Re: [Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-18 Thread Heiko Schulz
Hi, Great to see how the state of the heli simulation goes on! Great! Hope to see the better bo 105 soon. Quote:No, but I guess one could fake that by taking the 2blade helicoptersound and blend it in. I'll try once I know how the stall valuelooks like Sounds nice, but I hope you will perhaps

[Flightgear-devel] Question on the weather: How are the 3D clouds are generated?

2006-07-18 Thread Heiko Schulz
Hi, How you can improve the weather in Flightgear? Well, I tried the bigstorm_demo.xml and it's great! But it looks of coirse not very well. Well, my question is how the 3D clouds are generated? Is this a ac.-format, or somthing else? Thanx HHS

Re: [Flightgear-devel] state of heli simulation, bug in Yasim

2006-07-18 Thread Heiko Schulz
Hi, quote: Bad news: none of them is original. :-P That's nothing new to me - I know the Bo 105, too often she flys about my house ( and brings my work ;-)) But it must not a problem to get the real sound, or? Greetings HHS --- Melchior FRANZ [EMAIL PROTECTED] schrieb: * Heiko Schulz

Re: [Flightgear-devel] Question on the weather: How are the 3D clouds are generated?

2006-07-18 Thread Heiko Schulz
--- Dave Culp [EMAIL PROTECTED] schrieb: On the other hand, if the 3D clouds code, or some other technique could be applied here then I'm all for it, as long as the result looks somewhat like a 35,000 foot storm. Well, that's it! That's why my question: how is the 3D-Clouds are

Re: [Flightgear-devel] Question on the weather: How are the 3D clouds are generated?

2006-07-19 Thread Heiko Schulz
Hi, Thanks! But I have the Windows Version - no SimGear! Greetings HHS --- Vassilii Khachaturov [EMAIL PROTECTED] schrieb: Well, that's it! That's why my question: how is the 3D-Clouds are generated? There are textures for it, but I still nott found out how this clouds are

[Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-10 Thread Heiko Schulz
Hi, I have a question, maybe a very stupid one: The rotor on the Bo 105 is rotating anti-clockwise - so the fuselage has to rotate clockwise. Right? But why is the Bo 105 rotating in the same direction the rotor is rotating? A bug? Or is there anything which I didn't understand? Greetings

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-10 Thread Heiko Schulz
mir nicht richtig. Gruß HHS --- Melchior FRANZ [EMAIL PROTECTED] schrieb: * Heiko Schulz -- Thursday 10 August 2006 18:28: The rotor on the Bo 105 is rotating anti-clockwise - so the fuselage has to rotate clockwise. Right? Yes. And that's what it does. Just comment out the tail rotor

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-10 Thread Heiko Schulz
Hi, O.k. I understand now slowly... Is the new flightmodel more precise to fly? Still with some training its too difficult to fly - a precise landing is a real lucky thing! Thanx Greetings HHS --- Maik Justus [EMAIL PROTECTED] schrieb: Hi Heiko Heiko Schulz wrote: Hi, Are you sure

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo 105 flightmodell ?

2006-08-11 Thread Heiko Schulz
for real pilots with this expensive hardware ? Sorry, but I had to say this - but sometimes I'm a little bit dissapointed about flightgear Greetings HHS P.S.: Please have a look on www.flight-gear.de --- Maik Justus [EMAIL PROTECTED] schrieb: Hi, Heiko Schulz schrieb: Hi, O.k. I

[Flightgear-devel] Question: Is there a big mistake on the Bo105 or: Sorry, but this I didn't want

2006-08-11 Thread Heiko Schulz
Hi, Thanx for your answers! At first I have to say, that I wanted not to flame Justus Maik for his work. In the real world I often get my work from helicopters, so I can often see them real in a near distance. Well, the Bo 105 is my favourist modell in Flightgear. I did a painting for it and

Re: [Flightgear-devel] Question: Is there a big mistake on the Bo105 or: Sorry, but this I didn't want

2006-08-11 Thread Heiko Schulz
at the same time! Greetings HHS --- Maik Justus [EMAIL PROTECTED] schrieb: Hi, Heiko Schulz wrote: But I see often people in forums and maillists, who are asking for the Bo 105 - because the most people are disapointed of tis realistic model- truth can be so hard! They go then to MSFS

Re: [Flightgear-devel] helipad

2006-08-12 Thread Heiko Schulz
Greetings HHS Of course you got more --- Melchior FRANZ [EMAIL PROTECTED] schrieb: * Heiko Schulz -- Saturday 12 August 2006 21:20: Did you see mine in the german forum? No. BTW: here's a picture of my other one in KSFO: http://members.aon.at/mfranz/hot.jpg [22 kB] BTW

Re: [Flightgear-devel] JSBsim trouble -- flight controls don't appearto be not responding

2006-09-09 Thread Heiko Schulz
Hi, I tried to fly this A300 and it goes to precipitous in the air. You can't controll the airplane no little, and you don't see the surfaces move. I`'m still working on my project of the ASK 21, so it's nice to see the people others working. Well, I have no time to look exactly what's the

Re: [Flightgear-devel] up-to-date-version for windows?

2006-09-29 Thread Heiko Schulz
Hi, never mind! HHS --- Carsten Vogel [EMAIL PROTECTED] schrieb: Heiko Schulz schrieb: Hi, Well- why don't you have a look at the german forum? Heliflyer did a great job to explain us how to compile under Windows! Greetings HHS --- Carsten Vogel [EMAIL PROTECTED] schrieb

[Flightgear-devel] Schleicher ASK 21 glider in progress

2006-10-01 Thread Heiko Schulz
Hi, For some weeks ago, I began to model a glider, the Schleicher ASK 21. A very well known glider, many thousands are out there in the world. Slowly I come to the end now: -the outermodel is to 95% ready -the interior needs a bit more work -the fligthtmodel is nice but it's need some work

[Flightgear-devel] 3D model for Eurocopter Ec 135

2006-10-03 Thread Heiko Schulz
Hi at all, While I'm working on a ASK 21 glider, I began to model the Eurocopter Ec 135. The exterior model is up to 50-60% ready, the interior model still 0% but in few days it goes with this on. @Maik: I hope you read this - is there any chance to get a flightmodel for the Ec 135? I got some

Re: [Flightgear-devel] 3D model for Eurocopter Ec 135

2006-10-03 Thread Heiko Schulz
modifications to meet the performance of the ec135. (Up to now I did not try very hard to achieve the overall performance like climb speed or maximum speed. My first aim is to achieve realistic dynamic behavior, and if this is done I will try to do the rest.) Best regards, Maik Heiko

Re: [Flightgear-devel] 3D model for Eurocopter Ec 135

2006-10-07 Thread Heiko Schulz
to autorotate. Maybe the twisting is different? (But I heard, that the enignes would be damaged, if you train autorotation, and therefore the ec135 for the german Heeresflieger (army) got a modification to be capable to train autorotation). Maik Heiko Schulz schrieb: Hi, I hope to finish

Re: [Flightgear-devel] 3D model for Eurocopter Ec 135

2006-10-08 Thread Heiko Schulz
Justus [EMAIL PROTECTED] schrieb: Hi Heiko, very nice. (I will be on holiday for the next two weeks. Is there a chance, it is in cvs when I am back?) Maik Heiko Schulz schrieb: Hi at all, So, the exterior model is up to 75% ready. The interior is sticky - if convert my blend.file

[Flightgear-devel] Early Alpha version of Eurocopter EC 135 ready

2006-10-15 Thread Heiko Schulz
Hi, Now 95% of the exterior model is ready, only some small things to do. (I forgot the rear doors *g*)The interior, especially the instruments need a lot of work now. I got some problems with the animation of the rotorsystem - I still figuring out how the Bo 105 does this. But it is flyable -

Re: [Flightgear-devel] Problems with the changed helicopter fdms

2006-10-31 Thread Heiko Schulz
Hi, Every heli I want to start fails because of Incorrect path specified in the confirguration file Interesting: even my EC 145 ( I mean not the Ec 135 I showed here), still without any animations, only the ac3.model, 145.xml, ec145-set.xml and the ec145.xml in the models-file hasve this

Re: [Flightgear-devel] Problems with the changed helicopter fdms

2006-10-31 Thread Heiko Schulz
O.k. I have to subscribe in ALL lists! --- Melchior FRANZ [EMAIL PROTECTED] schrieb: * Melchior FRANZ -- Tuesday 31 October 2006 19:48: * Heiko Schulz -- Tuesday 31 October 2006 16:30: is there made a change we don't know? No. The recent changes only concerned property names. Err

Re: [Flightgear-devel] Next release. Any timetable?

2006-11-03 Thread Heiko Schulz
Hi, Of course - I think we should release a FGFS 9.9.11 - FGFS made a good progress saince the last release. If I read here about the problems with OSG I think we shouldn't wait until it is done. It needs too much time, and if we release to early, there will be a lot of users who are pissed on

Re: [Flightgear-devel] Bo105, the different helicopter

2006-11-03 Thread Heiko Schulz
Hi, This one is another good one: http://www.youtube.com/watch?v=oXoRzzqWruU Greetings HHS --- Maik Justus [EMAIL PROTECTED] schrieb: Hi, today I found some old videos (I saw long time ago on TV) about the maneuverability of the bo105. Worth to see... (We need more trees in

Re: [Flightgear-devel] Next release. Any timetable?

2006-11-06 Thread Heiko Schulz
Hi, Quote Olaf Flebbe: I think too that we have to support the plib branch quite a while. The idea to do the OSG switch in CVS head was that the OSG developers do not have the efforts for porting features from branch back to HEAD. So please work in the pre-OSG branch until the performance

Re: [Flightgear-devel] Bo105, the different helicopter

2006-11-09 Thread Heiko Schulz
Hi, Others nice videos found on flightlevel350.com EC 135: http://www.flightlevel350.com/Aircraft_Eurocopter_EC-135-Airline_Norwegian_National_Air_Rescue_Aviation_Video-6661.html MBB Bo 105:

Re: [Flightgear-devel] New OSG version - new feedback

2006-11-16 Thread Heiko Schulz
Hi, Well, I think the problem is based on OSG - Detlef's F4U has got the same problem. Greetings HHS --- Martin Spott [EMAIL PROTECTED] schrieb: Mathias Fr?hlich wrote: On Thursday 16 November 2006 00:34, Georg Vollnhals wrote: 2.b Mathias created a new FAA conform security

[Flightgear-devel] Feedback Flightgear OSG for Microsoft

2006-11-16 Thread Heiko Schulz
Hi, So, now I got the OSG-version from yesterday for microsoft compiled with WINCVS. What should I say which isn't said before - framerates about 10 % under the plib-version. But they are more stables than than the plib-version. I got the same problems heliflyer mentioned with the Seneca on the

[Flightgear-devel] Feedback Flightgear OSG for Microsoft

2006-11-16 Thread Heiko Schulz
Hi, So, now I got the OSG-version from yesterday for microsoft compiled with WINCVS. What should I say which isn't said before - framerates about 10 % under the plib-version. But they are more stables than than the plib-version. I got the same problems heliflyer mentioned with the Seneca on the

[Flightgear-devel] Eurocopter EC 135 - some delay but....

2006-11-27 Thread Heiko Schulz
..netherless it will come! Hi, I wanted to get the Ec 135 to CVS yesterday, but some days ago I had some ideas to to fix some problems I had with. Now I'm working on textures - did I say that there are switcheable? O.k. making the texturers isn't so easy it seems - but the first one will be

Re: [Flightgear-devel] Eurocopter EC 135 - some delay but....

2006-12-04 Thread Heiko Schulz
:04 schrieb Heiko Schulz: http://hoerbird.ho.funpic.de/flightgear/ec135.baypo.jpg Great work so far! But won't the german police change their color to blue in the near future? Greetings, Karsten - Take

Re: [Flightgear-devel] Eurocopter EC 135 - some delay but....

2006-12-04 Thread Heiko Schulz
:04 schrieb Heiko Schulz: http://hoerbird.ho.funpic.de/flightgear/ec135.baypo.jpg Great work so far! But won't the german police change their color to blue in the near future? Greetings, Karsten - Take

[Flightgear-devel] EC 135 now to download on CVS

2006-12-04 Thread Heiko Schulz
Hi, I proudly present my first aircraft ready to download: the Ec 135! It's now avalaible in CVS. A special thank goes to Melchior for uploading and fixing some mistakes! Another thnak goes to Maik Justus for helping with the fdm, which isn't still realistic. Thanks George Arana for the sound.

Re: [Flightgear-devel] nasal problems on dual core cpu/64 bit linux

2006-12-06 Thread Heiko Schulz
Hi, And I always wondered why I get the warning HHS --- Torsten Dreyer [EMAIL PROTECTED] schrieb: var foo = aircraft.light.new(/sim/model/foo/light, [0.05, 0.05, 0.05, 0.05, 0.05, 1.0]); Das klingt plausibel. Ich hatte vor etlichen Monaten mal

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Heiko Schulz
Ähm... Well - that's someting I missed. Sorry, maybe it's an bug, but I see this as a feature! That's like in Real! I would like to see something in the release! Greetings HHS --- Mathias Fröhlich [EMAIL PROTECTED] schrieb: Hi, On Thursday 07 December 2006 22:24, Maik Justus wrote: is

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-08 Thread Heiko Schulz
something wrong you can't close your eyes about this. Greetings HHS --- Torsten Dreyer [EMAIL PROTECTED] schrieb: You know how it is to crash into a cow? Am Freitag, 8. Dezember 2006 11:31 schrieb Heiko Schulz: Ähm... Well - that's someting I missed. Sorry, maybe it's an bug, but I

[Flightgear-devel] New problem with yasim aircrafts

2006-12-11 Thread Heiko Schulz
Hi, With the osg-fgfs.exe and the datas from 12.06.2006 I can't use some yasim aircrafts like the 777 or my ec135. I get following message: cannot find specified aircraft config option parsing failed... So where is the matter and how to fix it? Greetings HHS

Re: [Flightgear-devel] cow on runway problem seem to be solved

2006-12-11 Thread Heiko Schulz
worn out cow joke So it was an easter egg? --- Maik Justus [EMAIL PROTECTED] schrieb: Hi, Melchior has fixed the cow on runway problem, see cvs-log: Update of /var/cvs/FlightGear-0.9/data/Aircraft/bo105/Models In directory baron:/tmp/cvs-serv29403 Modified Files:

Re: [Flightgear-devel] Scenery server problem

2006-12-31 Thread Heiko Schulz
sites work with terrasynch? Also, do you think you could avoid including e-mail addresses in your replies? They get harvested from the mailing list archives and are then used in spam and malware distribution. LeeE On Sunday 31 December 2006 23:59, Heiko Schulz wrote: Hi

Re: [Flightgear-devel] Yasim glider

2007-01-01 Thread Heiko Schulz
Hi, I'm sure not - even the shuttle is jsbsim - why do you ask? Greetings HHS --- Maik Justus [EMAIL PROTECTED] schrieb: Happy new year all, do we have a yasim-glider? Thanks, Maik - Take Surveys. Earn Cash.

Re: [Flightgear-devel] Yasim glider

2007-01-01 Thread Heiko Schulz
(now you need a thruster only for the solver). But his is not the real aim. I want to add the ability to use ropes. To be used for winch as well as for aerotow. Maik Heiko Schulz schrieb am 01.01.2007 14:56: Hi, I'm sure not - even the shuttle is jsbsim - why do you ask

Re: [Flightgear-devel] Yasim glider

2007-01-01 Thread Heiko Schulz
want to add the ability to use ropes. To be used for winch as well as for aerotow. ... and external loads for helicopters? That would really be great! Greetings Detlef Maik Heiko Schulz schrieb am 01.01.2007 14:56: Hi, I'm sure not - even the shuttle is jsbsim - why

Re: [Flightgear-devel] Gold mine of helicopter airfoil data

2007-01-03 Thread Heiko Schulz
Hi, Real nice. But from 1976 - newer one would be good too! But Maybe this will lead to some nice helos! Greets HHS --- Joacim Persson [EMAIL PROTECTED] schrieb: Thought I'd share this find -- discovered it just now: http://ntrs.nasa.gov/ Document-ID: 19770018207 Title: US Army helicopter

Re: [Flightgear-devel] Model Helicopter Flight Performance Data !?

2007-01-10 Thread Heiko Schulz
Hi, What do you want? The real one ore of your model heli? The real BK 117 has a modified airfoil of the Bo 105 - I think it must be possible to use it from the Bo 105. And the other datas - well, there is one you know how is professionell pax on a BK 117... Greetings HHS --- Martin Spott

Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread Heiko Schulz
--- Stewart Andreason [EMAIL PROTECTED] schrieb: Hi, Sorry, but I get following message: Sorry, this GeoCities site is currently unavailable. And a question: Why it is called Danube ? :-) Greetings HHS Screenshots and downloadable files are at:

Re: [Flightgear-devel] Polygon count

2007-02-15 Thread Heiko Schulz
Hi, Well I think so much that the framerates don't will get too much down and the aircraft will look good. Well, it isn't the count of vertices who has a bad influence on the fps. On a 2,8 Ghz CPU you can have 50.000 vertices without loosing fps. With 90.000 I have still 70% of my average fps.

[Flightgear-devel] Interesting blog: Flightgear versus X-Plane

2007-02-16 Thread Heiko Schulz
Hi, found this today: http://hans.fugal.net/blog/articles/2007/01/26/x-plane-vs-flightgear Very interesting. It's from this year! Greetings HHS ___ Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de

Re: [Flightgear-devel] Anisotropic Filtering for Runways

2007-04-20 Thread Heiko Schulz
Hi, Dann habe ich gestern wirklich was verpasst... Wonderfull - I think it must be same for objects and aircrafts? They got the same problems - the textures looks very often washed-out like the runway texture on the first picture. Possible? Greetings HHS --- Olaf Flebbe [EMAIL PROTECTED]

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Heiko Schulz
Hi, Fine to see, that things come back to good! ;-) But I am a very little dissapointed that the chrome shader isn't broken anymore: the broken shader made a very good glas shader. You can see ist her on a developement pic: http://hoerbird.ho.funpic.de/bilder/flightgear/fgfs-screen-231.jpg with

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Heiko Schulz
Hi, Fine to see, that things come back to good! ;-) But I am a very little dissapointed that the chrome shader isn't broken anymore: the broken shader made a very good glas shader. You can see ist her on a developement pic: http://hoerbird.ho.funpic.de/bilder/flightgear/fgfs-screen-231.jpg with

Re: [Flightgear-devel] chrome shader for fg/osg

2007-05-01 Thread Heiko Schulz
Hi, well you have to play a little bit with the color and the transparency in the blender-file of your model to see the wished effect, with the former broken shader. In fact- displaying glas isn't the strength of FlightGear yet. I hope that OSG gives us the ability for that in future time.

Re: [Flightgear-devel] Gliding/Soaring in FlightGear

2007-05-01 Thread Heiko Schulz
Hi, as far as I know thermic is only with jsbsim and the winch/towing only with yasim. Maybe there is a possibility with an nasal script to fake thermals in yasim. Greetings HHS --- Laurence Homer [EMAIL PROTECTED] schrieb: Really Sorry! Forgot to change the subject of the e-mail

Re: [Flightgear-devel] new terrain-elevatin fgcommand

2007-05-03 Thread Heiko Schulz
Hi, Hmm... maybe it's too late and I'm too tired. Did I understand right? So maybe it would be possible to simulate a Panavia Tornado's Terrain Following system? Or a better ground follwing of AI-vehicules? HHS --- leee [EMAIL PROTECTED] schrieb: I was very interested to see this come into

Re: [Flightgear-devel] Frame rates

2007-05-04 Thread Heiko Schulz
Hi, Hi, Windows XP Nvidea GeForce 5200 ( the weakest); 512 Mb RAM, 2.8 GHZ. Plib: 25- 42 fps OSG: 19-37 fps OSG-Compilation from the 04-18-2007, used the standart aircrafts. With the ufo I can get fps fom 42 to 51. Much improvement since the beginning of OSG in FGFS Seems that it is

Re: [Flightgear-devel] new terrain-elevatin fgcommand

2007-05-04 Thread Heiko Schulz
:38, Heiko Schulz wrote: Hi, Hmm... maybe it's too late and I'm too tired. Did I understand right? So maybe it would be possible to simulate a Panavia Tornado's Terrain Following system? Or a better ground follwing of AI-vehicules? HHS --- leee [EMAIL PROTECTED] schrieb: I

Re: [Flightgear-devel] framerate hesitations...

2007-05-04 Thread Heiko Schulz
Hi, Have the same problems - turning off the AI can't really help. But interesting what the console showed. I get this: Warning:: Picked up error in TriangeIntersect 0.0332598 -0.05056 4.73833, -0.0349611 -0.118436 4.51443, 0.0332598 -0.146551 4.51443 1.#QNAN, 1.#QNAN1.#QNAN This

Re: [Flightgear-devel] - Drawing Single Clouds

2007-05-07 Thread Heiko Schulz
Hey, will be there a better thermal function come? Well, in Plib there was a possibility for drawing a single cloud at the top of a thermal. But this function is lost in OSG, 3D-Clouds are not implement in OSG. To draw a thermal you could use submodels. Maybe some puffs, Balls etc which went up

[Flightgear-devel] Intellectual property rights, trademark rights vs. GPL ??

2007-05-07 Thread Heiko Schulz
Hi, Today I began to do the final texturing of the ec135 v.0.2, but soon I began to stick - I read about a copyright infringement about a pic of a large frankfurter. My problem: May we use logos of airlines, aircraft manufacturer etc.? Even the trademarks? (example: Bo 105 ist registrated

Re: [Flightgear-devel] Intellectual property rights, trademark rights vs. GPL ??

2007-05-07 Thread Heiko Schulz
with company logos into a different branch. Anyways it's just a thought. -Rob On 5/7/07, *Heiko Schulz* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED] wrote: Hi, Today I began to do the final texturing of the ec135 v.0.2, but soon I began to stick - I read about

Re: [Flightgear-devel] Intellectual property rights, trademark rights vs. GPL ??

2007-05-07 Thread Heiko Schulz
into a different branch. Anyways it's just a thought. -Rob On 5/7/07, Heiko Schulz [EMAIL PROTECTED] wrote: Hi, Today I began to do the final texturing of the ec135 v.0.2, but soon I began to stick - I read about a copyright infringement about a pic of a large frankfurter. My

Re: [Flightgear-devel] FW: [vtp] Looking for partner in

2007-05-13 Thread Heiko Schulz
Reminds me of Terragen- they use the same heightmap and he renderig looks the same! --- Martin Spott [EMAIL PROTECTED] schrieb: Norman Vine wrote: -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On http://www.howardzzh.com/research/terrain Hey,

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data NEWS, 1.14, 1.15 Thanks, 1.23, 1.24 preferences.xml, 1.240, 1.241 version, 1.20, 1.21

2007-05-15 Thread Heiko Schulz
If anyone else feels under-appreciated, let me know. Well - all people who made anything for FlightGear - like scenarios, sceneries, 3d-modelling, textures, knwoledge etc. I think they have to be mentioned - not with names ( that would be to much) but they should get advertence. HHS --- Stuart

Re: [Flightgear-devel] [Flightgear-cvslogs] CVS: data NEWS, 1.14, 1.15 Thanks, 1.23, 1.24 preferences.xml, 1.240, 1.241 version, 1.20, 1.21

2007-05-15 Thread Heiko Schulz
- but it shoulden't forgotten that the number of people supporting Flightgear in any way are bigger than listed! Sorry for no better explanation, but my english is still bumby. Greetings HHS --- Curtis Olson [EMAIL PROTECTED] schrieb: On 5/15/07, Heiko Schulz wrote: If anyone else feels under-appreciated

Re: [Flightgear-devel] Material animation and textures

2007-05-24 Thread Heiko Schulz
Hi, Fine - and now? Even if the global tag is removed I can get the same error message. Is there any displace for this material and texture animation ? Greetings HHS -who is been working for hours to get the second version of the ec135 ready with livery changing- --- Tim Moore [EMAIL

Re: [Flightgear-devel] Material animation and textures

2007-05-24 Thread Heiko Schulz
Hi, Hmmm... so you mean vertice groups? Can you give an example? HHS --- Tim Moore [EMAIL PROTECTED] schrieb: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Heiko Schulz wrote: Hi, Fine - and now? Even if the global tag is removed I can get the same error message

Re: [Flightgear-devel] Material animation and textures

2007-05-24 Thread Heiko Schulz
Hi, That's not right - livery changing did work - only the material animation (color changing) didn't work since the start. --- syd sandy [EMAIL PROTECTED] schrieb: On Thu, 24 May 2007 14:59:39 +0200 Detlef Faber [EMAIL PROTECTED] wrote: Hello everybody, I've noticed that the livery

Re: [Flightgear-devel] Flying at/for LinuxTag

2007-05-31 Thread Heiko Schulz
...because of the new, more detailed landscape. It has a few more polygons to display the landscape. --- Lukas Mesani [EMAIL PROTECTED] schrieb: good work :) ... yeah, but my framerate is just now [EMAIL PROTECTED] ... and not like a 50fps before why is that ? lukas On Thu,

Re: [Flightgear-devel] F4U-7, (dubbed Only for French)

2007-06-01 Thread Heiko Schulz
Hi, Fine to see your work no as official - I like your 3d-modelling very much! Will you provide the helis too? Would be great! Greetings HHS --- gh.robin [EMAIL PROTECTED] schrieb: Hello, everybody That model has exactly the same F-8E problem, it is missing an official JSBSim

[Flightgear-devel] Need help- Requests to aerospace industries

2007-06-07 Thread Heiko Schulz
Hi Curtis, Hi all other developers, In the last days I improved much the model of the ec135 for FlightGear. What really remains is the dynmic flight model. Maik and me are still looking for some datas. So I wanna ask at Eurocopter Germany if they can help us in any way. The best way would be

[Flightgear-devel] Need help- Requests to aerospace industries

2007-06-07 Thread Heiko Schulz
Hi Curtis, Hi all other developers, In the last days I improved much the model of the ec135 for FlightGear. What really remains is the dynmic flight model. Maik and me are still looking for some datas. So I wanna ask at Eurocopter Germany if they can help us in any way. The best way would be

Re: [Flightgear-devel] Need help- Requests to aerospace industries

2007-06-07 Thread Heiko Schulz
- and it could be the chance to make a little advertisement for FGFS. (that's why my discussion on the german fourms board) Greetings HHS --- Martin Spott [EMAIL PROTECTED] schrieb: Heiko Schulz wrote: In the last days I improved much the model of the ec135 for FlightGear. What really remains

Re: [Flightgear-devel] Need help- Requests to aerospace industries

2007-06-07 Thread Heiko Schulz
- and it could be the chance to make a little advertisement for FGFS. (that's why my discussion on the german fourms board) Greetings HHS --- Martin Spott [EMAIL PROTECTED] schrieb: Heiko Schulz wrote: In the last days I improved much the model of the ec135 for FlightGear. What really remains

Re: [Flightgear-devel] Need help- Requests to aerospace industries

2007-06-08 Thread Heiko Schulz
I know - Stuttgart is the nearest one. And there is a large library of the DLR. O.k. this few centimetres must be enough - maybe XFoil is a good possibility . Thanks in advance HHS --- Martin Spott [EMAIL PROTECTED] schrieb: Heiko Schulz wrote: --- Martin Spott [EMAIL PROTECTED] schrieb

Re: [Flightgear-devel] Need help- Requests to aerospace industries

2007-06-08 Thread Heiko Schulz
Eh...Ok. Can you say me where I can rent a wind tunnel? ;-) HHS --- Martin Spott [EMAIL PROTECTED] schrieb: Heiko Schulz wrote: The perfomance datas are known ( no matters that there are not quite the real one) - but we need datas of the airfoil, datas max. collective and pitch

Re: [Flightgear-devel] Need help- Requests to aerospace industries

2007-06-08 Thread Heiko Schulz
I did know JavaFoil but it seemed to me that is only based on NACA airfoils. Nethertheless a good chance to get the airfoil. Thanks for your help - javaFoil is easy to use HHS --- Martin Spott [EMAIL PROTECTED] schrieb: Heiko Schulz wrote: O.k. this few centimetres must be enough - maybe

Re: [Flightgear-devel] Need help- Requests to aerospace industries

2007-06-13 Thread Heiko Schulz
very detailed and helpful answer within half a day. Soon we will know, if Eurocopter can beat this. Regards, Maik Heiko Schulz schrieb am 08.06.2007 00:41: Hi Curtis, Hi all other developers, In the last days I improved much the model of the ec135 for FlightGear. What

Re: [Flightgear-devel] Need help- Requests to aerospace industries

2007-06-13 Thread Heiko Schulz
Best regards, Maik Heiko Schulz schrieb am 13.06.2007 21:58: Hello Maik, Wow - unbelievable! But you can't compare a small company with the big one... We will see... hope to get a first version of my request in a few days. I'm a little bit busy ... By the way - I get

[Flightgear-devel] Thermal flights possible with YASim -to-do change in description

2007-06-27 Thread Heiko Schulz
Hi, Some days ago, we found out in the IRC-chat, that YASim aircrafts are working with thermals too. So the description in thermal_demo has to be changed, the sentcence and AFAIK they only work with the JSBSim FDM. can be cut out. The other documentation is o.k. (just checked today) So

[Flightgear-devel] Schleicher ASK 21 Glider ready for CVS

2007-07-01 Thread Heiko Schulz
Hi, Today I finished a first version of an ASK 21 Glider. It's a very wellknown glider, over 800s are built. There are still a lot of things to do: some instruments are missing, the pilots are missing and there is a some artefacts on the canopy ( in OSG is much nicer!). The YASim-FDM is lacking

Re: [Flightgear-devel] Schleicher ASK 21 Glider ready for CVS

2007-07-02 Thread Heiko Schulz
Hi, At first thanks for uploading and correcting the error. How is the behaviour of a glider in flight? If YASim is a good fdm, it should simulate the behaviour with the right data correct. I see more problems in the simulating of the enviroment like thermals, turbulences, wind etc

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh?

2007-07-04 Thread Heiko Schulz
Hi, Hmmm sounds like the flat textures which MSFS has... I like the way it is, because with the material you have some informations about bumbiness and so on... So much as I know, someone is working on the possibility to change the terrain easily ( I think Frederic Bouvier ) So I'm not sure

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh?

2007-07-04 Thread Heiko Schulz
Hi, But I forgot a wish: I would love to see, if we could change and do individuals paintings of the ground of airports - all the lines and markings. Maybe that could be something... Greetings HHS --- Sebastian Bechtold [EMAIL PROTECTED] schrieb: Hello together. Now that I've found that the

Re: [Flightgear-devel] How to apply different texturing to the terrain mesh? (addressing especially Ralf)

2007-07-05 Thread Heiko Schulz
Hi, the graphic at the end of your steps should be no or very small problems. To make pseudo aerial photographs can be done very easy. Your idea sounds good now - but one curious question I have: when it really works at runtime, we could do something like the livery-changing for the textures?

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread Heiko Schulz
? At least it is a free project, so I'm free to say my opinion. Greetings HHS --- Detlef Faber [EMAIL PROTECTED] schrieb: Am Freitag, den 13.07.2007, 10:27 +0200 schrieb Heiko Schulz: Hi, I agree with Torsten - FGFS is a civil simulator - not a war simulator. first of all FG

Re: [Flightgear-devel] Bomb patch for vulcanb2

2007-07-13 Thread Heiko Schulz
Hi, O.k. - but then I think (suggestion) it should be seperated into branches of combat, sailing, driving, etc... I can really remember, that one of you said, that the aim is to become a civilian simulator - so I'm mistaken? HHS --- GWMobile [EMAIL PROTECTED] schrieb: Flight gear was

Re: [Flightgear-devel] A Car for Flightgear

2007-08-15 Thread Heiko Schulz
Hi georg - very nice scenery - great work! @Detelf: Can't wait until I have time to try your jeep! Greetings HHS --- Georg Vollnhals [EMAIL PROTECTED] schrieb: Detlef Faber schrieb: Hello everybody, Following some recent discussions about vehicle simulation in FlightGear, I made a

Re: [Flightgear-devel] [Announce]: 3D-cockpit for the 737-300

2007-08-23 Thread Heiko Schulz
Hi, Hmm...Why not? There a some thing I have still trouble with. Maybe I can add some things from mine. 9,3 MB are not a problem. If you could send it, it would be great. Greetings HHS --- Ampere K. Hardraade [EMAIL PROTECTED] schrieb: On August 23, 2007 05:30:30 pm Heiko Schulz wrote: I

Re: [Flightgear-devel] [Bug-Report] Stutterer and pauses with dynamic-view

2007-09-01 Thread Heiko Schulz
Quote:Bug #1: stutters and pauses with 1-2 sec lenght when dynamic view is enabled (observed by Heiko in a recent build by Thomas). We don't know much about this bug, not even if it's fg/osg or fg/plib and when it started. It didn't happen when I ran fgfs last time (about two weeks ago). Hello,

Re: [Flightgear-devel] Particle Systems

2007-09-01 Thread Heiko Schulz
Hello, are you sure? Everone knows the system of 3D-clouds of MSFS? Everyone knows the clouds of X-Plane? And of SilverLine? They all are based on the work of Mark Harris! Even the system of today are bnased on it, but got improvements of the shading technic and the build of the clouds. The

Re: [Flightgear-devel] Particle Systems

2007-09-02 Thread Heiko Schulz
Yes, that's the point. If anyone is interested, there is a manual and a .exe, which shows how today 3d-Clouds could work: http://www.ecn.purdue.edu/purpl/projects/fastclouds/publicmedia/manual/index.htm And here a lot of more Ideas about clouds: http://www.vterrain.org/Atmosphere/Clouds/

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Heiko Schulz
Hi, Thomas Förster is working on the same Idea - ask him, I'm sure he pleased about help! Greetings HHS --- Nick Othieno [EMAIL PROTECTED] schrieb: Hi people, I intend to add a module to flight gear that enables people on a multi-player game to talk to each other (live) when tuned to the

Re: [Flightgear-devel] Addition of true comms in multiplayer

2007-09-02 Thread Heiko Schulz
thing that I want to do. Nick On 9/2/07, Heiko Schulz [EMAIL PROTECTED] wrote: Hi, Thomas Förster is working on the same Idea - ask him, I'm sure he pleased about help! Greetings HHS --- Nick Othieno [EMAIL PROTECTED] schrieb: Hi people, I intend to add a module

Re: [Flightgear-devel] Models formats and FlightGear

2007-09-14 Thread Heiko Schulz
Yes, I noticed it some days ago and I was very happy to see, that the .osg is good like the .ac-format. Even better than the OSG-Example shows a nice way to have a chrome-shader - easy and without any fps-impact. That's something I really like on FGFS! Greetings HHS --- gh.robin [EMAIL PROTECTED]

Re: [Flightgear-devel] OSG vs. trees and buildings

2007-09-19 Thread Heiko Schulz
Hi, here one of the scrrenshots which he presented in the german forum: http://www.rotblind.de/fgstuff/autogen/hamburg.jpg Hopefully he don't matter to show here Ask him- I'm sure he appreciate some help Greetings HHS --- David Megginson [EMAIL PROTECTED] schrieb: What are the issues with

Re: [Flightgear-devel] OSG vs. trees and buildings

2007-09-19 Thread Heiko Schulz
Hi, Sebastian Bechthold is working on that- he is working about a implemention of an object placer which automatic places buildings to right textures/ materials. If there is a town, so there are buildings depending of it is industrial or normal life or anything else Have a look into the

Re: [Flightgear-devel] OSG vs. trees and buildings

2007-09-19 Thread Heiko Schulz
] schrieb: On 19/09/2007, Heiko Schulz [EMAIL PROTECTED] wrote: Sebastian Bechthold is working on that- he is working about a implemention of an object placer which automatic places buildings to right textures/ materials. If there is a town, so there are buildings depending

Re: [Flightgear-devel] FGFS 0.9.11 release candidate two

2007-09-22 Thread Heiko Schulz
Hi, had the same notice: the 787 has this stutters too, the 777 also. Both uses a lot of nasal while the 737-300 seems to be much better. Only the old nasal air-ground. In the moment I improve the 737-300 and add the system of the 777/ 787 - the stutter increased dramatically! Melchior always

Re: [Flightgear-devel] FGFS 0.9.11 release candidate two

2007-09-22 Thread Heiko Schulz
Hi, I think that there are maybe some more causes than only the setlistener. And I'm sure v0.9.10 had it too. That's why I said we should look objective into that. btw. what happens, if you press Ctrl-c outside the stutters? HHS --- Melchior FRANZ [EMAIL PROTECTED] schrieb: * Heiko Schulz -- 9

[Flightgear-devel] {Bug-Report] Loading-Problem in OSG with 3D-instruments

2007-09-26 Thread Heiko Schulz
Hi, working on the 3D-cockpit for the 737-300 I noticed a problem. With a certain numbers of (3d)-instruments I can't start the programm- it stucks while it is saying loading scenery objects. There is no error message in the shell command. It seems not to bee a problem of an to weak pc btw. gpu.

Re: [Flightgear-devel] {Bug-Report] Loading-Problem in OSG with 3D-instruments

2007-09-26 Thread Heiko Schulz
2007, Heiko Schulz wrote: Hi, working on the 3D-cockpit for the 737-300 I noticed a problem. With a certain numbers of (3d)-instruments I can't start the programm- it stucks while it is saying loading scenery objects. There is no error message in the shell command. It seems

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