Gijs,
The 4th dimension has re-emerged. Anything else need fixing?
I note that sliders seem partially broken here - the nasal binding doesn't
work reliably.
Vivian
-Original Message-
From: Gijs de Rooy [mailto:gijsr...@hotmail.com]
Sent: 19 September 2010 10:26
To: FlightGe
Willie wrote
>
> Well seeing as no-one has said they absolutely hate this, can we get it
> merged into git, please?
>
> http://gitorious.org/~willief/fg/williefs-fgdata/commits/new-menu
>
>
> On 09/09/10 10:17, willie wrote:
> > A quick clarification re the keybord shortcuts - I I simply wan
Torsten Dreyer
> > http://img832.imageshack.us/i/fgfsscreen0011.jpg/
> Yes - that doesn't look right.
> There are two files responsible for setting the cloud layers:
> FGDATA/Environment/metarinterpolator.xml
> FGDATA/Environment/cloud-layers.xml
>
> if you run fgfs --log-level=info, can you co
Torsten Dreyer
>
> > Oh dear. The problem seems to be in the coverage column. All the global
> > weather scenarios set all the correct data except the coverage. If I
> > attempt to set those manually they set back to clear.
> >
> > 3d clouds work correctly if I select the scenario manual. They a
Torsten Dreyer
> > > Under MSVC9 it compiles and builds OK (Pull from git a few minutes
> old).
> > > On the other hand, I can see no effect of METAR and the old 3d clouds
> are
> > > not displayed. In the GUI the clouds remain set at clear, and cannot
> be
> > > manually changed.
> >
> > Thanks f
Torsten Dreyer,
>
> the new METAR handler uses the following code
>
> static const string coverage_string[] = {
>SGCloudLayer::SG_CLOUD_CLEAR_STRING,
>SGCloudLayer::SG_CLOUD_FEW_STRING,
>SGCloudLayer::SG_CLOUD_SCATTERED_STRING,
>SGCloudLayer::SG_CLOUD_BROKEN_STRING,
>SGCloud
Thorsten (with an H) wrote
>
> > I haven't fully tested all the options, but in general the frame rate
> > cost seems very heavy.
>
> > Regarding frame-rates: yes, the Local-Weather implementation kills
> > non-high-end systems (mine, too).
>
> I'm getting slightly frustrated here. I've spent m
HB-GRAL
> Am 13.09.10 00:25, schrieb Torsten Dreyer:
> >> > Should I really apply a patch from the forum before I use this menu?
> >> >
> >> > Thanks, Yves
> > Hi Yves,
> >
> > these messages come from the "Local Weather" nasal based implementation.
> The
> > mentioned patch is not necessary t
Jon S. Berndt wrote
>
> Can these be converted to the format that FlightGear uses - particularly
> the
> crawler, the VAB, and the launch complex - as well as the launch vehicle
> models?
>
Reading the NASA guidelines it seems to be compatible with GPL, so I put
the VAB is in git in Models/Stru
Jon S. Berndt wrote
>
> Can these be converted to the format that FlightGear uses - particularly
> the
> crawler, the VAB, and the launch complex - as well as the launch vehicle
> models?
>
Trivial task - about 30 secs work - here's one I did earlier in AC3D format
http://img408.imageshack.us/
Jean Pellotier wrote
> Le 29/08/2010 11:16, Vivian Meazza a écrit :
> > jean pellotier wrote
> >
> >
> >> Le 28/08/2010 22:49, Vivian Meazza a écrit :
> >>
> >>> AFAIKS in the code an aircraft gets a TACAN if the callsign is MOBIL1
> >>
jean pellotier wrote
>
> Le 28/08/2010 22:49, Vivian Meazza a écrit :
> >
> > AFAIKS in the code an aircraft gets a TACAN if the callsign is MOBIL1
> > (060X), MOBIL2 (061X), or MOBIL3 (062X). On the other hand if the
> callsign
> > includes MOBIL, it is
jean pellotier
> >
> >> currently we can only refuel by mp behing a "MOBIL" plane, with a plane
> >> having the "multiplay/tanker" set.
> >>
> >> here's a proposal that permit to use any callsign (yes i know in this
> >> case the tanker will not have a tacan working), and any plane, for
> >> exem
jean pellotier wrote:
> currently we can only refuel by mp behing a "MOBIL" plane, with a plane
> having the "multiplay/tanker" set.
>
> here's a proposal that permit to use any callsign (yes i know in this
> case the tanker will not have a tacan working), and any plane, for
> exemple the tank
Hal V. Engel wrote
>
> On Saturday 07 August 2010 11:45:04 am Vivian Meazza wrote:
> > Alan Teeder wrote
> >
> > > --
> > > From: "Alasdair"
> > > Sent: Saturday, August 07, 201
Alan Teeder wrote
>
> --
> From: "Alasdair"
> Sent: Saturday, August 07, 2010 10:47 AM
> To: "FlightGear developers discussions"
>
> Cc:
> Subject: Re: [Flightgear-devel] GIT and FGDATA
>
> > On Fri, 2010-08-06 at 07:59 -0600, dave perry wrote:
HB-GRAL wrote
>
> HB-GRAL schrieb:
> >
> > When I want to have more different croplands how should I go further
> > with the crop shader? Building different crop.png's and cropcolors? How
> > can I alter this textures/ornaments for cropland terrain? And is it also
> > possible to add a relief/no
Alan Teeder wrote
> > I am not seeing the slowdown. I just ran a simple script that updates
> > simgear, flightgear source, and fgdata. I would estimate that the "git
> > pull origin" run in fgdata took about 3 minutes. This performance has
> > been typical for me. I ran System Monitor (F12)
Alan Teeder wrote
> >>
> >
> > Same here. But the slow-down has been quicker than the increase in data
> > over
> > time. I am to be yet to be convinced that there isn't something else
> going
> > on besides the increase in the amount of data. I'm beginning to suspect
> > that
> > the whole concep
Alan Teeder wrote
> Here Git works well for Simgear and Flightgear, but a sync/pull of Fgdata
> kills either of my windows boxes. It has been getting slower and
> slll and today has ground to a complete halt.
>
> Now that the aircraft directory can be defined separate from FGROOT
> -Original Message-
> From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
> Sent: 01 August 2010 18:17
> To: 'FlightGear developers discussions'
> Subject: RE: [Flightgear-devel] "CLOUDS_BIN" implementation
>
>
>
> > -Or
> -Original Message-
> From: Alasdair [mailto:ali...@btinternet.com]
> Sent: 01 August 2010 16:58
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] "CLOUDS_BIN" implementation
>
> With today's (Sunday, 01 August 2010) build from git(SG, FG and fgdata),
> I am getting
Curt,
Using the same comparison here between the submodel wind and the particle
wind, there is still an error. The particle contrail is still at an angle to
the aircraft axis.
I will investigate some more.
Vivian
-Original Message-
From: Curtis Olson [mailto:curtol...@gmail
Hi Curt, and Torsten
My initial investigations have turned up this in environment_mgr.cxx :
osg::Vec3 windVec(-_environment->get_wind_from_north_fps(),
-_environment->get_wind_from_east_fps(),
_environment->get_wind_from_down_fps());
simgear::Partic
wind is either being applied in the wrong direction, or the
particles are in the wrong frame of reference, or possibly there is no wind
applied at all. Whatever the reason, there is demonstrably a bug somewhere
in particles.
Vivian
-Original Message-
From: Vivian Meazza
ppearance) they do seem
to move as expected, that is to say, directly along the axis of the
aircraft.
HTH
Vivian
-Original Message-----
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 20 July 2010 08:51
To: 'FlightGear developers discussions'
Subject: RE: [
Hi Curt,
I'm working on implementing contrails, using both particles and submodels,
and I'm seeing the same bug. I also see that particles do not move in the
direction indicated by the windsocks. I have long since reported that there
seems to be an error in the particle wind - I think that the
Innis,
Yes and yes: it's caused by the updated default value for ambient light
level. Some AI models have not been updated. Neither have some of the main
models either btw.
Vivian
-Original Message-
From: Innis Cunningham [mailto:inn...@hotmail.com]
Sent: 07 May 2010 13:26
To:
Yves wrote
> -Original Message-
> From: HB-GRAL [mailto:flightg...@sablonier.ch]
> Sent: 21 April 2010 21:35
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] New Effects on OSX
>
> Vivian Meazza schrieb:
> > If you are seeing linker e
Tat wrote:
>
> This is a problem related to your ATI card (or its driver) I guess.
>
> The same thing happens on my old MacBook Pro with ATI Radeon X1600 while
> using default 2.0.0 base package. This has happened since a few months
> back (before 2.0.0 release), so I modified the shader scripts
I wrote:
>
> >
> > Frederic Bouvier
> >
> > >
> > > Le 11/04/2010 11:21, Erik Hofman a écrit :
> > > > Frederic Bouvier wrote:
> > > >
> > > >> Hi,
> > > >>
> > > >> I commited changes to help users to tune their rendering quality
> > > >> according to their available hardware. As a picture is wo
I wrote
>
> Frederic Bouvier
>
> >
> > Le 11/04/2010 11:21, Erik Hofman a écrit :
> > > Frederic Bouvier wrote:
> > >
> > >> Hi,
> > >>
> > >> I commited changes to help users to tune their rendering quality
> > >> according to their available hardware. As a picture is worth a
> thousand
> > >>
Frederic Bouvier
>
> Le 11/04/2010 11:21, Erik Hofman a écrit :
> > Frederic Bouvier wrote:
> >
> >> Hi,
> >>
> >> I commited changes to help users to tune their rendering quality
> >> according to their available hardware. As a picture is worth a thousand
> >> words, see :
> >> http://frbouvi.fr
Heiko Schulz
> -Original Message-
>
> The last two screenshots for today- this time the Ec135:
>
> www.hoerbird.net/EC135_shader.jpg
> www.hoerbird.net/EC135_shader2.jpg
>
And not wishing to be outdone here are 2 post bugfix:
ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/B29-closeup1.png
> Heiko Schulz
> >
> > With Fred_s new binaries from yesterday I wanted to try the new
> > reflection-shader.
> > Updated all datas- matching to the right date; updated all needed
> > Textures; even updated the Nvidea Driver, so it is working now! :-)
> >
> > Some (maybe) bugs I found together wi
Heiko Schulz
>
> With Fred_s new binaries from yesterday I wanted to try the new
> reflection-shader.
> Updated all datas- matching to the right date; updated all needed
> Textures; even updated the Nvidea Driver, so it is working now! :-)
>
> Some (maybe) bugs I found together with some questi
Heiko
> > Yup - it does - I had to adjust some of the levels, but it
> > works fine.
>
> Ah, I see. Great to hear- this will push us a bit higher.
> >
>
> >
> > Any weather will do - we need all sorts.
> >
>
> Fine- it is just because my camera don't like rain.;-)
> I'm certified unfit for wo
Oliver,
The patch has been available since Sunday. There is no delay it always
takes this long.
Vivian
-Original Message-
From: Oliver Thurau [mailto:oli.thu...@googlemail.com]
Sent: 30 March 2010 21:29
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] CVS
David Megginson
>
> Wow -- looks amazing! I wonder what that would do to my framerate
> with my laptop's poor little ATI HD 3200 card?
>
>
> All the best,
>
>
> David
>
> On Mon, Mar 29, 2010 at 5:50 AM, Vivian Meazza
> wrote:
> > Hi,
>
Hi,
Lauri Peltonen and I have been working on a reflection effect:
ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1-1.png
ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1.png
This uses a generic fair-weather environment map, currently 6 images. We are
working on using a "cube-cross"
Alan Teeder
> Problem now solved !!
>
> In Lighning-electrical.nas, line 378
> if(bus_volts > 114){setprop("instrumentation/radar/switch","on" );}
>
> Setting this to "on" crashes Flightgear on both my computers here.
>
> I can do the same by setting the property from the "Browse Intern
> -Original Message-
> From: Pete Morgan [mailto:ac...@daffodil.uk.com]
> Sent: 26 March 2010 02:40
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] Sponsorship letter idea
>
> Dear Richard Branston,
>
> I'm sending this letter as an individual and am representing F
Alan Teeder
> Thanks for all the responses.
>
> I have done a lot more playing around this evening.
>
> It seems to be to do with generator/battery/external power switching.
>
> I can remove the problem by artificially setting a constant voltage on the
> master bus and inhibiting bus switchin
Alan Teeder
> Tim
>
> I should have been a bit clearer in my last post I was talking about FG
> crashing when I open up the Lightning Engines.
>
> I have tried turning off shades from the FG menu bar, but this does not
> come
> up until after the glFrontFacing errors so I have seen no change. Th
Frederic Bouvier
>
> - "Vivian Meazza" a écrit :
> > Frederic Bouvier
> >
> > > - "Vivian Meazza" a écrit :
> > > > I have seen something like this if I add the tag to a
> > > > model shader. works fine in a terra
Frederic Bouvier
> - "Vivian Meazza" a écrit :
> > I have seen something like this if I add the tag to a
> > model shader. works fine in a terrain shader.
> > However as default you should not be using any model shader
> > with .
>
> What ?
W
-
> From: "James Turner"
> Sent: Wednesday, March 24, 2010 10:20 PM
> To: "FlightGear developers discussions"
>
> Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs
>
> >
> > On 24 Mar 2010, at 22:09, Vivian M
Alan Teeder wrote
> Using latest CVS on windows .
>
> The EE Lightning aircraft starts OK, all controls and views seem normal,
> but when the engines reach about 60% rpm Flightgear crashes. This fault
> is
> quite new and was not here about one month ago.
>
> For many month now I have been una
Patrice Poly
>
> I have been reading the mail archive and forums about this story, then
> went on the FPS website and read their disclaimer.
>
> >From what I saw, and given that my understanding of GPL and copyrights
> might be wrong, here are my thoughts :
>
> I think what this person(s) do he
Frederic Bouvier wrote:
>
> Le 01/03/2010 00:22, Vivian Meazza a écrit :
> > I think both effects should be in cvs so that we can do a bit of
> testing. We
> > can then make some informed comment.
> >
>
> The urban shader is in CVS. I find that the houses are t
Stuart Buchanan wrote
>
> On Wed, Mar 10, 2010 at 12:01 PM, Pete Morgan wrote:
> >
> > Curtis Olson wrote:
> > > One more thing we need. I need someone to sign up on the google
> > > summer of code page and create an ID for themselves. The applications
> > > requires a "backup admin" link id an
Pete Morgan wrote
>
> Have developed the idea a bit further.
>
> http://fg-www.appspot.com/
>
> idea is to have a dedicated aircraft and Online site also
>
>
> is this worth pursuing ? Its quite neat and developer friendly on the
> Google App Engine.
>
> pete
>
> Curtis Olson wrote:
> > O
Erik Hofman wrote
>
> Pete Morgan wrote:
> > http://fg-aircraft.appspot.com/idea/
> >
> > Am not a graphic designer ;-(
>
> Nicely integrated! I like it a lot.
>
> Erik
>
Me too! Who needs graphic designers to muck up an engineer's solution :-)?
Nice functionality. Keep on working on it - th
Frederic Bouvier wrote
> -Original Message-
> From: [mailto:fredfgf...@free.fr]
> Sent: 28 February 2010 22:41
> To: Flightgear-devel@lists.sourceforge.net
> Subject: [Flightgear-devel] Shaders experiments
>
> What do you think of this effect :
>
> http://www.youtube.com/watch?v=kUyH-4c0
Durk Talsma wrote
>
> On Wednesday 24 February 2010 09:36:40 pm Durk Talsma wrote:
> > or less officially sanctified) livery repository has been set up.
> Sorry, should be "sanctioned". :-)
>
Freudian slip perhaps? :-)
Vivian
---
Martin Spott wrote
> Peter Brown wrote:
>
> > It's the Fouga Magister, from GRTux's site.
>
> I see, so it's his distinct, private adventure, not part of The
> FlightGear Project. Right ?
>
And the copyright belongs to Gerard I assume. We really can't use someone
else's pictures of a model whi
Vivian Meazza wrote
>
> Alan Teeder wrote
>
> > >From this morning´s CVS I now get this with VC++ 2008 :-
> >
> > -- Build started: Project: FlightGear, Configuration: Release
> > Win32 --
> > Compiling...
> > WaypointList.cxx
> >
Alan Teeder wrote
> >From this morning´s CVS I now get this with VC++ 2008 :-
>
> -- Build started: Project: FlightGear, Configuration: Release
> Win32 --
> Compiling...
> WaypointList.cxx
> ..\..\..\src\GUI\WaypointList.cxx(112) : error C2057: expected constant
> expression
> ..\..\..\sr
Erik Hofman wrote
> -Original Message-
> From: [mailto:e...@ehofman.com]
> Sent: 19 February 2010 08:49
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] Proposed new set of splash screens
>
> I've created a new set of splash screens based on the images Durk
> created
Melchior
>
> * Vivian Meazza -- Friday 12 February 2010:
> > Tell me what Vista calls it in English, and I'll add it.
>
> You completely miss the point. "Microsoft-PC-Joysticktreiber" is a generic
> name that will probably be detected by plib <1.8.6 for
Melchior,
> * Vivian Meazza -- Friday 12 February 2010:
> > It's an option - we're not racist here :-). We should look after
> everyone.
>
> OK, let me put it that way: it's a bug. Not that I really care ...
>
> m.
Tell me what Vista c
Melchior wrote
>
> * Vivian Meazza -- Friday 12 February 2010:
> >
> > Microsoft-PC-Joysticktreiber
>
> So we have a new default joystick on German MS Vista installations?
> Funny idea ...
>
> m.
It's an option - we're not racist
Durk wrote:
> Hi all,
>
> FlightGear 2.0 should be out any minute now. While waiting for the
> official files to appear on the server, I have drafted a short summary of
> the ChangeLogs. Please have a look and see whether I missed anything or
> accidentally included incorrect information.
>
> che
Hi All
Lauri Peltonen (aka Zan) has produced a stencil shader which can be used to
simulate the light cone of Taxi or Landing lights, or Floodlights for
airport aprons. The possibilities are endless. I have put together a demo
using the Buccaneer - some screenshots are here:
ftp://ftp.abbey
Durk wrote
> Hi All,
>
> Last week, I've been trying to capture the new graphical features of
> FlightGear in a few screen shots. Please find a pre selection here:
>
> http://www.xs4all.nl/~dtalsma/fgfs2.0/
>
> I hope that others will also join in and contribute a few images for our
> officia
Victhor,
Lauri Peltonen (aka Zan) and I have been working on a light using the OSG
stencil technique (Lauri did all the hard and difficult stuff):
ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/lightcone7.jpg
Its as unlikely a light as you can find: The edges are hard, and while
especially on fly-by-view
sound devices are visible here. Doppler is sort of working, but badly, and
nothing like as well as we used to have.
> >
> > Or is this all because of different sources (official-CVS vs unofficial-
> GIT)?
Official cvs-head here, although I have tried to use gi
Vivian Meazza
> Durk Talsma
>
>
> > Hi Folks,
> >
> > Well, if some of you might have noticed, the release process is going
> > somewhat
> > slower than we had all hoped for I would just like to give a quick heads
> > up
> > though.
> &g
> So, I would like to explore some possibilities on how to do this. I have
> succesfully compiled FlightGear on windows in the past, but this was
> nowhere
> as advanced as the setup that Fred was able to provide. I know that a few
> people have experience in building on windows (V
Christian,
FG-cvs build on MSVC9 is indeed broken atm - I have forward a patch to Tim
Moore, but it seems to have gone down a black hole in hyperspace.
Geoff McLane's instructions more or less work, the ones on the wiki have
definitely been overtaken by events.
That said, I can let you
Alan Teeder wrote
>
> I am using TortoiseCVS
>
> >From here I see the same as you with both A380.rgb and a380.rgb at
> http://cvs.flightgear.org/viewvc/data/Aircraft/A380/Models/
>
> I deleted the A380 directory and re-ran CVS, but no conflicts and A380.rgb
> and not a380.rgb appeared in A380/m
Melchior FRANZ wrote
>
> * James Turner -- Saturday 19 December 2009:
> > - HASHSET("ils-frequency-mhz", 3, naNum(rwy->ILS()->get_freq()
> / 100.0));
> > + HASHSET("ils-frequency-mhz", 17, naNum(rwy->ILS()->get_freq()
> / 100.0));
>
> Still wrong. Since when do we use minus sign
Alan wrote
> --
> From: "Alan Teeder"
> Sent: Wednesday, December 16, 2009 11:37 AM
> To: "FlightGear developers discussions"
>
> Subject: Re: [Flightgear-devel] Flight Gear on Windows
>
> > On the other hand probably most newcomers to Flightgear
Stuart wrote:
> -Original Message-
snip ...
>
... snip
> FlightGear Flight Pro Sim Statement (v1.2):
>
> As many people will be aware, there is a new flight simulator product that
> is being heavily
> marketed at the moment - Flight Pro Sim. As it is almost entirely based on
> FlightG
Erik wrote
> Alan Teeder wrote:
> > I am no longer seeing the first two bugs which seem to have been sorted
> > out this week, but do have a similar problem with sound. See my thread
> > with Eric.
>
> Is this something I need to look after or is it a matter of finding the
> proper compile option
Stuart Buchanan wrote
> Durk wrote:
> > On Sunday 13 December 2009 10:16:24 pm Stuart Buchanan wrote:
> > > A clear statement would
> > > a) provide a good reference point for any further discussion outside
> of the
> > > community, rather than various people making different comments.
> > >
> >
Geoff,
I agree with all you have said, but would add the following:
The reset bug has been sorted.
The crash-on-exit bug has probably been sorted, but I haven't had time to
test it yet.
I don't see the red/orange effect you report.
There is a binary here - a few days old, and
syd adams wrote
>
> Im afraid I cant help here , but Ive wanted the same option ,I just
> never looked too deeply at the code.
> It would be nice too , to have a fuel "valve" to control and shutoff
> fuel (pressure ?) even with fuel in the tanksl. I'll do some reading
It can all be done in Nasal
Rob,
See the airport train at KSFO which has just been uploaded to cvs. Use
--ai-scenario=KSFO_AirTrain to see it. Of course - this isn't an answer to
your query.
Vivian
-Original Message-
From: Rob Shearman, Jr. [mailto:rmsj...@yahoo.com]
Sent: 05 December 2009 22:11
To: Flig
Erik Hofman
> James Turner wrote:
> > Nice work! And the preference / settings changes too - I know this is
> painful work, but it's long overdue and will really help make using FG
> more pleasant for lots of people.
>
> Thanks, It's not yet perfect but already usable as it is.
>
> > Incidentall
Hi,
Alexis Bory and I have been busy adding eye-candy out at sea:
ftp://ftp.abbeytheatre2.org.uk/fgfs/MP-Carrier/SAR-Helo-1.png
ftp://ftp.abbeytheatre2.org.uk/fgfs/MP-Carrier/SAR-Helo-2.png
So far we have kept the impact on frame-rate to negligible proportions. We
plan a bit more, but how much
Syd Adams wrote
> Hi Tim , just did another update . clouds still hide trees on the
> horizon , but the trees themselves work like they did before ...
> thanks
>
> On 11/24/09, syd adams wrote:
> > I'll give it another try after work ... I should have mentioned that
> > this was the git versi
> -Original Message-
> From: Geoff McLane [mailto:ubu...@geoffair.info]
> Sent: 19 November 2009 16:52
> To: vivian.mea...@lineone.net; FlightGear developers discussions
> Subject: Re: [Flightgear-devel] boost library version
>
> On Thu, 2009-11-19 at 16:02 +
Geoff McLane
>
> On Thu, 2009-11-19 at 00:18 +1100, George Patterson wrote:
> > 2009/11/17 Diego Fernando Rodríguez Varón :
> > > Hello everyone.
> > >
> > > I was experiencing the segmentation fault reported by Nicolas before
> so I just tried updating and compiling. But I get the following erro
Dave wrote
> Vivian Meazza wrote:
> > MSVC9 is available for free download. I don't know if using that would
> help.
> > FG builds and runs with that here, although I do get a segfault on
> reset,
> > which I have only just noticed.
> >
> > (MSVC10 B
Stuart Buchanan wrote
> -Original Message-
> From: [mailto:stuart_d_bucha...@yahoo.co.uk]
> Sent: 16 November 2009 12:44
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Ignoring MP pilots
>
> Pete Morgan wrote:
>
> > Seperate ports are gonna be a problem with fi
p://wiki.flightgear.org/> ..
Fighters on a mission
This group is dedicated to flying military aircrafts, simulating
missions and dogfights.
Tom
On Sat, Nov 14, 2009 at 1:56 PM, Vivian Meazza
wrote:
Pete Morgan
> Tom P wrote:
> > Hi Torsten
> >
> > That's an inte
Csaba Halász wrote:
>
> On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen
> wrote:
> >
> > I just did a build from cvs and did a quik run on KSFO with the c172
> > witch seems to be ok, but running at an airport that is not in the base
> > pkg, like EHLE or EDDI, it starts but stays at the splash s
I wrote
> Tim Moore
>
>
> > On 11/15/2009 10:04 AM, Martin Spott wrote:
> > > "Vivian Meazza" wrote:
> > >> Tim Moore wrote
> > >
> > >>> This requires updating flightgear, simgear, and data. Also, version
> > 1.37 of
Tim Moore
> On 11/15/2009 10:04 AM, Martin Spott wrote:
> > "Vivian Meazza" wrote:
> >> Tim Moore wrote
> >
> >>> This requires updating flightgear, simgear, and data. Also, version
> 1.37 of Boost
> >>> is now required.
> >
&g
Tim Moore wrote
> I've just checked in code that applies effects to all models in FG.
> There's no
> documentation yet for how to use new features -- and not really any
> examples
> either; I want to shake out what the changes may have broken first.
> Animations,
> particularly material animatio
Josef wrote:
> Hi Vivian,
>
> could you offer your release in a simple zip file as well please?
>
> Kind Regards,
>
> Josef
>
> 2009/11/13 Vivian Meazza :
> > Hi All,
> >
> > I'm trying some magic ju ju to make Fred re-appear :-). I've
Pete Morgan
> Tom P wrote:
> > Hi Torsten
> >
> > That's an interesting concept, I was thinking about groups as well.
> >
> > But instead of writing extra code on top of the current client and
> server,
> > could we use different ports on the server?
> >
> > Let me explain: if I understand correct
Erik wrote
> Stuart Buchanan wrote:
> > However, reading further down, I think you're concerned about the
> effects of letting
> > lots of children loose in the MP Environment. If you are particularly
> concerned,
> > you could always run your own MP server.
>
> Reading the blog from FS Weekend
Hi All,
I'm trying some magic ju ju to make Fred re-appear :-). I've put together an
install package for Windows based on today's cvs-head here:
ftp://ftp.abbeytheatre2.org.uk/fgfs/executable/fgsetup-cvs-20090913.exe
It has known bugs in the Route Manager area - sorry. And I have chosen not
to i
Dave wrote
> -Original Message-
> From: daveluff [mailto:davel...@ntlworld.com]
> Sent: 12 November 2009 22:26
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] SoundSystem continued
>
> Alasdair Campbell wrote:
>
> >On Mon, 2009-11-09 at 14:56 +, James Turner
Hi All,
Alexis does it again:
ftp://ftp.abbeytheatre2.org.uk/fgfs/Maritime/deck-park.png
Vivian
--
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day
trial. Simplify your report design, inte
Hi, All,
Alexis Bory has just provided us with an update to the FFG 7 model. It is so
good I thought it worth posting a short note. You can see it here:
ftp://ftp.abbeytheatre2.org.uk/fgfs/Maritime/FFG-7.png
This will form part of the USS Vinson Battle Group which we are in the
process of build
Csaba Halász
> Hi!
>
> I have made some updates available from my gitorious repo (URL:
> http://gitorious.org/~jester), on various branches. Here is a little
> summary:
>
> * branch atcvoice: has a cleaned-up version of
> FGATCVoice::WriteMessage synced to the current state of the sound
> syst
Detlef Faber
> First:
>
>
> We are all pretty capable of judging the end of a sentence by the usual
> orthographic. There is really no need to express a sentence end by an
> additional PERIOD.
>
>
> Am Samstag, den 24.10.2009, 22:04 + schrieb Martin Spott:
> > Erik Hofman wrote:
> >
> > >
401 - 500 of 1027 matches
Mail list logo