[Cel-main] Starting an Indie Game Project

2013-03-29 Thread Jorrit Tyberghein
Hi all, I'm going to start a commercial Indie-style Game Project based on Crystal Space, Crystal Entity Layer, and AresEd. Going commercial isn't easy and always has its risks and that's why I want to do this in a relatively 'safe' way. No commitments are made until we're sure that we will make it

Re: [Cel-main] Merry Christmas

2012-12-25 Thread Jorrit Tyberghein
Ok that went away a bit too soon :-) But the subject says it all! On Dec 25, 2012 9:43 AM, "Jorrit Tyberghein" wrote: > A > -- LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotel

[Cel-main] Merry Christmas

2012-12-25 Thread Jorrit Tyberghein
A -- LogMeIn Rescue: Anywhere, Anytime Remote support for IT. Free Trial Remotely access PCs and mobile devices and provide instant support Improve your efficiency, and focus on delivering more value-add services Discover w

[Cel-main] Crystal Space community on Google+

2012-12-07 Thread Jorrit Tyberghein
Yesterday Google+ introduced a new communty feature. I created one for Crystal Space. It has a place where you can post videos and images of your work with CS and a place where you can post general stuff. The community can be found here: https://plus.google.com/u/0/communities/1053801528250851583

[Cel-main] CEL repository has moved

2012-12-06 Thread Jorrit Tyberghein
The CEL SVN repository has moved so you have to do a new checkout. See for more information here: https://sourceforge.net/p/cel/code/5052/tree/ The CS repository is still being upgraded. I'll let you know when it is ready. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3

[Cel-main] SourceForge upgrade of CEL and CS project

2012-12-04 Thread Jorrit Tyberghein
Hi, SF is busy upgrading all their projects. I scheduled upgrades for both CEL and CS. This means (for example) that the SVN repository will be moved. I'll let you know the new address when I have it. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http:/

[Cel-main] Looking for C++ Developers for AresEd

2012-11-16 Thread Jorrit Tyberghein
Hi all, As most of you probably know I'm still looking for people to help me with AresEd. AresEd makes use of Crystal Space and CEL and these are already big projects so to make things easier I created this page: http://code.google.com/p/ares/wiki/DeveloperHelp This guide gives some basic pointe

Re: [Cel-main] First alpha release of AresEd, feedback and help wanted!

2012-11-12 Thread Jorrit Tyberghein
In addition to the links above you can now also download the AresEd binaries from: http://code.google.com/p/ares/ Greetings, On Mon, Nov 12, 2012 at 8:50 AM, Jorrit Tyberghein < jorrit.tybergh...@gmail.com> wrote: > Hi all, > > I'd like to announce the very first relea

[Cel-main] First alpha release of AresEd, feedback and help wanted!

2012-11-11 Thread Jorrit Tyberghein
Hi all, I'd like to announce the very first release of AresEd. Before getting too excited however I'd like to warn everyone that this is still an alpha release. It is far from a finished product and there are many known (and very likely unknown) bugs. It is also not feature complete. Now what is

[Cel-main] Blog post on Google Summer of Code

2012-08-27 Thread Jorrit Tyberghein
This years Google Summer of Code has been very good. Read about it here: http://projectares.blogspot.be/2012/08/google-summer-of-code.html Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at http

[Cel-main] New *big* blog post on AresEd

2012-08-16 Thread Jorrit Tyberghein
I just published a new and big blog post on AresEd. With pictures! http://projectares.blogspot.be/2012/08/work-on-aresed.html Greetings and enjoy! -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https:/

Re: [Cel-main] CRYSTAL environment variable issues with CS/CEL projects in Win7

2012-08-06 Thread Jorrit Tyberghein
Actually you need both. CRYSTAL is also important. Greetings, On Mon, Aug 6, 2012 at 8:48 PM, Austin Bonander wrote: > So I built the release versions of CS and CEL with MSVC10. I installed > Winlibs correctly and chose VC support. CEL applications and independent > applications linking to CS an

[Cel-main] Remade my first Ares video

2011-10-23 Thread Jorrit Tyberghein
My first video of Ares was a bit low quality. So I remade it using better video capture software: http://www.youtube.com/watch?v=O94HVzPm6HY For more information about Ares go here: http://code.google.com/p/ares/ And I'm still looking for developers and artists. I now have 3 concept artists who

[Cel-main] New IRC Channel for Ares

2011-10-19 Thread Jorrit Tyberghein
I made a new IRC channel for Ares on FreeNode: #AresProject Join me there for all Ares related discussions. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/inde

[Cel-main] Looking for developers to help integrate MakeHuman project with CS

2011-10-18 Thread Jorrit Tyberghein
Hi, I'm looking for developers who want to help us integrate MakeHuman ( http://www.makehuman.org/) with Crystal Space. A very short description of this task was made by Christian and can be found here: http://code.google.com/p/ares/wiki/AresTaskMakeHuman Feel free to ask more details here in thi

[Cel-main] Ares Discussion Forum

2011-10-17 Thread Jorrit Tyberghein
I created a new subforum on the Crystal Space forums for all Ares related discussions: http://www.crystalspace3d.org/forum/index.php/board,21.0.html Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Dona

[Cel-main] Looking for programmers and artists for the Ares project

2011-10-17 Thread Jorrit Tyberghein
Hi all, In the past few days I worked hard to get the Ares wiki up to speed. The main entry point is here: http://code.google.com/p/ares/wiki/MainPage A few interesting places to visit (beware of game spoilers!): * High level todo: http://code.google.com/p/ares/wiki/Todo * Summary of the game

[Cel-main] Project Ares: new wiki

2011-10-13 Thread Jorrit Tyberghein
I made a new wiki for Project Ares. You can find it here: http://code.google.com/p/ares/ This wiki will be the basic entry point for the team that is going to work on Ares. We will keep our issue tracker there and also all documents related to this. I made a start by documenting a lot of things al

[Cel-main] New video blog entry about Ares/CEL

2011-10-12 Thread Jorrit Tyberghein
I made another video blog entry about Ares/CEL project. This time it is a more technically oriented video with more crappy programmers art :-) http://www.youtube.com/watch?v=0H6UnKwuzAM I'm also still looking for programmers and artists to help me with this. Greetings, -- Project Manager of Cr

Re: [Cel-main] DEnG-VE workshop paper

2010-06-22 Thread Jorrit Tyberghein
Thanks for helping to promote CS! :-) Greetings, On Tue, Jun 22, 2010 at 1:46 AM, Christian Van Brussel < christian.vanbrus...@uclouvain.be> wrote: > Hi all, > > I'm back from Berlin, from the workshop on "Design and Engineering of > Game-like Virtual and Multimodal Environments" > (http://resea

Re: [Cel-main] Solving the SPAM issue on the CS site

2010-02-22 Thread Jorrit Tyberghein
It wouldn't get rid of the thousands of invalid spam accounts that were created already. Greetings, On Mon, Feb 22, 2010 at 10:33 AM, mattb b wrote: > Would a password reset be a less extreme method of keeping our accounts? > > -Matt > > On Fri, Feb 12, 2010 at 6:43 P

[Cel-main] Solving the SPAM issue on the CS site

2010-02-11 Thread Jorrit Tyberghein
Hi all, You may be aware or not but we're having a lot of problems with spam on the CS site. We tried captcha's but apparently these are now being solved automatically so that is no longer a solution. So we think that at this moment the best solution will be a moderation system so that before a ne

[Cel-main] Happy New Year

2009-12-31 Thread Jorrit Tyberghein
And best wishes for everyone. And let the good CS projects flourish! :-) Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: ht

Re: [Cel-main] Ragdoll plugin

2009-12-12 Thread Jorrit Tyberghein
> Jorrit, what version of bullet are you using? > And Mike, can you tell what version you got problems with? Whatever comes with the latest 1.9 cswinlibs. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space

Re: [Cel-main] Ragdoll plugin

2009-12-12 Thread Jorrit Tyberghein
It works very nicely. I didn't even have to update bullet. Apparently the dependency on a newer version of bullet is no longer needed? But good job! It is nice to see good ragdoll in CS. Greetings, On Fri, Dec 11, 2009 at 11:03 PM, Mike Gist wrote: > > > 2009/12/11 Christian Van Brussel >> >>

Re: [Cel-main] Ragdoll plugin

2009-12-11 Thread Jorrit Tyberghein
I haven't been able to test it yet but from your description it sounds like great work! Greetings, On Fri, Dec 11, 2009 at 4:49 PM, Christian Van Brussel wrote: > Hi all, > > I'm pleased to announce that I just commited the ragdoll plugin to CS. > It took me more time than expected to implement

[Cel-main] Working on the release page for 1.4

2009-12-08 Thread Jorrit Tyberghein
For the 1.4 public announcement I would like to make a page similar to the release page that Blender uses: http://www.blender.org/development/release-logs/blender-250/ I scanned through all logs between 1.2 and 1.4 and for CS I found the following major changes: Crystal Space: - Walktest demo c

Re: [Cel-main] (no subject)

2009-11-07 Thread Jorrit Tyberghein
> Jorrit, if I may use your example csEngineTools::FindScreenTarget(). This > looks similar to the mousehelper class. Here I know I have to provide (if I > remember correctly) iEvent. No, you don't need an iEvent for FindScreenTarget(). > Well ok, that is the core of CS the event system. And I

Re: [Cel-main] (no subject)

2009-11-04 Thread Jorrit Tyberghein
First note that CS has the function csEngineTools::FindScreenTarget() which is a LOT easier for finding out what the user has clicked on. So use that instead of trying to use the iCamera methods directly. Note that for the above method to work you still need access to the iCamera. But luckily you

Re: [Cel-main] [CsMain] Gothic Woman

2009-10-09 Thread Jorrit Tyberghein
> * First of all, what is the shader to be used? Is it OK to use the > ligthing_default for the body, and ligthing_default_binalpha for the > skirt + hairs? Another way to ask it: is it OK to provide diffuse + > specular + normal maps, or are there other maps that are more desired? I let Frank ans

Re: [Cel-main] [CsMain] New celtest level and repeated request for animated model

2009-10-06 Thread Jorrit Tyberghein
Nice job and thanks a lot! Can someone with a little animesh + blender + b2cs experience check it out and see if the format is suitable for animesh and perhaps export it so we can already try it out in CEL? Greetings and thanks! On Mon, Oct 5, 2009 at 1:03 PM, Christian Van Brussel wrote: > Hi

[Cel-main] New celtest level and repeated request for animated model

2009-09-22 Thread Jorrit Tyberghein
Hi all, In the light of the future better animated model I started work on a new default level for celtest. If you now start celtest it shows a rather ugly level with lots of weird particle systems. The one I made now is (IMHO) a bit better. You start outside a mansion and you can go inside. Most

Re: [Cel-main] [CsMain] Help needed: animated humanoid model with LOTS of animations

2009-08-19 Thread Jorrit Tyberghein
Well that's fine for me of course. But I'm a novice in this area really. So if someone is willing to help me get a working animesh model then I don't really care how the animations came into existance :-) As long as I don't have to do it myself. I would like to concentrate on the coding needed to

Re: [Cel-main] [CsMain] Help needed: animated humanoid model with LOTS of animations

2009-08-18 Thread Jorrit Tyberghein
This gothic model would perhaps be a good start. I looked at it and it seems acceptible. But I don't know how easy it would be to complete it so it can be used for our purpose. Greetings, On Tue, Aug 18, 2009 at 1:26 PM, Christian Van Brussel wrote: > I've spend some time on the net looking for s

Re: [Cel-main] Help needed: animated humanoid model with LOTS of animations

2009-08-17 Thread Jorrit Tyberghein
It would probably also help if someone with more animation experience would be able to break down my list below with basic animations and animations that can be morphed to the basic list to form other animations. Greetings, On Tue, Aug 18, 2009 at 8:22 AM, Jorrit Tyberghein wrote: > Hi

[Cel-main] Help needed: animated humanoid model with LOTS of animations

2009-08-17 Thread Jorrit Tyberghein
Hi all, I have been playing Tomb Raider Anniversary a bit and I marveled at the animations and control possibilities you have to interact with the environment. So I decided I would like to work on doing something similar in CS or more in particular CEL. The current celtest demo really has pretty b

Re: [Cel-main] Behvaiour Tree Design

2009-07-29 Thread Jorrit Tyberghein
Never use csPtr as a parameter. It should only be used (if needed) as a return type. Use a normal pointer instead. Greetings, On Wed, Jul 29, 2009 at 5:54 PM, Sam Devlin wrote: > Hello CrystalSpace, > I have completed my design of the proposed behaviour tree implementation. > Please can anyone in

Re: [Cel-main] Factoring out Change Property Reward

2009-06-25 Thread Jorrit Tyberghein
On Thu, Jun 25, 2009 at 8:58 PM, wrote: > Hey Everyone, > I'm factoring out the change property reward at the moment, and each of > the properties is stored internally as a QuestParameter. Is this another > example of a reward that is too tightly bound to Quests to factor out or > can anyone sugge

Re: [Cel-main] Quest Refactor Difficulties

2009-06-24 Thread Jorrit Tyberghein
On Wed, Jun 24, 2009 at 9:09 PM, wrote: > Hello Again List, > A couple of minor issues have come up during my work today and I would > appreciate any help people can be on these topics. > > 1.) The quest manager has a specific method to add each type of reward > (For example, for the Change Proper

Re: [Cel-main] Naming Conventions and Existing Quest Tutorial

2009-06-16 Thread Jorrit Tyberghein
Quests have been removed??? That shouldn't be. Why do you think so? Greetings, On Tue, Jun 16, 2009 at 12:17 PM, wrote: > Thank you for the links Pablo. Celtst in particular was very useful, > although it appears the quests have been removed in the latest version. > Instead I looked back in svn

Re: [Cel-main] GSoC 2009 branches

2009-04-21 Thread Jorrit Tyberghein
Ok, branches should be ok now. Greetings, On Tue, Apr 21, 2009 at 10:42 AM, Jorrit Tyberghein wrote: > Hold on. I have to recreate the branches as they are a bit wrong. So > don't use them yet! > > Greetings, > > On Tue, Apr 21, 2009 at 9:03 AM, Jorrit Tyberghein >

Re: [Cel-main] GSoC 2009 branches

2009-04-21 Thread Jorrit Tyberghein
Hold on. I have to recreate the branches as they are a bit wrong. So don't use them yet! Greetings, On Tue, Apr 21, 2009 at 9:03 AM, Jorrit Tyberghein wrote: > To all students working on GSoC 2009: I created the following branches in svn: > > For the quest/behaviour tree project f

[Cel-main] GSoC 2009 branches

2009-04-21 Thread Jorrit Tyberghein
To all students working on GSoC 2009: I created the following branches in svn: For the quest/behaviour tree project from Sam Devlin: https://cel.svn.sourceforge.net/svnroot/cel/cel/branches/soc2009/quests For imposters from Michael Gist: https://crystal.svn.sourceforge.net/svnroot/crysta

[Cel-main] Congratulations to all accepted students

2009-04-20 Thread Jorrit Tyberghein
We accepted the following students: - Frank Richter: Add more 'advanced' post-processing effects (mentor Vincent Knecht) - Michael Gist: Imposters and Progressive LOD (mentor Jorrit Tyberghein) - Zbigniew Jarzynski: visibility culling (mentor Jorrit Tyberghein) - Seth Berrier: Advance

[Cel-main] Google Summer of Code accepted students

2009-04-18 Thread Jorrit Tyberghein
Hi all, We have made our decisions regarding GSoC 2009 students we are accepting. I'm not going to announce the students here already since Google will do that tomorrow (monday) but I just wanted to express thanks at the high quality of proposals we got this year. It was really very hard for us to

[Cel-main] WARNING for potential GSoC students!

2009-04-08 Thread Jorrit Tyberghein
We have several applications where we asked for additional information on your proposal. PLEASE check your proposal on a regular basis and subscribe to it so you get notified when we ask questions. This can be VERY important for you if you want to have a chance to get accepted. Greetings, -- Pro

[Cel-main] Thanks for the GSoC applications!

2009-04-03 Thread Jorrit Tyberghein
Hi, We got 30 applications to choose from. We asked for 5 slots so that's the maximum number of applications that we are likely to get. That means that at best only 1 in 6 will be accepted. Don't be too disappointed if you're not accepted. The quality of the proposals is very high this year. So t

[Cel-main] 9 hours to go before the GSoC deadline!

2009-04-03 Thread Jorrit Tyberghein
So please submit your applications if you haven't already. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.tel

Re: [Cel-main] AI Project For GSoC

2009-03-31 Thread Jorrit Tyberghein
Yes, I haven't fully read the thread yet but as such that sounds like a useful idea. Greetings, On Tue, Mar 31, 2009 at 1:28 PM, wrote: > Thank you for the explanation Jorrit, I understand the difference now. Do > you agree with the ideas on this thread that seperating triggers and > rewards fr

Re: [Cel-main] AI Project For GSoC

2009-03-31 Thread Jorrit Tyberghein
No, a sequence is not a combination of rewards. A sequence represents some kind of animation. One of the rewards that you can have in response to a trigger is to fire off a sequence. Such a sequence can be to open a door. You don't want the door to go open in one frame. You want to open it slowly.

[Cel-main] Deadline for Google Summer of Code proposals: 3 april

2009-03-28 Thread Jorrit Tyberghein
Or to be more exact: April 3: 12 noon PDT / 19:00 UTC So don't forget! -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.t

[Cel-main] Crystal Space is accepted for GSoC 2009!

2009-03-19 Thread Jorrit Tyberghein
We did it again this year! For the fourth time Crystal Space got accepted for Google Summer of Code. So if you want you can submit a student application for Crystal Space then you can do that starting at March 23. You can already prepare applications now. If you want to read more about Google Summe

Re: [Cel-main] Possible mismatch in ZoneManager doc

2008-11-03 Thread Jorrit Tyberghein
Well the documentation means that the current VFS dir will be set to that path during loading. Could perhaps be a little bit more clear about that fact however. Greetings, On Mon, Nov 3, 2008 at 1:16 PM, Samir Kanaan/LSI <[EMAIL PROTECTED]> wrote: > Hi all, > please correct me if I am wrong, but

Re: [Cel-main] Pc Damage cel.damage.hurt message question

2008-10-21 Thread Jorrit Tyberghein
You are right. That seems like a bug. I'll fix it. Thanks for reporting. Greetings, On Tue, Oct 21, 2008 at 1:42 PM, Piotr Podgórski <[EMAIL PROTECTED]> wrote: > Hi all, > > I'm writing a game using celstart and python property classes. I've > been trying yesterday to add damage to my bullets. I'

Re: [Cel-main] Collision detection in celstart

2008-10-04 Thread Jorrit Tyberghein
Sorry for the late reply but I think the problem is that: startPos = curPos will just create another reference to the curPos object so that if you modify curPos you're actually also modifying startPos. You'll need to make an actual copy of the object. Greetings, On Mon, Sep 29, 2008 at 2:14 AM

Re: [Cel-main] Data - "runtime" vs "demo"

2008-08-28 Thread Jorrit Tyberghein
Hard to say but at first glance I think actually only the data/library and data/config directories are important for other CEL apps. Nearly all the rest of the data seems to be for the demos only. Greetings, On Thu, Aug 28, 2008 at 5:17 PM, res <[EMAIL PROTECTED]> wrote: > Hi, > does anyone know

Re: [Cel-main] csPolygonRange

2008-08-21 Thread Jorrit Tyberghein
I just commited a few fixes but now the python stuff has to be regenerated by the cron job. For now you could just update and regenerate the python stuff yourselves. Greetings, On Thu, Aug 21, 2008 at 9:00 PM, Dariusz Dawidowski <[EMAIL PROTECTED]> wrote: > I have below error in very recent trun

Re: [Cel-main] Centering billboard on object center, using debugger with celstart or b2cs, where is the billboard manager, copying entities

2008-08-20 Thread Jorrit Tyberghein
> 1. In the game I plan to have several cannons each with their own > billboards for controls. To place them I need to find the screen > coordinates of the center of the object. Is there a function somewhere > that does this? If not can someone point me to the functions I will need > to cast a ray

Re: [Cel-main] removing deprecated old names

2008-08-02 Thread Jorrit Tyberghein
On Sun, Aug 3, 2008 at 1:07 AM, Amir Taaki <[EMAIL PROTECTED]> wrote: > Hi! > > If we remove the alternate macro function then we can have GetName for > celPcCommon returning hard references instead of assigning strings. Who > knows who could be using the alternate macro though? :)) > CEL_IMPLEMEN

Re: [Cel-main] Current Status of CS/CEL and Python

2008-07-26 Thread Jorrit Tyberghein
On Sat, Jul 26, 2008 at 10:25 AM, Christopher Case <[EMAIL PROTECTED] > wrote: > As I've been out of the loop for a while, I figured it would be best to ask > this question on both the CS and the CEL mailing lists. > > My project (Precursors, for those that remember it) stalled about a year > ago.

Re: [Cel-main] [GSoC2008] Worl/Level Geometry formats

2008-07-25 Thread Jorrit Tyberghein
On Sat, Jul 26, 2008 at 5:38 AM, Daniel MD <[EMAIL PROTECTED]> wrote: > Hi, > > What are the supported world/geometry formats for CEL? Where can i find the > specifications? > The format is simply the Crystal Space XML format. We don't really have specifications on that but there is some info in

Re: [Cel-main] cel.entity.loaded message should be removed

2008-07-25 Thread Jorrit Tyberghein
Don't remove it. I plan to extend it so that it is called in all situations. Another reason to not remove it is that people may depend on it. Greetings, On Fri, Jul 25, 2008 at 2:15 PM, Amir Taaki <[EMAIL PROTECTED]> wrote: > Hello, > > I'd like to remove this message because although it adds n

Re: [Cel-main] Line breaking in CEL Billboards from Python?

2008-07-17 Thread Jorrit Tyberghein
On Thu, Jul 17, 2008 at 8:29 PM, Piotr Podgórski <[EMAIL PROTECTED]> wrote: > Hi, > > How can i break my pcBillboard's text into a few lines in Python? I've > tried to use /n and /r but it didn't work. BTW. It is \n. You're using the wrong slash. Greetings, > > > I use CS/CEL 1.4 > > Thanks i

Re: [Cel-main] Line breaking in CEL Billboards from Python?

2008-07-17 Thread Jorrit Tyberghein
On Thu, Jul 17, 2008 at 8:29 PM, Piotr Podgórski <[EMAIL PROTECTED]> wrote: > Hi, > > How can i break my pcBillboard's text into a few lines in Python? I've > tried to use /n and /r but it didn't work. Can you show me the python code that you tried to use to do this? Greetings, -- Project Ma

Re: [Cel-main] Badass movesets

2008-07-14 Thread Jorrit Tyberghein
On Mon, Jul 14, 2008 at 2:39 PM, Jorrit Tyberghein < [EMAIL PROTECTED]> wrote: > If you're talking about this movement system that Amir is talking about > then > I agree. The quest system is not suitable for that and neither is anything > else. Anything else we curre

Re: [Cel-main] Badass movesets

2008-07-14 Thread Jorrit Tyberghein
If you're talking about this movement system that Amir is talking about then I agree. The quest system is not suitable for that and neither is anything else. Greetings, On Mon, Jul 14, 2008 at 2:37 PM, Pablo Martin <[EMAIL PROTECTED]> wrote: > Dariusz Dawidowski escribió: > > Unreal3 uses state

Re: [Cel-main] Badass movesets

2008-07-13 Thread Jorrit Tyberghein
> > Essentially I'm asking what mechanism already exists in CEL (are quests > sufficient) to have a state machine easily accessible by multiple > components > for various actions like, > > 1. Can register more than one state- object can be in multiple states > which > can be removed individually.

[Cel-main] Vote for Crystal Space in the 'Best Project for Gamers' category!`

2008-07-08 Thread Jorrit Tyberghein
Apparently Crystal Space got nominated in the 'Best Project for Gamers category'. You can vote here: http://sourceforge.net/community/cca08-vote?group_id=649 Thanks for all the support! -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) S

Re: [Cel-main] Why is 1.3 support for cel removed?

2008-07-06 Thread Jorrit Tyberghein
1.3 no longer exists. We are aware of several issues with CS/trunk but these issues have nothing to do with CEL. They are CS issues. If you want to go back to 1.3 then you should use the 1.4 branch as that was 1.3 before we merged render manager into it. Greetings, On Sun, Jul 6, 2008 at 3:09 PM,

Re: [Cel-main] Sound source property class bug in CEL

2008-06-25 Thread Jorrit Tyberghein
class is a bit lacking. Greetings, On Wed, Jun 25, 2008 at 10:49 PM, Jorrit Tyberghein <[EMAIL PROTECTED]> wrote: > Yes you are right. GetSoundSource() needs to have a call to GetSource(). > > I have no time now but I'll try to remember it for tomorrow. > > Greetings,

Re: [Cel-main] Sound source property class bug in CEL

2008-06-25 Thread Jorrit Tyberghein
SoundSource"! > > So if you need to setup a sound you must add, in my opinion, a call or > in "SetSoundName(const char* name)" or in "GetSoundSource()" ;) > > Greetings, Emanuele > > Jorrit Tyberghein ha scritto: >> As I already reported on the bug

Re: [Cel-main] Sound source property class bug in CEL

2008-06-25 Thread Jorrit Tyberghein
As I already reported on the bug ticket this is not a bug. SetSoundName()'s purpose is *only* to set the name of the sound source. Nothing more. The application has to call GetSource() to actually setup the sound. So the code is correct as it is in svn. Greetings, On Wed, Jun 25, 2008 at 5:12 PM,

Re: [Cel-main] trigger delay and jitter

2008-06-24 Thread Jorrit Tyberghein
On Tue, Jun 24, 2008 at 9:00 PM, Dariusz Dawidowski <[EMAIL PROTECTED]> wrote: > why by default my trigger has delay 200 and jitter 10 ? > also jitter setted to 0 crashes: Well it has to have some default. What is wrong with those defaults? Yes, the code doesn't check for that. Greetings, > >

Re: [Cel-main] Referencing another property class in an interface function

2008-06-02 Thread Jorrit Tyberghein
Usually we do the first. i.e. direct reference to the property class. But in the equivalent property (don't forget to add that!) we accept the most flexible form with 'entity', 'name', and 'tag'. Greetings, On Tue, Jun 3, 2008 at 3:46 AM, Amir Taaki <[EMAIL PROTECTED]> wrote: > What is the best w

[Cel-main] SourceForge Community Awards: vote for CS!

2008-05-28 Thread Jorrit Tyberghein
Don't forget! You can nominate Crystal Space for the Community Choice Awards on SourceForge. I would recommend voting it as the 'Best Project for Gamers' category. At least if you think that Crystal Space qualifies for that of course! Thanks for your support. Here is the direct link: http://source

Re: [Cel-main] Structuring a Property Class

2008-05-14 Thread Jorrit Tyberghein
Your questions were not very clear to me. Not sure what to answer to them. What is the exact problem? Greetings, On Wed, May 14, 2008 at 3:07 PM, José Rodolfo Rosa < [EMAIL PROTECTED]> wrote: > Any suggestions? > > -- > Abra sua conta no Yahoo! > Mail

[Cel-main] Open Source Awards

2008-05-06 Thread Jorrit Tyberghein
Check this out and nominate your favorite 3D engine there :-) http://radar.oreilly.com/archives/2008/04/open-source-award-nominations.html Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at http

Re: [Cel-main] Structuring a Property Class

2008-04-23 Thread Jorrit Tyberghein
If you want to write a property class in C++ the best thing is to look at the pctest property class that is in CEL. It is the basic property class. Greetings, On Wed, Apr 23, 2008 at 8:59 PM, José Rodolfo Rosa <[EMAIL PROTECTED]> wrote: > > Hi, I want to learn the basics concepts to create a prop

[Cel-main] One week extension for the GSoC 2008 deadline

2008-03-31 Thread Jorrit Tyberghein
The Google Summer of Code application period for students has been extended by one week. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 V

[Cel-main] Google Summer of Code 2008: Deadline 31 March!!

2008-03-25 Thread Jorrit Tyberghein
Crystal Space is participating in Google Summer of Code 2008 (http://code.google.com). You can (until March 31) submit an application for Crystal Space at http://code.google.com/soc/2008/crystal/about.html. You can get a list of ideas at http://trac.crystalspace3d.org/trac/CS/wiki/SoC%20Ideas but f