Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Alex Perry
> > Finally, is now a good time to mention the operating system specific > > pilot 3D model, with the passenger seats (to the extent available) > > filled with the 3D models of our other supported operating systems ? > > All it needs is for the model to have hooks indicating seat positions, > > an

Re: [Flightgear-devel] Plane above the runway

2002-03-04 Thread Alex Perry
> > How far should this go? For variable-pitch props, we could something > > like > > /engines/engine[n]/prop-pitch-norm > > and you could see where the governor is keeping the blades and whether > > they're feathered. That wouldn't be hard to do from JSBSim (which > > actually knows the pitch

Re: [Flightgear-devel] ancient 'ascii' scenery format

2002-03-03 Thread Alex Perry
> Is anyone still using this ancient file format? Does anyone have any > objections to ending support in flightgear for it? Given we have a converter, and can maintain the converter externally to FGFS, is there any reason why you cannot do a pipeopen popen() to use an external that will stream b

Re: [Flightgear-devel] How does FlightGear synchronize the simulationtime and the real time?

2002-03-02 Thread Alex Perry
> In other world, How can FlightGear > make the simulation time the same as the real clock time? > I am a newer. Thank you for your patience. It asks your computer what the time is, and also asks it what timezone your computer is located in. It then looks at where your simulated aircraft is in t

Re: re [Flightgear-devel] Taxiway signage and default.apt file

2002-03-01 Thread Alex Perry
> One idea for the future I had considered was the 'skymap': An > alpha-chnneled 3D 'overlay' for the terrain showing TMA, > airways, restricted airspace etc. Yup. It would be valuable for teaching the Class B areas in the USA too. > Just a thought, anyway. Maybe in the far future... I mention

Re: [Flightgear-devel] JSBSim changes

2002-03-01 Thread Alex Perry
> True, if one actually uses slugs. In practice, one doesn't. What's > the unit for empty weight? Fuel amounts? Payload? All pounds. Find > me a reference that gives air density in slugs per cubic foot, or > pressure in pounds per square foot. If you don't use the consistent > units consist

Re: [Flightgear-devel] Taxiway signage and default.apt file

2002-03-01 Thread Alex Perry
> - Capital letters are yellow on black. > - Lowercase letters are black on yellow > - '<' and '>' get mapped into arrows. > - We don't have a symbol for arrows pointing in other directions. How about '/' and '\' for diagonal exits, '-' for the '<>' doublehead ? And, now I think about it,

Re: [Flightgear-devel] Surface Positions (almost there)

2002-03-01 Thread Alex Perry
> You have to. How else are you going to support flaperons, as on the > F-16 and F/A-18, or tailplane control of roll as on the F-15? Not all > aileron-style surfaces always deflect symmetrically. Another use case > is spoiler control for roll, as on the Mitsubishi MU-2. Spoilers > don't even

Re: [Flightgear-devel] Surface Positions (almost there)

2002-03-01 Thread Alex Perry
> > Will we need to do this with flaps, slats, spoilers, > > elevons, etc.? A left and right component for each one? > Doesn't that make sense, considering that there are left & right > components on the real thing? And, don't you want to be able to try flying the aircraft with the left flap un

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Alex Perry
> > I agree in general. I'd suggest the use of -fraction or somesuch > > instead of -pct if the range is 0:1, as it is for most of these > > properties currently. > An earlier suggestion was -n for "normalized", which is probably the > most accurate (and has the advantage of brevity). Is ther

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Alex Perry
> Jon Stockill writes: > > Now, feet, inches, miles, furlongs, etc are another matter :-) > Why don't we give this thread a rest, then resume it in a fortnight? > I have half a stone of paperwork to get through first. 0.5 stone = 7 lb = 3.178 kgabout 635 sheets. Standard

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Alex Perry
> To be fair, SI isn't the only system that has this property. There is > another metric system that goes by "cgs" (for centimeter/gram/second > -- the basic units) with the same property. Those folks talk about > force in "dynes" and energy in "ergs". And, before people go off and create C++ c

Re: [Flightgear-devel] Re: DC-3 model now animated

2002-02-28 Thread Alex Perry
> Alex Perry writes: > Hmm, I suppose I really ought to take some consideration of this > into the CHT model. Are these a manually operated thing? It depends, of course. On the C172RG, it is a vertical moving lever just to the right of the elevator trim, with no automation. Newer

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Alex Perry
> I considered a console warning as well, but then I wondered how many > people actually pay attention to it? (especially if they are not > debugging something they know writes to the console) Oh, they'll pay attention to it. On linux, the flickering is annoying. On Windows, the users will want

Re: [Flightgear-devel] New guy

2002-02-28 Thread Alex Perry
> So my question is: where do I submit a patch? Here on the list, or do I > mail it directly to one of the FlightGear elders? If it is a small patch (<200 lines), stick it on the list for the rest of us. You also need to send the whole file(s) to Curt so he can inspect, bless and apply to the mas

Re: [Flightgear-devel] Re: DC-3 model now animated

2002-02-28 Thread Alex Perry
> > What about cowl flaps? > All of my experience is with jets, what exactly are cowl flaps? For aircooled engines, the flaps either constrain the airflow into the engine compartment, or constraint it coming out of the compartment. The C172RG has them underneath behind the gear. Flaps are open a

Re: [Flightgear-devel] JSBSim changes

2002-02-28 Thread Alex Perry
> Well, leaving them as they are certainly won't be a problem for the > current developers -- the units for those have been percent for as long > as I can remember. And percent are non-dimensional, so no units > indicator is probably just as correct as -pct or -nd or whatever. How about having a

Re: [Flightgear-devel] Product Reviews [was: Model Performance and dc3donuts]

2002-02-27 Thread Alex Perry
> There's a CH Products pedal set that a lot of people like. I got to > try them once, but didn't like them much either. Too close together, > and the pedals are independantly sprung (not linked into a single > physical axis), which feels wrong. You must be thinking of something else. The CH p

Re: [Flightgear-devel] Autopilot proposal comments please

2002-02-27 Thread Alex Perry
Very nice. Please make sure it scales nicely, just by replacing the panel graphics and hotbutton list, for one axis and three axis modes. Third axis is autothrottle. Some notes, and additional functions. > ButtonName - Description of function RATE - Turn rate, range of +/- 1 standard rate, doe

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Alex Perry
> I've been wondering for a while - suppose I take a non-force > feedback yoke, and attach a wheel that actually moved the neutral > position by moving the end points of both springs backwards or > forwards, and use this instead of the software trim, would this be a > reasonably realistic appr

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Alex Perry
> Alex Perry writes: > > The position of the elevator is a force balance, consisting of the > > aero force on the elevator, the aero force on the tab and the muscle > > force on the yoke. > I'm still not entirely certain that I understand. I know that you >

Re: [Flightgear-devel] Animated C172

2002-02-26 Thread Alex Perry
> Curtis L. Olson writes: > > David, I'm starting to get nit-picky here :-) but one more thing > > ... the elevator doesn't seem to be responding to elevator trim. In a > > real life C172 the elevator trim is a little tab on the trailing edge > > of the elevator that causes the elevator to ac

Re: [Flightgear-devel] ATC

2002-02-25 Thread Alex Perry
> > Its possible that it might be necessary to write an FGFlightPlan > > module as well - can someone tell me whether real life ATC > > actually knows whats in a flightplan after its been filed or is it > > simply a case of the pilot just requests what's on his/her flightplan? > ..this depends

[Flightgear-devel] UKUUG Linux 2002 Conference - CfP

2002-02-24 Thread Alex Perry
Opportunity for instant fame - the European and especially UK developers? I gave a talk (about FlightGear) last year; the conference was interesting. Slightly off-topic, has _anybody_ submitted for LinuxTag's conference yet ? -

[Flightgear-devel] s/tests/test/

2002-02-24 Thread Alex Perry
Substitution needed in FlightGear/configure.in FlightGear/src/FDM/JSBSim/Makefile.am RCS file: /var/cvs/FlightGear-0.7/FlightGear/configure.in,v retrieving revision 1.105 diff -C3 -r1.105 configure.in *** configure.in24 Feb 2002 19:56:02 - 1.105 --- configure.in

[Flightgear-devel] Missing JSBsim/tests

2002-02-24 Thread Alex Perry
Nope, it isn't in the CVS archive ... someone forgot to check it in ? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Tower view

2002-02-23 Thread Alex Perry
> > There seems to be a vestigial reference to TOWER_VIEW in > > 0.7.9, but as Michael says, the code section that was in > > 0.7.8 is no longer there. This would be a useful feature > > for simulating r/c flight. > There was never any code to support it; Curt just added it to the enum > as a

Re: [Flightgear-devel] Temperature and air pressure

2002-02-22 Thread Alex Perry
> > We might also need a relative-humidity property. What units should > > we use? Do the FDMs care about humidity? > > The way it would work would be similar to how you posit. You'd get a > percentage saturation from somewhere (100% in clouds or rain, 20-50% > for normal days at low altitud

Re: [Flightgear-devel] New subsystem: FGEnvironment

2002-02-22 Thread Alex Perry
> That's also to be determined. As I mentioned, I'm working from front > to back. FGEnvironment contains a set of environment information for > a single place and time. Once we get that working better, I'll add > FGEnvironmentManager to get the environment information for places > (and times?)

Re: [Flightgear-devel] plane banks to left side

2002-02-22 Thread Alex Perry
> Please start with some yasim aircraft and apply parking break. > Look at skid ball. I thought that it should be in the middle of tube, when > sitting on runway. but it isn't. Is your runway flat ? ___ Flightgear-devel mailing list [EMAIL PROTECTED]

Re: [Flightgear-devel] plane banks to left side

2002-02-21 Thread Alex Perry
> I experience this phenomenon also at 50 % thust - it's quite pulling as > much as at full power. Is this still a 'feature' !? The effect is only proportional to the torque generated by the engine. Note that this is not the RPM. Torque is proportional to the square of the difference betwee

Re: [Flightgear-devel] plane banks to left side

2002-02-21 Thread Alex Perry
> > Is this a 'feature' or is this a bug ? This 'feature' is rather new to me, > Feature. Perhaps implemented incorrectly. Perhaps not. On the ones that pull to the left, it's a feature. On the ones that don't, yet, it's a bug. Does that help ? > At high power in a steep climb torque will roll

Re: [Flightgear-devel] RFC: fixing sgdClosestPointToLineDistSquared()FPE

2002-02-19 Thread Alex Perry
> We have a 'divide by zero' situation in simgear/math/vector.cxx, but I'm > sure what the right fix is. Here's the offending routine: Nah. > double dd = sgdScalarProductVec3(d, d); > double tmp = ud / dd; Personally, I'd stick an assert in there that dd must always be positive. It is

Re: [Flightgear-devel] Tiled panel progress

2002-02-19 Thread Alex Perry
> This could be tight. Right now I'm using 256x256 textures. This could be > reduced but would require a different approach. Ok. > In any case you're looking at > probably 2-3mb in texture memory over and above what is used now at 16bpp. Doesn't sound too bad; AGP helps a lot and framerate is

Re: [Flightgear-devel] Tiled panel progress

2002-02-19 Thread Alex Perry
Martin asks: > From: Alex Perry <[EMAIL PROTECTED]> > > 8MB + AGP in a RagePro chipset > UTAH-Glx? I wonder how you would get RagePro running with plain XFree86/DRI? My understanding is that you have two choices: (1) port the existing utah driver to DRI ... on your own, o

Re: [Flightgear-devel] Tiled panel progress

2002-02-18 Thread Alex Perry
> Some reuse. I'm running a 16mb Voodoo3 3000. What will you be using? 8MB + AGP in a RagePro chipset ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Tiled panel progress

2002-02-18 Thread Alex Perry
> http://www.spiderbark.com/fgfs/c172r-tiled-panel.png > http://www.spiderbark.com/fgfs/c310-tiled-panel.png Very nice. Do you do enough texture re-use that it'll run well on low-texture-memory machines ? I'm doing a demo on Wednesday 8-) Other than that, you need some mini texture fragments

Re: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread Alex Perry
> OTOH getting beyond something fairly simple would probably need > some sort of time history of key events and some aero data. Ok, here's one as example. It's the second plane I trained in, after the first one was intentionally flown acrobatically until the wings failed. This accident wasn't me

Re: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread Alex Perry
Rick said: > The ideal, but probably unobtainable, result would be a excerpt > from the accident investigation report: > > 'The aircraft impacted nose down with an angle of approximately > 83 degrees to the vertical and 3 degrees of bank. There was no > evidence of rotation about any of the aircr

Re: [Flightgear-devel] Wind confusion.

2002-02-18 Thread Alex Perry
> Alex Perry writes: > > I suspect the LaRCSim is the most accurate. It is possible to taxi > > (carefully) with those winds, but takes considerable planning and > > operation of the controls to make it work out safely. David comments: > The tests were run with the

Re: [Flightgear-devel] YASFRIFAID

2002-02-18 Thread Alex Perry
Christian asks: > "Curtis L. Olson" wrote: > > Landing lights: I saw a very convincing implimentation of this in a > > sim where the ground was a 100% flat plane in all directions and they > > did their own ground lighting calcs. They used a texture to simulate > > the imperfections of the lens i

Re: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread Alex Perry
Curt comments: > Erik Hofman writes: > > Alex Perry wrote: > > > I see nothing wrong with a fireball feature ... a PLIB sequenced 3D > > > animation that gets loaded from a file (if requested by config option) > > > and triggered to be played by the rising edg

Re: [Flightgear-devel] Wind confusion.

2002-02-18 Thread Alex Perry
> fgfs --aircraft=c172 --airport-id=KSFO --heading=270 --wind=0@50 > The JSBSim C172 actually takes off, weathervanes in the air, then > lands again facing north. The LaRCSim C172 flips over, and the UIUC > C172 starts sliding smoothly sideways. YASim takes the prize for this > one, since it s

Re: [Flightgear-devel] FlightGear Priorities

2002-02-18 Thread Alex Perry
> > I'd move it down the list, but it would be a crowd pleaser. > > People do ask for it. > From the crash reports I've read and pictures I've seen, small planes > tend to snap or crumple rather than explode (often none of the above). The fire (non-ball) does happen occasionally, but is usually d

Re: [Flightgear-devel] compiled binaries for 0.7.9

2002-02-18 Thread Alex Perry
> > Norman has resigned from the FlightGear project for now ... :-( > Bummer Seconded. ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Re: Aileron trim aid.

2002-02-17 Thread Alex Perry
> > Additionally, my script runs on a standard Tom's root boot. > > http://www.toms.net/rb/ I rest my case. > Tell us, when you got fgfs running from a floppy disk ... :-> No problem. Etherboot, LTSP, Utah-GLX is easy to install, but impacts framerate. The trick is to install FGFS _inside_ LT

Re: [Flightgear-devel] Wind confusion.

2002-02-16 Thread Alex Perry
> > > > Please note that there is a difference between fgfs's internal > > > > representation of wind, and the way it is set by the user. As an > > > > engineer, I am partial to using 'to' vectors internally. > > > Yup, that is more mathematically correct. There is nothing mathematical about the

Re: [Flightgear-devel] Another documentation correction

2002-02-14 Thread Alex Perry
> Think of it this way: a YASim aircraft will be as close to the real > airplane as the real one is to any other aircraft of the same general > class. That's good enough for me. And in a lot of situations > (military aircraft in particular), this is as good as we're going to > get anyway. There

Re: [Flightgear-devel] Crash when KMYF not KSFO

2002-02-14 Thread Alex Perry
> Ok, there is something really strange here, probably because things > were changed without a proper understanding of how everything worked > together. My mind is fryed at the moment looking at this stuff. > JSBSim seems to be doing the right thing *except* for at KMYF. Whatever it was I said t

[Flightgear-devel] Crash when KMYF not KSFO

2002-02-14 Thread Alex Perry
The current CVS hangs for me when ground started at KMYF, yet is fine at KSFO. Immediate crash. It's a long way to commute, could we fix that sometime? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flig

Re: AW: [Flightgear-devel] New manual available.

2002-02-14 Thread Alex Perry
> If I created it with MS software I'd blame them for missing standard > conformance. However, this was produced with one of standard freeware > Tex-HTML converters (TeX4HT)... I use latex2html personally. Anyway, it seems more likely that the file is missing from the upload. Most of the genera

Re: [Flightgear-devel] Pre-release windows binary

2002-02-14 Thread Alex Perry
> Alex Perry writes: > > > Alex Perry writes: > > > > * On a G400 card with lots of memory, I'm getting 4fps out-the-box. > > > > This is down from the high 20s previous versions. It improves > > > > to 14fps if I get rid of the Tex

Re: [Flightgear-devel] JSBsim C310 crashes the sim on gear retraction.

2002-02-13 Thread Alex Perry
That's the same error I have on the C172 at simulator startup. FYI. > JSBsim C310 crashes the sim on gear retraction. > > $PATLA,117.30,119.0,111.80,29.0,266*69 > 182: GEAR_CONTACT 1 > 183: Crash Detected > 184: GEAR_CONTACT 1 > 185: Crash Detected > 186: GEAR_CONTACT 1 > 187: Crash Detected >

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcomingrelease)

2002-02-13 Thread Alex Perry
> I could bind a toggle for the brakes to the indicator. > I think it's fairly likely somebody might click on it Good idea, in any case. However, instead of setting the brakes, how about configuring the weather to have non-zero wind directly down the runway, just enough to keep the aircraft fro

Re: Engines start at idle (was Re: [Flightgear-devel] for the upcomingrelease)

2002-02-13 Thread Alex Perry
> Sounds like we need to organize a focus group. :-) Yeah, that's what the conferences are for ... to _prove_ to the doubting new users that the simulator does actually work ... > I'm worried though that if the new user goes scooting off down the > runway at 40 knots before they get a chance to

Re: [Flightgear-devel] Pre-release windows binary

2002-02-13 Thread Alex Perry
> Alex Perry writes: > > Dunno. It was the pre2 prebuilt binary from the Nottingham server ... Curt asked: > Is it dumping a lot of console output when it runs? It was dumping at least the first dozen screenfuls that I'm used to seeing under Linux ... then I minimized the ba

Re: [Flightgear-devel] Pre-release windows binary

2002-02-13 Thread Alex Perry
> Alex Perry writes: > > * On a G400 card with lots of memory, I'm getting 4fps out-the-box. > > This is down from the high 20s previous versions. It improves > > to 14fps if I get rid of the Textures.high directory temporarily. > > Thus, the decision ma

RE: [Flightgear-devel] Pre-release windows binary

2002-02-13 Thread Alex Perry
> I've put up a Cygwin compiled binary of the 0.7.9 pre-release > candidate up at: > > http://www.nottingham.ac.uk/~eazdluf/fgfs-win32-bin-0.7.9pre1.zip > > in case anyone with windows but without a compiler wants to test > it. * On a G400 card with lots of memory, I'm getting 4fps out-the-bo

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread Alex Perry
One of the original reasons for the preferences file (and heirarchy) is exactly Christian's point. Last time we had this discussion (or whatever you want to call it 8-) the conclusion was that the aircraft should either * Appear on the runway as though told to position-and-hold (which implies t

Re: [Flightgear-devel] for the upcoming release

2002-02-13 Thread Alex Perry
> Curtis L. Olson writes: > > As I understand it, in recent versions of plib, they have fixed the > > bug/feature that prevented oversized textures from being properly > > scaled down for voodoo users. So in theory, voodoo owners should > > still see the textures, but they will be a bit blurr

Re: [Flightgear-devel] for the upcoming release

2002-02-12 Thread Alex Perry
> > I consider this as a required option for novices - although I might be > > proven to be wrong. Anyway I'd dare to suggest making running engines a > > default on startup - knowing that this might be an excellent start for a > > flame war ;-))) I hereby deliver the flame war. 8-) _IF_ we ha

Re: [Flightgear-devel] Sockets

2002-02-12 Thread Alex Perry
> > > Running FG under cygwin allows the socket output to be set to the > broadcast address, 192.xxx.xxx.255. But under linux Fg returns an error > > > that make_client_socket failed for the broadcast address. Looks like > cygwin is faking it. > > > > Not necessarily. Did you declare that to be t

Re: [Flightgear-devel] checkout breakage

2002-02-12 Thread Alex Perry
> Alex Perry writes: > > As of right now, the script that used to ground-start now fails with > > a terrain intersection error immediately after the aircraft bounces > > on the gear and then departs to never-never land. A flight-start works > > ok, except that left cl

Re: [Flightgear-devel] Sockets

2002-02-11 Thread Alex Perry
> Running FG under cygwin allows the socket output to be set to the broadcast address, >192.xxx.xxx.255. But under linux Fg returns an error > that make_client_socket failed for the broadcast address. Looks like cygwin is >faking it. Not necessarily. Did you declare that to be the broadcast ad

Re: [Flightgear-devel] Back to Linux

2002-02-10 Thread Alex Perry
> so it sounds like it's best to leave the defaults alone and run from > /usr/local/bin. And should one assume > that by putting the base in /usr/local/FlightGear/ requires NO argument to > set the root for fgfs Err, I've got my base in /usr/local/lib/FlightGear and I don't recall over-riding any

[Flightgear-devel] sg_glDumpWindow is present yet not found ?

2002-02-10 Thread Alex Perry
c++ -DPKGLIBDIR=\"/usr/local/lib/FlightGear\" -g -O2 -L/usr/local/lib -L/usr/X11R6/lib -o fgfs main.o fg_commands.o fg_init.o fg_io.o fg_props.o fgfs.o globals.o options.o splash.o viewer.o viewer_lookat.o viewer_rph.o viewmgr.o ../../src/Aircraft/libAircraft.a ../../src/ATC/libATC.a ../../

Re: [Flightgear-devel] Linux.conf.au

2002-02-09 Thread Alex Perry
> Well my talk at Linux.conf.au didn't go all to plan. The talk went okay, but > the projector decided to kill itself making the demos a little difficult. I > got to do a demo for the conference dinner though. A lot of people were > impressed, so we can expect to see a few in fgfs-user's soon.

Re: [Flightgear-devel] OT: Easy on the rudder there, Cowboy

2002-02-08 Thread Alex Perry
> The statement in question is this: > Many pilots have not been made aware that full rudder inputs, > under certain conditions, can jeopardize the integrity of the > vertical tail fin and that in some airline modes, rudder > deflections can be achieved with relatively small pe

Re: [Flightgear-devel] OT: Easy on the rudder there, Cowboy

2002-02-08 Thread Alex Perry
> One would think that, > unlike a Bonanza, a modern commercial transport > would limit the ability of the > pilots to damage their own aircraft via structural > filters and limiters. WHAT??? Design maneuvering speed is "Va" and is simply and _only_ Va = Vs * sqrt(g load limit) Where Vs is th

Re: [Flightgear-devel] IMPORTANT ANNOUNCEMENT: UIUC Usage Change

2002-02-08 Thread Alex Perry
> Anyway, like I said, I'll go with the flow on whatever the consensus is, > but I would really prefer a situation where rm -rf Aircraft/whatever > would remove an entire plane. Does it make sense? To me, yes. I would like every directory to contain a file that lists the relative path to every ex

[Flightgear-devel] Autonomous helicopter

2002-02-06 Thread Alex Perry
http://web.mit.edu/newsoffice/nr/2002/robochopper.html Their ground station seems to have telemetry but no visualization ... ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] [OT] NASA Aerospace Blueprint Report

2002-02-06 Thread Alex Perry
> On a slightly different subject, they also did a segment on "aviation > communities" or something like that. It's basically a community where > they have taxiways from the neighborhood airstrip up to everyone's > houses. You could actually land and taxi to your house. That be > awesome. :-)

Re: [Flightgear-devel] Server uptime

2002-02-06 Thread Alex Perry
> > isn't. It's not a big deal for a linux box to be up this long I know, > > and I'm not trying to start a big uptime thread, but given our past > > history of flakiness of service I thought it was worth pointing out. > > Well I would've had you beat hands down ;-) if it wasn't for the fact tha

Re: My Bad (was Re: [Flightgear-devel] Post 0.7.9 priorities)

2002-02-03 Thread Alex Perry
> So, what you are saying is that my having set the visibility to 90 > statute miles was not a good thing? ;) Any ideas as to what I should > expect for a worst-case visibility? The reason I chose such a large > visibility is because the fog effect looked, to me, more like fog and > less li

Re: [Flightgear-devel] plib on SuSE 7.3

2002-02-03 Thread Alex Perry
> checking for gluLookedAt in -lGLU... (cached) no > checking for gluLookedAt in -lMesaGlu... (cached) no > checking for glutGetModifiers in -lfreeglut... (cached) no > checking for glutGetModifiers in -lglut... (cached) no It's possible that those are static on SUSE, so aren't installed

Re: [Flightgear-devel] Post 0.7.9 priorities

2002-02-02 Thread Alex Perry
> Not > being a pilot, I am sure that may visibility range is set too high If you want realistic numbers to try (for the US pacific coast) ... * Set the time to 3pm local and visisility to 6 statute miles. * Or 9am and 20 statute miles. * If you want to pretend it's a cold clear sunny day after

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Alex Perry
> Someone should actually go through all the entries and pick > appropriate non-texture colors for each material. I thought it would > be intresting to taket the average of all the pixels in the texture, > but never got around to seeing how well that would work. But it's > something you could th

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Alex Perry
> Alex, what sgi hardware features are you referring to, and are these > available on any of the machines our developers have access to? > I'm still not sure what special graphics features sgi provides (that > something like a mid-hi level geforce card doesn't) that we'd be > interested in. I'm

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Alex Perry
> >>To explain what Erik's talking about: You don't get an appropriate video > >>card that you can use in an SGI for just $50. 2x 4 MByte Texture RAM to > >>upgrade an Octane SSI to MXI cost more than $1000 - and you can't use > >>FlightGear's textured scenerey without TRAM > > In my last jo

Re: [Flightgear-devel] 0.7.9 release schedule

2002-01-31 Thread Alex Perry
> You don't expect a software rendering 386 to give decent frame rates, do > you? Haven't tried that yet, because just the FGFS base is 50MB ... and that PC only has a 100MB HD. My 486 doesn't do very well, due to software 3D. If I come across an ISA 3D card spare, I try it ... it might be usabl

Re: [Flightgear-devel] LinuxTag 2002: Call for Papers

2002-01-29 Thread Alex Perry
> Alex, Christian, Erik? Durk, AFAIK, you will not be in europe then? Generally, they prefer to have different presenters in successive years for each project because that makes the talks more interesting. Having successfully excused myself from consideration 8-) ... That leaves Christian and Er

Re: [Flightgear-devel] msvc6-win32-0.7.9 Ok

2002-01-28 Thread Alex Perry
> Must search for the 'book' that came with the machine for the actual > 'card' > but i remember something like AGP . The driver is the Intel > 810e Chipset Graphics Driver PV 2.1 (as Alex mentioned) ... I guess the > on card mem. would be minimal, maybe 2 or 4 MB max. - Must find > that book! Thi

Re: [Flightgear-devel] msvc6-win32-0.7.9 Ok

2002-01-27 Thread Alex Perry
> Real time plotting is something I've always wanted to do. There is the > remnant of a socket interface in FGfdmSocket, and it is/was used in > FGOutput. I actually wrote a small program that accepted data from a JSBSim > output stream a couple years ago. I haven't seen xoscope. What is it? http

Re: [Flightgear-devel] [OT] Developer configuration under Linux

2002-01-27 Thread Alex Perry
> From: "Alex Perry" <[EMAIL PROTECTED]> > > Under Debian, the headers for the compiler are separate from the binaries > > for runtime. Did you install both parts ? > yes i've installed all parts from rpm packages I have library libpng.a and > li

Re: [Flightgear-devel] msvc6-win32-0.7.9 Ok

2002-01-27 Thread Alex Perry
> Alex warns: > >JSBSim actually works very hard to simulate realistically and uses > >the processor; with logging turned on, it does significant disk I/O. > >If you're short of memory and having to swap, the extra disk load > >can crucify the performance of Windows to keep the application running

Re: [Flightgear-devel] msvc6-win32-0.7.9 Ok

2002-01-27 Thread Alex Perry
> > Geoff: > > It appears that your machine may not be capable of running FlightGear > > properly. This stuff should not be happening. ... > > ... I ran into similar things to what you are seeing a year ago when I > > had a seriously underpowered machine/display card. Right. > More specifically

Re: [Flightgear-devel] [OT] Developer configuration under Linux

2002-01-27 Thread Alex Perry
> Hi Guys! > Yerstaday i had to reinstall my linux and my second CD from mandrake linux > distribution was scratched > so i download missing developers (zlib,jpeg,png) packets from internet in > rpm format and install them using rpmdrake utility > but when i run ./configure script i see this resul

Re: [Flightgear-devel] DME FYI

2002-01-25 Thread Alex Perry
> >We can, though -- what kind of a noise should it be? > Kind of a fluttering noise; lots of burbling. In high engine power conditions for prop planes, there is another sound that is due to the prop disk loading being asymmetric when uncoordinated. The other reason for prop asymmetry is due to a

Re: [Flightgear-devel] [OT] Re: Open Source Nvidia Driver

2002-01-25 Thread Alex Perry
> Open source software may also be tested, legally, also to > airworthiness standards. And, by the FAA too. > > ..which leaves closed source software behind as, _un-certifiable_. That's true for various categories of avionics, which have coverage tests, but not for inspection and training too

Re: [Flightgear-devel] DME FYI

2002-01-25 Thread Alex Perry
> In some ways, it was harder than it would be for a real pilot, since I > didn't have the peripheral vision or the motion cues (I cannot feel > when I'm in a slip, for example, or when I'm descending rapidly, and I > cannot feel any force feedback from the controls). Don't be too sure; once you'

Re: [Flightgear-devel] DME FYI

2002-01-25 Thread Alex Perry
> From my research on the Web, the C172R default panel configuration > (and the typical C172R for sale on the Web) comes with a simple GPS > (not yet modelled), two NAVCOMM radios, ADF, transponder, and > autopilot (no altitude control). There are two VOR gauges, one of > which has a glidescope,

Re: [Flightgear-devel] Disused Airfields and an Intro

2002-01-25 Thread Alex Perry
> Alex Perry writes: > > > > > Disused airfields are fairly common in the UK, can I suggest the > > > > ability to handle these is something add to the 'to do' list? > > > Basically, we just need to support closed ("X") runways,

Re: [Flightgear-devel] DME FYI

2002-01-25 Thread Alex Perry
> > More specifically, the DME is not on a stock C172R panel (nor is the > > MP gauge, which is also gone). We stuck the DME on the C172 panel > > originally because the C172 was the only plane we had. > True. I do recall MP on pix of the 172R(G?) Alex flies. That reminds me.. > Does cylinder hea

Re: [Flightgear-devel] Disused Airfields and an Intro

2002-01-24 Thread Alex Perry
> I'm not terribly familiar with the airport database code, but I can't > believe these would be difficult to support. Just make up a few new > runway textures with big yellow X's on them. The hard part will be > finding the data for the ancient runway locations. Anyone? The NOS charting servi

Re: [Flightgear-devel] Disused Airfields and an Intro

2002-01-24 Thread Alex Perry
> > Disused airfields are fairly common in the UK, can I suggest the > > ability to handle these is something add to the 'to do' list? > Basically, we just need to support closed ("X") runways, then make > airports where all the runways are closed. CYOW, my home airport, has > one closed runway

Re: [Flightgear-devel] Problems solved!

2002-01-22 Thread Alex Perry
> Could we abandon MetaKit completely please? > The 2.4.2-32 version which is supplied by SimGear doesn't compiler > properly. I vote for using David's plain text sulution (at least for now). I don't recall David's solution. It seems to me that we're only using MK for doing simple record lookup

Re: [Flightgear-devel] ANN: Fuel

2002-01-19 Thread Alex Perry
> Why? When you fill up the tanks at the airfield, does the pump count in > pounds? I think a better solution would be to leave it as a volume > measurement and setup a fuel weight-per-gallon value in the FDM. Having > to set the fuel amount as a weight value seems non-intuitive to me. For lig

[Flightgear-devel] C172 JSBSim departure

2002-01-19 Thread Alex Perry
On the other machine, using current FGFS CVS stuff, takeoff works fine. What versions of stuff were you using and having trouble with ? ___ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel

Re: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-19 Thread Alex Perry
> >3. it uses a single audio buffer, instead of the commonly accepted > >dubbel buffering principle. The PLIB itself is single buffered, but that's ok because the sound driver itself on Linux and Windows (dunno about irix) is multi-buffered. ___ Flight

Re: [Flightgear-devel] Breaking OpenGL's hold to ease debugging

2002-01-18 Thread Alex Perry
> I've twice committed a patch wich gets audio (sort of) working for Irix > (audio realy is crap in plib anyway) but it didn't get included, without > a reason, without any notice. It took me some consistent hassling, too. > So plib devlopers can do their own business, but I'm moving on. Don'

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