Re: DlangUI project update

2015-01-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 24 January 2015 at 20:24:54 UTC, Suliman wrote: Vadim, I can't understand why if I adding to dub.json dlangui: =0.4.4 On dub build I am getting: OPTLINK (R) for Win32 Release 8.00.15 Copyright (C) Digital Mars 1989-2013 All rights reserved.

Re: DlangUI project update

2015-01-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Update: Resources are now being embedded into executable by default. (External resources files are still available - useful

Re: DlangUI project update

2015-01-25 Thread John Colvin via Digitalmars-d-announce
On Sunday, 25 January 2015 at 13:37:33 UTC, Suliman wrote: I removed all dub cash by hand and now I have got error: C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s dl2\sdl.d(62): Error: undefined identifier SharedLibVersion Don't know why you're getting that,

Re: DlangUI project update

2015-01-25 Thread Suliman via Digitalmars-d-announce
$ dub clean $ dub build --force Some inconsistency in build caches I bet. Not help :(

Re: DlangUI project update

2015-01-25 Thread Suliman via Digitalmars-d-announce
I removed all dub cash by hand and now I have got error: C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s dl2\sdl.d(62): Error: undefined identifier SharedLibVersion

Re: DlangUI project update

2015-01-25 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 25 January 2015 at 13:37:33 UTC, Suliman wrote: I removed all dub cash by hand and now I have got error: C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s dl2\sdl.d(62): Error: undefined identifier SharedLibVersion Did you try dub upgrade

Re: DlangUI project update

2015-01-25 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 25 January 2015 at 13:37:33 UTC, Suliman wrote: I removed all dub cash by hand and now I have got error: C:\Users\Dima\AppData\Roaming\dub\packages\derelict-sdl2-1.9.1\source\derelict\s dl2\sdl.d(62): Error: undefined identifier SharedLibVersion Try to hack dlangui/dub.json - remove

Re: DlangUI project update

2015-01-24 Thread Suliman via Digitalmars-d-announce
I checked what is in: derelict-sdl2-1.9.1\.dub\build\library-debug-windows-x86-dmd_2066-C6F79EB15955F23DC333E5B450077DDB In this folder located only file: DerelictSDL2.lib

Re: DlangUI project update

2015-01-24 Thread Rikki Cattermole via Digitalmars-d-announce
On 25/01/2015 9:29 a.m., Suliman wrote: I checked what is in: derelict-sdl2-1.9.1\.dub\build\library-debug-windows-x86-dmd_2066-C6F79EB15955F23DC333E5B450077DDB In this folder located only file: DerelictSDL2.lib $ dub clean $ dub build --force Some inconsistency in build caches I bet.

Re: DlangUI project update

2015-01-24 Thread Suliman via Digitalmars-d-announce
Vadim, I can't understand why if I adding to dub.json dlangui: =0.4.4 On dub build I am getting: OPTLINK (R) for Win32 Release 8.00.15 Copyright (C) Digital Mars 1989-2013 All rights reserved. http://www.digitalmars.com/ctg/optlink.html

Re: DlangUI project update

2015-01-23 Thread FrankLike via Digitalmars-d-announce
On Thursday, 22 January 2015 at 13:37:16 UTC, Vadim Lopatin wrote: If use dco to build the dlangIDE,config local.ini local.ini--- DC=dmd DCStandardEnvBin=dmd2\windows\bin SpecialLib=dlanguilib importPath= -I..\..\dlangui\src ;lflags=console lflags=win32

Re: DlangUI project update

2015-01-22 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 17:16:40 UTC, data man wrote: And there is the ability to embed resources into .exe? Done. Standard resources are embedded into executable by default. When your application uses custom resources, you can embed resources into executable and/or specify

Re: DlangUI project update

2015-01-22 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 23:21:27 UTC, FrankLike wrote: On Wednesday, 21 January 2015 at 17:36:36 UTC, Vadim Lopatin wrote: On Wednesday, 21 January 2015 at 16:20:31 UTC, FrankLike wrote: On Wednesday, 21 January 2015 at 15:49:06 UTC, FrankLike wrote: On Wednesday, 21 January 2015 at

Re: DlangUI project update

2015-01-21 Thread Basile Burg via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 18:23:09 UTC, ketmar via Digitalmars-d-announce wrote: On Wed, 21 Jan 2015 17:33:05 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Btw, does anyone know if it's possible to list files in import directories in compile

Re: DlangUI project update

2015-01-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 18:34:09 UTC, Basile Burg wrote: On Wednesday, 21 January 2015 at 18:23:09 UTC, ketmar via Digitalmars-d-announce wrote: On Wed, 21 Jan 2015 17:33:05 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Btw, does anyone

Re: DlangUI project update

2015-01-21 Thread ketmar via Digitalmars-d-announce
On Wed, 21 Jan 2015 17:33:05 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Btw, does anyone know if it's possible to list files in import directories in compile time (CTFE) to avoid manual adding of file paths for every resource file? nope, it's

Re: DlangUI project update

2015-01-21 Thread Basile Burg via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 19:07:39 UTC, Vadim Lopatin wrote: On Wednesday, 21 January 2015 at 18:34:09 UTC, Basile Burg wrote: On Wednesday, 21 January 2015 at 18:23:09 UTC, ketmar via Digitalmars-d-announce wrote: On Wed, 21 Jan 2015 17:33:05 + Vadim Lopatin via

Re: DlangUI project update

2015-01-21 Thread FrankLike via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 15:49:06 UTC, FrankLike wrote: On Wednesday, 21 January 2015 at 14:52:36 UTC, Vadim Lopatin wrote: DlangIDE status Update: Syntax highlight for D source is working. It's just highlight based on token types. No advanced features like code completion, folding,

Re: DlangUI project update

2015-01-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 17:16:40 UTC, data man wrote: And there is the ability to embed resources into .exe? I'm going to implement it soon - using import(). Btw, does anyone know if it's possible to list files in import directories in compile time (CTFE) to avoid manual adding of

Re: DlangUI project update

2015-01-21 Thread FrankLike via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 14:52:36 UTC, Vadim Lopatin wrote: DlangIDE status Update: Syntax highlight for D source is working. It's just highlight based on token types. No advanced features like code completion, folding, etc. Best regards, Vadim good work.

Re: DlangUI project update

2015-01-21 Thread data man via Digitalmars-d-announce
And there is the ability to embed resources into .exe?

Re: DlangUI project update

2015-01-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 16:20:31 UTC, FrankLike wrote: On Wednesday, 21 January 2015 at 15:49:06 UTC, FrankLike wrote: On Wednesday, 21 January 2015 at 14:52:36 UTC, Vadim Lopatin wrote: DlangIDE status Update: Syntax highlight for D source is working. It's just highlight based on

Re: DlangUI project update

2015-01-21 Thread FrankLike via Digitalmars-d-announce
On Wednesday, 21 January 2015 at 17:36:36 UTC, Vadim Lopatin wrote: On Wednesday, 21 January 2015 at 16:20:31 UTC, FrankLike wrote: On Wednesday, 21 January 2015 at 15:49:06 UTC, FrankLike wrote: On Wednesday, 21 January 2015 at 14:52:36 UTC, Vadim Lopatin wrote: DlangIDE status Update:

Re: DlangUI project update

2015-01-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 January 2015 at 10:51:38 UTC, Vadim Lopatin wrote: On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Project update: * A lot of bugs fixed * Look and feel of

Re: DlangUI project update

2015-01-20 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Project update: * A lot of bugs fixed * Look and feel of default theme changed to one similar to Visual Studio 2013 * Project

Re: DlangUI project update

2015-01-19 Thread ketmar via Digitalmars-d-announce
On Mon, 19 Jan 2015 10:24:46 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Tuesday, 30 December 2014 at 12:59:20 UTC, Vadim Lopatin wrote: On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec

Re: DlangUI project update

2015-01-07 Thread Mike James via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Recent changes: - new controls: ScrollWidget, TreeView, ComboBox, ... - new dialogs: FileOpenDialog, MessageBox - a lot of

Re: DlangUI project update

2015-01-07 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 7 January 2015 at 10:05:24 UTC, Mike James wrote: On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Recent changes: - new controls: ScrollWidget, TreeView, ComboBox,

Re: DlangUI project update

2015-01-06 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 27 December 2014 at 06:32:17 UTC, Suliman wrote: Vadim, could you add in file path in browsing window ability to click on any needed segment of path and move to it level. I mean system like does in Windows 7 in when you can move to D:\code\foo\bar\baz, and after click on foo move

Re: DlangUI project update

2015-01-05 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via Digitalmars-d-announce wrote: p.s. there is small glitch with checked checkboxes though: image is not transparent. I've created pull request for dlib with added support of transparency in indexed color PNGs. Issue with non-transparent

Re: DlangUI project update

2015-01-05 Thread Manu via Digitalmars-d-announce
On 26 December 2014 at 22:33, Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Recent changes: - new controls: ScrollWidget, TreeView, ComboBox, ... - new

Re: DlangUI project update

2015-01-05 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 5 January 2015 at 09:43:28 UTC, Manu via Digitalmars-d-announce wrote: On 26 December 2014 at 22:33, Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Hello! DlangUI project is alive and under active development.

Re: DlangUI project update

2014-12-31 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 31 December 2014 at 01:17:12 UTC, MrSmith wrote: On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec 2014 18:18:38 + MrSmith via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Is it possible to use your GUI

Re: DlangUI project update

2014-12-31 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec 2014 18:18:38 + MrSmith via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Is it possible to use your GUI for opengl game? I need to inject a gui in an existing main

Re: DlangUI project update

2014-12-31 Thread Mike Parker via Digitalmars-d-announce
On Monday, 29 December 2014 at 07:35:13 UTC, ketmar via Digitalmars-d- btw, i have freeimage installed, but the loader wants to find FreeImage_ConvertToRGB16 function in it, which it seems to not even use. that's the joy of Derelict: it loads everything whether, it needs it or not. This

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 04:39:42 UTC, Vadim Lopatin wrote: On Monday, 29 December 2014 at 19:55:13 UTC, kdmult wrote: On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote: I've tried to find some replacement for it, and found FreeImage There is

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 09:19:05 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: As well I've tried de_image (can be used instead of dlib if built with version=USE_DEIMAGE). yet it requires fill devisualization. for now it complains about

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
btw: i'm not trying to say something bad about the project. quite contrary: i wish it success, as i really want native D cross-platform GUI library, and want it not to be DWT (as DWT is not working for me anyway ;-). signature.asc Description: PGP signature

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec 2014 09:19:05 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: As well I've tried de_image (can be used instead of dlib if built with

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 10:15:10 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: otherwise it's not crashing anymore, yet it still looks very funny: http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png is it supposed to look like this? Of

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Digitalmars-d-announce wrote: otherwise it's not crashing anymore, yet it still looks very funny: http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png is it supposed to look like this? It looks like resources from dlangui/lib are not

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 10:28:53 UTC, Vadim Lopatin wrote: On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Digitalmars-d-announce wrote: otherwise it's not crashing anymore, yet it still looks very funny: http://ketmar.no-ip.org/2014-12-30-11-35-26_700x500.png is it supposed

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 10:28:52 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Digitalmars-d-announce wrote: otherwise it's not crashing anymore, yet it still looks very funny:

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 10:39:39 + thedeemon via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via Digitalmars-d-announce wrote: it would be not that hard to write a native D png loader Here is some already:

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 10:39:39 + thedeemon via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Monday, 29 December 2014 at 09:50:23 UTC, ketmar via Digitalmars-d-announce wrote: it would be not that hard to write a native D png loader Here is some already:

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 10:37:14 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec 2014 10:28:52 + On Tuesday, 30 December 2014 at 09:37:09 UTC, ketmar via Can you try to copy dlangui/res directory to directory where executable is located? sure, no prob. yes, after i

Re: DlangUI project update

2014-12-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: DlangUI project is alive and under active development. https://github.com/buggins/dlangui Update: FreeImage dependency is removed. dlib is now used to read images. I'm trying to improve project documentation. DDOC generates

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 12:59:18 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: p.p.s. can i turn that $##%^%@#@ font antialiasing off? ;-) I can implement such setting for you :) Does it really look ugly with font antialiasing? it's looking $#^#$%^%@#

Re: DlangUI project update

2014-12-30 Thread MrSmith via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Recent changes: - new controls: ScrollWidget, TreeView, ComboBox, ... - new dialogs: FileOpenDialog, MessageBox - a lot of

Re: DlangUI project update

2014-12-30 Thread ketmar via Digitalmars-d-announce
On Tue, 30 Dec 2014 18:18:38 + MrSmith via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Is it possible to use your GUI for opengl game? I need to inject a gui in an existing main loop. as it seems to have OpenGL as one of the backends, i think that it shouldn't be

Re: DlangUI project update

2014-12-30 Thread MrSmith via Digitalmars-d-announce
On Tuesday, 30 December 2014 at 18:32:04 UTC, ketmar via Digitalmars-d-announce wrote: On Tue, 30 Dec 2014 18:18:38 + MrSmith via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Is it possible to use your GUI for opengl game? I need to inject a gui in an existing main

Re: DlangUI project update

2014-12-29 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote: On Monday, 29 December 2014 at 07:35:13 UTC, ketmar via Digitalmars-d-announce wrote: ah, and another thing: freeimage sux for GNU/Linux. it looks completely alien and no sane GUI software requires it. i didn't looked at the

Re: DlangUI project update

2014-12-29 Thread Rikki Cattermole via Digitalmars-d-announce
On 29/12/2014 10:33 p.m., Vadim Lopatin wrote: On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote: On Monday, 29 December 2014 at 07:35:13 UTC, ketmar via Digitalmars-d-announce wrote: ah, and another thing: freeimage sux for GNU/Linux. it looks completely alien and no sane GUI

Re: DlangUI project update

2014-12-29 Thread ketmar via Digitalmars-d-announce
On Mon, 29 Dec 2014 09:30:39 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Initially, I've used libpng for loading images. But it is compatible only with some particular version of libpng.so yep, libpng sux too. Probably, it makes sense to move

Re: DlangUI project update

2014-12-29 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 29 December 2014 at 09:43:34 UTC, Rikki Cattermole wrote: On 29/12/2014 10:33 p.m., Vadim Lopatin wrote: On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote: BTW, there is de_image package - Image loading and exporting Devisualization. It's native D implementation, and

Re: DlangUI project update

2014-12-29 Thread Rikki Cattermole via Digitalmars-d-announce
On 30/12/2014 12:14 a.m., Vadim Lopatin wrote: On Monday, 29 December 2014 at 09:43:34 UTC, Rikki Cattermole wrote: On 29/12/2014 10:33 p.m., Vadim Lopatin wrote: On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote: BTW, there is de_image package - Image loading and exporting

Re: DlangUI project update

2014-12-29 Thread klmp via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Recent changes: - new controls: ScrollWidget, TreeView, ComboBox, ... - new dialogs: FileOpenDialog, MessageBox - a lot of

Re: DlangUI project update

2014-12-29 Thread kdmult via Digitalmars-d-announce
On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote: I've tried to find some replacement for it, and found FreeImage There is http://code.dlang.org/packages/dlib which includes dlib.image - image processing (filters, color correction, FFT, HDRI, graphics formats I/O, support for

Re: DlangUI project update

2014-12-29 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 29 December 2014 at 19:55:13 UTC, kdmult wrote: On Monday, 29 December 2014 at 09:30:40 UTC, Vadim Lopatin wrote: I've tried to find some replacement for it, and found FreeImage There is http://code.dlang.org/packages/dlib which includes dlib.image - image processing (filters,

Re: DlangUI project update

2014-12-28 Thread Suliman via Digitalmars-d-announce
Vadim, could you check your email. I Have do not related with DLAGGUI question.

Re: DlangUI project update

2014-12-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 28 December 2014 at 06:39:24 UTC, Jack wrote: On Sunday, 28 December 2014 at 06:13:48 UTC, Vadim Lopatin wrote: On Sunday, 28 December 2014 at 02:31:56 UTC, Jack wrote: Sorry it took so long, installing dub-git took so long with my net speed. Runnung dub run dlangui:tetris got me

Re: DlangUI project update

2014-12-28 Thread FrankLike via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Recent changes: - new controls: ScrollWidget, TreeView, ComboBox, ... - new dialogs: FileOpenDialog, MessageBox - a lot of

Re: DlangUI project update

2014-12-28 Thread Jack via Digitalmars-d-announce
On Sunday, 28 December 2014 at 09:32:24 UTC, Vadim Lopatin wrote: On Sunday, 28 December 2014 at 06:39:24 UTC, Jack wrote: On Sunday, 28 December 2014 at 06:13:48 UTC, Vadim Lopatin wrote: On Sunday, 28 December 2014 at 02:31:56 UTC, Jack wrote: Sorry it took so long, installing dub-git took

Re: DlangUI project update

2014-12-28 Thread Russel Winder via Digitalmars-d-announce
On Sun, 2014-12-28 at 09:32 +, Vadim Lopatin via Digitalmars-d-announce wrote: […] I've tested under Ubuntu/x64 only. Probably, there is no DejaVuSans.ttf in /usr/share/fonts/truetype/dejavu/DejaVuSans.ttf or it's located in different location under Arch. If you provide paths to

Re: DlangUI project update

2014-12-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 28 December 2014 at 17:29:15 UTC, Russel Winder via Digitalmars-d-announce wrote: On Sun, 2014-12-28 at 09:32 +, Vadim Lopatin via Digitalmars-d-announce wrote: […] I've tested under Ubuntu/x64 only. Probably, there is no DejaVuSans.ttf in

Re: DlangUI project update

2014-12-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 28 December 2014 at 14:31:57 UTC, FrankLike wrote: On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. ... Win32 package is useful for WindowsServiceInD,thank you. Frank So you are going to use

Re: DlangUI project update

2014-12-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 28 December 2014 at 15:29:02 UTC, Jack wrote: On Sunday, 28 December 2014 at 09:32:24 UTC, Vadim Lopatin wrote: On Sunday, 28 December 2014 at 06:39:24 UTC, Jack wrote: If you provide paths to some .ttf fonts under Arch, I can prepare quick fix with such hardcoded paths. The path

Re: DlangUI project update

2014-12-28 Thread ketmar via Digitalmars-d-announce
On Fri, 26 Dec 2014 12:33:03 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui ah, i really love this project! it's stable as a rock: every time i

Re: DlangUI project update

2014-12-28 Thread Jack via Digitalmars-d-announce
On Sunday, 28 December 2014 at 19:20:53 UTC, Vadim Lopatin wrote: On Sunday, 28 December 2014 at 15:29:02 UTC, Jack wrote: On Sunday, 28 December 2014 at 09:32:24 UTC, Vadim Lopatin wrote: On Sunday, 28 December 2014 at 06:39:24 UTC, Jack wrote: If you provide paths to some .ttf fonts under

Re: DlangUI project update

2014-12-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 28 December 2014 at 20:30:53 UTC, ketmar via Digitalmars-d-announce wrote: On Fri, 26 Dec 2014 12:33:03 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: Hello! DlangUI project is alive and under active development.

Re: DlangUI project update

2014-12-28 Thread ketmar via Digitalmars-d-announce
On Mon, 29 Dec 2014 04:09:41 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Sunday, 28 December 2014 at 20:30:53 UTC, ketmar via Digitalmars-d-announce wrote: On Fri, 26 Dec 2014 12:33:03 + Vadim Lopatin via Digitalmars-d-announce

Re: DlangUI project update

2014-12-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 29 December 2014 at 04:23:49 UTC, ketmar via Digitalmars-d-announce wrote: On Mon, 29 Dec 2014 04:09:41 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Sunday, 28 December 2014 at 20:30:53 UTC, ketmar via Digitalmars-d-announce wrote:

Re: DlangUI project update

2014-12-28 Thread ketmar via Digitalmars-d-announce
On Mon, 29 Dec 2014 05:52:10 + Vadim Lopatin via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: On Monday, 29 December 2014 at 04:23:49 UTC, ketmar via Digitalmars-d-announce wrote: On Mon, 29 Dec 2014 04:09:41 + Vadim Lopatin via Digitalmars-d-announce

Re: DlangUI project update

2014-12-27 Thread Jack via Digitalmars-d-announce
On Saturday, 27 December 2014 at 06:04:19 UTC, Vadim Lopatin wrote: On Saturday, 27 December 2014 at 02:48:28 UTC, Jack wrote: On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui

Re: DlangUI project update

2014-12-27 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 28 December 2014 at 02:31:56 UTC, Jack wrote: Sorry it took so long, installing dub-git took so long with my net speed. Runnung dub run dlangui:tetris got me this error code: http://dpaste.dzfl.pl/0cf2b2476a85 I think the hello world mentioned in the error is the one inside the

Re: DlangUI project update

2014-12-27 Thread Jack via Digitalmars-d-announce
On Sunday, 28 December 2014 at 06:13:48 UTC, Vadim Lopatin wrote: On Sunday, 28 December 2014 at 02:31:56 UTC, Jack wrote: Sorry it took so long, installing dub-git took so long with my net speed. Runnung dub run dlangui:tetris got me this error code: http://dpaste.dzfl.pl/0cf2b2476a85 I

Re: DlangUI project update

2014-12-26 Thread MattCoder via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: DlangUI project is alive and under active development... From time to time I see some people asking for GUI over here, and this could be an answer to that. For what I can see from the screenshot this seems to be very

Re: DlangUI project update

2014-12-26 Thread John Colvin via Digitalmars-d-announce
On Friday, 26 December 2014 at 13:36:08 UTC, MattCoder wrote: On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: DlangUI project is alive and under active development... From time to time I see some people asking for GUI over here, and this could be an answer to that. For what

Re: DlangUI project update

2014-12-26 Thread MattCoder via Digitalmars-d-announce
On Friday, 26 December 2014 at 16:14:27 UTC, John Colvin wrote: http://code.dlang.org/?sort=updatedcategory=library.gui Shame on me! I've been using D for almost 2 years for my own projects and believe or not, although I have heard about DUB I didn't know about this site. (Until now when I

Re: DlangUI project update

2014-12-26 Thread Jack via Digitalmars-d-announce
On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Recent changes: - new controls: ScrollWidget, TreeView, ComboBox, ... - new dialogs: FileOpenDialog, MessageBox - a lot of

Re: DlangUI project update

2014-12-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 27 December 2014 at 02:48:28 UTC, Jack wrote: On Friday, 26 December 2014 at 12:33:04 UTC, Vadim Lopatin wrote: Hello! DlangUI project is alive and under active development. https://github.com/buggins/dlangui Greetings, great work so far! So I have trouble building the project,

Re: DlangUI project update

2014-12-26 Thread Suliman via Digitalmars-d-announce
Vadim, could you add in file path in browsing window ability to click on any needed segment of path and move to it level. I mean system like does in Windows 7 in when you can move to D:\code\foo\bar\baz, and after click on foo move to D:\code\foo\

Re: DlangUI project update

2014-12-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 27 December 2014 at 06:32:17 UTC, Suliman wrote: Vadim, could you add in file path in browsing window ability to click on any needed segment of path and move to it level. I mean system like does in Windows 7 in when you can move to D:\code\foo\bar\baz, and after click on foo move