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specified in the aircraft file, so maybe this would work? But it makes me a
little nervous to abuse a feature for something it wasn't necessarily
intended to do. I can't think of anything that would get broken though ...
?
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a commit now, test later philosophy could hurt the project
because thread related problems can be so nasty to debug.
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haven't updated.
This is fair! And it is an even numbered release which means it will be
super stable!
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slightly. This is good advice for linux
users, but as far as I know, the ATI windows drivers are just fine. So
folks that run windows shouldn't have a problem with ATI cards and
flightgear.
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Don't miss this year's exciting event. There's still
gps you would see on an aircraft. But I
could be way off on that ... (?)
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Don't miss
sensor reading and normalized that to the -180
to +180 range. Then the new filter value is computed as the old filter
value plus 1/10 of this difference.
I think that is equivalent. But before I crash any airplanes, can anyone
poke any holes in my approach?
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amount of first
hand experience, so that if we do get a chance to go back and do something
similar in the future, we'll be able to perform much better, even in the
sorts of adverse conditions we experienced (which are probably more typical
of the weather out there.)
Regards,
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%202%20landing.wmvhttp://baron.flightgear.org/%7Ecurt/PhotoAlbums/OscarSette2008/Malolo%202%20landing.wmv
Sent from W154:00 N35:27 heading north right now. Keeping busy ... no time
to get bored out here ...
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. :-)
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, 2008-03-26 at 12:53 -1000, Curtis Olson wrote:
I was just perusing our model inventory a bit, and was curious if we
have a 3d model of an ocean ship approximately 70m long? And I
don't
want to ask for favors here or burn anyone's time, but if anyone out
there was super bored
synthetic view (and replay) system,
and increase the ooh/ahh factor.
That is all,
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of the Oscar
Sette, I could put it to use over then next 2 weeks. :-)
Here is the Oscar Sette web site ... currrently on a 16 day ocean debris
location and recovery mission.
http://www.moc.noaa.gov/os/index.html
Best regards,
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water that fell in the gaps between both dataset classifications.
So then we went to vmap0, but now people are complaining about less detailed
coast lines!
What combination should we try next? :-)
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the entire data set and resolve any problems manually.
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for a
special purpose, I don't think that even needs to be discussed.
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setup a true wrap around
display system rather than a video wall style display system.
How close are we to making something like this work in our OSG version?
Regards,
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particle system ... ?
Just tossing ideas and comments your direction ... :-) Great work, this is
exciting stuff!
Regards,
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Curtis Olson schrieb:
...
...
...
Just tossing ideas and comments your direction ... :-) Great work,
this is exciting stuff!
Regards,
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Hi,
getting more and more features into the multiplayer system is really
great - the only limiting factor
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move forward and make our official dependency on
plib-1.8.5
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be some kind of discrepancy when rendering real flight data in a
simulator ... especially when taxiing or touching down.
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head around how things work in FlightGear so that you can
write a couple lines of add on nasal script code to do what you need.
Perhaps others would have ideas for doing the same thing in a different way?
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much glide the entire length of
the runway and still be flying at the other end.
Thanks for another fun airplane!
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program?
Curtis Olson wrote:
Hi Sven,
Sorry for the slow reply. I like to copies of the whole file when
possible ... especially for something like this ... I like to run
emacs ediff so I can examine the two versions side by side.
Best regards,
Curt.
2008/2/27 Sven Almgren
to what
happens when I get out of line around the house here.)
http://baron.flightgear.org/~curt/Photos/Kenai/Mia/Source/Playing-3.jpg
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that tree, but was saved at the last instant by
the near clip plane.
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.
And of course there are much better visual systems available ... curved
screens, blended edges, etc. But get out your checkbook and start writing
zeros ... :-)
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disjointed, that's why ...
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of the subtle perceptual details later.
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doing something
wrong? Overall this looks like it has a trememdous amount of potential so
I'm not trying to nit pick, just curious what I should or shouldn't be
seeing at this point in the development.
Thanks!
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seem quite right to me?
I wonder if simply setting min_index (which appears to never be set in the
osg version for some reason) would be all that is needed to fix the problem.
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, and this issue only seems to be a problem with the chase
views. The cockpit views and the fly-by view seems to be ok.
Thanks for taking a look at this,
Curt.
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this twice, imho.
4. i added a comment where i think a set_timestamp() could be of use if
not
going the cull-traversal way. (i have tested this locally and it worked
fine)
regards,
-till
... and i thought people here would read code ...
On Thursday 21 February 2008, Curtis Olson
on the ground cache code used to
compute height above ground?
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don't see any performance difference.
/sim/rendering/filtering is the property associated with the
--texture-filtering= option.
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On Feb 19, 2008 11:21 AM, Melchior FRANZ wrote:
* Curtis Olson -- Tuesday 19 February 2008:
Is there any reason to not turn on anisotropic texture
filtering by default in the OSG branch?
For me it looks like it doesn't only *not* turn it on, but
even turns it off, no matter how the driver
had to do a double take to see if I really saw what
I just thought I saw! :-)
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used with the Garmin 295 ...
--AV400=serial,out,5,/dev/ttyS0,9600
I haven't tested it recently, but I'm not aware of anything changing in that
portion of the code.
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around, it looked like we
were setup to use OSG's automatic near/far clip plane mechanism with no way
to override it ourselves. I haven't dug into OSG far enough yet to learn
how to fix this.
Regards,
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! With
the full cockpit, the projected visuals, and the enclosure (which blocks out
all the other distractions) it becomes a very compelling and immersive
experience!
http://www.flightgear.org/Projects/747-JW/
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group for instance in order to be able
to use them.
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a cvs update -d in the data/Aircraft and I don't get any 777, are you
sure that has been committed to cvs?
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that wasn't.
The 787 should have been included on the page. I'm not sure why it's not
there. I'm trying to do some debugging this afternoon. What other aircraft
are missing that you think should be on the download page?
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in reply to this
email, and we really hope you can be a part of the event. :)
Thanks!
Adam Sweet and the LugRadio Team
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until serial data started flowing from FlightGear at which point it locked
on and obeyed FlightGear ... something like that.
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imagery.
It would actually be nice to support our current approach and a photo-real
approach since both have significant advantages and disadvantages ... and
perhaps over time we could blend some of the best features of both?
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be
communicated in the --native-fdm packet. I don't know helicopters are
setup, but you may need to do some hacking or modifications to make it all
work.
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levels you might see
additional odd artifacts. I'm pretty sure that if Stuart/Tim switch around
the draw order so that the terrain is drawn first, then the problem will all
but go away.
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that only sorts nearby
trees?
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the structures needed by the OSG shader based approach.
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functionality in this area, there are a lot
of different directions we could take it, all of which could be extremely
cool.
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so I'm not worried about my end.
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for the aircraft? This
is with the OSG version.
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On Jan 23, 2008 2:51 PM, Curtis Olson [EMAIL PROTECTED] wrote:
Hi Josh,
I've committed these changes. Looks like some of the files you request to
be removed are newly introduced with this patch, but other than that slight
oddity, it looks like your changes went in clean.
And ooops, looks
. Ideas, and seed for
discussion are all good, and putting down ideas in written form so they
aren't forgotten is good, but like you say, it might be worth segmenting
these off into their own area with appropriate disclaimers.
Regards,
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a preview movie of the tree coverage:
http://baron.flightgear.org/~curt/tmp/MVI_0139.AVI
(89Mb)
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=FdzG49o4DPE
Great work Stuart! Get rid of the memory leaks so we can't flame you later!
Regards,
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Stuart's trees (with Tim's help) are very cool. Here's one more video
before I'm done playing with them for the night ...
http://www.youtube.com/watch?v=d_VPtzexsg0
Curt.
On Jan 22, 2008 7:09 PM, Curtis Olson wrote:
On Jan 22, 2008 7:09 PM, Georg Vollnhals wrote:
THIS is incredible
again , really want to see those trees
:)
Just look at line #128 in matmodel.hxx (as per the error message) and you
should be able to clearly see the extra qualifier that needs to be removed.
Regards,
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On Jan 22, 2008 9:36 PM, SydSandy wrote:
Just gave the patch a try , amazing ! And this time it has hardly any
effect on my framerate ...
Cheers
It would be very tempting to commit it to cvs ...
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in getting to the bottom of any master/slave problems
since this is a critical feature for some of my future day job work.
Best regards,
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On Jan 21, 2008 12:51 PM, Torsten Dreyer wrote:
Am Montag, 21. Januar 2008 18:21 schrieb Curtis Olson:
I am testing the udp version of doing master/slave copies of FlightGear
here this morning. I'm doing this with a stock v1.0 version. So far
everything seems to be behaving well. I'm
,
Curt.
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be
absolutely no order dependencies in startup. Any machine should be able to
start (or restart) in any order without affecting the stability of the
system. Somehow the master must be sending garbage during startup and
crashing the slaves.
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load on demand when SGMaterial::get_state() is first
called
(the only drawback so far is get_state() becoming non-const)
* osg::State held a reference to its parent material in userData - this
prevented the reference count for SGMaterial from dropping to 0
Regards,
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here?
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.
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skip the path portion . or
$FG_ROOT/Aircraft entirely and it will assume the current directory (i.e.
.)
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web site and building stock/native versions, rather than the debian patched
version.
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. Using OSG 2.3.1 or newer
should fix the problem for you, otherwise there is an environment variable
you can set, but you'll have to dig the archives to find it, I don't recall
what it is off the top of my head.
Regards,
Curt.
--
Curtis Olson: http://baron.flightgear.org/~curt
.
On Jan 11, 2008 10:39 AM, Curtis Olson [EMAIL PROTECTED] wrote:
Hmmm, ok the author of the most recent patch misunderstands the use of the
AM_CONDITIONAL() This does not produce a value that can later be used in
the configure script. Instead it ties into the Makefile.am and can
activate one set
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Curtis Olson: http://baron.flightgear.org/~curt/
-
Check out the new
the mess. :-(
Curt.
On Jan 11, 2008 10:25 AM, AnMaster wrote:
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Curtis Olson wrote:
Are you building on the Mac OSX platform?
No. On Gentoo Linux (x86_64)
Regards,
Arvid Norlander
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