Re: [Flightgear-devel] JSBsim C310 crashes the sim on gear retraction.

2002-02-14 Thread John Check

On Thursday 14 February 2002 01:59 am, you wrote:
  That's the same error I have on the C172 at simulator startup.  FYI.
 
   JSBsim C310 crashes the sim on gear retraction.

 So ... this is an error?

 This is the same message I get if I do this in real life.

 ;-)

 Jon



Happens in the air too


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Re: [Flightgear-devel] 0.7.9pre2

2002-02-14 Thread Martin Spott

 Some time ago a big company, which shall remain nameless, bought
 3dfx. They have now opted to yank the 3dfx site, and all support for
 old cards with it. (That alone is reason enough not to buy their
 cards.)

 Yes, I wish there was more choice in the 3d graphics world.  You could
 always try an ATI card.  People have been reporting pretty good
 results with their cards.

 especially me, crying very loud  :-)
The first PeeCee is set up, dedicated to run FlightGear, is using a 3dfx
Voodoo3 PCI with 16 MByte. No trouble at all with the moon. This machine has
been running XFree86 in 4.0.1, 4.0.3 and 4.1.0.
I don't know how much difference there is between Voodoo2 and -3,

Martin.
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Re: [Flightgear-devel] Pre-release windows binary

2002-02-14 Thread D Luff

Alex Perry writes:

  Alex Perry writes:
   * On a G400 card with lots of memory, I'm getting 4fps out-the-box.
 This is down from the high 20s previous versions.  It improves
 to 14fps if I get rid of the Textures.high directory temporarily.
 Thus, the decision making for texture sizing could be better.
  
  Is this built --with-logging or --without-logging?
 
 Dunno.  It was the pre2 prebuilt binary from the Nottingham server ...

It was built without logging:

CFLAGS=-Wall -O2 CXXFLAGS=-Wall -O2 ./configure --without-
logging

The JSBSim logging is still output but most of that is not output 
during actual flight.

I get fine framerates with it - they seem to be fill-rate limited at 
37fps at 1152x864 on an Athlon 1.2 with Oxygen VX1.

On a P350 with a 32MB ATI card (one of the Rage Chipsets - no 
TL) I get high 30's (probably fillrate limited) most of the time in the 
UK, dropping into the teens around high polygon areas such as 
KSFO. 

I have noticed that some cards get hit very hard at the larger 
airports (ie KSFO), dropping to low single figures when looking at 
the airport, but they are generally 8MB cards.

Cheers - Dave


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Re: [Flightgear-devel] Pre-release Irix binary

2002-02-14 Thread Erik Hofman

Martin Spott wrote:
 Erik,
 
 
I've uploaded a pre-release version of FlightGear 0.7.9 at:

 
 did you notice that you put the old 0.7.7 binary into that package ? 'inst'
 complains about installing an older package as the one already installed,

Uck, I must have changed the version behaviour. I'll make sure it will 
work for the official release.

Erik



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Re: [Flightgear-devel] tiled panel background

2002-02-14 Thread Roman Grigoriev

Hi Dave!
I've seen in your fgfs directory nice screenshots with runway lights
could you please tell us the method how to make it?
Thanx
Bye
P.S. Currently I try to incorporate loading of runway lights in
tileentry.cxx but no still success

- Original Message -
From: David Findlay [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 13, 2002 9:14 AM
Subject: Re: [Flightgear-devel] tiled panel background


 On Wed, 13 Feb 2002 15:02, you wrote:
  It turned out to be quite easy to add multiple tiles for a panel
  background.
 
  This simple one could be enhanced to have more detail but it does look
  quite a bit better than a single 256x256 stretched accross the window.
 
  http://www.spiderbark.com/fgfs/c310-tiled-panel.png

 Definately. I hope this will go into 0.7.9 so it can be thoroughly tested
for
 the 0.8 stable release.

 David

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[Flightgear-devel] C310 Gear Retraction

2002-02-14 Thread David Megginson

I'm having no problem retracting the C310 gear in flight, using
yesterday's CVS version of everything.  It's possible that there's a
problem in some builds, but it's equally possible that people are
letting the plane settle back onto the ground after retracting gear.
Try waiting for a higher altitude first, and see if the problem still
occurs.


All the best,


David

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Re: [Flightgear-devel] C310 Gear Retraction

2002-02-14 Thread Tony Peden

On Thu, 2002-02-14 at 04:21, David Megginson wrote:
 I'm having no problem retracting the C310 gear in flight, using
 yesterday's CVS version of everything.  It's possible that there's a
 problem in some builds, but it's equally possible that people are
 letting the plane settle back onto the ground after retracting gear.
 Try waiting for a higher altitude first, and see if the problem still
 occurs.

Ditto with a clean build of this mornings FG, SG, and base.

 
 
 All the best,
 
 
 David
 
 -- 
 David Megginson
 [EMAIL PROTECTED]
 
 
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Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-14 Thread Jim Wilson

John Check [EMAIL PROTECTED] said:

 
 I could bind a toggle for the brakes to the indicator.
 I think it's fairly likely somebody might click on it
 

Yep great idea.  Is the at-startup-parking-brake working?  I couldn't seem
to make it work last night.

Best,

Jim

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Re: [Flightgear-devel] JSBsim C310 crashes the sim on gearretraction.

2002-02-14 Thread Tony Peden

On Thu, 2002-02-14 at 02:39, Erik Hofman wrote:
 Alex Perry wrote:
  That's the same error I have on the C172 at simulator startup.  FYI.
 
 A crash at startup is mostly because of stale objects files hanging 
 around. I think you should do a make clean in src/FDM/JSBSim and 
 remove src/FDM/JSBSim.o and try again.
 
  
 JSBsim C310 crashes the sim on gear retraction.
 
 $PATLA,117.30,119.0,111.80,29.0,266*69
 182: GEAR_CONTACT 1
 183: Crash Detected
 184: GEAR_CONTACT 1
 185: Crash Detected
 186: GEAR_CONTACT 1
 187: Crash Detected
 188: GEAR_CONTACT 1
 189: Crash Detected
 190: GEAR_CONTACT 1
 191: Crash Detected
 192: GEAR_CONTACT 1
 193: Crash Detected
 194: GEAR_CONTACT 1
 195: Crash Detected
 Tile not found (Ok if initializing)
 Attempting to schedule tiles for bogus latitude and
 longitude.  This is a FATAL error.  Exiting!
 
 This gets fixed by this patch:
 
 --- /home/erik/src/CVS/fgfs/JSBSim/FGLGear.cpp  Fri Jan 25 21:10:22 2002
 +++ FGLGear.cpp Thu Feb 14 11:26:01 2002
 @@ -189,9 +189,11 @@
 
 if (isRetractable) {
   if (FCS-GetGearPos()  0.01) {
 +  FCS-SetGearPos(0.0);
 GearUp   = true;
 GearDown = false;
} else if (FCS-GetGearPos()  0.99) {
 +  FCS-SetGearPos(1.0);
 GearDown = true;
 GearUp   = false;
} else {
 
 
 Ths problem is that GearPos is decreased to it lowest maximum value 
 somewhere in the retraction code.
 I suspect there is a check for == 0 where  0.01 would be more apropriate.
 
 Erik

In as far as the gear are concerned, once FCS-GetGearPos() is below
0.01 or above 0.99, the gear are up and locked or down and locked 
respectively so FCS-GetGearPos() ceases to have any meaning.
(that's what the code above does)
 
 
 
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re: [Flightgear-devel] CTRL+U and JSBsim

2002-02-14 Thread Tony Peden

On Wed, 2002-02-13 at 15:58, Jim Wilson wrote:
 Tony Peden [EMAIL PROTECTED] said:
 
  On Wed, 2002-02-13 at 14:59, David Megginson wrote:
   Interesting.  I have no objection to removing the binding completely,
   but it is showing up a more serious problem with JSBSim's ground
   trimming (it tries to trim to the ground on reset even when the plane
   is already in flight).
  
  The way its set up right now, it should trim in-air if the speed is
  above 10 knots.
  From FGJSBSim::do_trim():
  if(fgic-GetVcalibratedKtsIC()  10 ) {
  fgic-SetVcalibratedKtsIC(0.0);
  fgtrim=new FGTrim(fdmex,fgic,tGround);
  } else {
  fgtrim=new FGTrim(fdmex,fgic,tLongitudinal);
  }
  
  If there's a more reliable way to figure out that we want to 
  be on the ground (aside from a similar hack with altitude)
  I'll be happy to change it.
  
 
 It's doing it at full or near full throttle cruise.  Is there an exception
 handler that's doing a reset (although it's a bad reset...not going back to
 the runway)?

OK, I know what the problem is here, and it's going to take some time to
fix.  The easiest workaround is probably to have the reset (and/or
control u handler) reset the speed.

 
 Best,
 
 Jim
 
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[Flightgear-devel] Crashes if no scenery file at startup location

2002-02-14 Thread Jim Wilson

Just wondering if this is a necessary JSBsim feature.

Best,

Jim

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Re: [Flightgear-devel] Pre-release Irix binary

2002-02-14 Thread Martin Spott

 Uck, I must have changed the version behaviour. I'll make sure it will 
 work for the official release.

Where will you place the final version ? Will you update your FlightGear web
page  http://www.a1.nl/~ehofman/fgfs/  so we can point to it ? I'd like to
update the comments on IRIX in the Getting Started manual accordingly,

Martin.
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Re: [Flightgear-devel] Goto airport bug.

2002-02-14 Thread Martin Dressler

On Tue 12. February 2002 22:33, you wrote:
 This works fine for me.  Are you running with the latest fgfs cvs?

Yes, with yesterday CVS (plib,SG,FG,fgfsbase) and rebuild after uninstall and 
distclean, but I must note that I use threads.
I find that it occurs only sometimes and have diferent symptomps.
I tried frequently switch between KSFO,KEDW(I haven't tile files for this) 
and LKPR and after some time I get this symptoms.
Turn coordinator locked in strange angle.
Program terminated with mesage:
Bad Psi rotation and some number.
Bad Longtitude.
Bell upside I get only, when switch from KEDW.
I also find that It maybe depend, if all tiles of old airport are loaded or 
not.

At first airport switch I get aircraft on runway of LKPR very occasionaly.

Regards,
Madr

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Re: [Flightgear-devel] 0.7.9pre2

2002-02-14 Thread zovier

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1


On Wed, Feb 13, 2002 at 08:24:14PM -0600, Curtis L. Olson wrote:

 the moon is using a blend mode other than the default blend mode
 so that we can blend it into the gradient sky.

Thanks, that was exactly the information I needed to get me
started.

In my first try I changed the call to glBlendFunc():

In SimGear-0.0.17pre2/simgear/src/sky/moon.cxx: sgMoonOrbPreDraw()

 - line 55: glBlendFunc ( GL_SRC_ALPHA, GL_ONE ) ;
 + line 55: glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;

That worked, but made the moon look ugly. I could have been
satisfied at this point and take the ugly moon for granted.
However, on a hunch, I changed line 55 back and in
sgMoonOrbPostDraw() uncommented line 65:

 - line 65: // glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
 + line 65: glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;

That works, _and_ produces a nice moon. So it appears that the
problem lies not with the blend function itself, but in the way
it is (not) handled by glPushAttrib()/glPopAttrib().

Does anyone object to leaving line 65 uncommented for now? Any
leads for a more permanent solution?


 Yes, I wish there was more choice in the 3d graphics world.  You could
 always try an ATI card.

I'd love to. Please send plenty of money. :)

 I personally have very few complaints about my nvidia card.

If it works, it works. As long as it is supported. Not a problem
if you have enough financial room for regular upgrades, and don't
care what happens to your old cards.

And that's all I'm going to say about it on-list.

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Subject: Re: [Flightgear-devel] 0.7.9pre2
In-Reply-To: [EMAIL PROTECTED]; from [EMAIL PROTECTED] on 
Wed, Feb 13, 2002 at 08:24:14PM -0600
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Re: [Flightgear-devel] RFD: KSFO ATIS

2002-02-14 Thread Martin Spott

 As long as we're clearing up odds and ends, should we have COM1
 default to 118.85 for KSFO ATIS in 0.7.9?  That means that the sim
 will start with the ATIS text scrolling across the top of the screen,
 but users might not know how to get rid of it.

I dislike it, because it appears to eat about 10 fps   Also as long as
there's no knob, easy to find to stop ATIS display, I would not vote for
setting it a default.

Does anyone know there additional 25 fps have gone simply by changes in the
base package ? I didn't do a recompile since pre2,

Martin.
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Re: [Flightgear-devel] Crashes if no scenery file at startup location

2002-02-14 Thread Jon S. Berndt

 I'm only getting this with JSBsim right now.  Maybe I've got something
screwed
 up here anyone else seeing this?   The symptom is that if I specify an
airport
 that is not in scenery the simulation comes up correctly momentarily and
then
 tries to load a tile and does the fatal bogus long/lat error.

 This is the output using --airport-id=EHAM:
 http://www.spiderbark.com/fgfs/scenerynotfound.txt

 Note that this problem does go away if I set --altitude=0 or some other
small
 number before starting.

The problem may be stemming from an improper altitude sent to the
FGInterface bus or something ... I don't know. Tony: if we are given an
incorrect unsynchronized altitude data what does the trim routine do? I am
thinking this is due to differences in the way JSBSim is started up but not
explicitly in the JSBSim code. Could be a bug in the way altitude is figured
for some airports?

Jon



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Re: [Flightgear-devel] 0.7.9pre2

2002-02-14 Thread Curtis L. Olson

[EMAIL PROTECTED] writes:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1
 
 
 On Wed, Feb 13, 2002 at 08:24:14PM -0600, Curtis L. Olson wrote:
 
  the moon is using a blend mode other than the default blend mode
  so that we can blend it into the gradient sky.
 
 Thanks, that was exactly the information I needed to get me
 started.
 
 In my first try I changed the call to glBlendFunc():
 
 In SimGear-0.0.17pre2/simgear/src/sky/moon.cxx: sgMoonOrbPreDraw()
 
  - line 55: glBlendFunc ( GL_SRC_ALPHA, GL_ONE ) ;
  + line 55: glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
 
 That worked, but made the moon look ugly. I could have been
 satisfied at this point and take the ugly moon for granted.
 However, on a hunch, I changed line 55 back and in
 sgMoonOrbPostDraw() uncommented line 65:
 
  - line 65: // glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
  + line 65: glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
 
 That works, _and_ produces a nice moon. So it appears that the
 problem lies not with the blend function itself, but in the way
 it is (not) handled by glPushAttrib()/glPopAttrib().
 
 Does anyone object to leaving line 65 uncommented for now? Any
 leads for a more permanent solution?

That seems like a reasonable compromise ... done.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Pre-release Irix binary

2002-02-14 Thread Erik Hofman

Martin Spott wrote:
Uck, I must have changed the version behaviour. I'll make sure it will 
work for the official release.

 
 Where will you place the final version ? Will you update your FlightGear web
 page  http://www.a1.nl/~ehofman/fgfs/  so we can point to it ? I'd like to
 update the comments on IRIX in the Getting Started manual accordingly,

Yes, that's the intention. I'm still working with some people from SGI 
to get this release at the Freeware site.

Erik



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Re: [Flightgear-devel] C310 Gear Retraction

2002-02-14 Thread Curtis L. Olson

David Megginson writes:
 I'm having no problem retracting the C310 gear in flight, using
 yesterday's CVS version of everything.  It's possible that there's a
 problem in some builds, but it's equally possible that people are
 letting the plane settle back onto the ground after retracting gear.
 Try waiting for a higher altitude first, and see if the problem still
 occurs.

I'm having no problem running with the c310, started the engines, full
throttle, raised the gear as soon as the altimiter needle started to
increase.

Everything seemed good there.

With respect to the c310 flight model math blowing up when you nose
over into a dive:

If I have the blue levers pushed all the way in (low gear) this
happens very reliably.  Push the nose over into a dive and in a few
seconds everything blows up.

But, if I have the blue levers pulled out a bit, I can dive all day
long and things stay well behaved.

So, this would lead me to suspect something in the constant speed prop
code is screwing up at a boundary condition.

Regards,

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] C310 Gear Retraction

2002-02-14 Thread Tony Peden


--- Curtis L. Olson [EMAIL PROTECTED] wrote:
 David Megginson writes:
  I'm having no problem retracting the C310 gear in
 flight, using
  yesterday's CVS version of everything.  It's
 possible that there's a
  problem in some builds, but it's equally possible
 that people are
  letting the plane settle back onto the ground
 after retracting gear.
  Try waiting for a higher altitude first, and see
 if the problem still
  occurs.
 
 I'm having no problem running with the c310, started
 the engines, full
 throttle, raised the gear as soon as the altimiter
 needle started to
 increase.
 
 Everything seemed good there.
 
 With respect to the c310 flight model math blowing
 up when you nose
 over into a dive:
 
 If I have the blue levers pushed all the way in (low
 gear) this
 happens very reliably.  Push the nose over into a
 dive and in a few
 seconds everything blows up.
 
 But, if I have the blue levers pulled out a bit, I
 can dive all day
 long and things stay well behaved.
 
 So, this would lead me to suspect something in the
 constant speed prop
 code is screwing up at a boundary condition.

To confirm, it may be worth substituting the c172 prop
(prop75in2f, I think) to confirm this.  That assumes,
of course, that you'll be able to get off the ground
...

 
 Regards,
 
 Curt.
 -- 
 Curtis Olson   IVLab / HumanFIRST Program  
 FlightGear Project
 Twin Cities[EMAIL PROTECTED] 
 [EMAIL PROTECTED]
 Minnesota  http://www.menet.umn.edu/~curt  
 http://www.flightgear.org
 
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Re: Engines start at idle (was Re: [Flightgear-devel] for the upcoming release)

2002-02-14 Thread David Megginson

Jim Wilson writes:

  Yep great idea.  Is the at-startup-parking-brake working?  I couldn't seem
  to make it work last night.

No, there's some kind of a bug (it might just be that JSBSim is
overriding the initial setting), and I'll have to investigate.


All the best,


David

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Re: [Flightgear-devel] RFD: KSFO ATIS

2002-02-14 Thread David Megginson

Martin Spott writes:

  I dislike it, because it appears to eat about 10 fps   Also as long as
  there's no knob, easy to find to stop ATIS display, I would not vote for
  setting it a default.

OK, that's the first objection.  Any other comments?


All the best,


David

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Re: [Flightgear-devel] C310 Gear Retraction

2002-02-14 Thread David Megginson

Erik Hofman writes:

  I'm having no problem retracting the C310 gear in flight, using
  yesterday's CVS version of everything.  It's possible that there's a
  problem in some builds, but it's equally possible that people are
  letting the plane settle back onto the ground after retracting gear.
  Try waiting for a higher altitude first, and see if the problem still
  occurs.
  
   
   Ditto with a clean build of this mornings FG, SG, and base.
   
  
  It still happens over here ...

Erik: how high is your altitude AGL before you retract?


All the best,


David

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Re: [Flightgear-devel] RFD: KSFO ATIS

2002-02-14 Thread David Megginson

Curtis L. Olson writes:

  I'd prefer the scrolling text to be off be default.  Again for the
  sake of realism, you don't have scrolling text across your windshield
  in a real plane.  I know this is a compromise because we are in a
  simulated environment, and it's a nice feature, but I think I would
  prefer to have it off by default.

No problem -- I'll retune COM1 to an inactive frequency.


All the best,


David

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[Flightgear-devel] New manual available.

2002-02-14 Thread Curtis L. Olson

Michael and Martin have sent me an updated version of the Installation
and Getting Started Guide:

http://www.flightgear.org/Docs/

Please take a moment to read through it if you can and send Michael or
Martin and suggestions or fixes.  Only little stuff can be fixed for
0.7.9 but larger suggestions can be considered for subsequent
releases.

The manual is really quite extensive and impressive and represents a
very large amount of work.  It is definitely worth reading through.  I
learned several new things myself. :-)

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] RFD: KSFO ATIS

2002-02-14 Thread D Luff

Curtis L. Olson writes:

 I'd prefer the scrolling text to be off be default.  Again for the
 sake of realism, you don't have scrolling text across your windshield
 in a real plane.  I know this is a compromise because we are in a
 simulated environment, and it's a nice feature, but I think I would
 prefer to have it off by default.
 

I'd agree with that as well.  Logically, the pilot should be tuned to 
tower when on the runway, having listened to the ATIS 
transmission prior to startup.  Leaving it as the standby frequency 
means that people can find it very easily if they wish.

May I also suggest that we change the primary nav frequency, 
since it is tuned to a VOR that is just out of range, and hence 
flicks back and forward.

Cheers - Dave

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re: [Flightgear-devel] New manual available.

2002-02-14 Thread David Megginson

Curtis L. Olson writes:

  Michael and Martin have sent me an updated version of the Installation
  and Getting Started Guide:
  
  http://www.flightgear.org/Docs/
  
  Please take a moment to read through it if you can and send Michael or
  Martin and suggestions or fixes.  Only little stuff can be fixed for
  0.7.9 but larger suggestions can be considered for subsequent
  releases.
  
  The manual is really quite extensive and impressive and represents a
  very large amount of work.  It is definitely worth reading through.  I
  learned several new things myself. :-)

Even after just a quick skim, WOW!  Great work, guys.


All the best,


David

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[Flightgear-devel] Another documentation correction

2002-02-14 Thread David Megginson

Regarding this paragraph,

  Recently, Andrew Ross contributed another flight model called YASim
  for Yet another simulator. At present, it sports another Cessna 172,
  a Cessna 182 and a Boeing 747. This one is based on geometry
  information rather than aerodynamic coefficients. Although it is not
  that sophisticated like e.g. JSBSim it is intended to be very
  somple to use and lets you fly many differnet airplanes.

YASim also includes a fairly good DC-3 model, along with a 747,
Harrier, and A4.


All the best,


David

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Re: [Flightgear-devel] Pre-release windows binary

2002-02-14 Thread Alex Perry

 Alex Perry writes:
   Alex Perry writes:
* On a G400 card with lots of memory, I'm getting 4fps out-the-box.
  This is down from the high 20s previous versions.  It improves
  to 14fps if I get rid of the Textures.high directory temporarily.
  Thus, the decision making for texture sizing could be better.
   
   Is this built --with-logging or --without-logging?
  
  Dunno.  It was the pre2 prebuilt binary from the Nottingham server ...
 
 It was built without logging:
 
 CFLAGS=-Wall -O2 CXXFLAGS=-Wall -O2 ./configure --without-
 logging

 I have noticed that some cards get hit very hard at the larger 
 airports (ie KSFO), dropping to low single figures when looking at 
 the airport, but they are generally 8MB cards.

Yeah, as I tried to imply, I don't think it's the build.  If we're making
decisions on which textures to use by asking the GL what size it supports,
I should point out that many versions state a size that is twice as big
as the hardware supports.  In that case, the driver makes four passes
through the relevant triangles to pick up all four quadrants of the big
textures, leading to a massive hit on framerate.

Can we have a command line / preferences option to specify whether
to use the hires textures as-is or to forcibly ignore the directory?
On several of my (linux) machines, I've got a patch in there for that.


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Re: [Flightgear-devel] New manual available.

2002-02-14 Thread Cameron Moore

* [EMAIL PROTECTED] (Curtis L. Olson) [2002.02.14 09:58]:
 Michael and Martin have sent me an updated version of the Installation
 and Getting Started Guide:
 
 http://www.flightgear.org/Docs/
 
 Please take a moment to read through it if you can and send Michael or
 Martin and suggestions or fixes.  Only little stuff can be fixed for
 0.7.9 but larger suggestions can be considered for subsequent
 releases.

The HTML versions on the website are trying to load non-existent CSS
files (getstart.css  FGShortRef.css).  NS4 won't even show the page
without the CSS files in place.  :-/
-- 
Cameron Moore
/ The other day, I went to a tourist information booth and asked, \
\  Tell me about some of the people who were here last year./

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Re: [Flightgear-devel] New manual available.

2002-02-14 Thread Martin Spott

 Michael and Martin have sent me an updated version of the Installation
 and Getting Started Guide:

 http://www.flightgear.org/Docs/

Thanks for the kind announcement. The 'European' website mirror - I believe
it's the only one around here  :-)  - is up to date. You might want to read
it from there.
Please don't shoot us for some shortcomings in the text layout, this will be
fixed until official release,

Martin.
-- 
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[Flightgear-devel] Crash when KMYF not KSFO

2002-02-14 Thread Alex Perry

The current CVS hangs for me when ground started at KMYF, yet is fine at KSFO.
Immediate crash.  It's a long way to commute, could we fix that sometime?

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Re: [Flightgear-devel] New manual available.

2002-02-14 Thread Cameron Moore

* [EMAIL PROTECTED] (Curtis L. Olson) [2002.02.14 09:58]:
 The manual is really quite extensive and impressive and represents a
 very large amount of work.  It is definitely worth reading through.  I
 learned several new things myself. :-)

First, Michael and Martin have done a fabulous job.  Kudos to both of
you for a job well done.

 Please take a moment to read through it if you can and send Michael or
 Martin and suggestions or fixes.  Only little stuff can be fixed for
 0.7.9 but larger suggestions can be considered for subsequent
 releases.

I've looked through some of the manual today (don't tell my boss ;-).
Here's some notes (I converted the PDF to Postscript, so the page
numbers may be off):

- p29: I believe binaries are also shipped with SuSE Linux, though I
  don't think you need to discuss how to install them.

- p62: first line reads Alls this project goes back   Need to
  rephrase that to make sense.  :-)  How about The FlightGear project
  goes back 

- p65: the operational radio stack section seems out of place.  IMO it
  should come later to keep the items in chronological order.

- p71: my entry needs two changes:  I would prefer to use
  cameron at unbeatenpath.net in that situation, and the word
  administration needs to be administrator.

- p75: Section A.3 starts out with At first:.  I think that can be
  removed.  In the same sentence, I'd change until this point to up
  to this point.  I'd start the second paragraph with Despite the
  current set of features, or Despite all of the progress so far,.

Hmm, I'm finding stuff left and right.  I'm going to have to be a good
husband tonight, but I will try to make a point to read through some
more of this and send any revisions to Michael.  Thanks
-- 
Cameron Moore
[ If you think nobody cares about you, try missing a couple payments. ]

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Re: [Flightgear-devel] CTRL+U and JSBsim

2002-02-14 Thread Cameron Moore

* [EMAIL PROTECTED] (Curt Olson) [2002.02.13 15:44]:
 BERNDT, JON S. (JON) (JSC-EX) (LM) writes:
  OK. What does Ctrl-U do??
 
 This was a *hack* that incremented altitude by 1000'.  It was easy to
 do in LaRCsim.  However, it's ugly, not realistic, and I'd rather have
 a more sensible and complete set of repositioning options instead.
 I'd be happy to see us jettison ^U ...

Just to provide some historical context, Ctrl+U used to be more useful
when you could get caught upside-down after a crash.  Now that we
freeze everything on a crash, we don't really need it for anything.
-- 
Cameron Moore
[ Why is it that doctors call what they do practice? ]

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Re: [Flightgear-devel] New manual available.

2002-02-14 Thread Martin Spott

 The HTML versions on the website are trying to load non-existent CSS
 files (getstart.css  FGShortRef.css).  NS4 won't even show the page
 without the CSS files in place.  :-/

Hmmm, I can't confirm this - just had a test with Netscape-4.78 on Linux,
with and without enabling style sheets in the Advanced Preferences menu it
shows the same picture to me:

http://document.ihg.uni-duisburg.de/FGFS/HTML.png


As Michael said: We'll investigate this. Is there anyone to confirm ?

Martin.
-- 
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Re: [Flightgear-devel] New manual available.

2002-02-14 Thread Cameron Moore

* [EMAIL PROTECTED] (Martin Spott) [2002.02.14 11:55]:
  The HTML versions on the website are trying to load non-existent CSS
  files (getstart.css  FGShortRef.css).  NS4 won't even show the page
  without the CSS files in place.  :-/
 
 Hmmm, I can't confirm this - just had a test with Netscape-4.78 on Linux,
 with and without enabling style sheets in the Advanced Preferences menu it
 shows the same picture to me:

I'm using Netscape v4.77 under Linux.  Thanks
-- 
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[ Where do forest rangers go to get away from it all? ]

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Re: [Flightgear-devel] Crash when KMYF not KSFO

2002-02-14 Thread Curtis L. Olson

Alex Perry writes:
 The current CVS hangs for me when ground started at KMYF, yet is fine at KSFO.
 Immediate crash.  It's a long way to commute, could we fix that sometime?

Hmmm, I can verify this same problem here too.  With fgfs
--airport-id=KMYF :

- Flightgear starts up.

- The JSBSim constructer is called, and the aircraft config file is
  loaded.  (But JSBSim is not init'ed until after the scenery loads
  so we can pass in a proper ground elevation to the trimming
  routine.)

- FlightGear continues to load/init various systems.

- FlightGear finally gets around to loading the local scenery tile and
  a valid ground elevation appears on the bus.

- FlightGear determines that it is now ok to run the JSBSim init()
  routine.

  This triggers a ground trim and JSBSim prints touch down reports and
  a bunch of other output and finally returns with:

Trim successful

JSBSim State
Trim complete

- This is immediately followed by a long sequence of:

0: GEAR_CONTACT 1
1: GEAR_CONTACT 1
2: GEAR_CONTACT 1
3: GEAR_CONTACT 1
4: GEAR_CONTACT 0
5: GEAR_CONTACT 0
6: GEAR_CONTACT 0
7: GEAR_CONTACT 0
8: GEAR_CONTACT 1
etc.
.
.
.
56: GEAR_CONTACT 1

- It appears that JSBSim has trimmed the aircraft to below ground so
  FlightGear notices this and attempts to force JSBSim to use a higher
  elevation.  This triggers another ground trim, again which ends up
  several meters underground, again causing FGFS to try to force
  JSBSim back up above the ground.

- There seems to be a long exchange of angry words with subsequent
  JSBSim trims failing.

- This is followed by JSBSim spewing out 985 successive GEAR_CONTACT
  bool messages.

- Again FGFS tries to force/coax JSBSim up to ground level.

- More of the same with JSBSim triming under ground, the gear code
  goes berzerk, spews 100's more GEAR_CONTACT messages.

- Eventually JSBSim flags a CRASH.

- JSBSim is hosed at this point and copies a completely bogus lat/lon
  onto the bus.

- The flightgear tile pager sees that we have moved to a completely
  impossible location, flags a non-recoverable error and exits the
  sim.

Wow, that was really ugly.

It happens very quickly, and most of those messages scroll right on by
before you can see them if you don't run the output through less or
more or something similar.

So it appears that at least for KMYF, JSBSim and FlightGear are having
a very strong disagreement over the elevation of the ground, and
neither is willing to budge.  Sounds like two typical flightgear
developers. :-)

I haven't been able to reproduce this at any other airport I've tried,
only KMYF.

Ok, after all that, I tried the same thing with the YASim c172 at KMYF
and something is wierd at KMYF.  YASim started just fine and took off
fine, but the entire time, FGFS was spewing message about being below
ground.  I wonder if it is a problem with the scenery models right
there?

Hmmm, this appears at the moment to be some sort of flightgear
problem???

Ok, looking further, it appears that nothing, no place, no where is
setting the runway elevation any more ... it get's initialized at
startup, but then never is updated as the aircraft moves.

That is really odd ... what got sliced out of the code?  It's been a
while so I don't remember where this was supposed to happen.

The view code has a bit of a hack to force the view height above the
ground so it's hard to notice.  This is really weird.  In theory,
you'd see very strange effects if you started at a lower elevation
airport and flew to a different elevation aiport and tried to land.

Ok, there is something really strange here, probably because things
were changed without a proper understanding of how everything worked
together.  My mind is fryed at the moment looking at this stuff.
JSBSim seems to be doing the right thing *except* for at KMYF.

YASim assumes that the runway altitude will get set for it externally,
that makes a lot of sense, but apparently isn't the case.

This sucks.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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Re: [Flightgear-devel] Crash when KMYF not KSFO

2002-02-14 Thread Martin Spott

 So it appears that at least for KMYF, JSBSim and FlightGear are having
 a very strong disagreement over the elevation of the ground, and
 neither is willing to budge.  Sounds like two typical flightgear
 developers. :-)

Yep  :-)  This is _very_ similar to what I've been experiencing with 0.7.8
on KEDW - and _only_ on this one,

Martin.
-- 
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Re: [Flightgear-devel] Crash when KMYF not KSFO

2002-02-14 Thread Alex Perry

 Ok, there is something really strange here, probably because things
 were changed without a proper understanding of how everything worked
 together.  My mind is fryed at the moment looking at this stuff.
 JSBSim seems to be doing the right thing *except* for at KMYF.

Whatever it was I said to whomever, I'm sorry and I apologize.
Can I have my airport back please ?  8-)

Actually, one odd thing.  Everything looks fine if you airstart and land.
It's also fine if you specify --altitude=400 on the command line.
The default airports file shows the correct altitude of 423ft,
but the HUD and ALT report noticably less, about 412ft, on startup.

 YASim assumes that the runway altitude will get set for it externally,
 that makes a lot of sense, but apparently isn't the case.

I haven't tried that yet.

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Re: [Flightgear-devel] Another documentation correction

2002-02-14 Thread Erik Hofman

Alex Perry wrote:
Think of it this way: a YASim aircraft will be as close to the real
airplane as the real one is to any other aircraft of the same general
class.  That's good enough for me.  And in a lot of situations
(military aircraft in particular), this is as good as we're going to
get anyway.  There isn't any public performance data for these beasts.

 
 How about this ?
 JSB will be exact for every situation that is known and flight tested,
 but may have odd and/or unrealistic behavior outside normal flight.

(Shhht, don't let Jon hear this!)

 YA  will be sensible and consistent in almost every flight situation,
 but is likely differ slightly from the performance numbers in the POH.



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Re: [Flightgear-devel] Another documentation correction

2002-02-14 Thread jsb

 Alex Perry wrote:
 Think of it this way: a YASim aircraft will be as close to the real
 airplane as the real one is to any other aircraft of the same general
 class.  That's good enough for me.  And in a lot of situations
 (military aircraft in particular), this is as good as we're going to
 get anyway.  There isn't any public performance data for these beasts.
 
  
  How about this ?
  JSB will be exact for every situation that is known and flight tested,
  but may have odd and/or unrealistic behavior outside normal flight.
 
 (Shhht, don't let Jon hear this!)

Ha! Actually, when we get around to it, we do want to be plausible off-nominal, 
too.

Jon



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Re: [Flightgear-devel] Crash when KMYF not KSFO

2002-02-14 Thread Andy Ross

Curtis L. Olson wrote:
  Ok, looking further, it appears that nothing, no place, no where is
  setting the runway elevation any more ... it get's initialized at
  startup, but then never is updated as the aircraft moves.

Ah, which explains why I've never seen this.  I only ever bother
testing in the default scenery (I mean, I live here, right?), where
all the useful airports are essentially at sea level.  I'll try to
remember to move around more.

  Ok, after all that, I tried the same thing with the YASim c172 at KMYF
  and something is wierd at KMYF.  YASim started just fine and took off
  fine, but the entire time, FGFS was spewing message about being below
  ground.  I wonder if it is a problem with the scenery models right
  there?

Oh, and a tangent: what is the purpose behind the code in main.cxx
that detects aircraft below ground and resets the elevation
accordingly?  One immediate bug is that it's not strictly correct --
the aircraft's position is by convention its nose.  It can easily be
in a crashed state with the nose sticking up in the air.  There is a
hard-coded 3m guard band in the code that presumably is intended to
correct for this, but that can break for big aircraft (747) where 3m
is juse noise.

I actually have it commented out in my source at home, because it
interacts badly with the crash detection.  It's entierly possible for
the aircraft to slip below ground to fgfs but not to YASim (YASim
only checks the gear positions right now), resulting in a non-crash.
The aircraft lawn-darts at 600 kts and then drifts slowly over the
ground, still reporting a huge airspeed.  So far as I can tell, there
are no bad reactions to removing the check entirely.

Andy

-- 
Andrew J. RossNextBus Information Systems
Senior Software Engineer  Emeryville, CA
[EMAIL PROTECTED]  http://www.nextbus.com
Men go crazy in conflagrations.  They only get better one by one.
  - Sting (misquoted)


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Re: [Flightgear-devel] Crash when KMYF not KSFO

2002-02-14 Thread David Megginson

David Megginson writes:

  Hmmm, If I start at KSAN and taxi to KMYF, JSBSim seems happy with
  the ground elevation and everything jives with where FGFS thinks the
  ground is.  The problem seems to be somehow at startup/init time.
  Very strange and confusing ... I don't see any evidence of a scenery
  model problem around KMYF.

I have a guess about where the problem might be -- I recently modified
JSBSim.cxx to copy start-up settings over from the FlightGear before
initializing so that we'd get the initial engine values (RPM, etc.)
into JSBSim.  That might explain the tug-of-war; I'll look at it now.
  
  Nope -- that wasn't it (so I'm off the hook for now).  Note that there
  is no problem with

It's the JSBSim trimming routine.  This works:

  fgfs --airport-id=KMYF --prop:/sim/startup/trim=false

This doesn't work:

  fgfs --airport-id=KMYF --prop:/sim/startup/trim=true

Note that the opposite applies everywhere else; i.e.

  fgfs --airport-id=KSFO --prop:/sim/startup/trim=false

*doesn't* work (the plane flips over).  I'll mention again that I'm
using scenery I built myself, so this isn't just a glitch in Curt's
official scenery build.


All the best,


David

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Re: [Flightgear-devel] JSBsim C310 crashes the sim on gear retraction.

2002-02-14 Thread Erik Hofman

Tony Peden wrote:

Well, I wasn't saying this was the cuase of the
problem, just *a* 
solution. I figured there might be  a counter
somwhere which decreses 
GearPos by a certain amount, but the check didn't
catch it being close 
to 0.0
Therefore it would en up in an endless loop or
something.

 It's possible.  Do you notice any problem with the
 flaps? (it's the same code:
 FDM/JSBSim/filtersjb/FGKinemat.[h|cpp])

No problems with flaps. Gear still doesn't work (did a complete compile 
from scratch again). :(

Erik



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Re: [Flightgear-devel] New manual available.

2002-02-14 Thread Christian Mayer

Cameron Moore wrote:
 
 - p29: I believe binaries are also shipped with SuSE Linux, though I
   don't think you need to discuss how to install them.

Yes they are. At least since 7.0 but I think it was ever earlier than
that.

CU,
Christian

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Whoever that is/was; (c) by Douglas Adams would have been better...

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[Flightgear-devel] Gallery

2002-02-14 Thread Curtis L. Olson

There are two pictures of the OpenGC glass cockpit project running
with FlightGear at the FlightGear gallery page now:

http://www.flightgear.org/Gallery/

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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RE: [Flightgear-devel] Another documentation correction

2002-02-14 Thread BERNDT, JON S. (JON) (JSC-EX) (LM)

  Ha! Actually, when we get around to it, we do want to be 
  plausible off-nominal, too.
  
  Jon
  
 Jon, I read that sentence, digested it and promptly started snickering
 insanely.  What a quote.  I'm not crazy, I'm plausibly off-nominal! 
 
 *rofl*

??

Maybe I've been around NASA types too long. ;-)  What I meant was that we'd
like to have at least *believable* flight dynamics when flying in
off-nominal conditions (spin, hammerhead, etc.)

But I am glad I made you laugh. :-)

Jon

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Re: [Flightgear-devel] C310 Gear Retraction

2002-02-14 Thread David Megginson

Erik Hofman writes:

  Its' weel above 100 Foot.
  I tried different altitudes, non worked well.

Have you tried different airports?  It's strange that we cannot
reproduce this.  Does the problem occur as soon as the gear are
retracted?


All the best,


David

-- 
David Megginson
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AW: [Flightgear-devel] Another documentation correction

2002-02-14 Thread Michael Basler

Andy,

 Oh, and a pedantic comment about the text: the use of the latin e.g.
 in the middle of English sentences is frowned upon as a matter of
 style.  In almost all cases, the colloquial for example will work
...

Thanks a lot. I'll print and keep this for future reference.

BTW, we sure wouldn't mind a native English co-author to the Guide. I am
sure the core developers have better to do, but just in case someone is
lurking. I can't hide I am an amateur only :-(

Regards, Michael

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Re: [Flightgear-devel] New manual available.

2002-02-14 Thread John Check

On Thursday 14 February 2002 03:38 pm, you wrote:
 Cameron Moore wrote:
  - p29: I believe binaries are also shipped with SuSE Linux, though I
don't think you need to discuss how to install them.

 Yes they are. At least since 7.0 but I think it was ever earlier than
 that.

 CU,
 Christian

I had it on 6.1

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RE: [Flightgear-devel] Another documentation correction

2002-02-14 Thread Gene Buckle

 Maybe I've been around NASA types too long. ;-)  What I meant was that we'd
 like to have at least *believable* flight dynamics when flying in
 off-nominal conditions (spin, hammerhead, etc.)
 
 But I am glad I made you laugh. :-)
 
You just keep on hanging out with those NASA guys.  :)  BTW, if you
haven't seen it already, check out http://www.orbitersim.com.

g.

-- 
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http://www.f15sim.com - The only one of its kind.



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Re: [Flightgear-devel] Gallery

2002-02-14 Thread John Check

On Thursday 14 February 2002 04:11 pm, you wrote:
 There are two pictures of the OpenGC glass cockpit project running
 with FlightGear at the FlightGear gallery page now:

 http://www.flightgear.org/Gallery/

 Curt.

Now *thats* cool

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AW: [Flightgear-devel] Gallery

2002-02-14 Thread Michael Basler


 On Thursday 14 February 2002 04:11 pm, John Check wrote:
  There are two pictures of the OpenGC glass cockpit project running
  with FlightGear at the FlightGear gallery page now:
 
  http://www.flightgear.org/Gallery/
 
  Curt.

 Now *thats* cool

Yes, it is.

According to the picture, it IS possible to have FG + OpenGC running on the
same machine (obviously at least one person had it :-). I always was under
the impression this requires 2 networked machines.

Perhaps someone could put together a simple readme for getting this running
after the release? (Or is it somewhere and I overlooked it.)

Thanks, Michael

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Re: [Flightgear-devel] Gallery

2002-02-14 Thread John Wojnaroski



 Yes, it is.

 According to the picture, it IS possible to have FG + OpenGC running on
the
 same machine (obviously at least one person had it :-). I always was under
 the impression this requires 2 networked machines.

 Perhaps someone could put together a simple readme for getting this
running
 after the release? (Or is it somewhere and I overlooked it.)

 Thanks, Michael

Keen observation. Also you might notice why this 747 captain is going to
have his ATR revoked or, at least, have some explaning to do

Don't have any time left today to explain. Once I get it a litle more
refined I'll throw
together a README.

Regards
John W


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Re: [Flightgear-devel] Crash when KMYF not KSFO

2002-02-14 Thread Tony Peden

On Thu, 2002-02-14 at 09:09, Alex Perry wrote:
 The current CVS hangs for me when ground started at KMYF, yet is fine at KSFO.
 Immediate crash.  It's a long way to commute, could we fix that sometime?

It looks to me like there are at least a couple of problems.
1) the altitude is initially set to 382.53 feet, then later reset
   to the correct 413 ft.
2) when it is reset, JSBSim still thinks its 382 and trims to that.

I'll see what I can do about #2.

Finally initializing fdm
Starting and initializing JSBsim
Start common FDM init
...initializing position...
FGJSBsim::set_Longitude: -2.0444
FGJSBsim::set_Latitude: 0.572695
 cur alt (ft) =  0
FGJSBsim::set_Altitude: 382.535
  lat (deg) = 32.813
...initializing ground elevation to 382.535ft...
common_init(): set ground elevation 382.535
FGJSBsim::set_Runway_altitude: 382.535
...initializing sea-level radius...
 lat = 32.813 alt = 382.535
FGJSBsim::set_Sea_level_radius: 2.09052e+07
...initializing velocities...
FGJSBsim::set_V_calibrated_kts: 0
...initializing Euler angles...
FGJSBsim::set_Euler_Angles: 0, 0.0074002, 5.14977
End common FDM init
[...]

Finished initializing JSBSim
FGControls::get_gear_down()= 1
FGJSBsim::set_Euler_Angles: 0, 0.0074002, 5.14977
FGJSBsim::set_Euler_Angles: 6.26822e-20, 0.0074002, 5.14977
FGJSBsim::set_Euler_Angles: 6.26822e-20, 0.0074002, 5.14977
fgFDMForceAltitude: 126.073
FGJSBsim::set_Altitude: 413.625
  lat (deg) = 32.813
FGJSBsim::set_Sea_level_radius: 2.09256e+07
(*) Current Altitude = 116.60  123.07 forcing to 126.07
  Ground Trim
Initial Theta: 0.9126

  Trim successful

  JSBSim State
  Trim complete
[...]

   Weight:1964 lbs.  CG:  43.0,   0.0,  39.6 inches
Flaps:  Up  Gear: Down
Speed:0 KCAS  Mach:  0.00
Altitude: 387 ft.  AGL Altitude:   5 ft.
^^^
Angle of Attack:   0.00 deg  Pitch Angle:   0.89 deg
Flight Path Angle:   0.00 deg  Climb Rate:-0 ft/min
Normal Load Factor: 1.00 g's  Pitch Rate:  0.00 deg/s
Heading: 295 deg true  Sideslip:  0.00 deg
Bank Angle: -0.00 deg
Elevator:  0.00 deg  Left Aileron:  0.00 deg  Rudder: -0.00 deg
Throttle:  0.00%
Wind Components:  0.00 kts head wind,  0.00 kts cross wind
Ground Speed:0 knots , Ground Track:   0 deg true

 
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Re: My Bad (was Re: [Flightgear-devel] Post 0.7.9 priorities)

2002-02-14 Thread Curtis L. Olson

Jonathan Polley writes:
 I tried halving the fog values and got something that looked more 
 realistic, for the long distance visibilities at least.  Would it be 
 possible to change the fog equations along with the visibility?  This 
 would be for post-0.8.0.

You can choose between linear, exp, and exp2 equations.

GL_EXP corresponds more closely to heavy fog
GL_EXP2 corresponds more to haze

http://dmawww.epfl.ch/ebt-bin/nph-dweb/dynaweb/SGI_Developer/OpenGL_Porting/%40Generic__BookTextView/5836;uf=0#X

You can use 'z' and 'Z' to adjust the fog on the fly.

Curt.
-- 
Curtis Olson   IVLab / HumanFIRST Program   FlightGear Project
Twin Cities[EMAIL PROTECTED]  [EMAIL PROTECTED]
Minnesota  http://www.menet.umn.edu/~curt   http://www.flightgear.org

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