Hi again people,
problem solved ! :D
I've just recompiled the latest cvs of plib, simgear and FlightGear, turned on
the threads flags, and now I have a FG running up to 60 fps (i have forced the
synchro with the vertical refresh).
Cuold somebody explain me the way to tune FG options to get the
On June 17, 2005 01:17 am, Mathias Frhlich wrote:
On Donnerstag 16 Juni 2005 21:12, Ampere K. Hardraade wrote:
I have short circuted that with an unconditional false return in line
461 in RenderTexture.cpp.
The crash happens in the first call to glXCreateGLXPbufferSGIX a few
lines
Drew wrote:
Is there an existing interface to allow non-ownship objects to be
positioned using the propery system? If there's an easy way to
specify lat, long, alt, roll, pitch, and heading, that would be really
helpful.
I just read the documentation on AI models, and it doesn't seem like
any
On June 17, 2005 03:17 am, BONNEVILLE David wrote:
Hi again people,
problem solved ! :D
I've just recompiled the latest cvs of plib, simgear and FlightGear, turned
on the threads flags, and now I have a FG running up to 60 fps (i have
forced the synchro with the vertical refresh).
Cuold
Mathias Frhlich wrote:
On Donnerstag 16 Juni 2005 21:12, Ampere K. Hardraade wrote:
I have short circuted that with an unconditional false return in line 461
in RenderTexture.cpp.
The crash happens in the first call to glXCreateGLXPbufferSGIX a few
lines later.
Is the error fixable?
I just
Mathias Frhlich wrote:
On Donnerstag 16 Juni 2005 09:58, Erik Hofman wrote:
Again, I don't believe this part of the code is actually implemented for
FlightGear and the new code has some early implementation for doings the
same. It really requires much more work to make the old code plib aware,
Ampere K. Hardraade wrote:
I am also seeing these errors when I am running FlightGear under 16 bits
color:
RenderTexture Error: Couldn't find a suitable pixel format.
WARNING: ssgLoadAC: Failed to open
'/usr/local/FlightGear/share/FlightGear/Aircraft/c172r/Models/c172-dpm.ac'
for reading
From the Quadro FX 3000 :
* 60 Hz refresh
* vertical synchro forced
* no AntiAlias
* no Anisotropic filtering
* 1280*1024
* 32 bpp
* visibility 5 meters
--- Message d'origine ---
De : Ampere K. Hardraade [EMAIL PROTECTED]
: FlightGear developers discussions
Erik Hofman wrote
Ok.
In this case sory for the noise.
No problem, there is nothing like a good discussion :-)
Erik
And this was nothing like a good discussion :-).
No, actually, I think we all developed our knowledge of this subject.
V.
BONNEVILLE David wrote:
From the Quadro FX 3000 :
* 60 Hz refresh
* vertical synchro forced
* no AntiAlias
* no Anisotropic filtering
* 1280*1024
* 32 bpp
* visibility 5 meters
--- Message d'origine ---
De : Ampere K. Hardraade [EMAIL PROTECTED]
: FlightGear developers discussions
Erik Hofman wrote:
http://gpgpu.sourceforge.net/
Well, now that I have an NVidia chip in the Octane - still I don't
believe FlightGear can use it for such purpose,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
Martin Spott wrote:
Erik Hofman wrote:
http://gpgpu.sourceforge.net/
Well, now that I have an NVidia chip in the Octane - still I don't
believe FlightGear can use it for such purpose,
If you can see the 3d clouds you already are using it ...
Erik
I forced 60 Hz because I will use a projection system ;)
Well for the moment, I don't think I need to lower my fps, but maybe, what would
be nice is if I could force FG to run at a given fps which prevents me from
little freezes... ;)
David
--- Message d'origine ---
De : Harald JOHNSEN
BONNEVILLE David wrote:
I forced 60 Hz because I will use a projection system ;)
Well for the moment, I don't think I need to lower my fps, but maybe, what would
be nice is if I could force FG to run at a given fps which prevents me from
little freezes... ;)
David
--- Message d'origine ---
Harald JOHNSEN wrote:
BONNEVILLE David wrote:
I forced 60 Hz because I will use a projection system ;)
Well for the moment, I don't think I need to lower my fps, but maybe,
what would
be nice is if I could force FG to run at a given fps which prevents me
from
little freezes... ;)
I
Le vendredi 17 juin 2005 13:19 +0200, Erik Hofman a crit :
Harald JOHNSEN wrote:
BONNEVILLE David wrote:
I forced 60 Hz because I will use a projection system ;)
Well for the moment, I don't think I need to lower my fps, but maybe,
what would
be nice is if I could force FG to run
Using SCSI (and disk striping) would help also.
Erik
SCSI has ever been, surely, the best way, i do use it with the best
results.
May be an other way: Does anybody tried to preload scenery in virtual
memory disk ?
I Do mean RAMDISK.
--
Gerard
Jim Wilson wrote:
From: Josh Babcock
Melchior, (or anybody else)
It seems that the material animation nullifies the alpha channel of .rgb
files mapped to the objects being animated. Here is an example. The
objects face and ball both have alpha channels which go away when this
animation is
Josh wrote,
Jim Wilson wrote:
From: Josh Babcock
Melchior, (or anybody else)
It seems that the material animation nullifies the alpha channel of .rgb
files mapped to the objects being animated. Here is an example. The
objects face and ball both have alpha channels which go away when
Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re:
What was the subject again? Someone's mail client is obviously
very angry...
Andy
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
Hi every one:
any one can give me some hint about how to run the MS FS models under
flightgear?
I have searched for long time, It is said Wolfram's manual can help,
http://home.t-online.de/home/Wolfram.Kuss/,this websit looks something else
and also is Germany
I don't understand.
I very
Hi every one:
any one can give me some hint about how to run the MS FS models under
flightgear?
I have searched for long time, It is said Wolfram's manual can help,
http://home.t-online.de/home/Wolfram.Kuss/,this websit looks something else
and also is Germany
I don't understand.
I very
Clifford Yue wrote:
Andy Ross wrote:
Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re:
What was the subject again? Someone's mail client is obviously
very angry...
any one can give me some hint about how to run the MS FS models
under flightgear?
Of all the messages to reply to to
Am Freitag 17 Juni 2005 16:13 schrieb yue xianf:
Hi every one:
any one can give me some hint about how to run the MS FS models under
flightgear?
I have searched for long time, It is said Wolfram's manual can help,
http://home.t-online.de/home/Wolfram.Kuss/,this websit looks something
else
Le vendredi 17 juin 2005 22:13 +0800, yue xianf a crit :
Hi every one:
any one can give me some hint about how to run the MS FS models under
flightgear?
I have searched for long time, It is said Wolfram's manual can help,
http://home.t-online.de/home/Wolfram.Kuss/,this websit looks
hi Gerard:
Thanks lot, I found the hope to finish my project.
Clifford
From: Gerard Robin [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions
flightgear-devel@flightgear.org
To: FlightGear developers discussions flightgear-devel@flightgear.org
Subject: Re: [Flightgear-devel] need
* Gerard Robin -- Friday 17 June 2005 16:45:
Yes I can help in detail,
It will be rather a long way to explain in detail, and i fear that
Melchior will accept that kind of DOC taking place here.
Can you elaborate?
m.
___
Flightgear-devel mailing
Le vendredi 17 juin 2005 16:54 +0200, Melchior FRANZ a crit :
* Gerard Robin -- Friday 17 June 2005 16:45:
Yes I can help in detail,
It will be rather a long way to explain in detail, and i fear that
Melchior will accept that kind of DOC taking place here.
Can you elaborate?
m.
* Gerard Robin -- Friday 17 June 2005 17:07:
Le vendredi 17 juin 2005 16:54 +0200, Melchior FRANZ a crit :
* Gerard Robin -- Friday 17 June 2005 16:45:
Yes I can help in detail,
It will be rather a long way to explain in detail, and i fear that
Melchior will accept that kind of DOC
Right, that's exactly what I mean. I actually want to control certain
ground items via a network interface. Dave suggested looking at the
multiplayer model, which I'm about to do.
Drew
On 6/17/05, Erik Hofman [EMAIL PROTECTED] wrote:
Drew wrote:
Is there an existing interface to allow
Found it. In modelmgr.hxx:
/**
* A dynamically-placed model using properties.
*
* The model manager uses the property nodes to update the model's
* position and orientation; any of the property node pointers may
* be set to zero to avoid update. Normally, a caller should
*
Le vendredi 17 juin 2005 22:53 +0800, yue xianf a crit :
hi Gerard:
Thanks lot, I found the hope to finish my project.
Clifford
Be careful, don't hope to much, we meet limitations, we cannot work
with every .mdl format, don't wait for miracle.
I will try to explain that in a DOC next
Vivian Meazza wrote:
Good news: I've got Andy's code to run. Just a few minor changes.
Bad news: It doesn't work.
I've set the property /controls/engines/engine[0]/boost-control to
a fixed value. Yasim shows the correct Boost value. But there's no
power.
What does show the correct boost
On June 17, 2005 10:53 am, yue xianf wrote:
hi Gerard:
Thanks lot, I found the hope to finish my project.
Clifford
What aircraft is it that you intent to port over?
Ampere
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
I have started to add some volumetric shadows in Flightgear.
It uses the standard stencil method to count shadow volume (let me know
if you want an implementation
without stencil, it can also be done with the alpha buffer).
A few days ago I thought that it would be overkill for the processor or
http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html
Let me know what you think of that.
Wow, that looks great. How much of a frame rate hit did you get?
Dave
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
Harald JOHNSEN wrote:
I have started to add some volumetric shadows in Flightgear.
It uses the standard stencil method to count shadow volume (let me
know if you want an implementation
without stencil, it can also be done with the alpha buffer).
A few days ago I thought that it would be
Harald JOHNSEN wrote:
I have started to add some volumetric shadows in Flightgear.
Here's a real life airplane shadow (shadow is at the end of the runway)
from my flying adventure yesterday evening ...
http://www.flightgear.org/~curt/Models/Current/EGN-1/Flying/Link/img_2637.html
On June 17, 2005 03:02 pm, Harald JOHNSEN wrote:
I have started to add some volumetric shadows in Flightgear.
It uses the standard stencil method to count shadow volume (let me know
if you want an implementation
without stencil, it can also be done with the alpha buffer).
A few days ago I
Contents of /instrumentation/slip-skid-ball
serviceable (true)
indicated-slip-skid (0.321742)
iverride ()
^
I think there's a typo in the code somewhere :)
Josh
___
Flightgear-devel mailing list
Flightgear-devel@flightgear.org
I have started to add some volumetric shadows in Flightgear.
Does the canopy frame cast a shadow on the cockpit interior?
Do transparent surfaces cast shadows?
( I don't mean to be annoying, just curious. This would add a whole new level
of realism to 3D cockpits :)
Dave
* Harald JOHNSEN -- Friday 17 June 2005 21:02:
I have started to add some volumetric shadows in Flightgear.
[...]
http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html
Wow. Very nice. I can't wait to see the bo105's rotor shadow on its
fuselage. :-)
m.
Harald JOHNSEN wrote:
I can render the Concorde with a debug build so all is not lost if your
computer is not 10 years old.
Some screenshots here :
http://sites.estvideo.net/tipunch/flightgear/lab/shadows.html
Let me know what you think of that.
I don't even think of flying the Concorde
BONNEVILLE David a crit :
Hi people,
I have a bi Xeon 3.2 GHz with 3.25 Go RAM and a NVidia Quadro FX 3000 on WinXP.
Without any anysotropic and antialiasing, i get FG running 30 fps and sometimes
20 fps.
Here are the option i use in my command line :
--airport-id=LFMI --aircraft=ufo
On Thursday 16 Jun 2005 21:52, Vivian Meazza wrote:
Harald JOHNSEN
I was thinking of using some pixel shader for one or two
effects. This would be with the arbvp1 arbfp1 type shader.
Of course I won't write them in assembler by would
use Cg to produce the assembler source.
The use or
Andy Ross
Vivian Meazza wrote:
Good news: I've got Andy's code to run. Just a few minor changes.
Bad news: It doesn't work.
I've set the property /controls/engines/engine[0]/boost-control to
a fixed value. Yasim shows the correct Boost value. But there's no
power.
What does show
Ampere K. Hardraade wrote:
Finally, there is shadow in FlightGear. =)
Couple of questions:
Do the authors of the aircrafts have to specify the objects that can cast
shadow, or is it all done automatically?
It's automatic. All sub models of the aircraft (the ssg Vtx nodes) are
Harald JOHNSEN
I have started to add some volumetric shadows in Flightgear.
It uses the standard stencil method to count shadow volume (let me know
if you want an implementation
without stencil, it can also be done with the alpha buffer).
A few days ago I thought that it would be overkill
On Friday 17 Jun 2005 09:43, Harald JOHNSEN wrote:
BONNEVILLE David wrote:
From the Quadro FX 3000 :
* 60 Hz refresh
* vertical synchro forced
* no AntiAlias
* no Anisotropic filtering
* 1280*1024
* 32 bpp
* visibility 5 meters
--- Message d'origine ---
De : Ampere K.
On Friday 17 Jun 2005 15:24, Andy Ross wrote:
Clifford Yue wrote:
Andy Ross wrote:
Re: Re: FW: Re: Fwd: FW: Re: Re: Re : Re: Re : Re:
What was the subject again? Someone's mail client is
obviously very angry...
any one can give me some hint about how to run the MS FS
models
On Friday 17 Jun 2005 20:02, Harald JOHNSEN wrote:
I have started to add some volumetric shadows in Flightgear.
It uses the standard stencil method to count shadow volume
(let me know if you want an implementation
without stencil, it can also be done with the alpha buffer).
A few days ago I
Le vendredi 17 juin 2005 22:37 +0100, Lee Elliott a crit :
I had to patch FG, because i need a hight speed graphic card,
I don't hope any come back from NVidia.
The graphics card suplyer, don't take care with the old
releases, they answer to the instant mass request.
With FG Beware
Forgive my annoyance, but here are a few more questions. =)
First of all, I am seeing a potential problem when the sun is below the
horizon (during dawn and dusk) and doesn't cast any shadow onto the ground.
Does your code handle this special case at the moment? If so, how?
Secondly, do
I wrote:
Andy Ross wrote
I'm quite certain this technique works. It's been in there, and
actively used, since day one.
Yes, I know it should work, and I'm familiar with its use elsewhere: this
was behind my query yesterday. It seems to partially work. Odd. Well, I'll
just have to
Hi all
I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am
trying to compile latest version of flightgear I . compiled latest
version of simgear but in flightgear source i ve some errors first
error was about config.h...compiler couldnt locate config.h and I
Le vendredi 17 juin 2005 22:33 +, eagle monart a crit :
Hi all
I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am
trying to compile latest version of flightgear I . compiled latest
version of simgear but in flightgear source i ve some errors first
Le vendredi 17 juin 2005 22:33 +, eagle monart a crit :
Hi all
I can succesfully compile fg.0.9.8 in release mod under msvc71 . Now I am
trying to compile latest version of flightgear I . compiled latest
version of simgear but in flightgear source i ve some errors first
Vivian Meazza wrote:
Engines/engine/boost-pressure-psi-gauge = 46.00167 (correct order of
boost)
Can you try it with the CVS code? This may be interacting badly with
your local changes, which makes debugging difficult. Nothing in this
mechanism should require any of the new code.
Also on
On Saturday 18 June 2005 01:09, Andy Ross wrote:
mp-pascals: Is this needed? The standard so far for manifold pressure
has always been inHg. Having lots of duplicate units around
complicates things; we can always do conversions in the panel
animations or Nasal code.
In this case
I would like to present what i am developing for crash animation
handling, with JSBSim
That exemple is only a skeleton. It use Nasal, and should be tailor made
for the Aircraft.
It is only based on AC_GEAR contact points (CP) definitions, test of
values for each CP and decision or not to start
60 matches
Mail list logo