Re: [Flightgear-devel] TaxiDraw-0.2.2 released

2004-10-20 Thread Ampere K. Hardraade
On October 20, 2004 06:12 am, David Luff wrote: I'm wondering whether we know what the X-Plane format really *is*. Since the beginning of September, Robin Peel has been saying that a new set of files are coming out next weekend, September 18.  But he also says that these files won't work at

Re: [Flightgear-devel] VBOs - performance test results

2004-10-20 Thread Ampere K. Hardraade
I'm afraid, you cannot expect people to purchase new hardware for an open source game to work ;-) Is new hardware really necessary? The reason I brought the OpenRT topic up again is that (as far as I understand) it can run on most people's desktop. Checking the 777's page:

Re: [Flightgear-devel] VBOs - performance test results

2004-10-20 Thread Ampere K. Hardraade
First of all, I'm not saying let's switch to OpenRT now. I am saying that if FlightGear's scenegraph ever requires a large restructure, it will be a good time to look at the feasibility of using OpenRT. On October 20, 2004 11:50 pm, Boris Koenig wrote: nope, it wasn't required - after all it

Re: [Flightgear-devel] Re: crease for ac3d files and speedup

2004-10-14 Thread Ampere K. Hardraade
The Max is 8Mb. The other settings will make you cry. Is there anyway I can boost the memory allocaated for the frame buffer? Ampere On October 14, 2004 02:59, Frederic Bouvier wrote: Look in your *BIOS* settings. It isn't the AGP Aperture, it is the amount of main memory dedicated to

Re: [Flightgear-devel] Re: crease for ac3d files and speedup

2004-10-13 Thread Ampere K. Hardraade
I have just downloaded 0.9.6. I thought there is supposed to be an increase of frame rate? I'm still seeing 2fps/3fps for the 747's, and an average of 6fps for other aircrafts. Ampere Command used: /usr/local/FlightGear/bin/fgfs Parameters: no parameters [EMAIL PROTECTED]:~$ lspci ...

Re: [Flightgear-devel] DOS line endings in base package

2004-10-13 Thread Ampere K. Hardraade
Speaking of the Base Package, I see that the Aircraft directory alone used up 123.9MB. Perhaps it will be a good idea to only include the C172, and allow the user to download the other aircrafts seperately? This may encourage new users to try out FlightGear without having to deal with a 78MB

Re: [Flightgear-devel] DOS line endings in base package

2004-10-13 Thread Ampere K. Hardraade
I know. I am proposing that it may be a good idea to cut it down further so that the archive is around 40MB. I've just did some googling today, and I found that I am not the only one who see the size of the archive as a problem. I think GotM could make a HUGE difference for FlightGear, maybe

Re: [Flightgear-devel] Memory usage

2004-10-01 Thread Ampere K. Hardraade
Is this by any chance related to the poor framerate that some of us have? Ampere On October 1, 2004 12:09 pm, Martin Spott wrote: Boris Koenig wrote: If you want to hear a strong opinion about Flightgear's memory management, simply run the following: # valgrind fgfs Oh yeah:

[Flightgear-devel] ATC related resources

2004-09-30 Thread Ampere K. Hardraade
Fundamentals of Air Traffic Control ISBN 0-534-12246-9 This book pretty much has everything that you will need. Terminology and phraseology are in Chapter 4. Automation and Systems Issues in Air Traffic Control ISBN 0-387-53903-4 As the title suggested, this book is related to the

Re: [Flightgear-devel] IVAO vs. VATSIM (get it straight)

2004-09-29 Thread Ampere K. Hardraade
While I was in my university's library this morning, I saw a book with a title along the line of Introduction to Air Traffic Control. The book seems to go into great details regarding air traffic mangement. I was doing some other research at the time, so I didn't copy down the book's title or

Re: [Flightgear-devel] coming up with ideas for an ATC protocol - just in case ....

2004-09-25 Thread Ampere K. Hardraade
For FlightGear and X-Plane. There may be problems working with Microsoft's Flight Simulator as it uses a different airport database than us. Ampere On September 25, 2004 04:55 pm, Oliver C. wrote: And this would be to create our own full open source ATC network that is capable to speak to

Re: [Flightgear-devel] A voice for FG

2004-09-18 Thread Ampere K. Hardraade
I was going to suggest using Finite State Machine as well. Anyway, this may be of interest: http://www.pandorabots.com/pandora/talk?botid=f5d922d97e345aa1 Ask it where can I download your source code for more information. Ampere On September 18, 2004 01:22 am, Boris Koenig wrote: So all this

Re: [Flightgear-devel] Problem with ballistic sub-model

2004-09-16 Thread Ampere K. Hardraade
They shouldn't inherit accelerations. Ampere On September 16, 2004 01:08 pm, Vivian Meazza wrote: There are some other basic shortcomings as well: the submodel doesn't inherit the parent accelerations, or the velocities and accelerations due to roll, pitch and yaw. Only release droptanks when

Re: [Flightgear-devel] next release - ac that don't work

2004-09-15 Thread Ampere K. Hardraade
How about smelly exhaust? =P Ampere On September 15, 2004 10:17 am, Melchior FRANZ wrote: If you lock your rotor brake when starting a turbine you will burn the blades of the working turbine part - good luck! Once I implement the rotor brake, I'll need to know what I had to expect model

Re: [Flightgear-devel] next release - ac that don't work

2004-09-12 Thread Ampere K. Hardraade
Not if the helicopter uses an automatic transmission. =P Ampere On September 12, 2004 12:35 pm, Martin Spott wrote: BTW, isn't this totally irrealistic ? I've never seen a helicopter clutching the rotor with engines at full speed - I assume this would break the whole transmission at once !

Re: [Flightgear-devel] Re: FlightGear logged its first real flight!

2004-09-12 Thread Ampere K. Hardraade
One suggestion: you may want to archive the movies so they are smaller in size. Ampere On September 12, 2004 04:55 pm, Olivier Soussiel wrote: Looking forward to this option too. until then, http://olivier.soussiel.free.fr/FG/FlightGear.htm Login : flightgear Pass : guest Olivier

Re: [Flightgear-devel] Re: FlightGear logged its first real flight!

2004-09-11 Thread Ampere K. Hardraade
This will be an extremely useful option. Ampere On September 11, 2004 07:29 pm, Norman Vine wrote: It wouldn't be all that difficult to make an AVI movie by extending jpeg factory to avi factory with libavi Norman ___ Flightgear-devel mailing list

Re: [Flightgear-devel] Re: FlightGear logged its first real flight !

2004-09-10 Thread Ampere K. Hardraade
On September 10, 2004 04:34 pm, Olivier Soussiel wrote: Around 85 Mb for the vdo taped flight and about the same (or less) for Flight Gear Playback. That's too big for me to host then. By the way, how did you made a movie out of Flight Gear playback?

Re: [Flightgear-devel] A method for getting funds...

2004-08-11 Thread Ampere K. Hardraade
Can you provide more explanation? Regards, Ampere On August 11, 2004 05:23 am, Erik Hofman wrote: Ampere K. Hardraade wrote: Ever thought of selling art works that are used in FlightGear at very low price? http://www.turbosquid.com/ I don't think that would work because we have

[Flightgear-devel] A method for getting funds...

2004-08-10 Thread Ampere K. Hardraade
Ever thought of selling art works that are used in FlightGear at very low price? http://www.turbosquid.com/ Regards, Ampere ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] FMC

2004-08-09 Thread Ampere K. Hardraade
Suggestions, suggestions... if the graphic interface can display most of the static things that can be displayed by a web browser (buttons, fonts, images, tables, etc), then I think we pretty much covered everything. As for animations, the interface should be capable of doing what we can do

Re: [Flightgear-devel] FMC

2004-08-07 Thread Ampere K. Hardraade
I was talking about having a libary-like interface that can allow the user to implement basic and advanced animations really easily. Regards, Ampere On August 7, 2004 05:08 am, Boris Koenig wrote: So, you are also talking of script-able ways to implement basic animations or what exactly is it

Re: [Flightgear-devel] FMC

2004-08-06 Thread Ampere K. Hardraade
I think newer Airbus aircrafts have CDU's that have a more advanced GUI. http://www.flug-revue.rotor.com/FRheft/FRHeft04/FRH0401/FR0401c1.JPG Regards, Ampere On August 6, 2004 08:26 am, Boris Koenig wrote: I am not aware of any current CDUs that really make use of advanced graphics - most

[Flightgear-devel] Will someone volunteer to draw diagrams?

2004-08-06 Thread Ampere K. Hardraade
That question was asked on this page: http://flightgear.org/Docs/fgfs-model-howto.html There is no need for someone to draw the diagrams anymore. I have subumbled across one: http://www.fas.org/man/dod-101/sys/ac/Fig2big.JPG Regards, Ampere ___

Re: [Flightgear-devel] Will someone volunteer to draw diagrams?

2004-08-06 Thread Ampere K. Hardraade
One more: http://www.fas.org/man/dod-101/sys/ac/Fig1big.JPG Regards, Ampere On August 7, 2004 03:36 pm, Ampere K. Hardraade wrote: That question was asked on this page: http://flightgear.org/Docs/fgfs-model-howto.html There is no need for someone to draw the diagrams anymore. I have

Re: [Flightgear-devel] FMC

2004-08-06 Thread Ampere K. Hardraade
It will be good if we can have some generic Graphic Interface for FlightGear. Not only can it be used on the CDU, it can also be used on other flight displays. Regards, Ampere On August 6, 2004 05:58 pm, Harald Johnsen wrote: I wanted to redo at least the ehsi display (for the eye candy).

Re: [Flightgear-devel] FlightGear v0.9.5

2004-07-30 Thread Ampere K. Hardraade
How do I create a pre-built package? Do I just select the relevent folders and drop them into the tarball? Regards, Ampere On July 30, 2004 10:36 am, Curtis L. Olson wrote: The official v0.9.5 source tarball and base package is now up on the ftp sites and I've updated the website as well. I

Re: [Flightgear-devel] Taildragger takeoff and landing

2004-07-28 Thread Ampere K. Hardraade
I guess that's one of the reasons why some planes use canards. =P Regards, Ampere On July 28, 2004 03:06 pm, Jon S Berndt wrote: So, from the point of view of the horizontal stabilizor, that pesky downwash happens because wings really suck. ;-) ___

Re: [Flightgear-devel] blender -- AC3D: one texture file per object??

2004-07-28 Thread Ampere K. Hardraade
On July 28, 2004 02:40 pm, Chris Metzler wrote: Oh, that sucks.  That truly, truly sucks. Don't feel bad. I don't think 3D Studio supports multiple textures per object either. On July 28, 2004 02:48 pm, Curtis L. Olson wrote: Be careful how many 2048x2048 textures you use.  Just one of those

Re: [Flightgear-devel] .RV-9?, was: Carb ice (was Re: Tried the Spitfire)

2004-07-28 Thread Ampere K. Hardraade
In the mean time, we just have to put up with the echos. =P Regards, Ampere On July 28, 2004 06:30 pm, Lee Elliott wrote: No problem, and no assumption either:)  Software eh? :) LeeE ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] 777 Model

2004-07-26 Thread Ampere K. Hardraade
Be thankful for that 30-36 fps you have. I usually have about 6-9 fps. ='( Regards, Ampere On July 26, 2004 02:58 pm, Boris Koenig wrote: On the other hand, the old ATI R128 card achieves about 70-80 fps in 800x600 resolution under _windows_ running stuff like counterstrike. While running

Re: [Flightgear-devel] Took advantage of Erik's...

2004-07-25 Thread Ampere K. Hardraade
: aircraft-set.xml + main.xml [ + livery.xml [ [ + animation1.xml [ [ + animation2.xml [ [ + animation3.xml Regards, Ampere On July 25, 2004 04:31 am, Erik Hofman wrote: Ampere K. Hardraade wrote: No. What I want to do is tell each of these animation file where the livery resides. I want

Re: [Flightgear-devel] Spitfire

2004-07-25 Thread Ampere K. Hardraade
To create smoke, we will need two things: smoke emitter and smoke object. The smoke emitter will allow the user to set the following properties: - X, Y, Z coordinate relative to the aircraft. This is the location at which the smoke objects will be created. - vector at which the smoke is

Re: [Flightgear-devel] Spitfire

2004-07-25 Thread Ampere K. Hardraade
I hope so too, but the fact is: I'm not a programmer. Regards, Ampere On July 25, 2004 10:53 pm, Jon Berndt wrote: I really hope you can do this. Smoke and fire are important for the X-15, too. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Took advantage of Erik's...

2004-07-24 Thread Ampere K. Hardraade
No. What I want to do is tell each of these animation file where the livery resides. I want to be able to tell all of them with in one single file, instead of having to create a new xml file for every animation file. Regards, Ampere On July 24, 2004 03:37 am, Erik Hofman wrote: I believe

Re: [Flightgear-devel] Error message from the latest CVS

2004-07-24 Thread Ampere K. Hardraade
I believe so. I am using the 0.9.5-pre-2 base package . Regards, Ampere On July 24, 2004 03:29 am, Erik Hofman wrote: Ampere K. Hardraade wrote: Dialog scenery_loading not defined The message only appears when one is in KSFO. As for other airports, the message doesn't appear; neither

Re: [Flightgear-devel] lights flaring on runways in FG

2004-07-24 Thread Ampere K. Hardraade
Send them to me in an attachment. Regards, Ampere On July 24, 2004 12:04 pm, Josh Babcock wrote: If someone gives me an ftp site to put them on. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] 777 Model

2004-07-24 Thread Ampere K. Hardraade
All I am saying is that it will be a good idea to look deeper into it instead of pushing it aside. After all, from what I have read on their site, the OpenRT library seems to offer some pretty neat capabilities that aren't in the current version of plib. At the very least, we should keep this

Re: [Flightgear-devel] Still need opinions/suggestions re: recommendation to Robin Peel/airport taxiway data format

2004-07-23 Thread Ampere K. Hardraade
What's that? Regards, Ampere On July 23, 2004 03:43 am, Erik Hofman wrote: Sure, now try it in 3d space using WGS84 coordinates ... Erik ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Took advantage of Erik's...

2004-07-23 Thread Ampere K. Hardraade
I'm sorry, but I still don't get it. Thanks in advance, Ampere On July 22, 2004 03:44 am, Erik Hofman wrote: Ampere K. Hardraade wrote: Thank you. So, is there anyway to include more than one XML file? The reason I ask is because I have multiple mesh files, and each of them has its own

[Flightgear-devel] Error message from the latest CVS

2004-07-23 Thread Ampere K. Hardraade
Dialog scenery_loading not defined The message only appears when one is in KSFO. As for other airports, the message doesn't appear; neither does the scenery. All there is is an ocean. Can anyone duplicate these problems? Regards, Ampere ___

Re: [Flightgear-devel] test the L1011-500

2004-07-23 Thread Ampere K. Hardraade
They go in the Aircraft directory. Regards, Ampere On July 23, 2004 11:58 pm, Jon Berndt wrote: Oh, good. I was hoping someone would do an L1011. Where do all these files go? Jon ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Prerelease 2 and traffic manger

2004-07-22 Thread Ampere K. Hardraade
I guess he saw the same problem that we solved a few days ago. ;-) Regards, Ampere On July 22, 2004 02:17 pm, Durk Talsma wrote: What kind of problems did you see? ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] create craters and smoke effect

2004-07-22 Thread Ampere K. Hardraade
On July 22, 2004 02:13 pm, CHANDRASEKHAR ACHALLA wrote: I need to create a crater (hole) if a plane crashes Plane crash doesn't create craters. All there is is a black patch. (or a missile ) ... . I also need to simulate smoke and fire coming out of the crater. If you also want the

Re: [Flightgear-devel] Still need opinions/suggestions re: recommendation to Robin Peel/airport taxiway data format

2004-07-22 Thread Ampere K. Hardraade
I think someone should implement the followings: 1. Treat each taxi way as a line. 2. Joint the end of two taxi ways together. http://www.student.yorku.ca/~ampere/STEP1.jpg 3. Apply fillet. http://www.student.yorku.ca/~ampere/STEP2.jpg 4. Apply loth. http://www.student.yorku.ca/~ampere/STEP3.jpg

Re: [Flightgear-devel] Initializing OpenAL sound manager

2004-07-22 Thread Ampere K. Hardraade
I have had the same problem. I fixed it by compiling and installing the latest OpenAL CVS. Regards, Ampere On July 22, 2004 08:32 pm, Matthew wrote: Good day, Thought I'd post here instead of IRC, in case anyone hits the same issue: fgfs Initializing OpenAL sound manager Aborted

Re: [Flightgear-devel] cvs broken now and log-level doc issue

2004-07-22 Thread Ampere K. Hardraade
I think it will be a good idea to identify what file(s) are missing before aborting. Loading the glider is just a waste of time. Regards, Ampere On July 22, 2004 05:08 pm, Durk Talsma wrote: That's actually a message indicating that the AIModel subsystem can't find a model. I'm not yet sure

Re: [Flightgear-devel] Bug in newgui code

2004-07-21 Thread Ampere K. Hardraade
Confirmed. I have the latest CVS. Regards, Ampere On July 21, 2004 11:12 pm, Chris Metzler wrote: Confirmed (also CVS).  Specifically, it appears that the lower left corner is anchored, while the upper right corner comes in -- resulting in the top and right margins shrinking, while the

Re: [Flightgear-devel] Took advantage of Erik's...

2004-07-21 Thread Ampere K. Hardraade
Thank you. So, is there anyway to include more than one XML file? The reason I ask is because I have multiple mesh files, and each of them has its own XML animation file. I would like to tell all of them where the livery resides in in one single XML file. Regards, Ampere On July 21, 2004

Re: [Flightgear-devel] How FlightGear handles 3ds

2004-07-20 Thread Ampere K. Hardraade
Is it possible to have something like this: light-mappath/mon-scheme-texture.RGB/light-map Using XML to define fading in places such as the landing light and taxi light is fine, but doing so in places such as the cockpit is too much I would think. Regards, Ampere On July 20, 2004 02:51 pm,

[Flightgear-devel] Took advantage of Erik's...

2004-07-19 Thread Ampere K. Hardraade
...code last weekend, and did this: http://www.cs.yorku.ca/~cs233144/PROTOTYPE.jpg this: http://www.cs.yorku.ca/~cs233144/FINNAIR.jpg and this: http://www.cs.yorku.ca/~cs233144/KLM.jpg I am happy to report that the multiple-livery system works great and didn't give me any trouble. However, I do

Re: [Flightgear-devel] Difficulty with building under Cygwin

2004-07-19 Thread Ampere K. Hardraade
Try including the command: --with-simgear=PATH, whne you are using ./configure. PATH is the location of SimGear. Regards, Ampere On July 19, 2004 09:49 am, Jon Berndt wrote: It seems as though, then, that my installation of FlightGear is not looking for the correct pre-release version of

Re: FGFS and Controls Was Re: [Flightgear-devel] GUI to generate fsgs CLI options

2004-07-19 Thread Ampere K. Hardraade
Speaking of controls, do they currently support key stroke inputs? Regards, Ampere On July 18, 2004 04:02 pm, Remy Villeneuve wrote: so that within 10 pixels it is incremented by 1, but if you go away from that, at a 110 pixels it would be incremented by 10 for each cycles, and at a maximum

Re: [Flightgear-devel] Square monolithic textures for liveries? (was Re: Took advantage of Erik's...)

2004-07-19 Thread Ampere K. Hardraade
squares themselves. But if you ask me, I doubt doing that will make much of a difference. Regards, Ampere On July 19, 2004 12:36 pm, Chris Metzler wrote: On Mon, 19 Jul 2004 03:45:43 -0400 Ampere K. Hardraade [EMAIL PROTECTED] wrote: ...code last weekend, and did this: http://www.cs.yorku.ca

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Ampere K. Hardraade
http://www.cs.yorku.ca/~cs233144/MD11.zip Regards, Ampere On July 17, 2004 09:23 am, Frederic Bouvier wrote: Would these messages be removed before the release ? WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords missing. WARNING: ssgLoad3ds: Texture coords

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Ampere K. Hardraade
The MD-11 has 4 different level of details for parts that have a high concentration of polygons (engines). I plan to expand it to the entire aircraft in the future. I am confident that the amount of triangles is small enough for the traffic manager. Regards, Ampere On July 17, 2004 09:40

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Ampere K. Hardraade
Load the aircraft, then zoom in on it in tower view mode. You will see the lowest level of details. Regards, Ampere On July 17, 2004 11:48 am, Durk Talsma wrote: Option #2 is my least favorite, even though I'm beginning to agree with Erik that the current MD11 model is quite heavy in terms

Re: [Flightgear-devel] Next release of FlightGear

2004-07-17 Thread Ampere K. Hardraade
Scrubbing FlightGear because of framerates was excatly what a friend of mine did. I agree with Innis that someone should fix this problem. Regards, Ampere On July 17, 2004 10:08 am, Innis Cunningham wrote: The following tests were done using windows 98SE The old box was a 850meg duron with

[Flightgear-devel] Some problems that I have ran into with the latest CVS

2004-07-17 Thread Ampere K. Hardraade
System spec: CPU: Intel(R) Pentium(R) 4 CPU 1.70 GHz Memory: 512MB Graphic card: Intel Corp. 82845G/GL[Brookdale-G]/GE Chipset Integrated Graphics Device (rev01)(prog-if 00 [VGA]) Sound card: Multimedia audio controller: Intel Corp. 82801DB (ICH4) AC'97 Audio Controller (rev 01) Operating

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Ampere K. Hardraade
Oh, I forgot to mention: Durk, this particular version doesn't have the six flight displays that you put on. On the subject of flightdisplays, I am still hoping that the MD11 can have a set of its own. Regards, Ampere On July 17, 2004 01:24 pm, Ampere K. Hardraade wrote: http

Re: [Flightgear-devel] MD11 related messages in the console

2004-07-17 Thread Ampere K. Hardraade
Is this issue caused by the complexity of the LODs. How do we speed up the loading process? Regards, Ampere On July 17, 2004 02:23 pm, Durk Talsma wrote: However, there is also the loading time factor. This is getting quite high, and especially when done during the simulation, this can cause

Re: [Flightgear-devel] Some problems that I have ran into

2004-07-17 Thread Ampere K. Hardraade
On July 17, 2004 03:04 pm, Alex Perry wrote: I'm running AMD64, ATI, Via, Debian, Testing, KDE. I don't observe your problem #1 so I suspect some other interaction. LOL... now I can't even run FlightGear. =( Curt: Is the version of openal in Debian's unstable finally new enough ? I guess I

Re: [Flightgear-devel] Some problems that I have ran into with the latest CVS

2004-07-17 Thread Ampere K. Hardraade
Problem #1 -- fixed after getting the latest OpenAL CVS. Problem #2 -- fixed after disabling sound in KDE. Problem #3 On July 17, 2004 05:28 pm, Jacek wrote: Do you really distinguish those ... and ---? ;-) Yes. For those who knows morse code, they can tell the difference. On July 17, 2004

Re: [Flightgear-devel] Next release of FlightGear

2004-07-17 Thread Ampere K. Hardraade
Please tell me that you don't play FlightGear in wireframe mode. =P Just kidding. Regards, Ampere On July 17, 2004 04:54 pm, Erik Hofman wrote: This is the penalty for those who want eye-candy. If specular highlighting is supported it will be enabled an make FlightGear slower. Erik

Re: [Flightgear-devel] RE: Help 3D model about FlightGear.

2004-07-17 Thread Ampere K. Hardraade
Hello John, It will help if you tell us what error message you saw when FlightGear stops. Chances are that the animation script file couldn't find the object it was looking for in your mesh file. But like I've said, it will help if we know what the error is. Regards, Ampere On July 17,

Re: [Flightgear-devel] Next release of FlightGear

2004-07-16 Thread Ampere K. Hardraade
The file or folder /site/ftp.flightgear.org/flightgear-ftp/Source/FlightGear-0.9.5-pre1.tar.gz does not exist. Did anyone encounter this problem? Regards, Ampere On July 16, 2004 11:34 am, Curtis L. Olson wrote: I've started doing some of the pre-release work for FlightGear-0.9.5 (which is

Re: [Flightgear-devel] Advertisements on the FG web site?

2004-07-16 Thread Ampere K. Hardraade
On July 16, 2004 05:17 pm, Frederic Bouvier wrote: Would it be a single company or a space broker ? Would you be able to control the content of the advertisement ? I am not opposed if it is related to aviation or computing. -Fred What he said. If we do go ahead with this idea, would it

Re: [Flightgear-devel] Turn Coordination

2004-07-16 Thread Ampere K. Hardraade
This may help: http://regentsprep.org/Regents/physics/phys06/bcentrif/default.htm Regards, Ampere On July 16, 2004 04:26 pm, sonny hammaker wrote: does anyone know of the equations that are used to determine how coordinated a turn is? I notice in the hud view mode there is a coordinated

Re: [Flightgear-devel] Next release of FlightGear

2004-07-16 Thread Ampere K. Hardraade
I've got an error during compiliation: -DPKGLIBDIR=\/usr/share/FlightGear/share/FlightGear\ -g -O2 -D_REENTRANT -c -o viewer.o `test -f viewer.cxx || echo './'`viewer.cxx source='viewmgr.cxx' object='viewmgr.o' libtool=no \ depfile='.deps/viewmgr.Po' tmpdepfile='.deps/viewmgr.TPo' \ depmode=gcc3

Re: [Flightgear-devel] Next release of FlightGear

2004-07-16 Thread Ampere K. Hardraade
showed up at the end) make install works, but fgfs is missing in /usr/share/FlightGear/bin Regards, Ampere On July 17, 2004 12:32 am, Ampere K. Hardraade wrote: I've got an error during compiliation: -DPKGLIBDIR=\/usr/share/FlightGear/share/FlightGear\ -g -O2 -D_REENTRANT -c -o viewer.o `test

Re: [Flightgear-devel] Next release of FlightGear

2004-07-16 Thread Ampere K. Hardraade
Correction: Not only is fgfs missing, but so are metar, terrasync, and (est-epsilon?). Regards, Ampere On July 17, 2004 12:42 am, Ampere K. Hardraade wrote: Oh, I forgot to mention, I installed simgear in /usr/share/simgear and tried to do the same with FlightGear in /usr/share/FlightGear. I

Re: [Flightgear-devel] How FlightGear handles 3ds

2004-07-15 Thread Ampere K. Hardraade
Bump. So, is my idea a good one or a bad one? There doesn't seem to be much response... Regards, Ampere On July 10, 2004 05:20 pm, Erik Hofman wrote: Ampere K. Hardraade wrote: New animation type as in specifying the effects in the XML file? If so, that is what I was thinking as well

Re: [Flightgear-devel] FliteTutor = A FlightGear based interactive Training Concept

2004-07-12 Thread Ampere K. Hardraade
On July 12, 2004 08:44 pm, Oliver C. wrote: For example a voice of a pilot instructor could be played that explains what to do next, like turning to heading 230. May be we can also have dynamic responses during a lesson, where the instructor can tell you things like too fast, too slow, too

Re: [Flightgear-devel] FliteTutor = A FlightGear based interactive Training Concept

2004-07-12 Thread Ampere K. Hardraade
Would you mind posting the link to your site and forum again? Thanks in advance, Ampere On July 12, 2004 11:06 pm, Boris Koenig wrote: I would really like to ask you to *use* the forum ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] 777 Model

2004-07-11 Thread Ampere K. Hardraade
On July 10, 2004 08:25 pm, Norman Vine wrote: Ampere K. Hardraade writes: Anyway we can get the plib group to look into their method for rendering? Have at it ! How do I reach them? Note PLib's scenegraph is SSG Simple Scene Graph Since this model is anything but simple IMO it doesn't

Re: [Flightgear-devel] How FlightGear handles 3ds

2004-07-10 Thread Ampere K. Hardraade
New animation type as in specifying the effects in the XML file? If so, that is what I was thinking as well. Regards, Ampere On July 9, 2004 03:57 pm, Erik Hofman wrote: Ampere K. Hardraade wrote: I know. It is like the way things are done in 3D Studio. Unfortunately, most

Re: [Flightgear-devel] 777 Model

2004-07-10 Thread Ampere K. Hardraade
We can use that... now, but you'll have to set it so that the highest level of detail of each component only shows up when the camera is less than 1 meter from it. LOL. Regards, Ampere On July 10, 2004 06:32 pm, Jon Stockill wrote: Wow! http://graphics.cs.uni-sb.de/MassiveRT/boeing777.html

Re: [Flightgear-devel] 777 Model

2004-07-10 Thread Ampere K. Hardraade
Anyway we can get the plib group to look into their method for rendering? Regards, Ampere On July 10, 2004 06:32 pm, Jon Stockill wrote: Wow! http://graphics.cs.uni-sb.de/MassiveRT/boeing777.html How long until we're using models with that level of detail then? ;-)

Re: [Flightgear-devel] 777 Model

2004-07-10 Thread Ampere K. Hardraade
http://graphics.cs.uni-sb.de/RTGames/ Regards, Ampere ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] How FlightGear handles 3ds

2004-07-09 Thread Ampere K. Hardraade
I know. It is like the way things are done in 3D Studio. Unfortunately, most of these features aren't working with 3ds format in FlightGear. I even had a specular level problem at the very beginning. As for illumination, it is better done by a mask rather than selecting material property.

Re: [Flightgear-devel] How FlightGear handles 3ds

2004-07-08 Thread Ampere K. Hardraade
On July 8, 2004 09:47 am, Andy Ross wrote: Not to pass the buck, but this is really a plib question. Why did I have a feeling that I was going to get that answer? =P In the short term, I guess I can export those parts that need illumination into ac format, thus bypassing the whole 3ds

Re: [Flightgear-devel] Spitfire

2004-07-08 Thread Ampere K. Hardraade
Mwhaha... http://www.alexisparkinn.com/photogallery/Videos/ohmygodSpitfire pass.wmv Regards, Ampere On July 8, 2004 07:23 pm, David Megginson wrote: I love watching it take off when it's at our end of the airport. If only the plane had an extra seat ... All the best, David

Re: [Flightgear-devel] Spitfire

2004-07-08 Thread Ampere K. Hardraade
I think this problem occurs with the F16 in 0.9.4 as well when the fuel tanks are full. Regards, Ampere On July 8, 2004 04:36 pm, David Megginson wrote: Can anyone actually fly the Spitfire model in CVS? fgfs --aircraft=spitfireIIa The elevators seem to have no effect at all. On the

Re: [Flightgear-devel] L1011-500

2004-07-07 Thread Ampere K. Hardraade
I was using multiple textures on the MD11's fuselage at first but then switch to a single gigantic texture (4096X1024). There is no difference between them performance wise. However, I would advise you to use one single texture for the sake of maintance (such as creating a new livery). This

Re: [Flightgear-devel] domain name

2004-07-07 Thread Ampere K. Hardraade
Couple of questions: - Is this ATC Simulator that you speak of similar to us (being an open source project, etc.)? - How did they get your attention at first? May be we can use their methods to help FlightGear gain some publicity. - Where do their money come from? If it is from donations,

[Flightgear-devel] How FlightGear handles 3ds

2004-07-07 Thread Ampere K. Hardraade
FlightGear has no trouble displaying the mesh, but things aren't working as nicely for the texture parts. For example, to get transparency working, I had to tune the opacity of the entire object to 98%. As a result, you can see through the aircraft if you look at things closely. Now, I run

Re: [Flightgear-devel] Does changing paintjob/livery requirea duplicate aircraft?

2004-07-06 Thread Ampere K. Hardraade
This is good news indeed! Thanks! Regards, Ampere On July 5, 2004 09:40 am, Erik Hofman wrote: Ok. Until some kind soul decides to use texture filenames without an extension this should be fixed in CVS now. Erik ___ Flightgear-devel mailing

Re: [Flightgear-devel] domain name

2004-07-06 Thread Ampere K. Hardraade
After some thoughts, I think what FlightGear needs the most right now is not money; rather, it should be publicity. Without publicity, it will be naive to hope that some kind souls will happened to stumbled upon FlightGear. Regards, Ampere On July 3, 2004 09:19 pm, Jon Berndt wrote: Yes.

Re: [Flightgear-devel] props.html

2004-07-03 Thread Ampere K. Hardraade
May be it is time we update the Source/docs-mini/README.properties to include Erik's description. Regards, Ampere On July 3, 2004 10:28 am, Vivian Meazza wrote: It is :-). There is also a short, and not very useful, discourse on XML available, but I think Eric's description is about as good

Re: [Flightgear-devel] L1011-500

2004-07-02 Thread Ampere K. Hardraade
On July 1, 2004 10:14 pm, [EMAIL PROTECTED] wrote: Hi I am almost finishing a L1011-500 TriStar 3D model, and i'd like to contribute it to FlightGear. History is repeating itself: two different tri-jets are introduced at the sametime. ;-) The editor used was Milkshape, so i will be using

Re: [Flightgear-devel] Does changing paintjob/livery require a duplicate aircraft?

2004-07-02 Thread Ampere K. Hardraade
Here is an idea: Right now, if we want to include an external model, we can do something like: model pathdirectory/*.xml/path /model What we can do is add a new type of tags called textures. It will be something like this: texture pathdirectory/*.xml/path /texture By using these texture

Re: [Flightgear-devel] Animations Documentation

2004-07-01 Thread Ampere K. Hardraade
On July 1, 2004 02:11 am, Frederic Bouvier wrote: http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/*checkout*/docs/Model /fgfs-model-howto.html?rev=1.8cvsroot=FlightGear-0.9 Thanks. I will check that out. From A320-fb.xml : model pathAircraft/747/Models/boeing747-400-pfd-jw.xml/path

[Flightgear-devel] Animations Documentation

2004-06-30 Thread Ampere K. Hardraade
Is there any animation documentation out there that tells you what type of animations have been implemented, and how they work, etc.? Also, if in A.xml I import the XML wrapper for mesh B: model pathmeshB.XML/path /model Is there anyway I can rotate the entire meshB? Thanks in advance,

Re: [Flightgear-devel] domain name

2004-06-28 Thread Ampere K. Hardraade
I sense someone is asking for a donation... lol Regards, Ampere On June 28, 2004 05:32 pm, Curtis L. Olson wrote: I have just reregistered the flightgear.org domain name for another year ... Curt. ___ Flightgear-devel mailing list [EMAIL

Re: [Flightgear-devel] Some general questions

2004-06-26 Thread Ampere K. Hardraade
That example shows how to re-order the objects if they are in the same mesh file. What should I do if the objects that I want to re-order are in two different mesh files? Thanks in advance, Ampere On June 26, 2004 06:16 am, Frederic Bouvier wrote: alpha-test really works well for fully

Re: [Flightgear-devel] Some general questions

2004-06-26 Thread Ampere K. Hardraade
of MD11.3ds and the mesh that was referenced in cockpit.xml? Thanks in advance, Ampere On June 26, 2004 06:30 pm, Frederic Bouvier wrote: Ampere K. Hardraade wrote: That example shows how to re-order the objects if they are in the same mesh file. What should I do if the objects that I want to re

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Ampere K. Hardraade
I came up with a similar idea a few weeks ago. The panel will have to lost focus automatically when no input is given within a certain time. Regards, Ampere On June 25, 2004 11:17 am, Josh Babcock wrote: Whatever we do, it should be self documenting.  There should be a way to turn on

Re: [Flightgear-devel] Important: input properties

2004-06-25 Thread Ampere K. Hardraade
I suppose I did. I'm sorry about it. =) Regards, Ampere On June 25, 2004 04:16 pm, Christian Brunschen wrote: I think you misunderstand the scenario I'm sketching at. ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] Some general questions

2004-06-25 Thread Ampere K. Hardraade
with a transparent circle in the middile, and behind it is another plane with a transparent circle in the middle, you won't be able to see the second plane at all through the transparent portion in the first plane. Regards, Ampere On June 25, 2004 02:18 am, Erik Hofman wrote: Ampere K. Hardraade

Re: [Flightgear-devel] Some general questions

2004-06-24 Thread Ampere K. Hardraade
. Is this a bug or some sort in the 3ds module? Regards, Ampere On June 23, 2004 09:09 pm, Ampere K. Hardraade wrote: Is there any prerequisite for transparency? I have been trying to make certain parts of the MD-11 transparent, but the transparency only show up when the aircraft is view from a certain

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