Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-08 Thread Gerard ROBIN
Hello, working with CVS MAY-08 --2 o clock-- FIRST When using -enable-real-weather-fetch, i get a non permanent presence of the clouds. once every disappear , once only one disappear, once every coming back. This, randomly during a very short period of time 3 ,4 second. Sometime its

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-08 Thread Erik Hofman
Gerard ROBIN wrote: Hello, working with CVS MAY-08 --2 o clock-- FIRST When using -enable-real-weather-fetch, i get a non permanent presence of the clouds. once every disappear , once only one disappear, once every coming back. This, randomly during a very short period of time 3 ,4

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-08 Thread Harald JOHNSEN
Erik Hofman wrote: Gerard ROBIN wrote: Hello, working with CVS MAY-08 --2 o clock-- FIRST When using -enable-real-weather-fetch, i get a non permanent presence of the clouds. once every disappear , once only one disappear, once every coming back. This, randomly during a very short period of

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-08 Thread Lee Elliott
On Saturday 07 May 2005 15:14, Harald JOHNSEN wrote: Lee Elliott wrote: On Saturday 07 May 2005 10:04, Harald JOHNSEN wrote: Lee Elliott wrote: On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote: On May 6, 2005 10:06 am, Karsten Krispin wrote: If you bank your plane the clouds will move

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Harald JOHNSEN
Lee Elliott wrote: On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote: On May 6, 2005 10:06 am, Karsten Krispin wrote: If you bank your plane the clouds will move in the opposite direction as you turn to - They move to the right or to the left depending whether you turn left or right.

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Lee Elliott
On Saturday 07 May 2005 10:04, Harald JOHNSEN wrote: Lee Elliott wrote: On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote: On May 6, 2005 10:06 am, Karsten Krispin wrote: If you bank your plane the clouds will move in the opposite direction as you turn to - They move to the right or to

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Harald JOHNSEN
Lee Elliott wrote: On Saturday 07 May 2005 10:04, Harald JOHNSEN wrote: Lee Elliott wrote: On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote: On May 6, 2005 10:06 am, Karsten Krispin wrote: If you bank your plane the clouds will move in the opposite direction as you

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Karsten Krispin
Am Samstag 07 Mai 2005 11:04 schrieb Harald JOHNSEN: You are right there is a strange movement. It's perhaps the rotation axes of the clouds that are a bit off. I think that you have that effect if you fly to the border of a cloud. The quads are rotated to face the camera and when the quads

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Manuel Massing
Hi, I think that you have that effect if you fly to the border of a cloud. The quads are rotated to face the camera and when the quads are very near on the left or the right the rotation is too big and the quad go out of sight. This will be corrected. so are you using billboards rather than

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Harald JOHNSEN
Manuel Massing wrote: Hi, I think that you have that effect if you fly to the border of a cloud. The quads are rotated to face the camera and when the quads are very near on the left or the right the rotation is too big and the quad go out of sight. This will be corrected. so are you using

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Erik Hofman
Harald JOHNSEN wrote: A cloud is represented by multiple billboard primitives. Above a certain distance they are replaced by an impostor (one quad). When they are near I draw all their billboards, each having its viewing angle to face the camera. It's that angle that must be locked above a

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-07 Thread Jim Wilson
From: Erik Hofman Harald JOHNSEN wrote: A cloud is represented by multiple billboard primitives. Above a certain distance they are replaced by an impostor (one quad). When they are near I draw all their billboards, each having its viewing angle to face the camera. It's that angle

Re: [Flightgear-devel] New 3d clouds

2005-05-06 Thread Arnt Karlsen
On Thu, 5 May 2005 19:35:36 -0400, Ampere wrote in message [EMAIL PROTECTED]: On May 5, 2005 06:32 pm, Curtis L. Olson wrote: They look a lot nicer in 24bit depth, there are some issues, but I ..also be aware that ATI cards are strictly 24 bit, so running 16 or 15 bit is about as pointless

Re: [Flightgear-devel] New 3d clouds

2005-05-06 Thread Jim Wilson
From: Curtis L. Olson Ampere K. Hardraade wrote: The new 3D clouds are great! However, on the ground, I noticed the clouds seem a bit grainy. They are also darker than they should be. On closer observation, I see this: http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg Does

[Flightgear-devel] new 3d clouds - strange movement

2005-05-06 Thread Karsten Krispin
Hi! I've tried FG from CVS (05.05.05 haha...). Great work with the 3d-clouds. But there are two things to mention: If you bank your plane the clouds will move in the opposite direction as you turn to - They move to the right or to the left depending whether you turn left or right. (And I'am

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-06 Thread Ampere K. Hardraade
On May 6, 2005 10:06 am, Karsten Krispin wrote: If you bank your plane the clouds will move in the opposite direction as you turn to - They move  to the right or to the left depending whether you turn left or right. (And I'am not talking about the movements through the wind ;)). It is strange

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-06 Thread Gerard ROBIN
Le vendredi 06 mai 2005 16:06 +0200, Karsten Krispin a crit : Hi! I've tried FG from CVS (05.05.05 haha...). Great work with the 3d-clouds. But there are two things to mention: If you bank your plane the clouds will move in the opposite direction as you turn to - They move to the

Re: [Flightgear-devel] new 3d clouds - strange movement

2005-05-06 Thread Lee Elliott
On Friday 06 May 2005 17:29, Ampere K. Hardraade wrote: On May 6, 2005 10:06 am, Karsten Krispin wrote: If you bank your plane the clouds will move in the opposite direction as you turn to - They move  to the right or to the left depending whether you turn left or right. (And I'am not

Re: [Flightgear-devel] New 3d clouds

2005-05-05 Thread Ampere K. Hardraade
The new 3D clouds are great! However, on the ground, I noticed the clouds seem a bit grainy. They are also darker than they should be. On closer observation, I see this: http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg Does anybody know I am seeing these artifacts? Would my use of

Re: [Flightgear-devel] New 3d clouds

2005-05-05 Thread Curtis L. Olson
Ampere K. Hardraade wrote: The new 3D clouds are great! However, on the ground, I noticed the clouds seem a bit grainy. They are also darker than they should be. On closer observation, I see this: http://www.students.yorku.ca/~ampere/fgfs-screen-006.jpg Does anybody know I am seeing these

Re: [Flightgear-devel] New 3d clouds

2005-05-05 Thread Ampere K. Hardraade
On May 5, 2005 06:32 pm, Curtis L. Olson wrote: They look a lot nicer in 24bit depth, there are some issues, but I assume this is still a work in progress so I'll wait a bit longer before I start complaining. :-) hehe. I see why you would think I am complaining. I missed the word why in one

RE: [Flightgear-devel] New 3d clouds

2005-04-27 Thread Vivian Meazza
Erik Hofman wrote Frederic Bouvier wrote: I know this is preliminary code, but is there a reason why 100% cloud density doesn't give us overcast rather than scatered/broken as it is now ? I don't think we want to draw overcast (and cirrus) using 3d clouds but rather using the

Re: [Flightgear-devel] New 3d clouds

2005-04-27 Thread Frederic Bouvier
Quoting Erik Hofman: Frederic Bouvier wrote: I know this is preliminary code, but is there a reason why 100% cloud density doesn't give us overcast rather than scatered/broken as it is now ? I don't think we want to draw overcast (and cirrus) using 3d clouds but rather using the

Re: [Flightgear-devel] New 3d clouds

2005-04-27 Thread Harald JOHNSEN
Frederic Bouvier wrote: So the 3d code shouldn't exclude 2d clouds but fade into them. But if we want to model front one day, it is a thing to ponder now. Overcast layers are flat at the base but often show towers from the top, at altitude a 737 or an Airbus are supposed to fly. I wish we could

Re: [Flightgear-devel] New 3d clouds

2005-04-27 Thread Paul Kahler
I think the old implementation has some features that the new one is missing. Of course the new one is better integrated with FG, so that's a big plus. I'd leave them both for now. On a related note, I seem to recall MS having some patents on cloud rendering. They had an article in game developer

Re: [Flightgear-devel] New 3d clouds

2005-04-26 Thread Harald JOHNSEN
Jon Stockill wrote: Yes, it's slightly odd seeing the clouds appear/disappear (even when stationary - just rotating the view seems to cause the problem). However, the overall effect is fantastic - is there any way to see the precipitation model yet? Great work Harald! Shame on me. I was not

Re: [Flightgear-devel] New 3d clouds

2005-04-26 Thread Frederic Bouvier
Selon Melchior FRANZ: * Harald JOHNSEN -- Tuesday 26 April 2005 20:41: Clouds are not culled correctly. That explains the poping, but it had also an enormous impact on fps. In attachment is a quick hack. Ahh. That makes a big difference. Almost usable now. :-) Now, if you could fix

Re: [Flightgear-devel] New 3d clouds

2005-04-26 Thread Harald JOHNSEN
Frederic Bouvier wrote: Selon Melchior FRANZ: * Harald JOHNSEN -- Tuesday 26 April 2005 20:41: Clouds are not culled correctly. That explains the poping, but it had also an enormous impact on fps. In attachment is a quick hack. Ahh. That makes a big difference. Almost usable now.

Re: [Flightgear-devel] New 3d clouds

2005-04-25 Thread Roman Grigoriev
Hi guys! Seen new clouds code but to be it need some tweaks to work perfectly 1) use pointsprites to render impostors because they are quads (all cards supports them) 2) use FBO to reder-to-texture it gives us speedup.(all cards supports them) 3)use at least ARB vertex programs (will work on

Re: [Flightgear-devel] New 3d clouds

2005-04-25 Thread Jon Stockill
Harald JOHNSEN wrote: - fog bug : ok I think I have not re-enable fog Sort of. The terrain seems to be hidden by fog at the appropriate range, but any objects appear to have infinite visibility, so they appear to float until the ground eventually comes into view beneath them. -- Jon Stockill

[Flightgear-devel] New 3d clouds

2005-04-24 Thread Erik Hofman
Hi, I have added the new 3d clouds code from Harald Johnson to CVS. The code is not yet perfect (the movements to the viewer needs some tweaking) but the effects are really nice. I hope we can figure out the problems and eliminate them because the results are even better than I had expected!

RE: [Flightgear-devel] New 3d clouds

2005-04-24 Thread Norman Vine
Erik Hofman writes: Another thing is that it seems to depend on glut functions which need to be resolved for SDL users also. Hmm... a quick grep of the directory yields f:\tmp\fgfs\SimGear\simgear\scene\sky\bbcache.cxx: #include SG_GLUT_H

Re: [Flightgear-devel] New 3d clouds

2005-04-24 Thread Jon Stockill
Erik Hofman wrote: Hi, I have added the new 3d clouds code from Harald Johnson to CVS. The code is not yet perfect (the movements to the viewer needs some tweaking) but the effects are really nice. I hope we can figure out the problems and eliminate them because the results are even better

Re: [Flightgear-devel] New 3d clouds

2005-04-24 Thread Paul Surgeon
On my system the new 3D clouds only appear when I look directly at them. I have to move the pan cursor over them to see them. Paul On Sunday, 24 April 2005 13:35, Erik Hofman wrote: Hi, I have added the new 3d clouds code from Harald Johnson to CVS. The code is not yet perfect (the

Re: [Flightgear-devel] New 3d clouds

2005-04-24 Thread Erik Hofman
Norman Vine wrote: Hmm... a quick grep of the directory yields f:\tmp\fgfs\SimGear\simgear\scene\sky\bbcache.cxx: #include SG_GLUT_H f:\tmp\fgfs\SimGear\simgear\scene\sky\cloudfield.cxx: #include SG_GLUT_H f:\tmp\fgfs\SimGear\simgear\scene\sky\newcloud.cxx: #include SG_GLUT_H so it looks as if it

Re: [Flightgear-devel] New 3d clouds

2005-04-24 Thread Harald JOHNSEN
Erik Hofman wrote: Hi, I have added the new 3d clouds code from Harald Johnson to CVS. The code is not yet perfect (the movements to the viewer needs some tweaking) but the effects are really nice. I hope we can figure out the problems and eliminate them because the results are even better

Re: [Flightgear-devel] New 3d clouds

2005-04-24 Thread Harald JOHNSEN
Roy Vegard Ovesen wrote: On Sunday 24 April 2005 15:21, Paul Surgeon wrote: On my system the new 3D clouds only appear when I look directly at them. I have to move the pan cursor over them to see them. Same thing here, and there are red/white squares around the clouds that have not yet

Re: [Flightgear-devel] New 3d clouds

2005-04-24 Thread Andy Ross
Erik Hofman wrote: I have added the new 3d clouds code from Harald Johnson to CVS. Should we then remove the previous implementation? Ultimately, there is only space for one cloud implementation; if the existing clouds3d stuff isn't going to be the current target of development, it is only

Re: [Flightgear-devel] New 3d clouds

2005-04-24 Thread Erik Hofman
Andy Ross wrote: Erik Hofman wrote: I have added the new 3d clouds code from Harald Johnson to CVS. Should we then remove the previous implementation? Ultimately, there is only space for one cloud implementation; if the existing clouds3d stuff isn't going to be the current target of development,

Re: [Flightgear-devel] New 3d clouds

2005-04-24 Thread Erik Hofman
Erik Hofman wrote: To be honest I'm not sure yet. Both approaches have their advantages and disadvantages at this point. I would like to keep the Haris' code just a little bit longer. Off course I couldn't resist: http://www.a1.nl/~ehofman/fgfs/gallery/clouds/fgfs-screen-007.jpg