Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread BONNEVILLE David
Hi again people, problem solved ! :D I've just recompiled the latest cvs of plib, simgear and FlightGear, turned on the threads flags, and now I have a FG running up to 60 fps (i have forced the synchro with the vertical refresh). Cuold somebody explain me the way to tune FG options to get the

Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-17 Thread Ampere K. Hardraade
On June 17, 2005 01:17 am, Mathias Frhlich wrote: On Donnerstag 16 Juni 2005 21:12, Ampere K. Hardraade wrote: I have short circuted that with an unconditional false return in line 461 in RenderTexture.cpp. The crash happens in the first call to glXCreateGLXPbufferSGIX a few lines

Re: [Flightgear-devel] AI for Ground Units

2005-06-17 Thread Erik Hofman
Drew wrote: Is there an existing interface to allow non-ownship objects to be positioned using the propery system? If there's an easy way to specify lat, long, alt, roll, pitch, and heading, that would be really helpful. I just read the documentation on AI models, and it doesn't seem like any

Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Ampere K. Hardraade
On June 17, 2005 03:17 am, BONNEVILLE David wrote: Hi again people, problem solved ! :D I've just recompiled the latest cvs of plib, simgear and FlightGear, turned on the threads flags, and now I have a FG running up to 60 fps (i have forced the synchro with the vertical refresh). Cuold

Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-17 Thread Erik Hofman
Mathias Frhlich wrote: On Donnerstag 16 Juni 2005 21:12, Ampere K. Hardraade wrote: I have short circuted that with an unconditional false return in line 461 in RenderTexture.cpp. The crash happens in the first call to glXCreateGLXPbufferSGIX a few lines later. Is the error fixable? I just

Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-17 Thread Erik Hofman
Mathias Frhlich wrote: On Donnerstag 16 Juni 2005 09:58, Erik Hofman wrote: Again, I don't believe this part of the code is actually implemented for FlightGear and the new code has some early implementation for doings the same. It really requires much more work to make the old code plib aware,

Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-17 Thread Erik Hofman
Ampere K. Hardraade wrote: I am also seeing these errors when I am running FlightGear under 16 bits color: RenderTexture Error: Couldn't find a suitable pixel format. WARNING: ssgLoadAC: Failed to open '/usr/local/FlightGear/share/FlightGear/Aircraft/c172r/Models/c172-dpm.ac' for reading

Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread BONNEVILLE David
From the Quadro FX 3000 : * 60 Hz refresh * vertical synchro forced * no AntiAlias * no Anisotropic filtering * 1280*1024 * 32 bpp * visibility 5 meters --- Message d'origine --- De : Ampere K. Hardraade [EMAIL PROTECTED] : FlightGear developers discussions

RE: [Flightgear-devel] Re: old 3d clouds code

2005-06-17 Thread Vivian Meazza
Erik Hofman wrote Ok. In this case sory for the noise. No problem, there is nothing like a good discussion :-) Erik And this was nothing like a good discussion :-). No, actually, I think we all developed our knowledge of this subject. V.

Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Harald JOHNSEN
BONNEVILLE David wrote: From the Quadro FX 3000 : * 60 Hz refresh * vertical synchro forced * no AntiAlias * no Anisotropic filtering * 1280*1024 * 32 bpp * visibility 5 meters --- Message d'origine --- De : Ampere K. Hardraade [EMAIL PROTECTED] : FlightGear developers discussions

Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-17 Thread Martin Spott
Erik Hofman wrote: http://gpgpu.sourceforge.net/ Well, now that I have an NVidia chip in the Octane - still I don't believe FlightGear can use it for such purpose, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

Re: [Flightgear-devel] Re: old 3d clouds code

2005-06-17 Thread Erik Hofman
Martin Spott wrote: Erik Hofman wrote: http://gpgpu.sourceforge.net/ Well, now that I have an NVidia chip in the Octane - still I don't believe FlightGear can use it for such purpose, If you can see the 3d clouds you already are using it ... Erik

Re : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread BONNEVILLE David
I forced 60 Hz because I will use a projection system ;) Well for the moment, I don't think I need to lower my fps, but maybe, what would be nice is if I could force FG to run at a given fps which prevents me from little freezes... ;) David --- Message d'origine --- De : Harald JOHNSEN

Re: Re : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Harald JOHNSEN
BONNEVILLE David wrote: I forced 60 Hz because I will use a projection system ;) Well for the moment, I don't think I need to lower my fps, but maybe, what would be nice is if I could force FG to run at a given fps which prevents me from little freezes... ;) David --- Message d'origine ---

FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Erik Hofman
Harald JOHNSEN wrote: BONNEVILLE David wrote: I forced 60 Hz because I will use a projection system ;) Well for the moment, I don't think I need to lower my fps, but maybe, what would be nice is if I could force FG to run at a given fps which prevents me from little freezes... ;) I

Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005 13:19 +0200, Erik Hofman a crit : Harald JOHNSEN wrote: BONNEVILLE David wrote: I forced 60 Hz because I will use a projection system ;) Well for the moment, I don't think I need to lower my fps, but maybe, what would be nice is if I could force FG to run

Re: [Flightgear-devel] getting the best perfo with FG]

2005-06-17 Thread Gerard Robin
Using SCSI (and disk striping) would help also. Erik SCSI has ever been, surely, the best way, i do use it with the best results. May be an other way: Does anybody tried to preload scenery in virtual memory disk ? I Do mean RAMDISK. -- Gerard

Re: [Flightgear-devel] material animation and alpha channel

2005-06-17 Thread Josh Babcock
Jim Wilson wrote: From: Josh Babcock Melchior, (or anybody else) It seems that the material animation nullifies the alpha channel of .rgb files mapped to the objects being animated. Here is an example. The objects face and ball both have alpha channels which go away when this animation is

RE: [Flightgear-devel] material animation and alpha channel

2005-06-17 Thread Vivian Meazza
Josh wrote, Jim Wilson wrote: From: Josh Babcock Melchior, (or anybody else) It seems that the material animation nullifies the alpha channel of .rgb files mapped to the objects being animated. Here is an example. The objects face and ball both have alpha channels which go away when

[Flightgear-devel] Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re:

2005-06-17 Thread Andy Ross
Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re: What was the subject again? Someone's mail client is obviously very angry... Andy ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

[Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread yue xianf
Hi every one: any one can give me some hint about how to run the MS FS models under flightgear? I have searched for long time, It is said Wolfram's manual can help, http://home.t-online.de/home/Wolfram.Kuss/,this websit looks something else and also is Germany I don't understand. I very

[Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread yue xianf
Hi every one: any one can give me some hint about how to run the MS FS models under flightgear? I have searched for long time, It is said Wolfram's manual can help, http://home.t-online.de/home/Wolfram.Kuss/,this websit looks something else and also is Germany I don't understand. I very

Re: [Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread Andy Ross
Clifford Yue wrote: Andy Ross wrote: Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re: What was the subject again? Someone's mail client is obviously very angry... any one can give me some hint about how to run the MS FS models under flightgear? Of all the messages to reply to to

Re: [Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread Thomas Förster
Am Freitag 17 Juni 2005 16:13 schrieb yue xianf: Hi every one: any one can give me some hint about how to run the MS FS models under flightgear? I have searched for long time, It is said Wolfram's manual can help, http://home.t-online.de/home/Wolfram.Kuss/,this websit looks something else

Re: [Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005 22:13 +0800, yue xianf a crit : Hi every one: any one can give me some hint about how to run the MS FS models under flightgear? I have searched for long time, It is said Wolfram's manual can help, http://home.t-online.de/home/Wolfram.Kuss/,this websit looks

Re: [Flightgear-devel] need help for convertion(importing) fron MSFS into Flightgear

2005-06-17 Thread yue xianf
hi Gerard: Thanks lot, I found the hope to finish my project. Clifford From: Gerard Robin [EMAIL PROTECTED] Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org To: FlightGear developers discussions flightgear-devel@flightgear.org Subject: Re: [Flightgear-devel] need

[Flightgear-devel] Re: need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread Melchior FRANZ
* Gerard Robin -- Friday 17 June 2005 16:45: Yes I can help in detail, It will be rather a long way to explain in detail, and i fear that Melchior will accept that kind of DOC taking place here. Can you elaborate? m. ___ Flightgear-devel mailing

Re: [Flightgear-devel] Re: need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005 16:54 +0200, Melchior FRANZ a crit : * Gerard Robin -- Friday 17 June 2005 16:45: Yes I can help in detail, It will be rather a long way to explain in detail, and i fear that Melchior will accept that kind of DOC taking place here. Can you elaborate? m.

[Flightgear-devel] Re: need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread Melchior FRANZ
* Gerard Robin -- Friday 17 June 2005 17:07: Le vendredi 17 juin 2005 16:54 +0200, Melchior FRANZ a crit : * Gerard Robin -- Friday 17 June 2005 16:45: Yes I can help in detail, It will be rather a long way to explain in detail, and i fear that Melchior will accept that kind of DOC

Re: [Flightgear-devel] AI for Ground Units

2005-06-17 Thread Drew
Right, that's exactly what I mean. I actually want to control certain ground items via a network interface. Dave suggested looking at the multiplayer model, which I'm about to do. Drew On 6/17/05, Erik Hofman [EMAIL PROTECTED] wrote: Drew wrote: Is there an existing interface to allow

Re: [Flightgear-devel] AI for Ground Units

2005-06-17 Thread Drew
Found it. In modelmgr.hxx: /** * A dynamically-placed model using properties. * * The model manager uses the property nodes to update the model's * position and orientation; any of the property node pointers may * be set to zero to avoid update. Normally, a caller should *

Re: [Flightgear-devel] need help for convertion(importing) fron MSFS into Flightgear

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005 22:53 +0800, yue xianf a crit : hi Gerard: Thanks lot, I found the hope to finish my project. Clifford Be careful, don't hope to much, we meet limitations, we cannot work with every .mdl format, don't wait for miracle. I will try to explain that in a DOC next

Re: [Flightgear-devel] New turbo/supercharger code

2005-06-17 Thread Andy Ross
Vivian Meazza wrote: Good news: I've got Andy's code to run. Just a few minor changes. Bad news: It doesn't work. I've set the property /controls/engines/engine[0]/boost-control to a fixed value. Yasim shows the correct Boost value. But there's no power. What does show the correct boost

Re: [Flightgear-devel] need help for convertion(importing) fron MSFS into Flightgear

2005-06-17 Thread Ampere K. Hardraade
On June 17, 2005 10:53 am, yue xianf wrote: hi Gerard: Thanks lot, I found the hope to finish my project. Clifford What aircraft is it that you intent to port over? Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

[Flightgear-devel] Shadows

2005-06-17 Thread Harald JOHNSEN
I have started to add some volumetric shadows in Flightgear. It uses the standard stencil method to count shadow volume (let me know if you want an implementation without stencil, it can also be done with the alpha buffer). A few days ago I thought that it would be overkill for the processor or

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Dave Culp
http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html Let me know what you think of that. Wow, that looks great. How much of a frame rate hit did you get? Dave ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Curtis L. Olson
Harald JOHNSEN wrote: I have started to add some volumetric shadows in Flightgear. It uses the standard stencil method to count shadow volume (let me know if you want an implementation without stencil, it can also be done with the alpha buffer). A few days ago I thought that it would be

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Curtis L. Olson
Harald JOHNSEN wrote: I have started to add some volumetric shadows in Flightgear. Here's a real life airplane shadow (shadow is at the end of the runway) from my flying adventure yesterday evening ... http://www.flightgear.org/~curt/Models/Current/EGN-1/Flying/Link/img_2637.html

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Ampere K. Hardraade
On June 17, 2005 03:02 pm, Harald JOHNSEN wrote: I have started to add some volumetric shadows in Flightgear. It uses the standard stencil method to count shadow volume (let me know if you want an implementation without stencil, it can also be done with the alpha buffer). A few days ago I

[Flightgear-devel] typo

2005-06-17 Thread Josh Babcock
Contents of /instrumentation/slip-skid-ball serviceable (true) indicated-slip-skid (0.321742) iverride () ^ I think there's a typo in the code somewhere :) Josh ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Dave Culp
I have started to add some volumetric shadows in Flightgear. Does the canopy frame cast a shadow on the cockpit interior? Do transparent surfaces cast shadows? ( I don't mean to be annoying, just curious. This would add a whole new level of realism to 3D cockpits :) Dave

[Flightgear-devel] Re: Shadows

2005-06-17 Thread Melchior FRANZ
* Harald JOHNSEN -- Friday 17 June 2005 21:02: I have started to add some volumetric shadows in Flightgear. [...] http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html Wow. Very nice. I can't wait to see the bo105's rotor shadow on its fuselage. :-) m.

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Martin Spott
Harald JOHNSEN wrote: I can render the Concorde with a debug build so all is not lost if your computer is not 10 years old. Some screenshots here : http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html Let me know what you think of that. I don't even think of flying the Concorde

Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Frederic Bouvier
BONNEVILLE David a crit : Hi people, I have a bi Xeon 3.2 GHz with 3.25 Go RAM and a NVidia Quadro FX 3000 on WinXP. Without any anysotropic and antialiasing, i get FG running 30 fps and sometimes 20 fps. Here are the option i use in my command line : --airport-id=LFMI --aircraft=ufo

Re: [Flightgear-devel] Opengl rendering

2005-06-17 Thread Lee Elliott
On Thursday 16 Jun 2005 21:52, Vivian Meazza wrote: Harald JOHNSEN I was thinking of using some pixel shader for one or two effects. This would be with the arbvp1 arbfp1 type shader. Of course I won't write them in assembler by would use Cg to produce the assembler source. The use or

RE: [Flightgear-devel] New turbo/supercharger code

2005-06-17 Thread Vivian Meazza
Andy Ross Vivian Meazza wrote: Good news: I've got Andy's code to run. Just a few minor changes. Bad news: It doesn't work. I've set the property /controls/engines/engine[0]/boost-control to a fixed value. Yasim shows the correct Boost value. But there's no power. What does show

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Harald JOHNSEN
Ampere K. Hardraade wrote: Finally, there is shadow in FlightGear. =) Couple of questions: Do the authors of the aircrafts have to specify the objects that can cast shadow, or is it all done automatically? It's automatic. All sub models of the aircraft (the ssg Vtx nodes) are

RE: [Flightgear-devel] Shadows

2005-06-17 Thread Vivian Meazza
Harald JOHNSEN I have started to add some volumetric shadows in Flightgear. It uses the standard stencil method to count shadow volume (let me know if you want an implementation without stencil, it can also be done with the alpha buffer). A few days ago I thought that it would be overkill

Re: Re : Re: [Flightgear-devel] getting the best perfo with FG

2005-06-17 Thread Lee Elliott
On Friday 17 Jun 2005 09:43, Harald JOHNSEN wrote: BONNEVILLE David wrote: From the Quadro FX 3000 : * 60 Hz refresh * vertical synchro forced * no AntiAlias * no Anisotropic filtering * 1280*1024 * 32 bpp * visibility 5 meters --- Message d'origine --- De : Ampere K.

Re: [Flightgear-devel] need help for convertion(importing) fron MS FS into Flightgear

2005-06-17 Thread Lee Elliott
On Friday 17 Jun 2005 15:24, Andy Ross wrote: Clifford Yue wrote: Andy Ross wrote: Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re: What was the subject again? Someone's mail client is obviously very angry... any one can give me some hint about how to run the MS FS models

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Lee Elliott
On Friday 17 Jun 2005 20:02, Harald JOHNSEN wrote: I have started to add some volumetric shadows in Flightgear. It uses the standard stencil method to count shadow volume (let me know if you want an implementation without stencil, it can also be done with the alpha buffer). A few days ago I

Re: [Flightgear-devel] Opengl rendering

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005 22:37 +0100, Lee Elliott a crit : I had to patch FG, because i need a hight speed graphic card, I don't hope any come back from NVidia. The graphics card suplyer, don't take care with the old releases, they answer to the instant mass request. With FG Beware

Re: [Flightgear-devel] Shadows

2005-06-17 Thread Ampere K. Hardraade
Forgive my annoyance, but here are a few more questions. =) First of all, I am seeing a potential problem when the sun is below the horizon (during dawn and dusk) and doesn't cast any shadow onto the ground. Does your code handle this special case at the moment? If so, how? Secondly, do

RE: [Flightgear-devel] New turbo/supercharger code

2005-06-17 Thread Vivian Meazza
I wrote: Andy Ross wrote I'm quite certain this technique works. It's been in there, and actively used, since day one. Yes, I know it should work, and I'm familiar with its use elsewhere: this was behind my query yesterday. It seems to partially work. Odd. Well, I'll just have to

[Flightgear-devel] msvc7.1 compiling problem

2005-06-17 Thread eagle monart
Hi all I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am trying to compile latest version of flightgear I . compiled latest version of simgear but in flightgear source i ve some errors first error was about config.h...compiler couldnt locate config.h and I

Re: [Flightgear-devel] msvc7.1 compiling problem

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005 22:33 +, eagle monart a crit : Hi all I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am trying to compile latest version of flightgear I . compiled latest version of simgear but in flightgear source i ve some errors first

Re: [Flightgear-devel] msvc7.1 compiling problem

2005-06-17 Thread Gerard Robin
Le vendredi 17 juin 2005 22:33 +, eagle monart a crit : Hi all I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am trying to compile latest version of flightgear I . compiled latest version of simgear but in flightgear source i ve some errors first

Re: [Flightgear-devel] New turbo/supercharger code

2005-06-17 Thread Andy Ross
Vivian Meazza wrote: Engines/engine/boost-pressure-psi-gauge = 46.00167 (correct order of boost) Can you try it with the CVS code? This may be interacting badly with your local changes, which makes debugging difficult. Nothing in this mechanism should require any of the new code. Also on

Re: [Flightgear-devel] New turbo/supercharger code

2005-06-17 Thread Oliver C.
On Saturday 18 June 2005 01:09, Andy Ross wrote: mp-pascals: Is this needed? The standard so far for manifold pressure has always been inHg. Having lots of duplicate units around complicates things; we can always do conversions in the panel animations or Nasal code. In this case

[Flightgear-devel] JSBSim Crash Animation Handling

2005-06-17 Thread Gerard Robin
I would like to present what i am developing for crash animation handling, with JSBSim That exemple is only a skeleton. It use Nasal, and should be tailor made for the Aircraft. It is only based on AC_GEAR contact points (CP) definitions, test of values for each CP and decision or not to start