On Tue, Sep 24, 2013 at 6:04 PM, Tomash Brechko
tomash.brec...@gmail.com wrote:
Hello,
Recently I was told that some planes have liveries of so high resolution
that you have to install low resolution versions to have a decent fps during
multiplay. But doesn't FG use mipmaps for liveries? If
On Wed, Sep 25, 2013 at 3:37 PM, Tomash Brechko
tomash.brec...@gmail.com wrote:
Why limit yourself to only one downscale level? Mipmap can go several
levels down, so it doesn't make much difference whether you started 4096 or
2048 (leaving space issues aside).
I used the first mipmap level
On Wed, Sep 25, 2013 at 4:46 PM, Tomash Brechko
tomash.brec...@gmail.com wrote:
100 / cos(45), but you get the idea ;)
OK, I see what you're getting at now-- the selection of the mipmap for
rendering rather than the memory footprint. Yes, that makes sense to
me-- the engine should be able to
Same here.
Fatal error: Out of memory (allocated 2621440) (tried to allocate 7680
bytes) in /home/flightge/public_html/wp-includes/pomo/mo.php on line 229
-Gary aka Buckaroo
On Wed, Jun 19, 2013 at 2:38 PM, Wil Neeley bentchic...@gmail.com wrote:
Its down for we too, and delivery failed
With respect, I'd prefer to hold off on this fix until we have more test
data and additional input by experienced Flightgear users. Which planes
exhibit this tendency under what exact conditions? What version of
Flightgear is being used? Under what OS? Did this effect begin to occur
after a
On Wed, Mar 13, 2013 at 9:31 AM, James Turner zakal...@mac.com wrote:
Hi,
As previously suggested, I am going to attempt a 2.10.1 release, to see if
this improves our perceived quality. There's some bug fixes I am already
aware of, including a Windows path-handling one which is quite
On Fri, Mar 9, 2012 at 5:58 PM, syd adams adams@gmail.com wrote:
On the subject of novices, would it be a good idea to have an idiot-startup
button or menu, which makes everything all systems go and ready to take off?
Alan
Mine already have such a button , in the menu called autostart'.
On Mon, Mar 5, 2012 at 6:05 PM, Ron Jensen w...@jentronics.com wrote:
On Monday 05 March 2012 02:53:59 Francesco Angelo Brisa wrote:
* Analogic instruments:
I was looking at two amazing done aircrafts: the DR400 and the Cessna 337;
the DR400 has instruments with a glass reflection (Which is
On Fri, Feb 17, 2012 at 7:10 PM, Heiko Schulz aeitsch...@yahoo.de wrote:
On a slightly related note, stumbled accross this: a HTML5 JavaScript
library to render 3D models
in .ac format using WebGL. Might be a nice addition to our download
page...
Demo:
On Sun, Feb 5, 2012 at 7:50 AM, thorsten.i.r...@jyu.fi wrote:
I haven't really seen any guidelines about efficient shader coding, but
I've come across a few statements here and in the forum now and then,
which I so far assumed to be true. I've now spent the last few days
benchmarking my
Dang, I shouldn't have ranted. This added nothing to Thorsten's
discussion. My apologies to the list and to Thorsten.
-Gary
Thorsten,
#2 has long been a point of frustration for me. I've given up trying
to address folks on the forum who say throw all the vertices/polygons
at it that you
On Mon, Dec 26, 2011 at 4:53 AM, James Turner zakal...@mac.com wrote:
On 26 Dec 2011, at 00:54, Gary Neely wrote:
For quite some time many models will endlessly spew the following
warning to the console:
Warning: detected OpenGL error 'invalid operation' at after
RenderBin::draw
Howdy,
I hope I'm not posting on an already solved issue-- a search didn't
find anything that directly addresses this, though I found lots of
tangential stuff.
For quite some time many models will endlessly spew the following
warning to the console:
Warning: detected OpenGL error 'invalid
Stuart,
Hopefully others will also confirm, but I'm fairly certain fuel.nas is
used only for YASim support. I always swap it out with my own custom
routines since it's limited and problematic, but it's useful for early
prototyping support. Without it there are no default routines to reset
the
On Mon, Dec 5, 2011 at 6:08 PM, Tuomas Kuosmanen
tuomas.kuosma...@gmail.com wrote:
Hello.
I am working on some XML 2D gauges for our aviation club flight
training device. We have a twin engine trainer I built over the years
which runs on top of MS Flight Simulator, and I am making a
On Tue, Dec 6, 2011 at 6:13 AM, Tuomas Kuosmanen
tuomas.kuosma...@gmail.com wrote:
On 6 December 2011 11:07, Gary Neely grne...@gmail.com wrote:
I can say for certain that YASim does not model TIT, and I believe
JSBsim doesn't either, though there seems to be a stub for TIT
modeling which may
On Sun, Nov 6, 2011 at 11:23 AM, Heiko Schulz aeitsch...@yahoo.de wrote:
If your using dxt compression, which is why most people use dds, then
it is NOT equal to the original image. Amount of degradation will
depend on the image, resolution, type of dxt used, etc..but will never
be the same or
On Sun, Nov 6, 2011 at 7:50 AM, Heiko Schulz aeitsch...@yahoo.de wrote:
Hello,
I just noticed today that the textures folder in scenery growed from 50
MB to ~200 MB. But I don’t see that many new textures ? I read once here
that the benefit from getting DDS is also we get smaller file sizes for
This topic raises a point about distribution of non-critical files.
For example, my 1049H Constellation has a number of large files that
aren't necessary for flying the plane. I have source PSDs for
livery-makers, and Yakko's terrific How-to for flying the 1049H. Both
are directly beneficial to
On Tue, Oct 25, 2011 at 7:33 PM, HB-GRAL flightg...@sablonier.ch wrote:
Am 25.10.11 18:54, schrieb Gijs de Rooy:
No matter what aircraft-split we end up with, aircraft authors will always
be able to update their own aircraft at
any time.
Hope so ;-)
With the current setup you can for
On Mon, Aug 15, 2011 at 12:18 PM, Viktor Radnai viktor.rad...@gmail.com wrote:
Hi all,
Athanasios Goritsas (cc-d) created a nice Falke 3D model with a basic
Yasim profile, based on the aircraft he flew with. I would like to
develop his model further (I'm doing my PPL on the real thing atm).
Vik,
Based on Maik's CG information and a little nosing around for
performance information online, I made an el-cheapo quick and dirty
FDM:
http://ltts.crlt.indiana.edu/grn/flightgear/sf25b-yasim.xml
Feel free to use it, lose it, abuse it, or whatever.
It's a bit tricky to takeoff and land,
I have two questions for you. First one is what is the differance
between the Yasim engine and what you have here? Like I said, only been
diving into this a week and am still figuring things out, so a simple
answer would be best. ;)
Hi Rob,
As Syd said, a YASim aircraft doesn't use the
On Wed, Aug 10, 2011 at 7:57 PM, Rob r...@dragondark.us wrote:
Hi all, another question.
I'm trying to get control of the magnetos to give me off, left,
right, and both conditions. Right now I have this bit of code:
In -set.xml:
key n=111
nameo/name
descToggle Mags Off/desc
binding
On Sat, Jun 18, 2011 at 10:38 AM, Bertrand Coconnier bcoco...@gmail.com wrote:
2011/6/17 Gary Neely grne...@gmail.com:
I've always understood actionpt to be the location where thrust should
be applied with respect to the airframe. For a propeller-driven
engine, I use the approximate location
On Fri, Jun 17, 2011 at 12:17 AM, xsaint xsa...@gmail.com wrote:
Hello Folks...
Was wondering if any nice souls will assist clear this doubt on mine...
In YASIM, what does actionpt really refers to?
Is it the point the engines pull the air through? which the point will
be ahead of the
Just a thought: The Flightgear wiki currently has a small page devoted
to links to personal hangars. It is rather obscure, being a simple
link embedded in text and buried in the Using Flightgear-Additional
Aircraft page, but it has greater potential.
Perhaps this link could be more prominently
Adrian,
Great catch on the fuel and glideslope issues. You're right-- despite
parsing the fuel attributes and supplying defaults if necessary, it
has the defaults hard-coded right in the Airplane::compile block. It
seems to consider the user-supplied values for aircraft mass, but not
elsewhere.
Just to add to the fun, .dds has an added benefit that I didn't see
mentioned here-- unlike other formats, .dds has the ability to store
textures compressed in memory, not just on disk. This can result in a
considerable savings of graphic card RAM. Most .dds formats are lossy
though, which
On Thu, Mar 17, 2011 at 10:14 PM, Ryan M tpbspamm...@gmail.com wrote:
I'm trying to implement thrust reversal (if possible) for the ATR 72, a
YASim turboprop, but I can't seem to find a way to do so. I've tried the
same parameters used for jets:
control-input
On Sat, Mar 5, 2011 at 3:58 PM, Chris O'Neill chrison...@yahoo.ca wrote:
Wait a minute! If we're going to look the other way and breach
someone else's trademark rights, then why would we get snotty with
someone who breaches our copyright? It seems a bit hypocritical to me.
I don't know, I
Thorsten,
A few thoughts:
I would have guessed that loading these images would be an infrequent
hit making file size a relatively small factor, but if the system is
continually swapping them out and reloading them for some reason, that
might not be so. Where cloud appearance approaches
On Mon, Feb 28, 2011 at 10:27 PM, syd adams adams@gmail.com wrote:
Me again ...
As Heiko mentioned , my S76C broke due to a fuel.nas change . If the
change was mentioned here , I guess i missed it completely.
After some experimentation, I finally got it running again ...it
wouldn't start
Syd,
I had to fix fuel usage for the Goose to drop fuel usage to about 65%
of YASim's guestimate. I generally replace the default nasal fuel
system with my own version these days, and as part of that, at least
in the Goose, I included a fuel-scalar that reduced the fuel-consumed
amount.
I agree with Melchior. In the most situations they will be obliged to
say no. It's the easiest, safest, most proven course for them.
It seems rare that someone in our community is approached by a
copyright-holder and told to remove some objectionable element. Even
if it does happen, it's likely
On Sat, Feb 26, 2011 at 2:42 PM, Jon S. Berndt jonsber...@comcast.net wrote:
Staying beneath the radar might be effective but do you feel good about it?
Is it the ethical thing to do? Unethical? Hoping that ignorance is bliss?
Trying to ignore a perceived problem and wishing it would go away
A few months ago I created a nasal-based generic electrical system
modeled after the built-in Flightgear system. I thought I'd offer it
up here for those who might be interested:
http://ltts.crlt.indiana.edu/grn/flightgear/electrical_1.html
My goal was to achieve something similar to the
(Note: most of this was written before I saw Curt's response.)
Heiko,
Flightgear has a built-in generic electrical system written in C by
Curt I believe. It's generic in that it can be set up using a simple
XML file and requires no programming or scripting. All you have to
know is how you want
Syd places an enormous amount of effort and care into his models. If
it were me, I'd think twice before questioning something he did, and
I'd be darned sure I did my homework first, because it's certain he
will have. But if he says he's interested in suggestions for
improvements, he means it, and
On Wed, Feb 16, 2011 at 12:46 PM, Curtis Olson curtol...@gmail.com wrote:
I was browsing the flightgear wiki pages on doing model animations.
Everything is written from the perspective of a single model with named
parts and the animations refer to the part names.
What I have here is two
On Wed, Feb 16, 2011 at 2:57 PM, Curtis Olson curtol...@gmail.com wrote:
Thanks Gary,
Worked perfectly ... turns out I don't need to specify a global model ... I
can just load submodels and give them names and use them. A global
offset/rotation does work.
Now I'm having trouble with that
On Wed, Feb 16, 2011 at 4:05 PM, Curtis Olson curtol...@gmail.com wrote:
Hi Gary,
I think I've beat the model pretty much into submission now. I was able to
export as .ac, but the scaling was off by 2.54 ... hmmm where have I seen
that number before? I figured out how to scale and reposition
Curt,
To add to what Anders and Chris have said:
Mirroring an object reverses the order of vertices in faces, which
results in polygon normals pointing in the opposite direction--
outside becomes inside.
If you're mirroring in Edit mode, you should only need to do the flip
normals command.
Brilliant, a huge leap over click-click-click. Thank you Syd!
-Gary aka Buckaroo
On Fri, Jan 7, 2011 at 12:45 PM, syd adams adams@gmail.com wrote:
Hi guys.
Is there any interest in mouse acceleration properties, besides myself ?
I,ve added it locally , and have mouse drag pedestal
On Mon, Dec 13, 2010 at 9:35 PM, Curtis Olson curtol...@gmail.com wrote:
On Mon, Dec 13, 2010 at 6:08 PM, Victhor wrote:
The individual responsible for the page put this there:
1.Sponsoring a child - many kids in our world that aren't able to get
even the basic stuff, like food, simple health
A few additional details can be found by reading the relevant post as
jackmermod in the FG forums:
I experienced a horrible attack over mp today. I ended up flying up
on the attackers 6 o'clock in my F-14 and firing upon him with over 20
Aim-9's in hopes of causing him to lag. Luckily I caused
On Thu, Oct 7, 2010 at 11:51 AM, Stuart Buchanan stuar...@gmail.com wrote:
I'd be prepared to contribute some money for a dedicated MP/code/download
server, even if it was in the US and I wouldn't benefit personally.
I'm sure with a bit of publicity using the newsletter we could get together
On Thu, Oct 7, 2010 at 6:28 PM, Stuart Buchanan stuar...@gmail.com wrote:
We could certainly explore the donation route. I'm doing a little bit of
research to try to determine what the realistic costs would be to setup a
dedicated server to run a multiplayer system. That will give us a
On Fri, Jun 11, 2010 at 2:00 PM, Patrice Poly p.pol...@gmail.com wrote:
Hi,
Does anyone have any examples of using metapost to draw instrument graphics
(arcs, ticks, etc.) Or are there other free tools that have
good primitives for drawing instrument/gauge graphics? I have a little side
Andy, James, Syd,
Much thanks for helping me understand this.
-Gary
On Wed, May 26, 2010 at 12:24 PM, Andy Ross a...@plausible.org wrote:
On 05/26/2010 12:44 AM, James Turner wrote:
This is a wild guess, but from memory (of discussions here), and reinforced
by the code snippet above,
I'd like to gain a better understanding of the effectiveness tag
available for YASim flight surfaces. Example from the F-14:
hstab x=-6.565 y=2.301 z=-1.153 length=2.839 chord=3.674
taper=0.3 sweep=45 dihedral=-2 camber=-0.01 effectiveness=2.0
It's particularly common in hstab definitions. Since
On Wed, May 12, 2010 at 4:37 PM, Heiko Schulz aeitsch...@yahoo.de wrote:
So the next question is:
Will be the system of permission to upload things to the repo be the same
like we had with CVS?
My opinion on this is, that it was not always easy to maintain your work of
you don't have
On Sat, Apr 3, 2010 at 3:30 AM, Gijs de Rooy gijsr...@hotmail.com wrote:
Rob wrote:
However, would the one stated above prevent models which use submodels for
wing-flex effects
from appearing to have wings? (Wait... are there any such models, or are
the wings animated
components of the main
James, you get my vote for hero of the day! Thank you!
-Gary aka Buckaroo
On Tue, Mar 30, 2010 at 6:30 PM, James Turner zakal...@mac.com wrote:
http://code.google.com/p/flightgear-bugs/issues/detail?id=99
describes (rather briefly, but the linked forum posts give more flavour) some
broken
I have to support Ron and others on this-- I much prefer usability and
speed of access over visual gimmicks, especially Flash-based content
navigation.
-Gary aka Buckaroo
On Tue, Mar 23, 2010 at 11:42 AM, Ron Jensen w...@jentronics.com wrote:
On Tue, 2010-03-23 at 09:17 +0100, Erik Hofman
The Cub was the first plane I ever flew in, before I'd even been in a
commercial jet. A friend's father owned a Cub (probably a J-3, not a
Super Cub-- pretty sure we didn't have flaps though that was 30 years
ago and I'm not totally certain now), and we'd scrounge up some fuel
money and take it
On Wed, Mar 3, 2010 at 7:47 PM, syd adams adams@gmail.com wrote:
So-- Syd, if no one else steps up and
you're busy, and no one is in a screaming hurry to have the model (I
work pretty slow), I'd be interested in taking this on as a YASim
project, otherwise I'll defer to you and consider
I don't know about dynamic positioning of instruments, but I would
find it interesting to have an easy method of selecting alternate
instruments for the same position. For example, I have several
attitude indicator variations that could be used based on period or
pilot/owner preference. This would
I believe it makes the most sense for the featured aircraft to be both
commonly recognizable and present in the Flightgear repository. It
might confuse some people if they go looking for the featured aircraft
and didn't find it in the official downloads page. The Concorde and
the 747 make fine
On Sun, Jan 31, 2010 at 1:46 PM, Peter Meyer pmvs...@yahoo.de wrote:
I mean the technical Part.
because iam socialiced with Maya and i can do some fine modelling with it.
AC3D is an ugly Tool and no good alternate. Myays of cause has an *.obj
Exporter
but it is old and complex Objects are
Mail
Von: Gary Neely grne...@gmail.com
An: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Gesendet: Sonntag, den 31. Januar 2010, 20:41:25 Uhr
Betreff: Re: [Flightgear-devel] Can i use Maya 2009 building Aircraft for
Flightgear 1.9.1 and v 2.0?
On Sun, Jan 31
When employing YASim, is it possible to have a given engine draw from
a specific tank? I've noticed that by default the engines draw evenly
from tanks marked as 'selected', rather like a cross-feed situation.
I'd like to simulate situations where engines draw from dedicated
tanks when
After studying Melchior and Vivian's aircraft I was able to put
together a crude but functional version of what I was hoping to do.
Essentially it's just a simple re-write of fuel.nas that maps
engine[n] to tank[n] for purposes of drawing fuel. This allows me to
set up dedicated tanks and/or small
Collision detection is a desirable feature and and a separate issue
from player muting. I suggest collision be its own option defaulting
to off so as not to affect new participants just getting their start
as KSFO.
-Gary
On Sun, Sep 6, 2009 at 7:00 PM, Gene Bucklege...@deltasoft.com wrote:
Innis,
Now you have me puzzled and I love a puzzle. Yes, an object that is
marked as double-sided should render both sides, because in effect the
double-sided toggle is telling the render engine to consider each
polygon as two polygons with the normals inverted. If you like, feel
free to take
On Thu, Jun 11, 2009 at 10:39 AM, Jim Wilsonj...@kelcoindustries.com wrote:
For those who are modeling and are not bothering with setting the crease
value now (and letting it default to 30) I would strongly recommend removing
all the lines from the ac files that contain the word crease before
Innis,
It sounds like some polygon normals are inverted. This is pretty
common after joins. After doing a join on objects in Blender, select
your object, go to Edit mode, and on the button bar find the Mesh
Tools More menu. From there, select Draw Normals. The normal is a line
perpendicular to
Dave, Thank you for saying what has been on my mind for some time
after reading the previous posts about the kids.
I too spend a great deal of time around KSFO and the kids, and I've
taken the time to help and encourage many with their How do I fly a
helicopter? questions. Yes, it makes me cringe
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