[Csgo_servers] Cannot use RCON on Linux server

2012-09-03 Thread Michael Colonel
Hi all I am struggling to get RCON to work on my newly installed Linux server. I get unable to connect to remote server when I try and issue RCON commands. All the ports are forwarded. Here is my start up line: ./srcds_run -game csgo -console -usercon +hostport 27015 +net_public_adr (my public IP)

Re: [Csgo_servers] Cannot use RCON on Linux server

2012-09-03 Thread RTL-Servers ¦ Lee
Checked iptables and selinux? Sent from my HTC - Reply message - From: Michael Colonel mcolo...@gmail.com To: Csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Cannot use RCON on Linux server Date: Mon, Sep 3, 2012 07:09 Hi all I am struggling to get RCON to work on my newly

Re: [Csgo_servers] Csgo_servers Digest, Vol 6, Issue 21

2012-09-03 Thread Molnár László
Go ahead shut down your severs and be happy with it. Stop crying. If you would read the change log you shoud know thaht the update your were talking about was a simple sync update to the Source enging on the CSS fork what implemented som securtiy fixes. Sopt bithing around and fix your servers

Re: [Csgo_servers] Adding a custom map

2012-09-03 Thread Travis Brown
Id like to know what files take priority over others and what ones are used for what. On Sep 2, 2012 8:35 PM, Collin Howard my_azz...@yahoo.com wrote: Very helpful, thanks for that. I wanted to know something as well. The gamemodes_server file has the maxplayers cvar too, but its also in the

Re: [Csgo_servers] This game should be free

2012-09-03 Thread Roberto Omezzolli
I don't understand you guys, this game is allready a deadbirth game. no one understands why they put in such crapy things like gamemodes_server.txt and other stuff. you have to do a whole bunch of work only to be able to play a custom map. and now all this ads ingame... Von:

Re: [Csgo_servers] Invalid mapgroup name error

2012-09-03 Thread budi
ics that solved it! I can't believe a typo got into the config. Thanks for you help guys! -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Csgo-servers-Invalid-mapgroup-name-error-tp1141p1156.html Sent from the CSGO_Servers mailing list archive at Nabble.com.

Re: [Csgo_servers] Real-time Kernel

2012-09-03 Thread budi
Hmm, before the 8/30 update, 'sv:' in netgraph reflected my launch options fps_max value (1000 on my servers). I just checked two of my servers and 'sv:' now shows 128, and I checked the server console and fps_max is still set to 1000. -- View this message in context:

[Csgo_servers] (no subject)

2012-09-03 Thread S.Lund
3) In your config file for the game mode, make sure to have: sv_uploadurl YOURWEBHOSTINGURLHERE eg: sv_uploadurl http://mymaps.com/csgo/maps/; (Note the hierarchy is the same as the game's) *- NOTICE: Only link to the csgo folder, not to maps.* sv_allowdownload 1 *- NOTICE: This is NOT a valid

Re: [Csgo_servers] Adding a custom map

2012-09-03 Thread S.Lund
3) In your config file for the game mode, make sure to have: sv_uploadurl YOURWEBHOSTINGURLHERE eg: sv_uploadurl http://mymaps.com/csgo/maps/; (Note the hierarchy is the same as the game's) *- NOTICE: Only link to the csgo folder, not to maps.* sv_allowdownload 1 *- NOTICE: This is NOT a valid

[Csgo_servers] Nametags on Classic Casual mode?

2012-09-03 Thread Aussie Assault
Hi there, first time using this mailing list so apologies in advance if I am doing something wrong. How does one enable teammate names above heads on Classic Casual? I've seen it before on some other Casual servers; unfortunately on my server teammate nametags do not show. I've gone through a

Re: [Csgo_servers] This game should be free

2012-09-03 Thread Absurd Minds
Its because it's so much more feature rich than any other counter strike game. Complicated games are going to require complicated management, and the server files really aren't that hard to configure if you just pay attention. The only thing I don't understand is requiring steam login to update

Re: [Csgo_servers] Csgo_servers Digest, Vol 6, Issue 21

2012-09-03 Thread Absurd Minds
Wow chill out. On Sep 3, 2012 2:55 AM, Molnár László mlaszl...@freemail.hu wrote: Go ahead shut down your severs and be happy with it. Stop crying. If you would read the change log you shoud know thaht the update your were talking about was a simple sync update to the Source enging on the CSS

Re: [Csgo_servers] Adding a custom map

2012-09-03 Thread omalley . dev
Yeah, sorry about that. The download url should not include the maps portion. However, I use sv_allowdownload and it works for me. Sent wirelessly from my BlackBerry device on the Bell network. Envoyé sans fil par mon terminal mobile BlackBerry sur le réseau de Bell. -Original Message-

Re: [Csgo_servers] Adding a custom map

2012-09-03 Thread Devin O'Malley
Also, just keep in mind, if you don't plan to use .bz2 files, you don't even need an downloadurl, as it will download from the server if it is just .bsp files. The bz2 format, however, is what we call a fastdl format and will make sure your client are not waiting near as long as downloading the

Re: [Csgo_servers] Adding a custom map

2012-09-03 Thread Absurd Minds
Even a bsp file will download faster from http than from a game server. On Sep 3, 2012 10:29 AM, Devin O'Malley omalley@gmail.com wrote: Also, just keep in mind, if you don't plan to use .bz2 files, you don't even need an downloadurl, as it will download from the server if it is just .bsp

Re: [Csgo_servers] Adding a custom map

2012-09-03 Thread Devin O'Malley
True enough, but I just feel that if you are going to do it, using bz2 is the way to go for player convenience. On Mon, Sep 3, 2012 at 11:41 AM, Absurd Minds goabs...@absurdminds.netwrote: Even a bsp file will download faster from http than from a game server. On Sep 3, 2012 10:29 AM, Devin

Re: [Csgo_servers] Adding a custom map

2012-09-03 Thread Absurd Minds
Definitely. On Sep 3, 2012 10:42 AM, Devin O'Malley omalley@gmail.com wrote: True enough, but I just feel that if you are going to do it, using bz2 is the way to go for player convenience. On Mon, Sep 3, 2012 at 11:41 AM, Absurd Minds goabs...@absurdminds.netwrote: Even a bsp file will

Re: [Csgo_servers] Adding a custom map

2012-09-03 Thread Devin O'Malley
Well, I want to thank you all for your feedback and corrections to my instructions. Hopefully everyone's questions were eventually answered. On Mon, Sep 3, 2012 at 11:43 AM, Absurd Minds goabs...@absurdminds.netwrote: Definitely. On Sep 3, 2012 10:42 AM, Devin O'Malley omalley@gmail.com

[Csgo_servers] Master Server IP's

2012-09-03 Thread Chris Brunelle
Anyone know the steam master server addresses off the top of their head? -- Sent from my Commodore64 ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] De-listed after losing connection to Steam.

2012-09-03 Thread Chris Brunelle
This really needs to be fixed. The public IP being reported when you type status in console is different than the IP set on startup. On Sat, Aug 25, 2012 at 10:53 AM, William Graham webmas...@taskymedia.comwrote: If you're on Windows, I had a similar issue with my DayZ server. ForceBindIP

Re: [Csgo_servers] Master Server IP's

2012-09-03 Thread Didrole
208.64.200.65:27015 208.64.200.52:27011 208.64.200.39:27011 2012/9/3 Chris Brunelle warbuck...@gmail.com Anyone know the steam master server addresses off the top of their head? -- Sent from my Commodore64 ___ Csgo_servers mailing list

Re: [Csgo_servers] Cannot use RCON on Linux server

2012-09-03 Thread The H4x0r
I know this isn't really a fix but I just use sm_rcon that way you can disable the default rcon all together and don't have to worry about rcon hackers etc. Date: Mon, 3 Sep 2012 02:19:42 -0400 From: mcolo...@gmail.com To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers]

Re: [Csgo_servers] Real-time Kernel

2012-09-03 Thread Travis Brown
They locked server fps to tickrate. On Sep 3, 2012 6:53 AM, budi n...@budi.co wrote: Hmm, before the 8/30 update, 'sv:' in netgraph reflected my launch options fps_max value (1000 on my servers). I just checked two of my servers and 'sv:' now shows 128, and I checked the server console and

[Csgo_servers] Server Hibernation Issues

2012-09-03 Thread RTL-Servers | Lee
Hello, Firstly, I apologise if this has already been mentioned; When clients are trying to reconnect to a server after a war, they're unable to connect. I'm aware of the following cvars to disable the server hibernation:- sv_hibernate_when_empty 0 sv_hibernate_postgame_delay 0 But I'd

Re: [Csgo_servers] This game should be free

2012-09-03 Thread Russell Smith
What features are you speaking of? There's one new game mode: demolition, which is just a mix of two old modes. Matchmaking is new as well, but I would argue that it does more harm than good for server operators and is the cause for the inflexibility of the current server set up. We

[Csgo_servers] mp_halftime 1 doesn't work in casual mode

2012-09-03 Thread ics
Would be great if mp_halftime 1 would work in casual mode as it works in competitive as some of us are not happy with the default settings of casual and would like someting in between casual and competitive. Teams do swap on casual but the scores fail to work. Also, if you are going to set

[Csgo_servers] Mirroring downloadurl in console

2012-09-03 Thread Absurd Minds
Is there a way to keep the downloadurl private so that other people can't just put that URL into their server config ? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Re: [Csgo_servers] Mirroring downloadurl in console

2012-09-03 Thread Devin O'Malley
Unless someone has rcon, they can't retrieve most server convars' values. If they try to do it in their console, they will only get their own replicated values. For instance on my TF2 servers, if I type in sv_lan on a server, it tells me 1. In order for me to connect to a server, sv_lan has to be

Re: [Csgo_servers] Mirroring downloadurl in console

2012-09-03 Thread Absurd Minds
It mirrors it in console when you connect to a server. It specifically says 'downloading URL.map.nap' out whatever. On Sep 3, 2012 3:24 PM, Devin O'Malley omalley@gmail.com wrote: Unless someone has rcon, they can't retrieve most server convars' values. If they try to do it in their

Re: [Csgo_servers] Mirroring downloadurl in console

2012-09-03 Thread Absurd Minds
Yep I sure could go through all that trouble to find a workaround. But I was hoping that by suggesting it to valve they would realize that mirroring the IP isn't a great idea and would be willing to re-hide it On Sep 3, 2012 3:29 PM, Devin O'Malley omalley@gmail.com wrote: Oh, okay, I

Re: [Csgo_servers] Mirroring downloadurl in console

2012-09-03 Thread Asher Baker
What would be the point? it would be trivial to see the HTTP requests with a network sniffer. The correct solution is to limit this on your web server, the game client passes the server's IP and port as part of the request headers. On Mon, Sep 3, 2012 at 8:30 PM, Absurd Minds

Re: [Csgo_servers] Mirroring downloadurl in console

2012-09-03 Thread Calvin Judy
All that trouble? creating one file in your directory and tossing some pre-made lines into it? http://forums.srcds.com/viewtopic/5198 It hasn't been hidden for a while, and probably never will be. - Original Message - From: Absurd Minds To: csgo_servers@list.valvesoftware.com

Re: [Csgo_servers] Mirroring downloadurl in console

2012-09-03 Thread Absurd Minds
It's an extra level of privacy that I was requesting. I know that there are workarounds. I'm asking valve to simply provide that privacy from their end On Sep 3, 2012 3:34 PM, Asher Baker asher...@gmail.com wrote: What would be the point? it would be trivial to see the HTTP requests with a

Re: [Csgo_servers] Mirroring downloadurl in console

2012-09-03 Thread Tom Mombourquette
How are you going to limit it by IP address anyways? It's not the servers address that's requesting the files, it's the clients! From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: September-03-12 4:36 PM To:

Re: [Csgo_servers] Mirroring downloadurl in console

2012-09-03 Thread Absurd Minds
I know, this whole conversation is ridiculous lol. I was making a simple feature request and it got very weird very quickly. On Sep 3, 2012 3:41 PM, Tom Mombourquette tweaks...@gmail.com wrote: How are you going to limit it by IP address anyways? It's not the servers address that's requesting

Re: [Csgo_servers] Cannot use RCON on Linux server

2012-09-03 Thread Michael Colonel
I fixed it by adding +ip (LAN IP ADDRESS) to the startup command. Thanks. On Mon, Sep 3, 2012 at 1:32 PM, The H4x0r free123...@hotmail.com wrote: I know this isn't really a fix but I just use sm_rcon that way you can disable the default rcon all together and don't have to worry about rcon

Re: [Csgo_servers] Mirroring downloadurl in console

2012-09-03 Thread Calvin Judy
The referrer is ALWAYS the server. To pull a snippet from the thread I posted which you neglected to read before replying. SetEnvIfNoCase Referer hl2://xx\.xx\.xx\.xx allow_download Order Deny,Allow Allow from env=allow_download Deny from all Yes, the clients all come from their

Re: [Csgo_servers] Mirroring downloadurl in console

2012-09-03 Thread Erik-jan Riemers
Don’t forget to add the HL2 agent type too.. I actually saw a 30% drop in usage after implementing it. But it’s been a while. (even though the original asker just wanted a request to valve) but I highly doubt they will make that change since it is pretty much useless to hide. *From:*

Re: [Csgo_servers] Adding a custom map

2012-09-03 Thread Brian Gilhooly
I have successfully added a custom map to my server. However, when I change the map while I'm in the server, I can connect no problem. When I disconnect and try to reconnect to the custom map...it says GameTypes: could not find matching map cs_estate. Any ideas? On Mon, Sep 3, 2012 at 10:45 AM,

Re: [Csgo_servers] Adding a custom map

2012-09-03 Thread Invalid Protocol
Add it to server's mapgroup. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Brian Gilhooly Sent: Monday, September 03, 2012 11:21 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Adding a custom map

Re: [Csgo_servers] Mirroring downloadurl in console

2012-09-03 Thread Invalid Protocol
The referrer can also be empty, probably because some anti-virus or firewalls have a feature to remove it from HTTP requests. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Calvin Judy Sent: Monday, September 03, 2012 10:52

Re: [Csgo_servers] Mirroring downloadurl in console

2012-09-03 Thread budi
Here is a simple resource by Brainless Tech that I've been using for years to mask my download url: http://protect.brainless.us/protect/Default.aspx You can whitelist server IP's that can access your downloadurl. -- View this message in context:

Re: [Csgo_servers] Adding a custom map

2012-09-03 Thread Ryan Murphy
Start with https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers Read everything carefully - it'll save you questions in the long run. And follow the links from that page to the other pages that describe common issues with a FAQ. A custom map must be

[Csgo_servers] CS:GO voting for mapgroup

2012-09-03 Thread Joeri van der Velden
I just set up my community's new CS:GO server. One thing I noticed that you have to set a mapgroup in the launch parameter of your server, replacing the old mapcycle system. But what if players want to change the mapgroup, can they vote for that? I want my players to be able to play both the bomb

Re: [Csgo_servers] Adding a custom map

2012-09-03 Thread Collin Howard
So is it sv_uploadurl or sv_downloadurl? From: Ryan Murphy rymur...@gmail.com To: csgo_servers@list.valvesoftware.com Sent: Monday, September 3, 2012 6:40:00 PM Subject: Re: [Csgo_servers] Adding a custom map Start with 

Re: [Csgo_servers] CS:GO voting for mapgroup

2012-09-03 Thread Jeff Morello
They do not exclude you from the quickplay pool. The only requirement is that there is 3 players in the server (clientside default preference). On Mon, Sep 3, 2012 at 4:03 PM, Joeri van der Velden joerivdvel...@gmail.com wrote: I just set up my community's new CS:GO server. One thing I noticed

Re: [Csgo_servers] Adding a custom map

2012-09-03 Thread Collin Howard
thanks, its like that in 1.6 as well and was wondering why they wud change it From: Absurd Minds goabs...@absurdminds.net To: Collin Howard my_azz...@yahoo.com; csgo_servers@list.valvesoftware.com Sent: Monday, September 3, 2012 7:53:55 PM Subject: Re:

Re: [Csgo_servers] CS:GO voting for mapgroup

2012-09-03 Thread Absurd Minds
I don't think community servers can even come up in that part. It's only the community quick play feature, which doesn't allow you to choose. On Sep 3, 2012 7:58 PM, Joeri van der Velden joerivdvel...@gmail.com wrote: So the map group you choose when you use quickplay does not directly

Re: [Csgo_servers] Adding a custom map

2012-09-03 Thread Nomaan Ahmad
sv_downloadurl On 4 September 2012 00:47, Collin Howard my_azz...@yahoo.com wrote: So is it sv_uploadurl or sv_downloadurl? -- *From:* Ryan Murphy rymur...@gmail.com *To:* csgo_servers@list.valvesoftware.com *Sent:* Monday, September 3, 2012 6:40:00 PM

Re: [Csgo_servers] CSGO Servers Stuck on Same Map

2012-09-03 Thread Ka0sX
well still have not dixed it made sure what maps i had in map groups were in my mapcycle and still nothinbg always want to go back to the startup map Here is my gamemode_server -- View this message in context:

[Csgo_servers] server scoreboard stuck @ 3-6

2012-09-03 Thread Alex Dibley
Hey guys, I'm just curious if this is a client issue or a server issue. I have noticed a number of servers (mine as well as others) with the scoreboard stuck at 3-6 (or it might be 6-3) Is this a server issue? if so, how do I fix it? If it's a client issue, could you direct me to somewhere

Re: [Csgo_servers] server scoreboard stuck @ 3-6

2012-09-03 Thread ics
Server bug, you are running casual server and have mp_halftime 1. It causes that to happen. Changing halftime to 0 will fix it but teams wont swap. -ics - Alkuperäinen viesti - Hey guys, I'm just curious if this is a client issue or a server issue. I have noticed a number of

Re: [Csgo_servers] CS:GO voting for mapgroup

2012-09-03 Thread Russell Smith
You're looking at the wrong quickplay option. Your server will show up under the second quickplay option which has no filters and is less likely to be used. On 9/3/2012 4:57 PM, Joeri van der Velden wrote: So the map group you choose when you use quickplay does not directly correspond to the