Hi,
Great to see how the state of the heli simulation goes
on!
Great! Hope to see the better bo 105 soon.
Quote:No, but I guess one could fake that by taking
the 2blade helicoptersound and blend it in. I'll try
once I know how the stall valuelooks like
Sounds nice, but I hope you will perhaps
Hi,
How you can improve the weather in Flightgear?
Well, I tried the bigstorm_demo.xml and it's great!
But it looks of coirse not very well.
Well, my question is how the 3D clouds are generated?
Is this a ac.-format, or somthing else?
Thanx
HHS
Hi,
quote: Bad news: none of them is original. :-P
That's nothing new to me - I know the Bo 105, too
often she flys about my house ( and brings my work
;-))
But it must not a problem to get the real sound, or?
Greetings
HHS
--- Melchior FRANZ [EMAIL PROTECTED] schrieb:
* Heiko Schulz
--- Dave Culp [EMAIL PROTECTED] schrieb:
On the other hand, if the 3D clouds code, or some
other technique could be
applied here then I'm all for it, as long as the
result looks somewhat like a
35,000 foot storm.
Well, that's it! That's why my question: how is the
3D-Clouds are
Hi,
Thanks! But I have the Windows Version - no SimGear!
Greetings
HHS
--- Vassilii Khachaturov [EMAIL PROTECTED]
schrieb:
Well, that's it! That's why my question: how is
the
3D-Clouds are generated?
There are textures for it, but I still nott found
out
how this clouds are
Hi,
I have a question, maybe a very stupid one:
The rotor on the Bo 105 is rotating anti-clockwise -
so the fuselage has to rotate clockwise. Right?
But why is the Bo 105 rotating in the same direction
the rotor is rotating?
A bug? Or is there anything which I didn't understand?
Greetings
mir nicht
richtig.
Gruß
HHS
--- Melchior FRANZ [EMAIL PROTECTED] schrieb:
* Heiko Schulz -- Thursday 10 August 2006 18:28:
The rotor on the Bo 105 is rotating anti-clockwise
-
so the fuselage has to rotate clockwise. Right?
Yes. And that's what it does. Just comment out the
tail rotor
Hi,
O.k. I understand now slowly...
Is the new flightmodel more precise to fly? Still with
some training its too difficult to fly - a precise
landing is a real lucky thing!
Thanx
Greetings
HHS
--- Maik Justus [EMAIL PROTECTED] schrieb:
Hi Heiko
Heiko Schulz wrote:
Hi,
Are you sure
for
real pilots with this expensive hardware ?
Sorry, but I had to say this - but sometimes I'm a
little bit dissapointed about flightgear
Greetings
HHS
P.S.: Please have a look on www.flight-gear.de
--- Maik Justus [EMAIL PROTECTED] schrieb:
Hi,
Heiko Schulz schrieb:
Hi,
O.k. I
Hi,
Thanx for your answers!
At first I have to say, that I wanted not to flame
Justus Maik for his work.
In the real world I often get my work from
helicopters, so I can often see them real in a near
distance.
Well, the Bo 105 is my favourist modell in Flightgear.
I did a painting for it and
at the same time!
Greetings
HHS
--- Maik Justus [EMAIL PROTECTED] schrieb:
Hi,
Heiko Schulz wrote:
But I see often people in forums and maillists,
who
are asking for the Bo 105 - because the most
people
are disapointed of tis realistic model- truth can
be
so hard! They go then to MSFS
Greetings
HHS
Of course you got more
--- Melchior FRANZ [EMAIL PROTECTED] schrieb:
* Heiko Schulz -- Saturday 12 August 2006 21:20:
Did you see mine in the german forum?
No.
BTW: here's a picture of my other one in KSFO:
http://members.aon.at/mfranz/hot.jpg [22 kB]
BTW
Hi,
I tried to fly this A300 and it goes to precipitous in
the air. You can't controll the airplane no little,
and you don't see the surfaces move.
I`'m still working on my project of the ASK 21, so
it's nice to see the people others working.
Well, I have no time to look exactly what's the
Hi,
never mind!
HHS
--- Carsten Vogel [EMAIL PROTECTED] schrieb:
Heiko Schulz schrieb:
Hi,
Well- why don't you have a look at the german
forum?
Heliflyer did a great job to explain us how to
compile
under Windows!
Greetings
HHS
--- Carsten Vogel [EMAIL PROTECTED]
schrieb
Hi,
For some weeks ago, I began to model a glider, the
Schleicher ASK 21. A very well known glider, many
thousands are out there in the world.
Slowly I come to the end now:
-the outermodel is to 95% ready
-the interior needs a bit more work
-the fligthtmodel is nice but it's need some work
Hi at all,
While I'm working on a ASK 21 glider, I began to model
the Eurocopter Ec 135.
The exterior model is up to 50-60% ready, the interior
model still 0% but in few days it goes with this on.
@Maik: I hope you read this - is there any chance to
get a flightmodel for the Ec 135? I got some
modifications to meet
the performance of the ec135. (Up to now I did not
try very hard to
achieve the overall performance like climb speed or
maximum speed. My
first aim is to achieve realistic dynamic behavior,
and if this is done
I will try to do the rest.)
Best regards,
Maik
Heiko
to autorotate.
Maybe the twisting is
different? (But I heard, that the enignes would be
damaged, if you train
autorotation, and therefore the ec135 for the german
Heeresflieger
(army) got a modification to be capable to train
autorotation).
Maik
Heiko Schulz schrieb:
Hi,
I hope to finish
Justus [EMAIL PROTECTED] schrieb:
Hi Heiko,
very nice.
(I will be on holiday for the next two weeks. Is
there a chance, it is
in cvs when I am back?)
Maik
Heiko Schulz schrieb:
Hi at all,
So, the exterior model is up to 75% ready. The
interior is sticky - if convert my blend.file
Hi,
Now 95% of the exterior model is ready, only some
small things to do. (I forgot the rear doors *g*)The
interior, especially the instruments need a lot of
work now.
I got some problems with the animation of the
rotorsystem - I still figuring out how the Bo 105 does
this.
But it is flyable -
Hi,
Every heli I want to start fails because of Incorrect
path specified in the confirguration file
Interesting: even my EC 145 ( I mean not the Ec 135 I
showed here), still without any animations, only the
ac3.model, 145.xml, ec145-set.xml and the ec145.xml in
the models-file hasve this
O.k. I have to subscribe in ALL lists!
--- Melchior FRANZ [EMAIL PROTECTED] schrieb:
* Melchior FRANZ -- Tuesday 31 October 2006 19:48:
* Heiko Schulz -- Tuesday 31 October 2006 16:30:
is there made a change we don't know?
No. The recent changes only concerned property
names.
Err
Hi,
Of course - I think we should release a FGFS 9.9.11 -
FGFS made a good progress saince the last release.
If I read here about the problems with OSG I think we
shouldn't wait until it is done. It needs too much
time, and if we release to early, there will be a lot
of users who are pissed on
Hi,
This one is another good one:
http://www.youtube.com/watch?v=oXoRzzqWruU
Greetings
HHS
--- Maik Justus [EMAIL PROTECTED] schrieb:
Hi,
today I found some old videos (I saw long time ago
on TV) about the
maneuverability of the bo105. Worth to see... (We
need more trees in
Hi,
Quote Olaf Flebbe:
I think too that we have to support the plib branch
quite a while. The
idea to do the OSG switch in CVS head was that the OSG
developers do
not
have the efforts for porting features from branch back
to HEAD. So
please work in the pre-OSG branch until the
performance
Hi,
Others nice videos found on flightlevel350.com
EC 135:
http://www.flightlevel350.com/Aircraft_Eurocopter_EC-135-Airline_Norwegian_National_Air_Rescue_Aviation_Video-6661.html
MBB Bo 105:
Hi,
Well, I think the problem is based on OSG - Detlef's
F4U has got the same problem.
Greetings
HHS
--- Martin Spott [EMAIL PROTECTED] schrieb:
Mathias Fr?hlich wrote:
On Thursday 16 November 2006 00:34, Georg
Vollnhals wrote:
2.b
Mathias created a new FAA conform security
Hi,
So, now I got the OSG-version from yesterday for
microsoft compiled with WINCVS.
What should I say which isn't said before - framerates
about 10 % under the plib-version. But they are more
stables than than the plib-version.
I got the same problems heliflyer mentioned with the
Seneca on the
Hi,
So, now I got the OSG-version from yesterday for
microsoft compiled with WINCVS.
What should I say which isn't said before - framerates
about 10 % under the plib-version. But they are more
stables than than the plib-version.
I got the same problems heliflyer mentioned with the
Seneca on the
..netherless it will come!
Hi,
I wanted to get the Ec 135 to CVS yesterday, but some
days ago I had some ideas to to fix some problems I
had with.
Now I'm working on textures - did I say that there are
switcheable? O.k. making the texturers isn't so easy
it seems - but the first one will be
:04 schrieb Heiko
Schulz:
http://hoerbird.ho.funpic.de/flightgear/ec135.baypo.jpg
Great work so far!
But won't the german police change their color to
blue in the near future?
Greetings,
Karsten
-
Take
:04 schrieb Heiko
Schulz:
http://hoerbird.ho.funpic.de/flightgear/ec135.baypo.jpg
Great work so far!
But won't the german police change their color to
blue in the near future?
Greetings,
Karsten
-
Take
Hi,
I proudly present my first aircraft ready to download:
the Ec 135!
It's now avalaible in CVS.
A special thank goes to Melchior for uploading and
fixing some mistakes!
Another thnak goes to Maik Justus for helping with the
fdm, which isn't still realistic.
Thanks George Arana for the sound.
Hi,
And I always wondered why I get the warning
HHS
--- Torsten Dreyer [EMAIL PROTECTED] schrieb:
var foo =
aircraft.light.new(/sim/model/foo/light,
[0.05, 0.05, 0.05,
0.05, 0.05, 1.0]);
Das klingt plausibel.
Ich hatte vor etlichen Monaten mal
Ähm...
Well - that's someting I missed. Sorry, maybe it's an
bug, but I see this as a feature!
That's like in Real!
I would like to see something in the release!
Greetings
HHS
--- Mathias Fröhlich [EMAIL PROTECTED]
schrieb:
Hi,
On Thursday 07 December 2006 22:24, Maik Justus
wrote:
is
something
wrong you can't close your eyes about this.
Greetings
HHS
--- Torsten Dreyer [EMAIL PROTECTED] schrieb:
You know how it is to crash into a cow?
Am Freitag, 8. Dezember 2006 11:31 schrieb Heiko
Schulz:
Ähm...
Well - that's someting I missed. Sorry, maybe it's
an
bug, but I
Hi,
With the osg-fgfs.exe and the datas from 12.06.2006 I
can't use some yasim aircrafts like the 777 or my
ec135.
I get following message:
cannot find specified aircraft
config option parsing failed...
So where is the matter and how to fix it?
Greetings
HHS
worn out cow joke
So it was an easter egg?
--- Maik Justus [EMAIL PROTECTED] schrieb:
Hi,
Melchior has fixed the cow on runway problem, see
cvs-log:
Update of
/var/cvs/FlightGear-0.9/data/Aircraft/bo105/Models
In directory baron:/tmp/cvs-serv29403
Modified Files:
sites work with terrasynch?
Also, do you think you could avoid including e-mail
addresses in your replies?
They get harvested from the mailing list archives
and are then used in spam
and malware distribution.
LeeE
On Sunday 31 December 2006 23:59, Heiko Schulz
wrote:
Hi
Hi,
I'm sure not - even the shuttle is jsbsim - why do you
ask?
Greetings
HHS
--- Maik Justus [EMAIL PROTECTED] schrieb:
Happy new year all,
do we have a yasim-glider?
Thanks,
Maik
-
Take Surveys. Earn Cash.
(now you need a thruster only for the
solver).
But his is not the real aim. I want to add the
ability to use ropes. To
be used for winch as well as for aerotow.
Maik
Heiko Schulz schrieb am 01.01.2007 14:56:
Hi,
I'm sure not - even the shuttle is jsbsim - why do
you
ask
want to add the
ability to use ropes. To
be used for winch as well as for aerotow.
... and external loads for helicopters? That would
really be great!
Greetings
Detlef
Maik
Heiko Schulz schrieb am 01.01.2007 14:56:
Hi,
I'm sure not - even the shuttle is jsbsim - why
Hi,
Real nice. But from 1976 - newer one would be good
too!
But Maybe this will lead to some nice helos!
Greets
HHS
--- Joacim Persson [EMAIL PROTECTED] schrieb:
Thought I'd share this find -- discovered it just
now:
http://ntrs.nasa.gov/
Document-ID: 19770018207
Title: US Army helicopter
Hi,
What do you want? The real one ore of your model heli?
The real BK 117 has a modified airfoil of the Bo 105 -
I think it must be possible to use it from the Bo 105.
And the other datas - well, there is one you know how
is professionell pax on a BK 117...
Greetings
HHS
--- Martin Spott
--- Stewart Andreason [EMAIL PROTECTED]
schrieb:
Hi,
Sorry, but I get following message:
Sorry, this GeoCities site is currently unavailable.
And a question: Why it is called Danube ? :-)
Greetings
HHS
Screenshots and downloadable files are at:
Hi,
Well I think so much that the framerates don't will
get too much down and the aircraft will look good.
Well, it isn't the count of vertices who has a bad
influence on the fps. On a 2,8 Ghz CPU you can have
50.000 vertices without loosing fps. With 90.000 I
have still 70% of my average fps.
Hi,
found this today:
http://hans.fugal.net/blog/articles/2007/01/26/x-plane-vs-flightgear
Very interesting. It's from this year!
Greetings
HHS
___
Telefonate ohne weitere Kosten vom PC zum PC: http://messenger.yahoo.de
Hi,
Dann habe ich gestern wirklich was verpasst...
Wonderfull - I think it must be same for objects and
aircrafts? They got the same problems - the textures
looks very often washed-out like the runway texture on
the first picture.
Possible?
Greetings
HHS
--- Olaf Flebbe [EMAIL PROTECTED]
Hi,
Fine to see, that things come back to good! ;-)
But I am a very little dissapointed that the chrome
shader isn't broken anymore: the broken shader made a
very good glas shader.
You can see ist her on a developement pic:
http://hoerbird.ho.funpic.de/bilder/flightgear/fgfs-screen-231.jpg
with
Hi,
Fine to see, that things come back to good! ;-)
But I am a very little dissapointed that the chrome
shader isn't broken anymore: the broken shader made a
very good glas shader.
You can see ist her on a developement pic:
http://hoerbird.ho.funpic.de/bilder/flightgear/fgfs-screen-231.jpg
with
Hi,
well you have to play a little bit with the color and
the transparency in the blender-file of your model to
see the wished effect, with the former broken shader.
In fact- displaying glas isn't the strength of
FlightGear yet. I hope that OSG gives us the ability
for that in future time.
Hi,
as far as I know thermic is only with jsbsim and the
winch/towing only with yasim.
Maybe there is a possibility with an nasal script to
fake thermals in yasim.
Greetings
HHS
--- Laurence Homer [EMAIL PROTECTED]
schrieb:
Really Sorry! Forgot to change the subject of the
e-mail
Hi,
Hmm... maybe it's too late and I'm too tired. Did I
understand right? So maybe it would be possible to
simulate a Panavia Tornado's Terrain Following system?
Or a better ground follwing of AI-vehicules?
HHS
--- leee [EMAIL PROTECTED] schrieb:
I was very interested to see this come into
Hi,
Hi,
Windows XP Nvidea GeForce 5200 ( the weakest); 512 Mb
RAM, 2.8 GHZ.
Plib: 25- 42 fps
OSG: 19-37 fps
OSG-Compilation from the 04-18-2007, used the standart
aircrafts. With the ufo I can get fps fom 42 to 51.
Much improvement since the beginning of OSG in FGFS
Seems that it is
:38, Heiko Schulz wrote:
Hi,
Hmm... maybe it's too late and I'm too tired. Did
I
understand right? So maybe it would be possible to
simulate a Panavia Tornado's Terrain Following
system?
Or a better ground follwing of AI-vehicules?
HHS
--- leee [EMAIL PROTECTED] schrieb:
I
Hi,
Have the same problems - turning off the AI can't
really help.
But interesting what the console showed. I get this:
Warning:: Picked up error in TriangeIntersect
0.0332598 -0.05056 4.73833, -0.0349611 -0.118436
4.51443, 0.0332598 -0.146551 4.51443
1.#QNAN, 1.#QNAN1.#QNAN
This
Hey, will be there a better thermal function come?
Well, in Plib there was a possibility for drawing a
single cloud at the top of a thermal.
But this function is lost in OSG, 3D-Clouds are not
implement in OSG.
To draw a thermal you could use submodels. Maybe some
puffs, Balls etc which went up
Hi,
Today I began to do the final texturing of the ec135
v.0.2, but soon I began to stick - I read about a
copyright infringement about a pic of a large
frankfurter.
My problem: May we use logos of airlines, aircraft
manufacturer etc.? Even the trademarks? (example: Bo
105 ist registrated
with company logos into a different branch.
Anyways it's just a thought.
-Rob
On 5/7/07, *Heiko Schulz* [EMAIL PROTECTED]
mailto:[EMAIL PROTECTED] wrote:
Hi,
Today I began to do the final texturing of the
ec135
v.0.2, but soon I began to stick - I read
about
into a different branch.
Anyways it's just a thought.
-Rob
On 5/7/07, Heiko Schulz [EMAIL PROTECTED] wrote:
Hi,
Today I began to do the final texturing of the
ec135
v.0.2, but soon I began to stick - I read about a
copyright infringement about a pic of a large
frankfurter.
My
Reminds me of Terragen- they use the same heightmap
and he renderig looks the same!
--- Martin Spott [EMAIL PROTECTED] schrieb:
Norman Vine wrote:
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
http://www.howardzzh.com/research/terrain
Hey,
If anyone else feels under-appreciated, let me
know.
Well - all people who made anything for FlightGear -
like scenarios, sceneries, 3d-modelling, textures,
knwoledge etc.
I think they have to be mentioned - not with names (
that would be to much) but they should get advertence.
HHS
--- Stuart
- but
it shoulden't forgotten that the number of people
supporting Flightgear in any way are bigger than
listed!
Sorry for no better explanation, but my english is
still bumby.
Greetings
HHS
--- Curtis Olson [EMAIL PROTECTED] schrieb:
On 5/15/07, Heiko Schulz wrote:
If anyone else feels under-appreciated
Hi,
Fine - and now?
Even if the global tag is removed I can get the same
error message.
Is there any displace for this material and texture
animation ?
Greetings
HHS
-who is been working for hours to get the second
version of the ec135 ready with livery changing-
--- Tim Moore [EMAIL
Hi,
Hmmm... so you mean vertice groups?
Can you give an example?
HHS
--- Tim Moore [EMAIL PROTECTED] schrieb:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Heiko Schulz wrote:
Hi,
Fine - and now?
Even if the global tag is removed I can get the
same
error message
Hi,
That's not right - livery changing did work - only the
material animation (color changing) didn't work
since the start.
--- syd sandy [EMAIL PROTECTED] schrieb:
On Thu, 24 May 2007 14:59:39 +0200
Detlef Faber [EMAIL PROTECTED] wrote:
Hello everybody,
I've noticed that the livery
...because of the new, more detailed landscape. It has
a few more polygons to display the landscape.
--- Lukas Mesani [EMAIL PROTECTED] schrieb:
good work :)
... yeah, but my framerate is just now [EMAIL PROTECTED] ...
and not like a
50fps before
why is that ?
lukas
On Thu,
Hi,
Fine to see your work no as official - I like your
3d-modelling very much!
Will you provide the helis too? Would be great!
Greetings
HHS
--- gh.robin [EMAIL PROTECTED] schrieb:
Hello, everybody
That model has exactly the same F-8E problem, it is
missing an official JSBSim
Hi Curtis,
Hi all other developers,
In the last days I improved much the model of the
ec135 for FlightGear. What really remains is the
dynmic flight model. Maik and
me are still looking for some datas.
So I wanna ask at Eurocopter Germany if they can help
us in any way. The best way would be
Hi Curtis,
Hi all other developers,
In the last days I improved much the model of the
ec135 for FlightGear. What really remains is the
dynmic flight model. Maik and
me are still looking for some datas.
So I wanna ask at Eurocopter Germany if they can help
us in any way. The best way would be
- and it could be the chance
to make a little advertisement for FGFS.
(that's why my discussion on the german fourms board)
Greetings
HHS
--- Martin Spott [EMAIL PROTECTED] schrieb:
Heiko Schulz wrote:
In the last days I improved much the model of the
ec135 for FlightGear. What really remains
- and it could be the chance
to make a little advertisement for FGFS.
(that's why my discussion on the german fourms board)
Greetings
HHS
--- Martin Spott [EMAIL PROTECTED] schrieb:
Heiko Schulz wrote:
In the last days I improved much the model of the
ec135 for FlightGear. What really remains
I know - Stuttgart is the nearest one. And there is a
large library of the DLR.
O.k. this few centimetres must be enough - maybe XFoil
is a good possibility .
Thanks in advance
HHS
--- Martin Spott [EMAIL PROTECTED] schrieb:
Heiko Schulz wrote:
--- Martin Spott [EMAIL PROTECTED] schrieb
Eh...Ok.
Can you say me where I can rent a wind tunnel? ;-)
HHS
--- Martin Spott [EMAIL PROTECTED] schrieb:
Heiko Schulz wrote:
The perfomance datas are known ( no matters that
there
are not quite the real one) -
but we need datas of the airfoil, datas max.
collective and pitch
I did know JavaFoil but it seemed to me that is only
based on NACA airfoils. Nethertheless a good chance to
get the airfoil.
Thanks for your help - javaFoil is easy to use
HHS
--- Martin Spott [EMAIL PROTECTED] schrieb:
Heiko Schulz wrote:
O.k. this few centimetres must be enough - maybe
very detailed and helpful answer
within half a day.
Soon we will know, if Eurocopter can beat this.
Regards,
Maik
Heiko Schulz schrieb am 08.06.2007 00:41:
Hi Curtis,
Hi all other developers,
In the last days I improved much the model of the
ec135 for FlightGear. What
Best regards,
Maik
Heiko Schulz schrieb am 13.06.2007 21:58:
Hello Maik,
Wow - unbelievable! But you can't compare a small
company with the big one...
We will see... hope to get a first version of my
request in a few days. I'm a little bit busy ...
By the way - I get
Hi,
Some days ago, we found out in the IRC-chat, that
YASim aircrafts are working with thermals too.
So the description in thermal_demo has to be changed,
the sentcence and AFAIK they only work with the
JSBSim FDM. can be cut out.
The other documentation is o.k. (just checked today)
So
Hi,
Today I finished a first version of an ASK 21 Glider.
It's a very wellknown glider, over 800s are built.
There are still a lot of things to do: some
instruments are missing, the pilots are missing and
there is a some artefacts on the canopy ( in OSG is
much nicer!).
The YASim-FDM is lacking
Hi,
At first thanks for uploading and correcting the
error.
How is the behaviour of a glider in flight?
If YASim is a good fdm, it should simulate the
behaviour with the right data correct.
I see more problems in the simulating of the
enviroment like thermals, turbulences, wind etc
Hi,
Hmmm sounds like the flat textures which MSFS
has...
I like the way it is, because with the material you
have some informations about bumbiness and so on...
So much as I know, someone is working on the
possibility to change the terrain easily ( I think
Frederic Bouvier )
So I'm not sure
Hi,
But I forgot a wish: I would love to see, if we could
change and do individuals paintings of the ground of
airports - all the lines and markings. Maybe that
could be something...
Greetings
HHS
--- Sebastian Bechtold [EMAIL PROTECTED]
schrieb:
Hello together.
Now that I've found that the
Hi,
the graphic at the end of your steps should be no or
very small problems. To make pseudo aerial
photographs can be done very easy.
Your idea sounds good now - but one curious question I
have: when it really works at runtime, we could do
something like the livery-changing for the textures?
?
At least it is a free project, so I'm free to say my
opinion.
Greetings
HHS
--- Detlef Faber [EMAIL PROTECTED] schrieb:
Am Freitag, den 13.07.2007, 10:27 +0200 schrieb
Heiko Schulz:
Hi,
I agree with Torsten - FGFS is a civil simulator -
not
a war simulator.
first of all FG
Hi,
O.k. - but then I think (suggestion) it should be
seperated into branches of combat, sailing, driving,
etc...
I can really remember, that one of you said, that the
aim is to become a civilian simulator - so I'm
mistaken?
HHS
--- GWMobile [EMAIL PROTECTED] schrieb:
Flight gear was
Hi georg - very nice scenery - great work!
@Detelf: Can't wait until I have time to try your
jeep!
Greetings
HHS
--- Georg Vollnhals [EMAIL PROTECTED] schrieb:
Detlef Faber schrieb:
Hello everybody,
Following some recent discussions about vehicle
simulation in
FlightGear, I made a
Hi,
Hmm...Why not? There a some thing I have still trouble
with. Maybe I can add some things from mine.
9,3 MB are not a problem. If you could send it, it
would be great.
Greetings
HHS
--- Ampere K. Hardraade [EMAIL PROTECTED]
schrieb:
On August 23, 2007 05:30:30 pm Heiko Schulz wrote:
I
Quote:Bug #1: stutters and pauses with 1-2 sec
lenght when dynamic view is
enabled
(observed by Heiko in a recent build by Thomas). We
don't know much about
this bug, not even if it's fg/osg or fg/plib and
when it started. It
didn't happen when
I ran fgfs last time (about two weeks ago).
Hello,
Hello,
are you sure?
Everone knows the system of 3D-clouds of MSFS?
Everyone knows the clouds of X-Plane?
And of SilverLine?
They all are based on the work of Mark Harris! Even
the system of today are bnased on it, but got
improvements of the shading technic and the build of
the clouds.
The
Yes, that's the point.
If anyone is interested, there is a manual and a .exe,
which shows how today 3d-Clouds could work:
http://www.ecn.purdue.edu/purpl/projects/fastclouds/publicmedia/manual/index.htm
And here a lot of more Ideas about clouds:
http://www.vterrain.org/Atmosphere/Clouds/
Hi,
Thomas Förster is working on the same Idea - ask him,
I'm sure he pleased about help!
Greetings
HHS
--- Nick Othieno [EMAIL PROTECTED] schrieb:
Hi people,
I intend to add a module to flight gear that enables
people on a
multi-player game to talk to each other (live) when
tuned to the
thing that I want to do.
Nick
On 9/2/07, Heiko Schulz [EMAIL PROTECTED]
wrote:
Hi,
Thomas Förster is working on the same Idea - ask
him,
I'm sure he pleased about help!
Greetings
HHS
--- Nick Othieno [EMAIL PROTECTED] schrieb:
Hi people,
I intend to add a module
Yes, I noticed it some days ago and I was very happy
to see, that the .osg is good like the .ac-format.
Even better than the OSG-Example shows a nice way to
have a chrome-shader - easy and without any
fps-impact. That's something I really like on FGFS!
Greetings
HHS
--- gh.robin [EMAIL PROTECTED]
Hi,
here one of the scrrenshots which he presented in the
german forum:
http://www.rotblind.de/fgstuff/autogen/hamburg.jpg
Hopefully he don't matter to show here
Ask him- I'm sure he appreciate some help
Greetings
HHS
--- David Megginson [EMAIL PROTECTED]
schrieb:
What are the issues with
Hi,
Sebastian Bechthold is working on that- he is working
about a implemention of an object placer which
automatic places buildings to right textures/
materials. If there is a town, so there are buildings
depending of it is industrial or normal life or
anything else
Have a look into the
]
schrieb:
On 19/09/2007, Heiko Schulz [EMAIL PROTECTED]
wrote:
Sebastian Bechthold is working on that- he is
working
about a implemention of an object placer which
automatic places buildings to right textures/
materials. If there is a town, so there are
buildings
depending
Hi,
had the same notice: the 787 has this stutters too,
the 777 also. Both uses a lot of nasal while the
737-300 seems to be much better. Only the old nasal
air-ground. In the moment I improve the 737-300 and
add the system of the 777/ 787 - the stutter increased
dramatically!
Melchior always
Hi,
I think that there are maybe some more causes than
only the setlistener. And I'm sure v0.9.10 had it too.
That's why I said we should look objective into that.
btw. what happens, if you press Ctrl-c outside the
stutters?
HHS
--- Melchior FRANZ [EMAIL PROTECTED] schrieb:
* Heiko Schulz -- 9
Hi,
working on the 3D-cockpit for the 737-300 I noticed a
problem. With a certain numbers of (3d)-instruments I
can't start the programm- it stucks while it is saying
loading scenery objects. There is no error message in
the shell command. It seems not to bee a problem of an
to weak pc btw. gpu.
2007, Heiko Schulz wrote:
Hi,
working on the 3D-cockpit for the 737-300 I
noticed a
problem. With a certain numbers of
(3d)-instruments I
can't start the programm- it stucks while it is
saying
loading scenery objects. There is no error
message in
the shell command. It seems
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