Re: [Flightgear-devel] Development of a virtual sports programme

2004-10-30 Thread Boris Koenig
Florian Schießl wrote: Hi, moin ! Thanks for the fast answer, that helps me. :) you're welcome :-) So, that way you could incorporate all information that is required - in case that you should need to use external variables, make sure to also check out the httpd/telnet interface (again: 'fgfs

Re: [Flightgear-devel] a sweaty pigeon at FL350 is a doomed pigeon ... (was:Development of a virtual sports programme)

2004-10-30 Thread Boris Koenig
[OT] Arnt Karlsen wrote: On Fri, 29 Oct 2004 23:50:01 +0200, Florian wrote in message [EMAIL PROTECTED]: I dont need a specific bird. The user should be able to steer easily but still using his muscles. It should be sports after all. The simulation is merely a motivation. ..get evil; model say a

Re: [Flightgear-devel] AI carrier

2004-10-30 Thread Mathias Fröhlich
On Donnerstag 28 Oktober 2004 22:08, Andy Ross wrote: Matthias Froelich wrote: This case kind of works for the arrester wires. The braking force is just hacked into the gear code. But this is just to be able to test. What would probably be a better idea (at least for YASim) would be to

Re: [Flightgear-devel] GenAirports logic/process

2004-10-30 Thread Paul Surgeon
On Saturday, 30 October 2004 07:20, Curtis L. Olson wrote: It does represent a large amount of work and a large amount of thought, and it is attempting to solve a non-trivial task, so it has grown to be fairly complex. What specific changes or purpose were you angling towards? Curt. I'm

Re: [Flightgear-devel] a sweaty pigeon at FL350 is a doomed pigeon

2004-10-30 Thread Arnt Karlsen
On Sat, 30 Oct 2004 08:32:25 +0200, Boris wrote in message [EMAIL PROTECTED]: [OT] Arnt Karlsen wrote: On Fri, 29 Oct 2004 23:50:01 +0200, Florian wrote in message [EMAIL PROTECTED]: I dont need a specific bird. The user should be able to steer easily but still using his muscles. It

Re: [Flightgear-devel] Blender question

2004-10-30 Thread David Megginson
On Sat, 30 Oct 2004 00:01:04 -0400, Ampere K. Hardraade [EMAIL PROTECTED] wrote: Now days, I am using a different method. Say I want to model a pentagon: I will load the drawing in Gimp or Paintbrush, and measure the coordinates of the five corners in pixel. After that, I will open 3D

Re: [Flightgear-devel] Blender question

2004-10-30 Thread Curtis L. Olson
David Megginson wrote: My approach is fairly similar, except that I often use paper instead. At first, I wanted to try tracing, but it never works out well -- instead, I print the three-view (blown up a bit if necessary) then take a known measurement, like the wingspan, and figure out how many

[Flightgear-devel] Re: Blender question

2004-10-30 Thread Melchior FRANZ
* Matthew Law -- Saturday 30 October 2004 02:49: I'm trying to model some simple aircraft for use as 'airfield furniture' in Blender. I have some 3-views to use but I can't find a sensible way of having them available in Blender to use as a guide. o Create a new screen. (There's a 'combo box'

[Flightgear-devel] Re: Blender question

2004-10-30 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 30 October 2004 15:05: o in each of the fixed screens select View/Background Image... and select the respective image. You may have to rescale and move in Gimp so that their reference point (origin) agrees. Hehe ... as I see in my own screenshot, both scaling

Re: [Flightgear-devel] AI carrier

2004-10-30 Thread Mathias Fröhlich
Hi, Good progress so far. I managed to clean up that pure proof of concept to something more readable. On Freitag 29 Oktober 2004 02:34, David Culp wrote: Thanks for your input. Forward your code to Erik. I will do so. But not before tuedsay or wednesday, I have to leave now ...

Re: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux (was

2004-10-30 Thread Martin Spott
Ampere K. Hardraade wrote: Thanks for helping me out on this problem. So far, I have tried: I believe you want to dump the commercial ATI driver for the Radeon9200 i favour of the OpenSource alternative. I realize that I should overhaul the chapter on ATI cards in the manual A typical

Re: [Flightgear-devel] Blender question

2004-10-30 Thread Ampere K. Hardraade
I always do the model first and scale the entire thing at the end. I can keep the gross error to the minimium this way. Ampere On October 30, 2004 08:02 am, David Megginson wrote: My approach is fairly similar, except that I often use paper instead. At first, I wanted to try tracing, but it

Re: [Flightgear-devel] Development of a virtual sports programme

2004-10-30 Thread Curtis L. Olson
Florian Schießl wrote: Hi. My Name is Florian Schiessl, im 26, I write my master thesis in electrical engineering right now. I have been following the FlightGear project for some time now, and want first to make you a compliment that it is great that there are people working for this great and

Re: [Flightgear-devel] Development of a virtual sports programme

2004-10-30 Thread Curtis L. Olson
Florian Schießl wrote: Can I change the values of the properties over this external connection ? Sure, for one project I implimented a remote operator gui that could read and set all sorts of FG internal variables. The interface is quite powerful and flexible (although it's not high

[Flightgear-devel] ATI 9200 Direct Rendering problem on Linux

2004-10-30 Thread Alex Perry
From: Ampere K. Hardraade [EMAIL PROTECTED] Subject: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux (wasAI Carrier) I didn't follow the prior thread title due to too much day work. First, I assume you have the correct version from the ATI website, use the alien package

[Flightgear-devel] Textures

2004-10-30 Thread Paul Surgeon
I decided to do a little pixel pushing today. I've created a bush type texture for FlightGear that I used to replace the tundra. (BTW - isn't tundra supposed to be an icy climate?) Screen grabs here : http://surgdom.hollosite.com/flightgear/flightgear.html Do people want textures like this in

Re: [Flightgear-devel] Textures

2004-10-30 Thread Curtis L. Olson
Paul Surgeon wrote: I decided to do a little pixel pushing today. I've created a bush type texture for FlightGear that I used to replace the tundra. (BTW - isn't tundra supposed to be an icy climate?) Screen grabs here : http://surgdom.hollosite.com/flightgear/flightgear.html Do people want

Re: [Flightgear-devel] Textures

2004-10-30 Thread Boris Koenig
Paul Surgeon wrote: Screen grabs here : http://surgdom.hollosite.com/flightgear/flightgear.html Do people want textures like this in FlightGear? I like it ! And I think such images would probably be nice to appear within the screenshots section, likewise for the recent 747 livery - it's all about

Re: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux (was AI Carrier)

2004-10-30 Thread Arnt Karlsen
On Sat, 30 Oct 2004 01:51:52 -0400, Ampere wrote in message [EMAIL PROTECTED]: Thanks for helping me out on this problem. So far, I have tried: - compiling agpgart as builtin and as a module - compiling with and without DRM - enabling and disabling the useinternalagpart in XF86Config-4 -

Re: [Flightgear-devel] Textures

2004-10-30 Thread Paul Surgeon
On Saturday, 30 October 2004 21:33, Curtis L. Olson wrote: It looks pretty nice to my eyes ... some of the existing textures are better than others, so if people can come up with even better looking replacements, I'm generally all for it, as long as the new texture is representative of the

Re: [Flightgear-devel] Textures

2004-10-30 Thread Curtis L. Olson
Paul Surgeon wrote: Curt, that is one of the things that bugged me a bit. I had a quick look at the the VMAP0 data that is on the TerraGear website and it seems pretty limited when it comes to land cover types. It is somewhat limited and low res ... Do you only use VMAP0 data when generating

Re: [Flightgear-devel] Textures

2004-10-30 Thread Paul Surgeon
I just noticed that there are already similar textures like savanna, desert, desert1 and wash. The question I now have is why are all the hills East of SFO mapped to tundra?! I've looked at aerial photos of SFO and tundra is definately the wrong type of land cover. The texture I created comes

Re: [Flightgear-devel] Textures

2004-10-30 Thread Erik Hofman
Paul Surgeon wrote: I just noticed that there are already similar textures like savanna, desert, desert1 and wash. The question I now have is why are all the hills East of SFO mapped to tundra?! I've looked at aerial photos of SFO and tundra is definately the wrong type of land cover. The

Re: [Flightgear-devel] Textures

2004-10-30 Thread Paul Surgeon
On Saturday, 30 October 2004 22:55, Curtis L. Olson wrote: Right now we are only using vmap0. What would be helpful is the mappings you use when generating the scenery. I noticed TerraGear is quite flexible when it comes to mapping the data types to the texture types. Do you use a script or do

Re: [Flightgear-devel] Textures

2004-10-30 Thread Paul Surgeon
On Saturday, 30 October 2004 23:24, Erik Hofman wrote: If you look at materials.xml you will see this: material nameGrassCover/name nameBareTundraCover/name nameHerbTundraCover/name nameMixedTundraCover/name textureTerrain/tundra.rgb/texture This means that all material named

Re: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux (was AI Carrier)

2004-10-30 Thread Ampere K. Hardraade
I have removed fglrx completely and use the driver from XFree86 instead. The good news is that I have stopped getting errors in XFree86.0.log. The bad news is that I still don't have direct rendering. Ampere On October 30, 2004 04:11 pm, Arnt Karlsen wrote: ..according to your lspci -v,

Re: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux (was

2004-10-30 Thread Ampere K. Hardraade
Sure. Every little bit helps. Ampere On October 30, 2004 01:17 pm, Martin Spott wrote: I could 'lend' you my 'xorg.conf' that I use on a customers's PeeCee if you are ready to wait until tuesday, ___ Flightgear-devel mailing list [EMAIL PROTECTED]

[Flightgear-devel] Re: Blender question

2004-10-30 Thread Matthew Law
Thank you all. I'm now making some progress on my model using the measure, scale and extrude technique. It's not fit to be a flyable model but it will make nice EGNF furniture for the moment :-) Better to learn to taxy before you fly, eh?! All the best, Matthew.

RE: [Flightgear-devel] Textures

2004-10-30 Thread Norman Vine
Curtis L. Olson writes: Paul Surgeon wrote: Curt, that is one of the things that bugged me a bit. I had a quick look at the the VMAP0 data that is on the TerraGear website and it seems pretty limited when it comes to land cover types. It is somewhat limited and low res ... Do

Re: [Flightgear-devel] ATI 9200 Direct Rendering problem on Linux (was AI Carrier)

2004-10-30 Thread Arnt Karlsen
On Sat, 30 Oct 2004 19:39:42 -0400, Ampere wrote in message [EMAIL PROTECTED]: On October 30, 2004 04:11 pm, Arnt Karlsen wrote: ..according to your lspci -v, you have both an ATI card and an Intel 82845G/GL[Brookdale-G] integrated card, and AFAICT, a propeller head driver from ATI