[IxDA Discuss] NYT:Digital Designers Rediscover Their Hands

2008-08-17 Thread Murli Nagasundaram
 — means you have to be extremely
self-critical, says Mr. Sennett, whose book The Craftsman (Yale
University Press, 2008), examines the importance of skilled manual
labor, which he believes includes computer programming.

EVEN in highly abstract fields, like the design of next-generation
electronic circuits, some people believe that hands-on experiences can
enhance creativity. You need your hands to verify experimentally a
technology that doesn't exist, says Mario Paniccia, director of
Intel's photonics technology lab in Santa Clara, Calif. Building
optical switches in silicon materials, for example, requires engineers
to test the experimental switches themselves, and to build test
equipment, too.

Bringing human hands back into the world of digital designers may have
profound long-term consequences. Designs could become safer, more
user-friendly and even more durable.

At the very least, the process of creating things could become a
happier one. While working in simulated computer worlds has undeniable
appeal, Mr. Tulley says, the physical act of making things helps the
whole person.

G. Pascal Zachary writes about technology and economic development.
E-mail: [EMAIL PROTECTED]

murli nagasundaram, ph.d. | www.murli.com | [EMAIL PROTECTED] | +91 99 0269 6920

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Re: [IxDA Discuss] History of Plus Symbol (+) in HCI

2008-03-19 Thread Murli Nagasundaram
Good digging, Bojhan.  At this site:

http://davewiner.userland.com/outlinersProgramming

under the section 'VisiText', he writes:

VisiText was the first outliner to use the now-familliar expand and
collapse outline display. 

Probably not the definitive answer to your question, Charlie, but a good
place to start. Of course, the idea could have come from Dave Winer's Aunt
Ruth while he was munching her wonderful lattkes and she in turn might have
got it from Rabbi Avram whose son just happened to be a geek.

Cheers,

Murli

On Wed, Mar 19, 2008 at 12:44 AM, Bojhan Somers [EMAIL PROTECTED] wrote:

 Hey,

 I acctually think so to, if you visit his website you can see that back
 in 1987 he started using this in his interfaces (
 http://static.userland.com/misc/outliners/images/tank241pc/outliner1.gif
 ) and
 http://static.userland.com/misc/outliners/images/more11c/outline1.gif .
 His website beign http://www.outliners.com/ .

 Best Regards,

 Bojhan Somers

 Murli Nagasundaram schreef:
   I recall outliner programs such as ThinkTank (by Dave Winer?) as being
 among
  the first to use the +/- notation for expand and collapse.  This was in
 the
  mid to late 1980's.
 
  - murli
 



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Re: [IxDA Discuss] History of Plus Symbol (+) in HCI

2008-03-18 Thread Murli Nagasundaram
I recall outliner programs such as ThinkTank (by Dave Winer?) as being among
the first to use the +/- notation for expand and collapse.  This was in the
mid to late 1980's.

- murli

On Tue, Mar 18, 2008 at 7:57 PM, Chauncey Wilson [EMAIL PROTECTED]
wrote:

 There are several pictorial histories of GUIs that have examples of
 interface objects that go back as far as the Xerox Alto

 http://toastytech.com/guis/
 http://www.guidebookgallery.org/icons

 The object with the + sign is often associated with a treeview object
 so you might try searching on that.  I looked in my Windows 3.1 guide
 and in that book, there is no treeview, but hierarchical folders for
 file operations (no +).  One trick that many people, even after many
 years don't know (or aren't aware of) is that the plus sign in Windows
 often allows you to open things up without changing the selection
 focus (different tree view widget may allow different types of
 interactions).

 Since the plus is possible in character cell applications, you might
 want to look at some of the early office products.

 You might also want to search for examples of file managers.
 Wikipedia has a good list of file managers that might use the plus
 sign.

 http://en.wikipedia.org/wiki/File_manager

 Chauncey

 On Tue, Mar 18, 2008 at 9:47 AM, Charles Hannon [EMAIL PROTECTED]
 wrote:
  I am interested in the history of (+). I am tracking the evolution of
 this
  interaction idiom (and others) and the ways in which user mental models
 have
  to adapt to such changes.
  je
   I think (+) first meant expand as opposed to (-) which meant
 collapse.
  In iTunes it means Add Playlist and this has been copied (very
 crudely) in
  the Sony Reader eBook Library application. In the original iPhone/iPod
 Touch
  Safari interface it meant Add Bookmark but after the January 2008
 upgrade
  it has been generalized to mean Add Something.
 
  I am not a long-time Mac user so I wonder if (+) has always been part of
 the
  Apple lexicon, or if it is new. Also, has anyone on this list seen (or
  created) different implementations/meanings of (+) in other products?
 
  Charlie
 
 
  
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Re: [IxDA Discuss] Power icon

2008-02-29 Thread Murli Nagasundaram
Alex, great questions, and more importantly, what I would consider the
proper attitude.  And I also like how you have presented your perspective as
a personal one and not pretend to speak for entire populations or all of
humankind.  I think this is one good way to make progress in a contentious
setting (dropping bombs on and imprisoning protestors being another way,
although not a very healthy one).

I will just speak to one thing that popped out of your message:  What
represents power or something functioning? Lightning?

As a matter of fact, there is just one word in Hindi and Urdu for both
lightning and electricity -- the word is 'bijlee'.  Who'da thunk,
hunh?!  So for Hindi/Urdu speakers (who live in Northern India and much of
Pakistan) a lighting flash symbol is likely to work well.

Just how did you know, Alex? ;-)

- murli

On Fri, Feb 29, 2008 at 3:42 PM, Alexander Livingstone 
[EMAIL PROTECTED] wrote:

What represents power or
 something functioning? Lightning? I would associate that with danger.

 Alex.




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Re: [IxDA Discuss] Power icon

2008-02-29 Thread Murli Nagasundaram
Until I joined this conversation I had not noticed the difference between
the power on/off  and standby symbols. Yes, now I can see the difference,
but I had no idea before that the two were significantly different.  And I
was trained as a (mechanical) engineer.

It's far too subtle a difference for most (regular) people.  The symbol also
looks vaguely sexual, although this is probably just my mind.

-murli

On Fri, Feb 29, 2008 at 7:39 PM, Bryan Minihan [EMAIL PROTECTED] wrote:

 I think it looks a little like an ashtray...



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Re: [IxDA Discuss] Power icon

2008-02-28 Thread Murli Nagasundaram
Compare with the definitive origins of the Peace Symbol.

http://www.docspopuli.org/articles/PeaceSymbolArticle.html

How many know that it is stylized representation of the composite semaphore
signs for the letters 'N' and 'D', as in 'Nuclear Disarmament'?  Or that at
one point, the Christian Cross was an option considered?

The symbol is widely recognized among certain cultures or subcultures.  It
is even meaningful to anyone familiar with semaphore.  But for most others,
it is pretty arbitrary.  Nevertheless, it has taken on a life of its own.

Murli

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Re: [IxDA Discuss] Power icon

2008-02-28 Thread Murli Nagasundaram
Until I moved to the US from India in 1986, I don't recall having
encountered the 0/1 power symbol more than a couple of times.  Even today,
the symbol is quite rare except on computers and some other digital
products.  Many educated people in India could probably guess at the meaning
of the symbol but the use or awareness of the symbol is far from universal
in land of over a billion people (and a rapidly emerging market for consumer
durables).

This is not a rant against the 'Standard Power Symbol' -- it's simply to
take note that naive assumptions about universality and a dismissive
attitude towards raising questions about the issue are very similar to the
attitude of some system developers who view users as being 'losers' and if
they are unable to appropriately use a system then its their own problem.

Language and symbology does take time to permeate through society,
particularly a large, diverse, complex one.  While most symbols are at least
somewhat arbitrary, the 'right arrow/right-pointing triangle' used for the
PLAY button is much less so -- pointing and arrows developed early enough in
the evolution of the species that the symbol could be considered
'universal'.  The Pause and Stop symbols, however, are pretty darned
arbitrary -- the mapping to the real functions is cognitively more taxing.

Sitting here in my parents' home in India, I can step out of the house and
point at any random person outside and be fairly certain that they don't
understand the 0/1 symbol.  This situation is unlikely to change for a long
while.  Indeed, I am pretty sure that they are more likely to associate the
power function with a button colored RED than one with an arbitrary symbol
slapped on it.  The association of a color or more primeval shape with a
fundamental function such as power on/off is more likely than its
association with an arbitrary symbol.

Speaking of learning arbitrary conventions: Power switches in India follow
the British standard of turning on if the switch is down and turning off it
is up -- the reverse of what obtains in the Americas.  While one's mind
quickly learns this distinction, muscle memory is quite another thing.  The
reliance on arbitrary symbols in a critical, possibly catastrophic situation
is fraught with peril, especially if quick reflexes are essential to contain
a rapidly emergent problem.

I learned to drive on the left hand side of the road in India and then had
to learn to drive on the other side in the US.  I'm pretty good at switching
sides when I travel across the oceans and choose to drive.  But I know a lot
of people who refuse to drive in one or another country because they don't
trust their reflexes.  And if you choose to drive in India, you'd better
have good reflexes -- and a calm, unruffled, mind.

I live with my aged parents in India now.  Every day -- and indeed several
times a day -- I encounter situations that they are unable to cope with
because of an inability to deal with arbitrary symbols or conventions, or
complex processes.  Generalizing design principles from a Web 2.0 user base
of twenty-something, college-educated, Americans leaves a whole lot of
people out in the cold.

- murli

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Re: [IxDA Discuss] Power icon

2008-02-28 Thread Murli Nagasundaram
I'm guessing you eat donuts and muffins for breakfast and take your coffee
black -- isn't that what everybody does?  ;-)

Growing up in India, we used to use this thing that apparently came on wires
-- though I have never actually see it with my eyes, I kinda believe the
wise people who assured us it did.  We used to attach the wires to a set of
holes in the wall that the Village Elders told us never to explore because
there were Evil Demons present in there.  Perhaps because of their Evil
Nature, the Wise Ones chose never to place any symbol next to the Wall
Holes, lest the symbols imbue the Evil Demons with more vengeful power than
they already possessed.

Since the Gods have now decreed that there is No Other Way to graphically
represent an On/Off switch I think we should hereafter accept it as our
totem.

Sorry to sound like a troll, but I am amused by the 'No Other Way'
perspective among some designers.  I think it is possible to both
acknowledge that there might be few options but to learn an arbitrarily
developed symbol as well as understand and accept that there are going to be
issues relating to having it universally recognized.  This is just being
realistic. Designing while esconced in an ivory tower is not particularly
useful.

Regards,

murli

On Fri, Feb 29, 2008 at 8:16 AM, Weixi Yen [EMAIL PROTECTED] wrote:

 ...I'm guessing you don't use a power outlet ;)

 I don't see why there is so much hesitation to use the icon.  For whatever
 reason or other, this circle IO has become a standard.  Anyone who uses
 electricity (and those would be people using web apps) has probably
 encounted it.  That's why it is safe to use in the OP's situation.

 Also...

 http://images.google.com/images?ie=UTF-8oe=UTF-8sourceid=navclientgfns=1q=power+iconum=1sa=Ntab=wi

 There's really no other way to graphically represent an On/Off switch...




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Re: [IxDA Discuss] “The Most Frequently Used Featu res in Microsoft Office”

2008-02-19 Thread Murli Nagasundaram
The problem with (and yet, advantage of) software is its near-infinite
plasticity.  In the physical world, a device such as a bicycle attains
design maturity (in terms of both form and features) fairly quickly and
remains largely unchanged thereafter. [If anything, designers try to
simplify its form even further.]  Different sorts of vehicles with 3, 4, or
more wheels are created to meet specific needs given that physical designs
are not quite so plastic. Of course, from time-to-time, designers try to
develop 'hybrid, multi-purpose vehicles' that try to interpolate between
multiple vehicular forms to meet a broader spectrum of needs.
Design evolution and integration in software is achieved far more rapidly --
and with greater ease, from a developer's standpoint.  Humans, on the other
hand, have not yet evolved to easily deal with (cognitively, emotionally as
well as physically) with such immense shape-shifting plasticity in the
physical world (which is why shape-shifting beings are met with fear and
anxiety).

So there is a wide gap between what is achievable through technology and
what humans can comfortably work with.

Alexander mentioned the problem of organizing 500+ commands.  The answer is,
you don't organize it.  Not in the conventional way, anyway.  Anybody who
had downloaded Mosaic back in 1992-93 and surfed over to Yahoo would have
found (at one point) an organized list of about 50 websites -- that's all
there was at that time.  Yahoo continued with that model -- creating
organized lists -- and then added a search feature when the web exploded
beyond the point where organized lists of any kind become virtually
impossible. Remember the time when there were these things called 'Web
Portals' that were supposed to simplify your surfing experience?  Where the
heck did those go?

 When Google entered there scene, there were already a gazillion websites.
 Organization wasn't even an option.  The solution was to provide the best
kind of search facility possible so that you could find (in theory, anyway),
exactly what you were looking for even if you didn't know the precise terms
to use.  While we are still not at the point where clicking on 'I'm feeling
lucky' will take you to exactly where you want to go, the Google model has
worked very well.  Used to be that one had to grab domain names that matched
your corporate name precisely.  Now, all you need to do is to type in words
that relate somehow to the corporation and, more often than not, the right
link is there right on the first page of results.

So, I think search-based feature access might be the way to deal with a huge
feature list.  The day I first accessd Google, I fell in love with it and
left Yahoo search forever.  It's true that I rarely use advanced search, but
I rarely need it, anyway.  Word processor designers can learn a lot from
Google.

Murli

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[IxDA Discuss] Is interaction design more than skin deep?

2008-02-04 Thread Murli Nagasundaram
Of course it is.  I hate these kind of annoying teaser headlines that the
print and broadcast media use to get people to read a news story/watch a
program.  But here's what I'm getting at:

In the beginning was Interface Design.  Then it was argued that it's more
than 'just' the 'interface', which regular folk take to mean pretty looking
screens -- that it's actually 'Interaction Design'; that we are interested
in matters beyond 'merely' the 'interface', and in fact we would like to
design the entire interaction process.  Further along the way, we became
interested in the entire User Experience, and not just the process of
interaction.  And who knows how much more will be included in the scope of
what we claim to be our domain in a few years.

The question then is: where do we stop, if we intend to stop at all?  In
another ongoing thread, I brought up the matter of Action Technologies'
Coordinator, which Chauncey Wilson on this forum has tested while at Digital
Equipment, back in the 1980's. The Coordinator (sounds a lot like 'The
Terminator' doesn't it?) was quickly dubbed 'fascistware' and nearly
universally rejected by its users.  Weigh in here if you please, Chauncey,
since you actually did thorough usability testing on the product -- but even
if The Coordinator would have passed the usual gauntlet of usability tests;
even if it got two thumbs up on every ease of use measure, it still probably
would have failed.  Not because it didn't serve any useful purpose, but
because, among other things, it attempted to force certain changes in
individual and social behavior.

So, from the perspective of today's User Experience professional -- where
does a UXP's responsibility end?  Does a UXP's responsibility today
encompass everything that traditionally was the domain of the folks who
gathered requirements and wrote the specs.  So, for instance, if somebody
were to think of embarking on a project like The Coordinator today, would
the UXP, even while such a project was being mooted, raise red flags and
suitably modify the goals of the project?

Since one or more threads right now are devoted to trying to define the
field, it might be useful to work from the outside in -- where do we draw
the line (if at all we draw a line) and say that anything beyond the line is
(mostly) outside the scope of UX?

-- murli

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Re: [IxDA Discuss] Myers Briggs, DISC, Personality of UX Folk

2008-01-31 Thread Murli Nagasundaram
Great examples there, Chauncey.  My introduction to social psychology in the
context of information technology occurred a couple of decades ago through
the watershed article by Lee Sproull and Sara Kiesler, Reducing social
context cues: electronic mail in organizational communicationn.  It was the
first study, if I recall, that thoroughly investigated why people engage in
flaming while online (even if they are perfectly polite face-to-face).
Social psych research also helped us in the design of an Electronic
Meeting/Brainstorming System called VisionQuest, back in the late 1980's.
[During the time when we were transitioning from command line to GUIs in the
Microsoft universe, most users found the DOS version far easier to use than
the Windows one, for this particular application.  And there were sound
reasons for preferring DOS over Windows.]

One of the big (at the time) failures in the are of
Groupware/CSCW/Call-it-what-you-will was a product called The Coordinator
from Action Technologies, an outfit floated by Terry Winograd (of Stanford
Comp Sci) and his student Fernando Flores [they describe their research in
'Understanding Computers and Cognition: A New Foundation For Design.]  A
lack of any proper understanding of Social Psych (by the designers) rather
than any technical or other usability problem led to the wholesale rejection
of this technology in places like Pacific Bell.  Coordinator was, on paper,
an extremely useful group tool, founded on Speech Act Theory.  It simply
didn't recognize the social undercurrents that might make people reluctant
to use it however useful it might be.

I think that awareness of social psychology principles should be a
requirement for designing any social computing system.

Amen to that.  And practically every application that involves interaction
with others, which includes most internet apps satisfy this description.

Murli


On Jan 30, 2008 10:14 PM, Chauncey Wilson [EMAIL PROTECTED] wrote:

 Social Psychology is a field with many solid theories, principles, and
 empirical studies.  The application of social psychology principles
 can be seen in the work on Persuasive Techology by B. J. Fogg, the
 work by Reeves and Nass reported in the Media Equation, and much work
 on collaboration techologies (which has gone by many names including
 CSCW, groupware social networking).  Social psychology (though not
 often referred to directly) has been in play since the early days of
 the internet. When we discuss Web 2.0 technologies, the conversations
 often get around to social issues with that are connected to social
 psychology research and theory.

 The field of social psychology contains many measures of experience
 ranging from social interaction questionnaires to physiological
 measures.  When designers are designing products for collaboration,
 they often discuss issues related to social psychology principles
 (collective behavior, rumor transmission, attribution theory,
 reputation management, self-revelation, and persuasion).  some of the
 fundamental research on attitudes and persuasion from the 1940s, 50s,
 and 60s, if now being applied to social computing.

 I think that awareness of social psychology principles should be a
 requirement for designing any social computing system.

 Chauncey

 On Jan 29, 2008 9:58 AM, Murli Nagasundaram [EMAIL PROTECTED] wrote:
  I'm simply astounded that an individual who considers himself to be a
  User Experience professional views social psychology to be a pseudo
  science.  If someone has developed a mathematical or engineering
  measure for the construct known as 'Experience', I am eager to be
  educated.
 
  Cheers,
 
  murli
 
  ps: BTW, I agree that the social sciences are a somewhat different
  kind of science(s) than the physical sciences.  But the philosophy of
  science as applied in both instances is the same.
 
 
  On Jan 28, 2008 7:54 PM, W Evans [EMAIL PROTECTED] wrote:
   It's far beyond the simple, less than
   dangerous pseudo science of social psychology - where theories,
 concepts,
   tests do not effect real people and do not cost real money.
 


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Re: [IxDA Discuss] Myers Briggs, DISC, Personality of UX Folk

2008-01-31 Thread Murli Nagasundaram
Just wanted to add the following as required (hilarious) education for
anyone developing social apps:

http://www.politicsforum.org/images/flame_warriors/

or

http://www.flamewarriors.com/

Mike Reed, the creator, is unquestionably a genius.

-- Murli

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Re: [IxDA Discuss] Continuous Scroll

2008-01-31 Thread Murli Nagasundaram
One of the things not mentioned in this discussion is whether such an
implementation (infinite scroll) is appropriate for all kinds of
information.  There is tool/technology/feature, on the one hand, and there
is the content on the other.  While there are probably people who read
entire novels online, they likely constitute a minuscule minority.  Browser
based interaction is very well suited for relatively small quantities of
content, especially content that is highly hyperlinked (which was the
original purpose of the web, wasn't it?).  I don't think the book or
book-like devices are likely to go away because the form is very well suited
to the nature of content and manner in which that content is imbibed.
Likewise, infinite scrolling works very well in Google Reader and other such
applications that contain many pieces of small, independent chunks of
content.  I absolutely detest reading long articles online (such as
articles from The Atlantic Monthly, New Yorker, Salon).  The moment I see
that the article runs into, say, 14 pages, I search for a link that
generates all the content on a single page (if available) and after reading
the first couple of paragraphs, I read the concluding ones and quickly scan
the rest.  If it takes too long to load, I bail out.

To return to the main issue, one must evaluate the usefulness or usability
of Infinite Scrolling with respect to the nature of content in question.  My
hunch is that if a study were to be conducted, people would rate the U/U of
IS variably according to application/content.

Unfortunately, every time a new technology or paradigm is developed, there
is a rush to try applying it indiscriminately to just every manner of
content on Teh Interwebs.

- murli

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Re: [IxDA Discuss] Myers Briggs, DISC, Personality of UX Folk

2008-01-31 Thread Murli Nagasundaram
Chauncey, wow, I didn't realize there would be people on this list who might
even remember Coordinator, leave alone having tested it!  I bow before
thee!  Yes, I recall that the consensus was that it was 'Fascistware'.  How
did Supportinator go, btw -- was it accepted, used?  By making one's
responses (rather, the tags, right?) optional, did it dilute the utility of
the tool, making it a no-win proposition?  I'm curious to know about
instances where the idea succeeded, and what was done (technically, and
otherwise) to make that possible.

Interesting that you mentioned Whiteside.  I attended the session on
Usability Engineering at CHI '89 in Austin, TX conducted by John Whiteside,
John Bennett of IBM Almaden and Keith Butler of Boeing, and had great
conversations with them. I have the tutorial book with me by my side right
now!  Pleasant memories.  Where is John Whiteside now, incidentally? -- the
gutting of DEC's technical and research groups may have been financially
necessary, but was among the sadder events of the last century.

I'm wondering if -- and I never really reflected on this very deeply -- the
coming of the web and the spread of the GUI in the 1990's (with Windows 3.0)
displaced (at least temporarily) some of the great social psych work of the
1970's and 1980's which dealt less with issues relating to direct
interaction and more with substantive issues regarding how people relate to
each other through technology mediated interactions.  Maybe it is indeed
time to bring it all back and one or more sessions/tracks at IxDA would be a
great idea.  And of course, the theories you mention -- nothing more
practical, as one of my profs used to say, than a good theory.

Regards,

-murli

On Jan 31, 2008 6:48 PM, Chauncey Wilson [EMAIL PROTECTED] wrote:

 Hello Murli,

 Your email brought back some interesting memories.  In the 1980s, I
 did some usability testing of the Coordinator at DEC and it was
 viewed as too controlling.  The group I worked with adapted the
 concept to be more like a Supportinator where commitments were
 tracked, but in a less dictatorial manner.  The group I worked with
 was led by John Whiteside who brought the concepts of usability
 engineering and contextualism into the mainstream and was intrigued by
 speech act theory.  We read Winograd and Flores and took an entire
 year to read Heidegger's Being and Time.  Sara Kiesler has done
 excellent work for almost two decades and was prescient about the
 importance of social psychology to social computer systems of all
 sorts.  My introduction to social psychology came as a graduate
 student in the 1970s where I was steeped in attribution theory,
 exchange theory (important in online relationships and discussion
 groups), and attitude research.  My focus then was in the social
 psychology of criminal victimization -- the study of discretion in the
 criminal justice system.  My professor and I published 3 book chapters
 and many papers and presentations on the impact of social
 psychological variables on crime reporting.

 I think that a talk at the next IxDA conference on the important of
 social psychology to interaction design would be a great topic.  I
 would enjoy talking about exchange theory in the context of electronic
 relationships and communities.  Some of the old work of Peter Blau,
 the sociologist Homans, and others is quite applicable to the
 exchanges that go on in interaction design.

 Chauncey

 On Jan 31, 2008 7:28 AM, Murli Nagasundaram [EMAIL PROTECTED] wrote:
  Great examples there, Chauncey.  My introduction to social psychology in
 the
  context of information technology occurred a couple of decades ago
 through
  the watershed article by Lee Sproull and Sara Kiesler, Reducing social
  context cues: electronic mail in organizational communicationn.  It was
 the
  first study, if I recall, that thoroughly investigated why people engage
 in
  flaming while online (even if they are perfectly polite face-to-face).
  Social psych research also helped us in the design of an Electronic
  Meeting/Brainstorming System called VisionQuest, back in the late
 1980's.
  [During the time when we were transitioning from command line to GUIs in
 the
  Microsoft universe, most users found the DOS version far easier to use
 than
  the Windows one, for this particular application.  And there were sound
  reasons for preferring DOS over Windows.]
 
  One of the big (at the time) failures in the are of
  Groupware/CSCW/Call-it-what-you-will was a product called The
 Coordinator
  from Action Technologies, an outfit floated by Terry Winograd (of
 Stanford
  Comp Sci) and his student Fernando Flores [they describe their research
 in
  'Understanding Computers and Cognition: A New Foundation For Design.]
  A
  lack of any proper understanding of Social Psych (by the designers)
 rather
  than any technical or other usability problem led to the wholesale
 rejection
  of this technology in places like Pacific Bell.  Coordinator

[IxDA Discuss] Social app popularity begins to decline

2008-01-31 Thread Murli Nagasundaram
Social apps are far more complex than single-user apps.  I wonder to what
extent a lack of social psych research input into the design of these apps
-- the most popular ones having been designed by college undergrads -- is
causing their popularity to plateau?  To me, this suggests a discontinuity
similar to the one that occurred when command line interfaces were displaced
by GUIs. Every GUI out there can trace its origins to the the
multi-disclipinary, thoroughly grounded research conducted at Xerox PARC.  I
think it's possible to go only so far by the seat of one's pants.  Without
GUIs or at least the bastardized compromises that were delivered on the DOS
platform in the mid-1980's, PC use would have plateaued in much the way the
social apps are slowing down now.

The next phase of Social App development might require Sproull, Kiesler,
Turoff, Hiltz and others to re-emerge from the shadows. -murli

http://www.theregister.co.uk/2008/01/31/myspace_fb_comscore_drop/

'Facebook fatigue' kicks in as people tire of social networksSeven Two year
itch pokeBy Chris
Williamshttp://forms.theregister.co.uk/mail_author/?story_url=/2008/01/31/myspace_fb_comscore_drop/
→
More by this authorhttp://search.theregister.co.uk/?author=Chris%20Williams
Published Thursday 31st January 2008 15:19 GMT
Find out how your peers are dealing with
Virtualizationhttp://whitepapers.theregister.co.uk/paper/view/341/reg2?td=toptextlink

*Shhh!* Can you hear a hiss? That's the sound of naughty facts deflating the
social networking balloon a tad.

Whisper it, but numbers from web analytics outfit comScore have confirmed
what the chatter in bars and cafes has been saying for months - people are,
just, well, *bored* of social networks.

The average length of time users spend on all of the top three sites is on
the slide. Bebo, MySpace and Facebook all took double-digit percentage hits
in the last months of 2007. December could perhaps be forgiven as a seasonal
blip when people see their real friends and family, but the trend was
already south.

The story year-on-year is even uglier for social networking advocates. Bebo
and MySpace were both well down on the same period in 2006 - Murdoch's site
by 24 per cent. Facebook meanwhile chalked up a rise, although way off its
mid-2007 hype peak when you couldn't move for zeitgeist-chasing where's the
Facebook angle? stories in the press and on TV.

You can survey the full numerical horror for youself
herehttp://creativecapital.wordpress.com/2008/01/29/its-official-us-social-networking-sites-see-slow-down/at
Creative
Capital.

That user engagement is dropping off (page impression growth is merely
slowing) should be of particular concern for the sales people struggling to
turn these free services into profit-making businesses. In the age of tabbed
browsing, how long people stick around is particularly key for interactive
sites, where people aren't attracted by useful information, but by
time-wasting opportunities.

And as we've noted here before, if the cash isn't raining down on you you
need a phenomenal growth line to sell credulous reporters and investors.
Expansion into non-English speaking countries is viewed as such a panacea
for the increasingly obvious slowdown US social networks are suffering (see
Facebook's trawl for translation
bitcheshttp://www.theregister.co.uk/2008/01/24/fb_translation/
).

The fact is that web users people are just as fickle in Leipzig as they are
in London, and it seems to us that a delayed Friends Reunited (remember
that?) effect is kicking in.

When Friends Reunited enjoyed its phenomenal growth period people would
join, log in maybe a dozen times, catch up with those class mates they
wanted to, then forget about it.

On Facebook behaviour seems much the same; join, accumulate dozens of
semi-friends, spy on a few exes for a bit, play some Scrabulous, get bored,
then get on with your life, occasionally dropping in to respond to a message
or see some photos that have been posted.

Similarly, once the novelty of MySpace wears off, most people only stop by
to check out bands or watch videos.

They've basically developed a way to add a penny-scraping coda to the
Friends Reunited pattern, thanks to diversions that have been enabled by
broadband. The biggest difference is that Friends Reunited made easy profit
because it didn't give all its features away to users for free.

In the meantime, expect spinners to work on massaging the comScore figures,
and happy-clappy bloggers to leap to social networking's defence by claiming
the falls are sign of the market maturing, and of fierce competition. They
could be right, but it still means that the individual business are not the
goldmine their greedy backers slavered over.

Despite his endearing deployment of rubber sandals in public, Mark
Zuckerberg is yet to convince marketeers - the only people who are ever
going to pay him for access to Facebook - that the popularity of his site
heralds the next 100 years of media.

And the 

Re: [IxDA Discuss] The Beautiful and the Useful

2008-01-31 Thread Murli Nagasundaram
Where should I start?  I fear that this discussion will end in a fierce
debate concerning the meaning of the term 'design' -- one that has probably
occurred several times on this list (and elsewhere).  There might even be a
secondary debate on the meaning of the term 'interaction'.

Nevertheless, coming from an engineering background, there are several
streams of design in engineering where aesthetics play no role at all.  Then
there is organization design, service design and systems design where again,
aesthetics, if it is an issue, is at best peripheral.

If you ask me personally, I would tell you that aesthetics should be
integral -- but I recognize that that is a personal value of mine, one that
I would like to evangelize, but one that is not universally shared, since it
is not essential to design (in many domains of design).

Aesthetics is an issue only where:

a) there exists human interaction with the design,
b)  the human interaction involves the senses, mainly visual and auditory,
probably, and,
c) aesthetics are a key aspect of the perceived or real usability or
acceptance of the thing  designed.

Now I beginning to wonder if there will occur a fierce debate on the meaning
of 'aesthetics'.

- murli

On Feb 1, 2008 9:45 AM, Andrei Herasimchuk [EMAIL PROTECTED]
wrote:


 On Jan 31, 2008, at 7:44 PM, Pankaj Chawla wrote:

  On 2/1/08, Andrei Herasimchuk [EMAIL PROTECTED] wrote:
  I know of no formalized design profession in existence in this modern
  world where aesthetics, both material and immaterial, are not
  integral in some fashion to the practice of the discipline.
 
  Integral, yes; fundamental no.

 Ok... I'm game. What other formalized design profession is this true
 for? What other formalized design discipline exists where aesthetics
 are not fundamental?
 

 --
 Andrei Herasimchuk



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Re: [IxDA Discuss] Online Masters Degree and Certificate in Information Architecture at Kent State University

2008-01-29 Thread Murli Nagasundaram
I would add UMich Ann Arbor School of Info and Georgia Tech.  -murli

On Mon, 28 Jan 2008 20:38:35, Jeff Howard [EMAIL PROTECTED] wrote:
 Hi Jim,

 There are a lot of threads about IxD education in the archives:
 http://www.ixda.org/topics.php?topic=education

 If I were researching it today, offhand I'd probably look into a few
 of the following:
 - CMU School of Design
 - IIT Institute of Design
 - NYU Interactive Telecommunications Program
 - Stanford d.school (a few classes anyway)
 - RCA Design Interactions
 - Köln International School of Design
 - Cophenhagen Institute of Interaction Design

 // jeff

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Re: [IxDA Discuss] Myers Briggs, DISC, Personality of UX Folk

2008-01-29 Thread Murli Nagasundaram
I'm simply astounded that an individual who considers himself to be a
User Experience professional views social psychology to be a pseudo
science.  If someone has developed a mathematical or engineering
measure for the construct known as 'Experience', I am eager to be
educated.

Cheers,

murli

ps: BTW, I agree that the social sciences are a somewhat different
kind of science(s) than the physical sciences.  But the philosophy of
science as applied in both instances is the same.

On Jan 28, 2008 7:54 PM, W Evans [EMAIL PROTECTED] wrote:
 It's far beyond the simple, less than
 dangerous pseudo science of social psychology - where theories, concepts,
 tests do not effect real people and do not cost real money.

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Re: [IxDA Discuss] Myers Briggs, DISC, Personality of UX Folk

2008-01-27 Thread Murli Nagasundaram
I find that the MBTI does predict one's approach to problem solving
and interaction with others.  Or rather, the MBTI codifies behaviors
and perspectives that we generally expect from an individual.

-m

On Jan 28, 2008 7:33 AM, Troy Gardner [EMAIL PROTECTED] wrote:


 nor does it predict behavior.

 This doesn't match my experience, else people wouldn't be using it to
 'please understand me' ;). While this may not generalize to all types,
 most of my friends are predominately *NT*'s and despite coming from
 all over the place,  show remarkably similar approaches to handling
 problems, communicating and worldviews, that are distinctly different
 from non NT's.

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Re: [IxDA Discuss] Myers Briggs, DISC, Personality of UX Folk

2008-01-26 Thread Murli Nagasundaram
One problem with psychology -- rather with the popular use of
psychology -- is that everbody believes themselves to be a lay
psychologist; the same doesn't hold true for medicine, for example, or
biology.

A related problem is the way technical terms become appropriated by
society, their meanings becoming distorted even while people believe
the distorted meanings to refer to the same original terms.
'Relativity' is one such term from physics that has become a part of
everyday speech but the common connotation is quite removed from its
technical definition.

I'm referring here to the terms 'extraversion' (rather than
'extroversion') and 'intraversion'.  These terms are commonly taken to
mean -- the backslapping sociable behavior is extraversion, while
sitting alone in a corner reading a book is introversion.  Not at all.
 A Extravert TRAIT as understood by people in business) is understood
to mean that the individual draws energy through relatively intense
interaction with people.  An Intravert TRAIT would mean that the
concerned individual feels drained by interacting with people.  The
terms don't mean that a Intravert avoids people or that an Extravert
is relentlessly garrulous.  One realizes that there are a variety of
activities one is required to engage in in order to live a productive
life, but there are some activities one prefers and thoroughly over
others.  OVER A LONG PERIOD OF TIME.  Personality tests should not be
administered to children who are still developing their personalities
and may not show stable results for those under 25.  But for older
persons, the results tend to become increasingly reliable --- provided
one is not gaming the instrument [which will happen if it is seen as
something to 'score' in].

Being 'animated' does not -- by itself -- an EXTRAVERT make.  An
intraverted person can become very animated about an issue that she is
very passionate about.  Being intraverted and passionate are not
mutually exclusive.  In fact, the halls of academe are filled with
intraverted persons who aren't necessarily dull and boring in class.
Giving lectures doesn't demand 'extraversion'.  Doing presentations in
the manner of Tom Peters and Steve Ballmer does demand 'extraversion'.

Likewise, being not very communicative at a cocktail party does not
imply that one is an 'intravert'.  Perhaps the context doesn't excite
you very much.

It is possible that you are really an 'intravert'.  Judge your
'intraversion' and 'extraversion' from how you feel about interacting
in small or large groups intensely with others, not necessarily on
matters that are your primary interest (such as IxD, for instance).
As for me, I enjoy solitude as much as the next person and many of my
deepest insights come from going out for a walk alone.  But I can (and
do) pick up conversations with anybody, anywhere, without signficant
effort.  And such interactions leave me energized rather than drained.
 [Now, there are people and situations that drain me, but those are
exceptions.]   I conclude, therefore, that I am an Extravert.  And
that is exactly what the instrument tells me.  I do my taxes, and run
through the numbers with a fine toothcomb.  Heck, I have
qualifications in engineering, business, and information technology.
And I can do detailed, structured, technical stuff when required.  But
I absolutely enjoy fuzzy, ambiguous, uncertain situations and tasks.

I must emphasize that the evaluation is to be done by oneself.  One
may use the observations of others as additional data points to either
reinforce or refute one's position.  And by aggregating a lot of such
anecdotal data, one can get close to the 'truth', whatever that might
be.

There is another issue relating to the 'attribution error' point that
you make.  Some individuals -- and personality styles -- tend to be
better at accurately understanding themselves than others.  Howard
Gardner calls this 'intrapersonal intelligence.'  Both Gardner and the
MBTI have been trashed by 'fine scholars everywhere' as well as
sneering skeptics.  Nevertheless, a lot of very intelligent and
reasonable people (and not just those that read the National Inquirer,
Readers Digest and People) find a lot of face validity in both
Gardner's theory of Multiple Intelligences and the MBTI (and other
personality tests).

Always keep in mind George Box's dictum: All models are wrong. Some
are useful.  And Richard Hamming's advice: The purpose of computing is
insight, not numbers.

Insight is what we're looking for.  Personality style instruments are
not accurate, but accuracy is not their purpose, but insight.  And a
model.  And who doesn't use models.

-- 
murli nagasundaram, ph.d. | www.murli.com |  [EMAIL PROTECTED] | +91 99
02 69 69 20

*Come to IxDA Interaction08 | Savannah*
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Re: [IxDA Discuss] Myers Briggs, DISC, Personality of UX Folk

2008-01-26 Thread Murli Nagasundaram
Approximations work pretty well even in the hard sciences.  in fact,
science chugs along merrily for hundreds of years with inaccurate
models, making real progress, before more accurate models come along
-- and as a bonus, you don't have to trash all the progress you have
made.

Outside of the physical sciences - in the social sciences, humanities
and the arts --  exactitude is not even an available option;
approximation is all you that can attain.  And in fact, any attempt to
be exact is not only sisyphean, but completely counterproductive
because meaning is actually generated holistically, at the level of
approximations.  Perfectly accurate descriptions are reductionist and
necessarily wrong.

-m (ENFP btw -- but you might have guessed that already! ;-))

On Jan 27, 2008 1:51 AM, Troy Gardner [EMAIL PROTECTED] wrote:
 RE: Extraverted and Introverted.

 I feel these are badly defined terms, social
 introversion/extroversion, introverted/extroverted thinking and
 problem solving, and introspection and empathy of others are very
 different, and very context dependent.

 RE: MBTI
 Trying to capture the vast world of human behaviors into 16 boxes is
 at best a gross approximation.

 But if you're talking to a person, and need to approximately describe
 them it has utility...at least more predictive utility than
 astrological signs.

 Troy (INTX btw)

-- 
murli nagasundaram, ph.d. | www.murli.com |  [EMAIL PROTECTED] | +91 99
02 69 69 20

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Re: [IxDA Discuss] Myers Briggs, DISC, Personality of UX Folk

2008-01-25 Thread Murli Nagasundaram
There is a fundamental confusion here between two different things: STATES
and TRAITS.  Traits are persistent, States are transient.  Every individual
can be characterized has having certain persistent traits. Persistent
doesn't mean they will never change -- it only means that they will remain
quite stable over a long period of time, barring some signficant
life-changing (including, traumatic) experiences.  [If your TRAITS change
frequently, you need some serious help.] States, on the other hand, like
moods, change from moment to moment.  MBTI and other 'personality style'
instruments do not assess STATES but TRAITS.
Also, whoever uses such instruments for recruitment is guilty of grossly
misusing them and violating their fundamental purpose.  Personality style
instruments are best employed to gain insights into oneself.  They should be
answered honestly, if they are to be of any use - any instrument can be
'gamed' to give the desired results, but who benefits from this?

I have used the MBTI for years with my students to help them understand
themselves and be able to better relate to others and most of them love it.
 I also tell them -- and this is important that such instruments do not
delimit the scope of an individuals behaviors because of the distinction
between STATES and TRAITS.  They should never be used for pigeonholing
people.  I don't require my students to share their MBTI profiles with
others, but many do, voluntarily.

-murli
 ==
On Jan 25, 2008 5:15 PM, Chauncey Wilson [EMAIL PROTECTED] wrote:

 Think about how we may be quite
 different personas in different situations -- I'm very shy at cocktail
 parties and avoid them as much as possible but I can be quite
 theatrical in front of a good audience -- two quite different
 behaviors in social situations.

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[IxDA Discuss] Aza Raskin's Humanized to help Mozilla refine Firefox user experience

2008-01-17 Thread Murli Nagasundaram
Since browsers are likely the most commonly used app across various
user categories (I don't have any actual data on this), this should be
a positive development.  -m



http://arstechnica.com/journals/linux.ars/2008/01/15/mozilla-hires-developers-from-humanized

Mozilla hires developers from Humanized

By Ryan Paul | Published: January 15, 2008 - 03:03PM CT

Mozilla has hired several developers from Humanized, a small software
company that is known for its considerable usability expertise and
innovative user interface design. The Humanized developers will be
working at Mozilla Labs on Firefox and innovative new projects. We
talked to Mozilla CEO John Lilly, who provided some additional
details.

Mozilla has hired three of the principals from Humanized. They will
be joining the Mozilla Labs team on January 16, 2008. We expect a lot
of innovation work from them, some Firefox-related, some broader, just
like everything else in Mozilla Labs, Lilly told us. The work done
by the Humanized principals speaks for itself—there are lots of great,
web-relevant ideas in their work, and we're excited to have them join
Mozilla.

It should be noted that this is not an acquisition, as some have
erroneously reported elsewhere in the blogosphere. Lilly clarifies
that: This was not an acquisition. No premium was paid and no
intellectual property was acquired by Mozilla.

I met Humanized president Aza Raskin (son of Macintosh luminary Jef
Raskin) at the Ubuntu Developer Summit last year. At the summit, Aza
gave a very informative presentation about user interface design and
discussed usability issues in several applications. His design
philosophy extends from the belief that the best kind of interface is
no interface at all. He advocates creating software that conforms to
the Taoist notion of Wu Wei, which is to act without doing.

Mozilla's recruitment of interface experts from Humanized is a very
nice move. We have seen some really intriguing technologies coming out
of Mozilla labs lately and the addition of a few usability gurus will
surely help Mozilla provide a better user experience.

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Re: [IxDA Discuss] Tata Nano vs. OLPC/XO

2008-01-12 Thread Murli Nagasundaram
Michael, while that story sadly turned out to be an urban myth (if it
sounds too good to be true, it probably isn't) there are numerous
instances of resourcefulness one encounters as one wanders about in
poor societies where people survive, if not thrive, in the most
challenging circumstances -- and here's the incredible part: with
their humanity intact; and indeed remaining more human and humane than
many if not most people one encounters in cities.  I have been shamed
many times by the generosity I have encountered among people that many
consider poor.

- The micro-banking revolution began in Bangladesh
- villagers in the Indian subcontinent often build their own satellite
dishes out of scrap metal they find on the roadside
- An entire class of students gets through school sharing a single
textbook per subject; they end up with far sharper memories
- The humble streetlamp is the venue for many a night class

One down side of the new prosperity -- and who doesn't want to be
prosperous? -- is the kind of ingenuity, quickwittedness and
autonomous behavior that didn't take uninterrupted and clean power,
water, roads, etc. for granted.  The upside, of course, is that people
can spend their lives doing more than merely surviving.  But even in
extreme circumstances, the arts have always thrived, if only as a
means of venting one's anguish and pain, a case in point being the
Roma people of Europe.

-murli

On Jan 12, 2008 1:59 AM, Michael Micheletti
[EMAIL PROTECTED] wrote:


 Your statement reminds me of something I read (sorry can't remember the
 source) about the design of a writing instrument for the US space program.
 The astronauts needed to be able to write in zero gravity, upside down, in a
 vacuum, while Martians were attacking, etc. A large program was established;
 some many hours and millions of dollars later the Fisher Space Pen emerged
 to great praise. The Russian space program, constrained by budget, gave
 their astronauts pencils.

 Michael Micheletti




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02 69 69 20

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[IxDA Discuss] Tata Nano vs. OLPC/XO

2008-01-11 Thread Murli Nagasundaram
On Jan 10, Ratan Tata, patriarch of the Tata conglomerate in India
unveiled what is billed as the least expensive car in the world, the
Nano.  Not a very original name, but the story behind the car is quite
fascinating.  Here is an interview with Ratan Tata about how the
project was initiated and how the design evolved.

http://www.domain-b.com/companies/companies_t/Tata_Motors/20080110_makingof_thenano.html

I bring this up to compare and contrast with the XO project.  Both
involve technologies, and both have the goal of making technology
accessible and available to people who could have never dreamed of
having it before.  Let's leave aside issues of pollution, crowding,
fossil fuels, etc. for the moment (there are lots of good arguments on
both sides there, and some very practical issues that grand theories
and ideals cannot address).

One project was taken up by a famous university lab and the other by a
famous corporation (who are hoping to buy Jaguar and Land Rover).

Both projects were driven by high ideals.  Ratan Tata is head of the
probably the most ethical and socially conscious corporation in India;
they are respected through the length and breadth of the country).
This was his pet project, his parting gift to the people of India and
the developing world before he retired.  Nicholas Negroponte has a
very high profile in academia and industry, and the XO is clearly
Negroponte's pet project.

Differences now emerge.  The XO was created by a very talented group
located in the most technologically advanced nation in the world for
people living in the most underdeveloped nations.  The Nano was
created by a talented group of engineers located in nation with the
largest population of poor people.  The designners could observe the
daily struggles of their 'clients' to and from work every day.

The Nano is a conventional car driven no differently from any other.
The key challenges related to keeping cost of production under $2,500.
 This resulted in 34 patent applications, many related to the design
of the engine.  Cost cutting had to be so severe, that even savings of
25 to 50 cents on a part were considered significant.

Having lived in both the US and India for many years, I realize it is
impossible to truly and completely empathize with one's clients unless
one really has been totally immersed in their culture and are able to
accept their perspective.  I recall back in the early 1980's when we
used to use 8-bit microcomputers to run corporate applications
formerly run on IBM mainframes.  Living in a scarcity-prone society
drastically affects one's mindset (in both positive and negative
ways).  You learn to live with less, and get the most from whatever is
available.  This generates a nation of MacGuyvers (apologies to non-US
list members -- MacGuyver is one of my favorite TV characters who gets
out of difficult situations using whatever is available around him).

I am convinced that the Nano as it exists could not have been designed
in either Japan or the US (or any G-8 nation, for that matter).
Whether that is a positive or a negative, I don't know yet, but I
believe it is important design factor to keep in mind.

Cheers,

Murli

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Re: [IxDA Discuss] OLPC: Sugar not so Sweet?

2007-12-27 Thread Murli Nagasundaram
This sounds so much like the Nature vs. Nurture debate which ended in a
tie, BTW, if it ended at all that one might as well state it up front to
stave off a lot of discharged steam.  Practically every discipline centered
around people (psychology, sociology, economics, anthropology, medicine,
etc.) has engaged (and will continue to engage) in this debate, explicitly
or implicitly.  Consider the decline of Skinnerian behaviorism after
Chomsky's work on linguistics.  Despite the bad rap that Behaviorism has
got, numerous organizations and institutions (the military, for instance)
apply it successfully.
So let's just say that there are many universal principles of design and a
significant fraction of these are a consequence of common biological and
physical constraints.  And further, to the extent that there are common
determinants of culture, there are additional principles of design that
could be considered kinda-sorta universal.  And then there are probably some
idiosyncratic cultural issues for which no 'universal principles' will work
(at all times).  But then this has always been the case in every realm of
human endeavor since time immemorial.  The variable plasticity of the human
mind (across age groups, cultures, contexts, etc.) in its ability to adapt
to circumstances will render this discussion quite fruitless.

On the other hand, there's nothing so fun as a good fight!  Fruitlessness
apart, it's likely to bring out some interesting issues.

-murli

On 12/27/07, Dan Saffer [EMAIL PROTECTED] wrote:


 This begs the question: are there universal principles of
 (interaction) design that apply regardless of the context or user
 base? Are there standards that apply equally to CEOs in London and
 impoverished children in sub-Saharan Africa?

 My guess is: yes, there are some. Fitts' Law, Hick's Law, Tesler's
 Law, the Poka-Yoke Principle, and probably a few others are fixed.

 What these are would be an interesting list.

 Dan



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Re: [IxDA Discuss] Design in Interaction Design?

2007-12-21 Thread Murli Nagasundaram
Rich, placing something second on a list of firsts, if you will, doesn't
mean one can do without it.  It's something like asking, What's the single
most important organ in the human body, and no matter what anybody answers,
you can always claim, but how could you ever live without X, so obviously,
you're wrong?  So the problem lies either with the question, What's the
single most important ? (since you can never accomplish anything at all
with that single thing), or with taking such a question literally; if you're
going ask, 'What's the single most important ...? you've got to accept that
it doesn't mean it is the only one that's needed at all.

I was attempting to make a distinction between Design in general, which, as
Katie Albers has pointed out, means a gazillion different things, and the
more specific sort of design called interaction design.  What makes an
INTERACTION designer different from, say, a Fashion Designer, Subterranean
Septic Tank Designer, or Homing Missile Designer is the emphasis on
INTERACTION; the fact you engage in a conversation with the thing; it
responds and changes, and thereby influences your behavior.  That's it.

Single Most Important is not the same as Only; to treat it as such would be
turn this into a strawman argument.  Nobody in their right mind would claim
that Design is not important for Design; this forum is called IxDA for a
reason, and we take Design to be a baseline.


Cheers,


Murli

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-20 Thread Murli Nagasundaram
At least a few posts seem to suggest that design is more art than science.
 This is a serious -- and possibly widespread (in the community, may not be
in this forum) -- misconception, and is founded on a misunderstanding of the
term 'design' which deems the terms 'art' and 'design' to be near synonyms.

I seriously doubt if artists, prior to the 20th century would have called
themselves designers.  In fact, I doubt if serious/successful artists today
would like the appelation 'designer' applied to them.  I have a friend who
would like to be an artist full-time but works as a designer to 'pay the
bills'.


This conflation of art and design may have something to do with the
visibility and iconic status of architects from around the beginning of the
20th century (Walter Gropius/Bauhaus, Frank Lloyd Wright, etc.).  Architects
-- as distinct from civil engineers, or 'mere' builders -- were/are
supposedly persons of vision and flair who 'imagined habitations' rather
than drew up buildings.  They became celebrities whose rock-star status
often camouflaged the impractical nature of some of their designs [of
current notoriety is Frank Gehry's leaky design for MIT].


The term design means, among other things something deliberate,
intentional, considered, and ... horror of horrors! ... calculated.  Before
I discovered psychology, anthropology and computer science, my first degree
was in Mechanical Engineering and my senior thesis involved the DESIGN of a
heat exchanger for a nuclear power plant.  Now, despite the fact that I was
the college cartoonist at the time, there was nothing art-related in my
project.  Sure, I did engineering drawings of the heat exchanger, but it was
calculated to avoid Three Mile Island sort of situations.  No jury awards
and all for flair and panache and all that sort of thing.


Design means working to a purpose, and to claim that Design is all or
mostly about 'that ineffable something' strikes me as being a little scary.
 Ineffability is great for pure art, but Design better be pretty darned
effable.

One thing I noticed from many posts is the preponderance of people with a
formal/semi-formal background in art and hence having strong visual/spatial
skills.  Also, a significant proportion seem [and I could be totally
mistaken here] to work on/with websites rather than with physical artifacts
such a cellphones, ATMs, hearing aids, etc.

If one is tasked with designing the billionth website or corporate logo on
this planet, then yes, you've got to go into that state of ineffability to
conjure up a visual design that has that ol' je ne sais quois: something
unique, distinct, and fresh.  Undoubtedly, the visual impactis  an important
consideration for a website, and to be able to come up with a unique website
design in this vast web ocean requires an immense amount of creativity and
original, unstructured thinking.  Once you've come up with that fresh new
angle that projects a unique identity, there's a lot of science to making a
site successful.

As far as physical artifacts are concerned, there are far fewer archetypes
within a specific domain than the potential (visual) variety of websites;
the visual is just one among many aspects, and thus visual aesthetics no
longer occupy center stage (there are tactile and auditory issues too, among
others).

It's interesting that while this is a forum of interaction designers -- with
the emphasis on 'interaction' -- that there is so much focus on the visual
and spatial.  Sure, finally most of what is designed will manifest itself in
visual form (except for purely auditory design); but designing the
INTERACTION PROCESS which is more critical than the visual presentation is
nearly pure science. Jakob's Nielsen's site is pretty ho-hum looking, but
from an interaction perspective, I think the man has it all down pretty
well.  Perhaps this reflects my bias -- I didn't get into this field from
the world of art (despite a personal passion for art, and though I sport
earrings, an artsy two-day stubble and love my latte; and yes, I do own a
black beret, but it's in a box somewhere); my formal training is in
engineering and the social/behavioral sciences.

Everything constructed deliberately by human beings, is, by definition, art
(everything else, is nature).  Science does not -- and perhaps never can --
precisely determine how a design will manifest itself; but it sure does set
a whole bunch of boundaries (and constraints) that delimit its scope.

-murli
-- 
murli nagasundaram, ph.d. | www.murli.com |  [EMAIL PROTECTED] | +91 99 02 69
69 20

- The reason why death sticks so closely to life isn't biological necessity
-- it's envy.  Life is so beautiful that death has fallen in love with it, a
jealous possessive love that grabs at what it can.  - Yann Martel, The Life
of Pi.

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Re: [IxDA Discuss] Design in Interaction Design?

2007-12-20 Thread Murli Nagasundaram
Rich, I would respectfully disagree.  The foremost talent needed in being an
INTERACTION designer is the ability to understand, codify, structure and
support INTERACTIONS between humans and interactive artifacts (and between
humans THROUGH interactive artifacts).  Plus the talent to design things,
which involves creativity and problem solving skills.  Plus insight.
- murli

On 12/20/07, Rich Rogan [EMAIL PROTECTED] wrote:

 I think the foremost talent needed in being an Interaction Designer is
 the
 ability to Design, defining Design as the ability of creative problem
 solving in a spacial manner for users.

 --
murli nagasundaram, ph.d. | www.murli.com |  [EMAIL PROTECTED] | +91 99 02 69
69 20

- The reason why death sticks so closely to life isn't biological necessity
-- it's envy.  Life is so beautiful that death has fallen in love with it, a
jealous possessive love that grabs at what it can.  - Yann Martel, The Life
of Pi.

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Re: [IxDA Discuss] Design in Interaction Design?

2007-12-20 Thread Murli Nagasundaram
Lucy, I'm glad you brought up the issue of psych.  I actually arrived on
Planet IxD via psych/computer science (after my basic training as a
mechanical engineer).  I have always thought of IxD as being driven first by
psych/social psych/anthropology and only then by the visual arts.  A year
and a half ago I met a talented young psych undergrad who loved designing
websites (to pay his way) but had never heard of IxD.  I grabbed him by both
shoulders, put him through a couple of courses, and now he is in a great
grad school program pursuing an HCI degree.
- murli


On Thu, 20 Dec 2007 01:31:44, Lucy Buykx [EMAIL PROTECTED] wrote:

 I too noticed the large number of graphics and arts backgrounds in the
 'how did you get here thread'. But what struck me was how few (I
 think only one) who mentioned any psychology studies.

 When I started my degree I studied alongside working as a computer
 programmer. It seemed self evident there would be people working in
 the cross over between the disciplines. Humans interact with
 computers so we need to understand both in order to make the
 experience for both better.

 The single psych reference against 90% arts/graphic design confirms
 my experience that psychologists are not pushed (or pulled) towards
 this incredibly important field.

 Since most of the participants on this list I have to ask this
 question of the people you work with. How many of your colleagues
 have studied psychology? Is it considered important or are psych
 degrees to general to be of use?



-- 
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69 20

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Re: [IxDA Discuss] OLPC: BBC article

2007-12-18 Thread Murli Nagasundaram
Jeff (Axup), thanks for continuing the discussion and opening up many new
sub-threads -- I would like to address every one of those, but clearly
can't.  But let me continue the conversation anyway.  Bear with me through
the following points which seem unrelated to the issue initially.
1.  The idea of 'developing' versus 'developed' nation is a Western, 20th
century one.  I don't quite care for politics, or ideologies, left, right,
center, religious, political, sociological, etc. but this much seems clear
to me;  ALL nations deemed 'developing' or 'underdeveloped' were those that
used to be European colonies -- more specifically, the colonies of six
Western European nations: UK, Spain, Portugal, France, Belgium, Netherlands.
 Before the 20th century, there was no such dichotomy.

2.  'Underdevelopment' or 'backwardness' was a consequence of these
later-labeled 'underdeveloped' nations having been looted of their natural
wealth by the Colonial Six (C6) and their fragile, carefully evolved over
the centuries social order having been thoroughly destroyed.  It is well
established that without the wealth looted from the 'backward' nations,
modern Western society (through the Industrial Revolution) would never have
happened.  I also acknowledge that the other factor was the development of
modern Western science which was NOT looted from 'underdeveloped' nations.


3.  Modern Western values, behaviors, etc. were then established as the
'Gold Standard' by which ALL societies would be judged and evaluated.

2.  The terms 'developing' and 'underdeveloped' -- in my
not-so-humble-opinion were coined as a way of skirting around any guilt and
responsibility associated with the 'underdevelopment' of formerly
non-underdeveloped nations. By using the term 'underdeveloped' one creates
the impression in readers not acquainted or interested in history that such
a situation always existed, and it was left to the Magnanimous and Advanced
Person From the West to come develop your nation -- through the device of
various innocuous sounding institutions such as the World Bank.

BTW, numerous well-intentioned and decent Westerners bought into this (not
knowing history) and have dedicated their lives to improving the lot of the
less-privileged, without realizing that their efforts are probably being
constantly undermined by Western institutions more interested in maintaining
the status quo (of disparities) because it is these disparities that allow
for the maintenance of the high standards of the West that everybody in the
world is asked (implicitly, through media images) to aspire to -- but if
they actually did, then such high standards would become unsustainable in
every part of the world.

Left to themselves, and without external exploitation, all societies will
eventually develop and attain some quasi-steady state -- or at least a state
of 'sustainable growth/development'.

So what does all this have to do with the XO and technological interventions
in 'developing'/'underdeveloped' nations, you might ask.  First, one needs
to change one's understanding of 'underdevelopment' -- where it came from,
how it happened, and how it might be avoided in the future.  Second, human
society has been around for 2 million years or more, and has survived and
thrived in the most difficult of circumstance.  People of all cultures are
resourceful.  One must treat them with respect and work WITH them to develop
solutions rather than come fresh off the boat, bearing trinkets, determined
to solve their most pressing problems in a couple of months and walking away
satisfied, without thinking through the consquences, particularly the issue
of sustainability.

Alternatively, when you introduce an intervention, don't go about
proclaiming that it's earth-shattering and will alter society in profound
ways forever and that there's nothing nearly so important as it around --
much more modesty is advised.  I think the quality of modesty was lacking in
the OLPC/XO project at least with regard to how it was promoted.  On the
other hand, perhaps all marketing demands a lack of modesty -- I quit sales
after 5 years, early in my career, and never went back to that line of work.


I've already said too much, I think!

Regards,

murli

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Murli Nagasundaram
Kim, to reinforce your point, I was sent a link to a simple flash-based game
that I passed on to friends and family.  It's a very simple, very
crudely-designed game, but has turned out to be so addictive that it has led
some to joke that it's threatening to tear apart families and destroy
productivity at some corporations where it has been spreading around like
wildfire.  If nothing else, Jakob is reminding us to focus on the essence of
the site/application rather than being carried away by the promise of shiny
bells and whistles available in hot new tools.
Incidentally, this discussion also reminds me of the distinction (in my
view) between a couple of generations of iMacs.  (For ease of reference,
I'll use the following idiosyncratic generational nomenclature:


1. Jelly Bean
2. Desklamp
3. Monopod I
4  Monopod II (current generation)

I refer here to Desklamp and Monopod I.  Desklamp was a truly original
design which couldn't have emerged from 'Usability Principles' alone.  There
was a great deal of novelty in its physical appearance and the elements of
which it was constituted, which would have required a great deal of
Productive (vs. Reproductive) Thinking.  Monopod II, on the other hand, is a
stark, minimalist design, more likely to have been created from Usability
Principles alone.  There was a zen-like stripping down of the design to its
bare essentials.  And what could be more bare and essential than a flat
panel monitor with just one foot/leg.

I actually felt very sad and disappointed to see Monopod I replacing
Desklamp, but Monopod has grown on me, with time.  Desklamp is a delight to
look at, intriguing in its juxtaposition of fshapes, but Monopod works well
without attracting any attention to itself beyond a 'Oh, that's nice, now
let's get on with our work.'

-m
ps: oh btw, in case you've been a little too worried about your high
productivity, here it is; you may have already received it from some friend
or family member:

http://n.ethz.ch/student/mkos/pinguin.swf




On 12/18/07, Kim Bieler [EMAIL PROTECTED] wrote:



 I have to view Nielsen's design-agnostic persona (and website) as a
 design statement in itself. I think his point is, people don't care
 about the wrapping as long as they're convinced they want the present
 inside. Or, put another way, content is king.

 And yes, I do think he's thumbing his nose at all those lipstick-
 wearing pigs out there.


-- 
murli nagasundaram, ph.d. | www.murli.com |  [EMAIL PROTECTED] | +91 99 02 69
69 20

- The reason why death sticks so closely to life isn't biological necessity
-- it's envy.  Life is so beautiful that death has fallen in love with it, a
jealous possessive love that grabs at what it can.  - Yann Martel, The Life
of Pi.

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Re: [IxDA Discuss] The mighty UX guru has spoken - Discuss!!

2007-12-18 Thread Murli Nagasundaram
Correct me if I am wrong here, Joseph, but from your perspective the term
Usability should be used only with regard to Testing and Evaluation.  Am I
right?  (I'm not challenging your perspective, only trying to determine if
there is a consensual or at least majority view here.)

On 12/19/07, Joseph Selbie [EMAIL PROTECTED] wrote:


 I have always thought this was the wrong way to view the difference
 between
 usability and design. It makes it seem as if they are part of the same
 process. My way of thinking about them -- which at least makes it clear
 for
 me -- is that usability testing *measures* the success of design. Once you
 get your measurement of success or failure, then you *design* a new
 solution
 -- two different processes.


-- 
murli nagasundaram, ph.d. | www.murli.com |  [EMAIL PROTECTED] | +91 99 02 69
69 20

- The reason why death sticks so closely to life isn't biological necessity
-- it's envy.  Life is so beautiful that death has fallen in love with it, a
jealous possessive love that grabs at what it can.  - Yann Martel, The Life
of Pi.

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Re: [IxDA Discuss] OLPC: BBC article

2007-12-15 Thread Murli Nagasundaram
I just realized that I had sent this message to Jeff alone rather than the
group, so here it is again.  (As an aside,it looks like the list options
have been set so that 'reply' goes to the poster rather than the group.  I
don't know whether the listmaster intentionally chose this setting -- I can
see how reply-to-poster can prevent the occasional embarrassing situation,
but it's a bit of pain to consciously have to choose reply-to--all each
time.)

---

Jeff, nice site; also, now that I know you're a musician, I'm prepared to
take back everything I said about music (since I merely appreciate music,
but am not a musician)!

At any rate ... since we're talking culture here ...  almost everybody who
speaks of 'modernization' treats the term synonymously with
'Westernization'.  I read articles in magazines and newspapers and academic
journals where the writer makes approving comments (without realizing how
patronizing they sound) about how some society or organization looked
'modern' (always meaning 'Western').  Which becomes the One True Way.  The
Correct Political Systems, the Correct Social Values, the Correct Form of
Attire, the Correct Food, the Correct Language, the Correct Forms of
Entertainment, etc. and of course, the Correct Designs is equated to
Whatever Is Being Done in The West Right Now.  Things that the West no
longer does are naturally, No Longer Correct.  There is belief in a steady,
monotonic improvement from last year to this year and on to the next.

This the larger Weltanschauung within which the Designer from MIT operates.
So her belief in the technology's worth for just about any social group out
there is very strong.  After all, everyday, every magazine, newspaper,
journal, media source tells her than at least technology-wise, things are
getting better and better.  So whatever spouts forth from the center of her
forehead, must be good.  This is not unlike a strong religious belief and
fervor.  I know friends who are this way, and they are decent and smart
people.  Very informed too, but nevertheless.

Consequently, it is often the Design Beneficiary's fault for not properly
accepting and adopting the Gifted Design.  Or so is the belief.  And even
where the Designer appreciates cultural differences, the hope is that One
Day They Will Modernize ( i.e., Westernize).  And then they can gain the
full benefits of The Design.

You're absolutely right that technology is implicit in all culture.  Many
technologists react with disbelief if they are told this.  Again, that
Weltanschauung thing.  There is something called Adaptive Structuration
Theory which explains how people Appropriate technologies according to their
own culture and social structure regardless of how the technology was
intended to be used.  The designer sometimes (often?) views this outcome as
a failure of her technology and intent.  One strategy she uses to prevent
such adaptive appropriation is to build in RESTRICTIONS in her design so
that it can be used only in one (or a few) specific, anticipated ways.
Where the user culture has no option, they might bend to the dictates of the
technology, but in others, they may end up rejecting it.

Regards,

murli

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Re: [IxDA Discuss] OLPC: BBC article

2007-12-15 Thread Murli Nagasundaram
On 12/14/07, Jeff Seager [EMAIL PROTECTED] wrote:

 I like diversity in
 theory and in practice, and I believe that cultural diversity is an
 advantage to all of us.


I cannot agree with you more.  At the same time, the religious fervor and
evangelistic zeal with which ideas are marketed (even in secular contexts --
evangelistic behavior has become embedded in culture) as being the Best/Only
solution to problems -- with free-market economics supporting/promoting
evangelical behavior (because, you see, you Grow, or Die) makes the
sustenance of cultural diversity very hard.  The Abiline Paradox

http://en.wikipedia.org/wiki/Abilene_paradox


kicks in.  (Very likely, it was this phenomenon which led to that disaster
called the Iraq War, but I don't wish to stray into politics here.)


Some of that advantage may be forever hidden from us until such time that
 diversity is no more. Perhaps this technology won't eliminate
 cultural diversity, but the possibility is something to consider. At worst
 I
 think the desire to disseminate such technology is a well-intentioned
 arrogance, and certainly not the first or the last in human history.


Amen to that, Brother Jeff!  Well-intentioned arrogance, indeed -- the key
cause of many avoidable man-made calamities.

-m


murli nagasundaram, ph.d. | www.murli.com |  [EMAIL PROTECTED] | +91 99 02 69
69 20

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Re: [IxDA Discuss] OLPC: BBC article

2007-12-13 Thread Murli Nagasundaram
Robert, I'm looking forward to your review of the OLPC.  From what I have
read, it has some really neat interface/interaction innovations.  Then the
peer networking, low power consumption, and so on.

As regards the skepticism.  I have spent 60% of my life in India and 40% in
the US, and lived in both large cities and small towns (in both countries).
I have been involved with startups and had the pleasure of interacting with
some really smart people doing bleeding edge technology research.  It was
all very heady and exciting.  Time and experience have mellowed me.  Lots of
very cool stuff never took off.  Some of it was due to foolish business
decisions, and some others due to plain lack of vision.  But many of those
cool technologies that I was dazzled by, seem rather silly, in retrospect.

Techies more often than not, mean well, and a significant fraction will
admit to a deep-seated need to make a positive impact on the world by
helping the less-privileged.  But that does not always translate into ideas
and actions that 'succeed'.  I have encountered too many instances of
intended beneficiaries spurning or misusing the 'wonderful gifts' that
Benevolent Wizards From Distant Lands have designed and built for them.

My limited understanding of the OLPC project is that it was almost entirely
designed and built under the aegis of MIT's Totally Cool Media Lab in
near-perfect conditions and in an environment overloaded with Very Smart
People.  Hence my skepticism.

Regards,

murli

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Re: [IxDA Discuss] OLPC: BBC article

2007-12-13 Thread Murli Nagasundaram
On Thu, 13 Dec 2007 08:15:32, David Malouf [EMAIL PROTECTED] wrote:


 The tool itself is great (arguably), but it doesn't necessarily
 fit the entire eco-system.


Dave, this is exactly the  sort of thing I worry about.

be sure to include those you are designing for, and turn the design
 process into designing with.


Precisely.  And I understand this is difficult.  It requires an enormous
amount of patience on both sides, and especially, perhaps, on the part of
the Bearer of Gifts [BoG].  Also, the willingness on the part of BoG to
eliminate the one thing she believed was the coolest aspect of her Gift
because the Giftee had no use for it.  A lot of the time, a big part of
BoG's ego is wrapped up in her design, because she came up with some really
cool ideas that were incorporated in the design.  And when these begin to be
eliminated, her sense of ownership begins to ebb, and along with it, her
desire to pursue the project.  This is when she realizes that she was more
interested in Designing And Building Cool Things than in Trying to Address
Somebody's Problem.  When the Cool Thing is not used the way she hoped it
would, she feels a sense of betrayal.

This sort of issue comes up not only in design, but in any kind of
collaboration across cultures, such as when musicians from different
cultural paradigms collaborate.  Most the time -- in my experience and
opinion -- their collaborative efforts never quite rise above a level of
mediocre mish-mash. There is little that is of lasting value.  I don't
intend to start a flame war with this last extension of my thesis, BTW!

At Motorola Enterprise Mobility we have made designing with the
 core premise behind our design process using field research and field
 validation processes of design research at many iterative steps in the
 total design process so that we engage those we are designing for, so
 instead we are designing with.


That's great. Could you share some stories, some examples, Dave.  It's good
to hear war stories, about things that have worked and things that haven't.

Thanks and regards,

murli

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Re: [IxDA Discuss] Define the User Centered Design process

2007-11-29 Thread Murli Nagasundaram
This is good stuff.  If we accept that any well-thought out process ought to
be founded on a sound philosophy (or paradigm/model/theory/etc.), why can't
UCD be BOTH a philosophy/paradigm as well as the label (rather than
definition) for a VARIETY of different processes.  Which might beg the
question, is there such a thing as Non-User Centered Design? And while NUCD
might not be a philosophy, we do know that many designs develop with little
concern for the user, or alternatively, are Developer/Designer Centered.
Therefore UCD is a justifiable label.

I first encountered the term in the title of Norman and Draper's edited
collection of papers, UCSD (a clever title, since Norman was on the faculty
of UCSD at the time) two decades ago.  I initially sneered at the title
since I thought, 'What other kind of systems design could there ever be.'
But the more I hung around geeks, the more I realized that being
user-centered was the exception rather than the norm among them; at least,
even when they believed they were being user-centered, they were, in fact,
merely projecting their own personas on to arbitrary users employing 'cold
logic'.

So, in conclusion, for those who always look the world through user-centered
lenses (and this is mostly a personality style issue, in my experience), the
term is redundant.  And perhaps most IxD practitioners and theoreticians are
in fact UC.  If so, then the term serves the purpose of at least signaling
to the rest of the world of their intent.

-- 
Murli Nagasundaram, Ph.D.
http://www.murli.com

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Re: [IxDA Discuss] Some form fun, to lighten the mood

2007-11-29 Thread Murli Nagasundaram
So, can this thread be used to illustrate an example of what is NOT User
Centered Design, a topic being discussed in another thread?

Which brings up an interesting design issue.  Is there any tool that allows
discussion threads to flow like rivers, connecting at times, and then
flowing off in different directions if the contact is only temporary?  Yeah,
I know this can be done manually and mentally, but is front end, or an
applet that can be, say, embedded in Gmail as well as other mail clients,
which allows you to drag two threads together and connect them visually, so
that anyone who wishes can travel back up both tributaries if they wish?
[Now, chances are, with such busy threads and such busy people, nobody
really has the time or desire to go back up a thread, but there might be
some context in which this sort of structural feature is useful.]

-murli

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Re: [IxDA Discuss] Verifying a user is human

2007-11-29 Thread Murli Nagasundaram
Here's one called Asirra that Microsoft is working on:

http://research.microsoft.com/asirra/

Blurb:  * Asirra is a human interactive proof that asks users to identify
photos of cats and dogs. It's powered by over three million photos from our
unique partnership with Petfinder.com http://www.petfinder.com/. Protect
your web site with Asirra — free!

Cheers,

murli | www.murli.com
*

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Re: [IxDA Discuss] The Rise and Fall of Friendster

2007-11-26 Thread Murli Nagasundaram
Interesting story. I noted a couple of telling passages (from a
design/prototype/deployment perspective):

I did what you're always told to do as a young entrepreneur, Abrams says.
I brought on experienced investors to help Friendster fulfill its
potential. But the all-star team was the curse of death.

The growth presented immediate engineering headaches. ... By late 2003,
load times regularly clocked in at over a minute and users were beginning to
complain in blogs and forums. ... The problem might have been solved if
someone had reworked the software to ignore distant connections--for
example, by calculating only connections between friends. But Friendster's
engineers were so preoccupied with day-to-day slowdowns that they neglected
to step back and ask what was causing them.

This time, he plans to favor quick and dirty engineering solutions over the
elegant but not necessarily practical ideas that were imposed by
Friendster's management.

The most critical issues appear to have involved paying attention to the
social context of the technical solution plus the need to rapidly prototype
and test, learning and modifying the design as you go, rather than waste an
undue amount of time building grand initial plans divorced from reality.

-mn.

On 11/26/07, Mike Scarpiello [EMAIL PROTECTED]  wrote:

 This is a little long, but a really great analysis of the first social
 networking site -

 http://tinyurl.com/2k86l9
 



-- 
Murli Nagasundaram, Ph.D.
http://www.murli.com
[EMAIL PROTECTED]
+91 99 02 69 69 20

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Re: [IxDA Discuss] Kindle

2007-11-26 Thread Murli Nagasundaram
Another take on Kindle.  This reviewer likes it, and discusses why.

http://www.computerworld.com/action/article.do?command=viewArticleBasicarticleId=9048498pageNumber=1

Opinion: Why Amazon's Kindle is revolutionary Surprising facts about
Amazon's new Kindle e-book reader
Mike Elgan


mn

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Re: [IxDA Discuss] Visions on Keyboards with OLED-screen buttons (context-dependent keyboard layout)

2007-11-22 Thread Murli Nagasundaram
Sundry online gizmo forums (e.g., Gizmodo and Engadget) tend to go gaga over
the Optimus.  While it looks pretty and sure has a following among fans of
shiny objects, it unfortunately is very unfriendly towards
muscle/kinesthetic memory.  Note how the QWERTY keyboard has prevailed
despite its layout being 'sub-optimal'.  Doug Engelbart's 5-key chorded
keyboard never caught on even (or, especially) among the early UI mavens at
PARC and elsewhere.  For the same reason.  Engelbart claimed that the device
helped experts.  Likewise, the Optimus is probably not for 'the rest of us.'

-murli | www.murli.com

On 11/22/07, Nicolai Bentsen [EMAIL PROTECTED] wrote:

 Hi IxDA!

 Came across a gallery of the Optimus Maximus Keyboard
 http://www.engadget.com/photos/hands-on-with-optimus-maximus-at-last/

 Imagine this as a standard on all new laptops and keyboards from an
 interaction perspective:



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Re: [IxDA Discuss] Does eye-tracking carry any real meaning?

2007-11-21 Thread Murli Nagasundaram
Good points.  But this follows the old saw that to the guy with a hammer,
the whole world looks like a nail.  All that the eye-tracking tells you is
that the user's eyes spend a lot of time looking at specific parts of the
screen/page.  No more, no less.  Eye tracking provides useful inputs once
one has already developed a couple of alternative design prototypes.  It can
help one make design choices some way along the design proces, but
eye-tracking alone cannot drive design.  Indeed, I don't know of any one
technique which by itself can or should drive design.  Despite having a
strong techie background myself, I let my intuitions guide me in coming up
with rough cuts which then can be measured against various guidelines,
paradigms or methods.

I believe that guidelines are useful aids/heuristics for those who already
have an eye and a feel for design, and who therefore know when to respect or
reject received wisdom; but no amount of guidelines can turn a random person
into a designer.

-murli nagasundaram
www.murli.com

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