Hi all
I am struggling to get RCON to work on my newly installed Linux
server. I get unable to connect to remote server when I try and
issue RCON commands. All the ports are forwarded. Here is my start up
line:
./srcds_run -game csgo -console -usercon +hostport 27015
+net_public_adr (my public IP)
Checked iptables and selinux?
Sent from my HTC
- Reply message -
From: Michael Colonel mcolo...@gmail.com
To: Csgo_servers@list.valvesoftware.com
Subject: [Csgo_servers] Cannot use RCON on Linux server
Date: Mon, Sep 3, 2012 07:09
Hi all
I am struggling to get RCON to work on my newly
Go ahead shut down your severs and be happy with it.
Stop crying.
If you would read the change log you shoud know thaht the update your were
talking about was a simple sync update to the Source enging on the CSS fork
what implemented som securtiy fixes.
Sopt bithing around and fix your servers
Id like to know what files take priority over others and what ones are used
for what.
On Sep 2, 2012 8:35 PM, Collin Howard my_azz...@yahoo.com wrote:
Very helpful, thanks for that. I wanted to know something as well. The
gamemodes_server file has the maxplayers cvar too, but its also in the
I don't understand you guys, this game is allready a deadbirth game. no one
understands why they put in such crapy things like gamemodes_server.txt and
other stuff. you have to do a whole bunch of work only to be able to play a
custom map. and now all this ads ingame...
Von:
ics that solved it! I can't believe a typo got into the config. Thanks for
you help guys!
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Sent from the CSGO_Servers mailing list archive at Nabble.com.
Hmm, before the 8/30 update, 'sv:' in netgraph reflected my launch options
fps_max value (1000 on my servers).
I just checked two of my servers and 'sv:' now shows 128, and I checked the
server console and fps_max is still set to 1000.
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3) In your config file for the game mode, make sure to have:
sv_uploadurl YOURWEBHOSTINGURLHERE eg: sv_uploadurl
http://mymaps.com/csgo/maps/; (Note the hierarchy is the same as the
game's) *- NOTICE: Only link to the csgo folder, not to maps.*
sv_allowdownload 1 *- NOTICE: This is NOT a valid
3) In your config file for the game mode, make sure to have:
sv_uploadurl YOURWEBHOSTINGURLHERE eg: sv_uploadurl
http://mymaps.com/csgo/maps/; (Note the hierarchy is the same as the
game's) *- NOTICE: Only link to the csgo folder, not to maps.*
sv_allowdownload 1 *- NOTICE: This is NOT a valid
Hi there, first time using this mailing list so apologies in advance if I
am doing something wrong.
How does one enable teammate names above heads on Classic Casual? I've seen
it before on some other Casual servers; unfortunately on my server teammate
nametags do not show. I've gone through a
Its because it's so much more feature rich than any other counter strike
game. Complicated games are going to require complicated management, and
the server files really aren't that hard to configure if you just pay
attention. The only thing I don't understand is requiring steam login to
update
Wow chill out.
On Sep 3, 2012 2:55 AM, Molnár László mlaszl...@freemail.hu wrote:
Go ahead shut down your severs and be happy with it.
Stop crying.
If you would read the change log you shoud know thaht the update your were
talking about was a simple sync update to the Source enging on the CSS
Yeah, sorry about that. The download url should not include the maps portion.
However, I use sv_allowdownload and it works for me.
Sent wirelessly from my BlackBerry device on the Bell network.
Envoyé sans fil par mon terminal mobile BlackBerry sur le réseau de Bell.
-Original Message-
Also, just keep in mind, if you don't plan to use .bz2 files, you don't
even need an downloadurl, as it will download from the server if it is just
.bsp files. The bz2 format, however, is what we call a fastdl format and
will make sure your client are not waiting near as long as downloading the
Even a bsp file will download faster from http than from a game server.
On Sep 3, 2012 10:29 AM, Devin O'Malley omalley@gmail.com wrote:
Also, just keep in mind, if you don't plan to use .bz2 files, you don't
even need an downloadurl, as it will download from the server if it is just
.bsp
True enough, but I just feel that if you are going to do it, using bz2 is
the way to go for player convenience.
On Mon, Sep 3, 2012 at 11:41 AM, Absurd Minds goabs...@absurdminds.netwrote:
Even a bsp file will download faster from http than from a game server.
On Sep 3, 2012 10:29 AM, Devin
Definitely.
On Sep 3, 2012 10:42 AM, Devin O'Malley omalley@gmail.com wrote:
True enough, but I just feel that if you are going to do it, using bz2 is
the way to go for player convenience.
On Mon, Sep 3, 2012 at 11:41 AM, Absurd Minds goabs...@absurdminds.netwrote:
Even a bsp file will
Well, I want to thank you all for your feedback and corrections to my
instructions. Hopefully everyone's questions were eventually answered.
On Mon, Sep 3, 2012 at 11:43 AM, Absurd Minds goabs...@absurdminds.netwrote:
Definitely.
On Sep 3, 2012 10:42 AM, Devin O'Malley omalley@gmail.com
Anyone know the steam master server addresses off the top of their head?
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This really needs to be fixed.
The public IP being reported when you type status in console is different
than the IP set on startup.
On Sat, Aug 25, 2012 at 10:53 AM, William Graham
webmas...@taskymedia.comwrote:
If you're on Windows, I had a similar issue with my DayZ server.
ForceBindIP
208.64.200.65:27015
208.64.200.52:27011
208.64.200.39:27011
2012/9/3 Chris Brunelle warbuck...@gmail.com
Anyone know the steam master server addresses off the top of their head?
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I know this isn't really a fix but I just use sm_rcon that way you can
disable the default rcon all together and don't have to worry about rcon
hackers etc.
Date: Mon, 3 Sep 2012 02:19:42 -0400
From: mcolo...@gmail.com
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers]
They locked server fps to tickrate.
On Sep 3, 2012 6:53 AM, budi n...@budi.co wrote:
Hmm, before the 8/30 update, 'sv:' in netgraph reflected my launch options
fps_max value (1000 on my servers).
I just checked two of my servers and 'sv:' now shows 128, and I checked
the
server console and
Hello,
Firstly, I apologise if this has already been mentioned;
When clients are trying to reconnect to a server after a war, they're
unable to connect.
I'm aware of the following cvars to disable the server hibernation:-
sv_hibernate_when_empty 0
sv_hibernate_postgame_delay 0
But I'd
What features are you speaking of? There's one new game mode:
demolition, which is just a mix of two old modes. Matchmaking is new as
well, but I would argue that it does more harm than good for server
operators and is the cause for the inflexibility of the current server
set up.
We
Would be great if mp_halftime 1 would work in casual mode as it works in
competitive as some of us are not happy with the default settings of
casual and would like someting in between casual and competitive. Teams
do swap on casual but the scores fail to work.
Also, if you are going to set
Is there a way to keep the downloadurl private so that other people can't
just put that URL into their server config ?
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Unless someone has rcon, they can't retrieve most server convars' values.
If they try to do it in their console, they will only get their own
replicated values. For instance on my TF2 servers, if I type in sv_lan on a
server, it tells me 1. In order for me to connect to a server, sv_lan has
to be
It mirrors it in console when you connect to a server. It specifically
says 'downloading URL.map.nap' out whatever.
On Sep 3, 2012 3:24 PM, Devin O'Malley omalley@gmail.com wrote:
Unless someone has rcon, they can't retrieve most server convars' values.
If they try to do it in their
Yep I sure could go through all that trouble to find a workaround. But I
was hoping that by suggesting it to valve they would realize that mirroring
the IP isn't a great idea and would be willing to re-hide it
On Sep 3, 2012 3:29 PM, Devin O'Malley omalley@gmail.com wrote:
Oh, okay, I
What would be the point? it would be trivial to see the HTTP requests
with a network sniffer.
The correct solution is to limit this on your web server, the game
client passes the server's IP and port as part of the request headers.
On Mon, Sep 3, 2012 at 8:30 PM, Absurd Minds
All that trouble? creating one file in your directory and tossing some pre-made
lines into it?
http://forums.srcds.com/viewtopic/5198
It hasn't been hidden for a while, and probably never will be.
- Original Message -
From: Absurd Minds
To: csgo_servers@list.valvesoftware.com
It's an extra level of privacy that I was requesting. I know that there are
workarounds. I'm asking valve to simply provide that privacy from their end
On Sep 3, 2012 3:34 PM, Asher Baker asher...@gmail.com wrote:
What would be the point? it would be trivial to see the HTTP requests
with a
How are you going to limit it by IP address anyways? It's not the servers
address that's requesting the files, it's the clients!
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd
Minds
Sent: September-03-12 4:36 PM
To:
I know, this whole conversation is ridiculous lol. I was making a simple
feature request and it got very weird very quickly.
On Sep 3, 2012 3:41 PM, Tom Mombourquette tweaks...@gmail.com wrote:
How are you going to limit it by IP address anyways? It's not the
servers address that's requesting
I fixed it by adding +ip (LAN IP ADDRESS) to the startup command. Thanks.
On Mon, Sep 3, 2012 at 1:32 PM, The H4x0r free123...@hotmail.com wrote:
I know this isn't really a fix but I just use sm_rcon that way you can
disable the default rcon all together and don't have to worry about rcon
The referrer is ALWAYS the server. To pull a snippet from the thread I posted
which you neglected to read before replying.
SetEnvIfNoCase Referer hl2://xx\.xx\.xx\.xx allow_download
Order Deny,Allow
Allow from env=allow_download
Deny from all
Yes, the clients all come from their
Don’t forget to add the HL2 agent type too.. I actually saw a 30% drop in
usage after implementing it. But it’s been a while. (even though the
original asker just wanted a request to valve) but I highly doubt they will
make that change since it is pretty much useless to hide.
*From:*
I have successfully added a custom map to my server. However, when I change
the map while I'm in the server, I can connect no problem. When I
disconnect and try to reconnect to the custom map...it says GameTypes:
could not find matching map cs_estate.
Any ideas?
On Mon, Sep 3, 2012 at 10:45 AM,
Add it to server's mapgroup.
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Brian
Gilhooly
Sent: Monday, September 03, 2012 11:21 PM
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Adding a custom map
The referrer can also be empty, probably because some anti-virus or
firewalls have a feature to remove it from HTTP requests.
From: csgo_servers-boun...@list.valvesoftware.com
[mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Calvin
Judy
Sent: Monday, September 03, 2012 10:52
Here is a simple resource by Brainless Tech that I've been using for years to
mask my download url:
http://protect.brainless.us/protect/Default.aspx
You can whitelist server IP's that can access your downloadurl.
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Start with
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
Read everything carefully - it'll save you questions in the long run. And
follow the links from that page to the other pages that describe common
issues with a FAQ.
A custom map must be
I just set up my community's new CS:GO server. One thing I noticed that you
have to set a mapgroup in the launch parameter of your server, replacing
the old mapcycle system. But what if players want to change the mapgroup,
can they vote for that? I want my players to be able to play both the bomb
So is it sv_uploadurl or sv_downloadurl?
From: Ryan Murphy rymur...@gmail.com
To: csgo_servers@list.valvesoftware.com
Sent: Monday, September 3, 2012 6:40:00 PM
Subject: Re: [Csgo_servers] Adding a custom map
Start
with
They do not exclude you from the quickplay pool. The only requirement is
that there is 3 players in the server (clientside default preference).
On Mon, Sep 3, 2012 at 4:03 PM, Joeri van der Velden
joerivdvel...@gmail.com wrote:
I just set up my community's new CS:GO server. One thing I noticed
thanks, its like that in 1.6 as well and was wondering why they wud change it
From: Absurd Minds goabs...@absurdminds.net
To: Collin Howard my_azz...@yahoo.com; csgo_servers@list.valvesoftware.com
Sent: Monday, September 3, 2012 7:53:55 PM
Subject: Re:
I don't think community servers can even come up in that part. It's only
the community quick play feature, which doesn't allow you to choose.
On Sep 3, 2012 7:58 PM, Joeri van der Velden joerivdvel...@gmail.com
wrote:
So the map group you choose when you use quickplay does not directly
sv_downloadurl
On 4 September 2012 00:47, Collin Howard my_azz...@yahoo.com wrote:
So is it sv_uploadurl or sv_downloadurl?
--
*From:* Ryan Murphy rymur...@gmail.com
*To:* csgo_servers@list.valvesoftware.com
*Sent:* Monday, September 3, 2012 6:40:00 PM
well still have not dixed it made sure what maps i had in map groups were in
my mapcycle and still nothinbg always want to go back to the startup map
Here is my gamemode_server
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Hey guys,
I'm just curious if this is a client issue or a server issue.
I have noticed a number of servers (mine as well as others) with the
scoreboard stuck at 3-6 (or it might be 6-3)
Is this a server issue? if so, how do I fix it?
If it's a client issue, could you direct me to somewhere
Server bug, you are running casual server and have mp_halftime 1. It causes
that to happen. Changing halftime to 0 will fix it but teams wont swap.
-ics
- Alkuperäinen viesti -
Hey guys,
I'm just curious if this is a client issue or a server issue.
I have noticed a number of
You're looking at the wrong quickplay option. Your server will show up
under the second quickplay option which has no filters and is less
likely to be used.
On 9/3/2012 4:57 PM, Joeri van der Velden wrote:
So the map group you choose when you use quickplay does not directly
correspond to the
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