Chris,
Thanks a lot for your great help, I've compiled the trunk with headless
branch and your example .mozconfig file by using command:
make -f client.mk build
After the successful compilation, I've get an object directory; then I
follow the Build and Install instructions of Mozilla (
2009/4/26 Emmanuele Bassi eba...@linux.intel.com
On Thu, 2009-04-23 at 19:55 +0200, Julien Isorce wrote:
Actually I want to update a ClutterTexture with a texture that comes
from my own opengl context that is created in an other thread than the
clutter one.
uh-oh. potential
Kiran Bhide (RBEI/ECG3) wrote:
Is there a tidy package build for Clutter-0.9 ? Or when is it expected ?
The one in GIT still uses Clutter-0.8 and build with Clutter-0.9 breaks !
Not compalining but just eager to know :)
No there isn't one; Tidy is only maintained for each stable release, and
I wrote:
Is it possible to implement a container that renders to an offscreen
framebuffer object and have a ClutterTexture as a child? As far as I
understand, the implementation of cogl_draw_buffer and its usage in
ClutterTexture makes that impossible.
There seems to be already a
On Thu, 2009-04-23 at 19:55 +0200, Julien Isorce wrote:
Actually I want to update a ClutterTexture with a texture that comes
from my own opengl context that is created in an other thread than the
clutter one.
uh-oh. potential exponential mess alert.
Just after creating my opengl context,
On Sat, 2009-04-25 at 16:48 +0200, Dario Rossi wrote:
As an Integration to my previous post: as I try to include Clutter
headers in any project I have (and that compiles fine) I get:
/usr/include/clutter/clutter-fixed.h:39: error: expected ‘=’, ‘,’,
‘;’, ‘asm’ or ‘__attribute__’ before
On Thu, 2009-04-23 at 13:33 +0530, Rajith Kalluraya wrote:
Hi,
Is is possible to print the fps of test-actors?
Only approach i can see is connecting to paint signal of stage and
placing a print in the callback.
Is there a better way of recording the fps?
Thanks.
That was very helpful. Just the thing i was looking for.
Cheers,
Rajith
2009/4/23 Emmanuele Bassi eba...@linux.intel.com
On Thu, 2009-04-23 at 13:33 +0530, Rajith Kalluraya wrote:
Hi,
Is is possible to print the fps of test-actors?
Only approach i can see is connecting to
On Thu, 2009-04-23 at 15:32 +0200, Pe'ter, Csa'sza'r wrote:
Might there be any backend related reason for such a problem? Anyone
have any idea other than checking clutter-actor show/hide/opacity/etc ?
when you are reporting that something does not seem to work properly you
*need* to give
On Sat, 2009-04-18 at 12:20 +1000, Saul Lethbridge wrote:
I'm trying to execute a second animation on completion of the first. I
can't get this to work though (compiles but the second animation is
not executed). I've altered the example animation to demonstrate what
I'm trying to do.
the
On Tue, 2009-03-31 at 17:43 +0200, Murray Cumming wrote:
Yeah, I would normally avoid any boring legal discussion, but I do think
it's a fundamental part of copyright law that you can't go to court and
defend a copyright if you are not the copyright holder. That concept has
some fancy latin
On Thu, 2009-04-16 at 12:31 +0200, Murray Cumming wrote:
On Tue, 2009-03-31 at 17:43 +0200, Murray Cumming wrote:
Yeah, I would normally avoid any boring legal discussion, but I do think
it's a fundamental part of copyright law that you can't go to court and
defend a copyright if you are
On Thu, 2009-04-16 at 11:49 +0100, Emmanuele Bassi wrote:
I think there has been some form of misunderstanding here; the copyright
waiver is only needed for the Clutter libraries, not - for instance -
for the tutorial.
the attachment flag on Bugzilla is entirely optional in nature;
Am 15.04.2009 14:04, schrieb Rob Kramer:
Hi,
I've been playing around with clutter for a while now, and have a problem with
full-screen mode on one of my two test systems. Both run the same OS (suse
11.1), but the CPUs and graphics cards are different. The one that doesn't
work uses a 64 bit
Daniel Alonso wrote:
Hi people,
clutter_stage_get_actor_at_pos() returns only one reference to an
actor., but what's the intended behaviour when more than one actor in
the same position, one overlaping the other? Is it possible to retrieve
a list of all actors?
I reported this bug a while ago.
http://bugzilla.openedhand.com/show_bug.cgi?id=1286
No solution though.
Thomas
On Tue, Apr 14, 2009 at 7:18 PM, Reid van Melle rvanme...@gmail.com wrote:
I recently got a hardware upgrade to the latest iMac which includes an
NVIDIA GeForce 9400 running on OSX
Mustafizur Rahaman writed:
Hi,
I am using clutter-0.8 and it builds fine if i start from ./configure.
But i was trying to build it from autogen.sh as i needed to make some
changes in configure option it is easier to do these changes in
configure.ac than directly in configure.
When i tried
I get source code from clutter git repository.
git clone git://git.clutter-project.org/clutter
golfish
Mustafizur Rahaman writed:
It still did not help.
I took my clutter tar ball from the git repository. Can you please
send me your clutter tar ball( if you have), so that i can try to
build
Nope, I didn't use any pre-existing python binding for VLC, if that
was the question.
Guillaume
Ethan Collins collins.ethans+clut...@gmail.com a écrit :
Hi Guillaume,
Did you try supporting VLC's MediaControl specific python bindings for
clutter-vlc ?
Let me know.
Ethan.
On Thu, Apr 2,
with status: 2 ***
Have you got any idea of what is happening?
Thanks a lot for your help
Billy
--- Gio 9/4/09, Arnaud VALLAT rno@gmail.com ha scritto:
Da: Arnaud VALLAT rno@gmail.com
Oggetto: Re: [clutter] Texture and VLC window
A: libon...@yahoo.it
Cc: clutter@o-hand.com
Data: Giovedì 9
help
Billy
--- Gio 9/4/09, Arnaud VALLAT rno@gmail.com ha scritto:
Da: Arnaud VALLAT rno@gmail.com
Oggetto: Re: [clutter] Texture and VLC window
A: libon...@yahoo.it
Cc: clutter@o-hand.com
Data: Giovedì 9 Aprile 2009, 21:03
Hello,
clutter_vlc_init is defined within clutter-vlc
Hello,
sorry for the delay, lots of things to do at work :-)
I have committed modification. You can update, make and install, it
should compile now.
Regards.
Rno
--
Given enough eyeballs, all bugs are shallow
Eric Steven Raymond
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Thank you very much. Now it works.
You've been very friendly.
Billy
--- Ven 10/4/09, Arnaud VALLAT rno@gmail.com ha scritto:
Da: Arnaud VALLAT rno@gmail.com
Oggetto: Re: [clutter] Texture and VLC window
A: libon...@yahoo.it
Cc: clutter@o-hand.com
Data: Venerdì 10 Aprile 2009, 14:29
On Thu, 2009-04-09 at 18:22 +0200, Julien Pauty wrote:
I'm using pyclutter. I have a container with a custom layout manager.
When I call raise_top on an actor contained in my container I get a
segfault. As I understand it I'm supposed to reimplement raise_child
in my class. However this
availability.
Billy
--- Mer 8/4/09, Arnaud VALLAT rno@gmail.com ha scritto:
Da: Arnaud VALLAT rno@gmail.com
Oggetto: Re: [clutter] Texture and VLC window
A: libon...@yahoo.it
Cc: clutter@o-hand.com
Data: Mercoledì 8 Aprile 2009, 17:39
Hello,
I have added clutter-0.8 branch to clutter
VALLAT rno@gmail.com ha scritto:
Da: Arnaud VALLAT rno@gmail.com
Oggetto: Re: [clutter] Texture and VLC window
A: libon...@yahoo.it
Cc: clutter@o-hand.com
Data: Martedì 7 Aprile 2009, 18:25
Hello,
the behaviour you are describing means that you don't have installed
vlc-vout-clutter. Once
Hi Vald
2009/4/8 Vlad Volodin vest...@gmail.com:
Hello everybody,
I have a clutter from git (0.9) and clutter-gtk from git too (0.9).
When I used them in my project, I've got a strange Gtk-CRITICAL
warning, while I resized the main window. I've also tried to build
clutter-gtk with standard
Hello
Ok, I will add it tomorrow, because it is too late for my Time Zone.
Vlad Volodin
2009/4/8 Emmanuele Bassi eba...@linux.intel.com:
On Wed, 2009-04-08 at 02:04 +0400, Vlad Volodin wrote:
I have a clutter from git (0.9) and clutter-gtk from git too (0.9).
[...]
thanks for the
Hi Julien ;)
I think you shouldn't manipulate clutter textures directly; whenever
possible, you may use the COGL API. Maybe the
cogl_texture_new_from_foreign () will keep things in sync (if the
original texture is updated, will the clutter texture also be updated
? -- can anyone confirm this ?)
Hello Rno,
I'm new both to vlc and clutter so I apologize if my question seems trivial..
I downloaded and compiled both your libraries.
About clutter-vlc:
Then I tried to launch the executable video-player in the directory examples. I
obtained a behavior that I did not expect. The clutter
Peter Tinker writed:
Can
someone please point me to example code for using clutter-gst in C++ to
present video from a file in a Clutter rectangle? Is there an example
repository somewhere?
Pete Tinker
Applied Minds, Inc.
cell: 818-694-5213
You'll find some example code in
Rno,
Thanks. I have downloaded your vlc-vout driver and could compile it and
install (changed to clutter-0.8, only modification).
Related to libvlc_media_player_set_window, there is another complementary
routine, mediacontrol_set_visual which I use from the python bindings. I
went through the
On Thu, Apr 2, 2009 at 10:55 PM, Julien Isorce julien.iso...@gmail.com wrote:
2009/4/2 Neil Roberts n...@linux.intel.com
On Thu, 2009-04-02 at 02:19 +0200, Julien Isorce wrote:
Is there something equivalent to:
g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, window, win,
already got an answer.
Re: [clutter] about webkit clutter
Mike Massonnet
Tue, 25 Nov 2008 04:14:54 -0800
Hi,
I didn't try to play flash inside a clutter-webkit browser? Has
anyone feedback on this? Does it need a gamer machine? :p
Thanks
Mike
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To unsubscribe send a mail
that you had and I was
wondering if you already got an answer.
Re: [clutter] about webkit clutter
Mike Massonnet
Tue, 25 Nov 2008 04:14:54 -0800
Hi,
I didn't try to play flash inside a clutter-webkit browser? Has
anyone feedback on this? Does it need a gamer machine? :p
On Thu, 2009-04-02 at 02:19 +0200, Julien Isorce wrote:
Is there something equivalent to:
g_object_new (CLUTTER_GLX_TYPE_TEXTURE_PIXMAP, window, win,
automatic-updates, TRUE, NULL);
on win32 with clutter ?
Unfortunately the Win32 backend has no equivalent to
ClutterGLXTexturePixmap. I'm
On Thu, 2009-04-02 at 22:55 +0200, Julien Isorce wrote:
Could you make binaries/dev clutter packages compatibles with those
(glib, pango, gtk, cairo etc..) from there:
http://www.gtk.org/download-windows.html
?
those packages are created by Tor Lillqvist, in his own free time. in
theory,
On Tue, 2009-03-31 at 15:41 -0700, Patrick Walton wrote:
Emmanuele Bassi wrote:
writing your own container actor. :-)
So it's not considered a bug if ClutterGroups don't scale?
don't scale to 2000 items? no. a Group is a simple, fixed size layout
manager; usually, when people require some
On Tue, 2009-03-31 at 14:40 +1000, Saul Lethbridge wrote:
Is there any way to create actors that emit light in clutter? I'm
wanting to create a spotlight effect that I can animate and move
around the stage. I noticed some reference to lighting in recent
builds of cogl:
On Tue, 2009-03-31 at 10:16 +0100, Emmanuele Bassi wrote:
On Mon, 2009-03-30 at 21:42 +0200, Murray Cumming wrote:
for legal reasons we now have to ask everyone that attaches a patch for
Clutter to our Bugzilla to waive the copyright for the patch itself --
effectively placing the
On Tue, 2009-03-31 at 15:16 -0700, Patrick Walton wrote:
I'm writing an app that adds over 2000 actors to a ClutterGroup. The
redraw speed is fine, but there's a very unpleasant lag when adding the
actors. I traced it down to the clutter_group_sort_depth_order() in
clutter_group_real_add().
Emmanuele Bassi wrote:
writing your own container actor. :-)
So it's not considered a bug if ClutterGroups don't scale?
Maybe I'm misunderstanding the design, but I'm not sure what the benefit
is to using g_list_append() and sorting the whole list every time an
actor is added instead of
On Mon, 2009-03-30 at 17:51 +0100, Emmanuele Bassi wrote:
hi everyone;
for legal reasons we now have to ask everyone that attaches a patch for
Clutter to our Bugzilla to waive the copyright for the patch itself --
effectively placing the patch under public domain.
the full copyright
Hi,
Candies offers a theming infrastructure already, both for svg skins
([1]) and clutter actors (theming [2])
Cheers,
Florent
[1] http://candies.ubicast.eu/trac.cgi/browser/trunk/candies/skin.py
[2] http://candies.ubicast.eu/trac.cgi/browser/trunk/candies/theme.py
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You can't use native library on Android. Only Java available for application
development.
Except if you're a platform developer.
On Sat, Mar 28, 2009 at 4:21 PM, Gordon Allott gordall...@gmail.com wrote:
Hi,
I'm looking into getting a new mobile device to develop on, Obviously
clutter is
The Tidy library has some basic theming built in, if memory serves.
Clutter doesn't theme natively, but it's entirely possible to add on after the
fact. Tidy is a good demonstration of how to do that.
--- On Sat, 3/28/09, Guillaume Koenig koe...@enseirb.fr wrote:
From: Guillaume Koenig
Hi again, Martin!
...
Sven, thanks for your tips. I was under the impression that the depth
of the actors is only used for the stacking order. I did some
experiments with set_depth and set_depthu and the appearance (size) of
the actor that does not change regardless of the size I use.
That
Martin Luessi schrieb:
Hi,
Hi there :)
...
I tried using a custom behavior that moves a clutter.group containing
all the slides and simultaneously changes the scale of the stage, i.e.
def do_alpha_notify (self, alpha_value):
pos_x = self.start_x + alpha_value*self.dx
Hey Martin!
I'm forwarding this message to the clutter-mailinglist, as it seems you
have missed to reply back to the list (reply-all).
Original-Message
Subject: Re: [clutter] zoom effect
My guess for the curve effect would be that scaling is applied from
(0, 0), i.e. from
, March 19, 2009 8:12:46 PM
Subject: Re: [clutter] Cylinder effect in clutter
2009/3/19 Yaser Hameed (RBEI/ECA3) yaser.ham...@in.bosch.com:
I have a list of actors each of constant size…I want to put them
into a
roller / cylinder like in an iphone…can anyone help me with this ..?
Look
Yaser Hameed (RBEI/ECA3) wrote:
Hello all,
Fonts are not getting rendered normally on the target (x86) for me
All images, callbacks work fine except that the text *look like a set of
boxes.*
xfontsel can see the font and render it nicely in the target.
I hit similar problem with VIA
: +91-99161 44167
Bangalore 560 095, India* yaser.ham...@in.bosch.com
-Original Message-
From: Michal Kolodziejczyk [mailto:m...@wp.pl]
Sent: Monday, 23. March 2009 5:53 PM
To: Yaser Hameed (RBEI/ECA3)
Cc: clutter@o-hand.com
Subject: Re: [clutter] Font issue
Yaser Hameed (RBEI/ECA3
On Mon, 2009-03-23 at 12:17 +, Chris Lord wrote:
This is probably referring to the texture-deformation demo in
clutter-toys (it isn't a test) - It's called 'odo'.
Note, if the actor in question isn't a texture, you'll need fbo support
(or you'll have to do it in some other, more cunning
On Mon, 2009-03-23 at 10:08 -0400, John Allen wrote:
It looks like the vala bindings have not been keep up to date with the
0.9 releases. Is there plans to continue to support vala through 1.0?
I'm still working on Clutter 0.9; until we have a 1.0, API frozen
release of Clutter bindings not
thanks Emmanuele that answers the question. I know 1.0 is not released yet.
Impatiently waiting. :)
On Mon, Mar 23, 2009 at 4:30 PM, Emmanuele Bassi eba...@linux.intel.comwrote:
On Mon, 2009-03-23 at 16:05 +0200, Veli Ogla Sungutay wrote:
Is Tidy going to be improved with the near future
Could you please tell us which one?
From: Pierre-Luc Beaudoin pierre-...@pierlux.com
To: Yaser Hameed (RBEI/ECA3) yaser.ham...@in.bosch.com
Cc: clutter@o-hand.com clutter@o-hand.com
Sent: Thursday, March 19, 2009 8:12:46 PM
Subject: Re: [clutter] Cylinder
2009/3/19 Yaser Hameed (RBEI/ECA3) yaser.ham...@in.bosch.com:
I have a list of actors each of constant size…I want to put them into a
roller / cylinder like in an iphone…can anyone help me with this ..?
Look at the tests in clutter, there is one of them that has a
openedhand logo being rolled
On Fri, 13 Mar 2009 11:34:05 +0100, Emmanuele Bassi
eba...@linux.intel.com wrote:
On Fri, 2009-03-13 at 09:45 +0100, Lukas Ruetz wrote:
On Mon, 09 Mar 2009 12:36:40 +0100, Lukas Ruetz lukas.ru...@gmx.at
wrote:
My application is a simple version of an image-slideshow. When the
next
image is
Hi All,
with clutter-0.8.0, I am able to run all test-application on the target
board Omap-3530.
Regards,
Amit Kumar
On Mon, Mar 16, 2009 at 11:06 AM, Amit Pundir pundira...@gmail.com wrote:
Hi Amit,
Are you able to run any of the clutter test applications?
Regards
Amit Pundir
On
On Mon, 09 Mar 2009 12:36:40 +0100, Lukas Ruetz lukas.ru...@gmx.at wrote:
My application is a simple version of an image-slideshow. When the next
image is shown I call clutter_actor_destroy(previousActor) on the old
actor.
Is that enough to free the memory used by the texture?
yes.
Hi,
On Mon, 2009-03-09 at 22:50 -0400, Vlad Seryakov wrote:
What is the analog of clutter_smoothstep_inc_func in the latest Git version?
there is no equivalent.
the equation for the increasing variant of the smoothstep function is:
f(x) = -2x^3 + 3x^2
so you probably want a cubic easing - the
It seems kind of complicated for convenient functions.
What was the reason to remove usefull functions and replace them with other
usefull but not keep all?
Emmanuele Bassi wrote:
On Mon, 2009-03-09 at 22:50 -0400, Vlad Seryakov wrote:
What is the analog of clutter_smoothstep_inc_func in the
On Tue, 2009-03-10 at 11:46 -0400, Vlad Seryakov wrote:
It seems kind of complicated for convenient functions.
uh? the convience was all in using symbols -- and that hasn't gone away,
but it has been improved (since now you can register new easing modes
globally).
instead of using our own
Understood
Thanks
Emmanuele Bassi wrote:
On Tue, 2009-03-10 at 11:46 -0400, Vlad Seryakov wrote:
It seems kind of complicated for convenient functions.
uh? the convience was all in using symbols -- and that hasn't gone away,
but it has been improved (since now you can register new easing
On Mon, 2009-03-09 at 16:38 +0800, Liu, Raymond wrote:
Hi
Is there anyway to get absolute x,y coordinate of an actor in clutter?
clutter_actor_get_position can get relative x,y to an actor's parent
container, I can try to add the x,y offset up to the stage. But :
1:
From: Liu, Raymond raymond@intel.com
Hi
Is there anyway to get absolute x,y coordinate of an actor in
clutter?=20
clutter_actor_get_position can get relative x,y to an actor's parent
conta=
iner, I can try to add the x,y offset up to the stage. But :
1: the
On Sun, Mar 8, 2009 at 7:31 PM, Steve Starr steven.l.st...@gmail.com wrote:
This is another request for a simple clutter-box2d example.
Something easy like a rectangle falling would be great. The provided
examples are just to involved for newbs to start with and moblin doesn't
have any
Hi,
On Sun, 08 Mar 2009 20:03:15 +0100, Emmanuele Bassi
eba...@linux.intel.com wrote:
On Sun, 2009-03-08 at 12:13 +0100, Lukas Ruetz wrote:
My application is a simple version of an image-slideshow. When the next
image is shown I call clutter_actor_destroy(previousActor) on the old
actor.
Is
On Mon, 2009-03-09 at 16:38 +0800, Liu, Raymond wrote:
Hi
Is there anyway to get absolute x,y coordinate of an actor in clutter?
So, anyone have ideas about this?
clutter_actor_get_transformed_position () is what you are looking for.
It will give you the absolute position of the
2: Seems I got no way to get the stage's absolute x,y relative to
desktop
=
root_window?
absolute x,y relative? I suppose that you mean the absolute x,y position of the
stage
on the screen.
Yeah, Exactly! :)
Some time ago a similar thread was sent to this list [1]
For example, if you
Thanks Emmanuele,
I understand the rationale.
It just goes against my belief in a rule of thumb that the reference
count of a pointer should always be incremented as soon as this pointer
is assigned. Although the clutter scene graph should be seen as a
descending graph only, every actor
I understand better now.
Having actors hold a ref count of its parent would create a circular
reference which would cause actors to never be disposed.
The rule of thumb in clutter is that ref counting is always done in the
descending direction of the scene graph.
Did I get it right ?
Michael
-container.c dispose code, just to get a feel for
what they're doing.
--- On Sun, 3/8/09, Michael Boccara mich...@graphtech.co.il wrote:
From: Michael Boccara mich...@graphtech.co.il
Subject: Re: [clutter] About clutter_actor_set_parent and reference counting
To: Emmanuele Bassi eba
On Sun, 2009-03-08 at 09:28 +0100, Wolfgang Silbermayr wrote:
I am using the clutter vala bindings from
git://git.clutter-project.org/bindings/clutter-vala. The c source of
clutter defines many key symbols in clutter-keysyms.h that are not
available in the vala bindings. Is there any chance
On Sun, 2009-03-08 at 12:13 +0100, Lukas Ruetz wrote:
My application is a simple version of an image-slideshow. When the next
image is shown I call clutter_actor_destroy(previousActor) on the old
actor.
Is that enough to free the memory used by the texture?
yes.
The used memory
On Fri, 2009-03-06 at 17:09 -0800, Christine Meranda wrote:
I am using clutter-cairo 0.82 and clutter 0.8.8 (pyclutter, actually,
and pycairo) to create a custom GradientRectangle object to draw a basic
rectangular gradient.
The class extends CloneTexture and passes a CairoTexture object to
Jamie McCracken wrote:
I have attached a patch to
http://bugzilla.openedhand.com/show_bug.cgi?id=412
This should give you a transparent stage free of any defects if you have
nvidia graphics by simply setting the alpha component of the stage
colour to a value less than 255.
Patch also
On Fri, 2009-03-06 at 09:09 -0500, Jamie McCracken wrote:
I also failed when compiling clutter-0.9.0 after patch. I checked and
decided to negelect the patch on configure.ac. Then luckily, I
succeeded in compiling.
Please use trunk and patch should apply cleanly against that:
please,
On Fri, 2009-03-06 at 17:01 +0100, Lionel Dricot wrote:
The sources of the bindings shows threads_add_idle_full but it also
seems to be in a ignore list and clutter.threads_add_idle_full doesn't
work.
the clutter_threads_add_idle_* and clutter_threads_add_timeout_* family
of functions are not
On Sat, 2009-03-07 at 22:20 +, Emmanuele Bassi wrote:
On Fri, 2009-03-06 at 09:09 -0500, Jamie McCracken wrote:
I also failed when compiling clutter-0.9.0 after patch. I checked and
decided to negelect the patch on configure.ac. Then luckily, I
succeeded in compiling.
Please
On Sun, 2009-03-08 at 02:17 +0200, Michael Boccara wrote:
Hi,
Sorry if this is a dumb question, or if it was asked 1000 times
before.
In clutter_actor_set_parent, self ref is incremented.
g_object_ref_sink (self);
priv-parent_actor = parent;
But shouldn't it be the
Thank you Jamie, I managed to create a transparent stage by using your
latest patch.
The effect is exactly what I need, though there is still some blending issue
in implementation, as Owen mentioned.
Also, thanks Owen and Emmanuele. I really appreciate your help.
p.s. Hope the transparent stage
Hello,
As I read in your bug report :
Because argb transparency is absolute, enabling ARGB stage will affect relative
transparency of clutter actors that overlap on each other if they use alpha.
In other words, if I create transparent stage, all actors using alpha
(major actors have alpha to
On Fri, 2009-03-06 at 12:05 +0800, Yuanyi Zhu wrote:
Hi Jamie,
Thank you very much for your help.
I have tried your patch on the stable package downloaded from
http://www.clutter-project.org/sources/clutter/0.9/
The following files are successfully patched:
I'm really not friend with Python threads (I find Gobject threads easier to
use) but, indeed, I think that callbacks and timeout will save me a lot of
headache !
Thanks for the tip.
Lionel
On Fri, Mar 6, 2009 at 2:58 PM, Julien Pauty julien.pa...@gmail.com wrote:
Hello,
Use python threads.
Le Fri, 6 Mar 2009 16:36:57 +0100,
Lionel Dricot zepl...@gmail.com a écrit :
I'm really not friend with Python threads (I find Gobject threads
easier to use) but, indeed, I think that callbacks and timeout will
save me a lot of headache !
then gobject.idle_add is your friend ! ;)
Damien.
--
then gobject.idle_add is your friend ! ;)
actually clutter provides a thread safe (for Clutter) idle_add! but I
don't know its name in Python.
--
Pierre-Luc
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To unsubscribe send a mail to clutter+unsubscr...@o-hand.com
The sources of the bindings shows threads_add_idle_full but it also seems
to be in a ignore list and clutter.threads_add_idle_full doesn't work.
Damien What do you use in candies ?
On Fri, Mar 6, 2009 at 4:55 PM, Pierre-Luc Beaudoin
pierre-...@pierlux.comwrote:
then gobject.idle_add is
Le Fri, 6 Mar 2009 17:01:17 +0100,
Lionel Dricot zepl...@gmail.com a écrit :
The sources of the bindings shows threads_add_idle_full but it
also seems to be in a ignore list and clutter.threads_add_idle_full
doesn't work.
Damien What do you use in candies ?
I don't actually use add_idle
On Fri, 2009-03-06 at 09:21 -0500, Jamie McCracken wrote:
On Fri, 2009-03-06 at 10:43 +0100, Stéphane Esté-Gracias wrote:
Hello,
As I read in your bug report :
Because argb transparency is absolute, enabling ARGB stage will affect
relative
transparency of clutter actors that overlap
Hi Jamie,
Thank you very much for your help.
I have tried your patch on the stable package downloaded from
http://www.clutter-project.org/sources/clutter/0.9/
The following files are successfully patched:
clutter/glx/clutter-stage-glx.c
clutter/clutter-stage.c
configure.ac
But I got error
If I understand well you don't want the events to be propagated when
the finger-scroll was moved? I had a similar need in libchamplain (a
map actor): if the user started to drag the map with the mouse over a
marker, I didn't want the marker to get button-press/release events.
I needed to change
On Fri, 2009-02-27 at 01:07 +0100, Michal Kolodziejczyk wrote:
Hello,
I tried to run clutter (0.8.6) on via artigo (under linux), which uses
VX700 graphic card (openchrome driver). This card cam render texture
maps of size at most 512x512, so its smaller than most other graphic cards.
the
Emmanuele Bassi wrote:
On Fri, 2009-02-27 at 01:07 +0100, Michal Kolodziejczyk wrote:
[...]
The result is that some textures (for strings) are rendered as garbage
(eg all strings in test-rotate, test-entry, test-depth etc).
it's probably a wrong implementation of mipmapping, if only the
On Fri, 2009-02-27 at 11:49 +0100, Michal Kolodziejczyk wrote:
it's probably a wrong implementation of mipmapping, if only the text is
wrong.
you can disable text mipmapping by using:
clutter_set_use_mipmapped_text (FALSE);
I will try this.
Clutter from master HEAD also has
On Fri, 2009-02-27 at 11:56 +0100, Michal Kolodziejczyk wrote:
Emmanuele Bassi wrote:
the window for changing this, though, is closing fast. I'll wait until
next week to do the change.
So I have another question regarding the reference counting in API
functions. Here is what Wolfgang
On Tue, 2009-02-24 at 18:50 +0100, ext Vlad Seryakov wrote:
It could be specific to CE3100 ES 1.1 which is PowerVR but i am gonna ask
anyway.
When loading .png or .jpg files, i noticed that some of them are shown kind
of shifted, seems like rowstride is
incorrect and the images wraps.
On Thu, 2009-02-26 at 12:09 +0100, gpg gpg wrote:
Hello,
I would like to use clutter (0.9.0) on an embedded device wich came
with OpenGLES 1.1 and it's native EGL library.
As annoucned on the clutter blog, clutter depend only on :
* GLib = 2.14.0
* Cairo = 1.6
* Pango =
Hello,
On Thu, Feb 26, 2009 at 3:44 PM, Yaser Hameed (RBEI/ECA3)
yaser.ham...@in.bosch.com wrote:
Hello
I had a few questions:
A: Is it possible to apply a glow effect to an actor or a particular part of
an actor? If yes, how..??
You mean similar than in iPhone calculator app used to be
On Wed, 2009-02-25 at 17:30 +0100, Michal Kolodziejczyk wrote:
Hello,
would it be possible to make API more consistent?
it depends on how you define consistency. :-)
for clutter_color_parse() I followed the gtk+ style -- see
gdk_color_parse().
it's also following the rest of the API, where
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