Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Louis Crossing
On 14 October 2015 at 10:50, Steve Dudenhoeffer 
wrote:

> I run around 700 csgo servers.


umm, why? lol
Are you reselling them or something?
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread mastershin
When this change comes into effect we will be limited to 50 game servers per
steam account. As for improvements, i'm not too sure.. if a server is
breaking the rules Valve can easily ban it? I think someone else would be
better for this bit lol


bryananderson wrote
> I assume there is no limit on CS:GO server instances per account? What
> improvements does this change bring?





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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Alexander Corn
This has no impact on updating.

On Wed, Oct 14, 2015 at 1:21 AM, ics  wrote:

> No, i'm more interested if we can still update servers without logging
> into an account (use anonymous login).
>
> -ics
>
> Louis Crossing kirjoitti:
>
>>
>> On 14 October 2015 at 13:03, ics  i...@ics-base.net>> wrote:
>>
>> 1. TF2 allows anonymous logins on server updates - why wouldn't CSGO?
>>
>>
>> That's already been answered.
>>
>> On 14 October 2015 at 09:37, Ido Magal  i...@valvesoftware.com>> wrote:
>>
>> Game Server Providers' complaint about the impact that the current
>> IP banning method has on their operation has made this more urgent
>> since with this feature we'll also be able to shield GSPs from bad
>> actors.
>>
>>
>>  to replace the IP banning system
>>
>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Jack M.
I can't confirm this but I think as long as you have sv_setsteamaccount set
with a valid ID in your configs when the server runs you won't need to
change you method of updating your servers since the idea is to check at
run time if your server is blacklisted or not. Not at the time of update.

Someone can correct me if I'm wrong but I'm fairly confident TF2 works this
way as well. Granted TF2 will still allows for anonymous logins which after
these updates are rolled out counter-strike will not.

On Wed, Oct 14, 2015 at 12:21 AM, ics  wrote:

> No, i'm more interested if we can still update servers without logging
> into an account (use anonymous login).
>
> -ics
>
> Louis Crossing kirjoitti:
>
>>
>> On 14 October 2015 at 13:03, ics  i...@ics-base.net>> wrote:
>>
>> 1. TF2 allows anonymous logins on server updates - why wouldn't CSGO?
>>
>>
>> That's already been answered.
>>
>> On 14 October 2015 at 09:37, Ido Magal  i...@valvesoftware.com>> wrote:
>>
>> Game Server Providers' complaint about the impact that the current
>> IP banning method has on their operation has made this more urgent
>> since with this feature we'll also be able to shield GSPs from bad
>> actors.
>>
>>
>>  to replace the IP banning system
>>
>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Alexander Corn
Perhaps a good compromise would be non-VoIP number *or* Steam level
restriction?

On Tue, Oct 13, 2015 at 10:00 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> Potentially limit the amount of phone changes you can have between numbers
> considered VOIP numbers. Honestly it's a hard issue. Getting a new VOIP
> number to create an alt to re-register servers is easy. Getting a new
> proper phone number is not quite as easy.
>
> On Tue, Oct 13, 2015 at 9:55 PM, Nicholas Hastings <
> psycho...@alliedmods.net> wrote:
>
>> Q. So people need to have landlines to run servers now?
>> A. No. But there are currently restrictions on what constitutes a qualifying 
>> phone number. VOIP / burner numbers are currently non-qualifying.
>>
>> I urge you to rethink this, at least for some cases.
>>
>> For me and I'm sure at least some others, the reverse is true. A "VOIP"
>> number (Google Voice) is my primary number and is thus tied to my Steam
>> account. Whatever cell number(s) that points to at any time is considered
>> transient - I can change providers without my primary number being affected.
>>
>> Now, after stage three has been completed, I'll personally not be able to
>> run a test server that I can join to test plugins or do other development
>> without resorting to borrowing a GSLT from someone else or not being able
>> to use my primary phone number for my Steam account's security.
>>
>> --
>> Nicholas Hastings
>> AlliedMods.net 
>>
>> Ido Magal 
>> Tuesday, October 13, 2015 9:37 PM
>> Q. What is the purpose of this update?
>> A. We had intended to adopt Favorites migration from TF2 for some time
>> now. Game Server Providers' complaint about the impact that the current IP
>> banning method has on their operation has made this more urgent since with
>> this feature we'll also be able to shield GSPs from bad actors.
>>
>> Q. Is this [ new method ] just to generate the token, or if this occurs
>> will the tokens become invalid while that ban/lock is in place?
>> A. Any such or similar infraction by the GSLT owning Steam User will
>> result in the disabling of all of that user's GSLTs.
>>
>> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
>> A. That will be correct as of Stage 3.
>>
>> Q. So people need to have landlines to run servers now?
>> A. No. But there are currently restrictions on what constitutes a
>> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>>
>> Q. What specifically happens if you don't log into an account after stage
>> three?
>> A. The result will be identical to the current IP ban: players will not
>> be able to connect.
>>
>> Q. So can these tokens be used in place of the webapi_authkey ? will we
>> need BOTH keys now to use the workshop?
>> A. The webapi authkey was previously an intermediate step to creating a
>> GSLT. It is no longer necessary.
>>
>> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
>> correct?
>> A. Correct. You can delete unused GSLTs and generate new ones. We're
>> reevaluating the 50 token limit.
>>
>> Q. Why don't my previously registered servers show up?
>> A. Fixed.
>>
>>
>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>> Ido Magal 
>> Tuesday, October 13, 2015 8:21 PM
>>
>> Notice of changes to CS:GO Game Server Operation
>> ___
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Daniel Barreiro
A single phone number can be used on two Steam accounts last I checked.

On Tue, Oct 13, 2015 at 10:16 PM, zAfLu - Dennis 
wrote:

> Is it possible to link a phone number twice? Because i have a standalone
> server steam account (because of security reasons) but only one phone
> number.
>
>
> Am 14.10.2015 um 03:37 schrieb Ido Magal:
>
>> Q. What is the purpose of this update?
>> A. We had intended to adopt Favorites migration from TF2 for some time
>> now. Game Server Providers' complaint about the impact that the current IP
>> banning method has on their operation has made this more urgent since with
>> this feature we'll also be able to shield GSPs from bad actors.
>>
>> Q. Is this [ new method ] just to generate the token, or if this occurs
>> will the tokens become invalid while that ban/lock is in place?
>> A. Any such or similar infraction by the GSLT owning Steam User will
>> result in the disabling of all of that user's GSLTs.
>>
>> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
>> A. That will be correct as of Stage 3.
>>
>> Q. So people need to have landlines to run servers now?
>> A. No. But there are currently restrictions on what constitutes a
>> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>>
>> Q. What specifically happens if you don't log into an account after stage
>> three?
>> A. The result will be identical to the current IP ban: players will not
>> be able to connect.
>>
>> Q. So can these tokens be used in place of the webapi_authkey ? will we
>> need BOTH keys now to use the workshop?
>> A. The webapi authkey was previously an intermediate step to creating a
>> GSLT. It is no longer necessary.
>>
>> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
>> correct?
>> A. Correct. You can delete unused GSLTs and generate new ones. We're
>> reevaluating the 50 token limit.
>>
>> Q. Why don't my previously registered servers show up?
>> A. Fixed.
>>
>>
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>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread zAfLu - Dennis

OK fyi:

Using the same phone number on 2 accounts is not working.
"This phone number is already associated with a different Steam account. 
Adding this phone number to your account will remove its association 
from any other Steam account"

So i need to buy a new phone/number to get server running? that sux -.-



Am 14.10.2015 um 04:17 schrieb Daniel Barreiro:

A single phone number can be used on two Steam accounts last I checked.

On Tue, Oct 13, 2015 at 10:16 PM, zAfLu - Dennis 
> wrote:


Is it possible to link a phone number twice? Because i have a
standalone server steam account (because of security reasons) but
only one phone number.


Am 14.10.2015 um 03:37 schrieb Ido Magal:

Q. What is the purpose of this update?
A. We had intended to adopt Favorites migration from TF2 for
some time now. Game Server Providers' complaint about the
impact that the current IP banning method has on their
operation has made this more urgent since with this feature
we'll also be able to shield GSPs from bad actors.

Q. Is this [ new method ] just to generate the token, or if
this occurs will the tokens become invalid while that ban/lock
is in place?
A. Any such or similar infraction by the GSLT owning Steam
User will result in the disabling of all of that user's GSLTs.

Q. So does this mean I can't run a CS:GO server unless I own
CS:GO?
A. That will be correct as of Stage 3.

Q. So people need to have landlines to run servers now?
A. No. But there are currently restrictions on what
constitutes a qualifying phone number. VOIP / burner numbers
are currently non-qualifying.

Q. What specifically happens if you don't log into an account
after stage three?
A. The result will be identical to the current IP ban: players
will not be able to connect.

Q. So can these tokens be used in place of the webapi_authkey
? will we need BOTH keys now to use the workshop?
A. The webapi authkey was previously an intermediate step to
creating a GSLT. It is no longer necessary.

Q. And just to be clear, it's 50 at any one time, not 50 total
lifetime, correct?
A. Correct. You can delete unused GSLTs and generate new ones.
We're reevaluating the 50 token limit.

Q. Why don't my previously registered servers show up?
A. Fixed.


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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Bryan Anderson
Sounds like this is an update that both admins and players can really get
hyped about.

Do my credentials have to be stored, if so are my stored credential for
automated updates secure?

What is the reasoning behind limiting instance count?

What benefits does this bring to players and admins?






On Tue, Oct 13, 2015 at 8:12 PM, zAfLu - Dennis 
wrote:

> OK fyi:
>
> Using the same phone number on 2 accounts is not working.
> "This phone number is already associated with a different Steam account.
> Adding this phone number to your account will remove its association from
> any other Steam account"
> So i need to buy a new phone/number to get server running? that sux -.-
>
>
>
> Am 14.10.2015 um 04:17 schrieb Daniel Barreiro:
>
> A single phone number can be used on two Steam accounts last I checked.
>
> On Tue, Oct 13, 2015 at 10:16 PM, zAfLu - Dennis 
> wrote:
>
>> Is it possible to link a phone number twice? Because i have a standalone
>> server steam account (because of security reasons) but only one phone
>> number.
>>
>>
>> Am 14.10.2015 um 03:37 schrieb Ido Magal:
>>
>>> Q. What is the purpose of this update?
>>> A. We had intended to adopt Favorites migration from TF2 for some time
>>> now. Game Server Providers' complaint about the impact that the current IP
>>> banning method has on their operation has made this more urgent since with
>>> this feature we'll also be able to shield GSPs from bad actors.
>>>
>>> Q. Is this [ new method ] just to generate the token, or if this occurs
>>> will the tokens become invalid while that ban/lock is in place?
>>> A. Any such or similar infraction by the GSLT owning Steam User will
>>> result in the disabling of all of that user's GSLTs.
>>>
>>> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
>>> A. That will be correct as of Stage 3.
>>>
>>> Q. So people need to have landlines to run servers now?
>>> A. No. But there are currently restrictions on what constitutes a
>>> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>>>
>>> Q. What specifically happens if you don't log into an account after
>>> stage three?
>>> A. The result will be identical to the current IP ban: players will not
>>> be able to connect.
>>>
>>> Q. So can these tokens be used in place of the webapi_authkey ? will we
>>> need BOTH keys now to use the workshop?
>>> A. The webapi authkey was previously an intermediate step to creating a
>>> GSLT. It is no longer necessary.
>>>
>>> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
>>> correct?
>>> A. Correct. You can delete unused GSLTs and generate new ones. We're
>>> reevaluating the 50 token limit.
>>>
>>> Q. Why don't my previously registered servers show up?
>>> A. Fixed.
>>>
>>>
>>> ___
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>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Louis Crossing
On 14 October 2015 at 13:03, ics  wrote:

> 1. TF2 allows anonymous logins on server updates - why wouldn't CSGO?


That's already been answered.

On 14 October 2015 at 09:37, Ido Magal  wrote:

> Game Server Providers' complaint about the impact that the current IP
> banning method has on their operation has made this more urgent since with
> this feature we'll also be able to shield GSPs from bad actors.


 to replace the IP banning system
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread ics
No, i'm more interested if we can still update servers without logging 
into an account (use anonymous login).


-ics

Louis Crossing kirjoitti:


On 14 October 2015 at 13:03, ics > wrote:


1. TF2 allows anonymous logins on server updates - why wouldn't CSGO?


That's already been answered.

On 14 October 2015 at 09:37, Ido Magal > wrote:


Game Server Providers' complaint about the impact that the current
IP banning method has on their operation has made this more urgent
since with this feature we'll also be able to shield GSPs from bad
actors.


 to replace the IP banning system


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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Daniel Barreiro
Potentially limit the amount of phone changes you can have between numbers
considered VOIP numbers. Honestly it's a hard issue. Getting a new VOIP
number to create an alt to re-register servers is easy. Getting a new
proper phone number is not quite as easy.

On Tue, Oct 13, 2015 at 9:55 PM, Nicholas Hastings  wrote:

> Q. So people need to have landlines to run servers now?
> A. No. But there are currently restrictions on what constitutes a qualifying 
> phone number. VOIP / burner numbers are currently non-qualifying.
>
> I urge you to rethink this, at least for some cases.
>
> For me and I'm sure at least some others, the reverse is true. A "VOIP"
> number (Google Voice) is my primary number and is thus tied to my Steam
> account. Whatever cell number(s) that points to at any time is considered
> transient - I can change providers without my primary number being affected.
>
> Now, after stage three has been completed, I'll personally not be able to
> run a test server that I can join to test plugins or do other development
> without resorting to borrowing a GSLT from someone else or not being able
> to use my primary phone number for my Steam account's security.
>
> --
> Nicholas Hastings
> AlliedMods.net 
>
> Ido Magal 
> Tuesday, October 13, 2015 9:37 PM
> Q. What is the purpose of this update?
> A. We had intended to adopt Favorites migration from TF2 for some time
> now. Game Server Providers' complaint about the impact that the current IP
> banning method has on their operation has made this more urgent since with
> this feature we'll also be able to shield GSPs from bad actors.
>
> Q. Is this [ new method ] just to generate the token, or if this occurs
> will the tokens become invalid while that ban/lock is in place?
> A. Any such or similar infraction by the GSLT owning Steam User will
> result in the disabling of all of that user's GSLTs.
>
> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
> A. That will be correct as of Stage 3.
>
> Q. So people need to have landlines to run servers now?
> A. No. But there are currently restrictions on what constitutes a
> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>
> Q. What specifically happens if you don't log into an account after stage
> three?
> A. The result will be identical to the current IP ban: players will not be
> able to connect.
>
> Q. So can these tokens be used in place of the webapi_authkey ? will we
> need BOTH keys now to use the workshop?
> A. The webapi authkey was previously an intermediate step to creating a
> GSLT. It is no longer necessary.
>
> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
> correct?
> A. Correct. You can delete unused GSLTs and generate new ones. We're
> reevaluating the 50 token limit.
>
> Q. Why don't my previously registered servers show up?
> A. Fixed.
>
>
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> Ido Magal 
> Tuesday, October 13, 2015 8:21 PM
>
> Notice of changes to CS:GO Game Server Operation
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Alexander Corn
The former.

On Tue, Oct 13, 2015 at 10:10 PM, Ejziponken -  wrote:

> Wait do I need one login token for each server up to 50? Or can one token
> be used for 50 servers?
>
> --
> From: mc...@doctormckay.com
> Date: Tue, 13 Oct 2015 22:03:37 -0400
> To: csgo_servers@list.valvesoftware.com
> Subject: Re: [Csgo_servers] Notice of changes to CS:GO Game Server
> Operation
>
>
> Perhaps a good compromise would be non-VoIP number *or* Steam level
> restriction?
>
> On Tue, Oct 13, 2015 at 10:00 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
> Potentially limit the amount of phone changes you can have between numbers
> considered VOIP numbers. Honestly it's a hard issue. Getting a new VOIP
> number to create an alt to re-register servers is easy. Getting a new
> proper phone number is not quite as easy.
>
> On Tue, Oct 13, 2015 at 9:55 PM, Nicholas Hastings <
> psycho...@alliedmods.net> wrote:
>
> Q. So people need to have landlines to run servers now?
> A. No. But there are currently restrictions on what constitutes a qualifying 
> phone number. VOIP / burner numbers are currently non-qualifying.
>
> I urge you to rethink this, at least for some cases.
>
> For me and I'm sure at least some others, the reverse is true. A "VOIP"
> number (Google Voice) is my primary number and is thus tied to my Steam
> account. Whatever cell number(s) that points to at any time is considered
> transient - I can change providers without my primary number being affected.
>
> Now, after stage three has been completed, I'll personally not be able to
> run a test server that I can join to test plugins or do other development
> without resorting to borrowing a GSLT from someone else or not being able
> to use my primary phone number for my Steam account's security.
>
> --
> Nicholas Hastings
> AlliedMods.net 
>
> Ido Magal 
> Tuesday, October 13, 2015 9:37 PM
> Q. What is the purpose of this update?
> A. We had intended to adopt Favorites migration from TF2 for some time
> now. Game Server Providers' complaint about the impact that the current IP
> banning method has on their operation has made this more urgent since with
> this feature we'll also be able to shield GSPs from bad actors.
>
> Q. Is this [ new method ] just to generate the token, or if this occurs
> will the tokens become invalid while that ban/lock is in place?
> A. Any such or similar infraction by the GSLT owning Steam User will
> result in the disabling of all of that user's GSLTs.
>
> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
> A. That will be correct as of Stage 3.
>
> Q. So people need to have landlines to run servers now?
> A. No. But there are currently restrictions on what constitutes a
> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>
> Q. What specifically happens if you don't log into an account after stage
> three?
> A. The result will be identical to the current IP ban: players will not be
> able to connect.
>
> Q. So can these tokens be used in place of the webapi_authkey ? will we
> need BOTH keys now to use the workshop?
> A. The webapi authkey was previously an intermediate step to creating a
> GSLT. It is no longer necessary.
>
> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
> correct?
> A. Correct. You can delete unused GSLTs and generate new ones. We're
> reevaluating the 50 token limit.
>
> Q. Why don't my previously registered servers show up?
> A. Fixed.
>
>
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> Tuesday, October 13, 2015 8:21 PM
>
> Notice of changes to CS:GO Game Server Operation
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread mastershin
It's one token per server if i've understood correctly



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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Bryan Anderson
I assume there is no limit on CS:GO server instances per account? What
improvements does this change bring?

On Tue, Oct 13, 2015 at 7:33 PM, zAfLu - Dennis 
wrote:

> My Server account own's csgo. And i know there shouldnt be a security
> issue but for safety reasons :)
>
> Am 14.10.2015 um 04:18 schrieb Alexander Corn:
>
> If your server Steam account doesn't own CS:GO, you won't be able to use
> it. Regardless, there shouldn't be any security issue with using a
> gameserver token from your personal account.
>
> On Tue, Oct 13, 2015 at 10:16 PM, zAfLu - Dennis 
> wrote:
>
>> Is it possible to link a phone number twice? Because i have a standalone
>> server steam account (because of security reasons) but only one phone
>> number.
>>
>>
>> Am 14.10.2015 um 03:37 schrieb Ido Magal:
>>
>>> Q. What is the purpose of this update?
>>> A. We had intended to adopt Favorites migration from TF2 for some time
>>> now. Game Server Providers' complaint about the impact that the current IP
>>> banning method has on their operation has made this more urgent since with
>>> this feature we'll also be able to shield GSPs from bad actors.
>>>
>>> Q. Is this [ new method ] just to generate the token, or if this occurs
>>> will the tokens become invalid while that ban/lock is in place?
>>> A. Any such or similar infraction by the GSLT owning Steam User will
>>> result in the disabling of all of that user's GSLTs.
>>>
>>> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
>>> A. That will be correct as of Stage 3.
>>>
>>> Q. So people need to have landlines to run servers now?
>>> A. No. But there are currently restrictions on what constitutes a
>>> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>>>
>>> Q. What specifically happens if you don't log into an account after
>>> stage three?
>>> A. The result will be identical to the current IP ban: players will not
>>> be able to connect.
>>>
>>> Q. So can these tokens be used in place of the webapi_authkey ? will we
>>> need BOTH keys now to use the workshop?
>>> A. The webapi authkey was previously an intermediate step to creating a
>>> GSLT. It is no longer necessary.
>>>
>>> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
>>> correct?
>>> A. Correct. You can delete unused GSLTs and generate new ones. We're
>>> reevaluating the 50 token limit.
>>>
>>> Q. Why don't my previously registered servers show up?
>>> A. Fixed.
>>>
>>>
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>>
>>
>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Steve Dudenhoeffer
I run around 700 csgo servers. What an inconvenience.

On Tue, Oct 13, 2015, 8:20 PM Ido Magal  wrote:

> Notice of changes to CS:GO Game Server Operation
> --
>
> *CS:GO dedicated servers will soon require Steam Game Server Login Tokens
> (GSLTs). *This is the existing system that TF2 uses for Favorites
> migration.
>
>
>
> This transition will happen in three stages:
>
> §  Stage 1 *[NOW]* : The GSLT creation utility goes live:
> https://steamcommunity.com/dev/managegameservers. Please test the
> interface and report back any issues in creating accounts. Note that TF2
> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>
> §  Stage 2: An update to CS:GO's dedicated server will include the
> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
> stage it will still be possible to run a dedicated server without a GSLT.
> Anonymous login will happen automatically if no game server login token is
> specified. Please report back any issues with logging in using the game
> server login token or otherwise.
>
> §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
> back any issues.
>
>
> --
>
> Please ask questions in this thread.
>
> Cheers.
>
>
>
>
>
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread ics

Some questions:

1. TF2 allows anonymous logins on server updates - why wouldn't CSGO?
2. Does this help to get anymore benefits than having server logged in, 
things like actually having people to get operation drops from servers 
and gather xp instead of going to Valve servers?


-ics

Ido Magal kirjoitti:


Notice of changes to CS:GO Game Server Operation



*CS:GO dedicated servers will soon require Steam Game Server Login 
Tokens (GSLTs). *This is the existing system that TF2 uses for 
Favorites migration.**


This transition will happen in three stages:

§Stage 1 *[NOW]* : The GSLT creation utility goes 
live:https://steamcommunity.com/dev/managegameservers. Please test the 
interface and report back any issues in creating accounts. Note that 
TF2 server operators can now use this form to create GSLTs for TF2 
(AppId 440).


§Stage 2: An update to CS:GO's dedicated server will include the 
sv_setsteamaccount convar that allows you to log in with your GSLT. In 
this stage it will still be possible to run a dedicated server without 
a GSLT. Anonymous login will happen automatically if no game server 
login token is specified. Please report back any issues with logging 
in using the game server login token or otherwise.


§Stage 3: Anonymous logins will be disabled in CS:GO. Please report 
back any issues.




Please ask questions in this thread.

Cheers.



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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Louis Crossing
Oh, I misunderstood. That hadn't been confirmed. I would imagine so, just
can't make the servers live without the auth.


On 14 October 2015 at 13:21, ics  wrote:

> No, i'm more interested if we can still update servers without logging
> into an account (use anonymous login).
>
> -ics
>
> Louis Crossing kirjoitti:
>
>>
>> On 14 October 2015 at 13:03, ics  i...@ics-base.net>> wrote:
>>
>> 1. TF2 allows anonymous logins on server updates - why wouldn't CSGO?
>>
>>
>> That's already been answered.
>>
>> On 14 October 2015 at 09:37, Ido Magal  i...@valvesoftware.com>> wrote:
>>
>> Game Server Providers' complaint about the impact that the current
>> IP banning method has on their operation has made this more urgent
>> since with this feature we'll also be able to shield GSPs from bad
>> actors.
>>
>>
>>  to replace the IP banning system
>>
>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Kevin C
It would be really nice if we could get some of the benefits that valve 
server has as a result of this change. Most notably XP gain. There is 
already a weekly cap on XP, why shouldn't I be able to earn it playing 
my servers?


On 10/14/2015 1:03 AM, ics wrote:

Some questions:

1. TF2 allows anonymous logins on server updates - why wouldn't CSGO?
2. Does this help to get anymore benefits than having server logged 
in, things like actually having people to get operation drops from 
servers and gather xp instead of going to Valve servers?


-ics

Ido Magal kirjoitti:


Notice of changes to CS:GO Game Server Operation



*CS:GO dedicated servers will soon require Steam Game Server Login 
Tokens (GSLTs). *This is the existing system that TF2 uses for 
Favorites migration.**


This transition will happen in three stages:

§Stage 1 *[NOW]* : The GSLT creation utility goes 
live:https://steamcommunity.com/dev/managegameservers. Please test 
the interface and report back any issues in creating accounts. Note 
that TF2 server operators can now use this form to create GSLTs for 
TF2 (AppId 440).


§Stage 2: An update to CS:GO's dedicated server will include the 
sv_setsteamaccount convar that allows you to log in with your GSLT. 
In this stage it will still be possible to run a dedicated server 
without a GSLT. Anonymous login will happen automatically if no game 
server login token is specified. Please report back any issues with 
logging in using the game server login token or otherwise.


§Stage 3: Anonymous logins will be disabled in CS:GO. Please report 
back any issues.




Please ask questions in this thread.

Cheers.



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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Ejziponken -
Wait do I need one login token for each server up to 50? Or can one token be 
used for 50 servers?

From: mc...@doctormckay.com
Date: Tue, 13 Oct 2015 22:03:37 -0400
To: csgo_servers@list.valvesoftware.com
Subject: Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

Perhaps a good compromise would be non-VoIP number *or* Steam level restriction?

On Tue, Oct 13, 2015 at 10:00 PM, Daniel Barreiro 
 wrote:
Potentially limit the amount of phone changes you can have between numbers 
considered VOIP numbers. Honestly it's a hard issue. Getting a new VOIP number 
to create an alt to re-register servers is easy. Getting a new proper phone 
number is not quite as easy.
On Tue, Oct 13, 2015 at 9:55 PM, Nicholas Hastings  
wrote:



Q. So people need to have landlines to run servers now?
A. No. But there are currently restrictions on what constitutes a qualifying 
phone number. VOIP / burner numbers are currently non-qualifying.

I urge you to rethink this, at least for some cases.



For me and I'm sure at least some others, the reverse is true. A "VOIP" 
number (Google Voice) is my primary number and is thus tied to my Steam 
account. Whatever cell number(s) that points to at any time is 
considered transient - I can change providers without my primary number 
being affected.



Now, after stage three has been completed, I'll personally not be able 
to run a test server that I can join to test plugins or do other 
development without resorting to borrowing a GSLT from someone else or 
not being able to use my primary phone number for my Steam account's 
security.



-- 
Nicholas Hastings

AlliedMods.net







 
Ido MagalTuesday,
 October 13, 2015 9:37 PM
  Q. What is the purpose of 
this update?
A. We had intended to adopt Favorites migration from TF2
 for some time now. Game Server Providers' complaint about the impact 
that the current IP banning method has on their operation has made this 
more urgent since with this feature we'll also be able to shield GSPs 
from bad actors.

Q. Is this [ new method ] just to generate the 
token, or if this occurs will the tokens become invalid while that 
ban/lock is in place?
A. Any such or similar infraction by the GSLT 
owning Steam User will result in the disabling of all of that user's 
GSLTs.

Q. So does this mean I can't run a CS:GO server unless I 
own CS:GO?
A. That will be correct as of Stage 3.

Q. So people
 need to have landlines to run servers now?
A. No. But there are 
currently restrictions on what constitutes a qualifying phone number. 
VOIP / burner numbers are currently non-qualifying.

Q. What 
specifically happens if you don't log into an account after stage three?
A.
 The result will be identical to the current IP ban: players will not be
 able to connect.

Q. So can these tokens be used in place of the 
webapi_authkey ? will we need BOTH keys now to use the workshop?
A. 
The webapi authkey was previously an intermediate step to creating a 
GSLT. It is no longer necessary.

Q. And just to be clear, it's 50
 at any one time, not 50 total lifetime, correct?
A. Correct. You can
 delete unused GSLTs and generate new ones. We're reevaluating the 50 
token limit.

Q. Why don't my previously registered servers show 
up?
A. Fixed.


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Ido MagalTuesday,
 October 13, 2015 8:21 PM
  









Notice
 of changes to CS:GO Game Server Operation

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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Absurd Minds
If he is, the person who buys it would just set the cvar themselves.
On Oct 13, 2015 10:55 PM, "Louis Crossing"  wrote:

>
> On 14 October 2015 at 10:50, Steve Dudenhoeffer 
> wrote:
>
>> I run around 700 csgo servers.
>
>
> umm, why? lol
> Are you reselling them or something?
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread ics
Yes TF2 works like this, i can confirm that. I was just looking for 
confirmation so that the updating server doesn't require actual login, 
only running it.


-ics

Jack M. kirjoitti:
I can't confirm this but I think as long as you have 
sv_setsteamaccount set with a valid ID in your configs when the server 
runs you won't need to change you method of updating your servers 
since the idea is to check at run time if your server is blacklisted 
or not. Not at the time of update.


Someone can correct me if I'm wrong but I'm fairly confident TF2 works 
this way as well. Granted TF2 will still allows for anonymous logins 
which after these updates are rolled out counter-strike will not.


On Wed, Oct 14, 2015 at 12:21 AM, ics > wrote:


No, i'm more interested if we can still update servers without
logging into an account (use anonymous login).

-ics

Louis Crossing kirjoitti:


On 14 October 2015 at 13:03, ics  >> wrote:

1. TF2 allows anonymous logins on server updates - why
wouldn't CSGO?


That's already been answered.

On 14 October 2015 at 09:37, Ido Magal  >> wrote:

Game Server Providers' complaint about the impact that the
current
IP banning method has on their operation has made this
more urgent
since with this feature we'll also be able to shield GSPs
from bad
actors.


 to replace the IP banning system


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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Daniel Barreiro
We're currently in stage 1, the announcement stage, so it wont work yet.
Once they add the cvar I'm fairly sure that'll be the case

On Tue, Oct 13, 2015 at 10:03 PM, Absurd Minds 
wrote:

>
> On Oct 13, 2015 9:36 PM, "Ido Magal"  wrote:
> > Q. So can these tokens be used in place of the webapi_authkey ? will we
> need BOTH keys now to use the workshop?
> > A. The webapi authkey was previously an intermediate step to creating a
> GSLT. It is no longer necessary.
>
> So my servers that run with workshop maps no longer need the -authkey
> server startup variable?
>
> 
> > Csgo_servers mailing list
> > Csgo_servers@list.valvesoftware.com
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread zAfLu - Dennis
Is it possible to link a phone number twice? Because i have a standalone 
server steam account (because of security reasons) but only one phone 
number.


Am 14.10.2015 um 03:37 schrieb Ido Magal:

Q. What is the purpose of this update?
A. We had intended to adopt Favorites migration from TF2 for some time now. 
Game Server Providers' complaint about the impact that the current IP banning 
method has on their operation has made this more urgent since with this feature 
we'll also be able to shield GSPs from bad actors.

Q. Is this [ new method ] just to generate the token, or if this occurs will 
the tokens become invalid while that ban/lock is in place?
A. Any such or similar infraction by the GSLT owning Steam User will result in 
the disabling of all of that user's GSLTs.

Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
A. That will be correct as of Stage 3.

Q. So people need to have landlines to run servers now?
A. No. But there are currently restrictions on what constitutes a qualifying 
phone number. VOIP / burner numbers are currently non-qualifying.

Q. What specifically happens if you don't log into an account after stage three?
A. The result will be identical to the current IP ban: players will not be able 
to connect.

Q. So can these tokens be used in place of the webapi_authkey ? will we need 
BOTH keys now to use the workshop?
A. The webapi authkey was previously an intermediate step to creating a GSLT. 
It is no longer necessary.

Q. And just to be clear, it's 50 at any one time, not 50 total lifetime, 
correct?
A. Correct. You can delete unused GSLTs and generate new ones. We're 
reevaluating the 50 token limit.

Q. Why don't my previously registered servers show up?
A. Fixed.


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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Absurd Minds
On Oct 13, 2015 9:36 PM, "Ido Magal"  wrote:
> Q. So can these tokens be used in place of the webapi_authkey ? will we
need BOTH keys now to use the workshop?
> A. The webapi authkey was previously an intermediate step to creating a
GSLT. It is no longer necessary.

So my servers that run with workshop maps no longer need the -authkey
server startup variable?


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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Jack M.
Notably also in the US certain carriers work with Google Voice. I know I
can use my phone number via sprint but they have a partnership with Google
Voice.

I haven't tried it yet but that seems like it could also provide issue for
some people.

There needs to be a burner number protection. Valve is right to do this but
it might need to be a bit more fleshed out.
On Oct 13, 2015 8:58 PM, "Matthias "InstantMuffin" Kollek" <
proph...@sticed.org> wrote:

> German Telekom (the main ISP in Germany) recently switched all landlines
> to voip.
>
> On 14.10.2015 03:55, Nicholas Hastings wrote:
>
> Q. So people need to have landlines to run servers now?
> A. No. But there are currently restrictions on what constitutes a qualifying 
> phone number. VOIP / burner numbers are currently non-qualifying.
>
> I urge you to rethink this, at least for some cases.
>
> For me and I'm sure at least some others, the reverse is true. A "VOIP"
> number (Google Voice) is my primary number and is thus tied to my Steam
> account. Whatever cell number(s) that points to at any time is considered
> transient - I can change providers without my primary number being affected.
>
> Now, after stage three has been completed, I'll personally not be able to
> run a test server that I can join to test plugins or do other development
> without resorting to borrowing a GSLT from someone else or not being able
> to use my primary phone number for my Steam account's security.
>
> --
> Nicholas Hastings
> AlliedMods.net 
>
> Ido Magal 
> Tuesday, October 13, 2015 9:37 PM
> Q. What is the purpose of this update?
> A. We had intended to adopt Favorites migration from TF2 for some time
> now. Game Server Providers' complaint about the impact that the current IP
> banning method has on their operation has made this more urgent since with
> this feature we'll also be able to shield GSPs from bad actors.
>
> Q. Is this [ new method ] just to generate the token, or if this occurs
> will the tokens become invalid while that ban/lock is in place?
> A. Any such or similar infraction by the GSLT owning Steam User will
> result in the disabling of all of that user's GSLTs.
>
> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
> A. That will be correct as of Stage 3.
>
> Q. So people need to have landlines to run servers now?
> A. No. But there are currently restrictions on what constitutes a
> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>
> Q. What specifically happens if you don't log into an account after stage
> three?
> A. The result will be identical to the current IP ban: players will not be
> able to connect.
>
> Q. So can these tokens be used in place of the webapi_authkey ? will we
> need BOTH keys now to use the workshop?
> A. The webapi authkey was previously an intermediate step to creating a
> GSLT. It is no longer necessary.
>
> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
> correct?
> A. Correct. You can delete unused GSLTs and generate new ones. We're
> reevaluating the 50 token limit.
>
> Q. Why don't my previously registered servers show up?
> A. Fixed.
>
>
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> Tuesday, October 13, 2015 8:21 PM
>
> Notice of changes to CS:GO Game Server Operation
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Alexander Corn
If your server Steam account doesn't own CS:GO, you won't be able to use
it. Regardless, there shouldn't be any security issue with using a
gameserver token from your personal account.

On Tue, Oct 13, 2015 at 10:16 PM, zAfLu - Dennis 
wrote:

> Is it possible to link a phone number twice? Because i have a standalone
> server steam account (because of security reasons) but only one phone
> number.
>
>
> Am 14.10.2015 um 03:37 schrieb Ido Magal:
>
>> Q. What is the purpose of this update?
>> A. We had intended to adopt Favorites migration from TF2 for some time
>> now. Game Server Providers' complaint about the impact that the current IP
>> banning method has on their operation has made this more urgent since with
>> this feature we'll also be able to shield GSPs from bad actors.
>>
>> Q. Is this [ new method ] just to generate the token, or if this occurs
>> will the tokens become invalid while that ban/lock is in place?
>> A. Any such or similar infraction by the GSLT owning Steam User will
>> result in the disabling of all of that user's GSLTs.
>>
>> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
>> A. That will be correct as of Stage 3.
>>
>> Q. So people need to have landlines to run servers now?
>> A. No. But there are currently restrictions on what constitutes a
>> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>>
>> Q. What specifically happens if you don't log into an account after stage
>> three?
>> A. The result will be identical to the current IP ban: players will not
>> be able to connect.
>>
>> Q. So can these tokens be used in place of the webapi_authkey ? will we
>> need BOTH keys now to use the workshop?
>> A. The webapi authkey was previously an intermediate step to creating a
>> GSLT. It is no longer necessary.
>>
>> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
>> correct?
>> A. Correct. You can delete unused GSLTs and generate new ones. We're
>> reevaluating the 50 token limit.
>>
>> Q. Why don't my previously registered servers show up?
>> A. Fixed.
>>
>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread zAfLu - Dennis

Thanks :)


Am 14.10.2015 um 04:17 schrieb Daniel Barreiro:

A single phone number can be used on two Steam accounts last I checked.

On Tue, Oct 13, 2015 at 10:16 PM, zAfLu - Dennis 
> wrote:


Is it possible to link a phone number twice? Because i have a
standalone server steam account (because of security reasons) but
only one phone number.


Am 14.10.2015 um 03:37 schrieb Ido Magal:

Q. What is the purpose of this update?
A. We had intended to adopt Favorites migration from TF2 for
some time now. Game Server Providers' complaint about the
impact that the current IP banning method has on their
operation has made this more urgent since with this feature
we'll also be able to shield GSPs from bad actors.

Q. Is this [ new method ] just to generate the token, or if
this occurs will the tokens become invalid while that ban/lock
is in place?
A. Any such or similar infraction by the GSLT owning Steam
User will result in the disabling of all of that user's GSLTs.

Q. So does this mean I can't run a CS:GO server unless I own
CS:GO?
A. That will be correct as of Stage 3.

Q. So people need to have landlines to run servers now?
A. No. But there are currently restrictions on what
constitutes a qualifying phone number. VOIP / burner numbers
are currently non-qualifying.

Q. What specifically happens if you don't log into an account
after stage three?
A. The result will be identical to the current IP ban: players
will not be able to connect.

Q. So can these tokens be used in place of the webapi_authkey
? will we need BOTH keys now to use the workshop?
A. The webapi authkey was previously an intermediate step to
creating a GSLT. It is no longer necessary.

Q. And just to be clear, it's 50 at any one time, not 50 total
lifetime, correct?
A. Correct. You can delete unused GSLTs and generate new ones.
We're reevaluating the 50 token limit.

Q. Why don't my previously registered servers show up?
A. Fixed.


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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread zAfLu - Dennis
My Server account own's csgo. And i know there shouldnt be a security 
issue but for safety reasons :)

Am 14.10.2015 um 04:18 schrieb Alexander Corn:
If your server Steam account doesn't own CS:GO, you won't be able to 
use it. Regardless, there shouldn't be any security issue with using a 
gameserver token from your personal account.


On Tue, Oct 13, 2015 at 10:16 PM, zAfLu - Dennis 
> wrote:


Is it possible to link a phone number twice? Because i have a
standalone server steam account (because of security reasons) but
only one phone number.


Am 14.10.2015 um 03:37 schrieb Ido Magal:

Q. What is the purpose of this update?
A. We had intended to adopt Favorites migration from TF2 for
some time now. Game Server Providers' complaint about the
impact that the current IP banning method has on their
operation has made this more urgent since with this feature
we'll also be able to shield GSPs from bad actors.

Q. Is this [ new method ] just to generate the token, or if
this occurs will the tokens become invalid while that ban/lock
is in place?
A. Any such or similar infraction by the GSLT owning Steam
User will result in the disabling of all of that user's GSLTs.

Q. So does this mean I can't run a CS:GO server unless I own
CS:GO?
A. That will be correct as of Stage 3.

Q. So people need to have landlines to run servers now?
A. No. But there are currently restrictions on what
constitutes a qualifying phone number. VOIP / burner numbers
are currently non-qualifying.

Q. What specifically happens if you don't log into an account
after stage three?
A. The result will be identical to the current IP ban: players
will not be able to connect.

Q. So can these tokens be used in place of the webapi_authkey
? will we need BOTH keys now to use the workshop?
A. The webapi authkey was previously an intermediate step to
creating a GSLT. It is no longer necessary.

Q. And just to be clear, it's 50 at any one time, not 50 total
lifetime, correct?
A. Correct. You can delete unused GSLTs and generate new ones.
We're reevaluating the 50 token limit.

Q. Why don't my previously registered servers show up?
A. Fixed.


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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Usman Khan
This is a great inconvenience for multiple server owners. Won't say more.
On 14 Oct 2015 07:55, "Louis Crossing"  wrote:

>
> On 14 October 2015 at 10:50, Steve Dudenhoeffer 
> wrote:
>
>> I run around 700 csgo servers.
>
>
> umm, why? lol
> Are you reselling them or something?
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Kyle Sanderson
All major cell carriers (when you're on a business plan) in Canada offer
you the ability to change your number within 5 minutes, an unlimited number
of times. I doubt this is an exclusive feature for Canadian Telcos. Even
going pre-paid and just burning numbers in the States would do the same
thing for a nominal fee ($5). Like any Steam binding there's no constant
heartbeat, it's the same throwaway situation.

This is doesn't solve anything besides significantly harm the dedicated
server communities when Steam has it's hourly flinch. The 90 emails back
and forth over the last few hours show this.

Kyle.
On 13 Oct 2015 9:12 p.m., "zAfLu - Dennis"  wrote:

> OK fyi:
>
> Using the same phone number on 2 accounts is not working.
> "This phone number is already associated with a different Steam account.
> Adding this phone number to your account will remove its association from
> any other Steam account"
> So i need to buy a new phone/number to get server running? that sux -.-
>
>
>
> Am 14.10.2015 um 04:17 schrieb Daniel Barreiro:
>
> A single phone number can be used on two Steam accounts last I checked.
>
> On Tue, Oct 13, 2015 at 10:16 PM, zAfLu - Dennis 
> wrote:
>
>> Is it possible to link a phone number twice? Because i have a standalone
>> server steam account (because of security reasons) but only one phone
>> number.
>>
>>
>> Am 14.10.2015 um 03:37 schrieb Ido Magal:
>>
>>> Q. What is the purpose of this update?
>>> A. We had intended to adopt Favorites migration from TF2 for some time
>>> now. Game Server Providers' complaint about the impact that the current IP
>>> banning method has on their operation has made this more urgent since with
>>> this feature we'll also be able to shield GSPs from bad actors.
>>>
>>> Q. Is this [ new method ] just to generate the token, or if this occurs
>>> will the tokens become invalid while that ban/lock is in place?
>>> A. Any such or similar infraction by the GSLT owning Steam User will
>>> result in the disabling of all of that user's GSLTs.
>>>
>>> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
>>> A. That will be correct as of Stage 3.
>>>
>>> Q. So people need to have landlines to run servers now?
>>> A. No. But there are currently restrictions on what constitutes a
>>> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>>>
>>> Q. What specifically happens if you don't log into an account after
>>> stage three?
>>> A. The result will be identical to the current IP ban: players will not
>>> be able to connect.
>>>
>>> Q. So can these tokens be used in place of the webapi_authkey ? will we
>>> need BOTH keys now to use the workshop?
>>> A. The webapi authkey was previously an intermediate step to creating a
>>> GSLT. It is no longer necessary.
>>>
>>> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
>>> correct?
>>> A. Correct. You can delete unused GSLTs and generate new ones. We're
>>> reevaluating the 50 token limit.
>>>
>>> Q. Why don't my previously registered servers show up?
>>> A. Fixed.
>>>
>>>
>>> ___
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>>> Csgo_servers@list.valvesoftware.com
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>>
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Re: [Csgo_servers] ERRORs on de_cbble

2015-10-13 Thread MiShU # gameserver-syndicate.de
fresh install from steamcmd. im testing atm and delete again everything 
and will test it on a different machine.


Am 13.10.2015 um 15:03 schrieb Geo B.:
Did you triied fresh install from steamcmd or copied from a previous 
install ?


2015-10-13 14:45 GMT+02:00 MiShU # gameserver-syndicate.de 
 >:


Hey mates,

i have a strange issue:
we downloaded several times and we install different vanilla
servers, but after the 3rd or 4th player connect, there are just
errors instead of boxes and sometimes on models.

What could be the reason? Any ideas?

THX

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Re: [Csgo_servers] ERRORs on de_cbble

2015-10-13 Thread MiShU # gameserver-syndicate.de

yes, but it only happens if there are 3+ players on the server. -.-

Am 13.10.2015 um 15:40 schrieb Geo B.:

Do you have a big (i mean huge) "ERROR" on players models ?

2015-10-13 15:25 GMT+02:00 MiShU # gameserver-syndicate.de 
 >:


fresh install from steamcmd. im testing atm and delete again
everything and will test it on a different machine.

Am 13.10.2015 um 15:03 schrieb Geo B.:

Did you triied fresh install from steamcmd or copied from a
previous install ?

2015-10-13 14:45 GMT+02:00 MiShU # gameserver-syndicate.de
 >:

Hey mates,

i have a strange issue:
we downloaded several times and we install different vanilla
servers, but after the 3rd or 4th player connect, there are
just errors instead of boxes and sometimes on models.

What could be the reason? Any ideas?

THX

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Re: [Csgo_servers] ERRORs on de_cbble

2015-10-13 Thread Geo B.
Did you triied fresh install from steamcmd or copied from a previous
install ?

2015-10-13 14:45 GMT+02:00 MiShU # gameserver-syndicate.de <
mi...@gameserver-syndicate.de>:

> Hey mates,
>
> i have a strange issue:
> we downloaded several times and we install different vanilla servers, but
> after the 3rd or 4th player connect, there are just errors instead of boxes
> and sometimes on models.
>
> What could be the reason? Any ideas?
>
> THX
>
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[Csgo_servers] ERRORs on de_cbble

2015-10-13 Thread MiShU # gameserver-syndicate.de

Hey mates,

i have a strange issue:
we downloaded several times and we install different vanilla servers, 
but after the 3rd or 4th player connect, there are just errors instead 
of boxes and sometimes on models.


What could be the reason? Any ideas?

THX

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Re: [Csgo_servers] ERRORs on de_cbble

2015-10-13 Thread Geo B.
Try this gamemodes_server.txt

http://pastebin.com/XbitM0T4

2015-10-13 15:50 GMT+02:00 MiShU # gameserver-syndicate.de <
mi...@gameserver-syndicate.de>:

> yes, but it only happens if there are 3+ players on the server. -.-
>
>
> Am 13.10.2015 um 15:40 schrieb Geo B.:
>
> Do you have a big (i mean huge) "ERROR" on players models ?
>
> 2015-10-13 15:25 GMT+02:00 MiShU # gameserver-syndicate.de <
> mi...@gameserver-syndicate.de>:
>
>> fresh install from steamcmd. im testing atm and delete again everything
>> and will test it on a different machine.
>>
>> Am 13.10.2015 um 15:03 schrieb Geo B.:
>>
>> Did you triied fresh install from steamcmd or copied from a previous
>> install ?
>>
>> 2015-10-13 14:45 GMT+02:00 MiShU # gameserver-syndicate.de <
>> mi...@gameserver-syndicate.de>:
>>
>>> Hey mates,
>>>
>>> i have a strange issue:
>>> we downloaded several times and we install different vanilla servers,
>>> but after the 3rd or 4th player connect, there are just errors instead of
>>> boxes and sometimes on models.
>>>
>>> What could be the reason? Any ideas?
>>>
>>> THX
>>>
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>>
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Re: [Csgo_servers] ERRORs on de_cbble

2015-10-13 Thread MiShU # gameserver-syndicate.de

thx. we will test it later and i will report!

Am 13.10.2015 um 16:11 schrieb Geo B.:

Try this gamemodes_server.txt

http://pastebin.com/XbitM0T4

2015-10-13 15:50 GMT+02:00 MiShU # gameserver-syndicate.de 
 >:


yes, but it only happens if there are 3+ players on the server. -.-


Am 13.10.2015 um 15:40 schrieb Geo B.:

Do you have a big (i mean huge) "ERROR" on players models ?

2015-10-13 15:25 GMT+02:00 MiShU # gameserver-syndicate.de
 >:

fresh install from steamcmd. im testing atm and delete again
everything and will test it on a different machine.

Am 13.10.2015 um 15:03 schrieb Geo B.:

Did you triied fresh install from steamcmd or copied from a
previous install ?

2015-10-13 14:45 GMT+02:00 MiShU # gameserver-syndicate.de

>:

Hey mates,

i have a strange issue:
we downloaded several times and we install different
vanilla servers, but after the 3rd or 4th player
connect, there are just errors instead of boxes and
sometimes on models.

What could be the reason? Any ideas?

THX

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[Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Ido Magal
Notice of changes to CS:GO Game Server Operation



CS:GO dedicated servers will soon require Steam Game Server Login Tokens 
(GSLTs). This is the existing system that TF2 uses for Favorites migration.



This transition will happen in three stages:
§  Stage 1 [NOW] : The GSLT creation utility goes live: 
https://steamcommunity.com/dev/managegameservers. Please test the interface and 
report back any issues in creating accounts. Note that TF2 server operators can 
now use this form to create GSLTs for TF2 (AppId 440).
§  Stage 2: An update to CS:GO's dedicated server will include the 
sv_setsteamaccount convar that allows you to log in with your GSLT. In this 
stage it will still be possible to run a dedicated server without a GSLT. 
Anonymous login will happen automatically if no game server login token is 
specified. Please report back any issues with logging in using the game server 
login token or otherwise.
§  Stage 3: Anonymous logins will be disabled in CS:GO. Please report back any 
issues.





Please ask questions in this thread.

Cheers.



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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Daniel Barreiro
Is this why the CSGO GC is borked?

On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal  wrote:

> Notice of changes to CS:GO Game Server Operation
> --
>
> *CS:GO dedicated servers will soon require Steam Game Server Login Tokens
> (GSLTs). *This is the existing system that TF2 uses for Favorites
> migration.
>
>
>
> This transition will happen in three stages:
>
> §  Stage 1 *[NOW]* : The GSLT creation utility goes live:
> https://steamcommunity.com/dev/managegameservers. Please test the
> interface and report back any issues in creating accounts. Note that TF2
> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>
> §  Stage 2: An update to CS:GO's dedicated server will include the
> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
> stage it will still be possible to run a dedicated server without a GSLT.
> Anonymous login will happen automatically if no game server login token is
> specified. Please report back any issues with logging in using the game
> server login token or otherwise.
>
> §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
> back any issues.
>
>
> --
>
> Please ask questions in this thread.
>
> Cheers.
>
>
>
>
>
>
>
> ___
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Ryan Bentley
What is the purpose of this update?

On Wednesday, 14 October 2015, Ido Magal  wrote:

> Notice of changes to CS:GO Game Server Operation
> --
>
> *CS:GO dedicated servers will soon require Steam Game Server Login Tokens
> (GSLTs). *This is the existing system that TF2 uses for Favorites
> migration.
>
>
>
> This transition will happen in three stages:
>
> §  Stage 1 *[NOW]* : The GSLT creation utility goes live:
> https://steamcommunity.com/dev/managegameservers. Please test the
> interface and report back any issues in creating accounts. Note that TF2
> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>
> §  Stage 2: An update to CS:GO's dedicated server will include the
> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
> stage it will still be possible to run a dedicated server without a GSLT.
> Anonymous login will happen automatically if no game server login token is
> specified. Please report back any issues with logging in using the game
> server login token or otherwise.
>
> §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
> back any issues.
>
>
> --
>
> Please ask questions in this thread.
>
> Cheers.
>
>
>
>
>
>
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Daniel Barreiro
I see the first requirement is:
"Your Steam account must not be community banned or locked"

Is this just to generate the token, or if this occurs will the tokens
become invalid while that ban/lock is in place?

On Tue, Oct 13, 2015 at 8:21 PM, Daniel Barreiro <
smelly.feet.you.h...@gmail.com> wrote:

> Is this why the CSGO GC is borked?
>
> On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal  wrote:
>
>> Notice of changes to CS:GO Game Server Operation
>> --
>>
>> *CS:GO dedicated servers will soon require Steam Game Server Login Tokens
>> (GSLTs). *This is the existing system that TF2 uses for Favorites
>> migration.
>>
>>
>>
>> This transition will happen in three stages:
>>
>> §  Stage 1 *[NOW]* : The GSLT creation utility goes live:
>> https://steamcommunity.com/dev/managegameservers. Please test the
>> interface and report back any issues in creating accounts. Note that TF2
>> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>>
>> §  Stage 2: An update to CS:GO's dedicated server will include the
>> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
>> stage it will still be possible to run a dedicated server without a GSLT.
>> Anonymous login will happen automatically if no game server login token is
>> specified. Please report back any issues with logging in using the game
>> server login token or otherwise.
>>
>> §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
>> back any issues.
>>
>>
>> --
>>
>> Please ask questions in this thread.
>>
>> Cheers.
>>
>>
>>
>>
>>
>>
>>
>> ___
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Alexander Corn
Why is this to be required? This will greatly inconvenience or put out of
business GSPs and people who run more than 50 servers. Note that the
50-server limit is Steam-wide, not specific to CS:GO.

On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal  wrote:

> Notice of changes to CS:GO Game Server Operation
> --
>
> *CS:GO dedicated servers will soon require Steam Game Server Login Tokens
> (GSLTs). *This is the existing system that TF2 uses for Favorites
> migration.
>
>
>
> This transition will happen in three stages:
>
> §  Stage 1 *[NOW]* : The GSLT creation utility goes live:
> https://steamcommunity.com/dev/managegameservers. Please test the
> interface and report back any issues in creating accounts. Note that TF2
> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>
> §  Stage 2: An update to CS:GO's dedicated server will include the
> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
> stage it will still be possible to run a dedicated server without a GSLT.
> Anonymous login will happen automatically if no game server login token is
> specified. Please report back any issues with logging in using the game
> server login token or otherwise.
>
> §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
> back any issues.
>
>
> --
>
> Please ask questions in this thread.
>
> Cheers.
>
>
>
>
>
>
>
> ___
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Ryan Bentley
It appears we also need to provide a valid phone number during the process.
What is the goal behind this change?

On Wednesday, 14 October 2015, Absurd Minds 
wrote:

> So does this mean I can't run a CS:GO server unless I own CS:GO?
>
> On Tue, Oct 13, 2015 at 8:21 PM, Ryan Bentley  > wrote:
>
>> What is the purpose of this update?
>>
>>
>> On Wednesday, 14 October 2015, Ido Magal > > wrote:
>>
>>> Notice of changes to CS:GO Game Server Operation
>>> --
>>>
>>> *CS:GO dedicated servers will soon require Steam Game Server Login
>>> Tokens (GSLTs). *This is the existing system that TF2 uses for
>>> Favorites migration.
>>>
>>>
>>>
>>> This transition will happen in three stages:
>>>
>>> §  Stage 1 *[NOW]* : The GSLT creation utility goes live:
>>> https://steamcommunity.com/dev/managegameservers. Please test the
>>> interface and report back any issues in creating accounts. Note that TF2
>>> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>>>
>>> §  Stage 2: An update to CS:GO's dedicated server will include the
>>> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
>>> stage it will still be possible to run a dedicated server without a GSLT.
>>> Anonymous login will happen automatically if no game server login token is
>>> specified. Please report back any issues with logging in using the game
>>> server login token or otherwise.
>>>
>>> §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
>>> back any issues.
>>>
>>>
>>> --
>>>
>>> Please ask questions in this thread.
>>>
>>> Cheers.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>> ___
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Absurd Minds
I didn't need to provide a phone number. I generated one token without it.
But will I need multiple tokens, one per each server? I'm glad I don't run
a large community!

On Tue, Oct 13, 2015 at 8:27 PM, Ryan Bentley  wrote:

> It appears we also need to provide a valid phone number during the
> process. What is the goal behind this change?
>
>
> On Wednesday, 14 October 2015, Absurd Minds 
> wrote:
>
>> So does this mean I can't run a CS:GO server unless I own CS:GO?
>>
>> On Tue, Oct 13, 2015 at 8:21 PM, Ryan Bentley  wrote:
>>
>>> What is the purpose of this update?
>>>
>>>
>>> On Wednesday, 14 October 2015, Ido Magal  wrote:
>>>
 Notice of changes to CS:GO Game Server Operation
 --

 *CS:GO dedicated servers will soon require Steam Game Server Login
 Tokens (GSLTs). *This is the existing system that TF2 uses for
 Favorites migration.



 This transition will happen in three stages:

 §  Stage 1 *[NOW]* : The GSLT creation utility goes live:
 https://steamcommunity.com/dev/managegameservers. Please test the
 interface and report back any issues in creating accounts. Note that TF2
 server operators can now use this form to create GSLTs for TF2 (AppId 440).

 §  Stage 2: An update to CS:GO's dedicated server will include the
 sv_setsteamaccount convar that allows you to log in with your GSLT. In this
 stage it will still be possible to run a dedicated server without a GSLT.
 Anonymous login will happen automatically if no game server login token is
 specified. Please report back any issues with logging in using the game
 server login token or otherwise.

 §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
 back any issues.


 --

 Please ask questions in this thread.

 Cheers.







>>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Alexander Corn
Yes.

On Tue, Oct 13, 2015 at 8:29 PM, Absurd Minds 
wrote:

> Wait, I need a unique token PER server?
>
> On Tue, Oct 13, 2015 at 8:25 PM, Alexander Corn 
> wrote:
>
>> Why is this to be required? This will greatly inconvenience or put out of
>> business GSPs and people who run more than 50 servers. Note that the
>> 50-server limit is Steam-wide, not specific to CS:GO.
>>
>> On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal  wrote:
>>
>>> Notice of changes to CS:GO Game Server Operation
>>> --
>>>
>>> *CS:GO dedicated servers will soon require Steam Game Server Login
>>> Tokens (GSLTs). *This is the existing system that TF2 uses for
>>> Favorites migration.
>>>
>>>
>>>
>>> This transition will happen in three stages:
>>>
>>> §  Stage 1 *[NOW]* : The GSLT creation utility goes live:
>>> https://steamcommunity.com/dev/managegameservers. Please test the
>>> interface and report back any issues in creating accounts. Note that TF2
>>> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>>>
>>> §  Stage 2: An update to CS:GO's dedicated server will include the
>>> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
>>> stage it will still be possible to run a dedicated server without a GSLT.
>>> Anonymous login will happen automatically if no game server login token is
>>> specified. Please report back any issues with logging in using the game
>>> server login token or otherwise.
>>>
>>> §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
>>> back any issues.
>>>
>>>
>>> --
>>>
>>> Please ask questions in this thread.
>>>
>>> Cheers.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> ___
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>>> Csgo_servers@list.valvesoftware.com
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>>>
>>
>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Nicholas Hastings
What specifically happens if you don't log into an account after stage
three? No players can join at all? No GC connection (thus no items)? or
just delisted from the master server?

Due to the new phone number restriction on the API, I am unable to
register an account. If it just blocks from listing on the master
server, that's fine since I only run the server for testing. Otherwise,
I apparently cannot use my actual primary phone number for Steam.

"Failed to create account: 24 (non-VOIP numbers are required to create
persistent gameserver accounts)"

-- 
Nicholas Hastings
AlliedMods.net 

> Ido Magal 
> Tuesday, October 13, 2015 8:21 PM
>
> Notice of changes to CS:GO Game Server Operation
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread iNilo
For anyone asking what this does:

This is what it does for TF2:

Source : http://www.teamfortress.com/post.php?id=12360


   - Added the server command "sv_setsteamaccount" for logging in with a
   persistent game server account using a login token. Login tokens may be
   acquired via the IGameServersService/CreateAccount web API. Using a login
   token is not required to run a game server, but allows Steam users to
   continue to access your game server from their favorites list if your game
   server changes IP in the future.


2015-10-14 2:29 GMT+02:00 Absurd Minds :

> I didn't need to provide a phone number. I generated one token without it.
> But will I need multiple tokens, one per each server? I'm glad I don't run
> a large community!
>
> On Tue, Oct 13, 2015 at 8:27 PM, Ryan Bentley  wrote:
>
>> It appears we also need to provide a valid phone number during the
>> process. What is the goal behind this change?
>>
>>
>> On Wednesday, 14 October 2015, Absurd Minds 
>> wrote:
>>
>>> So does this mean I can't run a CS:GO server unless I own CS:GO?
>>>
>>> On Tue, Oct 13, 2015 at 8:21 PM, Ryan Bentley  wrote:
>>>
 What is the purpose of this update?


 On Wednesday, 14 October 2015, Ido Magal  wrote:

> Notice of changes to CS:GO Game Server Operation
> --
>
> *CS:GO dedicated servers will soon require Steam Game Server Login
> Tokens (GSLTs). *This is the existing system that TF2 uses for
> Favorites migration.
>
>
>
> This transition will happen in three stages:
>
> §  Stage 1 *[NOW]* : The GSLT creation utility goes live:
> https://steamcommunity.com/dev/managegameservers. Please test the
> interface and report back any issues in creating accounts. Note that TF2
> server operators can now use this form to create GSLTs for TF2 (AppId 
> 440).
>
> §  Stage 2: An update to CS:GO's dedicated server will include the
> sv_setsteamaccount convar that allows you to log in with your GSLT. In 
> this
> stage it will still be possible to run a dedicated server without a GSLT.
> Anonymous login will happen automatically if no game server login token is
> specified. Please report back any issues with logging in using the game
> server login token or otherwise.
>
> §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
> back any issues.
>
>
> --
>
> Please ask questions in this thread.
>
> Cheers.
>
>
>
>
>
>
>

 ___
 Csgo_servers mailing list
 Csgo_servers@list.valvesoftware.com
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>>>
>>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Absurd Minds
I think the webapi key does something different. This token you are
generating today is just to be placed in the server config file. It means
that if I add your server to my favorites, but then you change your server
to a new IP address, it will automatically update in my favorites list
without you having to do any work. (All you would have to do is make sure
you place the key in the server config of your new server.) If it's
anything like TF2's, and my understanding is correct, you don't actually
NEED this function. It's just there to update people's favorites lists
should IPs change.

I think.

On Tue, Oct 13, 2015 at 8:50 PM, ham5  wrote:

> So can these tokens be used in place of the webapi_authkey ? will we need
> BOTH keys now to use the workshop?
>
>
>
> --
> View this message in context:
> http://csgo-servers.1073505.n5.nabble.com/Notice-of-changes-to-CS-GO-Game-Server-Operation-tp10261p10283.html
> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Alexander Corn
The email says that this will be required in the future.

On Tue, Oct 13, 2015 at 8:52 PM, Absurd Minds 
wrote:

> I think the webapi key does something different. This token you are
> generating today is just to be placed in the server config file. It means
> that if I add your server to my favorites, but then you change your server
> to a new IP address, it will automatically update in my favorites list
> without you having to do any work. (All you would have to do is make sure
> you place the key in the server config of your new server.) If it's
> anything like TF2's, and my understanding is correct, you don't actually
> NEED this function. It's just there to update people's favorites lists
> should IPs change.
>
> I think.
>
> On Tue, Oct 13, 2015 at 8:50 PM, ham5  wrote:
>
>> So can these tokens be used in place of the webapi_authkey ? will we need
>> BOTH keys now to use the workshop?
>>
>>
>>
>> --
>> View this message in context:
>> http://csgo-servers.1073505.n5.nabble.com/Notice-of-changes-to-CS-GO-Game-Server-Operation-tp10261p10283.html
>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread ham5
these new tokens should supersede the old wepapi key is what I'm getting
at... we should only need this newer one imo!



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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Absurd Minds
Oh yeah, some how I missed the huge bold part and went right to the bullets.

On Tue, Oct 13, 2015 at 8:53 PM, Alexander Corn 
wrote:

> The email says that this will be required in the future.
>
> On Tue, Oct 13, 2015 at 8:52 PM, Absurd Minds 
> wrote:
>
>> I think the webapi key does something different. This token you are
>> generating today is just to be placed in the server config file. It means
>> that if I add your server to my favorites, but then you change your server
>> to a new IP address, it will automatically update in my favorites list
>> without you having to do any work. (All you would have to do is make sure
>> you place the key in the server config of your new server.) If it's
>> anything like TF2's, and my understanding is correct, you don't actually
>> NEED this function. It's just there to update people's favorites lists
>> should IPs change.
>>
>> I think.
>>
>> On Tue, Oct 13, 2015 at 8:50 PM, ham5  wrote:
>>
>>> So can these tokens be used in place of the webapi_authkey ? will we need
>>> BOTH keys now to use the workshop?
>>>
>>>
>>>
>>> --
>>> View this message in context:
>>> http://csgo-servers.1073505.n5.nabble.com/Notice-of-changes-to-CS-GO-Game-Server-Operation-tp10261p10283.html
>>> Sent from the CSGO_Servers mailing list archive at Nabble.com.
>>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Alexander Corn
This change wouldn't be so bad if it weren't for 4 things:

1. Steam is garbage and from time to time has been known to reject
perfectly valid login tokens
2. Drop the requirement of a linked phone number; buying the game should be
enough of a requirement
3. Increase the limit from 50 servers to something more reasonable like 100
or 200
4. Allow anonymous logins, just don't list anonymous servers in the server
browser or Community Quickplay

This would allow LANs, tournaments, and third-party matchmaking sites to
run servers without any issues, and would enforce the requirements which I
can only assume are aimed at dealing with problematic and abusive servers.

Finally, can I get my old accounts back? They appear to be logging in as
expected, but they don't appear either on the page or on the WebAPI.
Attempting to reset a login token for an old server account via the WebAPI
deactivates the account entirely and creates a new one (with a new SteamID)
in its place.

On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal  wrote:

> Notice of changes to CS:GO Game Server Operation
> --
>
> *CS:GO dedicated servers will soon require Steam Game Server Login Tokens
> (GSLTs). *This is the existing system that TF2 uses for Favorites
> migration.
>
>
>
> This transition will happen in three stages:
>
> §  Stage 1 *[NOW]* : The GSLT creation utility goes live:
> https://steamcommunity.com/dev/managegameservers. Please test the
> interface and report back any issues in creating accounts. Note that TF2
> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>
> §  Stage 2: An update to CS:GO's dedicated server will include the
> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
> stage it will still be possible to run a dedicated server without a GSLT.
> Anonymous login will happen automatically if no game server login token is
> specified. Please report back any issues with logging in using the game
> server login token or otherwise.
>
> §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
> back any issues.
>
>
> --
>
> Please ask questions in this thread.
>
> Cheers.
>
>
>
>
>
>
>
> ___
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Nicolas Poublon
Or you know, force the people renting the steam server to enter their 
own token somewhere so they're held accountable for their actions and 
not you.


On 14/10/2015 12:22 PM, Alexander Corn wrote:

This change wouldn't be so bad if it weren't for 4 things:

1. Steam is garbage and from time to time has been known to reject 
perfectly valid login tokens
2. Drop the requirement of a linked phone number; buying the game 
should be enough of a requirement
3. Increase the limit from 50 servers to something more reasonable 
like 100 or 200
4. Allow anonymous logins, just don't list anonymous servers in the 
server browser or Community Quickplay


This would allow LANs, tournaments, and third-party matchmaking sites 
to run servers without any issues, and would enforce the requirements 
which I can only assume are aimed at dealing with problematic and 
abusive servers.


Finally, can I get my old accounts back? They appear to be logging in 
as expected, but they don't appear either on the page or on the 
WebAPI. Attempting to reset a login token for an old server account 
via the WebAPI deactivates the account entirely and creates a new one 
(with a new SteamID) in its place.


On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal > wrote:


Notice of changes to CS:GO Game Server Operation



*CS:GO dedicated servers will soon require Steam Game Server Login
Tokens (GSLTs). *This is the existing system that TF2 uses for
Favorites migration.

This transition will happen in three stages:

§Stage 1 *[NOW]* : The GSLT creation utility goes
live:https://steamcommunity.com/dev/managegameservers. Please test
the interface and report back any issues in creating accounts.
Note that TF2 server operators can now use this form to create
GSLTs for TF2 (AppId 440).

§Stage 2: An update to CS:GO's dedicated server will include the
sv_setsteamaccount convar that allows you to log in with your
GSLT. In this stage it will still be possible to run a dedicated
server without a GSLT. Anonymous login will happen automatically
if no game server login token is specified. Please report back any
issues with logging in using the game server login token or otherwise.

§Stage 3: Anonymous logins will be disabled in CS:GO. Please
report back any issues.



Please ask questions in this thread.

Cheers.


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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Alexander Corn
Who said anything about renting servers out?

On Tue, Oct 13, 2015 at 9:28 PM, Nicolas Poublon  wrote:

> Or you know, force the people renting the steam server to enter their own
> token somewhere so they're held accountable for their actions and not you.
>
>
> On 14/10/2015 12:22 PM, Alexander Corn wrote:
>
> This change wouldn't be so bad if it weren't for 4 things:
>
> 1. Steam is garbage and from time to time has been known to reject
> perfectly valid login tokens
> 2. Drop the requirement of a linked phone number; buying the game should
> be enough of a requirement
> 3. Increase the limit from 50 servers to something more reasonable like
> 100 or 200
> 4. Allow anonymous logins, just don't list anonymous servers in the server
> browser or Community Quickplay
>
> This would allow LANs, tournaments, and third-party matchmaking sites to
> run servers without any issues, and would enforce the requirements which I
> can only assume are aimed at dealing with problematic and abusive servers.
>
> Finally, can I get my old accounts back? They appear to be logging in as
> expected, but they don't appear either on the page or on the WebAPI.
> Attempting to reset a login token for an old server account via the WebAPI
> deactivates the account entirely and creates a new one (with a new SteamID)
> in its place.
>
> On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal  wrote:
>
>> Notice of changes to CS:GO Game Server Operation
>> --
>>
>> *CS:GO dedicated servers will soon require Steam Game Server Login Tokens
>> (GSLTs). *This is the existing system that TF2 uses for Favorites
>> migration.
>>
>>
>>
>> This transition will happen in three stages:
>>
>> §  Stage 1 *[NOW]* : The GSLT creation utility goes live:
>> 
>> https://steamcommunity.com/dev/managegameservers. Please test the
>> interface and report back any issues in creating accounts. Note that TF2
>> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>>
>> §  Stage 2: An update to CS:GO's dedicated server will include the
>> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
>> stage it will still be possible to run a dedicated server without a GSLT.
>> Anonymous login will happen automatically if no game server login token is
>> specified. Please report back any issues with logging in using the game
>> server login token or otherwise.
>>
>> §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
>> back any issues.
>>
>>
>> --
>>
>> Please ask questions in this thread.
>>
>> Cheers.
>>
>>
>>
>>
>>
>>
>>
>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Jack M.
"Or you know, force the people renting the steam server to enter their own
token somewhere so they're held accountable for their actions and not you."

This is more than likely what would ideally happen. It isn't the host fault
that someone uploads some BS sourcemod plugin that is against Valves rules
and they can't be expected to police every server rented to them. So put
the blacklisting on the heads of the people actually running and
configuring the server and not the host giving them space.

This will still probably be abused as people will just start asking friends
to create keys they can use until they are banned again but it should
really be Valves problem and the players risk to break the rules not the
person providing the hosting space for the server.

Because at this rate hasn't it been that the IP just gets black listed
which creates headaches for the server host in the event a user abuses or
breaks Valves rules?

On Tue, Oct 13, 2015 at 8:28 PM, Nicolas Poublon  wrote:

> Or you know, force the people renting the steam server to enter their own
> token somewhere so they're held accountable for their actions and not you.
>
>
> On 14/10/2015 12:22 PM, Alexander Corn wrote:
>
> This change wouldn't be so bad if it weren't for 4 things:
>
> 1. Steam is garbage and from time to time has been known to reject
> perfectly valid login tokens
> 2. Drop the requirement of a linked phone number; buying the game should
> be enough of a requirement
> 3. Increase the limit from 50 servers to something more reasonable like
> 100 or 200
> 4. Allow anonymous logins, just don't list anonymous servers in the server
> browser or Community Quickplay
>
> This would allow LANs, tournaments, and third-party matchmaking sites to
> run servers without any issues, and would enforce the requirements which I
> can only assume are aimed at dealing with problematic and abusive servers.
>
> Finally, can I get my old accounts back? They appear to be logging in as
> expected, but they don't appear either on the page or on the WebAPI.
> Attempting to reset a login token for an old server account via the WebAPI
> deactivates the account entirely and creates a new one (with a new SteamID)
> in its place.
>
> On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal  wrote:
>
>> Notice of changes to CS:GO Game Server Operation
>> --
>>
>> *CS:GO dedicated servers will soon require Steam Game Server Login Tokens
>> (GSLTs). *This is the existing system that TF2 uses for Favorites
>> migration.
>>
>>
>>
>> This transition will happen in three stages:
>>
>> §  Stage 1 *[NOW]* : The GSLT creation utility goes live:
>> 
>> https://steamcommunity.com/dev/managegameservers. Please test the
>> interface and report back any issues in creating accounts. Note that TF2
>> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>>
>> §  Stage 2: An update to CS:GO's dedicated server will include the
>> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
>> stage it will still be possible to run a dedicated server without a GSLT.
>> Anonymous login will happen automatically if no game server login token is
>> specified. Please report back any issues with logging in using the game
>> server login token or otherwise.
>>
>> §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
>> back any issues.
>>
>>
>> --
>>
>> Please ask questions in this thread.
>>
>> Cheers.
>>
>>
>>
>>
>>
>>
>>
>> ___
>> Csgo_servers mailing list
>> Csgo_servers@list.valvesoftware.com
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Левинчук Федор
Hi Ido 2 questions: 1) when update will be available?2) do you have plans of posting servers update changelog to this list in future? like it was before? :)   14.10.2015, 10:21, "Ido Magal" :Notice of changes to CS:GO Game Server OperationCS:GO dedicated servers will soon require Steam Game Server Login Tokens (GSLTs). This is the existing system that TF2 uses for Favorites migration. This transition will happen in three stages:§  Stage 1 [NOW] : The GSLT creation utility goes live: https://steamcommunity.com/dev/managegameservers. Please test the interface and report back any issues in creating accounts. Note that TF2 server operators can now use this form to create GSLTs for TF2 (AppId 440).§  Stage 2: An update to CS:GO's dedicated server will include the sv_setsteamaccount convar that allows you to log in with your GSLT. In this stage it will still be possible to run a dedicated server without a GSLT. Anonymous login will happen automatically if no game server login token is specified. Please report back any issues with logging in using the game server login token or otherwise.§  Stage 3: Anonymous logins will be disabled in CS:GO. Please report back any issues. Please ask questions in this thread.Cheers.   ,___Csgo_servers mailing listCsgo_servers@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers___
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Ido Magal
Q. What is the purpose of this update?
A. We had intended to adopt Favorites migration from TF2 for some time now. 
Game Server Providers' complaint about the impact that the current IP banning 
method has on their operation has made this more urgent since with this feature 
we'll also be able to shield GSPs from bad actors.

Q. Is this [ new method ] just to generate the token, or if this occurs will 
the tokens become invalid while that ban/lock is in place?
A. Any such or similar infraction by the GSLT owning Steam User will result in 
the disabling of all of that user's GSLTs.

Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
A. That will be correct as of Stage 3.

Q. So people need to have landlines to run servers now?
A. No. But there are currently restrictions on what constitutes a qualifying 
phone number. VOIP / burner numbers are currently non-qualifying.

Q. What specifically happens if you don't log into an account after stage three?
A. The result will be identical to the current IP ban: players will not be able 
to connect.

Q. So can these tokens be used in place of the webapi_authkey ? will we need 
BOTH keys now to use the workshop?
A. The webapi authkey was previously an intermediate step to creating a GSLT. 
It is no longer necessary.

Q. And just to be clear, it's 50 at any one time, not 50 total lifetime, 
correct?
A. Correct. You can delete unused GSLTs and generate new ones. We're 
reevaluating the 50 token limit.

Q. Why don't my previously registered servers show up?
A. Fixed.


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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Daniel Barreiro
Pretty much

On Tue, Oct 13, 2015 at 9:34 PM, Jack M. <
catastropheproductions...@gmail.com> wrote:

> "Or you know, force the people renting the steam server to enter their
> own token somewhere so they're held accountable for their actions and not
> you."
>
> This is more than likely what would ideally happen. It isn't the host
> fault that someone uploads some BS sourcemod plugin that is against Valves
> rules and they can't be expected to police every server rented to them. So
> put the blacklisting on the heads of the people actually running and
> configuring the server and not the host giving them space.
>
> This will still probably be abused as people will just start asking
> friends to create keys they can use until they are banned again but it
> should really be Valves problem and the players risk to break the rules not
> the person providing the hosting space for the server.
>
> Because at this rate hasn't it been that the IP just gets black listed
> which creates headaches for the server host in the event a user abuses or
> breaks Valves rules?
>
> On Tue, Oct 13, 2015 at 8:28 PM, Nicolas Poublon  wrote:
>
>> Or you know, force the people renting the steam server to enter their own
>> token somewhere so they're held accountable for their actions and not you.
>>
>>
>> On 14/10/2015 12:22 PM, Alexander Corn wrote:
>>
>> This change wouldn't be so bad if it weren't for 4 things:
>>
>> 1. Steam is garbage and from time to time has been known to reject
>> perfectly valid login tokens
>> 2. Drop the requirement of a linked phone number; buying the game should
>> be enough of a requirement
>> 3. Increase the limit from 50 servers to something more reasonable like
>> 100 or 200
>> 4. Allow anonymous logins, just don't list anonymous servers in the
>> server browser or Community Quickplay
>>
>> This would allow LANs, tournaments, and third-party matchmaking sites to
>> run servers without any issues, and would enforce the requirements which I
>> can only assume are aimed at dealing with problematic and abusive servers.
>>
>> Finally, can I get my old accounts back? They appear to be logging in as
>> expected, but they don't appear either on the page or on the WebAPI.
>> Attempting to reset a login token for an old server account via the WebAPI
>> deactivates the account entirely and creates a new one (with a new SteamID)
>> in its place.
>>
>> On Tue, Oct 13, 2015 at 8:21 PM, Ido Magal  wrote:
>>
>>> Notice of changes to CS:GO Game Server Operation
>>> --
>>>
>>> *CS:GO dedicated servers will soon require Steam Game Server Login
>>> Tokens (GSLTs). *This is the existing system that TF2 uses for
>>> Favorites migration.
>>>
>>>
>>>
>>> This transition will happen in three stages:
>>>
>>> §  Stage 1 *[NOW]* : The GSLT creation utility goes live:
>>> 
>>> https://steamcommunity.com/dev/managegameservers. Please test the
>>> interface and report back any issues in creating accounts. Note that TF2
>>> server operators can now use this form to create GSLTs for TF2 (AppId 440).
>>>
>>> §  Stage 2: An update to CS:GO's dedicated server will include the
>>> sv_setsteamaccount convar that allows you to log in with your GSLT. In this
>>> stage it will still be possible to run a dedicated server without a GSLT.
>>> Anonymous login will happen automatically if no game server login token is
>>> specified. Please report back any issues with logging in using the game
>>> server login token or otherwise.
>>>
>>> §  Stage 3: Anonymous logins will be disabled in CS:GO. Please report
>>> back any issues.
>>>
>>>
>>> --
>>>
>>> Please ask questions in this thread.
>>>
>>> Cheers.
>>>
>>>
>>>
>>>
>>>
>>>
>>>
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>>>
>>
>>
>>
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>
>
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> Jack McEachern
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Alexander Corn
>Q. Why don't my previously registered servers show up?
>A. Fixed.

Thanks! Is there any way you can address my other points? Specifically the
ability to login anonymously without being listed on the server browser.
That will be the same effect as an IP blacklist, but players would be able
to join directly with the IP and the server would have a GC connection.

There are a number of TF2 communities that run upwards of 100 servers in a
non-abusive manner. The limit really needs to be increased, especially
since it affects *all* Steam games.

Thanks.


On Tue, Oct 13, 2015 at 9:37 PM, Ido Magal  wrote:

> Q. What is the purpose of this update?
> A. We had intended to adopt Favorites migration from TF2 for some time
> now. Game Server Providers' complaint about the impact that the current IP
> banning method has on their operation has made this more urgent since with
> this feature we'll also be able to shield GSPs from bad actors.
>
> Q. Is this [ new method ] just to generate the token, or if this occurs
> will the tokens become invalid while that ban/lock is in place?
> A. Any such or similar infraction by the GSLT owning Steam User will
> result in the disabling of all of that user's GSLTs.
>
> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
> A. That will be correct as of Stage 3.
>
> Q. So people need to have landlines to run servers now?
> A. No. But there are currently restrictions on what constitutes a
> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>
> Q. What specifically happens if you don't log into an account after stage
> three?
> A. The result will be identical to the current IP ban: players will not be
> able to connect.
>
> Q. So can these tokens be used in place of the webapi_authkey ? will we
> need BOTH keys now to use the workshop?
> A. The webapi authkey was previously an intermediate step to creating a
> GSLT. It is no longer necessary.
>
> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
> correct?
> A. Correct. You can delete unused GSLTs and generate new ones. We're
> reevaluating the 50 token limit.
>
> Q. Why don't my previously registered servers show up?
> A. Fixed.
>
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Alexander Corn
Oh, sorry for double-posting but is there any chance that we can get
SteamIDs listed on that management page? It's a bit bulky to manage servers
by token. Also, can you add a form to change the memo associated with an
account?

On Tue, Oct 13, 2015 at 9:42 PM, Alexander Corn 
wrote:

> >Q. Why don't my previously registered servers show up?
> >A. Fixed.
>
> Thanks! Is there any way you can address my other points? Specifically the
> ability to login anonymously without being listed on the server browser.
> That will be the same effect as an IP blacklist, but players would be able
> to join directly with the IP and the server would have a GC connection.
>
> There are a number of TF2 communities that run upwards of 100 servers in a
> non-abusive manner. The limit really needs to be increased, especially
> since it affects *all* Steam games.
>
> Thanks.
>
>
> On Tue, Oct 13, 2015 at 9:37 PM, Ido Magal  wrote:
>
>> Q. What is the purpose of this update?
>> A. We had intended to adopt Favorites migration from TF2 for some time
>> now. Game Server Providers' complaint about the impact that the current IP
>> banning method has on their operation has made this more urgent since with
>> this feature we'll also be able to shield GSPs from bad actors.
>>
>> Q. Is this [ new method ] just to generate the token, or if this occurs
>> will the tokens become invalid while that ban/lock is in place?
>> A. Any such or similar infraction by the GSLT owning Steam User will
>> result in the disabling of all of that user's GSLTs.
>>
>> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
>> A. That will be correct as of Stage 3.
>>
>> Q. So people need to have landlines to run servers now?
>> A. No. But there are currently restrictions on what constitutes a
>> qualifying phone number. VOIP / burner numbers are currently non-qualifying.
>>
>> Q. What specifically happens if you don't log into an account after stage
>> three?
>> A. The result will be identical to the current IP ban: players will not
>> be able to connect.
>>
>> Q. So can these tokens be used in place of the webapi_authkey ? will we
>> need BOTH keys now to use the workshop?
>> A. The webapi authkey was previously an intermediate step to creating a
>> GSLT. It is no longer necessary.
>>
>> Q. And just to be clear, it's 50 at any one time, not 50 total lifetime,
>> correct?
>> A. Correct. You can delete unused GSLTs and generate new ones. We're
>> reevaluating the 50 token limit.
>>
>> Q. Why don't my previously registered servers show up?
>> A. Fixed.
>>
>>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Nicholas Hastings
Q. So people need to have landlines to run servers now?
A. No. But there are currently restrictions on what constitutes a qualifying 
phone number. VOIP / burner numbers are currently non-qualifying.

I urge you to rethink this, at least for some cases.

For me and I'm sure at least some others, the reverse is true. A "VOIP"
number (Google Voice) is my primary number and is thus tied to my Steam
account. Whatever cell number(s) that points to at any time is
considered transient - I can change providers without my primary number
being affected.

Now, after stage three has been completed, I'll personally not be able
to run a test server that I can join to test plugins or do other
development without resorting to borrowing a GSLT from someone else or
not being able to use my primary phone number for my Steam account's
security.

-- 
Nicholas Hastings
AlliedMods.net 

> Ido Magal 
> Tuesday, October 13, 2015 9:37 PM
> Q. What is the purpose of this update?
> A. We had intended to adopt Favorites migration from TF2 for some time
> now. Game Server Providers' complaint about the impact that the
> current IP banning method has on their operation has made this more
> urgent since with this feature we'll also be able to shield GSPs from
> bad actors.
>
> Q. Is this [ new method ] just to generate the token, or if this
> occurs will the tokens become invalid while that ban/lock is in place?
> A. Any such or similar infraction by the GSLT owning Steam User will
> result in the disabling of all of that user's GSLTs.
>
> Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
> A. That will be correct as of Stage 3.
>
> Q. So people need to have landlines to run servers now?
> A. No. But there are currently restrictions on what constitutes a
> qualifying phone number. VOIP / burner numbers are currently
> non-qualifying.
>
> Q. What specifically happens if you don't log into an account after
> stage three?
> A. The result will be identical to the current IP ban: players will
> not be able to connect.
>
> Q. So can these tokens be used in place of the webapi_authkey ? will
> we need BOTH keys now to use the workshop?
> A. The webapi authkey was previously an intermediate step to creating
> a GSLT. It is no longer necessary.
>
> Q. And just to be clear, it's 50 at any one time, not 50 total
> lifetime, correct?
> A. Correct. You can delete unused GSLTs and generate new ones. We're
> reevaluating the 50 token limit.
>
> Q. Why don't my previously registered servers show up?
> A. Fixed.
>
>
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> Ido Magal 
> Tuesday, October 13, 2015 8:21 PM
>
> Notice of changes to CS:GO Game Server Operation
>
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Re: [Csgo_servers] Notice of changes to CS:GO Game Server Operation

2015-10-13 Thread Matthias "InstantMuffin" Kollek
German Telekom (the main ISP in Germany) recently switched all landlines 
to voip.


On 14.10.2015 03:55, Nicholas Hastings wrote:
Q. So people need to have landlines to run servers now? A. No. But 
there are currently restrictions on what constitutes a qualifying 
phone number. VOIP / burner numbers are currently non-qualifying.

I urge you to rethink this, at least for some cases.

For me and I'm sure at least some others, the reverse is true. A 
"VOIP" number (Google Voice) is my primary number and is thus tied to 
my Steam account. Whatever cell number(s) that points to at any time 
is considered transient - I can change providers without my primary 
number being affected.


Now, after stage three has been completed, I'll personally not be able 
to run a test server that I can join to test plugins or do other 
development without resorting to borrowing a GSLT from someone else or 
not being able to use my primary phone number for my Steam account's 
security.


--
Nicholas Hastings
AlliedMods.net 


Ido Magal 
Tuesday, October 13, 2015 9:37 PM
Q. What is the purpose of this update?
A. We had intended to adopt Favorites migration from TF2 for some 
time now. Game Server Providers' complaint about the impact that the 
current IP banning method has on their operation has made this more 
urgent since with this feature we'll also be able to shield GSPs from 
bad actors.


Q. Is this [ new method ] just to generate the token, or if this 
occurs will the tokens become invalid while that ban/lock is in place?
A. Any such or similar infraction by the GSLT owning Steam User will 
result in the disabling of all of that user's GSLTs.


Q. So does this mean I can't run a CS:GO server unless I own CS:GO?
A. That will be correct as of Stage 3.

Q. So people need to have landlines to run servers now?
A. No. But there are currently restrictions on what constitutes a 
qualifying phone number. VOIP / burner numbers are currently 
non-qualifying.


Q. What specifically happens if you don't log into an account after 
stage three?
A. The result will be identical to the current IP ban: players will 
not be able to connect.


Q. So can these tokens be used in place of the webapi_authkey ? will 
we need BOTH keys now to use the workshop?
A. The webapi authkey was previously an intermediate step to creating 
a GSLT. It is no longer necessary.


Q. And just to be clear, it's 50 at any one time, not 50 total 
lifetime, correct?
A. Correct. You can delete unused GSLTs and generate new ones. We're 
reevaluating the 50 token limit.


Q. Why don't my previously registered servers show up?
A. Fixed.


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Ido Magal 
Tuesday, October 13, 2015 8:21 PM

Notice of changes to CS:GO Game Server Operation

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