Florian Schießl wrote:
Hi,
moin !
Thanks for the fast answer, that helps me. :)
you're welcome :-)
So, that way you could incorporate all information that is
required - in case that you should need to use external
variables, make sure to also check out the httpd/telnet
interface (again: 'fgfs
[OT]
Arnt Karlsen wrote:
On Fri, 29 Oct 2004 23:50:01 +0200, Florian wrote in message
[EMAIL PROTECTED]:
I dont need a specific bird. The user should be able to steer easily
but still using his muscles. It should be sports after all. The
simulation is merely a motivation.
..get evil; model say a
On Donnerstag 28 Oktober 2004 22:08, Andy Ross wrote:
Matthias Froelich wrote:
This case kind of works for the arrester wires. The braking force is
just hacked into the gear code. But this is just to be able to test.
What would probably be a better idea (at least for YASim) would be to
On Saturday, 30 October 2004 07:20, Curtis L. Olson wrote:
It does represent a large amount of work and a large amount of thought,
and it is attempting to solve a non-trivial task, so it has grown to be
fairly complex. What specific changes or purpose were you angling towards?
Curt.
I'm
On Sat, 30 Oct 2004 08:32:25 +0200, Boris wrote in message
[EMAIL PROTECTED]:
[OT]
Arnt Karlsen wrote:
On Fri, 29 Oct 2004 23:50:01 +0200, Florian wrote in message
[EMAIL PROTECTED]:
I dont need a specific bird. The user should be able to steer easily
but still using his muscles. It
On Sat, 30 Oct 2004 00:01:04 -0400, Ampere K. Hardraade
[EMAIL PROTECTED] wrote:
Now days, I am using a different method. Say I want to model a pentagon: I
will load the drawing in Gimp or Paintbrush, and measure the coordinates of
the five corners in pixel. After that, I will open 3D
David Megginson wrote:
My approach is fairly similar, except that I often use paper instead.
At first, I wanted to try tracing, but it never works out well --
instead, I print the three-view (blown up a bit if necessary) then
take a known measurement, like the wingspan, and figure out how many
* Matthew Law -- Saturday 30 October 2004 02:49:
I'm trying to model some simple aircraft for use as 'airfield furniture'
in Blender. I have some 3-views to use but I can't find a sensible way
of having them available in Blender to use as a guide.
o Create a new screen. (There's a 'combo box'
* Melchior FRANZ -- Saturday 30 October 2004 15:05:
o in each of the fixed screens select View/Background Image... and
select the respective image. You may have to rescale and move in Gimp
so that their reference point (origin) agrees.
Hehe ... as I see in my own screenshot, both scaling
Hi,
Good progress so far. I managed to clean up that pure proof of concept to
something more readable.
On Freitag 29 Oktober 2004 02:34, David Culp wrote:
Thanks for your input. Forward your code to Erik.
I will do so.
But not before tuedsay or wednesday, I have to leave now ...
Ampere K. Hardraade wrote:
Thanks for helping me out on this problem. So far, I have tried:
I believe you want to dump the commercial ATI driver for the Radeon9200
i favour of the OpenSource alternative. I realize that I should
overhaul the chapter on ATI cards in the manual
A typical
I always do the model first and scale the entire thing at the end. I can keep
the gross error to the minimium this way.
Ampere
On October 30, 2004 08:02 am, David Megginson wrote:
My approach is fairly similar, except that I often use paper instead.
At first, I wanted to try tracing, but it
Florian Schießl wrote:
Hi.
My Name is Florian Schiessl, im 26, I write my master thesis in
electrical engineering right now. I have been following the FlightGear
project for some time now, and want first to make you a compliment
that it is great that there are people working for this great and
Florian Schießl wrote:
Can I change the values of the properties over this external connection ?
Sure, for one project I implimented a remote operator gui that could
read and set all sorts of FG internal variables. The interface is quite
powerful and flexible (although it's not high
From: Ampere K. Hardraade [EMAIL PROTECTED]
Subject: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux
(wasAI Carrier)
I didn't follow the prior thread title due to too much day work.
First, I assume you have the correct version from the ATI website,
use the alien package
I decided to do a little pixel pushing today.
I've created a bush type texture for FlightGear that I used to replace the
tundra. (BTW - isn't tundra supposed to be an icy climate?)
Screen grabs here :
http://surgdom.hollosite.com/flightgear/flightgear.html
Do people want textures like this in
Paul Surgeon wrote:
I decided to do a little pixel pushing today.
I've created a bush type texture for FlightGear that I used to replace the
tundra. (BTW - isn't tundra supposed to be an icy climate?)
Screen grabs here :
http://surgdom.hollosite.com/flightgear/flightgear.html
Do people want
Paul Surgeon wrote:
Screen grabs here :
http://surgdom.hollosite.com/flightgear/flightgear.html
Do people want textures like this in FlightGear?
I like it !
And I think such images would probably be nice to appear within the
screenshots section, likewise for the recent 747 livery - it's all
about
On Sat, 30 Oct 2004 01:51:52 -0400, Ampere wrote in message
[EMAIL PROTECTED]:
Thanks for helping me out on this problem. So far, I have tried:
- compiling agpgart as builtin and as a module
- compiling with and without DRM
- enabling and disabling the useinternalagpart in XF86Config-4
-
On Saturday, 30 October 2004 21:33, Curtis L. Olson wrote:
It looks pretty nice to my eyes ... some of the existing textures are
better than others, so if people can come up with even better looking
replacements, I'm generally all for it, as long as the new texture is
representative of the
Paul Surgeon wrote:
Curt, that is one of the things that bugged me a bit.
I had a quick look at the the VMAP0 data that is on the TerraGear website and
it seems pretty limited when it comes to land cover types.
It is somewhat limited and low res ...
Do you only use VMAP0 data when generating
I just noticed that there are already similar textures like savanna, desert,
desert1 and wash.
The question I now have is why are all the hills East of SFO mapped to
tundra?!
I've looked at aerial photos of SFO and tundra is definately the wrong type of
land cover.
The texture I created comes
Paul Surgeon wrote:
I just noticed that there are already similar textures like savanna, desert,
desert1 and wash.
The question I now have is why are all the hills East of SFO mapped to
tundra?!
I've looked at aerial photos of SFO and tundra is definately the wrong type of
land cover.
The
On Saturday, 30 October 2004 22:55, Curtis L. Olson wrote:
Right now we are only using vmap0.
What would be helpful is the mappings you use when generating the scenery.
I noticed TerraGear is quite flexible when it comes to mapping the data types
to the texture types. Do you use a script or do
On Saturday, 30 October 2004 23:24, Erik Hofman wrote:
If you look at materials.xml you will see this:
material
nameGrassCover/name
nameBareTundraCover/name
nameHerbTundraCover/name
nameMixedTundraCover/name
textureTerrain/tundra.rgb/texture
This means that all material named
I have removed fglrx completely and use the driver from XFree86 instead. The
good news is that I have stopped getting errors in XFree86.0.log. The bad
news is that I still don't have direct rendering.
Ampere
On October 30, 2004 04:11 pm, Arnt Karlsen wrote:
..according to your lspci -v,
Sure. Every little bit helps.
Ampere
On October 30, 2004 01:17 pm, Martin Spott wrote:
I could 'lend' you my 'xorg.conf' that I use on a customers's PeeCee if
you are ready to wait until tuesday,
___
Flightgear-devel mailing list
[EMAIL PROTECTED]
Thank you all. I'm now making some progress on my model using the
measure, scale and extrude technique. It's not fit to be a flyable
model but it will make nice EGNF furniture for the moment :-)
Better to learn to taxy before you fly, eh?!
All the best,
Matthew.
Curtis L. Olson writes:
Paul Surgeon wrote:
Curt, that is one of the things that bugged me a bit.
I had a quick look at the the VMAP0 data that is on the TerraGear website and
it seems pretty limited when it comes to land cover types.
It is somewhat limited and low res ...
Do
On Sat, 30 Oct 2004 19:39:42 -0400, Ampere wrote in message
[EMAIL PROTECTED]:
On October 30, 2004 04:11 pm, Arnt Karlsen wrote:
..according to your lspci -v, you have both an ATI card and an
Intel 82845G/GL[Brookdale-G] integrated card, and AFAICT, a
propeller head driver from ATI
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