Re: How can I calculate damage based on speed and direction?

2016-10-14 Thread AudioGames . net Forum — Developers room : severestormsteve1 via Audiogames-reflector
Re: How can I calculate damage based on speed and direction? Basically what I'm trying to do is:ball.speed is the speed vector soball.speed.x is horizontal speed, ball.speed.y is back and forward speed.ball.speed1 is ball's total speed, all the vector values absolute values added together,

Re: Timecrest: The Door major update with VoiceOver

2016-10-14 Thread AudioGames . net Forum — New releases room : kingzombie via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver Now on chapter 4, stil loving it. URL: http://forum.audiogames.net/viewtopic.php?pid=282844#p282844 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: possibilities for earning money for us in the internet. your advices

2016-10-14 Thread AudioGames . net Forum — Off-topic room : aaron via Audiogames-reflector
Re: possibilities for earning money for us in the internet. your advices It depends how you want to earn money. URL: http://forum.audiogames.net/viewtopic.php?pid=282850#p282850 ___ Audiogames-reflector mailing list

new Pokemon genoration 7 games may leave blind players in the dust

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : threeblacknoises via Audiogames-reflector
new Pokemon genoration 7 games may leave blind players in the dust To all blind pokemon players.According to gaming site gamexplain; who recently attended a pokemon sun preview event, developer gamefreek has opted to remove the directional pad as a navigation option in sun and moon.Now,

need help with manamon

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : superb via Audiogames-reflector
need help with manamon Hello guys.Do you know of a way to get that door that is locked and you need to spell open o open it? I tried following all the directions provided in the walk-through, but to no avail. Could I have some help please?Thank you. URL:

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-10-14 Thread AudioGames . net Forum — New releases room : dardar via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! SDF Supreme Commander Nathan Smith: hello everyone! This following announcement will not apply to everyone but here goes! cosmic Rage is proud to bring you, ansi colour! Ansi colours are a way of showing colours to those

Re: Interactive fiction help

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : slender via Audiogames-reflector
Re: Interactive fiction help You can start right here. URL: http://forum.audiogames.net/viewtopic.php?pid=282847#p282847 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Interactive fiction help

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : slender via Audiogames-reflector
Re: Interactive fiction help You can start right here. URL: http://forum.audiogames.net/viewtopic.php?pid=282847#p282847 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Does eloquence for NVDA's Japanese, korean and Chinese read the text

2016-10-14 Thread AudioGames . net Forum — Off-topic room : fatih via Audiogames-reflector
Does eloquence for NVDA's Japanese, korean and Chinese read the text hi,Does the Chinese, Japanese and Korean voices in eloquence for NVDA read the text in their respective alphabets? For example, can the Chinese voice read the Chinese characters etc? And if not, how can I make them read

Re: Timecrest: The Door major update with VoiceOver

2016-10-14 Thread AudioGames . net Forum — New releases room : cowbunny via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver @shrike, we'd absolutely love to have an auto-reading feature, and we tried to build one. Unfortunately Apple's technology doesn't allow queueing of VoiceOver spoken text. Whenever new messages would come in, it would interrupt whatever

Re: Announcing the audiogames archive

2016-10-14 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector
Re: Announcing the audiogames archive Glad to see we now have a working copy of Mario. Now everyone can relive/try this oldy but goody. URL: http://forum.audiogames.net/viewtopic.php?pid=282849#p282849 ___ Audiogames-reflector mailing list

Re: Announcing the audiogames archive

2016-10-14 Thread AudioGames . net Forum — New releases room : jack via Audiogames-reflector
Re: Announcing the audiogames archive The moment I get the go-ahead from Igor concerning Hunter, I'll be placing a link to an alternate mirror to the Bsc Games, thanks Peter for maintaining this. So while I work on the Bsc stuff, people will have immediate access to them while we wait for

Interactive fiction help

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : milos via Audiogames-reflector
Interactive fiction help Hello all today i downloaded a winfrots and instal on my pc. But from where i can download a games for this program? URL: http://forum.audiogames.net/viewtopic.php?pid=282846#p282846 ___ Audiogames-reflector mailing

Re: recovery utilities

2016-10-14 Thread AudioGames . net Forum — Off-topic room : jaybird via Audiogames-reflector
Re: recovery utilities I have to agree with Figment. Recovery tools might work in situations where there's absolutely no other option. But the most talented programmer in the world with all the time in the world couldn't write such a program that would work as well as the simple knowledge

Re: have we impacted you

2016-10-14 Thread AudioGames . net Forum — Off-topic room : dardar via Audiogames-reflector
Re: have we impacted you hey darkThanks fr your detailed reply.As always it's accurate and tells me exactly what I wish to know.I'll certainly think on this, and look into some of my other projects such as:my reminder program,my time table program, for helping to keep track of when and

Re: How can I calculate damage based on speed and direction?

2016-10-14 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: How can I calculate damage based on speed and direction? Hmm.Are we talking damage based on momentum?Or are we trying to get how much of that is used based on the angle?Or are we deflecting things?Ball Vs line:line_angle=atan2(line.y2-line.y1, line.x2-line.x1)

Re: Bokurano Daibouken 3 : secondary topic

2016-10-14 Thread AudioGames . net Forum — New releases room : Dragos via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hello. This is a verry good game.lol URL: http://forum.audiogames.net/viewtopic.php?pid=282797#p282797 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: ft...@home.samtupy.com

2016-10-14 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector
Re: ft...@home.samtupy.com Hi all.Well you can view this ftp site is being your introduction on the deep net if you will.Assume all the programs especially all those cracks are viruses/ransomware /malware.For me, its just a nice place to look and see what is put up.For me what attracted me

Re: The people behind TTS voices

2016-10-14 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector
Re: The people behind TTS voices The entire TTS space is like this, not just Josh or Bella. The people behind these voices are often very difficult to find, plus companies don't like to disclose them. Good luck finding the voice actors behind these. URL:

Re: The people behind TTS voices

2016-10-14 Thread AudioGames . net Forum — Off-topic room : slender via Audiogames-reflector
Re: The people behind TTS voices The entire TTS space is like this, not just Josh or Ella. The people behind these voices are often very difficult to find, plus companies don't like to disclose them. Good luck finding the voice actors behind these. URL:

Re: Timecrest: The Door major update with VoiceOver

2016-10-14 Thread AudioGames . net Forum — New releases room : Dark via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver Hi. Fare enough on chairman cow, as I said I was just interested since it's another type of game we've not got many of in the community. Interesting stuff on the writing principles and impacting choices, however when i said "differences

Re: have we impacted you

2016-10-14 Thread AudioGames . net Forum — Off-topic room : Dark via Audiogames-reflector
Re: have we impacted you Well partly, however It is also that Nathan tech seems to have been very involved with specific things who's appeal is only to a certain group of people, eg, sound rts players. Look at Pragma. His crazy mod for sound rts, while sound rts fans liked it was not

Re: ft...@home.samtupy.com

2016-10-14 Thread AudioGames . net Forum — Off-topic room : Draq via Audiogames-reflector
Re: ft...@home.samtupy.com A shame my MIDI device sucks. I really miss how the ones from 1999 or around that time sounded. I haven't been able to find a way to reproduce that without either messing with hardware or setting up some sort of VM. Really old ones that I downloaded 16 or so

Re: accessible PSP Games?

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : simba via Audiogames-reflector
Re: accessible PSP Games? Well, I always wanted to play that one, but I don't know how to do that. URL: http://forum.audiogames.net/viewtopic.php?pid=282789#p282789 ___ Audiogames-reflector mailing list

Re: vandettacrime a new browser based game by nonvisiongames

2016-10-14 Thread AudioGames . net Forum — New releases room : pelantas via Audiogames-reflector
Re: vandettacrime a new browser based game by nonvisiongames Hi all,With me being on my work today, i found the time to hand out a free snazzy gift. I feel rather generous today, so the gift will be larger then usual, so when you haven't played in a long time and haven't claimed gifts over

Re: How can I calculate damage based on speed and direction?

2016-10-14 Thread AudioGames . net Forum — Developers room : CAE_Jones via Audiogames-reflector
Re: How can I calculate damage based on speed and direction? Hmm.Are we talking damage based on momentum?Or are we trying to get how much of that is used based on the angle?Or are we deflecting things?Ball Vs line:line_angle=atan2(line.y2-line.y1, line.x2-line.x1)

Re: the Return Of The King: The game we did not have before

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : JasonBlaze via Audiogames-reflector
Re: the Return Of The King: The game we did not have before woohoo cool URL: http://forum.audiogames.net/viewtopic.php?pid=282791#p282791 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Bokurano Daibouken 3 : secondary topic

2016-10-14 Thread AudioGames . net Forum — New releases room : kratos via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic Hmm, you must have 1200 levels, and help coin stage will probably open. but I have one question. where can I get the key to unlock level 25 part 2 door? and where can I get huge iron? thanks. URL:

Re: ft...@home.samtupy.com

2016-10-14 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector
Re: ft...@home.samtupy.com The Duxbury Braille Translator is an industry-leading application for converting documents to braille. It is the program used by nearly all braille production agencies across the world. URL: http://forum.audiogames.net/viewtopic.php?pid=282860#p282860

Re: orbit reader20 prototype recording

2016-10-14 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector
Re: orbit reader20 prototype recording regarding the recording, this recording is extra loud due to the mic i used. in reality the sound is much quieter. there are also other factors in play that make the recording louder than it is in reality. keep this in mind when you listen to the

Re: orbit reader20 prototype recording

2016-10-14 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: orbit reader20 prototype recording Hello,Is the display really that loud when refreshing? I'd think that would create unwanted noise. URL: http://forum.audiogames.net/viewtopic.php?pid=282866#p282866 ___ Audiogames-reflector mailing

orbit reader20 prototype recording

2016-10-14 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector
orbit reader20 prototype recording hellohere is a recording i made of the orbit20 prototype device. let me know what you all think by emailing joshknnd1...@gmail.comhttps://dl.dropboxusercontent.com/u/545 … _00_58.ogg-- mozilla thunderbird email client URL:

Re: The people behind TTS voices

2016-10-14 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector
Re: The people behind TTS voices Eloquence has no-one "behind" it because it is formant synthesis rather than concatenative synthesis. You can read about the difference here: https://en.wikipedia.org/wiki/Speech_synthesis URL: http://forum.audiogames.net/viewtopic.php?pid=282854#p282854

Re: have we impacted you

2016-10-14 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector
Re: have we impacted you I see a problem, namely that there are already plenty of timetable and reminder programs. There needs to be a really good reason why people would want to use yours over a mainstream, already-very-popular and established program. URL:

Re: the Return Of The King: The game we did not have before

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : Atlan via Audiogames-reflector
Re: the Return Of The King: The game we did not have before hi is someone online and can help with armor and get lvl 19 and the new spellbook for summoner? URL: http://forum.audiogames.net/viewtopic.php?pid=282859#p282859 ___

Re: Pokemon Walkthroughs for the blind

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : kingzombie via Audiogames-reflector
Re: Pokemon Walkthroughs for the blind When is the pokemon emerald walkthrough going to be updated? All the others are getting attention, but the one for emerald hasn't been touched at all. URL: http://forum.audiogames.net/viewtopic.php?pid=282863#p282863

Re: ft...@home.samtupy.com

2016-10-14 Thread AudioGames . net Forum — Off-topic room : crashmaster via Audiogames-reflector
Re: ft...@home.samtupy.com To be honest you  don't need much.You need something called coolsoft virtual midi synth and  a  soundfont.You  can search one on synthfont  or personalcopy.net and just look round for xg and gm sound fonts.I have about 2gb of stuff just hunt round, synthfont has

Re: VGStorm Presents Manamon, a new fully featured RPG!

2016-10-14 Thread AudioGames . net Forum — New releases room : superb via Audiogames-reflector
Re: VGStorm Presents Manamon, a new fully featured RPG! what I do to try and do it is I moove the n up once and right once against the wall. then I move the E eight steps east, and down twice, and then to the right until it hits a wall. I move the p south three, and then east two, and the

Re: accessible PSP Games?

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: accessible PSP Games? I have the old  Nvda OCR,  is that the one you're talking about ?  I couldn't get it to show me anything when I tried.  I'm probably doing something wrong though URL: http://forum.audiogames.net/viewtopic.php?pid=282879#p282879

Re: Interactive fiction help

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : Chris via Audiogames-reflector
Re: Interactive fiction help Look under the zcode section. Winfrotz plays zcode games only. URL: http://forum.audiogames.net/viewtopic.php?pid=282882#p282882 ___ Audiogames-reflector mailing list

Re: accessible PSP Games?

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : hanif via Audiogames-reflector
Re: accessible PSP Games? @devinprater, my object focus is set to unknown in PPSSPP, however when I press NVDA shift R to perform the OCR, it produces an error sound, instead of a result URL: http://forum.audiogames.net/viewtopic.php?pid=282883#p282883

Re: Lost time - Interactive adventure game

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : Orin via Audiogames-reflector
Re: Lost time - Interactive adventure game What is the Virtual Reality audio engine? URL: http://forum.audiogames.net/viewtopic.php?pid=282885#p282885 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: UN to take control of the internet on oct1.

2016-10-14 Thread AudioGames . net Forum — Off-topic room : Dgleks via Audiogames-reflector
Re: UN to take control of the internet on oct1. LOL, Kids these days. Thread starter should take this shit down. URL: http://forum.audiogames.net/viewtopic.php?pid=282887#p282887 ___ Audiogames-reflector mailing list

Re: searching people to make a game with me

2016-10-14 Thread AudioGames . net Forum — Developers room : visualstudio via Audiogames-reflector
Re: searching people to make a game with me hello,the problem is, did you try to code the game?how mutch do you know about programming, sound design, etc?and, most of the people that you want to work with want money for there work, or like open source projects, they work in there free time

Re: accessible PSP Games?

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : devinprater via Audiogames-reflector
Re: accessible PSP Games? If yo use Cloud OCR, you don't need to mess with any settings. Just make sure that the NVDA object review is in the "pane" or "unknown" part of PPSSPP. URL: http://forum.audiogames.net/viewtopic.php?pid=282877#p282877

Re: Audiobook player for Windows?

2016-10-14 Thread AudioGames . net Forum — Off-topic room : devinprater via Audiogames-reflector
Re: Audiobook player for Windows? I know it can play RSN files, as I used the snesmusic archive. On the components page, get the game music component, and if you like Midi files, get the midi decoder too. And thanks for telling me about that setting, I didn't know main treeview items could

Re: The Bsc is back!

2016-10-14 Thread AudioGames . net Forum — AudioGames - News room : jack via Audiogames-reflector
Re: The Bsc is back! I used to have a zip file containing a manual installer for the windows media audio components. It's the exe that doesn't seem to work under windows 10. Pipe also seems to require a visual basic 5 library. For that, I now have a complete visual basic runtime plus

Re: Audiobook player for Windows?

2016-10-14 Thread AudioGames . net Forum — Off-topic room : Nocturnus via Audiogames-reflector
Re: Audiobook player for Windows? @devinprater,Thanks for the info on that plugin.  I've downloaded it and can confirm that it does in fact work.  The first time you launch such a file you need to tell windows that foobar is the program you wish to use to open the file in question. URL:

Re: The people behind TTS voices

2016-10-14 Thread AudioGames . net Forum — Off-topic room : luiscarlosgm via Audiogames-reflector
Re: The people behind TTS voices I like so much Abel Folk. Is the one that created Loquendo and Vocalizer Jorge. I know this name and I well, shur I. URL: http://forum.audiogames.net/viewtopic.php?pid=282884#p282884 ___ Audiogames-reflector

Re: The Bsc is back!

2016-10-14 Thread AudioGames . net Forum — AudioGames - News room : turtlepower17 via Audiogames-reflector
Re: The Bsc is back! Ah, I knew it was some rogue dependency that was missing. Would you mind hooking me up with that installer if possible? URL: http://forum.audiogames.net/viewtopic.php?pid=282886#p282886 ___ Audiogames-reflector mailing

Re: Timecrest: The Door major update with VoiceOver

2016-10-14 Thread AudioGames . net Forum — New releases room : shrike via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver hello guys,Is it possible for the game to read out Ash's texts as they come in automatically? I don't mean to be picky but having to swipe through each message while waiting is irritating.Also on a different note, is it possible to make

Re: The Bsc is back!

2016-10-14 Thread AudioGames . net Forum — AudioGames - News room : Figment via Audiogames-reflector
Re: The Bsc is back! If they are like Jim Kitchen's games, they just need the Visual Basic 6 runtime libraries. I've heard that installing Jim's WinKit will install them as well as the menu for his games and an old version of his Life board game.I myself just went over to Microsoft's web

Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech!

2016-10-14 Thread AudioGames . net Forum — New releases room : baruch via Audiogames-reflector
Re: `Cosmic Rage, an all new, all awesome Space MOO from Nathan Tech! I play Ryacus on Cosmic Rage. I just came back, and I'm already hearing some complaints. Now, I have a ton of work. I work nearly 10 hours a day. I play because I try to generate some fun roleplay for you folks, beyond

Re: The people behind TTS voices

2016-10-14 Thread AudioGames . net Forum — Off-topic room : kianoosh via Audiogames-reflector
Re: The people behind TTS voices Hi guise. Does any of you know who is behind eloquence?I'm wondering if he can pronounce those eloquence crash words lol. URL: http://forum.audiogames.net/viewtopic.php?pid=282802#p282802 ___

Re: Code 7 - A fully-voiced text adventure

2016-10-14 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hi mr.brunete,first of all thank you for the kind words. it's really satisfying to get such a wonderful response from this community.The login names and passwords you got are for the computer Comte in the lab. Try accessing it with the console.It

Re: WWE 2K17: Any of you getting it?

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : dan_c via Audiogames-reflector
Re: WWE 2K17: Any of you getting it? You and me both .  The series has become less and less playable over the past few years .  Though fortunately for us, from what I've been hearing from many people, the games really aren't as good as they used to be anyway . URL:

Re: your thoughts about this laptop?

2016-10-14 Thread AudioGames . net Forum — Off-topic room : simba via Audiogames-reflector
Re: your thoughts about this laptop? Hi.Well, sadly though, my model was allready solt out, but I cut a deal with the store owner´, for the same price, I get the asus rog g752 vs with an nVidia gForce GTX 1070 and well, it will be there tomorrow. URL:

Re: Warsim, text based randomly generated stratogy

2016-10-14 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy here's the link guys https://www.dropbox.com/s/648dy65mkpmyd … m.zip?dl=1@Giovani, you can earn money through, taxes, betting, selling troops, owning businesses such as the brawl pit, owning the black market, raiding enemy lands, playing

Re: 2D Platformer 4.0

2016-10-14 Thread AudioGames . net Forum — New releases room : blindgamer via Audiogames-reflector
Re: 2D Platformer 4.0 Mason, the ubdate has really good news, but you should fix the biggest bug in game.When i tried to delete eg positional event, it shows me removing hasard, removing lifts is removing doors and etc.etc.etc.i hope you understand my message. URL:

Re: the "lucky cop" is ready to download!

2016-10-14 Thread AudioGames . net Forum — New releases room : kianoosh via Audiogames-reflector
Re: the "lucky cop" is ready to download! Hi guise.I decided to tell you something. Well guise we are now a group, A development group. And we're working on a new game. Now want to know your opinian. Is it good that I don't release the lucky cop updates untill it's complete? Because I see

Re: A demo of a game in development from N A Soft.

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : Nick via Audiogames-reflector
Re: A demo of a game in development from N A Soft. Hi Nick,how is tube sim coming along?Halloween is almost hear and is the game still being developed? URL: http://forum.audiogames.net/viewtopic.php?pid=282816#p282816 ___

Re: Lost time - Interactive adventure game

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: Lost time - Interactive adventure game [[wow]], dude. Sounds fantastic! URL: http://forum.audiogames.net/viewtopic.php?pid=282819#p282819 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Code 7 - A fully-voiced text adventure

2016-10-14 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure oh, i found the problem!.The voice i'm using has some delay when telling the usernames and passwords, but no matter at all!also, i'll try downloading the latest version, maybe i'm a Little outdated.I'm from argentina, and the first thing i'll do

Re: Code 7 - A fully-voiced text adventure

2016-10-14 Thread AudioGames . net Forum — New releases room : mr . brunete via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure it'll be payed, for that reason it has the option to preorder it.[[wow]]! a robot? don't know if it is posible to override it, so, i had to kill it the hard way hahaha. damn! that was a desperate situation URL:

Re: is there any accessible ios free soundeffect included rpg?

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : SLJ via Audiogames-reflector
Re: is there any accessible ios free soundeffect included rpg? Hi.Thanks for the nice explanation Dark. Reinstalling the app fixed my issue, and I've now done my first battle.However, I'm not impressed. I simply find the layout of the game too complicated, and there are unlabled buttons as

Re: Warsim, text based randomly generated stratogy

2016-10-14 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy @Firefly82, can confirm that the bug that crashed your save has be found and fixed @Giovani, not entirely sure I understand what you are asking? you can add your own races and race specific units by modding the game text files if you

Re: Lost time - Interactive adventure game

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: Lost time - Interactive adventure game Hello,I know I promised to post here some audio materials but many times our life changes and I hat many personal problems in the last weeks and I'm sorry for this i couldn't bring anything to you.Now good news: The script is expanding a lot and

Re: Code 7 - A fully-voiced text adventure

2016-10-14 Thread AudioGames . net Forum — New releases room : hannes via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure hy man i have to say i love your game but i want to know whether the full game is going to be free or payed and how will we get new episodes when they come out? Keep up the good work and thanks for taking the initiative to make this game playable

Re: Lost time - Interactive adventure game

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: Lost time - Interactive adventure game Hello,I know I promised to post here some audio materials but many times our life changes and I hat many personal problems in the last weeks and I'm sorry for this i couldn't bring anything to you.Now good news: The script is expanding a lot and

Re: Bokurano Daibouken 3 : secondary topic

2016-10-14 Thread AudioGames . net Forum — New releases room : Naruto via Audiogames-reflector
Re: Bokurano Daibouken 3 : secondary topic now i'm stuck on 5.4. i'm not sure to  do with the miny demon hord URL: http://forum.audiogames.net/viewtopic.php?pid=282812#p282812 ___ Audiogames-reflector mailing list

Re: Warsim, text based randomly generated stratogy

2016-10-14 Thread AudioGames . net Forum — New releases room : Giovani via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Also, I have a question. Is there possibility to create a new rases, new units, or no? URL: http://forum.audiogames.net/viewtopic.php?pid=282814#p282814 ___ Audiogames-reflector mailing

Re: Announcing the audiogames archive

2016-10-14 Thread AudioGames . net Forum — New releases room : john via Audiogames-reflector
Re: Announcing the audiogames archive And this is what I miss when I don't read the forums.Once again Jack, you are truly amazing.I'll update the news page as soon as I post this, great work sir, and thank you!Kautilya:We do have CAE Jones' version of Mario - the one in question was from

Re: Lost time - Interactive adventure game

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: Lost time - Interactive adventure game Hello,I know I promised to post here some audio materials but many times our life changes and I hat many personal problems in the last weeks and I'm sorry for this i couldn't bring anything to you.Now good news: The script is expanding a lot and

Re: Lost time - Interactive adventure game

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : Lirin via Audiogames-reflector
Re: Lost time - Interactive adventure game Hello,I know I promised to post here some audio materials but many times our life changes and I hat many personal problems in the last weeks and I'm sorry for this i couldn't bring anything to you.Now good news: The script is expanding a lot and

Re: orbit reader20 prototype recording

2016-10-14 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector
Re: orbit reader20 prototype recording no it is much quieter. i had the mic right next to it and volume boost turned on in the recording. it is in reality very very very quiet. URL: http://forum.audiogames.net/viewtopic.php?pid=282867#p282867

Re: orbit reader20 prototype recording

2016-10-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: orbit reader20 prototype recording Josh, how did you get the prototype anyway? Are they allowing field testing for it? URL: http://forum.audiogames.net/viewtopic.php?pid=282868#p282868 ___ Audiogames-reflector mailing list

Re: orbit reader20 prototype recording

2016-10-14 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector
Re: orbit reader20 prototype recording Josh, in my previous post, I asked if you could convert the file to MP3 so that it is in a more common file format. URL: http://forum.audiogames.net/viewtopic.php?pid=282870#p282870 ___

Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-14 Thread AudioGames . net Forum — Off-topic room : jack via Audiogames-reflector
Re: NVDA remote unsecurity prooven, recording of dev included You said it, Chris. URL: http://forum.audiogames.net/viewtopic.php?pid=282869#p282869 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: orbit reader20 prototype recording

2016-10-14 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector
Re: orbit reader20 prototype recording yes they are allowing field testing. I just got picked because of the squeaky wheel. right now all testing demo prototype units are out in the field being tested. URL: http://forum.audiogames.net/viewtopic.php?pid=282871#p282871

Re: The Bsc is back!

2016-10-14 Thread AudioGames . net Forum — AudioGames - News room : turtlepower17 via Audiogames-reflector
Re: The Bsc is back! Unfortunately, this is only true for Pipe 2, Troopanum 2 and I believe Hunter, as well as all the free titles such as Finger Panic and Deakout. I could never get neither the original Pipe nor the original Troopanum to run under Windows 10, and I hear it can't be done.

Re: orbit reader20 prototype recording

2016-10-14 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector
Re: orbit reader20 prototype recording ok here is the mp3 link that you guys want.https://dl.dropboxusercontent.com/u/545 … _00_58.mp3 URL: http://forum.audiogames.net/viewtopic.php?pid=282873#p282873 ___ Audiogames-reflector mailing list

Re: Timecrest: The Door major update with VoiceOver

2016-10-14 Thread AudioGames . net Forum — New releases room : audiogamer101 via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver Absolutely loving the game so far!Still only on chapter 1, I've been restarting so I could try different choices lol, but I think I'll start actually playing and get on with the story.lolIf there ever were to be an auto read feature, I'd

Re: orbit reader20 prototype recording

2016-10-14 Thread AudioGames . net Forum — Off-topic room : TJT1234 via Audiogames-reflector
Re: orbit reader20 prototype recording Would you be able to make an MP3 so that it is available to more people? Josh, if you want to read a review of the product, go to afb.org/aw. URL: http://forum.audiogames.net/viewtopic.php?pid=282857#p282857

Re: Audiobook player for Windows?

2016-10-14 Thread AudioGames . net Forum — Off-topic room : animal metal via Audiogames-reflector
Re: Audiobook player for Windows? ah okay, thanks Nocturnus URL: http://forum.audiogames.net/viewtopic.php?pid=282858#p282858 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: orbit reader20 prototype recording

2016-10-14 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector
Re: orbit reader20 prototype recording could you help me with that and repost? thanks. URL: http://forum.audiogames.net/viewtopic.php?pid=282861#p282861 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: orbit reader20 prototype recording

2016-10-14 Thread AudioGames . net Forum — Off-topic room : joshknnd1982 via Audiogames-reflector
Re: orbit reader20 prototype recording how about this link instead? https://t.co/OR538HDWr8 URL: http://forum.audiogames.net/viewtopic.php?pid=282862#p282862 ___ Audiogames-reflector mailing list

Re: the Return Of The King: The game we did not have before

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : 拓海 via Audiogames-reflector
Re: the Return Of The King: The game we did not have before JasonBlaze wrote:can't wait for that huge update, hope that copy bug wil be fix, that's really annoying,  specially when you tryed to identify a weapon, or when you try to target a npcand yeah, I wish more skill will be come out.I

Re: WWE 2K17: Any of you getting it?

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : staindaddict via Audiogames-reflector
Re: WWE 2K17: Any of you getting it? I was planning on getting this game for the PC, but I don't know. I don't want to waste 60 bucks, I'd appreciate it  if someone would let me know if it's playable if you pick it up. lol URL: http://forum.audiogames.net/viewtopic.php?pid=282830#p282830

Re: Timecrest: The Door major update with VoiceOver

2016-10-14 Thread AudioGames . net Forum — New releases room : dan_c via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver the problem is, if voiceover read the texts automatically, many would most likely skip over each other.  What I've been doing so far is reading a couple behind the latest message.Brilliant game by the way.  I'm loving the lore and

Re: Timecrest: The Door major update with VoiceOver

2016-10-14 Thread AudioGames . net Forum — New releases room : Chris via Audiogames-reflector
Re: Timecrest: The Door major update with VoiceOver Hello,I've been playing this since July and love the enhancements for VoiceOver. I'd be interested to check out rotor actions in the game as I don't think we have any apps that implement this. By rotor actions, do you mean custom rotors

Re: Warsim, text based randomly generated stratogy

2016-10-14 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Will the different fractions fight against each other?HAHA, Would you show us the actual changelog?:-) URL: http://forum.audiogames.net/viewtopic.php?pid=282834#p282834 ___

Offline gamebooks

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : Dragos via Audiogames-reflector
Offline gamebooks Hello all.I want offline gamebooks writed with dark grue or anithing please.Thanks for reading URL: http://forum.audiogames.net/viewtopic.php?pid=282833#p282833 ___ Audiogames-reflector mailing list

Re: Warsim, text based randomly generated stratogy

2016-10-14 Thread AudioGames . net Forum — New releases room : Wastelander via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy There's already 31 items on the changelog for today, and the biggest feature, faction relations, hasn't even been coded yet! Gonna start work on it very very soon, just writing up the concepts of how it will work, and planning it URL:

Re: A demo of a game in development from N A Soft.

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : Dragos via Audiogames-reflector
Re: A demo of a game in development from N A Soft. Hello.I contacted you on your website.I realy want to be a beta tester for this game. URL: http://forum.audiogames.net/viewtopic.php?pid=282826#p282826 ___ Audiogames-reflector mailing list

Re: NVDA remote unsecurity prooven, recording of dev included

2016-10-14 Thread AudioGames . net Forum — Off-topic room : Chris via Audiogames-reflector
Re: NVDA remote unsecurity prooven, recording of dev included Play stupid games, win stupid prizes. Need I say more? What's happening to the human race? URL: http://forum.audiogames.net/viewtopic.php?pid=282828#p282828 ___

Re: A demo of a game in development from N A Soft.

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector
Re: A demo of a game in development from N A Soft. Hey nick, are you still working on Tube Sim? URL: http://forum.audiogames.net/viewtopic.php?pid=282822#p282822 ___ Audiogames-reflector mailing list

Re: Dark crime city name compition is up!

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : blindncool via Audiogames-reflector
Re: Dark crime city name compition is up! Hmm, what about New Sparta? URL: http://forum.audiogames.net/viewtopic.php?pid=282823#p282823 ___ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com

Re: Warsim, text based randomly generated stratogy

2016-10-14 Thread AudioGames . net Forum — New releases room : firefly82 via Audiogames-reflector
Re: Warsim, text based randomly generated stratogy Yeah! Realy great! So i dont have to be scared of this anymore! HAHA, some good games got destroyed cause of this ugly bug! Cant wait to see the big update! URL: http://forum.audiogames.net/viewtopic.php?pid=282824#p282824

Re: Code 7 - A fully-voiced text adventure

2016-10-14 Thread AudioGames . net Forum — New releases room : kevin . glaap via Audiogames-reflector
Re: Code 7 - A fully-voiced text adventure [ a-t ] hanneswe are currently on Kickstarter. https://www.kickstarter.com/projects/ze … -adventureif this campaign is successful the first episode will be released in April on Steam and other online shops.everybody who backs the game now will get

Re: A demo of a game in development from N A Soft.

2016-10-14 Thread AudioGames . net Forum — General Game Discussion : stefan_ilioaica via Audiogames-reflector
Re: A demo of a game in development from N A Soft. Hi, Dragos.Unfortunately you can't be a beta tester, since Nick selected the members almost two months ago. URL: http://forum.audiogames.net/viewtopic.php?pid=282829#p282829 ___

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