Frederic Bouvier schrieb:
Thanks Georg,
I missed the Weather scenario thing. But when enabling Fair weather
I got :
VERTEX glCompileShader FAILED
VERTEX Shader infolog:
(1) : error C0201: unsupported version 120
glLinkProgram FAILED
Program infolog:
Vertex info
---
(1) :
Heiko Schulz schrieb:
Hi,
Just tried after updating the driver for Nvidea! (that's is a Must! for using
the clouds!)
Works! :-)
I think the main glitch I see is the alpha blending!
In a far distance the clouds looks really good, but from nearer positions
If we could solve this, we
Stuart Buchanan schrieb:
Hi All,
After a lot of effort, and help from Tim, I've finally got some 3D
shader-based clouds that work acceptably:
http://www.nanjika.co.uk/flightgear/clouds.jpg
A patch is available from here:
http:/www.nanjika.co.uk/flightgear/clouds.tar.gz
I've put quite
Heiko Schulz schrieb:
Wow- when alpha blending will work and those ugly borderlines disapear- then
we don't have to hide for other sims like X-Plane or MSFS!
Thanks Stuart for the work and Heliflyer for the great pics! ( I guess it is
EDDH, right?)
Regards
HHS
Yes, sometimes I
Frederic Bouvier schrieb:
Georg Vollnhals a écrit :
For those who want to have another look at the stuff, here are some
screenshots from my first flight - no art, just some pics for demo:
http://home.arcor.de/vollnhals-bremen/NewClouds/images.html
I applied the patch but I am
Hi,
FokkerCharlie is a real life Fokker F50 pilot who started improving the
aircraft a lot since some time.
But it seems that two problems slow down the development a lot.
Is there any experienced aircraft developer who can help him to solve
these two main points
a)
I spent some time a while
AJ MacLeod schrieb:
Hi all,
I have recently discovered that FG is unable to properly support controllers
with more than 32 buttons. That may seem like a very minor limitation, but
in fact it hits not only current consumer-level joysticks like the Saitek X52
Pro but also many hobbyist USB
Csaba Halász schrieb:
On Sun, Oct 19, 2008 at 12:08 AM, Georg Vollnhals [EMAIL PROTECTED] wrote:
I missed your patch and could not find the post with a search.
That's because I gave it to AJ on IRC
James Turner schrieb:
On 5 Oct 2008, at 09:13, Durk Talsma wrote:
So, with these criteria in mind, what would be your current top 10 of
aircraft?
Before the debate gets too details, there intention was (and still is,
I think) to have at least one aircraft from the following
Heiko Schulz schrieb:
Hi,
I couldn't longer resist, so I did a new exterior model of our default
aircraft. The exterior model should be now really accurate and up-to-date, it
has livery-select over mp, Immatriculation over MP, pre-rendered
softshadow
Unfortunately I have no time for
Hi Syd,
Citation Bravo ADF:
just one question - when I am clicking the hotspots on the ADF
radiopanel the property instrumentation/adf/frequencies/standby-khz
changes as intended, but the indicated frequency does not change.
Is this a bug or is there any other reason I don't understand?
SydSandy schrieb:
On Sun, 20 Jul 2008 01:56:52 +0200
Georg Vollnhals [EMAIL PROTECTED] wrote:
Hi Syd,
Citation Bravo ADF:
just one question - when I am clicking the hotspots on the ADF
radiopanel the property instrumentation/adf/frequencies/standby-khz
changes as intended
Hi,
this is from a problem in the German FlightGear Forum.
There is a new detected name for the Microsoft Sidewinder Joystick.
Could someone add this new name to the XML-file in FG CVS?
/FlightGear/data/Input/Joysticks/Microsoft/sidewinder-precision-pro.xml[/quote]
nameMicrosoft SideWinder
Jon Stockill schrieb:
Rob Oates wrote:
Hi Georg, I think you are being overly strict in the interpretation.
The Flightgear project currently distributes maps generated from Public
Domain data as GPL. Why should this be any different for OSM? It to
uses Public Domain data to generate
Bohnert Paul schrieb:
Hi all,
Anyone can use and distribute Open Street Maps data for free. I don't think
OSM data can be distrubuted under the GPL.
If some one knows better please weight in.
http://wiki.openstreetmap.org/index.php/FAQ#What_does_your_licence_allow_me_to_do.3F
Paul B.
Hi Stuart,
thank you for sharing this as I am especially interested in all scenery
which uses OSM data.
Last year I bought a cheap handheld GPS device and collected some local
data for OSM and uploaded them - but what a rapid development here
around Bremen until now, very very busy people
Hi all,
our French FlightGear friend *Oliver Jacq* asked me (because he is no
member of the FG dev list) to pay your particular attention on this
thread at the International FlightGear Forum:
http://www.flightgear.org/forums/viewtopic.php?t=1378postdays=0postorder=ascstart=0
Oliver is very
Hi,
anyone out there with an idea why my new built FG OSG (2.4) CVS crashes?
Due to changing my OS from OpenSUSE 10.2 to OpenSUSE 10.3 I built all
components from CVS/SVN - they compiled without any problem!
PLIB SVN
OSG SVN
OpenAL SVN
SimGear (OSG)CVS
FlightGear (OSG) CVS
I tried a lot of
Melchior FRANZ schrieb:
* Georg Vollnhals -- Saturday 10 May 2008:
Due to changing my OS from OpenSUSE 10.2 to OpenSUSE 10.3 I built all
components from CVS/SVN - they compiled without any problem!
I run everything from CVS/SVN/HEAD on OpenSuSE 10.3 on an x86/32bit.
Except: I use
Jon Stockill - please read this to protect your models database from
copyright problems
Our FG friend and very busy Gijs de Roy pointed out that someone was in
the process to copy 3D-models from Google and give them away to the
FlightGear community as self-created.
Please read these posts to
Stefan Seifert schrieb:
On Sunday 27 April 2008 23:53:01 Georg Vollnhals wrote:
default 0
timeout 8
clock=hpet
This is wrong. The kernel parameters are following the file name in
the kernel line. This is the section I boot on my server:
###Don't change this comment - YaST2
Hi Stefan,
Stefan Seifert schrieb:
Maybe your system simply doesn't have a hpet clocksource. For example my
system at home only has:
acpi_pm jiffies tsc
You can get the available clocksources by issuing:
cat /sys/devices/system/clocksource/clocksource0/available_clocksource
In my case
Jon Stockill schrieb:
Assuming the machine has an internet connection - if you install ntp and
set it to sync from pool.ntp.org you'll never need to worry about such
problems again - it'll sync from an internet clock source within a few
minutes of starting up, and then stay in sync.
Jon
Stefan Seifert schrieb:
On Saturday 26 April 2008 21:08:15 Georg Vollnhals wrote:
Sorry for that - my new O/S OpenSUSE 10.3 has some difficulties with my
hardware-clock - at least using Wine changes the time and day and I have
to correct that manually. And a time-jump would be nicer
Stefan Seifert schrieb:
On Saturday 26 April 2008 21:08:15 Georg Vollnhals wrote:
Sorry for that - my new O/S OpenSUSE 10.3 has some difficulties with my
hardware-clock - at least using Wine changes the time and day and I have
to correct that manually. And a time-jump would be nicer
Hi all,
it is just for your information that Spiele Bild - one of Germanys
biggest gamer magazines - has put the full Windows version of FlightGear
1.0.0 on their second DVD enclosed to the (DVD version) magazine.
They have a short but fair review on page 102 (1/2 page size) with two
nice
John Wojnaroski schrieb:
...
Also looking for any tips, gotchas, or watch-out-fors from anyone who
has successfully built and run FG on a 64-bit machine.
Thanks
John W.
Hi John,
just as a feedback:
I am compiling FG since more than 18 months on a 64bit O/S and
processor (but
Heiko Schulz schrieb:
-
Yeah, it's amazing how many sites and magazines
reports positive about Project FlightGear!
And I'm not so curious about the poeple- the most will
maybe complain about, beacuse hey don't understand the
concept
James A. Treacy schrieb:
..
For example, I'd love to get away with a Radeon 3450 (low power,
fanless and only about $50) but will get something more powerful if
needed.
..
*MOST IMPORTANT*
What is the cpu and graphics card in your system and what frame rates
do you get in flightgear?
Georg Vollnhals schrieb:
James A. Treacy schrieb:
..
Sorry,
due to switching between several Linux OS I have installed my clock-time
was corrupted.
Please see my post of 14:20, earlier in time than yours :-)
Georg
BARANGER Emmanuel schrieb:
Hi all,
After some tries on the Paris scenery and with nels' help on jabber,
here are a few screenshots showing how much a textured ground
dramatically improves Flightgear rendering.
http://helijah.free.fr/ground/JPG-Version/
Well, for now the method is just
Jon Stockill schrieb:
Given the current enthusiasm for sea-going models I've just created:
Models/Maritime/Misc
Models/Maritime/Civilian
Models/Maritime/Military
They've been populated with a bunch of models converted from the Naval
Postgrad School's SAVAGE archive. The models are
Hi Ron, Detlef and Jon,
your contributions are very valuable from the point of view of someone
creating coastal scenery.
Therefore I have to thank all of you.
@Ron:
Thank you for your permission to reuse the O.E. Sette ship. Although
Detlef just presented a SAR ship which I was thinking of, the
Ron Jensen schrieb:
I jumped in and started the Hull and cabin spaces of the Oscar Sette.
http://www.jentronics.com/fgfs/os-01.jpg
http://www.jentronics.com/fgfs/os-02.jpg
http://www.jentronics.com/fgfs/os-03.jpg
http://www.jentronics.com/fgfs/os-models.tgz
(Curt, the link has been
OK, Lee - yes, no alpha testing. In this particular case the patch is well
into beta. The alpha testing was done by me and others. I hope that you will
test it.
And as a carrot, the quicker this is done, the quicker we can move on to
getting the other goodies and bug fixes into cvs.
till busch schrieb:
hi georg,
i am currently working on a patch that adds model-paging. models (ai,
multiplayer and, to some degree, scenery) will be loaded in a different
thread. this is more or less what you describe.
some successful testing has been done already. so i hope to get it
Detlef Faber schrieb:
Hi everybody,
I've just committed a Walk View to the jeep, so a virtual passenger
can get out of the car and walk around in the scenery.
The View follows the terrain height and the movements gets blocked by
steep slopes and scenery models (sadly not by random scenery
Detlef Faber schrieb:
I forgot to mention you need to be in mouse view mode to walk around.
The walk direction is steered by the direction you look to.
If it still doesn't work for you, please tell me where you tested it.
Hi Detlef,
thank you for the fast reply!
Works like a charm
Melchior FRANZ schrieb:
* Georg Vollnhals -- Monday 17 March 2008:
By the way, as my mouse modes have been reduced ever since to two
(click-mode and lookaround-mode) I changed the nasal script to
Better do not remove mouse mode 1, but just advise mode 0 to switch
straight to mode 2
Heiko Schulz schrieb:
But it seems to me, that I can't get under objects-
even than they are not massiv. I can drive under
Static-aircrafts, but not walk.
But that's peanuts
Detlef- a lot of thanks
HHS
But what is even better - you can walk ON an object if it has a RAMP to
the earth.
Heiko Schulz schrieb:
Me too :-)
Yes- Nice feature, very nice- I'm waiting for the
first FlightGear Ego-Shooter!
Ok, there might be a lot of people thinking that FlightGear is a
FLIGHTSimulator and not a WALKING or DRIVING Sim.
But this nice add-on gives a lot of FUN - and if you could
Curtis Olson schrieb:
...
...
...
Just tossing ideas and comments your direction ... :-) Great work,
this is exciting stuff!
Regards,
Curt.
--
Hi,
getting more and more features into the multiplayer system is really
great - the only limiting factor is the causing desaster by design.
At
till busch schrieb:
hi georg,
i am currently working on a patch that adds model-paging. models (ai,
multiplayer and, to some degree, scenery) will be loaded in a different
thread. this is more or less what you describe.
some successful testing has been done already. so i hope to get it
Curtis Olson schrieb:
I would like to point out that the primary performance issues induced
by the multiplayer system relate to loading new models when new people
join (some of the aircraft are quite complex and large). There are
probably secondary performance issues with rendering a large
Unbelievable,
when crossing EDDW runway yesterday morning I saw that they are copying
Curtis idea
http://home.arcor.de/vollnhals-bremen/SnowPlog/SnowPlowEDDW.png
making a snow-plog race :-)
Georg EDDW
-
This SF.net email
Fabian Grodek schrieb:
On 3/3/08, *Arnt Karlsen* [EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
wrote:
On Mon, 03 Mar 2008 00:18:15 +0100, Georg wrote in message
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]:
Heiko Schulz schrieb:
Here is a pic of the incident:
Torsten Dreyer schrieb:
Am Sonntag, 2. März 2008 14:40 schrieb Gijs de Rooy:
You could start with editing if you want. I'm done for now.
May I say that after not visiting the wiki site for a while my first
impression on the new look was: ***whow*** it looks much better than before!
Hi all,
there has been a heavy storm (to hurricane) situation here in Northern
Europe during the last days.
A Lufthansa A 320 touched! the runway with one winglet (damaged) in the
final phase of the landing when not only executing a crosswind landing
but getting into a heavy unexpected gust.
Ralf Gerlich schrieb:
Hi Ralf,
first thank you for your reply and the hints .. and that you corrected
the wrong date I gave. Of course it was MARCH, 1 and not February :-/
I did not know the metar tool until now and tried to find out more
about how to use it. There is a little help displayed
Heiko Schulz schrieb:
I flew at this day too in FGFS but there was something
important thing missing, which was in reality the
cause of this incident: turbulences and gusts!
In FGFS with real weather fetch there is a homogeneous
wind. O.k., I can set the turbulences manually, but
then I
Melchior FRANZ schrieb:
* Georg Vollnhals -- Monday 03 March 2008:
$fgfs `metar -e 183 -c loww`
Note that these are *backticks*, not single quotes (apostrophes).
On bash shells you can also write it as
$ fgfs $(metar -e 183 -c loww)
1. Is the use of the metar tool
Heiko Schulz schrieb:
Here is a pic of the incident:
http://www.airliners.net/uf/view.file?id=536882887filename=phpOltUWB.jpg
Regards
HHS
Thank you.
This is clear proof how much chance had a hand in this - beside pilot's
skills.
Georg
Melchior FRANZ schrieb:
...
Then call metar and fgfs with that:
$ fgfs `metar -e 183 -c EDDF 022250Z 24012KT -RA FEW020 BKN032 10/09
Q1010 NOSIG`
...
Hi Melchior,
just for all those reading along I want to approve that your above hint
works for me.
Starting from the bin
Georg Vollnhals schrieb:
Heiko Schulz schrieb:
I flew at this day too in FGFS but there was something
important thing missing, which was in reality the
cause of this incident: turbulences and gusts!
In FGFS with real weather fetch there is a homogeneous
wind. O.k., I can set
Curtis Olson schrieb:
I just posted a movie of one of the things I've been working on this
week. It's a light-twin flight simulator with full cockpit and 7
visual channels (LCD displays). This movie shows an approach into
6WA8 (Ranger Creek) along with the touch down. This movie is straight
LeeE schrieb:
On Tuesday 26 February 2008 00:54, Georg Vollnhals wrote:
Hi,
beside ski-jumping snow-plows this could be a nice feature for
FlightGear:
http://www.myvideo.de/watch/690
http://en.wikipedia.org/wiki/Russian_aircraft_carrier_Admiral_Kuz
netsov http://en.wikipedia.org
Hi,
beside ski-jumping snow-plows this could be a nice feature for FlightGear:
http://www.myvideo.de/watch/690
http://en.wikipedia.org/wiki/Russian_aircraft_carrier_Admiral_Kuznetsov
http://en.wikipedia.org/wiki/Sukhoi_Su-33
Regards
Georg EDDW
SydSandy schrieb:
Hi everyone ,
Since I've been working on trees and seasonal textures , I'd like to propose
some ideas
1: Could we have Jester's materials.xml condition patch put in CVS ?
2: Remove the .winter that is appended to the texture path in the source code?
3: Add
Syd, only one hint,
if Autostart is selected the fuel switches should be on - otherwise
it won't work, some people could be irritated by this.
Regards
Georg EDDW
BTW: really very nice aircraft, see also Forum diskussion Bush flying
Nicolas schrieb:
For the moment, the patch uses the METAR informations to enable /
disable rain or snow effects. (intensity of effects is : low, meddium,
high)
Hi Nicolas,
just one more feedback, because I was so surprised and impressed when I
just flew over Berlin (bad weather) and
SydSandy schrieb:
Hi Georg,
The winter textures are in cvs now, I'm working on those ugly trees next
and a higher resolution set to put in Textures.high .
If you spot a texture I might have missed , let me know ...
Cheers
Syd, thank you very much,
I'll download and test
Anders Gidenstam schrieb:
Just to inform that I moved this aircraft to a new location:
http://www.gidenstam.org/FlightGear/DualControl/
And in case anyone is curious this is what it looks like for the pilot
and copilot:
http://www.gidenstam.org/FlightGear/DualControl/images/pilot.jpg
Hi Georg,
The winter textures are in cvs now, I'm working on those ugly trees next
and a higher resolution set to put in Textures.high .
If you spot a texture I might have missed , let me know ...
Cheers
Hi Syd,
after updating CVS and testing I found the city textures of
LeeE schrieb:
The next one:
Did you see these tree areas, seems to be something like an
ongoing ecological desaster in FlightGear:
http://home.arcor.de/vollnhals-bremen/EcologicalDesaster/
Any ideas?
Regards
Georg
Brings to mind the Tunguska event -
Nicolas schrieb:
Hi,
I propose my first tries... still much work to get a good
implementation.
From the README (into path) :
-
This first try permits to add a basic snow and rain effects in using
particle from OSG.
For the moment, the patch uses the METAR
SydSandy schrieb:
On Mon, 11 Feb 2008 03:47:26 +0100
Georg Vollnhals [EMAIL PROTECTED] wrote:
Hi Georg , the tree problem is because I created a set of 8 instead of 4
trees per texture for the
coniferous trees , and the originally commented out parts of the material.xml
file
Nicolas schrieb:
Hi,
I have started to learn FG, SG and OSG programmation...
Since severals months, I use FG (nickname : Nicklas with pa24-250) ;
Now, I want to try bring my help to project.
So, I prepare a little contribution to FG project.
My first screenshots :
Csaba Halász schrieb:
On Feb 9, 2008 12:29 PM, Vivian Meazza [EMAIL PROTECTED] wrote:
I would be pleasantly surprised if condition worked in materials.xml
Here you go :)
As a side effect, we could get rid of the ugly code that makes
Terrain.season out of Terrain at the expense of
Csaba Halász schrieb:
On Feb 11, 2008 2:09 AM, Georg Vollnhals [EMAIL PROTECTED] wrote:
Apart from this, the improvement of the seasonal effects is enhancing
the FlightGear world one more step. Thank you for this work.
I just did the condifion part, you should thank Stuart, Syd
Joacher Joacherson schrieb:
Hello!
What do you think about including the openstreetmap.org data to the FGFS
Scenery?
Hi Joacher,
sorry, this is only new for people who are new to FlightGear. :-)
I fully agree that OSM data are getting better and better and have
improved a lot over the
Hi,
since some short time I am getting an error when compiling FlightGear
CVS/OSG version.
I am using
- OpenSuse 10.2 Linux
- OSG CVS (compiles with no problem)
- SimGear CVS (compiles with no problem)
- FG CVS
Part of the error code:
../../src/Instrumentation/libInstrumentation.a(wxradar.o):
Csaba Halász schrieb:
On Jan 24, 2008 12:45 AM, Georg Vollnhals [EMAIL PROTECTED] wrote:
Hi,
since some short time I am getting an error when compiling FlightGear
CVS/OSG version.
I am using
- OpenSuse 10.2 Linux
- OSG CVS (compiles with no problem)
I hope you mean SVN ;) Which
Csaba Halász schrieb:
On Jan 24, 2008 12:45 AM, Georg Vollnhals [EMAIL PROTECTED] wrote:
Hi,
since some short time I am getting an error when compiling FlightGear
CVS/OSG version.
I am using
- OpenSuse 10.2 Linux
- OSG CVS (compiles with no problem)
I hope you mean SVN ;) Which
Curtis Olson schrieb:
On Jan 22, 2008 4:04 PM, Stuart Buchanan
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED]
wrote:
Hi All,
I've been working on a shader-based approach to creating random
trees with help
from Tim Moore.
Here's a screenshot of what I've managed to
Cédric Lucantis schrieb:
Hi,
I'm sorry for the OT, but I tried on atlas list and its spam filter doesn't
like my face so someone on #flightgear told me to post it here in case it
interest someone. It's just a fix for this bug (patch attached) :
Georg Vollnhals schrieb:
Cédric Lucantis schrieb:
Hi,
I'm sorry for the OT, but I tried on atlas list and its spam filter doesn't
like my face so someone on #flightgear told me to post it here in case it
interest someone. It's just a fix for this bug (patch attached) :
https
Cédric Lucantis schrieb:
...
I've no idea of what can be wrong (and don't know much about all that). In
case it might help I wrote the mail with KMail and only had this problem with
the atlas list for now.
thanks,
Hi Cédric,
it is me again, just to make clear that my various attempts
Frederic Bouvier schrieb:
Quoting Frederic Bouvier :
Quoting Cédric Lucantis :
Hi,
I'm sorry for the OT, but I tried on atlas list and its spam filter doesn't
like my face so someone on #flightgear told me to post it here in case it
interest someone. It's just a fix for this bug
LeeE schrieb:
Strange - I can post to Atlas dev ok - didn't try forwarding the
patch though.
LeeE
Hi LeeE,
can you try forwarding Cédric's patch? I did and failed but have had
never any problem posting or answering to the list - as you may know.
Georg
Frederic Bouvier schrieb:
Quoting LeeE :
On Monday 14 January 2008 13:30, Georg Vollnhals wrote:
LeeE schrieb:
Strange - I can post to Atlas dev ok - didn't try forwarding
the patch though.
LeeE
Hi LeeE,
can you try forwarding Cédric's patch? I did and failed
Georg Vollnhals schrieb:
There are two alternatives how to understand this
a) if you mean just deloy parachuters, look at the existing Lockheed
Hercules C130, I made some quick screenshots for you - not so nice but
you will see what I mean - not just dropping to earth but a nice
flightmodel
Original-Nachricht
Betreff:Re: [Flightgear-cvslogs] CVS: data/AI load_demo.xml,NONE,1.1
Datum: Sat, 05 Jan 2008 02:25:13 +0100
Von:Georg Vollnhals [EMAIL PROTECTED]
An: Vivian Meazza [EMAIL PROTECTED]
Referenzen: [EMAIL PROTECTED]
Vivian Meazza schrieb
Vivian Meazza schrieb:
...
b) if you are referencing to a multiplayer option so that one
can fly the Beech 99 and some other people log in as
parachuters and jump from your aircraft - this really would
be a nice option for the future :-)
This is almost possible right now, or at
Maik Justus schrieb:
So I think some additional nasal code has to be written like for the
banner catching with the Dragonfly.
I am working on that.
Or is there a trick I should know?
no, unfortunately no trick ;-(
Regards,
Maik
Thank you Maik, then I have to
Vivian Meazza schrieb:
Georg Vollnhals wrote:
Good to know that it works so far! The arrows are so that Maik knows which
way is up:-). We have a little more work to do to make it pick-up-able. But
you can make the load move around by altering the settings in
sim/ai/ballistic/force[2
Heiko Schulz schrieb:
I JUST got this link and it is on the discussed
subject although it
happened in Nov. 2007:
http://www.feuerwehr-kaiserslautern.de/Einsatz/2007/november/hubschrauber.html
This is the very lucky result (helicopter destroyed,
pilot unhurt) if
you carry an
Heiko Schulz schrieb:
You're generally right- but in your named case 30ft
(9m) are not much for autorotating - on the pics it
seems that he couldn't get rid of the cargo in time.
Hi HHS,
I don't want to annoy you but as I think you are a real helicopter
enthusiast, so I want to correct:
I
Heiko Schulz schrieb:
long time I wondered why my autorotatings
shortly after start (simulatinng engine failure) don't
work and I crashed. It is really nice to compare the
different helicopters in FGFS: The EC135 is hardly to
autorotate comparred to the S76c. I didn't try the
R22, but it
Josh Babcock schrieb:
Heh, yeah. The one I trained with the guy told me that the cable wasn't
even attached to the winch. If they let it out too far it would just
wind off and fall. The last 20 feet of cable was painted red.
Josh
Josh, this is even better. Then you can only pray that
Shad Young schrieb:
Chris Metzler wrote:
On Fri, 21 Dec 2007 15:14:06 -0500
Shad Young wrote:
(even MSFS has a large open source
base),
Just curious what you're referring to here? I have no doubt that there
is open source/free software stuff out there relating
Pavel T schrieb:
Hello Flightgear Developer(s),
I was thinking of this idea and I thought you might like it.
You might have guessed already by the subject of the e-mail. I was
thinking of maybe someone could make different versions of trees and
make someking of a tool that puts a number a
schrieb am 17.12.2007 02:18:
* Georg Vollnhals -- Monday 17 December 2007:
Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!)
which is pretty similar:
Yes, it's clearly a job for Maik's winch/anchor feature. He
Frederic Bouvier schrieb:
Selon Frederic Bouvier:
Selon Curtis Olson:
Here is a prototype for the v1.0 Gallery:
http://baron.flightgear.org/~curt/tmp/v1.0/
I've taken the best of the pictures that were submitted on the mailing list
and organized and arranged them.
Tim Moore schrieb:
Since we're talking about OSG now... this may be related to the pager changes
I checked
in over the weekend. Could you post some details on this problem of yours?
Thanks,
Tim
Hi Tim,
as no other user is complaining about this new starting sub
ground-level problem I
Maik Justus schrieb:
Hi,
Melchior FRANZ schrieb am 17.12.2007 02:18:
* Georg Vollnhals -- Monday 17 December 2007:
Just now (!!!) remembering Torsten's Dragonfly banner-trick (!!!) which
is pretty similar:
Yes, it's clearly a job for Maik's winch/anchor feature
SydSandy schrieb:
O
Everything was fine until I did a CVS update about 10:00 am today...
Hi all,
the NEW problem I have here is that I start under the terrain level with
some a/c since a recent new CVS update (OSG and data).
Sometimes FlightGear just goes into an endless loop and hangs,
gerard robin schrieb:
On lun 17 décembre 2007, Heiko Schulz wrote:
http://pagesperso-orange.fr/GRTux/Rescue_1.jpg
Is the winch a trick? Never noticed...
Great pic - it has my vote!
Regards
HHS
No it is not a trick, only for fun,
I will include it on every of my
gerard robin schrieb:
Hi Gérard,
do I understand this right that you managed (with some Nasal code?) that
one can catch an object (ie the poor pilot) with the winch tow and get
it (him) out of the water to the carrier?
This would be spectacular - or just a misunderstanding from my side?
gerard robin schrieb:
On lun 17 décembre 2007, Heiko Schulz wrote:
Hi Gérard,
do I understand this right that you managed (with
some Nasal code?) that
one can catch an object (ie the poor pilot) with
the winch tow and get
it (him) out of the water to the carrier?
This would be
gerard robin schrieb:
You are right, the Torsten's Dragonfly banner-trick is a very good example.
I must take time to look at it. Good idea :)
I only need more free time.
Cheers
Sorry, I forgot you are a Nasal specialist, too :-)
This gives even more hope - nobody expects it to be
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