeling it could be very 
useful.
The banana is simpler: just a lattice mapped SDS object. Much better 
to animate a simple nurbs curve than a bunch of SDS points!


Thanks for the interest,

-Mark





Cool!
The reflections and the shadows both look great.
I think the banana needs to do a somersault; a little hop - 1st half of 
the roll - bounce off the stem - and on over...

: )

CheerZ! for your fine work,
Zaug


RS renders on my blog.....

2009-02-15 Thread Zaug
Here is a write-up about a panoramic photo tripod head that I designed 
and built:

http://catmtn.com/blaug/?p=297

I built it first and decided that modeling it in RS would be the best 
way to show the details of the construction.
The model is made up entirely of analytical objects; using booleans in 
many places, obviously.

I was very pleased with the results  using the Tech Outlines post effect.

Thankz for looking,
Zaug



Re: OT vrml tryout

2009-01-13 Thread Zaug

Matthias Kappenberg wrote:

Hi all,

some play around with vrml:

http://the-final.com/privates/cupfigurator2/

Comments are welcome.

Matthias


  

Nice!
You have my permission to explain how this was done, to whatever extent 
you like ; )
I tried to make a nice blend at the edges of the pattern I uploaded, but 
looks like I got it a little light.


CheerZ,
Zaug


Re: OT vrml tryout

2009-01-13 Thread Zaug

Zaug wrote:

Matthias Kappenberg wrote:

Hi all,

some play around with vrml:

http://the-final.com/privates/cupfigurator2/

Comments are welcome.

Matthias


  

Nice!
You have my permission to explain how this was done, to whatever 
extent you like ; )
I tried to make a nice blend at the edges of the pattern I uploaded, 
but looks like I got it a little light.


CheerZ,
Zaug


Right, I know what  am doing today ; D

inline: sunrise_cupfigurator-screen_shot.jpg

Season's GreetoingZ! and something off topic.....

2008-12-24 Thread Zaug

Wishing Wonderful Holidays to All!

For the photographers on the list, don't miss this perfect for the 
holidays, simple trick for your SLR:

http://www.diyphotography.net/diy_create_your_own_bokeh

and my extended tutorial about the same:
http://www.catmtn.com/blaug/?p=229

CheerZ!,
Zaug


Re: Opening the user-manual V6.1 MAC OSX

2008-09-16 Thread Zaug

Dean wrote:
I am trying to learn Real3D without the manual this is proving to be 
difficult. Could I get a copy of the manual that works? Is there a 
standalone version that I could use til you get the Mac OSX version 
running?




On Sep 15, 2008, at 12:04 AM, Vesa Meskanen wrote:


Dean,

I would recommend the .chm format manual; found on the page where you 
downloaded Realsoft.


Here a couple of .chm related links for OSX, to get you started:
http://chmox.sourceforge.net/
http://davidtse916.wordpress.com/2007/12/21/viewing-chm-files-under-mac-os-x/

The .chm manuals are quite nice; full search support, etc..

Good Luck,
Zaug



Re: Updated scripts

2008-09-11 Thread Zaug

Beg-inner wrote:

Hi Zaug..

Great work as always... a nice set of scripts !

And as you already know, my favorite is and always has been, the 
Lovely RangeZ ..!!!


Keep up the great work..

Take Care
Best Regards
SteFan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


All of the Realsoft Reserve scripts have been updated!
Details here:
http://www.catmtn.com/rr/realgreeblez/download.php

Any and all testing results and feedback would be greatly appreciated.

Zaug 



Jason, Bernie and Stefan,

Sorry so slow to respond.

Thanks for the nice words; hope you guys can get some use out of them.

Zaug


Re: Updated scripts

2008-09-11 Thread Zaug

Mark Heuymans wrote:

All of the Realsoft Reserve scripts have been updated!
Details here:
http://www.catmtn.com/rr/realgreeblez/download.php

Any and all testing results and feedback would be greatly appreciated.

Zaug


Jason, Bernie and Stefan,

Sorry so slow to respond.

Thanks for the nice words; hope you guys can get some use out of them.

Zaug




Hi Zaug,

I forgot to thank you for your great work! Some really clever and practical 
tools.


Cheerz!

-Mark
  


You are most welcome
: )


Updated scripts

2008-08-27 Thread Zaug

All of the Realsoft Reserve scripts have been updated!
Details here:
http://www.catmtn.com/rr/realgreeblez/download.php

Any and all testing results and feedback would be greatly appreciated.

Zaug


Re: animation

2008-07-15 Thread Zaug

Arjo Rozendaal wrote:

Hi,

 


Some of you asked to show the animation with the road and trees.

I made a short movie out of it. It's still 15 Mb though.

www.xs4all.nl/~joly/temp/n50project.mpg

 


Arjo.


  

Nice! and inspiring.
ThankZ for posting it.

Zaug


Re: Dynatomic site

2008-07-06 Thread Zaug

Ville Tirronen wrote:


Noticed this on Dynatomic site!


We are updating the DynaDream's Website for the forthcoming 
DynAtomic's release.

Please come back later. Thanks for your patience!

Is this true?

Ville


Ville,
Looks to be:
http://rs-forum.the-final.com/viewtopic.php?f=14t=489p=7490#p7490


Zaug


Re: trees

2008-06-29 Thread Zaug

Arjo Rozendaal wrote:

Hi,

 


First time I used the trees in a real project.

www.xs4all.nl/~joly/temp/road.jpg

 


The road behind the trees and the viaduct are new, but that's not so
important here.

I'm curious what you think about my trees. They're a bit low poly on
purpose, as I needed many and had to use them outside Realsoft.

 


I'll show an animation in which they are used later on. There's some
technical discussion about the road I have to wait for.

 


Arjo.
  

Arjo,
Looks very good and convincing. Just enough variation.

Could I trouble you to tell a bit more about the components of the 
image; are these render instances or all separate trees,  if it is 
rendered in RS what method? Anything else worth mentioning?


Thank you for sharing,
Zaug



Re: and now some realsoft pictures

2008-06-24 Thread Zaug

Hello tijai,
Thanks for sharing!
Enjoyed the old anims and this new stuff, too.
You have a nice style, lively and interesting, but not overdone.
Does not look as though you have gotten too far away from RS ; )

Regards,
Zaug

tijai wrote:

http://www.tijai.de/realsoftpictures/

Hello list,

on this little page i put some graphics, all done with realsoft3d in 
the last years..

not the best graphics ever:-) but ... whatever:-)

have fun watching... questions welcome...
best regards

tijai








Re: Manual, where?

2008-05-20 Thread Zaug

Zaug wrote:

Karl wrote:

Hi

The page http://www.realsoft.com/cgi-bin/news/print?gid=33uid=80 
states:
The User Manual is available as easily printable pdf file for 
registered users
free of cost. The pdf file can be downloaded from the Software 
Updates area.


But I can't find it there. Also, the user manual found here, from 
official site:

http://www.phnet.fi/public/realsoft/
seems quite old. Can't find any v6 specific information anywhere,
but I could be wrong.

I'm registrered user off course, but haven't upgraded yet. Something
to do with time spent on the software lately. But I'd like to read
the manual. Also, I don't really want to install the demo version at
this point, just in order to get the manual.

Also, wasn't there supoposed to be a full reference manual available?

Regards
Karl R Pettersen



Hello Karl,
Not sure if this will work for you, go to realsoft.com, click on 
software updates and log in, you just need your registration number, ect.


There you will, hopefully, find the manuals in .pdf format, and also 
in my new favorite, .chm format. The .chm format manual contains the 
user and reference manuals. The .chm manual is search-able, .etc.


If these are not there, it is probably that you have not upgraded. If 
this is the case, hopefully RS can enable access to the new manual for 
all users.


Hope this helps,
Zaug


I apologize, I  was too quick to respond and did not read your  mail 
very well; I see that you have looked there already.


Zaug



Re: Manual, where?

2008-05-20 Thread Zaug

Karl wrote:

Hi

I tried again today, and I was actually able to find the manuals,
but only the pdf versions. However, I had to go into the SGI IRIX
version. No manuals apparently available when I logged onto the
Windows or Linux versions. I think Realsoft should update their
pages, even though I suspect the manuals to be the same :)


Hello Karl,
I will take this into my own hands,  s..

; )

I am sure they would not mind you having this link, anyway.

http://www.realsoft.com/updates/windows/packages/realsoft.chm

I hope it works for you.
I am not sure what is available for Windoze to view .chm files with, but 
hopefully there is a nice one with bookmarks, etc..


I think they have to enable certain things to be shown for each user's 
login, depending on license, architecture, etc.. When I log in, I have 
access to all manual downloads and all Linux versions.


Zaug


Re: trees

2008-05-20 Thread Zaug

Mark Heuymans wrote:

OK, here are a few birch modifications:
http://www.athanor3d.com/pub/birch03c1.jpg
http://www.athanor3d.com/pub/birch03d1.jpg
I'll upload some project files with a translucent leaf shader if anyone is 
interested.


-Mark


  

Cool guys! Lets see some images! :)

Have a great day,
Daniel




Nice!!

Thankz for sharing,
Zaug


Re: A .3DS import tutorial attempt with Wink....

2008-05-09 Thread Zaug

Zaug wrote:





Zaug, great work! If I'm not mistaken Vesa also used Wink for his tuts.

Thankz  cheerz!

-Mark
  

Hello Mark,
Thank you for the kind words.
Yes, Vesa uses it; there are several that RS has produced.

If anyone is interested, I have posted an article on the wiki with 
some concepts, ideas and tips, about the process.


http://rs3dwiki.the-final.info/index.php?title=Miscellaneous

Zaug

I have found an error and have posted a corrected version. I also have 
fixed several timing and other minor errors.

I had missed showing setting the point light to RT invisible.
http://www.catmtn.com/rr/sponza1.1.swf


CheerZ!,
Zaug


Re: A .3DS import tutorial attempt with Wink....

2008-05-05 Thread Zaug

Mark Heuymans wrote:

Hello All,
I have made a tutorial concerning importing the Sponza Atrium GI scene, 
utilizing the Wink .swf authoring software.
It is far from perfect, but shows some of the potential of this great 
FREE! application. Addtionally, I learned a great deal about the process 
and am writing up some ideas and requirements for making similar 
tutorials.

To begin with, it is more of an animated tutorial rather than video.
I will also post the source file after there has been time for critiques 
and subsequent edits.


..download it here:
http://www.catmtn.com/rr/sponza1.swf
~6.5 meg
CheerZ!,
Zaug






Zaug, great work! If I'm not mistaken Vesa also used Wink for his tuts.

Thankz  cheerz!

-Mark
  

Hello Mark,
Thank you for the kind words.
Yes, Vesa uses it; there are several that RS has produced.

If anyone is interested, I have posted an article on the wiki with some 
concepts, ideas and tips, about the process.


http://rs3dwiki.the-final.info/index.php?title=Miscellaneous

Zaug


A .3DS import tutorial attempt with Wink....

2008-05-04 Thread Zaug

Hello All,
I have made a tutorial concerning importing the Sponza Atrium GI scene, 
utilizing the Wink .swf authoring software.
It is far from perfect, but shows some of the potential of this great 
FREE! application. Addtionally, I learned a great deal about the process 
and am writing up some ideas and requirements for making similar tutorials.

To begin with, it is more of an animated tutorial rather than video.
I will also post the source file after there has been time for critiques 
and subsequent edits.


..download it here:
http://www.catmtn.com/rr/sponza1.swf
~6.5 meg
CheerZ!,
Zaug





Re: A .3DS import tutorial attempt with Wink....

2008-05-04 Thread Zaug

Jan Schmitz wrote:

Hi Zaug!

Great tutorial! THANKS!

But I've got a question:
One of the last hints says Post processing will need to be 
recalculated but the image will not have to be rendered again
How can I manage this? I didn't know this is possible! That would save 
a lot of time!


Best regards,
and thanks for that nice tutor!
(I recommend you to create a link to this tute on RS Wiki)

Jan

I am posting an update in just a few minutes that shows these stewps, as 
it should have, before.

; )


--
Jan Schmitz
Im Hahn 22
59846 Sundern
http://janschmitz.com 




Re: A .3DS import tutorial attempt with Wink....

2008-05-04 Thread Zaug

ROBT PAQUIN wrote:
Thanks very much for the tutorial. One comment ... I find it much more 
easily read at a resolution of 1280x 1024.


Thank you for the comment, I have removed the suggexstiona and just 
pause it so th user can set it to eir liking without predisposition

; )

Zaug


Re: A .3DS import tutorial attempt with Wink....

2008-05-04 Thread Zaug

Zaug wrote:

Jan Schmitz wrote:

Hi Zaug!

Great tutorial! THANKS!

But I've got a question:
One of the last hints says Post processing will need to be 
recalculated but the image will not have to be rendered again
How can I manage this? I didn't know this is possible! That would 
save a lot of time!


Best regards,
and thanks for that nice tutor!
(I recommend you to create a link to this tute on RS Wiki)

Jan

I am posting an update in just a few minutes that shows these stewps, 
as it should have, before.

; )


--
Jan Schmitz
Im Hahn 22
59846 Sundern
http://janschmitz.com 




It is posted, several small issues addressed; still far from perfecrt.
BTW, thank you Jan, for the compliment.

Zaug


Re: landscaping (Re: Can We Export RS3D Camera Data ?)

2008-04-13 Thread Zaug


I've been working on a VSL shader for rock layers that's really not 
finished yet, but if anyone is interested I'll upload this project:

http://www.athanor3d.com/pub/isle02_triset.jpg
Maybe it's worth working out this material better.

In a new project - a cave- I used a simple noise modified by a curve 
for displacement of the rocks, and a color that depends on bump 
height. The result was surprizing:

http://www.athanor3d.com/pub/View07c1.jpg
However, in some viewpoints, displacement rendering artifacts spoil 
the image :(


-Mark



Inspiring!
Thankz,
Zaug


Re: Can We Use OpenGL in the UV Editor ? Tutorial #4

2008-03-17 Thread Zaug



Part 1:
http://bild-frei.com/index.php?id=45

(OK, quick and dirty
not very much time on the table...)

  


Matthias,

If that is quick and dirty, languid and passionate will likely be 
nominated for an an award  ; )
Very effective presentation method; I had not considered something like 
this for a tutorial medium.


Thank you for the work on this.

Zaug


Re: RS links

2008-02-18 Thread Zaug

Andre Vandergoten wrote:

Hi Zaug,
About your site:
Greeble generator for RS3D  additional tutorials 
Download this tutorial  Got the error message error 404 - page not 
found

andre


Andre,
Thank you for reporting, sorry for the trouble; the file is there, now.

Zaug



Re: J.Script

2008-02-12 Thread Zaug

Andre Vandergoten wrote:

...RS version 06.01.03  64 bit on Win XP 32/64 bit


- Original Message - From: Zaug [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Tuesday, February 12, 2008 6:52 PM
Subject: Re: J.Script



Andre Vandergoten wrote:

...a question to the J.Script gurus...
- my first steps with JS -
action:
- draw of an analytic sphere
-open in Property Window the Script tab
   writing the text:

  center=Self.GetCenter();
center.y = 0;
Self.SetCenter(center);
**
When i move the sphere i got an error message
 (see script.jpg)
 
Somebody any idea ??

thanks
 
andre


 




What version or RS are you using?



The last info I can find concerning this is this from Matthias:

Must be Realsoft v. 6.01.04 !
Not 6.01.03 .

Use the 60 day Demo, or wait for the update :-?


Someone please correct me, if this is no longer the case.


Re: J.Script

2008-02-12 Thread Zaug

Andre Vandergoten wrote:

...a question to the J.Script gurus...
- my first steps with JS -
action:
- draw of an analytic sphere
-open in Property Window the Script tab
   writing the text:

  center=Self.GetCenter();
center.y = 0;
Self.SetCenter(center);
**
When i move the sphere i got an error message
 (see script.jpg)
 
Somebody any idea ??

thanks
 
andre





What version or RS are you using?


Re: website

2008-02-06 Thread Zaug

Frank Bueters wrote:

Hi List,

I'm proud to announce that my new website is online. Most-, if not all 3d
was made with our beloved RS3D. Hope you like it. www.bueters.nl (it's not
in english, but anyone can get the picture).

Regards,

	Frank Bueters 



  

Frank,

Nice site and nice 3D, the boat images are especially well done.

Perhaps it is just my browser settings, but some of the text seems to 
get overlayed by other text and sub-headers.



Zaug


Re: New RS wiki tutorial

2008-02-04 Thread Zaug

Matthias Kappenberg wrote:

Many thanks for the instructions :-)

Matthias

- Original Message - 
From: Zaug [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Sunday, February 03, 2008 7:07 PM
Subject: New RS wiki tutorial


  
I have (finally) done this tutorial concerning SDS face selection 
strategies.


http://rs3dwiki.the-final.info/index.php?title=Tutorial_Face_Selection_Strategies

It is likely best suited for beginner to intermediate users.

Cheerz,
Zaug




You are most welcome : )

Zaug


Re: HDR plugin

2008-01-19 Thread Zaug

Timo Mikkolainen wrote:

http://home.vasteras2.net/henriknyqvist/hdr/
(took a while to find this, could everyone check that their sites'
links point to the right page?)

On 19/01/2008, Frank Bueters [EMAIL PROTECTED] wrote:
  

Hi,

Does anybody know what has happenend to Henrik Nyqvist's HDR plugin?
http://home.swipnet.se/supersulo/r3hdr.zip is pretty dead. Perhaps someone
will be so kind to mail r3hdr.zip to me?

Kind regards,

Frank Bueters






  
The plug is there, but not a 64bit version. I could not find any contact 
info for Henrik.

Anyone have any ideas?

Zaug



Re: HDR plugin

2008-01-19 Thread Zaug
K-UDA wrote:
 Hello,Zaug.
 According to his latest post, his e-mail address is the following.
 [EMAIL PROTECTED]
 However, I do not know whether it is still active.
 Best regards,
 K-UDA

 - Original Message - From: Zaug [EMAIL PROTECTED]
 To: user-list@light.realsoft3d.com
 Sent: Saturday, January 19, 2008 10:14 PM
 Subject: Re: HDR plugin


 Timo Mikkolainen wrote:
 http://home.vasteras2.net/henriknyqvist/hdr/
 (took a while to find this, could everyone check that their sites'
 links point to the right page?)

 On 19/01/2008, Frank Bueters [EMAIL PROTECTED] wrote:

 Hi,

 Does anybody know what has happenend to Henrik Nyqvist's HDR plugin?
 http://home.swipnet.se/supersulo/r3hdr.zip is pretty dead. Perhaps
 someone
 will be so kind to mail r3hdr.zip to me?

 Kind regards,

 Frank Bueters






 The plug is there, but not a 64bit version. I could not find any
 contact info for Henrik.
 Anyone have any ideas?

 Zaug





 Thank you : )


Re: HDR plugin

2008-01-19 Thread Zaug
Zaug wrote:
 K-UDA wrote:
   
 Hello,Zaug.
 According to his latest post, his e-mail address is the following.
 [EMAIL PROTECTED]
 However, I do not know whether it is still active.
 Best regards,
 K-UDA


 
 Thank you : )
 

It is not valid.

Zaug


Re: Some script news and a new VSL tutorial

2008-01-18 Thread Zaug

Matthias Kappenberg wrote:

Many thanks for this :-)

Matthias

  


Matthias,

You are most welcome. I will take this opportunity to thank you for 
sharing many fine animation projects. I do not seem to find the time for 
much animation work, so usually am unable give much constructive 
feedback; but the examples are always appreciated and inspiring.


Cheerz,
Zaug


Re: free 3d model (more free stuff coming soon)

2008-01-17 Thread Zaug

Jan Schmitz wrote:

Hi guys,

I uploaded my first free 3d model to my website today! You can find it
in the download section. More free models and textures are coming soon :)

The website is only aviable in german, yet, but the most important
sentences and the how to use file are in english, too.

http://janschmitz.com

I hope you like it!
Feedback is welcome,
Jan

Jan,

Thank you for posting this; I had wondered how you had constructed and 
mapped it.



Cheerz,
Zaug


Some script news and a new VSL tutorial

2008-01-17 Thread Zaug

Hello,

There is a bit of news about my various scripts on the RGZ! Downloads 
Page http://www.catmtn.com/rr/realgreeblez/download.php and here are 
some links to example of the new interpolation options that are coming 
in the next version of Real RangeZ!


Color Interpolation 
http://catmtn.com/rr/realgreeblez/images/real_rangez-interpolation_tests1.jpg


1D Scale Interpolation 
http://catmtn.com/rr/realgreeblez/images/real_rangez-interpolation_tests3.1.jpg


The material on the spheres is the Car Paint material with an option 
added to us e the object's colors, instead of the internal color.


I put together a tutorial and a zip file of the altered material; read 
about it in This Thread 
http://3ddart.org/index.php?name=PNphpBB2file=viewtopicp=7239#7239 
on the Contest Site.


There is also a new article 
http://rs3dwiki.the-final.info/index.php?title=General_Tips#.27.27.27Setting_View_Window_Preferences.27.27.27 
on the RS wiki that addresses setting interface options, this include 
some of the options that are new for  v6.


Cheerz,
Zaug


Re: frankolinos nurbshelper script fixed - window generating script

2008-01-06 Thread Zaug

studio wrote:



  Further more , you have mentioned here and in the forum
that you are using a V6 demo . This has exasperated me ,
since I can not find a link to a V6 demo , to test your
script with , but you still haven't replied to this issue .

  

Garry,
I will; try here:
http://www.realsoft.com/download/contents.html

Click on the cycle gadget, the trial version for Windows is at the 
bottom of the list.


Zaug


Re: frankolinos nurbshelper script fixed - window generating script

2008-01-06 Thread Zaug

studio wrote:

I will; try here:
http://www.realsoft.com/download/contents.html
Click on the cycle gadget, the trial version for Windows is at the 
bottom of the list.

Zaug



Zaug :

  Are you saying you D/L'd the V6 Demo from this site ? I'd
be surprised if you did . Or are you just assuming I didn't
know where to go for demo D/L's ? I'd be surprised as well
if that is what you are thinking , considering I already
mentioned that there is no V6 demo there .

  


Sorry, I misunderstood.



Re: frankolinos nurbshelper script fixed - window generating script

2008-01-06 Thread Zaug



the nursbhelper script runs with V5 and V6, I know that:-) / it doesn't matter 
if the name of the
  

script
  

is
  

boris becker or nurbshelper or blue sky, it's just a name. In my script I have 
mentioned the
  

exactly
  

name
  

of
  

the path:-) / everything should be ok., although I would like to know if there 
a any bugs for V6
  

with
  

the
  

nurbshelper... the pathline of my machine for my script is nearly equal to your 
path... see the
  

attached
  

text.
  

/ the names of any tools are not important, just if you want to load exactly 
the file with the
  

right
  

name
  

(save or load)... /
nurbshelper 1.61 is only the hint to the adapted version to V6... the document 
(html) is an old
  

one,
  

correctly, but it should be only a info for my nurbshelper script...

sunny greetings to canada:-) / bye, Frank

-Ursprüngliche Nachricht-
Von: user-list@light.realsoft3d.com
Gesendet: 06.01.08 16:40:58
An: user-list@light.realsoft3d.com
Betreff: Re: frankolinos nurbshelper script fixed - window generating script


Hello from sunny California :

  Bad acid , or an elaborate Chinese Puzzle ? Hang on to your
hats as I take us through the current bizzaro-world of java
script testing ...

Frank :

  I see you posted on the RS forum  new version 1.61 , but
the file you posted to the list was
frankolinos_nurbshelper151_.zip .

  This got me thinking , so I tried your zip file (that won't
run on my V6) , on V5sp3 . I managed to get this working (fin-
ally) and noticed that the toolbar stated it to be
'Frankolinos NurbsCurve Helper XL 1.61B' .

  In your included Docs you make no mention of 'XL 1.61b' .

  Anyway , here's what I discovered about the annoying jpeg
file problem , as well as the troubles I encountered with
this latest version to run .

  Let's start with the zip file .

1) It needs to be named correctly .
2) It needs an update on the html file (it's 2 years old)
3) The docs need to mention your ... ... _Pro_151_Helix.js
4) When you unzip it , it creates a folder
  /frankolinos_nurbshelper151_ . Inside THIS folder is the
  actual folder that a user will need to place in their
  RS/Scripting Folder in order for your script to run .

  Notice that the 2 folder names are just slightly diff-
erent so as to suck the life out of someone ? In short
you need to eliminate the first folder in the zip file .

  That brings us to the matter of your script's place of
residence on our hard drive . V1.61B will not run unless
the jpeg file resides in ...

:\RS\scripting\frankolinos_nurbshelper151\

 The folder _Must_ be named as such , and it must include
the .jpeg file there , and only there . Any deviation will
result in an error message .

  However , on my system , I was able to get the script to
run if I placed the script in the :\rs\scripting folder ,
as long as I ran another java script file first (and the
jpeg file was where it needs to be) . No idea why that
is happening , and maybe it's just my setup (not sure) .

  Now it's time to mention your previous script ...
Frankolinos Nurbs Curve  Helix Helper Pro V1.51 .

  The jpeg MUST be in :\RS\scripting\ , or else it will
cause problems . You can move the script to it's own
folder and it _Might_ run, but don't move the jpeg .

  These are great scripts that can and have caused a lot
of hair pulling and cold sweats , simply because of a
few tiny little errors . Once again , it is very important
to do all the little things correctly , such as ...

- Name the zip file correctly
- Update the Docs with each version release
- Notify the user about the jpeg hazard
- get others to test it out first , as well as yourself

  I haven't tested the actual functionality of this script
so maybe someone else can take the baton and run with it
for a while ?

Thanks for your great scripts , Frank !

garry



  

Hang on :
  There is no V6 demo there for D/L .
I give up .

Frank , did you get my reply about your rendering problems ?

garry


  I'll D/L the windows demo and try your script .
garry
  



__
Erweitern Sie FreeMail zu einem noch leistungsstärkeren E-Mail-Postfach!
Mehr Infos unter http://produkte.web.de/club/?mc=021131



  
  
  



  

Everyone!!
Please, carry on
This is the most ridiculous theatre, after TV(and I have no TV), that I 
have enjoyed in some time  :D


Zaug


Re: Some script updates for version 6

2008-01-05 Thread Zaug

studio wrote:

oops :

  Hi zaug . Just realised I misunderstood your post , I think .

So real greeblez   Real Zeparator has a bug fix version for V6 ,
but it doesn't fix the java script bug in V6 , so it still will
not run in V6 ? Correct ?

garry


  

Hello Garry,
Correct, and at risk of complicating things, I will point out that there 
are apparently a few users who are not experiencing this, Frank Brubach 
for one; as he mentions this in his mail. I would guess it is related to 
the flavor of javascript support files one has installed. But really, 
this is totally a guess.

Anyway, RS will have it sorted for sp1, I am sure : )

Zaug


Re: window generating script

2008-01-03 Thread Zaug

Frank Bueters wrote:

Hi Zaug,

I'd love to try your new window generator, must be fun in combination with
the new building tool, but I'm getting an error message. The exact error
message is in the attachment.

The script is in the folder C:\Program
Files\Realsoft\Realsoft3D_32\scripting as this seemed the most appropriate
one. Can you help?

Regards,

Frank Bueters
  

Frank,
I cannot seem to find anything that would cause this, could you zip and mail me 
the file ..\Realsoft3d32\scripts\js\real\gadget\r3floatg.js
I am guessing you are on windows; I am of course on Linux. I have checked the 
code and cannot see anything that would cause this.

Thankz,
Zaug











Re: window generating script

2008-01-03 Thread Zaug

Frank Bueters wrote:
 

  

Frank,
I cannot seem to find anything that would cause this, could 
you zip and mail me the file 
..\Realsoft3d32\scripts\js\real\gadget\r3floatg.js
I am guessing you are on windows; I am of course on Linux. I 
have checked the code and cannot see anything that would cause this.


Thankz,
Zaug



Hi Zaug,

You guessed right, windows vista 32. 
The file is so small, I've attached it to this mail.  


Frank
  


Thankz Frank,
Unfortunately, that is identical to  version in my installation, so not 
likely the cause  : |


Has anyone had any luck running this under RS for Windows?  A 64 Windows 
bit user perhaps.


It works fine under both 32 and 64 bit Linux installations.

Perhaps try some other scripts with float gadgets, Real RangeZ!, Real 
PolyZ! and Real GreebleZ! all utilize this gadget.


Zaug


Re: window generating script

2008-01-03 Thread Zaug

Zaug wrote:

Frank Bueters wrote:
 

 

Frank,
I cannot seem to find anything that would cause this, could you zip 
and mail me the file 
..\Realsoft3d32\scripts\js\real\gadget\r3floatg.js
I am guessing you are on windows; I am of course on Linux. I have 
checked the code and cannot see anything that would cause this.


Thankz,
Zaug



Hi Zaug,

You guessed right, windows vista 32. The file is so small, I've 
attached it to this mail. 
Frank
  


Thankz Frank,
Unfortunately, that is identical to  version in my installation, so 
not likely the cause  : |


Has anyone had any luck running this under RS for Windows?  A 64 
Windows bit user perhaps.


It works fine under both 32 and 64 bit Linux installations.

Perhaps try some other scripts with float gadgets, Real RangeZ!, Real 
PolyZ! and Real GreebleZ! all utilize this gadget.


Zaug


Here is a debug version to test:
http://www.catmtn.com/rr/realgreeblez/rwz-debug1.zip

Thankz,
Zaug


Re: window generating script

2008-01-03 Thread Zaug

Frank Bueters wrote:
 
  

Thankz Frank,
Unfortunately, that is identical to  version in my 
installation, so not likely the cause  : |


Has anyone had any luck running this under RS for Windows?  A 
64 Windows bit user perhaps.


It works fine under both 32 and 64 bit Linux installations.

Perhaps try some other scripts with float gadgets, Real 
RangeZ!, Real PolyZ! and Real GreebleZ! all utilize this gadget.


Zaug



Sorry Zaug, Realgreeblez is no different. I've attached the error message.
Just to make sure: the os is win vista 32, Realsoft 3d V6 clean install, no
other plug-ins than your 2 Javascripts.
The scriptfiles have been unzipped and copied to C:\Program
Files\Realsoft\Realsoft3D_32\scripting. 


Regards,

Frank
  


Frank,

Sounds like something RS will have to have a look at.
But if you like you can test some other scripts with this gadget that 
are not mine, so may not suffer from a possible oversight on my part are 
Frankolino's Nurbs Curve helper and Freber's l-system generator.


They can be found here:
http://3ddart.org/index.php?name=PNphpBB2file=viewtopicp=5152#5152

and here:
http://3ddart.org/index.php?name=PNphpBB2file=viewtopicp=6824#6824

Thankz for your trouble concerning this,
Zaug


Re: window generating script

2008-01-03 Thread Zaug

Frank Bueters wrote:
 
  

Here is a debug version to test:
http://www.catmtn.com/rr/realgreeblez/rwz-debug1.zip

Thankz,
Zaug



error 404, file not found :(

Fr.


  

Sorry,  it is there, now

Z




Re: Show Backup

2008-01-02 Thread Zaug





Hello Garry,
Here is a bit more info.

studio wrote:
 zaug wrote:

  
Try rendering the skin file under samples, or something else with GI, 
until that one only gets a color channel, not sure if this is the 
intended behavior or not.
Zaug

  
  
Hi Zaug :

  Ah-so . Yes it's there , and I totally could not find it (not sure
what you mean by "until that one only gets a color channel") .
  

I mean just what you say just below, a rendering without advanced
illumination results in this single item "list":




  Anyway , create  render just a simple sphere and at the very bottom
of the 'View Window/Render' menu is the option to "Show Backup" the
'Colour' channel . 

 Personally , I think there should be a header with "Show Backup" ,
and the available channels listed directly underneath . Maybe that
is not do-able with the XP menu system ?
  


If you render an image utilizing GI you should get this list you speak
of:



Cheerz,
Zaug






Re: Show Backup

2008-01-01 Thread Zaug

studio wrote:

This :

  from Robert denbroeders web site's V6 section ;

 View window's Show Backup feature has been improved. The view menu
now shows a list of all channels included in the backup buffer, and
the user can view any of them simply by picking the respective menu.

  However , it seems it didn't make the release date 
deadline ? On my XP32 it is not there , as it is in

the V5.x version (or maybe my eyes are too sore) .
  

Garry,
Try rendering the skin file under samples, or something else with GI, 
until that one only gets a color channel, not sure if this is the 
intended behavior or not.


Zaug



Re: window generating script

2007-12-17 Thread Zaug

Arjo Rozendaal wrote:

Wow Zaug, that's looking very impressive!
You're really getting very good at scripting.

Arjo.


Thankz Arjo!,
I would say getting better ; )

Cheerz,
Zaug


Re: window generating script

2007-12-17 Thread Zaug

studio wrote:

I hope it is OK that I duplicate these forum posts on the list.
I have been working on a new script and am finally far enough along to 
show some wip:

http://catmtn.com/images/renders/rwz_rect-test9.jpg



Wow :

  Just fantastic ! RS scripting appears to be very powerful
and versatile .

garry

  


Thankz Garry,
Yes, much can be done; and really this does not push the .js api so much 
as it does the limits of my coding skills and patience  ; )


Zaug


window generating script

2007-12-16 Thread Zaug

I hope it is OK that I duplicate these forum posts on the list.

I have been working on a new script and am finally far enough along to 
show some wip:


http://catmtn.com/images/renders/rwz_rect-test9.jpg

The objects in the image were created, literally, in about 10 seconds.
They are made, entirely, out of booleaned analyticals.
As you can see in the select window, all objects are arranged in a 
orderly fashion, correctly named and numbered where applicable, and have 
default material mappings.

There is still much functionality to be added.
I think it will be ready for release by year's end.

Cheerz,
Zaug

P.S. The glass is turned off in this AO render.


Re: AO rendering

2007-12-13 Thread Zaug

Arjo Rozendaal wrote:

Hi,

I promised to show the AO effect mixed with a regular rendering.
To show the images I opened a new thread on the forum.
The setup was quite simple. Just render a scene as usual.
Drop the AO shader in the scene and deactivate all other materials.
Deactivate all light sources.
Render the scene again.
In a bitmap editor you can mix the two images as you like.

Arjo.


Thankz Arjo!

lol, I read the thread first and ask just the question you answer in 
this announcement of it.


Cheerz,
Zaug


Re: homepage updated

2007-12-12 Thread Zaug

Gunnar Radeloff wrote:

Hi,

i just updated my homepage with a new demoreel.. all of it was atleast 
partially done with realsoft3d v5. i hope you like it.


best regards
Gunnar
www.z-base.de


Gunnar,
Thankz for sharing, very nice and inspiring work.

Cheerz,
Zaug


Re: Poly script

2007-11-23 Thread Zaug



Hi Zaug ,

Awesome :

 This latest script of yours is such an incredible example of the
potential power of RSV5/6 . Years ago we loved to work with rs rpl
but java scripting seems to be yet another RS quantum leap .

Keep up the great work !

garry



Thankz Garry,
It is a very enjoyable thing for me (mostly), putting these together and 
even moreover, fine tuning them.
All the better when someone gives them a try and likes them or has a 
comment or suggestion.  ; )


Cheerz  more to come,
Zaug


Re: Poly script

2007-11-21 Thread Zaug

Zaug wrote:
I have put together a script, Real PolyZ!, that creates regular 
polygons, polymids and polyhedrons with the specified radius, 
extrusion depth and number of sides.
It is available on the Real GreebleZ! download page 
http://www.catmtn.com/rr/realgreeblez/download.php

under the Other Scripts heading.
I have added a sector option. The set number of sides is distributed 
over the set sector percentage.

Here is an image:
http://catmtn.com/rr/realgreeblez/images/polyz_sectors1.jpg

Here is the script:
http://catmtn.com/rr/realgreeblez/realpolyz.06.zip

Enjoy!

Cheerz,
Zaug


Re: Please help me with lights

2007-11-14 Thread Zaug

Matthias Kappenberg wrote:

Hope this is helpy.

Matthias
  

Uh, my guess would be Yes!

Nice work Matthias!
Talk about nailing it down and whipping it out  : D

Cheerz,
Zaug


Re: Please help me with lights (Oh Yessssss!! ; )

2007-11-14 Thread Zaug

Matthias Kappenberg wrote:

Please check that recursion is set at 8 or higher.

(a screenshot would be nice)

Matthias


- Original Message - 
From: [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Wednesday, November 14, 2007 2:19 PM
Subject: Re(4): Please help me with lights (Oh n!!)


  

Yes!!! Yes
I want this effect

But when i load your project in my R3D SP4 and click
render button.. NO.. :-((( ... I have the old
solid spot object not your fanstasic light...
Your project is Ready to render ??

Thank you.
Paolo




Just to confirm, it worked here out of the box just had to drag the 
camera to a viewport.


Matthias,
Thankz for this very cool project.
Also, I think your lattice mapped spheres for controlling the lights 
should be a built-in option in RS.


Cheerz,
Zaug


Re: Happy birthday... (quite off topic here)

2007-11-14 Thread Zaug

[EMAIL PROTECTED] wrote:

...to Commodore C64, the place it probably started for some of us.
According to the news it is today precicely 25 years since the first
Commodore C64 hit the stores.

Time is precious, and getting aware that 25 years has passed since it
all began, I guess I'm getting kind of into a hurry :-) God I feel old,
LOL!

Just curious , how any of you guys started out on this machine, and what
did you use it for? Myself I got one when it was fairly new, and
immediately started coding in basic, which evolved into machinecode
using the Edna cartrigde (had some others I don't remember the name of).
I was also into music and a little graphics, but my real interrest for
graphics didn't come until I got the Amiga 500.

Yes, I'm still lurking around, but haven't had the oppurtunity to do
anything real in ages.

Regards
Karl R

  


Thankz for the announcement; yes is hard to believe it has been 25 years.
I had a Koala pad and a Okimate color printer, so was producing amazing 
computer graphics, even then ; P  (rofl)


Also got a lifetime of game playing out of my system during that time. 
Finally, after being boxed up for a few years, I got a MIDI interface 
for it and many more hours of enjoyment out of that wonderful machine.


Cheerz,
Zaug


Re: Real GreebleZ! 0.65 released

2007-11-07 Thread Zaug

Zaug wrote:

Mark Heuymans wrote:

Hi Zaug,
 
I'll have fun with the Greeblez tonight!
Unfortunately, some of the links don't work: the link to the Real 
Zelector is wrong (it points to the Zeparator), this script sounds 
promising in handling large amounts of hair or particles!
 
 
Thankz  cheerz,

Mark H
 


A major update to Real GreebleZ! is now available.

Read a bit about it on the RGZ! about page
http://www.catmtn.com/rr/realgreeblez/about.php

and get it on the RGZ! download page
http://www.catmtn.com/rr/realgreeblez/download.php

Also, on the download page, is another small script I wrote a
while back, Real Zelector!

Cheerz and Have fun!,

Zaug



I think it is all sorted now, sorry for the trouble m8(z).

Laying dead(waiting in a quiet unassuming manner) for some new 
GreebleZ! renders  ; )


Zaug





The manual has been updated to reflect the new version. Sorry this is so 
late; it must have slipped my mind in my excitement of finally releasing 
RGZ! with a tabbed interface ; )


The new manual is now included with the archive or as a separate 
download: http://www.catmtn.com/rr/realgreeblez/realgreeblez_manual.zip


Zaug


Re: Real RangeZ! another script subbmitted for your critique

2007-11-05 Thread Zaug

Mark Heuymans wrote:




Thankz for the WOW s   ; )

More to come,
Zaug




One more WOW from me!
Sorry for the late reply (felled by a nasty cold),

-Mark H



Thankz much, never too late ; )

Zaug


Re: Nocturnal Clouds Over Sweden - APOD

2007-11-05 Thread Zaug

studio wrote:

http://antwrp.gsfc.nasa.gov/apod/ap071028.html

garry


Cool image; I used to look at APOD regularly and had gotten out of the 
habit.


Thankz for reminding me how cool it is to browse through.

Zaug



Re: Real RangeZ! another script subbmitted for your critique

2007-11-05 Thread Zaug

Zaug wrote:

Mark Heuymans wrote:




Thankz for the WOW s   ; )

More to come,
Zaug




One more WOW from me!
Sorry for the late reply (felled by a nasty cold),

-Mark H



Thankz much, never too late ; )

Zaug


Oi, how rude of me.

Glad you are over your cold :)

Z


Re: Real RangeZ! another script subbmitted for your critique

2007-11-02 Thread Zaug

Arjo Rozendaal wrote:
Wow, it's the first time I had time to check out what you're creating. 
The examples look incredible! Very nice work, this script!


Arjo. 

Jan Schmitz wrote:

WOW! That looks incredibly useful!
Thank you very much for this script, Zaug!

Jan



Thankz for the WOW s   ; )

More to come,
Zaug


Re: Real RangeZ! another script subbmitted for your critique

2007-10-24 Thread Zaug

Beg-inner wrote:

Hi Zaug..

Thx for sharing this...

Yet another script that is a good addition to the toolbox..
Easy and fast to use, and with a few more things added to it, it will 
be really handy..
As also been said.. the Map2Obj tool, really is a great tool, and can 
be used for many things and has way too little docs..
Still this script provides in many cases a faster and easier way to do 
some of it..


Keep the good work up..!

Hopefully it also as I mentioned.. can be made to work with particle 
clouds...


Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



There is a greatly expanded version available, now.

This version can operate on only selected objects or all objects in a 
level; as the previous version. This is determined automatically by what 
is selected.


As always, it is available on the Real GreebleZ! download page 
http://www.catmtn.com/rr/realgreeblez/download.php


It does not yet support pointwise or individual particle applications, 
but these are well in the works.


Enjoy!

Zaug



Re: My back up copy of Realsoft3D is Damaged

2007-10-15 Thread Zaug

kamgang jules wrote:
I need a link which will help me download a other copy of Realsoft 3D 
V5.When I try with links available on the net I only download the demo 
version.



Ne gardez plus qu'une seule adresse mail ! Copiez vos mails 
http://www.trueswitch.com/yahoo-fr/ vers Yahoo! Mail 

Kamgang,
You will need to log in with your license code after choosing your 
architecture on this page:

http://www.realsoft.fi/updates/contents.html

Zaug


Re: Real RangeZ! another script subbmitted for your critique

2007-10-11 Thread Zaug



Works like a charm now!

About Map2Obj: for example, to assign random colors to a bunch of 
objects:

- make a simple material with noise color
- parallel-map it to a bunch of objects
- multi-select the material + objects and activate Map2Obj
- select Target=object, Source=color and Destination=color
- voila: the objects take on the color, delete the material
This tools deserves a whole chapter in the manual, just like 
UVimage... I haven't tried it much yet but I know it's powerful ;)


But Real Rangez is much quicker and can modify more attributes like 
scale and rotation, the sky is the limit!


Great job,
-Mark H




Mark,
Great to hear it is working! We (Timo and I) are looking into reading 
custom channels; but not much progress, yet.


Thankz for compliment; much more to come with this one  : )

Zaug


Re: Real RangeZ! another script subbmitted for your critique

2007-10-10 Thread Zaug




Hi Zaug,

Sounds like an incredibly powerful tool to manipulate whatever 
attributes of many objects at once!



But I got this error:
ReferenceError: layer is not defined
(Error:r3mainw:8013)

Sounds like something easy to fix... hopefully.

Suggestion: would it be possible to use it for custom channels... 
these are available as object attributes and we could write VSL code 
that interprets the channels to apply for example different stages of 
erosion to a large set of objects, each with its own individual 
'erosion' setting! Just brainstorming here... I'll try this custom 
channel thing anyway.


Quick reminder: it's already possible to 'bake' VSL attributes like 
color into a bunch of individual objects with the Map2Obj tool...



Your RealGreeblez script works fine, I hope to show something worthy 
next week! (how about grass nurnies)



Thankz again,
Mark H



Mark,
Thankz for reporting. I had already fixed it and now it refreshes 
correctly, too. Funny that this does not show up under Linux ; P

Anyway, there is a new version, 0.07; available at the same place:
http://www.catmtn.com/rr/realgreeblez/download.php.


I have little experience with the Map2Obj  tool, but I think this is 
different ; )



Enjoy,
Zaug


Re: Real GreebleZ! 0.65 released

2007-10-04 Thread Zaug

Mark Heuymans wrote:

Hi Zaug,
 
I'll have fun with the Greeblez tonight!
Unfortunately, some of the links don't work: the link to the Real 
Zelector is wrong (it points to the Zeparator), this script 
sounds promising in handling large amounts of hair or particles!
 
 
Thankz  cheerz,

Mark H
 


A major update to Real GreebleZ! is now available.

Read a bit about it on the RGZ! about page
http://www.catmtn.com/rr/realgreeblez/about.php

and get it on the RGZ! download page
http://www.catmtn.com/rr/realgreeblez/download.php

Also, on the download page, is another small script I wrote a
while back, Real Zelector!

Cheerz and Have fun!,

Zaug



I think it is all sorted now, sorry for the trouble m8(z).

Laying dead(waiting in a quiet unassuming manner) for some new GreebleZ! 
renders  ; )


Zaug






Re: Poly script

2007-10-03 Thread Zaug

Beg-inner wrote:

Hi Zaug..

Keep those nice scripts coming..!
Nice work as always.. keep it up !

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..


I have put together a script, Real PolyZ!, that creates regular 
polygons, polymids and polyhedrons with the specified radius, 
extrusion depth and number of sides.
It is available on the Real GreebleZ! download page 
http://www.catmtn.com/rr/realgreeblez/download.php

under the Other Scripts heading.

Cheerz,
Zaug



Thankz! for all of the nice words guys  : )

More to come ; )

Zaug


Poly script

2007-10-01 Thread Zaug
I have put together a script, Real PolyZ!, that creates regular 
polygons, polymids and polyhedrons with the specified radius, extrusion 
depth and number of sides.
It is available on the Real GreebleZ! download page 
http://www.catmtn.com/rr/realgreeblez/download.php

under the Other Scripts heading.

Cheerz,
Zaug


Re: U.S. train models sought- Very interesting Mr. Elliot, perhaps I could be of assistance........

2007-01-31 Thread Zaug

leee wrote:

Hi all,

I'm trying help someone find some contemporary U.S.A. loco and rolling stock 
models for a university research program assessing the effectiveness of 
various designs of warning signs upon road users.  Unfortunately I don't have 
the time to model it all myself, assuming I could find suitable drawings, so 
does anyone know any good places to look?


The project may have some funds for purchasing models but if so, it won't be 
very much.


The format doesn't matter too much, as long as I can get them into RS3D.

TIA

LeeE


  

Hello Lee,
I  have  quite a few Model Railroader magazines, some from the last few 
years that have some working drawings  in them. Most stuff in the US has 
not changed in many years. Also, I live close to a rail line and a town 
with a switch (sorting)  yard; I could shoot some photos for you.
Finally, I would help with some modeling, would not want much to do so; 
would be a good entry for my currently microscopic resume ; ) and the 
models would be done in RS.


Let me know if I can help,

Zaug

P.S. I love trains  ; D

--
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: What is the best LINUX distribution would you recommand for realsoft?

2006-09-22 Thread Zaug

Lee Elliott wrote:
I think you may have misinterpreted the responses - there's very 
little fundamental difference between different linux 
distributions because they're all running the same software.  
The major differences are in the way that things are organised, 
or implemented, and that's due to the versatility inherent in 
the linux 'system'.


In many ways it's better to think of linux as a modular OS that 
can be put together as _you_ want - you're not dictated to 
regarding how the 'modules' work together.


In this respect, the main differences between different distros 
comes down to alternative ways of implementing it.  This doesn't 
affect the base functionality for the system so unless there's 
some bad design in a package i.e. relying upon distro specific 
features, all packages will run on all distros.


The greatest problem that one is likely to encounter between 
different distros is that of individual package version features 
and this isn't any different to Windows, where a application 
might require a particular service pack (which equates to a 
newer version of various files/libs) to work.


LeeE

  

Lee,
Thank you for addressing these points and for doing such a fine job; 
that sounds more like the Linux I have been working with since RS 
announced it was working on a Linux version : )


Zaug

--
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: What is the best LINUX distribution would you recommand for realsoft?

2006-09-21 Thread Zaug

George Jenner wrote:
I use Mandriva quite happily.  Simple to set up.  Good francophone 
support if you need it.  Main problem is that Realsoft won't work with 
KDE (or Gnome?) using their default Window Managers.  All is well if 
you run it in IceWM (or use IceWM under KDE).
I run Enlightenment 16(beta) for my window manager, very lightweight, 
fast and has some great window options, like window shading, pager type 
windows that shade either left or right and other nice things. Also 
Enlightenment cooperates well with both Gnome and KDE applications. 
Enlightenment should be available under most major Linux distributions 
and has not ever seemed to be the cause of any issues with RS.


More problematic may be hardware issues.  My Dell wont work with 
Suse.  My Nvidia graphics cards are better supported and recommended 
by Realsoft.  My ADSL modem won't work with anything.  I'd choose a 
distribution for  hardware next time.
I have had little issues with hardware and as far as I know, the best 
reason to use NVidia under Linux is NVidia's Linux support; not quite up 
to the point of the Windows drivers but quite functional.  I have read 
of many troubles and much dissatisfaction concerning ATI cards and 
drivers under Linux. That said, I have no personal experience and have 
not heard tell of the driver  status lately; something I would advise 
anyone thinking of putting together a Linux to system to do before 
purchasing any hardware (hmm, isn't that what George said  ; )


I see now this isn't the linux list.  Will take the opportunity to say 
g'day.  Zaug I'm back down under and chained to a non-3d related desk, 
but when my computer comes out of quarantine (it's in a shipping 
container at Botany Bay waiting for me to find a place to live) I 
promise to  greeble you a city :-)



Greetingz George, I will both hold you to and be looking forward to it  : D

Zaug

--
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: no wiki problem

2006-09-18 Thread Zaug

Jason Saunders wrote:

:)

Oh dear I think someone got out of bed on the wrong side today.

I have some news for you Gary.  There are no great secrets to creating 
my GI images.  I have, in numerous emails already informed the group 
of my standard workflow and also in personal emails to some individuals.


You seem to think just knowing the tools gives you a good image.  This 
is not the case as I have stated before, you also need to have a god 
eye, a good concept and a good understanding of what kind of image you 
are trying to achieve.


I cannot give you any more information than I already have as its the 
same method I use today.


Stop moaning because know one is holding YOUR hand in showing you how 
to start and finish a masterpiece. Go and discover if you have the 
ability (or dare I say talent) alone like the rest of us have to.  
Technical help is on hand for all of us when we need it.  That is 
primarily what the list is here for.  To help with the usage of the 
realsoft software and to encourage.


My lack of posting to the WIKI has something to do with the fact I and 
a few others are a minority in that we are trying to earn a living 
using this software, it is no longer a hobby for some of us.  I 
clearly do not have the same time you have to discover every finite 
trick Realsoft has to offer.  I have enormous pressures running  a 
business you obviously have no comprehension of.


There are many more on this list with far greater knowledge than I on 
VSL, mathematics and physics, who you can and are learning a lot from.


Something else your hung-over head might also have forgotten is that 
while the list does not see the effort I have put in over several 
years in beta testing the software you use.  I have bug reported, 
tested and commented consistently for the benefit of all of us.  
Apparently this is not enough.


Stop trying to find shortcuts Gary.  Go learn the art of good imagery 
and animation THEN learn how to use the Realsoft tools to achieve your 
concepts.


 Can Rolf Harris paint the 'Sistine Chapel'... answer... probably 
not.  


I am quite happy with who I have become, but thank you for your 
intellectual insight as always.


You may not have noticed this Gary, but over the years I cannot think 
of anyone else on this list who upsets and alienates people the way 
you do. You seem consistently on a knife edge and generally a very 
frustrated individual, turn the mirror on yourself once in a while for 
a reality check.


Careful who you slander on this list my friend !

If the rest of the list feel the same way Gary has indicated, then I 
will gladly leave the user list today as I have not intention of 
offending anyone else.



Love and best wishes


Jason



Well, that sums it up nicely, good work m8!   : D

Cheers,
Zaug

P.S. Nah, you can stay  ; )

--
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: boating

2006-09-18 Thread Zaug

Frank Bueters wrote:

Hi userlist,

I'm glad te maillist has woken up from hibernate mode :) 

  

Yes, me too : )


To contribute to a positive atmosphere I've put some images from my newest
project online:
http://www.bueters.nl/vessel/sloep01.htm 


The small boat is all SDS, the houseboats are a mixture of SDS and
analytics, mostly polygone SDS though. 
It has taken me some time to get to grips with UVmapping but SDS has become
favorite since. 



Regards,

Frank Bueters


  
Nice work.  I think my only crit is that the water mapping is too small, 
the edges of the waves look almost sharp.


Thanks for sharing,
Zaug

--
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: no wiki problem

2006-09-15 Thread Zaug



studio wrote:

http://www.killmeplease.com/



Hmm,
The link does not work for me.

Zaug

--
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: no wiki problem

2006-09-06 Thread Zaug

Mark Heuymans wrote:


Garry, is this it?
http://rs3dwiki.the-final.info/index.php?title=Real_GreebleZ%21

Couldn't find it at first, only after searching. Anyway: all efforts 
are always appreciated even if I'm in lurk mode for a while!



-Mark H




Oh my, Oww! That is a quite dated version; apparently composed prior to 
the complete rewrite/redesign and several additional small changes. It 
really should be removed if it is not to be updated. In my opinion that 
would be rather redundant as Real GreebleZ! has had proper, up to date,  
documentation since May; available at the source. Perhaps the wiki might 
adopt the links block that started as links on the contest site, then 
Richard put them on the Realman site, then I ripped them off of him and.


http://www.catmtn.com/realgreeblez/rs_links_block.php

Zaug
The Real GreebleZ! powers that be (snicker ; )

--
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Real GreebleZ! bugfix update

2006-08-27 Thread Zaug
There is an update available, 0.631, on the downloads page:
http://www.catmtn.com/realgreeblez/realgreeblez_download.php
This fixes a couple of bugs described on the about page.

Zaug

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: RealGreebleZ CITY challenge

2006-08-20 Thread Zaug
Mark Heuymans wrote:
 Hi Zaug,

 First of all: thanks for your great effort, I know this must have
 taken a huge chunk of time and it's nice to finally have a native
 plugin like this for RS.

Yes, a fair bit; must say I did not think I would be the one to write it  :)


 I don't know if it's a bug or something in my setup, but I get error
 messages for nurnies:
 Undefined attribute CurrentProject.Geometrics.Root.my_nurnie
 Error:r3mainw:7987

 V5.1 SP2 (05.01.54), windows XP sp2.

 An empty level called Nurnies is created but after displaying this
 message RS starts behaving weird :(

 Maybe it's something obvious, any ideas?

Which nurnie type is it set to user copy or  user instance or
another? Perhaps someone else can recreate this setupand propblem. I am
running the Linux version which has at least once before proven to be
more forgiving in regards to poorly written javascript.


 Great pictures on your site, especially real_greeblez-19.1.jpg - hard
 to beat!

Thank you muchly, I am partial to real_greeblez-21.jpg myself.


Zaug

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: RealGreebleZ CITY challenge

2006-08-19 Thread Zaug
Boris Jahn wrote:
 Hi,

   
 Sound intresting with the challenge 
   
 I am hoping so.
 

 I hope also :)

 The RealGreebleZ CITY challenge is started! 

 You have to build a city using RealGreebleZ.

 Please visit www.3ddart.org for more infos.



   
Hello allz,
Per Murphy's Law, I have discovered a bug just as the challenge
starts  : |
There is a bug in the User face selection button and in the clear
current faces functions in the Top and Side face selection buttons.
Essentially, do not use these functions, as it is causing the other
groups to be cleared. All functions for the All, Original and Random
buttons as well as the select and unselect functions of the top and side
buttons seem to be functioning correctly. I apologize for this and am
working to correct it.

Zaug

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: RealGreebleZ CITY challenge

2006-08-19 Thread Zaug
Zaug wrote:
 Hello allz,
 Per Murphy's Law, I have discovered a bug just as the challenge
 starts  : |
 There is a bug in the User face selection button and in the clear
 current faces functions in the Top and Side face selection buttons.
 Essentially, do not use these functions, as it is causing the other
 groups to be cleared. All functions for the All, Original and Random
 buttons as well as the select and unselect functions of the top and side
 buttons seem to be functioning correctly. I apologize for this and am
 working to correct it.

 Zaug

   
After much testing and some help from Fre-ber, (thankz:) I have narrowed
this down to something that only occurs in the latest Linux release .80
. I do not know about win versions, but would welcome any input.

The test is this:
Select some faces
Hold down the  `  key, this is on the same key, below the tilde (~)
on a US keyboard (translations for other keymaps would also be welcome)
and click the User button; this adds the selected faces to the user
face group
Now, unselect all faces, Shift -click, the All button and again,
click the User button(without any modifier keys)
The faces you selected before should be selected again.

Thankz for any help concerning this matter,
Zaug

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: How to access a Tag with Javascript

2006-08-08 Thread Zaug

Matthias Kappenberg wrote:
 Hi Juha,

 it's up and working :-)
 Many thanks, and some eyecandy.

 http://the-dimension.com/realsoft-original.avi

 and postprocessed:

 http://the-dimension.com/realsoft-post.avi

 2500 balls at all :-)
 I like RS and script-snippets.

   
Nice work, thankz for sharing.

Zaug

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: New tutorial

2006-07-27 Thread Zaug
Very nice work, thankz to all involved.

Zaug

Robert den Broeder wrote:
 Hi all,

 Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial.
 It's a German - Dutch coproduction: Stefan did the modeling part, I did the
 text and images.

 I would like to thank Arjo Rozendaal and Boris Jahn for their excellent
 proof reading and Vesa for his super cool car paint shaders, which he made
 for this tutorial.

 I want to release this tutorial now before going on holiday tomorrow (3
 weeks). We know that some improvements can be made. I will add them when I
 get back (OK, Boris!?).

 For now, have fun!

 Oh.. Here's the link:
 http://members.chello.nl/rbroeder (go to the tutorials section, you'll see)

 Best regards,
 Robert  Stefan



   

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: New tutorial

2006-07-27 Thread Zaug




I find I am too busy/lazy to model a car but sure it got me going with
GI; and really dig this paint : )
GI
Greeblez

more to come,
Zaug


Zaug wrote:

  Very nice work, thankz to all involved.

Zaug

Robert den Broeder wrote:
  
  
Hi all,

Stefan 'Blockbuster' Klein and I are proud to present our latest tutorial.
It's a German - Dutch coproduction: Stefan did the modeling part, I did the
text and images.

I would like to thank Arjo Rozendaal and Boris Jahn for their excellent
proof reading and Vesa for his super cool car paint shaders, which he made
for this tutorial.

I want to release this tutorial now before going on holiday tomorrow (3
weeks). We know that some improvements can be made. I will add them when I
get back (OK, Boris!?).

For now, have fun!

Oh.. Here's the link:
http://members.chello.nl/rbroeder (go to the tutorials section, you'll see)

Best regards,
Robert  Stefan



  

  
  
  


-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o





Real GreebleZ! bug fix release

2006-07-22 Thread Zaug
I seem to have the crashing issue associated with the GreebleiZe!
button, remedied; thankz for your help Boris. I also discovered the post
op selection was not implemented for the GreebleiZe! button; this is
also fixed.
 
 The fixed version is available here:
 http://www.catmtn.com/realgreeblez.php

Happy Greebling,
Zaug

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



New version of Real GreebleZ!

2006-07-19 Thread Zaug
There is a new version of Real GreebleZ! available; 0.62.
It adds support for instances of user nurnies and several other new
features, fixes and improvements.
As always get it here: http://www.catmtn.com/realgreeblez.php
There are also a few new images in the gallery :
http://www.catmtn.com/realgreeblez_gallery.php

Cheers,
Zaug

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: New version of Real GreebleZ!

2006-07-19 Thread Zaug
Sorry for the bit of debug code in the instances functions, it has been
removed now.


Zaug wrote:
 There is a new version of Real GreebleZ! available; 0.62.
 It adds support for instances of user nurnies and several other new
 features, fixes and improvements.
 As always get it here: http://www.catmtn.com/realgreeblez.php
 There are also a few new images in the gallery :
 http://www.catmtn.com/realgreeblez_gallery.php

 Cheers,
 Zaug

   

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: Photos to Realsoft 3D

2006-07-07 Thread Zaug




Hello Chuck,
I do not really have any experience but, was it this one or
perhaps this one?
Here is more
info on the subject and a
recent news story about this technology (Thankz for the link Timo).

Cheers,
Zaug

Charles R. Henry wrote:
Hi Listers,
  
Years ago, I recall mention of a shareware program that would take
photos of many views of a small 3D model and convert them to a single
file which would Import into Realsoft 3D. This would allow for further
development of the object. I've been Googling for the application
without success. The only thing that came close is Image2Dxf and
Photo2Dxf. But they don't convert to a single file they just convert
each photo in the series to a .Dxf file ... not useful. I'm hopeful
that some of you all will have some experience with this sort of thing
to share.
  
Many thanks in advance,
  
Chuck Henry 
  


-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o





Re: Try this one:-) New Paint tool is my idea for the futures :-)

2006-06-29 Thread Zaug
Frank Brübach wrote:

 Plant generator: a big task, I can imagine it will take more than
 one month ! :-) / I will expand my nurbcurve shelper tool (there will
 be some more exciting functions I can say!) with some very interesting
 functions, I am taking nurbs, with sds my knowledge isn't high enough
 ath this moment, but I think zaug can help here more with sds :-) He
 has build a very powerful greeble plugin! I like it! :-) /

Frankolino,
Perhaps this will get you started:
http://rs3dwiki.the-final.info/index.php?title=JS-SDS

Cheers,
Zaug

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: Plant generator

2006-06-27 Thread Zaug
Robert den Broeder wrote:
 Hi all,
plant generator? Animatable? WOW! :-) You will build it with
 nurbs? sds??? - Damned good idea, but you will manage it with
 javascript, I am sure:-)   
  
 You mean something like this (taken from my V6 section)?
 http://www.nic.fi/~realsof1/treeanim.avi
 http://www.nic.fi/%7Erealsof1/treeanim.avi
  
 Best regards,
 Robert
 http://members.chello.nl/rbroeder
  
  
  
  
  
  

Robert,
Very Cool!
I 'm ready :D

Zaug

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: OT Inspiration

2006-06-15 Thread Zaug
Mark,
Nice work on this apparently complex material.

Keep us posted,
Zaug

Mark Heuymans wrote:


 I'll upload the latest rendering in... 01:21:16 according to the
 progress bar ;)


 That was too optimistic, but there it finally is:
 http://www.xs4all.nl/~ath8n0r/div/holes04.jpg
 Far from perfect, but at least the scope stuff is functioning as
 expected.

 more to follow,
 Mark



-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



OT Inspiration

2006-06-12 Thread Zaug
A few off-topic images for your viewing pleasure:
I had the fortune to accompany my wife and her mother on a road trip
over to some of the canyons in Utah this past weekend. Here are a few
shots of what we saw. I hope they evoke at least a bit of the amazement
I experienced.
http://www.catmtn.com/images/utah/100_4058.1.jpg
http://www.catmtn.com/images/utah/100_4067.1.jpg
http://www.catmtn.com/images/utah/100_4080.1.jpg
http://www.catmtn.com/images/utah/100_4236.1.jpg
http://www.catmtn.com/images/utah/100_4240.1.jpg

A not so perfect ~ninety degree pano-stich of the view behind the BB we
stayed at, near Valley of the Gods
http://www.catmtn.com/images/utah/100_4382.1.jpg

one of Valley of the Gods
http://www.catmtn.com/images/utah/100_4397.1.jpg

also the ancestral Puebloan ruins at Hovenweep
http://www.catmtn.com/images/utah/100_4509.1.jpg
http://www.catmtn.com/images/utah/100_4498.1.jpg
http://www.catmtn.com/images/utah/100_4497.1.jpg
http://www.catmtn.com/images/utah/100_4531.1.jpg

and at Mesa Verde in the southwestern corner of Colorado
http://www.catmtn.com/images/mesa_verde/100_4544.1.jpg

Both ruin sites are dated between 1050 and 1200 AD.

More to come when I find some time to edit them.

Cheers,
Zaug

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: OT Inspiration

2006-06-12 Thread Zaug
Neil Cooke wrote:
 Very very nice renders Zaug. Thanks for the views. But wonder if where
 you're headed isnt the halflings peyote territory?

 Neil Cooke

   
Neil,
Thankz. No, That is more south rather than west :) A journey (trip?) to be 
undertaken perhaps when the the mother-in-law is not along ;)

Zaug
-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: Free app links for 2006 part1 ....

2006-06-02 Thread Zaug
Garry,
You are most welcome. So, did they acknowledge the problem?

Zaug

studio wrote:
 Hmm,  seems to be somewhat less for me. Perhaps you should bring this
 issue to the attention of your ISP.
 Zaug
 

 Saugy :

 Seems to be somewhat less than 6 months for you ? No shit ? 

 Thanks so much for yet another 'halfling-type' reply .

 good luck

 studio
 www.niagara.com/~studio
 www.studiodynamics.net


   

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o




Re: The FootBall Modeling Tutorial finally released...

2006-06-01 Thread Zaug
Beg-inner wrote:
 Hi Matthias, Frank, Arjo and Robert..

 Thank you all, for all of your nice comments, feels good to read them..
 Hopefully the tut will be helpful and useful.

 I am really happy that the tut finally came to life..
 and that you guys liked it, is a bonus.

Beg-inner,
I finally got around to actually working through this tutorial; much
learned about snapping and such; thankz. Additionally, I am now even
more inspired to write a script that makes objects like this; look at
all of the possibilities here:
http://www.rose-hulman.edu/~brought/Epubs/soccer/soccer.html
; )

Cheers,
Zaug

P.S.
As threatened: http://www.catmtn.com//images/renders/real_greeblez-14.jpg

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



  1   2   >