Maybe the C API is more useful in C because you more often have direct
access to color instance. For instance, maybe you would do something
like this:
clutter_color_darken(default_color, thing-color);
redraw_thing(thing);
But in C++ we will tend to do copy-by-value instead of allowing that
direct
On Fri, 2007-10-26 at 11:40 +0100, Matthew Allum wrote:
Should now be fixed (with thanks to you and Mr Bassi)
Thanks, but here is another one:
This page
http://clutter-project.org/docs/clutter-ClutterStage.html
links to here:
http://clutter-project.org/clutter/ClutterStage.html
which does not
On Wed, 2007-11-07 at 18:18 +0100, Gwenole Beauchesne wrote:
On Wed, 7 Nov 2007, Emmanuele Bassi wrote:
Should the third param be '_const_ ClutterColor *color'? It's defined
as const in clutter_label_set_color(), so I would expect it to be the
same in the constructor.
yes, it should
I remember seeing an iTunes-ish demo at GUADEC, showing a track listing
in a window. I think it scrolled. Is there some code I can look at for
that or something similar, to see how you implemented that?
What's the general plan with these higher-level building blocks in
clutter? You already have
On Tue, 2007-11-13 at 15:38 +, Matthew Allum wrote:
Hi;
On Tue, 2007-11-13 at 16:21 +0100, Murray Cumming wrote:
I remember seeing an iTunes-ish demo at GUADEC, showing a track listing
in a window. I think it scrolled. Is there some code I can look at for
that or something similar
Clutter is a 2.5D canvas, right? I mean, it can contain 2D objects that
can have some extruded depth, and which can move in 3D space. But it
can't have, for instance, a pyramid object?
Maybe I'm even wrong about the extruded depth. Does
clutter_actor_set_depth() set the z position of the object
On Wed, 2007-11-14 at 12:17 +, Matthew Allum wrote:
Hi;
On Wed, 2007-11-14 at 12:55 +0100, Murray Cumming wrote:
Clutter is a 2.5D canvas, right? I mean, it can contain 2D objects that
can have some extruded depth, and which can move in 3D space. But it
can't have, for instance
The documentation for clutter_actor_request_coords() is unclear to me.
What data is it giving me and how is it giving it to me? Is the box
parameter an output (or in/out) parameter?
http://clutter-project.org/docs/ClutterActor.html#clutter-actor-request-coords
Likewise,
On Wed, 2007-11-14 at 12:17 +, Matthew Allum wrote:
Im not heavily convinced that
full full 3D really buys you much UI wise beyond crazed 1980's
neuromancer style things
What, the future is cancelled? Has popular culture been lying to me?
Those bastards.
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On Fri, 2007-10-26 at 11:40 +0100, Matthew Allum wrote:
Should now be fixed (with thanks to you and Mr Bassi)
I also notice that the documentation doesn't show the object hierarchy.
For instance ClutterStage derives from ClutterGroup and then from
ClutterActor, but that's not shown here:
On Thu, 2007-11-15 at 12:32 +, Matthew Allum wrote:
On Thu, 2007-11-15 at 13:19 +0100, Murray Cumming wrote:
Is the online documentation wrong or wildly out of date, or is the svn
API just very different to the last tarball?
The web site documentation should be for the last (0.4
I am also having problems with actor signals. I get the button-press and
button-release signals, but not, for instance, the motion-event,
enter-event and leave-event signals.
I attached my simple test code. I don't see an obvious error.
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/*
On Thu, 2007-11-15 at 13:34 +, Matthew Allum wrote:
You need to call clutter_enable_motion_events (); - its a performance
opt that maybe needs to work the other way around (be explicity disabled
rather than enabled).
Thanks. I guess that this (and clutter_actor_set_reactive()) should be
On Fri, 2007-11-16 at 17:12 +, Emmanuele Bassi wrote:
On Fri, 2007-11-16 at 17:45 +0100, Murray Cumming wrote:
Is there any particular reason that ClutterKnot isn't called
ClutterPoint, which is what it appears to be?
it's a knot in a path, which is why the ClutterKnot structure
Is there any particular reason that ClutterKnot isn't called
ClutterPoint, which is what it appears to be?
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On Fri, 2007-12-07 at 14:16 +, Matthew Allum wrote:
On Fri, 2007-12-07 at 15:07 +0100, Murray Cumming wrote:
On Fri, 2007-12-07 at 14:53 +0100, Murray Cumming wrote:
For Openismus, I have started a tutorial to cover Clutter and to mention
a little about other libraries
What is the intended meaning of angles of 360 degrees or more with
ClutterBehaviourEllipse?
For instance, I see that a clockwise ellipse with a start angle of 360
and end angle of 90 causes an item to move through 360 and then an extra
90, though I'd expect it to just move 90 degrees.
I could
In the tutorial, I have a chapter about implementing actors. Of course,
I'm mentioning the OpenGL API there because you'd have to draw the actor
somehow. I mention cogl too but I think OpenGL will be necessary in most
cases.
I wonder if this is the only/best way to use OpenGL directly. Maybe I
On Fri, 2007-12-14 at 10:49 +, Emmanuele Bassi wrote:
On Thu, 2007-12-13 at 19:48 +0100, Murray Cumming wrote:
So this is a question for the Clutter developers. Are we really meant to
connect to ClutterTimeline's completed signal just so we can unref the
timeline and any behaviours
On Fri, 2007-12-14 at 13:38 +, Matthew Allum wrote:
Hi;
Attached are some rough notes for documentation Im half way through,
which hopefully clear up some things and give clarity to some features.
Wanted to spend a bit more time on this before submitting but getting
worried as to
On Fri, 2007-12-14 at 11:51 +, Emmanuele Bassi wrote:
On Fri, 2007-12-14 at 12:20 +0100, Murray Cumming wrote:
By the way, I don't really see the point of ClutterAlpha in the public
API, unless you are planning to add more functions to it. At the moment
it seems like behaviours could
On Mon, 2007-12-17 at 11:06 +, Matthew Allum wrote:
On Mon, 2007-12-17 at 11:31 +0100, Murray Cumming wrote:
On Fri, 2007-12-14 at 13:38 +, Matthew Allum wrote:
Input events are handled initially by the stage the event will enter a
capture phase continue down through children
On Wed, 2008-01-30 at 18:10 +, Matthew Allum wrote:
Hi;
On Wed, 2008-01-30 at 17:35 +0100, Murray Cumming wrote:
On Wed, 2008-01-30 at 16:32 +, Matthew Allum wrote:
Hi;
On Wed, 2008-01-30 at 17:07 +0100, Matteo Cappadonna wrote:
I have followed this tutorial
On Wed, 2008-01-30 at 18:10 +, Matthew Allum wrote:
[snip]
Its not so much total inaccuracies in API usage
etc its just I think it misses detail where its important and feels
quite dry (e.g. no diagrams) / impractical (animation stuff is not
totally clear)
[snip]
I saw that the API
On Fri, 2008-02-22 at 16:41 +0100, Murray Cumming wrote:
Is there any plan to add an equivalent for the old ClutterBox,
ClutterVBox and ClutterHBox containers?
http://clutter-project.org/docs/clutter-ClutterBox.html
And may I this old code as the basis for a custom container example
On Sat, 2008-02-23 at 13:48 +0100, Murray Cumming wrote:
On Fri, 2008-02-22 at 16:41 +0100, Murray Cumming wrote:
Is there any plan to add an equivalent for the old ClutterBox,
ClutterVBox and ClutterHBox containers?
http://clutter-project.org/docs/clutter-ClutterBox.html
And may I
On Mon, 2008-02-25 at 14:26 +, Emmanuele Bassi wrote:
TidyFrame seems like the simplest example so far for the new way of
doing things with Clutter 0.6. It seems to position its child during the
ClutterActor::request_coords() implementation.
Has anyone implemented multi-line text entry anywhere? (ClutterEntry is
single line). I'd like to steal some code for the tutorial.
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On Thu, 2008-04-10 at 13:44 -0500, Jonathon Jongsma wrote:
On Thu, Apr 10, 2008 at 1:30 PM, Giacomo Graziosi [EMAIL PROTECTED] wrote:
It's still me. This time I'm asking some infos on C++ bindings. Looks
like they are in worst conditions than Ruby's ones.
Maybe I should focus on some
On Thu, 2008-04-10 at 13:44 -0500, Jonathon Jongsma wrote:
On Thu, Apr 10, 2008 at 1:30 PM, Giacomo Graziosi [EMAIL PROTECTED] wrote:
It's still me. This time I'm asking some infos on C++ bindings. Looks
like they are in worst conditions than Ruby's ones.
Maybe I should focus on some
I'm still hoping that some Clutter developers can find time to review
the clutter tutorial:
http://www.openismus.com/misc/clutter_tutorial/docs/tutorial/html/index.html
Presumably it's waiting on that review before you consider it part of
the official Clutter documentation. If that isn't going
:
http://ftp.gnome.org/pub/GNOME/sources/cluttermm/
submit bugs:
http://bugzilla.gnome.org/enter_bug.cgi?product=gnomemmcomponent=cluttermm
view bugs:
http://bugzilla.gnome.org/buglist.cgi?query=component%3Acluttermm+product%3Agnomemm+
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www.murrayc.com
On Sat, 2008-06-14 at 22:41 +0200, Daniel Oberhoff wrote:
Hi
is it possible to build cluttermm without cluttergtk? why does it need
gtk?
I guess we thought we were making life easier and didn't think of
non-GTK+ platforms.
i cant use cluttergtk on osx, so i would like just cluttermm for
On Sun, 2008-06-15 at 19:31 +0200, Daniel Oberhoff wrote:
, wouldnt it make sense simply to have it a configure option to
embedd gtk (also cairo)?
I find it simpler to split libraries up in separate tarballs rather than
make some parts optional. Distros (Linux or whatever) tend not to split
of ‘clutter_qdivx’ was
here
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On Wed, 2008-07-09 at 17:32 +0300, Michael Boccara wrote:
Hi,
I saw there was a previous post questioning why cluttermm was dependent
on clutter-gtk.
I will just rephrase this.
Indeed the dependency tree is currently like this:
clutter glibmm
clutter-gtk clutter
On Wed, 2008-07-09 at 17:37 +0300, Michael Boccara wrote:
I am new to the GLib and GObjects world, so my question may sound dumb.
Is it possible to implement new subclasses of Clutter::Actor without
having to subclass the ClutterActor GObject ?
In other words, can we create our own actors
On Sun, 2008-07-13 at 17:31 +0300, Michael Boccara wrote:
Murray Cumming wrote:
Thoughts ?
Is there a problem?
I guess my problem comes from the fact that I am using the source
tar.bz2 (from http://ftp.gnome.org/pub/GNOME/sources/cluttermm/) and
not the svn repository
On Sun, 2008-07-13 at 15:55 +0200, Murray Cumming wrote:
On Wed, 2008-07-09 at 17:32 +0300, Michael Boccara wrote:
I also think that the current cluttermm should be split into cluttermm,
clutter-gtkmm, and clutter-cairomm.
Yes, we will probably do this for cluttermm 0.8.
I'm trying
/
submit bugs:
http://bugzilla.gnome.org/enter_bug.cgi?product=gnomemmcomponent=cluttermm
view bugs:
http://bugzilla.gnome.org/buglist.cgi?query=component%3Acluttermm+product%3Agnomemm+
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Does clutter-box2d offer any way to get a callback when one actor hits
another?
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I have sometimes thought that it would be a nice abstraction to put an
actor on a rail and let the user move it along that rail.
Does clutter-box2d offer anything like that, or could it?
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On Mon, 2008-08-11 at 01:40 -0400, David Cummings wrote:
Hi all,
Thanks for a very neat library. I recently build the SVN version,
and had some issues which I figured someone ought to know about.
1. The configure script for clutter-tutorial calls pkg-config to look
explicitly for
On Mon, 2008-08-11 at 11:32 +0100, Øyvind Kolås wrote:
On Mon, Aug 11, 2008 at 11:03 AM, Murray Cumming [EMAIL PROTECTED] wrote:
I have sometimes thought that it would be a nice abstraction to put an
actor on a rail and let the user move it along that rail.
Does clutter-box2d offer
holder.
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On Tue, 2009-03-31 at 10:16 +0100, Emmanuele Bassi wrote:
On Mon, 2009-03-30 at 21:42 +0200, Murray Cumming wrote:
for legal reasons we now have to ask everyone that attaches a patch for
Clutter to our Bugzilla to waive the copyright for the patch itself --
effectively placing
On Tue, 2009-03-31 at 17:43 +0200, Murray Cumming wrote:
Yeah, I would normally avoid any boring legal discussion, but I do think
it's a fundamental part of copyright law that you can't go to court and
defend a copyright if you are not the copyright holder. That concept has
some fancy latin
archeology.
I speak for
myself, but I cannot write a decent tutorial because: a) I know how
Clutter internals work, and b) if I have to write some documentation I
prefer having it inside the API reference.
Thanks. You haven't personally been part of the problem.
--
Murray Cumming
murr
On Fri, 2009-05-08 at 01:55 +0100, Emmanuele Bassi wrote:
after I changed ClutterFixed to CoglFixed, and CLUTTER_INT_TO_FIXED
to
COGL_FIXED_FROM_INT, it output this error message:
error: cannot
On Mon, 2009-05-18 at 18:45 +0300, Aarto Matti wrote:
ClutterActor *test_actor = clutter_text_new_full (Sans 14, argv[1],
control_color2);
+ clutter_container_add_actor(CLUTTER_CONTAINER (stage), *test_actor
You are derefencing your ClutterActor* to pass it by value. That should
not compile,
On Sun, 2009-06-07 at 12:05 +0200, Bartosz Kostrzewa wrote:
Attached is a simple test case which explains what the problem is. The
ending of Clutter::main() does not remove actors from the stage.
stage-remove_actor(object) has to be called explicitly for the
reference count of object to be
cluttermm provides a C++ API for Clutter (a 3D canvas and items), for use
with gtkmm. We'd like to hear about any problems or about anything that is
missing.
Changes:
cluttermm 0.9.5:
* Use clutter-1.0 instead of clutter-0.9.
(Murray Cumming)
* Likewise change our pkg-config file
On Tue, 2010-01-05 at 15:49 +, Robert Bragg wrote:
If you are interested in the work to migrate parts of the Clutter
backends to Cogl so you can track the progress of this work I can look
at publishing the crude stabs I've made at this work so far in a
branch
and perhaps you can provide
(), get_effect().
- Added set/set_clip_to_allocation(), contains(),
get_has_allocation(), get_accessible(), add_action(), remove_action(),
get_action(), clear_actions().
* Stage: Added get/set_no_clear_hint().
* Texture: Added get/set_pick_with_alpha().
(Murray Cumming)
cluttermm 1.1.1
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