Re: [Flightgear-devel] Mipmapping of liveries

2013-09-25 Thread Gary Neely
On Tue, Sep 24, 2013 at 6:04 PM, Tomash Brechko tomash.brec...@gmail.com wrote: Hello, Recently I was told that some planes have liveries of so high resolution that you have to install low resolution versions to have a decent fps during multiplay. But doesn't FG use mipmaps for liveries? If

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-25 Thread Gary Neely
On Wed, Sep 25, 2013 at 3:37 PM, Tomash Brechko tomash.brec...@gmail.com wrote: Why limit yourself to only one downscale level? Mipmap can go several levels down, so it doesn't make much difference whether you started 4096 or 2048 (leaving space issues aside). I used the first mipmap level

Re: [Flightgear-devel] Mipmapping of liveries

2013-09-25 Thread Gary Neely
On Wed, Sep 25, 2013 at 4:46 PM, Tomash Brechko tomash.brec...@gmail.com wrote: 100 / cos(45), but you get the idea ;) OK, I see what you're getting at now-- the selection of the mipmap for rendering rather than the memory footprint. Yes, that makes sense to me-- the engine should be able to

Re: [Flightgear-devel] Website down?

2013-06-19 Thread Gary Neely
Same here. Fatal error: Out of memory (allocated 2621440) (tried to allocate 7680 bytes) in /home/flightge/public_html/wp-includes/pomo/mo.php on line 229 -Gary aka Buckaroo On Wed, Jun 19, 2013 at 2:38 PM, Wil Neeley bentchic...@gmail.com wrote: Its down for we too, and delivery failed

Re: [Flightgear-devel] Bug 772 (Yasim on ground)

2013-06-11 Thread Gary Neely
With respect, I'd prefer to hold off on this fix until we have more test data and additional input by experienced Flightgear users. Which planes exhibit this tendency under what exact conditions? What version of Flightgear is being used? Under what OS? Did this effect begin to occur after a

Re: [Flightgear-devel] 2.10.1

2013-03-13 Thread Gary Neely
On Wed, Mar 13, 2013 at 9:31 AM, James Turner zakal...@mac.com wrote: Hi, As previously suggested, I am going to attempt a 2.10.1 release, to see if this improves our perceived quality. There's some bug fixes I am already aware of, including a Windows path-handling one which is quite

Re: [Flightgear-devel] auto-coordination

2012-03-09 Thread Gary Neely
On Fri, Mar 9, 2012 at 5:58 PM, syd adams adams@gmail.com wrote: On the subject of novices, would it be a good idea to have an idiot-startup button or menu, which makes everything all systems go and ready to take off? Alan Mine already have such a button , in the menu called autostart'.

Re: [Flightgear-devel] a small set of minor aircraft model question...

2012-03-05 Thread Gary Neely
On Mon, Mar 5, 2012 at 6:05 PM, Ron Jensen w...@jentronics.com wrote: On Monday 05 March 2012 02:53:59 Francesco Angelo Brisa wrote: * Analogic instruments:  I was looking at two amazing done aircrafts: the DR400 and the Cessna 337; the DR400 has instruments with a glass reflection (Which is

Re: [Flightgear-devel] Aircraft ratings on the download page

2012-02-17 Thread Gary Neely
On Fri, Feb 17, 2012 at 7:10 PM, Heiko Schulz aeitsch...@yahoo.de wrote: On a slightly related note, stumbled accross this: a HTML5 JavaScript library to render 3D models in .ac format using WebGL. Might be a nice addition to our download page... Demo:

Re: [Flightgear-devel] Shader performance

2012-02-05 Thread Gary Neely
On Sun, Feb 5, 2012 at 7:50 AM, thorsten.i.r...@jyu.fi wrote: I haven't really seen any guidelines about efficient shader coding, but I've come across a few statements here and in the forum now and then, which I so far assumed to be true. I've now spent the last few days benchmarking my

Re: [Flightgear-devel] Shader performance

2012-02-05 Thread Gary Neely
Dang, I shouldn't have ranted. This added nothing to Thorsten's discussion. My apologies to the list and to Thorsten. -Gary Thorsten, #2 has long been a point of frustration for me. I've given up trying to address folks on the forum who say throw all the vertices/polygons at it that you

Re: [Flightgear-devel] Models generating OpenGL invalid operation warnings

2011-12-26 Thread Gary Neely
On Mon, Dec 26, 2011 at 4:53 AM, James Turner zakal...@mac.com wrote: On 26 Dec 2011, at 00:54, Gary Neely wrote: For quite some time many models will endlessly spew the following warning to the console: Warning: detected OpenGL error 'invalid operation' at after RenderBin::draw

[Flightgear-devel] Models generating OpenGL invalid operation warnings

2011-12-25 Thread Gary Neely
Howdy, I hope I'm not posting on an already solved issue-- a search didn't find anything that directly addresses this, though I found lots of tangential stuff. For quite some time many models will endlessly spew the following warning to the console: Warning: detected OpenGL error 'invalid

Re: [Flightgear-devel] Problem restarting YASim aircraft after fuel starvation

2011-12-20 Thread Gary Neely
Stuart, Hopefully others will also confirm, but I'm fairly certain fuel.nas is used only for YASim support. I always swap it out with my own custom routines since it's limited and problematic, but it's useful for early prototyping support. Without it there are no default routines to reset the

Re: [Flightgear-devel] turbine inlet temperature in the seneca (TIT)

2011-12-06 Thread Gary Neely
On Mon, Dec 5, 2011 at 6:08 PM, Tuomas Kuosmanen tuomas.kuosma...@gmail.com wrote: Hello. I am working on some XML 2D gauges for our aviation club flight training device. We have a twin engine trainer I built over the years which runs on top of MS Flight Simulator, and I am making a

Re: [Flightgear-devel] turbine inlet temperature in the seneca (TIT)

2011-12-06 Thread Gary Neely
On Tue, Dec 6, 2011 at 6:13 AM, Tuomas Kuosmanen tuomas.kuosma...@gmail.com wrote: On 6 December 2011 11:07, Gary Neely grne...@gmail.com wrote: I can say for certain that YASim does not model TIT, and I believe JSBsim doesn't either, though there seems to be a stub for TIT modeling which may

Re: [Flightgear-devel] Textures sizes, DDS

2011-11-06 Thread Gary Neely
On Sun, Nov 6, 2011 at 11:23 AM, Heiko Schulz aeitsch...@yahoo.de wrote: If your using dxt compression, which is why most people use dds, then it is NOT equal to the original image. Amount of degradation will depend on the image, resolution, type of dxt used, etc..but will never be the same or

Re: [Flightgear-devel] Textures sizes, DDS

2011-11-06 Thread Gary Neely
On Sun, Nov 6, 2011 at 7:50 AM, Heiko Schulz aeitsch...@yahoo.de wrote: Hello, I just noticed today that the textures folder in scenery growed from 50 MB to ~200 MB. But I don’t see that many new textures ? I read once here that the benefit from getting DDS is also we get smaller file sizes for

Re: [Flightgear-devel] Textures sizes, DDS

2011-11-06 Thread Gary Neely
This topic raises a point about distribution of non-critical files. For example, my 1049H Constellation has a number of large files that aren't necessary for flying the plane. I have source PSDs for livery-makers, and Yakko's terrific How-to for flying the 1049H. Both are directly beneficial to

Re: [Flightgear-devel] fgdata: Important note

2011-10-26 Thread Gary Neely
On Tue, Oct 25, 2011 at 7:33 PM, HB-GRAL flightg...@sablonier.ch wrote: Am 25.10.11 18:54, schrieb Gijs de Rooy: No matter what aircraft-split we end up with, aircraft authors will always be able to update their own aircraft at any time. Hope so ;-) With the current setup you can for

Re: [Flightgear-devel] New aircraft: SF-25

2011-08-15 Thread Gary Neely
On Mon, Aug 15, 2011 at 12:18 PM, Viktor Radnai viktor.rad...@gmail.com wrote: Hi all, Athanasios Goritsas (cc-d) created a nice Falke 3D model with a basic Yasim profile, based on the aircraft he flew with. I would like to develop his model further (I'm doing my PPL on the real thing atm).

Re: [Flightgear-devel] New aircraft: SF-25

2011-08-15 Thread Gary Neely
Vik, Based on Maik's CG information and a little nosing around for performance information online, I made an el-cheapo quick and dirty FDM: http://ltts.crlt.indiana.edu/grn/flightgear/sf25b-yasim.xml Feel free to use it, lose it, abuse it, or whatever. It's a bit tricky to takeoff and land,

Re: [Flightgear-devel] Having an issue with my mags

2011-08-11 Thread Gary Neely
    I have two questions for you. First one is what is the differance between the Yasim engine and what you have here? Like I said, only been diving into this a week and am still figuring things out, so a simple answer would be best. ;) Hi Rob, As Syd said, a YASim aircraft doesn't use the

Re: [Flightgear-devel] Having an issue with my mags

2011-08-10 Thread Gary Neely
On Wed, Aug 10, 2011 at 7:57 PM, Rob r...@dragondark.us wrote: Hi all, another question.   I'm trying to get control of the magnetos to give me off, left, right, and both conditions. Right now I have this bit of code: In -set.xml: key n=111 nameo/name descToggle Mags Off/desc binding

Re: [Flightgear-devel] Clarification on YASIM input (actionpt)

2011-06-18 Thread Gary Neely
On Sat, Jun 18, 2011 at 10:38 AM, Bertrand Coconnier bcoco...@gmail.com wrote: 2011/6/17 Gary Neely grne...@gmail.com: I've always understood actionpt to be the location where thrust should be applied with respect to the airframe. For a propeller-driven engine, I use the approximate location

Re: [Flightgear-devel] Clarification on YASIM input (actionpt)

2011-06-16 Thread Gary Neely
On Fri, Jun 17, 2011 at 12:17 AM, xsaint xsa...@gmail.com wrote: Hello Folks... Was wondering if any nice souls will assist clear this doubt on mine... In YASIM, what does actionpt really refers to? Is it the point the engines pull the air through? which the point will be ahead of the

Re: [Flightgear-devel] Future repository for non-GPL aircraft

2011-04-21 Thread Gary Neely
Just a thought: The Flightgear wiki currently has a small page devoted to links to personal hangars. It is rather obscure, being a simple link embedded in text and buried in the Using Flightgear-Additional Aircraft page, but it has greater potential. Perhaps this link could be more prominently

Re: [Flightgear-devel] YASim issues

2011-04-14 Thread Gary Neely
Adrian, Great catch on the fuel and glideslope issues. You're right-- despite parsing the fuel attributes and supplying defaults if necessary, it has the defaults hard-coded right in the Airplane::compile block. It seems to consider the user-supplied values for aircraft mass, but not elsewhere.

Re: [Flightgear-devel] Adventures in dds

2011-03-21 Thread Gary Neely
Just to add to the fun, .dds has an added benefit that I didn't see mentioned here-- unlike other formats, .dds has the ability to store textures compressed in memory, not just on disk. This can result in a considerable savings of graphic card RAM. Most .dds formats are lossy though, which

Re: [Flightgear-devel] Thrust reversal for YASim turboprops?

2011-03-17 Thread Gary Neely
On Thu, Mar 17, 2011 at 10:14 PM, Ryan M tpbspamm...@gmail.com wrote: I'm trying to implement thrust reversal (if possible) for the ATR 72, a YASim turboprop, but I can't seem to find a way to do so. I've tried the same parameters used for jets: control-input

Re: [Flightgear-devel] Logos and licensing

2011-03-05 Thread Gary Neely
On Sat, Mar 5, 2011 at 3:58 PM, Chris O'Neill chrison...@yahoo.ca wrote: Wait a minute!  If we're going to look the other way and breach someone else's trademark rights, then why would we get snotty with someone who breaches our copyright?  It seems a bit hypocritical to me.  I don't know, I

Re: [Flightgear-devel] Two questions: Texture efficiency and METAR loading rules

2011-03-01 Thread Gary Neely
Thorsten, A few thoughts: I would have guessed that loading these images would be an infrequent hit making file size a relatively small factor, but if the system is continually swapping them out and reloading them for some reason, that might not be so. Where cloud appearance approaches

Re: [Flightgear-devel] another fuel change...

2011-02-28 Thread Gary Neely
On Mon, Feb 28, 2011 at 10:27 PM, syd adams adams@gmail.com wrote: Me again ... As Heiko mentioned , my S76C broke due to a fuel.nas change . If the change was mentioned here , I guess i missed it completely. After some experimentation, I finally got it running again ...it wouldn't start

Re: [Flightgear-devel] c172j

2011-02-27 Thread Gary Neely
Syd, I had to fix fuel usage for the Goose to drop fuel usage to about 65% of YASim's guestimate. I generally replace the default nasal fuel system with my own version these days, and as part of that, at least in the Goose, I included a fuel-scalar that reduced the fuel-consumed amount.

Re: [Flightgear-devel] Logos and licensing

2011-02-26 Thread Gary Neely
I agree with Melchior. In the most situations they will be obliged to say no. It's the easiest, safest, most proven course for them. It seems rare that someone in our community is approached by a copyright-holder and told to remove some objectionable element. Even if it does happen, it's likely

Re: [Flightgear-devel] Logos and licensing

2011-02-26 Thread Gary Neely
On Sat, Feb 26, 2011 at 2:42 PM, Jon S. Berndt jonsber...@comcast.net wrote: Staying beneath the radar might be effective but do you feel good about it? Is it the ethical thing to do? Unethical? Hoping that ignorance is bliss? Trying to ignore a perceived problem and wishing it would go away

[Flightgear-devel] Nasal-based generic electrical system

2011-02-23 Thread Gary Neely
A few months ago I created a nasal-based generic electrical system modeled after the built-in Flightgear system. I thought I'd offer it up here for those who might be interested: http://ltts.crlt.indiana.edu/grn/flightgear/electrical_1.html My goal was to achieve something similar to the

Re: [Flightgear-devel] Nasal-based generic electrical system

2011-02-23 Thread Gary Neely
(Note: most of this was written before I saw Curt's response.) Heiko, Flightgear has a built-in generic electrical system written in C by Curt I believe. It's generic in that it can be set up using a simple XML file and requires no programming or scripting. All you have to know is how you want

Re: [Flightgear-devel] Default Aircraft Candidates

2011-02-21 Thread Gary Neely
Syd places an enormous amount of effort and care into his models. If it were me, I'd think twice before questioning something he did, and I'd be darned sure I did my homework first, because it's certain he will have. But if he says he's interested in suggestions for improvements, he means it, and

Re: [Flightgear-devel] FlightGear model animation question

2011-02-16 Thread Gary Neely
On Wed, Feb 16, 2011 at 12:46 PM, Curtis Olson curtol...@gmail.com wrote: I was browsing the flightgear wiki pages on doing model animations.  Everything is written from the perspective of a single model with named parts and the animations refer to the part names. What I have here is two

Re: [Flightgear-devel] FlightGear model animation question

2011-02-16 Thread Gary Neely
On Wed, Feb 16, 2011 at 2:57 PM, Curtis Olson curtol...@gmail.com wrote: Thanks Gary, Worked perfectly ... turns out I don't need to specify a global model ... I can just load submodels and give them names and use them.  A global offset/rotation does work. Now I'm having trouble with that

Re: [Flightgear-devel] FlightGear model animation question

2011-02-16 Thread Gary Neely
On Wed, Feb 16, 2011 at 4:05 PM, Curtis Olson curtol...@gmail.com wrote: Hi Gary, I think I've beat the model pretty much into submission now.  I was able to export as .ac, but the scaling was off by 2.54 ... hmmm where have I seen that number before?  I figured out how to scale and reposition

Re: [Flightgear-devel] Blender question?

2011-02-10 Thread Gary Neely
Curt, To add to what Anders and Chris have said: Mirroring an object reverses the order of vertices in faces, which results in polygon normals pointing in the opposite direction-- outside becomes inside. If you're mirroring in Edit mode, you should only need to do the flip normals command.

Re: [Flightgear-devel] mouse acceleration

2011-01-07 Thread Gary Neely
Brilliant, a huge leap over click-click-click. Thank you Syd! -Gary aka Buckaroo On Fri, Jan 7, 2011 at 12:45 PM, syd adams adams@gmail.com wrote: Hi guys. Is there any interest in mouse acceleration properties, besides myself ?  I,ve added it locally , and have mouse drag pedestal

Re: [Flightgear-devel] FlightGear Flight Pro Sim Statement

2010-12-13 Thread Gary Neely
On Mon, Dec 13, 2010 at 9:35 PM, Curtis Olson curtol...@gmail.com wrote: On Mon, Dec 13, 2010 at 6:08 PM, Victhor wrote: The individual responsible for the page put this there: 1.Sponsoring a child - many kids in our world that aren't able to get even the basic stuff, like food, simple health

Re: [Flightgear-devel] Ridding Multiplayer of Abusers

2010-10-19 Thread Gary Neely
A few additional details can be found by reading the relevant post as jackmermod in the FG forums: I experienced a horrible attack over mp today. I ended up flying up on the attackers 6 o'clock in my F-14 and firing upon him with over 20 Aim-9's in hopes of causing him to lag. Luckily I caused

Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)

2010-10-07 Thread Gary Neely
On Thu, Oct 7, 2010 at 11:51 AM, Stuart Buchanan stuar...@gmail.com wrote: I'd be prepared to contribute some money for a dedicated MP/code/download server, even if it was in the US and I wouldn't benefit personally. I'm sure with a bit of publicity using the newsletter we could get together

Re: [Flightgear-devel] buying server bandwidth (was: mpserver02 close down)

2010-10-07 Thread Gary Neely
On Thu, Oct 7, 2010 at 6:28 PM, Stuart Buchanan stuar...@gmail.com wrote: We could certainly explore the donation route.  I'm doing a little bit of research to try to determine what the realistic costs would be to setup a dedicated server to run a multiplayer system.  That will give us a

Re: [Flightgear-devel] Metapost for drawing instruments?

2010-06-11 Thread Gary Neely
On Fri, Jun 11, 2010 at 2:00 PM, Patrice Poly p.pol...@gmail.com wrote: Hi, Does anyone have any examples of using metapost to draw instrument graphics (arcs, ticks, etc.)  Or are there other free tools that have good primitives for drawing instrument/gauge graphics?  I have a little side

Re: [Flightgear-devel] YASim effectiveness tag

2010-05-26 Thread Gary Neely
Andy, James, Syd, Much thanks for helping me understand this. -Gary On Wed, May 26, 2010 at 12:24 PM, Andy Ross a...@plausible.org wrote: On 05/26/2010 12:44 AM, James Turner wrote: This is a wild guess, but from memory (of discussions here), and reinforced by the code snippet above,

[Flightgear-devel] YASim effectiveness tag

2010-05-25 Thread Gary Neely
I'd like to gain a better understanding of the effectiveness tag available for YASim flight surfaces. Example from the F-14: hstab x=-6.565 y=2.301 z=-1.153 length=2.839 chord=3.674 taper=0.3 sweep=45 dihedral=-2 camber=-0.01 effectiveness=2.0 It's particularly common in hstab definitions. Since

Re: [Flightgear-devel] GIT or CVS - Confusion

2010-05-12 Thread Gary Neely
On Wed, May 12, 2010 at 4:37 PM, Heiko Schulz aeitsch...@yahoo.de wrote: So the next question is: Will be the system of permission to upload things to the repo be the same like we had with CVS? My opinion on this is, that it was not always easy to maintain your work of you don't have

Re: [Flightgear-devel] Reducing AI Model complexity

2010-04-03 Thread Gary Neely
On Sat, Apr 3, 2010 at 3:30 AM, Gijs de Rooy gijsr...@hotmail.com wrote: Rob wrote: However, would the one stated above prevent models which use submodels for wing-flex effects from appearing to have wings?  (Wait... are there any such models, or are the wings animated components of the main

Re: [Flightgear-devel] Bug #99 (chase view broken)

2010-03-30 Thread Gary Neely
James, you get my vote for hero of the day! Thank you! -Gary aka Buckaroo On Tue, Mar 30, 2010 at 6:30 PM, James Turner zakal...@mac.com wrote: http://code.google.com/p/flightgear-bugs/issues/detail?id=99 describes (rather briefly, but the linked forum posts give more flavour) some broken

Re: [Flightgear-devel] Web Site

2010-03-23 Thread Gary Neely
I have to support Ron and others on this-- I much prefer usability and speed of access over visual gimmicks, especially Flash-based content navigation. -Gary aka Buckaroo On Tue, Mar 23, 2010 at 11:42 AM, Ron Jensen w...@jentronics.com wrote: On Tue, 2010-03-23 at 09:17 +0100, Erik Hofman

Re: [Flightgear-devel] Aircraft modeling idea/request: Piper Super Cub

2010-03-03 Thread Gary Neely
The Cub was the first plane I ever flew in, before I'd even been in a commercial jet. A friend's father owned a Cub (probably a J-3, not a Super Cub-- pretty sure we didn't have flaps though that was 30 years ago and I'm not totally certain now), and we'd scrounge up some fuel money and take it

Re: [Flightgear-devel] Aircraft modeling idea/request: Piper Super Cub

2010-03-03 Thread Gary Neely
On Wed, Mar 3, 2010 at 7:47 PM, syd adams adams@gmail.com wrote:  So-- Syd, if no one else steps up and you're busy, and no one is in a screaming hurry to have the model (I work pretty slow), I'd be interested in taking this on as a YASim project, otherwise I'll defer to you and consider

Re: [Flightgear-devel] Duplicate files in base package

2010-02-27 Thread Gary Neely
I don't know about dynamic positioning of instruments, but I would find it interesting to have an easy method of selecting alternate instruments for the same position. For example, I have several attitude indicator variations that could be used based on period or pilot/owner preference. This would

Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-23 Thread Gary Neely
I believe it makes the most sense for the featured aircraft to be both commonly recognizable and present in the Flightgear repository. It might confuse some people if they go looking for the featured aircraft and didn't find it in the official downloads page. The Concorde and the 747 make fine

Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?

2010-01-31 Thread Gary Neely
On Sun, Jan 31, 2010 at 1:46 PM, Peter Meyer pmvs...@yahoo.de wrote: I mean the technical Part. because iam socialiced with Maya and i can do some fine modelling with it. AC3D is an ugly Tool and no good alternate. Myays of cause has an *.obj Exporter but it is old and complex Objects are

Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0?

2010-01-31 Thread Gary Neely
Mail Von: Gary Neely grne...@gmail.com An: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Gesendet: Sonntag, den 31. Januar 2010, 20:41:25 Uhr Betreff: Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for Flightgear 1.9.1 and v 2.0? On Sun, Jan 31

[Flightgear-devel] YASim and dedicated fuel tanks

2009-12-07 Thread Gary Neely
When employing YASim, is it possible to have a given engine draw from a specific tank? I've noticed that by default the engines draw evenly from tanks marked as 'selected', rather like a cross-feed situation. I'd like to simulate situations where engines draw from dedicated tanks when

Re: [Flightgear-devel] YASim and dedicated fuel tanks

2009-12-07 Thread Gary Neely
After studying Melchior and Vivian's aircraft I was able to put together a crude but functional version of what I was hoping to do. Essentially it's just a simple re-write of fuel.nas that maps engine[n] to tank[n] for purposes of drawing fuel. This allows me to set up dedicated tanks and/or small

Re: [Flightgear-devel] Solid MP Models

2009-09-06 Thread Gary Neely
Collision detection is a desirable feature and and a separate issue from player muting. I suggest collision be its own option defaulting to off so as not to affect new participants just getting their start as KSFO. -Gary On Sun, Sep 6, 2009 at 7:00 PM, Gene Bucklege...@deltasoft.com wrote:

Re: [Flightgear-devel] Double sided in Blender

2009-06-12 Thread Gary Neely
Innis, Now you have me puzzled and I love a puzzle. Yes, an object that is marked as double-sided should render both sides, because in effect the double-sided toggle is telling the render engine to consider each polygon as two polygons with the normals inverted. If you like, feel free to take

Re: [Flightgear-devel] Smoothing issues on some models

2009-06-11 Thread Gary Neely
On Thu, Jun 11, 2009 at 10:39 AM, Jim Wilsonj...@kelcoindustries.com wrote: For those who are modeling and are not bothering with setting the crease value now (and letting it default to 30) I would strongly recommend removing all the lines from the ac files that contain the word crease before

Re: [Flightgear-devel] Double sided in Blender

2009-06-11 Thread Gary Neely
Innis, It sounds like some polygon normals are inverted. This is pretty common after joins. After doing a join on objects in Blender, select your object, go to Edit mode, and on the button bar find the Mesh Tools More menu. From there, select Draw Normals. The normal is a line perpendicular to

Re: [Flightgear-devel] FlightGear in IVAO network

2008-11-17 Thread Gary Neely
Dave, Thank you for saying what has been on my mind for some time after reading the previous posts about the kids. I too spend a great deal of time around KSFO and the kids, and I've taken the time to help and encourage many with their How do I fly a helicopter? questions. Yes, it makes me cringe