I have been trying to build FlightGear 0.96 (CVS) on a Mac, and have been
using fgdev, and have followed the instructions in the FG users guide, as
well as the instructions included in fgdev, but I have run into a bunch of
problems.
Any help that anyone can offer would be greatly appreciated.
I h
I have made a bunch of progress, but have not yet gotten everything to work.
So I still have some questions.
I hope by posting this I can help others compile stuff, and also get some
help to finish up the compile.
Despite what the users guide says for building under OSX I have been using
gcc 3.3.
And were you able to get it all to build fine without any patches?
As I said in the other Mac OS X thread, I had to make a few changes to get
plib and SimGear to compile.
And then I got it all to compile but the final link of FlightGear fails with
some undefined symbols. These are things that shou
k
stage. I think that is the same problem that you are having, but we are
getting different Undefined symbols. Mine seem to be from stuff that I have
already built (plib).
>
> I will now try to get FlightGear from CVS to build. Not that I think
> it will work.
>
> On Thu, 11 Nov 2004
> From: "Curtis L. Olson" <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions <[EMAIL PROTECTED]>
> Date: Thu, 11 Nov 2004 13:09:21 -0600
> To: FlightGear developers discussions <[EMAIL PROTECTED]>
> Subject: Re: [Flightgear-devel] Re:
did do those couple of patches to plib. But Arthur says that using
the CVS instead of the download of that will make that problem go away as
well. I should try that.
Thanks for all of the help and suggestions.
FlightGear is a great program!
-- Adam
> From: Adam Dershowitz <[EMAIL PRO
OK,
I took a whack at drafting up a new set of Mac build instructions for the
users guide. I would appreciate it if someone else could try to run through
this step by step just to confirm that I did not miss anything (another set
of eyes and a different computer is pretty useful for checking.).
A
ar-devel
> Date: Mon, 15 Nov 2004 11:23:21 + (UTC)
> To: <[EMAIL PROTECTED]>
> Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
>
> Adam Dershowitz wrote:
>
>> I took a whack at drafting up a new set of Mac build instructions for the
>> users gu
n be checked into CVS.
>> It sounds like a simple enough task.
>>
>> If you don't hear anything from me soon It's not working. (Or I ran out of
>> time)
>>
>> On Tue, 16 Nov 2004 08:57:11 -0800, Adam Dershowitz
>>
>>
>> <[EMAIL PR
OK,
I have finally gotten it to build from scratch correctly.
At the end of this is the build instructions. But they will only work if a
set of patches are applied. I am not sure who they should go to, so that
they will get put into CVS. So I have just attached them here.
If none of you can ap
Yes, Ima caught that mistake and emailed me, but I guess that the fix was
not put into CVS.
Curt, can you fix this in CVS?
As you can see below:
In compiler.h
For the __APPLE__ case, it has:
#define SG_GLUT_H
When it should be:
#define SG_GLUT_H
I still don't understand why I was able to ge
Perhaps this is why it is OK with OSX?
-- Adam
> From: "Curtis L. Olson" <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions <[EMAIL PROTECTED]>
> Date: Thu, 02 Dec 2004 09:02:16 -0600
> To: FlightGear developers discussions <[EMAIL PROTECTED]>, "J.
> Couch" <[EMAIL PROTECTED]>
>
I disagree. It is easy to say what is natural, but hard to show it. After
someone has been flying for a while it sure feels natural. But when I have
a new student I find that very often they "over control" the aircraft. I
can get them to quite down by convincing them to "just use pressure".
Ma
I agree. That first time was not at all clear.
It would be great to include some instructions as well, or many people just
won't get it.
-- Adam
> From: Jonathan Polley <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions <[EMAIL PROTECTED]>
> Date: Fri, 17 Dec 2004 18:07:26 -060
Pilots are taught to think in terms of pressure on stick not displacement.
That is part of the reason that the F-16 is built the way it is.
-- Adam Dershowitz, Ph.D., CFI, MEI
> From: Gordan Sikic <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions <[EMAIL PRO
> From: "Curtis L. Olson" <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions <[EMAIL PROTECTED]>
> Date: Mon, 20 Dec 2004 06:08:51 -0600
> To: FlightGear developers discussions <[EMAIL PROTECTED]>
> Subject: Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45
>
>
list.flightgear-devel
> Date: Mon, 20 Dec 2004 20:34:15 + (UTC)
> To: <[EMAIL PROTECTED]>
> Subject: Re: [Flightgear-devel] Re: Flightgear-devel Digest, Vol 20, Issue 45
>
> Adam Dershowitz wrote:
>
>> But cross platform support gets more difficult. This is somewha
For GA aircraft (light aircraft) the POH is pretty much all there is, other
than maintenance manuals. The POH does not contain complete system
information. It contains enough for a pilot to understand the OPERATION of
the systems, so there are often some simplifications and approximations. So
th
Does anyone know if there is something similar in JSBSim? It seems that the
spoilers there are only symmetric, so are useful for landing, but not for in
flight use?
-- Adam
> From: Andy Ross <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions
> Date: Mon, 17 Jan 2005 16:40:52 -
> From: Jon Berndt <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions
> Date: Mon, 17 Jan 2005 22:00:28 -0600
> To: FlightGear developers discussions
> Subject: RE: [Flightgear-devel] Antonov AN-225.
>
>> Does anyone know if there is something similar in JSBSim? It seems that t
I have not yet had a chance to build 0.9.8, so I am curious if it built just
fine "right out of the box"? And do my Mac build instructions hold up OK
for this version?
Thanks for building and posting the Mac bin.
-- Adam
> From: Arthur Wiebe <[EMAIL PROTECTED]>
> Reply-To: FlightGear develop
> Hopefully the attached patch answers your question.
>
> But other than that it all built ok.
>
> On Wed, 19 Jan 2005 14:37:36 -0800, Adam Dershowitz
> <[EMAIL PROTECTED]> wrote:
>> I have not yet had a chance to build 0.9.8, so I am curious if it built just
>
Rather than trying to get into a religious discussion with you, which
clearly would be pointless, I will try to explain a different issue.
This simply does not relate to FlightGear!
Yes, we each could build releases with our own personal, religious, ethnic,
or political message, but that is not goi
I have never tried to build Atlas before, but just tried with this release.
I am working on a Mac and ./configure gives me the following errors:
checking for pthread_exit in -lpthread... yes
checking for glNewList in -lGLcore... no
checking for glNewList in -lGL... yes
checking for gluLookAt in -l
Don't you mean it should not include it with Windows?
Since it is #ifndef not #ifdef?
-- Adam
> From: Arthur Wiebe <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions
> Date: Mon, 31 Jan 2005 18:46:07 -0500
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-dev
If you have any luck building Atlas on a Mac, please let me know. I have
had problems with the automake stuff, and I have not yet managed to get it
to compile.
-- Adam
> From: James Turner <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions
> Date: Tue, 1 Feb 2005 15:23:50 +000
The mac build instructions should be included somewhere. If not here are
the steps that you are having problems with:
* Build FlightGear
> cd $BUILDDIR/src/source
> ./autogen.sh
Automake should do the next two steps, but for some reason does not for
FlightGear
(but it does for SimGear, which is
I also wrote up a set of Mac build instructions but I am not sure if they
were ever added to the users guide? Anyone know?
To build I did not update autoconf or automake, I just use what comes with
Xcode.
-- Adam
> From: Arthur Wiebe <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers disc
There is:
-- Adam
> From: Felix <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions
> Date: Thu, 3 Mar 2005 15:45:59 -0500
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Compiling Flightgear 0.9 from CVS on Mac OS X
>
> I wish there was a document th
Dave, Congrats! The instrument rating is a particularly difficult rating,
but is also a very useful rating to have.
Martin: Yes, in the US it is often done in single engine airplanes. There
is a lot of single engine IFR flying here, so the rating is very useful on
its own, rather than as a st
Is there any way to do a repeated image capture in FG? I have thought about
a few things, but none seems to work how I want.
I would like to build a movie, and would start out by just saving snapshots,
then, after I am done, building up the movie.
I thought that I might be able to write a simple s
w.
Thanks,
-- Adam
> From: Melchior FRANZ <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions
> Date: Thu, 28 Apr 2005 00:39:04 +0200
> To:
> Subject: [Flightgear-devel] Re: Repeated image capture
>
> * Adam Dershowitz -- Thursday 28 April 2005 00:
> From: Adam Dershowitz <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions
> Date: Wed, 27 Apr 2005 15:48:58 -0700
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Re: Repeated image capture
>
> Nope, I just missed it in my em
I hope you were using Oxygen (for you and the engine!)
-- Adam
> From: Paul Furber <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions
> Date: Tue, 03 May 2005 23:59:15 +0200
> To: FlightGear developers discussions
> Subject: Re: [Flightgear-devel] Re: Speed of CVS version and
Yup.
For some reason there is something odd, that I was never able to figure out
for Mac builds. I don't know why, but automake on the mac, does not do the
required links for building flightgear itself, but it does work fine for
SimGear and plib...I don't get it.
But here is the relevant part to s
Yes, I do get the same thing.
MacOS 10.3
Fg 0.9.8
-- Adam
> From: Dave Culp <[EMAIL PROTECTED]>
> Reply-To: FlightGear developers discussions
> Date: Mon, 23 May 2005 00:06:08 -0500
> To: FlightGear developers discussions
> Subject: [Flightgear-devel] splash screen distortion
>
> During si
According to the C-172P POH I have here:
"If conditions require the the continued use of carburetor heat in cruise
flight, use the minimum amount of heat necessary to prevent ice from forming
and lean the mixture for smoothest engine operation."
So, no, not too pedantic at all.
-- Adam
> From
This is a known problem with building FlightGear on a Mac. For some
reason autogen for FG does not copy them, while it works fine for
SimGear. I have not been able to figure out why it happens, or what
is different about FG and SG, but I wrote some Mac build instructions
that have a work
On Oct 10, 2005, at 10:26 AM, Ampere K. Hardraade wrote:On October 10, 2005 03:37 am, Erik Hofman wrote: Buchanan, Stuart wrote: FlightGear can fetch the current weather at yourstarting airport, or you can set the wind, cloudlayers etc manually. I don't know if the weatherconditions are global, or
--Adam
On Nov 14, 2005, at 7:23 AM, Arthur Wiebe wrote:
Please do commit them, I've had hand-rolled projects for all three
for some
time, but they're out of sync. If I find any issues, I'll let you
know.
James
OK, they are available now. I quickly wrote ReadMe's for them.
https://s
I have the same problem as mentioned below. Has anyone figured out
why, or what the work around is?
I just built 0.9.9 and I get the abort below when I try to run it. I
have not touched OpenAL since installing it a while back for an
earlier version of FG. But my understanding is that Ope
I just downloaded from CVS and built 0.9.9 and have found a bug.
When it comes up the sound is muted. If I click file->sound
configuration it brings up the sound dialog box with "Mute Sound"
checked. If I uncheck it I get sound. But then I can't seem to get
it to again mute. If I close t
not
the newer one that is installed with the system. By deleting the
older one it forced it to find the newer one.
I also rebuilt SimGear after doing this, but I don't know if that was
necessary or not.
--Adam
On Nov 17, 2005, at 9:45 AM, Adam Dershowitz wrote:
I have the same pr
On Nov 18, 2005, at 12:45 AM, Erik Hofman wrote:
Adam Dershowitz wrote:
I just downloaded from CVS and built 0.9.9 and have found a bug.
When it comes up the sound is muted. If I click file->sound
configuration it brings up the sound dialog box with "Mute Sound"
checked.
On Nov 18, 2005, at 12:08 PM, Arthur Wiebe wrote:
When running fgfs 0.9.9 I get this output:
opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/
carrier_nav.dat
/Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat
RenderTexture::BeginCapture(): Texture is not init
I am not sure of the status of each of these.
I am using the release code of 0.9.9 on a Mac 10.4 gcc 4.0.1.
1) If I fly out of an airport that is located out of the included
sample scenery, then at the command line I get: "Failed to open
file" repeated twice. I am using 0.9.8 scenery in th
On Nov 22, 2005, at 11:31 PM, Vassilii Khachaturov wrote:
1) If I fly out of an airport that is located out of the included
sample scenery, then at the command line I get: "Failed to open
file" repeated twice. I am using 0.9.8 scenery in that case, because
that is all that is available. But
On Nov 23, 2005, at 12:14 PM, Martin Spott wrote:
Adam Dershowitz wrote:
2) If I start with --enable-clouds3d then I just don't get any of
the low level clouds to show up at all. In other words, without that
feature, I get clouds at 5,000 feet, but with that flag I don't get
On Nov 30, 2005, at 4:46 PM, David Luff wrote:
Joacim Persson writes:
I'm curious about the choice of language/linkage for the
implementation:
Why have a specific vendor model hard-coded in c++? Seems more
like task
for xml/nasal scripts to me. ?:-P Nothing wrong with the language
(c++)
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